DEADSOFTWARE

Revert "fixed flawed "weapon switch key release" detection logic (flags should change...
[d2df-sdl.git] / src / game / g_player.pas
2018-09-30 Ketmar DarkRevert "fixed flawed "weapon switch key release" detect...
2018-09-29 Ketmar Darkfixed weapon switching over the network; bumped protoco...
2018-09-29 Ketmar Darkslightly better prioritized weapon selection (code...
2018-09-29 Ketmar Darkfixed flawed "weapon switch key release" detection...
2018-09-29 Ketmar Darkno more delay between weapon switching: now player...
2018-09-29 Ketmar Darksuperminigun is using shells, not bullets; fixed `hasAm...
2018-09-29 Ketmar Darkfix: we can have more priorities than "real" weapons...
2018-09-29 Ketmar Darkweapon order fix (supermini comes first now)
2018-09-29 Ketmar Darkoops! berserk knuckles should come first, not last
2018-09-29 Ketmar Darkfixed weapon selector: forgot to add rocket launcher...
2018-09-27 DeaDDooMERAdded blood color to player's model description
2018-09-25 Stas'MPlayer: Fix follow corpses at client side
2018-09-24 Stas'MGame: Add corpse kill announcer effect
2018-09-24 Stas'MPlayer: Don't follow corpse after respawn
2018-09-24 Stas'MPlayer: Follow dead corpse
2018-09-23 Stas'MPlayer: Fix weapon cycling bitmask
2018-09-22 Ketmar Darkif we have several weapons on one key, do prioritized...
2018-09-18 Stas'MPlayer: Always display punch animation
2018-06-23 DeaDDooMERAdded new OpenGL ES wrapper
2018-06-23 DeaDDooMERHolmes now optional at compile-time
2018-05-19 Stas'MPlayer: Always reset special vars on respawn
2018-03-17 DeaDDooMERAdded support OpenGL ES 1.1 through nanoGL (have some...
2018-02-09 fgsfdstemp hackfix for multiple server respawns in LMS
2018-01-21 Stas'MPlayer: Add punch animation for berserk
2017-10-07 Ketmar DarkMerge branch 'master' of ssh://repo.or.cz/d2df-sdl
2017-10-05 Dmitry D. ChernovCosmetic: DooM 2D:Forever -> Doom 2D: Forever
2017-09-28 Ketmar Darkfixed keyboard polling (no more); ESC should work in...
2017-09-24 Ketmar Darkmempool is optional now
2017-09-22 Ketmar Darkrenamed `SArray` type to `SSArray`, and moved it to...
2017-09-17 Ketmar Darkturned on "SCOPEDENUMS" fpc option
2017-09-13 Ketmar Darkcheats are active in single/coop now ('cause Wyoming...
2017-09-12 Ketmar Darkbye-bye, bineditor, we won't miss you
2017-09-11 Ketmar Darksimple allocation counter for classes
2017-09-09 Ketmar Darksome more exoma code
2017-09-07 Ketmar Darkberserk autoswitch is cheat now
2017-09-07 Ketmar Darkcenter player when the game is scaled (lighting is...
2017-09-05 Ketmar Dark.cfg option to control autoswitching to superfist:...
2017-09-04 Ketmar Darkmplat code for monsters, corpses and gibs; see commit...
2017-09-04 Ketmar Darksome new code for moving platforms: only for players yet
2017-09-03 Ketmar Darkgibs and corpses now affected by mplats
2017-09-03 Ketmar Darkfield namefix: `FLive` -> `FAlive`; `live` -> `alive`
2017-09-01 Ketmar Darkmade some class' properties published for Holmes
2017-08-30 Ketmar Darksmoother camera on stairs/slopes
2017-08-30 Ketmar Darkno more old mapreader: use textmap reader both for...
2017-08-23 Ketmar Darkholmes now can work without lasersight
2017-08-23 Ketmar Darkmore debug code in grid and holmes
2017-08-23 Ketmar Darkmoved debug inspector to g_holmes.pas
2017-08-23 Ketmar Darkalot of debugging code
2017-08-23 Ketmar Darkraycast jumper (bad)
2017-08-23 Ketmar Darksome cosmetic cleanup
2017-08-23 Ketmar Darkremoved old tracer code
2017-08-23 Ketmar Darknew tracer seems to work
2017-08-23 Ketmar Darkremoved all mentions of dynaabb tree from the sources...
2017-08-21 Ketmar Darkg_weapons.g_Weapon_gun: faster traces (i hope)
2017-08-21 Ketmar Darkremoved "monidx" argument from monster spatial query...
2017-08-20 Ketmar Darkuidmap for monsters, so we don't have to do linear...
2017-08-20 Ketmar Darksome tree code for monsters
2017-08-20 Ketmar Darkno more public `gMonsters`
2017-08-19 Ketmar Darkno more global `gItems[]` array; created DynTree for...
2017-08-19 Ketmar Darkadded `.positionChanged()` to (almost) all entities...
2017-08-18 Ketmar Darkchanged mode from DELPHI to OBJFPC (with heavy customiz...
2017-08-17 Ketmar Darkmoved compiler options to shared/a_modes.inc; turned...
2017-08-16 Ketmar Darkadded common file with compiler flags; cosmetic fix...
2017-08-14 binarymasterPlayer: Code formatting only
2017-08-13 fgsfdsfixed segfault in bot ai
2017-08-12 fgsfdsmore fucking flamer fixes
2017-08-12 fgsfdsmore fucking flamer fixes
2017-08-12 fgsfdsmedkits and suit extinguish fire
2017-08-12 fgsfdsmore flamer tweaks
2017-08-12 fgsfdsadded flamer functionality
2017-08-09 binarymasterAdd flamethrower weapon, item and ammo
2017-08-09 binarymasterRefactor: Add global ammo limits
2017-08-09 binarymasterRefactor: High value const for ammo
2017-08-09 binarymasterRefactor: Constants for first and last weapon
2017-08-06 Ketmar DarkIDIOTIC hackfix for weapon cycling (not even sure if...
2017-08-06 Ketmar Darkcosmetic fix in weapon queue updating (for bots, mostly)
2017-08-06 Ketmar Darkfixed bug with weapon cycling direction
2017-08-06 Ketmar Darkmore "give" items; bugfix in weapon switching
2017-08-06 Ketmar Darkno more hacks for sg/ssg and knuckles/chainsaw switches...
2017-08-06 Ketmar Darkif more than one weapon requested, don't select weapon...
2017-08-06 Ketmar Darkslow down weapon switching a little if more than one...
2017-08-06 Ketmar Darkimplemented weapon queue (no network code for it yet)
2017-08-01 fgsfdsadd direct weapon switching
2017-03-07 binarymasterPlayer: Add blinking on low invisibility
2017-03-06 binarymasterPlayer model: Add new die level 5 for corpse slop
2016-04-25 Ketmar Darkadded license info
2016-04-18 Ketmar Darkput "{$MODE ...}" directive in each source file; remove...
2016-04-18 Ketmar Darksfs and wad code refactoring: part 1
2016-04-16 Ketmar Darkadded some console commands for cheaters
2016-04-08 Ketmar Darkremoved last annoying warning
2016-04-06 Ketmar Darkremoved trailing spaces all over the source
2016-04-05 FGSFDSFGSinitial commit: