DEADSOFTWARE

game: add option to disable hits on friendly players
[d2df-sdl.git] / src / game / g_game.pas
1 (* Copyright (C) Doom 2D: Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
6 *
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
11 *
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
14 *)
15 {$INCLUDE ../shared/a_modes.inc}
16 unit g_game;
18 interface
20 uses
21 SysUtils, Classes,
22 MAPDEF,
23 g_basic, g_player, e_graphics, g_res_downloader,
24 g_sound, g_gui, utils, md5, mempool, xprofiler,
25 g_touch, g_weapons;
27 type
28 TGameSettings = record
29 GameType: Byte;
30 GameMode: Byte;
31 TimeLimit: Word;
32 GoalLimit: Word;
33 WarmupTime: Word;
34 SpawnInvul: Word;
35 ItemRespawnTime: Word;
36 MaxLives: Byte;
37 Options: LongWord;
38 WAD: String;
39 end;
41 TGameEvent = record
42 Name: String;
43 Command: String;
44 end;
46 TDelayedEvent = record
47 Pending: Boolean;
48 Time: LongWord;
49 DEType: Byte;
50 DENum: Integer;
51 DEStr: String;
52 end;
54 TChatSound = record
55 Sound: TPlayableSound;
56 Tags: Array of String;
57 FullWord: Boolean;
58 end;
60 TPlayerSettings = record
61 Name: String;
62 Model: String;
63 Color: TRGB;
64 Team: Byte;
65 end;
67 TMegaWADInfo = record
68 Name: String;
69 Description: String;
70 Author: String;
71 Pic: String;
72 end;
74 THearPoint = record
75 Active: Boolean;
76 Coords: TDFPoint;
77 end;
79 function g_Game_IsNet(): Boolean;
80 function g_Game_IsServer(): Boolean;
81 function g_Game_IsClient(): Boolean;
82 procedure g_Game_Init();
83 procedure g_Game_Free (freeTextures: Boolean=true);
84 procedure g_Game_LoadData();
85 procedure g_Game_FreeData();
86 procedure g_Game_Update();
87 procedure g_Game_PreUpdate();
88 procedure g_Game_Draw();
89 procedure g_Game_Quit();
90 procedure g_Game_SetupScreenSize();
91 procedure g_Game_ChangeResolution(newWidth, newHeight: Word; nowFull, nowMax: Boolean);
92 function g_Game_ModeToText(Mode: Byte): string;
93 function g_Game_TextToMode(Mode: string): Byte;
94 procedure g_Game_ExecuteEvent(Name: String);
95 function g_Game_DelayEvent(DEType: Byte; Time: LongWord; Num: Integer = 0; Str: String = ''): Integer;
96 procedure g_Game_AddPlayer(Team: Byte = TEAM_NONE);
97 procedure g_Game_RemovePlayer();
98 procedure g_Game_Spectate();
99 procedure g_Game_SpectateCenterView();
100 procedure g_Game_StartSingle(Map: String; TwoPlayers: Boolean; nPlayers: Byte);
101 procedure g_Game_StartCustom(Map: String; GameMode: Byte; TimeLimit, GoalLimit: Word; MaxLives: Byte; Options: LongWord; nPlayers: Byte);
102 procedure g_Game_StartServer(Map: String; GameMode: Byte; TimeLimit, GoalLimit: Word; MaxLives: Byte; Options: LongWord; nPlayers: Byte; IPAddr: LongWord; Port: Word);
103 procedure g_Game_StartClient(Addr: String; Port: Word; PW: String);
104 procedure g_Game_Restart();
105 procedure g_Game_RestartLevel();
106 procedure g_Game_RestartRound(NoMapRestart: Boolean = False);
107 function g_Game_ClientWAD (NewWAD: String; const WHash: TMD5Digest): AnsiString;
108 function g_Game_StartMap(asMegawad: Boolean; Map: String; Force: Boolean = False; const oldMapPath: AnsiString=''): Boolean;
109 procedure g_Game_ChangeMap(const MapPath: String);
110 procedure g_Game_ExitLevel(const Map: AnsiString);
111 function g_Game_GetFirstMap(WAD: String): String;
112 function g_Game_GetNextMap(): String;
113 procedure g_Game_NextLevel();
114 procedure g_Game_Pause(Enable: Boolean);
115 procedure g_Game_HolmesPause(Enable: Boolean);
116 procedure g_Game_InGameMenu(Show: Boolean);
117 function g_Game_IsWatchedPlayer(UID: Word): Boolean;
118 function g_Game_IsWatchedTeam(Team: Byte): Boolean;
119 procedure g_Game_Message(Msg: String; Time: Word);
120 procedure g_Game_LoadMapList(FileName: String);
121 procedure g_Game_PauseAllSounds(Enable: Boolean);
122 procedure g_Game_StopAllSounds(all: Boolean);
123 procedure g_Game_UpdateTriggerSounds();
124 function g_Game_GetMegaWADInfo(WAD: String): TMegaWADInfo;
125 procedure g_Game_ChatSound(Text: String; Taunt: Boolean = True);
126 procedure g_Game_Announce_GoodShot(SpawnerUID: Word);
127 procedure g_Game_Announce_KillCombo(Param: Integer);
128 procedure g_Game_Announce_BodyKill(SpawnerUID: Word);
129 procedure g_Game_StartVote(Command, Initiator: string);
130 procedure g_Game_CheckVote;
131 procedure g_TakeScreenShot(Filename: string = '');
132 procedure g_FatalError(Text: String);
133 procedure g_SimpleError(Text: String);
134 function g_Game_IsTestMap(): Boolean;
135 procedure g_Game_DeleteTestMap();
136 procedure GameCVars(P: SSArray);
137 procedure PlayerSettingsCVars(P: SSArray);
138 procedure SystemCommands(P: SSArray);
139 procedure GameCommands(P: SSArray);
140 procedure GameCheats(P: SSArray);
141 procedure DebugCommands(P: SSArray);
142 procedure g_Game_Process_Params;
143 procedure g_Game_SetLoadingText(Text: String; Max: Integer; reWrite: Boolean);
144 procedure g_Game_StepLoading(Value: Integer = -1);
145 procedure g_Game_ClearLoading();
146 procedure g_Game_SetDebugMode();
147 procedure DrawLoadingStat();
148 procedure DrawMenuBackground(tex: AnsiString);
150 { procedure SetWinPause(Enable: Boolean); }
152 const
153 GAME_TICK = 28;
155 LOADING_SHOW_STEP = 100;
156 LOADING_INTERLINE = 20;
158 GT_NONE = 0;
159 GT_SINGLE = 1;
160 GT_CUSTOM = 2;
161 GT_SERVER = 3;
162 GT_CLIENT = 4;
164 GM_NONE = 0;
165 GM_DM = 1;
166 GM_TDM = 2;
167 GM_CTF = 3;
168 GM_COOP = 4;
169 GM_SINGLE = 5;
171 MESSAGE_DIKEY = WM_USER + 1;
173 EXIT_QUIT = 1;
174 EXIT_SIMPLE = 2;
175 EXIT_RESTART = 3;
176 EXIT_ENDLEVELSINGLE = 4;
177 EXIT_ENDLEVELCUSTOM = 5;
179 GAME_OPTION_RESERVED = 1;
180 GAME_OPTION_TEAMDAMAGE = 2;
181 GAME_OPTION_ALLOWEXIT = 4;
182 GAME_OPTION_WEAPONSTAY = 8;
183 GAME_OPTION_MONSTERS = 16;
184 GAME_OPTION_BOTVSPLAYER = 32;
185 GAME_OPTION_BOTVSMONSTER = 64;
186 GAME_OPTION_DMKEYS = 128;
187 GAME_OPTION_TEAMHITTRACE = 256;
188 GAME_OPTION_TEAMHITPROJECTILE = 512;
190 STATE_NONE = 0;
191 STATE_MENU = 1;
192 STATE_FOLD = 2;
193 STATE_INTERCUSTOM = 3;
194 STATE_INTERSINGLE = 4;
195 STATE_INTERTEXT = 5;
196 STATE_INTERPIC = 6;
197 STATE_ENDPIC = 7;
198 STATE_SLIST = 8;
200 LMS_RESPAWN_NONE = 0;
201 LMS_RESPAWN_WARMUP = 1;
202 LMS_RESPAWN_FINAL = 2;
204 SPECT_NONE = 0;
205 SPECT_STATS = 1;
206 SPECT_MAPVIEW = 2;
207 SPECT_PLAYERS = 3;
209 DE_GLOBEVENT = 0;
210 DE_BFGHIT = 1;
211 DE_KILLCOMBO = 2;
212 DE_BODYKILL = 3;
214 ANNOUNCE_NONE = 0;
215 ANNOUNCE_ME = 1;
216 ANNOUNCE_MEPLUS = 2;
217 ANNOUNCE_ALL = 3;
219 CONFIG_FILENAME = 'Doom2DF.cfg';
221 TEST_MAP_NAME = '$$$_TEST_$$$';
223 STD_PLAYER_MODEL = 'Doomer';
225 {$IFDEF HEADLESS}
226 DEFAULT_PLAYERS = 0;
227 {$ELSE}
228 DEFAULT_PLAYERS = 1;
229 {$ENDIF}
231 STATFILE_VERSION = $03;
233 var
234 gStdFont: DWORD;
235 gGameSettings: TGameSettings;
236 gPlayer1Settings: TPlayerSettings;
237 gPlayer2Settings: TPlayerSettings;
238 gGameOn: Boolean;
239 gPlayerScreenSize: TDFPoint;
240 gPlayer1ScreenCoord: TDFPoint;
241 gPlayer2ScreenCoord: TDFPoint;
242 gPlayer1: TPlayer = nil;
243 gPlayer2: TPlayer = nil;
244 gPlayerDrawn: TPlayer = nil;
245 gTime: LongWord;
246 gLerpFactor: Single = 1.0;
247 gSwitchGameMode: Byte = GM_DM;
248 gHearPoint1, gHearPoint2: THearPoint;
249 gSoundEffectsDF: Boolean = False;
250 gSoundTriggerTime: Word = 0;
251 gAnnouncer: Integer = ANNOUNCE_NONE;
252 goodsnd: array[0..3] of TPlayableSound;
253 killsnd: array[0..3] of TPlayableSound;
254 hahasnd: array[0..2] of TPlayableSound;
255 sound_get_flag: array[0..1] of TPlayableSound;
256 sound_lost_flag: array[0..1] of TPlayableSound;
257 sound_ret_flag: array[0..1] of TPlayableSound;
258 sound_cap_flag: array[0..1] of TPlayableSound;
259 gBodyKillEvent: Integer = -1;
260 gDefInterTime: ShortInt = -1;
261 gInterEndTime: LongWord = 0;
262 gInterTime: LongWord = 0;
263 gServInterTime: Byte = 0;
264 gGameStartTime: LongWord = 0;
265 gTotalMonsters: Integer = 0;
266 gPauseMain: Boolean = false;
267 gPauseHolmes: Boolean = false;
268 gShowTime: Boolean = False;
269 gShowFPS: Boolean = False;
270 gShowGoals: Boolean = True;
271 gShowStat: Boolean = True;
272 gShowPIDs: Boolean = False;
273 gShowKillMsg: Boolean = True;
274 gShowLives: Boolean = True;
275 gShowPing: Boolean = False;
276 gShowMap: Boolean = False;
277 gExit: Byte = 0;
278 gState: Byte = STATE_NONE;
279 sX, sY: Integer;
280 sWidth, sHeight: Word;
281 gSpectMode: Byte = SPECT_NONE;
282 gSpectHUD: Boolean = True;
283 gSpectKeyPress: Boolean = False;
284 gSpectX: Integer = 0;
285 gSpectY: Integer = 0;
286 gSpectStep: Byte = 8;
287 gSpectViewTwo: Boolean = False;
288 gSpectPID1: Integer = -1;
289 gSpectPID2: Integer = -1;
290 gSpectAuto: Boolean = False;
291 gSpectAutoNext: LongWord;
292 gSpectAutoStepX: Integer;
293 gSpectAutoStepY: Integer;
294 gMusic: TMusic = nil;
295 gLoadGameMode: Boolean;
296 gCheats: Boolean = False;
297 gMapOnce: Boolean = False;
298 gMapToDelete: String;
299 gTempDelete: Boolean = False;
300 gLastMap: Boolean = False;
301 gScreenWidth: Word;
302 gScreenHeight: Word;
303 gResolutionChange: Boolean = False;
304 gRC_Width, gRC_Height: Integer;
305 gRC_FullScreen, gRC_Maximized: Boolean;
306 gLanguageChange: Boolean = False;
307 gDebugMode: Boolean = False;
308 g_debug_Sounds: Boolean = False;
309 g_debug_Frames: Boolean = False;
310 g_debug_WinMsgs: Boolean = False;
311 g_debug_MonsterOff: Boolean = False;
312 g_debug_BotAIOff: Byte = 0;
313 g_debug_HealthBar: Boolean = False;
314 g_Debug_Player: Boolean = False;
315 gCoopMonstersKilled: Word = 0;
316 gCoopSecretsFound: Word = 0;
317 gCoopTotalMonstersKilled: Word = 0;
318 gCoopTotalSecretsFound: Word = 0;
319 gCoopTotalMonsters: Word = 0;
320 gCoopTotalSecrets: Word = 0;
321 gStatsOff: Boolean = False;
322 gStatsPressed: Boolean = False;
323 gExitByTrigger: Boolean = False;
324 gNextMap: String = '';
325 gLMSRespawn: Byte = LMS_RESPAWN_NONE;
326 gLMSRespawnTime: Cardinal = 0;
327 gLMSSoftSpawn: Boolean = False;
328 gMissionFailed: Boolean = False;
329 gVoteInProgress: Boolean = False;
330 gVotePassed: Boolean = False;
331 gVoteCommand: string = '';
332 gVoteTimer: Cardinal = 0;
333 gVoteCmdTimer: Cardinal = 0;
334 gVoteCount: Integer = 0;
335 gVoteTimeout: Cardinal = 30;
336 gVoted: Boolean = False;
337 gVotesEnabled: Boolean = True;
338 gEvents: Array of TGameEvent;
339 gDelayedEvents: Array of TDelayedEvent;
340 gUseChatSounds: Boolean = True;
341 gChatSounds: Array of TChatSound;
342 gSelectWeapon: Array [0..1, WP_FIRST..WP_LAST] of Boolean; // [player, weapon]
343 gInterReadyCount: Integer = 0;
345 g_dbg_ignore_bounds: Boolean = false;
346 r_smallmap_h: Integer = 0; // 0: left; 1: center; 2: right
347 r_smallmap_v: Integer = 2; // 0: top; 1: center; 2: bottom
349 // move button values:
350 // bits 0-1: l/r state:
351 // 0: neither left, nor right pressed
352 // 1: left pressed
353 // 2: right pressed
354 // bits 4-5: l/r state when strafe was pressed
355 P1MoveButton: Byte = 0;
356 P2MoveButton: Byte = 0;
358 g_profile_frame_update: Boolean = false;
359 g_profile_frame_draw: Boolean = false;
360 g_profile_collision: Boolean = false;
361 g_profile_los: Boolean = false;
362 g_profile_history_size: Integer = 1000;
364 g_rlayer_back: Boolean = true;
365 g_rlayer_step: Boolean = true;
366 g_rlayer_wall: Boolean = true;
367 g_rlayer_door: Boolean = true;
368 g_rlayer_acid1: Boolean = true;
369 g_rlayer_acid2: Boolean = true;
370 g_rlayer_water: Boolean = true;
371 g_rlayer_fore: Boolean = true;
374 procedure g_ResetDynlights ();
375 procedure g_AddDynLight (x, y, radius: Integer; r, g, b, a: Single);
376 procedure g_DynLightExplosion (x, y, radius: Integer; r, g, b: Single);
378 function conIsCheatsEnabled (): Boolean; inline;
379 function gPause (): Boolean; inline;
382 implementation
384 uses
385 {$INCLUDE ../nogl/noGLuses.inc}
386 {$IFDEF ENABLE_HOLMES}
387 g_holmes,
388 {$ENDIF}
389 e_texture, e_res, g_textures, g_window, g_menu,
390 e_input, e_log, g_console, g_items, g_map, g_panel,
391 g_playermodel, g_gfx, g_options, Math,
392 g_triggers, g_monsters, e_sound, CONFIG,
393 g_language, g_net, g_main, g_phys,
394 ENet, e_msg, g_netmsg, g_netmaster,
395 sfs, wadreader, g_system;
398 var
399 hasPBarGfx: Boolean = false;
402 // ////////////////////////////////////////////////////////////////////////// //
403 function gPause (): Boolean; inline; begin result := gPauseMain or gPauseHolmes; end;
406 // ////////////////////////////////////////////////////////////////////////// //
407 function conIsCheatsEnabled (): Boolean; inline;
408 begin
409 result := false;
410 if g_Game_IsNet then exit;
411 if not gDebugMode then
412 begin
413 //if not gCheats then exit;
414 if not (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM]) then exit;
415 if not (gGameSettings.GameMode in [GM_COOP, GM_SINGLE]) then exit;
416 end;
417 result := true;
418 end;
421 // ////////////////////////////////////////////////////////////////////////// //
422 var
423 profileFrameDraw: TProfiler = nil;
426 // ////////////////////////////////////////////////////////////////////////// //
427 type
428 TDynLight = record
429 x, y, radius: Integer;
430 r, g, b, a: Single;
431 exploCount: Integer;
432 exploRadius: Integer;
433 end;
435 var
436 g_dynLights: array of TDynLight = nil;
437 g_dynLightCount: Integer = 0;
438 g_playerLight: Boolean = false;
440 procedure g_ResetDynlights ();
441 var
442 lnum, idx: Integer;
443 begin
444 if not gwin_has_stencil then begin g_dynLightCount := 0; exit; end;
445 lnum := 0;
446 for idx := 0 to g_dynLightCount-1 do
447 begin
448 if g_dynLights[idx].exploCount = -666 then
449 begin
450 // skip it
451 end
452 else
453 begin
454 // explosion
455 Inc(g_dynLights[idx].exploCount);
456 if (g_dynLights[idx].exploCount < 10) then
457 begin
458 g_dynLights[idx].radius := g_dynLights[idx].exploRadius+g_dynLights[idx].exploCount*8;
459 g_dynLights[idx].a := 0.4+g_dynLights[idx].exploCount/10;
460 if (g_dynLights[idx].a > 0.8) then g_dynLights[idx].a := 0.8;
461 if lnum <> idx then g_dynLights[lnum] := g_dynLights[idx];
462 Inc(lnum);
463 end;
464 end;
465 end;
466 g_dynLightCount := lnum;
467 end;
469 procedure g_AddDynLight (x, y, radius: Integer; r, g, b, a: Single);
470 begin
471 if not gwin_has_stencil then exit;
472 if g_dynLightCount = length(g_dynLights) then SetLength(g_dynLights, g_dynLightCount+1024);
473 g_dynLights[g_dynLightCount].x := x;
474 g_dynLights[g_dynLightCount].y := y;
475 g_dynLights[g_dynLightCount].radius := radius;
476 g_dynLights[g_dynLightCount].r := r;
477 g_dynLights[g_dynLightCount].g := g;
478 g_dynLights[g_dynLightCount].b := b;
479 g_dynLights[g_dynLightCount].a := a;
480 g_dynLights[g_dynLightCount].exploCount := -666;
481 Inc(g_dynLightCount);
482 end;
484 procedure g_DynLightExplosion (x, y, radius: Integer; r, g, b: Single);
485 begin
486 if not gwin_has_stencil then exit;
487 if g_dynLightCount = length(g_dynLights) then SetLength(g_dynLights, g_dynLightCount+1024);
488 g_dynLights[g_dynLightCount].x := x;
489 g_dynLights[g_dynLightCount].y := y;
490 g_dynLights[g_dynLightCount].radius := 0;
491 g_dynLights[g_dynLightCount].exploRadius := radius;
492 g_dynLights[g_dynLightCount].r := r;
493 g_dynLights[g_dynLightCount].g := g;
494 g_dynLights[g_dynLightCount].b := b;
495 g_dynLights[g_dynLightCount].a := 0;
496 g_dynLights[g_dynLightCount].exploCount := 0;
497 Inc(g_dynLightCount);
498 end;
501 // ////////////////////////////////////////////////////////////////////////// //
502 function calcProfilesHeight (prof: TProfiler): Integer;
503 begin
504 result := 0;
505 if (prof = nil) then exit;
506 if (length(prof.bars) = 0) then exit;
507 result := length(prof.bars)*(16+2);
508 end;
510 // returns width
511 function drawProfiles (x, y: Integer; prof: TProfiler): Integer;
512 var
513 wdt, hgt: Integer;
514 yy: Integer;
515 ii: Integer;
516 begin
517 result := 0;
518 if (prof = nil) then exit;
519 // gScreenWidth
520 if (length(prof.bars) = 0) then exit;
521 wdt := 192;
522 hgt := calcProfilesHeight(prof);
523 if (x < 0) then x := gScreenWidth-(wdt-1)+x;
524 if (y < 0) then y := gScreenHeight-(hgt-1)+y;
525 // background
526 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 255, 255, 255, 200, B_BLEND);
527 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 20, 20, 20, 0, B_NONE);
528 e_DarkenQuadWH(x, y, wdt, hgt, 150);
529 // title
530 yy := y+2;
531 for ii := 0 to High(prof.bars) do
532 begin
533 e_TextureFontPrintEx(x+2+4*prof.bars[ii].level, yy, Format('%s: %d', [prof.bars[ii].name, prof.bars[ii].value]), gStdFont, 255, 255, 0, 1, false);
534 Inc(yy, 16+2);
535 end;
536 result := wdt;
537 end;
540 // ////////////////////////////////////////////////////////////////////////// //
541 type
542 TEndCustomGameStat = record
543 PlayerStat: TPlayerStatArray;
544 TeamStat: TTeamStat;
545 GameTime: LongWord;
546 GameMode: Byte;
547 Map, MapName: String;
548 end;
550 TEndSingleGameStat = record
551 PlayerStat: Array [0..1] of record
552 Kills: Integer;
553 Secrets: Integer;
554 end;
555 GameTime: LongWord;
556 TwoPlayers: Boolean;
557 TotalSecrets: Integer;
558 end;
560 TLoadingStat = record
561 CurValue: Integer;
562 MaxValue: Integer;
563 ShowCount: Integer;
564 Msgs: Array of String;
565 NextMsg: Word;
566 PBarWasHere: Boolean; // did we draw a progress bar for this message?
567 end;
569 TParamStrValue = record
570 Name: String;
571 Value: String;
572 end;
574 TParamStrValues = Array of TParamStrValue;
576 const
577 INTER_ACTION_TEXT = 1;
578 INTER_ACTION_PIC = 2;
579 INTER_ACTION_MUSIC = 3;
581 var
582 FPS, UPS: Word;
583 FPSCounter, UPSCounter: Word;
584 FPSTime, UPSTime: LongWord;
585 DataLoaded: Boolean = False;
586 IsDrawStat: Boolean = False;
587 CustomStat: TEndCustomGameStat;
588 SingleStat: TEndSingleGameStat;
589 LoadingStat: TLoadingStat;
590 EndingGameCounter: Byte = 0;
591 MessageText: String;
592 MessageTime: Word;
593 MessageLineLength: Integer = 80;
594 MapList: SSArray = nil;
595 MapIndex: Integer = -1;
596 InterReadyTime: Integer = -1;
597 StatShotDone: Boolean = False;
598 StatFilename: string = ''; // used by stat screenshot to save with the same name as the csv
599 StatDate: string = '';
600 MegaWAD: record
601 info: TMegaWADInfo;
602 endpic: String;
603 endmus: String;
604 res: record
605 text: Array of ShortString;
606 anim: Array of ShortString;
607 pic: Array of ShortString;
608 mus: Array of ShortString;
609 end;
610 triggers: Array of record
611 event: ShortString;
612 actions: Array of record
613 action, p1, p2: Integer;
614 end;
615 end;
616 cur_trigger: Integer;
617 cur_action: Integer;
618 end;
619 //InterPic: String;
620 InterText: record
621 lines: SSArray;
622 img: String;
623 cur_line: Integer;
624 cur_char: Integer;
625 counter: Integer;
626 endtext: Boolean;
627 end;
629 function Compare(a, b: TPlayerStat): Integer;
630 begin
631 if a.Spectator then Result := 1
632 else if b.Spectator then Result := -1
633 else if a.Frags < b.Frags then Result := 1
634 else if a.Frags > b.Frags then Result := -1
635 else if a.Deaths < b.Deaths then Result := -1
636 else if a.Deaths > b.Deaths then Result := 1
637 else if a.Kills < b.Kills then Result := -1
638 else Result := 1;
639 end;
641 procedure SortGameStat(var stat: TPlayerStatArray);
642 var
643 I, J: Integer;
644 T: TPlayerStat;
645 begin
646 if stat = nil then Exit;
648 for I := High(stat) downto Low(stat) do
649 for J := Low(stat) to High(stat) - 1 do
650 if Compare(stat[J], stat[J + 1]) = 1 then
651 begin
652 T := stat[J];
653 stat[J] := stat[J + 1];
654 stat[J + 1] := T;
655 end;
656 end;
658 // saves a shitty CSV containing the game stats passed to it
659 procedure SaveGameStat(Stat: TEndCustomGameStat; Path: string);
660 var
661 s: TextFile;
662 dir, fname, map, mode, etime: String;
663 I: Integer;
664 begin
665 try
666 dir := e_GetWriteableDir(StatsDirs);
667 // stats are placed in stats/yy/mm/dd/*.csv
668 fname := e_CatPath(dir, Path);
669 ForceDirectories(fname); // ensure yy/mm/dd exists within the stats dir
670 fname := e_CatPath(fname, StatFilename + '.csv');
671 AssignFile(s, fname);
672 try
673 Rewrite(s);
674 // line 1: stats ver, datetime, server name, map name, game mode, time limit, score limit, dmflags, game time, num players
675 if g_Game_IsNet then fname := NetServerName else fname := '';
676 map := g_ExtractWadNameNoPath(gMapInfo.Map) + ':/' + g_ExtractFileName(gMapInfo.Map);
677 mode := g_Game_ModeToText(Stat.GameMode);
678 etime := Format('%d:%.2d:%.2d', [
679 Stat.GameTime div 1000 div 3600,
680 (Stat.GameTime div 1000 div 60) mod 60,
681 Stat.GameTime div 1000 mod 60
682 ]);
683 WriteLn(s, 'stats_ver,datetime,server,map,mode,timelimit,scorelimit,dmflags,time,num_players');
684 WriteLn(s, Format('%d,%s,%s,%s,%s,%u,%u,%u,%s,%d', [
685 STATFILE_VERSION,
686 StatDate,
687 dquoteStr(fname),
688 dquoteStr(map),
689 mode,
690 gGameSettings.TimeLimit,
691 gGameSettings.GoalLimit,
692 gGameSettings.Options,
693 etime,
694 Length(Stat.PlayerStat)
695 ]));
696 // line 2: game specific shit
697 // if it's a team game: red score, blue score
698 // if it's a coop game: monsters killed, monsters total, secrets found, secrets total
699 // otherwise nothing
700 if Stat.GameMode in [GM_TDM, GM_CTF] then
701 WriteLn(s,
702 Format('red_score,blue_score' + LineEnding + '%d,%d', [Stat.TeamStat[TEAM_RED].Goals, Stat.TeamStat[TEAM_BLUE].Goals]))
703 else if Stat.GameMode in [GM_COOP, GM_SINGLE] then
704 WriteLn(s,
705 Format('mon_killed,mon_total,secrets_found,secrets_total' + LineEnding + '%d,%d,%d,%d',[gCoopMonstersKilled, gTotalMonsters, gCoopSecretsFound, gSecretsCount]));
706 // lines 3-...: team, player name, frags, deaths
707 WriteLn(s, 'team,name,frags,deaths');
708 for I := Low(Stat.PlayerStat) to High(Stat.PlayerStat) do
709 with Stat.PlayerStat[I] do
710 WriteLn(s, Format('%d,%s,%d,%d', [Team, dquoteStr(Name), Frags, Deaths]));
711 except
712 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_WRITE], [fname]));
713 end;
714 except
715 g_Console_Add('could not create gamestats file "' + fname + '"');
716 end;
717 CloseFile(s);
718 end;
720 function g_Game_ModeToText(Mode: Byte): string;
721 begin
722 Result := '';
723 case Mode of
724 GM_DM: Result := _lc[I_MENU_GAME_TYPE_DM];
725 GM_TDM: Result := _lc[I_MENU_GAME_TYPE_TDM];
726 GM_CTF: Result := _lc[I_MENU_GAME_TYPE_CTF];
727 GM_COOP: Result := _lc[I_MENU_GAME_TYPE_COOP];
728 GM_SINGLE: Result := _lc[I_MENU_GAME_TYPE_SINGLE];
729 end;
730 end;
732 function g_Game_TextToMode(Mode: string): Byte;
733 begin
734 Result := GM_NONE;
735 Mode := UpperCase(Mode);
736 if Mode = _lc[I_MENU_GAME_TYPE_DM] then
737 begin
738 Result := GM_DM;
739 Exit;
740 end;
741 if Mode = _lc[I_MENU_GAME_TYPE_TDM] then
742 begin
743 Result := GM_TDM;
744 Exit;
745 end;
746 if Mode = _lc[I_MENU_GAME_TYPE_CTF] then
747 begin
748 Result := GM_CTF;
749 Exit;
750 end;
751 if Mode = _lc[I_MENU_GAME_TYPE_COOP] then
752 begin
753 Result := GM_COOP;
754 Exit;
755 end;
756 if Mode = _lc[I_MENU_GAME_TYPE_SINGLE] then
757 begin
758 Result := GM_SINGLE;
759 Exit;
760 end;
761 end;
763 function g_Game_IsNet(): Boolean;
764 begin
765 Result := (gGameSettings.GameType in [GT_SERVER, GT_CLIENT]);
766 end;
768 function g_Game_IsServer(): Boolean;
769 begin
770 Result := (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM, GT_SERVER]);
771 end;
773 function g_Game_IsClient(): Boolean;
774 begin
775 Result := (gGameSettings.GameType = GT_CLIENT);
776 end;
778 function g_Game_GetMegaWADInfo(WAD: String): TMegaWADInfo;
779 var
780 w: TWADFile;
781 cfg: TConfig;
782 p: Pointer;
783 len: Integer;
784 begin
785 Result.name := ExtractFileName(WAD);
786 Result.description := '';
787 Result.author := '';
789 w := TWADFile.Create();
790 w.ReadFile(WAD);
792 if not w.GetResource('INTERSCRIPT', p, len) then
793 begin
794 w.Free();
795 Exit;
796 end;
798 cfg := TConfig.CreateMem(p, len);
799 Result.name := cfg.ReadStr('megawad', 'name', ExtractFileName(WAD));
800 Result.description := cfg.ReadStr('megawad', 'description', '');
801 Result.author := cfg.ReadStr('megawad', 'author', '');
802 Result.pic := cfg.ReadStr('megawad', 'pic', '');
803 cfg.Free();
805 FreeMem(p);
806 end;
808 procedure g_Game_FreeWAD();
809 var
810 a: Integer;
811 begin
812 for a := 0 to High(MegaWAD.res.pic) do
813 if MegaWAD.res.pic[a] <> '' then
814 g_Texture_Delete(MegaWAD.res.pic[a]);
816 for a := 0 to High(MegaWAD.res.mus) do
817 if MegaWAD.res.mus[a] <> '' then
818 g_Sound_Delete(MegaWAD.res.mus[a]);
820 MegaWAD.res.pic := nil;
821 MegaWAD.res.text := nil;
822 MegaWAD.res.anim := nil;
823 MegaWAD.res.mus := nil;
824 MegaWAD.triggers := nil;
826 g_Texture_Delete('TEXTURE_endpic');
827 g_Sound_Delete('MUSIC_endmus');
829 ZeroMemory(@MegaWAD, SizeOf(MegaWAD));
830 gGameSettings.WAD := '';
831 end;
833 procedure g_Game_LoadWAD(WAD: string);
834 var
835 w: TWADFile;
836 cfg: TConfig;
837 p: Pointer;
838 {b, }len: Integer;
839 s: AnsiString;
840 begin
841 g_Game_FreeWAD();
842 gGameSettings.WAD := WAD;
843 if not (gGameSettings.GameMode in [GM_COOP, GM_SINGLE]) then
844 Exit;
846 MegaWAD.info := g_Game_GetMegaWADInfo(WAD);
848 w := TWADFile.Create();
849 w.ReadFile(WAD);
851 if not w.GetResource('INTERSCRIPT', p, len) then
852 begin
853 w.Free();
854 Exit;
855 end;
857 cfg := TConfig.CreateMem(p, len);
859 {b := 1;
860 while True do
861 begin
862 s := cfg.ReadStr('pic', 'pic'+IntToStr(b), '');
863 if s = '' then Break;
864 b := b+1;
866 SetLength(MegaWAD.res.pic, Length(MegaWAD.res.pic)+1);
867 MegaWAD.res.pic[High(MegaWAD.res.pic)] := s;
869 g_Texture_CreateWADEx(s, s);
870 end;
872 b := 1;
873 while True do
874 begin
875 s := cfg.ReadStr('mus', 'mus'+IntToStr(b), '');
876 if s = '' then Break;
877 b := b+1;
879 SetLength(MegaWAD.res.mus, Length(MegaWAD.res.mus)+1);
880 MegaWAD.res.mus[High(MegaWAD.res.mus)] := s;
882 g_Music_CreateWADEx(s, s);
883 end;}
885 MegaWAD.endpic := cfg.ReadStr('megawad', 'endpic', '');
886 if MegaWAD.endpic <> '' then
887 begin
888 TEXTUREFILTER := GL_LINEAR;
889 s := e_GetResourcePath(WadDirs, MegaWAD.endpic, WAD);
890 g_Texture_CreateWADEx('TEXTURE_endpic', s);
891 TEXTUREFILTER := GL_NEAREST;
892 end;
893 MegaWAD.endmus := cfg.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\ÊÎÍÅÖ');
894 if MegaWAD.endmus <> '' then
895 begin
896 s := e_GetResourcePath(WadDirs, MegaWAD.endmus, WAD);
897 g_Sound_CreateWADEx('MUSIC_endmus', s, True);
898 end;
900 cfg.Free();
901 FreeMem(p);
902 w.Free();
903 end;
905 {procedure start_trigger(t: string);
906 begin
907 end;
909 function next_trigger(): Boolean;
910 begin
911 end;}
913 procedure DisableCheats();
914 begin
915 MAX_RUNVEL := 8;
916 VEL_JUMP := 10;
917 gFly := False;
919 if gPlayer1 <> nil then gPlayer1.GodMode := False;
920 if gPlayer2 <> nil then gPlayer2.GodMode := False;
921 if gPlayer1 <> nil then gPlayer1.NoTarget := False;
922 if gPlayer2 <> nil then gPlayer2.NoTarget := False;
924 {$IF DEFINED(D2F_DEBUG)}
925 if gPlayer1 <> nil then gPlayer1.NoTarget := True;
926 gAimLine := g_dbg_aimline_on;
927 {$ENDIF}
928 end;
930 procedure g_Game_ExecuteEvent(Name: String);
931 var
932 a: Integer;
933 begin
934 if Name = '' then
935 Exit;
936 if gEvents = nil then
937 Exit;
938 for a := 0 to High(gEvents) do
939 if gEvents[a].Name = Name then
940 begin
941 if gEvents[a].Command <> '' then
942 g_Console_Process(gEvents[a].Command, True);
943 break;
944 end;
945 end;
947 function g_Game_DelayEvent(DEType: Byte; Time: LongWord; Num: Integer = 0; Str: String = ''): Integer;
948 var
949 a, n: Integer;
950 begin
951 n := -1;
952 if gDelayedEvents <> nil then
953 for a := 0 to High(gDelayedEvents) do
954 if not gDelayedEvents[a].Pending then
955 begin
956 n := a;
957 break;
958 end;
959 if n = -1 then
960 begin
961 SetLength(gDelayedEvents, Length(gDelayedEvents) + 1);
962 n := High(gDelayedEvents);
963 end;
964 gDelayedEvents[n].Pending := True;
965 gDelayedEvents[n].DEType := DEType;
966 gDelayedEvents[n].DENum := Num;
967 gDelayedEvents[n].DEStr := Str;
968 if DEType = DE_GLOBEVENT then
969 gDelayedEvents[n].Time := (sys_GetTicks() {div 1000}) + Time
970 else
971 gDelayedEvents[n].Time := gTime + Time;
972 Result := n;
973 end;
975 procedure EndGame();
976 var
977 a: Integer;
978 FileName: string;
979 t: TDateTime;
980 begin
981 if g_Game_IsNet and g_Game_IsServer then
982 MH_SEND_GameEvent(NET_EV_MAPEND, Byte(gMissionFailed));
984 // Ñòîï èãðà:
985 gPauseMain := false;
986 gPauseHolmes := false;
987 gGameOn := false;
989 g_Game_StopAllSounds(False);
991 MessageTime := 0;
992 MessageText := '';
994 EndingGameCounter := 0;
995 g_ActiveWindow := nil;
997 gLMSRespawn := LMS_RESPAWN_NONE;
998 gLMSRespawnTime := 0;
1000 case gExit of
1001 EXIT_SIMPLE: // Âûõîä ÷åðåç ìåíþ èëè êîíåö òåñòà
1002 begin
1003 g_Game_Free();
1005 if gMapOnce then
1006 begin // Ýòî áûë òåñò
1007 g_Game_Quit();
1008 end
1009 else
1010 begin // Âûõîä â ãëàâíîå ìåíþ
1011 gMusic.SetByName('MUSIC_MENU');
1012 gMusic.Play();
1013 if gState <> STATE_SLIST then
1014 begin
1015 g_GUI_ShowWindow('MainMenu');
1016 gState := STATE_MENU;
1017 end else
1018 begin
1019 // Îáíîâëÿåì ñïèñîê ñåðâåðîâ
1020 slReturnPressed := True;
1021 if g_Net_Slist_Fetch(slCurrent) then
1022 begin
1023 if slCurrent = nil then
1024 slWaitStr := _lc[I_NET_SLIST_NOSERVERS];
1025 end
1026 else
1027 slWaitStr := _lc[I_NET_SLIST_ERROR];
1028 g_Serverlist_GenerateTable(slCurrent, slTable);
1029 end;
1031 g_Game_ExecuteEvent('ongameend');
1032 end;
1033 end;
1035 EXIT_RESTART: // Íà÷àòü óðîâåíü ñíà÷àëà
1036 begin
1037 if not g_Game_IsClient then g_Game_Restart();
1038 end;
1040 EXIT_ENDLEVELCUSTOM: // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå
1041 begin
1042 // Ñòàòèñòèêà Ñâîåé èãðû:
1043 FileName := g_ExtractWadName(gMapInfo.Map);
1045 CustomStat.GameTime := gTime;
1046 CustomStat.Map := ExtractFileName(FileName)+':'+g_ExtractFileName(gMapInfo.Map); //ResName;
1047 CustomStat.MapName := gMapInfo.Name;
1048 CustomStat.GameMode := gGameSettings.GameMode;
1049 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
1050 CustomStat.TeamStat := gTeamStat;
1052 CustomStat.PlayerStat := nil;
1054 // Ñòàòèñòèêà èãðîêîâ:
1055 if gPlayers <> nil then
1056 begin
1057 for a := 0 to High(gPlayers) do
1058 if gPlayers[a] <> nil then
1059 begin
1060 SetLength(CustomStat.PlayerStat, Length(CustomStat.PlayerStat)+1);
1061 with CustomStat.PlayerStat[High(CustomStat.PlayerStat)] do
1062 begin
1063 Num := a;
1064 Name := gPlayers[a].Name;
1065 Frags := gPlayers[a].Frags;
1066 Deaths := gPlayers[a].Death;
1067 Kills := gPlayers[a].Kills;
1068 Team := gPlayers[a].Team;
1069 Color := gPlayers[a].Model.Color;
1070 Spectator := gPlayers[a].FSpectator;
1071 end;
1072 end;
1074 SortGameStat(CustomStat.PlayerStat);
1076 if (gSaveStats or gScreenshotStats) and (Length(CustomStat.PlayerStat) > 1) then
1077 begin
1078 t := Now;
1079 if g_Game_IsNet then StatFilename := NetServerName else StatFilename := 'local';
1080 StatDate := FormatDateTime('yymmdd_hhnnss', t);
1081 StatFilename := StatFilename + '_' + CustomStat.Map + '_' + g_Game_ModeToText(CustomStat.GameMode);
1082 StatFilename := sanitizeFilename(StatFilename) + '_' + StatDate;
1083 if gSaveStats then
1084 SaveGameStat(CustomStat, FormatDateTime('yyyy"/"mm"/"dd', t));
1085 end;
1087 StatShotDone := False;
1088 end;
1090 g_Game_ExecuteEvent('onmapend');
1091 if not g_Game_IsClient then g_Player_ResetReady;
1092 gInterReadyCount := 0;
1094 // Çàòóõàþùèé ýêðàí:
1095 EndingGameCounter := 255;
1096 gState := STATE_FOLD;
1097 gInterTime := 0;
1098 if gDefInterTime < 0 then
1099 gInterEndTime := IfThen((gGameSettings.GameType = GT_SERVER) and (gPlayer1 = nil), 15000, 25000)
1100 else
1101 gInterEndTime := gDefInterTime * 1000;
1102 end;
1104 EXIT_ENDLEVELSINGLE: // Çàêîí÷èëñÿ óðîâåíü â Îäèíî÷íîé èãðå
1105 begin
1106 // Ñòàòèñòèêà Îäèíî÷íîé èãðû:
1107 SingleStat.GameTime := gTime;
1108 SingleStat.TwoPlayers := gPlayer2 <> nil;
1109 SingleStat.TotalSecrets := gSecretsCount;
1110 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
1111 SingleStat.PlayerStat[0].Kills := gPlayer1.MonsterKills;
1112 SingleStat.PlayerStat[0].Secrets := gPlayer1.Secrets;
1113 // Ñòàòèñòèêà âòîðîãî èãðîêà (åñëè åñòü):
1114 if SingleStat.TwoPlayers then
1115 begin
1116 SingleStat.PlayerStat[1].Kills := gPlayer2.MonsterKills;
1117 SingleStat.PlayerStat[1].Secrets := gPlayer2.Secrets;
1118 end;
1120 g_Game_ExecuteEvent('onmapend');
1122 // Åñòü åùå êàðòû:
1123 if gNextMap <> '' then
1124 begin
1125 gMusic.SetByName('MUSIC_INTERMUS');
1126 gMusic.Play();
1127 gState := STATE_INTERSINGLE;
1128 e_UnpressAllKeys();
1130 g_Game_ExecuteEvent('oninter');
1131 end
1132 else // Áîëüøå íåò êàðò
1133 begin
1134 // Çàòóõàþùèé ýêðàí:
1135 EndingGameCounter := 255;
1136 gState := STATE_FOLD;
1137 end;
1138 end;
1139 end;
1141 // Îêîí÷àíèå îáðàáîòàíî:
1142 if gExit <> EXIT_QUIT then
1143 gExit := 0;
1144 end;
1146 procedure drawTime(X, Y: Integer); inline;
1147 begin
1148 e_TextureFontPrint(x, y,
1149 Format('%d:%.2d:%.2d', [
1150 gTime div 1000 div 3600,
1151 (gTime div 1000 div 60) mod 60,
1152 gTime div 1000 mod 60
1153 ]),
1154 gStdFont);
1155 end;
1157 procedure DrawStat();
1158 var
1159 pc, x, y, w, h: Integer;
1160 w1, w2, w3, w4: Integer;
1161 a, aa: Integer;
1162 cw, ch, r, g, b, rr, gg, bb: Byte;
1163 s1, s2, s3: String;
1164 _y: Integer;
1165 stat: TPlayerStatArray;
1166 wad, map: string;
1167 mapstr: string;
1168 namestr: string;
1169 begin
1170 s1 := '';
1171 s2 := '';
1172 s3 := '';
1173 pc := g_Player_GetCount;
1174 e_TextureFontGetSize(gStdFont, cw, ch);
1176 w := gScreenWidth-(gScreenWidth div 5);
1177 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
1178 h := 32+ch*(11+pc)
1179 else
1180 h := 40+ch*5+(ch+8)*pc;
1181 x := (gScreenWidth div 2)-(w div 2);
1182 y := (gScreenHeight div 2)-(h div 2);
1184 e_DrawFillQuad(x, y, x+w-1, y+h-1, 64, 64, 64, 32);
1185 e_DrawQuad(x, y, x+w-1, y+h-1, 255, 127, 0);
1187 drawTime(x+w-78, y+8);
1189 wad := g_ExtractWadNameNoPath(gMapInfo.Map);
1190 map := g_ExtractFileName(gMapInfo.Map);
1191 mapstr := wad + ':\' + map + ' - ' + gMapInfo.Name;
1193 case gGameSettings.GameMode of
1194 GM_DM:
1195 begin
1196 if gGameSettings.MaxLives = 0 then
1197 s1 := _lc[I_GAME_DM]
1198 else
1199 s1 := _lc[I_GAME_LMS];
1200 s2 := Format(_lc[I_GAME_FRAG_LIMIT], [gGameSettings.GoalLimit]);
1201 s3 := Format(_lc[I_GAME_TIME_LIMIT], [gGameSettings.TimeLimit div 3600, (gGameSettings.TimeLimit div 60) mod 60, gGameSettings.TimeLimit mod 60]);
1202 end;
1204 GM_TDM:
1205 begin
1206 if gGameSettings.MaxLives = 0 then
1207 s1 := _lc[I_GAME_TDM]
1208 else
1209 s1 := _lc[I_GAME_TLMS];
1210 s2 := Format(_lc[I_GAME_FRAG_LIMIT], [gGameSettings.GoalLimit]);
1211 s3 := Format(_lc[I_GAME_TIME_LIMIT], [gGameSettings.TimeLimit div 3600, (gGameSettings.TimeLimit div 60) mod 60, gGameSettings.TimeLimit mod 60]);
1212 end;
1214 GM_CTF:
1215 begin
1216 s1 := _lc[I_GAME_CTF];
1217 s2 := Format(_lc[I_GAME_SCORE_LIMIT], [gGameSettings.GoalLimit]);
1218 s3 := Format(_lc[I_GAME_TIME_LIMIT], [gGameSettings.TimeLimit div 3600, (gGameSettings.TimeLimit div 60) mod 60, gGameSettings.TimeLimit mod 60]);
1219 end;
1221 GM_COOP:
1222 begin
1223 if gGameSettings.MaxLives = 0 then
1224 s1 := _lc[I_GAME_COOP]
1225 else
1226 s1 := _lc[I_GAME_SURV];
1227 s2 := _lc[I_GAME_MONSTERS] + ' ' + IntToStr(gCoopMonstersKilled) + '/' + IntToStr(gTotalMonsters);
1228 s3 := _lc[I_GAME_SECRETS] + ' ' + IntToStr(gCoopSecretsFound) + '/' + IntToStr(gSecretsCount);
1229 end;
1231 else
1232 begin
1233 s1 := '';
1234 s2 := '';
1235 end;
1236 end;
1238 _y := y+8;
1239 e_TextureFontPrintEx(x+(w div 2)-(Length(s1)*cw div 2), _y, s1, gStdFont, 255, 255, 255, 1);
1240 _y := _y+ch+8;
1241 e_TextureFontPrintEx(x+(w div 2)-(Length(mapstr)*cw div 2), _y, mapstr, gStdFont, 200, 200, 200, 1);
1242 _y := _y+ch+8;
1243 e_TextureFontPrintEx(x+16, _y, s2, gStdFont, 200, 200, 200, 1);
1245 e_TextureFontPrintEx(x+w-16-(Length(s3))*cw, _y, s3,
1246 gStdFont, 200, 200, 200, 1);
1248 if NetMode = NET_SERVER then
1249 e_TextureFontPrintEx(x+8, y + 8, _lc[I_NET_SERVER], gStdFont, 255, 255, 255, 1)
1250 else
1251 if NetMode = NET_CLIENT then
1252 e_TextureFontPrintEx(x+8, y + 8,
1253 NetClientIP + ':' + IntToStr(NetClientPort), gStdFont, 255, 255, 255, 1);
1255 if pc = 0 then
1256 Exit;
1257 stat := g_Player_GetStats();
1258 SortGameStat(stat);
1260 w2 := (w-16) div 6 + 48; // øèðèíà 2 ñòîëáöà
1261 w3 := (w-16) div 6; // øèðèíà 3 è 4 ñòîëáöîâ
1262 w4 := w3;
1263 w1 := w-16-w2-w3-w4; // îñòàâøååñÿ ïðîñòðàíñòâî - äëÿ öâåòà è èìåíè èãðîêà
1265 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
1266 begin
1267 _y := _y+ch+ch;
1269 for a := TEAM_RED to TEAM_BLUE do
1270 begin
1271 if a = TEAM_RED then
1272 begin
1273 s1 := _lc[I_GAME_TEAM_RED];
1274 r := 255;
1275 g := 0;
1276 b := 0;
1277 end
1278 else
1279 begin
1280 s1 := _lc[I_GAME_TEAM_BLUE];
1281 r := 0;
1282 g := 0;
1283 b := 255;
1284 end;
1286 e_TextureFontPrintEx(x+16, _y, s1, gStdFont, r, g, b, 1);
1287 e_TextureFontPrintEx(x+w1+16, _y, IntToStr(gTeamStat[a].Goals),
1288 gStdFont, r, g, b, 1);
1290 _y := _y+ch+(ch div 4);
1291 e_DrawLine(1, x+16, _y, x+w-16, _y, r, g, b);
1292 _y := _y+(ch div 4);
1294 for aa := 0 to High(stat) do
1295 if stat[aa].Team = a then
1296 with stat[aa] do
1297 begin
1298 if Spectator then
1299 begin
1300 rr := r div 2;
1301 gg := g div 2;
1302 bb := b div 2;
1303 end
1304 else
1305 begin
1306 rr := r;
1307 gg := g;
1308 bb := b;
1309 end;
1310 if gShowPIDs then
1311 namestr := Format('[%5d] %s', [UID, Name])
1312 else
1313 namestr := Name;
1314 // Èìÿ
1315 e_TextureFontPrintEx(x+16, _y, namestr, gStdFont, rr, gg, bb, 1);
1316 // Ïèíã/ïîòåðè
1317 e_TextureFontPrintEx(x+w1+16, _y, Format(_lc[I_GAME_PING_MS], [Ping, Loss]), gStdFont, rr, gg, bb, 1);
1318 // Ôðàãè
1319 e_TextureFontPrintEx(x+w1+w2+16, _y, IntToStr(Frags), gStdFont, rr, gg, bb, 1);
1320 // Ñìåðòè
1321 e_TextureFontPrintEx(x+w1+w2+w3+16, _y, IntToStr(Deaths), gStdFont, rr, gg, bb, 1);
1322 _y := _y+ch;
1323 end;
1325 _y := _y+ch;
1326 end;
1327 end
1328 else if gGameSettings.GameMode in [GM_DM, GM_COOP] then
1329 begin
1330 _y := _y+ch+ch;
1331 e_TextureFontPrintEx(x+16, _y, _lc[I_GAME_PLAYER_NAME], gStdFont, 255, 127, 0, 1);
1332 e_TextureFontPrintEx(x+16+w1, _y, _lc[I_GAME_PING], gStdFont, 255, 127, 0, 1);
1333 e_TextureFontPrintEx(x+16+w1+w2, _y, _lc[I_GAME_FRAGS], gStdFont, 255, 127, 0, 1);
1334 e_TextureFontPrintEx(x+16+w1+w2+w3, _y, _lc[I_GAME_DEATHS], gStdFont, 255, 127, 0, 1);
1336 _y := _y+ch+8;
1337 for aa := 0 to High(stat) do
1338 with stat[aa] do
1339 begin
1340 if Spectator then
1341 begin
1342 r := 127;
1343 g := 64;
1344 end
1345 else
1346 begin
1347 r := 255;
1348 g := 127;
1349 end;
1350 if gShowPIDs then
1351 namestr := Format('[%5d] %s', [UID, Name])
1352 else
1353 namestr := Name;
1354 // Öâåò èãðîêà
1355 e_DrawFillQuad(x+16, _y+4, x+32-1, _y+16+4-1, Color.R, Color.G, Color.B, 0);
1356 e_DrawQuad(x+16, _y+4, x+32-1, _y+16+4-1, 192, 192, 192);
1357 // Èìÿ
1358 e_TextureFontPrintEx(x+16+16+8, _y+4, namestr, gStdFont, r, g, 0, 1);
1359 // Ïèíã/ïîòåðè
1360 e_TextureFontPrintEx(x+w1+16, _y+4, Format(_lc[I_GAME_PING_MS], [Ping, Loss]), gStdFont, r, g, 0, 1);
1361 // Ôðàãè
1362 e_TextureFontPrintEx(x+w1+w2+16, _y+4, IntToStr(Frags), gStdFont, r, g, 0, 1);
1363 // Ñìåðòè
1364 e_TextureFontPrintEx(x+w1+w2+w3+16, _y+4, IntToStr(Deaths), gStdFont, r, g, 0, 1);
1365 _y := _y+ch+8;
1366 end;
1367 end
1368 end;
1370 procedure g_Game_Init();
1371 var
1372 SR: TSearchRec;
1373 knownFiles: array of AnsiString = nil;
1374 found: Boolean;
1375 wext, s: AnsiString;
1376 f: Integer;
1377 begin
1378 gExit := 0;
1379 gMapToDelete := '';
1380 gTempDelete := False;
1382 sfsGCDisable(); // temporary disable removing of temporary volumes
1384 try
1385 TEXTUREFILTER := GL_LINEAR;
1386 g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD+':TEXTURES\TITLE');
1387 g_Texture_CreateWADEx('INTER', GameWAD+':TEXTURES\INTER');
1388 g_Texture_CreateWADEx('ENDGAME_EN', GameWAD+':TEXTURES\ENDGAME_EN');
1389 g_Texture_CreateWADEx('ENDGAME_RU', GameWAD+':TEXTURES\ENDGAME_RU');
1390 TEXTUREFILTER := GL_NEAREST;
1392 LoadStdFont('STDTXT', 'STDFONT', gStdFont);
1393 LoadFont('MENUTXT', 'MENUFONT', gMenuFont);
1394 LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont);
1396 g_Game_ClearLoading();
1397 g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION]), 0, False);
1398 g_Game_SetLoadingText('', 0, False);
1400 g_Game_SetLoadingText(_lc[I_LOAD_CONSOLE], 0, False);
1401 g_Console_Init();
1403 g_Game_SetLoadingText(_lc[I_LOAD_MODELS], 0, False);
1404 g_PlayerModel_LoadData();
1406 // load models from all possible wad types, in all known directories
1407 // this does a loosy job (linear search, ooph!), but meh
1408 for wext in wadExtensions do
1409 begin
1410 for f := High(ModelDirs) downto Low(ModelDirs) do
1411 begin
1412 if (FindFirst(ModelDirs[f]+DirectorySeparator+'*'+wext, faAnyFile, SR) = 0) then
1413 begin
1414 repeat
1415 found := false;
1416 for s in knownFiles do
1417 begin
1418 if (strEquCI1251(forceFilenameExt(SR.Name, ''), forceFilenameExt(ExtractFileName(s), ''))) then
1419 begin
1420 found := true;
1421 break;
1422 end;
1423 end;
1424 if not found then
1425 begin
1426 SetLength(knownFiles, length(knownFiles)+1);
1427 knownFiles[High(knownFiles)] := ModelDirs[f]+DirectorySeparator+SR.Name;
1428 end;
1429 until (FindNext(SR) <> 0);
1430 end;
1431 FindClose(SR);
1432 end;
1433 end;
1435 if (length(knownFiles) = 0) then raise Exception.Create('no player models found!');
1437 if (length(knownFiles) = 1) then e_LogWriteln('1 player model found.', TMsgType.Notify) else e_LogWritefln('%d player models found.', [Integer(length(knownFiles))], TMsgType.Notify);
1438 for s in knownFiles do
1439 begin
1440 if not g_PlayerModel_Load(s) then e_LogWritefln('Error loading model "%s"', [s], TMsgType.Warning);
1441 end;
1443 gGameOn := false;
1444 gPauseMain := false;
1445 gPauseHolmes := false;
1446 gTime := 0;
1448 {e_MouseInfo.Accel := 1.0;}
1450 g_Game_SetLoadingText(_lc[I_LOAD_GAME_DATA], 0, False);
1451 g_Game_LoadData();
1453 g_Game_SetLoadingText(_lc[I_LOAD_MUSIC], 0, False);
1454 g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD+':MUSIC\INTERMUS', True);
1455 g_Sound_CreateWADEx('MUSIC_MENU', GameWAD+':MUSIC\MENU', True);
1456 g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD+':MUSIC\ROUNDMUS', True, True);
1457 g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD+':MUSIC\ENDMUS', True);
1459 {$IFNDEF HEADLESS}
1460 g_Game_SetLoadingText(_lc[I_LOAD_MENUS], 0, False);
1461 g_Menu_Init();
1462 {$ENDIF}
1464 gMusic := TMusic.Create();
1465 gMusic.SetByName('MUSIC_MENU');
1466 gMusic.Play();
1468 gGameSettings.WarmupTime := 30;
1470 gState := STATE_MENU;
1472 SetLength(gEvents, 6);
1473 gEvents[0].Name := 'ongamestart';
1474 gEvents[1].Name := 'ongameend';
1475 gEvents[2].Name := 'onmapstart';
1476 gEvents[3].Name := 'onmapend';
1477 gEvents[4].Name := 'oninter';
1478 gEvents[5].Name := 'onwadend';
1479 finally
1480 sfsGCEnable(); // enable releasing unused volumes
1481 end;
1482 end;
1484 procedure g_Game_Free(freeTextures: Boolean=true);
1485 begin
1486 if NetMode = NET_CLIENT then g_Net_Disconnect();
1487 if NetMode = NET_SERVER then g_Net_Host_Die();
1489 g_Map_Free(freeTextures);
1490 g_Player_Free();
1491 g_Player_RemoveAllCorpses();
1493 gGameSettings.GameType := GT_NONE;
1494 if gGameSettings.GameMode = GM_SINGLE then
1495 gGameSettings.GameMode := GM_DM;
1496 gSwitchGameMode := gGameSettings.GameMode;
1498 gChatShow := False;
1499 gExitByTrigger := False;
1500 end;
1502 function IsActivePlayer(p: TPlayer): Boolean;
1503 begin
1504 Result := False;
1505 if p = nil then
1506 Exit;
1507 Result := (not p.FDummy) and (not p.FSpectator);
1508 end;
1510 function GetActivePlayer_ByID(ID: Integer): TPlayer;
1511 var
1512 a: Integer;
1513 begin
1514 Result := nil;
1515 if ID < 0 then
1516 Exit;
1517 if gPlayers = nil then
1518 Exit;
1519 for a := Low(gPlayers) to High(gPlayers) do
1520 if IsActivePlayer(gPlayers[a]) then
1521 begin
1522 if gPlayers[a].UID <> ID then
1523 continue;
1524 Result := gPlayers[a];
1525 break;
1526 end;
1527 end;
1529 function GetActivePlayerID_Next(Skip: Integer = -1): Integer;
1530 var
1531 a, idx: Integer;
1532 ids: Array of Word;
1533 begin
1534 Result := -1;
1535 if gPlayers = nil then
1536 Exit;
1537 SetLength(ids, 0);
1538 idx := -1;
1539 for a := Low(gPlayers) to High(gPlayers) do
1540 if IsActivePlayer(gPlayers[a]) then
1541 begin
1542 SetLength(ids, Length(ids) + 1);
1543 ids[High(ids)] := gPlayers[a].UID;
1544 if gPlayers[a].UID = Skip then
1545 idx := High(ids);
1546 end;
1547 if Length(ids) = 0 then
1548 Exit;
1549 if idx = -1 then
1550 Result := ids[0]
1551 else
1552 Result := ids[(idx + 1) mod Length(ids)];
1553 end;
1555 function GetActivePlayerID_Prev(Skip: Integer = -1): Integer;
1556 var
1557 a, idx: Integer;
1558 ids: Array of Word;
1559 begin
1560 Result := -1;
1561 if gPlayers = nil then
1562 Exit;
1563 SetLength(ids, 0);
1564 idx := -1;
1565 for a := Low(gPlayers) to High(gPlayers) do
1566 if IsActivePlayer(gPlayers[a]) then
1567 begin
1568 SetLength(ids, Length(ids) + 1);
1569 ids[High(ids)] := gPlayers[a].UID;
1570 if gPlayers[a].UID = Skip then
1571 idx := High(ids);
1572 end;
1573 if Length(ids) = 0 then
1574 Exit;
1575 if idx = -1 then
1576 Result := ids[Length(ids) - 1]
1577 else
1578 Result := ids[(Length(ids) - 1 + idx) mod Length(ids)];
1579 end;
1581 function GetActivePlayerID_Random(Skip: Integer = -1): Integer;
1582 var
1583 a, idx: Integer;
1584 ids: Array of Word;
1585 begin
1586 Result := -1;
1587 if gPlayers = nil then
1588 Exit;
1589 SetLength(ids, 0);
1590 idx := -1;
1591 for a := Low(gPlayers) to High(gPlayers) do
1592 if IsActivePlayer(gPlayers[a]) then
1593 begin
1594 SetLength(ids, Length(ids) + 1);
1595 ids[High(ids)] := gPlayers[a].UID;
1596 if gPlayers[a].UID = Skip then
1597 idx := High(ids);
1598 end;
1599 if Length(ids) = 0 then
1600 Exit;
1601 if Length(ids) = 1 then
1602 begin
1603 Result := ids[0];
1604 Exit;
1605 end;
1606 Result := ids[Random(Length(ids))];
1607 a := 10;
1608 while (idx <> -1) and (Result = Skip) and (a > 0) do
1609 begin
1610 Result := ids[Random(Length(ids))];
1611 Dec(a);
1612 end;
1613 end;
1615 function GetRandomSpectMode(Current: Byte): Byte;
1616 label
1617 retry;
1618 begin
1619 Result := Current;
1620 retry:
1621 case Random(7) of
1622 0: Result := SPECT_STATS;
1623 1: Result := SPECT_MAPVIEW;
1624 2: Result := SPECT_MAPVIEW;
1625 3: Result := SPECT_PLAYERS;
1626 4: Result := SPECT_PLAYERS;
1627 5: Result := SPECT_PLAYERS;
1628 6: Result := SPECT_PLAYERS;
1629 end;
1630 if (Current in [SPECT_STATS, SPECT_MAPVIEW]) and (Current = Result) then
1631 goto retry;
1632 end;
1634 procedure ProcessPlayerControls (plr: TPlayer; p: Integer; var MoveButton: Byte);
1635 var
1636 time: Word;
1637 strafeDir: Byte;
1638 i: Integer;
1639 begin
1640 if (plr = nil) then exit;
1641 if (p = 2) then time := 1000 else time := 1;
1642 strafeDir := MoveButton shr 4;
1643 MoveButton := MoveButton and $0F;
1645 if gPlayerAction[p, ACTION_MOVELEFT] and (not gPlayerAction[p, ACTION_MOVERIGHT]) then
1646 MoveButton := 1 // Íàæàòà òîëüêî "Âëåâî"
1647 else if (not gPlayerAction[p, ACTION_MOVELEFT]) and gPlayerAction[p, ACTION_MOVERIGHT] then
1648 MoveButton := 2 // Íàæàòà òîëüêî "Âïðàâî"
1649 else if (not gPlayerAction[p, ACTION_MOVELEFT]) and (not gPlayerAction[p, ACTION_MOVERIGHT]) then
1650 MoveButton := 0; // Íå íàæàòû íè "Âëåâî", íè "Âïðàâî"
1652 // Ñåé÷àñ èëè ðàíüøå áûëè íàæàòû "Âëåâî"/"Âïðàâî" => ïåðåäàåì èãðîêó:
1653 if MoveButton = 1 then
1654 plr.PressKey(KEY_LEFT, time)
1655 else if MoveButton = 2 then
1656 plr.PressKey(KEY_RIGHT, time);
1658 // if we have "strafe" key, turn off old strafe mechanics
1659 if gPlayerAction[p, ACTION_STRAFE] then
1660 begin
1661 // new strafe mechanics
1662 if (strafeDir = 0) then
1663 strafeDir := MoveButton; // start strafing
1664 // now set direction according to strafe (reversed)
1665 if (strafeDir = 2) then
1666 plr.SetDirection(TDirection.D_LEFT)
1667 else if (strafeDir = 1) then
1668 plr.SetDirection(TDirection.D_RIGHT)
1669 end
1670 else
1671 begin
1672 strafeDir := 0; // not strafing anymore
1673 // Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî:
1674 if (MoveButton = 2) and gPlayerAction[p, ACTION_MOVELEFT] then
1675 plr.SetDirection(TDirection.D_LEFT)
1676 // Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî:
1677 else if (MoveButton = 1) and gPlayerAction[p, ACTION_MOVERIGHT] then
1678 plr.SetDirection(TDirection.D_RIGHT)
1679 // ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì:
1680 else if MoveButton <> 0 then
1681 plr.SetDirection(TDirection(MoveButton-1))
1682 end;
1684 // fix movebutton state
1685 MoveButton := MoveButton or (strafeDir shl 4);
1687 // Îñòàëüíûå êëàâèøè:
1688 if gPlayerAction[p, ACTION_JUMP] then plr.PressKey(KEY_JUMP, time);
1689 if gPlayerAction[p, ACTION_LOOKUP] then plr.PressKey(KEY_UP, time);
1690 if gPlayerAction[p, ACTION_LOOKDOWN] then plr.PressKey(KEY_DOWN, time);
1691 if gPlayerAction[p, ACTION_ATTACK] then plr.PressKey(KEY_FIRE);
1692 if gPlayerAction[p, ACTION_WEAPNEXT] then plr.PressKey(KEY_NEXTWEAPON);
1693 if gPlayerAction[p, ACTION_WEAPPREV] then plr.PressKey(KEY_PREVWEAPON);
1694 if gPlayerAction[p, ACTION_ACTIVATE] then plr.PressKey(KEY_OPEN);
1696 gPlayerAction[p, ACTION_WEAPNEXT] := False; // HACK, remove after readyweaon&pendinweapon implementation
1697 gPlayerAction[p, ACTION_WEAPPREV] := False; // HACK, remove after readyweaon&pendinweapon implementation
1699 for i := WP_FIRST to WP_LAST do
1700 begin
1701 if gSelectWeapon[p, i] then
1702 begin
1703 plr.QueueWeaponSwitch(i); // all choices are passed there, and god will take the best
1704 gSelectWeapon[p, i] := False
1705 end
1706 end;
1708 // HACK: add dynlight here
1709 if gwin_k8_enable_light_experiments then
1710 begin
1711 if e_KeyPressed(IK_F8) and gGameOn and (not gConsoleShow) and (g_ActiveWindow = nil) then
1712 begin
1713 g_playerLight := true;
1714 end;
1715 if e_KeyPressed(IK_F9) and gGameOn and (not gConsoleShow) and (g_ActiveWindow = nil) then
1716 begin
1717 g_playerLight := false;
1718 end;
1719 end;
1721 if gwin_has_stencil and g_playerLight then g_AddDynLight(plr.GameX+32, plr.GameY+40, 128, 1, 1, 0, 0.6);
1722 end;
1724 // HACK: don't have a "key was pressed" function
1725 procedure InterReady();
1726 begin
1727 if InterReadyTime > gTime then Exit;
1728 InterReadyTime := gTime + 3000;
1729 MC_SEND_CheatRequest(NET_CHEAT_READY);
1730 end;
1732 procedure g_Game_PreUpdate();
1733 begin
1734 // these are in separate PreUpdate functions because they can interact during Update()
1735 // and are synced over the net
1736 // we don't care that much about corpses and gibs
1737 g_Player_PreUpdate();
1738 g_Monsters_PreUpdate();
1739 g_Items_PreUpdate();
1740 g_Weapon_PreUpdate();
1741 end;
1743 procedure g_Game_Update();
1744 var
1745 Msg: g_gui.TMessage;
1746 Time: Int64;
1747 a: Byte;
1748 w: Word;
1749 i, b: Integer;
1751 function sendMonsPos (mon: TMonster): Boolean;
1752 begin
1753 result := false; // don't stop
1754 // this will also reset "need-send" flag
1755 if mon.gncNeedSend then
1756 begin
1757 MH_SEND_MonsterPos(mon.UID);
1758 end
1759 else if (mon.MonsterType = MONSTER_BARREL) then
1760 begin
1761 if (mon.GameVelX <> 0) or (mon.GameVelY <> 0) then MH_SEND_MonsterPos(mon.UID);
1762 end
1763 else if (mon.MonsterState <> MONSTATE_SLEEP) then
1764 begin
1765 if (mon.MonsterState <> MONSTATE_DEAD) or (mon.GameVelX <> 0) or (mon.GameVelY <> 0) then MH_SEND_MonsterPos(mon.UID);
1766 end;
1767 end;
1769 function sendMonsPosUnexpected (mon: TMonster): Boolean;
1770 begin
1771 result := false; // don't stop
1772 // this will also reset "need-send" flag
1773 if mon.gncNeedSend then MH_SEND_MonsterPos(mon.UID);
1774 end;
1776 var
1777 reliableUpdate: Boolean;
1778 begin
1779 g_ResetDynlights();
1780 framePool.reset();
1782 // Ïîðà âûêëþ÷àòü èãðó:
1783 if gExit = EXIT_QUIT then
1784 Exit;
1785 // Èãðà çàêîí÷èëàñü - îáðàáàòûâàåì:
1786 if gExit <> 0 then
1787 begin
1788 EndGame();
1789 if gExit = EXIT_QUIT then
1790 Exit;
1791 end;
1793 // ×èòàåì êëàâèàòóðó è äæîéñòèê, åñëè îêíî àêòèâíî
1794 // no need to, as we'll do it in event handler
1796 // Îáíîâëÿåì êîíñîëü (äâèæåíèå è ñîîáùåíèÿ):
1797 g_Console_Update();
1799 if (NetMode = NET_NONE) and (g_Game_IsNet) and (gGameOn or (gState in [STATE_FOLD, STATE_INTERCUSTOM])) then
1800 begin
1801 gExit := EXIT_SIMPLE;
1802 EndGame();
1803 Exit;
1804 end;
1806 // process master server communications
1807 g_Net_Slist_Pulse();
1809 case gState of
1810 STATE_INTERSINGLE, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Îäèíî÷íîé èãðå
1811 STATE_INTERCUSTOM, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Ñâîåé èãðå
1812 STATE_INTERTEXT, // Òåêñò ìåæäó óðîâíÿìè
1813 STATE_INTERPIC: // Êàðòèíêà ìåæäó óðîâíÿìè
1814 begin
1815 if g_Game_IsNet and g_Game_IsServer then
1816 begin
1817 gInterTime := gInterTime + GAME_TICK;
1818 a := Min((gInterEndTime - gInterTime) div 1000 + 1, 255);
1819 if a <> gServInterTime then
1820 begin
1821 gServInterTime := a;
1822 MH_SEND_TimeSync(gServInterTime);
1823 end;
1824 end;
1826 if (not g_Game_IsClient) and
1830 e_KeyPressed(IK_RETURN) or e_KeyPressed(IK_KPRETURN) or e_KeyPressed(IK_SPACE) or
1831 e_KeyPressed(VK_FIRE) or e_KeyPressed(VK_OPEN) or
1832 e_KeyPressed(JOY0_ATTACK) or e_KeyPressed(JOY1_ATTACK) or
1833 e_KeyPressed(JOY2_ATTACK) or e_KeyPressed(JOY3_ATTACK)
1835 and (not gJustChatted) and (not gConsoleShow) and (not gChatShow)
1836 and (g_ActiveWindow = nil)
1838 or (g_Game_IsNet and ((gInterTime > gInterEndTime) or ((gInterReadyCount >= NetClientCount) and (NetClientCount > 0))))
1840 then
1841 begin // Íàæàëè <Enter>/<Ïðîáåë> èëè ïðîøëî äîñòàòî÷íî âðåìåíè:
1842 g_Game_StopAllSounds(True);
1844 if gMapOnce then // Ýòî áûë òåñò
1845 gExit := EXIT_SIMPLE
1846 else
1847 if gNextMap <> '' then // Ïåðåõîäèì íà ñëåäóþùóþ êàðòó
1848 g_Game_ChangeMap(gNextMap)
1849 else // Ñëåäóþùåé êàðòû íåò
1850 begin
1851 if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER] then
1852 begin
1853 // Âûõîä â ãëàâíîå ìåíþ:
1854 g_Game_Free;
1855 g_GUI_ShowWindow('MainMenu');
1856 gMusic.SetByName('MUSIC_MENU');
1857 gMusic.Play();
1858 gState := STATE_MENU;
1859 end else
1860 begin
1861 // Ôèíàëüíàÿ êàðòèíêà:
1862 g_Game_ExecuteEvent('onwadend');
1863 g_Game_Free();
1864 if not gMusic.SetByName('MUSIC_endmus') then
1865 gMusic.SetByName('MUSIC_STDENDMUS');
1866 gMusic.Play();
1867 gState := STATE_ENDPIC;
1868 end;
1869 g_Game_ExecuteEvent('ongameend');
1870 end;
1872 Exit;
1873 end
1874 else if g_Game_IsClient and
1877 e_KeyPressed(IK_RETURN) or e_KeyPressed(IK_KPRETURN) or e_KeyPressed(IK_SPACE) or
1878 e_KeyPressed(VK_FIRE) or e_KeyPressed(VK_OPEN) or
1879 e_KeyPressed(JOY0_ATTACK) or e_KeyPressed(JOY1_ATTACK) or
1880 e_KeyPressed(JOY2_ATTACK) or e_KeyPressed(JOY3_ATTACK)
1882 and (not gJustChatted) and (not gConsoleShow) and (not gChatShow)
1883 and (g_ActiveWindow = nil)
1885 then
1886 begin
1887 // ready / unready
1888 InterReady();
1889 end;
1891 if gState = STATE_INTERTEXT then
1892 if InterText.counter > 0 then
1893 InterText.counter := InterText.counter - 1;
1894 end;
1896 STATE_FOLD: // Çàòóõàíèå ýêðàíà
1897 begin
1898 if EndingGameCounter = 0 then
1899 begin
1900 // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå:
1901 if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
1902 begin
1903 InterReadyTime := -1;
1904 if gLastMap and (gGameSettings.GameMode = GM_COOP) then
1905 begin
1906 g_Game_ExecuteEvent('onwadend');
1907 if not gMusic.SetByName('MUSIC_endmus') then
1908 gMusic.SetByName('MUSIC_STDENDMUS');
1909 end
1910 else
1911 gMusic.SetByName('MUSIC_ROUNDMUS');
1913 gMusic.Play();
1914 gState := STATE_INTERCUSTOM;
1915 e_UnpressAllKeys();
1916 end
1917 else // Çàêîí÷èëàñü ïîñëåäíÿÿ êàðòà â Îäèíî÷íîé èãðå
1918 begin
1919 gMusic.SetByName('MUSIC_INTERMUS');
1920 gMusic.Play();
1921 gState := STATE_INTERSINGLE;
1922 e_UnpressAllKeys();
1923 end;
1924 g_Game_ExecuteEvent('oninter');
1925 end
1926 else
1927 DecMin(EndingGameCounter, 6, 0);
1928 end;
1930 STATE_ENDPIC: // Êàðòèíêà îêîí÷àíèÿ ìåãàÂàäà
1931 begin
1932 if gMapOnce then // Ýòî áûë òåñò
1933 begin
1934 gExit := EXIT_SIMPLE;
1935 Exit;
1936 end;
1937 end;
1939 STATE_SLIST:
1940 g_Serverlist_Control(slCurrent, slTable);
1941 end;
1943 // Ñòàòèñòèêà ïî Tab:
1944 if gGameOn then
1945 IsDrawStat := (not gConsoleShow) and (not gChatShow) and (gGameSettings.GameType <> GT_SINGLE) and g_Console_Action(ACTION_SCORES);
1947 // Èãðà èäåò:
1948 if gGameOn and not gPause and (gState <> STATE_FOLD) then
1949 begin
1950 // Âðåìÿ += 28 ìèëëèñåêóíä:
1951 gTime := gTime + GAME_TICK;
1953 // Ñîîáùåíèå ïîñåðåäèíå ýêðàíà:
1954 if MessageTime = 0 then
1955 MessageText := '';
1956 if MessageTime > 0 then
1957 MessageTime := MessageTime - 1;
1959 if (g_Game_IsServer) then
1960 begin
1961 // Áûë çàäàí ëèìèò âðåìåíè:
1962 if (gGameSettings.TimeLimit > 0) then
1963 if (gTime - gGameStartTime) div 1000 >= gGameSettings.TimeLimit then
1964 begin // Îí ïðîøåë => êîíåö óðîâíÿ
1965 g_Game_NextLevel();
1966 Exit;
1967 end;
1969 // Íàäî ðåñïàâíèòü èãðîêîâ â LMS:
1970 if (gLMSRespawn > LMS_RESPAWN_NONE) and (gLMSRespawnTime < gTime) then
1971 g_Game_RestartRound(gLMSSoftSpawn);
1973 // Ïðîâåðèì ðåçóëüòàò ãîëîñîâàíèÿ, åñëè âðåìÿ ïðîøëî
1974 if gVoteInProgress and (gVoteTimer < gTime) then
1975 g_Game_CheckVote
1976 else if gVotePassed and (gVoteCmdTimer < gTime) then
1977 begin
1978 g_Console_Process(gVoteCommand);
1979 gVoteCommand := '';
1980 gVotePassed := False;
1981 end;
1983 // Çàìåðÿåì âðåìÿ çàõâàòà ôëàãîâ
1984 if gFlags[FLAG_RED].State = FLAG_STATE_CAPTURED then
1985 gFlags[FLAG_RED].CaptureTime := gFlags[FLAG_RED].CaptureTime + GAME_TICK;
1986 if gFlags[FLAG_BLUE].State = FLAG_STATE_CAPTURED then
1987 gFlags[FLAG_BLUE].CaptureTime := gFlags[FLAG_BLUE].CaptureTime + GAME_TICK;
1989 // Áûë çàäàí ëèìèò ïîáåä:
1990 if (gGameSettings.GoalLimit > 0) then
1991 begin
1992 b := 0;
1994 if gGameSettings.GameMode = GM_DM then
1995 begin // Â DM èùåì èãðîêà ñ max ôðàãàìè
1996 for i := 0 to High(gPlayers) do
1997 if gPlayers[i] <> nil then
1998 if gPlayers[i].Frags > b then
1999 b := gPlayers[i].Frags;
2000 end
2001 else
2002 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
2003 begin //  CTF/TDM âûáèðàåì êîìàíäó ñ íàèáîëüøèì ñ÷åòîì
2004 b := Max(gTeamStat[TEAM_RED].Goals, gTeamStat[TEAM_BLUE].Goals);
2005 end;
2007 // Ëèìèò ïîáåä íàáðàí => êîíåö óðîâíÿ:
2008 if b >= gGameSettings.GoalLimit then
2009 begin
2010 g_Game_NextLevel();
2011 Exit;
2012 end;
2013 end;
2015 // Îáðàáàòûâàåì êëàâèøè èãðîêîâ:
2016 if gPlayer1 <> nil then gPlayer1.ReleaseKeys();
2017 if gPlayer2 <> nil then gPlayer2.ReleaseKeys();
2018 if (not gConsoleShow) and (not gChatShow) and (g_ActiveWindow = nil) then
2019 begin
2020 ProcessPlayerControls(gPlayer1, 0, P1MoveButton);
2021 ProcessPlayerControls(gPlayer2, 1, P2MoveButton);
2022 end // if not console
2023 else
2024 begin
2025 if g_Game_IsNet and (gPlayer1 <> nil) then gPlayer1.PressKey(KEY_CHAT, 10000);
2026 end;
2027 // process weapon switch queue
2028 end; // if server
2030 // Íàáëþäàòåëü
2031 if (gPlayer1 = nil) and (gPlayer2 = nil) and
2032 (not gConsoleShow) and (not gChatShow) and (g_ActiveWindow = nil) then
2033 begin
2034 if not gSpectKeyPress then
2035 begin
2036 if gPlayerAction[0, ACTION_JUMP] and (not gSpectAuto) then
2037 begin
2038 // switch spect mode
2039 case gSpectMode of
2040 SPECT_NONE: ; // not spectator
2041 SPECT_STATS,
2042 SPECT_MAPVIEW: Inc(gSpectMode);
2043 SPECT_PLAYERS: gSpectMode := SPECT_STATS; // reset to 1
2044 end;
2045 gSpectKeyPress := True;
2046 end;
2047 if (gSpectMode = SPECT_MAPVIEW)
2048 and (not gSpectAuto) then
2049 begin
2050 if gPlayerAction[0, ACTION_MOVELEFT] then
2051 gSpectX := Max(gSpectX - gSpectStep, 0);
2052 if gPlayerAction[0, ACTION_MOVERIGHT] then
2053 gSpectX := Min(gSpectX + gSpectStep, gMapInfo.Width - gScreenWidth);
2054 if gPlayerAction[0, ACTION_LOOKUP] then
2055 gSpectY := Max(gSpectY - gSpectStep, 0);
2056 if gPlayerAction[0, ACTION_LOOKDOWN] then
2057 gSpectY := Min(gSpectY + gSpectStep, gMapInfo.Height - gScreenHeight);
2058 if gPlayerAction[0, ACTION_WEAPPREV] then
2059 begin
2060 // decrease step
2061 if gSpectStep > 4 then gSpectStep := gSpectStep shr 1;
2062 gSpectKeyPress := True;
2063 end;
2064 if gPlayerAction[0, ACTION_WEAPNEXT] then
2065 begin
2066 // increase step
2067 if gSpectStep < 64 then gSpectStep := gSpectStep shl 1;
2068 gSpectKeyPress := True;
2069 end;
2070 end;
2071 if (gSpectMode = SPECT_PLAYERS)
2072 and (not gSpectAuto) then
2073 begin
2074 if gPlayerAction[0, ACTION_LOOKUP] then
2075 begin
2076 // add second view
2077 gSpectViewTwo := True;
2078 gSpectKeyPress := True;
2079 end;
2080 if gPlayerAction[0, ACTION_LOOKDOWN] then
2081 begin
2082 // remove second view
2083 gSpectViewTwo := False;
2084 gSpectKeyPress := True;
2085 end;
2086 if gPlayerAction[0, ACTION_MOVELEFT] then
2087 begin
2088 // prev player (view 1)
2089 gSpectPID1 := GetActivePlayerID_Prev(gSpectPID1);
2090 gSpectKeyPress := True;
2091 end;
2092 if gPlayerAction[0, ACTION_MOVERIGHT] then
2093 begin
2094 // next player (view 1)
2095 gSpectPID1 := GetActivePlayerID_Next(gSpectPID1);
2096 gSpectKeyPress := True;
2097 end;
2098 if gPlayerAction[0, ACTION_WEAPPREV] then
2099 begin
2100 // prev player (view 2)
2101 gSpectPID2 := GetActivePlayerID_Prev(gSpectPID2);
2102 gSpectKeyPress := True;
2103 end;
2104 if gPlayerAction[0, ACTION_WEAPNEXT] then
2105 begin
2106 // next player (view 2)
2107 gSpectPID2 := GetActivePlayerID_Next(gSpectPID2);
2108 gSpectKeyPress := True;
2109 end;
2110 end;
2111 if gPlayerAction[0, ACTION_ATTACK] then
2112 begin
2113 if (gSpectMode = SPECT_STATS) and (not gSpectAuto) then
2114 begin
2115 gSpectAuto := True;
2116 gSpectAutoNext := 0;
2117 gSpectViewTwo := False;
2118 gSpectKeyPress := True;
2119 end
2120 else
2121 if gSpectAuto then
2122 begin
2123 gSpectMode := SPECT_STATS;
2124 gSpectAuto := False;
2125 gSpectKeyPress := True;
2126 end;
2127 end;
2128 end
2129 else
2130 if (not gPlayerAction[0, ACTION_JUMP]) and
2131 (not gPlayerAction[0, ACTION_ATTACK]) and
2132 (not gPlayerAction[0, ACTION_MOVELEFT]) and
2133 (not gPlayerAction[0, ACTION_MOVERIGHT]) and
2134 (not gPlayerAction[0, ACTION_LOOKUP]) and
2135 (not gPlayerAction[0, ACTION_LOOKDOWN]) and
2136 (not gPlayerAction[0, ACTION_WEAPPREV]) and
2137 (not gPlayerAction[0, ACTION_WEAPNEXT]) then
2138 gSpectKeyPress := False;
2140 if gSpectAuto then
2141 begin
2142 if gSpectMode = SPECT_MAPVIEW then
2143 begin
2144 i := Min(Max(gSpectX + gSpectAutoStepX, 0), gMapInfo.Width - gScreenWidth);
2145 if i = gSpectX then
2146 gSpectAutoNext := gTime
2147 else
2148 gSpectX := i;
2149 i := Min(Max(gSpectY + gSpectAutoStepY, 0), gMapInfo.Height - gScreenHeight);
2150 if i = gSpectY then
2151 gSpectAutoNext := gTime
2152 else
2153 gSpectY := i;
2154 end;
2155 if gSpectAutoNext <= gTime then
2156 begin
2157 if gSpectAutoNext > 0 then
2158 begin
2159 gSpectMode := GetRandomSpectMode(gSpectMode);
2160 case gSpectMode of
2161 SPECT_MAPVIEW:
2162 begin
2163 gSpectX := Random(gMapInfo.Width - gScreenWidth);
2164 gSpectY := Random(gMapInfo.Height - gScreenHeight);
2165 gSpectAutoStepX := Random(9) - 4;
2166 gSpectAutoStepY := Random(9) - 4;
2167 if ((gSpectX < 800) and (gSpectAutoStepX < 0)) or
2168 ((gSpectX > gMapInfo.Width - gScreenWidth - 800) and (gSpectAutoStepX > 0)) then
2169 gSpectAutoStepX := gSpectAutoStepX * -1;
2170 if ((gSpectY < 800) and (gSpectAutoStepY < 0)) or
2171 ((gSpectY > gMapInfo.Height - gScreenHeight - 800) and (gSpectAutoStepY > 0)) then
2172 gSpectAutoStepY := gSpectAutoStepY * -1;
2173 end;
2174 SPECT_PLAYERS:
2175 begin
2176 gSpectPID1 := GetActivePlayerID_Random(gSpectPID1);
2177 end;
2178 end;
2179 end;
2180 case gSpectMode of
2181 SPECT_STATS: gSpectAutoNext := gTime + (Random(3) + 5) * 1000;
2182 SPECT_MAPVIEW: gSpectAutoNext := gTime + (Random(4) + 7) * 1000;
2183 SPECT_PLAYERS: gSpectAutoNext := gTime + (Random(7) + 8) * 1000;
2184 end;
2185 end;
2186 end;
2187 end;
2189 // Îáíîâëÿåì âñå îñòàëüíîå:
2190 g_Map_Update();
2191 g_Items_Update();
2192 g_Triggers_Update();
2193 g_Weapon_Update();
2194 g_Monsters_Update();
2195 g_GFX_Update();
2196 g_Player_UpdateAll();
2197 g_Player_UpdatePhysicalObjects();
2199 // server: send newly spawned monsters unconditionally
2200 if (gGameSettings.GameType = GT_SERVER) then
2201 begin
2202 if (Length(gMonstersSpawned) > 0) then
2203 begin
2204 for I := 0 to High(gMonstersSpawned) do MH_SEND_MonsterSpawn(gMonstersSpawned[I]);
2205 SetLength(gMonstersSpawned, 0);
2206 end;
2207 end;
2209 if (gSoundTriggerTime > 8) then
2210 begin
2211 g_Game_UpdateTriggerSounds();
2212 gSoundTriggerTime := 0;
2213 end
2214 else
2215 begin
2216 Inc(gSoundTriggerTime);
2217 end;
2219 if (NetMode = NET_SERVER) then
2220 begin
2221 Inc(NetTimeToUpdate);
2222 Inc(NetTimeToReliable);
2224 // send monster updates
2225 if (NetTimeToReliable >= NetRelupdRate) or (NetTimeToUpdate >= NetUpdateRate) then
2226 begin
2227 // send all monsters (periodic sync)
2228 reliableUpdate := (NetTimeToReliable >= NetRelupdRate);
2230 for I := 0 to High(gPlayers) do
2231 begin
2232 if (gPlayers[I] <> nil) then MH_SEND_PlayerPos(reliableUpdate, gPlayers[I].UID);
2233 end;
2235 g_Mons_ForEach(sendMonsPos);
2237 if reliableUpdate then
2238 begin
2239 NetTimeToReliable := 0;
2240 NetTimeToUpdate := NetUpdateRate;
2241 end
2242 else
2243 begin
2244 NetTimeToUpdate := 0;
2245 end;
2246 end
2247 else
2248 begin
2249 // send only mosters with some unexpected changes
2250 g_Mons_ForEach(sendMonsPosUnexpected);
2251 end;
2253 // send unexpected platform changes
2254 g_Map_NetSendInterestingPanels();
2256 g_Net_Slist_ServerUpdate();
2258 if NetUseMaster then
2259 begin
2260 if (gTime >= NetTimeToMaster) or g_Net_Slist_IsConnectionInProgress then
2261 begin
2262 if (not g_Net_Slist_IsConnectionActive) then g_Net_Slist_Connect(false); // non-blocking connection to the master
2263 g_Net_Slist_Update;
2264 NetTimeToMaster := gTime + NetMasterRate;
2265 end;
2266 end;
2268 end
2269 else if (NetMode = NET_CLIENT) then
2270 begin
2271 MC_SEND_PlayerPos();
2272 end;
2273 end; // if gameOn ...
2275 // Àêòèâíî îêíî èíòåðôåéñà - ïåðåäàåì êëàâèøè åìó:
2276 if g_ActiveWindow <> nil then
2277 begin
2278 w := e_GetFirstKeyPressed();
2280 if (w <> IK_INVALID) then
2281 begin
2282 Msg.Msg := MESSAGE_DIKEY;
2283 Msg.wParam := w;
2284 g_ActiveWindow.OnMessage(Msg);
2285 end;
2287 // Åñëè îíî îò ýòîãî íå çàêðûëîñü, òî îáíîâëÿåì:
2288 if g_ActiveWindow <> nil then
2289 g_ActiveWindow.Update();
2291 // Íóæíî ñìåíèòü ðàçðåøåíèå:
2292 if gResolutionChange then
2293 begin
2294 e_WriteLog('Changing resolution', TMsgType.Notify);
2295 g_Game_ChangeResolution(gRC_Width, gRC_Height, gRC_FullScreen, gRC_Maximized);
2296 gResolutionChange := False;
2297 g_ActiveWindow := nil;
2298 end;
2300 // Íóæíî ñìåíèòü ÿçûê:
2301 if gLanguageChange then
2302 begin
2303 //e_WriteLog('Read language file', MSG_NOTIFY);
2304 //g_Language_Load(DataDir + gLanguage + '.txt');
2305 g_Language_Set(gLanguage);
2306 {$IFNDEF HEADLESS}
2307 g_Menu_Reset();
2308 {$ENDIF}
2309 gLanguageChange := False;
2310 end;
2311 end;
2313 // Ãîðÿ÷àÿ êëàâèøà äëÿ âûçîâà ìåíþ âûõîäà èç èãðû (F10):
2314 if e_KeyPressed(IK_F10) and
2315 gGameOn and
2316 (not gConsoleShow) and
2317 (g_ActiveWindow = nil) then
2318 begin
2319 KeyPress(IK_F10);
2320 end;
2322 Time := sys_GetTicks() {div 1000};
2324 // Îáðàáîòêà îòëîæåííûõ ñîáûòèé:
2325 if gDelayedEvents <> nil then
2326 for a := 0 to High(gDelayedEvents) do
2327 if gDelayedEvents[a].Pending and
2329 ((gDelayedEvents[a].DEType = DE_GLOBEVENT) and (gDelayedEvents[a].Time <= Time)) or
2330 ((gDelayedEvents[a].DEType > DE_GLOBEVENT) and (gDelayedEvents[a].Time <= gTime))
2331 ) then
2332 begin
2333 case gDelayedEvents[a].DEType of
2334 DE_GLOBEVENT:
2335 g_Game_ExecuteEvent(gDelayedEvents[a].DEStr);
2336 DE_BFGHIT:
2337 if gGameOn then
2338 g_Game_Announce_GoodShot(gDelayedEvents[a].DENum);
2339 DE_KILLCOMBO:
2340 if gGameOn then
2341 begin
2342 g_Game_Announce_KillCombo(gDelayedEvents[a].DENum);
2343 if g_Game_IsNet and g_Game_IsServer then
2344 MH_SEND_GameEvent(NET_EV_KILLCOMBO, gDelayedEvents[a].DENum);
2345 end;
2346 DE_BODYKILL:
2347 if gGameOn then
2348 g_Game_Announce_BodyKill(gDelayedEvents[a].DENum);
2349 end;
2350 gDelayedEvents[a].Pending := False;
2351 end;
2353 // Êàæäóþ ñåêóíäó îáíîâëÿåì ñ÷åò÷èê îáíîâëåíèé:
2354 UPSCounter := UPSCounter + 1;
2355 if Time - UPSTime >= 1000 then
2356 begin
2357 UPS := UPSCounter;
2358 UPSCounter := 0;
2359 UPSTime := Time;
2360 end;
2362 if gGameOn then
2363 begin
2364 g_Weapon_AddDynLights();
2365 g_Items_AddDynLights();
2366 end;
2367 end;
2369 procedure g_Game_LoadChatSounds(Resource: string);
2370 var
2371 WAD: TWADFile;
2372 FileName, Snd: string;
2373 p: Pointer;
2374 len, cnt, tags, i, j: Integer;
2375 cfg: TConfig;
2376 begin
2377 FileName := g_ExtractWadName(Resource);
2379 WAD := TWADFile.Create();
2380 WAD.ReadFile(FileName);
2382 if not WAD.GetResource(g_ExtractFilePathName(Resource), p, len) then
2383 begin
2384 gChatSounds := nil;
2385 WAD.Free();
2386 Exit;
2387 end;
2389 cfg := TConfig.CreateMem(p, len);
2390 cnt := cfg.ReadInt('ChatSounds', 'Count', 0);
2392 SetLength(gChatSounds, cnt);
2393 for i := 0 to Length(gChatSounds) - 1 do
2394 begin
2395 gChatSounds[i].Sound := nil;
2396 Snd := Trim(cfg.ReadStr(IntToStr(i), 'Sound', ''));
2397 tags := cfg.ReadInt(IntToStr(i), 'Tags', 0);
2398 if (Snd = '') or (Tags <= 0) then
2399 continue;
2400 g_Sound_CreateWADEx('SOUND_CHAT_MACRO' + IntToStr(i), GameWAD+':'+Snd);
2401 gChatSounds[i].Sound := TPlayableSound.Create();
2402 gChatSounds[i].Sound.SetByName('SOUND_CHAT_MACRO' + IntToStr(i));
2403 SetLength(gChatSounds[i].Tags, tags);
2404 for j := 0 to tags - 1 do
2405 gChatSounds[i].Tags[j] := toLowerCase1251(cfg.ReadStr(IntToStr(i), 'Tag' + IntToStr(j), ''));
2406 gChatSounds[i].FullWord := cfg.ReadBool(IntToStr(i), 'FullWord', False);
2407 end;
2409 cfg.Free();
2410 WAD.Free();
2411 end;
2413 procedure g_Game_FreeChatSounds();
2414 var
2415 i: Integer;
2416 begin
2417 for i := 0 to Length(gChatSounds) - 1 do
2418 begin
2419 gChatSounds[i].Sound.Free();
2420 g_Sound_Delete('SOUND_CHAT_MACRO' + IntToStr(i));
2421 end;
2422 SetLength(gChatSounds, 0);
2423 gChatSounds := nil;
2424 end;
2426 procedure g_Game_LoadData();
2427 var
2428 wl, hl: Integer;
2429 wr, hr: Integer;
2430 wb, hb: Integer;
2431 wm, hm: Integer;
2432 begin
2433 if DataLoaded then Exit;
2435 e_WriteLog('Loading game data...', TMsgType.Notify);
2437 g_Texture_CreateWADEx('NOTEXTURE', GameWAD+':TEXTURES\NOTEXTURE');
2438 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD+':TEXTURES\HUD');
2439 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDAIR', GameWAD+':TEXTURES\AIRBAR');
2440 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD+':TEXTURES\JETBAR');
2441 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD+':TEXTURES\HUDBG');
2442 g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD+':TEXTURES\ARMORHUD');
2443 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD+':TEXTURES\FLAGHUD_R_BASE');
2444 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD+':TEXTURES\FLAGHUD_R_STOLEN');
2445 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD+':TEXTURES\FLAGHUD_R_DROP');
2446 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD+':TEXTURES\FLAGHUD_B_BASE');
2447 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD+':TEXTURES\FLAGHUD_B_STOLEN');
2448 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD+':TEXTURES\FLAGHUD_B_DROP');
2449 g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD+':TEXTURES\TALKBUBBLE');
2450 g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD+':TEXTURES\PENTA');
2451 g_Texture_CreateWADEx('TEXTURE_PLAYER_INDICATOR', GameWAD+':TEXTURES\PLRIND');
2453 hasPBarGfx := true;
2454 if not g_Texture_CreateWADEx('UI_GFX_PBAR_LEFT', GameWAD+':TEXTURES\LLEFT') then hasPBarGfx := false;
2455 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MARKER', GameWAD+':TEXTURES\LMARKER') then hasPBarGfx := false;
2456 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MIDDLE', GameWAD+':TEXTURES\LMIDDLE') then hasPBarGfx := false;
2457 if not g_Texture_CreateWADEx('UI_GFX_PBAR_RIGHT', GameWAD+':TEXTURES\LRIGHT') then hasPBarGfx := false;
2459 if hasPBarGfx then
2460 begin
2461 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl, hl);
2462 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr, hr);
2463 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb, hb);
2464 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm, hm);
2465 if (wl > 0) and (hl > 0) and (wr > 0) and (hr = hl) and (wb > 0) and (hb = hl) and (wm > 0) and (hm > 0) and (hm <= hl) then
2466 begin
2467 // yay!
2468 end
2469 else
2470 begin
2471 hasPBarGfx := false;
2472 end;
2473 end;
2475 g_Frames_CreateWAD(nil, 'FRAMES_TELEPORT', GameWAD+':TEXTURES\TELEPORT', 64, 64, 10, False);
2476 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH', GameWAD+':WEAPONS\PUNCH', 64, 64, 4, False);
2477 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_UP', GameWAD+':WEAPONS\PUNCH_UP', 64, 64, 4, False);
2478 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_DN', GameWAD+':WEAPONS\PUNCH_DN', 64, 64, 4, False);
2479 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK', GameWAD+':WEAPONS\PUNCHB', 64, 64, 4, False);
2480 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_UP', GameWAD+':WEAPONS\PUNCHB_UP', 64, 64, 4, False);
2481 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_DN', GameWAD+':WEAPONS\PUNCHB_DN', 64, 64, 4, False);
2482 g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD+':SOUNDS\TELEPORT');
2483 g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD+':SOUNDS\NOTELEPORT');
2484 g_Sound_CreateWADEx('SOUND_GAME_SECRET', GameWAD+':SOUNDS\SECRET');
2485 g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD+':SOUNDS\DOOROPEN');
2486 g_Sound_CreateWADEx('SOUND_GAME_DOORCLOSE', GameWAD+':SOUNDS\DOORCLOSE');
2487 g_Sound_CreateWADEx('SOUND_GAME_BULK1', GameWAD+':SOUNDS\BULK1');
2488 g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD+':SOUNDS\BULK2');
2489 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD+':SOUNDS\BUBBLE1');
2490 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD+':SOUNDS\BUBBLE2');
2491 g_Sound_CreateWADEx('SOUND_GAME_BURNING', GameWAD+':SOUNDS\BURNING');
2492 g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD+':SOUNDS\SWITCH1');
2493 g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD+':SOUNDS\SWITCH0');
2494 g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD+':SOUNDS\RADIO');
2495 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD1', GameWAD+':SOUNDS\GOOD1');
2496 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD2', GameWAD+':SOUNDS\GOOD2');
2497 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD3', GameWAD+':SOUNDS\GOOD3');
2498 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD4', GameWAD+':SOUNDS\GOOD4');
2499 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL2X', GameWAD+':SOUNDS\KILL2X');
2500 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL3X', GameWAD+':SOUNDS\KILL3X');
2501 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL4X', GameWAD+':SOUNDS\KILL4X');
2502 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILLMX', GameWAD+':SOUNDS\KILLMX');
2503 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA1', GameWAD+':SOUNDS\MUHAHA1');
2504 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA2', GameWAD+':SOUNDS\MUHAHA2');
2505 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA3', GameWAD+':SOUNDS\MUHAHA3');
2506 g_Sound_CreateWADEx('SOUND_CTF_GET1', GameWAD+':SOUNDS\GETFLAG1');
2507 g_Sound_CreateWADEx('SOUND_CTF_GET2', GameWAD+':SOUNDS\GETFLAG2');
2508 g_Sound_CreateWADEx('SOUND_CTF_LOST1', GameWAD+':SOUNDS\LOSTFLG1');
2509 g_Sound_CreateWADEx('SOUND_CTF_LOST2', GameWAD+':SOUNDS\LOSTFLG2');
2510 g_Sound_CreateWADEx('SOUND_CTF_RETURN1', GameWAD+':SOUNDS\RETFLAG1');
2511 g_Sound_CreateWADEx('SOUND_CTF_RETURN2', GameWAD+':SOUNDS\RETFLAG2');
2512 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE1', GameWAD+':SOUNDS\CAPFLAG1');
2513 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE2', GameWAD+':SOUNDS\CAPFLAG2');
2515 goodsnd[0] := TPlayableSound.Create();
2516 goodsnd[1] := TPlayableSound.Create();
2517 goodsnd[2] := TPlayableSound.Create();
2518 goodsnd[3] := TPlayableSound.Create();
2520 goodsnd[0].SetByName('SOUND_ANNOUNCER_GOOD1');
2521 goodsnd[1].SetByName('SOUND_ANNOUNCER_GOOD2');
2522 goodsnd[2].SetByName('SOUND_ANNOUNCER_GOOD3');
2523 goodsnd[3].SetByName('SOUND_ANNOUNCER_GOOD4');
2525 killsnd[0] := TPlayableSound.Create();
2526 killsnd[1] := TPlayableSound.Create();
2527 killsnd[2] := TPlayableSound.Create();
2528 killsnd[3] := TPlayableSound.Create();
2530 killsnd[0].SetByName('SOUND_ANNOUNCER_KILL2X');
2531 killsnd[1].SetByName('SOUND_ANNOUNCER_KILL3X');
2532 killsnd[2].SetByName('SOUND_ANNOUNCER_KILL4X');
2533 killsnd[3].SetByName('SOUND_ANNOUNCER_KILLMX');
2535 hahasnd[0] := TPlayableSound.Create();
2536 hahasnd[1] := TPlayableSound.Create();
2537 hahasnd[2] := TPlayableSound.Create();
2539 hahasnd[0].SetByName('SOUND_ANNOUNCER_MUHAHA1');
2540 hahasnd[1].SetByName('SOUND_ANNOUNCER_MUHAHA2');
2541 hahasnd[2].SetByName('SOUND_ANNOUNCER_MUHAHA3');
2543 sound_get_flag[0] := TPlayableSound.Create();
2544 sound_get_flag[1] := TPlayableSound.Create();
2545 sound_lost_flag[0] := TPlayableSound.Create();
2546 sound_lost_flag[1] := TPlayableSound.Create();
2547 sound_ret_flag[0] := TPlayableSound.Create();
2548 sound_ret_flag[1] := TPlayableSound.Create();
2549 sound_cap_flag[0] := TPlayableSound.Create();
2550 sound_cap_flag[1] := TPlayableSound.Create();
2552 sound_get_flag[0].SetByName('SOUND_CTF_GET1');
2553 sound_get_flag[1].SetByName('SOUND_CTF_GET2');
2554 sound_lost_flag[0].SetByName('SOUND_CTF_LOST1');
2555 sound_lost_flag[1].SetByName('SOUND_CTF_LOST2');
2556 sound_ret_flag[0].SetByName('SOUND_CTF_RETURN1');
2557 sound_ret_flag[1].SetByName('SOUND_CTF_RETURN2');
2558 sound_cap_flag[0].SetByName('SOUND_CTF_CAPTURE1');
2559 sound_cap_flag[1].SetByName('SOUND_CTF_CAPTURE2');
2561 g_Game_LoadChatSounds(GameWAD+':CHATSND\SNDCFG');
2563 g_Game_SetLoadingText(_lc[I_LOAD_ITEMS_DATA], 0, False);
2564 g_Items_LoadData();
2566 g_Game_SetLoadingText(_lc[I_LOAD_WEAPONS_DATA], 0, False);
2567 g_Weapon_LoadData();
2569 g_Monsters_LoadData();
2571 DataLoaded := True;
2572 end;
2574 procedure g_Game_FreeData();
2575 begin
2576 if not DataLoaded then Exit;
2578 g_Items_FreeData();
2579 g_Weapon_FreeData();
2580 g_Monsters_FreeData();
2582 e_WriteLog('Releasing game data...', TMsgType.Notify);
2584 g_Texture_Delete('NOTEXTURE');
2585 g_Texture_Delete('TEXTURE_PLAYER_HUD');
2586 g_Texture_Delete('TEXTURE_PLAYER_HUDBG');
2587 g_Texture_Delete('TEXTURE_PLAYER_ARMORHUD');
2588 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG');
2589 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_S');
2590 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_D');
2591 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG');
2592 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_S');
2593 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_D');
2594 g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE');
2595 g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA');
2596 g_Frames_DeleteByName('FRAMES_TELEPORT');
2597 g_Frames_DeleteByName('FRAMES_PUNCH');
2598 g_Frames_DeleteByName('FRAMES_PUNCH_UP');
2599 g_Frames_DeleteByName('FRAMES_PUNCH_DN');
2600 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK');
2601 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_UP');
2602 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_DN');
2603 g_Sound_Delete('SOUND_GAME_TELEPORT');
2604 g_Sound_Delete('SOUND_GAME_NOTELEPORT');
2605 g_Sound_Delete('SOUND_GAME_SECRET');
2606 g_Sound_Delete('SOUND_GAME_DOOROPEN');
2607 g_Sound_Delete('SOUND_GAME_DOORCLOSE');
2608 g_Sound_Delete('SOUND_GAME_BULK1');
2609 g_Sound_Delete('SOUND_GAME_BULK2');
2610 g_Sound_Delete('SOUND_GAME_BUBBLE1');
2611 g_Sound_Delete('SOUND_GAME_BUBBLE2');
2612 g_Sound_Delete('SOUND_GAME_BURNING');
2613 g_Sound_Delete('SOUND_GAME_SWITCH1');
2614 g_Sound_Delete('SOUND_GAME_SWITCH0');
2616 goodsnd[0].Free();
2617 goodsnd[1].Free();
2618 goodsnd[2].Free();
2619 goodsnd[3].Free();
2621 g_Sound_Delete('SOUND_ANNOUNCER_GOOD1');
2622 g_Sound_Delete('SOUND_ANNOUNCER_GOOD2');
2623 g_Sound_Delete('SOUND_ANNOUNCER_GOOD3');
2624 g_Sound_Delete('SOUND_ANNOUNCER_GOOD4');
2626 killsnd[0].Free();
2627 killsnd[1].Free();
2628 killsnd[2].Free();
2629 killsnd[3].Free();
2631 g_Sound_Delete('SOUND_ANNOUNCER_KILL2X');
2632 g_Sound_Delete('SOUND_ANNOUNCER_KILL3X');
2633 g_Sound_Delete('SOUND_ANNOUNCER_KILL4X');
2634 g_Sound_Delete('SOUND_ANNOUNCER_KILLMX');
2636 hahasnd[0].Free();
2637 hahasnd[1].Free();
2638 hahasnd[2].Free();
2640 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA1');
2641 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA2');
2642 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA3');
2644 sound_get_flag[0].Free();
2645 sound_get_flag[1].Free();
2646 sound_lost_flag[0].Free();
2647 sound_lost_flag[1].Free();
2648 sound_ret_flag[0].Free();
2649 sound_ret_flag[1].Free();
2650 sound_cap_flag[0].Free();
2651 sound_cap_flag[1].Free();
2653 g_Sound_Delete('SOUND_CTF_GET1');
2654 g_Sound_Delete('SOUND_CTF_GET2');
2655 g_Sound_Delete('SOUND_CTF_LOST1');
2656 g_Sound_Delete('SOUND_CTF_LOST2');
2657 g_Sound_Delete('SOUND_CTF_RETURN1');
2658 g_Sound_Delete('SOUND_CTF_RETURN2');
2659 g_Sound_Delete('SOUND_CTF_CAPTURE1');
2660 g_Sound_Delete('SOUND_CTF_CAPTURE2');
2662 g_Game_FreeChatSounds();
2664 DataLoaded := False;
2665 end;
2667 procedure DrawCustomStat();
2668 var
2669 pc, x, y, w, _y,
2670 w1, w2, w3,
2671 t, p, m: Integer;
2672 ww1, hh1: Word;
2673 ww2, hh2, r, g, b, rr, gg, bb: Byte;
2674 s1, s2, topstr: String;
2675 begin
2676 e_TextureFontGetSize(gStdFont, ww2, hh2);
2678 sys_HandleInput;
2680 if g_Console_Action(ACTION_SCORES) then
2681 begin
2682 if not gStatsPressed then
2683 begin
2684 gStatsOff := not gStatsOff;
2685 gStatsPressed := True;
2686 end;
2687 end
2688 else
2689 gStatsPressed := False;
2691 if gStatsOff then
2692 begin
2693 s1 := _lc[I_MENU_INTER_NOTICE_TAB];
2694 w := (Length(s1) * ww2) div 2;
2695 x := gScreenWidth div 2 - w;
2696 y := 8;
2697 e_TextureFontPrint(x, y, s1, gStdFont);
2698 Exit;
2699 end;
2701 if (gGameSettings.GameMode = GM_COOP) then
2702 begin
2703 if gMissionFailed then
2704 topstr := _lc[I_MENU_INTER_MISSION_FAIL]
2705 else
2706 topstr := _lc[I_MENU_INTER_LEVEL_COMPLETE];
2707 end
2708 else
2709 topstr := _lc[I_MENU_INTER_ROUND_OVER];
2711 e_CharFont_GetSize(gMenuFont, topstr, ww1, hh1);
2712 e_CharFont_Print(gMenuFont, (gScreenWidth div 2)-(ww1 div 2), 16, topstr);
2714 if g_Game_IsNet then
2715 begin
2716 topstr := Format(_lc[I_MENU_INTER_NOTICE_TIME], [gServInterTime]);
2717 if not gChatShow then
2718 e_TextureFontPrintEx((gScreenWidth div 2)-(Length(topstr)*ww2 div 2),
2719 gScreenHeight-(hh2+4)*2, topstr, gStdFont, 255, 255, 255, 1);
2720 end;
2722 if g_Game_IsClient then
2723 topstr := _lc[I_MENU_INTER_NOTICE_MAP]
2724 else
2725 topstr := _lc[I_MENU_INTER_NOTICE_SPACE];
2726 if not gChatShow then
2727 e_TextureFontPrintEx((gScreenWidth div 2)-(Length(topstr)*ww2 div 2),
2728 gScreenHeight-(hh2+4), topstr, gStdFont, 255, 255, 255, 1);
2730 x := 32;
2731 y := 16+hh1+16;
2733 w := gScreenWidth-x*2;
2735 w2 := (w-16) div 6;
2736 w3 := w2;
2737 w1 := w-16-w2-w3;
2739 e_DrawFillQuad(x, y, gScreenWidth-x-1, gScreenHeight-y-1, 64, 64, 64, 32);
2740 e_DrawQuad(x, y, gScreenWidth-x-1, gScreenHeight-y-1, 255, 127, 0);
2742 m := Max(Length(_lc[I_MENU_MAP])+1, Length(_lc[I_GAME_GAME_TIME])+1)*ww2;
2744 case CustomStat.GameMode of
2745 GM_DM:
2746 begin
2747 if gGameSettings.MaxLives = 0 then
2748 s1 := _lc[I_GAME_DM]
2749 else
2750 s1 := _lc[I_GAME_LMS];
2751 end;
2752 GM_TDM:
2753 begin
2754 if gGameSettings.MaxLives = 0 then
2755 s1 := _lc[I_GAME_TDM]
2756 else
2757 s1 := _lc[I_GAME_TLMS];
2758 end;
2759 GM_CTF: s1 := _lc[I_GAME_CTF];
2760 GM_COOP:
2761 begin
2762 if gGameSettings.MaxLives = 0 then
2763 s1 := _lc[I_GAME_COOP]
2764 else
2765 s1 := _lc[I_GAME_SURV];
2766 end;
2767 else s1 := '';
2768 end;
2770 _y := y+16;
2771 e_TextureFontPrintEx(x+(w div 2)-(Length(s1)*ww2 div 2), _y, s1, gStdFont, 255, 255, 255, 1);
2772 _y := _y+8;
2774 _y := _y+16;
2775 e_TextureFontPrintEx(x+8, _y, _lc[I_MENU_MAP], gStdFont, 255, 127, 0, 1);
2776 e_TextureFontPrint(x+8+m, _y, Format('%s - %s', [CustomStat.Map, CustomStat.MapName]), gStdFont);
2778 _y := _y+16;
2779 e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_GAME_TIME], gStdFont, 255, 127, 0, 1);
2780 e_TextureFontPrint(x+8+m, _y, Format('%d:%.2d:%.2d', [CustomStat.GameTime div 1000 div 3600,
2781 (CustomStat.GameTime div 1000 div 60) mod 60,
2782 CustomStat.GameTime div 1000 mod 60]), gStdFont);
2784 pc := Length(CustomStat.PlayerStat);
2785 if pc = 0 then Exit;
2787 if CustomStat.GameMode = GM_COOP then
2788 begin
2789 m := Max(Length(_lc[I_GAME_MONSTERS])+1, Length(_lc[I_GAME_SECRETS])+1)*ww2;
2790 _y := _y+32;
2791 s2 := _lc[I_GAME_MONSTERS];
2792 e_TextureFontPrintEx(x+8, _y, s2, gStdFont, 255, 127, 0, 1);
2793 e_TextureFontPrintEx(x+8+m, _y, IntToStr(gCoopMonstersKilled) + '/' + IntToStr(gTotalMonsters), gStdFont, 255, 255, 255, 1);
2794 _y := _y+16;
2795 s2 := _lc[I_GAME_SECRETS];
2796 e_TextureFontPrintEx(x+8, _y, s2, gStdFont, 255, 127, 0, 1);
2797 e_TextureFontPrintEx(x+8+m, _y, IntToStr(gCoopSecretsFound) + '/' + IntToStr(gSecretsCount), gStdFont, 255, 255, 255, 1);
2798 if gLastMap then
2799 begin
2800 m := Max(Length(_lc[I_GAME_MONSTERS_TOTAL])+1, Length(_lc[I_GAME_SECRETS_TOTAL])+1)*ww2;
2801 _y := _y-16;
2802 s2 := _lc[I_GAME_MONSTERS_TOTAL];
2803 e_TextureFontPrintEx(x+250, _y, s2, gStdFont, 255, 127, 0, 1);
2804 e_TextureFontPrintEx(x+250+m, _y, IntToStr(gCoopTotalMonstersKilled) + '/' + IntToStr(gCoopTotalMonsters), gStdFont, 255, 255, 255, 1);
2805 _y := _y+16;
2806 s2 := _lc[I_GAME_SECRETS_TOTAL];
2807 e_TextureFontPrintEx(x+250, _y, s2, gStdFont, 255, 127, 0, 1);
2808 e_TextureFontPrintEx(x+250+m, _y, IntToStr(gCoopTotalSecretsFound) + '/' + IntToStr(gCoopTotalSecrets), gStdFont, 255, 255, 255, 1);
2809 end;
2810 end;
2812 if CustomStat.GameMode in [GM_TDM, GM_CTF] then
2813 begin
2814 _y := _y+16+16;
2816 with CustomStat do
2817 if TeamStat[TEAM_RED].Goals > TeamStat[TEAM_BLUE].Goals then s1 := _lc[I_GAME_WIN_RED]
2818 else if TeamStat[TEAM_BLUE].Goals > TeamStat[TEAM_RED].Goals then s1 := _lc[I_GAME_WIN_BLUE]
2819 else s1 := _lc[I_GAME_WIN_DRAW];
2821 e_TextureFontPrintEx(x+8+(w div 2)-(Length(s1)*ww2 div 2), _y, s1, gStdFont, 255, 255, 255, 1);
2822 _y := _y+40;
2824 for t := TEAM_RED to TEAM_BLUE do
2825 begin
2826 if t = TEAM_RED then
2827 begin
2828 e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_TEAM_RED],
2829 gStdFont, 255, 0, 0, 1);
2830 e_TextureFontPrintEx(x+w1+8, _y, IntToStr(CustomStat.TeamStat[TEAM_RED].Goals),
2831 gStdFont, 255, 0, 0, 1);
2832 r := 255;
2833 g := 0;
2834 b := 0;
2835 end
2836 else
2837 begin
2838 e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_TEAM_BLUE],
2839 gStdFont, 0, 0, 255, 1);
2840 e_TextureFontPrintEx(x+w1+8, _y, IntToStr(CustomStat.TeamStat[TEAM_BLUE].Goals),
2841 gStdFont, 0, 0, 255, 1);
2842 r := 0;
2843 g := 0;
2844 b := 255;
2845 end;
2847 e_DrawLine(1, x+8, _y+20, x-8+w, _y+20, r, g, b);
2848 _y := _y+24;
2850 for p := 0 to High(CustomStat.PlayerStat) do
2851 if CustomStat.PlayerStat[p].Team = t then
2852 with CustomStat.PlayerStat[p] do
2853 begin
2854 if Spectator then
2855 begin
2856 rr := r div 2;
2857 gg := g div 2;
2858 bb := b div 2;
2859 end
2860 else
2861 begin
2862 rr := r;
2863 gg := g;
2864 bb := b;
2865 end;
2866 if (gPlayers[Num] <> nil) and (gPlayers[Num].FReady) then
2867 e_TextureFontPrintEx(x+16, _y, Name + ' *', gStdFont, rr, gg, bb, 1)
2868 else
2869 e_TextureFontPrintEx(x+16, _y, Name, gStdFont, rr, gg, bb, 1);
2870 e_TextureFontPrintEx(x+w1+16, _y, IntToStr(Frags), gStdFont, rr, gg, bb, 1);
2871 e_TextureFontPrintEx(x+w1+w2+16, _y, IntToStr(Deaths), gStdFont, rr, gg, bb, 1);
2872 _y := _y+24;
2873 end;
2875 _y := _y+16+16;
2876 end;
2877 end
2878 else if CustomStat.GameMode in [GM_DM, GM_COOP] then
2879 begin
2880 _y := _y+40;
2881 e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_PLAYER_NAME], gStdFont, 255, 127, 0, 1);
2882 e_TextureFontPrintEx(x+8+w1, _y, _lc[I_GAME_FRAGS], gStdFont, 255, 127, 0, 1);
2883 e_TextureFontPrintEx(x+8+w1+w2, _y, _lc[I_GAME_DEATHS], gStdFont, 255, 127, 0, 1);
2885 _y := _y+24;
2886 for p := 0 to High(CustomStat.PlayerStat) do
2887 with CustomStat.PlayerStat[p] do
2888 begin
2889 e_DrawFillQuad(x+8, _y+4, x+24-1, _y+16+4-1, Color.R, Color.G, Color.B, 0);
2891 if Spectator then
2892 r := 127
2893 else
2894 r := 255;
2896 if (gPlayers[Num] <> nil) and (gPlayers[Num].FReady) then
2897 e_TextureFontPrintEx(x+8+16+8, _y+4, Name + ' *', gStdFont, r, r, r, 1, True)
2898 else
2899 e_TextureFontPrintEx(x+8+16+8, _y+4, Name, gStdFont, r, r, r, 1, True);
2900 e_TextureFontPrintEx(x+w1+8+16+8, _y+4, IntToStr(Frags), gStdFont, r, r, r, 1, True);
2901 e_TextureFontPrintEx(x+w1+w2+8+16+8, _y+4, IntToStr(Deaths), gStdFont, r, r, r, 1, True);
2902 _y := _y+24;
2903 end;
2904 end;
2906 // HACK: take stats screenshot immediately after the first frame of the stats showing
2907 if gScreenshotStats and (not StatShotDone) and (Length(CustomStat.PlayerStat) > 1) then
2908 begin
2909 g_TakeScreenShot('stats/' + StatFilename);
2910 StatShotDone := True;
2911 end;
2912 end;
2914 procedure DrawSingleStat();
2915 var
2916 tm, key_x, val_x, y: Integer;
2917 w1, w2, h: Word;
2918 s1, s2: String;
2920 procedure player_stat(n: Integer);
2921 var
2922 kpm: Real;
2924 begin
2925 // "Kills: # / #":
2926 s1 := Format(' %d ', [SingleStat.PlayerStat[n].Kills]);
2927 s2 := Format(' %d', [gTotalMonsters]);
2929 e_CharFont_Print(gMenuFont, key_x, y, _lc[I_MENU_INTER_KILLS]);
2930 e_CharFont_PrintEx(gMenuFont, val_x, y, s1, _RGB(255, 0, 0));
2931 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2932 e_CharFont_Print(gMenuFont, val_x+w1, y, '/');
2933 s1 := s1 + '/';
2934 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2935 e_CharFont_PrintEx(gMenuFont, val_x+w1, y, s2, _RGB(255, 0, 0));
2937 // "Kills-per-minute: ##.#":
2938 s1 := _lc[I_MENU_INTER_KPM];
2939 if tm > 0 then
2940 kpm := (SingleStat.PlayerStat[n].Kills / tm) * 60
2941 else
2942 kpm := SingleStat.PlayerStat[n].Kills;
2943 s2 := Format(' %.1f', [kpm]);
2945 e_CharFont_Print(gMenuFont, key_x, y+32, s1);
2946 e_CharFont_PrintEx(gMenuFont, val_x, y+32, s2, _RGB(255, 0, 0));
2948 // "Secrets found: # / #":
2949 s1 := Format(' %d ', [SingleStat.PlayerStat[n].Secrets]);
2950 s2 := Format(' %d', [SingleStat.TotalSecrets]);
2952 e_CharFont_Print(gMenuFont, key_x, y+64, _lc[I_MENU_INTER_SECRETS]);
2953 e_CharFont_PrintEx(gMenuFont, val_x, y+64, s1, _RGB(255, 0, 0));
2954 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2955 e_CharFont_Print(gMenuFont, val_x+w1, y+64, '/');
2956 s1 := s1 + '/';
2957 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2958 e_CharFont_PrintEx(gMenuFont, val_x+w1, y+64, s2, _RGB(255, 0, 0));
2959 end;
2961 begin
2962 // "Level Complete":
2963 e_CharFont_GetSize(gMenuFont, _lc[I_MENU_INTER_LEVEL_COMPLETE], w1, h);
2964 e_CharFont_Print(gMenuFont, (gScreenWidth-w1) div 2, 32, _lc[I_MENU_INTER_LEVEL_COMPLETE]);
2966 // Îïðåäåëÿåì êîîðäèíàòû âûðàâíèâàíèÿ ïî ñàìîé äëèííîé ñòðîêå:
2967 s1 := _lc[I_MENU_INTER_KPM];
2968 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2969 Inc(w1, 16);
2970 s1 := ' 9999.9';
2971 e_CharFont_GetSize(gMenuFont, s1, w2, h);
2973 key_x := (gScreenWidth-w1-w2) div 2;
2974 val_x := key_x + w1;
2976 // "Time: #:##:##":
2977 tm := SingleStat.GameTime div 1000;
2978 s1 := _lc[I_MENU_INTER_TIME];
2979 s2 := Format(' %d:%.2d:%.2d', [tm div (60*60), (tm mod (60*60)) div 60, tm mod 60]);
2981 e_CharFont_Print(gMenuFont, key_x, 80, s1);
2982 e_CharFont_PrintEx(gMenuFont, val_x, 80, s2, _RGB(255, 0, 0));
2984 if SingleStat.TwoPlayers then
2985 begin
2986 // "Player 1":
2987 s1 := _lc[I_MENU_PLAYER_1];
2988 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2989 e_CharFont_Print(gMenuFont, (gScreenWidth-w1) div 2, 128, s1);
2991 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2992 y := 176;
2993 player_stat(0);
2995 // "Player 2":
2996 s1 := _lc[I_MENU_PLAYER_2];
2997 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2998 e_CharFont_Print(gMenuFont, (gScreenWidth-w1) div 2, 288, s1);
3000 // Ñòàòèñòèêà âòîðîãî èãðîêà:
3001 y := 336;
3002 player_stat(1);
3003 end
3004 else
3005 begin
3006 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
3007 y := 128;
3008 player_stat(0);
3009 end;
3010 end;
3012 procedure DrawLoadingStat();
3013 procedure drawRect (x, y, w, h: Integer);
3014 begin
3015 if (w < 1) or (h < 1) then exit;
3016 glBegin(GL_QUADS);
3017 glVertex2f(x+0.375, y+0.375);
3018 glVertex2f(x+w+0.375, y+0.375);
3019 glVertex2f(x+w+0.375, y+h+0.375);
3020 glVertex2f(x+0.375, y+h+0.375);
3021 glEnd();
3022 end;
3024 function drawPBar (cur, total: Integer; washere: Boolean): Boolean;
3025 var
3026 rectW, rectH: Integer;
3027 x0, y0: Integer;
3028 wdt: Integer;
3029 wl, hl: Integer;
3030 wr, hr: Integer;
3031 wb, hb: Integer;
3032 wm, hm: Integer;
3033 idl, idr, idb, idm: LongWord;
3034 f, my: Integer;
3035 begin
3036 result := false;
3037 if (total < 1) then exit;
3038 if (cur < 1) then exit; // don't blink
3039 if (not washere) and (cur >= total) then exit; // don't blink
3040 //if (cur < 0) then cur := 0;
3041 //if (cur > total) then cur := total;
3042 result := true;
3044 if (hasPBarGfx) then
3045 begin
3046 g_Texture_Get('UI_GFX_PBAR_LEFT', idl);
3047 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl, hl);
3048 g_Texture_Get('UI_GFX_PBAR_RIGHT', idr);
3049 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr, hr);
3050 g_Texture_Get('UI_GFX_PBAR_MIDDLE', idb);
3051 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb, hb);
3052 g_Texture_Get('UI_GFX_PBAR_MARKER', idm);
3053 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm, hm);
3055 //rectW := gScreenWidth-360;
3056 rectW := trunc(624.0*gScreenWidth/1024.0);
3057 rectH := hl;
3059 x0 := (gScreenWidth-rectW) div 2;
3060 y0 := gScreenHeight-rectH-64;
3061 if (y0 < 2) then y0 := 2;
3063 glEnable(GL_SCISSOR_TEST);
3065 // left and right
3066 glScissor(x0, gScreenHeight-y0-rectH, rectW, rectH);
3067 e_DrawSize(idl, x0, y0, 0, true, false, wl, hl);
3068 e_DrawSize(idr, x0+rectW-wr, y0, 0, true, false, wr, hr);
3070 // body
3071 glScissor(x0+wl, gScreenHeight-y0-rectH, rectW-wl-wr, rectH);
3072 f := x0+wl;
3073 while (f < x0+rectW) do
3074 begin
3075 e_DrawSize(idb, f, y0, 0, true, false, wb, hb);
3076 f += wb;
3077 end;
3079 // filled part
3080 wdt := (rectW-wl-wr)*cur div total;
3081 if (wdt > rectW-wl-wr) then wdt := rectW-wr-wr;
3082 if (wdt > 0) then
3083 begin
3084 my := y0; // don't be so smart, ketmar: +(rectH-wm) div 2;
3085 glScissor(x0+wl, gScreenHeight-my-rectH, wdt, hm);
3086 f := x0+wl;
3087 while (wdt > 0) do
3088 begin
3089 e_DrawSize(idm, f, y0, 0, true, false, wm, hm);
3090 f += wm;
3091 wdt -= wm;
3092 end;
3093 end;
3095 glScissor(0, 0, gScreenWidth, gScreenHeight);
3096 end
3097 else
3098 begin
3099 rectW := gScreenWidth-64;
3100 rectH := 16;
3102 x0 := (gScreenWidth-rectW) div 2;
3103 y0 := gScreenHeight-rectH-64;
3104 if (y0 < 2) then y0 := 2;
3106 glDisable(GL_BLEND);
3107 glDisable(GL_TEXTURE_2D);
3109 //glClearColor(0, 0, 0, 0);
3110 //glClear(GL_COLOR_BUFFER_BIT);
3112 glColor4ub(127, 127, 127, 255);
3113 drawRect(x0-2, y0-2, rectW+4, rectH+4);
3115 glColor4ub(0, 0, 0, 255);
3116 drawRect(x0-1, y0-1, rectW+2, rectH+2);
3118 glColor4ub(127, 127, 127, 255);
3119 wdt := rectW*cur div total;
3120 if (wdt > rectW) then wdt := rectW;
3121 drawRect(x0, y0, wdt, rectH);
3122 end;
3123 end;
3125 var
3126 ww, hh: Word;
3127 xx, yy, i: Integer;
3128 s: String;
3129 begin
3130 if (Length(LoadingStat.Msgs) = 0) then exit;
3132 e_CharFont_GetSize(gMenuFont, _lc[I_MENU_LOADING], ww, hh);
3133 yy := (gScreenHeight div 3);
3134 e_CharFont_Print(gMenuFont, (gScreenWidth div 2)-(ww div 2), yy-2*hh, _lc[I_MENU_LOADING]);
3135 xx := (gScreenWidth div 3);
3137 with LoadingStat do
3138 begin
3139 for i := 0 to NextMsg-1 do
3140 begin
3141 if (i = (NextMsg-1)) and (MaxValue > 0) then
3142 s := Format('%s: %d/%d', [Msgs[i], CurValue, MaxValue])
3143 else
3144 s := Msgs[i];
3146 e_CharFont_PrintEx(gMenuSmallFont, xx, yy, s, _RGB(255, 0, 0));
3147 yy := yy + LOADING_INTERLINE;
3148 PBarWasHere := drawPBar(CurValue, MaxValue, PBarWasHere);
3149 end;
3150 end;
3151 end;
3153 procedure DrawMenuBackground(tex: AnsiString);
3154 var
3155 w, h: Word;
3156 ID: DWord;
3158 begin
3159 if g_Texture_Get(tex, ID) then
3160 begin
3161 e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
3162 e_GetTextureSize(ID, @w, @h);
3163 if w = h then
3164 w := round(w * 1.333 * (gScreenHeight / h))
3165 else
3166 w := trunc(w * (gScreenHeight / h));
3167 e_DrawSize(ID, (gScreenWidth - w) div 2, 0, 0, False, False, w, gScreenHeight);
3168 end
3169 else e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
3170 end;
3172 procedure DrawMinimap(p: TPlayer; RenderRect: e_graphics.TRect);
3173 var
3174 a, aX, aY, aX2, aY2, Scale, ScaleSz: Integer;
3176 function monDraw (mon: TMonster): Boolean;
3177 begin
3178 result := false; // don't stop
3179 with mon do
3180 begin
3181 if alive then
3182 begin
3183 // Ëåâûé âåðõíèé óãîë
3184 aX := Obj.X div ScaleSz + 1;
3185 aY := Obj.Y div ScaleSz + 1;
3186 // Ðàçìåðû
3187 aX2 := max(Obj.Rect.Width div ScaleSz, 1);
3188 aY2 := max(Obj.Rect.Height div ScaleSz, 1);
3189 // Ïðàâûé íèæíèé óãîë
3190 aX2 := aX + aX2 - 1;
3191 aY2 := aY + aY2 - 1;
3192 e_DrawFillQuad(aX, aY, aX2, aY2, 255, 255, 0, 0);
3193 end;
3194 end;
3195 end;
3197 begin
3198 if (gMapInfo.Width > RenderRect.Right - RenderRect.Left) or
3199 (gMapInfo.Height > RenderRect.Bottom - RenderRect.Top) then
3200 begin
3201 Scale := 1;
3202 // Ñêîëüêî ïèêñåëîâ êàðòû â 1 ïèêñåëå ìèíè-êàðòû:
3203 ScaleSz := 16 div Scale;
3204 // Ðàçìåðû ìèíè-êàðòû:
3205 aX := max(gMapInfo.Width div ScaleSz, 1);
3206 aY := max(gMapInfo.Height div ScaleSz, 1);
3207 // Ðàìêà êàðòû:
3208 e_DrawFillQuad(0, 0, aX-1, aY-1, 0, 0, 0, 0);
3210 if gWalls <> nil then
3211 begin
3212 // Ðèñóåì ñòåíû:
3213 for a := 0 to High(gWalls) do
3214 with gWalls[a] do
3215 if PanelType <> 0 then
3216 begin
3217 // Ëåâûé âåðõíèé óãîë:
3218 aX := X div ScaleSz;
3219 aY := Y div ScaleSz;
3220 // Ðàçìåðû:
3221 aX2 := max(Width div ScaleSz, 1);
3222 aY2 := max(Height div ScaleSz, 1);
3223 // Ïðàâûé íèæíèé óãîë:
3224 aX2 := aX + aX2 - 1;
3225 aY2 := aY + aY2 - 1;
3227 case PanelType of
3228 PANEL_WALL: e_DrawFillQuad(aX, aY, aX2, aY2, 208, 208, 208, 0);
3229 PANEL_OPENDOOR, PANEL_CLOSEDOOR:
3230 if Enabled then e_DrawFillQuad(aX, aY, aX2, aY2, 160, 160, 160, 0);
3231 end;
3232 end;
3233 end;
3234 if gSteps <> nil then
3235 begin
3236 // Ðèñóåì ñòóïåíè:
3237 for a := 0 to High(gSteps) do
3238 with gSteps[a] do
3239 if PanelType <> 0 then
3240 begin
3241 // Ëåâûé âåðõíèé óãîë:
3242 aX := X div ScaleSz;
3243 aY := Y div ScaleSz;
3244 // Ðàçìåðû:
3245 aX2 := max(Width div ScaleSz, 1);
3246 aY2 := max(Height div ScaleSz, 1);
3247 // Ïðàâûé íèæíèé óãîë:
3248 aX2 := aX + aX2 - 1;
3249 aY2 := aY + aY2 - 1;
3251 e_DrawFillQuad(aX, aY, aX2, aY2, 128, 128, 128, 0);
3252 end;
3253 end;
3254 if gLifts <> nil then
3255 begin
3256 // Ðèñóåì ëèôòû:
3257 for a := 0 to High(gLifts) do
3258 with gLifts[a] do
3259 if PanelType <> 0 then
3260 begin
3261 // Ëåâûé âåðõíèé óãîë:
3262 aX := X div ScaleSz;
3263 aY := Y div ScaleSz;
3264 // Ðàçìåðû:
3265 aX2 := max(Width div ScaleSz, 1);
3266 aY2 := max(Height div ScaleSz, 1);
3267 // Ïðàâûé íèæíèé óãîë:
3268 aX2 := aX + aX2 - 1;
3269 aY2 := aY + aY2 - 1;
3271 case LiftType of
3272 LIFTTYPE_UP: e_DrawFillQuad(aX, aY, aX2, aY2, 116, 72, 36, 0);
3273 LIFTTYPE_DOWN: e_DrawFillQuad(aX, aY, aX2, aY2, 116, 124, 96, 0);
3274 LIFTTYPE_LEFT: e_DrawFillQuad(aX, aY, aX2, aY2, 200, 80, 4, 0);
3275 LIFTTYPE_RIGHT: e_DrawFillQuad(aX, aY, aX2, aY2, 252, 140, 56, 0);
3276 end;
3277 end;
3278 end;
3279 if gWater <> nil then
3280 begin
3281 // Ðèñóåì âîäó:
3282 for a := 0 to High(gWater) do
3283 with gWater[a] do
3284 if PanelType <> 0 then
3285 begin
3286 // Ëåâûé âåðõíèé óãîë:
3287 aX := X div ScaleSz;
3288 aY := Y div ScaleSz;
3289 // Ðàçìåðû:
3290 aX2 := max(Width div ScaleSz, 1);
3291 aY2 := max(Height div ScaleSz, 1);
3292 // Ïðàâûé íèæíèé óãîë:
3293 aX2 := aX + aX2 - 1;
3294 aY2 := aY + aY2 - 1;
3296 e_DrawFillQuad(aX, aY, aX2, aY2, 0, 0, 192, 0);
3297 end;
3298 end;
3299 if gAcid1 <> nil then
3300 begin
3301 // Ðèñóåì êèñëîòó 1:
3302 for a := 0 to High(gAcid1) do
3303 with gAcid1[a] do
3304 if PanelType <> 0 then
3305 begin
3306 // Ëåâûé âåðõíèé óãîë:
3307 aX := X div ScaleSz;
3308 aY := Y div ScaleSz;
3309 // Ðàçìåðû:
3310 aX2 := max(Width div ScaleSz, 1);
3311 aY2 := max(Height div ScaleSz, 1);
3312 // Ïðàâûé íèæíèé óãîë:
3313 aX2 := aX + aX2 - 1;
3314 aY2 := aY + aY2 - 1;
3316 e_DrawFillQuad(aX, aY, aX2, aY2, 0, 176, 0, 0);
3317 end;
3318 end;
3319 if gAcid2 <> nil then
3320 begin
3321 // Ðèñóåì êèñëîòó 2:
3322 for a := 0 to High(gAcid2) do
3323 with gAcid2[a] do
3324 if PanelType <> 0 then
3325 begin
3326 // Ëåâûé âåðõíèé óãîë:
3327 aX := X div ScaleSz;
3328 aY := Y div ScaleSz;
3329 // Ðàçìåðû:
3330 aX2 := max(Width div ScaleSz, 1);
3331 aY2 := max(Height div ScaleSz, 1);
3332 // Ïðàâûé íèæíèé óãîë:
3333 aX2 := aX + aX2 - 1;
3334 aY2 := aY + aY2 - 1;
3336 e_DrawFillQuad(aX, aY, aX2, aY2, 176, 0, 0, 0);
3337 end;
3338 end;
3339 if gPlayers <> nil then
3340 begin
3341 // Ðèñóåì èãðîêîâ:
3342 for a := 0 to High(gPlayers) do
3343 if gPlayers[a] <> nil then with gPlayers[a] do
3344 if alive then begin
3345 // Ëåâûé âåðõíèé óãîë:
3346 aX := Obj.X div ScaleSz + 1;
3347 aY := Obj.Y div ScaleSz + 1;
3348 // Ðàçìåðû:
3349 aX2 := max(Obj.Rect.Width div ScaleSz, 1);
3350 aY2 := max(Obj.Rect.Height div ScaleSz, 1);
3351 // Ïðàâûé íèæíèé óãîë:
3352 aX2 := aX + aX2 - 1;
3353 aY2 := aY + aY2 - 1;
3355 if gPlayers[a] = p then
3356 e_DrawFillQuad(aX, aY, aX2, aY2, 0, 255, 0, 0)
3357 else
3358 case Team of
3359 TEAM_RED: e_DrawFillQuad(aX, aY, aX2, aY2, 255, 0, 0, 0);
3360 TEAM_BLUE: e_DrawFillQuad(aX, aY, aX2, aY2, 0, 0, 255, 0);
3361 else e_DrawFillQuad(aX, aY, aX2, aY2, 255, 128, 0, 0);
3362 end;
3363 end;
3364 end;
3365 // Ðèñóåì ìîíñòðîâ
3366 g_Mons_ForEach(monDraw);
3367 end;
3368 end;
3371 procedure renderAmbientQuad (hasAmbient: Boolean; constref ambColor: TDFColor);
3372 begin
3373 if not hasAmbient then exit;
3374 e_AmbientQuad(sX, sY, sWidth, sHeight, ambColor.r, ambColor.g, ambColor.b, ambColor.a);
3375 end;
3378 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
3379 //FIXME: broken for splitscreen mode
3380 procedure renderDynLightsInternal ();
3381 var
3382 //hasAmbient: Boolean;
3383 //ambColor: TDFColor;
3384 lln: Integer;
3385 lx, ly, lrad: Integer;
3386 scxywh: array[0..3] of GLint;
3387 wassc: Boolean;
3388 begin
3389 if e_NoGraphics then exit;
3391 //TODO: lights should be in separate grid, i think
3392 // but on the other side: grid may be slower for dynlights, as their lifetime is short
3393 if (not gwin_k8_enable_light_experiments) or (not gwin_has_stencil) or (g_dynLightCount < 1) then exit;
3395 // rendering mode
3396 //ambColor := gCurrentMap['light_ambient'].rgba;
3397 //hasAmbient := (not ambColor.isOpaque) or (not ambColor.isBlack);
3399 { // this will multiply incoming color to alpha from framebuffer
3400 glEnable(GL_BLEND);
3401 glBlendFunc(GL_DST_ALPHA, GL_ONE);
3404 (*
3405 * light rendering: (INVALID!)
3406 * glStencilFunc(GL_EQUAL, 0, $ff);
3407 * for each light:
3408 * glClear(GL_STENCIL_BUFFER_BIT);
3409 * glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
3410 * draw shadow volume into stencil buffer
3411 * glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); // modify color buffer
3412 * glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); // don't modify stencil buffer
3413 * turn off blending
3414 * draw color-less quad with light alpha (WARNING! don't touch color!)
3415 * glEnable(GL_BLEND);
3416 * glBlendFunc(GL_DST_ALPHA, GL_ONE);
3417 * draw all geometry up to and including walls (with alpha-testing, probably) -- this does lighting
3418 *)
3419 wassc := (glIsEnabled(GL_SCISSOR_TEST) <> 0);
3420 if wassc then glGetIntegerv(GL_SCISSOR_BOX, @scxywh[0]) else glGetIntegerv(GL_VIEWPORT, @scxywh[0]);
3422 // setup OpenGL parameters
3423 glStencilMask($FFFFFFFF);
3424 glStencilFunc(GL_ALWAYS, 0, $FFFFFFFF);
3425 glEnable(GL_STENCIL_TEST);
3426 glEnable(GL_SCISSOR_TEST);
3427 glClear(GL_STENCIL_BUFFER_BIT);
3428 glStencilFunc(GL_EQUAL, 0, $ff);
3430 for lln := 0 to g_dynLightCount-1 do
3431 begin
3432 lx := g_dynLights[lln].x;
3433 ly := g_dynLights[lln].y;
3434 lrad := g_dynLights[lln].radius;
3435 if (lrad < 3) then continue;
3437 if (lx-sX+lrad < 0) then continue;
3438 if (ly-sY+lrad < 0) then continue;
3439 if (lx-sX-lrad >= gPlayerScreenSize.X) then continue;
3440 if (ly-sY-lrad >= gPlayerScreenSize.Y) then continue;
3442 // set scissor to optimize drawing
3443 if (g_dbg_scale = 1.0) then
3444 begin
3445 glScissor((lx-sX)-lrad+2, gPlayerScreenSize.Y-(ly-sY)-lrad-1+2, lrad*2-4, lrad*2-4);
3446 end
3447 else
3448 begin
3449 glScissor(0, 0, gScreenWidth, gScreenHeight);
3450 end;
3451 // no need to clear stencil buffer, light blitting will do it for us... but only for normal scale
3452 if (g_dbg_scale <> 1.0) then glClear(GL_STENCIL_BUFFER_BIT);
3453 glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
3454 // draw extruded panels
3455 glDisable(GL_TEXTURE_2D);
3456 glDisable(GL_BLEND);
3457 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); // no need to modify color buffer
3458 if (lrad > 4) then g_Map_DrawPanelShadowVolumes(lx, ly, lrad);
3459 // render light texture
3460 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); // modify color buffer
3461 glStencilOp(GL_ZERO, GL_ZERO, GL_ZERO); // draw light, and clear stencil buffer
3462 // blend it
3463 glEnable(GL_BLEND);
3464 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
3465 glEnable(GL_TEXTURE_2D);
3466 // color and opacity
3467 glColor4f(g_dynLights[lln].r, g_dynLights[lln].g, g_dynLights[lln].b, g_dynLights[lln].a);
3468 glBindTexture(GL_TEXTURE_2D, g_Texture_Light());
3469 glBegin(GL_QUADS);
3470 glTexCoord2f(0.0, 0.0); glVertex2i(lx-lrad, ly-lrad); // top-left
3471 glTexCoord2f(1.0, 0.0); glVertex2i(lx+lrad, ly-lrad); // top-right
3472 glTexCoord2f(1.0, 1.0); glVertex2i(lx+lrad, ly+lrad); // bottom-right
3473 glTexCoord2f(0.0, 1.0); glVertex2i(lx-lrad, ly+lrad); // bottom-left
3474 glEnd();
3475 end;
3477 // done
3478 glDisable(GL_STENCIL_TEST);
3479 glDisable(GL_BLEND);
3480 glDisable(GL_SCISSOR_TEST);
3481 //glScissor(0, 0, sWidth, sHeight);
3483 glScissor(scxywh[0], scxywh[1], scxywh[2], scxywh[3]);
3484 if wassc then glEnable(GL_SCISSOR_TEST) else glDisable(GL_SCISSOR_TEST);
3485 end;
3488 function fixViewportForScale (): Boolean;
3489 var
3490 nx0, ny0, nw, nh: Integer;
3491 begin
3492 result := false;
3493 if (g_dbg_scale <> 1.0) then
3494 begin
3495 result := true;
3496 nx0 := round(sX-(gPlayerScreenSize.X-(sWidth*g_dbg_scale))/2/g_dbg_scale);
3497 ny0 := round(sY-(gPlayerScreenSize.Y-(sHeight*g_dbg_scale))/2/g_dbg_scale);
3498 nw := round(sWidth/g_dbg_scale);
3499 nh := round(sHeight/g_dbg_scale);
3500 sX := nx0;
3501 sY := ny0;
3502 sWidth := nw;
3503 sHeight := nh;
3504 end;
3505 end;
3508 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
3509 // WARNING! this WILL CALL `glTranslatef()`, but won't restore matrices!
3510 procedure renderMapInternal (backXOfs, backYOfs: Integer; setTransMatrix: Boolean);
3511 type
3512 TDrawCB = procedure ();
3514 var
3515 hasAmbient: Boolean;
3516 ambColor: TDFColor;
3517 doAmbient: Boolean = false;
3519 procedure drawPanelType (profname: AnsiString; panType: DWord; doDraw: Boolean);
3520 var
3521 tagmask: Integer;
3522 pan: TPanel;
3523 begin
3524 if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin(profname);
3525 if gdbg_map_use_accel_render then
3526 begin
3527 tagmask := panelTypeToTag(panType);
3528 while (gDrawPanelList.count > 0) do
3529 begin
3530 pan := TPanel(gDrawPanelList.front());
3531 if ((pan.tag and tagmask) = 0) then break;
3532 if doDraw then pan.Draw(doAmbient, ambColor);
3533 gDrawPanelList.popFront();
3534 end;
3535 end
3536 else
3537 begin
3538 if doDraw then g_Map_DrawPanels(panType, hasAmbient, ambColor);
3539 end;
3540 if (profileFrameDraw <> nil) then profileFrameDraw.sectionEnd();
3541 end;
3543 procedure drawOther (profname: AnsiString; cb: TDrawCB);
3544 begin
3545 if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin(profname);
3546 if assigned(cb) then cb();
3547 if (profileFrameDraw <> nil) then profileFrameDraw.sectionEnd();
3548 end;
3550 begin
3551 if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin('total');
3553 // our accelerated renderer will collect all panels to gDrawPanelList
3554 // we can use panel tag to render level parts (see GridTagXXX in g_map.pas)
3555 if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin('collect');
3556 if gdbg_map_use_accel_render then
3557 begin
3558 g_Map_CollectDrawPanels(sX, sY, sWidth, sHeight);
3559 end;
3560 if (profileFrameDraw <> nil) then profileFrameDraw.sectionEnd();
3562 if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin('skyback');
3563 g_Map_DrawBack(backXOfs, backYOfs);
3564 if (profileFrameDraw <> nil) then profileFrameDraw.sectionEnd();
3566 if setTransMatrix then
3567 begin
3568 //if (g_dbg_scale <> 1.0) then glTranslatef(0.0, -0.375/2, 0);
3569 glScalef(g_dbg_scale, g_dbg_scale, 1.0);
3570 glTranslatef(-sX, -sY, 0);
3571 end;
3573 // rendering mode
3574 ambColor := gCurrentMap['light_ambient'].rgba;
3575 hasAmbient := (not ambColor.isOpaque) or (not ambColor.isBlack);
3578 if hasAmbient then
3579 begin
3580 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
3581 glColor4ub(ambColor.r, ambColor.g, ambColor.b, ambColor.a);
3582 glClear(GL_COLOR_BUFFER_BIT);
3583 end;
3585 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
3588 drawPanelType('*back', PANEL_BACK, g_rlayer_back);
3589 drawPanelType('*step', PANEL_STEP, g_rlayer_step);
3590 drawOther('items', @g_Items_Draw);
3591 drawOther('weapons', @g_Weapon_Draw);
3592 drawOther('shells', @g_Player_DrawShells);
3593 drawOther('drawall', @g_Player_DrawAll);
3594 drawOther('corpses', @g_Player_DrawCorpses);
3595 drawPanelType('*wall', PANEL_WALL, g_rlayer_wall);
3596 drawOther('monsters', @g_Monsters_Draw);
3597 drawOther('itemdrop', @g_Items_DrawDrop);
3598 drawPanelType('*door', PANEL_CLOSEDOOR, g_rlayer_door);
3599 drawOther('gfx', @g_GFX_Draw);
3600 drawOther('flags', @g_Map_DrawFlags);
3601 drawPanelType('*acid1', PANEL_ACID1, g_rlayer_acid1);
3602 drawPanelType('*acid2', PANEL_ACID2, g_rlayer_acid2);
3603 drawPanelType('*water', PANEL_WATER, g_rlayer_water);
3604 drawOther('dynlights', @renderDynLightsInternal);
3606 if hasAmbient {and ((not g_playerLight) or (not gwin_has_stencil) or (g_dynLightCount < 1))} then
3607 begin
3608 renderAmbientQuad(hasAmbient, ambColor);
3609 end;
3611 doAmbient := true;
3612 drawPanelType('*fore', PANEL_FORE, g_rlayer_fore);
3615 if g_debug_HealthBar then
3616 begin
3617 g_Monsters_DrawHealth();
3618 g_Player_DrawHealth();
3619 end;
3621 if (profileFrameDraw <> nil) then profileFrameDraw.mainEnd(); // map rendering
3622 end;
3625 procedure DrawMapView(x, y, w, h: Integer);
3627 var
3628 bx, by: Integer;
3629 begin
3630 glPushMatrix();
3632 bx := Round(x/(gMapInfo.Width - w)*(gBackSize.X - w));
3633 by := Round(y/(gMapInfo.Height - h)*(gBackSize.Y - h));
3635 sX := x;
3636 sY := y;
3637 sWidth := w;
3638 sHeight := h;
3640 fixViewportForScale();
3641 renderMapInternal(-bx, -by, true);
3643 glPopMatrix();
3644 end;
3647 procedure DrawPlayer(p: TPlayer);
3648 var
3649 px, py, a, b, c, d, i, fX, fY: Integer;
3650 camObj: TObj;
3651 //R: TRect;
3652 begin
3653 if (p = nil) or (p.FDummy) then
3654 begin
3655 glPushMatrix();
3656 g_Map_DrawBack(0, 0);
3657 glPopMatrix();
3658 Exit;
3659 end;
3661 if (profileFrameDraw = nil) then profileFrameDraw := TProfiler.Create('RENDER', g_profile_history_size);
3662 if (profileFrameDraw <> nil) then profileFrameDraw.mainBegin(g_profile_frame_draw);
3664 gPlayerDrawn := p;
3666 glPushMatrix();
3668 camObj := p.getCameraObj();
3669 camObj.lerp(gLerpFactor, fX, fY);
3670 px := fX + PLAYER_RECT_CX;
3671 py := fY + PLAYER_RECT_CY+nlerp(p.SlopeOld, camObj.slopeUpLeft, gLerpFactor);
3673 if (g_dbg_scale = 1.0) and (not g_dbg_ignore_bounds) then
3674 begin
3675 if (px > (gPlayerScreenSize.X div 2)) then a := -px+(gPlayerScreenSize.X div 2) else a := 0;
3676 if (py > (gPlayerScreenSize.Y div 2)) then b := -py+(gPlayerScreenSize.Y div 2) else b := 0;
3678 if (px > gMapInfo.Width-(gPlayerScreenSize.X div 2)) then a := -gMapInfo.Width+gPlayerScreenSize.X;
3679 if (py > gMapInfo.Height-(gPlayerScreenSize.Y div 2)) then b := -gMapInfo.Height+gPlayerScreenSize.Y;
3681 if (gMapInfo.Width = gPlayerScreenSize.X) then a := 0
3682 else if (gMapInfo.Width < gPlayerScreenSize.X) then
3683 begin
3684 // hcenter
3685 a := (gPlayerScreenSize.X-gMapInfo.Width) div 2;
3686 end;
3688 if (gMapInfo.Height = gPlayerScreenSize.Y) then b := 0
3689 else if (gMapInfo.Height < gPlayerScreenSize.Y) then
3690 begin
3691 // vcenter
3692 b := (gPlayerScreenSize.Y-gMapInfo.Height) div 2;
3693 end;
3694 end
3695 else
3696 begin
3697 // scaled, ignore level bounds
3698 a := -px+(gPlayerScreenSize.X div 2);
3699 b := -py+(gPlayerScreenSize.Y div 2);
3700 end;
3702 sX := -a;
3703 sY := -b;
3704 sWidth := gPlayerScreenSize.X;
3705 sHeight := gPlayerScreenSize.Y;
3706 fixViewportForScale();
3708 i := py - (sY + sHeight div 2);
3709 if (p.IncCam > 0) then
3710 begin
3711 // clamp to level bounds
3712 if (sY - p.IncCam < 0) then
3713 p.IncCam := nclamp(sY, 0, 120);
3714 // clamp around player position
3715 if (i > 0) then
3716 p.IncCam := nclamp(p.IncCam, 0, max(0, 120 - i));
3717 end
3718 else if (p.IncCam < 0) then
3719 begin
3720 // clamp to level bounds
3721 if (sY + sHeight - p.IncCam > gMapInfo.Height) then
3722 p.IncCam := nclamp(sY + sHeight - gMapInfo.Height, -120, 0);
3723 // clamp around player position
3724 if (i < 0) then
3725 p.IncCam := nclamp(p.IncCam, min(0, -120 - i), 0);
3726 end;
3728 sY := sY - nlerp(p.IncCamOld, p.IncCam, gLerpFactor);
3730 if (not g_dbg_ignore_bounds) then
3731 begin
3732 if (sX+sWidth > gMapInfo.Width) then sX := gMapInfo.Width-sWidth;
3733 if (sY+sHeight > gMapInfo.Height) then sY := gMapInfo.Height-sHeight;
3734 if (sX < 0) then sX := 0;
3735 if (sY < 0) then sY := 0;
3736 end;
3738 if (gBackSize.X <= gPlayerScreenSize.X) or (gMapInfo.Width <= sWidth) then c := 0 else c := trunc((gBackSize.X-gPlayerScreenSize.X)*sX/(gMapInfo.Width-sWidth));
3739 if (gBackSize.Y <= gPlayerScreenSize.Y) or (gMapInfo.Height <= sHeight) then d := 0 else d := trunc((gBackSize.Y-gPlayerScreenSize.Y)*sY/(gMapInfo.Height-sHeight));
3741 //r_smallmap_h: 0: left; 1: center; 2: right
3742 //r_smallmap_v: 0: top; 1: center; 2: bottom
3743 // horiz small map?
3744 if (gMapInfo.Width = sWidth) then
3745 begin
3746 sX := 0;
3747 end
3748 else if (gMapInfo.Width < sWidth) then
3749 begin
3750 case r_smallmap_h of
3751 1: sX := -((sWidth-gMapInfo.Width) div 2); // center
3752 2: sX := -(sWidth-gMapInfo.Width); // right
3753 else sX := 0; // left
3754 end;
3755 end;
3756 // vert small map?
3757 if (gMapInfo.Height = sHeight) then
3758 begin
3759 sY := 0;
3760 end
3761 else if (gMapInfo.Height < sHeight) then
3762 begin
3763 case r_smallmap_v of
3764 1: sY := -((sHeight-gMapInfo.Height) div 2); // center
3765 2: sY := -(sHeight-gMapInfo.Height); // bottom
3766 else sY := 0; // top
3767 end;
3768 end;
3770 p.viewPortX := sX;
3771 p.viewPortY := sY;
3772 p.viewPortW := sWidth;
3773 p.viewPortH := sHeight;
3775 {$IFDEF ENABLE_HOLMES}
3776 if (p = gPlayer1) then
3777 begin
3778 g_Holmes_plrViewPos(sX, sY);
3779 g_Holmes_plrViewSize(sWidth, sHeight);
3780 end;
3781 {$ENDIF}
3783 renderMapInternal(-c, -d, true);
3785 if (gGameSettings.GameMode <> GM_SINGLE) and (gPlayerIndicator > 0) then
3786 case gPlayerIndicator of
3787 1:
3788 p.DrawIndicator(_RGB(255, 255, 255));
3790 2:
3791 for i := 0 to High(gPlayers) do
3792 if gPlayers[i] <> nil then
3793 if gPlayers[i] = p then p.DrawIndicator(_RGB(255, 255, 255))
3794 else if (gPlayers[i].Team = p.Team) and (gPlayers[i].Team <> TEAM_NONE) then
3795 if gPlayerIndicatorStyle = 1 then
3796 gPlayers[i].DrawIndicator(_RGB(192, 192, 192))
3797 else gPlayers[i].DrawIndicator(gPlayers[i].GetColor);
3798 end;
3801 for a := 0 to High(gCollideMap) do
3802 for b := 0 to High(gCollideMap[a]) do
3803 begin
3804 d := 0;
3805 if ByteBool(gCollideMap[a, b] and MARK_WALL) then
3806 d := d + 1;
3807 if ByteBool(gCollideMap[a, b] and MARK_DOOR) then
3808 d := d + 2;
3810 case d of
3811 1: e_DrawPoint(1, b, a, 200, 200, 200);
3812 2: e_DrawPoint(1, b, a, 64, 64, 255);
3813 3: e_DrawPoint(1, b, a, 255, 0, 255);
3814 end;
3815 end;
3818 glPopMatrix();
3820 p.DrawPain();
3821 p.DrawPickup();
3822 p.DrawRulez();
3823 if gShowMap then DrawMinimap(p, _TRect(0, 0, 128, 128));
3824 if g_Debug_Player then
3825 g_Player_DrawDebug(p);
3826 p.DrawGUI();
3827 end;
3829 procedure drawProfilers ();
3830 var
3831 px: Integer = -1;
3832 py: Integer = -1;
3833 begin
3834 if g_profile_frame_draw and (profileFrameDraw <> nil) then px := px-drawProfiles(px, py, profileFrameDraw);
3835 if g_profile_collision and (profMapCollision <> nil) then begin px := px-drawProfiles(px, py, profMapCollision); py -= calcProfilesHeight(profMonsLOS); end;
3836 if g_profile_los and (profMonsLOS <> nil) then begin px := px-drawProfiles(px, py, profMonsLOS); py -= calcProfilesHeight(profMonsLOS); end;
3837 end;
3839 procedure g_Game_Draw();
3840 var
3841 ID: DWORD;
3842 w, h: Word;
3843 ww, hh: Byte;
3844 Time: Int64;
3845 back: string;
3846 plView1, plView2: TPlayer;
3847 Split: Boolean;
3848 begin
3849 if gExit = EXIT_QUIT then Exit;
3851 Time := sys_GetTicks() {div 1000};
3852 FPSCounter := FPSCounter+1;
3853 if Time - FPSTime >= 1000 then
3854 begin
3855 FPS := FPSCounter;
3856 FPSCounter := 0;
3857 FPSTime := Time;
3858 end;
3860 e_SetRendertarget(True);
3861 e_SetViewPort(0, 0, gScreenWidth, gScreenHeight);
3863 if gGameOn or (gState = STATE_FOLD) then
3864 begin
3865 if (gPlayer1 <> nil) and (gPlayer2 <> nil) then
3866 begin
3867 gSpectMode := SPECT_NONE;
3868 if not gRevertPlayers then
3869 begin
3870 plView1 := gPlayer1;
3871 plView2 := gPlayer2;
3872 end
3873 else
3874 begin
3875 plView1 := gPlayer2;
3876 plView2 := gPlayer1;
3877 end;
3878 end
3879 else
3880 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
3881 begin
3882 gSpectMode := SPECT_NONE;
3883 if gPlayer2 = nil then
3884 plView1 := gPlayer1
3885 else
3886 plView1 := gPlayer2;
3887 plView2 := nil;
3888 end
3889 else
3890 begin
3891 plView1 := nil;
3892 plView2 := nil;
3893 end;
3895 if (plView1 = nil) and (plView2 = nil) and (gSpectMode = SPECT_NONE) then
3896 gSpectMode := SPECT_STATS;
3898 if gSpectMode = SPECT_PLAYERS then
3899 if gPlayers <> nil then
3900 begin
3901 plView1 := GetActivePlayer_ByID(gSpectPID1);
3902 if plView1 = nil then
3903 begin
3904 gSpectPID1 := GetActivePlayerID_Next();
3905 plView1 := GetActivePlayer_ByID(gSpectPID1);
3906 end;
3907 if gSpectViewTwo then
3908 begin
3909 plView2 := GetActivePlayer_ByID(gSpectPID2);
3910 if plView2 = nil then
3911 begin
3912 gSpectPID2 := GetActivePlayerID_Next();
3913 plView2 := GetActivePlayer_ByID(gSpectPID2);
3914 end;
3915 end;
3916 end;
3918 if gSpectMode = SPECT_MAPVIEW then
3919 begin
3920 // Ðåæèì ïðîñìîòðà êàðòû
3921 Split := False;
3922 e_SetViewPort(0, 0, gScreenWidth, gScreenHeight);
3923 DrawMapView(gSpectX, gSpectY, gScreenWidth, gScreenHeight);
3924 gHearPoint1.Active := True;
3925 gHearPoint1.Coords.X := gScreenWidth div 2 + gSpectX;
3926 gHearPoint1.Coords.Y := gScreenHeight div 2 + gSpectY;
3927 gHearPoint2.Active := False;
3928 end
3929 else
3930 begin
3931 Split := (plView1 <> nil) and (plView2 <> nil);
3933 // Òî÷êè ñëóõà èãðîêîâ
3934 if plView1 <> nil then
3935 begin
3936 gHearPoint1.Active := True;
3937 gHearPoint1.Coords.X := plView1.GameX + PLAYER_RECT.Width;
3938 gHearPoint1.Coords.Y := plView1.GameY + PLAYER_RECT.Height DIV 2;
3939 end else
3940 gHearPoint1.Active := False;
3941 if plView2 <> nil then
3942 begin
3943 gHearPoint2.Active := True;
3944 gHearPoint2.Coords.X := plView2.GameX + PLAYER_RECT.Width;
3945 gHearPoint2.Coords.Y := plView2.GameY + PLAYER_RECT.Height DIV 2;
3946 end else
3947 gHearPoint2.Active := False;
3949 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3950 gPlayerScreenSize.X := gScreenWidth-196;
3951 if Split then
3952 begin
3953 gPlayerScreenSize.Y := gScreenHeight div 2;
3954 if gScreenHeight mod 2 = 0 then
3955 Dec(gPlayerScreenSize.Y);
3956 end
3957 else
3958 gPlayerScreenSize.Y := gScreenHeight;
3960 if Split then
3961 if gScreenHeight mod 2 = 0 then
3962 e_SetViewPort(0, gPlayerScreenSize.Y+2, gPlayerScreenSize.X+196, gPlayerScreenSize.Y)
3963 else
3964 e_SetViewPort(0, gPlayerScreenSize.Y+1, gPlayerScreenSize.X+196, gPlayerScreenSize.Y);
3966 DrawPlayer(plView1);
3967 gPlayer1ScreenCoord.X := sX;
3968 gPlayer1ScreenCoord.Y := sY;
3970 if Split then
3971 begin
3972 e_SetViewPort(0, 0, gPlayerScreenSize.X+196, gPlayerScreenSize.Y);
3974 DrawPlayer(plView2);
3975 gPlayer2ScreenCoord.X := sX;
3976 gPlayer2ScreenCoord.Y := sY;
3977 end;
3979 e_SetViewPort(0, 0, gScreenWidth, gScreenHeight);
3981 if Split then
3982 e_DrawLine(2, 0, gScreenHeight div 2, gScreenWidth, gScreenHeight div 2, 0, 0, 0);
3983 end;
3985 {$IFDEF ENABLE_HOLMES}
3986 // draw inspector
3987 if (g_holmes_enabled) then g_Holmes_Draw();
3988 {$ENDIF}
3990 if MessageText <> '' then
3991 begin
3992 w := 0;
3993 h := 0;
3994 e_CharFont_GetSizeFmt(gMenuFont, MessageText, w, h);
3995 if Split then
3996 e_CharFont_PrintFmt(gMenuFont, (gScreenWidth div 2)-(w div 2),
3997 (gScreenHeight div 2)-(h div 2), MessageText)
3998 else
3999 e_CharFont_PrintFmt(gMenuFont, (gScreenWidth div 2)-(w div 2),
4000 Round(gScreenHeight / 2.75)-(h div 2), MessageText);
4001 end;
4003 if IsDrawStat or (gSpectMode = SPECT_STATS) then
4004 DrawStat();
4006 if gSpectHUD and (not gChatShow) and (gSpectMode <> SPECT_NONE) and (not gSpectAuto) then
4007 begin
4008 // Draw spectator GUI
4009 ww := 0;
4010 hh := 0;
4011 e_TextureFontGetSize(gStdFont, ww, hh);
4012 case gSpectMode of
4013 SPECT_STATS:
4014 e_TextureFontPrintEx(0, gScreenHeight - (hh+2)*2, 'MODE: Stats', gStdFont, 255, 255, 255, 1);
4015 SPECT_MAPVIEW:
4016 e_TextureFontPrintEx(0, gScreenHeight - (hh+2)*2, 'MODE: Observe Map', gStdFont, 255, 255, 255, 1);
4017 SPECT_PLAYERS:
4018 e_TextureFontPrintEx(0, gScreenHeight - (hh+2)*2, 'MODE: Watch Players', gStdFont, 255, 255, 255, 1);
4019 end;
4020 e_TextureFontPrintEx(2*ww, gScreenHeight - (hh+2), '< jump >', gStdFont, 255, 255, 255, 1);
4021 if gSpectMode = SPECT_STATS then
4022 begin
4023 e_TextureFontPrintEx(16*ww, gScreenHeight - (hh+2)*2, 'Autoview', gStdFont, 255, 255, 255, 1);
4024 e_TextureFontPrintEx(16*ww, gScreenHeight - (hh+2), '< fire >', gStdFont, 255, 255, 255, 1);
4025 end;
4026 if gSpectMode = SPECT_MAPVIEW then
4027 begin
4028 e_TextureFontPrintEx(22*ww, gScreenHeight - (hh+2)*2, '[-]', gStdFont, 255, 255, 255, 1);
4029 e_TextureFontPrintEx(26*ww, gScreenHeight - (hh+2)*2, 'Step ' + IntToStr(gSpectStep), gStdFont, 255, 255, 255, 1);
4030 e_TextureFontPrintEx(34*ww, gScreenHeight - (hh+2)*2, '[+]', gStdFont, 255, 255, 255, 1);
4031 e_TextureFontPrintEx(18*ww, gScreenHeight - (hh+2), '<prev weap>', gStdFont, 255, 255, 255, 1);
4032 e_TextureFontPrintEx(30*ww, gScreenHeight - (hh+2), '<next weap>', gStdFont, 255, 255, 255, 1);
4033 end;
4034 if gSpectMode = SPECT_PLAYERS then
4035 begin
4036 e_TextureFontPrintEx(22*ww, gScreenHeight - (hh+2)*2, 'Player 1', gStdFont, 255, 255, 255, 1);
4037 e_TextureFontPrintEx(20*ww, gScreenHeight - (hh+2), '<left/right>', gStdFont, 255, 255, 255, 1);
4038 if gSpectViewTwo then
4039 begin
4040 e_TextureFontPrintEx(37*ww, gScreenHeight - (hh+2)*2, 'Player 2', gStdFont, 255, 255, 255, 1);
4041 e_TextureFontPrintEx(34*ww, gScreenHeight - (hh+2), '<prev w/next w>', gStdFont, 255, 255, 255, 1);
4042 e_TextureFontPrintEx(52*ww, gScreenHeight - (hh+2)*2, '2x View', gStdFont, 255, 255, 255, 1);
4043 e_TextureFontPrintEx(51*ww, gScreenHeight - (hh+2), '<up/down>', gStdFont, 255, 255, 255, 1);
4044 end
4045 else
4046 begin
4047 e_TextureFontPrintEx(35*ww, gScreenHeight - (hh+2)*2, '2x View', gStdFont, 255, 255, 255, 1);
4048 e_TextureFontPrintEx(34*ww, gScreenHeight - (hh+2), '<up/down>', gStdFont, 255, 255, 255, 1);
4049 end;
4050 end;
4051 end;
4052 end;
4054 if gPauseMain and gGameOn and (g_ActiveWindow = nil) then
4055 begin
4056 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4057 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
4059 e_CharFont_GetSize(gMenuFont, _lc[I_MENU_PAUSE], w, h);
4060 e_CharFont_Print(gMenuFont, (gScreenWidth div 2)-(w div 2),
4061 (gScreenHeight div 2)-(h div 2), _lc[I_MENU_PAUSE]);
4062 end;
4064 if not gGameOn then
4065 begin
4066 if (gState = STATE_MENU) then
4067 begin
4068 if (g_ActiveWindow = nil) or (g_ActiveWindow.BackTexture = '') then DrawMenuBackground('MENU_BACKGROUND');
4069 // F3 at menu will show game loading dialog
4070 if e_KeyPressed(IK_F3) then g_Menu_Show_LoadMenu(true);
4071 if (g_ActiveWindow <> nil) then
4072 begin
4073 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4074 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
4075 end
4076 else
4077 begin
4078 // F3 at titlepic will show game loading dialog
4079 if e_KeyPressed(IK_F3) then
4080 begin
4081 g_Menu_Show_LoadMenu(true);
4082 if (g_ActiveWindow <> nil) then e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
4083 end;
4084 end;
4085 end;
4087 if gState = STATE_FOLD then
4088 begin
4089 e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 0, 0, 0, EndingGameCounter);
4090 end;
4092 if gState = STATE_INTERCUSTOM then
4093 begin
4094 if gLastMap and (gGameSettings.GameMode = GM_COOP) then
4095 begin
4096 back := 'TEXTURE_endpic';
4097 if not g_Texture_Get(back, ID) then
4098 back := _lc[I_TEXTURE_ENDPIC];
4099 end
4100 else
4101 back := 'INTER';
4103 DrawMenuBackground(back);
4105 DrawCustomStat();
4107 if g_ActiveWindow <> nil then
4108 begin
4109 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4110 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
4111 end;
4112 end;
4114 if gState = STATE_INTERSINGLE then
4115 begin
4116 if EndingGameCounter > 0 then
4117 begin
4118 e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 0, 0, 0, EndingGameCounter);
4119 end
4120 else
4121 begin
4122 back := 'INTER';
4124 DrawMenuBackground(back);
4126 DrawSingleStat();
4128 if g_ActiveWindow <> nil then
4129 begin
4130 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4131 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
4132 end;
4133 end;
4134 end;
4136 if gState = STATE_ENDPIC then
4137 begin
4138 ID := DWORD(-1);
4139 if g_Texture_Get('TEXTURE_endpic', ID) then DrawMenuBackground('TEXTURE_endpic')
4140 else DrawMenuBackground(_lc[I_TEXTURE_ENDPIC]);
4142 if g_ActiveWindow <> nil then
4143 begin
4144 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4145 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
4146 end;
4147 end;
4149 if gState = STATE_SLIST then
4150 begin
4151 // if g_Texture_Get('MENU_BACKGROUND', ID) then
4152 // begin
4153 // e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight);
4154 // //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4155 // end;
4156 DrawMenuBackground('MENU_BACKGROUND');
4157 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
4158 g_Serverlist_Draw(slCurrent, slTable);
4159 end;
4160 end;
4162 if g_ActiveWindow <> nil then
4163 begin
4164 if gGameOn then
4165 begin
4166 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4167 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
4168 end;
4169 g_ActiveWindow.Draw();
4170 end;
4172 {$IFNDEF HEADLESS}
4173 g_Console_Draw();
4174 {$ENDIF}
4176 if g_debug_Sounds and gGameOn then
4177 begin
4178 for w := 0 to High(e_SoundsArray) do
4179 for h := 0 to e_SoundsArray[w].nRefs do
4180 e_DrawPoint(1, w+100, h+100, 255, 0, 0);
4181 end;
4183 if gShowFPS then
4184 begin
4185 e_TextureFontPrint(0, 0, Format('FPS: %d', [FPS]), gStdFont);
4186 e_TextureFontPrint(0, 16, Format('UPS: %d', [UPS]), gStdFont);
4187 end;
4189 if gGameOn and gShowTime then
4190 drawTime(gScreenWidth-72, gScreenHeight-16);
4192 if gGameOn then drawProfilers();
4194 // TODO: draw this after the FBO and remap mouse click coordinates
4196 {$IFDEF ENABLE_HOLMES}
4197 g_Holmes_DrawUI();
4198 {$ENDIF}
4200 // blit framebuffer to screen
4202 e_SetRendertarget(False);
4203 e_SetViewPort(0, 0, gWinSizeX, gWinSizeY);
4204 e_BlitFramebuffer(gWinSizeX, gWinSizeY);
4206 // draw the overlay stuff on top of it
4208 g_Touch_Draw;
4209 end;
4211 procedure g_Game_Quit();
4212 begin
4213 g_Game_StopAllSounds(True);
4214 gMusic.Free();
4215 g_Game_FreeData();
4216 g_PlayerModel_FreeData();
4217 g_Texture_DeleteAll();
4218 g_Frames_DeleteAll();
4219 {$IFNDEF HEADLESS}
4220 //g_Menu_Free(); //k8: this segfaults after resolution change; who cares?
4221 {$ENDIF}
4223 if NetInitDone then g_Net_Free;
4225 // Íàäî óäàëèòü êàðòó ïîñëå òåñòà:
4226 if gMapToDelete <> '' then
4227 g_Game_DeleteTestMap();
4229 gExit := EXIT_QUIT;
4230 sys_RequestQuit;
4231 end;
4233 procedure g_FatalError(Text: String);
4234 begin
4235 g_Console_Add(Format(_lc[I_FATAL_ERROR], [Text]), True);
4236 e_WriteLog(Format(_lc[I_FATAL_ERROR], [Text]), TMsgType.Warning);
4238 gExit := EXIT_SIMPLE;
4239 if gGameOn then EndGame;
4240 end;
4242 procedure g_SimpleError(Text: String);
4243 begin
4244 g_Console_Add(Format(_lc[I_SIMPLE_ERROR], [Text]), True);
4245 e_WriteLog(Format(_lc[I_SIMPLE_ERROR], [Text]), TMsgType.Warning);
4246 end;
4248 procedure g_Game_SetupScreenSize();
4249 const
4250 RES_FACTOR = 4.0 / 3.0;
4251 var
4252 s: Single;
4253 rf: Single;
4254 bw, bh: Word;
4255 begin
4256 // Ðàçìåð ýêðàíîâ èãðîêîâ:
4257 gPlayerScreenSize.X := gScreenWidth-196;
4258 if (gPlayer1 <> nil) and (gPlayer2 <> nil) then
4259 gPlayerScreenSize.Y := gScreenHeight div 2
4260 else
4261 gPlayerScreenSize.Y := gScreenHeight;
4263 // Ðàçìåð çàäíåãî ïëàíà:
4264 if BackID <> DWORD(-1) then
4265 begin
4266 s := SKY_STRETCH;
4267 if (gScreenWidth*s > gMapInfo.Width) or
4268 (gScreenHeight*s > gMapInfo.Height) then
4269 begin
4270 gBackSize.X := gScreenWidth;
4271 gBackSize.Y := gScreenHeight;
4272 end
4273 else
4274 begin
4275 e_GetTextureSize(BackID, @bw, @bh);
4276 rf := Single(bw) / Single(bh);
4277 if (rf > RES_FACTOR) then bw := Round(Single(bh) * RES_FACTOR)
4278 else if (rf < RES_FACTOR) then bh := Round(Single(bw) / RES_FACTOR);
4279 s := Max(gScreenWidth / bw, gScreenHeight / bh);
4280 if (s < 1.0) then s := 1.0;
4281 gBackSize.X := Round(bw*s);
4282 gBackSize.Y := Round(bh*s);
4283 end;
4284 end;
4285 end;
4287 procedure g_Game_ChangeResolution(newWidth, newHeight: Word; nowFull, nowMax: Boolean);
4288 begin
4289 sys_SetDisplayMode(newWidth, newHeight, gBPP, nowFull, nowMax);
4290 end;
4292 procedure g_Game_AddPlayer(Team: Byte = TEAM_NONE);
4293 begin
4294 if ((not gGameOn) and (gState <> STATE_INTERCUSTOM))
4295 or (not (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT])) then
4296 Exit;
4298 if (gGameSettings.MaxLives > 0) and (gLMSRespawn = LMS_RESPAWN_NONE) then
4299 Exit;
4301 if gPlayer1 = nil then
4302 begin
4303 if g_Game_IsClient then
4304 begin
4305 if NetPlrUID1 > -1 then
4306 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE);
4307 Exit;
4308 end;
4310 if not (Team in [TEAM_RED, TEAM_BLUE]) then
4311 Team := gPlayer1Settings.Team;
4313 // Ñîçäàíèå ïåðâîãî èãðîêà:
4314 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
4315 gPlayer1Settings.Color,
4316 Team, False));
4317 if gPlayer1 = nil then
4318 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]))
4319 else
4320 begin
4321 gPlayer1.Name := gPlayer1Settings.Name;
4322 g_Console_Add(Format(_lc[I_PLAYER_JOIN], [gPlayer1.Name]), True);
4323 if g_Game_IsServer and g_Game_IsNet then
4324 MH_SEND_PlayerCreate(gPlayer1.UID);
4325 gPlayer1.Respawn(False, True);
4326 g_Net_Slist_ServerPlayerComes();
4327 end;
4329 Exit;
4330 end;
4331 if gPlayer2 = nil then
4332 begin
4333 if g_Game_IsClient then
4334 begin
4335 if NetPlrUID2 > -1 then
4336 gPlayer2 := g_Player_Get(NetPlrUID2);
4337 Exit;
4338 end;
4340 if not (Team in [TEAM_RED, TEAM_BLUE]) then
4341 Team := gPlayer2Settings.Team;
4343 // Ñîçäàíèå âòîðîãî èãðîêà:
4344 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
4345 gPlayer2Settings.Color,
4346 Team, False));
4347 if gPlayer2 = nil then
4348 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]))
4349 else
4350 begin
4351 gPlayer2.Name := gPlayer2Settings.Name;
4352 g_Console_Add(Format(_lc[I_PLAYER_JOIN], [gPlayer2.Name]), True);
4353 if g_Game_IsServer and g_Game_IsNet then
4354 MH_SEND_PlayerCreate(gPlayer2.UID);
4355 gPlayer2.Respawn(False, True);
4356 g_Net_Slist_ServerPlayerComes();
4357 end;
4359 Exit;
4360 end;
4361 end;
4363 procedure g_Game_RemovePlayer();
4364 var
4365 Pl: TPlayer;
4366 begin
4367 if ((not gGameOn) and (gState <> STATE_INTERCUSTOM))
4368 or (not (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT])) then
4369 Exit;
4370 Pl := gPlayer2;
4371 if Pl <> nil then
4372 begin
4373 if g_Game_IsServer then
4374 begin
4375 Pl.Lives := 0;
4376 Pl.Kill(K_SIMPLEKILL, 0, HIT_DISCON);
4377 g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [Pl.Name]), True);
4378 g_Player_Remove(Pl.UID);
4379 g_Net_Slist_ServerPlayerLeaves();
4380 end
4381 else
4382 begin
4383 gSpectLatchPID2 := Pl.UID;
4384 gPlayer2 := nil;
4385 end;
4386 Exit;
4387 end;
4388 Pl := gPlayer1;
4389 if Pl <> nil then
4390 begin
4391 if g_Game_IsServer then
4392 begin
4393 Pl.Lives := 0;
4394 Pl.Kill(K_SIMPLEKILL, 0, HIT_DISCON);
4395 g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [Pl.Name]), True);
4396 g_Player_Remove(Pl.UID);
4397 g_Net_Slist_ServerPlayerLeaves();
4398 end else
4399 begin
4400 gSpectLatchPID1 := Pl.UID;
4401 gPlayer1 := nil;
4402 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE);
4403 end;
4404 Exit;
4405 end;
4406 g_Net_Slist_ServerPlayerLeaves();
4407 end;
4409 procedure g_Game_Spectate();
4410 begin
4411 g_Game_RemovePlayer();
4412 if gPlayer1 <> nil then
4413 g_Game_RemovePlayer();
4414 end;
4416 procedure g_Game_SpectateCenterView();
4417 begin
4418 gSpectX := Max(gMapInfo.Width div 2 - gScreenWidth div 2, 0);
4419 gSpectY := Max(gMapInfo.Height div 2 - gScreenHeight div 2, 0);
4420 end;
4422 procedure g_Game_StartSingle(Map: String; TwoPlayers: Boolean; nPlayers: Byte);
4423 var
4424 i, nPl: Integer;
4425 tmps: AnsiString;
4426 begin
4427 g_Game_Free();
4429 e_WriteLog('Starting singleplayer game...', TMsgType.Notify);
4431 g_Game_ClearLoading();
4433 // Íàñòðîéêè èãðû:
4434 FillByte(gGameSettings, SizeOf(TGameSettings), 0);
4435 gAimLine := False;
4436 gShowMap := False;
4437 gGameSettings.GameType := GT_SINGLE;
4438 gGameSettings.MaxLives := 0;
4439 gGameSettings.Options := gGameSettings.Options + GAME_OPTION_ALLOWEXIT;
4440 gGameSettings.Options := gGameSettings.Options + GAME_OPTION_MONSTERS;
4441 gGameSettings.Options := gGameSettings.Options + GAME_OPTION_BOTVSMONSTER;
4442 gSwitchGameMode := GM_SINGLE;
4444 gLMSRespawn := LMS_RESPAWN_NONE;
4445 gLMSRespawnTime := 0;
4446 gSpectLatchPID1 := 0;
4447 gSpectLatchPID2 := 0;
4449 g_Game_ExecuteEvent('ongamestart');
4451 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4452 g_Game_SetupScreenSize();
4454 // Ñîçäàíèå ïåðâîãî èãðîêà:
4455 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
4456 gPlayer1Settings.Color,
4457 gPlayer1Settings.Team, False));
4458 if gPlayer1 = nil then
4459 begin
4460 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
4461 Exit;
4462 end;
4464 gPlayer1.Name := gPlayer1Settings.Name;
4465 nPl := 1;
4467 // Ñîçäàíèå âòîðîãî èãðîêà, åñëè åñòü:
4468 if TwoPlayers then
4469 begin
4470 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
4471 gPlayer2Settings.Color,
4472 gPlayer2Settings.Team, False));
4473 if gPlayer2 = nil then
4474 begin
4475 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]));
4476 Exit;
4477 end;
4479 gPlayer2.Name := gPlayer2Settings.Name;
4480 Inc(nPl);
4481 end;
4483 // Çàãðóçêà è çàïóñê êàðòû:
4484 if not g_Game_StartMap(false{asMegawad}, MAP, True) then
4485 begin
4486 if (Pos(':\', Map) > 0) or (Pos(':/', Map) > 0) then tmps := Map else tmps := gGameSettings.WAD + ':\' + MAP;
4487 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [tmps]));
4488 Exit;
4489 end;
4491 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4492 g_Player_Init();
4494 // Ñîçäàåì áîòîâ:
4495 for i := nPl+1 to nPlayers do
4496 g_Player_Create(STD_PLAYER_MODEL, _RGB(0, 0, 0), 0, True);
4497 end;
4499 procedure g_Game_StartCustom(Map: String; GameMode: Byte;
4500 TimeLimit, GoalLimit: Word;
4501 MaxLives: Byte;
4502 Options: LongWord; nPlayers: Byte);
4503 var
4504 i, nPl: Integer;
4505 begin
4506 g_Game_Free();
4508 e_WriteLog('Starting custom game...', TMsgType.Notify);
4510 g_Game_ClearLoading();
4512 // Íàñòðîéêè èãðû:
4513 gGameSettings.GameType := GT_CUSTOM;
4514 gGameSettings.GameMode := GameMode;
4515 gSwitchGameMode := GameMode;
4516 gGameSettings.TimeLimit := TimeLimit;
4517 gGameSettings.GoalLimit := GoalLimit;
4518 gGameSettings.MaxLives := IfThen(GameMode = GM_CTF, 0, MaxLives);
4519 gGameSettings.Options := Options;
4521 gCoopTotalMonstersKilled := 0;
4522 gCoopTotalSecretsFound := 0;
4523 gCoopTotalMonsters := 0;
4524 gCoopTotalSecrets := 0;
4525 gAimLine := False;
4526 gShowMap := False;
4528 gLMSRespawn := LMS_RESPAWN_NONE;
4529 gLMSRespawnTime := 0;
4530 gSpectLatchPID1 := 0;
4531 gSpectLatchPID2 := 0;
4533 g_Game_ExecuteEvent('ongamestart');
4535 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4536 g_Game_SetupScreenSize();
4538 // Ðåæèì íàáëþäàòåëÿ:
4539 if nPlayers = 0 then
4540 begin
4541 gPlayer1 := nil;
4542 gPlayer2 := nil;
4543 end;
4545 nPl := 0;
4546 if nPlayers >= 1 then
4547 begin
4548 // Ñîçäàíèå ïåðâîãî èãðîêà:
4549 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
4550 gPlayer1Settings.Color,
4551 gPlayer1Settings.Team, False));
4552 if gPlayer1 = nil then
4553 begin
4554 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
4555 Exit;
4556 end;
4558 gPlayer1.Name := gPlayer1Settings.Name;
4559 Inc(nPl);
4560 end;
4562 if nPlayers >= 2 then
4563 begin
4564 // Ñîçäàíèå âòîðîãî èãðîêà:
4565 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
4566 gPlayer2Settings.Color,
4567 gPlayer2Settings.Team, False));
4568 if gPlayer2 = nil then
4569 begin
4570 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]));
4571 Exit;
4572 end;
4574 gPlayer2.Name := gPlayer2Settings.Name;
4575 Inc(nPl);
4576 end;
4578 // Çàãðóçêà è çàïóñê êàðòû:
4579 if not g_Game_StartMap(true{asMegawad}, Map, True) then
4580 begin
4581 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Map]));
4582 Exit;
4583 end;
4585 // Íåò òî÷åê ïîÿâëåíèÿ:
4586 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1) +
4587 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2) +
4588 g_Map_GetPointCount(RESPAWNPOINT_DM) +
4589 g_Map_GetPointCount(RESPAWNPOINT_RED)+
4590 g_Map_GetPointCount(RESPAWNPOINT_BLUE)) < 1 then
4591 begin
4592 g_FatalError(_lc[I_GAME_ERROR_GET_SPAWN]);
4593 Exit;
4594 end;
4596 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4597 g_Player_Init();
4599 // Ñîçäàåì áîòîâ:
4600 for i := nPl+1 to nPlayers do
4601 g_Player_Create(STD_PLAYER_MODEL, _RGB(0, 0, 0), 0, True);
4602 end;
4604 procedure g_Game_StartServer(Map: String; GameMode: Byte;
4605 TimeLimit, GoalLimit: Word; MaxLives: Byte;
4606 Options: LongWord; nPlayers: Byte;
4607 IPAddr: LongWord; Port: Word);
4608 begin
4609 g_Game_Free();
4610 g_Net_Slist_ServerClosed();
4612 e_WriteLog('Starting net game (server)...', TMsgType.Notify);
4614 g_Game_ClearLoading();
4616 // Íàñòðîéêè èãðû:
4617 gGameSettings.GameType := GT_SERVER;
4618 gGameSettings.GameMode := GameMode;
4619 gSwitchGameMode := GameMode;
4620 gGameSettings.TimeLimit := TimeLimit;
4621 gGameSettings.GoalLimit := GoalLimit;
4622 gGameSettings.MaxLives := IfThen(GameMode = GM_CTF, 0, MaxLives);
4623 gGameSettings.Options := Options;
4625 gCoopTotalMonstersKilled := 0;
4626 gCoopTotalSecretsFound := 0;
4627 gCoopTotalMonsters := 0;
4628 gCoopTotalSecrets := 0;
4629 gAimLine := False;
4630 gShowMap := False;
4632 gLMSRespawn := LMS_RESPAWN_NONE;
4633 gLMSRespawnTime := 0;
4634 gSpectLatchPID1 := 0;
4635 gSpectLatchPID2 := 0;
4637 g_Game_ExecuteEvent('ongamestart');
4639 // Óñòàíîâêà ðàçìåðîâ îêíà èãðîêà
4640 g_Game_SetupScreenSize();
4642 // Ðåæèì íàáëþäàòåëÿ:
4643 if nPlayers = 0 then
4644 begin
4645 gPlayer1 := nil;
4646 gPlayer2 := nil;
4647 end;
4649 if nPlayers >= 1 then
4650 begin
4651 // Ñîçäàíèå ïåðâîãî èãðîêà:
4652 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
4653 gPlayer1Settings.Color,
4654 gPlayer1Settings.Team, False));
4655 if gPlayer1 = nil then
4656 begin
4657 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
4658 Exit;
4659 end;
4661 gPlayer1.Name := gPlayer1Settings.Name;
4662 end;
4664 if nPlayers >= 2 then
4665 begin
4666 // Ñîçäàíèå âòîðîãî èãðîêà:
4667 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
4668 gPlayer2Settings.Color,
4669 gPlayer2Settings.Team, False));
4670 if gPlayer2 = nil then
4671 begin
4672 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]));
4673 Exit;
4674 end;
4676 gPlayer2.Name := gPlayer2Settings.Name;
4677 end;
4679 g_Game_SetLoadingText(_lc[I_LOAD_HOST], 0, False);
4680 if NetForwardPorts then
4681 g_Game_SetLoadingText(_lc[I_LOAD_PORTS], 0, False);
4683 // Ñòàðòóåì ñåðâåð
4684 if not g_Net_Host(IPAddr, Port, NetMaxClients) then
4685 begin
4686 g_FatalError(_lc[I_NET_MSG] + Format(_lc[I_NET_ERR_HOST], [Port]));
4687 Exit;
4688 end;
4690 g_Net_Slist_Set(NetMasterList);
4692 g_Net_Slist_ServerStarted();
4694 // Çàãðóçêà è çàïóñê êàðòû:
4695 if not g_Game_StartMap(false{asMegawad}, Map, True) then
4696 begin
4697 g_Net_Slist_ServerClosed();
4698 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Map]));
4699 Exit;
4700 end;
4702 // Íåò òî÷åê ïîÿâëåíèÿ:
4703 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1) +
4704 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2) +
4705 g_Map_GetPointCount(RESPAWNPOINT_DM) +
4706 g_Map_GetPointCount(RESPAWNPOINT_RED)+
4707 g_Map_GetPointCount(RESPAWNPOINT_BLUE)) < 1 then
4708 begin
4709 g_Net_Slist_ServerClosed();
4710 g_FatalError(_lc[I_GAME_ERROR_GET_SPAWN]);
4711 Exit;
4712 end;
4714 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4715 g_Player_Init();
4717 g_Net_Slist_ServerMapStarted();
4718 NetState := NET_STATE_GAME;
4719 end;
4721 procedure g_Game_StartClient(Addr: String; Port: Word; PW: String);
4722 var
4723 Map: String;
4724 WadName: string;
4725 Ptr: Pointer;
4726 T: Cardinal;
4727 MID: Byte;
4728 State: Byte;
4729 OuterLoop: Boolean;
4730 newResPath: string;
4731 InMsg: TMsg;
4732 begin
4733 g_Game_Free();
4735 State := 0;
4736 e_WriteLog('Starting net game (client)...', TMsgType.Notify);
4737 e_WriteLog('NET: Trying to connect to ' + Addr + ':' + IntToStr(Port) + '...', TMsgType.Notify);
4739 g_Game_ClearLoading();
4741 // Íàñòðîéêè èãðû:
4742 gGameSettings.GameType := GT_CLIENT;
4744 gCoopTotalMonstersKilled := 0;
4745 gCoopTotalSecretsFound := 0;
4746 gCoopTotalMonsters := 0;
4747 gCoopTotalSecrets := 0;
4748 gAimLine := False;
4749 gShowMap := False;
4751 g_Game_ExecuteEvent('ongamestart');
4753 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4754 g_Game_SetupScreenSize();
4756 NetState := NET_STATE_AUTH;
4758 g_Game_SetLoadingText(_lc[I_LOAD_CONNECT], 0, False);
4760 // create (or update) map/resource databases
4761 g_Res_CreateDatabases(true);
4763 gLMSRespawn := LMS_RESPAWN_NONE;
4764 gLMSRespawnTime := 0;
4765 gSpectLatchPID1 := 0;
4766 gSpectLatchPID2 := 0;
4768 // Ñòàðòóåì êëèåíò
4769 if not g_Net_Connect(Addr, Port) then
4770 begin
4771 g_FatalError(_lc[I_NET_MSG] + _lc[I_NET_ERR_CONN]);
4772 NetState := NET_STATE_NONE;
4773 Exit;
4774 end;
4776 g_Game_SetLoadingText(_lc[I_LOAD_SEND_INFO], 0, False);
4777 MC_SEND_Info(PW);
4778 g_Game_SetLoadingText(_lc[I_LOAD_WAIT_INFO], 0, False);
4780 OuterLoop := True;
4781 while OuterLoop do
4782 begin
4783 // fuck! https://www.mail-archive.com/enet-discuss@cubik.org/msg00852.html
4784 // tl;dr: on shitdows, we can get -1 sometimes, and it is *NOT* a failure.
4785 // thank you, enet. let's ignore failures altogether then.
4786 while (enet_host_service(NetHost, @NetEvent, 50) > 0) do
4787 begin
4788 if (NetEvent.kind = ENET_EVENT_TYPE_RECEIVE) then
4789 begin
4790 if (NetEvent.channelID = NET_CHAN_DOWNLOAD_EX) then
4791 begin
4792 // ignore all download packets, they're processed by separate code
4793 enet_packet_destroy(NetEvent.packet);
4794 continue;
4795 end;
4796 Ptr := NetEvent.packet^.data;
4797 if not InMsg.Init(Ptr, NetEvent.packet^.dataLength, True) then
4798 begin
4799 enet_packet_destroy(NetEvent.packet);
4800 continue;
4801 end;
4803 InMsg.ReadLongWord(); // skip size
4804 MID := InMsg.ReadByte();
4806 if (MID = NET_MSG_INFO) and (State = 0) then
4807 begin
4808 NetMyID := InMsg.ReadByte();
4809 NetPlrUID1 := InMsg.ReadWord();
4811 WadName := InMsg.ReadString();
4812 Map := InMsg.ReadString();
4814 gWADHash := InMsg.ReadMD5();
4816 gGameSettings.GameMode := InMsg.ReadByte();
4817 gSwitchGameMode := gGameSettings.GameMode;
4818 gGameSettings.GoalLimit := InMsg.ReadWord();
4819 gGameSettings.TimeLimit := InMsg.ReadWord();
4820 gGameSettings.MaxLives := InMsg.ReadByte();
4821 gGameSettings.Options := InMsg.ReadLongWord();
4822 T := InMsg.ReadLongWord();
4824 //newResPath := g_Res_SearchSameWAD(MapsDir, WadName, gWADHash);
4825 //if newResPath = '' then
4826 begin
4827 //g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
4828 newResPath := g_Res_DownloadMapWAD(ExtractFileName(WadName), gWADHash);
4829 if newResPath = '' then
4830 begin
4831 g_FatalError(_lc[I_NET_ERR_HASH]);
4832 enet_packet_destroy(NetEvent.packet);
4833 NetState := NET_STATE_NONE;
4834 Exit;
4835 end;
4836 e_LogWritefln('using downloaded map wad [%s] for [%s]`', [newResPath, WadName], TMsgType.Notify);
4837 end;
4838 //newResPath := ExtractRelativePath(MapsDir, newResPath);
4841 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
4842 gPlayer1Settings.Color,
4843 gPlayer1Settings.Team, False));
4845 if gPlayer1 = nil then
4846 begin
4847 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
4849 enet_packet_destroy(NetEvent.packet);
4850 NetState := NET_STATE_NONE;
4851 Exit;
4852 end;
4854 gPlayer1.Name := gPlayer1Settings.Name;
4855 gPlayer1.UID := NetPlrUID1;
4856 gPlayer1.Reset(True);
4858 if not g_Game_StartMap(false{asMegawad}, newResPath + ':\' + Map, True) then
4859 begin
4860 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [WadName + ':\' + Map]));
4862 enet_packet_destroy(NetEvent.packet);
4863 NetState := NET_STATE_NONE;
4864 Exit;
4865 end;
4867 gTime := T;
4869 State := 1;
4870 OuterLoop := False;
4871 enet_packet_destroy(NetEvent.packet);
4872 break;
4873 end
4874 else
4875 enet_packet_destroy(NetEvent.packet);
4876 end
4877 else
4878 begin
4879 if (NetEvent.kind = ENET_EVENT_TYPE_DISCONNECT) then
4880 begin
4881 State := 0;
4882 if (NetEvent.data <= NET_DISC_MAX) then
4883 g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_ERR_CONN] + ' ' +
4884 _lc[TStrings_Locale(Cardinal(I_NET_DISC_NONE) + NetEvent.data)], True);
4885 OuterLoop := False;
4886 Break;
4887 end;
4888 end;
4889 end;
4891 ProcessLoading(true);
4893 if g_Net_UserRequestExit() then
4894 begin
4895 State := 0;
4896 break;
4897 end;
4898 end;
4900 if State <> 1 then
4901 begin
4902 g_FatalError(_lc[I_NET_MSG] + _lc[I_NET_ERR_CONN]);
4903 NetState := NET_STATE_NONE;
4904 Exit;
4905 end;
4907 g_Player_Init();
4908 NetState := NET_STATE_GAME;
4909 MC_SEND_FullStateRequest;
4910 e_WriteLog('NET: Connection successful.', TMsgType.Notify);
4911 end;
4913 var
4914 lastAsMegaWad: Boolean = false;
4916 procedure g_Game_ChangeMap(const MapPath: String);
4917 var
4918 Force: Boolean;
4919 begin
4920 g_Game_ClearLoading();
4922 Force := gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF];
4923 // Åñëè óðîâåíü çàâåðøèëñÿ ïî òðèããåðó Âûõîä, íå î÷èùàòü èíâåíòàðü
4924 if gExitByTrigger then
4925 begin
4926 Force := False;
4927 gExitByTrigger := False;
4928 end;
4929 if not g_Game_StartMap(lastAsMegaWad, MapPath, Force) then
4930 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [MapPath]));
4931 end;
4933 procedure g_Game_Restart();
4934 var
4935 Map: string;
4936 begin
4937 if g_Game_IsClient then
4938 Exit;
4939 map := g_ExtractFileName(gMapInfo.Map);
4940 e_LogWritefln('g_Game_Restart: map = "%s" gCurrentMapFileName = "%s"', [map, gCurrentMapFileName]);
4942 MessageTime := 0;
4943 gGameOn := False;
4944 g_Game_ClearLoading();
4945 g_Game_StartMap(lastAsMegaWad, Map, True, gCurrentMapFileName);
4946 end;
4948 function g_Game_StartMap (asMegawad: Boolean; Map: String; Force: Boolean = False; const oldMapPath: AnsiString=''): Boolean;
4949 var
4950 NewWAD, ResName: String;
4951 I: Integer;
4952 nws: AnsiString;
4953 begin
4954 g_Map_Free((Map <> gCurrentMapFileName) and (oldMapPath <> gCurrentMapFileName));
4955 g_Player_RemoveAllCorpses();
4957 if (not g_Game_IsClient) and
4958 (gSwitchGameMode <> gGameSettings.GameMode) and
4959 (gGameSettings.GameMode <> GM_SINGLE) then
4960 begin
4961 if gSwitchGameMode = GM_CTF then
4962 gGameSettings.MaxLives := 0;
4963 gGameSettings.GameMode := gSwitchGameMode;
4964 Force := True;
4965 end else
4966 gSwitchGameMode := gGameSettings.GameMode;
4968 g_Player_ResetTeams();
4970 lastAsMegaWad := asMegawad;
4971 if isWadPath(Map) then
4972 begin
4973 NewWAD := g_ExtractWadName(Map);
4974 ResName := g_ExtractFileName(Map);
4975 if g_Game_IsServer then
4976 begin
4977 nws := findDiskWad(NewWAD);
4978 //writeln('000: Map=[', Map, ']; nws=[', nws, ']; NewWAD=[', NewWAD, ']');
4979 if (asMegawad) then
4980 begin
4981 if (length(nws) = 0) then nws := e_FindWad(MegawadDirs, NewWAD);
4982 if (length(nws) = 0) then nws := e_FindWad(MapDirs, NewWAD);
4983 end
4984 else
4985 begin
4986 if (length(nws) = 0) then nws := e_FindWad(MapDirs, NewWAD);
4987 if (length(nws) = 0) then nws := e_FindWad(MegawadDirs, NewWAD);
4988 end;
4989 //if (length(nws) = 0) then nws := e_FindWad(MapDownloadDirs, NewWAD);
4990 //writeln('001: Map=[', Map, ']; nws=[', nws, ']; NewWAD=[', NewWAD, ']');
4991 //nws := NewWAD;
4992 if (length(nws) = 0) then
4993 begin
4994 ResName := ''; // failed
4995 end
4996 else
4997 begin
4998 NewWAD := nws;
4999 if (g_Game_IsNet) then gWADHash := MD5File(nws);
5000 //writeln('********: nws=', nws, ' : Map=', Map, ' : nw=', NewWAD, ' : resname=', ResName);
5001 g_Game_LoadWAD(NewWAD);
5002 end;
5003 end
5004 else
5005 begin
5006 // hash received in MC_RECV_GameEvent -> NET_EV_MAPSTART
5007 NewWAD := g_Game_ClientWAD(NewWAD, gWADHash);
5008 end;
5009 end
5010 else
5011 begin
5012 NewWAD := gGameSettings.WAD;
5013 ResName := Map;
5014 end;
5016 gTime := 0;
5018 //writeln('********: gsw=', gGameSettings.WAD, '; rn=', ResName);
5019 result := false;
5020 if (ResName <> '') and (NewWAD <> '') then
5021 begin
5022 //result := g_Map_Load(gGameSettings.WAD + ':\' + ResName);
5023 result := g_Map_Load(NewWAD+':\'+ResName);
5024 end;
5025 if Result then
5026 begin
5027 g_Player_ResetAll(Force or gLastMap, gGameSettings.GameType = GT_SINGLE);
5029 gState := STATE_NONE;
5030 g_ActiveWindow := nil;
5031 gGameOn := True;
5033 DisableCheats();
5034 ResetTimer();
5036 if gGameSettings.GameMode = GM_CTF then
5037 begin
5038 g_Map_ResetFlag(FLAG_RED);
5039 g_Map_ResetFlag(FLAG_BLUE);
5040 // CTF, à ôëàãîâ íåò:
5041 if not g_Map_HaveFlagPoints() then
5042 g_SimpleError(_lc[I_GAME_ERROR_CTF]);
5043 end;
5044 end
5045 else
5046 begin
5047 gState := STATE_MENU;
5048 gGameOn := False;
5049 end;
5051 gExit := 0;
5052 gPauseMain := false;
5053 gPauseHolmes := false;
5054 NetTimeToUpdate := 1;
5055 NetTimeToReliable := 0;
5056 NetTimeToMaster := NetMasterRate;
5057 gSpectLatchPID1 := 0;
5058 gSpectLatchPID2 := 0;
5059 gMissionFailed := False;
5060 gNextMap := '';
5062 gCoopMonstersKilled := 0;
5063 gCoopSecretsFound := 0;
5065 gVoteInProgress := False;
5066 gVotePassed := False;
5067 gVoteCount := 0;
5068 gVoted := False;
5070 gStatsOff := False;
5072 if not gGameOn then Exit;
5074 g_Game_SpectateCenterView();
5076 if g_Game_IsServer then
5077 begin
5078 if (gGameSettings.MaxLives > 0) and (gGameSettings.WarmupTime > 0) then
5079 begin
5080 gLMSRespawn := LMS_RESPAWN_WARMUP;
5081 gLMSRespawnTime := gTime + gGameSettings.WarmupTime*1000;
5082 gLMSSoftSpawn := True;
5083 if g_Game_IsNet then
5084 MH_SEND_GameEvent(NET_EV_LMS_WARMUP, gLMSRespawnTime - gTime);
5085 end
5086 else
5087 begin
5088 gLMSRespawn := LMS_RESPAWN_NONE;
5089 gLMSRespawnTime := 0;
5090 end;
5091 end;
5093 if NetMode = NET_SERVER then
5094 begin
5095 MH_SEND_GameEvent(NET_EV_MAPSTART, gGameSettings.GameMode, Map);
5097 // Ìàñòåðñåðâåð
5098 g_Net_Slist_ServerMapStarted();
5100 if NetClients <> nil then
5101 for I := 0 to High(NetClients) do
5102 if NetClients[I].Used then
5103 begin
5104 NetClients[I].Voted := False;
5105 if NetClients[I].RequestedFullUpdate then
5106 begin
5107 MH_SEND_Everything((NetClients[I].State = NET_STATE_AUTH), I);
5108 NetClients[I].RequestedFullUpdate := False;
5109 end;
5110 end;
5112 g_Net_UnbanNonPermHosts();
5113 end;
5115 if gLastMap then
5116 begin
5117 gCoopTotalMonstersKilled := 0;
5118 gCoopTotalSecretsFound := 0;
5119 gCoopTotalMonsters := 0;
5120 gCoopTotalSecrets := 0;
5121 gLastMap := False;
5122 end;
5124 g_Game_ExecuteEvent('onmapstart');
5125 end;
5127 procedure SetFirstLevel;
5128 begin
5129 gNextMap := '';
5131 MapList := g_Map_GetMapsList(gGameSettings.WAD);
5132 if MapList = nil then
5133 Exit;
5135 SortSArray(MapList);
5136 gNextMap := MapList[Low(MapList)];
5138 MapList := nil;
5139 end;
5141 procedure g_Game_ExitLevel(const Map: AnsiString);
5142 begin
5143 gNextMap := Map;
5145 gCoopTotalMonstersKilled := gCoopTotalMonstersKilled + gCoopMonstersKilled;
5146 gCoopTotalSecretsFound := gCoopTotalSecretsFound + gCoopSecretsFound;
5147 gCoopTotalMonsters := gCoopTotalMonsters + gTotalMonsters;
5148 gCoopTotalSecrets := gCoopTotalSecrets + gSecretsCount;
5150 // Âûøëè â âûõîä â Îäèíî÷íîé èãðå:
5151 if gGameSettings.GameType = GT_SINGLE then
5152 gExit := EXIT_ENDLEVELSINGLE
5153 else // Âûøëè â âûõîä â Ñâîåé èãðå
5154 begin
5155 gExit := EXIT_ENDLEVELCUSTOM;
5156 if gGameSettings.GameMode = GM_COOP then
5157 g_Player_RememberAll;
5159 if not g_Map_Exist(gGameSettings.WAD + ':\' + gNextMap) then
5160 begin
5161 gLastMap := True;
5162 if gGameSettings.GameMode = GM_COOP then
5163 gStatsOff := True;
5165 gStatsPressed := True;
5166 gNextMap := 'MAP01';
5168 if not g_Map_Exist(gGameSettings.WAD + ':\' + gNextMap) then
5169 g_Game_NextLevel;
5171 if g_Game_IsNet then
5172 begin
5173 MH_SEND_GameStats();
5174 MH_SEND_CoopStats();
5175 end;
5176 end;
5177 end;
5178 end;
5180 procedure g_Game_RestartLevel();
5181 var
5182 Map: string;
5183 begin
5184 if gGameSettings.GameMode = GM_SINGLE then
5185 begin
5186 g_Game_Restart();
5187 Exit;
5188 end;
5189 gExit := EXIT_ENDLEVELCUSTOM;
5190 Map := g_ExtractFileName(gMapInfo.Map);
5191 gNextMap := Map;
5192 end;
5194 function g_Game_ClientWAD (NewWAD: String; const WHash: TMD5Digest): AnsiString;
5195 var
5196 gWAD{, xwad}: String;
5197 begin
5198 result := NewWAD;
5199 if not g_Game_IsClient then Exit;
5200 //e_LogWritefln('*** g_Game_ClientWAD: `%s`', [NewWAD]);
5202 gWAD := g_Res_DownloadMapWAD(ExtractFileName(NewWAD), WHash);
5203 if gWAD = '' then
5204 begin
5205 result := '';
5206 g_Game_Free();
5207 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_WAD], [ExtractFileName(NewWAD)]));
5208 Exit;
5209 end;
5211 e_LogWritefln('using downloaded client map wad [%s] for [%s]', [gWAD, NewWAD], TMsgType.Notify);
5212 NewWAD := gWAD;
5214 g_Game_LoadWAD(NewWAD);
5215 result := NewWAD;
5218 if LowerCase(NewWAD) = LowerCase(gGameSettings.WAD) then Exit;
5219 gWAD := g_Res_SearchSameWAD(MapsDir, ExtractFileName(NewWAD), WHash);
5220 if gWAD = '' then
5221 begin
5222 g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
5223 gWAD := g_Res_DownloadMapWAD(ExtractFileName(NewWAD), WHash);
5224 if gWAD = '' then
5225 begin
5226 g_Game_Free();
5227 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_WAD], [ExtractFileName(NewWAD)]));
5228 Exit;
5229 end;
5230 end;
5231 NewWAD := ExtractRelativePath(MapsDir, gWAD);
5232 g_Game_LoadWAD(NewWAD);
5234 end;
5236 procedure g_Game_RestartRound(NoMapRestart: Boolean = False);
5237 var
5238 i, n, nb, nr: Integer;
5239 begin
5240 if not g_Game_IsServer then Exit;
5241 if gLMSRespawn = LMS_RESPAWN_NONE then Exit;
5242 gLMSRespawn := LMS_RESPAWN_NONE;
5243 gLMSRespawnTime := 0;
5244 MessageTime := 0;
5246 if (gGameSettings.GameMode = GM_COOP) and not NoMapRestart then
5247 begin
5248 gMissionFailed := True;
5249 g_Game_RestartLevel;
5250 Exit;
5251 end;
5253 n := 0; nb := 0; nr := 0;
5254 for i := Low(gPlayers) to High(gPlayers) do
5255 if (gPlayers[i] <> nil) and
5256 ((not gPlayers[i].FSpectator) or gPlayers[i].FWantsInGame or
5257 (gPlayers[i] is TBot)) then
5258 begin
5259 Inc(n);
5260 if gPlayers[i].Team = TEAM_RED then Inc(nr)
5261 else if gPlayers[i].Team = TEAM_BLUE then Inc(nb)
5262 end;
5264 if (n < 1) or ((gGameSettings.GameMode = GM_TDM) and ((nr = 0) or (nb = 0))) then
5265 begin
5266 // wait a second until the fuckers finally decide to join
5267 gLMSRespawn := LMS_RESPAWN_WARMUP;
5268 gLMSRespawnTime := gTime + gGameSettings.WarmupTime*1000;
5269 gLMSSoftSpawn := NoMapRestart;
5270 if g_Game_IsNet then
5271 MH_SEND_GameEvent(NET_EV_LMS_WARMUP, gLMSRespawnTime - gTime);
5272 Exit;
5273 end;
5275 g_Player_RemoveAllCorpses;
5276 g_Game_Message(_lc[I_MESSAGE_LMS_START], 144);
5277 if g_Game_IsNet then
5278 MH_SEND_GameEvent(NET_EV_LMS_START);
5280 for i := Low(gPlayers) to High(gPlayers) do
5281 begin
5282 if gPlayers[i] = nil then continue;
5283 if gPlayers[i] is TBot then gPlayers[i].FWantsInGame := True;
5284 // don't touch normal spectators
5285 if gPlayers[i].FSpectator and not gPlayers[i].FWantsInGame then
5286 begin
5287 gPlayers[i].FNoRespawn := True;
5288 gPlayers[i].Lives := 0;
5289 if g_Game_IsNet then
5290 MH_SEND_PlayerStats(gPlayers[I].UID);
5291 continue;
5292 end;
5293 gPlayers[i].FNoRespawn := False;
5294 gPlayers[i].Lives := gGameSettings.MaxLives;
5295 gPlayers[i].Respawn(False, True);
5296 if gGameSettings.GameMode = GM_COOP then
5297 begin
5298 gPlayers[i].Frags := 0;
5299 gPlayers[i].RecallState;
5300 end;
5301 if (gPlayer1 = nil) and (gSpectLatchPID1 > 0) then
5302 gPlayer1 := g_Player_Get(gSpectLatchPID1);
5303 if (gPlayer2 = nil) and (gSpectLatchPID2 > 0) then
5304 gPlayer2 := g_Player_Get(gSpectLatchPID2);
5305 end;
5307 g_Items_RestartRound();
5309 gLMSSoftSpawn := False;
5310 end;
5312 function g_Game_GetFirstMap(WAD: String): String;
5313 begin
5314 Result := '';
5316 MapList := g_Map_GetMapsList(WAD);
5317 if MapList = nil then
5318 Exit;
5320 SortSArray(MapList);
5321 Result := MapList[Low(MapList)];
5323 if not g_Map_Exist(WAD + ':\' + Result) then
5324 Result := '';
5326 MapList := nil;
5327 end;
5329 function g_Game_GetNextMap(): String;
5330 var
5331 I: Integer;
5332 Map: string;
5333 begin
5334 Result := '';
5336 MapList := g_Map_GetMapsList(gGameSettings.WAD);
5337 if MapList = nil then
5338 Exit;
5340 Map := g_ExtractFileName(gMapInfo.Map);
5342 SortSArray(MapList);
5343 MapIndex := -255;
5344 for I := Low(MapList) to High(MapList) do
5345 if Map = MapList[I] then
5346 begin
5347 MapIndex := I;
5348 Break;
5349 end;
5351 if MapIndex <> -255 then
5352 begin
5353 if MapIndex = High(MapList) then
5354 Result := MapList[Low(MapList)]
5355 else
5356 Result := MapList[MapIndex + 1];
5358 if not g_Map_Exist(gGameSettings.WAD + ':\' + Result) then Result := Map;
5359 end;
5361 MapList := nil;
5362 end;
5364 procedure g_Game_NextLevel();
5365 begin
5366 if gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF, GM_COOP] then
5367 gExit := EXIT_ENDLEVELCUSTOM
5368 else
5369 begin
5370 gExit := EXIT_ENDLEVELSINGLE;
5371 Exit;
5372 end;
5374 if gNextMap <> '' then Exit;
5375 gNextMap := g_Game_GetNextMap();
5376 end;
5378 function g_Game_IsTestMap(): Boolean;
5379 begin
5380 result := StrEquCI1251(TEST_MAP_NAME, g_ExtractFileName(gMapInfo.Map));
5381 end;
5383 procedure g_Game_DeleteTestMap();
5384 var
5385 a: Integer;
5386 //MapName: AnsiString;
5387 WadName: string;
5389 WAD: TWADFile;
5390 MapList: SSArray;
5391 time: Integer;
5393 begin
5394 a := Pos('.wad:\', toLowerCase1251(gMapToDelete));
5395 if (a = 0) then a := Pos('.wad:/', toLowerCase1251(gMapToDelete));
5396 if (a = 0) then exit;
5398 // Âûäåëÿåì èìÿ wad-ôàéëà è èìÿ êàðòû
5399 WadName := Copy(gMapToDelete, 1, a+3);
5400 Delete(gMapToDelete, 1, a+5);
5401 gMapToDelete := UpperCase(gMapToDelete);
5402 //MapName := '';
5403 //CopyMemory(@MapName[0], @gMapToDelete[1], Min(16, Length(gMapToDelete)));
5406 // Èìÿ êàðòû íå ñòàíäàðòíîå òåñòîâîå:
5407 if MapName <> TEST_MAP_NAME then
5408 Exit;
5410 if not gTempDelete then
5411 begin
5412 time := g_GetFileTime(WadName);
5413 WAD := TWADFile.Create();
5415 // ×èòàåì Wad-ôàéë:
5416 if not WAD.ReadFile(WadName) then
5417 begin // Íåò òàêîãî WAD-ôàéëà
5418 WAD.Free();
5419 Exit;
5420 end;
5422 // Ñîñòàâëÿåì ñïèñîê êàðò è èùåì íóæíóþ:
5423 WAD.CreateImage();
5424 MapList := WAD.GetResourcesList('');
5426 if MapList <> nil then
5427 for a := 0 to High(MapList) do
5428 if MapList[a] = MapName then
5429 begin
5430 // Óäàëÿåì è ñîõðàíÿåì:
5431 WAD.RemoveResource('', MapName);
5432 WAD.SaveTo(WadName);
5433 Break;
5434 end;
5436 WAD.Free();
5437 g_SetFileTime(WadName, time);
5438 end else
5440 if gTempDelete then DeleteFile(WadName);
5441 end;
5443 procedure GameCVars(P: SSArray);
5444 var
5445 a, b: Integer;
5446 stat: TPlayerStatArray;
5447 cmd: string;
5449 procedure ParseGameFlag(Flag: LongWord; OffMsg, OnMsg: TStrings_Locale; OnMapChange: Boolean = False);
5450 var
5451 x: Boolean;
5452 begin
5453 if Length(P) > 1 then
5454 begin
5455 x := P[1] = '1';
5457 if x then
5458 gsGameFlags := gsGameFlags or Flag
5459 else
5460 gsGameFlags := gsGameFlags and (not Flag);
5462 if g_Game_IsServer then
5463 begin
5464 if x then
5465 gGameSettings.Options := gGameSettings.Options or Flag
5466 else
5467 gGameSettings.Options := gGameSettings.Options and (not Flag);
5468 if g_Game_IsNet then MH_SEND_GameSettings;
5469 end;
5470 end;
5472 if LongBool(gsGameFlags and Flag) then
5473 g_Console_Add(_lc[OnMsg])
5474 else
5475 g_Console_Add(_lc[OffMsg]);
5477 if OnMapChange and g_Game_IsServer then
5478 g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
5479 end;
5481 begin
5482 stat := nil;
5483 cmd := LowerCase(P[0]);
5485 if cmd = 'g_gamemode' then
5486 begin
5487 if (Length(P) > 1) then
5488 begin
5489 a := g_Game_TextToMode(P[1]);
5490 if a = GM_SINGLE then a := GM_COOP;
5491 gsGameMode := g_Game_ModeToText(a);
5492 if g_Game_IsServer then
5493 begin
5494 gSwitchGameMode := a;
5495 if (gGameOn and (gGameSettings.GameMode = GM_SINGLE)) or
5496 (gState = STATE_INTERSINGLE) then
5497 gSwitchGameMode := GM_SINGLE;
5498 if not gGameOn then
5499 gGameSettings.GameMode := gSwitchGameMode;
5500 end;
5501 end;
5503 if gSwitchGameMode = gGameSettings.GameMode then
5504 g_Console_Add(Format(_lc[I_MSG_GAMEMODE_CURRENT],
5505 [g_Game_ModeToText(gGameSettings.GameMode)]))
5506 else
5507 g_Console_Add(Format(_lc[I_MSG_GAMEMODE_CHANGE],
5508 [g_Game_ModeToText(gGameSettings.GameMode),
5509 g_Game_ModeToText(gSwitchGameMode)]));
5510 end
5511 else if cmd = 'g_friendlyfire' then
5512 begin
5513 ParseGameFlag(GAME_OPTION_TEAMDAMAGE, I_MSG_FRIENDLY_FIRE_OFF, I_MSG_FRIENDLY_FIRE_ON);
5514 end
5515 else if cmd = 'g_friendly_hit_trace' then
5516 begin
5517 ParseGameFlag(GAME_OPTION_TEAMHITTRACE, I_MSG_FRIENDLY_FIRE_OFF, I_MSG_FRIENDLY_FIRE_ON);
5518 end
5519 else if cmd = 'g_friendly_hit_projectile' then
5520 begin
5521 ParseGameFlag(GAME_OPTION_TEAMHITPROJECTILE, I_MSG_FRIENDLY_FIRE_OFF, I_MSG_FRIENDLY_FIRE_ON);
5522 end
5523 else if cmd = 'g_weaponstay' then
5524 begin
5525 ParseGameFlag(GAME_OPTION_WEAPONSTAY, I_MSG_WEAPONSTAY_OFF, I_MSG_WEAPONSTAY_ON);
5526 end
5527 else if cmd = 'g_allow_exit' then
5528 begin
5529 ParseGameFlag(GAME_OPTION_ALLOWEXIT, I_MSG_ALLOWEXIT_OFF, I_MSG_ALLOWEXIT_ON, True);
5530 end
5531 else if cmd = 'g_allow_monsters' then
5532 begin
5533 ParseGameFlag(GAME_OPTION_MONSTERS, I_MSG_ALLOWMON_OFF, I_MSG_ALLOWMON_ON, True);
5534 end
5535 else if cmd = 'g_bot_vsplayers' then
5536 begin
5537 ParseGameFlag(GAME_OPTION_BOTVSPLAYER, I_MSG_BOTSVSPLAYERS_OFF, I_MSG_BOTSVSPLAYERS_ON);
5538 end
5539 else if cmd = 'g_bot_vsmonsters' then
5540 begin
5541 ParseGameFlag(GAME_OPTION_BOTVSMONSTER, I_MSG_BOTSVSMONSTERS_OFF, I_MSG_BOTSVSMONSTERS_ON);
5542 end
5543 else if cmd = 'g_dm_keys' then
5544 begin
5545 ParseGameFlag(GAME_OPTION_DMKEYS, I_MSG_DMKEYS_OFF, I_MSG_DMKEYS_ON, True);
5546 end
5547 else if cmd = 'g_gameflags' then
5548 begin
5549 if Length(P) > 1 then
5550 begin
5551 gsGameFlags := StrToDWordDef(P[1], gsGameFlags);
5552 if g_Game_IsServer then
5553 begin
5554 gGameSettings.Options := gsGameFlags;
5555 if g_Game_IsNet then MH_SEND_GameSettings;
5556 end;
5557 end;
5559 g_Console_Add(Format('%s %u', [cmd, gsGameFlags]));
5560 end
5561 else if cmd = 'g_warmup_time' then
5562 begin
5563 if Length(P) > 1 then
5564 begin
5565 gsWarmupTime := nclamp(StrToIntDef(P[1], gsWarmupTime), 0, $FFFF);
5566 if g_Game_IsServer then
5567 begin
5568 gGameSettings.WarmupTime := gsWarmupTime;
5569 // extend warmup if it's already going
5570 if gLMSRespawn = LMS_RESPAWN_WARMUP then
5571 begin
5572 gLMSRespawnTime := gTime + gsWarmupTime * 1000;
5573 if g_Game_IsNet then MH_SEND_GameEvent(NET_EV_LMS_WARMUP, gLMSRespawnTime - gTime);
5574 end;
5575 if g_Game_IsNet then MH_SEND_GameSettings;
5576 end;
5577 end;
5579 g_Console_Add(Format(_lc[I_MSG_WARMUP], [Integer(gsWarmupTime)]));
5580 if g_Game_IsServer then g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
5581 end
5582 else if cmd = 'g_spawn_invul' then
5583 begin
5584 if Length(P) > 1 then
5585 begin
5586 gsSpawnInvul := nclamp(StrToIntDef(P[1], gsSpawnInvul), 0, $FFFF);
5587 if g_Game_IsServer then
5588 begin
5589 gGameSettings.SpawnInvul := gsSpawnInvul;
5590 if g_Game_IsNet then MH_SEND_GameSettings;
5591 end;
5592 end;
5594 g_Console_Add(Format('%s %d', [cmd, Integer(gsSpawnInvul)]));
5595 end
5596 else if cmd = 'g_item_respawn_time' then
5597 begin
5598 if Length(P) > 1 then
5599 begin
5600 gsItemRespawnTime := nclamp(StrToIntDef(P[1], gsItemRespawnTime), 0, $FFFF);
5601 if g_Game_IsServer then
5602 begin
5603 gGameSettings.ItemRespawnTime := gsItemRespawnTime;
5604 if g_Game_IsNet then MH_SEND_GameSettings;
5605 end;
5606 end;
5608 g_Console_Add(Format('%s %d', [cmd, Integer(gsItemRespawnTime)]));
5609 if g_Game_IsServer then g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
5610 end
5611 else if cmd = 'sv_intertime' then
5612 begin
5613 if (Length(P) > 1) then
5614 gDefInterTime := Min(Max(StrToIntDef(P[1], gDefInterTime), -1), 120);
5616 g_Console_Add(cmd + ' = ' + IntToStr(gDefInterTime));
5617 end
5618 else if cmd = 'g_max_particles' then
5619 begin
5620 if Length(p) = 2 then
5621 begin
5622 a := Max(0, StrToInt(p[1]));
5623 g_GFX_SetMax(a)
5624 end
5625 else if Length(p) = 1 then
5626 begin
5627 e_LogWritefln('%s', [g_GFX_GetMax()])
5628 end
5629 else
5630 begin
5631 e_LogWritefln('usage: %s <n>', [cmd])
5632 end
5633 end
5634 else if cmd = 'g_max_shells' then
5635 begin
5636 if Length(p) = 2 then
5637 begin
5638 a := Max(0, StrToInt(p[1]));
5639 g_Shells_SetMax(a)
5640 end
5641 else if Length(p) = 1 then
5642 begin
5643 e_LogWritefln('%s', [g_Shells_GetMax()])
5644 end
5645 else
5646 begin
5647 e_LogWritefln('usage: %s <n>', [cmd])
5648 end
5649 end
5650 else if cmd = 'g_max_gibs' then
5651 begin
5652 if Length(p) = 2 then
5653 begin
5654 a := Max(0, StrToInt(p[1]));
5655 g_Gibs_SetMax(a)
5656 end
5657 else if Length(p) = 1 then
5658 begin
5659 e_LogWritefln('%s', [g_Gibs_GetMax()])
5660 end
5661 else
5662 begin
5663 e_LogWritefln('usage: %s <n>', [cmd])
5664 end
5665 end
5666 else if cmd = 'g_max_corpses' then
5667 begin
5668 if Length(p) = 2 then
5669 begin
5670 a := Max(0, StrToInt(p[1]));
5671 g_Corpses_SetMax(a)
5672 end
5673 else if Length(p) = 1 then
5674 begin
5675 e_LogWritefln('%s', [g_Corpses_GetMax()])
5676 end
5677 else
5678 begin
5679 e_LogWritefln('usage: %s <n>', [cmd])
5680 end
5681 end
5682 else if cmd = 'g_scorelimit' then
5683 begin
5684 if Length(P) > 1 then
5685 begin
5686 gsGoalLimit := nclamp(StrToIntDef(P[1], gsGoalLimit), 0, $FFFF);
5688 if g_Game_IsServer then
5689 begin
5690 b := 0;
5691 if gGameSettings.GameMode = GM_DM then
5692 begin // DM
5693 stat := g_Player_GetStats();
5694 if stat <> nil then
5695 for a := 0 to High(stat) do
5696 if stat[a].Frags > b then
5697 b := stat[a].Frags;
5698 end
5699 else // TDM/CTF
5700 b := Max(gTeamStat[TEAM_RED].Goals, gTeamStat[TEAM_BLUE].Goals);
5702 // if someone has a higher score, set it to that instead
5703 gsGoalLimit := max(gsGoalLimit, b);
5704 gGameSettings.GoalLimit := gsGoalLimit;
5706 if g_Game_IsNet then MH_SEND_GameSettings;
5707 end;
5708 end;
5710 g_Console_Add(Format(_lc[I_MSG_SCORE_LIMIT], [Integer(gsGoalLimit)]));
5711 end
5712 else if cmd = 'g_timelimit' then
5713 begin
5714 if Length(P) > 1 then
5715 begin
5716 gsTimeLimit := nclamp(StrToIntDef(P[1], gsTimeLimit), 0, $FFFF);
5717 if g_Game_IsServer then
5718 begin
5719 gGameSettings.TimeLimit := gsTimeLimit;
5720 if g_Game_IsNet then MH_SEND_GameSettings;
5721 end;
5722 end;
5723 g_Console_Add(Format(_lc[I_MSG_TIME_LIMIT],
5724 [gsTimeLimit div 3600,
5725 (gsTimeLimit div 60) mod 60,
5726 gsTimeLimit mod 60]));
5727 end
5728 else if cmd = 'g_maxlives' then
5729 begin
5730 if Length(P) > 1 then
5731 begin
5732 gsMaxLives := nclamp(StrToIntDef(P[1], gsMaxLives), 0, $FFFF);
5733 if g_Game_IsServer then
5734 begin
5735 gGameSettings.MaxLives := gsMaxLives;
5736 if g_Game_IsNet then MH_SEND_GameSettings;
5737 end;
5738 end;
5740 g_Console_Add(Format(_lc[I_MSG_LIVES], [Integer(gsMaxLives)]));
5741 end;
5742 end;
5744 procedure PlayerSettingsCVars(P: SSArray);
5745 var
5746 cmd: string;
5747 begin
5748 cmd := LowerCase(P[0]);
5749 case cmd of
5750 'p1_name':
5751 begin
5752 if (Length(P) > 1) then
5753 begin
5754 gPlayer1Settings.Name := b_Text_Unformat(P[1]);
5755 if g_Game_IsClient then
5756 MC_SEND_PlayerSettings
5757 else if gGameOn and (gPlayer1 <> nil) then
5758 begin
5759 gPlayer1.Name := b_Text_Unformat(P[1]);
5760 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
5761 end;
5762 end;
5763 end;
5764 'p2_name':
5765 begin
5766 if (Length(P) > 1) then
5767 begin
5768 gPlayer2Settings.Name := b_Text_Unformat(P[1]);
5769 if g_Game_IsClient then
5770 MC_SEND_PlayerSettings
5771 else if gGameOn and (gPlayer2 <> nil) then
5772 begin
5773 gPlayer2.Name := b_Text_Unformat(P[1]);
5774 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID);
5775 end;
5776 end;
5777 end;
5778 'p1_color':
5779 begin
5780 if Length(P) > 3 then
5781 begin
5782 gPlayer1Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
5783 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
5784 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
5785 if g_Game_IsClient then
5786 MC_SEND_PlayerSettings
5787 else if gGameOn and (gPlayer1 <> nil) then
5788 begin
5789 gPlayer1.SetColor(gPlayer1Settings.Color);
5790 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
5791 end;
5792 end;
5793 end;
5794 'p2_color':
5795 begin
5796 if Length(P) > 3 then
5797 begin
5798 gPlayer2Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
5799 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
5800 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
5801 if g_Game_IsClient then
5802 MC_SEND_PlayerSettings
5803 else if gGameOn and (gPlayer2 <> nil) then
5804 begin
5805 gPlayer2.SetColor(gPlayer2Settings.Color);
5806 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID);
5807 end;
5808 end;
5809 end;
5810 'p1_model':
5811 begin
5812 if (Length(P) > 1) then
5813 begin
5814 gPlayer1Settings.Model := P[1];
5815 if g_Game_IsClient then
5816 MC_SEND_PlayerSettings
5817 else if gGameOn and (gPlayer1 <> nil) then
5818 begin
5819 gPlayer1.FActualModelName := gPlayer1Settings.Model;
5820 gPlayer1.SetModel(gPlayer1Settings.Model);
5821 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
5822 end;
5823 end;
5824 end;
5825 'p2_model':
5826 begin
5827 if (Length(P) > 1) then
5828 begin
5829 gPlayer2Settings.Model := P[1];
5830 if g_Game_IsClient then
5831 MC_SEND_PlayerSettings
5832 else if gGameOn and (gPlayer2 <> nil) then
5833 begin
5834 gPlayer2.FActualModelName := gPlayer2Settings.Model;
5835 gPlayer2.SetModel(gPlayer2Settings.Model);
5836 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID);
5837 end;
5838 end;
5839 end;
5840 end;
5841 end;
5843 procedure PrintHeapStats();
5844 var
5845 hs: TFPCHeapStatus;
5846 begin
5847 hs := GetFPCHeapStatus();
5848 e_LogWriteLn ('v===== heap status =====v');
5849 e_LogWriteFln('max heap size = %d k', [hs.MaxHeapSize div 1024]);
5850 e_LogWriteFln('max heap used = %d k', [hs.MaxHeapUsed div 1024]);
5851 e_LogWriteFln('cur heap size = %d k', [hs.CurrHeapSize div 1024]);
5852 e_LogWriteFln('cur heap used = %d k', [hs.CurrHeapUsed div 1024]);
5853 e_LogWriteFln('cur heap free = %d k', [hs.CurrHeapFree div 1024]);
5854 e_LogWriteLn ('^=======================^');
5855 end;
5857 procedure DebugCommands(P: SSArray);
5858 var
5859 a, b: Integer;
5860 cmd: string;
5861 //pt: TDFPoint;
5862 mon: TMonster;
5863 begin
5864 // Êîìàíäû îòëàäî÷íîãî ðåæèìà:
5865 if {gDebugMode}conIsCheatsEnabled then
5866 begin
5867 cmd := LowerCase(P[0]);
5868 if cmd = 'd_window' then
5869 begin
5870 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth, gScreenHeight]));
5871 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth, gScreenHeight]));
5872 end
5873 else if cmd = 'd_sounds' then
5874 begin
5875 if (Length(P) > 1) and
5876 ((P[1] = '1') or (P[1] = '0')) then
5877 g_Debug_Sounds := (P[1][1] = '1');
5879 g_Console_Add(Format('d_sounds is %d', [Byte(g_Debug_Sounds)]));
5880 end
5881 else if cmd = 'd_frames' then
5882 begin
5883 if (Length(P) > 1) and
5884 ((P[1] = '1') or (P[1] = '0')) then
5885 g_Debug_Frames := (P[1][1] = '1');
5887 g_Console_Add(Format('d_frames is %d', [Byte(g_Debug_Frames)]));
5888 end
5889 else if cmd = 'd_winmsg' then
5890 begin
5891 if (Length(P) > 1) and
5892 ((P[1] = '1') or (P[1] = '0')) then
5893 g_Debug_WinMsgs := (P[1][1] = '1');
5895 g_Console_Add(Format('d_winmsg is %d', [Byte(g_Debug_WinMsgs)]));
5896 end
5897 else if (cmd = 'd_monoff') and not g_Game_IsNet then
5898 begin
5899 if (Length(P) > 1) and
5900 ((P[1] = '1') or (P[1] = '0')) then
5901 g_Debug_MonsterOff := (P[1][1] = '1');
5903 g_Console_Add(Format('d_monoff is %d', [Byte(g_debug_MonsterOff)]));
5904 end
5905 else if (cmd = 'd_botoff') and not g_Game_IsNet then
5906 begin
5907 if Length(P) > 1 then
5908 case P[1][1] of
5909 '0': g_debug_BotAIOff := 0;
5910 '1': g_debug_BotAIOff := 1;
5911 '2': g_debug_BotAIOff := 2;
5912 '3': g_debug_BotAIOff := 3;
5913 end;
5915 g_Console_Add(Format('d_botoff is %d', [g_debug_BotAIOff]));
5916 end
5917 else if cmd = 'd_monster' then
5918 begin
5919 if gGameOn and (gPlayer1 <> nil) and (gPlayer1.alive) and (not g_Game_IsNet) then
5920 if Length(P) < 2 then
5921 begin
5922 g_Console_Add(cmd + ' [ID | Name] [behaviour]');
5923 g_Console_Add('ID | Name');
5924 for b := MONSTER_DEMON to MONSTER_MAN do
5925 g_Console_Add(Format('%2d | %s', [b, g_Mons_NameByTypeId(b)]));
5926 conwriteln('behav. num'#10'normal 0'#10'killer 1'#10'maniac 2'#10'insane 3'#10'cannibal 4'#10'good 5');
5927 end else
5928 begin
5929 a := StrToIntDef(P[1], 0);
5930 if (a < MONSTER_DEMON) or (a > MONSTER_MAN) then
5931 a := g_Mons_TypeIdByName(P[1]);
5933 if (a < MONSTER_DEMON) or (a > MONSTER_MAN) then
5934 g_Console_Add(Format(_lc[I_MSG_NO_MONSTER], [P[1]]))
5935 else
5936 begin
5937 with gPlayer1.Obj do
5938 begin
5939 mon := g_Monsters_Create(a,
5940 X + Rect.X + (Rect.Width div 2),
5941 Y + Rect.Y + Rect.Height,
5942 gPlayer1.Direction, True);
5943 end;
5944 if (Length(P) > 2) and (mon <> nil) then
5945 begin
5946 if (CompareText(P[2], 'normal') = 0) then mon.MonsterBehaviour := BH_NORMAL
5947 else if (CompareText(P[2], 'killer') = 0) then mon.MonsterBehaviour := BH_KILLER
5948 else if (CompareText(P[2], 'maniac') = 0) then mon.MonsterBehaviour := BH_MANIAC
5949 else if (CompareText(P[2], 'insane') = 0) then mon.MonsterBehaviour := BH_INSANE
5950 else if (CompareText(P[2], 'cannibal') = 0) then mon.MonsterBehaviour := BH_CANNIBAL
5951 else if (CompareText(P[2], 'good') = 0) then mon.MonsterBehaviour := BH_GOOD
5952 else if (CompareText(P[2], 'friend') = 0) then mon.MonsterBehaviour := BH_GOOD
5953 else if (CompareText(P[2], 'friendly') = 0) then mon.MonsterBehaviour := BH_GOOD
5954 else mon.MonsterBehaviour := Min(Max(StrToIntDef(P[2], BH_NORMAL), BH_NORMAL), BH_GOOD);
5955 end;
5956 end;
5957 end;
5958 end
5959 else if (cmd = 'd_health') then
5960 begin
5961 if (Length(P) > 1) and
5962 ((P[1] = '1') or (P[1] = '0')) then
5963 g_debug_HealthBar := (P[1][1] = '1');
5965 g_Console_Add(Format('d_health is %d', [Byte(g_debug_HealthBar)]));
5966 end
5967 else if (cmd = 'd_player') then
5968 begin
5969 if (Length(P) > 1) and
5970 ((P[1] = '1') or (P[1] = '0')) then
5971 g_debug_Player := (P[1][1] = '1');
5973 g_Console_Add(Format(cmd + ' is %d', [Byte(g_Debug_Player)]));
5974 end
5975 else if (cmd = 'd_mem') then
5976 begin
5977 PrintHeapStats();
5978 end;
5979 end
5980 else
5981 g_Console_Add(_lc[I_MSG_NOT_DEBUG]);
5982 end;
5985 procedure GameCheats(P: SSArray);
5986 var
5987 cmd: string;
5988 f, a: Integer;
5989 plr: TPlayer;
5990 begin
5991 if (not gGameOn) or (not conIsCheatsEnabled) then
5992 begin
5993 g_Console_Add('not available');
5994 exit;
5995 end;
5996 plr := gPlayer1;
5997 if plr = nil then
5998 begin
5999 g_Console_Add('where is the player?!');
6000 exit;
6001 end;
6002 cmd := LowerCase(P[0]);
6003 // god
6004 if cmd = 'god' then
6005 begin
6006 plr.GodMode := not plr.GodMode;
6007 if plr.GodMode then g_Console_Add('player is godlike now') else g_Console_Add('player is mortal now');
6008 exit;
6009 end;
6010 // give <health|exit|weapons|air|suit|jetpack|berserk|all>
6011 if cmd = 'give' then
6012 begin
6013 if length(P) < 2 then begin g_Console_Add('give what?!'); exit; end;
6014 for f := 1 to High(P) do
6015 begin
6016 cmd := LowerCase(P[f]);
6017 if cmd = 'health' then begin plr.RestoreHealthArmor(); g_Console_Add('player feels himself better'); continue; end;
6018 if (cmd = 'all') {or (cmd = 'weapons')} then begin plr.AllRulez(False); g_Console_Add('player got the gifts'); continue; end;
6019 if cmd = 'exit' then
6020 begin
6021 if gTriggers <> nil then
6022 begin
6023 for a := 0 to High(gTriggers) do
6024 begin
6025 if gTriggers[a].TriggerType = TRIGGER_EXIT then
6026 begin
6027 g_Console_Add('player left the map');
6028 gExitByTrigger := True;
6029 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
6030 g_Game_ExitLevel(gTriggers[a].tgcMap);
6031 break;
6032 end;
6033 end;
6034 end;
6035 continue;
6036 end;
6038 if cmd = 'air' then begin plr.GiveItem(ITEM_OXYGEN); g_Console_Add('player got some air'); continue; end;
6039 if cmd = 'jetpack' then begin plr.GiveItem(ITEM_JETPACK); g_Console_Add('player got a jetpack'); continue; end;
6040 if cmd = 'suit' then begin plr.GiveItem(ITEM_SUIT); g_Console_Add('player got an envirosuit'); continue; end;
6041 if cmd = 'berserk' then begin plr.GiveItem(ITEM_MEDKIT_BLACK); g_Console_Add('player got a berserk pack'); continue; end;
6042 if cmd = 'backpack' then begin plr.GiveItem(ITEM_AMMO_BACKPACK); g_Console_Add('player got a backpack'); continue; end;
6044 if cmd = 'helmet' then begin plr.GiveItem(ITEM_HELMET); g_Console_Add('player got a helmet'); continue; end;
6045 if cmd = 'bottle' then begin plr.GiveItem(ITEM_BOTTLE); g_Console_Add('player got a bottle of health'); continue; end;
6047 if cmd = 'stimpack' then begin plr.GiveItem(ITEM_MEDKIT_SMALL); g_Console_Add('player got a stimpack'); continue; end;
6048 if (cmd = 'medkit') or (cmd = 'medikit') or (cmd = 'medpack') or (cmd = 'medipack') then begin plr.GiveItem(ITEM_MEDKIT_LARGE); g_Console_Add('player got a '+cmd); continue; end;
6050 if cmd = 'greenarmor' then begin plr.GiveItem(ITEM_ARMOR_GREEN); g_Console_Add('player got a security armor'); continue; end;
6051 if cmd = 'bluearmor' then begin plr.GiveItem(ITEM_ARMOR_BLUE); g_Console_Add('player got a combat armor'); continue; end;
6053 if (cmd = 'megasphere') or (cmd = 'mega') then begin plr.GiveItem(ITEM_SPHERE_BLUE); g_Console_Add('player got a megasphere'); continue; end;
6054 if (cmd = 'soulsphere') or (cmd = 'soul')then begin plr.GiveItem(ITEM_SPHERE_WHITE); g_Console_Add('player got a soul sphere'); continue; end;
6056 if (cmd = 'invul') or (cmd = 'invulnerability') then begin plr.GiveItem(ITEM_INVUL); g_Console_Add('player got invulnerability'); continue; end;
6057 if (cmd = 'invis') or (cmd = 'invisibility') then begin plr.GiveItem(ITEM_INVIS); g_Console_Add('player got invisibility'); continue; end;
6059 if cmd = 'redkey' then begin plr.GiveItem(ITEM_KEY_RED); g_Console_Add('player got the red key'); continue; end;
6060 if cmd = 'greenkey' then begin plr.GiveItem(ITEM_KEY_GREEN); g_Console_Add('player got the green key'); continue; end;
6061 if cmd = 'bluekey' then begin plr.GiveItem(ITEM_KEY_BLUE); g_Console_Add('player got the blue key'); continue; end;
6063 if (cmd = 'shotgun') or (cmd = 'sg') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN1); g_Console_Add('player got a shotgun'); continue; end;
6064 if (cmd = 'supershotgun') or (cmd = 'ssg') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN2); g_Console_Add('player got a supershotgun'); continue; end;
6065 if cmd = 'chaingun' then begin plr.GiveItem(ITEM_WEAPON_CHAINGUN); g_Console_Add('player got a chaingun'); continue; end;
6066 if (cmd = 'launcher') or (cmd = 'rocketlauncher') or (cmd = 'rl') then begin plr.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER); g_Console_Add('player got a rocket launcher'); continue; end;
6067 if cmd = 'plasmagun' then begin plr.GiveItem(ITEM_WEAPON_PLASMA); g_Console_Add('player got a plasma gun'); continue; end;
6068 if cmd = 'bfg' then begin plr.GiveItem(ITEM_WEAPON_BFG); g_Console_Add('player got a BFG-9000'); continue; end;
6070 if (cmd = 'shotgunzz') or (cmd = 'sgzz') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN1); plr.GiveItem(ITEM_AMMO_SHELLS_BOX); g_Console_Add('player got a shotgun'); continue; end;
6071 if (cmd = 'supershotgunzz') or (cmd = 'ssgzz') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN2); plr.GiveItem(ITEM_AMMO_SHELLS_BOX); g_Console_Add('player got a supershotgun'); continue; end;
6072 if cmd = 'chaingunzz' then begin plr.GiveItem(ITEM_WEAPON_CHAINGUN); plr.GiveItem(ITEM_AMMO_BULLETS_BOX); g_Console_Add('player got a chaingun'); continue; end;
6073 if (cmd = 'launcherzz') or (cmd = 'rocketlauncherzz') or (cmd = 'rlzz') then begin plr.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER); plr.GiveItem(ITEM_AMMO_ROCKET_BOX); g_Console_Add('player got a rocket launcher'); continue; end;
6074 if cmd = 'plasmagunzz' then begin plr.GiveItem(ITEM_WEAPON_PLASMA); plr.GiveItem(ITEM_AMMO_CELL_BIG); g_Console_Add('player got a plasma gun'); continue; end;
6075 if cmd = 'bfgzz' then begin plr.GiveItem(ITEM_WEAPON_BFG); plr.GiveItem(ITEM_AMMO_CELL_BIG); g_Console_Add('player got a BFG-9000'); continue; end;
6077 if cmd = 'superchaingun' then begin plr.GiveItem(ITEM_WEAPON_SUPERPULEMET); g_Console_Add('player got a superchaingun'); continue; end;
6078 if cmd = 'superchaingunzz' then begin plr.GiveItem(ITEM_WEAPON_SUPERPULEMET); plr.GiveItem(ITEM_AMMO_BULLETS_BOX); g_Console_Add('player got a superchaingun'); continue; end;
6080 if (cmd = 'flamer') or (cmd = 'flamethrower') or (cmd = 'ft') then begin plr.GiveItem(ITEM_WEAPON_FLAMETHROWER); g_Console_Add('player got a flame thrower'); continue; end;
6081 if (cmd = 'flamerzz') or (cmd = 'flamethrowerzz') or (cmd = 'ftzz') then begin plr.GiveItem(ITEM_WEAPON_FLAMETHROWER); plr.GiveItem(ITEM_AMMO_FUELCAN); g_Console_Add('player got a flame thrower'); continue; end;
6083 if cmd = 'chainsaw' then begin plr.GiveItem(ITEM_WEAPON_SAW); g_Console_Add('player got a chainsaw'); continue; end;
6085 if cmd = 'ammo' then
6086 begin
6087 plr.GiveItem(ITEM_AMMO_SHELLS_BOX);
6088 plr.GiveItem(ITEM_AMMO_BULLETS_BOX);
6089 plr.GiveItem(ITEM_AMMO_CELL_BIG);
6090 plr.GiveItem(ITEM_AMMO_ROCKET_BOX);
6091 plr.GiveItem(ITEM_AMMO_FUELCAN);
6092 g_Console_Add('player got some ammo');
6093 continue;
6094 end;
6096 if cmd = 'clip' then begin plr.GiveItem(ITEM_AMMO_BULLETS); g_Console_Add('player got some bullets'); continue; end;
6097 if cmd = 'bullets' then begin plr.GiveItem(ITEM_AMMO_BULLETS_BOX); g_Console_Add('player got a box of bullets'); continue; end;
6099 if cmd = 'shells' then begin plr.GiveItem(ITEM_AMMO_SHELLS); g_Console_Add('player got some shells'); continue; end;
6100 if cmd = 'shellbox' then begin plr.GiveItem(ITEM_AMMO_SHELLS_BOX); g_Console_Add('player got a box of shells'); continue; end;
6102 if cmd = 'cells' then begin plr.GiveItem(ITEM_AMMO_CELL); g_Console_Add('player got some cells'); continue; end;
6103 if cmd = 'battery' then begin plr.GiveItem(ITEM_AMMO_CELL_BIG); g_Console_Add('player got cell battery'); continue; end;
6105 if cmd = 'rocket' then begin plr.GiveItem(ITEM_AMMO_ROCKET); g_Console_Add('player got a rocket'); continue; end;
6106 if cmd = 'rocketbox' then begin plr.GiveItem(ITEM_AMMO_ROCKET_BOX); g_Console_Add('player got some rockets'); continue; end;
6108 if (cmd = 'fuel') or (cmd = 'fuelcan') then begin plr.GiveItem(ITEM_AMMO_FUELCAN); g_Console_Add('player got fuel canister'); continue; end;
6110 if cmd = 'weapons' then
6111 begin
6112 plr.GiveItem(ITEM_WEAPON_SHOTGUN1);
6113 plr.GiveItem(ITEM_WEAPON_SHOTGUN2);
6114 plr.GiveItem(ITEM_WEAPON_CHAINGUN);
6115 plr.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER);
6116 plr.GiveItem(ITEM_WEAPON_PLASMA);
6117 plr.GiveItem(ITEM_WEAPON_BFG);
6118 g_Console_Add('player got weapons');
6119 continue;
6120 end;
6122 if cmd = 'keys' then
6123 begin
6124 plr.GiveItem(ITEM_KEY_RED);
6125 plr.GiveItem(ITEM_KEY_GREEN);
6126 plr.GiveItem(ITEM_KEY_BLUE);
6127 g_Console_Add('player got all keys');
6128 continue;
6129 end;
6131 g_Console_Add('i don''t know how to give '''+cmd+'''!');
6132 end;
6133 exit;
6134 end;
6135 // open
6136 if cmd = 'open' then
6137 begin
6138 g_Console_Add('player activated sesame');
6139 g_Triggers_OpenAll();
6140 exit;
6141 end;
6142 // fly
6143 if cmd = 'fly' then
6144 begin
6145 gFly := not gFly;
6146 if gFly then g_Console_Add('player feels himself lighter') else g_Console_Add('player lost his wings');
6147 exit;
6148 end;
6149 // noclip
6150 if cmd = 'noclip' then
6151 begin
6152 plr.SwitchNoClip;
6153 g_Console_Add('wall hardeness adjusted');
6154 exit;
6155 end;
6156 // notarget
6157 if cmd = 'notarget' then
6158 begin
6159 plr.NoTarget := not plr.NoTarget;
6160 if plr.NoTarget then g_Console_Add('player hides in shadows') else g_Console_Add('player is brave again');
6161 exit;
6162 end;
6163 // noreload
6164 if cmd = 'noreload' then
6165 begin
6166 plr.NoReload := not plr.NoReload;
6167 if plr.NoReload then g_Console_Add('player is action hero now') else g_Console_Add('player is ordinary man now');
6168 exit;
6169 end;
6170 // speedy
6171 if cmd = 'speedy' then
6172 begin
6173 MAX_RUNVEL := 32-MAX_RUNVEL;
6174 g_Console_Add('speed adjusted');
6175 exit;
6176 end;
6177 // jumpy
6178 if cmd = 'jumpy' then
6179 begin
6180 VEL_JUMP := 30-VEL_JUMP;
6181 g_Console_Add('jump height adjusted');
6182 exit;
6183 end;
6184 // automap
6185 if cmd = 'automap' then
6186 begin
6187 gShowMap := not gShowMap;
6188 if gShowMap then g_Console_Add('player gains second sight') else g_Console_Add('player lost second sight');
6189 exit;
6190 end;
6191 // aimline
6192 if cmd = 'aimline' then
6193 begin
6194 gAimLine := not gAimLine;
6195 if gAimLine then g_Console_Add('player gains laser sight') else g_Console_Add('player lost laser sight');
6196 exit;
6197 end;
6198 end;
6200 procedure GameCommands(P: SSArray);
6201 var
6202 a, b: Integer;
6203 s, pw: String;
6204 chstr: string;
6205 cmd: string;
6206 pl: pTNetClient = nil;
6207 plr: TPlayer;
6208 prt: Word;
6209 nm: Boolean;
6210 listen: LongWord;
6211 found: Boolean;
6212 begin
6213 // Îáùèå êîìàíäû:
6214 cmd := LowerCase(P[0]);
6215 chstr := '';
6216 if cmd = 'pause' then
6217 begin
6218 if (g_ActiveWindow = nil) then
6219 g_Game_Pause(not gPauseMain);
6220 end
6221 else if cmd = 'endgame' then
6222 gExit := EXIT_SIMPLE
6223 else if cmd = 'restart' then
6224 begin
6225 if gGameOn or (gState in [STATE_INTERSINGLE, STATE_INTERCUSTOM]) then
6226 begin
6227 if g_Game_IsClient then
6228 begin
6229 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6230 Exit;
6231 end;
6232 g_Game_Restart();
6233 end else
6234 g_Console_Add(_lc[I_MSG_NOT_GAME]);
6235 end
6236 else if cmd = 'kick' then
6237 begin
6238 if g_Game_IsServer then
6239 begin
6240 if Length(P) < 2 then
6241 begin
6242 g_Console_Add('kick <name>');
6243 Exit;
6244 end;
6245 if P[1] = '' then
6246 begin
6247 g_Console_Add('kick <name>');
6248 Exit;
6249 end;
6251 if g_Game_IsNet then
6252 pl := g_Net_Client_ByName(P[1]);
6253 if (pl <> nil) then
6254 begin
6255 s := g_Net_ClientName_ByID(pl^.ID);
6256 enet_peer_disconnect(pl^.Peer, NET_DISC_KICK);
6257 g_Console_Add(Format(_lc[I_PLAYER_KICK], [s]));
6258 MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s);
6259 g_Net_Slist_ServerPlayerLeaves();
6260 end else if gPlayers <> nil then
6261 for a := Low(gPlayers) to High(gPlayers) do
6262 if gPlayers[a] <> nil then
6263 if Copy(LowerCase(gPlayers[a].Name), 1, Length(P[1])) = LowerCase(P[1]) then
6264 begin
6265 // Íå îòêëþ÷àòü îñíîâíûõ èãðîêîâ â ñèíãëå
6266 if not(gPlayers[a] is TBot) and (gGameSettings.GameType = GT_SINGLE) then
6267 continue;
6268 gPlayers[a].Lives := 0;
6269 gPlayers[a].Kill(K_SIMPLEKILL, 0, HIT_DISCON);
6270 g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [gPlayers[a].Name]), True);
6271 g_Player_Remove(gPlayers[a].UID);
6272 g_Net_Slist_ServerPlayerLeaves();
6273 // Åñëè íå ïåðåìåøàòü, ïðè äîáàâëåíèè íîâûõ áîòîâ ïîÿâÿòñÿ ñòàðûå
6274 g_Bot_MixNames();
6275 end;
6276 end else
6277 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6278 end
6279 else if cmd = 'kick_id' then
6280 begin
6281 if g_Game_IsServer and g_Game_IsNet then
6282 begin
6283 if Length(P) < 2 then
6284 begin
6285 g_Console_Add('kick_id <client ID>');
6286 Exit;
6287 end;
6288 if P[1] = '' then
6289 begin
6290 g_Console_Add('kick_id <client ID>');
6291 Exit;
6292 end;
6294 a := StrToIntDef(P[1], 0);
6295 if (NetClients <> nil) and (a <= High(NetClients)) then
6296 begin
6297 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
6298 begin
6299 s := g_Net_ClientName_ByID(NetClients[a].ID);
6300 enet_peer_disconnect(NetClients[a].Peer, NET_DISC_KICK);
6301 g_Console_Add(Format(_lc[I_PLAYER_KICK], [s]));
6302 MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s);
6303 g_Net_Slist_ServerPlayerLeaves();
6304 end;
6305 end;
6306 end else
6307 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6308 end
6309 else if cmd = 'kick_pid' then
6310 begin
6311 if g_Game_IsServer and g_Game_IsNet then
6312 begin
6313 if Length(P) < 2 then
6314 begin
6315 g_Console_Add('kick_pid <player ID>');
6316 Exit;
6317 end;
6318 if P[1] = '' then
6319 begin
6320 g_Console_Add('kick_pid <player ID>');
6321 Exit;
6322 end;
6324 a := StrToIntDef(P[1], 0);
6325 pl := g_Net_Client_ByPlayer(a);
6326 if (pl <> nil) and pl^.Used and (pl^.Peer <> nil) then
6327 begin
6328 s := g_Net_ClientName_ByID(pl^.ID);
6329 enet_peer_disconnect(pl^.Peer, NET_DISC_KICK);
6330 g_Console_Add(Format(_lc[I_PLAYER_KICK], [s]));
6331 MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s);
6332 g_Net_Slist_ServerPlayerLeaves();
6333 end;
6334 end else
6335 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6336 end
6337 else if cmd = 'ban' then
6338 begin
6339 if g_Game_IsServer and g_Game_IsNet then
6340 begin
6341 if Length(P) < 2 then
6342 begin
6343 g_Console_Add('ban <name>');
6344 Exit;
6345 end;
6346 if P[1] = '' then
6347 begin
6348 g_Console_Add('ban <name>');
6349 Exit;
6350 end;
6352 pl := g_Net_Client_ByName(P[1]);
6353 if (pl <> nil) then
6354 begin
6355 s := g_Net_ClientName_ByID(pl^.ID);
6356 g_Net_BanHost(pl^.Peer^.address.host, False);
6357 enet_peer_disconnect(pl^.Peer, NET_DISC_TEMPBAN);
6358 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
6359 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
6360 g_Net_Slist_ServerPlayerLeaves();
6361 end else
6362 g_Console_Add(Format(_lc[I_NET_ERR_NAME404], [P[1]]));
6363 end else
6364 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6365 end
6366 else if cmd = 'ban_id' then
6367 begin
6368 if g_Game_IsServer and g_Game_IsNet then
6369 begin
6370 if Length(P) < 2 then
6371 begin
6372 g_Console_Add('ban_id <client ID>');
6373 Exit;
6374 end;
6375 if P[1] = '' then
6376 begin
6377 g_Console_Add('ban_id <client ID>');
6378 Exit;
6379 end;
6381 a := StrToIntDef(P[1], 0);
6382 if (NetClients <> nil) and (a <= High(NetClients)) then
6383 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
6384 begin
6385 s := g_Net_ClientName_ByID(NetClients[a].ID);
6386 g_Net_BanHost(NetClients[a].Peer^.address.host, False);
6387 enet_peer_disconnect(NetClients[a].Peer, NET_DISC_TEMPBAN);
6388 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
6389 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
6390 g_Net_Slist_ServerPlayerLeaves();
6391 end;
6392 end else
6393 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6394 end
6395 else if cmd = 'ban_pid' then
6396 begin
6397 if g_Game_IsServer and g_Game_IsNet then
6398 begin
6399 if Length(P) < 2 then
6400 begin
6401 g_Console_Add('ban_pid <player ID>');
6402 Exit;
6403 end;
6404 if P[1] = '' then
6405 begin
6406 g_Console_Add('ban_pid <player ID>');
6407 Exit;
6408 end;
6410 a := StrToIntDef(P[1], 0);
6411 pl := g_Net_Client_ByPlayer(a);
6412 if (pl <> nil) and pl^.Used and (pl^.Peer <> nil) then
6413 begin
6414 s := g_Net_ClientName_ByID(pl^.ID);
6415 g_Net_BanHost(pl^.Peer^.address.host, False);
6416 enet_peer_disconnect(pl^.Peer, NET_DISC_TEMPBAN);
6417 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
6418 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
6419 g_Net_Slist_ServerPlayerLeaves();
6420 end;
6421 end else
6422 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6423 end
6424 else if cmd = 'permban' then
6425 begin
6426 if g_Game_IsServer and g_Game_IsNet then
6427 begin
6428 if Length(P) < 2 then
6429 begin
6430 g_Console_Add('permban <name>');
6431 Exit;
6432 end;
6433 if P[1] = '' then
6434 begin
6435 g_Console_Add('permban <name>');
6436 Exit;
6437 end;
6439 pl := g_Net_Client_ByName(P[1]);
6440 if (pl <> nil) then
6441 begin
6442 s := g_Net_ClientName_ByID(pl^.ID);
6443 g_Net_BanHost(pl^.Peer^.address.host);
6444 enet_peer_disconnect(pl^.Peer, NET_DISC_BAN);
6445 g_Net_SaveBanList();
6446 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
6447 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
6448 g_Net_Slist_ServerPlayerLeaves();
6449 end else
6450 g_Console_Add(Format(_lc[I_NET_ERR_NAME404], [P[1]]));
6451 end else
6452 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6453 end
6454 else if cmd = 'permban_id' then
6455 begin
6456 if g_Game_IsServer and g_Game_IsNet then
6457 begin
6458 if Length(P) < 2 then
6459 begin
6460 g_Console_Add('permban_id <client ID>');
6461 Exit;
6462 end;
6463 if P[1] = '' then
6464 begin
6465 g_Console_Add('permban_id <client ID>');
6466 Exit;
6467 end;
6469 a := StrToIntDef(P[1], 0);
6470 if (NetClients <> nil) and (a <= High(NetClients)) then
6471 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
6472 begin
6473 s := g_Net_ClientName_ByID(NetClients[a].ID);
6474 g_Net_BanHost(NetClients[a].Peer^.address.host);
6475 enet_peer_disconnect(NetClients[a].Peer, NET_DISC_BAN);
6476 g_Net_SaveBanList();
6477 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
6478 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
6479 g_Net_Slist_ServerPlayerLeaves();
6480 end;
6481 end else
6482 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6483 end
6484 else if cmd = 'permban_pid' then
6485 begin
6486 if g_Game_IsServer and g_Game_IsNet then
6487 begin
6488 if Length(P) < 2 then
6489 begin
6490 g_Console_Add('permban_pid <player ID>');
6491 Exit;
6492 end;
6493 if P[1] = '' then
6494 begin
6495 g_Console_Add('permban_pid <player ID>');
6496 Exit;
6497 end;
6499 a := StrToIntDef(P[1], 0);
6500 pl := g_Net_Client_ByPlayer(a);
6501 if (pl <> nil) and pl^.Used and (pl^.Peer <> nil) then
6502 begin
6503 s := g_Net_ClientName_ByID(pl^.ID);
6504 g_Net_BanHost(pl^.Peer^.address.host);
6505 enet_peer_disconnect(pl^.Peer, NET_DISC_BAN);
6506 g_Net_SaveBanList();
6507 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
6508 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
6509 g_Net_Slist_ServerPlayerLeaves();
6510 end;
6511 end else
6512 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6513 end
6514 else if cmd = 'permban_ip' then
6515 begin
6516 if g_Game_IsServer and g_Game_IsNet then
6517 begin
6518 if Length(P) < 2 then
6519 begin
6520 g_Console_Add('permban_ip <IP address>');
6521 Exit;
6522 end;
6523 if P[1] = '' then
6524 begin
6525 g_Console_Add('permban_ip <IP address>');
6526 Exit;
6527 end;
6529 g_Net_BanHost(P[1]);
6530 g_Net_SaveBanList();
6531 g_Console_Add(Format(_lc[I_PLAYER_BAN], [P[1]]));
6532 end else
6533 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6534 end
6535 else if cmd = 'unban' then
6536 begin
6537 if g_Game_IsServer and g_Game_IsNet then
6538 begin
6539 if Length(P) < 2 then
6540 begin
6541 g_Console_Add('unban <IP Address>');
6542 Exit;
6543 end;
6544 if P[1] = '' then
6545 begin
6546 g_Console_Add('unban <IP Address>');
6547 Exit;
6548 end;
6550 if g_Net_UnbanHost(P[1]) then
6551 begin
6552 g_Console_Add(Format(_lc[I_MSG_UNBAN_OK], [P[1]]));
6553 g_Net_SaveBanList();
6554 end else
6555 g_Console_Add(Format(_lc[I_MSG_UNBAN_FAIL], [P[1]]));
6556 end else
6557 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6558 end
6559 else if cmd = 'clientlist' then
6560 begin
6561 if g_Game_IsServer and g_Game_IsNet then
6562 begin
6563 b := 0;
6564 if NetClients <> nil then
6565 for a := Low(NetClients) to High(NetClients) do
6566 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
6567 begin
6568 plr := g_Player_Get(NetClients[a].Player);
6569 if plr = nil then continue;
6570 Inc(b);
6571 g_Console_Add(Format('#%2d: %-15s | %s', [a,
6572 IpToStr(NetClients[a].Peer^.address.host), plr.Name]));
6573 end;
6574 if b = 0 then
6575 g_Console_Add(_lc[I_MSG_NOCLIENTS]);
6576 end else
6577 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6578 end
6579 else if cmd = 'connect' then
6580 begin
6581 if (NetMode = NET_NONE) then
6582 begin
6583 if Length(P) < 2 then
6584 begin
6585 g_Console_Add('connect <IP> [port] [password]');
6586 Exit;
6587 end;
6588 if P[1] = '' then
6589 begin
6590 g_Console_Add('connect <IP> [port] [password]');
6591 Exit;
6592 end;
6594 if Length(P) > 2 then
6595 prt := StrToIntDef(P[2], 25666)
6596 else
6597 prt := 25666;
6599 if Length(P) > 3 then
6600 pw := P[3]
6601 else
6602 pw := '';
6604 g_Game_StartClient(P[1], prt, pw);
6605 end;
6606 end
6607 else if cmd = 'disconnect' then
6608 begin
6609 if (NetMode = NET_CLIENT) then
6610 g_Net_Disconnect();
6611 end
6612 else if cmd = 'reconnect' then
6613 begin
6614 if (NetMode = NET_SERVER) then
6615 Exit;
6617 if (NetMode = NET_CLIENT) then
6618 begin
6619 g_Net_Disconnect();
6620 gExit := EXIT_SIMPLE;
6621 EndGame;
6622 end;
6624 //TODO: Use last successful password to reconnect, instead of ''
6625 g_Game_StartClient(NetClientIP, NetClientPort, '');
6626 end
6627 else if (cmd = 'addbot') or
6628 (cmd = 'bot_add') then
6629 begin
6630 if Length(P) > 2 then
6631 g_Bot_Add(TEAM_NONE, StrToIntDef(P[1], 2), StrToIntDef(P[2], 100))
6632 else if Length(P) > 1 then
6633 g_Bot_Add(TEAM_NONE, StrToIntDef(P[1], 2))
6634 else
6635 g_Bot_Add(TEAM_NONE, 2);
6636 end
6637 else if cmd = 'bot_addlist' then
6638 begin
6639 if Length(P) > 1 then
6640 begin
6641 if Length(P) = 2 then
6642 g_Bot_AddList(TEAM_NONE, P[1], StrToIntDef(P[1], -1))
6643 else if Length(P) = 3 then
6644 g_Bot_AddList(TEAM_NONE, P[1], StrToIntDef(P[1], -1), StrToIntDef(P[2], 100))
6645 else
6646 g_Bot_AddList(IfThen(P[2] = 'red', TEAM_RED, TEAM_BLUE), P[1], StrToIntDef(P[1], -1));
6647 end;
6648 end
6649 else if cmd = 'bot_removeall' then
6650 g_Bot_RemoveAll()
6651 else if cmd = 'chat' then
6652 begin
6653 if g_Game_IsNet then
6654 begin
6655 if Length(P) > 1 then
6656 begin
6657 for a := 1 to High(P) do
6658 chstr := chstr + P[a] + ' ';
6660 if Length(chstr) > 200 then SetLength(chstr, 200);
6662 if Length(chstr) < 1 then
6663 begin
6664 g_Console_Add('chat <text>');
6665 Exit;
6666 end;
6668 chstr := b_Text_Format(chstr);
6669 if g_Game_IsClient then
6670 MC_SEND_Chat(chstr, NET_CHAT_PLAYER)
6671 else
6672 MH_SEND_Chat(gPlayer1Settings.Name + ': ' + chstr, NET_CHAT_PLAYER);
6673 end
6674 else
6675 g_Console_Add('chat <text>');
6676 end else
6677 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6678 end
6679 else if cmd = 'teamchat' then
6680 begin
6681 if g_Game_IsNet and (gGameSettings.GameMode in [GM_TDM, GM_CTF]) then
6682 begin
6683 if Length(P) > 1 then
6684 begin
6685 for a := 1 to High(P) do
6686 chstr := chstr + P[a] + ' ';
6688 if Length(chstr) > 200 then SetLength(chstr, 200);
6690 if Length(chstr) < 1 then
6691 begin
6692 g_Console_Add('teamchat <text>');
6693 Exit;
6694 end;
6696 chstr := b_Text_Format(chstr);
6697 if g_Game_IsClient then
6698 MC_SEND_Chat(chstr, NET_CHAT_TEAM)
6699 else
6700 MH_SEND_Chat(gPlayer1Settings.Name + ': ' + chstr, NET_CHAT_TEAM,
6701 gPlayer1Settings.Team);
6702 end
6703 else
6704 g_Console_Add('teamchat <text>');
6705 end else
6706 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6707 end
6708 else if cmd = 'game' then
6709 begin
6710 if gGameSettings.GameType <> GT_NONE then
6711 begin
6712 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6713 Exit;
6714 end;
6715 if Length(P) = 1 then
6716 begin
6717 g_Console_Add(cmd + ' <WAD> [MAP] [# players]');
6718 Exit;
6719 end;
6720 // game not started yet, load fist map from some wad
6721 found := false;
6722 s := addWadExtension(P[1]);
6723 found := e_FindResource(AllMapDirs, s);
6724 P[1] := s;
6725 if found then
6726 begin
6727 P[1] := ExpandFileName(P[1]);
6728 // if map not choosed then set first map
6729 if Length(P) < 3 then
6730 begin
6731 SetLength(P, 3);
6732 P[2] := g_Game_GetFirstMap(P[1]);
6733 end;
6735 s := P[1] + ':\' + UpperCase(P[2]);
6737 if g_Map_Exist(s) then
6738 begin
6739 // start game
6740 g_Game_Free();
6741 with gGameSettings do
6742 begin
6743 Options := gsGameFlags;
6744 GameMode := g_Game_TextToMode(gsGameMode);
6745 if gSwitchGameMode <> GM_NONE then
6746 GameMode := gSwitchGameMode;
6747 if GameMode = GM_NONE then GameMode := GM_DM;
6748 if GameMode = GM_SINGLE then GameMode := GM_COOP;
6749 b := 1;
6750 if Length(P) >= 4 then
6751 b := StrToIntDef(P[3], 1);
6752 g_Game_StartCustom(s, GameMode, TimeLimit,
6753 GoalLimit, MaxLives, Options, b);
6754 end;
6755 end
6756 else
6757 if P[2] = '' then
6758 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[1]]))
6759 else
6760 g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [UpperCase(P[2]), P[1]]));
6761 end else
6762 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]));
6763 end
6764 else if cmd = 'host' then
6765 begin
6766 if gGameSettings.GameType <> GT_NONE then
6767 begin
6768 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6769 Exit;
6770 end;
6771 if Length(P) < 4 then
6772 begin
6773 g_Console_Add(cmd + ' <listen IP> <port> <WAD> [MAP] [# players]');
6774 Exit;
6775 end;
6776 if not StrToIp(P[1], listen) then
6777 Exit;
6778 prt := StrToIntDef(P[2], 25666);
6780 s := addWadExtension(P[3]);
6781 found := e_FindResource(AllMapDirs, s);
6782 P[3] := s;
6783 if found then
6784 begin
6785 // get first map in wad, if not specified
6786 if Length(P) < 5 then
6787 begin
6788 SetLength(P, 5);
6789 P[4] := g_Game_GetFirstMap(P[1]);
6790 end;
6791 s := P[3] + ':\' + UpperCase(P[4]);
6792 if g_Map_Exist(s) then
6793 begin
6794 // start game
6795 g_Game_Free();
6796 with gGameSettings do
6797 begin
6798 Options := gsGameFlags;
6799 GameMode := g_Game_TextToMode(gsGameMode);
6800 if gSwitchGameMode <> GM_NONE then GameMode := gSwitchGameMode;
6801 if GameMode = GM_NONE then GameMode := GM_DM;
6802 if GameMode = GM_SINGLE then GameMode := GM_COOP;
6803 b := 0;
6804 if Length(P) >= 6 then
6805 b := StrToIntDef(P[5], 0);
6806 g_Game_StartServer(s, GameMode, TimeLimit, GoalLimit, MaxLives, Options, b, listen, prt)
6807 end
6808 end
6809 else
6810 begin
6811 if P[4] = '' then
6812 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[3]]))
6813 else
6814 g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [UpperCase(P[4]), P[3]]))
6815 end
6816 end
6817 else
6818 begin
6819 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[3]]))
6820 end
6821 end
6822 else if cmd = 'map' then
6823 begin
6824 if Length(P) = 1 then
6825 begin
6826 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
6827 begin
6828 g_Console_Add(cmd + ' <MAP>');
6829 g_Console_Add(cmd + ' <WAD> [MAP]')
6830 end
6831 else
6832 begin
6833 g_Console_Add(_lc[I_MSG_GM_UNAVAIL])
6834 end
6835 end
6836 else
6837 begin
6838 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
6839 begin
6840 if Length(P) < 3 then
6841 begin
6842 // first param is map or wad
6843 s := UpperCase(P[1]);
6844 if g_Map_Exist(gGameSettings.WAD + ':\' + s) then
6845 begin
6846 gExitByTrigger := False;
6847 if gGameOn then
6848 begin
6849 // already in game, finish current map
6850 gNextMap := s;
6851 gExit := EXIT_ENDLEVELCUSTOM;
6852 end
6853 else
6854 begin
6855 // intermission, so change map immediately
6856 g_Game_ChangeMap(s)
6857 end
6858 end
6859 else
6860 begin
6861 s := P[1];
6862 found := e_FindResource(AllMapDirs, s);
6863 P[1] := s;
6864 g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [s, 'WAD ' + P[1]]));
6865 if found then
6866 begin
6867 // no such map, found wad
6868 pw := P[1];
6869 SetLength(P, 3);
6870 P[1] := ExpandFileName(pw);
6871 P[2] := g_Game_GetFirstMap(P[1]);
6872 s := P[1] + ':\' + P[2];
6873 if g_Map_Exist(s) then
6874 begin
6875 gExitByTrigger := False;
6876 if gGameOn then
6877 begin
6878 // already in game, finish current map
6879 gNextMap := s;
6880 gExit := EXIT_ENDLEVELCUSTOM
6881 end
6882 else
6883 begin
6884 // intermission, so change map immediately
6885 g_Game_ChangeMap(s)
6886 end
6887 end
6888 else
6889 begin
6890 if P[2] = '' then
6891 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[1]]))
6892 else
6893 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]))
6894 end
6895 end
6896 else
6897 begin
6898 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]))
6899 end
6900 end;
6901 end
6902 else
6903 begin
6904 s := addWadExtension(P[1]);
6905 found := e_FindResource(AllMapDirs, s);
6906 P[1] := s;
6907 if found then
6908 begin
6909 P[2] := UpperCase(P[2]);
6910 s := P[1] + ':\' + P[2];
6911 if g_Map_Exist(s) then
6912 begin
6913 gExitByTrigger := False;
6914 if gGameOn then
6915 begin
6916 gNextMap := s;
6917 gExit := EXIT_ENDLEVELCUSTOM
6918 end
6919 else
6920 begin
6921 g_Game_ChangeMap(s)
6922 end
6923 end
6924 else
6925 begin
6926 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]))
6927 end
6928 end
6929 else
6930 begin
6931 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]))
6932 end
6933 end
6934 end
6935 else
6936 begin
6937 g_Console_Add(_lc[I_MSG_GM_UNAVAIL])
6938 end
6939 end
6940 end
6941 else if cmd = 'nextmap' then
6942 begin
6943 if not(gGameOn or (gState = STATE_INTERCUSTOM)) then
6944 begin
6945 g_Console_Add(_lc[I_MSG_NOT_GAME])
6946 end
6947 else
6948 begin
6949 nm := True;
6950 if Length(P) = 1 then
6951 begin
6952 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
6953 begin
6954 g_Console_Add(cmd + ' <MAP>');
6955 g_Console_Add(cmd + ' <WAD> [MAP]');
6956 end
6957 else
6958 begin
6959 nm := False;
6960 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6961 end;
6962 end
6963 else
6964 begin
6965 nm := False;
6966 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
6967 begin
6968 if Length(P) < 3 then
6969 begin
6970 // first param is map or wad
6971 s := UpperCase(P[1]);
6972 if g_Map_Exist(gGameSettings.WAD + ':\' + s) then
6973 begin
6974 // map founded
6975 gExitByTrigger := False;
6976 gNextMap := s;
6977 nm := True;
6978 end
6979 else
6980 begin
6981 // no such map, found wad
6982 pw := addWadExtension(P[1]);
6983 found := e_FindResource(MapDirs, pw);
6984 if not found then
6985 found := e_FindResource(WadDirs, pw);
6986 P[1] := pw;
6987 g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [s, P[1]]));
6988 if found then
6989 begin
6990 // map not specified, select first map
6991 SetLength(P, 3);
6992 P[2] := g_Game_GetFirstMap(P[1]);
6993 s := P[1] + ':\' + P[2];
6994 if g_Map_Exist(s) then
6995 begin
6996 gExitByTrigger := False;
6997 gNextMap := s;
6998 nm := True
6999 end
7000 else
7001 begin
7002 if P[2] = '' then
7003 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[1]]))
7004 else
7005 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]))
7006 end
7007 end
7008 else
7009 begin
7010 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]))
7011 end
7012 end
7013 end
7014 else
7015 begin
7016 // specified two params wad + map
7017 pw := addWadExtension(P[1]);
7018 found := e_FindResource(MapDirs, pw);
7019 if not found then
7020 found := e_FindResource(MapDirs, pw);
7021 P[1] := pw;
7022 if found then
7023 begin
7024 P[2] := UpperCase(P[2]);
7025 s := P[1] + ':\' + P[2];
7026 if g_Map_Exist(s) then
7027 begin
7028 gExitByTrigger := False;
7029 gNextMap := s;
7030 nm := True
7031 end
7032 else
7033 begin
7034 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]))
7035 end
7036 end
7037 else
7038 begin
7039 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]))
7040 end
7041 end
7042 end
7043 else
7044 begin
7045 g_Console_Add(_lc[I_MSG_GM_UNAVAIL])
7046 end
7047 end;
7048 if nm then
7049 begin
7050 if gNextMap = '' then
7051 g_Console_Add(_lc[I_MSG_NEXTMAP_UNSET])
7052 else
7053 g_Console_Add(Format(_lc[I_MSG_NEXTMAP_SET], [gNextMap]))
7054 end
7055 end
7056 end
7057 else if (cmd = 'endmap') or (cmd = 'goodbye') then
7058 begin
7059 if not gGameOn then
7060 begin
7061 g_Console_Add(_lc[I_MSG_NOT_GAME])
7062 end
7063 else
7064 begin
7065 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
7066 begin
7067 gExitByTrigger := False;
7068 // next map not specified, try to find trigger EXIT
7069 if (gNextMap = '') and (gTriggers <> nil) then
7070 begin
7071 for a := 0 to High(gTriggers) do
7072 begin
7073 if gTriggers[a].TriggerType = TRIGGER_EXIT then
7074 begin
7075 gExitByTrigger := True;
7076 //gNextMap := gTriggers[a].Data.MapName;
7077 gNextMap := gTriggers[a].tgcMap;
7078 Break
7079 end
7080 end
7081 end;
7082 if gNextMap = '' then
7083 gNextMap := g_Game_GetNextMap();
7084 if not isWadPath(gNextMap) then
7085 s := gGameSettings.WAD + ':\' + gNextMap
7086 else
7087 s := gNextMap;
7088 if g_Map_Exist(s) then
7089 gExit := EXIT_ENDLEVELCUSTOM
7090 else
7091 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [gNextMap]))
7092 end
7093 else
7094 begin
7095 g_Console_Add(_lc[I_MSG_GM_UNAVAIL])
7096 end
7097 end
7098 end
7099 else if (cmd = 'event') then
7100 begin
7101 if (Length(P) <= 1) then
7102 begin
7103 for a := 0 to High(gEvents) do
7104 if gEvents[a].Command = '' then
7105 g_Console_Add(gEvents[a].Name + ' <none>')
7106 else
7107 g_Console_Add(gEvents[a].Name + ' "' + gEvents[a].Command + '"');
7108 Exit;
7109 end;
7110 if (Length(P) = 2) then
7111 begin
7112 for a := 0 to High(gEvents) do
7113 if gEvents[a].Name = P[1] then
7114 if gEvents[a].Command = '' then
7115 g_Console_Add(gEvents[a].Name + ' <none>')
7116 else
7117 g_Console_Add(gEvents[a].Name + ' "' + gEvents[a].Command + '"');
7118 Exit;
7119 end;
7120 for a := 0 to High(gEvents) do
7121 if gEvents[a].Name = P[1] then
7122 begin
7123 gEvents[a].Command := '';
7124 for b := 2 to High(P) do
7125 if Pos(' ', P[b]) = 0 then
7126 gEvents[a].Command := gEvents[a].Command + ' ' + P[b]
7127 else
7128 gEvents[a].Command := gEvents[a].Command + ' "' + P[b] + '"';
7129 gEvents[a].Command := Trim(gEvents[a].Command);
7130 Exit;
7131 end;
7132 end
7133 else if cmd = 'suicide' then
7134 begin
7135 if gGameOn then
7136 begin
7137 if g_Game_IsClient then
7138 MC_SEND_CheatRequest(NET_CHEAT_SUICIDE)
7139 else
7140 begin
7141 if gPlayer1 <> nil then
7142 gPlayer1.Damage(SUICIDE_DAMAGE, gPlayer1.UID, 0, 0, HIT_SELF);
7143 if gPlayer2 <> nil then
7144 gPlayer2.Damage(SUICIDE_DAMAGE, gPlayer2.UID, 0, 0, HIT_SELF);
7145 end;
7146 end;
7147 end
7148 else if cmd = 'screenshot' then
7149 begin
7150 g_TakeScreenShot()
7151 end
7152 else if cmd = 'weapon' then
7153 begin
7154 if Length(p) = 2 then
7155 begin
7156 a := WP_FIRST + StrToInt(p[1]) - 1;
7157 if (a >= WP_FIRST) and (a <= WP_LAST) then
7158 gSelectWeapon[0, a] := True
7159 end
7160 end
7161 else if (cmd = 'p1_weapon') or (cmd = 'p2_weapon') then
7162 begin
7163 if Length(p) = 2 then
7164 begin
7165 a := WP_FIRST + StrToInt(p[1]) - 1;
7166 b := ord(cmd[2]) - ord('1');
7167 if (a >= WP_FIRST) and (a <= WP_LAST) then
7168 gSelectWeapon[b, a] := True
7169 end
7170 end
7171 // Êîìàíäû Ñâîåé èãðû:
7172 else if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
7173 begin
7174 if cmd = 'bot_addred' then
7175 begin
7176 if Length(P) > 1 then
7177 g_Bot_Add(TEAM_RED, StrToIntDef(P[1], 2))
7178 else
7179 g_Bot_Add(TEAM_RED, 2);
7180 end
7181 else if cmd = 'bot_addblue' then
7182 begin
7183 if Length(P) > 1 then
7184 g_Bot_Add(TEAM_BLUE, StrToIntDef(P[1], 2))
7185 else
7186 g_Bot_Add(TEAM_BLUE, 2);
7187 end
7188 else if cmd = 'spectate' then
7189 begin
7190 if not gGameOn then
7191 Exit;
7192 g_Game_Spectate();
7193 end
7194 else if cmd = 'say' then
7195 begin
7196 if g_Game_IsServer and g_Game_IsNet then
7197 begin
7198 if Length(P) > 1 then
7199 begin
7200 chstr := '';
7201 for a := 1 to High(P) do
7202 chstr := chstr + P[a] + ' ';
7204 if Length(chstr) > 200 then SetLength(chstr, 200);
7206 if Length(chstr) < 1 then
7207 begin
7208 g_Console_Add('say <text>');
7209 Exit;
7210 end;
7212 chstr := b_Text_Format(chstr);
7213 MH_SEND_Chat(chstr, NET_CHAT_PLAYER);
7214 end
7215 else g_Console_Add('say <text>');
7216 end else
7217 g_Console_Add(_lc[I_MSG_SERVERONLY]);
7218 end
7219 else if cmd = 'tell' then
7220 begin
7221 if g_Game_IsServer and g_Game_IsNet then
7222 begin
7223 if (Length(P) > 2) and (P[1] <> '') then
7224 begin
7225 chstr := '';
7226 for a := 2 to High(P) do
7227 chstr := chstr + P[a] + ' ';
7229 if Length(chstr) > 200 then SetLength(chstr, 200);
7231 if Length(chstr) < 1 then
7232 begin
7233 g_Console_Add('tell <playername> <text>');
7234 Exit;
7235 end;
7237 pl := g_Net_Client_ByName(P[1]);
7238 if pl <> nil then
7239 MH_SEND_Chat(b_Text_Format(chstr), NET_CHAT_PLAYER, pl^.ID)
7240 else
7241 g_Console_Add(Format(_lc[I_NET_ERR_NAME404], [P[1]]));
7242 end
7243 else g_Console_Add('tell <playername> <text>');
7244 end else
7245 g_Console_Add(_lc[I_MSG_SERVERONLY]);
7246 end
7247 else if cmd = 'centerprint' then
7248 begin
7249 if (Length(P) > 2) and (P[1] <> '') then
7250 begin
7251 chstr := '';
7252 for a := 2 to High(P) do
7253 chstr := chstr + P[a] + ' ';
7255 if Length(chstr) > 200 then SetLength(chstr, 200);
7257 if Length(chstr) < 1 then
7258 begin
7259 g_Console_Add('centerprint <timeout> <text>');
7260 Exit;
7261 end;
7263 a := StrToIntDef(P[1], 100);
7264 chstr := b_Text_Format(chstr);
7265 g_Game_Message(chstr, a);
7266 if g_Game_IsNet and g_Game_IsServer then
7267 MH_SEND_GameEvent(NET_EV_BIGTEXT, a, chstr);
7268 end
7269 else g_Console_Add('centerprint <timeout> <text>');
7270 end
7271 else if (cmd = 'overtime') and not g_Game_IsClient then
7272 begin
7273 if (Length(P) = 1) or (StrToIntDef(P[1], -1) <= 0) then
7274 Exit;
7275 // Äîïîëíèòåëüíîå âðåìÿ:
7276 gGameSettings.TimeLimit := (gTime - gGameStartTime) div 1000 + Word(StrToIntDef(P[1], 0));
7278 g_Console_Add(Format(_lc[I_MSG_TIME_LIMIT],
7279 [gGameSettings.TimeLimit div 3600,
7280 (gGameSettings.TimeLimit div 60) mod 60,
7281 gGameSettings.TimeLimit mod 60]));
7282 if g_Game_IsNet then MH_SEND_GameSettings;
7283 end
7284 else if (cmd = 'rcon_password') and g_Game_IsClient then
7285 begin
7286 if (Length(P) <= 1) then
7287 g_Console_Add('rcon_password <password>')
7288 else
7289 MC_SEND_RCONPassword(P[1]);
7290 end
7291 else if cmd = 'rcon' then
7292 begin
7293 if g_Game_IsClient then
7294 begin
7295 if Length(P) > 1 then
7296 begin
7297 chstr := '';
7298 for a := 1 to High(P) do
7299 chstr := chstr + P[a] + ' ';
7301 if Length(chstr) > 200 then SetLength(chstr, 200);
7303 if Length(chstr) < 1 then
7304 begin
7305 g_Console_Add('rcon <command>');
7306 Exit;
7307 end;
7309 MC_SEND_RCONCommand(chstr);
7310 end
7311 else g_Console_Add('rcon <command>');
7312 end;
7313 end
7314 else if cmd = 'ready' then
7315 begin
7316 if g_Game_IsServer and (gLMSRespawn = LMS_RESPAWN_WARMUP) then
7317 gLMSRespawnTime := gTime + 100;
7318 end
7319 else if (cmd = 'callvote') and g_Game_IsNet then
7320 begin
7321 if Length(P) > 1 then
7322 begin
7323 chstr := '';
7324 for a := 1 to High(P) do begin
7325 if a > 1 then chstr := chstr + ' ';
7326 chstr := chstr + P[a];
7327 end;
7329 if Length(chstr) > 200 then SetLength(chstr, 200);
7331 if Length(chstr) < 1 then
7332 begin
7333 g_Console_Add('callvote <command>');
7334 Exit;
7335 end;
7337 if g_Game_IsClient then
7338 MC_SEND_Vote(True, chstr)
7339 else
7340 g_Game_StartVote(chstr, gPlayer1Settings.Name);
7341 g_Console_Process('vote', True);
7342 end
7343 else
7344 g_Console_Add('callvote <command>');
7345 end
7346 else if (cmd = 'vote') and g_Game_IsNet then
7347 begin
7348 if g_Game_IsClient then
7349 MC_SEND_Vote(False)
7350 else if gVoteInProgress then
7351 begin
7352 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
7353 a := Floor((NetClientCount+1)/2.0) + 1
7354 else
7355 a := Floor(NetClientCount/2.0) + 1;
7356 if gVoted then
7357 begin
7358 Dec(gVoteCount);
7359 gVoted := False;
7360 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_REVOKED], [gPlayer1Settings.Name, gVoteCount, a]), True);
7361 MH_SEND_VoteEvent(NET_VE_REVOKE, gPlayer1Settings.Name, 'a', gVoteCount, a);
7362 end
7363 else
7364 begin
7365 Inc(gVoteCount);
7366 gVoted := True;
7367 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_VOTE], [gPlayer1Settings.Name, gVoteCount, a]), True);
7368 MH_SEND_VoteEvent(NET_VE_VOTE, gPlayer1Settings.Name, 'a', gVoteCount, a);
7369 g_Game_CheckVote;
7370 end;
7371 end;
7372 end
7373 end;
7374 end;
7376 procedure SystemCommands(P: SSArray);
7377 var
7378 cmd: string;
7379 begin
7380 cmd := LowerCase(P[0]);
7381 case cmd of
7382 'exit', 'quit':
7383 begin
7384 g_Game_Free();
7385 g_Game_Quit();
7386 end;
7387 'r_reset':
7388 begin
7389 gRC_Width := Max(1, gRC_Width);
7390 gRC_Height := Max(1, gRC_Height);
7391 gBPP := Max(1, gBPP);
7392 if sys_SetDisplayMode(gRC_Width, gRC_Height, gBPP, gRC_FullScreen, gRC_Maximized) = True then
7393 e_LogWriteln('resolution changed')
7394 else
7395 e_LogWriteln('resolution not changed');
7396 sys_EnableVSync(gVSync);
7397 end;
7398 'r_maxfps':
7399 begin
7400 if Length(p) = 2 then
7401 begin
7402 gMaxFPS := StrToIntDef(p[1], gMaxFPS);
7403 if gMaxFPS > 0 then
7404 gFrameTime := 1000 div gMaxFPS
7405 else
7406 gFrameTime := 0;
7407 end;
7408 e_LogWritefln('r_maxfps %d', [gMaxFPS]);
7409 end;
7410 'g_language':
7411 begin
7412 if Length(p) = 2 then
7413 begin
7414 gAskLanguage := true;
7415 gLanguage := LANGUAGE_ENGLISH;
7416 case LowerCase(p[1]) of
7417 'english':
7418 begin
7419 gAskLanguage := false;
7420 gLanguage := LANGUAGE_ENGLISH;
7421 end;
7422 'russian':
7423 begin
7424 gAskLanguage := false;
7425 gLanguage := LANGUAGE_RUSSIAN;
7426 end;
7427 'ask':
7428 begin
7429 gAskLanguage := true;
7430 gLanguage := LANGUAGE_ENGLISH;
7431 end;
7432 end;
7433 g_Language_Set(gLanguage);
7434 end
7435 else
7436 begin
7437 e_LogWritefln('usage: %s <English|Russian|Ask>', [cmd]);
7438 end
7439 end;
7440 end;
7441 end;
7443 procedure g_TakeScreenShot(Filename: string = '');
7444 var s: TStream; t: TDateTime; dir, date, name: String;
7445 begin
7446 if e_NoGraphics then Exit;
7447 try
7448 dir := e_GetWriteableDir(ScreenshotDirs);
7450 if Filename = '' then
7451 begin
7452 t := Now;
7453 DateTimeToString(date, 'yyyy-mm-dd-hh-nn-ss', t);
7454 Filename := 'screenshot-' + date;
7455 end;
7457 name := e_CatPath(dir, Filename + '.png');
7458 s := createDiskFile(name);
7459 try
7460 e_MakeScreenshot(s, gScreenWidth, gScreenHeight);
7461 s.Free;
7462 g_Console_Add(Format(_lc[I_CONSOLE_SCREENSHOT], [name]))
7463 except
7464 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_WRITE], [name]));
7465 s.Free;
7466 DeleteFile(name)
7467 end
7468 except
7469 g_Console_Add('oh shit, i can''t create screenshot!')
7470 end
7471 end;
7473 procedure g_Game_InGameMenu(Show: Boolean);
7474 begin
7475 if (g_ActiveWindow = nil) and Show then
7476 begin
7477 if gGameSettings.GameType = GT_SINGLE then
7478 g_GUI_ShowWindow('GameSingleMenu')
7479 else
7480 begin
7481 if g_Game_IsClient then
7482 g_GUI_ShowWindow('GameClientMenu')
7483 else
7484 if g_Game_IsNet then
7485 g_GUI_ShowWindow('GameServerMenu')
7486 else
7487 g_GUI_ShowWindow('GameCustomMenu');
7488 end;
7489 g_Sound_PlayEx('MENU_OPEN');
7491 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
7492 if (not g_Game_IsNet) then
7493 g_Game_Pause(True);
7494 end
7495 else
7496 if (g_ActiveWindow <> nil) and (not Show) then
7497 begin
7498 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
7499 if (not g_Game_IsNet) then
7500 g_Game_Pause(False);
7501 end;
7502 end;
7504 procedure g_Game_Pause (Enable: Boolean);
7505 var
7506 oldPause: Boolean;
7507 begin
7508 if not gGameOn then exit;
7510 if not (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM]) then exit;
7512 oldPause := gPause;
7513 gPauseMain := Enable;
7515 if (gPause <> oldPause) then g_Game_PauseAllSounds(gPause);
7516 end;
7518 procedure g_Game_HolmesPause (Enable: Boolean);
7519 var
7520 oldPause: Boolean;
7521 begin
7522 if not gGameOn then exit;
7523 if not (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM]) then exit;
7525 oldPause := gPause;
7526 gPauseHolmes := Enable;
7528 if (gPause <> oldPause) then g_Game_PauseAllSounds(gPause);
7529 end;
7531 procedure g_Game_PauseAllSounds(Enable: Boolean);
7532 var
7533 i: Integer;
7534 begin
7535 // Òðèããåðû:
7536 if gTriggers <> nil then
7537 for i := 0 to High(gTriggers) do
7538 with gTriggers[i] do
7539 if (TriggerType = TRIGGER_SOUND) and
7540 (Sound <> nil) and
7541 Sound.IsPlaying() then
7542 begin
7543 Sound.Pause(Enable);
7544 end;
7546 // Çâóêè èãðîêîâ:
7547 if gPlayers <> nil then
7548 for i := 0 to High(gPlayers) do
7549 if gPlayers[i] <> nil then
7550 gPlayers[i].PauseSounds(Enable);
7552 // Ìóçûêà:
7553 if gMusic <> nil then
7554 gMusic.Pause(Enable);
7555 end;
7557 procedure g_Game_StopAllSounds(all: Boolean);
7558 var
7559 i: Integer;
7560 begin
7561 if gTriggers <> nil then
7562 for i := 0 to High(gTriggers) do
7563 with gTriggers[i] do
7564 if (TriggerType = TRIGGER_SOUND) and
7565 (Sound <> nil) then
7566 Sound.Stop();
7568 if gMusic <> nil then
7569 gMusic.Stop();
7571 if all then
7572 e_StopChannels();
7573 end;
7575 procedure g_Game_UpdateTriggerSounds;
7576 var i: Integer;
7577 begin
7578 if gTriggers <> nil then
7579 for i := 0 to High(gTriggers) do
7580 with gTriggers[i] do
7581 if (TriggerType = TRIGGER_SOUND) and (Sound <> nil) and tgcLocal and Sound.IsPlaying() then
7582 Sound.SetCoordsRect(X, Y, Width, Height, tgcVolume / 255.0)
7583 end;
7585 function g_Game_IsWatchedPlayer(UID: Word): Boolean;
7586 begin
7587 Result := False;
7588 if (gPlayer1 <> nil) and (gPlayer1.UID = UID) then
7589 begin
7590 Result := True;
7591 Exit;
7592 end;
7593 if (gPlayer2 <> nil) and (gPlayer2.UID = UID) then
7594 begin
7595 Result := True;
7596 Exit;
7597 end;
7598 if gSpectMode <> SPECT_PLAYERS then
7599 Exit;
7600 if gSpectPID1 = UID then
7601 begin
7602 Result := True;
7603 Exit;
7604 end;
7605 if gSpectViewTwo and (gSpectPID2 = UID) then
7606 begin
7607 Result := True;
7608 Exit;
7609 end;
7610 end;
7612 function g_Game_IsWatchedTeam(Team: Byte): Boolean;
7613 var
7614 Pl: TPlayer;
7615 begin
7616 Result := False;
7617 if (gPlayer1 <> nil) and (gPlayer1.Team = Team) then
7618 begin
7619 Result := True;
7620 Exit;
7621 end;
7622 if (gPlayer2 <> nil) and (gPlayer2.Team = Team) then
7623 begin
7624 Result := True;
7625 Exit;
7626 end;
7627 if gSpectMode <> SPECT_PLAYERS then
7628 Exit;
7629 Pl := g_Player_Get(gSpectPID1);
7630 if (Pl <> nil) and (Pl.Team = Team) then
7631 begin
7632 Result := True;
7633 Exit;
7634 end;
7635 if gSpectViewTwo then
7636 begin
7637 Pl := g_Player_Get(gSpectPID2);
7638 if (Pl <> nil) and (Pl.Team = Team) then
7639 begin
7640 Result := True;
7641 Exit;
7642 end;
7643 end;
7644 end;
7646 procedure g_Game_Message(Msg: string; Time: Word);
7647 begin
7648 MessageLineLength := (gScreenWidth - 204) div e_CharFont_GetMaxWidth(gMenuFont);
7649 MessageText := b_Text_Wrap(b_Text_Format(Msg), MessageLineLength);
7650 MessageTime := Time;
7651 end;
7653 procedure g_Game_ChatSound(Text: String; Taunt: Boolean = True);
7654 const
7655 punct: Array[0..13] of String =
7656 ('.', ',', ':', ';', '!', '?', '(', ')', '''', '"', '/', '\', '*', '^');
7657 var
7658 i, j: Integer;
7659 ok: Boolean;
7660 fpText: String;
7662 function IsPunctuation(S: String): Boolean;
7663 var
7664 i: Integer;
7665 begin
7666 Result := False;
7667 if Length(S) <> 1 then
7668 Exit;
7669 for i := Low(punct) to High(punct) do
7670 if S = punct[i] then
7671 begin
7672 Result := True;
7673 break;
7674 end;
7675 end;
7676 function FilterPunctuation(S: String): String;
7677 var
7678 i: Integer;
7679 begin
7680 for i := Low(punct) to High(punct) do
7681 S := StringReplace(S, punct[i], ' ', [rfReplaceAll]);
7682 Result := S;
7683 end;
7684 begin
7685 ok := False;
7687 if gUseChatSounds and Taunt and (gChatSounds <> nil) and (Pos(': ', Text) > 0) then
7688 begin
7689 // remove player name
7690 Delete(Text, 1, Pos(': ', Text) + 2 - 1);
7691 // for FullWord check
7692 Text := toLowerCase1251(' ' + Text + ' ');
7693 fpText := FilterPunctuation(Text);
7695 for i := 0 to Length(gChatSounds) - 1 do
7696 begin
7697 ok := True;
7698 for j := 0 to Length(gChatSounds[i].Tags) - 1 do
7699 begin
7700 if gChatSounds[i].FullWord and (not IsPunctuation(gChatSounds[i].Tags[j])) then
7701 ok := Pos(' ' + gChatSounds[i].Tags[j] + ' ', fpText) > 0
7702 else
7703 ok := Pos(gChatSounds[i].Tags[j], Text) > 0;
7704 if not ok then
7705 break;
7706 end;
7707 if ok then
7708 begin
7709 gChatSounds[i].Sound.Play();
7710 break;
7711 end;
7712 end;
7713 end;
7714 if not ok then
7715 g_Sound_PlayEx('SOUND_GAME_RADIO');
7716 end;
7718 procedure g_Game_Announce_GoodShot(SpawnerUID: Word);
7719 var
7720 a: Integer;
7721 begin
7722 case gAnnouncer of
7723 ANNOUNCE_NONE:
7724 Exit;
7725 ANNOUNCE_ME,
7726 ANNOUNCE_MEPLUS:
7727 if not g_Game_IsWatchedPlayer(SpawnerUID) then
7728 Exit;
7729 end;
7730 for a := 0 to 3 do
7731 if goodsnd[a].IsPlaying() then
7732 Exit;
7734 goodsnd[Random(4)].Play();
7735 end;
7737 procedure g_Game_Announce_KillCombo(Param: Integer);
7738 var
7739 UID: Word;
7740 c, n: Byte;
7741 Pl: TPlayer;
7742 Name: String;
7743 begin
7744 UID := Param and $FFFF;
7745 c := Param shr 16;
7746 if c < 2 then
7747 Exit;
7749 Pl := g_Player_Get(UID);
7750 if Pl = nil then
7751 Name := '?'
7752 else
7753 Name := Pl.Name;
7755 case c of
7756 2: begin
7757 n := 0;
7758 g_Console_Add(Format(_lc[I_PLAYER_KILL_2X], [Name]), True);
7759 end;
7760 3: begin
7761 n := 1;
7762 g_Console_Add(Format(_lc[I_PLAYER_KILL_3X], [Name]), True);
7763 end;
7764 4: begin
7765 n := 2;
7766 g_Console_Add(Format(_lc[I_PLAYER_KILL_4X], [Name]), True);
7767 end;
7768 else begin
7769 n := 3;
7770 g_Console_Add(Format(_lc[I_PLAYER_KILL_MX], [Name]), True);
7771 end;
7772 end;
7774 case gAnnouncer of
7775 ANNOUNCE_NONE:
7776 Exit;
7777 ANNOUNCE_ME:
7778 if not g_Game_IsWatchedPlayer(UID) then
7779 Exit;
7780 ANNOUNCE_MEPLUS:
7781 if (not g_Game_IsWatchedPlayer(UID)) and (c < 4) then
7782 Exit;
7783 end;
7785 if killsnd[n].IsPlaying() then
7786 killsnd[n].Stop();
7787 killsnd[n].Play();
7788 end;
7790 procedure g_Game_Announce_BodyKill(SpawnerUID: Word);
7791 var
7792 a: Integer;
7793 begin
7794 case gAnnouncer of
7795 ANNOUNCE_NONE:
7796 Exit;
7797 ANNOUNCE_ME:
7798 if not g_Game_IsWatchedPlayer(SpawnerUID) then
7799 Exit;
7800 end;
7801 for a := 0 to 2 do
7802 if hahasnd[a].IsPlaying() then
7803 Exit;
7805 hahasnd[Random(3)].Play();
7806 end;
7808 procedure g_Game_StartVote(Command, Initiator: string);
7809 var
7810 Need: Integer;
7811 begin
7812 if not gVotesEnabled then Exit;
7813 if gGameSettings.GameType <> GT_SERVER then Exit;
7814 if gVoteInProgress or gVotePassed then
7815 begin
7816 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_INPROGRESS], [gVoteCommand]), True);
7817 MH_SEND_VoteEvent(NET_VE_INPROGRESS, gVoteCommand);
7818 Exit;
7819 end;
7820 gVoteInProgress := True;
7821 gVotePassed := False;
7822 gVoteTimer := gTime + gVoteTimeout * 1000;
7823 gVoteCount := 0;
7824 gVoted := False;
7825 gVoteCommand := Command;
7827 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
7828 Need := Floor((NetClientCount+1)/2.0)+1
7829 else
7830 Need := Floor(NetClientCount/2.0)+1;
7831 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_STARTED], [Initiator, Command, Need]), True);
7832 MH_SEND_VoteEvent(NET_VE_STARTED, Initiator, Command, Need);
7833 end;
7835 procedure g_Game_CheckVote;
7836 var
7837 I, Need: Integer;
7838 begin
7839 if gGameSettings.GameType <> GT_SERVER then Exit;
7840 if not gVoteInProgress then Exit;
7842 if (gTime >= gVoteTimer) then
7843 begin
7844 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
7845 Need := Floor((NetClientCount+1)/2.0) + 1
7846 else
7847 Need := Floor(NetClientCount/2.0) + 1;
7848 if gVoteCount >= Need then
7849 begin
7850 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_PASSED], [gVoteCommand]), True);
7851 MH_SEND_VoteEvent(NET_VE_PASSED, gVoteCommand);
7852 gVotePassed := True;
7853 gVoteCmdTimer := gTime + 5000;
7854 end
7855 else
7856 begin
7857 g_Console_Add(_lc[I_MESSAGE_VOTE_FAILED], True);
7858 MH_SEND_VoteEvent(NET_VE_FAILED);
7859 end;
7860 if NetClients <> nil then
7861 for I := Low(NetClients) to High(NetClients) do
7862 if NetClients[i].Used then
7863 NetClients[i].Voted := False;
7864 gVoteInProgress := False;
7865 gVoted := False;
7866 gVoteCount := 0;
7867 end
7868 else
7869 begin
7870 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
7871 Need := Floor((NetClientCount+1)/2.0) + 1
7872 else
7873 Need := Floor(NetClientCount/2.0) + 1;
7874 if gVoteCount >= Need then
7875 begin
7876 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_PASSED], [gVoteCommand]), True);
7877 MH_SEND_VoteEvent(NET_VE_PASSED, gVoteCommand);
7878 gVoteInProgress := False;
7879 gVotePassed := True;
7880 gVoteCmdTimer := gTime + 5000;
7881 gVoted := False;
7882 gVoteCount := 0;
7883 if NetClients <> nil then
7884 for I := Low(NetClients) to High(NetClients) do
7885 if NetClients[i].Used then
7886 NetClients[i].Voted := False;
7887 end;
7888 end;
7889 end;
7891 procedure g_Game_LoadMapList(FileName: string);
7892 var
7893 ListFile: TextFile;
7894 s: string;
7895 begin
7896 MapList := nil;
7897 MapIndex := -1;
7899 if not FileExists(FileName) then Exit;
7901 AssignFile(ListFile, FileName);
7902 Reset(ListFile);
7903 while not EOF(ListFile) do
7904 begin
7905 ReadLn(ListFile, s);
7907 s := Trim(s);
7908 if s = '' then Continue;
7910 SetLength(MapList, Length(MapList)+1);
7911 MapList[High(MapList)] := s;
7912 end;
7913 CloseFile(ListFile);
7914 end;
7916 procedure g_Game_SetDebugMode();
7917 begin
7918 gDebugMode := True;
7919 // ×èòû (äàæå â ñâîåé èãðå):
7920 gCheats := True;
7921 end;
7923 procedure g_Game_SetLoadingText(Text: String; Max: Integer; reWrite: Boolean);
7924 var
7925 i: Word;
7926 begin
7927 if Length(LoadingStat.Msgs) = 0 then
7928 Exit;
7930 with LoadingStat do
7931 begin
7932 if not reWrite then
7933 begin // Ïåðåõîäèì íà ñëåäóþùóþ ñòðîêó èëè ñêðîëëèðóåì:
7934 if NextMsg = Length(Msgs) then
7935 begin // scroll
7936 for i := 0 to High(Msgs)-1 do
7937 Msgs[i] := Msgs[i+1];
7938 end
7939 else
7940 Inc(NextMsg);
7941 end else
7942 if NextMsg = 0 then
7943 Inc(NextMsg);
7945 Msgs[NextMsg-1] := Text;
7946 CurValue := 0;
7947 MaxValue := Max;
7948 ShowCount := 0;
7949 PBarWasHere := false;
7950 end;
7952 g_ActiveWindow := nil;
7954 ProcessLoading(true);
7955 end;
7957 procedure g_Game_StepLoading(Value: Integer = -1);
7958 begin
7959 with LoadingStat do
7960 begin
7961 if Value = -1 then
7962 begin
7963 Inc(CurValue);
7964 Inc(ShowCount);
7965 end
7966 else
7967 CurValue := Value;
7968 if (ShowCount > LOADING_SHOW_STEP) or (Value > -1) then
7969 begin
7970 ShowCount := 0;
7971 ProcessLoading();
7972 end;
7973 end;
7974 end;
7976 procedure g_Game_ClearLoading();
7977 var
7978 len: Word;
7979 begin
7980 with LoadingStat do
7981 begin
7982 CurValue := 0;
7983 MaxValue := 0;
7984 ShowCount := 0;
7985 len := ((gScreenHeight div 3)*2 - 50) div LOADING_INTERLINE;
7986 if len < 1 then len := 1;
7987 SetLength(Msgs, len);
7988 for len := Low(Msgs) to High(Msgs) do
7989 Msgs[len] := '';
7990 NextMsg := 0;
7991 PBarWasHere := false;
7992 end;
7993 end;
7995 procedure Parse_Params(var pars: TParamStrValues);
7996 var
7997 i: Integer;
7998 s: String;
7999 begin
8000 SetLength(pars, 0);
8001 i := 1;
8002 while i <= ParamCount do
8003 begin
8004 s := ParamStr(i);
8005 if (s[1] = '-') and (Length(s) > 1) then
8006 begin
8007 if (s[2] = '-') and (Length(s) > 2) then
8008 begin // Îäèíî÷íûé ïàðàìåòð
8009 SetLength(pars, Length(pars) + 1);
8010 with pars[High(pars)] do
8011 begin
8012 Name := LowerCase(s);
8013 Value := '+';
8014 end;
8015 end
8016 else
8017 if (i < ParamCount) then
8018 begin // Ïàðàìåòð ñî çíà÷åíèåì
8019 Inc(i);
8020 SetLength(pars, Length(pars) + 1);
8021 with pars[High(pars)] do
8022 begin
8023 Name := LowerCase(s);
8024 Value := LowerCase(ParamStr(i));
8025 end;
8026 end;
8027 end;
8029 Inc(i);
8030 end;
8031 end;
8033 function Find_Param_Value(var pars: TParamStrValues; aName: String): String;
8034 var
8035 i: Integer;
8036 begin
8037 Result := '';
8038 for i := 0 to High(pars) do
8039 if pars[i].Name = aName then
8040 begin
8041 Result := pars[i].Value;
8042 Break;
8043 end;
8044 end;
8046 procedure g_Game_Process_Params();
8047 var
8048 pars: TParamStrValues;
8049 map: String;
8050 GMode, n: Byte;
8051 LimT, LimS: Integer;
8052 Opt: LongWord;
8053 Lives: Integer;
8054 s: String;
8055 Port: Integer;
8056 ip: String;
8057 F: TextFile;
8058 begin
8059 Parse_Params(pars);
8061 // Debug mode:
8062 s := Find_Param_Value(pars, '--debug');
8063 if (s <> '') then
8064 begin
8065 g_Game_SetDebugMode();
8066 s := Find_Param_Value(pars, '--netdump');
8067 if (s <> '') then
8068 NetDump := True;
8069 end;
8071 // Connect when game loads
8072 ip := Find_Param_Value(pars, '-connect');
8074 if ip <> '' then
8075 begin
8076 s := Find_Param_Value(pars, '-port');
8077 if (s = '') or not TryStrToInt(s, Port) then
8078 Port := 25666;
8080 s := Find_Param_Value(pars, '-pw');
8082 g_Game_StartClient(ip, Port, s);
8083 Exit;
8084 end;
8086 s := LowerCase(Find_Param_Value(pars, '-dbg-mainwad'));
8087 if (s <> '') then
8088 begin
8089 gDefaultMegawadStart := s;
8090 end;
8092 if (Find_Param_Value(pars, '--dbg-mainwad-restore') <> '') or
8093 (Find_Param_Value(pars, '--dbg-mainwad-default') <> '') then
8094 begin
8095 gDefaultMegawadStart := DF_Default_Megawad_Start;
8096 end;
8098 // Start map when game loads:
8099 map := LowerCase(Find_Param_Value(pars, '-map'));
8100 if isWadPath(map) then
8101 begin
8102 // Game mode:
8103 s := Find_Param_Value(pars, '-gm');
8104 GMode := g_Game_TextToMode(s);
8105 if GMode = GM_NONE then GMode := GM_DM;
8106 if GMode = GM_SINGLE then GMode := GM_COOP;
8108 // Time limit:
8109 s := Find_Param_Value(pars, '-limt');
8110 if (s = '') or (not TryStrToInt(s, LimT)) then
8111 LimT := 0;
8112 if LimT < 0 then
8113 LimT := 0;
8115 // Goal limit:
8116 s := Find_Param_Value(pars, '-lims');
8117 if (s = '') or (not TryStrToInt(s, LimS)) then
8118 LimS := 0;
8119 if LimS < 0 then
8120 LimS := 0;
8122 // Lives limit:
8123 s := Find_Param_Value(pars, '-lives');
8124 if (s = '') or (not TryStrToInt(s, Lives)) then
8125 Lives := 0;
8126 if Lives < 0 then
8127 Lives := 0;
8129 // Options:
8130 s := Find_Param_Value(pars, '-opt');
8131 if (s = '') then
8132 Opt := gsGameFlags
8133 else
8134 Opt := StrToIntDef(s, 0);
8136 // Close after map:
8137 s := Find_Param_Value(pars, '--close');
8138 if (s <> '') then
8139 gMapOnce := True;
8141 // Override map to test:
8142 s := LowerCase(Find_Param_Value(pars, '-testmap'));
8143 if s <> '' then
8144 begin
8145 if e_IsValidResourceName(s) then
8146 e_FindResource(AllMapDirs, s);
8147 gTestMap := ExpandFileName(s);
8148 end;
8150 // Delete test map after play:
8151 s := Find_Param_Value(pars, '--testdelete');
8152 if (s <> '') then
8153 begin
8154 //gMapToDelete := MapsDir + map;
8155 e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', TMsgType.Fatal);
8156 Halt(1);
8157 end;
8159 // Delete temporary WAD after play:
8160 s := Find_Param_Value(pars, '--tempdelete');
8161 if (s <> '') and (gTestMap <> '') then
8162 begin
8163 gMapToDelete := gTestMap;
8164 gTempDelete := True;
8165 end;
8167 // Number of players:
8168 s := Find_Param_Value(pars, '-pl');
8169 if (s = '') then
8170 n := DEFAULT_PLAYERS
8171 else
8172 n := StrToIntDef(s, DEFAULT_PLAYERS);
8174 // Start:
8175 s := Find_Param_Value(pars, '-port');
8176 if (s = '') or not TryStrToInt(s, Port) then
8177 g_Game_StartCustom(map, GMode, LimT, LimS, Lives, Opt, n)
8178 else
8179 g_Game_StartServer(map, GMode, LimT, LimS, Lives, Opt, n, 0, Port);
8180 end;
8182 // Execute script when game loads:
8183 s := Find_Param_Value(pars, '-exec');
8184 if s <> '' then
8185 begin
8186 // if not isWadPath(s) then
8187 // s := GameDir + '/' + s;
8189 {$I-}
8190 AssignFile(F, s);
8191 Reset(F);
8192 if IOResult <> 0 then
8193 begin
8194 e_WriteLog(Format(_lc[I_SIMPLE_ERROR], ['Failed to read file: ' + s]), TMsgType.Warning);
8195 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_READ], [s]));
8196 CloseFile(F);
8197 Exit;
8198 end;
8199 e_WriteLog('Executing script: ' + s, TMsgType.Notify);
8200 g_Console_Add(Format(_lc[I_CONSOLE_EXEC], [s]));
8202 while not EOF(F) do
8203 begin
8204 ReadLn(F, s);
8205 if IOResult <> 0 then
8206 begin
8207 e_WriteLog(Format(_lc[I_SIMPLE_ERROR], ['Failed to read file: ' + s]), TMsgType.Warning);
8208 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_READ], [s]));
8209 CloseFile(F);
8210 Exit;
8211 end;
8212 if Pos('#', s) <> 1 then // script comment
8213 g_Console_Process(s, True);
8214 end;
8216 CloseFile(F);
8217 {$I+}
8218 end;
8220 SetLength(pars, 0);
8221 end;
8223 begin
8224 conRegVar('pf_draw_frame', @g_profile_frame_draw, 'draw frame rendering profiles', 'render profiles');
8225 //conRegVar('pf_update_frame', @g_profile_frame_update, 'draw frame updating profiles', 'update profiles');
8226 conRegVar('pf_coldet', @g_profile_collision, 'draw collision detection profiles', 'coldet profiles');
8227 conRegVar('pf_los', @g_profile_los, 'draw monster LOS profiles', 'monster LOS profiles');
8229 conRegVar('r_sq_draw', @gdbg_map_use_accel_render, 'accelerated spatial queries in rendering', 'accelerated rendering');
8230 conRegVar('cd_sq_enabled', @gdbg_map_use_accel_coldet, 'accelerated spatial queries in map coldet', 'accelerated map coldet');
8231 conRegVar('mon_sq_enabled', @gmon_debug_use_sqaccel, 'accelerated spatial queries for monsters', 'accelerated monster coldet');
8232 conRegVar('wtrace_sq_enabled', @gwep_debug_fast_trace, 'accelerated spatial queries for weapon hitscan trace', 'accelerated weapon hitscan');
8234 conRegVar('pr_enabled', @gpart_dbg_enabled, 'enable/disable particles', 'particles');
8235 conRegVar('pr_phys_enabled', @gpart_dbg_phys_enabled, 'enable/disable particle physics', 'particle physics');
8237 conRegVar('los_enabled', @gmon_dbg_los_enabled, 'enable/disable monster LOS calculations', 'monster LOS', true);
8238 conRegVar('mon_think', @gmon_debug_think, 'enable/disable monster thinking', 'monster thinking', true);
8240 {$IFDEF ENABLE_HOLMES}
8241 conRegVar('dbg_holmes', @g_holmes_enabled, 'enable/disable Holmes', 'Holmes', true);
8242 {$ENDIF}
8244 conRegVar('dbg_ignore_level_bounds', @g_dbg_ignore_bounds, 'ignore level bounds', '', false);
8246 conRegVar('r_scale', @g_dbg_scale, 0.01, 100.0, 'render scale', '', false);
8247 conRegVar('r_resolution_scale', @r_pixel_scale, 0.01, 100.0, 'upscale factor', '', false);
8249 conRegVar('light_enabled', @gwin_k8_enable_light_experiments, 'enable/disable dynamic lighting', 'lighting');
8250 conRegVar('light_player_halo', @g_playerLight, 'enable/disable player halo', 'player light halo');
8252 conRegVar('r_smallmap_align_h', @r_smallmap_h, 'halign: 0: left; 1: center; 2: right', 'horizontal aligning of small maps');
8253 conRegVar('r_smallmap_align_v', @r_smallmap_v, 'valign: 0: top; 1: center; 2: bottom', 'vertial aligning of small maps');
8255 conRegVar('r_showfps', @gShowFPS, 'draw fps counter', 'draw fps counter');
8256 conRegVar('r_showtime', @gShowTime, 'show game time', 'show game time');
8257 conRegVar('r_showping', @gShowPing, 'show ping', 'show ping');
8258 conRegVar('r_showscore', @gShowGoals, 'show score', 'show score');
8259 conRegVar('r_showkillmsg', @gShowKillMsg, 'show kill log', 'show kill log');
8260 conRegVar('r_showlives', @gShowLives, 'show lives', 'show lives');
8261 conRegVar('r_showspect', @gSpectHUD, 'show spectator hud', 'show spectator hud');
8262 conRegVar('r_showstat', @gShowStat, 'show stats', 'show stats');
8263 conRegVar('r_showpids', @gShowPIDs, 'show PIDs', 'show PIDs');
8264 end.