diff --git a/src/game/g_netmsg.pas b/src/game/g_netmsg.pas
index 86c76570e35722f43ae564b2cd1958016ea0a326..b170097d80296ec8ad3b7c7ed96e0bea1b54ccb4 100644 (file)
--- a/src/game/g_netmsg.pas
+++ b/src/game/g_netmsg.pas
-(* Copyright (C) DooM 2D:Forever Developers
+(* Copyright (C) Doom 2D: Forever Developers
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -644,7 +644,7 @@ procedure MH_SEND_Everything(CreatePlayers: Boolean = False; ID: Integer = NET_E
begin
result := false; // don't stop
MH_SEND_PanelState(pan.guid, ID); // anyway, to sync mplats
- if (pan.GetTextureCount > 1) then MH_SEND_PanelTexture(pan.guid, pan.LastAnimLoop, ID);
+ if (pan.CanChangeTexture) then MH_SEND_PanelTexture(pan.guid, pan.LastAnimLoop, ID);
end;
var
begin
g_Console_Add(Txt, True);
e_WriteLog('[Chat] ' + b_Text_Unformat(Txt), TMsgType.Notify);
- g_Sound_PlayEx('SOUND_GAME_RADIO');
+ g_Game_ChatSound(b_Text_Unformat(Txt));
end
else
if Mode = NET_CHAT_TEAM then
begin
g_Console_Add(#18'[Team] '#2 + Txt, True);
e_WriteLog('[Team Chat] ' + b_Text_Unformat(Txt), TMsgType.Notify);
- g_Sound_PlayEx('SOUND_GAME_RADIO');
+ g_Game_ChatSound(b_Text_Unformat(Txt));
end
else if (gPlayer1.Team = TEAM_BLUE) and (Team = TEAM_BLUE) then
begin
g_Console_Add(#20'[Team] '#2 + Txt, True);
e_WriteLog('[Team Chat] ' + b_Text_Unformat(Txt), TMsgType.Notify);
- g_Sound_PlayEx('SOUND_GAME_RADIO');
+ g_Game_ChatSound(b_Text_Unformat(Txt));
end;
end;
end
Name := g_Net_ClientName_ByID(ID);
g_Console_Add('-> ' + Name + ': ' + Txt, True);
e_WriteLog('[Tell ' + Name + '] ' + b_Text_Unformat(Txt), TMsgType.Notify);
- g_Sound_PlayEx('SOUND_GAME_RADIO');
+ g_Game_ChatSound(b_Text_Unformat(Txt), False);
end;
end;
var
P: TPlayer;
I: Integer;
+ ww: Word;
begin
P := g_Player_Get(PID);
if P = nil then Exit;
NetOut.Write(Lives);
NetOut.Write(Team);
- for I := WP_FIRST to WP_LAST do
- NetOut.Write(Byte(FWeapon[I]));
+ // collect all weapons in one word
+ ww := 0;
+ for I := WP_FIRST to WP_LAST do if (FWeapon[I]) then ww := ww or (1 shl (i-WP_FIRST));
+ NetOut.Write(Word(ww));
for I := A_BULLETS to A_HIGH do
NetOut.Write(FAmmo[I]);
for I := MR_SUIT to MR_MAX do
NetOut.Write(LongWord(FMegaRulez[I]));
- NetOut.Write(Byte(R_ITEM_BACKPACK in FRulez));
- NetOut.Write(Byte(R_KEY_RED in FRulez));
- NetOut.Write(Byte(R_KEY_GREEN in FRulez));
- NetOut.Write(Byte(R_KEY_BLUE in FRulez));
- NetOut.Write(Byte(R_BERSERK in FRulez));
+ // collect all special flags in one byte
+ ww := 0;
+ if (R_ITEM_BACKPACK in FRulez) then ww := ww or $01;
+ if (R_KEY_RED in FRulez) then ww := ww or $02;
+ if (R_KEY_GREEN in FRulez) then ww := ww or $04;
+ if (R_KEY_BLUE in FRulez) then ww := ww or $08;
+ if (R_BERSERK in FRulez) then ww := ww or $10;
+ NetOut.Write(Byte(ww));
NetOut.Write(Frags);
NetOut.Write(Death);
NetOut.Write(CurrWeap);
- NetOut.Write(Byte(FSpectator));
- NetOut.Write(Byte(FGhost));
- NetOut.Write(Byte(FPhysics));
- NetOut.Write(Byte(FNoRespawn));
- NetOut.Write(Byte(FJetpack));
+ // other flags
+ ww := 0;
+ if (FSpectator) then ww := ww or $01;
+ if (FGhost) then ww := ww or $02;
+ if (FPhysics) then ww := ww or $04;
+ if (FNoRespawn) then ww := ww or $08;
+ if (FJetpack) then ww := ww or $10;
+ NetOut.Write(Byte(ww));
+
NetOut.Write(FFireTime);
end;
begin
g_Console_Add(Txt, True);
e_WriteLog('[Chat] ' + b_Text_Unformat(Txt), TMsgType.Notify);
- g_Sound_PlayEx('SOUND_GAME_RADIO');
+ g_Game_ChatSound(b_Text_Unformat(Txt));
end else
if (Mode = NET_CHAT_TEAM) and (gPlayer1 <> nil) then
begin
if gPlayer1.Team = TEAM_BLUE then
g_Console_Add(b_Text_Format('\b[Team] ') + Txt, True);
e_WriteLog('[Team Chat] ' + b_Text_Unformat(Txt), TMsgType.Notify);
- g_Sound_PlayEx('SOUND_GAME_RADIO');
+ g_Game_ChatSound(b_Text_Unformat(Txt));
end;
end else
g_Console_Add(Txt, True);
I: Integer;
OldJet: Boolean;
NewTeam: Byte;
+ ww: Word;
begin
PID := M.ReadWord();
Pl := g_Player_Get(PID);
Lives := M.ReadByte();
NewTeam := M.ReadByte();
+ ww := M.ReadWord();
for I := WP_FIRST to WP_LAST do
- FWeapon[I] := (M.ReadByte() <> 0);
+ begin
+ FWeapon[I] := ((ww and $01) <> 0);
+ ww := ww shr 1;
+ end;
for I := A_BULLETS to A_HIGH do
FAmmo[I] := M.ReadWord();
FMegaRulez[I] := M.ReadLongWord();
FRulez := [];
- if (M.ReadByte() <> 0) then
- FRulez := FRulez + [R_ITEM_BACKPACK];
- if (M.ReadByte() <> 0) then
- FRulez := FRulez + [R_KEY_RED];
- if (M.ReadByte() <> 0) then
- FRulez := FRulez + [R_KEY_GREEN];
- if (M.ReadByte() <> 0) then
- FRulez := FRulez + [R_KEY_BLUE];
- if (M.ReadByte() <> 0) then
- FRulez := FRulez + [R_BERSERK];
+ // unpack special flags
+ ww := M.ReadByte();
+ if ((ww and $01) <> 0) then FRulez := FRulez+[R_ITEM_BACKPACK];
+ if ((ww and $02) <> 0) then FRulez := FRulez+[R_KEY_RED];
+ if ((ww and $04) <> 0) then FRulez := FRulez+[R_KEY_GREEN];
+ if ((ww and $08) <> 0) then FRulez := FRulez+[R_KEY_BLUE];
+ if ((ww and $10) <> 0) then FRulez := FRulez+[R_BERSERK];
Frags := M.ReadLongInt();
Death := M.ReadLongInt();
SetWeapon(M.ReadByte());
- FSpectator := M.ReadByte() <> 0;
+ // other flags
+ ww := M.ReadByte();
+
+ FSpectator := ((ww and $01) <> 0);
if FSpectator then
begin
if Pl = gPlayer1 then
if (gPlayer2 = nil) and (gLMSPID2 > 0) then
gPlayer2 := g_Player_Get(gLMSPID2);
end;
- FGhost := M.ReadByte() <> 0;
- FPhysics := M.ReadByte() <> 0;
- FNoRespawn := M.ReadByte() <> 0;
+
+ FGhost := ((ww and $02) <> 0);
+ FPhysics := ((ww and $04) <> 0);
+ FNoRespawn := ((ww and $08) <> 0);
OldJet := FJetpack;
- FJetpack := M.ReadByte() <> 0;
+ FJetpack := ((ww and $10) <> 0);
FFireTime := M.ReadLongInt();
if OldJet and not FJetpack then
JetpackOff
TP := g_Map_PanelByGUID(PGUID);
if (TP <> nil) then
begin
- if Loop = 0 then
- begin
- // switch texture
- TP.SetTexture(Tex, Loop);
- TP.SetFrame(Fr, Cnt);
- end
- else
- begin
- // looped or non-looped animation
- TP.NextTexture(Loop);
- end;
+ // switch texture
+ TP.SetTexture(Tex, Loop);
+ TP.SetFrame(Fr, Cnt);
end;
end;
if gTriggers[I].ClientID = SID then
with gTriggers[I] do
begin
- if SPlaying then
+ if Sound <> nil then
begin
- if tgcLocal then
- Sound.PlayVolumeAt(X+(Width div 2), Y+(Height div 2), tgcVolume/255.0)
+ if SPlaying then
+ begin
+ if tgcLocal then
+ Sound.PlayVolumeAt(X+(Width div 2), Y+(Height div 2), tgcVolume/255.0)
+ else
+ Sound.PlayPanVolume((tgcPan-127.0)/128.0, tgcVolume/255.0);
+ Sound.SetPosition(SPos);
+ end
else
- Sound.PlayPanVolume((tgcPan-127.0)/128.0, tgcVolume/255.0);
- Sound.SetPosition(SPos);
- end
- else
- if Sound.IsPlaying then Sound.Stop;
+ if Sound.IsPlaying then Sound.Stop;
+ end;
SoundPlayCount := SCount;
end;
end;
gPlayer1.ReleaseKeys;
+ gPlayer1.weaponSwitchKeysStateChange(-1, isKeyPressed(KeyNextWeapon, KeyNextWeapon2));
+ gPlayer1.weaponSwitchKeysStateChange(-2, isKeyPressed(KeyPrevWeapon, KeyPrevWeapon2));
+
if P1MoveButton = 1 then
begin
kByte := kByte or NET_KEY_LEFT;
end;
if isKeyPressed(KeyFire, KeyFire2) then kByte := kByte or NET_KEY_FIRE;
if isKeyPressed(KeyOpen, KeyOpen2) then kByte := kByte or NET_KEY_OPEN;
- if isKeyPressed(KeyNextWeapon, KeyNextWeapon2) then kByte := kByte or NET_KEY_NW;
- if isKeyPressed(KeyPrevWeapon, KeyPrevWeapon2) then kByte := kByte or NET_KEY_PW;
+ if isKeyPressed(KeyNextWeapon, KeyNextWeapon2) and gPlayer1.isWeaponSwitchKeyReleased(-1) then kByte := kByte or NET_KEY_NW;
+ if isKeyPressed(KeyPrevWeapon, KeyPrevWeapon2) and gPlayer1.isWeaponSwitchKeyReleased(-2) then kByte := kByte or NET_KEY_PW;
for I := 0 to High(KeyWeapon) do
+ begin
if isKeyPressed(KeyWeapon[I], KeyWeapon2[I]) then
- WeaponSelect := WeaponSelect or Word(1 shl I);
+ begin
+ gPlayer1.weaponSwitchKeysStateChange(i, true);
+ if gPlayer1.isWeaponSwitchKeyReleased(i) then WeaponSelect := WeaponSelect or Word(1 shl I);
+ end
+ else
+ begin
+ gPlayer1.weaponSwitchKeysStateChange(i, false);
+ end;
+ end;
end;
// fix movebutton state
P1MoveButton := P1MoveButton or (strafeDir shl 4);
else
kByte := NET_KEY_CHAT;
+ gPlayer1.weaponSwitchKeysShiftNewStates();
+
NetOut.Write(Byte(NET_MSG_PLRPOS));
NetOut.Write(gTime);
NetOut.Write(kByte);
mapDataMsg: TMapDataMsg;
begin
e_WriteLog('NET: Received map request from ' +
- DecodeIPV4(C.Peer.address.host), TMsgType.Notify);
+ DecodeIPV4(C^.Peer.address.host), TMsgType.Notify);
mapDataMsg := CreateMapDataMsg(MapsDir + gGameSettings.WAD, gExternalResources);
- peer := NetClients[C.ID].Peer;
+ peer := NetClients[C^.ID].Peer;
MapDataMsgToBytes(payload, mapDataMsg);
g_Net_SendData(payload, peer, True, NET_CHAN_DOWNLOAD);
begin
FileName := ExtractFileName(M.ReadString());
e_WriteLog('NET: Received res request: ' + FileName +
- ' from ' + DecodeIPV4(C.Peer.address.host), TMsgType.Notify);
+ ' from ' + DecodeIPV4(C^.Peer.address.host), TMsgType.Notify);
if not IsValidFilePath(FileName) then
begin
exit;
end;
- peer := NetClients[C.ID].Peer;
+ peer := NetClients[C^.ID].Peer;
if gExternalResources.IndexOf(FileName) > -1 then
begin