DEADSOFTWARE

don't let SP games reset warmup time
[d2df-sdl.git] / src / game / g_game.pas
1 (* Copyright (C) Doom 2D: Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
6 *
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
11 *
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
14 *)
15 {$INCLUDE ../shared/a_modes.inc}
16 unit g_game;
18 interface
20 uses
21 SysUtils, Classes,
22 MAPDEF,
23 g_basic, g_player, e_graphics, g_res_downloader,
24 g_sound, g_gui, utils, md5, mempool, xprofiler,
25 g_touch, g_weapons;
27 type
28 TGameSettings = record
29 GameType: Byte;
30 GameMode: Byte;
31 TimeLimit: Word;
32 GoalLimit: Word;
33 WarmupTime: Word;
34 SpawnInvul: Word;
35 ItemRespawnTime: Word;
36 MaxLives: Byte;
37 Options: LongWord;
38 WAD: String;
39 end;
41 TGameEvent = record
42 Name: String;
43 Command: String;
44 end;
46 TDelayedEvent = record
47 Pending: Boolean;
48 Time: LongWord;
49 DEType: Byte;
50 DENum: Integer;
51 DEStr: String;
52 end;
54 TChatSound = record
55 Sound: TPlayableSound;
56 Tags: Array of String;
57 FullWord: Boolean;
58 end;
60 TPlayerSettings = record
61 Name: String;
62 Model: String;
63 Color: TRGB;
64 Team: Byte;
65 end;
67 TMegaWADInfo = record
68 Name: String;
69 Description: String;
70 Author: String;
71 Pic: String;
72 end;
74 THearPoint = record
75 Active: Boolean;
76 Coords: TDFPoint;
77 end;
79 function g_Game_IsNet(): Boolean;
80 function g_Game_IsServer(): Boolean;
81 function g_Game_IsClient(): Boolean;
82 procedure g_Game_Init();
83 procedure g_Game_Free (freeTextures: Boolean=true);
84 procedure g_Game_LoadData();
85 procedure g_Game_FreeData();
86 procedure g_Game_Update();
87 procedure g_Game_Draw();
88 procedure g_Game_Quit();
89 procedure g_Game_SetupScreenSize();
90 procedure g_Game_ChangeResolution(newWidth, newHeight: Word; nowFull, nowMax: Boolean);
91 function g_Game_ModeToText(Mode: Byte): string;
92 function g_Game_TextToMode(Mode: string): Byte;
93 procedure g_Game_ExecuteEvent(Name: String);
94 function g_Game_DelayEvent(DEType: Byte; Time: LongWord; Num: Integer = 0; Str: String = ''): Integer;
95 procedure g_Game_AddPlayer(Team: Byte = TEAM_NONE);
96 procedure g_Game_RemovePlayer();
97 procedure g_Game_Spectate();
98 procedure g_Game_SpectateCenterView();
99 procedure g_Game_StartSingle(Map: String; TwoPlayers: Boolean; nPlayers: Byte);
100 procedure g_Game_StartCustom(Map: String; GameMode: Byte; TimeLimit, GoalLimit: Word; MaxLives: Byte; Options: LongWord; nPlayers: Byte);
101 procedure g_Game_StartServer(Map: String; GameMode: Byte; TimeLimit, GoalLimit: Word; MaxLives: Byte; Options: LongWord; nPlayers: Byte; IPAddr: LongWord; Port: Word);
102 procedure g_Game_StartClient(Addr: String; Port: Word; PW: String);
103 procedure g_Game_Restart();
104 procedure g_Game_RestartLevel();
105 procedure g_Game_RestartRound(NoMapRestart: Boolean = False);
106 function g_Game_ClientWAD (NewWAD: String; const WHash: TMD5Digest): AnsiString;
107 function g_Game_StartMap(asMegawad: Boolean; Map: String; Force: Boolean = False; const oldMapPath: AnsiString=''): Boolean;
108 procedure g_Game_ChangeMap(const MapPath: String);
109 procedure g_Game_ExitLevel(const Map: AnsiString);
110 function g_Game_GetFirstMap(WAD: String): String;
111 function g_Game_GetNextMap(): String;
112 procedure g_Game_NextLevel();
113 procedure g_Game_Pause(Enable: Boolean);
114 procedure g_Game_HolmesPause(Enable: Boolean);
115 procedure g_Game_InGameMenu(Show: Boolean);
116 function g_Game_IsWatchedPlayer(UID: Word): Boolean;
117 function g_Game_IsWatchedTeam(Team: Byte): Boolean;
118 procedure g_Game_Message(Msg: String; Time: Word);
119 procedure g_Game_LoadMapList(FileName: String);
120 procedure g_Game_PauseAllSounds(Enable: Boolean);
121 procedure g_Game_StopAllSounds(all: Boolean);
122 procedure g_Game_UpdateTriggerSounds();
123 function g_Game_GetMegaWADInfo(WAD: String): TMegaWADInfo;
124 procedure g_Game_ChatSound(Text: String; Taunt: Boolean = True);
125 procedure g_Game_Announce_GoodShot(SpawnerUID: Word);
126 procedure g_Game_Announce_KillCombo(Param: Integer);
127 procedure g_Game_Announce_BodyKill(SpawnerUID: Word);
128 procedure g_Game_StartVote(Command, Initiator: string);
129 procedure g_Game_CheckVote;
130 procedure g_TakeScreenShot(Filename: string = '');
131 procedure g_FatalError(Text: String);
132 procedure g_SimpleError(Text: String);
133 function g_Game_IsTestMap(): Boolean;
134 procedure g_Game_DeleteTestMap();
135 procedure GameCVars(P: SSArray);
136 procedure PlayerSettingsCVars(P: SSArray);
137 procedure SystemCommands(P: SSArray);
138 procedure GameCommands(P: SSArray);
139 procedure GameCheats(P: SSArray);
140 procedure DebugCommands(P: SSArray);
141 procedure g_Game_Process_Params;
142 procedure g_Game_SetLoadingText(Text: String; Max: Integer; reWrite: Boolean);
143 procedure g_Game_StepLoading(Value: Integer = -1);
144 procedure g_Game_ClearLoading();
145 procedure g_Game_SetDebugMode();
146 procedure DrawLoadingStat();
147 procedure DrawMenuBackground(tex: AnsiString);
149 { procedure SetWinPause(Enable: Boolean); }
151 const
152 GAME_TICK = 28;
154 LOADING_SHOW_STEP = 100;
155 LOADING_INTERLINE = 20;
157 GT_NONE = 0;
158 GT_SINGLE = 1;
159 GT_CUSTOM = 2;
160 GT_SERVER = 3;
161 GT_CLIENT = 4;
163 GM_NONE = 0;
164 GM_DM = 1;
165 GM_TDM = 2;
166 GM_CTF = 3;
167 GM_COOP = 4;
168 GM_SINGLE = 5;
170 MESSAGE_DIKEY = WM_USER + 1;
172 EXIT_QUIT = 1;
173 EXIT_SIMPLE = 2;
174 EXIT_RESTART = 3;
175 EXIT_ENDLEVELSINGLE = 4;
176 EXIT_ENDLEVELCUSTOM = 5;
178 GAME_OPTION_RESERVED = 1;
179 GAME_OPTION_TEAMDAMAGE = 2;
180 GAME_OPTION_ALLOWEXIT = 4;
181 GAME_OPTION_WEAPONSTAY = 8;
182 GAME_OPTION_MONSTERS = 16;
183 GAME_OPTION_BOTVSPLAYER = 32;
184 GAME_OPTION_BOTVSMONSTER = 64;
185 GAME_OPTION_DMKEYS = 128;
187 STATE_NONE = 0;
188 STATE_MENU = 1;
189 STATE_FOLD = 2;
190 STATE_INTERCUSTOM = 3;
191 STATE_INTERSINGLE = 4;
192 STATE_INTERTEXT = 5;
193 STATE_INTERPIC = 6;
194 STATE_ENDPIC = 7;
195 STATE_SLIST = 8;
197 LMS_RESPAWN_NONE = 0;
198 LMS_RESPAWN_WARMUP = 1;
199 LMS_RESPAWN_FINAL = 2;
201 SPECT_NONE = 0;
202 SPECT_STATS = 1;
203 SPECT_MAPVIEW = 2;
204 SPECT_PLAYERS = 3;
206 DE_GLOBEVENT = 0;
207 DE_BFGHIT = 1;
208 DE_KILLCOMBO = 2;
209 DE_BODYKILL = 3;
211 ANNOUNCE_NONE = 0;
212 ANNOUNCE_ME = 1;
213 ANNOUNCE_MEPLUS = 2;
214 ANNOUNCE_ALL = 3;
216 CONFIG_FILENAME = 'Doom2DF.cfg';
218 TEST_MAP_NAME = '$$$_TEST_$$$';
220 STD_PLAYER_MODEL = 'Doomer';
222 {$IFDEF HEADLESS}
223 DEFAULT_PLAYERS = 0;
224 {$ELSE}
225 DEFAULT_PLAYERS = 1;
226 {$ENDIF}
228 STATFILE_VERSION = $03;
230 var
231 gStdFont: DWORD;
232 gGameSettings: TGameSettings;
233 gPlayer1Settings: TPlayerSettings;
234 gPlayer2Settings: TPlayerSettings;
235 gGameOn: Boolean;
236 gPlayerScreenSize: TDFPoint;
237 gPlayer1ScreenCoord: TDFPoint;
238 gPlayer2ScreenCoord: TDFPoint;
239 gPlayer1: TPlayer = nil;
240 gPlayer2: TPlayer = nil;
241 gPlayerDrawn: TPlayer = nil;
242 gTime: LongWord;
243 gSwitchGameMode: Byte = GM_DM;
244 gHearPoint1, gHearPoint2: THearPoint;
245 gSoundEffectsDF: Boolean = False;
246 gSoundTriggerTime: Word = 0;
247 gAnnouncer: Integer = ANNOUNCE_NONE;
248 goodsnd: array[0..3] of TPlayableSound;
249 killsnd: array[0..3] of TPlayableSound;
250 hahasnd: array[0..2] of TPlayableSound;
251 sound_get_flag: array[0..1] of TPlayableSound;
252 sound_lost_flag: array[0..1] of TPlayableSound;
253 sound_ret_flag: array[0..1] of TPlayableSound;
254 sound_cap_flag: array[0..1] of TPlayableSound;
255 gBodyKillEvent: Integer = -1;
256 gDefInterTime: ShortInt = -1;
257 gInterEndTime: LongWord = 0;
258 gInterTime: LongWord = 0;
259 gServInterTime: Byte = 0;
260 gGameStartTime: LongWord = 0;
261 gTotalMonsters: Integer = 0;
262 gPauseMain: Boolean = false;
263 gPauseHolmes: Boolean = false;
264 gShowTime: Boolean = False;
265 gShowFPS: Boolean = False;
266 gShowGoals: Boolean = True;
267 gShowStat: Boolean = True;
268 gShowKillMsg: Boolean = True;
269 gShowLives: Boolean = True;
270 gShowPing: Boolean = False;
271 gShowMap: Boolean = False;
272 gExit: Byte = 0;
273 gState: Byte = STATE_NONE;
274 sX, sY: Integer;
275 sWidth, sHeight: Word;
276 gSpectMode: Byte = SPECT_NONE;
277 gSpectHUD: Boolean = True;
278 gSpectKeyPress: Boolean = False;
279 gSpectX: Integer = 0;
280 gSpectY: Integer = 0;
281 gSpectStep: Byte = 8;
282 gSpectViewTwo: Boolean = False;
283 gSpectPID1: Integer = -1;
284 gSpectPID2: Integer = -1;
285 gSpectAuto: Boolean = False;
286 gSpectAutoNext: LongWord;
287 gSpectAutoStepX: Integer;
288 gSpectAutoStepY: Integer;
289 gMusic: TMusic = nil;
290 gLoadGameMode: Boolean;
291 gCheats: Boolean = False;
292 gMapOnce: Boolean = False;
293 gMapToDelete: String;
294 gTempDelete: Boolean = False;
295 gLastMap: Boolean = False;
296 gScreenWidth: Word;
297 gScreenHeight: Word;
298 gResolutionChange: Boolean = False;
299 gRC_Width, gRC_Height: Integer;
300 gRC_FullScreen, gRC_Maximized: Boolean;
301 gLanguageChange: Boolean = False;
302 gDebugMode: Boolean = False;
303 g_debug_Sounds: Boolean = False;
304 g_debug_Frames: Boolean = False;
305 g_debug_WinMsgs: Boolean = False;
306 g_debug_MonsterOff: Boolean = False;
307 g_debug_BotAIOff: Byte = 0;
308 g_debug_HealthBar: Boolean = False;
309 g_Debug_Player: Boolean = False;
310 gCoopMonstersKilled: Word = 0;
311 gCoopSecretsFound: Word = 0;
312 gCoopTotalMonstersKilled: Word = 0;
313 gCoopTotalSecretsFound: Word = 0;
314 gCoopTotalMonsters: Word = 0;
315 gCoopTotalSecrets: Word = 0;
316 gStatsOff: Boolean = False;
317 gStatsPressed: Boolean = False;
318 gExitByTrigger: Boolean = False;
319 gNextMap: String = '';
320 gLMSRespawn: Byte = LMS_RESPAWN_NONE;
321 gLMSRespawnTime: Cardinal = 0;
322 gLMSSoftSpawn: Boolean = False;
323 gMissionFailed: Boolean = False;
324 gVoteInProgress: Boolean = False;
325 gVotePassed: Boolean = False;
326 gVoteCommand: string = '';
327 gVoteTimer: Cardinal = 0;
328 gVoteCmdTimer: Cardinal = 0;
329 gVoteCount: Integer = 0;
330 gVoteTimeout: Cardinal = 30;
331 gVoted: Boolean = False;
332 gVotesEnabled: Boolean = True;
333 gEvents: Array of TGameEvent;
334 gDelayedEvents: Array of TDelayedEvent;
335 gUseChatSounds: Boolean = True;
336 gChatSounds: Array of TChatSound;
337 gSelectWeapon: Array [0..1, WP_FIRST..WP_LAST] of Boolean; // [player, weapon]
338 gInterReadyCount: Integer = 0;
340 g_dbg_ignore_bounds: Boolean = false;
341 r_smallmap_h: Integer = 0; // 0: left; 1: center; 2: right
342 r_smallmap_v: Integer = 2; // 0: top; 1: center; 2: bottom
344 // move button values:
345 // bits 0-1: l/r state:
346 // 0: neither left, nor right pressed
347 // 1: left pressed
348 // 2: right pressed
349 // bits 4-5: l/r state when strafe was pressed
350 P1MoveButton: Byte = 0;
351 P2MoveButton: Byte = 0;
353 g_profile_frame_update: Boolean = false;
354 g_profile_frame_draw: Boolean = false;
355 g_profile_collision: Boolean = false;
356 g_profile_los: Boolean = false;
357 g_profile_history_size: Integer = 1000;
359 g_rlayer_back: Boolean = true;
360 g_rlayer_step: Boolean = true;
361 g_rlayer_wall: Boolean = true;
362 g_rlayer_door: Boolean = true;
363 g_rlayer_acid1: Boolean = true;
364 g_rlayer_acid2: Boolean = true;
365 g_rlayer_water: Boolean = true;
366 g_rlayer_fore: Boolean = true;
369 procedure g_ResetDynlights ();
370 procedure g_AddDynLight (x, y, radius: Integer; r, g, b, a: Single);
371 procedure g_DynLightExplosion (x, y, radius: Integer; r, g, b: Single);
373 function conIsCheatsEnabled (): Boolean; inline;
374 function gPause (): Boolean; inline;
377 implementation
379 uses
380 {$INCLUDE ../nogl/noGLuses.inc}
381 {$IFDEF ENABLE_HOLMES}
382 g_holmes,
383 {$ENDIF}
384 e_texture, e_res, g_textures, g_window, g_menu,
385 e_input, e_log, g_console, g_items, g_map, g_panel,
386 g_playermodel, g_gfx, g_options, Math,
387 g_triggers, g_monsters, e_sound, CONFIG,
388 g_language, g_net, g_main,
389 ENet, e_msg, g_netmsg, g_netmaster,
390 sfs, wadreader, g_system;
393 var
394 hasPBarGfx: Boolean = false;
397 // ////////////////////////////////////////////////////////////////////////// //
398 function gPause (): Boolean; inline; begin result := gPauseMain or gPauseHolmes; end;
401 // ////////////////////////////////////////////////////////////////////////// //
402 function conIsCheatsEnabled (): Boolean; inline;
403 begin
404 result := false;
405 if g_Game_IsNet then exit;
406 if not gDebugMode then
407 begin
408 //if not gCheats then exit;
409 if not (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM]) then exit;
410 if not (gGameSettings.GameMode in [GM_COOP, GM_SINGLE]) then exit;
411 end;
412 result := true;
413 end;
416 // ////////////////////////////////////////////////////////////////////////// //
417 var
418 profileFrameDraw: TProfiler = nil;
421 // ////////////////////////////////////////////////////////////////////////// //
422 type
423 TDynLight = record
424 x, y, radius: Integer;
425 r, g, b, a: Single;
426 exploCount: Integer;
427 exploRadius: Integer;
428 end;
430 var
431 g_dynLights: array of TDynLight = nil;
432 g_dynLightCount: Integer = 0;
433 g_playerLight: Boolean = false;
435 procedure g_ResetDynlights ();
436 var
437 lnum, idx: Integer;
438 begin
439 if not gwin_has_stencil then begin g_dynLightCount := 0; exit; end;
440 lnum := 0;
441 for idx := 0 to g_dynLightCount-1 do
442 begin
443 if g_dynLights[idx].exploCount = -666 then
444 begin
445 // skip it
446 end
447 else
448 begin
449 // explosion
450 Inc(g_dynLights[idx].exploCount);
451 if (g_dynLights[idx].exploCount < 10) then
452 begin
453 g_dynLights[idx].radius := g_dynLights[idx].exploRadius+g_dynLights[idx].exploCount*8;
454 g_dynLights[idx].a := 0.4+g_dynLights[idx].exploCount/10;
455 if (g_dynLights[idx].a > 0.8) then g_dynLights[idx].a := 0.8;
456 if lnum <> idx then g_dynLights[lnum] := g_dynLights[idx];
457 Inc(lnum);
458 end;
459 end;
460 end;
461 g_dynLightCount := lnum;
462 end;
464 procedure g_AddDynLight (x, y, radius: Integer; r, g, b, a: Single);
465 begin
466 if not gwin_has_stencil then exit;
467 if g_dynLightCount = length(g_dynLights) then SetLength(g_dynLights, g_dynLightCount+1024);
468 g_dynLights[g_dynLightCount].x := x;
469 g_dynLights[g_dynLightCount].y := y;
470 g_dynLights[g_dynLightCount].radius := radius;
471 g_dynLights[g_dynLightCount].r := r;
472 g_dynLights[g_dynLightCount].g := g;
473 g_dynLights[g_dynLightCount].b := b;
474 g_dynLights[g_dynLightCount].a := a;
475 g_dynLights[g_dynLightCount].exploCount := -666;
476 Inc(g_dynLightCount);
477 end;
479 procedure g_DynLightExplosion (x, y, radius: Integer; r, g, b: Single);
480 begin
481 if not gwin_has_stencil then exit;
482 if g_dynLightCount = length(g_dynLights) then SetLength(g_dynLights, g_dynLightCount+1024);
483 g_dynLights[g_dynLightCount].x := x;
484 g_dynLights[g_dynLightCount].y := y;
485 g_dynLights[g_dynLightCount].radius := 0;
486 g_dynLights[g_dynLightCount].exploRadius := radius;
487 g_dynLights[g_dynLightCount].r := r;
488 g_dynLights[g_dynLightCount].g := g;
489 g_dynLights[g_dynLightCount].b := b;
490 g_dynLights[g_dynLightCount].a := 0;
491 g_dynLights[g_dynLightCount].exploCount := 0;
492 Inc(g_dynLightCount);
493 end;
496 // ////////////////////////////////////////////////////////////////////////// //
497 function calcProfilesHeight (prof: TProfiler): Integer;
498 begin
499 result := 0;
500 if (prof = nil) then exit;
501 if (length(prof.bars) = 0) then exit;
502 result := length(prof.bars)*(16+2);
503 end;
505 // returns width
506 function drawProfiles (x, y: Integer; prof: TProfiler): Integer;
507 var
508 wdt, hgt: Integer;
509 yy: Integer;
510 ii: Integer;
511 begin
512 result := 0;
513 if (prof = nil) then exit;
514 // gScreenWidth
515 if (length(prof.bars) = 0) then exit;
516 wdt := 192;
517 hgt := calcProfilesHeight(prof);
518 if (x < 0) then x := gScreenWidth-(wdt-1)+x;
519 if (y < 0) then y := gScreenHeight-(hgt-1)+y;
520 // background
521 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 255, 255, 255, 200, B_BLEND);
522 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 20, 20, 20, 0, B_NONE);
523 e_DarkenQuadWH(x, y, wdt, hgt, 150);
524 // title
525 yy := y+2;
526 for ii := 0 to High(prof.bars) do
527 begin
528 e_TextureFontPrintEx(x+2+4*prof.bars[ii].level, yy, Format('%s: %d', [prof.bars[ii].name, prof.bars[ii].value]), gStdFont, 255, 255, 0, 1, false);
529 Inc(yy, 16+2);
530 end;
531 result := wdt;
532 end;
535 // ////////////////////////////////////////////////////////////////////////// //
536 type
537 TEndCustomGameStat = record
538 PlayerStat: TPlayerStatArray;
539 TeamStat: TTeamStat;
540 GameTime: LongWord;
541 GameMode: Byte;
542 Map, MapName: String;
543 end;
545 TEndSingleGameStat = record
546 PlayerStat: Array [0..1] of record
547 Kills: Integer;
548 Secrets: Integer;
549 end;
550 GameTime: LongWord;
551 TwoPlayers: Boolean;
552 TotalSecrets: Integer;
553 end;
555 TLoadingStat = record
556 CurValue: Integer;
557 MaxValue: Integer;
558 ShowCount: Integer;
559 Msgs: Array of String;
560 NextMsg: Word;
561 PBarWasHere: Boolean; // did we draw a progress bar for this message?
562 end;
564 TParamStrValue = record
565 Name: String;
566 Value: String;
567 end;
569 TParamStrValues = Array of TParamStrValue;
571 const
572 INTER_ACTION_TEXT = 1;
573 INTER_ACTION_PIC = 2;
574 INTER_ACTION_MUSIC = 3;
576 var
577 FPS, UPS: Word;
578 FPSCounter, UPSCounter: Word;
579 FPSTime, UPSTime: LongWord;
580 DataLoaded: Boolean = False;
581 IsDrawStat: Boolean = False;
582 CustomStat: TEndCustomGameStat;
583 SingleStat: TEndSingleGameStat;
584 LoadingStat: TLoadingStat;
585 EndingGameCounter: Byte = 0;
586 MessageText: String;
587 MessageTime: Word;
588 MessageLineLength: Integer = 80;
589 MapList: SSArray = nil;
590 MapIndex: Integer = -1;
591 InterReadyTime: Integer = -1;
592 StatShotDone: Boolean = False;
593 StatFilename: string = ''; // used by stat screenshot to save with the same name as the csv
594 StatDate: string = '';
595 MegaWAD: record
596 info: TMegaWADInfo;
597 endpic: String;
598 endmus: String;
599 res: record
600 text: Array of ShortString;
601 anim: Array of ShortString;
602 pic: Array of ShortString;
603 mus: Array of ShortString;
604 end;
605 triggers: Array of record
606 event: ShortString;
607 actions: Array of record
608 action, p1, p2: Integer;
609 end;
610 end;
611 cur_trigger: Integer;
612 cur_action: Integer;
613 end;
614 //InterPic: String;
615 InterText: record
616 lines: SSArray;
617 img: String;
618 cur_line: Integer;
619 cur_char: Integer;
620 counter: Integer;
621 endtext: Boolean;
622 end;
624 function Compare(a, b: TPlayerStat): Integer;
625 begin
626 if a.Spectator then Result := 1
627 else if b.Spectator then Result := -1
628 else if a.Frags < b.Frags then Result := 1
629 else if a.Frags > b.Frags then Result := -1
630 else if a.Deaths < b.Deaths then Result := -1
631 else if a.Deaths > b.Deaths then Result := 1
632 else if a.Kills < b.Kills then Result := -1
633 else Result := 1;
634 end;
636 procedure SortGameStat(var stat: TPlayerStatArray);
637 var
638 I, J: Integer;
639 T: TPlayerStat;
640 begin
641 if stat = nil then Exit;
643 for I := High(stat) downto Low(stat) do
644 for J := Low(stat) to High(stat) - 1 do
645 if Compare(stat[J], stat[J + 1]) = 1 then
646 begin
647 T := stat[J];
648 stat[J] := stat[J + 1];
649 stat[J + 1] := T;
650 end;
651 end;
653 // saves a shitty CSV containing the game stats passed to it
654 procedure SaveGameStat(Stat: TEndCustomGameStat; Path: string);
655 var
656 s: TextFile;
657 dir, fname, map, mode, etime: String;
658 I: Integer;
659 begin
660 try
661 dir := e_GetWriteableDir(StatsDirs);
662 // stats are placed in stats/yy/mm/dd/*.csv
663 fname := e_CatPath(dir, Path);
664 ForceDirectories(fname); // ensure yy/mm/dd exists within the stats dir
665 fname := e_CatPath(fname, StatFilename + '.csv');
666 AssignFile(s, fname);
667 try
668 Rewrite(s);
669 // line 1: stats ver, datetime, server name, map name, game mode, time limit, score limit, dmflags, game time, num players
670 if g_Game_IsNet then fname := NetServerName else fname := '';
671 map := g_ExtractWadNameNoPath(gMapInfo.Map) + ':/' + g_ExtractFileName(gMapInfo.Map);
672 mode := g_Game_ModeToText(Stat.GameMode);
673 etime := Format('%d:%.2d:%.2d', [
674 Stat.GameTime div 1000 div 3600,
675 (Stat.GameTime div 1000 div 60) mod 60,
676 Stat.GameTime div 1000 mod 60
677 ]);
678 WriteLn(s, 'stats_ver,datetime,server,map,mode,timelimit,scorelimit,dmflags,time,num_players');
679 WriteLn(s, Format('%d,%s,%s,%s,%s,%u,%u,%u,%s,%d', [
680 STATFILE_VERSION,
681 StatDate,
682 dquoteStr(fname),
683 dquoteStr(map),
684 mode,
685 gGameSettings.TimeLimit,
686 gGameSettings.GoalLimit,
687 gGameSettings.Options,
688 etime,
689 Length(Stat.PlayerStat)
690 ]));
691 // line 2: game specific shit
692 // if it's a team game: red score, blue score
693 // if it's a coop game: monsters killed, monsters total, secrets found, secrets total
694 // otherwise nothing
695 if Stat.GameMode in [GM_TDM, GM_CTF] then
696 WriteLn(s,
697 Format('red_score,blue_score' + LineEnding + '%d,%d', [Stat.TeamStat[TEAM_RED].Goals, Stat.TeamStat[TEAM_BLUE].Goals]))
698 else if Stat.GameMode in [GM_COOP, GM_SINGLE] then
699 WriteLn(s,
700 Format('mon_killed,mon_total,secrets_found,secrets_total' + LineEnding + '%d,%d,%d,%d',[gCoopMonstersKilled, gTotalMonsters, gCoopSecretsFound, gSecretsCount]));
701 // lines 3-...: team, player name, frags, deaths
702 WriteLn(s, 'team,name,frags,deaths');
703 for I := Low(Stat.PlayerStat) to High(Stat.PlayerStat) do
704 with Stat.PlayerStat[I] do
705 WriteLn(s, Format('%d,%s,%d,%d', [Team, dquoteStr(Name), Frags, Deaths]));
706 except
707 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_WRITE], [fname]));
708 end;
709 except
710 g_Console_Add('could not create gamestats file "' + fname + '"');
711 end;
712 CloseFile(s);
713 end;
715 function g_Game_ModeToText(Mode: Byte): string;
716 begin
717 Result := '';
718 case Mode of
719 GM_DM: Result := _lc[I_MENU_GAME_TYPE_DM];
720 GM_TDM: Result := _lc[I_MENU_GAME_TYPE_TDM];
721 GM_CTF: Result := _lc[I_MENU_GAME_TYPE_CTF];
722 GM_COOP: Result := _lc[I_MENU_GAME_TYPE_COOP];
723 GM_SINGLE: Result := _lc[I_MENU_GAME_TYPE_SINGLE];
724 end;
725 end;
727 function g_Game_TextToMode(Mode: string): Byte;
728 begin
729 Result := GM_NONE;
730 Mode := UpperCase(Mode);
731 if Mode = _lc[I_MENU_GAME_TYPE_DM] then
732 begin
733 Result := GM_DM;
734 Exit;
735 end;
736 if Mode = _lc[I_MENU_GAME_TYPE_TDM] then
737 begin
738 Result := GM_TDM;
739 Exit;
740 end;
741 if Mode = _lc[I_MENU_GAME_TYPE_CTF] then
742 begin
743 Result := GM_CTF;
744 Exit;
745 end;
746 if Mode = _lc[I_MENU_GAME_TYPE_COOP] then
747 begin
748 Result := GM_COOP;
749 Exit;
750 end;
751 if Mode = _lc[I_MENU_GAME_TYPE_SINGLE] then
752 begin
753 Result := GM_SINGLE;
754 Exit;
755 end;
756 end;
758 function g_Game_IsNet(): Boolean;
759 begin
760 Result := (gGameSettings.GameType in [GT_SERVER, GT_CLIENT]);
761 end;
763 function g_Game_IsServer(): Boolean;
764 begin
765 Result := (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM, GT_SERVER]);
766 end;
768 function g_Game_IsClient(): Boolean;
769 begin
770 Result := (gGameSettings.GameType = GT_CLIENT);
771 end;
773 function g_Game_GetMegaWADInfo(WAD: String): TMegaWADInfo;
774 var
775 w: TWADFile;
776 cfg: TConfig;
777 p: Pointer;
778 len: Integer;
779 begin
780 Result.name := ExtractFileName(WAD);
781 Result.description := '';
782 Result.author := '';
784 w := TWADFile.Create();
785 w.ReadFile(WAD);
787 if not w.GetResource('INTERSCRIPT', p, len) then
788 begin
789 w.Free();
790 Exit;
791 end;
793 cfg := TConfig.CreateMem(p, len);
794 Result.name := cfg.ReadStr('megawad', 'name', ExtractFileName(WAD));
795 Result.description := cfg.ReadStr('megawad', 'description', '');
796 Result.author := cfg.ReadStr('megawad', 'author', '');
797 Result.pic := cfg.ReadStr('megawad', 'pic', '');
798 cfg.Free();
800 FreeMem(p);
801 end;
803 procedure g_Game_FreeWAD();
804 var
805 a: Integer;
806 begin
807 for a := 0 to High(MegaWAD.res.pic) do
808 if MegaWAD.res.pic[a] <> '' then
809 g_Texture_Delete(MegaWAD.res.pic[a]);
811 for a := 0 to High(MegaWAD.res.mus) do
812 if MegaWAD.res.mus[a] <> '' then
813 g_Sound_Delete(MegaWAD.res.mus[a]);
815 MegaWAD.res.pic := nil;
816 MegaWAD.res.text := nil;
817 MegaWAD.res.anim := nil;
818 MegaWAD.res.mus := nil;
819 MegaWAD.triggers := nil;
821 g_Texture_Delete('TEXTURE_endpic');
822 g_Sound_Delete('MUSIC_endmus');
824 ZeroMemory(@MegaWAD, SizeOf(MegaWAD));
825 gGameSettings.WAD := '';
826 end;
828 procedure g_Game_LoadWAD(WAD: string);
829 var
830 w: TWADFile;
831 cfg: TConfig;
832 p: Pointer;
833 {b, }len: Integer;
834 s: AnsiString;
835 begin
836 g_Game_FreeWAD();
837 gGameSettings.WAD := WAD;
838 if not (gGameSettings.GameMode in [GM_COOP, GM_SINGLE]) then
839 Exit;
841 MegaWAD.info := g_Game_GetMegaWADInfo(WAD);
843 w := TWADFile.Create();
844 w.ReadFile(WAD);
846 if not w.GetResource('INTERSCRIPT', p, len) then
847 begin
848 w.Free();
849 Exit;
850 end;
852 cfg := TConfig.CreateMem(p, len);
854 {b := 1;
855 while True do
856 begin
857 s := cfg.ReadStr('pic', 'pic'+IntToStr(b), '');
858 if s = '' then Break;
859 b := b+1;
861 SetLength(MegaWAD.res.pic, Length(MegaWAD.res.pic)+1);
862 MegaWAD.res.pic[High(MegaWAD.res.pic)] := s;
864 g_Texture_CreateWADEx(s, s);
865 end;
867 b := 1;
868 while True do
869 begin
870 s := cfg.ReadStr('mus', 'mus'+IntToStr(b), '');
871 if s = '' then Break;
872 b := b+1;
874 SetLength(MegaWAD.res.mus, Length(MegaWAD.res.mus)+1);
875 MegaWAD.res.mus[High(MegaWAD.res.mus)] := s;
877 g_Music_CreateWADEx(s, s);
878 end;}
880 MegaWAD.endpic := cfg.ReadStr('megawad', 'endpic', '');
881 if MegaWAD.endpic <> '' then
882 begin
883 TEXTUREFILTER := GL_LINEAR;
884 s := e_GetResourcePath(WadDirs, MegaWAD.endpic, WAD);
885 g_Texture_CreateWADEx('TEXTURE_endpic', s);
886 TEXTUREFILTER := GL_NEAREST;
887 end;
888 MegaWAD.endmus := cfg.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\ÊÎÍÅÖ');
889 if MegaWAD.endmus <> '' then
890 begin
891 s := e_GetResourcePath(WadDirs, MegaWAD.endmus, WAD);
892 g_Sound_CreateWADEx('MUSIC_endmus', s, True);
893 end;
895 cfg.Free();
896 FreeMem(p);
897 w.Free();
898 end;
900 {procedure start_trigger(t: string);
901 begin
902 end;
904 function next_trigger(): Boolean;
905 begin
906 end;}
908 procedure DisableCheats();
909 begin
910 MAX_RUNVEL := 8;
911 VEL_JUMP := 10;
912 gFly := False;
914 if gPlayer1 <> nil then gPlayer1.GodMode := False;
915 if gPlayer2 <> nil then gPlayer2.GodMode := False;
916 if gPlayer1 <> nil then gPlayer1.NoTarget := False;
917 if gPlayer2 <> nil then gPlayer2.NoTarget := False;
919 {$IF DEFINED(D2F_DEBUG)}
920 if gPlayer1 <> nil then gPlayer1.NoTarget := True;
921 gAimLine := g_dbg_aimline_on;
922 {$ENDIF}
923 end;
925 procedure g_Game_ExecuteEvent(Name: String);
926 var
927 a: Integer;
928 begin
929 if Name = '' then
930 Exit;
931 if gEvents = nil then
932 Exit;
933 for a := 0 to High(gEvents) do
934 if gEvents[a].Name = Name then
935 begin
936 if gEvents[a].Command <> '' then
937 g_Console_Process(gEvents[a].Command, True);
938 break;
939 end;
940 end;
942 function g_Game_DelayEvent(DEType: Byte; Time: LongWord; Num: Integer = 0; Str: String = ''): Integer;
943 var
944 a, n: Integer;
945 begin
946 n := -1;
947 if gDelayedEvents <> nil then
948 for a := 0 to High(gDelayedEvents) do
949 if not gDelayedEvents[a].Pending then
950 begin
951 n := a;
952 break;
953 end;
954 if n = -1 then
955 begin
956 SetLength(gDelayedEvents, Length(gDelayedEvents) + 1);
957 n := High(gDelayedEvents);
958 end;
959 gDelayedEvents[n].Pending := True;
960 gDelayedEvents[n].DEType := DEType;
961 gDelayedEvents[n].DENum := Num;
962 gDelayedEvents[n].DEStr := Str;
963 if DEType = DE_GLOBEVENT then
964 gDelayedEvents[n].Time := (sys_GetTicks() {div 1000}) + Time
965 else
966 gDelayedEvents[n].Time := gTime + Time;
967 Result := n;
968 end;
970 procedure EndGame();
971 var
972 a: Integer;
973 FileName: string;
974 t: TDateTime;
975 begin
976 if g_Game_IsNet and g_Game_IsServer then
977 MH_SEND_GameEvent(NET_EV_MAPEND, Byte(gMissionFailed));
979 // Ñòîï èãðà:
980 gPauseMain := false;
981 gPauseHolmes := false;
982 gGameOn := false;
984 g_Game_StopAllSounds(False);
986 MessageTime := 0;
987 MessageText := '';
989 EndingGameCounter := 0;
990 g_ActiveWindow := nil;
992 gLMSRespawn := LMS_RESPAWN_NONE;
993 gLMSRespawnTime := 0;
995 case gExit of
996 EXIT_SIMPLE: // Âûõîä ÷åðåç ìåíþ èëè êîíåö òåñòà
997 begin
998 g_Game_Free();
1000 if gMapOnce then
1001 begin // Ýòî áûë òåñò
1002 g_Game_Quit();
1003 end
1004 else
1005 begin // Âûõîä â ãëàâíîå ìåíþ
1006 gMusic.SetByName('MUSIC_MENU');
1007 gMusic.Play();
1008 if gState <> STATE_SLIST then
1009 begin
1010 g_GUI_ShowWindow('MainMenu');
1011 gState := STATE_MENU;
1012 end else
1013 begin
1014 // Îáíîâëÿåì ñïèñîê ñåðâåðîâ
1015 slReturnPressed := True;
1016 if g_Net_Slist_Fetch(slCurrent) then
1017 begin
1018 if slCurrent = nil then
1019 slWaitStr := _lc[I_NET_SLIST_NOSERVERS];
1020 end
1021 else
1022 slWaitStr := _lc[I_NET_SLIST_ERROR];
1023 g_Serverlist_GenerateTable(slCurrent, slTable);
1024 end;
1026 g_Game_ExecuteEvent('ongameend');
1027 end;
1028 end;
1030 EXIT_RESTART: // Íà÷àòü óðîâåíü ñíà÷àëà
1031 begin
1032 if not g_Game_IsClient then g_Game_Restart();
1033 end;
1035 EXIT_ENDLEVELCUSTOM: // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå
1036 begin
1037 // Ñòàòèñòèêà Ñâîåé èãðû:
1038 FileName := g_ExtractWadName(gMapInfo.Map);
1040 CustomStat.GameTime := gTime;
1041 CustomStat.Map := ExtractFileName(FileName)+':'+g_ExtractFileName(gMapInfo.Map); //ResName;
1042 CustomStat.MapName := gMapInfo.Name;
1043 CustomStat.GameMode := gGameSettings.GameMode;
1044 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
1045 CustomStat.TeamStat := gTeamStat;
1047 CustomStat.PlayerStat := nil;
1049 // Ñòàòèñòèêà èãðîêîâ:
1050 if gPlayers <> nil then
1051 begin
1052 for a := 0 to High(gPlayers) do
1053 if gPlayers[a] <> nil then
1054 begin
1055 SetLength(CustomStat.PlayerStat, Length(CustomStat.PlayerStat)+1);
1056 with CustomStat.PlayerStat[High(CustomStat.PlayerStat)] do
1057 begin
1058 Num := a;
1059 Name := gPlayers[a].Name;
1060 Frags := gPlayers[a].Frags;
1061 Deaths := gPlayers[a].Death;
1062 Kills := gPlayers[a].Kills;
1063 Team := gPlayers[a].Team;
1064 Color := gPlayers[a].Model.Color;
1065 Spectator := gPlayers[a].FSpectator;
1066 end;
1067 end;
1069 SortGameStat(CustomStat.PlayerStat);
1071 if (gSaveStats or gScreenshotStats) and (Length(CustomStat.PlayerStat) > 1) then
1072 begin
1073 t := Now;
1074 if g_Game_IsNet then StatFilename := NetServerName else StatFilename := 'local';
1075 StatDate := FormatDateTime('yymmdd_hhnnss', t);
1076 StatFilename := StatFilename + '_' + CustomStat.Map + '_' + g_Game_ModeToText(CustomStat.GameMode);
1077 StatFilename := sanitizeFilename(StatFilename) + '_' + StatDate;
1078 if gSaveStats then
1079 SaveGameStat(CustomStat, FormatDateTime('yyyy"/"mm"/"dd', t));
1080 end;
1082 StatShotDone := False;
1083 end;
1085 g_Game_ExecuteEvent('onmapend');
1086 if not g_Game_IsClient then g_Player_ResetReady;
1087 gInterReadyCount := 0;
1089 // Çàòóõàþùèé ýêðàí:
1090 EndingGameCounter := 255;
1091 gState := STATE_FOLD;
1092 gInterTime := 0;
1093 if gDefInterTime < 0 then
1094 gInterEndTime := IfThen((gGameSettings.GameType = GT_SERVER) and (gPlayer1 = nil), 15000, 25000)
1095 else
1096 gInterEndTime := gDefInterTime * 1000;
1097 end;
1099 EXIT_ENDLEVELSINGLE: // Çàêîí÷èëñÿ óðîâåíü â Îäèíî÷íîé èãðå
1100 begin
1101 // Ñòàòèñòèêà Îäèíî÷íîé èãðû:
1102 SingleStat.GameTime := gTime;
1103 SingleStat.TwoPlayers := gPlayer2 <> nil;
1104 SingleStat.TotalSecrets := gSecretsCount;
1105 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
1106 SingleStat.PlayerStat[0].Kills := gPlayer1.MonsterKills;
1107 SingleStat.PlayerStat[0].Secrets := gPlayer1.Secrets;
1108 // Ñòàòèñòèêà âòîðîãî èãðîêà (åñëè åñòü):
1109 if SingleStat.TwoPlayers then
1110 begin
1111 SingleStat.PlayerStat[1].Kills := gPlayer2.MonsterKills;
1112 SingleStat.PlayerStat[1].Secrets := gPlayer2.Secrets;
1113 end;
1115 g_Game_ExecuteEvent('onmapend');
1117 // Åñòü åùå êàðòû:
1118 if gNextMap <> '' then
1119 begin
1120 gMusic.SetByName('MUSIC_INTERMUS');
1121 gMusic.Play();
1122 gState := STATE_INTERSINGLE;
1123 e_UnpressAllKeys();
1125 g_Game_ExecuteEvent('oninter');
1126 end
1127 else // Áîëüøå íåò êàðò
1128 begin
1129 // Çàòóõàþùèé ýêðàí:
1130 EndingGameCounter := 255;
1131 gState := STATE_FOLD;
1132 end;
1133 end;
1134 end;
1136 // Îêîí÷àíèå îáðàáîòàíî:
1137 if gExit <> EXIT_QUIT then
1138 gExit := 0;
1139 end;
1141 procedure drawTime(X, Y: Integer); inline;
1142 begin
1143 e_TextureFontPrint(x, y,
1144 Format('%d:%.2d:%.2d', [
1145 gTime div 1000 div 3600,
1146 (gTime div 1000 div 60) mod 60,
1147 gTime div 1000 mod 60
1148 ]),
1149 gStdFont);
1150 end;
1152 procedure DrawStat();
1153 var
1154 pc, x, y, w, h: Integer;
1155 w1, w2, w3, w4: Integer;
1156 a, aa: Integer;
1157 cw, ch, r, g, b, rr, gg, bb: Byte;
1158 s1, s2, s3: String;
1159 _y: Integer;
1160 stat: TPlayerStatArray;
1161 wad, map: string;
1162 mapstr: string;
1163 begin
1164 s1 := '';
1165 s2 := '';
1166 s3 := '';
1167 pc := g_Player_GetCount;
1168 e_TextureFontGetSize(gStdFont, cw, ch);
1170 w := gScreenWidth-(gScreenWidth div 5);
1171 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
1172 h := 32+ch*(11+pc)
1173 else
1174 h := 40+ch*5+(ch+8)*pc;
1175 x := (gScreenWidth div 2)-(w div 2);
1176 y := (gScreenHeight div 2)-(h div 2);
1178 e_DrawFillQuad(x, y, x+w-1, y+h-1, 64, 64, 64, 32);
1179 e_DrawQuad(x, y, x+w-1, y+h-1, 255, 127, 0);
1181 drawTime(x+w-78, y+8);
1183 wad := g_ExtractWadNameNoPath(gMapInfo.Map);
1184 map := g_ExtractFileName(gMapInfo.Map);
1185 mapstr := wad + ':\' + map + ' - ' + gMapInfo.Name;
1187 case gGameSettings.GameMode of
1188 GM_DM:
1189 begin
1190 if gGameSettings.MaxLives = 0 then
1191 s1 := _lc[I_GAME_DM]
1192 else
1193 s1 := _lc[I_GAME_LMS];
1194 s2 := Format(_lc[I_GAME_FRAG_LIMIT], [gGameSettings.GoalLimit]);
1195 s3 := Format(_lc[I_GAME_TIME_LIMIT], [gGameSettings.TimeLimit div 3600, (gGameSettings.TimeLimit div 60) mod 60, gGameSettings.TimeLimit mod 60]);
1196 end;
1198 GM_TDM:
1199 begin
1200 if gGameSettings.MaxLives = 0 then
1201 s1 := _lc[I_GAME_TDM]
1202 else
1203 s1 := _lc[I_GAME_TLMS];
1204 s2 := Format(_lc[I_GAME_FRAG_LIMIT], [gGameSettings.GoalLimit]);
1205 s3 := Format(_lc[I_GAME_TIME_LIMIT], [gGameSettings.TimeLimit div 3600, (gGameSettings.TimeLimit div 60) mod 60, gGameSettings.TimeLimit mod 60]);
1206 end;
1208 GM_CTF:
1209 begin
1210 s1 := _lc[I_GAME_CTF];
1211 s2 := Format(_lc[I_GAME_SCORE_LIMIT], [gGameSettings.GoalLimit]);
1212 s3 := Format(_lc[I_GAME_TIME_LIMIT], [gGameSettings.TimeLimit div 3600, (gGameSettings.TimeLimit div 60) mod 60, gGameSettings.TimeLimit mod 60]);
1213 end;
1215 GM_COOP:
1216 begin
1217 if gGameSettings.MaxLives = 0 then
1218 s1 := _lc[I_GAME_COOP]
1219 else
1220 s1 := _lc[I_GAME_SURV];
1221 s2 := _lc[I_GAME_MONSTERS] + ' ' + IntToStr(gCoopMonstersKilled) + '/' + IntToStr(gTotalMonsters);
1222 s3 := _lc[I_GAME_SECRETS] + ' ' + IntToStr(gCoopSecretsFound) + '/' + IntToStr(gSecretsCount);
1223 end;
1225 else
1226 begin
1227 s1 := '';
1228 s2 := '';
1229 end;
1230 end;
1232 _y := y+8;
1233 e_TextureFontPrintEx(x+(w div 2)-(Length(s1)*cw div 2), _y, s1, gStdFont, 255, 255, 255, 1);
1234 _y := _y+ch+8;
1235 e_TextureFontPrintEx(x+(w div 2)-(Length(mapstr)*cw div 2), _y, mapstr, gStdFont, 200, 200, 200, 1);
1236 _y := _y+ch+8;
1237 e_TextureFontPrintEx(x+16, _y, s2, gStdFont, 200, 200, 200, 1);
1239 e_TextureFontPrintEx(x+w-16-(Length(s3))*cw, _y, s3,
1240 gStdFont, 200, 200, 200, 1);
1242 if NetMode = NET_SERVER then
1243 e_TextureFontPrintEx(x+8, y + 8, _lc[I_NET_SERVER], gStdFont, 255, 255, 255, 1)
1244 else
1245 if NetMode = NET_CLIENT then
1246 e_TextureFontPrintEx(x+8, y + 8,
1247 NetClientIP + ':' + IntToStr(NetClientPort), gStdFont, 255, 255, 255, 1);
1249 if pc = 0 then
1250 Exit;
1251 stat := g_Player_GetStats();
1252 SortGameStat(stat);
1254 w2 := (w-16) div 6 + 48; // øèðèíà 2 ñòîëáöà
1255 w3 := (w-16) div 6; // øèðèíà 3 è 4 ñòîëáöîâ
1256 w4 := w3;
1257 w1 := w-16-w2-w3-w4; // îñòàâøååñÿ ïðîñòðàíñòâî - äëÿ öâåòà è èìåíè èãðîêà
1259 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
1260 begin
1261 _y := _y+ch+ch;
1263 for a := TEAM_RED to TEAM_BLUE do
1264 begin
1265 if a = TEAM_RED then
1266 begin
1267 s1 := _lc[I_GAME_TEAM_RED];
1268 r := 255;
1269 g := 0;
1270 b := 0;
1271 end
1272 else
1273 begin
1274 s1 := _lc[I_GAME_TEAM_BLUE];
1275 r := 0;
1276 g := 0;
1277 b := 255;
1278 end;
1280 e_TextureFontPrintEx(x+16, _y, s1, gStdFont, r, g, b, 1);
1281 e_TextureFontPrintEx(x+w1+16, _y, IntToStr(gTeamStat[a].Goals),
1282 gStdFont, r, g, b, 1);
1284 _y := _y+ch+(ch div 4);
1285 e_DrawLine(1, x+16, _y, x+w-16, _y, r, g, b);
1286 _y := _y+(ch div 4);
1288 for aa := 0 to High(stat) do
1289 if stat[aa].Team = a then
1290 with stat[aa] do
1291 begin
1292 if Spectator then
1293 begin
1294 rr := r div 2;
1295 gg := g div 2;
1296 bb := b div 2;
1297 end
1298 else
1299 begin
1300 rr := r;
1301 gg := g;
1302 bb := b;
1303 end;
1304 // Èìÿ
1305 e_TextureFontPrintEx(x+16, _y, Name, gStdFont, rr, gg, bb, 1);
1306 // Ïèíã/ïîòåðè
1307 e_TextureFontPrintEx(x+w1+16, _y, Format(_lc[I_GAME_PING_MS], [Ping, Loss]), gStdFont, rr, gg, bb, 1);
1308 // Ôðàãè
1309 e_TextureFontPrintEx(x+w1+w2+16, _y, IntToStr(Frags), gStdFont, rr, gg, bb, 1);
1310 // Ñìåðòè
1311 e_TextureFontPrintEx(x+w1+w2+w3+16, _y, IntToStr(Deaths), gStdFont, rr, gg, bb, 1);
1312 _y := _y+ch;
1313 end;
1315 _y := _y+ch;
1316 end;
1317 end
1318 else if gGameSettings.GameMode in [GM_DM, GM_COOP] then
1319 begin
1320 _y := _y+ch+ch;
1321 e_TextureFontPrintEx(x+16, _y, _lc[I_GAME_PLAYER_NAME], gStdFont, 255, 127, 0, 1);
1322 e_TextureFontPrintEx(x+16+w1, _y, _lc[I_GAME_PING], gStdFont, 255, 127, 0, 1);
1323 e_TextureFontPrintEx(x+16+w1+w2, _y, _lc[I_GAME_FRAGS], gStdFont, 255, 127, 0, 1);
1324 e_TextureFontPrintEx(x+16+w1+w2+w3, _y, _lc[I_GAME_DEATHS], gStdFont, 255, 127, 0, 1);
1326 _y := _y+ch+8;
1327 for aa := 0 to High(stat) do
1328 with stat[aa] do
1329 begin
1330 if Spectator then
1331 begin
1332 r := 127;
1333 g := 64;
1334 end
1335 else
1336 begin
1337 r := 255;
1338 g := 127;
1339 end;
1340 // Öâåò èãðîêà
1341 e_DrawFillQuad(x+16, _y+4, x+32-1, _y+16+4-1, Color.R, Color.G, Color.B, 0);
1342 e_DrawQuad(x+16, _y+4, x+32-1, _y+16+4-1, 192, 192, 192);
1343 // Èìÿ
1344 e_TextureFontPrintEx(x+16+16+8, _y+4, Name, gStdFont, r, g, 0, 1);
1345 // Ïèíã/ïîòåðè
1346 e_TextureFontPrintEx(x+w1+16, _y+4, Format(_lc[I_GAME_PING_MS], [Ping, Loss]), gStdFont, r, g, 0, 1);
1347 // Ôðàãè
1348 e_TextureFontPrintEx(x+w1+w2+16, _y+4, IntToStr(Frags), gStdFont, r, g, 0, 1);
1349 // Ñìåðòè
1350 e_TextureFontPrintEx(x+w1+w2+w3+16, _y+4, IntToStr(Deaths), gStdFont, r, g, 0, 1);
1351 _y := _y+ch+8;
1352 end;
1353 end
1354 end;
1356 procedure g_Game_Init();
1357 var
1358 SR: TSearchRec;
1359 knownFiles: array of AnsiString = nil;
1360 found: Boolean;
1361 wext, s: AnsiString;
1362 f: Integer;
1363 begin
1364 gExit := 0;
1365 gMapToDelete := '';
1366 gTempDelete := False;
1368 sfsGCDisable(); // temporary disable removing of temporary volumes
1370 try
1371 TEXTUREFILTER := GL_LINEAR;
1372 g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD+':TEXTURES\TITLE');
1373 g_Texture_CreateWADEx('INTER', GameWAD+':TEXTURES\INTER');
1374 g_Texture_CreateWADEx('ENDGAME_EN', GameWAD+':TEXTURES\ENDGAME_EN');
1375 g_Texture_CreateWADEx('ENDGAME_RU', GameWAD+':TEXTURES\ENDGAME_RU');
1376 TEXTUREFILTER := GL_NEAREST;
1378 LoadStdFont('STDTXT', 'STDFONT', gStdFont);
1379 LoadFont('MENUTXT', 'MENUFONT', gMenuFont);
1380 LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont);
1382 g_Game_ClearLoading();
1383 g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION]), 0, False);
1384 g_Game_SetLoadingText('', 0, False);
1386 g_Game_SetLoadingText(_lc[I_LOAD_CONSOLE], 0, False);
1387 g_Console_Init();
1389 g_Game_SetLoadingText(_lc[I_LOAD_MODELS], 0, False);
1390 g_PlayerModel_LoadData();
1392 // load models from all possible wad types, in all known directories
1393 // this does a loosy job (linear search, ooph!), but meh
1394 for wext in wadExtensions do
1395 begin
1396 for f := High(ModelDirs) downto Low(ModelDirs) do
1397 begin
1398 if (FindFirst(ModelDirs[f]+DirectorySeparator+'*'+wext, faAnyFile, SR) = 0) then
1399 begin
1400 repeat
1401 found := false;
1402 for s in knownFiles do
1403 begin
1404 if (strEquCI1251(forceFilenameExt(SR.Name, ''), forceFilenameExt(ExtractFileName(s), ''))) then
1405 begin
1406 found := true;
1407 break;
1408 end;
1409 end;
1410 if not found then
1411 begin
1412 SetLength(knownFiles, length(knownFiles)+1);
1413 knownFiles[High(knownFiles)] := ModelDirs[f]+DirectorySeparator+SR.Name;
1414 end;
1415 until (FindNext(SR) <> 0);
1416 end;
1417 FindClose(SR);
1418 end;
1419 end;
1421 if (length(knownFiles) = 0) then raise Exception.Create('no player models found!');
1423 if (length(knownFiles) = 1) then e_LogWriteln('1 player model found.', TMsgType.Notify) else e_LogWritefln('%d player models found.', [Integer(length(knownFiles))], TMsgType.Notify);
1424 for s in knownFiles do
1425 begin
1426 if not g_PlayerModel_Load(s) then e_LogWritefln('Error loading model "%s"', [s], TMsgType.Warning);
1427 end;
1429 gGameOn := false;
1430 gPauseMain := false;
1431 gPauseHolmes := false;
1432 gTime := 0;
1434 {e_MouseInfo.Accel := 1.0;}
1436 g_Game_SetLoadingText(_lc[I_LOAD_GAME_DATA], 0, False);
1437 g_Game_LoadData();
1439 g_Game_SetLoadingText(_lc[I_LOAD_MUSIC], 0, False);
1440 g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD+':MUSIC\INTERMUS', True);
1441 g_Sound_CreateWADEx('MUSIC_MENU', GameWAD+':MUSIC\MENU', True);
1442 g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD+':MUSIC\ROUNDMUS', True, True);
1443 g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD+':MUSIC\ENDMUS', True);
1445 {$IFNDEF HEADLESS}
1446 g_Game_SetLoadingText(_lc[I_LOAD_MENUS], 0, False);
1447 g_Menu_Init();
1448 {$ENDIF}
1450 gMusic := TMusic.Create();
1451 gMusic.SetByName('MUSIC_MENU');
1452 gMusic.Play();
1454 gGameSettings.WarmupTime := 30;
1456 gState := STATE_MENU;
1458 SetLength(gEvents, 6);
1459 gEvents[0].Name := 'ongamestart';
1460 gEvents[1].Name := 'ongameend';
1461 gEvents[2].Name := 'onmapstart';
1462 gEvents[3].Name := 'onmapend';
1463 gEvents[4].Name := 'oninter';
1464 gEvents[5].Name := 'onwadend';
1465 finally
1466 sfsGCEnable(); // enable releasing unused volumes
1467 end;
1468 end;
1470 procedure g_Game_Free(freeTextures: Boolean=true);
1471 begin
1472 if NetMode = NET_CLIENT then g_Net_Disconnect();
1473 if NetMode = NET_SERVER then g_Net_Host_Die();
1475 g_Map_Free(freeTextures);
1476 g_Player_Free();
1477 g_Player_RemoveAllCorpses();
1479 gGameSettings.GameType := GT_NONE;
1480 if gGameSettings.GameMode = GM_SINGLE then
1481 gGameSettings.GameMode := GM_DM;
1482 gSwitchGameMode := gGameSettings.GameMode;
1484 gChatShow := False;
1485 gExitByTrigger := False;
1486 end;
1488 function IsActivePlayer(p: TPlayer): Boolean;
1489 begin
1490 Result := False;
1491 if p = nil then
1492 Exit;
1493 Result := (not p.FDummy) and (not p.FSpectator);
1494 end;
1496 function GetActivePlayer_ByID(ID: Integer): TPlayer;
1497 var
1498 a: Integer;
1499 begin
1500 Result := nil;
1501 if ID < 0 then
1502 Exit;
1503 if gPlayers = nil then
1504 Exit;
1505 for a := Low(gPlayers) to High(gPlayers) do
1506 if IsActivePlayer(gPlayers[a]) then
1507 begin
1508 if gPlayers[a].UID <> ID then
1509 continue;
1510 Result := gPlayers[a];
1511 break;
1512 end;
1513 end;
1515 function GetActivePlayerID_Next(Skip: Integer = -1): Integer;
1516 var
1517 a, idx: Integer;
1518 ids: Array of Word;
1519 begin
1520 Result := -1;
1521 if gPlayers = nil then
1522 Exit;
1523 SetLength(ids, 0);
1524 idx := -1;
1525 for a := Low(gPlayers) to High(gPlayers) do
1526 if IsActivePlayer(gPlayers[a]) then
1527 begin
1528 SetLength(ids, Length(ids) + 1);
1529 ids[High(ids)] := gPlayers[a].UID;
1530 if gPlayers[a].UID = Skip then
1531 idx := High(ids);
1532 end;
1533 if Length(ids) = 0 then
1534 Exit;
1535 if idx = -1 then
1536 Result := ids[0]
1537 else
1538 Result := ids[(idx + 1) mod Length(ids)];
1539 end;
1541 function GetActivePlayerID_Prev(Skip: Integer = -1): Integer;
1542 var
1543 a, idx: Integer;
1544 ids: Array of Word;
1545 begin
1546 Result := -1;
1547 if gPlayers = nil then
1548 Exit;
1549 SetLength(ids, 0);
1550 idx := -1;
1551 for a := Low(gPlayers) to High(gPlayers) do
1552 if IsActivePlayer(gPlayers[a]) then
1553 begin
1554 SetLength(ids, Length(ids) + 1);
1555 ids[High(ids)] := gPlayers[a].UID;
1556 if gPlayers[a].UID = Skip then
1557 idx := High(ids);
1558 end;
1559 if Length(ids) = 0 then
1560 Exit;
1561 if idx = -1 then
1562 Result := ids[Length(ids) - 1]
1563 else
1564 Result := ids[(Length(ids) - 1 + idx) mod Length(ids)];
1565 end;
1567 function GetActivePlayerID_Random(Skip: Integer = -1): Integer;
1568 var
1569 a, idx: Integer;
1570 ids: Array of Word;
1571 begin
1572 Result := -1;
1573 if gPlayers = nil then
1574 Exit;
1575 SetLength(ids, 0);
1576 idx := -1;
1577 for a := Low(gPlayers) to High(gPlayers) do
1578 if IsActivePlayer(gPlayers[a]) then
1579 begin
1580 SetLength(ids, Length(ids) + 1);
1581 ids[High(ids)] := gPlayers[a].UID;
1582 if gPlayers[a].UID = Skip then
1583 idx := High(ids);
1584 end;
1585 if Length(ids) = 0 then
1586 Exit;
1587 if Length(ids) = 1 then
1588 begin
1589 Result := ids[0];
1590 Exit;
1591 end;
1592 Result := ids[Random(Length(ids))];
1593 a := 10;
1594 while (idx <> -1) and (Result = Skip) and (a > 0) do
1595 begin
1596 Result := ids[Random(Length(ids))];
1597 Dec(a);
1598 end;
1599 end;
1601 function GetRandomSpectMode(Current: Byte): Byte;
1602 label
1603 retry;
1604 begin
1605 Result := Current;
1606 retry:
1607 case Random(7) of
1608 0: Result := SPECT_STATS;
1609 1: Result := SPECT_MAPVIEW;
1610 2: Result := SPECT_MAPVIEW;
1611 3: Result := SPECT_PLAYERS;
1612 4: Result := SPECT_PLAYERS;
1613 5: Result := SPECT_PLAYERS;
1614 6: Result := SPECT_PLAYERS;
1615 end;
1616 if (Current in [SPECT_STATS, SPECT_MAPVIEW]) and (Current = Result) then
1617 goto retry;
1618 end;
1620 procedure ProcessPlayerControls (plr: TPlayer; p: Integer; var MoveButton: Byte);
1621 var
1622 time: Word;
1623 strafeDir: Byte;
1624 i: Integer;
1625 begin
1626 if (plr = nil) then exit;
1627 if (p = 2) then time := 1000 else time := 1;
1628 strafeDir := MoveButton shr 4;
1629 MoveButton := MoveButton and $0F;
1631 if gPlayerAction[p, ACTION_MOVELEFT] and (not gPlayerAction[p, ACTION_MOVERIGHT]) then
1632 MoveButton := 1 // Íàæàòà òîëüêî "Âëåâî"
1633 else if (not gPlayerAction[p, ACTION_MOVELEFT]) and gPlayerAction[p, ACTION_MOVERIGHT] then
1634 MoveButton := 2 // Íàæàòà òîëüêî "Âïðàâî"
1635 else if (not gPlayerAction[p, ACTION_MOVELEFT]) and (not gPlayerAction[p, ACTION_MOVERIGHT]) then
1636 MoveButton := 0; // Íå íàæàòû íè "Âëåâî", íè "Âïðàâî"
1638 // Ñåé÷àñ èëè ðàíüøå áûëè íàæàòû "Âëåâî"/"Âïðàâî" => ïåðåäàåì èãðîêó:
1639 if MoveButton = 1 then
1640 plr.PressKey(KEY_LEFT, time)
1641 else if MoveButton = 2 then
1642 plr.PressKey(KEY_RIGHT, time);
1644 // if we have "strafe" key, turn off old strafe mechanics
1645 if gPlayerAction[p, ACTION_STRAFE] then
1646 begin
1647 // new strafe mechanics
1648 if (strafeDir = 0) then
1649 strafeDir := MoveButton; // start strafing
1650 // now set direction according to strafe (reversed)
1651 if (strafeDir = 2) then
1652 plr.SetDirection(TDirection.D_LEFT)
1653 else if (strafeDir = 1) then
1654 plr.SetDirection(TDirection.D_RIGHT)
1655 end
1656 else
1657 begin
1658 strafeDir := 0; // not strafing anymore
1659 // Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî:
1660 if (MoveButton = 2) and gPlayerAction[p, ACTION_MOVELEFT] then
1661 plr.SetDirection(TDirection.D_LEFT)
1662 // Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî:
1663 else if (MoveButton = 1) and gPlayerAction[p, ACTION_MOVERIGHT] then
1664 plr.SetDirection(TDirection.D_RIGHT)
1665 // ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì:
1666 else if MoveButton <> 0 then
1667 plr.SetDirection(TDirection(MoveButton-1))
1668 end;
1670 // fix movebutton state
1671 MoveButton := MoveButton or (strafeDir shl 4);
1673 // Îñòàëüíûå êëàâèøè:
1674 if gPlayerAction[p, ACTION_JUMP] then plr.PressKey(KEY_JUMP, time);
1675 if gPlayerAction[p, ACTION_LOOKUP] then plr.PressKey(KEY_UP, time);
1676 if gPlayerAction[p, ACTION_LOOKDOWN] then plr.PressKey(KEY_DOWN, time);
1677 if gPlayerAction[p, ACTION_ATTACK] then plr.PressKey(KEY_FIRE);
1678 if gPlayerAction[p, ACTION_WEAPNEXT] then plr.PressKey(KEY_NEXTWEAPON);
1679 if gPlayerAction[p, ACTION_WEAPPREV] then plr.PressKey(KEY_PREVWEAPON);
1680 if gPlayerAction[p, ACTION_ACTIVATE] then plr.PressKey(KEY_OPEN);
1682 gPlayerAction[p, ACTION_WEAPNEXT] := False; // HACK, remove after readyweaon&pendinweapon implementation
1683 gPlayerAction[p, ACTION_WEAPPREV] := False; // HACK, remove after readyweaon&pendinweapon implementation
1685 for i := WP_FIRST to WP_LAST do
1686 begin
1687 if gSelectWeapon[p, i] then
1688 begin
1689 plr.QueueWeaponSwitch(i); // all choices are passed there, and god will take the best
1690 gSelectWeapon[p, i] := False
1691 end
1692 end;
1694 // HACK: add dynlight here
1695 if gwin_k8_enable_light_experiments then
1696 begin
1697 if e_KeyPressed(IK_F8) and gGameOn and (not gConsoleShow) and (g_ActiveWindow = nil) then
1698 begin
1699 g_playerLight := true;
1700 end;
1701 if e_KeyPressed(IK_F9) and gGameOn and (not gConsoleShow) and (g_ActiveWindow = nil) then
1702 begin
1703 g_playerLight := false;
1704 end;
1705 end;
1707 if gwin_has_stencil and g_playerLight then g_AddDynLight(plr.GameX+32, plr.GameY+40, 128, 1, 1, 0, 0.6);
1708 end;
1710 // HACK: don't have a "key was pressed" function
1711 procedure InterReady();
1712 begin
1713 if InterReadyTime > gTime then Exit;
1714 InterReadyTime := gTime + 3000;
1715 MC_SEND_CheatRequest(NET_CHEAT_READY);
1716 end;
1718 procedure g_Game_Update();
1719 var
1720 Msg: g_gui.TMessage;
1721 Time: Int64;
1722 a: Byte;
1723 w: Word;
1724 i, b: Integer;
1726 function sendMonsPos (mon: TMonster): Boolean;
1727 begin
1728 result := false; // don't stop
1729 // this will also reset "need-send" flag
1730 if mon.gncNeedSend then
1731 begin
1732 MH_SEND_MonsterPos(mon.UID);
1733 end
1734 else if (mon.MonsterType = MONSTER_BARREL) then
1735 begin
1736 if (mon.GameVelX <> 0) or (mon.GameVelY <> 0) then MH_SEND_MonsterPos(mon.UID);
1737 end
1738 else if (mon.MonsterState <> MONSTATE_SLEEP) then
1739 begin
1740 if (mon.MonsterState <> MONSTATE_DEAD) or (mon.GameVelX <> 0) or (mon.GameVelY <> 0) then MH_SEND_MonsterPos(mon.UID);
1741 end;
1742 end;
1744 function sendMonsPosUnexpected (mon: TMonster): Boolean;
1745 begin
1746 result := false; // don't stop
1747 // this will also reset "need-send" flag
1748 if mon.gncNeedSend then MH_SEND_MonsterPos(mon.UID);
1749 end;
1751 var
1752 reliableUpdate: Boolean;
1753 begin
1754 g_ResetDynlights();
1755 framePool.reset();
1757 // Ïîðà âûêëþ÷àòü èãðó:
1758 if gExit = EXIT_QUIT then
1759 Exit;
1760 // Èãðà çàêîí÷èëàñü - îáðàáàòûâàåì:
1761 if gExit <> 0 then
1762 begin
1763 EndGame();
1764 if gExit = EXIT_QUIT then
1765 Exit;
1766 end;
1768 // ×èòàåì êëàâèàòóðó è äæîéñòèê, åñëè îêíî àêòèâíî
1769 // no need to, as we'll do it in event handler
1771 // Îáíîâëÿåì êîíñîëü (äâèæåíèå è ñîîáùåíèÿ):
1772 g_Console_Update();
1774 if (NetMode = NET_NONE) and (g_Game_IsNet) and (gGameOn or (gState in [STATE_FOLD, STATE_INTERCUSTOM])) then
1775 begin
1776 gExit := EXIT_SIMPLE;
1777 EndGame();
1778 Exit;
1779 end;
1781 // process master server communications
1782 g_Net_Slist_Pulse();
1784 case gState of
1785 STATE_INTERSINGLE, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Îäèíî÷íîé èãðå
1786 STATE_INTERCUSTOM, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Ñâîåé èãðå
1787 STATE_INTERTEXT, // Òåêñò ìåæäó óðîâíÿìè
1788 STATE_INTERPIC: // Êàðòèíêà ìåæäó óðîâíÿìè
1789 begin
1790 if g_Game_IsNet and g_Game_IsServer then
1791 begin
1792 gInterTime := gInterTime + GAME_TICK;
1793 a := Min((gInterEndTime - gInterTime) div 1000 + 1, 255);
1794 if a <> gServInterTime then
1795 begin
1796 gServInterTime := a;
1797 MH_SEND_TimeSync(gServInterTime);
1798 end;
1799 end;
1801 if (not g_Game_IsClient) and
1805 e_KeyPressed(IK_RETURN) or e_KeyPressed(IK_KPRETURN) or e_KeyPressed(IK_SPACE) or
1806 e_KeyPressed(VK_FIRE) or e_KeyPressed(VK_OPEN) or
1807 e_KeyPressed(JOY0_ATTACK) or e_KeyPressed(JOY1_ATTACK) or
1808 e_KeyPressed(JOY2_ATTACK) or e_KeyPressed(JOY3_ATTACK)
1810 and (not gJustChatted) and (not gConsoleShow) and (not gChatShow)
1811 and (g_ActiveWindow = nil)
1813 or (g_Game_IsNet and ((gInterTime > gInterEndTime) or ((gInterReadyCount >= NetClientCount) and (NetClientCount > 0))))
1815 then
1816 begin // Íàæàëè <Enter>/<Ïðîáåë> èëè ïðîøëî äîñòàòî÷íî âðåìåíè:
1817 g_Game_StopAllSounds(True);
1819 if gMapOnce then // Ýòî áûë òåñò
1820 gExit := EXIT_SIMPLE
1821 else
1822 if gNextMap <> '' then // Ïåðåõîäèì íà ñëåäóþùóþ êàðòó
1823 g_Game_ChangeMap(gNextMap)
1824 else // Ñëåäóþùåé êàðòû íåò
1825 begin
1826 if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER] then
1827 begin
1828 // Âûõîä â ãëàâíîå ìåíþ:
1829 g_Game_Free;
1830 g_GUI_ShowWindow('MainMenu');
1831 gMusic.SetByName('MUSIC_MENU');
1832 gMusic.Play();
1833 gState := STATE_MENU;
1834 end else
1835 begin
1836 // Ôèíàëüíàÿ êàðòèíêà:
1837 g_Game_ExecuteEvent('onwadend');
1838 g_Game_Free();
1839 if not gMusic.SetByName('MUSIC_endmus') then
1840 gMusic.SetByName('MUSIC_STDENDMUS');
1841 gMusic.Play();
1842 gState := STATE_ENDPIC;
1843 end;
1844 g_Game_ExecuteEvent('ongameend');
1845 end;
1847 Exit;
1848 end
1849 else if g_Game_IsClient and
1852 e_KeyPressed(IK_RETURN) or e_KeyPressed(IK_KPRETURN) or e_KeyPressed(IK_SPACE) or
1853 e_KeyPressed(VK_FIRE) or e_KeyPressed(VK_OPEN) or
1854 e_KeyPressed(JOY0_ATTACK) or e_KeyPressed(JOY1_ATTACK) or
1855 e_KeyPressed(JOY2_ATTACK) or e_KeyPressed(JOY3_ATTACK)
1857 and (not gJustChatted) and (not gConsoleShow) and (not gChatShow)
1858 and (g_ActiveWindow = nil)
1860 then
1861 begin
1862 // ready / unready
1863 InterReady();
1864 end;
1866 if gState = STATE_INTERTEXT then
1867 if InterText.counter > 0 then
1868 InterText.counter := InterText.counter - 1;
1869 end;
1871 STATE_FOLD: // Çàòóõàíèå ýêðàíà
1872 begin
1873 if EndingGameCounter = 0 then
1874 begin
1875 // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå:
1876 if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
1877 begin
1878 InterReadyTime := -1;
1879 if gLastMap and (gGameSettings.GameMode = GM_COOP) then
1880 begin
1881 g_Game_ExecuteEvent('onwadend');
1882 if not gMusic.SetByName('MUSIC_endmus') then
1883 gMusic.SetByName('MUSIC_STDENDMUS');
1884 end
1885 else
1886 gMusic.SetByName('MUSIC_ROUNDMUS');
1888 gMusic.Play();
1889 gState := STATE_INTERCUSTOM;
1890 e_UnpressAllKeys();
1891 end
1892 else // Çàêîí÷èëàñü ïîñëåäíÿÿ êàðòà â Îäèíî÷íîé èãðå
1893 begin
1894 gMusic.SetByName('MUSIC_INTERMUS');
1895 gMusic.Play();
1896 gState := STATE_INTERSINGLE;
1897 e_UnpressAllKeys();
1898 end;
1899 g_Game_ExecuteEvent('oninter');
1900 end
1901 else
1902 DecMin(EndingGameCounter, 6, 0);
1903 end;
1905 STATE_ENDPIC: // Êàðòèíêà îêîí÷àíèÿ ìåãàÂàäà
1906 begin
1907 if gMapOnce then // Ýòî áûë òåñò
1908 begin
1909 gExit := EXIT_SIMPLE;
1910 Exit;
1911 end;
1912 end;
1914 STATE_SLIST:
1915 g_Serverlist_Control(slCurrent, slTable);
1916 end;
1918 // Ñòàòèñòèêà ïî Tab:
1919 if gGameOn then
1920 IsDrawStat := (not gConsoleShow) and (not gChatShow) and (gGameSettings.GameType <> GT_SINGLE) and g_Console_Action(ACTION_SCORES);
1922 // Èãðà èäåò:
1923 if gGameOn and not gPause and (gState <> STATE_FOLD) then
1924 begin
1925 // Âðåìÿ += 28 ìèëëèñåêóíä:
1926 gTime := gTime + GAME_TICK;
1928 // Ñîîáùåíèå ïîñåðåäèíå ýêðàíà:
1929 if MessageTime = 0 then
1930 MessageText := '';
1931 if MessageTime > 0 then
1932 MessageTime := MessageTime - 1;
1934 if (g_Game_IsServer) then
1935 begin
1936 // Áûë çàäàí ëèìèò âðåìåíè:
1937 if (gGameSettings.TimeLimit > 0) then
1938 if (gTime - gGameStartTime) div 1000 >= gGameSettings.TimeLimit then
1939 begin // Îí ïðîøåë => êîíåö óðîâíÿ
1940 g_Game_NextLevel();
1941 Exit;
1942 end;
1944 // Íàäî ðåñïàâíèòü èãðîêîâ â LMS:
1945 if (gLMSRespawn > LMS_RESPAWN_NONE) and (gLMSRespawnTime < gTime) then
1946 g_Game_RestartRound(gLMSSoftSpawn);
1948 // Ïðîâåðèì ðåçóëüòàò ãîëîñîâàíèÿ, åñëè âðåìÿ ïðîøëî
1949 if gVoteInProgress and (gVoteTimer < gTime) then
1950 g_Game_CheckVote
1951 else if gVotePassed and (gVoteCmdTimer < gTime) then
1952 begin
1953 g_Console_Process(gVoteCommand);
1954 gVoteCommand := '';
1955 gVotePassed := False;
1956 end;
1958 // Çàìåðÿåì âðåìÿ çàõâàòà ôëàãîâ
1959 if gFlags[FLAG_RED].State = FLAG_STATE_CAPTURED then
1960 gFlags[FLAG_RED].CaptureTime := gFlags[FLAG_RED].CaptureTime + GAME_TICK;
1961 if gFlags[FLAG_BLUE].State = FLAG_STATE_CAPTURED then
1962 gFlags[FLAG_BLUE].CaptureTime := gFlags[FLAG_BLUE].CaptureTime + GAME_TICK;
1964 // Áûë çàäàí ëèìèò ïîáåä:
1965 if (gGameSettings.GoalLimit > 0) then
1966 begin
1967 b := 0;
1969 if gGameSettings.GameMode = GM_DM then
1970 begin // Â DM èùåì èãðîêà ñ max ôðàãàìè
1971 for i := 0 to High(gPlayers) do
1972 if gPlayers[i] <> nil then
1973 if gPlayers[i].Frags > b then
1974 b := gPlayers[i].Frags;
1975 end
1976 else
1977 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
1978 begin //  CTF/TDM âûáèðàåì êîìàíäó ñ íàèáîëüøèì ñ÷åòîì
1979 b := Max(gTeamStat[TEAM_RED].Goals, gTeamStat[TEAM_BLUE].Goals);
1980 end;
1982 // Ëèìèò ïîáåä íàáðàí => êîíåö óðîâíÿ:
1983 if b >= gGameSettings.GoalLimit then
1984 begin
1985 g_Game_NextLevel();
1986 Exit;
1987 end;
1988 end;
1990 // Îáðàáàòûâàåì êëàâèøè èãðîêîâ:
1991 if gPlayer1 <> nil then gPlayer1.ReleaseKeys();
1992 if gPlayer2 <> nil then gPlayer2.ReleaseKeys();
1993 if (not gConsoleShow) and (not gChatShow) and (g_ActiveWindow = nil) then
1994 begin
1995 ProcessPlayerControls(gPlayer1, 0, P1MoveButton);
1996 ProcessPlayerControls(gPlayer2, 1, P2MoveButton);
1997 end // if not console
1998 else
1999 begin
2000 if g_Game_IsNet and (gPlayer1 <> nil) then gPlayer1.PressKey(KEY_CHAT, 10000);
2001 end;
2002 // process weapon switch queue
2003 end; // if server
2005 // Íàáëþäàòåëü
2006 if (gPlayer1 = nil) and (gPlayer2 = nil) and
2007 (not gConsoleShow) and (not gChatShow) and (g_ActiveWindow = nil) then
2008 begin
2009 if not gSpectKeyPress then
2010 begin
2011 if gPlayerAction[0, ACTION_JUMP] and (not gSpectAuto) then
2012 begin
2013 // switch spect mode
2014 case gSpectMode of
2015 SPECT_NONE: ; // not spectator
2016 SPECT_STATS,
2017 SPECT_MAPVIEW: Inc(gSpectMode);
2018 SPECT_PLAYERS: gSpectMode := SPECT_STATS; // reset to 1
2019 end;
2020 gSpectKeyPress := True;
2021 end;
2022 if (gSpectMode = SPECT_MAPVIEW)
2023 and (not gSpectAuto) then
2024 begin
2025 if gPlayerAction[0, ACTION_MOVELEFT] then
2026 gSpectX := Max(gSpectX - gSpectStep, 0);
2027 if gPlayerAction[0, ACTION_MOVERIGHT] then
2028 gSpectX := Min(gSpectX + gSpectStep, gMapInfo.Width - gScreenWidth);
2029 if gPlayerAction[0, ACTION_LOOKUP] then
2030 gSpectY := Max(gSpectY - gSpectStep, 0);
2031 if gPlayerAction[0, ACTION_LOOKDOWN] then
2032 gSpectY := Min(gSpectY + gSpectStep, gMapInfo.Height - gScreenHeight);
2033 if gPlayerAction[0, ACTION_WEAPPREV] then
2034 begin
2035 // decrease step
2036 if gSpectStep > 4 then gSpectStep := gSpectStep shr 1;
2037 gSpectKeyPress := True;
2038 end;
2039 if gPlayerAction[0, ACTION_WEAPNEXT] then
2040 begin
2041 // increase step
2042 if gSpectStep < 64 then gSpectStep := gSpectStep shl 1;
2043 gSpectKeyPress := True;
2044 end;
2045 end;
2046 if (gSpectMode = SPECT_PLAYERS)
2047 and (not gSpectAuto) then
2048 begin
2049 if gPlayerAction[0, ACTION_LOOKUP] then
2050 begin
2051 // add second view
2052 gSpectViewTwo := True;
2053 gSpectKeyPress := True;
2054 end;
2055 if gPlayerAction[0, ACTION_LOOKDOWN] then
2056 begin
2057 // remove second view
2058 gSpectViewTwo := False;
2059 gSpectKeyPress := True;
2060 end;
2061 if gPlayerAction[0, ACTION_MOVELEFT] then
2062 begin
2063 // prev player (view 1)
2064 gSpectPID1 := GetActivePlayerID_Prev(gSpectPID1);
2065 gSpectKeyPress := True;
2066 end;
2067 if gPlayerAction[0, ACTION_MOVERIGHT] then
2068 begin
2069 // next player (view 1)
2070 gSpectPID1 := GetActivePlayerID_Next(gSpectPID1);
2071 gSpectKeyPress := True;
2072 end;
2073 if gPlayerAction[0, ACTION_WEAPPREV] then
2074 begin
2075 // prev player (view 2)
2076 gSpectPID2 := GetActivePlayerID_Prev(gSpectPID2);
2077 gSpectKeyPress := True;
2078 end;
2079 if gPlayerAction[0, ACTION_WEAPNEXT] then
2080 begin
2081 // next player (view 2)
2082 gSpectPID2 := GetActivePlayerID_Next(gSpectPID2);
2083 gSpectKeyPress := True;
2084 end;
2085 end;
2086 if gPlayerAction[0, ACTION_ATTACK] then
2087 begin
2088 if (gSpectMode = SPECT_STATS) and (not gSpectAuto) then
2089 begin
2090 gSpectAuto := True;
2091 gSpectAutoNext := 0;
2092 gSpectViewTwo := False;
2093 gSpectKeyPress := True;
2094 end
2095 else
2096 if gSpectAuto then
2097 begin
2098 gSpectMode := SPECT_STATS;
2099 gSpectAuto := False;
2100 gSpectKeyPress := True;
2101 end;
2102 end;
2103 end
2104 else
2105 if (not gPlayerAction[0, ACTION_JUMP]) and
2106 (not gPlayerAction[0, ACTION_ATTACK]) and
2107 (not gPlayerAction[0, ACTION_MOVELEFT]) and
2108 (not gPlayerAction[0, ACTION_MOVERIGHT]) and
2109 (not gPlayerAction[0, ACTION_LOOKUP]) and
2110 (not gPlayerAction[0, ACTION_LOOKDOWN]) and
2111 (not gPlayerAction[0, ACTION_WEAPPREV]) and
2112 (not gPlayerAction[0, ACTION_WEAPNEXT]) then
2113 gSpectKeyPress := False;
2115 if gSpectAuto then
2116 begin
2117 if gSpectMode = SPECT_MAPVIEW then
2118 begin
2119 i := Min(Max(gSpectX + gSpectAutoStepX, 0), gMapInfo.Width - gScreenWidth);
2120 if i = gSpectX then
2121 gSpectAutoNext := gTime
2122 else
2123 gSpectX := i;
2124 i := Min(Max(gSpectY + gSpectAutoStepY, 0), gMapInfo.Height - gScreenHeight);
2125 if i = gSpectY then
2126 gSpectAutoNext := gTime
2127 else
2128 gSpectY := i;
2129 end;
2130 if gSpectAutoNext <= gTime then
2131 begin
2132 if gSpectAutoNext > 0 then
2133 begin
2134 gSpectMode := GetRandomSpectMode(gSpectMode);
2135 case gSpectMode of
2136 SPECT_MAPVIEW:
2137 begin
2138 gSpectX := Random(gMapInfo.Width - gScreenWidth);
2139 gSpectY := Random(gMapInfo.Height - gScreenHeight);
2140 gSpectAutoStepX := Random(9) - 4;
2141 gSpectAutoStepY := Random(9) - 4;
2142 if ((gSpectX < 800) and (gSpectAutoStepX < 0)) or
2143 ((gSpectX > gMapInfo.Width - gScreenWidth - 800) and (gSpectAutoStepX > 0)) then
2144 gSpectAutoStepX := gSpectAutoStepX * -1;
2145 if ((gSpectY < 800) and (gSpectAutoStepY < 0)) or
2146 ((gSpectY > gMapInfo.Height - gScreenHeight - 800) and (gSpectAutoStepY > 0)) then
2147 gSpectAutoStepY := gSpectAutoStepY * -1;
2148 end;
2149 SPECT_PLAYERS:
2150 begin
2151 gSpectPID1 := GetActivePlayerID_Random(gSpectPID1);
2152 end;
2153 end;
2154 end;
2155 case gSpectMode of
2156 SPECT_STATS: gSpectAutoNext := gTime + (Random(3) + 5) * 1000;
2157 SPECT_MAPVIEW: gSpectAutoNext := gTime + (Random(4) + 7) * 1000;
2158 SPECT_PLAYERS: gSpectAutoNext := gTime + (Random(7) + 8) * 1000;
2159 end;
2160 end;
2161 end;
2162 end;
2164 // Îáíîâëÿåì âñå îñòàëüíîå:
2165 g_Map_Update();
2166 g_Items_Update();
2167 g_Triggers_Update();
2168 g_Weapon_Update();
2169 g_Monsters_Update();
2170 g_GFX_Update();
2171 g_Player_UpdateAll();
2172 g_Player_UpdatePhysicalObjects();
2174 // server: send newly spawned monsters unconditionally
2175 if (gGameSettings.GameType = GT_SERVER) then
2176 begin
2177 if (Length(gMonstersSpawned) > 0) then
2178 begin
2179 for I := 0 to High(gMonstersSpawned) do MH_SEND_MonsterSpawn(gMonstersSpawned[I]);
2180 SetLength(gMonstersSpawned, 0);
2181 end;
2182 end;
2184 if (gSoundTriggerTime > 8) then
2185 begin
2186 g_Game_UpdateTriggerSounds();
2187 gSoundTriggerTime := 0;
2188 end
2189 else
2190 begin
2191 Inc(gSoundTriggerTime);
2192 end;
2194 if (NetMode = NET_SERVER) then
2195 begin
2196 Inc(NetTimeToUpdate);
2197 Inc(NetTimeToReliable);
2199 // send monster updates
2200 if (NetTimeToReliable >= NetRelupdRate) or (NetTimeToUpdate >= NetUpdateRate) then
2201 begin
2202 // send all monsters (periodic sync)
2203 reliableUpdate := (NetTimeToReliable >= NetRelupdRate);
2205 for I := 0 to High(gPlayers) do
2206 begin
2207 if (gPlayers[I] <> nil) then MH_SEND_PlayerPos(reliableUpdate, gPlayers[I].UID);
2208 end;
2210 g_Mons_ForEach(sendMonsPos);
2212 if reliableUpdate then
2213 begin
2214 NetTimeToReliable := 0;
2215 NetTimeToUpdate := NetUpdateRate;
2216 end
2217 else
2218 begin
2219 NetTimeToUpdate := 0;
2220 end;
2221 end
2222 else
2223 begin
2224 // send only mosters with some unexpected changes
2225 g_Mons_ForEach(sendMonsPosUnexpected);
2226 end;
2228 // send unexpected platform changes
2229 g_Map_NetSendInterestingPanels();
2231 g_Net_Slist_ServerUpdate();
2233 if NetUseMaster then
2234 begin
2235 if (gTime >= NetTimeToMaster) or g_Net_Slist_IsConnectionInProgress then
2236 begin
2237 if (not g_Net_Slist_IsConnectionActive) then g_Net_Slist_Connect(false); // non-blocking connection to the master
2238 g_Net_Slist_Update;
2239 NetTimeToMaster := gTime + NetMasterRate;
2240 end;
2241 end;
2243 end
2244 else if (NetMode = NET_CLIENT) then
2245 begin
2246 MC_SEND_PlayerPos();
2247 end;
2248 end; // if gameOn ...
2250 // Àêòèâíî îêíî èíòåðôåéñà - ïåðåäàåì êëàâèøè åìó:
2251 if g_ActiveWindow <> nil then
2252 begin
2253 w := e_GetFirstKeyPressed();
2255 if (w <> IK_INVALID) then
2256 begin
2257 Msg.Msg := MESSAGE_DIKEY;
2258 Msg.wParam := w;
2259 g_ActiveWindow.OnMessage(Msg);
2260 end;
2262 // Åñëè îíî îò ýòîãî íå çàêðûëîñü, òî îáíîâëÿåì:
2263 if g_ActiveWindow <> nil then
2264 g_ActiveWindow.Update();
2266 // Íóæíî ñìåíèòü ðàçðåøåíèå:
2267 if gResolutionChange then
2268 begin
2269 e_WriteLog('Changing resolution', TMsgType.Notify);
2270 g_Game_ChangeResolution(gRC_Width, gRC_Height, gRC_FullScreen, gRC_Maximized);
2271 gResolutionChange := False;
2272 g_ActiveWindow := nil;
2273 end;
2275 // Íóæíî ñìåíèòü ÿçûê:
2276 if gLanguageChange then
2277 begin
2278 //e_WriteLog('Read language file', MSG_NOTIFY);
2279 //g_Language_Load(DataDir + gLanguage + '.txt');
2280 g_Language_Set(gLanguage);
2281 {$IFNDEF HEADLESS}
2282 g_Menu_Reset();
2283 {$ENDIF}
2284 gLanguageChange := False;
2285 end;
2286 end;
2288 // Ãîðÿ÷àÿ êëàâèøà äëÿ âûçîâà ìåíþ âûõîäà èç èãðû (F10):
2289 if e_KeyPressed(IK_F10) and
2290 gGameOn and
2291 (not gConsoleShow) and
2292 (g_ActiveWindow = nil) then
2293 begin
2294 KeyPress(IK_F10);
2295 end;
2297 Time := sys_GetTicks() {div 1000};
2299 // Îáðàáîòêà îòëîæåííûõ ñîáûòèé:
2300 if gDelayedEvents <> nil then
2301 for a := 0 to High(gDelayedEvents) do
2302 if gDelayedEvents[a].Pending and
2304 ((gDelayedEvents[a].DEType = DE_GLOBEVENT) and (gDelayedEvents[a].Time <= Time)) or
2305 ((gDelayedEvents[a].DEType > DE_GLOBEVENT) and (gDelayedEvents[a].Time <= gTime))
2306 ) then
2307 begin
2308 case gDelayedEvents[a].DEType of
2309 DE_GLOBEVENT:
2310 g_Game_ExecuteEvent(gDelayedEvents[a].DEStr);
2311 DE_BFGHIT:
2312 if gGameOn then
2313 g_Game_Announce_GoodShot(gDelayedEvents[a].DENum);
2314 DE_KILLCOMBO:
2315 if gGameOn then
2316 begin
2317 g_Game_Announce_KillCombo(gDelayedEvents[a].DENum);
2318 if g_Game_IsNet and g_Game_IsServer then
2319 MH_SEND_GameEvent(NET_EV_KILLCOMBO, gDelayedEvents[a].DENum);
2320 end;
2321 DE_BODYKILL:
2322 if gGameOn then
2323 g_Game_Announce_BodyKill(gDelayedEvents[a].DENum);
2324 end;
2325 gDelayedEvents[a].Pending := False;
2326 end;
2328 // Êàæäóþ ñåêóíäó îáíîâëÿåì ñ÷åò÷èê îáíîâëåíèé:
2329 UPSCounter := UPSCounter + 1;
2330 if Time - UPSTime >= 1000 then
2331 begin
2332 UPS := UPSCounter;
2333 UPSCounter := 0;
2334 UPSTime := Time;
2335 end;
2337 if gGameOn then
2338 begin
2339 g_Weapon_AddDynLights();
2340 g_Items_AddDynLights();
2341 end;
2342 end;
2344 procedure g_Game_LoadChatSounds(Resource: string);
2345 var
2346 WAD: TWADFile;
2347 FileName, Snd: string;
2348 p: Pointer;
2349 len, cnt, tags, i, j: Integer;
2350 cfg: TConfig;
2351 begin
2352 FileName := g_ExtractWadName(Resource);
2354 WAD := TWADFile.Create();
2355 WAD.ReadFile(FileName);
2357 if not WAD.GetResource(g_ExtractFilePathName(Resource), p, len) then
2358 begin
2359 gChatSounds := nil;
2360 WAD.Free();
2361 Exit;
2362 end;
2364 cfg := TConfig.CreateMem(p, len);
2365 cnt := cfg.ReadInt('ChatSounds', 'Count', 0);
2367 SetLength(gChatSounds, cnt);
2368 for i := 0 to Length(gChatSounds) - 1 do
2369 begin
2370 gChatSounds[i].Sound := nil;
2371 Snd := Trim(cfg.ReadStr(IntToStr(i), 'Sound', ''));
2372 tags := cfg.ReadInt(IntToStr(i), 'Tags', 0);
2373 if (Snd = '') or (Tags <= 0) then
2374 continue;
2375 g_Sound_CreateWADEx('SOUND_CHAT_MACRO' + IntToStr(i), GameWAD+':'+Snd);
2376 gChatSounds[i].Sound := TPlayableSound.Create();
2377 gChatSounds[i].Sound.SetByName('SOUND_CHAT_MACRO' + IntToStr(i));
2378 SetLength(gChatSounds[i].Tags, tags);
2379 for j := 0 to tags - 1 do
2380 gChatSounds[i].Tags[j] := toLowerCase1251(cfg.ReadStr(IntToStr(i), 'Tag' + IntToStr(j), ''));
2381 gChatSounds[i].FullWord := cfg.ReadBool(IntToStr(i), 'FullWord', False);
2382 end;
2384 cfg.Free();
2385 WAD.Free();
2386 end;
2388 procedure g_Game_FreeChatSounds();
2389 var
2390 i: Integer;
2391 begin
2392 for i := 0 to Length(gChatSounds) - 1 do
2393 begin
2394 gChatSounds[i].Sound.Free();
2395 g_Sound_Delete('SOUND_CHAT_MACRO' + IntToStr(i));
2396 end;
2397 SetLength(gChatSounds, 0);
2398 gChatSounds := nil;
2399 end;
2401 procedure g_Game_LoadData();
2402 var
2403 wl, hl: Integer;
2404 wr, hr: Integer;
2405 wb, hb: Integer;
2406 wm, hm: Integer;
2407 begin
2408 if DataLoaded then Exit;
2410 e_WriteLog('Loading game data...', TMsgType.Notify);
2412 g_Texture_CreateWADEx('NOTEXTURE', GameWAD+':TEXTURES\NOTEXTURE');
2413 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD+':TEXTURES\HUD');
2414 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDAIR', GameWAD+':TEXTURES\AIRBAR');
2415 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD+':TEXTURES\JETBAR');
2416 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD+':TEXTURES\HUDBG');
2417 g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD+':TEXTURES\ARMORHUD');
2418 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD+':TEXTURES\FLAGHUD_R_BASE');
2419 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD+':TEXTURES\FLAGHUD_R_STOLEN');
2420 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD+':TEXTURES\FLAGHUD_R_DROP');
2421 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD+':TEXTURES\FLAGHUD_B_BASE');
2422 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD+':TEXTURES\FLAGHUD_B_STOLEN');
2423 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD+':TEXTURES\FLAGHUD_B_DROP');
2424 g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD+':TEXTURES\TALKBUBBLE');
2425 g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD+':TEXTURES\PENTA');
2426 g_Texture_CreateWADEx('TEXTURE_PLAYER_INDICATOR', GameWAD+':TEXTURES\PLRIND');
2428 hasPBarGfx := true;
2429 if not g_Texture_CreateWADEx('UI_GFX_PBAR_LEFT', GameWAD+':TEXTURES\LLEFT') then hasPBarGfx := false;
2430 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MARKER', GameWAD+':TEXTURES\LMARKER') then hasPBarGfx := false;
2431 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MIDDLE', GameWAD+':TEXTURES\LMIDDLE') then hasPBarGfx := false;
2432 if not g_Texture_CreateWADEx('UI_GFX_PBAR_RIGHT', GameWAD+':TEXTURES\LRIGHT') then hasPBarGfx := false;
2434 if hasPBarGfx then
2435 begin
2436 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl, hl);
2437 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr, hr);
2438 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb, hb);
2439 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm, hm);
2440 if (wl > 0) and (hl > 0) and (wr > 0) and (hr = hl) and (wb > 0) and (hb = hl) and (wm > 0) and (hm > 0) and (hm <= hl) then
2441 begin
2442 // yay!
2443 end
2444 else
2445 begin
2446 hasPBarGfx := false;
2447 end;
2448 end;
2450 g_Frames_CreateWAD(nil, 'FRAMES_TELEPORT', GameWAD+':TEXTURES\TELEPORT', 64, 64, 10, False);
2451 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH', GameWAD+':WEAPONS\PUNCH', 64, 64, 4, False);
2452 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_UP', GameWAD+':WEAPONS\PUNCH_UP', 64, 64, 4, False);
2453 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_DN', GameWAD+':WEAPONS\PUNCH_DN', 64, 64, 4, False);
2454 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK', GameWAD+':WEAPONS\PUNCHB', 64, 64, 4, False);
2455 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_UP', GameWAD+':WEAPONS\PUNCHB_UP', 64, 64, 4, False);
2456 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_DN', GameWAD+':WEAPONS\PUNCHB_DN', 64, 64, 4, False);
2457 g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD+':SOUNDS\TELEPORT');
2458 g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD+':SOUNDS\NOTELEPORT');
2459 g_Sound_CreateWADEx('SOUND_GAME_SECRET', GameWAD+':SOUNDS\SECRET');
2460 g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD+':SOUNDS\DOOROPEN');
2461 g_Sound_CreateWADEx('SOUND_GAME_DOORCLOSE', GameWAD+':SOUNDS\DOORCLOSE');
2462 g_Sound_CreateWADEx('SOUND_GAME_BULK1', GameWAD+':SOUNDS\BULK1');
2463 g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD+':SOUNDS\BULK2');
2464 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD+':SOUNDS\BUBBLE1');
2465 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD+':SOUNDS\BUBBLE2');
2466 g_Sound_CreateWADEx('SOUND_GAME_BURNING', GameWAD+':SOUNDS\BURNING');
2467 g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD+':SOUNDS\SWITCH1');
2468 g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD+':SOUNDS\SWITCH0');
2469 g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD+':SOUNDS\RADIO');
2470 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD1', GameWAD+':SOUNDS\GOOD1');
2471 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD2', GameWAD+':SOUNDS\GOOD2');
2472 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD3', GameWAD+':SOUNDS\GOOD3');
2473 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD4', GameWAD+':SOUNDS\GOOD4');
2474 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL2X', GameWAD+':SOUNDS\KILL2X');
2475 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL3X', GameWAD+':SOUNDS\KILL3X');
2476 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL4X', GameWAD+':SOUNDS\KILL4X');
2477 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILLMX', GameWAD+':SOUNDS\KILLMX');
2478 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA1', GameWAD+':SOUNDS\MUHAHA1');
2479 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA2', GameWAD+':SOUNDS\MUHAHA2');
2480 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA3', GameWAD+':SOUNDS\MUHAHA3');
2481 g_Sound_CreateWADEx('SOUND_CTF_GET1', GameWAD+':SOUNDS\GETFLAG1');
2482 g_Sound_CreateWADEx('SOUND_CTF_GET2', GameWAD+':SOUNDS\GETFLAG2');
2483 g_Sound_CreateWADEx('SOUND_CTF_LOST1', GameWAD+':SOUNDS\LOSTFLG1');
2484 g_Sound_CreateWADEx('SOUND_CTF_LOST2', GameWAD+':SOUNDS\LOSTFLG2');
2485 g_Sound_CreateWADEx('SOUND_CTF_RETURN1', GameWAD+':SOUNDS\RETFLAG1');
2486 g_Sound_CreateWADEx('SOUND_CTF_RETURN2', GameWAD+':SOUNDS\RETFLAG2');
2487 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE1', GameWAD+':SOUNDS\CAPFLAG1');
2488 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE2', GameWAD+':SOUNDS\CAPFLAG2');
2490 goodsnd[0] := TPlayableSound.Create();
2491 goodsnd[1] := TPlayableSound.Create();
2492 goodsnd[2] := TPlayableSound.Create();
2493 goodsnd[3] := TPlayableSound.Create();
2495 goodsnd[0].SetByName('SOUND_ANNOUNCER_GOOD1');
2496 goodsnd[1].SetByName('SOUND_ANNOUNCER_GOOD2');
2497 goodsnd[2].SetByName('SOUND_ANNOUNCER_GOOD3');
2498 goodsnd[3].SetByName('SOUND_ANNOUNCER_GOOD4');
2500 killsnd[0] := TPlayableSound.Create();
2501 killsnd[1] := TPlayableSound.Create();
2502 killsnd[2] := TPlayableSound.Create();
2503 killsnd[3] := TPlayableSound.Create();
2505 killsnd[0].SetByName('SOUND_ANNOUNCER_KILL2X');
2506 killsnd[1].SetByName('SOUND_ANNOUNCER_KILL3X');
2507 killsnd[2].SetByName('SOUND_ANNOUNCER_KILL4X');
2508 killsnd[3].SetByName('SOUND_ANNOUNCER_KILLMX');
2510 hahasnd[0] := TPlayableSound.Create();
2511 hahasnd[1] := TPlayableSound.Create();
2512 hahasnd[2] := TPlayableSound.Create();
2514 hahasnd[0].SetByName('SOUND_ANNOUNCER_MUHAHA1');
2515 hahasnd[1].SetByName('SOUND_ANNOUNCER_MUHAHA2');
2516 hahasnd[2].SetByName('SOUND_ANNOUNCER_MUHAHA3');
2518 sound_get_flag[0] := TPlayableSound.Create();
2519 sound_get_flag[1] := TPlayableSound.Create();
2520 sound_lost_flag[0] := TPlayableSound.Create();
2521 sound_lost_flag[1] := TPlayableSound.Create();
2522 sound_ret_flag[0] := TPlayableSound.Create();
2523 sound_ret_flag[1] := TPlayableSound.Create();
2524 sound_cap_flag[0] := TPlayableSound.Create();
2525 sound_cap_flag[1] := TPlayableSound.Create();
2527 sound_get_flag[0].SetByName('SOUND_CTF_GET1');
2528 sound_get_flag[1].SetByName('SOUND_CTF_GET2');
2529 sound_lost_flag[0].SetByName('SOUND_CTF_LOST1');
2530 sound_lost_flag[1].SetByName('SOUND_CTF_LOST2');
2531 sound_ret_flag[0].SetByName('SOUND_CTF_RETURN1');
2532 sound_ret_flag[1].SetByName('SOUND_CTF_RETURN2');
2533 sound_cap_flag[0].SetByName('SOUND_CTF_CAPTURE1');
2534 sound_cap_flag[1].SetByName('SOUND_CTF_CAPTURE2');
2536 g_Game_LoadChatSounds(GameWAD+':CHATSND\SNDCFG');
2538 g_Game_SetLoadingText(_lc[I_LOAD_ITEMS_DATA], 0, False);
2539 g_Items_LoadData();
2541 g_Game_SetLoadingText(_lc[I_LOAD_WEAPONS_DATA], 0, False);
2542 g_Weapon_LoadData();
2544 g_Monsters_LoadData();
2546 DataLoaded := True;
2547 end;
2549 procedure g_Game_FreeData();
2550 begin
2551 if not DataLoaded then Exit;
2553 g_Items_FreeData();
2554 g_Weapon_FreeData();
2555 g_Monsters_FreeData();
2557 e_WriteLog('Releasing game data...', TMsgType.Notify);
2559 g_Texture_Delete('NOTEXTURE');
2560 g_Texture_Delete('TEXTURE_PLAYER_HUD');
2561 g_Texture_Delete('TEXTURE_PLAYER_HUDBG');
2562 g_Texture_Delete('TEXTURE_PLAYER_ARMORHUD');
2563 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG');
2564 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_S');
2565 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_D');
2566 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG');
2567 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_S');
2568 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_D');
2569 g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE');
2570 g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA');
2571 g_Frames_DeleteByName('FRAMES_TELEPORT');
2572 g_Frames_DeleteByName('FRAMES_PUNCH');
2573 g_Frames_DeleteByName('FRAMES_PUNCH_UP');
2574 g_Frames_DeleteByName('FRAMES_PUNCH_DN');
2575 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK');
2576 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_UP');
2577 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_DN');
2578 g_Sound_Delete('SOUND_GAME_TELEPORT');
2579 g_Sound_Delete('SOUND_GAME_NOTELEPORT');
2580 g_Sound_Delete('SOUND_GAME_SECRET');
2581 g_Sound_Delete('SOUND_GAME_DOOROPEN');
2582 g_Sound_Delete('SOUND_GAME_DOORCLOSE');
2583 g_Sound_Delete('SOUND_GAME_BULK1');
2584 g_Sound_Delete('SOUND_GAME_BULK2');
2585 g_Sound_Delete('SOUND_GAME_BUBBLE1');
2586 g_Sound_Delete('SOUND_GAME_BUBBLE2');
2587 g_Sound_Delete('SOUND_GAME_BURNING');
2588 g_Sound_Delete('SOUND_GAME_SWITCH1');
2589 g_Sound_Delete('SOUND_GAME_SWITCH0');
2591 goodsnd[0].Free();
2592 goodsnd[1].Free();
2593 goodsnd[2].Free();
2594 goodsnd[3].Free();
2596 g_Sound_Delete('SOUND_ANNOUNCER_GOOD1');
2597 g_Sound_Delete('SOUND_ANNOUNCER_GOOD2');
2598 g_Sound_Delete('SOUND_ANNOUNCER_GOOD3');
2599 g_Sound_Delete('SOUND_ANNOUNCER_GOOD4');
2601 killsnd[0].Free();
2602 killsnd[1].Free();
2603 killsnd[2].Free();
2604 killsnd[3].Free();
2606 g_Sound_Delete('SOUND_ANNOUNCER_KILL2X');
2607 g_Sound_Delete('SOUND_ANNOUNCER_KILL3X');
2608 g_Sound_Delete('SOUND_ANNOUNCER_KILL4X');
2609 g_Sound_Delete('SOUND_ANNOUNCER_KILLMX');
2611 hahasnd[0].Free();
2612 hahasnd[1].Free();
2613 hahasnd[2].Free();
2615 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA1');
2616 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA2');
2617 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA3');
2619 sound_get_flag[0].Free();
2620 sound_get_flag[1].Free();
2621 sound_lost_flag[0].Free();
2622 sound_lost_flag[1].Free();
2623 sound_ret_flag[0].Free();
2624 sound_ret_flag[1].Free();
2625 sound_cap_flag[0].Free();
2626 sound_cap_flag[1].Free();
2628 g_Sound_Delete('SOUND_CTF_GET1');
2629 g_Sound_Delete('SOUND_CTF_GET2');
2630 g_Sound_Delete('SOUND_CTF_LOST1');
2631 g_Sound_Delete('SOUND_CTF_LOST2');
2632 g_Sound_Delete('SOUND_CTF_RETURN1');
2633 g_Sound_Delete('SOUND_CTF_RETURN2');
2634 g_Sound_Delete('SOUND_CTF_CAPTURE1');
2635 g_Sound_Delete('SOUND_CTF_CAPTURE2');
2637 g_Game_FreeChatSounds();
2639 DataLoaded := False;
2640 end;
2642 procedure DrawCustomStat();
2643 var
2644 pc, x, y, w, _y,
2645 w1, w2, w3,
2646 t, p, m: Integer;
2647 ww1, hh1: Word;
2648 ww2, hh2, r, g, b, rr, gg, bb: Byte;
2649 s1, s2, topstr: String;
2650 begin
2651 e_TextureFontGetSize(gStdFont, ww2, hh2);
2653 sys_HandleInput;
2655 if g_Console_Action(ACTION_SCORES) then
2656 begin
2657 if not gStatsPressed then
2658 begin
2659 gStatsOff := not gStatsOff;
2660 gStatsPressed := True;
2661 end;
2662 end
2663 else
2664 gStatsPressed := False;
2666 if gStatsOff then
2667 begin
2668 s1 := _lc[I_MENU_INTER_NOTICE_TAB];
2669 w := (Length(s1) * ww2) div 2;
2670 x := gScreenWidth div 2 - w;
2671 y := 8;
2672 e_TextureFontPrint(x, y, s1, gStdFont);
2673 Exit;
2674 end;
2676 if (gGameSettings.GameMode = GM_COOP) then
2677 begin
2678 if gMissionFailed then
2679 topstr := _lc[I_MENU_INTER_MISSION_FAIL]
2680 else
2681 topstr := _lc[I_MENU_INTER_LEVEL_COMPLETE];
2682 end
2683 else
2684 topstr := _lc[I_MENU_INTER_ROUND_OVER];
2686 e_CharFont_GetSize(gMenuFont, topstr, ww1, hh1);
2687 e_CharFont_Print(gMenuFont, (gScreenWidth div 2)-(ww1 div 2), 16, topstr);
2689 if g_Game_IsNet then
2690 begin
2691 topstr := Format(_lc[I_MENU_INTER_NOTICE_TIME], [gServInterTime]);
2692 if not gChatShow then
2693 e_TextureFontPrintEx((gScreenWidth div 2)-(Length(topstr)*ww2 div 2),
2694 gScreenHeight-(hh2+4)*2, topstr, gStdFont, 255, 255, 255, 1);
2695 end;
2697 if g_Game_IsClient then
2698 topstr := _lc[I_MENU_INTER_NOTICE_MAP]
2699 else
2700 topstr := _lc[I_MENU_INTER_NOTICE_SPACE];
2701 if not gChatShow then
2702 e_TextureFontPrintEx((gScreenWidth div 2)-(Length(topstr)*ww2 div 2),
2703 gScreenHeight-(hh2+4), topstr, gStdFont, 255, 255, 255, 1);
2705 x := 32;
2706 y := 16+hh1+16;
2708 w := gScreenWidth-x*2;
2710 w2 := (w-16) div 6;
2711 w3 := w2;
2712 w1 := w-16-w2-w3;
2714 e_DrawFillQuad(x, y, gScreenWidth-x-1, gScreenHeight-y-1, 64, 64, 64, 32);
2715 e_DrawQuad(x, y, gScreenWidth-x-1, gScreenHeight-y-1, 255, 127, 0);
2717 m := Max(Length(_lc[I_MENU_MAP])+1, Length(_lc[I_GAME_GAME_TIME])+1)*ww2;
2719 case CustomStat.GameMode of
2720 GM_DM:
2721 begin
2722 if gGameSettings.MaxLives = 0 then
2723 s1 := _lc[I_GAME_DM]
2724 else
2725 s1 := _lc[I_GAME_LMS];
2726 end;
2727 GM_TDM:
2728 begin
2729 if gGameSettings.MaxLives = 0 then
2730 s1 := _lc[I_GAME_TDM]
2731 else
2732 s1 := _lc[I_GAME_TLMS];
2733 end;
2734 GM_CTF: s1 := _lc[I_GAME_CTF];
2735 GM_COOP:
2736 begin
2737 if gGameSettings.MaxLives = 0 then
2738 s1 := _lc[I_GAME_COOP]
2739 else
2740 s1 := _lc[I_GAME_SURV];
2741 end;
2742 else s1 := '';
2743 end;
2745 _y := y+16;
2746 e_TextureFontPrintEx(x+(w div 2)-(Length(s1)*ww2 div 2), _y, s1, gStdFont, 255, 255, 255, 1);
2747 _y := _y+8;
2749 _y := _y+16;
2750 e_TextureFontPrintEx(x+8, _y, _lc[I_MENU_MAP], gStdFont, 255, 127, 0, 1);
2751 e_TextureFontPrint(x+8+m, _y, Format('%s - %s', [CustomStat.Map, CustomStat.MapName]), gStdFont);
2753 _y := _y+16;
2754 e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_GAME_TIME], gStdFont, 255, 127, 0, 1);
2755 e_TextureFontPrint(x+8+m, _y, Format('%d:%.2d:%.2d', [CustomStat.GameTime div 1000 div 3600,
2756 (CustomStat.GameTime div 1000 div 60) mod 60,
2757 CustomStat.GameTime div 1000 mod 60]), gStdFont);
2759 pc := Length(CustomStat.PlayerStat);
2760 if pc = 0 then Exit;
2762 if CustomStat.GameMode = GM_COOP then
2763 begin
2764 m := Max(Length(_lc[I_GAME_MONSTERS])+1, Length(_lc[I_GAME_SECRETS])+1)*ww2;
2765 _y := _y+32;
2766 s2 := _lc[I_GAME_MONSTERS];
2767 e_TextureFontPrintEx(x+8, _y, s2, gStdFont, 255, 127, 0, 1);
2768 e_TextureFontPrintEx(x+8+m, _y, IntToStr(gCoopMonstersKilled) + '/' + IntToStr(gTotalMonsters), gStdFont, 255, 255, 255, 1);
2769 _y := _y+16;
2770 s2 := _lc[I_GAME_SECRETS];
2771 e_TextureFontPrintEx(x+8, _y, s2, gStdFont, 255, 127, 0, 1);
2772 e_TextureFontPrintEx(x+8+m, _y, IntToStr(gCoopSecretsFound) + '/' + IntToStr(gSecretsCount), gStdFont, 255, 255, 255, 1);
2773 if gLastMap then
2774 begin
2775 m := Max(Length(_lc[I_GAME_MONSTERS_TOTAL])+1, Length(_lc[I_GAME_SECRETS_TOTAL])+1)*ww2;
2776 _y := _y-16;
2777 s2 := _lc[I_GAME_MONSTERS_TOTAL];
2778 e_TextureFontPrintEx(x+250, _y, s2, gStdFont, 255, 127, 0, 1);
2779 e_TextureFontPrintEx(x+250+m, _y, IntToStr(gCoopTotalMonstersKilled) + '/' + IntToStr(gCoopTotalMonsters), gStdFont, 255, 255, 255, 1);
2780 _y := _y+16;
2781 s2 := _lc[I_GAME_SECRETS_TOTAL];
2782 e_TextureFontPrintEx(x+250, _y, s2, gStdFont, 255, 127, 0, 1);
2783 e_TextureFontPrintEx(x+250+m, _y, IntToStr(gCoopTotalSecretsFound) + '/' + IntToStr(gCoopTotalSecrets), gStdFont, 255, 255, 255, 1);
2784 end;
2785 end;
2787 if CustomStat.GameMode in [GM_TDM, GM_CTF] then
2788 begin
2789 _y := _y+16+16;
2791 with CustomStat do
2792 if TeamStat[TEAM_RED].Goals > TeamStat[TEAM_BLUE].Goals then s1 := _lc[I_GAME_WIN_RED]
2793 else if TeamStat[TEAM_BLUE].Goals > TeamStat[TEAM_RED].Goals then s1 := _lc[I_GAME_WIN_BLUE]
2794 else s1 := _lc[I_GAME_WIN_DRAW];
2796 e_TextureFontPrintEx(x+8+(w div 2)-(Length(s1)*ww2 div 2), _y, s1, gStdFont, 255, 255, 255, 1);
2797 _y := _y+40;
2799 for t := TEAM_RED to TEAM_BLUE do
2800 begin
2801 if t = TEAM_RED then
2802 begin
2803 e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_TEAM_RED],
2804 gStdFont, 255, 0, 0, 1);
2805 e_TextureFontPrintEx(x+w1+8, _y, IntToStr(CustomStat.TeamStat[TEAM_RED].Goals),
2806 gStdFont, 255, 0, 0, 1);
2807 r := 255;
2808 g := 0;
2809 b := 0;
2810 end
2811 else
2812 begin
2813 e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_TEAM_BLUE],
2814 gStdFont, 0, 0, 255, 1);
2815 e_TextureFontPrintEx(x+w1+8, _y, IntToStr(CustomStat.TeamStat[TEAM_BLUE].Goals),
2816 gStdFont, 0, 0, 255, 1);
2817 r := 0;
2818 g := 0;
2819 b := 255;
2820 end;
2822 e_DrawLine(1, x+8, _y+20, x-8+w, _y+20, r, g, b);
2823 _y := _y+24;
2825 for p := 0 to High(CustomStat.PlayerStat) do
2826 if CustomStat.PlayerStat[p].Team = t then
2827 with CustomStat.PlayerStat[p] do
2828 begin
2829 if Spectator then
2830 begin
2831 rr := r div 2;
2832 gg := g div 2;
2833 bb := b div 2;
2834 end
2835 else
2836 begin
2837 rr := r;
2838 gg := g;
2839 bb := b;
2840 end;
2841 if (gPlayers[Num] <> nil) and (gPlayers[Num].FReady) then
2842 e_TextureFontPrintEx(x+16, _y, Name + ' *', gStdFont, rr, gg, bb, 1)
2843 else
2844 e_TextureFontPrintEx(x+16, _y, Name, gStdFont, rr, gg, bb, 1);
2845 e_TextureFontPrintEx(x+w1+16, _y, IntToStr(Frags), gStdFont, rr, gg, bb, 1);
2846 e_TextureFontPrintEx(x+w1+w2+16, _y, IntToStr(Deaths), gStdFont, rr, gg, bb, 1);
2847 _y := _y+24;
2848 end;
2850 _y := _y+16+16;
2851 end;
2852 end
2853 else if CustomStat.GameMode in [GM_DM, GM_COOP] then
2854 begin
2855 _y := _y+40;
2856 e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_PLAYER_NAME], gStdFont, 255, 127, 0, 1);
2857 e_TextureFontPrintEx(x+8+w1, _y, _lc[I_GAME_FRAGS], gStdFont, 255, 127, 0, 1);
2858 e_TextureFontPrintEx(x+8+w1+w2, _y, _lc[I_GAME_DEATHS], gStdFont, 255, 127, 0, 1);
2860 _y := _y+24;
2861 for p := 0 to High(CustomStat.PlayerStat) do
2862 with CustomStat.PlayerStat[p] do
2863 begin
2864 e_DrawFillQuad(x+8, _y+4, x+24-1, _y+16+4-1, Color.R, Color.G, Color.B, 0);
2866 if Spectator then
2867 r := 127
2868 else
2869 r := 255;
2871 if (gPlayers[Num] <> nil) and (gPlayers[Num].FReady) then
2872 e_TextureFontPrintEx(x+8+16+8, _y+4, Name + ' *', gStdFont, r, r, r, 1, True)
2873 else
2874 e_TextureFontPrintEx(x+8+16+8, _y+4, Name, gStdFont, r, r, r, 1, True);
2875 e_TextureFontPrintEx(x+w1+8+16+8, _y+4, IntToStr(Frags), gStdFont, r, r, r, 1, True);
2876 e_TextureFontPrintEx(x+w1+w2+8+16+8, _y+4, IntToStr(Deaths), gStdFont, r, r, r, 1, True);
2877 _y := _y+24;
2878 end;
2879 end;
2881 // HACK: take stats screenshot immediately after the first frame of the stats showing
2882 if gScreenshotStats and (not StatShotDone) and (Length(CustomStat.PlayerStat) > 1) then
2883 begin
2884 g_TakeScreenShot('stats/' + StatFilename);
2885 StatShotDone := True;
2886 end;
2887 end;
2889 procedure DrawSingleStat();
2890 var
2891 tm, key_x, val_x, y: Integer;
2892 w1, w2, h: Word;
2893 s1, s2: String;
2895 procedure player_stat(n: Integer);
2896 var
2897 kpm: Real;
2899 begin
2900 // "Kills: # / #":
2901 s1 := Format(' %d ', [SingleStat.PlayerStat[n].Kills]);
2902 s2 := Format(' %d', [gTotalMonsters]);
2904 e_CharFont_Print(gMenuFont, key_x, y, _lc[I_MENU_INTER_KILLS]);
2905 e_CharFont_PrintEx(gMenuFont, val_x, y, s1, _RGB(255, 0, 0));
2906 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2907 e_CharFont_Print(gMenuFont, val_x+w1, y, '/');
2908 s1 := s1 + '/';
2909 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2910 e_CharFont_PrintEx(gMenuFont, val_x+w1, y, s2, _RGB(255, 0, 0));
2912 // "Kills-per-minute: ##.#":
2913 s1 := _lc[I_MENU_INTER_KPM];
2914 if tm > 0 then
2915 kpm := (SingleStat.PlayerStat[n].Kills / tm) * 60
2916 else
2917 kpm := SingleStat.PlayerStat[n].Kills;
2918 s2 := Format(' %.1f', [kpm]);
2920 e_CharFont_Print(gMenuFont, key_x, y+32, s1);
2921 e_CharFont_PrintEx(gMenuFont, val_x, y+32, s2, _RGB(255, 0, 0));
2923 // "Secrets found: # / #":
2924 s1 := Format(' %d ', [SingleStat.PlayerStat[n].Secrets]);
2925 s2 := Format(' %d', [SingleStat.TotalSecrets]);
2927 e_CharFont_Print(gMenuFont, key_x, y+64, _lc[I_MENU_INTER_SECRETS]);
2928 e_CharFont_PrintEx(gMenuFont, val_x, y+64, s1, _RGB(255, 0, 0));
2929 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2930 e_CharFont_Print(gMenuFont, val_x+w1, y+64, '/');
2931 s1 := s1 + '/';
2932 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2933 e_CharFont_PrintEx(gMenuFont, val_x+w1, y+64, s2, _RGB(255, 0, 0));
2934 end;
2936 begin
2937 // "Level Complete":
2938 e_CharFont_GetSize(gMenuFont, _lc[I_MENU_INTER_LEVEL_COMPLETE], w1, h);
2939 e_CharFont_Print(gMenuFont, (gScreenWidth-w1) div 2, 32, _lc[I_MENU_INTER_LEVEL_COMPLETE]);
2941 // Îïðåäåëÿåì êîîðäèíàòû âûðàâíèâàíèÿ ïî ñàìîé äëèííîé ñòðîêå:
2942 s1 := _lc[I_MENU_INTER_KPM];
2943 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2944 Inc(w1, 16);
2945 s1 := ' 9999.9';
2946 e_CharFont_GetSize(gMenuFont, s1, w2, h);
2948 key_x := (gScreenWidth-w1-w2) div 2;
2949 val_x := key_x + w1;
2951 // "Time: #:##:##":
2952 tm := SingleStat.GameTime div 1000;
2953 s1 := _lc[I_MENU_INTER_TIME];
2954 s2 := Format(' %d:%.2d:%.2d', [tm div (60*60), (tm mod (60*60)) div 60, tm mod 60]);
2956 e_CharFont_Print(gMenuFont, key_x, 80, s1);
2957 e_CharFont_PrintEx(gMenuFont, val_x, 80, s2, _RGB(255, 0, 0));
2959 if SingleStat.TwoPlayers then
2960 begin
2961 // "Player 1":
2962 s1 := _lc[I_MENU_PLAYER_1];
2963 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2964 e_CharFont_Print(gMenuFont, (gScreenWidth-w1) div 2, 128, s1);
2966 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2967 y := 176;
2968 player_stat(0);
2970 // "Player 2":
2971 s1 := _lc[I_MENU_PLAYER_2];
2972 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2973 e_CharFont_Print(gMenuFont, (gScreenWidth-w1) div 2, 288, s1);
2975 // Ñòàòèñòèêà âòîðîãî èãðîêà:
2976 y := 336;
2977 player_stat(1);
2978 end
2979 else
2980 begin
2981 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2982 y := 128;
2983 player_stat(0);
2984 end;
2985 end;
2987 procedure DrawLoadingStat();
2988 procedure drawRect (x, y, w, h: Integer);
2989 begin
2990 if (w < 1) or (h < 1) then exit;
2991 glBegin(GL_QUADS);
2992 glVertex2f(x+0.375, y+0.375);
2993 glVertex2f(x+w+0.375, y+0.375);
2994 glVertex2f(x+w+0.375, y+h+0.375);
2995 glVertex2f(x+0.375, y+h+0.375);
2996 glEnd();
2997 end;
2999 function drawPBar (cur, total: Integer; washere: Boolean): Boolean;
3000 var
3001 rectW, rectH: Integer;
3002 x0, y0: Integer;
3003 wdt: Integer;
3004 wl, hl: Integer;
3005 wr, hr: Integer;
3006 wb, hb: Integer;
3007 wm, hm: Integer;
3008 idl, idr, idb, idm: LongWord;
3009 f, my: Integer;
3010 begin
3011 result := false;
3012 if (total < 1) then exit;
3013 if (cur < 1) then exit; // don't blink
3014 if (not washere) and (cur >= total) then exit; // don't blink
3015 //if (cur < 0) then cur := 0;
3016 //if (cur > total) then cur := total;
3017 result := true;
3019 if (hasPBarGfx) then
3020 begin
3021 g_Texture_Get('UI_GFX_PBAR_LEFT', idl);
3022 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl, hl);
3023 g_Texture_Get('UI_GFX_PBAR_RIGHT', idr);
3024 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr, hr);
3025 g_Texture_Get('UI_GFX_PBAR_MIDDLE', idb);
3026 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb, hb);
3027 g_Texture_Get('UI_GFX_PBAR_MARKER', idm);
3028 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm, hm);
3030 //rectW := gScreenWidth-360;
3031 rectW := trunc(624.0*gScreenWidth/1024.0);
3032 rectH := hl;
3034 x0 := (gScreenWidth-rectW) div 2;
3035 y0 := gScreenHeight-rectH-64;
3036 if (y0 < 2) then y0 := 2;
3038 glEnable(GL_SCISSOR_TEST);
3040 // left and right
3041 glScissor(x0, gScreenHeight-y0-rectH, rectW, rectH);
3042 e_DrawSize(idl, x0, y0, 0, true, false, wl, hl);
3043 e_DrawSize(idr, x0+rectW-wr, y0, 0, true, false, wr, hr);
3045 // body
3046 glScissor(x0+wl, gScreenHeight-y0-rectH, rectW-wl-wr, rectH);
3047 f := x0+wl;
3048 while (f < x0+rectW) do
3049 begin
3050 e_DrawSize(idb, f, y0, 0, true, false, wb, hb);
3051 f += wb;
3052 end;
3054 // filled part
3055 wdt := (rectW-wl-wr)*cur div total;
3056 if (wdt > rectW-wl-wr) then wdt := rectW-wr-wr;
3057 if (wdt > 0) then
3058 begin
3059 my := y0; // don't be so smart, ketmar: +(rectH-wm) div 2;
3060 glScissor(x0+wl, gScreenHeight-my-rectH, wdt, hm);
3061 f := x0+wl;
3062 while (wdt > 0) do
3063 begin
3064 e_DrawSize(idm, f, y0, 0, true, false, wm, hm);
3065 f += wm;
3066 wdt -= wm;
3067 end;
3068 end;
3070 glScissor(0, 0, gScreenWidth, gScreenHeight);
3071 end
3072 else
3073 begin
3074 rectW := gScreenWidth-64;
3075 rectH := 16;
3077 x0 := (gScreenWidth-rectW) div 2;
3078 y0 := gScreenHeight-rectH-64;
3079 if (y0 < 2) then y0 := 2;
3081 glDisable(GL_BLEND);
3082 glDisable(GL_TEXTURE_2D);
3084 //glClearColor(0, 0, 0, 0);
3085 //glClear(GL_COLOR_BUFFER_BIT);
3087 glColor4ub(127, 127, 127, 255);
3088 drawRect(x0-2, y0-2, rectW+4, rectH+4);
3090 glColor4ub(0, 0, 0, 255);
3091 drawRect(x0-1, y0-1, rectW+2, rectH+2);
3093 glColor4ub(127, 127, 127, 255);
3094 wdt := rectW*cur div total;
3095 if (wdt > rectW) then wdt := rectW;
3096 drawRect(x0, y0, wdt, rectH);
3097 end;
3098 end;
3100 var
3101 ww, hh: Word;
3102 xx, yy, i: Integer;
3103 s: String;
3104 begin
3105 if (Length(LoadingStat.Msgs) = 0) then exit;
3107 e_CharFont_GetSize(gMenuFont, _lc[I_MENU_LOADING], ww, hh);
3108 yy := (gScreenHeight div 3);
3109 e_CharFont_Print(gMenuFont, (gScreenWidth div 2)-(ww div 2), yy-2*hh, _lc[I_MENU_LOADING]);
3110 xx := (gScreenWidth div 3);
3112 with LoadingStat do
3113 begin
3114 for i := 0 to NextMsg-1 do
3115 begin
3116 if (i = (NextMsg-1)) and (MaxValue > 0) then
3117 s := Format('%s: %d/%d', [Msgs[i], CurValue, MaxValue])
3118 else
3119 s := Msgs[i];
3121 e_CharFont_PrintEx(gMenuSmallFont, xx, yy, s, _RGB(255, 0, 0));
3122 yy := yy + LOADING_INTERLINE;
3123 PBarWasHere := drawPBar(CurValue, MaxValue, PBarWasHere);
3124 end;
3125 end;
3126 end;
3128 procedure DrawMenuBackground(tex: AnsiString);
3129 var
3130 w, h: Word;
3131 ID: DWord;
3133 begin
3134 if g_Texture_Get(tex, ID) then
3135 begin
3136 e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
3137 e_GetTextureSize(ID, @w, @h);
3138 if w = h then
3139 w := round(w * 1.333 * (gScreenHeight / h))
3140 else
3141 w := trunc(w * (gScreenHeight / h));
3142 e_DrawSize(ID, (gScreenWidth - w) div 2, 0, 0, False, False, w, gScreenHeight);
3143 end
3144 else e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
3145 end;
3147 procedure DrawMinimap(p: TPlayer; RenderRect: e_graphics.TRect);
3148 var
3149 a, aX, aY, aX2, aY2, Scale, ScaleSz: Integer;
3151 function monDraw (mon: TMonster): Boolean;
3152 begin
3153 result := false; // don't stop
3154 with mon do
3155 begin
3156 if alive then
3157 begin
3158 // Ëåâûé âåðõíèé óãîë
3159 aX := Obj.X div ScaleSz + 1;
3160 aY := Obj.Y div ScaleSz + 1;
3161 // Ðàçìåðû
3162 aX2 := max(Obj.Rect.Width div ScaleSz, 1);
3163 aY2 := max(Obj.Rect.Height div ScaleSz, 1);
3164 // Ïðàâûé íèæíèé óãîë
3165 aX2 := aX + aX2 - 1;
3166 aY2 := aY + aY2 - 1;
3167 e_DrawFillQuad(aX, aY, aX2, aY2, 255, 255, 0, 0);
3168 end;
3169 end;
3170 end;
3172 begin
3173 if (gMapInfo.Width > RenderRect.Right - RenderRect.Left) or
3174 (gMapInfo.Height > RenderRect.Bottom - RenderRect.Top) then
3175 begin
3176 Scale := 1;
3177 // Ñêîëüêî ïèêñåëîâ êàðòû â 1 ïèêñåëå ìèíè-êàðòû:
3178 ScaleSz := 16 div Scale;
3179 // Ðàçìåðû ìèíè-êàðòû:
3180 aX := max(gMapInfo.Width div ScaleSz, 1);
3181 aY := max(gMapInfo.Height div ScaleSz, 1);
3182 // Ðàìêà êàðòû:
3183 e_DrawFillQuad(0, 0, aX-1, aY-1, 0, 0, 0, 0);
3185 if gWalls <> nil then
3186 begin
3187 // Ðèñóåì ñòåíû:
3188 for a := 0 to High(gWalls) do
3189 with gWalls[a] do
3190 if PanelType <> 0 then
3191 begin
3192 // Ëåâûé âåðõíèé óãîë:
3193 aX := X div ScaleSz;
3194 aY := Y div ScaleSz;
3195 // Ðàçìåðû:
3196 aX2 := max(Width div ScaleSz, 1);
3197 aY2 := max(Height div ScaleSz, 1);
3198 // Ïðàâûé íèæíèé óãîë:
3199 aX2 := aX + aX2 - 1;
3200 aY2 := aY + aY2 - 1;
3202 case PanelType of
3203 PANEL_WALL: e_DrawFillQuad(aX, aY, aX2, aY2, 208, 208, 208, 0);
3204 PANEL_OPENDOOR, PANEL_CLOSEDOOR:
3205 if Enabled then e_DrawFillQuad(aX, aY, aX2, aY2, 160, 160, 160, 0);
3206 end;
3207 end;
3208 end;
3209 if gSteps <> nil then
3210 begin
3211 // Ðèñóåì ñòóïåíè:
3212 for a := 0 to High(gSteps) do
3213 with gSteps[a] do
3214 if PanelType <> 0 then
3215 begin
3216 // Ëåâûé âåðõíèé óãîë:
3217 aX := X div ScaleSz;
3218 aY := Y div ScaleSz;
3219 // Ðàçìåðû:
3220 aX2 := max(Width div ScaleSz, 1);
3221 aY2 := max(Height div ScaleSz, 1);
3222 // Ïðàâûé íèæíèé óãîë:
3223 aX2 := aX + aX2 - 1;
3224 aY2 := aY + aY2 - 1;
3226 e_DrawFillQuad(aX, aY, aX2, aY2, 128, 128, 128, 0);
3227 end;
3228 end;
3229 if gLifts <> nil then
3230 begin
3231 // Ðèñóåì ëèôòû:
3232 for a := 0 to High(gLifts) do
3233 with gLifts[a] do
3234 if PanelType <> 0 then
3235 begin
3236 // Ëåâûé âåðõíèé óãîë:
3237 aX := X div ScaleSz;
3238 aY := Y div ScaleSz;
3239 // Ðàçìåðû:
3240 aX2 := max(Width div ScaleSz, 1);
3241 aY2 := max(Height div ScaleSz, 1);
3242 // Ïðàâûé íèæíèé óãîë:
3243 aX2 := aX + aX2 - 1;
3244 aY2 := aY + aY2 - 1;
3246 case LiftType of
3247 LIFTTYPE_UP: e_DrawFillQuad(aX, aY, aX2, aY2, 116, 72, 36, 0);
3248 LIFTTYPE_DOWN: e_DrawFillQuad(aX, aY, aX2, aY2, 116, 124, 96, 0);
3249 LIFTTYPE_LEFT: e_DrawFillQuad(aX, aY, aX2, aY2, 200, 80, 4, 0);
3250 LIFTTYPE_RIGHT: e_DrawFillQuad(aX, aY, aX2, aY2, 252, 140, 56, 0);
3251 end;
3252 end;
3253 end;
3254 if gWater <> nil then
3255 begin
3256 // Ðèñóåì âîäó:
3257 for a := 0 to High(gWater) do
3258 with gWater[a] do
3259 if PanelType <> 0 then
3260 begin
3261 // Ëåâûé âåðõíèé óãîë:
3262 aX := X div ScaleSz;
3263 aY := Y div ScaleSz;
3264 // Ðàçìåðû:
3265 aX2 := max(Width div ScaleSz, 1);
3266 aY2 := max(Height div ScaleSz, 1);
3267 // Ïðàâûé íèæíèé óãîë:
3268 aX2 := aX + aX2 - 1;
3269 aY2 := aY + aY2 - 1;
3271 e_DrawFillQuad(aX, aY, aX2, aY2, 0, 0, 192, 0);
3272 end;
3273 end;
3274 if gAcid1 <> nil then
3275 begin
3276 // Ðèñóåì êèñëîòó 1:
3277 for a := 0 to High(gAcid1) do
3278 with gAcid1[a] do
3279 if PanelType <> 0 then
3280 begin
3281 // Ëåâûé âåðõíèé óãîë:
3282 aX := X div ScaleSz;
3283 aY := Y div ScaleSz;
3284 // Ðàçìåðû:
3285 aX2 := max(Width div ScaleSz, 1);
3286 aY2 := max(Height div ScaleSz, 1);
3287 // Ïðàâûé íèæíèé óãîë:
3288 aX2 := aX + aX2 - 1;
3289 aY2 := aY + aY2 - 1;
3291 e_DrawFillQuad(aX, aY, aX2, aY2, 0, 176, 0, 0);
3292 end;
3293 end;
3294 if gAcid2 <> nil then
3295 begin
3296 // Ðèñóåì êèñëîòó 2:
3297 for a := 0 to High(gAcid2) do
3298 with gAcid2[a] do
3299 if PanelType <> 0 then
3300 begin
3301 // Ëåâûé âåðõíèé óãîë:
3302 aX := X div ScaleSz;
3303 aY := Y div ScaleSz;
3304 // Ðàçìåðû:
3305 aX2 := max(Width div ScaleSz, 1);
3306 aY2 := max(Height div ScaleSz, 1);
3307 // Ïðàâûé íèæíèé óãîë:
3308 aX2 := aX + aX2 - 1;
3309 aY2 := aY + aY2 - 1;
3311 e_DrawFillQuad(aX, aY, aX2, aY2, 176, 0, 0, 0);
3312 end;
3313 end;
3314 if gPlayers <> nil then
3315 begin
3316 // Ðèñóåì èãðîêîâ:
3317 for a := 0 to High(gPlayers) do
3318 if gPlayers[a] <> nil then with gPlayers[a] do
3319 if alive then begin
3320 // Ëåâûé âåðõíèé óãîë:
3321 aX := Obj.X div ScaleSz + 1;
3322 aY := Obj.Y div ScaleSz + 1;
3323 // Ðàçìåðû:
3324 aX2 := max(Obj.Rect.Width div ScaleSz, 1);
3325 aY2 := max(Obj.Rect.Height div ScaleSz, 1);
3326 // Ïðàâûé íèæíèé óãîë:
3327 aX2 := aX + aX2 - 1;
3328 aY2 := aY + aY2 - 1;
3330 if gPlayers[a] = p then
3331 e_DrawFillQuad(aX, aY, aX2, aY2, 0, 255, 0, 0)
3332 else
3333 case Team of
3334 TEAM_RED: e_DrawFillQuad(aX, aY, aX2, aY2, 255, 0, 0, 0);
3335 TEAM_BLUE: e_DrawFillQuad(aX, aY, aX2, aY2, 0, 0, 255, 0);
3336 else e_DrawFillQuad(aX, aY, aX2, aY2, 255, 128, 0, 0);
3337 end;
3338 end;
3339 end;
3340 // Ðèñóåì ìîíñòðîâ
3341 g_Mons_ForEach(monDraw);
3342 end;
3343 end;
3346 procedure renderAmbientQuad (hasAmbient: Boolean; constref ambColor: TDFColor);
3347 begin
3348 if not hasAmbient then exit;
3349 e_AmbientQuad(sX, sY, sWidth, sHeight, ambColor.r, ambColor.g, ambColor.b, ambColor.a);
3350 end;
3353 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
3354 //FIXME: broken for splitscreen mode
3355 procedure renderDynLightsInternal ();
3356 var
3357 //hasAmbient: Boolean;
3358 //ambColor: TDFColor;
3359 lln: Integer;
3360 lx, ly, lrad: Integer;
3361 scxywh: array[0..3] of GLint;
3362 wassc: Boolean;
3363 begin
3364 if e_NoGraphics then exit;
3366 //TODO: lights should be in separate grid, i think
3367 // but on the other side: grid may be slower for dynlights, as their lifetime is short
3368 if (not gwin_k8_enable_light_experiments) or (not gwin_has_stencil) or (g_dynLightCount < 1) then exit;
3370 // rendering mode
3371 //ambColor := gCurrentMap['light_ambient'].rgba;
3372 //hasAmbient := (not ambColor.isOpaque) or (not ambColor.isBlack);
3374 { // this will multiply incoming color to alpha from framebuffer
3375 glEnable(GL_BLEND);
3376 glBlendFunc(GL_DST_ALPHA, GL_ONE);
3379 (*
3380 * light rendering: (INVALID!)
3381 * glStencilFunc(GL_EQUAL, 0, $ff);
3382 * for each light:
3383 * glClear(GL_STENCIL_BUFFER_BIT);
3384 * glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
3385 * draw shadow volume into stencil buffer
3386 * glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); // modify color buffer
3387 * glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); // don't modify stencil buffer
3388 * turn off blending
3389 * draw color-less quad with light alpha (WARNING! don't touch color!)
3390 * glEnable(GL_BLEND);
3391 * glBlendFunc(GL_DST_ALPHA, GL_ONE);
3392 * draw all geometry up to and including walls (with alpha-testing, probably) -- this does lighting
3393 *)
3394 wassc := (glIsEnabled(GL_SCISSOR_TEST) <> 0);
3395 if wassc then glGetIntegerv(GL_SCISSOR_BOX, @scxywh[0]) else glGetIntegerv(GL_VIEWPORT, @scxywh[0]);
3397 // setup OpenGL parameters
3398 glStencilMask($FFFFFFFF);
3399 glStencilFunc(GL_ALWAYS, 0, $FFFFFFFF);
3400 glEnable(GL_STENCIL_TEST);
3401 glEnable(GL_SCISSOR_TEST);
3402 glClear(GL_STENCIL_BUFFER_BIT);
3403 glStencilFunc(GL_EQUAL, 0, $ff);
3405 for lln := 0 to g_dynLightCount-1 do
3406 begin
3407 lx := g_dynLights[lln].x;
3408 ly := g_dynLights[lln].y;
3409 lrad := g_dynLights[lln].radius;
3410 if (lrad < 3) then continue;
3412 if (lx-sX+lrad < 0) then continue;
3413 if (ly-sY+lrad < 0) then continue;
3414 if (lx-sX-lrad >= gPlayerScreenSize.X) then continue;
3415 if (ly-sY-lrad >= gPlayerScreenSize.Y) then continue;
3417 // set scissor to optimize drawing
3418 if (g_dbg_scale = 1.0) then
3419 begin
3420 glScissor((lx-sX)-lrad+2, gPlayerScreenSize.Y-(ly-sY)-lrad-1+2, lrad*2-4, lrad*2-4);
3421 end
3422 else
3423 begin
3424 glScissor(0, 0, gScreenWidth, gScreenHeight);
3425 end;
3426 // no need to clear stencil buffer, light blitting will do it for us... but only for normal scale
3427 if (g_dbg_scale <> 1.0) then glClear(GL_STENCIL_BUFFER_BIT);
3428 glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
3429 // draw extruded panels
3430 glDisable(GL_TEXTURE_2D);
3431 glDisable(GL_BLEND);
3432 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); // no need to modify color buffer
3433 if (lrad > 4) then g_Map_DrawPanelShadowVolumes(lx, ly, lrad);
3434 // render light texture
3435 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); // modify color buffer
3436 glStencilOp(GL_ZERO, GL_ZERO, GL_ZERO); // draw light, and clear stencil buffer
3437 // blend it
3438 glEnable(GL_BLEND);
3439 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
3440 glEnable(GL_TEXTURE_2D);
3441 // color and opacity
3442 glColor4f(g_dynLights[lln].r, g_dynLights[lln].g, g_dynLights[lln].b, g_dynLights[lln].a);
3443 glBindTexture(GL_TEXTURE_2D, g_Texture_Light());
3444 glBegin(GL_QUADS);
3445 glTexCoord2f(0.0, 0.0); glVertex2i(lx-lrad, ly-lrad); // top-left
3446 glTexCoord2f(1.0, 0.0); glVertex2i(lx+lrad, ly-lrad); // top-right
3447 glTexCoord2f(1.0, 1.0); glVertex2i(lx+lrad, ly+lrad); // bottom-right
3448 glTexCoord2f(0.0, 1.0); glVertex2i(lx-lrad, ly+lrad); // bottom-left
3449 glEnd();
3450 end;
3452 // done
3453 glDisable(GL_STENCIL_TEST);
3454 glDisable(GL_BLEND);
3455 glDisable(GL_SCISSOR_TEST);
3456 //glScissor(0, 0, sWidth, sHeight);
3458 glScissor(scxywh[0], scxywh[1], scxywh[2], scxywh[3]);
3459 if wassc then glEnable(GL_SCISSOR_TEST) else glDisable(GL_SCISSOR_TEST);
3460 end;
3463 function fixViewportForScale (): Boolean;
3464 var
3465 nx0, ny0, nw, nh: Integer;
3466 begin
3467 result := false;
3468 if (g_dbg_scale <> 1.0) then
3469 begin
3470 result := true;
3471 nx0 := round(sX-(gPlayerScreenSize.X-(sWidth*g_dbg_scale))/2/g_dbg_scale);
3472 ny0 := round(sY-(gPlayerScreenSize.Y-(sHeight*g_dbg_scale))/2/g_dbg_scale);
3473 nw := round(sWidth/g_dbg_scale);
3474 nh := round(sHeight/g_dbg_scale);
3475 sX := nx0;
3476 sY := ny0;
3477 sWidth := nw;
3478 sHeight := nh;
3479 end;
3480 end;
3483 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
3484 // WARNING! this WILL CALL `glTranslatef()`, but won't restore matrices!
3485 procedure renderMapInternal (backXOfs, backYOfs: Integer; setTransMatrix: Boolean);
3486 type
3487 TDrawCB = procedure ();
3489 var
3490 hasAmbient: Boolean;
3491 ambColor: TDFColor;
3492 doAmbient: Boolean = false;
3494 procedure drawPanelType (profname: AnsiString; panType: DWord; doDraw: Boolean);
3495 var
3496 tagmask: Integer;
3497 pan: TPanel;
3498 begin
3499 if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin(profname);
3500 if gdbg_map_use_accel_render then
3501 begin
3502 tagmask := panelTypeToTag(panType);
3503 while (gDrawPanelList.count > 0) do
3504 begin
3505 pan := TPanel(gDrawPanelList.front());
3506 if ((pan.tag and tagmask) = 0) then break;
3507 if doDraw then pan.Draw(doAmbient, ambColor);
3508 gDrawPanelList.popFront();
3509 end;
3510 end
3511 else
3512 begin
3513 if doDraw then g_Map_DrawPanels(panType, hasAmbient, ambColor);
3514 end;
3515 if (profileFrameDraw <> nil) then profileFrameDraw.sectionEnd();
3516 end;
3518 procedure drawOther (profname: AnsiString; cb: TDrawCB);
3519 begin
3520 if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin(profname);
3521 if assigned(cb) then cb();
3522 if (profileFrameDraw <> nil) then profileFrameDraw.sectionEnd();
3523 end;
3525 begin
3526 if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin('total');
3528 // our accelerated renderer will collect all panels to gDrawPanelList
3529 // we can use panel tag to render level parts (see GridTagXXX in g_map.pas)
3530 if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin('collect');
3531 if gdbg_map_use_accel_render then
3532 begin
3533 g_Map_CollectDrawPanels(sX, sY, sWidth, sHeight);
3534 end;
3535 if (profileFrameDraw <> nil) then profileFrameDraw.sectionEnd();
3537 if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin('skyback');
3538 g_Map_DrawBack(backXOfs, backYOfs);
3539 if (profileFrameDraw <> nil) then profileFrameDraw.sectionEnd();
3541 if setTransMatrix then
3542 begin
3543 //if (g_dbg_scale <> 1.0) then glTranslatef(0.0, -0.375/2, 0);
3544 glScalef(g_dbg_scale, g_dbg_scale, 1.0);
3545 glTranslatef(-sX, -sY, 0);
3546 end;
3548 // rendering mode
3549 ambColor := gCurrentMap['light_ambient'].rgba;
3550 hasAmbient := (not ambColor.isOpaque) or (not ambColor.isBlack);
3553 if hasAmbient then
3554 begin
3555 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
3556 glColor4ub(ambColor.r, ambColor.g, ambColor.b, ambColor.a);
3557 glClear(GL_COLOR_BUFFER_BIT);
3558 end;
3560 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
3563 drawPanelType('*back', PANEL_BACK, g_rlayer_back);
3564 drawPanelType('*step', PANEL_STEP, g_rlayer_step);
3565 drawOther('items', @g_Items_Draw);
3566 drawOther('weapons', @g_Weapon_Draw);
3567 drawOther('shells', @g_Player_DrawShells);
3568 drawOther('drawall', @g_Player_DrawAll);
3569 drawOther('corpses', @g_Player_DrawCorpses);
3570 drawPanelType('*wall', PANEL_WALL, g_rlayer_wall);
3571 drawOther('monsters', @g_Monsters_Draw);
3572 drawOther('itemdrop', @g_Items_DrawDrop);
3573 drawPanelType('*door', PANEL_CLOSEDOOR, g_rlayer_door);
3574 drawOther('gfx', @g_GFX_Draw);
3575 drawOther('flags', @g_Map_DrawFlags);
3576 drawPanelType('*acid1', PANEL_ACID1, g_rlayer_acid1);
3577 drawPanelType('*acid2', PANEL_ACID2, g_rlayer_acid2);
3578 drawPanelType('*water', PANEL_WATER, g_rlayer_water);
3579 drawOther('dynlights', @renderDynLightsInternal);
3581 if hasAmbient {and ((not g_playerLight) or (not gwin_has_stencil) or (g_dynLightCount < 1))} then
3582 begin
3583 renderAmbientQuad(hasAmbient, ambColor);
3584 end;
3586 doAmbient := true;
3587 drawPanelType('*fore', PANEL_FORE, g_rlayer_fore);
3590 if g_debug_HealthBar then
3591 begin
3592 g_Monsters_DrawHealth();
3593 g_Player_DrawHealth();
3594 end;
3596 if (profileFrameDraw <> nil) then profileFrameDraw.mainEnd(); // map rendering
3597 end;
3600 procedure DrawMapView(x, y, w, h: Integer);
3602 var
3603 bx, by: Integer;
3604 begin
3605 glPushMatrix();
3607 bx := Round(x/(gMapInfo.Width - w)*(gBackSize.X - w));
3608 by := Round(y/(gMapInfo.Height - h)*(gBackSize.Y - h));
3610 sX := x;
3611 sY := y;
3612 sWidth := w;
3613 sHeight := h;
3615 fixViewportForScale();
3616 renderMapInternal(-bx, -by, true);
3618 glPopMatrix();
3619 end;
3622 procedure DrawPlayer(p: TPlayer);
3623 var
3624 px, py, a, b, c, d, i: Integer;
3625 //R: TRect;
3626 begin
3627 if (p = nil) or (p.FDummy) then
3628 begin
3629 glPushMatrix();
3630 g_Map_DrawBack(0, 0);
3631 glPopMatrix();
3632 Exit;
3633 end;
3635 if (profileFrameDraw = nil) then profileFrameDraw := TProfiler.Create('RENDER', g_profile_history_size);
3636 if (profileFrameDraw <> nil) then profileFrameDraw.mainBegin(g_profile_frame_draw);
3638 gPlayerDrawn := p;
3640 glPushMatrix();
3642 px := p.GameX + PLAYER_RECT_CX;
3643 py := p.GameY + PLAYER_RECT_CY+p.Obj.slopeUpLeft;
3645 if (g_dbg_scale = 1.0) and (not g_dbg_ignore_bounds) then
3646 begin
3647 if (px > (gPlayerScreenSize.X div 2)) then a := -px+(gPlayerScreenSize.X div 2) else a := 0;
3648 if (py > (gPlayerScreenSize.Y div 2)) then b := -py+(gPlayerScreenSize.Y div 2) else b := 0;
3650 if (px > gMapInfo.Width-(gPlayerScreenSize.X div 2)) then a := -gMapInfo.Width+gPlayerScreenSize.X;
3651 if (py > gMapInfo.Height-(gPlayerScreenSize.Y div 2)) then b := -gMapInfo.Height+gPlayerScreenSize.Y;
3653 if (gMapInfo.Width = gPlayerScreenSize.X) then a := 0
3654 else if (gMapInfo.Width < gPlayerScreenSize.X) then
3655 begin
3656 // hcenter
3657 a := (gPlayerScreenSize.X-gMapInfo.Width) div 2;
3658 end;
3660 if (gMapInfo.Height = gPlayerScreenSize.Y) then b := 0
3661 else if (gMapInfo.Height < gPlayerScreenSize.Y) then
3662 begin
3663 // vcenter
3664 b := (gPlayerScreenSize.Y-gMapInfo.Height) div 2;
3665 end;
3666 end
3667 else
3668 begin
3669 // scaled, ignore level bounds
3670 a := -px+(gPlayerScreenSize.X div 2);
3671 b := -py+(gPlayerScreenSize.Y div 2);
3672 end;
3674 sX := -a;
3675 sY := -b;
3676 sWidth := gPlayerScreenSize.X;
3677 sHeight := gPlayerScreenSize.Y;
3678 fixViewportForScale();
3680 i := py - (sY + sHeight div 2);
3681 if (p.IncCam > 0) then
3682 begin
3683 // clamp to level bounds
3684 if (sY - p.IncCam < 0) then
3685 p.IncCam := nclamp(sY, 0, 120);
3686 // clamp around player position
3687 if (i > 0) then
3688 p.IncCam := nclamp(p.IncCam, 0, max(0, 120 - i));
3689 end
3690 else if (p.IncCam < 0) then
3691 begin
3692 // clamp to level bounds
3693 if (sY + sHeight - p.IncCam > gMapInfo.Height) then
3694 p.IncCam := nclamp(sY + sHeight - gMapInfo.Height, -120, 0);
3695 // clamp around player position
3696 if (i < 0) then
3697 p.IncCam := nclamp(p.IncCam, min(0, -120 - i), 0);
3698 end;
3700 sY := sY - p.IncCam;
3702 if (not g_dbg_ignore_bounds) then
3703 begin
3704 if (sX+sWidth > gMapInfo.Width) then sX := gMapInfo.Width-sWidth;
3705 if (sY+sHeight > gMapInfo.Height) then sY := gMapInfo.Height-sHeight;
3706 if (sX < 0) then sX := 0;
3707 if (sY < 0) then sY := 0;
3708 end;
3710 if (gBackSize.X <= gPlayerScreenSize.X) or (gMapInfo.Width <= sWidth) then c := 0 else c := trunc((gBackSize.X-gPlayerScreenSize.X)*sX/(gMapInfo.Width-sWidth));
3711 if (gBackSize.Y <= gPlayerScreenSize.Y) or (gMapInfo.Height <= sHeight) then d := 0 else d := trunc((gBackSize.Y-gPlayerScreenSize.Y)*sY/(gMapInfo.Height-sHeight));
3713 //r_smallmap_h: 0: left; 1: center; 2: right
3714 //r_smallmap_v: 0: top; 1: center; 2: bottom
3715 // horiz small map?
3716 if (gMapInfo.Width = sWidth) then
3717 begin
3718 sX := 0;
3719 end
3720 else if (gMapInfo.Width < sWidth) then
3721 begin
3722 case r_smallmap_h of
3723 1: sX := -((sWidth-gMapInfo.Width) div 2); // center
3724 2: sX := -(sWidth-gMapInfo.Width); // right
3725 else sX := 0; // left
3726 end;
3727 end;
3728 // vert small map?
3729 if (gMapInfo.Height = sHeight) then
3730 begin
3731 sY := 0;
3732 end
3733 else if (gMapInfo.Height < sHeight) then
3734 begin
3735 case r_smallmap_v of
3736 1: sY := -((sHeight-gMapInfo.Height) div 2); // center
3737 2: sY := -(sHeight-gMapInfo.Height); // bottom
3738 else sY := 0; // top
3739 end;
3740 end;
3742 p.viewPortX := sX;
3743 p.viewPortY := sY;
3744 p.viewPortW := sWidth;
3745 p.viewPortH := sHeight;
3747 {$IFDEF ENABLE_HOLMES}
3748 if (p = gPlayer1) then
3749 begin
3750 g_Holmes_plrViewPos(sX, sY);
3751 g_Holmes_plrViewSize(sWidth, sHeight);
3752 end;
3753 {$ENDIF}
3755 renderMapInternal(-c, -d, true);
3757 if (gGameSettings.GameMode <> GM_SINGLE) and (gPlayerIndicator > 0) then
3758 case gPlayerIndicator of
3759 1:
3760 p.DrawIndicator(_RGB(255, 255, 255));
3762 2:
3763 for i := 0 to High(gPlayers) do
3764 if gPlayers[i] <> nil then
3765 if gPlayers[i] = p then p.DrawIndicator(_RGB(255, 255, 255))
3766 else if (gPlayers[i].Team = p.Team) and (gPlayers[i].Team <> TEAM_NONE) then
3767 if gPlayerIndicatorStyle = 1 then
3768 gPlayers[i].DrawIndicator(_RGB(192, 192, 192))
3769 else gPlayers[i].DrawIndicator(gPlayers[i].GetColor);
3770 end;
3773 for a := 0 to High(gCollideMap) do
3774 for b := 0 to High(gCollideMap[a]) do
3775 begin
3776 d := 0;
3777 if ByteBool(gCollideMap[a, b] and MARK_WALL) then
3778 d := d + 1;
3779 if ByteBool(gCollideMap[a, b] and MARK_DOOR) then
3780 d := d + 2;
3782 case d of
3783 1: e_DrawPoint(1, b, a, 200, 200, 200);
3784 2: e_DrawPoint(1, b, a, 64, 64, 255);
3785 3: e_DrawPoint(1, b, a, 255, 0, 255);
3786 end;
3787 end;
3790 glPopMatrix();
3792 p.DrawPain();
3793 p.DrawPickup();
3794 p.DrawRulez();
3795 if gShowMap then DrawMinimap(p, _TRect(0, 0, 128, 128));
3796 if g_Debug_Player then
3797 g_Player_DrawDebug(p);
3798 p.DrawGUI();
3799 end;
3801 procedure drawProfilers ();
3802 var
3803 px: Integer = -1;
3804 py: Integer = -1;
3805 begin
3806 if g_profile_frame_draw and (profileFrameDraw <> nil) then px := px-drawProfiles(px, py, profileFrameDraw);
3807 if g_profile_collision and (profMapCollision <> nil) then begin px := px-drawProfiles(px, py, profMapCollision); py -= calcProfilesHeight(profMonsLOS); end;
3808 if g_profile_los and (profMonsLOS <> nil) then begin px := px-drawProfiles(px, py, profMonsLOS); py -= calcProfilesHeight(profMonsLOS); end;
3809 end;
3811 procedure g_Game_Draw();
3812 var
3813 ID: DWORD;
3814 w, h: Word;
3815 ww, hh: Byte;
3816 Time: Int64;
3817 back: string;
3818 plView1, plView2: TPlayer;
3819 Split: Boolean;
3820 begin
3821 if gExit = EXIT_QUIT then Exit;
3823 Time := sys_GetTicks() {div 1000};
3824 FPSCounter := FPSCounter+1;
3825 if Time - FPSTime >= 1000 then
3826 begin
3827 FPS := FPSCounter;
3828 FPSCounter := 0;
3829 FPSTime := Time;
3830 end;
3832 if gGameOn or (gState = STATE_FOLD) then
3833 begin
3834 if (gPlayer1 <> nil) and (gPlayer2 <> nil) then
3835 begin
3836 gSpectMode := SPECT_NONE;
3837 if not gRevertPlayers then
3838 begin
3839 plView1 := gPlayer1;
3840 plView2 := gPlayer2;
3841 end
3842 else
3843 begin
3844 plView1 := gPlayer2;
3845 plView2 := gPlayer1;
3846 end;
3847 end
3848 else
3849 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
3850 begin
3851 gSpectMode := SPECT_NONE;
3852 if gPlayer2 = nil then
3853 plView1 := gPlayer1
3854 else
3855 plView1 := gPlayer2;
3856 plView2 := nil;
3857 end
3858 else
3859 begin
3860 plView1 := nil;
3861 plView2 := nil;
3862 end;
3864 if (plView1 = nil) and (plView2 = nil) and (gSpectMode = SPECT_NONE) then
3865 gSpectMode := SPECT_STATS;
3867 if gSpectMode = SPECT_PLAYERS then
3868 if gPlayers <> nil then
3869 begin
3870 plView1 := GetActivePlayer_ByID(gSpectPID1);
3871 if plView1 = nil then
3872 begin
3873 gSpectPID1 := GetActivePlayerID_Next();
3874 plView1 := GetActivePlayer_ByID(gSpectPID1);
3875 end;
3876 if gSpectViewTwo then
3877 begin
3878 plView2 := GetActivePlayer_ByID(gSpectPID2);
3879 if plView2 = nil then
3880 begin
3881 gSpectPID2 := GetActivePlayerID_Next();
3882 plView2 := GetActivePlayer_ByID(gSpectPID2);
3883 end;
3884 end;
3885 end;
3887 if gSpectMode = SPECT_MAPVIEW then
3888 begin
3889 // Ðåæèì ïðîñìîòðà êàðòû
3890 Split := False;
3891 e_SetViewPort(0, 0, gScreenWidth, gScreenHeight);
3892 DrawMapView(gSpectX, gSpectY, gScreenWidth, gScreenHeight);
3893 gHearPoint1.Active := True;
3894 gHearPoint1.Coords.X := gScreenWidth div 2 + gSpectX;
3895 gHearPoint1.Coords.Y := gScreenHeight div 2 + gSpectY;
3896 gHearPoint2.Active := False;
3897 end
3898 else
3899 begin
3900 Split := (plView1 <> nil) and (plView2 <> nil);
3902 // Òî÷êè ñëóõà èãðîêîâ
3903 if plView1 <> nil then
3904 begin
3905 gHearPoint1.Active := True;
3906 gHearPoint1.Coords.X := plView1.GameX + PLAYER_RECT.Width;
3907 gHearPoint1.Coords.Y := plView1.GameY + PLAYER_RECT.Height DIV 2;
3908 end else
3909 gHearPoint1.Active := False;
3910 if plView2 <> nil then
3911 begin
3912 gHearPoint2.Active := True;
3913 gHearPoint2.Coords.X := plView2.GameX + PLAYER_RECT.Width;
3914 gHearPoint2.Coords.Y := plView2.GameY + PLAYER_RECT.Height DIV 2;
3915 end else
3916 gHearPoint2.Active := False;
3918 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3919 gPlayerScreenSize.X := gScreenWidth-196;
3920 if Split then
3921 begin
3922 gPlayerScreenSize.Y := gScreenHeight div 2;
3923 if gScreenHeight mod 2 = 0 then
3924 Dec(gPlayerScreenSize.Y);
3925 end
3926 else
3927 gPlayerScreenSize.Y := gScreenHeight;
3929 if Split then
3930 if gScreenHeight mod 2 = 0 then
3931 e_SetViewPort(0, gPlayerScreenSize.Y+2, gPlayerScreenSize.X+196, gPlayerScreenSize.Y)
3932 else
3933 e_SetViewPort(0, gPlayerScreenSize.Y+1, gPlayerScreenSize.X+196, gPlayerScreenSize.Y);
3935 DrawPlayer(plView1);
3936 gPlayer1ScreenCoord.X := sX;
3937 gPlayer1ScreenCoord.Y := sY;
3939 if Split then
3940 begin
3941 e_SetViewPort(0, 0, gPlayerScreenSize.X+196, gPlayerScreenSize.Y);
3943 DrawPlayer(plView2);
3944 gPlayer2ScreenCoord.X := sX;
3945 gPlayer2ScreenCoord.Y := sY;
3946 end;
3948 e_SetViewPort(0, 0, gScreenWidth, gScreenHeight);
3950 if Split then
3951 e_DrawLine(2, 0, gScreenHeight div 2, gScreenWidth, gScreenHeight div 2, 0, 0, 0);
3952 end;
3954 {$IFDEF ENABLE_HOLMES}
3955 // draw inspector
3956 if (g_holmes_enabled) then g_Holmes_Draw();
3957 {$ENDIF}
3959 if MessageText <> '' then
3960 begin
3961 w := 0;
3962 h := 0;
3963 e_CharFont_GetSizeFmt(gMenuFont, MessageText, w, h);
3964 if Split then
3965 e_CharFont_PrintFmt(gMenuFont, (gScreenWidth div 2)-(w div 2),
3966 (gScreenHeight div 2)-(h div 2), MessageText)
3967 else
3968 e_CharFont_PrintFmt(gMenuFont, (gScreenWidth div 2)-(w div 2),
3969 Round(gScreenHeight / 2.75)-(h div 2), MessageText);
3970 end;
3972 if IsDrawStat or (gSpectMode = 1) then DrawStat();
3974 if gSpectHUD and (not gChatShow) and (gSpectMode <> SPECT_NONE) and (not gSpectAuto) then
3975 begin
3976 // Draw spectator GUI
3977 ww := 0;
3978 hh := 0;
3979 e_TextureFontGetSize(gStdFont, ww, hh);
3980 case gSpectMode of
3981 SPECT_STATS:
3982 e_TextureFontPrintEx(0, gScreenHeight - (hh+2)*2, 'MODE: Stats', gStdFont, 255, 255, 255, 1);
3983 SPECT_MAPVIEW:
3984 e_TextureFontPrintEx(0, gScreenHeight - (hh+2)*2, 'MODE: Observe Map', gStdFont, 255, 255, 255, 1);
3985 SPECT_PLAYERS:
3986 e_TextureFontPrintEx(0, gScreenHeight - (hh+2)*2, 'MODE: Watch Players', gStdFont, 255, 255, 255, 1);
3987 end;
3988 e_TextureFontPrintEx(2*ww, gScreenHeight - (hh+2), '< jump >', gStdFont, 255, 255, 255, 1);
3989 if gSpectMode = SPECT_STATS then
3990 begin
3991 e_TextureFontPrintEx(16*ww, gScreenHeight - (hh+2)*2, 'Autoview', gStdFont, 255, 255, 255, 1);
3992 e_TextureFontPrintEx(16*ww, gScreenHeight - (hh+2), '< fire >', gStdFont, 255, 255, 255, 1);
3993 end;
3994 if gSpectMode = SPECT_MAPVIEW then
3995 begin
3996 e_TextureFontPrintEx(22*ww, gScreenHeight - (hh+2)*2, '[-]', gStdFont, 255, 255, 255, 1);
3997 e_TextureFontPrintEx(26*ww, gScreenHeight - (hh+2)*2, 'Step ' + IntToStr(gSpectStep), gStdFont, 255, 255, 255, 1);
3998 e_TextureFontPrintEx(34*ww, gScreenHeight - (hh+2)*2, '[+]', gStdFont, 255, 255, 255, 1);
3999 e_TextureFontPrintEx(18*ww, gScreenHeight - (hh+2), '<prev weap>', gStdFont, 255, 255, 255, 1);
4000 e_TextureFontPrintEx(30*ww, gScreenHeight - (hh+2), '<next weap>', gStdFont, 255, 255, 255, 1);
4001 end;
4002 if gSpectMode = SPECT_PLAYERS then
4003 begin
4004 e_TextureFontPrintEx(22*ww, gScreenHeight - (hh+2)*2, 'Player 1', gStdFont, 255, 255, 255, 1);
4005 e_TextureFontPrintEx(20*ww, gScreenHeight - (hh+2), '<left/right>', gStdFont, 255, 255, 255, 1);
4006 if gSpectViewTwo then
4007 begin
4008 e_TextureFontPrintEx(37*ww, gScreenHeight - (hh+2)*2, 'Player 2', gStdFont, 255, 255, 255, 1);
4009 e_TextureFontPrintEx(34*ww, gScreenHeight - (hh+2), '<prev w/next w>', gStdFont, 255, 255, 255, 1);
4010 e_TextureFontPrintEx(52*ww, gScreenHeight - (hh+2)*2, '2x View', gStdFont, 255, 255, 255, 1);
4011 e_TextureFontPrintEx(51*ww, gScreenHeight - (hh+2), '<up/down>', gStdFont, 255, 255, 255, 1);
4012 end
4013 else
4014 begin
4015 e_TextureFontPrintEx(35*ww, gScreenHeight - (hh+2)*2, '2x View', gStdFont, 255, 255, 255, 1);
4016 e_TextureFontPrintEx(34*ww, gScreenHeight - (hh+2), '<up/down>', gStdFont, 255, 255, 255, 1);
4017 end;
4018 end;
4019 end;
4020 end;
4022 if gPauseMain and gGameOn and (g_ActiveWindow = nil) then
4023 begin
4024 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4025 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
4027 e_CharFont_GetSize(gMenuFont, _lc[I_MENU_PAUSE], w, h);
4028 e_CharFont_Print(gMenuFont, (gScreenWidth div 2)-(w div 2),
4029 (gScreenHeight div 2)-(h div 2), _lc[I_MENU_PAUSE]);
4030 end;
4032 if not gGameOn then
4033 begin
4034 if (gState = STATE_MENU) then
4035 begin
4036 if (g_ActiveWindow = nil) or (g_ActiveWindow.BackTexture = '') then DrawMenuBackground('MENU_BACKGROUND');
4037 // F3 at menu will show game loading dialog
4038 if e_KeyPressed(IK_F3) then g_Menu_Show_LoadMenu(true);
4039 if (g_ActiveWindow <> nil) then
4040 begin
4041 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4042 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
4043 end
4044 else
4045 begin
4046 // F3 at titlepic will show game loading dialog
4047 if e_KeyPressed(IK_F3) then
4048 begin
4049 g_Menu_Show_LoadMenu(true);
4050 if (g_ActiveWindow <> nil) then e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
4051 end;
4052 end;
4053 end;
4055 if gState = STATE_FOLD then
4056 begin
4057 e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 0, 0, 0, EndingGameCounter);
4058 end;
4060 if gState = STATE_INTERCUSTOM then
4061 begin
4062 if gLastMap and (gGameSettings.GameMode = GM_COOP) then
4063 begin
4064 back := 'TEXTURE_endpic';
4065 if not g_Texture_Get(back, ID) then
4066 back := _lc[I_TEXTURE_ENDPIC];
4067 end
4068 else
4069 back := 'INTER';
4071 DrawMenuBackground(back);
4073 DrawCustomStat();
4075 if g_ActiveWindow <> nil then
4076 begin
4077 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4078 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
4079 end;
4080 end;
4082 if gState = STATE_INTERSINGLE then
4083 begin
4084 if EndingGameCounter > 0 then
4085 begin
4086 e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 0, 0, 0, EndingGameCounter);
4087 end
4088 else
4089 begin
4090 back := 'INTER';
4092 DrawMenuBackground(back);
4094 DrawSingleStat();
4096 if g_ActiveWindow <> nil then
4097 begin
4098 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4099 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
4100 end;
4101 end;
4102 end;
4104 if gState = STATE_ENDPIC then
4105 begin
4106 ID := DWORD(-1);
4107 if g_Texture_Get('TEXTURE_endpic', ID) then DrawMenuBackground('TEXTURE_endpic')
4108 else DrawMenuBackground(_lc[I_TEXTURE_ENDPIC]);
4110 if g_ActiveWindow <> nil then
4111 begin
4112 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4113 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
4114 end;
4115 end;
4117 if gState = STATE_SLIST then
4118 begin
4119 // if g_Texture_Get('MENU_BACKGROUND', ID) then
4120 // begin
4121 // e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight);
4122 // //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4123 // end;
4124 DrawMenuBackground('MENU_BACKGROUND');
4125 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
4126 g_Serverlist_Draw(slCurrent, slTable);
4127 end;
4128 end;
4130 if g_ActiveWindow <> nil then
4131 begin
4132 if gGameOn then
4133 begin
4134 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4135 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
4136 end;
4137 g_ActiveWindow.Draw();
4138 end;
4140 {$IFNDEF HEADLESS}
4141 g_Console_Draw();
4142 {$ENDIF}
4144 if g_debug_Sounds and gGameOn then
4145 begin
4146 for w := 0 to High(e_SoundsArray) do
4147 for h := 0 to e_SoundsArray[w].nRefs do
4148 e_DrawPoint(1, w+100, h+100, 255, 0, 0);
4149 end;
4151 if gShowFPS then
4152 begin
4153 e_TextureFontPrint(0, 0, Format('FPS: %d', [FPS]), gStdFont);
4154 e_TextureFontPrint(0, 16, Format('UPS: %d', [UPS]), gStdFont);
4155 end;
4157 if gGameOn and gShowTime then
4158 drawTime(gScreenWidth-72, gScreenHeight-16);
4160 if gGameOn then drawProfilers();
4162 {$IFDEF ENABLE_HOLMES}
4163 g_Holmes_DrawUI();
4164 {$ENDIF}
4166 g_Touch_Draw;
4167 end;
4169 procedure g_Game_Quit();
4170 begin
4171 g_Game_StopAllSounds(True);
4172 gMusic.Free();
4173 g_Game_FreeData();
4174 g_PlayerModel_FreeData();
4175 g_Texture_DeleteAll();
4176 g_Frames_DeleteAll();
4177 {$IFNDEF HEADLESS}
4178 //g_Menu_Free(); //k8: this segfaults after resolution change; who cares?
4179 {$ENDIF}
4181 if NetInitDone then g_Net_Free;
4183 // Íàäî óäàëèòü êàðòó ïîñëå òåñòà:
4184 if gMapToDelete <> '' then
4185 g_Game_DeleteTestMap();
4187 gExit := EXIT_QUIT;
4188 sys_RequestQuit;
4189 end;
4191 procedure g_FatalError(Text: String);
4192 begin
4193 g_Console_Add(Format(_lc[I_FATAL_ERROR], [Text]), True);
4194 e_WriteLog(Format(_lc[I_FATAL_ERROR], [Text]), TMsgType.Warning);
4196 gExit := EXIT_SIMPLE;
4197 end;
4199 procedure g_SimpleError(Text: String);
4200 begin
4201 g_Console_Add(Format(_lc[I_SIMPLE_ERROR], [Text]), True);
4202 e_WriteLog(Format(_lc[I_SIMPLE_ERROR], [Text]), TMsgType.Warning);
4203 end;
4205 procedure g_Game_SetupScreenSize();
4206 const
4207 RES_FACTOR = 4.0 / 3.0;
4208 var
4209 s: Single;
4210 rf: Single;
4211 bw, bh: Word;
4212 begin
4213 // Ðàçìåð ýêðàíîâ èãðîêîâ:
4214 gPlayerScreenSize.X := gScreenWidth-196;
4215 if (gPlayer1 <> nil) and (gPlayer2 <> nil) then
4216 gPlayerScreenSize.Y := gScreenHeight div 2
4217 else
4218 gPlayerScreenSize.Y := gScreenHeight;
4220 // Ðàçìåð çàäíåãî ïëàíà:
4221 if BackID <> DWORD(-1) then
4222 begin
4223 s := SKY_STRETCH;
4224 if (gScreenWidth*s > gMapInfo.Width) or
4225 (gScreenHeight*s > gMapInfo.Height) then
4226 begin
4227 gBackSize.X := gScreenWidth;
4228 gBackSize.Y := gScreenHeight;
4229 end
4230 else
4231 begin
4232 e_GetTextureSize(BackID, @bw, @bh);
4233 rf := Single(bw) / Single(bh);
4234 if (rf > RES_FACTOR) then bw := Round(Single(bh) * RES_FACTOR)
4235 else if (rf < RES_FACTOR) then bh := Round(Single(bw) / RES_FACTOR);
4236 s := Max(gScreenWidth / bw, gScreenHeight / bh);
4237 if (s < 1.0) then s := 1.0;
4238 gBackSize.X := Round(bw*s);
4239 gBackSize.Y := Round(bh*s);
4240 end;
4241 end;
4242 end;
4244 procedure g_Game_ChangeResolution(newWidth, newHeight: Word; nowFull, nowMax: Boolean);
4245 begin
4246 sys_SetDisplayMode(newWidth, newHeight, gBPP, nowFull, nowMax);
4247 end;
4249 procedure g_Game_AddPlayer(Team: Byte = TEAM_NONE);
4250 begin
4251 if ((not gGameOn) and (gState <> STATE_INTERCUSTOM))
4252 or (not (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT])) then
4253 Exit;
4254 if gPlayer1 = nil then
4255 begin
4256 if g_Game_IsClient then
4257 begin
4258 if NetPlrUID1 > -1 then
4259 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE);
4260 Exit;
4261 end;
4263 if not (Team in [TEAM_RED, TEAM_BLUE]) then
4264 Team := gPlayer1Settings.Team;
4266 // Ñîçäàíèå ïåðâîãî èãðîêà:
4267 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
4268 gPlayer1Settings.Color,
4269 Team, False));
4270 if gPlayer1 = nil then
4271 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]))
4272 else
4273 begin
4274 gPlayer1.Name := gPlayer1Settings.Name;
4275 g_Console_Add(Format(_lc[I_PLAYER_JOIN], [gPlayer1.Name]), True);
4276 if g_Game_IsServer and g_Game_IsNet then
4277 MH_SEND_PlayerCreate(gPlayer1.UID);
4278 gPlayer1.Respawn(False, True);
4279 g_Net_Slist_ServerPlayerComes();
4280 end;
4282 Exit;
4283 end;
4284 if gPlayer2 = nil then
4285 begin
4286 if g_Game_IsClient then
4287 begin
4288 if NetPlrUID2 > -1 then
4289 gPlayer2 := g_Player_Get(NetPlrUID2);
4290 Exit;
4291 end;
4293 if not (Team in [TEAM_RED, TEAM_BLUE]) then
4294 Team := gPlayer2Settings.Team;
4296 // Ñîçäàíèå âòîðîãî èãðîêà:
4297 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
4298 gPlayer2Settings.Color,
4299 Team, False));
4300 if gPlayer2 = nil then
4301 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]))
4302 else
4303 begin
4304 gPlayer2.Name := gPlayer2Settings.Name;
4305 g_Console_Add(Format(_lc[I_PLAYER_JOIN], [gPlayer2.Name]), True);
4306 if g_Game_IsServer and g_Game_IsNet then
4307 MH_SEND_PlayerCreate(gPlayer2.UID);
4308 gPlayer2.Respawn(False, True);
4309 g_Net_Slist_ServerPlayerComes();
4310 end;
4312 Exit;
4313 end;
4314 end;
4316 procedure g_Game_RemovePlayer();
4317 var
4318 Pl: TPlayer;
4319 begin
4320 if ((not gGameOn) and (gState <> STATE_INTERCUSTOM))
4321 or (not (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT])) then
4322 Exit;
4323 Pl := gPlayer2;
4324 if Pl <> nil then
4325 begin
4326 if g_Game_IsServer then
4327 begin
4328 Pl.Lives := 0;
4329 Pl.Kill(K_SIMPLEKILL, 0, HIT_DISCON);
4330 g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [Pl.Name]), True);
4331 g_Player_Remove(Pl.UID);
4332 g_Net_Slist_ServerPlayerLeaves();
4333 end
4334 else
4335 begin
4336 gSpectLatchPID2 := Pl.UID;
4337 gPlayer2 := nil;
4338 end;
4339 Exit;
4340 end;
4341 Pl := gPlayer1;
4342 if Pl <> nil then
4343 begin
4344 if g_Game_IsServer then
4345 begin
4346 Pl.Lives := 0;
4347 Pl.Kill(K_SIMPLEKILL, 0, HIT_DISCON);
4348 g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [Pl.Name]), True);
4349 g_Player_Remove(Pl.UID);
4350 g_Net_Slist_ServerPlayerLeaves();
4351 end else
4352 begin
4353 gSpectLatchPID1 := Pl.UID;
4354 gPlayer1 := nil;
4355 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE);
4356 end;
4357 Exit;
4358 end;
4359 g_Net_Slist_ServerPlayerLeaves();
4360 end;
4362 procedure g_Game_Spectate();
4363 begin
4364 g_Game_RemovePlayer();
4365 if gPlayer1 <> nil then
4366 g_Game_RemovePlayer();
4367 end;
4369 procedure g_Game_SpectateCenterView();
4370 begin
4371 gSpectX := Max(gMapInfo.Width div 2 - gScreenWidth div 2, 0);
4372 gSpectY := Max(gMapInfo.Height div 2 - gScreenHeight div 2, 0);
4373 end;
4375 procedure g_Game_StartSingle(Map: String; TwoPlayers: Boolean; nPlayers: Byte);
4376 var
4377 i, nPl: Integer;
4378 tmps: AnsiString;
4379 begin
4380 g_Game_Free();
4382 e_WriteLog('Starting singleplayer game...', TMsgType.Notify);
4384 g_Game_ClearLoading();
4386 // Íàñòðîéêè èãðû:
4387 FillByte(gGameSettings, SizeOf(TGameSettings), 0);
4388 gAimLine := False;
4389 gShowMap := False;
4390 gGameSettings.GameType := GT_SINGLE;
4391 gGameSettings.MaxLives := 0;
4392 gGameSettings.Options := gGameSettings.Options + GAME_OPTION_ALLOWEXIT;
4393 gGameSettings.Options := gGameSettings.Options + GAME_OPTION_MONSTERS;
4394 gGameSettings.Options := gGameSettings.Options + GAME_OPTION_BOTVSMONSTER;
4395 gSwitchGameMode := GM_SINGLE;
4397 gLMSRespawn := LMS_RESPAWN_NONE;
4398 gLMSRespawnTime := 0;
4399 gSpectLatchPID1 := 0;
4400 gSpectLatchPID2 := 0;
4402 g_Game_ExecuteEvent('ongamestart');
4404 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4405 g_Game_SetupScreenSize();
4407 // Ñîçäàíèå ïåðâîãî èãðîêà:
4408 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
4409 gPlayer1Settings.Color,
4410 gPlayer1Settings.Team, False));
4411 if gPlayer1 = nil then
4412 begin
4413 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
4414 Exit;
4415 end;
4417 gPlayer1.Name := gPlayer1Settings.Name;
4418 nPl := 1;
4420 // Ñîçäàíèå âòîðîãî èãðîêà, åñëè åñòü:
4421 if TwoPlayers then
4422 begin
4423 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
4424 gPlayer2Settings.Color,
4425 gPlayer2Settings.Team, False));
4426 if gPlayer2 = nil then
4427 begin
4428 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]));
4429 Exit;
4430 end;
4432 gPlayer2.Name := gPlayer2Settings.Name;
4433 Inc(nPl);
4434 end;
4436 // Çàãðóçêà è çàïóñê êàðòû:
4437 if not g_Game_StartMap(false{asMegawad}, MAP, True) then
4438 begin
4439 if (Pos(':\', Map) > 0) or (Pos(':/', Map) > 0) then tmps := Map else tmps := gGameSettings.WAD + ':\' + MAP;
4440 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [tmps]));
4441 Exit;
4442 end;
4444 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4445 g_Player_Init();
4447 // Ñîçäàåì áîòîâ:
4448 for i := nPl+1 to nPlayers do
4449 g_Player_Create(STD_PLAYER_MODEL, _RGB(0, 0, 0), 0, True);
4450 end;
4452 procedure g_Game_StartCustom(Map: String; GameMode: Byte;
4453 TimeLimit, GoalLimit: Word;
4454 MaxLives: Byte;
4455 Options: LongWord; nPlayers: Byte);
4456 var
4457 i, nPl: Integer;
4458 begin
4459 g_Game_Free();
4461 e_WriteLog('Starting custom game...', TMsgType.Notify);
4463 g_Game_ClearLoading();
4465 // Íàñòðîéêè èãðû:
4466 gGameSettings.GameType := GT_CUSTOM;
4467 gGameSettings.GameMode := GameMode;
4468 gSwitchGameMode := GameMode;
4469 gGameSettings.TimeLimit := TimeLimit;
4470 gGameSettings.GoalLimit := GoalLimit;
4471 gGameSettings.MaxLives := IfThen(GameMode = GM_CTF, 0, MaxLives);
4472 gGameSettings.Options := Options;
4474 gCoopTotalMonstersKilled := 0;
4475 gCoopTotalSecretsFound := 0;
4476 gCoopTotalMonsters := 0;
4477 gCoopTotalSecrets := 0;
4478 gAimLine := False;
4479 gShowMap := False;
4481 gLMSRespawn := LMS_RESPAWN_NONE;
4482 gLMSRespawnTime := 0;
4483 gSpectLatchPID1 := 0;
4484 gSpectLatchPID2 := 0;
4486 g_Game_ExecuteEvent('ongamestart');
4488 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4489 g_Game_SetupScreenSize();
4491 // Ðåæèì íàáëþäàòåëÿ:
4492 if nPlayers = 0 then
4493 begin
4494 gPlayer1 := nil;
4495 gPlayer2 := nil;
4496 end;
4498 nPl := 0;
4499 if nPlayers >= 1 then
4500 begin
4501 // Ñîçäàíèå ïåðâîãî èãðîêà:
4502 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
4503 gPlayer1Settings.Color,
4504 gPlayer1Settings.Team, False));
4505 if gPlayer1 = nil then
4506 begin
4507 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
4508 Exit;
4509 end;
4511 gPlayer1.Name := gPlayer1Settings.Name;
4512 Inc(nPl);
4513 end;
4515 if nPlayers >= 2 then
4516 begin
4517 // Ñîçäàíèå âòîðîãî èãðîêà:
4518 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
4519 gPlayer2Settings.Color,
4520 gPlayer2Settings.Team, False));
4521 if gPlayer2 = nil then
4522 begin
4523 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]));
4524 Exit;
4525 end;
4527 gPlayer2.Name := gPlayer2Settings.Name;
4528 Inc(nPl);
4529 end;
4531 // Çàãðóçêà è çàïóñê êàðòû:
4532 if not g_Game_StartMap(true{asMegawad}, Map, True) then
4533 begin
4534 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Map]));
4535 Exit;
4536 end;
4538 // Íåò òî÷åê ïîÿâëåíèÿ:
4539 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1) +
4540 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2) +
4541 g_Map_GetPointCount(RESPAWNPOINT_DM) +
4542 g_Map_GetPointCount(RESPAWNPOINT_RED)+
4543 g_Map_GetPointCount(RESPAWNPOINT_BLUE)) < 1 then
4544 begin
4545 g_FatalError(_lc[I_GAME_ERROR_GET_SPAWN]);
4546 Exit;
4547 end;
4549 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4550 g_Player_Init();
4552 // Ñîçäàåì áîòîâ:
4553 for i := nPl+1 to nPlayers do
4554 g_Player_Create(STD_PLAYER_MODEL, _RGB(0, 0, 0), 0, True);
4555 end;
4557 procedure g_Game_StartServer(Map: String; GameMode: Byte;
4558 TimeLimit, GoalLimit: Word; MaxLives: Byte;
4559 Options: LongWord; nPlayers: Byte;
4560 IPAddr: LongWord; Port: Word);
4561 begin
4562 g_Game_Free();
4563 g_Net_Slist_ServerClosed();
4565 e_WriteLog('Starting net game (server)...', TMsgType.Notify);
4567 g_Game_ClearLoading();
4569 // Íàñòðîéêè èãðû:
4570 gGameSettings.GameType := GT_SERVER;
4571 gGameSettings.GameMode := GameMode;
4572 gSwitchGameMode := GameMode;
4573 gGameSettings.TimeLimit := TimeLimit;
4574 gGameSettings.GoalLimit := GoalLimit;
4575 gGameSettings.MaxLives := IfThen(GameMode = GM_CTF, 0, MaxLives);
4576 gGameSettings.Options := Options;
4578 gCoopTotalMonstersKilled := 0;
4579 gCoopTotalSecretsFound := 0;
4580 gCoopTotalMonsters := 0;
4581 gCoopTotalSecrets := 0;
4582 gAimLine := False;
4583 gShowMap := False;
4585 gLMSRespawn := LMS_RESPAWN_NONE;
4586 gLMSRespawnTime := 0;
4587 gSpectLatchPID1 := 0;
4588 gSpectLatchPID2 := 0;
4590 g_Game_ExecuteEvent('ongamestart');
4592 // Óñòàíîâêà ðàçìåðîâ îêíà èãðîêà
4593 g_Game_SetupScreenSize();
4595 // Ðåæèì íàáëþäàòåëÿ:
4596 if nPlayers = 0 then
4597 begin
4598 gPlayer1 := nil;
4599 gPlayer2 := nil;
4600 end;
4602 if nPlayers >= 1 then
4603 begin
4604 // Ñîçäàíèå ïåðâîãî èãðîêà:
4605 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
4606 gPlayer1Settings.Color,
4607 gPlayer1Settings.Team, False));
4608 if gPlayer1 = nil then
4609 begin
4610 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
4611 Exit;
4612 end;
4614 gPlayer1.Name := gPlayer1Settings.Name;
4615 end;
4617 if nPlayers >= 2 then
4618 begin
4619 // Ñîçäàíèå âòîðîãî èãðîêà:
4620 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
4621 gPlayer2Settings.Color,
4622 gPlayer2Settings.Team, False));
4623 if gPlayer2 = nil then
4624 begin
4625 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]));
4626 Exit;
4627 end;
4629 gPlayer2.Name := gPlayer2Settings.Name;
4630 end;
4632 g_Game_SetLoadingText(_lc[I_LOAD_HOST], 0, False);
4633 if NetForwardPorts then
4634 g_Game_SetLoadingText(_lc[I_LOAD_PORTS], 0, False);
4636 // Ñòàðòóåì ñåðâåð
4637 if not g_Net_Host(IPAddr, Port, NetMaxClients) then
4638 begin
4639 g_FatalError(_lc[I_NET_MSG] + Format(_lc[I_NET_ERR_HOST], [Port]));
4640 Exit;
4641 end;
4643 g_Net_Slist_Set(NetMasterList);
4645 g_Net_Slist_ServerStarted();
4647 // Çàãðóçêà è çàïóñê êàðòû:
4648 if not g_Game_StartMap(false{asMegawad}, Map, True) then
4649 begin
4650 g_Net_Slist_ServerClosed();
4651 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Map]));
4652 Exit;
4653 end;
4655 // Íåò òî÷åê ïîÿâëåíèÿ:
4656 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1) +
4657 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2) +
4658 g_Map_GetPointCount(RESPAWNPOINT_DM) +
4659 g_Map_GetPointCount(RESPAWNPOINT_RED)+
4660 g_Map_GetPointCount(RESPAWNPOINT_BLUE)) < 1 then
4661 begin
4662 g_Net_Slist_ServerClosed();
4663 g_FatalError(_lc[I_GAME_ERROR_GET_SPAWN]);
4664 Exit;
4665 end;
4667 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4668 g_Player_Init();
4670 g_Net_Slist_ServerMapStarted();
4671 NetState := NET_STATE_GAME;
4672 end;
4674 procedure g_Game_StartClient(Addr: String; Port: Word; PW: String);
4675 var
4676 Map: String;
4677 WadName: string;
4678 Ptr: Pointer;
4679 T: Cardinal;
4680 MID: Byte;
4681 State: Byte;
4682 OuterLoop: Boolean;
4683 newResPath: string;
4684 InMsg: TMsg;
4685 begin
4686 g_Game_Free();
4688 State := 0;
4689 e_WriteLog('Starting net game (client)...', TMsgType.Notify);
4690 e_WriteLog('NET: Trying to connect to ' + Addr + ':' + IntToStr(Port) + '...', TMsgType.Notify);
4692 g_Game_ClearLoading();
4694 // Íàñòðîéêè èãðû:
4695 gGameSettings.GameType := GT_CLIENT;
4697 gCoopTotalMonstersKilled := 0;
4698 gCoopTotalSecretsFound := 0;
4699 gCoopTotalMonsters := 0;
4700 gCoopTotalSecrets := 0;
4701 gAimLine := False;
4702 gShowMap := False;
4704 g_Game_ExecuteEvent('ongamestart');
4706 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4707 g_Game_SetupScreenSize();
4709 NetState := NET_STATE_AUTH;
4711 g_Game_SetLoadingText(_lc[I_LOAD_CONNECT], 0, False);
4713 // create (or update) map/resource databases
4714 g_Res_CreateDatabases(true);
4716 gLMSRespawn := LMS_RESPAWN_NONE;
4717 gLMSRespawnTime := 0;
4718 gSpectLatchPID1 := 0;
4719 gSpectLatchPID2 := 0;
4721 // Ñòàðòóåì êëèåíò
4722 if not g_Net_Connect(Addr, Port) then
4723 begin
4724 g_FatalError(_lc[I_NET_MSG] + _lc[I_NET_ERR_CONN]);
4725 NetState := NET_STATE_NONE;
4726 Exit;
4727 end;
4729 g_Game_SetLoadingText(_lc[I_LOAD_SEND_INFO], 0, False);
4730 MC_SEND_Info(PW);
4731 g_Game_SetLoadingText(_lc[I_LOAD_WAIT_INFO], 0, False);
4733 OuterLoop := True;
4734 while OuterLoop do
4735 begin
4736 // fuck! https://www.mail-archive.com/enet-discuss@cubik.org/msg00852.html
4737 // tl;dr: on shitdows, we can get -1 sometimes, and it is *NOT* a failure.
4738 // thank you, enet. let's ignore failures altogether then.
4739 while (enet_host_service(NetHost, @NetEvent, 50) > 0) do
4740 begin
4741 if (NetEvent.kind = ENET_EVENT_TYPE_RECEIVE) then
4742 begin
4743 if (NetEvent.channelID = NET_CHAN_DOWNLOAD_EX) then
4744 begin
4745 // ignore all download packets, they're processed by separate code
4746 enet_packet_destroy(NetEvent.packet);
4747 continue;
4748 end;
4749 Ptr := NetEvent.packet^.data;
4750 if not InMsg.Init(Ptr, NetEvent.packet^.dataLength, True) then
4751 begin
4752 enet_packet_destroy(NetEvent.packet);
4753 continue;
4754 end;
4756 InMsg.ReadLongWord(); // skip size
4757 MID := InMsg.ReadByte();
4759 if (MID = NET_MSG_INFO) and (State = 0) then
4760 begin
4761 NetMyID := InMsg.ReadByte();
4762 NetPlrUID1 := InMsg.ReadWord();
4764 WadName := InMsg.ReadString();
4765 Map := InMsg.ReadString();
4767 gWADHash := InMsg.ReadMD5();
4769 gGameSettings.GameMode := InMsg.ReadByte();
4770 gSwitchGameMode := gGameSettings.GameMode;
4771 gGameSettings.GoalLimit := InMsg.ReadWord();
4772 gGameSettings.TimeLimit := InMsg.ReadWord();
4773 gGameSettings.MaxLives := InMsg.ReadByte();
4774 gGameSettings.Options := InMsg.ReadLongWord();
4775 T := InMsg.ReadLongWord();
4777 //newResPath := g_Res_SearchSameWAD(MapsDir, WadName, gWADHash);
4778 //if newResPath = '' then
4779 begin
4780 //g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
4781 newResPath := g_Res_DownloadMapWAD(ExtractFileName(WadName), gWADHash);
4782 if newResPath = '' then
4783 begin
4784 g_FatalError(_lc[I_NET_ERR_HASH]);
4785 enet_packet_destroy(NetEvent.packet);
4786 NetState := NET_STATE_NONE;
4787 Exit;
4788 end;
4789 e_LogWritefln('using downloaded map wad [%s] for [%s]`', [newResPath, WadName], TMsgType.Notify);
4790 end;
4791 //newResPath := ExtractRelativePath(MapsDir, newResPath);
4794 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
4795 gPlayer1Settings.Color,
4796 gPlayer1Settings.Team, False));
4798 if gPlayer1 = nil then
4799 begin
4800 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
4802 enet_packet_destroy(NetEvent.packet);
4803 NetState := NET_STATE_NONE;
4804 Exit;
4805 end;
4807 gPlayer1.Name := gPlayer1Settings.Name;
4808 gPlayer1.UID := NetPlrUID1;
4809 gPlayer1.Reset(True);
4811 if not g_Game_StartMap(false{asMegawad}, newResPath + ':\' + Map, True) then
4812 begin
4813 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [WadName + ':\' + Map]));
4815 enet_packet_destroy(NetEvent.packet);
4816 NetState := NET_STATE_NONE;
4817 Exit;
4818 end;
4820 gTime := T;
4822 State := 1;
4823 OuterLoop := False;
4824 enet_packet_destroy(NetEvent.packet);
4825 break;
4826 end
4827 else
4828 enet_packet_destroy(NetEvent.packet);
4829 end
4830 else
4831 begin
4832 if (NetEvent.kind = ENET_EVENT_TYPE_DISCONNECT) then
4833 begin
4834 State := 0;
4835 if (NetEvent.data <= NET_DISC_MAX) then
4836 g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_ERR_CONN] + ' ' +
4837 _lc[TStrings_Locale(Cardinal(I_NET_DISC_NONE) + NetEvent.data)], True);
4838 OuterLoop := False;
4839 Break;
4840 end;
4841 end;
4842 end;
4844 ProcessLoading(true);
4846 if g_Net_UserRequestExit() then
4847 begin
4848 State := 0;
4849 break;
4850 end;
4851 end;
4853 if State <> 1 then
4854 begin
4855 g_FatalError(_lc[I_NET_MSG] + _lc[I_NET_ERR_CONN]);
4856 NetState := NET_STATE_NONE;
4857 Exit;
4858 end;
4860 g_Player_Init();
4861 NetState := NET_STATE_GAME;
4862 MC_SEND_FullStateRequest;
4863 e_WriteLog('NET: Connection successful.', TMsgType.Notify);
4864 end;
4866 var
4867 lastAsMegaWad: Boolean = false;
4869 procedure g_Game_ChangeMap(const MapPath: String);
4870 var
4871 Force: Boolean;
4872 begin
4873 g_Game_ClearLoading();
4875 Force := gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF];
4876 // Åñëè óðîâåíü çàâåðøèëñÿ ïî òðèããåðó Âûõîä, íå î÷èùàòü èíâåíòàðü
4877 if gExitByTrigger then
4878 begin
4879 Force := False;
4880 gExitByTrigger := False;
4881 end;
4882 if not g_Game_StartMap(lastAsMegaWad, MapPath, Force) then
4883 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [MapPath]));
4884 end;
4886 procedure g_Game_Restart();
4887 var
4888 Map: string;
4889 begin
4890 if g_Game_IsClient then
4891 Exit;
4892 map := g_ExtractFileName(gMapInfo.Map);
4893 e_LogWritefln('g_Game_Restart: map = "%s" gCurrentMapFileName = "%s"', [map, gCurrentMapFileName]);
4895 MessageTime := 0;
4896 gGameOn := False;
4897 g_Game_ClearLoading();
4898 g_Game_StartMap(lastAsMegaWad, Map, True, gCurrentMapFileName);
4899 end;
4901 function g_Game_StartMap (asMegawad: Boolean; Map: String; Force: Boolean = False; const oldMapPath: AnsiString=''): Boolean;
4902 var
4903 NewWAD, ResName: String;
4904 I: Integer;
4905 nws: AnsiString;
4906 begin
4907 g_Map_Free((Map <> gCurrentMapFileName) and (oldMapPath <> gCurrentMapFileName));
4908 g_Player_RemoveAllCorpses();
4910 if (not g_Game_IsClient) and
4911 (gSwitchGameMode <> gGameSettings.GameMode) and
4912 (gGameSettings.GameMode <> GM_SINGLE) then
4913 begin
4914 if gSwitchGameMode = GM_CTF then
4915 gGameSettings.MaxLives := 0;
4916 gGameSettings.GameMode := gSwitchGameMode;
4917 Force := True;
4918 end else
4919 gSwitchGameMode := gGameSettings.GameMode;
4921 g_Player_ResetTeams();
4923 lastAsMegaWad := asMegawad;
4924 if isWadPath(Map) then
4925 begin
4926 NewWAD := g_ExtractWadName(Map);
4927 ResName := g_ExtractFileName(Map);
4928 if g_Game_IsServer then
4929 begin
4930 nws := findDiskWad(NewWAD);
4931 //writeln('000: Map=[', Map, ']; nws=[', nws, ']; NewWAD=[', NewWAD, ']');
4932 if (asMegawad) then
4933 begin
4934 if (length(nws) = 0) then nws := e_FindWad(MegawadDirs, NewWAD);
4935 if (length(nws) = 0) then nws := e_FindWad(MapDirs, NewWAD);
4936 end
4937 else
4938 begin
4939 if (length(nws) = 0) then nws := e_FindWad(MapDirs, NewWAD);
4940 if (length(nws) = 0) then nws := e_FindWad(MegawadDirs, NewWAD);
4941 end;
4942 //if (length(nws) = 0) then nws := e_FindWad(MapDownloadDirs, NewWAD);
4943 //writeln('001: Map=[', Map, ']; nws=[', nws, ']; NewWAD=[', NewWAD, ']');
4944 //nws := NewWAD;
4945 if (length(nws) = 0) then
4946 begin
4947 ResName := ''; // failed
4948 end
4949 else
4950 begin
4951 NewWAD := nws;
4952 if (g_Game_IsNet) then gWADHash := MD5File(nws);
4953 //writeln('********: nws=', nws, ' : Map=', Map, ' : nw=', NewWAD, ' : resname=', ResName);
4954 g_Game_LoadWAD(NewWAD);
4955 end;
4956 end
4957 else
4958 begin
4959 // hash received in MC_RECV_GameEvent -> NET_EV_MAPSTART
4960 NewWAD := g_Game_ClientWAD(NewWAD, gWADHash);
4961 end;
4962 end
4963 else
4964 begin
4965 NewWAD := gGameSettings.WAD;
4966 ResName := Map;
4967 end;
4969 gTime := 0;
4971 //writeln('********: gsw=', gGameSettings.WAD, '; rn=', ResName);
4972 result := false;
4973 if (ResName <> '') and (NewWAD <> '') then
4974 begin
4975 //result := g_Map_Load(gGameSettings.WAD + ':\' + ResName);
4976 result := g_Map_Load(NewWAD+':\'+ResName);
4977 end;
4978 if Result then
4979 begin
4980 g_Player_ResetAll(Force or gLastMap, gGameSettings.GameType = GT_SINGLE);
4982 gState := STATE_NONE;
4983 g_ActiveWindow := nil;
4984 gGameOn := True;
4986 DisableCheats();
4987 ResetTimer();
4989 if gGameSettings.GameMode = GM_CTF then
4990 begin
4991 g_Map_ResetFlag(FLAG_RED);
4992 g_Map_ResetFlag(FLAG_BLUE);
4993 // CTF, à ôëàãîâ íåò:
4994 if not g_Map_HaveFlagPoints() then
4995 g_SimpleError(_lc[I_GAME_ERROR_CTF]);
4996 end;
4997 end
4998 else
4999 begin
5000 gState := STATE_MENU;
5001 gGameOn := False;
5002 end;
5004 gExit := 0;
5005 gPauseMain := false;
5006 gPauseHolmes := false;
5007 NetTimeToUpdate := 1;
5008 NetTimeToReliable := 0;
5009 NetTimeToMaster := NetMasterRate;
5010 gSpectLatchPID1 := 0;
5011 gSpectLatchPID2 := 0;
5012 gMissionFailed := False;
5013 gNextMap := '';
5015 gCoopMonstersKilled := 0;
5016 gCoopSecretsFound := 0;
5018 gVoteInProgress := False;
5019 gVotePassed := False;
5020 gVoteCount := 0;
5021 gVoted := False;
5023 gStatsOff := False;
5025 if not gGameOn then Exit;
5027 g_Game_SpectateCenterView();
5029 if g_Game_IsServer then
5030 begin
5031 if (gGameSettings.MaxLives > 0) and (gGameSettings.WarmupTime > 0) then
5032 begin
5033 gLMSRespawn := LMS_RESPAWN_WARMUP;
5034 gLMSRespawnTime := gTime + gGameSettings.WarmupTime*1000;
5035 gLMSSoftSpawn := True;
5036 if g_Game_IsNet then
5037 MH_SEND_GameEvent(NET_EV_LMS_WARMUP, gLMSRespawnTime - gTime);
5038 end
5039 else
5040 begin
5041 gLMSRespawn := LMS_RESPAWN_NONE;
5042 gLMSRespawnTime := 0;
5043 end;
5044 end;
5046 if NetMode = NET_SERVER then
5047 begin
5048 MH_SEND_GameEvent(NET_EV_MAPSTART, gGameSettings.GameMode, Map);
5050 // Ìàñòåðñåðâåð
5051 g_Net_Slist_ServerMapStarted();
5053 if NetClients <> nil then
5054 for I := 0 to High(NetClients) do
5055 if NetClients[I].Used then
5056 begin
5057 NetClients[I].Voted := False;
5058 if NetClients[I].RequestedFullUpdate then
5059 begin
5060 MH_SEND_Everything((NetClients[I].State = NET_STATE_AUTH), I);
5061 NetClients[I].RequestedFullUpdate := False;
5062 end;
5063 end;
5065 g_Net_UnbanNonPermHosts();
5066 end;
5068 if gLastMap then
5069 begin
5070 gCoopTotalMonstersKilled := 0;
5071 gCoopTotalSecretsFound := 0;
5072 gCoopTotalMonsters := 0;
5073 gCoopTotalSecrets := 0;
5074 gLastMap := False;
5075 end;
5077 g_Game_ExecuteEvent('onmapstart');
5078 end;
5080 procedure SetFirstLevel;
5081 begin
5082 gNextMap := '';
5084 MapList := g_Map_GetMapsList(gGameSettings.WAD);
5085 if MapList = nil then
5086 Exit;
5088 SortSArray(MapList);
5089 gNextMap := MapList[Low(MapList)];
5091 MapList := nil;
5092 end;
5094 procedure g_Game_ExitLevel(const Map: AnsiString);
5095 begin
5096 gNextMap := Map;
5098 gCoopTotalMonstersKilled := gCoopTotalMonstersKilled + gCoopMonstersKilled;
5099 gCoopTotalSecretsFound := gCoopTotalSecretsFound + gCoopSecretsFound;
5100 gCoopTotalMonsters := gCoopTotalMonsters + gTotalMonsters;
5101 gCoopTotalSecrets := gCoopTotalSecrets + gSecretsCount;
5103 // Âûøëè â âûõîä â Îäèíî÷íîé èãðå:
5104 if gGameSettings.GameType = GT_SINGLE then
5105 gExit := EXIT_ENDLEVELSINGLE
5106 else // Âûøëè â âûõîä â Ñâîåé èãðå
5107 begin
5108 gExit := EXIT_ENDLEVELCUSTOM;
5109 if gGameSettings.GameMode = GM_COOP then
5110 g_Player_RememberAll;
5112 if not g_Map_Exist(gGameSettings.WAD + ':\' + gNextMap) then
5113 begin
5114 gLastMap := True;
5115 if gGameSettings.GameMode = GM_COOP then
5116 gStatsOff := True;
5118 gStatsPressed := True;
5119 gNextMap := 'MAP01';
5121 if not g_Map_Exist(gGameSettings.WAD + ':\' + gNextMap) then
5122 g_Game_NextLevel;
5124 if g_Game_IsNet then
5125 begin
5126 MH_SEND_GameStats();
5127 MH_SEND_CoopStats();
5128 end;
5129 end;
5130 end;
5131 end;
5133 procedure g_Game_RestartLevel();
5134 var
5135 Map: string;
5136 begin
5137 if gGameSettings.GameMode = GM_SINGLE then
5138 begin
5139 g_Game_Restart();
5140 Exit;
5141 end;
5142 gExit := EXIT_ENDLEVELCUSTOM;
5143 Map := g_ExtractFileName(gMapInfo.Map);
5144 gNextMap := Map;
5145 end;
5147 function g_Game_ClientWAD (NewWAD: String; const WHash: TMD5Digest): AnsiString;
5148 var
5149 gWAD{, xwad}: String;
5150 begin
5151 result := NewWAD;
5152 if not g_Game_IsClient then Exit;
5153 //e_LogWritefln('*** g_Game_ClientWAD: `%s`', [NewWAD]);
5155 gWAD := g_Res_DownloadMapWAD(ExtractFileName(NewWAD), WHash);
5156 if gWAD = '' then
5157 begin
5158 result := '';
5159 g_Game_Free();
5160 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_WAD], [ExtractFileName(NewWAD)]));
5161 Exit;
5162 end;
5164 e_LogWritefln('using downloaded client map wad [%s] for [%s]', [gWAD, NewWAD], TMsgType.Notify);
5165 NewWAD := gWAD;
5167 g_Game_LoadWAD(NewWAD);
5168 result := NewWAD;
5171 if LowerCase(NewWAD) = LowerCase(gGameSettings.WAD) then Exit;
5172 gWAD := g_Res_SearchSameWAD(MapsDir, ExtractFileName(NewWAD), WHash);
5173 if gWAD = '' then
5174 begin
5175 g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
5176 gWAD := g_Res_DownloadMapWAD(ExtractFileName(NewWAD), WHash);
5177 if gWAD = '' then
5178 begin
5179 g_Game_Free();
5180 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_WAD], [ExtractFileName(NewWAD)]));
5181 Exit;
5182 end;
5183 end;
5184 NewWAD := ExtractRelativePath(MapsDir, gWAD);
5185 g_Game_LoadWAD(NewWAD);
5187 end;
5189 procedure g_Game_RestartRound(NoMapRestart: Boolean = False);
5190 var
5191 i, n, nb, nr: Integer;
5192 begin
5193 if not g_Game_IsServer then Exit;
5194 if gLMSRespawn = LMS_RESPAWN_NONE then Exit;
5195 gLMSRespawn := LMS_RESPAWN_NONE;
5196 gLMSRespawnTime := 0;
5197 MessageTime := 0;
5199 if (gGameSettings.GameMode = GM_COOP) and not NoMapRestart then
5200 begin
5201 gMissionFailed := True;
5202 g_Game_RestartLevel;
5203 Exit;
5204 end;
5206 n := 0; nb := 0; nr := 0;
5207 for i := Low(gPlayers) to High(gPlayers) do
5208 if (gPlayers[i] <> nil) and
5209 ((not gPlayers[i].FSpectator) or gPlayers[i].FWantsInGame or
5210 (gPlayers[i] is TBot)) then
5211 begin
5212 Inc(n);
5213 if gPlayers[i].Team = TEAM_RED then Inc(nr)
5214 else if gPlayers[i].Team = TEAM_BLUE then Inc(nb)
5215 end;
5217 if (n < 2) or ((gGameSettings.GameMode = GM_TDM) and ((nr = 0) or (nb = 0))) then
5218 begin
5219 // wait a second until the fuckers finally decide to join
5220 gLMSRespawn := LMS_RESPAWN_WARMUP;
5221 gLMSRespawnTime := gTime + gGameSettings.WarmupTime*1000;
5222 gLMSSoftSpawn := NoMapRestart;
5223 Exit;
5224 end;
5226 g_Player_RemoveAllCorpses;
5227 g_Game_Message(_lc[I_MESSAGE_LMS_START], 144);
5228 if g_Game_IsNet then
5229 MH_SEND_GameEvent(NET_EV_LMS_START);
5231 for i := Low(gPlayers) to High(gPlayers) do
5232 begin
5233 if gPlayers[i] = nil then continue;
5234 if gPlayers[i] is TBot then gPlayers[i].FWantsInGame := True;
5235 // don't touch normal spectators
5236 if gPlayers[i].FSpectator and not gPlayers[i].FWantsInGame then
5237 begin
5238 gPlayers[i].FNoRespawn := True;
5239 gPlayers[i].Lives := 0;
5240 if g_Game_IsNet then
5241 MH_SEND_PlayerStats(gPlayers[I].UID);
5242 continue;
5243 end;
5244 gPlayers[i].FNoRespawn := False;
5245 gPlayers[i].Lives := gGameSettings.MaxLives;
5246 gPlayers[i].Respawn(False, True);
5247 if gGameSettings.GameMode = GM_COOP then
5248 begin
5249 gPlayers[i].Frags := 0;
5250 gPlayers[i].RecallState;
5251 end;
5252 if (gPlayer1 = nil) and (gSpectLatchPID1 > 0) then
5253 gPlayer1 := g_Player_Get(gSpectLatchPID1);
5254 if (gPlayer2 = nil) and (gSpectLatchPID2 > 0) then
5255 gPlayer2 := g_Player_Get(gSpectLatchPID2);
5256 end;
5258 g_Items_RestartRound();
5260 gLMSSoftSpawn := False;
5261 end;
5263 function g_Game_GetFirstMap(WAD: String): String;
5264 begin
5265 Result := '';
5267 MapList := g_Map_GetMapsList(WAD);
5268 if MapList = nil then
5269 Exit;
5271 SortSArray(MapList);
5272 Result := MapList[Low(MapList)];
5274 if not g_Map_Exist(WAD + ':\' + Result) then
5275 Result := '';
5277 MapList := nil;
5278 end;
5280 function g_Game_GetNextMap(): String;
5281 var
5282 I: Integer;
5283 Map: string;
5284 begin
5285 Result := '';
5287 MapList := g_Map_GetMapsList(gGameSettings.WAD);
5288 if MapList = nil then
5289 Exit;
5291 Map := g_ExtractFileName(gMapInfo.Map);
5293 SortSArray(MapList);
5294 MapIndex := -255;
5295 for I := Low(MapList) to High(MapList) do
5296 if Map = MapList[I] then
5297 begin
5298 MapIndex := I;
5299 Break;
5300 end;
5302 if MapIndex <> -255 then
5303 begin
5304 if MapIndex = High(MapList) then
5305 Result := MapList[Low(MapList)]
5306 else
5307 Result := MapList[MapIndex + 1];
5309 if not g_Map_Exist(gGameSettings.WAD + ':\' + Result) then Result := Map;
5310 end;
5312 MapList := nil;
5313 end;
5315 procedure g_Game_NextLevel();
5316 begin
5317 if gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF, GM_COOP] then
5318 gExit := EXIT_ENDLEVELCUSTOM
5319 else
5320 begin
5321 gExit := EXIT_ENDLEVELSINGLE;
5322 Exit;
5323 end;
5325 if gNextMap <> '' then Exit;
5326 gNextMap := g_Game_GetNextMap();
5327 end;
5329 function g_Game_IsTestMap(): Boolean;
5330 begin
5331 result := StrEquCI1251(TEST_MAP_NAME, g_ExtractFileName(gMapInfo.Map));
5332 end;
5334 procedure g_Game_DeleteTestMap();
5335 var
5336 a: Integer;
5337 //MapName: AnsiString;
5338 WadName: string;
5340 WAD: TWADFile;
5341 MapList: SSArray;
5342 time: Integer;
5344 begin
5345 a := Pos('.wad:\', toLowerCase1251(gMapToDelete));
5346 if (a = 0) then a := Pos('.wad:/', toLowerCase1251(gMapToDelete));
5347 if (a = 0) then exit;
5349 // Âûäåëÿåì èìÿ wad-ôàéëà è èìÿ êàðòû
5350 WadName := Copy(gMapToDelete, 1, a+3);
5351 Delete(gMapToDelete, 1, a+5);
5352 gMapToDelete := UpperCase(gMapToDelete);
5353 //MapName := '';
5354 //CopyMemory(@MapName[0], @gMapToDelete[1], Min(16, Length(gMapToDelete)));
5357 // Èìÿ êàðòû íå ñòàíäàðòíîå òåñòîâîå:
5358 if MapName <> TEST_MAP_NAME then
5359 Exit;
5361 if not gTempDelete then
5362 begin
5363 time := g_GetFileTime(WadName);
5364 WAD := TWADFile.Create();
5366 // ×èòàåì Wad-ôàéë:
5367 if not WAD.ReadFile(WadName) then
5368 begin // Íåò òàêîãî WAD-ôàéëà
5369 WAD.Free();
5370 Exit;
5371 end;
5373 // Ñîñòàâëÿåì ñïèñîê êàðò è èùåì íóæíóþ:
5374 WAD.CreateImage();
5375 MapList := WAD.GetResourcesList('');
5377 if MapList <> nil then
5378 for a := 0 to High(MapList) do
5379 if MapList[a] = MapName then
5380 begin
5381 // Óäàëÿåì è ñîõðàíÿåì:
5382 WAD.RemoveResource('', MapName);
5383 WAD.SaveTo(WadName);
5384 Break;
5385 end;
5387 WAD.Free();
5388 g_SetFileTime(WadName, time);
5389 end else
5391 if gTempDelete then DeleteFile(WadName);
5392 end;
5394 procedure GameCVars(P: SSArray);
5395 var
5396 a, b: Integer;
5397 stat: TPlayerStatArray;
5398 cmd: string;
5400 procedure ParseGameFlag(Flag: LongWord; OffMsg, OnMsg: TStrings_Locale; OnMapChange: Boolean = False);
5401 var
5402 x: Boolean;
5403 begin
5404 if Length(P) > 1 then
5405 begin
5406 x := P[1] = '1';
5408 if x then
5409 gsGameFlags := gsGameFlags or Flag
5410 else
5411 gsGameFlags := gsGameFlags and (not Flag);
5413 if g_Game_IsServer then
5414 begin
5415 if x then
5416 gGameSettings.Options := gGameSettings.Options or Flag
5417 else
5418 gGameSettings.Options := gGameSettings.Options and (not Flag);
5419 if g_Game_IsNet then MH_SEND_GameSettings;
5420 end;
5421 end;
5423 if LongBool(gsGameFlags and Flag) then
5424 g_Console_Add(_lc[OnMsg])
5425 else
5426 g_Console_Add(_lc[OffMsg]);
5428 if OnMapChange and g_Game_IsServer then
5429 g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
5430 end;
5432 begin
5433 stat := nil;
5434 cmd := LowerCase(P[0]);
5436 if cmd = 'g_gamemode' then
5437 begin
5438 if (Length(P) > 1) then
5439 begin
5440 a := g_Game_TextToMode(P[1]);
5441 if a = GM_SINGLE then a := GM_COOP;
5442 gsGameMode := g_Game_ModeToText(a);
5443 if g_Game_IsServer then
5444 begin
5445 gSwitchGameMode := a;
5446 if (gGameOn and (gGameSettings.GameMode = GM_SINGLE)) or
5447 (gState = STATE_INTERSINGLE) then
5448 gSwitchGameMode := GM_SINGLE;
5449 if not gGameOn then
5450 gGameSettings.GameMode := gSwitchGameMode;
5451 end;
5452 end;
5454 if gSwitchGameMode = gGameSettings.GameMode then
5455 g_Console_Add(Format(_lc[I_MSG_GAMEMODE_CURRENT],
5456 [g_Game_ModeToText(gGameSettings.GameMode)]))
5457 else
5458 g_Console_Add(Format(_lc[I_MSG_GAMEMODE_CHANGE],
5459 [g_Game_ModeToText(gGameSettings.GameMode),
5460 g_Game_ModeToText(gSwitchGameMode)]));
5461 end
5462 else if cmd = 'g_friendlyfire' then
5463 begin
5464 ParseGameFlag(GAME_OPTION_TEAMDAMAGE, I_MSG_FRIENDLY_FIRE_OFF, I_MSG_FRIENDLY_FIRE_ON);
5465 end
5466 else if cmd = 'g_weaponstay' then
5467 begin
5468 ParseGameFlag(GAME_OPTION_WEAPONSTAY, I_MSG_WEAPONSTAY_OFF, I_MSG_WEAPONSTAY_ON);
5469 end
5470 else if cmd = 'g_allow_exit' then
5471 begin
5472 ParseGameFlag(GAME_OPTION_ALLOWEXIT, I_MSG_ALLOWEXIT_OFF, I_MSG_ALLOWEXIT_ON, True);
5473 end
5474 else if cmd = 'g_allow_monsters' then
5475 begin
5476 ParseGameFlag(GAME_OPTION_MONSTERS, I_MSG_ALLOWMON_OFF, I_MSG_ALLOWMON_ON, True);
5477 end
5478 else if cmd = 'g_bot_vsplayers' then
5479 begin
5480 ParseGameFlag(GAME_OPTION_BOTVSPLAYER, I_MSG_BOTSVSPLAYERS_OFF, I_MSG_BOTSVSPLAYERS_ON);
5481 end
5482 else if cmd = 'g_bot_vsmonsters' then
5483 begin
5484 ParseGameFlag(GAME_OPTION_BOTVSMONSTER, I_MSG_BOTSVSMONSTERS_OFF, I_MSG_BOTSVSMONSTERS_ON);
5485 end
5486 else if cmd = 'g_dm_keys' then
5487 begin
5488 ParseGameFlag(GAME_OPTION_DMKEYS, I_MSG_DMKEYS_OFF, I_MSG_DMKEYS_ON, True);
5489 end
5490 else if cmd = 'g_gameflags' then
5491 begin
5492 if Length(P) > 1 then
5493 begin
5494 gsGameFlags := StrToDWordDef(P[1], gsGameFlags);
5495 if g_Game_IsServer then
5496 begin
5497 gGameSettings.Options := gsGameFlags;
5498 if g_Game_IsNet then MH_SEND_GameSettings;
5499 end;
5500 end;
5502 g_Console_Add(Format('%s %u', [cmd, gsGameFlags]));
5503 end
5504 else if cmd = 'g_warmup_time' then
5505 begin
5506 if Length(P) > 1 then
5507 begin
5508 gsWarmupTime := nclamp(StrToIntDef(P[1], gsWarmupTime), 0, $FFFF);
5509 if g_Game_IsServer then
5510 begin
5511 gGameSettings.WarmupTime := gsWarmupTime;
5512 if g_Game_IsNet then MH_SEND_GameSettings;
5513 end;
5514 end;
5516 g_Console_Add(Format(_lc[I_MSG_WARMUP], [Integer(gsWarmupTime)]));
5517 if g_Game_IsServer then g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
5518 end
5519 else if cmd = 'g_spawn_invul' then
5520 begin
5521 if Length(P) > 1 then
5522 begin
5523 gsSpawnInvul := nclamp(StrToIntDef(P[1], gsSpawnInvul), 0, $FFFF);
5524 if g_Game_IsServer then
5525 begin
5526 gGameSettings.SpawnInvul := gsSpawnInvul;
5527 if g_Game_IsNet then MH_SEND_GameSettings;
5528 end;
5529 end;
5531 g_Console_Add(Format('%s %d', [cmd, Integer(gsSpawnInvul)]));
5532 end
5533 else if cmd = 'g_item_respawn_time' then
5534 begin
5535 if Length(P) > 1 then
5536 begin
5537 gsItemRespawnTime := nclamp(StrToIntDef(P[1], gsItemRespawnTime), 0, $FFFF);
5538 if g_Game_IsServer then
5539 begin
5540 gGameSettings.ItemRespawnTime := gsItemRespawnTime;
5541 if g_Game_IsNet then MH_SEND_GameSettings;
5542 end;
5543 end;
5545 g_Console_Add(Format('%s %d', [cmd, Integer(gsItemRespawnTime)]));
5546 if g_Game_IsServer then g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
5547 end
5548 else if cmd = 'sv_intertime' then
5549 begin
5550 if (Length(P) > 1) then
5551 gDefInterTime := Min(Max(StrToIntDef(P[1], gDefInterTime), -1), 120);
5553 g_Console_Add(cmd + ' = ' + IntToStr(gDefInterTime));
5554 end
5555 else if cmd = 'g_max_particles' then
5556 begin
5557 if Length(p) = 2 then
5558 begin
5559 a := Max(0, StrToInt(p[1]));
5560 g_GFX_SetMax(a)
5561 end
5562 else if Length(p) = 1 then
5563 begin
5564 e_LogWritefln('%s', [g_GFX_GetMax()])
5565 end
5566 else
5567 begin
5568 e_LogWritefln('usage: %s <n>', [cmd])
5569 end
5570 end
5571 else if cmd = 'g_max_shells' then
5572 begin
5573 if Length(p) = 2 then
5574 begin
5575 a := Max(0, StrToInt(p[1]));
5576 g_Shells_SetMax(a)
5577 end
5578 else if Length(p) = 1 then
5579 begin
5580 e_LogWritefln('%s', [g_Shells_GetMax()])
5581 end
5582 else
5583 begin
5584 e_LogWritefln('usage: %s <n>', [cmd])
5585 end
5586 end
5587 else if cmd = 'g_max_gibs' then
5588 begin
5589 if Length(p) = 2 then
5590 begin
5591 a := Max(0, StrToInt(p[1]));
5592 g_Gibs_SetMax(a)
5593 end
5594 else if Length(p) = 1 then
5595 begin
5596 e_LogWritefln('%s', [g_Gibs_GetMax()])
5597 end
5598 else
5599 begin
5600 e_LogWritefln('usage: %s <n>', [cmd])
5601 end
5602 end
5603 else if cmd = 'g_max_corpses' then
5604 begin
5605 if Length(p) = 2 then
5606 begin
5607 a := Max(0, StrToInt(p[1]));
5608 g_Corpses_SetMax(a)
5609 end
5610 else if Length(p) = 1 then
5611 begin
5612 e_LogWritefln('%s', [g_Corpses_GetMax()])
5613 end
5614 else
5615 begin
5616 e_LogWritefln('usage: %s <n>', [cmd])
5617 end
5618 end
5619 else if cmd = 'g_scorelimit' then
5620 begin
5621 if Length(P) > 1 then
5622 begin
5623 gsGoalLimit := nclamp(StrToIntDef(P[1], gsGoalLimit), 0, $FFFF);
5625 if g_Game_IsServer then
5626 begin
5627 b := 0;
5628 if gGameSettings.GameMode = GM_DM then
5629 begin // DM
5630 stat := g_Player_GetStats();
5631 if stat <> nil then
5632 for a := 0 to High(stat) do
5633 if stat[a].Frags > b then
5634 b := stat[a].Frags;
5635 end
5636 else // TDM/CTF
5637 b := Max(gTeamStat[TEAM_RED].Goals, gTeamStat[TEAM_BLUE].Goals);
5639 // if someone has a higher score, set it to that instead
5640 gsGoalLimit := max(gsGoalLimit, b);
5641 gGameSettings.GoalLimit := gsGoalLimit;
5643 if g_Game_IsNet then MH_SEND_GameSettings;
5644 end;
5645 end;
5647 g_Console_Add(Format(_lc[I_MSG_SCORE_LIMIT], [Integer(gsGoalLimit)]));
5648 end
5649 else if cmd = 'g_timelimit' then
5650 begin
5651 if Length(P) > 1 then
5652 begin
5653 gsTimeLimit := nclamp(StrToIntDef(P[1], gsTimeLimit), 0, $FFFF);
5654 if g_Game_IsServer then
5655 begin
5656 gGameSettings.TimeLimit := gsTimeLimit;
5657 if g_Game_IsNet then MH_SEND_GameSettings;
5658 end;
5659 end;
5660 g_Console_Add(Format(_lc[I_MSG_TIME_LIMIT],
5661 [gsTimeLimit div 3600,
5662 (gsTimeLimit div 60) mod 60,
5663 gsTimeLimit mod 60]));
5664 end
5665 else if cmd = 'g_maxlives' then
5666 begin
5667 if Length(P) > 1 then
5668 begin
5669 gsMaxLives := nclamp(StrToIntDef(P[1], gsMaxLives), 0, $FFFF);
5670 if g_Game_IsServer then
5671 begin
5672 gGameSettings.MaxLives := gsMaxLives;
5673 if g_Game_IsNet then MH_SEND_GameSettings;
5674 end;
5675 end;
5677 g_Console_Add(Format(_lc[I_MSG_LIVES], [Integer(gsMaxLives)]));
5678 end;
5679 end;
5681 procedure PlayerSettingsCVars(P: SSArray);
5682 var
5683 cmd: string;
5684 begin
5685 cmd := LowerCase(P[0]);
5686 case cmd of
5687 'p1_name':
5688 begin
5689 if (Length(P) > 1) then
5690 begin
5691 gPlayer1Settings.Name := b_Text_Unformat(P[1]);
5692 if g_Game_IsClient then
5693 MC_SEND_PlayerSettings
5694 else if gGameOn and (gPlayer1 <> nil) then
5695 begin
5696 gPlayer1.Name := b_Text_Unformat(P[1]);
5697 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
5698 end;
5699 end;
5700 end;
5701 'p2_name':
5702 begin
5703 if (Length(P) > 1) then
5704 begin
5705 gPlayer2Settings.Name := b_Text_Unformat(P[1]);
5706 if g_Game_IsClient then
5707 MC_SEND_PlayerSettings
5708 else if gGameOn and (gPlayer2 <> nil) then
5709 begin
5710 gPlayer2.Name := b_Text_Unformat(P[1]);
5711 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID);
5712 end;
5713 end;
5714 end;
5715 'p1_color':
5716 begin
5717 if Length(P) > 3 then
5718 begin
5719 gPlayer1Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
5720 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
5721 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
5722 if g_Game_IsClient then
5723 MC_SEND_PlayerSettings
5724 else if gGameOn and (gPlayer1 <> nil) then
5725 begin
5726 gPlayer1.SetColor(gPlayer1Settings.Color);
5727 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
5728 end;
5729 end;
5730 end;
5731 'p2_color':
5732 begin
5733 if Length(P) > 3 then
5734 begin
5735 gPlayer2Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
5736 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
5737 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
5738 if g_Game_IsClient then
5739 MC_SEND_PlayerSettings
5740 else if gGameOn and (gPlayer2 <> nil) then
5741 begin
5742 gPlayer2.SetColor(gPlayer2Settings.Color);
5743 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID);
5744 end;
5745 end;
5746 end;
5747 'p1_model':
5748 begin
5749 if (Length(P) > 1) then
5750 begin
5751 gPlayer1Settings.Model := P[1];
5752 if g_Game_IsClient then
5753 MC_SEND_PlayerSettings
5754 else if gGameOn and (gPlayer1 <> nil) then
5755 begin
5756 gPlayer1.FActualModelName := gPlayer1Settings.Model;
5757 gPlayer1.SetModel(gPlayer1Settings.Model);
5758 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
5759 end;
5760 end;
5761 end;
5762 'p2_model':
5763 begin
5764 if (Length(P) > 1) then
5765 begin
5766 gPlayer2Settings.Model := P[1];
5767 if g_Game_IsClient then
5768 MC_SEND_PlayerSettings
5769 else if gGameOn and (gPlayer2 <> nil) then
5770 begin
5771 gPlayer2.FActualModelName := gPlayer2Settings.Model;
5772 gPlayer2.SetModel(gPlayer2Settings.Model);
5773 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID);
5774 end;
5775 end;
5776 end;
5777 end;
5778 end;
5780 procedure PrintHeapStats();
5781 var
5782 hs: TFPCHeapStatus;
5783 begin
5784 hs := GetFPCHeapStatus();
5785 e_LogWriteLn ('v===== heap status =====v');
5786 e_LogWriteFln('max heap size = %d k', [hs.MaxHeapSize div 1024]);
5787 e_LogWriteFln('max heap used = %d k', [hs.MaxHeapUsed div 1024]);
5788 e_LogWriteFln('cur heap size = %d k', [hs.CurrHeapSize div 1024]);
5789 e_LogWriteFln('cur heap used = %d k', [hs.CurrHeapUsed div 1024]);
5790 e_LogWriteFln('cur heap free = %d k', [hs.CurrHeapFree div 1024]);
5791 e_LogWriteLn ('^=======================^');
5792 end;
5794 procedure DebugCommands(P: SSArray);
5795 var
5796 a, b: Integer;
5797 cmd: string;
5798 //pt: TDFPoint;
5799 mon: TMonster;
5800 begin
5801 // Êîìàíäû îòëàäî÷íîãî ðåæèìà:
5802 if {gDebugMode}conIsCheatsEnabled then
5803 begin
5804 cmd := LowerCase(P[0]);
5805 if cmd = 'd_window' then
5806 begin
5807 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth, gScreenHeight]));
5808 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth, gScreenHeight]));
5809 end
5810 else if cmd = 'd_sounds' then
5811 begin
5812 if (Length(P) > 1) and
5813 ((P[1] = '1') or (P[1] = '0')) then
5814 g_Debug_Sounds := (P[1][1] = '1');
5816 g_Console_Add(Format('d_sounds is %d', [Byte(g_Debug_Sounds)]));
5817 end
5818 else if cmd = 'd_frames' then
5819 begin
5820 if (Length(P) > 1) and
5821 ((P[1] = '1') or (P[1] = '0')) then
5822 g_Debug_Frames := (P[1][1] = '1');
5824 g_Console_Add(Format('d_frames is %d', [Byte(g_Debug_Frames)]));
5825 end
5826 else if cmd = 'd_winmsg' then
5827 begin
5828 if (Length(P) > 1) and
5829 ((P[1] = '1') or (P[1] = '0')) then
5830 g_Debug_WinMsgs := (P[1][1] = '1');
5832 g_Console_Add(Format('d_winmsg is %d', [Byte(g_Debug_WinMsgs)]));
5833 end
5834 else if (cmd = 'd_monoff') and not g_Game_IsNet then
5835 begin
5836 if (Length(P) > 1) and
5837 ((P[1] = '1') or (P[1] = '0')) then
5838 g_Debug_MonsterOff := (P[1][1] = '1');
5840 g_Console_Add(Format('d_monoff is %d', [Byte(g_debug_MonsterOff)]));
5841 end
5842 else if (cmd = 'd_botoff') and not g_Game_IsNet then
5843 begin
5844 if Length(P) > 1 then
5845 case P[1][1] of
5846 '0': g_debug_BotAIOff := 0;
5847 '1': g_debug_BotAIOff := 1;
5848 '2': g_debug_BotAIOff := 2;
5849 '3': g_debug_BotAIOff := 3;
5850 end;
5852 g_Console_Add(Format('d_botoff is %d', [g_debug_BotAIOff]));
5853 end
5854 else if cmd = 'd_monster' then
5855 begin
5856 if gGameOn and (gPlayer1 <> nil) and (gPlayer1.alive) and (not g_Game_IsNet) then
5857 if Length(P) < 2 then
5858 begin
5859 g_Console_Add(cmd + ' [ID | Name] [behaviour]');
5860 g_Console_Add('ID | Name');
5861 for b := MONSTER_DEMON to MONSTER_MAN do
5862 g_Console_Add(Format('%2d | %s', [b, g_Mons_NameByTypeId(b)]));
5863 conwriteln('behav. num'#10'normal 0'#10'killer 1'#10'maniac 2'#10'insane 3'#10'cannibal 4'#10'good 5');
5864 end else
5865 begin
5866 a := StrToIntDef(P[1], 0);
5867 if (a < MONSTER_DEMON) or (a > MONSTER_MAN) then
5868 a := g_Mons_TypeIdByName(P[1]);
5870 if (a < MONSTER_DEMON) or (a > MONSTER_MAN) then
5871 g_Console_Add(Format(_lc[I_MSG_NO_MONSTER], [P[1]]))
5872 else
5873 begin
5874 with gPlayer1.Obj do
5875 begin
5876 mon := g_Monsters_Create(a,
5877 X + Rect.X + (Rect.Width div 2),
5878 Y + Rect.Y + Rect.Height,
5879 gPlayer1.Direction, True);
5880 end;
5881 if (Length(P) > 2) and (mon <> nil) then
5882 begin
5883 if (CompareText(P[2], 'normal') = 0) then mon.MonsterBehaviour := BH_NORMAL
5884 else if (CompareText(P[2], 'killer') = 0) then mon.MonsterBehaviour := BH_KILLER
5885 else if (CompareText(P[2], 'maniac') = 0) then mon.MonsterBehaviour := BH_MANIAC
5886 else if (CompareText(P[2], 'insane') = 0) then mon.MonsterBehaviour := BH_INSANE
5887 else if (CompareText(P[2], 'cannibal') = 0) then mon.MonsterBehaviour := BH_CANNIBAL
5888 else if (CompareText(P[2], 'good') = 0) then mon.MonsterBehaviour := BH_GOOD
5889 else if (CompareText(P[2], 'friend') = 0) then mon.MonsterBehaviour := BH_GOOD
5890 else if (CompareText(P[2], 'friendly') = 0) then mon.MonsterBehaviour := BH_GOOD
5891 else mon.MonsterBehaviour := Min(Max(StrToIntDef(P[2], BH_NORMAL), BH_NORMAL), BH_GOOD);
5892 end;
5893 end;
5894 end;
5895 end
5896 else if (cmd = 'd_health') then
5897 begin
5898 if (Length(P) > 1) and
5899 ((P[1] = '1') or (P[1] = '0')) then
5900 g_debug_HealthBar := (P[1][1] = '1');
5902 g_Console_Add(Format('d_health is %d', [Byte(g_debug_HealthBar)]));
5903 end
5904 else if (cmd = 'd_player') then
5905 begin
5906 if (Length(P) > 1) and
5907 ((P[1] = '1') or (P[1] = '0')) then
5908 g_debug_Player := (P[1][1] = '1');
5910 g_Console_Add(Format(cmd + ' is %d', [Byte(g_Debug_Player)]));
5911 end
5912 else if (cmd = 'd_mem') then
5913 begin
5914 PrintHeapStats();
5915 end;
5916 end
5917 else
5918 g_Console_Add(_lc[I_MSG_NOT_DEBUG]);
5919 end;
5922 procedure GameCheats(P: SSArray);
5923 var
5924 cmd: string;
5925 f, a: Integer;
5926 plr: TPlayer;
5927 begin
5928 if (not gGameOn) or (not conIsCheatsEnabled) then
5929 begin
5930 g_Console_Add('not available');
5931 exit;
5932 end;
5933 plr := gPlayer1;
5934 if plr = nil then
5935 begin
5936 g_Console_Add('where is the player?!');
5937 exit;
5938 end;
5939 cmd := LowerCase(P[0]);
5940 // god
5941 if cmd = 'god' then
5942 begin
5943 plr.GodMode := not plr.GodMode;
5944 if plr.GodMode then g_Console_Add('player is godlike now') else g_Console_Add('player is mortal now');
5945 exit;
5946 end;
5947 // give <health|exit|weapons|air|suit|jetpack|berserk|all>
5948 if cmd = 'give' then
5949 begin
5950 if length(P) < 2 then begin g_Console_Add('give what?!'); exit; end;
5951 for f := 1 to High(P) do
5952 begin
5953 cmd := LowerCase(P[f]);
5954 if cmd = 'health' then begin plr.RestoreHealthArmor(); g_Console_Add('player feels himself better'); continue; end;
5955 if (cmd = 'all') {or (cmd = 'weapons')} then begin plr.AllRulez(False); g_Console_Add('player got the gifts'); continue; end;
5956 if cmd = 'exit' then
5957 begin
5958 if gTriggers <> nil then
5959 begin
5960 for a := 0 to High(gTriggers) do
5961 begin
5962 if gTriggers[a].TriggerType = TRIGGER_EXIT then
5963 begin
5964 g_Console_Add('player left the map');
5965 gExitByTrigger := True;
5966 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
5967 g_Game_ExitLevel(gTriggers[a].tgcMap);
5968 break;
5969 end;
5970 end;
5971 end;
5972 continue;
5973 end;
5975 if cmd = 'air' then begin plr.GiveItem(ITEM_OXYGEN); g_Console_Add('player got some air'); continue; end;
5976 if cmd = 'jetpack' then begin plr.GiveItem(ITEM_JETPACK); g_Console_Add('player got a jetpack'); continue; end;
5977 if cmd = 'suit' then begin plr.GiveItem(ITEM_SUIT); g_Console_Add('player got an envirosuit'); continue; end;
5978 if cmd = 'berserk' then begin plr.GiveItem(ITEM_MEDKIT_BLACK); g_Console_Add('player got a berserk pack'); continue; end;
5979 if cmd = 'backpack' then begin plr.GiveItem(ITEM_AMMO_BACKPACK); g_Console_Add('player got a backpack'); continue; end;
5981 if cmd = 'helmet' then begin plr.GiveItem(ITEM_HELMET); g_Console_Add('player got a helmet'); continue; end;
5982 if cmd = 'bottle' then begin plr.GiveItem(ITEM_BOTTLE); g_Console_Add('player got a bottle of health'); continue; end;
5984 if cmd = 'stimpack' then begin plr.GiveItem(ITEM_MEDKIT_SMALL); g_Console_Add('player got a stimpack'); continue; end;
5985 if (cmd = 'medkit') or (cmd = 'medikit') or (cmd = 'medpack') or (cmd = 'medipack') then begin plr.GiveItem(ITEM_MEDKIT_LARGE); g_Console_Add('player got a '+cmd); continue; end;
5987 if cmd = 'greenarmor' then begin plr.GiveItem(ITEM_ARMOR_GREEN); g_Console_Add('player got a security armor'); continue; end;
5988 if cmd = 'bluearmor' then begin plr.GiveItem(ITEM_ARMOR_BLUE); g_Console_Add('player got a combat armor'); continue; end;
5990 if (cmd = 'megasphere') or (cmd = 'mega') then begin plr.GiveItem(ITEM_SPHERE_BLUE); g_Console_Add('player got a megasphere'); continue; end;
5991 if (cmd = 'soulsphere') or (cmd = 'soul')then begin plr.GiveItem(ITEM_SPHERE_WHITE); g_Console_Add('player got a soul sphere'); continue; end;
5993 if (cmd = 'invul') or (cmd = 'invulnerability') then begin plr.GiveItem(ITEM_INVUL); g_Console_Add('player got invulnerability'); continue; end;
5994 if (cmd = 'invis') or (cmd = 'invisibility') then begin plr.GiveItem(ITEM_INVIS); g_Console_Add('player got invisibility'); continue; end;
5996 if cmd = 'redkey' then begin plr.GiveItem(ITEM_KEY_RED); g_Console_Add('player got the red key'); continue; end;
5997 if cmd = 'greenkey' then begin plr.GiveItem(ITEM_KEY_GREEN); g_Console_Add('player got the green key'); continue; end;
5998 if cmd = 'bluekey' then begin plr.GiveItem(ITEM_KEY_BLUE); g_Console_Add('player got the blue key'); continue; end;
6000 if (cmd = 'shotgun') or (cmd = 'sg') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN1); g_Console_Add('player got a shotgun'); continue; end;
6001 if (cmd = 'supershotgun') or (cmd = 'ssg') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN2); g_Console_Add('player got a supershotgun'); continue; end;
6002 if cmd = 'chaingun' then begin plr.GiveItem(ITEM_WEAPON_CHAINGUN); g_Console_Add('player got a chaingun'); continue; end;
6003 if (cmd = 'launcher') or (cmd = 'rocketlauncher') or (cmd = 'rl') then begin plr.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER); g_Console_Add('player got a rocket launcher'); continue; end;
6004 if cmd = 'plasmagun' then begin plr.GiveItem(ITEM_WEAPON_PLASMA); g_Console_Add('player got a plasma gun'); continue; end;
6005 if cmd = 'bfg' then begin plr.GiveItem(ITEM_WEAPON_BFG); g_Console_Add('player got a BFG-9000'); continue; end;
6007 if (cmd = 'shotgunzz') or (cmd = 'sgzz') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN1); plr.GiveItem(ITEM_AMMO_SHELLS_BOX); g_Console_Add('player got a shotgun'); continue; end;
6008 if (cmd = 'supershotgunzz') or (cmd = 'ssgzz') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN2); plr.GiveItem(ITEM_AMMO_SHELLS_BOX); g_Console_Add('player got a supershotgun'); continue; end;
6009 if cmd = 'chaingunzz' then begin plr.GiveItem(ITEM_WEAPON_CHAINGUN); plr.GiveItem(ITEM_AMMO_BULLETS_BOX); g_Console_Add('player got a chaingun'); continue; end;
6010 if (cmd = 'launcherzz') or (cmd = 'rocketlauncherzz') or (cmd = 'rlzz') then begin plr.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER); plr.GiveItem(ITEM_AMMO_ROCKET_BOX); g_Console_Add('player got a rocket launcher'); continue; end;
6011 if cmd = 'plasmagunzz' then begin plr.GiveItem(ITEM_WEAPON_PLASMA); plr.GiveItem(ITEM_AMMO_CELL_BIG); g_Console_Add('player got a plasma gun'); continue; end;
6012 if cmd = 'bfgzz' then begin plr.GiveItem(ITEM_WEAPON_BFG); plr.GiveItem(ITEM_AMMO_CELL_BIG); g_Console_Add('player got a BFG-9000'); continue; end;
6014 if cmd = 'superchaingun' then begin plr.GiveItem(ITEM_WEAPON_SUPERPULEMET); g_Console_Add('player got a superchaingun'); continue; end;
6015 if cmd = 'superchaingunzz' then begin plr.GiveItem(ITEM_WEAPON_SUPERPULEMET); plr.GiveItem(ITEM_AMMO_BULLETS_BOX); g_Console_Add('player got a superchaingun'); continue; end;
6017 if (cmd = 'flamer') or (cmd = 'flamethrower') or (cmd = 'ft') then begin plr.GiveItem(ITEM_WEAPON_FLAMETHROWER); g_Console_Add('player got a flame thrower'); continue; end;
6018 if (cmd = 'flamerzz') or (cmd = 'flamethrowerzz') or (cmd = 'ftzz') then begin plr.GiveItem(ITEM_WEAPON_FLAMETHROWER); plr.GiveItem(ITEM_AMMO_FUELCAN); g_Console_Add('player got a flame thrower'); continue; end;
6020 if cmd = 'chainsaw' then begin plr.GiveItem(ITEM_WEAPON_SAW); g_Console_Add('player got a chainsaw'); continue; end;
6022 if cmd = 'ammo' then
6023 begin
6024 plr.GiveItem(ITEM_AMMO_SHELLS_BOX);
6025 plr.GiveItem(ITEM_AMMO_BULLETS_BOX);
6026 plr.GiveItem(ITEM_AMMO_CELL_BIG);
6027 plr.GiveItem(ITEM_AMMO_ROCKET_BOX);
6028 plr.GiveItem(ITEM_AMMO_FUELCAN);
6029 g_Console_Add('player got some ammo');
6030 continue;
6031 end;
6033 if cmd = 'clip' then begin plr.GiveItem(ITEM_AMMO_BULLETS); g_Console_Add('player got some bullets'); continue; end;
6034 if cmd = 'bullets' then begin plr.GiveItem(ITEM_AMMO_BULLETS_BOX); g_Console_Add('player got a box of bullets'); continue; end;
6036 if cmd = 'shells' then begin plr.GiveItem(ITEM_AMMO_SHELLS); g_Console_Add('player got some shells'); continue; end;
6037 if cmd = 'shellbox' then begin plr.GiveItem(ITEM_AMMO_SHELLS_BOX); g_Console_Add('player got a box of shells'); continue; end;
6039 if cmd = 'cells' then begin plr.GiveItem(ITEM_AMMO_CELL); g_Console_Add('player got some cells'); continue; end;
6040 if cmd = 'battery' then begin plr.GiveItem(ITEM_AMMO_CELL_BIG); g_Console_Add('player got cell battery'); continue; end;
6042 if cmd = 'rocket' then begin plr.GiveItem(ITEM_AMMO_ROCKET); g_Console_Add('player got a rocket'); continue; end;
6043 if cmd = 'rocketbox' then begin plr.GiveItem(ITEM_AMMO_ROCKET_BOX); g_Console_Add('player got some rockets'); continue; end;
6045 if (cmd = 'fuel') or (cmd = 'fuelcan') then begin plr.GiveItem(ITEM_AMMO_FUELCAN); g_Console_Add('player got fuel canister'); continue; end;
6047 if cmd = 'weapons' then
6048 begin
6049 plr.GiveItem(ITEM_WEAPON_SHOTGUN1);
6050 plr.GiveItem(ITEM_WEAPON_SHOTGUN2);
6051 plr.GiveItem(ITEM_WEAPON_CHAINGUN);
6052 plr.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER);
6053 plr.GiveItem(ITEM_WEAPON_PLASMA);
6054 plr.GiveItem(ITEM_WEAPON_BFG);
6055 g_Console_Add('player got weapons');
6056 continue;
6057 end;
6059 if cmd = 'keys' then
6060 begin
6061 plr.GiveItem(ITEM_KEY_RED);
6062 plr.GiveItem(ITEM_KEY_GREEN);
6063 plr.GiveItem(ITEM_KEY_BLUE);
6064 g_Console_Add('player got all keys');
6065 continue;
6066 end;
6068 g_Console_Add('i don''t know how to give '''+cmd+'''!');
6069 end;
6070 exit;
6071 end;
6072 // open
6073 if cmd = 'open' then
6074 begin
6075 g_Console_Add('player activated sesame');
6076 g_Triggers_OpenAll();
6077 exit;
6078 end;
6079 // fly
6080 if cmd = 'fly' then
6081 begin
6082 gFly := not gFly;
6083 if gFly then g_Console_Add('player feels himself lighter') else g_Console_Add('player lost his wings');
6084 exit;
6085 end;
6086 // noclip
6087 if cmd = 'noclip' then
6088 begin
6089 plr.SwitchNoClip;
6090 g_Console_Add('wall hardeness adjusted');
6091 exit;
6092 end;
6093 // notarget
6094 if cmd = 'notarget' then
6095 begin
6096 plr.NoTarget := not plr.NoTarget;
6097 if plr.NoTarget then g_Console_Add('player hides in shadows') else g_Console_Add('player is brave again');
6098 exit;
6099 end;
6100 // noreload
6101 if cmd = 'noreload' then
6102 begin
6103 plr.NoReload := not plr.NoReload;
6104 if plr.NoReload then g_Console_Add('player is action hero now') else g_Console_Add('player is ordinary man now');
6105 exit;
6106 end;
6107 // speedy
6108 if cmd = 'speedy' then
6109 begin
6110 MAX_RUNVEL := 32-MAX_RUNVEL;
6111 g_Console_Add('speed adjusted');
6112 exit;
6113 end;
6114 // jumpy
6115 if cmd = 'jumpy' then
6116 begin
6117 VEL_JUMP := 30-VEL_JUMP;
6118 g_Console_Add('jump height adjusted');
6119 exit;
6120 end;
6121 // automap
6122 if cmd = 'automap' then
6123 begin
6124 gShowMap := not gShowMap;
6125 if gShowMap then g_Console_Add('player gains second sight') else g_Console_Add('player lost second sight');
6126 exit;
6127 end;
6128 // aimline
6129 if cmd = 'aimline' then
6130 begin
6131 gAimLine := not gAimLine;
6132 if gAimLine then g_Console_Add('player gains laser sight') else g_Console_Add('player lost laser sight');
6133 exit;
6134 end;
6135 end;
6137 procedure GameCommands(P: SSArray);
6138 var
6139 a, b: Integer;
6140 s, pw: String;
6141 chstr: string;
6142 cmd: string;
6143 pl: pTNetClient = nil;
6144 plr: TPlayer;
6145 prt: Word;
6146 nm: Boolean;
6147 listen: LongWord;
6148 found: Boolean;
6149 begin
6150 // Îáùèå êîìàíäû:
6151 cmd := LowerCase(P[0]);
6152 chstr := '';
6153 if cmd = 'pause' then
6154 begin
6155 if (g_ActiveWindow = nil) then
6156 g_Game_Pause(not gPauseMain);
6157 end
6158 else if cmd = 'endgame' then
6159 gExit := EXIT_SIMPLE
6160 else if cmd = 'restart' then
6161 begin
6162 if gGameOn or (gState in [STATE_INTERSINGLE, STATE_INTERCUSTOM]) then
6163 begin
6164 if g_Game_IsClient then
6165 begin
6166 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6167 Exit;
6168 end;
6169 g_Game_Restart();
6170 end else
6171 g_Console_Add(_lc[I_MSG_NOT_GAME]);
6172 end
6173 else if cmd = 'kick' then
6174 begin
6175 if g_Game_IsServer then
6176 begin
6177 if Length(P) < 2 then
6178 begin
6179 g_Console_Add('kick <name>');
6180 Exit;
6181 end;
6182 if P[1] = '' then
6183 begin
6184 g_Console_Add('kick <name>');
6185 Exit;
6186 end;
6188 if g_Game_IsNet then
6189 pl := g_Net_Client_ByName(P[1]);
6190 if (pl <> nil) then
6191 begin
6192 s := g_Net_ClientName_ByID(pl^.ID);
6193 enet_peer_disconnect(pl^.Peer, NET_DISC_KICK);
6194 g_Console_Add(Format(_lc[I_PLAYER_KICK], [s]));
6195 MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s);
6196 g_Net_Slist_ServerPlayerLeaves();
6197 end else if gPlayers <> nil then
6198 for a := Low(gPlayers) to High(gPlayers) do
6199 if gPlayers[a] <> nil then
6200 if Copy(LowerCase(gPlayers[a].Name), 1, Length(P[1])) = LowerCase(P[1]) then
6201 begin
6202 // Íå îòêëþ÷àòü îñíîâíûõ èãðîêîâ â ñèíãëå
6203 if not(gPlayers[a] is TBot) and (gGameSettings.GameType = GT_SINGLE) then
6204 continue;
6205 gPlayers[a].Lives := 0;
6206 gPlayers[a].Kill(K_SIMPLEKILL, 0, HIT_DISCON);
6207 g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [gPlayers[a].Name]), True);
6208 g_Player_Remove(gPlayers[a].UID);
6209 g_Net_Slist_ServerPlayerLeaves();
6210 // Åñëè íå ïåðåìåøàòü, ïðè äîáàâëåíèè íîâûõ áîòîâ ïîÿâÿòñÿ ñòàðûå
6211 g_Bot_MixNames();
6212 end;
6213 end else
6214 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6215 end
6216 else if cmd = 'kick_id' then
6217 begin
6218 if g_Game_IsServer and g_Game_IsNet then
6219 begin
6220 if Length(P) < 2 then
6221 begin
6222 g_Console_Add('kick_id <client ID>');
6223 Exit;
6224 end;
6225 if P[1] = '' then
6226 begin
6227 g_Console_Add('kick_id <client ID>');
6228 Exit;
6229 end;
6231 a := StrToIntDef(P[1], 0);
6232 if (NetClients <> nil) and (a <= High(NetClients)) then
6233 begin
6234 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
6235 begin
6236 s := g_Net_ClientName_ByID(NetClients[a].ID);
6237 enet_peer_disconnect(NetClients[a].Peer, NET_DISC_KICK);
6238 g_Console_Add(Format(_lc[I_PLAYER_KICK], [s]));
6239 MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s);
6240 g_Net_Slist_ServerPlayerLeaves();
6241 end;
6242 end;
6243 end else
6244 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6245 end
6246 else if cmd = 'ban' then
6247 begin
6248 if g_Game_IsServer and g_Game_IsNet then
6249 begin
6250 if Length(P) < 2 then
6251 begin
6252 g_Console_Add('ban <name>');
6253 Exit;
6254 end;
6255 if P[1] = '' then
6256 begin
6257 g_Console_Add('ban <name>');
6258 Exit;
6259 end;
6261 pl := g_Net_Client_ByName(P[1]);
6262 if (pl <> nil) then
6263 begin
6264 s := g_Net_ClientName_ByID(pl^.ID);
6265 g_Net_BanHost(pl^.Peer^.address.host, False);
6266 enet_peer_disconnect(pl^.Peer, NET_DISC_TEMPBAN);
6267 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
6268 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
6269 g_Net_Slist_ServerPlayerLeaves();
6270 end else
6271 g_Console_Add(Format(_lc[I_NET_ERR_NAME404], [P[1]]));
6272 end else
6273 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6274 end
6275 else if cmd = 'ban_id' then
6276 begin
6277 if g_Game_IsServer and g_Game_IsNet then
6278 begin
6279 if Length(P) < 2 then
6280 begin
6281 g_Console_Add('ban_id <client ID>');
6282 Exit;
6283 end;
6284 if P[1] = '' then
6285 begin
6286 g_Console_Add('ban_id <client ID>');
6287 Exit;
6288 end;
6290 a := StrToIntDef(P[1], 0);
6291 if (NetClients <> nil) and (a <= High(NetClients)) then
6292 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
6293 begin
6294 s := g_Net_ClientName_ByID(NetClients[a].ID);
6295 g_Net_BanHost(NetClients[a].Peer^.address.host, False);
6296 enet_peer_disconnect(NetClients[a].Peer, NET_DISC_TEMPBAN);
6297 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
6298 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
6299 g_Net_Slist_ServerPlayerLeaves();
6300 end;
6301 end else
6302 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6303 end
6304 else if cmd = 'permban' then
6305 begin
6306 if g_Game_IsServer and g_Game_IsNet then
6307 begin
6308 if Length(P) < 2 then
6309 begin
6310 g_Console_Add('permban <name>');
6311 Exit;
6312 end;
6313 if P[1] = '' then
6314 begin
6315 g_Console_Add('permban <name>');
6316 Exit;
6317 end;
6319 pl := g_Net_Client_ByName(P[1]);
6320 if (pl <> nil) then
6321 begin
6322 s := g_Net_ClientName_ByID(pl^.ID);
6323 g_Net_BanHost(pl^.Peer^.address.host);
6324 enet_peer_disconnect(pl^.Peer, NET_DISC_BAN);
6325 g_Net_SaveBanList();
6326 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
6327 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
6328 g_Net_Slist_ServerPlayerLeaves();
6329 end else
6330 g_Console_Add(Format(_lc[I_NET_ERR_NAME404], [P[1]]));
6331 end else
6332 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6333 end
6334 else if cmd = 'permban_id' then
6335 begin
6336 if g_Game_IsServer and g_Game_IsNet then
6337 begin
6338 if Length(P) < 2 then
6339 begin
6340 g_Console_Add('permban_id <client ID>');
6341 Exit;
6342 end;
6343 if P[1] = '' then
6344 begin
6345 g_Console_Add('permban_id <client ID>');
6346 Exit;
6347 end;
6349 a := StrToIntDef(P[1], 0);
6350 if (NetClients <> nil) and (a <= High(NetClients)) then
6351 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
6352 begin
6353 s := g_Net_ClientName_ByID(NetClients[a].ID);
6354 g_Net_BanHost(NetClients[a].Peer^.address.host);
6355 enet_peer_disconnect(NetClients[a].Peer, NET_DISC_BAN);
6356 g_Net_SaveBanList();
6357 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
6358 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
6359 g_Net_Slist_ServerPlayerLeaves();
6360 end;
6361 end else
6362 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6363 end
6364 else if cmd = 'unban' then
6365 begin
6366 if g_Game_IsServer and g_Game_IsNet then
6367 begin
6368 if Length(P) < 2 then
6369 begin
6370 g_Console_Add('unban <IP Address>');
6371 Exit;
6372 end;
6373 if P[1] = '' then
6374 begin
6375 g_Console_Add('unban <IP Address>');
6376 Exit;
6377 end;
6379 if g_Net_UnbanHost(P[1]) then
6380 begin
6381 g_Console_Add(Format(_lc[I_MSG_UNBAN_OK], [P[1]]));
6382 g_Net_SaveBanList();
6383 end else
6384 g_Console_Add(Format(_lc[I_MSG_UNBAN_FAIL], [P[1]]));
6385 end else
6386 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6387 end
6388 else if cmd = 'clientlist' then
6389 begin
6390 if g_Game_IsServer and g_Game_IsNet then
6391 begin
6392 b := 0;
6393 if NetClients <> nil then
6394 for a := Low(NetClients) to High(NetClients) do
6395 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
6396 begin
6397 plr := g_Player_Get(NetClients[a].Player);
6398 if plr = nil then continue;
6399 Inc(b);
6400 g_Console_Add(Format('#%2d: %-15s | %s', [a,
6401 IpToStr(NetClients[a].Peer^.address.host), plr.Name]));
6402 end;
6403 if b = 0 then
6404 g_Console_Add(_lc[I_MSG_NOCLIENTS]);
6405 end else
6406 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6407 end
6408 else if cmd = 'connect' then
6409 begin
6410 if (NetMode = NET_NONE) then
6411 begin
6412 if Length(P) < 2 then
6413 begin
6414 g_Console_Add('connect <IP> [port] [password]');
6415 Exit;
6416 end;
6417 if P[1] = '' then
6418 begin
6419 g_Console_Add('connect <IP> [port] [password]');
6420 Exit;
6421 end;
6423 if Length(P) > 2 then
6424 prt := StrToIntDef(P[2], 25666)
6425 else
6426 prt := 25666;
6428 if Length(P) > 3 then
6429 pw := P[3]
6430 else
6431 pw := '';
6433 g_Game_StartClient(P[1], prt, pw);
6434 end;
6435 end
6436 else if cmd = 'disconnect' then
6437 begin
6438 if (NetMode = NET_CLIENT) then
6439 g_Net_Disconnect();
6440 end
6441 else if cmd = 'reconnect' then
6442 begin
6443 if (NetMode = NET_SERVER) then
6444 Exit;
6446 if (NetMode = NET_CLIENT) then
6447 begin
6448 g_Net_Disconnect();
6449 gExit := EXIT_SIMPLE;
6450 EndGame;
6451 end;
6453 //TODO: Use last successful password to reconnect, instead of ''
6454 g_Game_StartClient(NetClientIP, NetClientPort, '');
6455 end
6456 else if (cmd = 'addbot') or
6457 (cmd = 'bot_add') then
6458 begin
6459 if Length(P) > 2 then
6460 g_Bot_Add(TEAM_NONE, StrToIntDef(P[1], 2), StrToIntDef(P[2], 100))
6461 else if Length(P) > 1 then
6462 g_Bot_Add(TEAM_NONE, StrToIntDef(P[1], 2))
6463 else
6464 g_Bot_Add(TEAM_NONE, 2);
6465 end
6466 else if cmd = 'bot_addlist' then
6467 begin
6468 if Length(P) > 1 then
6469 begin
6470 if Length(P) = 2 then
6471 g_Bot_AddList(TEAM_NONE, P[1], StrToIntDef(P[1], -1))
6472 else if Length(P) = 3 then
6473 g_Bot_AddList(TEAM_NONE, P[1], StrToIntDef(P[1], -1), StrToIntDef(P[2], 100))
6474 else
6475 g_Bot_AddList(IfThen(P[2] = 'red', TEAM_RED, TEAM_BLUE), P[1], StrToIntDef(P[1], -1));
6476 end;
6477 end
6478 else if cmd = 'bot_removeall' then
6479 g_Bot_RemoveAll()
6480 else if cmd = 'chat' then
6481 begin
6482 if g_Game_IsNet then
6483 begin
6484 if Length(P) > 1 then
6485 begin
6486 for a := 1 to High(P) do
6487 chstr := chstr + P[a] + ' ';
6489 if Length(chstr) > 200 then SetLength(chstr, 200);
6491 if Length(chstr) < 1 then
6492 begin
6493 g_Console_Add('chat <text>');
6494 Exit;
6495 end;
6497 chstr := b_Text_Format(chstr);
6498 if g_Game_IsClient then
6499 MC_SEND_Chat(chstr, NET_CHAT_PLAYER)
6500 else
6501 MH_SEND_Chat(gPlayer1Settings.Name + ': ' + chstr, NET_CHAT_PLAYER);
6502 end
6503 else
6504 g_Console_Add('chat <text>');
6505 end else
6506 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6507 end
6508 else if cmd = 'teamchat' then
6509 begin
6510 if g_Game_IsNet and (gGameSettings.GameMode in [GM_TDM, GM_CTF]) then
6511 begin
6512 if Length(P) > 1 then
6513 begin
6514 for a := 1 to High(P) do
6515 chstr := chstr + P[a] + ' ';
6517 if Length(chstr) > 200 then SetLength(chstr, 200);
6519 if Length(chstr) < 1 then
6520 begin
6521 g_Console_Add('teamchat <text>');
6522 Exit;
6523 end;
6525 chstr := b_Text_Format(chstr);
6526 if g_Game_IsClient then
6527 MC_SEND_Chat(chstr, NET_CHAT_TEAM)
6528 else
6529 MH_SEND_Chat(gPlayer1Settings.Name + ': ' + chstr, NET_CHAT_TEAM,
6530 gPlayer1Settings.Team);
6531 end
6532 else
6533 g_Console_Add('teamchat <text>');
6534 end else
6535 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6536 end
6537 else if cmd = 'game' then
6538 begin
6539 if gGameSettings.GameType <> GT_NONE then
6540 begin
6541 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6542 Exit;
6543 end;
6544 if Length(P) = 1 then
6545 begin
6546 g_Console_Add(cmd + ' <WAD> [MAP] [# players]');
6547 Exit;
6548 end;
6549 // game not started yet, load fist map from some wad
6550 found := false;
6551 s := addWadExtension(P[1]);
6552 found := e_FindResource(AllMapDirs, s);
6553 P[1] := s;
6554 if found then
6555 begin
6556 P[1] := ExpandFileName(P[1]);
6557 // if map not choosed then set first map
6558 if Length(P) < 3 then
6559 begin
6560 SetLength(P, 3);
6561 P[2] := g_Game_GetFirstMap(P[1]);
6562 end;
6564 s := P[1] + ':\' + UpperCase(P[2]);
6566 if g_Map_Exist(s) then
6567 begin
6568 // start game
6569 g_Game_Free();
6570 with gGameSettings do
6571 begin
6572 GameMode := g_Game_TextToMode(gsGameMode);
6573 if gSwitchGameMode <> GM_NONE then
6574 GameMode := gSwitchGameMode;
6575 if GameMode = GM_NONE then GameMode := GM_DM;
6576 if GameMode = GM_SINGLE then GameMode := GM_COOP;
6577 b := 1;
6578 if Length(P) >= 4 then
6579 b := StrToIntDef(P[3], 1);
6580 g_Game_StartCustom(s, GameMode, TimeLimit,
6581 GoalLimit, MaxLives, Options, b);
6582 end;
6583 end
6584 else
6585 if P[2] = '' then
6586 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[1]]))
6587 else
6588 g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [UpperCase(P[2]), P[1]]));
6589 end else
6590 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]));
6591 end
6592 else if cmd = 'host' then
6593 begin
6594 if gGameSettings.GameType <> GT_NONE then
6595 begin
6596 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6597 Exit;
6598 end;
6599 if Length(P) < 4 then
6600 begin
6601 g_Console_Add(cmd + ' <listen IP> <port> <WAD> [MAP] [# players]');
6602 Exit;
6603 end;
6604 if not StrToIp(P[1], listen) then
6605 Exit;
6606 prt := StrToIntDef(P[2], 25666);
6608 s := addWadExtension(P[3]);
6609 found := e_FindResource(AllMapDirs, s);
6610 P[3] := s;
6611 if found then
6612 begin
6613 // get first map in wad, if not specified
6614 if Length(P) < 5 then
6615 begin
6616 SetLength(P, 5);
6617 P[4] := g_Game_GetFirstMap(P[1]);
6618 end;
6619 s := P[3] + ':\' + UpperCase(P[4]);
6620 if g_Map_Exist(s) then
6621 begin
6622 // start game
6623 g_Game_Free();
6624 with gGameSettings do
6625 begin
6626 GameMode := g_Game_TextToMode(gsGameMode);
6627 if gSwitchGameMode <> GM_NONE then GameMode := gSwitchGameMode;
6628 if GameMode = GM_NONE then GameMode := GM_DM;
6629 if GameMode = GM_SINGLE then GameMode := GM_COOP;
6630 b := 0;
6631 if Length(P) >= 6 then
6632 b := StrToIntDef(P[5], 0);
6633 g_Game_StartServer(s, GameMode, TimeLimit, GoalLimit, MaxLives, Options, b, listen, prt)
6634 end
6635 end
6636 else
6637 begin
6638 if P[4] = '' then
6639 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[3]]))
6640 else
6641 g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [UpperCase(P[4]), P[3]]))
6642 end
6643 end
6644 else
6645 begin
6646 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[3]]))
6647 end
6648 end
6649 else if cmd = 'map' then
6650 begin
6651 if Length(P) = 1 then
6652 begin
6653 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
6654 begin
6655 g_Console_Add(cmd + ' <MAP>');
6656 g_Console_Add(cmd + ' <WAD> [MAP]')
6657 end
6658 else
6659 begin
6660 g_Console_Add(_lc[I_MSG_GM_UNAVAIL])
6661 end
6662 end
6663 else
6664 begin
6665 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
6666 begin
6667 if Length(P) < 3 then
6668 begin
6669 // first param is map or wad
6670 s := UpperCase(P[1]);
6671 if g_Map_Exist(gGameSettings.WAD + ':\' + s) then
6672 begin
6673 gExitByTrigger := False;
6674 if gGameOn then
6675 begin
6676 // already in game, finish current map
6677 gNextMap := s;
6678 gExit := EXIT_ENDLEVELCUSTOM;
6679 end
6680 else
6681 begin
6682 // intermission, so change map immediately
6683 g_Game_ChangeMap(s)
6684 end
6685 end
6686 else
6687 begin
6688 s := P[1];
6689 found := e_FindResource(AllMapDirs, s);
6690 P[1] := s;
6691 g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [s, 'WAD ' + P[1]]));
6692 if found then
6693 begin
6694 // no such map, found wad
6695 pw := P[1];
6696 SetLength(P, 3);
6697 P[1] := ExpandFileName(pw);
6698 P[2] := g_Game_GetFirstMap(P[1]);
6699 s := P[1] + ':\' + P[2];
6700 if g_Map_Exist(s) then
6701 begin
6702 gExitByTrigger := False;
6703 if gGameOn then
6704 begin
6705 // already in game, finish current map
6706 gNextMap := s;
6707 gExit := EXIT_ENDLEVELCUSTOM
6708 end
6709 else
6710 begin
6711 // intermission, so change map immediately
6712 g_Game_ChangeMap(s)
6713 end
6714 end
6715 else
6716 begin
6717 if P[2] = '' then
6718 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[1]]))
6719 else
6720 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]))
6721 end
6722 end
6723 else
6724 begin
6725 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]))
6726 end
6727 end;
6728 end
6729 else
6730 begin
6731 s := addWadExtension(P[1]);
6732 found := e_FindResource(AllMapDirs, s);
6733 P[1] := s;
6734 if found then
6735 begin
6736 P[2] := UpperCase(P[2]);
6737 s := P[1] + ':\' + P[2];
6738 if g_Map_Exist(s) then
6739 begin
6740 gExitByTrigger := False;
6741 if gGameOn then
6742 begin
6743 gNextMap := s;
6744 gExit := EXIT_ENDLEVELCUSTOM
6745 end
6746 else
6747 begin
6748 g_Game_ChangeMap(s)
6749 end
6750 end
6751 else
6752 begin
6753 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]))
6754 end
6755 end
6756 else
6757 begin
6758 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]))
6759 end
6760 end
6761 end
6762 else
6763 begin
6764 g_Console_Add(_lc[I_MSG_GM_UNAVAIL])
6765 end
6766 end
6767 end
6768 else if cmd = 'nextmap' then
6769 begin
6770 if not(gGameOn or (gState = STATE_INTERCUSTOM)) then
6771 begin
6772 g_Console_Add(_lc[I_MSG_NOT_GAME])
6773 end
6774 else
6775 begin
6776 nm := True;
6777 if Length(P) = 1 then
6778 begin
6779 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
6780 begin
6781 g_Console_Add(cmd + ' <MAP>');
6782 g_Console_Add(cmd + ' <WAD> [MAP]');
6783 end
6784 else
6785 begin
6786 nm := False;
6787 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6788 end;
6789 end
6790 else
6791 begin
6792 nm := False;
6793 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
6794 begin
6795 if Length(P) < 3 then
6796 begin
6797 // first param is map or wad
6798 s := UpperCase(P[1]);
6799 if g_Map_Exist(gGameSettings.WAD + ':\' + s) then
6800 begin
6801 // map founded
6802 gExitByTrigger := False;
6803 gNextMap := s;
6804 nm := True;
6805 end
6806 else
6807 begin
6808 // no such map, found wad
6809 pw := addWadExtension(P[1]);
6810 found := e_FindResource(MapDirs, pw);
6811 if not found then
6812 found := e_FindResource(WadDirs, pw);
6813 P[1] := pw;
6814 g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [s, P[1]]));
6815 if found then
6816 begin
6817 // map not specified, select first map
6818 SetLength(P, 3);
6819 P[2] := g_Game_GetFirstMap(P[1]);
6820 s := P[1] + ':\' + P[2];
6821 if g_Map_Exist(s) then
6822 begin
6823 gExitByTrigger := False;
6824 gNextMap := s;
6825 nm := True
6826 end
6827 else
6828 begin
6829 if P[2] = '' then
6830 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[1]]))
6831 else
6832 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]))
6833 end
6834 end
6835 else
6836 begin
6837 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]))
6838 end
6839 end
6840 end
6841 else
6842 begin
6843 // specified two params wad + map
6844 pw := addWadExtension(P[1]);
6845 found := e_FindResource(MapDirs, pw);
6846 if not found then
6847 found := e_FindResource(MapDirs, pw);
6848 P[1] := pw;
6849 if found then
6850 begin
6851 P[2] := UpperCase(P[2]);
6852 s := P[1] + ':\' + P[2];
6853 if g_Map_Exist(s) then
6854 begin
6855 gExitByTrigger := False;
6856 gNextMap := s;
6857 nm := True
6858 end
6859 else
6860 begin
6861 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]))
6862 end
6863 end
6864 else
6865 begin
6866 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]))
6867 end
6868 end
6869 end
6870 else
6871 begin
6872 g_Console_Add(_lc[I_MSG_GM_UNAVAIL])
6873 end
6874 end;
6875 if nm then
6876 begin
6877 if gNextMap = '' then
6878 g_Console_Add(_lc[I_MSG_NEXTMAP_UNSET])
6879 else
6880 g_Console_Add(Format(_lc[I_MSG_NEXTMAP_SET], [gNextMap]))
6881 end
6882 end
6883 end
6884 else if (cmd = 'endmap') or (cmd = 'goodbye') then
6885 begin
6886 if not gGameOn then
6887 begin
6888 g_Console_Add(_lc[I_MSG_NOT_GAME])
6889 end
6890 else
6891 begin
6892 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
6893 begin
6894 gExitByTrigger := False;
6895 // next map not specified, try to find trigger EXIT
6896 if (gNextMap = '') and (gTriggers <> nil) then
6897 begin
6898 for a := 0 to High(gTriggers) do
6899 begin
6900 if gTriggers[a].TriggerType = TRIGGER_EXIT then
6901 begin
6902 gExitByTrigger := True;
6903 //gNextMap := gTriggers[a].Data.MapName;
6904 gNextMap := gTriggers[a].tgcMap;
6905 Break
6906 end
6907 end
6908 end;
6909 if gNextMap = '' then
6910 gNextMap := g_Game_GetNextMap();
6911 if not isWadPath(gNextMap) then
6912 s := gGameSettings.WAD + ':\' + gNextMap
6913 else
6914 s := gNextMap;
6915 if g_Map_Exist(s) then
6916 gExit := EXIT_ENDLEVELCUSTOM
6917 else
6918 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [gNextMap]))
6919 end
6920 else
6921 begin
6922 g_Console_Add(_lc[I_MSG_GM_UNAVAIL])
6923 end
6924 end
6925 end
6926 else if (cmd = 'event') then
6927 begin
6928 if (Length(P) <= 1) then
6929 begin
6930 for a := 0 to High(gEvents) do
6931 if gEvents[a].Command = '' then
6932 g_Console_Add(gEvents[a].Name + ' <none>')
6933 else
6934 g_Console_Add(gEvents[a].Name + ' "' + gEvents[a].Command + '"');
6935 Exit;
6936 end;
6937 if (Length(P) = 2) then
6938 begin
6939 for a := 0 to High(gEvents) do
6940 if gEvents[a].Name = P[1] then
6941 if gEvents[a].Command = '' then
6942 g_Console_Add(gEvents[a].Name + ' <none>')
6943 else
6944 g_Console_Add(gEvents[a].Name + ' "' + gEvents[a].Command + '"');
6945 Exit;
6946 end;
6947 for a := 0 to High(gEvents) do
6948 if gEvents[a].Name = P[1] then
6949 begin
6950 gEvents[a].Command := '';
6951 for b := 2 to High(P) do
6952 if Pos(' ', P[b]) = 0 then
6953 gEvents[a].Command := gEvents[a].Command + ' ' + P[b]
6954 else
6955 gEvents[a].Command := gEvents[a].Command + ' "' + P[b] + '"';
6956 gEvents[a].Command := Trim(gEvents[a].Command);
6957 Exit;
6958 end;
6959 end
6960 else if cmd = 'suicide' then
6961 begin
6962 if gGameOn then
6963 begin
6964 if g_Game_IsClient then
6965 MC_SEND_CheatRequest(NET_CHEAT_SUICIDE)
6966 else
6967 begin
6968 if gPlayer1 <> nil then
6969 gPlayer1.Damage(SUICIDE_DAMAGE, gPlayer1.UID, 0, 0, HIT_SELF);
6970 if gPlayer2 <> nil then
6971 gPlayer2.Damage(SUICIDE_DAMAGE, gPlayer2.UID, 0, 0, HIT_SELF);
6972 end;
6973 end;
6974 end
6975 else if cmd = 'screenshot' then
6976 begin
6977 g_TakeScreenShot()
6978 end
6979 else if cmd = 'weapon' then
6980 begin
6981 if Length(p) = 2 then
6982 begin
6983 a := WP_FIRST + StrToInt(p[1]) - 1;
6984 if (a >= WP_FIRST) and (a <= WP_LAST) then
6985 gSelectWeapon[0, a] := True
6986 end
6987 end
6988 else if (cmd = 'p1_weapon') or (cmd = 'p2_weapon') then
6989 begin
6990 if Length(p) = 2 then
6991 begin
6992 a := WP_FIRST + StrToInt(p[1]) - 1;
6993 b := ord(cmd[2]) - ord('1');
6994 if (a >= WP_FIRST) and (a <= WP_LAST) then
6995 gSelectWeapon[b, a] := True
6996 end
6997 end
6998 // Êîìàíäû Ñâîåé èãðû:
6999 else if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
7000 begin
7001 if cmd = 'bot_addred' then
7002 begin
7003 if Length(P) > 1 then
7004 g_Bot_Add(TEAM_RED, StrToIntDef(P[1], 2))
7005 else
7006 g_Bot_Add(TEAM_RED, 2);
7007 end
7008 else if cmd = 'bot_addblue' then
7009 begin
7010 if Length(P) > 1 then
7011 g_Bot_Add(TEAM_BLUE, StrToIntDef(P[1], 2))
7012 else
7013 g_Bot_Add(TEAM_BLUE, 2);
7014 end
7015 else if cmd = 'spectate' then
7016 begin
7017 if not gGameOn then
7018 Exit;
7019 g_Game_Spectate();
7020 end
7021 else if cmd = 'say' then
7022 begin
7023 if g_Game_IsServer and g_Game_IsNet then
7024 begin
7025 if Length(P) > 1 then
7026 begin
7027 chstr := '';
7028 for a := 1 to High(P) do
7029 chstr := chstr + P[a] + ' ';
7031 if Length(chstr) > 200 then SetLength(chstr, 200);
7033 if Length(chstr) < 1 then
7034 begin
7035 g_Console_Add('say <text>');
7036 Exit;
7037 end;
7039 chstr := b_Text_Format(chstr);
7040 MH_SEND_Chat(chstr, NET_CHAT_PLAYER);
7041 end
7042 else g_Console_Add('say <text>');
7043 end else
7044 g_Console_Add(_lc[I_MSG_SERVERONLY]);
7045 end
7046 else if cmd = 'tell' then
7047 begin
7048 if g_Game_IsServer and g_Game_IsNet then
7049 begin
7050 if (Length(P) > 2) and (P[1] <> '') then
7051 begin
7052 chstr := '';
7053 for a := 2 to High(P) do
7054 chstr := chstr + P[a] + ' ';
7056 if Length(chstr) > 200 then SetLength(chstr, 200);
7058 if Length(chstr) < 1 then
7059 begin
7060 g_Console_Add('tell <playername> <text>');
7061 Exit;
7062 end;
7064 pl := g_Net_Client_ByName(P[1]);
7065 if pl <> nil then
7066 MH_SEND_Chat(b_Text_Format(chstr), NET_CHAT_PLAYER, pl^.ID)
7067 else
7068 g_Console_Add(Format(_lc[I_NET_ERR_NAME404], [P[1]]));
7069 end
7070 else g_Console_Add('tell <playername> <text>');
7071 end else
7072 g_Console_Add(_lc[I_MSG_SERVERONLY]);
7073 end
7074 else if cmd = 'centerprint' then
7075 begin
7076 if (Length(P) > 2) and (P[1] <> '') then
7077 begin
7078 chstr := '';
7079 for a := 2 to High(P) do
7080 chstr := chstr + P[a] + ' ';
7082 if Length(chstr) > 200 then SetLength(chstr, 200);
7084 if Length(chstr) < 1 then
7085 begin
7086 g_Console_Add('centerprint <timeout> <text>');
7087 Exit;
7088 end;
7090 a := StrToIntDef(P[1], 100);
7091 chstr := b_Text_Format(chstr);
7092 g_Game_Message(chstr, a);
7093 if g_Game_IsNet and g_Game_IsServer then
7094 MH_SEND_GameEvent(NET_EV_BIGTEXT, a, chstr);
7095 end
7096 else g_Console_Add('centerprint <timeout> <text>');
7097 end
7098 else if (cmd = 'overtime') and not g_Game_IsClient then
7099 begin
7100 if (Length(P) = 1) or (StrToIntDef(P[1], -1) <= 0) then
7101 Exit;
7102 // Äîïîëíèòåëüíîå âðåìÿ:
7103 gGameSettings.TimeLimit := (gTime - gGameStartTime) div 1000 + Word(StrToIntDef(P[1], 0));
7105 g_Console_Add(Format(_lc[I_MSG_TIME_LIMIT],
7106 [gGameSettings.TimeLimit div 3600,
7107 (gGameSettings.TimeLimit div 60) mod 60,
7108 gGameSettings.TimeLimit mod 60]));
7109 if g_Game_IsNet then MH_SEND_GameSettings;
7110 end
7111 else if (cmd = 'rcon_password') and g_Game_IsClient then
7112 begin
7113 if (Length(P) <= 1) then
7114 g_Console_Add('rcon_password <password>')
7115 else
7116 MC_SEND_RCONPassword(P[1]);
7117 end
7118 else if cmd = 'rcon' then
7119 begin
7120 if g_Game_IsClient then
7121 begin
7122 if Length(P) > 1 then
7123 begin
7124 chstr := '';
7125 for a := 1 to High(P) do
7126 chstr := chstr + P[a] + ' ';
7128 if Length(chstr) > 200 then SetLength(chstr, 200);
7130 if Length(chstr) < 1 then
7131 begin
7132 g_Console_Add('rcon <command>');
7133 Exit;
7134 end;
7136 MC_SEND_RCONCommand(chstr);
7137 end
7138 else g_Console_Add('rcon <command>');
7139 end;
7140 end
7141 else if cmd = 'ready' then
7142 begin
7143 if g_Game_IsServer and (gLMSRespawn = LMS_RESPAWN_WARMUP) then
7144 gLMSRespawnTime := gTime + 100;
7145 end
7146 else if (cmd = 'callvote') and g_Game_IsNet then
7147 begin
7148 if Length(P) > 1 then
7149 begin
7150 chstr := '';
7151 for a := 1 to High(P) do begin
7152 if a > 1 then chstr := chstr + ' ';
7153 chstr := chstr + P[a];
7154 end;
7156 if Length(chstr) > 200 then SetLength(chstr, 200);
7158 if Length(chstr) < 1 then
7159 begin
7160 g_Console_Add('callvote <command>');
7161 Exit;
7162 end;
7164 if g_Game_IsClient then
7165 MC_SEND_Vote(True, chstr)
7166 else
7167 g_Game_StartVote(chstr, gPlayer1Settings.Name);
7168 g_Console_Process('vote', True);
7169 end
7170 else
7171 g_Console_Add('callvote <command>');
7172 end
7173 else if (cmd = 'vote') and g_Game_IsNet then
7174 begin
7175 if g_Game_IsClient then
7176 MC_SEND_Vote(False)
7177 else if gVoteInProgress then
7178 begin
7179 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
7180 a := Floor((NetClientCount+1)/2.0) + 1
7181 else
7182 a := Floor(NetClientCount/2.0) + 1;
7183 if gVoted then
7184 begin
7185 Dec(gVoteCount);
7186 gVoted := False;
7187 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_REVOKED], [gPlayer1Settings.Name, gVoteCount, a]), True);
7188 MH_SEND_VoteEvent(NET_VE_REVOKE, gPlayer1Settings.Name, 'a', gVoteCount, a);
7189 end
7190 else
7191 begin
7192 Inc(gVoteCount);
7193 gVoted := True;
7194 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_VOTE], [gPlayer1Settings.Name, gVoteCount, a]), True);
7195 MH_SEND_VoteEvent(NET_VE_VOTE, gPlayer1Settings.Name, 'a', gVoteCount, a);
7196 g_Game_CheckVote;
7197 end;
7198 end;
7199 end
7200 end;
7201 end;
7203 procedure SystemCommands(P: SSArray);
7204 var
7205 cmd: string;
7206 begin
7207 cmd := LowerCase(P[0]);
7208 case cmd of
7209 'exit', 'quit':
7210 begin
7211 g_Game_Free();
7212 g_Game_Quit();
7213 end;
7214 'r_reset':
7215 begin
7216 sys_EnableVSync(gVSync);
7217 gRC_Width := Max(1, gRC_Width);
7218 gRC_Height := Max(1, gRC_Height);
7219 gBPP := Max(1, gBPP);
7220 if sys_SetDisplayMode(gRC_Width, gRC_Height, gBPP, gRC_FullScreen, gRC_Maximized) = True then
7221 e_LogWriteln('resolution changed')
7222 else
7223 e_LogWriteln('resolution not changed');
7224 end;
7225 'g_language':
7226 begin
7227 if Length(p) = 2 then
7228 begin
7229 gAskLanguage := true;
7230 gLanguage := LANGUAGE_ENGLISH;
7231 case LowerCase(p[1]) of
7232 'english':
7233 begin
7234 gAskLanguage := false;
7235 gLanguage := LANGUAGE_ENGLISH;
7236 end;
7237 'russian':
7238 begin
7239 gAskLanguage := false;
7240 gLanguage := LANGUAGE_RUSSIAN;
7241 end;
7242 'ask':
7243 begin
7244 gAskLanguage := true;
7245 gLanguage := LANGUAGE_ENGLISH;
7246 end;
7247 end;
7248 g_Language_Set(gLanguage);
7249 end
7250 else
7251 begin
7252 e_LogWritefln('usage: %s <English|Russian|Ask>', [cmd]);
7253 end
7254 end;
7255 end;
7256 end;
7258 procedure g_TakeScreenShot(Filename: string = '');
7259 var s: TStream; t: TDateTime; dir, date, name: String;
7260 begin
7261 if e_NoGraphics then Exit;
7262 try
7263 dir := e_GetWriteableDir(ScreenshotDirs);
7265 if Filename = '' then
7266 begin
7267 t := Now;
7268 DateTimeToString(date, 'yyyy-mm-dd-hh-nn-ss', t);
7269 Filename := 'screenshot-' + date;
7270 end;
7272 name := e_CatPath(dir, Filename + '.png');
7273 s := createDiskFile(name);
7274 try
7275 e_MakeScreenshot(s, gScreenWidth, gScreenHeight);
7276 s.Free;
7277 g_Console_Add(Format(_lc[I_CONSOLE_SCREENSHOT], [name]))
7278 except
7279 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_WRITE], [name]));
7280 s.Free;
7281 DeleteFile(name)
7282 end
7283 except
7284 g_Console_Add('oh shit, i can''t create screenshot!')
7285 end
7286 end;
7288 procedure g_Game_InGameMenu(Show: Boolean);
7289 begin
7290 if (g_ActiveWindow = nil) and Show then
7291 begin
7292 if gGameSettings.GameType = GT_SINGLE then
7293 g_GUI_ShowWindow('GameSingleMenu')
7294 else
7295 begin
7296 if g_Game_IsClient then
7297 g_GUI_ShowWindow('GameClientMenu')
7298 else
7299 if g_Game_IsNet then
7300 g_GUI_ShowWindow('GameServerMenu')
7301 else
7302 g_GUI_ShowWindow('GameCustomMenu');
7303 end;
7304 g_Sound_PlayEx('MENU_OPEN');
7306 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
7307 if (not g_Game_IsNet) then
7308 g_Game_Pause(True);
7309 end
7310 else
7311 if (g_ActiveWindow <> nil) and (not Show) then
7312 begin
7313 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
7314 if (not g_Game_IsNet) then
7315 g_Game_Pause(False);
7316 end;
7317 end;
7319 procedure g_Game_Pause (Enable: Boolean);
7320 var
7321 oldPause: Boolean;
7322 begin
7323 if not gGameOn then exit;
7325 if not (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM]) then exit;
7327 oldPause := gPause;
7328 gPauseMain := Enable;
7330 if (gPause <> oldPause) then g_Game_PauseAllSounds(gPause);
7331 end;
7333 procedure g_Game_HolmesPause (Enable: Boolean);
7334 var
7335 oldPause: Boolean;
7336 begin
7337 if not gGameOn then exit;
7338 if not (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM]) then exit;
7340 oldPause := gPause;
7341 gPauseHolmes := Enable;
7343 if (gPause <> oldPause) then g_Game_PauseAllSounds(gPause);
7344 end;
7346 procedure g_Game_PauseAllSounds(Enable: Boolean);
7347 var
7348 i: Integer;
7349 begin
7350 // Òðèããåðû:
7351 if gTriggers <> nil then
7352 for i := 0 to High(gTriggers) do
7353 with gTriggers[i] do
7354 if (TriggerType = TRIGGER_SOUND) and
7355 (Sound <> nil) and
7356 Sound.IsPlaying() then
7357 begin
7358 Sound.Pause(Enable);
7359 end;
7361 // Çâóêè èãðîêîâ:
7362 if gPlayers <> nil then
7363 for i := 0 to High(gPlayers) do
7364 if gPlayers[i] <> nil then
7365 gPlayers[i].PauseSounds(Enable);
7367 // Ìóçûêà:
7368 if gMusic <> nil then
7369 gMusic.Pause(Enable);
7370 end;
7372 procedure g_Game_StopAllSounds(all: Boolean);
7373 var
7374 i: Integer;
7375 begin
7376 if gTriggers <> nil then
7377 for i := 0 to High(gTriggers) do
7378 with gTriggers[i] do
7379 if (TriggerType = TRIGGER_SOUND) and
7380 (Sound <> nil) then
7381 Sound.Stop();
7383 if gMusic <> nil then
7384 gMusic.Stop();
7386 if all then
7387 e_StopChannels();
7388 end;
7390 procedure g_Game_UpdateTriggerSounds;
7391 var i: Integer;
7392 begin
7393 if gTriggers <> nil then
7394 for i := 0 to High(gTriggers) do
7395 with gTriggers[i] do
7396 if (TriggerType = TRIGGER_SOUND) and (Sound <> nil) and tgcLocal and Sound.IsPlaying() then
7397 Sound.SetCoordsRect(X, Y, Width, Height, tgcVolume / 255.0)
7398 end;
7400 function g_Game_IsWatchedPlayer(UID: Word): Boolean;
7401 begin
7402 Result := False;
7403 if (gPlayer1 <> nil) and (gPlayer1.UID = UID) then
7404 begin
7405 Result := True;
7406 Exit;
7407 end;
7408 if (gPlayer2 <> nil) and (gPlayer2.UID = UID) then
7409 begin
7410 Result := True;
7411 Exit;
7412 end;
7413 if gSpectMode <> SPECT_PLAYERS then
7414 Exit;
7415 if gSpectPID1 = UID then
7416 begin
7417 Result := True;
7418 Exit;
7419 end;
7420 if gSpectViewTwo and (gSpectPID2 = UID) then
7421 begin
7422 Result := True;
7423 Exit;
7424 end;
7425 end;
7427 function g_Game_IsWatchedTeam(Team: Byte): Boolean;
7428 var
7429 Pl: TPlayer;
7430 begin
7431 Result := False;
7432 if (gPlayer1 <> nil) and (gPlayer1.Team = Team) then
7433 begin
7434 Result := True;
7435 Exit;
7436 end;
7437 if (gPlayer2 <> nil) and (gPlayer2.Team = Team) then
7438 begin
7439 Result := True;
7440 Exit;
7441 end;
7442 if gSpectMode <> SPECT_PLAYERS then
7443 Exit;
7444 Pl := g_Player_Get(gSpectPID1);
7445 if (Pl <> nil) and (Pl.Team = Team) then
7446 begin
7447 Result := True;
7448 Exit;
7449 end;
7450 if gSpectViewTwo then
7451 begin
7452 Pl := g_Player_Get(gSpectPID2);
7453 if (Pl <> nil) and (Pl.Team = Team) then
7454 begin
7455 Result := True;
7456 Exit;
7457 end;
7458 end;
7459 end;
7461 procedure g_Game_Message(Msg: string; Time: Word);
7462 begin
7463 MessageLineLength := (gScreenWidth - 204) div e_CharFont_GetMaxWidth(gMenuFont);
7464 MessageText := b_Text_Wrap(b_Text_Format(Msg), MessageLineLength);
7465 MessageTime := Time;
7466 end;
7468 procedure g_Game_ChatSound(Text: String; Taunt: Boolean = True);
7469 const
7470 punct: Array[0..13] of String =
7471 ('.', ',', ':', ';', '!', '?', '(', ')', '''', '"', '/', '\', '*', '^');
7472 var
7473 i, j: Integer;
7474 ok: Boolean;
7475 fpText: String;
7477 function IsPunctuation(S: String): Boolean;
7478 var
7479 i: Integer;
7480 begin
7481 Result := False;
7482 if Length(S) <> 1 then
7483 Exit;
7484 for i := Low(punct) to High(punct) do
7485 if S = punct[i] then
7486 begin
7487 Result := True;
7488 break;
7489 end;
7490 end;
7491 function FilterPunctuation(S: String): String;
7492 var
7493 i: Integer;
7494 begin
7495 for i := Low(punct) to High(punct) do
7496 S := StringReplace(S, punct[i], ' ', [rfReplaceAll]);
7497 Result := S;
7498 end;
7499 begin
7500 ok := False;
7502 if gUseChatSounds and Taunt and (gChatSounds <> nil) and (Pos(': ', Text) > 0) then
7503 begin
7504 // remove player name
7505 Delete(Text, 1, Pos(': ', Text) + 2 - 1);
7506 // for FullWord check
7507 Text := toLowerCase1251(' ' + Text + ' ');
7508 fpText := FilterPunctuation(Text);
7510 for i := 0 to Length(gChatSounds) - 1 do
7511 begin
7512 ok := True;
7513 for j := 0 to Length(gChatSounds[i].Tags) - 1 do
7514 begin
7515 if gChatSounds[i].FullWord and (not IsPunctuation(gChatSounds[i].Tags[j])) then
7516 ok := Pos(' ' + gChatSounds[i].Tags[j] + ' ', fpText) > 0
7517 else
7518 ok := Pos(gChatSounds[i].Tags[j], Text) > 0;
7519 if not ok then
7520 break;
7521 end;
7522 if ok then
7523 begin
7524 gChatSounds[i].Sound.Play();
7525 break;
7526 end;
7527 end;
7528 end;
7529 if not ok then
7530 g_Sound_PlayEx('SOUND_GAME_RADIO');
7531 end;
7533 procedure g_Game_Announce_GoodShot(SpawnerUID: Word);
7534 var
7535 a: Integer;
7536 begin
7537 case gAnnouncer of
7538 ANNOUNCE_NONE:
7539 Exit;
7540 ANNOUNCE_ME,
7541 ANNOUNCE_MEPLUS:
7542 if not g_Game_IsWatchedPlayer(SpawnerUID) then
7543 Exit;
7544 end;
7545 for a := 0 to 3 do
7546 if goodsnd[a].IsPlaying() then
7547 Exit;
7549 goodsnd[Random(4)].Play();
7550 end;
7552 procedure g_Game_Announce_KillCombo(Param: Integer);
7553 var
7554 UID: Word;
7555 c, n: Byte;
7556 Pl: TPlayer;
7557 Name: String;
7558 begin
7559 UID := Param and $FFFF;
7560 c := Param shr 16;
7561 if c < 2 then
7562 Exit;
7564 Pl := g_Player_Get(UID);
7565 if Pl = nil then
7566 Name := '?'
7567 else
7568 Name := Pl.Name;
7570 case c of
7571 2: begin
7572 n := 0;
7573 g_Console_Add(Format(_lc[I_PLAYER_KILL_2X], [Name]), True);
7574 end;
7575 3: begin
7576 n := 1;
7577 g_Console_Add(Format(_lc[I_PLAYER_KILL_3X], [Name]), True);
7578 end;
7579 4: begin
7580 n := 2;
7581 g_Console_Add(Format(_lc[I_PLAYER_KILL_4X], [Name]), True);
7582 end;
7583 else begin
7584 n := 3;
7585 g_Console_Add(Format(_lc[I_PLAYER_KILL_MX], [Name]), True);
7586 end;
7587 end;
7589 case gAnnouncer of
7590 ANNOUNCE_NONE:
7591 Exit;
7592 ANNOUNCE_ME:
7593 if not g_Game_IsWatchedPlayer(UID) then
7594 Exit;
7595 ANNOUNCE_MEPLUS:
7596 if (not g_Game_IsWatchedPlayer(UID)) and (c < 4) then
7597 Exit;
7598 end;
7600 if killsnd[n].IsPlaying() then
7601 killsnd[n].Stop();
7602 killsnd[n].Play();
7603 end;
7605 procedure g_Game_Announce_BodyKill(SpawnerUID: Word);
7606 var
7607 a: Integer;
7608 begin
7609 case gAnnouncer of
7610 ANNOUNCE_NONE:
7611 Exit;
7612 ANNOUNCE_ME,
7613 ANNOUNCE_MEPLUS:
7614 if not g_Game_IsWatchedPlayer(SpawnerUID) then
7615 Exit;
7616 end;
7617 for a := 0 to 2 do
7618 if hahasnd[a].IsPlaying() then
7619 Exit;
7621 hahasnd[Random(3)].Play();
7622 end;
7624 procedure g_Game_StartVote(Command, Initiator: string);
7625 var
7626 Need: Integer;
7627 begin
7628 if not gVotesEnabled then Exit;
7629 if gGameSettings.GameType <> GT_SERVER then Exit;
7630 if gVoteInProgress or gVotePassed then
7631 begin
7632 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_INPROGRESS], [gVoteCommand]), True);
7633 MH_SEND_VoteEvent(NET_VE_INPROGRESS, gVoteCommand);
7634 Exit;
7635 end;
7636 gVoteInProgress := True;
7637 gVotePassed := False;
7638 gVoteTimer := gTime + gVoteTimeout * 1000;
7639 gVoteCount := 0;
7640 gVoted := False;
7641 gVoteCommand := Command;
7643 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
7644 Need := Floor((NetClientCount+1)/2.0)+1
7645 else
7646 Need := Floor(NetClientCount/2.0)+1;
7647 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_STARTED], [Initiator, Command, Need]), True);
7648 MH_SEND_VoteEvent(NET_VE_STARTED, Initiator, Command, Need);
7649 end;
7651 procedure g_Game_CheckVote;
7652 var
7653 I, Need: Integer;
7654 begin
7655 if gGameSettings.GameType <> GT_SERVER then Exit;
7656 if not gVoteInProgress then Exit;
7658 if (gTime >= gVoteTimer) then
7659 begin
7660 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
7661 Need := Floor((NetClientCount+1)/2.0) + 1
7662 else
7663 Need := Floor(NetClientCount/2.0) + 1;
7664 if gVoteCount >= Need then
7665 begin
7666 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_PASSED], [gVoteCommand]), True);
7667 MH_SEND_VoteEvent(NET_VE_PASSED, gVoteCommand);
7668 gVotePassed := True;
7669 gVoteCmdTimer := gTime + 5000;
7670 end
7671 else
7672 begin
7673 g_Console_Add(_lc[I_MESSAGE_VOTE_FAILED], True);
7674 MH_SEND_VoteEvent(NET_VE_FAILED);
7675 end;
7676 if NetClients <> nil then
7677 for I := Low(NetClients) to High(NetClients) do
7678 if NetClients[i].Used then
7679 NetClients[i].Voted := False;
7680 gVoteInProgress := False;
7681 gVoted := False;
7682 gVoteCount := 0;
7683 end
7684 else
7685 begin
7686 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
7687 Need := Floor((NetClientCount+1)/2.0) + 1
7688 else
7689 Need := Floor(NetClientCount/2.0) + 1;
7690 if gVoteCount >= Need then
7691 begin
7692 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_PASSED], [gVoteCommand]), True);
7693 MH_SEND_VoteEvent(NET_VE_PASSED, gVoteCommand);
7694 gVoteInProgress := False;
7695 gVotePassed := True;
7696 gVoteCmdTimer := gTime + 5000;
7697 gVoted := False;
7698 gVoteCount := 0;
7699 if NetClients <> nil then
7700 for I := Low(NetClients) to High(NetClients) do
7701 if NetClients[i].Used then
7702 NetClients[i].Voted := False;
7703 end;
7704 end;
7705 end;
7707 procedure g_Game_LoadMapList(FileName: string);
7708 var
7709 ListFile: TextFile;
7710 s: string;
7711 begin
7712 MapList := nil;
7713 MapIndex := -1;
7715 if not FileExists(FileName) then Exit;
7717 AssignFile(ListFile, FileName);
7718 Reset(ListFile);
7719 while not EOF(ListFile) do
7720 begin
7721 ReadLn(ListFile, s);
7723 s := Trim(s);
7724 if s = '' then Continue;
7726 SetLength(MapList, Length(MapList)+1);
7727 MapList[High(MapList)] := s;
7728 end;
7729 CloseFile(ListFile);
7730 end;
7732 procedure g_Game_SetDebugMode();
7733 begin
7734 gDebugMode := True;
7735 // ×èòû (äàæå â ñâîåé èãðå):
7736 gCheats := True;
7737 end;
7739 procedure g_Game_SetLoadingText(Text: String; Max: Integer; reWrite: Boolean);
7740 var
7741 i: Word;
7742 begin
7743 if Length(LoadingStat.Msgs) = 0 then
7744 Exit;
7746 with LoadingStat do
7747 begin
7748 if not reWrite then
7749 begin // Ïåðåõîäèì íà ñëåäóþùóþ ñòðîêó èëè ñêðîëëèðóåì:
7750 if NextMsg = Length(Msgs) then
7751 begin // scroll
7752 for i := 0 to High(Msgs)-1 do
7753 Msgs[i] := Msgs[i+1];
7754 end
7755 else
7756 Inc(NextMsg);
7757 end else
7758 if NextMsg = 0 then
7759 Inc(NextMsg);
7761 Msgs[NextMsg-1] := Text;
7762 CurValue := 0;
7763 MaxValue := Max;
7764 ShowCount := 0;
7765 PBarWasHere := false;
7766 end;
7768 g_ActiveWindow := nil;
7770 ProcessLoading(true);
7771 end;
7773 procedure g_Game_StepLoading(Value: Integer = -1);
7774 begin
7775 with LoadingStat do
7776 begin
7777 if Value = -1 then
7778 begin
7779 Inc(CurValue);
7780 Inc(ShowCount);
7781 end
7782 else
7783 CurValue := Value;
7784 if (ShowCount > LOADING_SHOW_STEP) or (Value > -1) then
7785 begin
7786 ShowCount := 0;
7787 ProcessLoading();
7788 end;
7789 end;
7790 end;
7792 procedure g_Game_ClearLoading();
7793 var
7794 len: Word;
7795 begin
7796 with LoadingStat do
7797 begin
7798 CurValue := 0;
7799 MaxValue := 0;
7800 ShowCount := 0;
7801 len := ((gScreenHeight div 3)*2 - 50) div LOADING_INTERLINE;
7802 if len < 1 then len := 1;
7803 SetLength(Msgs, len);
7804 for len := Low(Msgs) to High(Msgs) do
7805 Msgs[len] := '';
7806 NextMsg := 0;
7807 PBarWasHere := false;
7808 end;
7809 end;
7811 procedure Parse_Params(var pars: TParamStrValues);
7812 var
7813 i: Integer;
7814 s: String;
7815 begin
7816 SetLength(pars, 0);
7817 i := 1;
7818 while i <= ParamCount do
7819 begin
7820 s := ParamStr(i);
7821 if (s[1] = '-') and (Length(s) > 1) then
7822 begin
7823 if (s[2] = '-') and (Length(s) > 2) then
7824 begin // Îäèíî÷íûé ïàðàìåòð
7825 SetLength(pars, Length(pars) + 1);
7826 with pars[High(pars)] do
7827 begin
7828 Name := LowerCase(s);
7829 Value := '+';
7830 end;
7831 end
7832 else
7833 if (i < ParamCount) then
7834 begin // Ïàðàìåòð ñî çíà÷åíèåì
7835 Inc(i);
7836 SetLength(pars, Length(pars) + 1);
7837 with pars[High(pars)] do
7838 begin
7839 Name := LowerCase(s);
7840 Value := LowerCase(ParamStr(i));
7841 end;
7842 end;
7843 end;
7845 Inc(i);
7846 end;
7847 end;
7849 function Find_Param_Value(var pars: TParamStrValues; aName: String): String;
7850 var
7851 i: Integer;
7852 begin
7853 Result := '';
7854 for i := 0 to High(pars) do
7855 if pars[i].Name = aName then
7856 begin
7857 Result := pars[i].Value;
7858 Break;
7859 end;
7860 end;
7862 procedure g_Game_Process_Params();
7863 var
7864 pars: TParamStrValues;
7865 map: String;
7866 GMode, n: Byte;
7867 LimT, LimS: Integer;
7868 Opt: LongWord;
7869 Lives: Integer;
7870 s: String;
7871 Port: Integer;
7872 ip: String;
7873 F: TextFile;
7874 begin
7875 Parse_Params(pars);
7877 // Debug mode:
7878 s := Find_Param_Value(pars, '--debug');
7879 if (s <> '') then
7880 begin
7881 g_Game_SetDebugMode();
7882 s := Find_Param_Value(pars, '--netdump');
7883 if (s <> '') then
7884 NetDump := True;
7885 end;
7887 // Connect when game loads
7888 ip := Find_Param_Value(pars, '-connect');
7890 if ip <> '' then
7891 begin
7892 s := Find_Param_Value(pars, '-port');
7893 if (s = '') or not TryStrToInt(s, Port) then
7894 Port := 25666;
7896 s := Find_Param_Value(pars, '-pw');
7898 g_Game_StartClient(ip, Port, s);
7899 Exit;
7900 end;
7902 s := LowerCase(Find_Param_Value(pars, '-dbg-mainwad'));
7903 if (s <> '') then
7904 begin
7905 gDefaultMegawadStart := s;
7906 end;
7908 if (Find_Param_Value(pars, '--dbg-mainwad-restore') <> '') or
7909 (Find_Param_Value(pars, '--dbg-mainwad-default') <> '') then
7910 begin
7911 gDefaultMegawadStart := DF_Default_Megawad_Start;
7912 end;
7914 // Start map when game loads:
7915 map := LowerCase(Find_Param_Value(pars, '-map'));
7916 if isWadPath(map) then
7917 begin
7918 // Game mode:
7919 s := Find_Param_Value(pars, '-gm');
7920 GMode := g_Game_TextToMode(s);
7921 if GMode = GM_NONE then GMode := GM_DM;
7922 if GMode = GM_SINGLE then GMode := GM_COOP;
7924 // Time limit:
7925 s := Find_Param_Value(pars, '-limt');
7926 if (s = '') or (not TryStrToInt(s, LimT)) then
7927 LimT := 0;
7928 if LimT < 0 then
7929 LimT := 0;
7931 // Goal limit:
7932 s := Find_Param_Value(pars, '-lims');
7933 if (s = '') or (not TryStrToInt(s, LimS)) then
7934 LimS := 0;
7935 if LimS < 0 then
7936 LimS := 0;
7938 // Lives limit:
7939 s := Find_Param_Value(pars, '-lives');
7940 if (s = '') or (not TryStrToInt(s, Lives)) then
7941 Lives := 0;
7942 if Lives < 0 then
7943 Lives := 0;
7945 // Options:
7946 s := Find_Param_Value(pars, '-opt');
7947 if (s = '') then
7948 Opt := GAME_OPTION_ALLOWEXIT or GAME_OPTION_BOTVSPLAYER or
7949 GAME_OPTION_BOTVSMONSTER or GAME_OPTION_DMKEYS
7950 else
7951 Opt := StrToIntDef(s, 0);
7953 // Close after map:
7954 s := Find_Param_Value(pars, '--close');
7955 if (s <> '') then
7956 gMapOnce := True;
7958 // Override map to test:
7959 s := LowerCase(Find_Param_Value(pars, '-testmap'));
7960 if s <> '' then
7961 begin
7962 if e_IsValidResourceName(s) then
7963 e_FindResource(AllMapDirs, s);
7964 gTestMap := ExpandFileName(s);
7965 end;
7967 // Delete test map after play:
7968 s := Find_Param_Value(pars, '--testdelete');
7969 if (s <> '') then
7970 begin
7971 //gMapToDelete := MapsDir + map;
7972 e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', TMsgType.Fatal);
7973 Halt(1);
7974 end;
7976 // Delete temporary WAD after play:
7977 s := Find_Param_Value(pars, '--tempdelete');
7978 if (s <> '') and (gTestMap <> '') then
7979 begin
7980 gMapToDelete := gTestMap;
7981 gTempDelete := True;
7982 end;
7984 // Number of players:
7985 s := Find_Param_Value(pars, '-pl');
7986 if (s = '') then
7987 n := DEFAULT_PLAYERS
7988 else
7989 n := StrToIntDef(s, DEFAULT_PLAYERS);
7991 // Start:
7992 s := Find_Param_Value(pars, '-port');
7993 if (s = '') or not TryStrToInt(s, Port) then
7994 g_Game_StartCustom(map, GMode, LimT, LimS, Lives, Opt, n)
7995 else
7996 g_Game_StartServer(map, GMode, LimT, LimS, Lives, Opt, n, 0, Port);
7997 end;
7999 // Execute script when game loads:
8000 s := Find_Param_Value(pars, '-exec');
8001 if s <> '' then
8002 begin
8003 // if not isWadPath(s) then
8004 // s := GameDir + '/' + s;
8006 {$I-}
8007 AssignFile(F, s);
8008 Reset(F);
8009 if IOResult <> 0 then
8010 begin
8011 e_WriteLog(Format(_lc[I_SIMPLE_ERROR], ['Failed to read file: ' + s]), TMsgType.Warning);
8012 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_READ], [s]));
8013 CloseFile(F);
8014 Exit;
8015 end;
8016 e_WriteLog('Executing script: ' + s, TMsgType.Notify);
8017 g_Console_Add(Format(_lc[I_CONSOLE_EXEC], [s]));
8019 while not EOF(F) do
8020 begin
8021 ReadLn(F, s);
8022 if IOResult <> 0 then
8023 begin
8024 e_WriteLog(Format(_lc[I_SIMPLE_ERROR], ['Failed to read file: ' + s]), TMsgType.Warning);
8025 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_READ], [s]));
8026 CloseFile(F);
8027 Exit;
8028 end;
8029 if Pos('#', s) <> 1 then // script comment
8030 g_Console_Process(s, True);
8031 end;
8033 CloseFile(F);
8034 {$I+}
8035 end;
8037 SetLength(pars, 0);
8038 end;
8040 begin
8041 conRegVar('pf_draw_frame', @g_profile_frame_draw, 'draw frame rendering profiles', 'render profiles');
8042 //conRegVar('pf_update_frame', @g_profile_frame_update, 'draw frame updating profiles', 'update profiles');
8043 conRegVar('pf_coldet', @g_profile_collision, 'draw collision detection profiles', 'coldet profiles');
8044 conRegVar('pf_los', @g_profile_los, 'draw monster LOS profiles', 'monster LOS profiles');
8046 conRegVar('r_sq_draw', @gdbg_map_use_accel_render, 'accelerated spatial queries in rendering', 'accelerated rendering');
8047 conRegVar('cd_sq_enabled', @gdbg_map_use_accel_coldet, 'accelerated spatial queries in map coldet', 'accelerated map coldet');
8048 conRegVar('mon_sq_enabled', @gmon_debug_use_sqaccel, 'accelerated spatial queries for monsters', 'accelerated monster coldet');
8049 conRegVar('wtrace_sq_enabled', @gwep_debug_fast_trace, 'accelerated spatial queries for weapon hitscan trace', 'accelerated weapon hitscan');
8051 conRegVar('pr_enabled', @gpart_dbg_enabled, 'enable/disable particles', 'particles');
8052 conRegVar('pr_phys_enabled', @gpart_dbg_phys_enabled, 'enable/disable particle physics', 'particle physics');
8054 conRegVar('los_enabled', @gmon_dbg_los_enabled, 'enable/disable monster LOS calculations', 'monster LOS', true);
8055 conRegVar('mon_think', @gmon_debug_think, 'enable/disable monster thinking', 'monster thinking', true);
8057 {$IFDEF ENABLE_HOLMES}
8058 conRegVar('dbg_holmes', @g_holmes_enabled, 'enable/disable Holmes', 'Holmes', true);
8059 {$ENDIF}
8061 conRegVar('dbg_ignore_level_bounds', @g_dbg_ignore_bounds, 'ignore level bounds', '', false);
8063 conRegVar('r_scale', @g_dbg_scale, 0.01, 100.0, 'render scale', '', false);
8064 conRegVar('r_resolution_scale', @r_pixel_scale, 0.01, 100.0, 'upscale factor', '', false);
8066 conRegVar('light_enabled', @gwin_k8_enable_light_experiments, 'enable/disable dynamic lighting', 'lighting');
8067 conRegVar('light_player_halo', @g_playerLight, 'enable/disable player halo', 'player light halo');
8069 conRegVar('r_smallmap_align_h', @r_smallmap_h, 'halign: 0: left; 1: center; 2: right', 'horizontal aligning of small maps');
8070 conRegVar('r_smallmap_align_v', @r_smallmap_v, 'valign: 0: top; 1: center; 2: bottom', 'vertial aligning of small maps');
8072 conRegVar('r_showfps', @gShowFPS, 'draw fps counter', 'draw fps counter');
8073 conRegVar('r_showtime', @gShowTime, 'show game time', 'show game time');
8074 conRegVar('r_showping', @gShowPing, 'show ping', 'show ping');
8075 conRegVar('r_showscore', @gShowGoals, 'show score', 'show score');
8076 conRegVar('r_showkillmsg', @gShowKillMsg, 'show kill log', 'show kill log');
8077 conRegVar('r_showlives', @gShowLives, 'show lives', 'show lives');
8078 conRegVar('r_showspect', @gSpectHUD, 'show spectator hud', 'show spectator hud');
8079 conRegVar('r_showstat', @gShowStat, 'show stats', 'show stats');
8080 end.