DEADSOFTWARE

network: packed some player state bools into bytes
[d2df-sdl.git] / src / game / g_netmsg.pas
2018-10-01 Ketmar Darknetwork: packed some player state bools into bytes
2018-10-01 Ketmar DarkRevert "Revert "fixed weapon switching over the network...
2018-09-30 Ketmar DarkRevert "fixed weapon switching over the network; bumped...
2018-09-29 Ketmar Darkfixed weapon switching over the network; bumped protoco...
2018-05-18 Stas'MNet: Whitespace fixes only
2018-05-17 DeaDDooMERFast fix nil Sound on damned.wad MAP11
2018-02-06 fgsfdsfixed texture switch bug AGAIN
2018-02-06 fgsfdsfixed texture trigger bug
2018-01-12 Stas'MGame: Add chat sounds for promotion
2017-10-07 Ketmar DarkMerge branch 'master' of ssh://repo.or.cz/d2df-sdl
2017-10-05 Dmitry D. ChernovCosmetic: DooM 2D:Forever -> Doom 2D: Forever
2017-09-17 Ketmar Darkturned on "SCOPEDENUMS" fpc option
2017-09-11 Ketmar Darkrender monster drop after monsters, so monster corpses...
2017-09-07 Ketmar Darktrigger data now cached on map loading (so it should...
2017-09-07 Ketmar Darkallow 'mywad.wad:/map01' in '-map' and other similar...
2017-09-06 Ketmar Darknetwork/panel code cleanup
2017-09-06 Ketmar Darknetwork code for mplats: looks like it works; see commi...
2017-09-03 Ketmar Darkfield namefix: `FLive` -> `FAlive`; `live` -> `alive`
2017-09-02 Ketmar Darksome accessors to publish more properties
2017-09-02 Ketmar Darkmigrating from PanelIDs to panel GUIDs; part one
2017-09-01 Ketmar Darkno more old-styled map structured; sadly, most triggers...
2017-08-21 Ketmar Darkremoved "monidx" argument from monster spatial query...
2017-08-20 Ketmar Darkuidmap for monsters, so we don't have to do linear...
2017-08-20 Ketmar Darksome tree code for monsters
2017-08-20 fgsfdsreplaced e_fixedbuffer with e_msg
2017-08-20 Ketmar Darkno more public `gMonsters`
2017-08-19 Ketmar Darkno more global `gItems[]` array; created DynTree for...
2017-08-19 Ketmar Darkadded `.positionChanged()` to (almost) all entities...
2017-08-17 Ketmar Darkmoved compiler options to shared/a_modes.inc; turned...
2017-08-16 Ketmar Darkadded common file with compiler flags; cosmetic fix...
2017-08-12 fgsfdsadded flamer functionality
2017-08-09 binarymasterAdd flamethrower weapon, item and ammo
2017-08-09 binarymasterRefactor: High value const for ammo
2017-08-09 binarymasterRefactor: Constants for first and last weapon
2017-08-06 Ketmar Darkfixed bug with weapon updating in network mode (moved...
2017-08-06 Ketmar Darknetwork code for weapon queue (and protocol version...
2017-08-06 Ketmar Darkimplemented weapon queue (no network code for it yet)
2017-08-01 fgsfdsadd direct weapon switching
2017-06-06 Ketmar Darkfixed strafe according to Jabberwock note; also, remove...
2017-06-05 FGSFDSFGSfixed strafe button crash; fixed analog triggers
2017-06-05 Ketmar Darksome shitcode to make strafing work in network games...
2017-06-05 Ketmar Darkfixed processing of alternate keyset in network games
2016-10-13 binarymasterMerge FGSFDS branch, fix build
2016-06-29 FGSFDSFGSadded some more script functions
2016-04-25 Ketmar Darkadded license info
2016-04-22 Ketmar Darkno more path splitting in wad reading, it's useless
2016-04-18 Ketmar Darkremoved redunant (second) protocol version
2016-04-18 Ketmar Darknetwork: fixed server pings
2016-04-18 Ketmar Darkput "{$MODE ...}" directive in each source file; remove...
2016-04-18 Ketmar Darkdo not use TFileStream directly, use `openDiskFileRO...
2016-04-18 Ketmar Darksfs and wad code refactoring: part 1
2016-04-17 Ketmar Darknetwork fix: proper wad searching, case-insensitive...
2016-04-15 Ketmar Darkchanged network "info" packet to include protocol versi...
2016-04-06 Ketmar Darkremoved trailing spaces all over the source
2016-04-05 Ketmar Darkwarnings for -O3
2016-04-05 FGSFDSFGSinitial commit: