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[d2df-sdl.git] / src / game / g_netmsg.pas
1 (* Copyright (C) DooM 2D:Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 *)
16 {$INCLUDE ../shared/a_modes.inc}
17 unit g_netmsg;
19 interface
21 uses e_msg, g_net, g_triggers, Classes, SysUtils, md5;
23 const
24 NET_MSG_INFO = 100;
26 NET_MSG_CHAT = 101;
27 NET_MSG_SND = 102;
28 NET_MSG_GFX = 103;
29 NET_MSG_GEVENT = 104;
30 NET_MSG_SCORE = 105;
31 NET_MSG_COOP = 106;
32 NET_MSG_FLAG = 107;
33 NET_MSG_REQFST = 108;
34 NET_MSG_GSET = 109;
36 NET_MSG_PLR = 111;
37 NET_MSG_PLRPOS = 112;
38 NET_MSG_PLRSTA = 113;
39 NET_MSG_PLRDEL = 114;
40 NET_MSG_PLRDMG = 115;
41 NET_MSG_PLRDIE = 116;
42 NET_MSG_PLRFIRE= 117;
43 NET_MSG_PLRSET = 119;
44 NET_MSG_CHEAT = 120;
46 NET_MSG_ISPAWN = 121;
47 NET_MSG_IDEL = 122;
49 NET_MSG_MSPAWN = 131;
50 NET_MSG_MPOS = 132;
51 NET_MSG_MSTATE = 133;
52 NET_MSG_MSHOT = 134;
53 NET_MSG_MDEL = 135;
55 NET_MSG_PSTATE = 141;
56 NET_MSG_PTEX = 142;
58 NET_MSG_TSOUND = 151;
59 NET_MSG_TMUSIC = 152;
61 NET_MSG_SHDEL = 161;
62 NET_MSG_SHADD = 162;
63 NET_MSG_SHPOS = 163;
65 NET_MSG_RCON_AUTH = 191;
66 NET_MSG_RCON_CMD = 192;
67 NET_MSG_TIME_SYNC = 194;
68 NET_MSG_VOTE_EVENT = 195;
70 NET_MSG_MAP_REQUEST = 201;
71 NET_MSG_MAP_RESPONSE = 202;
72 NET_MSG_RES_REQUEST = 203;
73 NET_MSG_RES_RESPONSE = 204;
75 NET_CHAT_SYSTEM = 0;
76 NET_CHAT_PLAYER = 1;
77 NET_CHAT_TEAM = 2;
79 NET_RCON_NOAUTH = 0;
80 NET_RCON_PWGOOD = 1;
81 NET_RCON_PWBAD = 2;
83 NET_GFX_SPARK = 1;
84 NET_GFX_TELE = 2;
85 NET_GFX_RESPAWN = 3;
86 NET_GFX_FIRE = 4;
87 NET_GFX_EXPLODE = 5;
88 NET_GFX_BFGEXPL = 6;
89 NET_GFX_BFGHIT = 7;
90 NET_GFX_SHELL1 = 8;
91 NET_GFX_SHELL2 = 9;
92 NET_GFX_SHELL3 = 10;
94 NET_EV_MAPSTART = 1;
95 NET_EV_MAPEND = 2;
96 NET_EV_CHANGE_TEAM = 3;
97 NET_EV_PLAYER_KICK = 4;
98 NET_EV_PLAYER_BAN = 5;
99 NET_EV_LMS_WARMUP = 6;
100 NET_EV_LMS_SURVIVOR = 7;
101 NET_EV_RCON = 8;
102 NET_EV_BIGTEXT = 9;
103 NET_EV_SCORE = 10;
104 NET_EV_SCORE_MSG = 11;
105 NET_EV_LMS_START = 12;
106 NET_EV_LMS_WIN = 13;
107 NET_EV_TLMS_WIN = 14;
108 NET_EV_LMS_LOSE = 15;
109 NET_EV_LMS_DRAW = 16;
110 NET_EV_KILLCOMBO = 17;
111 NET_EV_PLAYER_TOUCH = 18;
113 NET_VE_STARTED = 1;
114 NET_VE_PASSED = 2;
115 NET_VE_FAILED = 3;
116 NET_VE_VOTE = 4;
117 NET_VE_REVOKE = 5;
118 NET_VE_INPROGRESS = 6;
120 NET_FLAG_GET = 1;
121 NET_FLAG_DROP = 2;
122 NET_FLAG_CAP = 3;
123 NET_FLAG_RETURN = 4;
125 NET_CHEAT_SUICIDE = 1;
126 NET_CHEAT_SPECTATE = 2;
128 NET_MAX_DIFFTIME = 5000 div 36;
130 // HOST MESSAGES
132 procedure MH_RECV_Info(C: pTNetClient; var M: TMsg);
133 procedure MH_RECV_Chat(C: pTNetClient; var M: TMsg);
134 procedure MH_RECV_FullStateRequest(C: pTNetClient; var M: TMsg);
135 function MH_RECV_PlayerPos(C: pTNetClient; var M: TMsg): Word;
136 procedure MH_RECV_PlayerSettings(C: pTNetClient; var M: TMsg);
137 procedure MH_RECV_CheatRequest(C: pTNetClient; var M: TMsg);
138 procedure MH_RECV_RCONPassword(C: pTNetClient; var M: TMsg);
139 procedure MH_RECV_RCONCommand(C: pTNetClient; var M: TMsg);
140 procedure MH_RECV_MapRequest(C: pTNetClient; var M: TMsg);
141 procedure MH_RECV_ResRequest(C: pTNetClient; var M: TMsg);
142 procedure MH_RECV_Vote(C: pTNetClient; var M: TMsg);
144 // GAME
145 procedure MH_SEND_Everything(CreatePlayers: Boolean = False; ID: Integer = NET_EVERYONE);
146 procedure MH_SEND_Info(ID: Byte);
147 procedure MH_SEND_Chat(Txt: string; Mode: Byte; ID: Integer = NET_EVERYONE);
148 procedure MH_SEND_Effect(X, Y: Integer; Ang: SmallInt; Kind: Byte; ID: Integer = NET_EVERYONE);
149 procedure MH_SEND_Sound(X, Y: Integer; Name: string; Pos: Boolean = True; ID: Integer = NET_EVERYONE);
150 procedure MH_SEND_CreateShot(Proj: LongInt; ID: Integer = NET_EVERYONE);
151 procedure MH_SEND_UpdateShot(Proj: LongInt; ID: Integer = NET_EVERYONE);
152 procedure MH_SEND_DeleteShot(Proj: LongInt; X, Y: LongInt; Loud: Boolean = True; ID: Integer = NET_EVERYONE);
153 procedure MH_SEND_GameStats(ID: Integer = NET_EVERYONE);
154 procedure MH_SEND_CoopStats(ID: Integer = NET_EVERYONE);
155 procedure MH_SEND_GameEvent(EvType: Byte; EvNum: Integer = 0; EvStr: string = 'N'; ID: Integer = NET_EVERYONE);
156 procedure MH_SEND_FlagEvent(EvType: Byte; Flag: Byte; PID: Word; Quiet: Boolean = False; ID: Integer = NET_EVERYONE);
157 procedure MH_SEND_GameSettings(ID: Integer = NET_EVERYONE);
158 // PLAYER
159 procedure MH_SEND_PlayerCreate(PID: Word; ID: Integer = NET_EVERYONE);
160 procedure MH_SEND_PlayerPos(Reliable: Boolean; PID: Word; ID: Integer = NET_EVERYONE);
161 procedure MH_SEND_PlayerStats(PID: Word; ID: Integer = NET_EVERYONE);
162 procedure MH_SEND_PlayerDelete(PID: Word; ID: Integer = NET_EVERYONE);
163 procedure MH_SEND_PlayerDamage(PID: Word; Kind: Byte; Attacker, Value: Word; VX, VY: Integer; ID: Integer = NET_EVERYONE);
164 procedure MH_SEND_PlayerFire(PID: Word; Weapon: Byte; X, Y, AX, AY: Integer; ShotID: Integer = -1; ID: Integer = NET_EVERYONE);
165 procedure MH_SEND_PlayerDeath(PID: Word; KillType, DeathType: Byte; Attacker: Word; ID: Integer = NET_EVERYONE);
166 procedure MH_SEND_PlayerSettings(PID: Word; Mdl: string = ''; ID: Integer = NET_EVERYONE);
167 // ITEM
168 procedure MH_SEND_ItemSpawn(Quiet: Boolean; IID: Word; ID: Integer = NET_EVERYONE);
169 procedure MH_SEND_ItemDestroy(Quiet: Boolean; IID: Word; ID: Integer = NET_EVERYONE);
170 // PANEL
171 procedure MH_SEND_PanelTexture(PGUID: Integer; AnimLoop: Byte; ID: Integer = NET_EVERYONE);
172 procedure MH_SEND_PanelState(PGUID: Integer; ID: Integer = NET_EVERYONE);
173 // MONSTER
174 procedure MH_SEND_MonsterSpawn(UID: Word; ID: Integer = NET_EVERYONE);
175 procedure MH_SEND_MonsterPos(UID: Word; ID: Integer = NET_EVERYONE);
176 procedure MH_SEND_MonsterState(UID: Word; ForcedAnim: Byte = 255; ID: Integer = NET_EVERYONE);
177 procedure MH_SEND_MonsterShot(UID: Word; X, Y, VX, VY: Integer; ID: Integer = NET_EVERYONE);
178 procedure MH_SEND_MonsterDelete(UID: Word; ID: Integer = NET_EVERYONE);
179 // TRIGGER
180 procedure MH_SEND_TriggerSound(var T: TTrigger; ID: Integer = NET_EVERYONE);
181 procedure MH_SEND_TriggerMusic(ID: Integer = NET_EVERYONE);
182 // MISC
183 procedure MH_SEND_TimeSync(Time: LongWord; ID: Integer = NET_EVERYONE);
184 procedure MH_SEND_VoteEvent(EvType: Byte;
185 StrArg1: string = 'a'; StrArg2: string = 'b';
186 IntArg1: SmallInt = 0; IntArg2: SmallInt = 0;
187 ID: Integer = NET_EVERYONE);
189 // CLIENT MESSAGES //
191 // GAME
192 procedure MC_RECV_Chat(var M: TMsg);
193 procedure MC_RECV_Effect(var M: TMsg);
194 procedure MC_RECV_Sound(var M: TMsg);
195 procedure MC_RECV_GameStats(var M: TMsg);
196 procedure MC_RECV_CoopStats(var M: TMsg);
197 procedure MC_RECV_GameEvent(var M: TMsg);
198 procedure MC_RECV_FlagEvent(var M: TMsg);
199 procedure MC_RECV_GameSettings(var M: TMsg);
200 // PLAYER
201 function MC_RECV_PlayerCreate(var M: TMsg): Word;
202 function MC_RECV_PlayerPos(var M: TMsg): Word;
203 function MC_RECV_PlayerStats(var M: TMsg): Word;
204 function MC_RECV_PlayerDelete(var M: TMsg): Word;
205 function MC_RECV_PlayerDamage(var M: TMsg): Word;
206 function MC_RECV_PlayerDeath(var M: TMsg): Word;
207 function MC_RECV_PlayerFire(var M: TMsg): Word;
208 procedure MC_RECV_PlayerSettings(var M: TMsg);
209 // ITEM
210 procedure MC_RECV_ItemSpawn(var M: TMsg);
211 procedure MC_RECV_ItemDestroy(var M: TMsg);
212 // PANEL
213 procedure MC_RECV_PanelTexture(var M: TMsg);
214 procedure MC_RECV_PanelState(var M: TMsg);
215 // MONSTER
216 procedure MC_RECV_MonsterSpawn(var M: TMsg);
217 procedure MC_RECV_MonsterPos(var M: TMsg);
218 procedure MC_RECV_MonsterState(var M: TMsg);
219 procedure MC_RECV_MonsterShot(var M: TMsg);
220 procedure MC_RECV_MonsterDelete(var M: TMsg);
221 // SHOT
222 procedure MC_RECV_CreateShot(var M: TMsg);
223 procedure MC_RECV_UpdateShot(var M: TMsg);
224 procedure MC_RECV_DeleteShot(var M: TMsg);
225 // TRIGGER
226 procedure MC_RECV_TriggerSound(var M: TMsg);
227 procedure MC_RECV_TriggerMusic(var M: TMsg);
228 // MISC
229 procedure MC_RECV_TimeSync(var M: TMsg);
230 procedure MC_RECV_VoteEvent(var M: TMsg);
231 // SERVICE
232 procedure MC_SEND_Info(Password: string);
233 procedure MC_SEND_Chat(Txt: string; Mode: Byte);
234 procedure MC_SEND_PlayerPos();
235 procedure MC_SEND_FullStateRequest();
236 procedure MC_SEND_PlayerSettings();
237 procedure MC_SEND_CheatRequest(Kind: Byte);
238 procedure MC_SEND_RCONPassword(Password: string);
239 procedure MC_SEND_RCONCommand(Cmd: string);
240 procedure MC_SEND_Vote(Start: Boolean = False; Command: string = 'a');
241 // DOWNLOAD
242 procedure MC_SEND_MapRequest();
243 procedure MC_SEND_ResRequest(const resName: AnsiString);
245 type
246 TExternalResourceInfo = record
247 Name: string[255];
248 md5: TMD5Digest;
249 end;
251 TResDataMsg = record
252 MsgId: Byte;
253 FileSize: Integer;
254 FileData: AByte;
255 end;
257 TMapDataMsg = record
258 MsgId: Byte;
259 FileSize: Integer;
260 FileData: AByte;
261 ExternalResources: array of TExternalResourceInfo;
262 end;
264 function MapDataFromMsgStream(msgStream: TMemoryStream):TMapDataMsg;
265 function ResDataFromMsgStream(msgStream: TMemoryStream):TResDataMsg;
267 implementation
269 uses
270 Math, ENet, e_input, e_graphics, e_log,
271 g_textures, g_gfx, g_sound, g_console, g_basic, g_options, g_main,
272 g_game, g_player, g_map, g_panel, g_items, g_weapons, g_phys, g_gui,
273 g_language, g_monsters, g_netmaster, utils, wadreader, MAPDEF;
275 const
276 NET_KEY_LEFT = 1;
277 NET_KEY_RIGHT = 2;
278 NET_KEY_UP = 4;
279 NET_KEY_DOWN = 8;
280 NET_KEY_JUMP = 16;
281 NET_KEY_FIRE = 32;
282 NET_KEY_OPEN = 64;
283 NET_KEY_NW = 256;
284 NET_KEY_PW = 512;
285 NET_KEY_CHAT = 2048;
286 NET_KEY_FORCEDIR = 4096;
288 //var
289 //kBytePrev: Word = 0;
290 //kDirPrev: TDirection = D_LEFT;
291 //HostGameTime: Word = 0;
293 // HOST MESSAGES //
296 // GAME
298 procedure MH_RECV_Chat(C: pTNetClient; var M: TMsg);
299 var
300 Txt: string;
301 Mode: Byte;
302 PID: Word;
303 Pl: TPlayer;
304 begin
305 PID := C^.Player;
306 Pl := g_Player_Get(PID);
308 Txt := M.ReadString();
309 Mode := M.ReadByte();
310 if (Mode = NET_CHAT_SYSTEM) then
311 Mode := NET_CHAT_PLAYER; // prevent sending system messages from clients
312 if (Mode = NET_CHAT_TEAM) and (not gGameSettings.GameMode in [GM_TDM, GM_CTF]) then
313 Mode := NET_CHAT_PLAYER; // revert to player chat in non-team game
315 if Pl = nil then
316 MH_SEND_Chat(Txt, Mode)
317 else
318 MH_SEND_Chat(Pl.Name + ': ' + Txt, Mode, IfThen(Mode = NET_CHAT_TEAM, Pl.Team, NET_EVERYONE));
319 end;
321 procedure MH_RECV_Info(C: pTNetClient; var M: TMsg);
322 var
323 Ver, PName, Model, Pw: string;
324 R, G, B, T: Byte;
325 PID: Word;
326 Color: TRGB;
327 I: Integer;
328 begin
329 Ver := M.ReadString();
330 Pw := M.ReadString();
331 PName := M.ReadString();
332 Model := M.ReadString();
333 R := M.ReadByte();
334 G := M.ReadByte();
335 B := M.ReadByte();
336 T := M.ReadByte();
338 if Ver <> GAME_VERSION then
339 begin
340 g_Console_Add(_lc[I_NET_MSG] + _lc[I_NET_MSG_HOST_REJECT] +
341 _lc[I_NET_DISC_VERSION]);
342 enet_peer_disconnect(C^.Peer, NET_DISC_VERSION);
343 Exit;
344 end;
346 if g_Net_IsHostBanned(C^.Peer^.address.host) then
347 begin
348 if g_Net_IsHostBanned(C^.Peer^.address.host, True) then
349 begin
350 g_Console_Add(_lc[I_NET_MSG] + _lc[I_NET_MSG_HOST_REJECT] +
351 _lc[I_NET_DISC_BAN]);
352 enet_peer_disconnect(C^.Peer, NET_DISC_BAN);
353 end
354 else
355 begin
356 g_Console_Add(_lc[I_NET_MSG] + _lc[I_NET_MSG_HOST_REJECT] +
357 _lc[I_NET_DISC_BAN]);
358 enet_peer_disconnect(C^.Peer, NET_DISC_TEMPBAN);
359 end;
360 Exit;
361 end;
363 if NetPassword <> '' then
364 if AnsiLowerCase(NetPassword) <> AnsiLowerCase(Pw) then
365 begin
366 g_Console_Add(_lc[I_NET_MSG] + _lc[I_NET_MSG_HOST_REJECT] +
367 _lc[I_NET_DISC_PASSWORD]);
368 enet_peer_disconnect(C^.Peer, NET_DISC_PASSWORD);
369 Exit;
370 end;
372 Color.R := R;
373 Color.B := B;
374 Color.G := G;
376 PID := g_Player_Create(Model, Color, T, False);
377 with g_Player_Get(PID) do
378 begin
379 Name := PName;
380 Reset(True);
381 end;
383 C^.Player := PID;
385 g_Console_Add(Format(_lc[I_PLAYER_JOIN], [PName]), True);
386 e_WriteLog('NET: Client ' + PName + ' [' + IntToStr(C^.ID) +
387 '] connected. Assigned player #' + IntToStr(PID) + '.', MSG_NOTIFY);
389 MH_SEND_Info(C^.ID);
391 with g_Player_Get(PID) do
392 begin
393 Name := PName;
394 FClientID := C^.ID;
395 // round in progress, don't spawn
396 if (gGameSettings.MaxLives > 0) and (gLMSRespawn = LMS_RESPAWN_NONE) then
397 begin
398 Lives := 0;
399 FNoRespawn := True;
400 Spectate;
401 FWantsInGame := True; // TODO: look into this later
402 end
403 else
404 Respawn(gGameSettings.GameType = GT_SINGLE);
405 end;
407 for I := Low(NetClients) to High(NetClients) do
408 begin
409 if NetClients[I].ID = C^.ID then Continue;
410 MH_SEND_PlayerCreate(PID, NetClients[I].ID);
411 MH_SEND_PlayerPos(True, PID, NetClients[I].ID);
412 MH_SEND_PlayerStats(PID, NetClients[I].ID);
413 end;
415 if gState in [STATE_INTERCUSTOM, STATE_FOLD] then
416 MH_SEND_GameEvent(NET_EV_MAPEND, 0, 'N', C^.ID);
418 if NetUseMaster then g_Net_Slist_Update;
419 end;
421 procedure MH_RECV_FullStateRequest(C: pTNetClient; var M: TMsg);
422 begin
423 if gGameOn then
424 MH_SEND_Everything((C^.State = NET_STATE_AUTH), C^.ID)
425 else
426 C^.RequestedFullUpdate := True;
427 end;
429 // PLAYER
431 function MH_RECV_PlayerPos(C: pTNetClient; var M: TMsg): Word;
432 var
433 Dir, i: Byte;
434 WeaponSelect: Word;
435 PID: Word;
436 kByte: Word;
437 Pl: TPlayer;
438 GT: LongWord;
439 begin
440 Result := 0;
441 if not gGameOn then Exit;
443 GT := M.ReadLongWord();
444 PID := C^.Player;
445 Pl := g_Player_Get(PID);
446 if Pl = nil then
447 Exit;
449 if (GT > gTime + NET_MAX_DIFFTIME) or (GT < Pl.NetTime) then Exit;
451 with Pl do
452 begin
453 NetTime := GT;
454 kByte := M.ReadWord();
455 Dir := M.ReadByte();
456 WeaponSelect := M.ReadWord();
457 //e_WriteLog(Format('R:ws=%d', [WeaponSelect]), MSG_WARNING);
458 if Direction <> TDirection(Dir) then
459 JustTeleported := False;
461 SetDirection(TDirection(Dir));
462 ReleaseKeys;
464 if kByte = NET_KEY_CHAT then
465 begin
466 PressKey(KEY_CHAT, 10000);
467 Exit;
468 end;
470 if LongBool(kByte and NET_KEY_LEFT) then PressKey(KEY_LEFT, 10000);
471 if LongBool(kByte and NET_KEY_RIGHT) then PressKey(KEY_RIGHT, 10000);
472 if LongBool(kByte and NET_KEY_UP) then PressKey(KEY_UP, 10000);
473 if LongBool(kByte and NET_KEY_DOWN) then PressKey(KEY_DOWN, 10000);
474 if LongBool(kByte and NET_KEY_JUMP) then PressKey(KEY_JUMP, 10000);
475 if LongBool(kByte and NET_KEY_FIRE) then PressKey(KEY_FIRE, 10000);
476 if LongBool(kByte and NET_KEY_OPEN) then PressKey(KEY_OPEN, 10000);
477 if LongBool(kByte and NET_KEY_NW) then PressKey(KEY_NEXTWEAPON, 10000);
478 if LongBool(kByte and NET_KEY_PW) then PressKey(KEY_PREVWEAPON, 10000);
480 for i := 0 to 15 do
481 begin
482 if (WeaponSelect and Word(1 shl i)) <> 0 then
483 begin
484 //e_WriteLog(Format(' R:wn=%d', [i]), MSG_WARNING);
485 QueueWeaponSwitch(i);
486 end;
487 end;
488 end;
490 // MH_SEND_PlayerPos(False, PID, C^.ID);
491 end;
493 procedure MH_RECV_CheatRequest(C: pTNetClient; var M: TMsg);
494 var
495 CheatKind: Byte;
496 Pl: TPlayer;
497 begin
498 Pl := g_Player_Get(C^.Player);
499 if Pl = nil then Exit;
501 CheatKind := M.ReadByte();
503 case CheatKind of
504 NET_CHEAT_SUICIDE:
505 Pl.Damage(SUICIDE_DAMAGE, Pl.UID, 0, 0, HIT_SELF);
506 NET_CHEAT_SPECTATE:
507 begin
508 if Pl.FSpectator then
509 Pl.Respawn(False)
510 else
511 Pl.Spectate;
512 end;
513 end;
514 end;
516 procedure MH_RECV_PlayerSettings(C: pTNetClient; var M: TMsg);
517 var
518 TmpName: string;
519 TmpModel: string;
520 TmpColor: TRGB;
521 TmpTeam: Byte;
522 Pl: TPlayer;
523 begin
524 TmpName := M.ReadString();
525 TmpModel := M.ReadString();
526 TmpColor.R := M.ReadByte();
527 TmpColor.G := M.ReadByte();
528 TmpColor.B := M.ReadByte();
529 TmpTeam := M.ReadByte();
531 Pl := g_Player_Get(C^.Player);
532 if Pl = nil then Exit;
534 if (gGameSettings.GameMode in [GM_TDM, GM_CTF]) and (Pl.Team <> TmpTeam) then
535 Pl.SwitchTeam
536 else
537 Pl.SetColor(TmpColor);
539 if Pl.Name <> TmpName then
540 begin
541 g_Console_Add(Format(_lc[I_PLAYER_NAME], [Pl.Name, TmpName]), True);
542 Pl.Name := TmpName;
543 end;
545 if TmpModel <> Pl.Model.Name then
546 Pl.SetModel(TmpModel);
548 MH_SEND_PlayerSettings(Pl.UID, TmpModel);
549 end;
551 // RCON
553 procedure MH_RECV_RCONPassword(C: pTNetClient; var M: TMsg);
554 var
555 Pwd: string;
556 begin
557 Pwd := M.ReadString();
558 if not NetAllowRCON then Exit;
559 if Pwd = NetRCONPassword then
560 begin
561 C^.RCONAuth := True;
562 MH_SEND_GameEvent(NET_EV_RCON, NET_RCON_PWGOOD, 'N', C^.ID);
563 end
564 else
565 MH_SEND_GameEvent(NET_EV_RCON, NET_RCON_PWBAD, 'N', C^.ID);
566 end;
568 procedure MH_RECV_RCONCommand(C: pTNetClient; var M: TMsg);
569 var
570 Cmd: string;
571 begin
572 Cmd := M.ReadString();
573 if not NetAllowRCON then Exit;
574 if not C^.RCONAuth then
575 begin
576 MH_SEND_GameEvent(NET_EV_RCON, NET_RCON_NOAUTH, 'N', C^.ID);
577 Exit;
578 end;
579 g_Console_Process(Cmd);
580 end;
582 // MISC
584 procedure MH_RECV_Vote(C: pTNetClient; var M: TMsg);
585 var
586 Start: Boolean;
587 Name, Command: string;
588 Need: Integer;
589 Pl: TPlayer;
590 begin
591 Start := M.ReadByte() <> 0;
592 Command := M.ReadString();
594 Pl := g_Player_Get(C^.Player);
595 if Pl = nil then Exit;
596 Name := Pl.Name;
598 if Start then
599 begin
600 if not g_Console_CommandBlacklisted(Command) then
601 g_Game_StartVote(Command, Name);
602 end
603 else if gVoteInProgress then
604 begin
605 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
606 Need := Floor((NetClientCount+1)/2.0) + 1
607 else
608 Need := Floor(NetClientCount/2.0) + 1;
609 if C^.Voted then
610 begin
611 Dec(gVoteCount);
612 C^.Voted := False;
613 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_REVOKED], [Name, gVoteCount, Need]), True);
614 MH_SEND_VoteEvent(NET_VE_REVOKE, Name, 'a', gVoteCount, Need);
615 end
616 else
617 begin
618 Inc(gVoteCount);
619 C^.Voted := True;
620 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_VOTE], [Name, gVoteCount, Need]), True);
621 MH_SEND_VoteEvent(NET_VE_VOTE, Name, 'a', gVoteCount, Need);
622 g_Game_CheckVote;
623 end;
624 end;
625 end;
627 // GAME (SEND)
629 procedure MH_SEND_Everything(CreatePlayers: Boolean = False; ID: Integer = NET_EVERYONE);
631 function sendItemRespawn (it: PItem): Boolean;
632 begin
633 result := false; // don't stop
634 MH_SEND_ItemSpawn(True, it.myid, ID);
635 end;
637 function sendMonSpawn (mon: TMonster): Boolean;
638 begin
639 result := false; // don't stop
640 MH_SEND_MonsterSpawn(mon.UID, ID);
641 end;
643 function sendPanelState (pan: TPanel): Boolean;
644 begin
645 result := false; // don't stop
646 MH_SEND_PanelState(pan.guid, ID); // anyway, to sync mplats
647 if (pan.GetTextureCount > 1) then MH_SEND_PanelTexture(pan.guid, pan.LastAnimLoop, ID);
648 end;
650 var
651 I: Integer;
652 begin
653 if gPlayers <> nil then
654 begin
655 for I := Low(gPlayers) to High(gPlayers) do
656 begin
657 if gPlayers[I] <> nil then
658 begin
659 if CreatePlayers then MH_SEND_PlayerCreate(gPlayers[I].UID, ID);
660 MH_SEND_PlayerPos(True, gPlayers[I].UID, ID);
661 MH_SEND_PlayerStats(gPlayers[I].UID, ID);
663 if (gPlayers[I].Flag <> FLAG_NONE) and (gGameSettings.GameMode = GM_CTF) then
664 begin
665 MH_SEND_FlagEvent(FLAG_STATE_CAPTURED, gPlayers[I].Flag, gPlayers[I].UID, True, ID);
666 end;
667 end;
668 end;
669 end;
671 g_Items_ForEachAlive(sendItemRespawn, true); // backwards
672 g_Mons_ForEach(sendMonSpawn);
673 g_Map_ForEachPanel(sendPanelState);
675 if gTriggers <> nil then
676 begin
677 for I := Low(gTriggers) to High(gTriggers) do
678 begin
679 if gTriggers[I].TriggerType = TRIGGER_SOUND then
680 begin
681 MH_SEND_TriggerSound(gTriggers[I], ID);
682 end;
683 end;
684 end;
686 if Shots <> nil then
687 begin
688 for I := Low(Shots) to High(Shots) do
689 begin
690 if Shots[i].ShotType in [6, 7, 8] then
691 begin
692 MH_SEND_CreateShot(i, ID);
693 end;
694 end;
695 end;
697 MH_SEND_TriggerMusic(ID);
699 MH_SEND_GameStats(ID);
700 MH_SEND_CoopStats(ID);
702 if gGameSettings.GameMode = GM_CTF then
703 begin
704 if gFlags[FLAG_RED].State <> FLAG_STATE_CAPTURED then MH_SEND_FlagEvent(gFlags[FLAG_RED].State, FLAG_RED, 0, True, ID);
705 if gFlags[FLAG_BLUE].State <> FLAG_STATE_CAPTURED then MH_SEND_FlagEvent(gFlags[FLAG_BLUE].State, FLAG_BLUE, 0, True, ID);
706 end;
708 if CreatePlayers and (ID >= 0) then NetClients[ID].State := NET_STATE_GAME;
710 if gLMSRespawn > LMS_RESPAWN_NONE then
711 begin
712 MH_SEND_GameEvent(NET_EV_LMS_WARMUP, (gLMSRespawnTime - gTime) div 1000, 'N', ID);
713 end;
714 end;
716 procedure MH_SEND_Info(ID: Byte);
717 var
718 Map: string;
719 begin
720 Map := g_ExtractFileName(gMapInfo.Map);
722 NetOut.Clear();
724 NetOut.Write(Byte(NET_MSG_INFO));
725 NetOut.Write(ID);
726 NetOut.Write(NetClients[ID].Player);
727 NetOut.Write(gGameSettings.WAD);
728 NetOut.Write(Map);
729 NetOut.Write(gWADHash);
730 NetOut.Write(gGameSettings.GameMode);
731 NetOut.Write(gGameSettings.GoalLimit);
732 NetOut.Write(gGameSettings.TimeLimit);
733 NetOut.Write(gGameSettings.MaxLives);
734 NetOut.Write(gGameSettings.Options);
735 NetOut.Write(gTime);
737 g_Net_Host_Send(ID, True, NET_CHAN_SERVICE);
738 end;
740 procedure MH_SEND_Chat(Txt: string; Mode: Byte; ID: Integer = NET_EVERYONE);
741 var
742 Name: string;
743 i: Integer;
744 Team: Byte;
745 begin
746 if (Mode = NET_CHAT_TEAM) and (not gGameSettings.GameMode in [GM_TDM, GM_CTF]) then
747 Mode := NET_CHAT_PLAYER;
749 Team := 0;
750 if (Mode = NET_CHAT_TEAM) then
751 begin
752 for i := Low(gPlayers) to High(gPlayers) do
753 if (gPlayers[i] <> nil) and (gPlayers[i].FClientID >= 0) and
754 (gPlayers[i].Team = ID) then
755 begin
756 NetOut.Write(Byte(NET_MSG_CHAT));
757 NetOut.Write(Txt);
758 NetOut.Write(Mode);
759 g_Net_Host_Send(gPlayers[i].FClientID, True, NET_CHAN_CHAT);
760 end;
761 Team := ID;
762 ID := NET_EVERYONE;
763 end
764 else
765 begin
766 NetOut.Write(Byte(NET_MSG_CHAT));
767 NetOut.Write(Txt);
768 NetOut.Write(Mode);
769 g_Net_Host_Send(ID, True, NET_CHAN_CHAT);
770 end;
772 if Mode = NET_CHAT_SYSTEM then
773 Exit;
775 if ID = NET_EVERYONE then
776 begin
777 if Mode = NET_CHAT_PLAYER then
778 begin
779 g_Console_Add(Txt, True);
780 e_WriteLog('[Chat] ' + b_Text_Unformat(Txt), MSG_NOTIFY);
781 g_Sound_PlayEx('SOUND_GAME_RADIO');
782 end
783 else
784 if Mode = NET_CHAT_TEAM then
785 if gPlayer1 <> nil then
786 begin
787 if (gPlayer1.Team = TEAM_RED) and (Team = TEAM_RED) then
788 begin
789 g_Console_Add(#18'[Team] '#2 + Txt, True);
790 e_WriteLog('[Team Chat] ' + b_Text_Unformat(Txt), MSG_NOTIFY);
791 g_Sound_PlayEx('SOUND_GAME_RADIO');
792 end
793 else if (gPlayer1.Team = TEAM_BLUE) and (Team = TEAM_BLUE) then
794 begin
795 g_Console_Add(#20'[Team] '#2 + Txt, True);
796 e_WriteLog('[Team Chat] ' + b_Text_Unformat(Txt), MSG_NOTIFY);
797 g_Sound_PlayEx('SOUND_GAME_RADIO');
798 end;
799 end;
800 end
801 else
802 begin
803 Name := g_Net_ClientName_ByID(ID);
804 g_Console_Add('-> ' + Name + ': ' + Txt, True);
805 e_WriteLog('[Tell ' + Name + '] ' + b_Text_Unformat(Txt), MSG_NOTIFY);
806 g_Sound_PlayEx('SOUND_GAME_RADIO');
807 end;
808 end;
810 procedure MH_SEND_Effect(X, Y: Integer; Ang: SmallInt; Kind: Byte; ID: Integer = NET_EVERYONE);
811 begin
812 NetOut.Write(Byte(NET_MSG_GFX));
813 NetOut.Write(Kind);
814 NetOut.Write(X);
815 NetOut.Write(Y);
816 NetOut.Write(Ang);
818 g_Net_Host_Send(ID, False, NET_CHAN_GAME);
819 end;
821 procedure MH_SEND_Sound(X, Y: Integer; Name: string; Pos: Boolean = True; ID: Integer = NET_EVERYONE);
822 begin
823 NetOut.Write(Byte(NET_MSG_SND));
824 NetOut.Write(Name);
825 if Pos then
826 begin
827 NetOut.Write(Byte(1));
828 NetOut.Write(X);
829 NetOut.Write(Y);
830 end
831 else
832 NetOut.Write(Byte(0));
834 g_Net_Host_Send(ID, False, NET_CHAN_GAME);
835 end;
837 procedure MH_SEND_CreateShot(Proj: LongInt; ID: Integer = NET_EVERYONE);
838 begin
839 if (Shots = nil) or (Proj < 0) or (Proj > High(Shots)) then Exit;
841 NetOut.Write(Byte(NET_MSG_SHADD));
842 NetOut.Write(Proj);
843 NetOut.Write(Shots[Proj].ShotType);
844 NetOut.Write(Shots[Proj].Target);
845 NetOut.Write(Shots[Proj].SpawnerUID);
846 NetOut.Write(Shots[Proj].Timeout);
847 NetOut.Write(Shots[Proj].Obj.X);
848 NetOut.Write(Shots[Proj].Obj.Y);
849 NetOut.Write(Shots[Proj].Obj.Vel.X);
850 NetOut.Write(Shots[Proj].Obj.Vel.Y);
852 g_Net_Host_Send(ID, True, NET_CHAN_SHOTS);
853 end;
855 procedure MH_SEND_UpdateShot(Proj: LongInt; ID: Integer = NET_EVERYONE);
856 begin
857 if (Shots = nil) or (Proj < 0) or (Proj > High(Shots)) then Exit;
859 NetOut.Write(Byte(NET_MSG_SHPOS));
860 NetOut.Write(Proj);
861 NetOut.Write(Shots[Proj].Obj.X);
862 NetOut.Write(Shots[Proj].Obj.Y);
863 NetOut.Write(Shots[Proj].Obj.Vel.X);
864 NetOut.Write(Shots[Proj].Obj.Vel.Y);
866 g_Net_Host_Send(ID, False, NET_CHAN_SHOTS);
867 end;
869 procedure MH_Send_DeleteShot(Proj: LongInt; X, Y: LongInt; Loud: Boolean = True; ID: Integer = NET_EVERYONE);
870 begin
871 NetOut.Write(Byte(NET_MSG_SHDEL));
872 NetOut.Write(Proj);
873 NetOut.Write(Byte(Loud));
874 NetOut.Write(X);
875 NetOut.Write(Y);
877 g_Net_Host_Send(ID, True, NET_CHAN_SHOTS);
878 end;
880 procedure MH_SEND_GameStats(ID: Integer = NET_EVERYONE);
881 begin
882 NetOut.Write(Byte(NET_MSG_SCORE));
883 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
884 begin
885 NetOut.Write(gTeamStat[TEAM_RED].Goals);
886 NetOut.Write(gTeamStat[TEAM_BLUE].Goals);
887 end
888 else
889 if gGameSettings.GameMode = GM_COOP then
890 begin
891 NetOut.Write(gCoopMonstersKilled);
892 NetOut.Write(gCoopSecretsFound);
893 end;
895 g_Net_Host_Send(ID, True, NET_CHAN_IMPORTANT);
896 end;
898 procedure MH_SEND_CoopStats(ID: Integer = NET_EVERYONE);
899 begin
900 NetOut.Write(Byte(NET_MSG_COOP));
901 NetOut.Write(gTotalMonsters);
902 NetOut.Write(gSecretsCount);
903 NetOut.Write(gCoopTotalMonstersKilled);
904 NetOut.Write(gCoopTotalSecretsFound);
905 NetOut.Write(gCoopTotalMonsters);
906 NetOut.Write(gCoopTotalSecrets);
907 end;
909 procedure MH_SEND_GameEvent(EvType: Byte; EvNum: Integer = 0; EvStr: string = 'N'; ID: Integer = NET_EVERYONE);
910 begin
911 NetOut.Write(Byte(NET_MSG_GEVENT));
912 NetOut.Write(EvType);
913 NetOut.Write(EvNum);
914 NetOut.Write(EvStr);
915 NetOut.Write(Byte(gLastMap));
916 NetOut.Write(gTime);
917 if (EvType = NET_EV_MAPSTART) and isWadPath(EvStr) then
918 begin
919 NetOut.Write(Byte(1));
920 NetOut.Write(gWADHash);
921 end else
922 NetOut.Write(Byte(0));
924 g_Net_Host_Send(ID, True, NET_CHAN_SERVICE);
925 end;
927 procedure MH_SEND_FlagEvent(EvType: Byte; Flag: Byte; PID: Word; Quiet: Boolean = False; ID: Integer = NET_EVERYONE);
928 begin
929 NetOut.Write(Byte(NET_MSG_FLAG));
930 NetOut.Write(EvType);
931 NetOut.Write(Flag);
932 NetOut.Write(Byte(Quiet));
933 NetOut.Write(PID);
934 NetOut.Write(gFlags[Flag].State);
935 NetOut.Write(gFlags[Flag].CaptureTime);
936 NetOut.Write(gFlags[Flag].Obj.X);
937 NetOut.Write(gFlags[Flag].Obj.Y);
938 NetOut.Write(gFlags[Flag].Obj.Vel.X);
939 NetOut.Write(gFlags[Flag].Obj.Vel.Y);
941 g_Net_Host_Send(ID, True, NET_CHAN_IMPORTANT);
942 end;
944 procedure MH_SEND_GameSettings(ID: Integer = NET_EVERYONE);
945 begin
946 NetOut.Write(Byte(NET_MSG_GSET));
947 NetOut.Write(gGameSettings.GameMode);
948 NetOut.Write(gGameSettings.GoalLimit);
949 NetOut.Write(gGameSettings.TimeLimit);
950 NetOut.Write(gGameSettings.MaxLives);
951 NetOut.Write(gGameSettings.Options);
953 g_Net_Host_Send(ID, True, NET_CHAN_IMPORTANT);
954 end;
956 // PLAYER (SEND)
958 procedure MH_SEND_PlayerCreate(PID: Word; ID: Integer = NET_EVERYONE);
959 var
960 P: TPlayer;
961 begin
962 P := g_Player_Get(PID);
963 if P = nil then Exit;
965 NetOut.Write(Byte(NET_MSG_PLR));
966 NetOut.Write(PID);
967 NetOut.Write(P.Name);
969 NetOut.Write(P.FActualModelName);
970 NetOut.Write(P.FColor.R);
971 NetOut.Write(P.FColor.G);
972 NetOut.Write(P.FColor.B);
973 NetOut.Write(P.Team);
975 g_Net_Host_Send(ID, True, NET_CHAN_IMPORTANT)
976 end;
978 procedure MH_SEND_PlayerPos(Reliable: Boolean; PID: Word; ID: Integer = NET_EVERYONE);
979 var
980 kByte: Word;
981 Pl: TPlayer;
982 begin
983 Pl := g_Player_Get(PID);
984 if Pl = nil then Exit;
985 if Pl.FDummy then Exit;
987 NetOut.Write(Byte(NET_MSG_PLRPOS));
988 NetOut.Write(gTime);
989 NetOut.Write(PID);
991 kByte := 0;
993 with Pl do
994 begin
995 NetOut.Write(FPing);
996 NetOut.Write(FLoss);
997 if IsKeyPressed(KEY_CHAT) then
998 kByte := NET_KEY_CHAT
999 else
1000 begin
1001 if IsKeyPressed(KEY_LEFT) then kByte := kByte or NET_KEY_LEFT;
1002 if IsKeyPressed(KEY_RIGHT) then kByte := kByte or NET_KEY_RIGHT;
1003 if IsKeyPressed(KEY_UP) then kByte := kByte or NET_KEY_UP;
1004 if IsKeyPressed(KEY_DOWN) then kByte := kByte or NET_KEY_DOWN;
1005 if IsKeyPressed(KEY_JUMP) then kByte := kByte or NET_KEY_JUMP;
1006 if JustTeleported then kByte := kByte or NET_KEY_FORCEDIR;
1007 end;
1009 NetOut.Write(kByte);
1010 if Direction = D_LEFT then NetOut.Write(Byte(0)) else NetOut.Write(Byte(1));
1011 NetOut.Write(GameX);
1012 NetOut.Write(GameY);
1013 NetOut.Write(GameVelX);
1014 NetOut.Write(GameVelY);
1015 NetOut.Write(GameAccelX);
1016 NetOut.Write(GameAccelY);
1017 end;
1019 g_Net_Host_Send(ID, Reliable, NET_CHAN_PLAYERPOS);
1020 end;
1022 procedure MH_SEND_PlayerStats(PID: Word; ID: Integer = NET_EVERYONE);
1023 var
1024 P: TPlayer;
1025 I: Integer;
1026 begin
1027 P := g_Player_Get(PID);
1028 if P = nil then Exit;
1030 NetOut.Write(Byte(NET_MSG_PLRSTA));
1031 NetOut.Write(PID);
1033 with P do
1034 begin
1035 NetOut.Write(Byte(alive));
1036 NetOut.Write(Byte(GodMode));
1037 NetOut.Write(Health);
1038 NetOut.Write(Armor);
1039 NetOut.Write(Air);
1040 NetOut.Write(JetFuel);
1041 NetOut.Write(Lives);
1042 NetOut.Write(Team);
1044 for I := WP_FIRST to WP_LAST do
1045 NetOut.Write(Byte(FWeapon[I]));
1047 for I := A_BULLETS to A_HIGH do
1048 NetOut.Write(FAmmo[I]);
1050 for I := A_BULLETS to A_HIGH do
1051 NetOut.Write(FMaxAmmo[I]);
1053 for I := MR_SUIT to MR_MAX do
1054 NetOut.Write(LongWord(FMegaRulez[I]));
1056 NetOut.Write(Byte(R_ITEM_BACKPACK in FRulez));
1057 NetOut.Write(Byte(R_KEY_RED in FRulez));
1058 NetOut.Write(Byte(R_KEY_GREEN in FRulez));
1059 NetOut.Write(Byte(R_KEY_BLUE in FRulez));
1060 NetOut.Write(Byte(R_BERSERK in FRulez));
1062 NetOut.Write(Frags);
1063 NetOut.Write(Death);
1065 NetOut.Write(CurrWeap);
1067 NetOut.Write(Byte(FSpectator));
1068 NetOut.Write(Byte(FGhost));
1069 NetOut.Write(Byte(FPhysics));
1070 NetOut.Write(Byte(FNoRespawn));
1071 NetOut.Write(Byte(FJetpack));
1072 NetOut.Write(FFireTime);
1073 end;
1075 g_Net_Host_Send(ID, True, NET_CHAN_PLAYER);
1076 end;
1078 procedure MH_SEND_PlayerDamage(PID: Word; Kind: Byte; Attacker, Value: Word; VX, VY: Integer; ID: Integer = NET_EVERYONE);
1079 begin
1080 NetOut.Write(Byte(NET_MSG_PLRDMG));
1081 NetOut.Write(PID);
1082 NetOut.Write(Kind);
1083 NetOut.Write(Attacker);
1084 NetOut.Write(Value);
1085 NetOut.Write(VX);
1086 NetOut.Write(VY);
1088 g_Net_Host_Send(ID, False, NET_CHAN_PLAYER);
1089 end;
1091 procedure MH_SEND_PlayerDeath(PID: Word; KillType, DeathType: Byte; Attacker: Word; ID: Integer = NET_EVERYONE);
1092 begin
1093 NetOut.Write(Byte(NET_MSG_PLRDIE));
1094 NetOut.Write(PID);
1095 NetOut.Write(KillType);
1096 NetOut.Write(DeathType);
1097 NetOut.Write(Attacker);
1099 g_Net_Host_Send(ID, True, NET_CHAN_PLAYER);
1100 end;
1102 procedure MH_SEND_PlayerFire(PID: Word; Weapon: Byte; X, Y, AX, AY: Integer; ShotID: Integer = -1; ID: Integer = NET_EVERYONE);
1103 begin
1104 NetOut.Write(Byte(NET_MSG_PLRFIRE));
1105 NetOut.Write(PID);
1106 NetOut.Write(Weapon);
1107 NetOut.Write(X);
1108 NetOut.Write(Y);
1109 NetOut.Write(AX);
1110 NetOut.Write(AY);
1111 NetOut.Write(ShotID);
1113 g_Net_Host_Send(ID, True, NET_CHAN_SHOTS);
1114 end;
1116 procedure MH_SEND_PlayerDelete(PID: Word; ID: Integer = NET_EVERYONE);
1117 begin
1118 NetOut.Write(Byte(NET_MSG_PLRDEL));
1119 NetOut.Write(PID);
1121 g_Net_Host_Send(ID, True, NET_CHAN_IMPORTANT);
1122 end;
1124 procedure MH_SEND_PlayerSettings(PID: Word; Mdl: string = ''; ID: Integer = NET_EVERYONE);
1125 var
1126 Pl: TPlayer;
1127 begin
1128 Pl := g_Player_Get(PID);
1129 if Pl = nil then Exit;
1131 NetOut.Write(Byte(NET_MSG_PLRSET));
1132 NetOut.Write(PID);
1133 NetOut.Write(Pl.Name);
1134 if Mdl = '' then
1135 NetOut.Write(Pl.Model.Name)
1136 else
1137 NetOut.Write(Mdl);
1138 NetOut.Write(Pl.FColor.R);
1139 NetOut.Write(Pl.FColor.G);
1140 NetOut.Write(Pl.FColor.B);
1141 NetOut.Write(Pl.Team);
1143 g_Net_Host_Send(ID, True, NET_CHAN_IMPORTANT);
1144 end;
1146 // ITEM (SEND)
1148 procedure MH_SEND_ItemSpawn(Quiet: Boolean; IID: Word; ID: Integer = NET_EVERYONE);
1149 var
1150 it: PItem;
1151 begin
1152 it := g_Items_ByIdx(IID);
1154 NetOut.Write(Byte(NET_MSG_ISPAWN));
1155 NetOut.Write(IID);
1156 NetOut.Write(Byte(Quiet));
1157 NetOut.Write(it.ItemType);
1158 NetOut.Write(Byte(it.Fall));
1159 NetOut.Write(Byte(it.Respawnable));
1160 NetOut.Write(it.Obj.X);
1161 NetOut.Write(it.Obj.Y);
1162 NetOut.Write(it.Obj.Vel.X);
1163 NetOut.Write(it.Obj.Vel.Y);
1165 g_Net_Host_Send(ID, True, NET_CHAN_LARGEDATA);
1166 end;
1168 procedure MH_SEND_ItemDestroy(Quiet: Boolean; IID: Word; ID: Integer = NET_EVERYONE);
1169 begin
1170 NetOut.Write(Byte(NET_MSG_IDEL));
1171 NetOut.Write(IID);
1172 NetOut.Write(Byte(Quiet));
1174 g_Net_Host_Send(ID, True, NET_CHAN_LARGEDATA);
1175 end;
1177 // PANEL
1179 procedure MH_SEND_PanelTexture(PGUID: Integer; AnimLoop: Byte; ID: Integer = NET_EVERYONE);
1180 var
1181 TP: TPanel;
1182 begin
1183 TP := g_Map_PanelByGUID(PGUID);
1184 if (TP = nil) then exit;
1186 with TP do
1187 begin
1188 NetOut.Write(Byte(NET_MSG_PTEX));
1189 NetOut.Write(LongWord(PGUID));
1190 NetOut.Write(FCurTexture);
1191 NetOut.Write(FCurFrame);
1192 NetOut.Write(FCurFrameCount);
1193 NetOut.Write(AnimLoop);
1194 end;
1196 g_Net_Host_Send(ID, True, NET_CHAN_LARGEDATA);
1197 end;
1199 procedure MH_SEND_PanelState(PGUID: Integer; ID: Integer = NET_EVERYONE);
1200 var
1201 TP: TPanel;
1202 mpflags: Byte = 0;
1203 begin
1204 TP := g_Map_PanelByGUID(PGUID);
1205 if (TP = nil) then exit;
1207 NetOut.Write(Byte(NET_MSG_PSTATE));
1208 NetOut.Write(LongWord(PGUID));
1209 NetOut.Write(Byte(TP.Enabled));
1210 NetOut.Write(TP.LiftType);
1211 NetOut.Write(TP.X);
1212 NetOut.Write(TP.Y);
1213 NetOut.Write(Word(TP.Width));
1214 NetOut.Write(Word(TP.Height));
1215 // mplats
1216 NetOut.Write(LongInt(TP.movingSpeedX));
1217 NetOut.Write(LongInt(TP.movingSpeedY));
1218 NetOut.Write(LongInt(TP.movingStartX));
1219 NetOut.Write(LongInt(TP.movingStartY));
1220 NetOut.Write(LongInt(TP.movingEndX));
1221 NetOut.Write(LongInt(TP.movingEndY));
1222 NetOut.Write(LongInt(TP.sizeSpeedX));
1223 NetOut.Write(LongInt(TP.sizeSpeedY));
1224 NetOut.Write(LongInt(TP.sizeEndX));
1225 NetOut.Write(LongInt(TP.sizeEndY));
1226 if TP.movingActive then mpflags := mpflags or 1;
1227 if TP.moveOnce then mpflags := mpflags or 2;
1228 NetOut.Write(Byte(mpflags));
1230 g_Net_Host_Send(ID, True, NET_CHAN_LARGEDATA);
1231 end;
1233 // TRIGGER
1235 procedure MH_SEND_TriggerSound(var T: TTrigger; ID: Integer = NET_EVERYONE);
1236 begin
1237 if gTriggers = nil then Exit;
1238 if T.Sound = nil then Exit;
1240 NetOut.Write(Byte(NET_MSG_TSOUND));
1241 NetOut.Write(T.ClientID);
1242 NetOut.Write(Byte(T.Sound.IsPlaying));
1243 NetOut.Write(LongWord(T.Sound.GetPosition));
1244 NetOut.Write(T.SoundPlayCount);
1246 g_Net_Host_Send(ID, True);
1247 end;
1249 procedure MH_SEND_TriggerMusic(ID: Integer = NET_EVERYONE);
1250 begin
1251 NetOut.Write(Byte(NET_MSG_TMUSIC));
1252 NetOut.Write(gMusic.Name);
1253 NetOut.Write(Byte(gMusic.IsPlaying));
1254 NetOut.Write(LongWord(gMusic.GetPosition));
1255 NetOut.Write(Byte(gMusic.SpecPause or gMusic.IsPaused));
1257 g_Net_Host_Send(ID, True);
1258 end;
1260 // MONSTER
1262 procedure MH_SEND_MonsterSpawn(UID: Word; ID: Integer = NET_EVERYONE);
1263 var
1264 M: TMonster;
1265 begin
1266 M := g_Monsters_ByUID(UID);
1267 if M = nil then
1268 Exit;
1270 with M do
1271 begin
1272 NetOut.Write(Byte(NET_MSG_MSPAWN));
1273 NetOut.Write(UID);
1274 NetOut.Write(MonsterType);
1275 NetOut.Write(MonsterState);
1276 NetOut.Write(MonsterAnim);
1277 NetOut.Write(MonsterTargetUID);
1278 NetOut.Write(MonsterTargetTime);
1279 NetOut.Write(MonsterBehaviour);
1280 NetOut.Write(MonsterSleep);
1281 NetOut.Write(MonsterHealth);
1282 NetOut.Write(MonsterAmmo);
1283 NetOut.Write(GameX);
1284 NetOut.Write(GameY);
1285 NetOut.Write(GameVelX);
1286 NetOut.Write(GameVelY);
1287 NetOut.Write(Byte(GameDirection));
1288 end;
1290 g_Net_Host_Send(ID, True, NET_CHAN_LARGEDATA);
1291 end;
1293 procedure MH_SEND_MonsterPos(UID: Word; ID: Integer = NET_EVERYONE);
1294 var
1295 M: TMonster;
1296 begin
1297 M := g_Monsters_ByUID(UID);
1298 if M = nil then Exit;
1300 NetOut.Write(Byte(NET_MSG_MPOS));
1301 NetOut.Write(UID);
1303 with M do
1304 begin
1305 NetOut.Write(GameX);
1306 NetOut.Write(GameY);
1307 NetOut.Write(GameVelX);
1308 NetOut.Write(GameVelY);
1309 NetOut.Write(Byte(GameDirection));
1310 end;
1312 g_Net_Host_Send(ID, False, NET_CHAN_MONSTERPOS);
1313 end;
1315 procedure MH_SEND_MonsterState(UID: Word; ForcedAnim: Byte = 255; ID: Integer = NET_EVERYONE);
1316 var
1317 M: TMonster;
1318 begin
1319 M := g_Monsters_ByUID(UID);
1320 if M = nil then Exit;
1322 NetOut.Write(Byte(NET_MSG_MSTATE));
1323 NetOut.Write(UID);
1325 with M do
1326 begin
1327 NetOut.Write(MonsterState);
1328 NetOut.Write(ForcedAnim);
1329 NetOut.Write(MonsterTargetUID);
1330 NetOut.Write(MonsterTargetTime);
1331 NetOut.Write(MonsterSleep);
1332 NetOut.Write(MonsterHealth);
1333 NetOut.Write(MonsterAmmo);
1334 NetOut.Write(MonsterPain);
1335 NetOut.Write(Byte(AnimIsReverse));
1336 NetOut.Write(FFireTime);
1337 end;
1339 g_Net_Host_Send(ID, True, NET_CHAN_MONSTER);
1340 end;
1342 procedure MH_SEND_MonsterShot(UID: Word; X, Y, VX, VY: Integer; ID: Integer = NET_EVERYONE);
1343 begin
1344 NetOut.Write(Byte(NET_MSG_MSHOT));
1345 NetOut.Write(UID);
1346 NetOut.Write(X);
1347 NetOut.Write(Y);
1348 NetOut.Write(VX);
1349 NetOut.Write(VY);
1351 g_Net_Host_Send(ID, True, NET_CHAN_MONSTER);
1352 end;
1354 procedure MH_SEND_MonsterDelete(UID: Word; ID: Integer = NET_EVERYONE);
1355 var
1356 M: TMonster;
1357 begin
1358 M := g_Monsters_ByUID(UID);
1359 if M = nil then Exit;
1361 NetOut.Write(Byte(NET_MSG_MDEL));
1362 NetOut.Write(UID);
1364 g_Net_Host_Send(ID, True, NET_CHAN_LARGEDATA);
1365 end;
1367 // MISC
1369 procedure MH_SEND_TimeSync(Time: LongWord; ID: Integer = NET_EVERYONE);
1370 begin
1371 NetOut.Write(Byte(NET_MSG_TIME_SYNC));
1372 NetOut.Write(Time);
1374 g_Net_Host_Send(ID, False, NET_CHAN_SERVICE);
1375 end;
1377 procedure MH_SEND_VoteEvent(EvType: Byte;
1378 StrArg1: string = 'a'; StrArg2: string = 'b';
1379 IntArg1: SmallInt = 0; IntArg2: SmallInt = 0;
1380 ID: Integer = NET_EVERYONE);
1381 begin
1382 NetOut.Write(Byte(NET_MSG_VOTE_EVENT));
1383 NetOut.Write(EvType);
1384 NetOut.Write(IntArg1);
1385 NetOut.Write(IntArg2);
1386 NetOut.Write(StrArg1);
1387 NetOut.Write(StrArg2);
1389 g_Net_Host_Send(ID, True, NET_CHAN_IMPORTANT);
1390 end;
1392 // CLIENT MESSAGES //
1394 // GAME
1396 procedure MC_RECV_Chat(var M: TMsg);
1397 var
1398 Txt: string;
1399 Mode: Byte;
1400 begin
1401 Txt := M.ReadString();
1402 Mode := M.ReadByte();
1404 if Mode <> NET_CHAT_SYSTEM then
1405 begin
1406 if Mode = NET_CHAT_PLAYER then
1407 begin
1408 g_Console_Add(Txt, True);
1409 e_WriteLog('[Chat] ' + b_Text_Unformat(Txt), MSG_NOTIFY);
1410 g_Sound_PlayEx('SOUND_GAME_RADIO');
1411 end else
1412 if (Mode = NET_CHAT_TEAM) and (gPlayer1 <> nil) then
1413 begin
1414 if gPlayer1.Team = TEAM_RED then
1415 g_Console_Add(b_Text_Format('\r[Team] ') + Txt, True);
1416 if gPlayer1.Team = TEAM_BLUE then
1417 g_Console_Add(b_Text_Format('\b[Team] ') + Txt, True);
1418 e_WriteLog('[Team Chat] ' + b_Text_Unformat(Txt), MSG_NOTIFY);
1419 g_Sound_PlayEx('SOUND_GAME_RADIO');
1420 end;
1421 end else
1422 g_Console_Add(Txt, True);
1423 end;
1425 procedure MC_RECV_Effect(var M: TMsg);
1426 var
1427 Kind: Byte;
1428 X, Y: Integer;
1429 Ang: SmallInt;
1430 Anim: TAnimation;
1431 ID: LongWord;
1432 begin
1433 if not gGameOn then Exit;
1434 Kind := M.ReadByte();
1435 X := M.ReadLongInt();
1436 Y := M.ReadLongInt();
1437 Ang := M.ReadSmallInt();
1439 case Kind of
1440 NET_GFX_SPARK:
1441 g_GFX_Spark(X, Y, 2 + Random(2), Ang, 0, 0);
1443 NET_GFX_TELE:
1444 begin
1445 if g_Frames_Get(ID, 'FRAMES_TELEPORT') then
1446 begin
1447 Anim := TAnimation.Create(ID, False, 3);
1448 g_GFX_OnceAnim(X, Y, Anim);
1449 Anim.Free();
1450 end;
1451 if Ang = 1 then
1452 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', X, Y);
1453 end;
1455 NET_GFX_EXPLODE:
1456 begin
1457 if g_Frames_Get(ID, 'FRAMES_EXPLODE_ROCKET') then
1458 begin
1459 Anim := TAnimation.Create(ID, False, 6);
1460 Anim.Blending := False;
1461 g_GFX_OnceAnim(X-64, Y-64, Anim);
1462 Anim.Free();
1463 end;
1464 if Ang = 1 then
1465 g_Sound_PlayExAt('SOUND_WEAPON_EXPLODEROCKET', X, Y);
1466 end;
1468 NET_GFX_BFGEXPL:
1469 begin
1470 if g_Frames_Get(ID, 'FRAMES_EXPLODE_BFG') then
1471 begin
1472 Anim := TAnimation.Create(ID, False, 6);
1473 Anim.Blending := False;
1474 g_GFX_OnceAnim(X-64, Y-64, Anim);
1475 Anim.Free();
1476 end;
1477 if Ang = 1 then
1478 g_Sound_PlayExAt('SOUND_WEAPON_EXPLODEBFG', X, Y);
1479 end;
1481 NET_GFX_BFGHIT:
1482 begin
1483 if g_Frames_Get(ID, 'FRAMES_BFGHIT') then
1484 begin
1485 Anim := TAnimation.Create(ID, False, 4);
1486 g_GFX_OnceAnim(X-32, Y-32, Anim);
1487 Anim.Free();
1488 end;
1489 end;
1491 NET_GFX_FIRE:
1492 begin
1493 if g_Frames_Get(ID, 'FRAMES_FIRE') then
1494 begin
1495 Anim := TAnimation.Create(ID, False, 4);
1496 g_GFX_OnceAnim(X, Y, Anim);
1497 Anim.Free();
1498 end;
1499 if Ang = 1 then
1500 g_Sound_PlayExAt('SOUND_FIRE', X, Y);
1501 end;
1503 NET_GFX_RESPAWN:
1504 begin
1505 if g_Frames_Get(ID, 'FRAMES_ITEM_RESPAWN') then
1506 begin
1507 Anim := TAnimation.Create(ID, False, 4);
1508 g_GFX_OnceAnim(X, Y, Anim);
1509 Anim.Free();
1510 end;
1511 if Ang = 1 then
1512 g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', X, Y);
1513 end;
1515 NET_GFX_SHELL1:
1516 g_Player_CreateShell(X, Y, 0, -2, SHELL_BULLET);
1518 NET_GFX_SHELL2:
1519 g_Player_CreateShell(X, Y, 0, -2, SHELL_SHELL);
1521 NET_GFX_SHELL3:
1522 begin
1523 g_Player_CreateShell(X, Y, 0, -2, SHELL_SHELL);
1524 g_Player_CreateShell(X, Y, 0, -2, SHELL_SHELL);
1525 end;
1526 end;
1527 end;
1529 procedure MC_RECV_Sound(var M: TMsg);
1530 var
1531 Name: string;
1532 X, Y: Integer;
1533 Pos: Boolean;
1534 begin
1535 Name := M.ReadString();
1536 Pos := M.ReadByte() <> 0;
1537 if Pos then
1538 begin
1539 X := M.ReadLongInt();
1540 Y := M.ReadLongInt();
1541 g_Sound_PlayExAt(Name, X, Y);
1542 end
1543 else
1544 g_Sound_PlayEx(Name);
1545 end;
1547 procedure MC_RECV_CreateShot(var M: TMsg);
1548 var
1549 I, X, Y, XV, YV: Integer;
1550 Timeout: LongWord;
1551 Target, Spawner: Word;
1552 ShType: Byte;
1553 begin
1554 I := M.ReadLongInt();
1555 ShType := M.ReadByte();
1556 Target := M.ReadWord();
1557 Spawner := M.ReadWord();
1558 Timeout := M.ReadLongWord();
1559 X := M.ReadLongInt();
1560 Y := M.ReadLongInt();
1561 XV := M.ReadLongInt();
1562 YV := M.ReadLongInt();
1564 I := g_Weapon_CreateShot(I, ShType, Spawner, Target, X, Y, XV, YV);
1565 if (Shots <> nil) and (I <= High(Shots)) then
1566 begin
1567 Shots[I].Timeout := Timeout;
1568 //Shots[I].Target := Target; // TODO: find a use for Target later
1569 end;
1570 end;
1572 procedure MC_RECV_UpdateShot(var M: TMsg);
1573 var
1574 I, TX, TY, TXV, TYV: Integer;
1575 begin
1576 I := M.ReadLongInt();
1577 TX := M.ReadLongInt();
1578 TY := M.ReadLongInt();
1579 TXV := M.ReadLongInt();
1580 TYV := M.ReadLongInt();
1582 if (Shots <> nil) and (I <= High(Shots)) then
1583 with (Shots[i]) do
1584 begin
1585 Obj.X := TX;
1586 Obj.Y := TY;
1587 Obj.Vel.X := TXV;
1588 Obj.Vel.Y := TYV;
1589 end;
1590 end;
1592 procedure MC_RECV_DeleteShot(var M: TMsg);
1593 var
1594 I, X, Y: Integer;
1595 L: Boolean;
1596 begin
1597 if not gGameOn then Exit;
1598 I := M.ReadLongInt();
1599 L := (M.ReadByte() <> 0);
1600 X := M.ReadLongInt();
1601 Y := M.ReadLongInt();
1603 g_Weapon_DestroyShot(I, X, Y, L);
1604 end;
1606 procedure MC_RECV_GameStats(var M: TMsg);
1607 begin
1608 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
1609 begin
1610 gTeamStat[TEAM_RED].Goals := M.ReadSmallInt();
1611 gTeamStat[TEAM_BLUE].Goals := M.ReadSmallInt();
1612 end
1613 else
1614 if gGameSettings.GameMode = GM_COOP then
1615 begin
1616 gCoopMonstersKilled := M.ReadWord();
1617 gCoopSecretsFound := M.ReadWord();
1618 end;
1619 end;
1621 procedure MC_RECV_CoopStats(var M: TMsg);
1622 begin
1623 gTotalMonsters := M.ReadLongInt();
1624 gSecretsCount := M.ReadLongInt();
1625 gCoopTotalMonstersKilled := M.ReadWord();
1626 gCoopTotalSecretsFound := M.ReadWord();
1627 gCoopTotalMonsters := M.ReadWord();
1628 gCoopTotalSecrets := M.ReadWord();
1629 end;
1631 procedure MC_RECV_GameEvent(var M: TMsg);
1632 var
1633 EvType: Byte;
1634 EvNum: Integer;
1635 EvStr: string;
1636 EvTime: LongWord;
1637 BHash: Boolean;
1638 EvHash: TMD5Digest;
1639 pl: TPlayer;
1640 i1, i2: TStrings_Locale;
1641 pln: String;
1642 cnt: Byte;
1643 begin
1644 FillChar(EvHash, Sizeof(EvHash), 0);
1645 EvType := M.ReadByte();
1646 EvNum := M.ReadLongInt();
1647 EvStr := M.ReadString();
1648 gLastMap := M.ReadByte() <> 0;
1649 if gLastMap and (gGameSettings.GameMode = GM_COOP) then gStatsOff := True;
1650 gStatsPressed := True;
1651 EvTime := M.ReadLongWord();
1652 BHash := M.ReadByte() <> 0;
1653 if BHash then
1654 EvHash := M.ReadMD5();
1656 gTime := EvTime;
1658 case EvType of
1659 NET_EV_MAPSTART:
1660 begin
1661 gGameOn := False;
1662 g_Game_ClearLoading();
1663 g_Game_StopAllSounds(True);
1665 gSwitchGameMode := Byte(EvNum);
1666 gGameSettings.GameMode := gSwitchGameMode;
1668 gWADHash := EvHash;
1669 if not g_Game_StartMap(EvStr, True) then
1670 begin
1671 if not isWadPath(EvStr) then
1672 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [gGameSettings.WAD + ':\' + EvStr]))
1673 else
1674 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [EvStr]));
1675 Exit;
1676 end;
1678 MC_SEND_FullStateRequest;
1679 end;
1681 NET_EV_MAPEND:
1682 begin
1683 gMissionFailed := EvNum <> 0;
1684 gExit := EXIT_ENDLEVELCUSTOM;
1685 end;
1687 NET_EV_RCON:
1688 begin
1689 case EvNum of
1690 NET_RCON_NOAUTH:
1691 g_Console_Add(_lc[I_NET_RCON_NOAUTH], True);
1692 NET_RCON_PWGOOD:
1693 g_Console_Add(_lc[I_NET_RCON_PWD_VALID], True);
1694 NET_RCON_PWBAD:
1695 g_Console_Add(_lc[I_NET_RCON_PWD_INVALID], True);
1696 end;
1697 end;
1699 NET_EV_CHANGE_TEAM:
1700 begin
1701 if EvNum = TEAM_RED then
1702 g_Console_Add(Format(_lc[I_PLAYER_CHTEAM_RED], [EvStr]), True);
1703 if EvNum = TEAM_BLUE then
1704 g_Console_Add(Format(_lc[I_PLAYER_CHTEAM_BLUE], [EvStr]), True);
1705 end;
1707 NET_EV_PLAYER_KICK:
1708 g_Console_Add(Format(_lc[I_PLAYER_KICK], [EvStr]), True);
1710 NET_EV_PLAYER_BAN:
1711 g_Console_Add(Format(_lc[I_PLAYER_BAN], [EvStr]), True);
1713 NET_EV_LMS_WARMUP:
1714 g_Console_Add(Format(_lc[I_MSG_WARMUP_START], [EvNum]), True);
1716 NET_EV_LMS_SURVIVOR:
1717 g_Console_Add('*** ' + _lc[I_MESSAGE_LMS_SURVIVOR] + ' ***', True);
1719 NET_EV_BIGTEXT:
1720 g_Game_Message(AnsiUpperCase(EvStr), Word(EvNum));
1722 NET_EV_SCORE:
1723 begin
1724 pl := g_Player_Get(EvNum and $FFFF);
1725 if pl = nil then
1726 pln := '?'
1727 else
1728 pln := pl.Name;
1729 cnt := (EvNum shr 16) and $FF;
1730 if Pos('w', EvStr) = 0 then
1731 begin
1732 // Default score
1733 if Pos('t', EvStr) = 0 then
1734 begin
1735 // Player +/- score
1736 if Pos('-', EvStr) = 0 then
1737 begin
1738 if Pos('e', EvStr) = 0 then
1739 i1 := I_PLAYER_SCORE_ADD_OWN
1740 else
1741 i1 := I_PLAYER_SCORE_ADD_ENEMY;
1742 end else
1743 begin
1744 if Pos('e', EvStr) = 0 then
1745 i1 := I_PLAYER_SCORE_SUB_OWN
1746 else
1747 i1 := I_PLAYER_SCORE_SUB_ENEMY;
1748 end;
1749 // Which team
1750 if Pos('r', EvStr) > 0 then
1751 i2 := I_PLAYER_SCORE_TO_RED
1752 else
1753 i2 := I_PLAYER_SCORE_TO_BLUE;
1754 g_Console_Add(Format(_lc[i1], [pln, cnt, _lc[i2]]), True);
1755 end else
1756 begin
1757 // Team +/- score
1758 if Pos('-', EvStr) = 0 then
1759 i1 := I_PLAYER_SCORE_ADD_TEAM
1760 else
1761 i1 := I_PLAYER_SCORE_SUB_TEAM;
1762 // Which team
1763 if Pos('r', EvStr) > 0 then
1764 i2 := I_PLAYER_SCORE_RED
1765 else
1766 i2 := I_PLAYER_SCORE_BLUE;
1767 g_Console_Add(Format(_lc[i1], [_lc[i2], cnt]), True);
1768 end;
1769 end else
1770 begin
1771 // Game Win
1772 if Pos('e', EvStr) = 0 then
1773 i1 := I_PLAYER_SCORE_WIN_OWN
1774 else
1775 i1 := I_PLAYER_SCORE_WIN_ENEMY;
1776 // Which team
1777 if Pos('r', EvStr) > 0 then
1778 i2 := I_PLAYER_SCORE_TO_RED
1779 else
1780 i2 := I_PLAYER_SCORE_TO_BLUE;
1781 g_Console_Add(Format(_lc[i1], [pln, _lc[i2]]), True);
1782 end;
1783 end;
1785 NET_EV_SCORE_MSG:
1786 begin
1787 if EvNum = TEAM_RED then
1788 g_Game_Message(Format(_lc[I_MESSAGE_SCORE_ADD], [AnsiUpperCase(_lc[I_GAME_TEAM_RED])]), 108);
1789 if EvNum = TEAM_BLUE then
1790 g_Game_Message(Format(_lc[I_MESSAGE_SCORE_ADD], [AnsiUpperCase(_lc[I_GAME_TEAM_BLUE])]), 108);
1791 if EvNum = -TEAM_RED then
1792 g_Game_Message(Format(_lc[I_MESSAGE_SCORE_SUB], [AnsiUpperCase(_lc[I_GAME_TEAM_RED])]), 108);
1793 if EvNum = -TEAM_BLUE then
1794 g_Game_Message(Format(_lc[I_MESSAGE_SCORE_SUB], [AnsiUpperCase(_lc[I_GAME_TEAM_BLUE])]), 108);
1795 end;
1797 NET_EV_LMS_START:
1798 begin
1799 g_Player_RemoveAllCorpses;
1800 g_Game_Message(_lc[I_MESSAGE_LMS_START], 144);
1801 end;
1803 NET_EV_LMS_WIN:
1804 g_Game_Message(Format(_lc[I_MESSAGE_LMS_WIN], [AnsiUpperCase(EvStr)]), 144);
1806 NET_EV_TLMS_WIN:
1807 begin
1808 if EvNum = TEAM_RED then
1809 g_Game_Message(Format(_lc[I_MESSAGE_TLMS_WIN], [AnsiUpperCase(_lc[I_GAME_TEAM_RED])]), 144);
1810 if EvNum = TEAM_BLUE then
1811 g_Game_Message(Format(_lc[I_MESSAGE_TLMS_WIN], [AnsiUpperCase(_lc[I_GAME_TEAM_BLUE])]), 144);
1812 end;
1814 NET_EV_LMS_LOSE:
1815 g_Game_Message(_lc[I_MESSAGE_LMS_LOSE], 144);
1817 NET_EV_LMS_DRAW:
1818 g_Game_Message(_lc[I_GAME_WIN_DRAW], 144);
1820 NET_EV_KILLCOMBO:
1821 g_Game_Announce_KillCombo(EvNum);
1823 NET_EV_PLAYER_TOUCH:
1824 begin
1825 pl := g_Player_Get(EvNum);
1826 if pl <> nil then
1827 pl.Touch();
1828 end;
1830 end;
1831 end;
1833 procedure MC_RECV_FlagEvent(var M: TMsg);
1834 var
1835 PID: Word;
1836 Pl: TPlayer;
1837 EvType: Byte;
1838 Fl: Byte;
1839 Quiet: Boolean;
1840 s, ts: string;
1841 begin
1842 EvType := M.ReadByte();
1843 Fl := M.ReadByte();
1845 if Fl = FLAG_NONE then Exit;
1847 Quiet := (M.ReadByte() <> 0);
1848 PID := M.ReadWord();
1850 gFlags[Fl].State := M.ReadByte();
1851 gFlags[Fl].CaptureTime := M.ReadLongWord();
1852 gFlags[Fl].Obj.X := M.ReadLongInt();
1853 gFlags[Fl].Obj.Y := M.ReadLongInt();
1854 gFlags[Fl].Obj.Vel.X := M.ReadLongInt();
1855 gFlags[Fl].Obj.Vel.Y := M.ReadLongInt();
1857 Pl := g_Player_Get(PID);
1858 if (Pl = nil) and
1859 (EvType <> FLAG_STATE_NORMAL) and
1860 (EvType <> FLAG_STATE_DROPPED) and
1861 (EvType <> FLAG_STATE_RETURNED) then
1862 Exit;
1864 case EvType of
1865 FLAG_STATE_NORMAL:
1866 begin
1867 if Quiet or (Pl = nil) then Exit;
1869 if Fl = FLAG_RED then
1870 s := _lc[I_PLAYER_FLAG_RED]
1871 else
1872 s := _lc[I_PLAYER_FLAG_BLUE];
1874 g_Game_Message(Format(_lc[I_MESSAGE_FLAG_RETURN], [AnsiUpperCase(s)]), 144);
1875 end;
1877 FLAG_STATE_CAPTURED:
1878 begin
1879 if (Pl <> nil) then Pl.SetFlag(Fl);
1881 if Quiet then Exit;
1883 if Fl = FLAG_RED then
1884 s := _lc[I_PLAYER_FLAG_RED]
1885 else
1886 s := _lc[I_PLAYER_FLAG_BLUE];
1888 g_Console_Add(Format(_lc[I_PLAYER_FLAG_GET], [Pl.Name, s]), True);
1889 g_Game_Message(Format(_lc[I_MESSAGE_FLAG_GET], [AnsiUpperCase(s)]), 144);
1890 end;
1892 FLAG_STATE_DROPPED:
1893 begin
1894 if (Pl <> nil) then Pl.SetFlag(FLAG_NONE);
1896 if Quiet or (Pl = nil) then Exit;
1898 if Fl = FLAG_RED then
1899 s := _lc[I_PLAYER_FLAG_RED]
1900 else
1901 s := _lc[I_PLAYER_FLAG_BLUE];
1903 g_Console_Add(Format(_lc[I_PLAYER_FLAG_DROP], [Pl.Name, s]), True);
1904 g_Game_Message(Format(_lc[I_MESSAGE_FLAG_DROP], [AnsiUpperCase(s)]), 144);
1905 end;
1907 FLAG_STATE_SCORED:
1908 begin
1909 g_Map_ResetFlag(FLAG_RED);
1910 g_Map_ResetFlag(FLAG_BLUE);
1911 if Quiet or (Pl = nil) then Exit;
1912 Pl.SetFlag(FLAG_NONE);
1914 if Fl = FLAG_RED then
1915 s := _lc[I_PLAYER_FLAG_RED]
1916 else
1917 s := _lc[I_PLAYER_FLAG_BLUE];
1919 ts := Format('%.4d', [gFlags[Fl].CaptureTime]);
1920 Insert('.', ts, Length(ts) + 1 - 3);
1921 g_Console_Add(Format(_lc[I_PLAYER_FLAG_CAPTURE], [Pl.Name, s, ts]), True);
1922 g_Game_Message(Format(_lc[I_MESSAGE_FLAG_CAPTURE], [AnsiUpperCase(s)]), 144);
1923 end;
1925 FLAG_STATE_RETURNED:
1926 begin
1927 g_Map_ResetFlag(Fl);
1928 if Quiet then Exit;
1930 if Fl = FLAG_RED then
1931 s := _lc[I_PLAYER_FLAG_RED]
1932 else
1933 s := _lc[I_PLAYER_FLAG_BLUE];
1935 g_Game_Message(Format(_lc[I_MESSAGE_FLAG_RETURN], [AnsiUpperCase(s)]), 144);
1936 end;
1937 end;
1938 end;
1940 procedure MC_RECV_GameSettings(var M: TMsg);
1941 begin
1942 gGameSettings.GameMode := M.ReadByte();
1943 gGameSettings.GoalLimit := M.ReadWord();
1944 gGameSettings.TimeLimit := M.ReadWord();
1945 gGameSettings.MaxLives := M.ReadByte();
1946 gGameSettings.Options := M.ReadLongWord();
1947 end;
1949 // PLAYER
1951 function MC_RECV_PlayerCreate(var M: TMsg): Word;
1952 var
1953 PID, DID: Word;
1954 PName, Model: string;
1955 Color: TRGB;
1956 T: Byte;
1957 Pl: TPlayer;
1958 begin
1959 PID := M.ReadWord();
1960 Pl := g_Player_Get(PID);
1962 PName := M.ReadString();
1963 Model := M.ReadString();
1964 Color.R := M.ReadByte();
1965 Color.G := M.ReadByte();
1966 Color.B := M.ReadByte();
1967 T := M.ReadByte();
1969 Result := 0;
1970 if (PID <> NetPlrUID1) and (PID <> NetPlrUID2) then
1971 begin
1972 if (Pl <> nil) then Exit;
1973 DID := g_Player_Create(Model, Color, T, False);
1974 with g_Player_Get(DID) do
1975 begin
1976 UID := PID;
1977 Name := PName;
1978 Reset(True);
1979 end;
1980 end
1981 else
1982 begin
1983 if (PID = NetPlrUID1) and (gPlayer1 <> nil) then begin
1984 gPlayer1.UID := PID;
1985 gPlayer1.Model.SetColor(Color.R, Color.G, Color.B);
1986 gPlayer1.ChangeTeam(T);
1987 end;
1988 if (PID = NetPlrUID2) and (gPlayer2 <> nil) then begin
1989 gPlayer2.UID := PID;
1990 gPlayer2.Model.SetColor(Color.R, Color.G, Color.B);
1991 gPlayer2.ChangeTeam(T);
1992 end;
1993 end;
1995 g_Console_Add(Format(_lc[I_PLAYER_JOIN], [PName]), True);
1996 e_WriteLog('NET: Player ' + PName + ' [' + IntToStr(PID) + '] added.', MSG_NOTIFY);
1997 Result := PID;
1998 end;
2000 function MC_RECV_PlayerPos(var M: TMsg): Word;
2001 var
2002 GT: LongWord;
2003 PID: Word;
2004 kByte: Word;
2005 Pl: TPlayer;
2006 Dir: Byte;
2007 TmpX, TmpY: Integer;
2008 begin
2009 Result := 0;
2011 GT := M.ReadLongWord();
2012 if GT < gTime - NET_MAX_DIFFTIME then
2013 begin
2014 gTime := GT;
2015 Exit;
2016 end;
2017 gTime := GT;
2019 PID := M.ReadWord();
2020 Pl := g_Player_Get(PID);
2022 if Pl = nil then Exit;
2024 Result := PID;
2026 with Pl do
2027 begin
2028 FPing := M.ReadWord();
2029 FLoss := M.ReadByte();
2030 kByte := M.ReadWord();
2031 Dir := M.ReadByte();
2033 TmpX := M.ReadLongInt();
2034 TmpY := M.ReadLongInt();
2036 ReleaseKeys;
2038 if (kByte = NET_KEY_CHAT) then
2039 PressKey(KEY_CHAT, 10000)
2040 else
2041 begin
2042 if LongBool(kByte and NET_KEY_LEFT) then PressKey(KEY_LEFT, 10000);
2043 if LongBool(kByte and NET_KEY_RIGHT) then PressKey(KEY_RIGHT, 10000);
2044 if LongBool(kByte and NET_KEY_UP) then PressKey(KEY_UP, 10000);
2045 if LongBool(kByte and NET_KEY_DOWN) then PressKey(KEY_DOWN, 10000);
2046 if LongBool(kByte and NET_KEY_JUMP) then PressKey(KEY_JUMP, 10000);
2047 end;
2049 if ((Pl <> gPlayer1) and (Pl <> gPlayer2)) or LongBool(kByte and NET_KEY_FORCEDIR) then
2050 SetDirection(TDirection(Dir));
2052 GameVelX := M.ReadLongInt();
2053 GameVelY := M.ReadLongInt();
2054 GameAccelX := M.ReadLongInt();
2055 GameAccelY := M.ReadLongInt();
2056 SetLerp(TmpX, TmpY);
2057 if NetForcePlayerUpdate then Update();
2058 end;
2059 end;
2061 function MC_RECV_PlayerStats(var M: TMsg): Word;
2062 var
2063 PID: Word;
2064 Pl: TPlayer;
2065 I: Integer;
2066 OldJet: Boolean;
2067 NewTeam: Byte;
2068 begin
2069 PID := M.ReadWord();
2070 Pl := g_Player_Get(PID);
2071 Result := 0;
2072 if Pl = nil then
2073 Exit;
2075 with Pl do
2076 begin
2077 alive := (M.ReadByte() <> 0);
2078 GodMode := (M.ReadByte() <> 0);
2079 Health := M.ReadLongInt();
2080 Armor := M.ReadLongInt();
2081 Air := M.ReadLongInt();
2082 JetFuel := M.ReadLongInt();
2083 Lives := M.ReadByte();
2084 NewTeam := M.ReadByte();
2086 for I := WP_FIRST to WP_LAST do
2087 FWeapon[I] := (M.ReadByte() <> 0);
2089 for I := A_BULLETS to A_HIGH do
2090 FAmmo[I] := M.ReadWord();
2092 for I := A_BULLETS to A_HIGH do
2093 FMaxAmmo[I] := M.ReadWord();
2095 for I := MR_SUIT to MR_MAX do
2096 FMegaRulez[I] := M.ReadLongWord();
2098 FRulez := [];
2099 if (M.ReadByte() <> 0) then
2100 FRulez := FRulez + [R_ITEM_BACKPACK];
2101 if (M.ReadByte() <> 0) then
2102 FRulez := FRulez + [R_KEY_RED];
2103 if (M.ReadByte() <> 0) then
2104 FRulez := FRulez + [R_KEY_GREEN];
2105 if (M.ReadByte() <> 0) then
2106 FRulez := FRulez + [R_KEY_BLUE];
2107 if (M.ReadByte() <> 0) then
2108 FRulez := FRulez + [R_BERSERK];
2110 Frags := M.ReadLongInt();
2111 Death := M.ReadLongInt();
2113 SetWeapon(M.ReadByte());
2115 FSpectator := M.ReadByte() <> 0;
2116 if FSpectator then
2117 begin
2118 if Pl = gPlayer1 then
2119 begin
2120 gLMSPID1 := UID;
2121 gPlayer1 := nil;
2122 end;
2123 if Pl = gPlayer2 then
2124 begin
2125 gLMSPID2 := UID;
2126 gPlayer2 := nil;
2127 end;
2128 end
2129 else
2130 begin
2131 if (gPlayer1 = nil) and (gLMSPID1 > 0) then
2132 gPlayer1 := g_Player_Get(gLMSPID1);
2133 if (gPlayer2 = nil) and (gLMSPID2 > 0) then
2134 gPlayer2 := g_Player_Get(gLMSPID2);
2135 end;
2136 FGhost := M.ReadByte() <> 0;
2137 FPhysics := M.ReadByte() <> 0;
2138 FNoRespawn := M.ReadByte() <> 0;
2139 OldJet := FJetpack;
2140 FJetpack := M.ReadByte() <> 0;
2141 FFireTime := M.ReadLongInt();
2142 if OldJet and not FJetpack then
2143 JetpackOff
2144 else if not OldJet and FJetpack then
2145 JetpackOn;
2146 if Team <> NewTeam then
2147 Pl.ChangeTeam(NewTeam);
2148 end;
2150 Result := PID;
2151 end;
2153 function MC_RECV_PlayerDamage(var M: TMsg): Word;
2154 var
2155 PID: Word;
2156 Pl: TPlayer;
2157 Kind: Byte;
2158 Attacker, Value: Word;
2159 VX, VY: Integer;
2160 begin
2161 Result := 0;
2162 if not gGameOn then Exit;
2163 PID := M.ReadWord();
2164 Pl := g_Player_Get(PID);
2165 if Pl = nil then Exit;
2167 Kind := M.ReadByte();
2168 Attacker := M.ReadWord();
2169 Value := M.ReadWord();
2170 VX := M.ReadWord();
2171 VY := M.ReadWord();
2173 with Pl do
2174 Damage(Value, Attacker, VX, VY, Kind);
2176 Result := PID;
2177 end;
2179 function MC_RECV_PlayerDeath(var M: TMsg): Word;
2180 var
2181 PID: Word;
2182 Pl: TPlayer;
2183 KillType, DeathType: Byte;
2184 Attacker: Word;
2185 begin
2186 Result := 0;
2187 if not gGameOn then Exit;
2188 PID := M.ReadWord();
2189 Pl := g_Player_Get(PID);
2190 if Pl = nil then Exit;
2192 KillType := M.ReadByte();
2193 DeathType := M.ReadByte();
2194 Attacker := M.ReadWord();
2196 with Pl do
2197 begin
2198 Kill(KillType, Attacker, DeathType);
2199 SoftReset;
2200 end;
2201 end;
2203 function MC_RECV_PlayerDelete(var M: TMsg): Word;
2204 var
2205 PID: Word;
2206 Pl: TPlayer;
2207 begin
2208 PID := M.ReadWord();
2209 Pl := g_Player_Get(PID);
2210 Result := 0;
2211 if Pl = nil then Exit;
2213 g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [Pl.Name]), True);
2214 e_WriteLog('NET: Player ' + Pl.Name + ' [' + IntToStr(PID) + '] removed.', MSG_NOTIFY);
2216 g_Player_Remove(PID);
2218 Result := PID;
2219 end;
2221 function MC_RECV_PlayerFire(var M: TMsg): Word;
2222 var
2223 PID: Word;
2224 Weap: Byte;
2225 Pl: TPlayer;
2226 X, Y, AX, AY: Integer;
2227 SHID: Integer;
2228 begin
2229 Result := 0;
2230 if not gGameOn then Exit;
2231 PID := M.ReadWord();
2232 Pl := g_Player_Get(PID);
2233 if Pl = nil then Exit;
2235 Weap := M.ReadByte();
2236 X := M.ReadLongInt();
2237 Y := M.ReadLongInt();
2238 AX := M.ReadLongInt();
2239 AY := M.ReadLongInt();
2240 SHID := M.ReadLongInt();
2242 with Pl do
2243 if alive then NetFire(Weap, X, Y, AX, AY, SHID);
2244 end;
2246 procedure MC_RECV_PlayerSettings(var M: TMsg);
2247 var
2248 TmpName: string;
2249 TmpModel: string;
2250 TmpColor: TRGB;
2251 TmpTeam: Byte;
2252 Pl: TPlayer;
2253 PID: Word;
2254 begin
2255 PID := M.ReadWord();
2256 Pl := g_Player_Get(PID);
2257 if Pl = nil then Exit;
2259 TmpName := M.ReadString();
2260 TmpModel := M.ReadString();
2261 TmpColor.R := M.ReadByte();
2262 TmpColor.G := M.ReadByte();
2263 TmpColor.B := M.ReadByte();
2264 TmpTeam := M.ReadByte();
2266 if (gGameSettings.GameMode in [GM_TDM, GM_CTF]) and (Pl.Team <> TmpTeam) then
2267 begin
2268 Pl.ChangeTeam(TmpTeam);
2269 if gPlayer1 = Pl then
2270 gPlayer1Settings.Team := TmpTeam;
2271 if gPlayer2 = Pl then
2272 gPlayer2Settings.Team := TmpTeam;
2273 end else
2274 Pl.SetColor(TmpColor);
2276 if Pl.Name <> TmpName then
2277 begin
2278 g_Console_Add(Format(_lc[I_PLAYER_NAME], [Pl.Name, TmpName]), True);
2279 Pl.Name := TmpName;
2280 end;
2282 if TmpModel <> Pl.Model.Name then
2283 Pl.SetModel(TmpModel);
2284 end;
2286 // ITEM
2288 procedure MC_RECV_ItemSpawn(var M: TMsg);
2289 var
2290 ID: Word;
2291 AID: DWord;
2292 X, Y, VX, VY: Integer;
2293 T: Byte;
2294 Quiet, Fall{, Resp}: Boolean;
2295 Anim: TAnimation;
2296 it: PItem;
2297 begin
2298 if not gGameOn then Exit;
2299 ID := M.ReadWord();
2300 Quiet := M.ReadByte() <> 0;
2301 T := M.ReadByte();
2302 Fall := M.ReadByte() <> 0;
2303 {Resp :=} M.ReadByte();
2304 X := M.ReadLongInt();
2305 Y := M.ReadLongInt();
2306 VX := M.ReadLongInt();
2307 VY := M.ReadLongInt();
2309 g_Items_Create(X, Y, T, Fall, False, False, ID);
2311 it := g_Items_ByIdx(ID);
2312 it.Obj.Vel.X := VX;
2313 it.Obj.Vel.Y := VY;
2315 if not Quiet then
2316 begin
2317 g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', X, Y);
2318 if g_Frames_Get(AID, 'FRAMES_ITEM_RESPAWN') then
2319 begin
2320 Anim := TAnimation.Create(AID, False, 4);
2321 g_GFX_OnceAnim(X+(it.Obj.Rect.Width div 2)-16, Y+(it.Obj.Rect.Height div 2)-16, Anim);
2322 Anim.Free();
2323 end;
2324 end;
2325 end;
2327 procedure MC_RECV_ItemDestroy(var M: TMsg);
2328 var
2329 ID: Word;
2330 Quiet: Boolean;
2331 begin
2332 if not gGameOn then Exit;
2333 ID := M.ReadWord();
2334 Quiet := M.ReadByte() <> 0;
2336 if not g_Items_ValidId(ID) then exit;
2338 if not Quiet then g_Items_EmitPickupSound(ID);
2340 g_Items_Remove(ID);
2341 end;
2343 // PANEL
2345 procedure MC_RECV_PanelTexture(var M: TMsg);
2346 var
2347 TP: TPanel;
2348 PGUID: Integer;
2349 Tex, Fr: Integer;
2350 Loop, Cnt: Byte;
2351 begin
2352 if not gGameOn then Exit;
2354 PGUID := Integer(M.ReadLongWord());
2355 Tex := M.ReadLongInt();
2356 Fr := M.ReadLongInt();
2357 Cnt := M.ReadByte();
2358 Loop := M.ReadByte();
2360 TP := g_Map_PanelByGUID(PGUID);
2361 if (TP <> nil) then
2362 begin
2363 if Loop = 0 then
2364 begin
2365 // switch texture
2366 TP.SetTexture(Tex, Loop);
2367 TP.SetFrame(Fr, Cnt);
2368 end
2369 else
2370 begin
2371 // looped or non-looped animation
2372 TP.NextTexture(Loop);
2373 end;
2374 end;
2375 end;
2377 procedure MC_RECV_PanelState(var M: TMsg);
2378 var
2379 PGUID: Integer;
2380 E: Boolean;
2381 Lift: Byte;
2382 X, Y, W, H: Integer;
2383 TP: TPanel;
2384 speedX, speedY, startX, startY, endX, endY: Integer;
2385 sizeSpX, sizeSpY, sizeEX, sizeEY: Integer;
2386 mpflags: Byte;
2387 begin
2388 if not gGameOn then Exit;
2390 PGUID := Integer(M.ReadLongWord());
2391 E := (M.ReadByte() <> 0);
2392 Lift := M.ReadByte();
2393 X := M.ReadLongInt();
2394 Y := M.ReadLongInt();
2395 W := M.ReadWord();
2396 H := M.ReadWord();
2397 // mplats
2398 speedX := M.ReadLongInt();
2399 speedY := M.ReadLongInt();
2400 startX := M.ReadLongInt();
2401 startY := M.ReadLongInt();
2402 endX := M.ReadLongInt();
2403 endY := M.ReadLongInt();
2404 sizeSpX := M.ReadLongInt();
2405 sizeSpY := M.ReadLongInt();
2406 sizeEX := M.ReadLongInt();
2407 sizeEY := M.ReadLongInt();
2408 mpflags := M.ReadByte(); // bit0: TP.movingActive; bit1: TP.moveOnce
2410 TP := g_Map_PanelByGUID(PGUID);
2411 if (TP = nil) then exit;
2413 // update lifts state
2414 if TP.isGLift then g_Map_SetLiftGUID(PGUID, Lift);
2416 // update enabled/disabled state for all panels
2417 if E then g_Map_EnableWallGUID(PGUID) else g_Map_DisableWallGUID(PGUID);
2419 // update panel position, as it can be moved (mplat)
2420 TP.X := X;
2421 TP.Y := Y;
2422 TP.Width := W;
2423 TP.Height := H;
2424 // update mplat state
2425 TP.movingSpeedX := speedX;
2426 TP.movingSpeedY := speedY;
2427 TP.movingStartX := startX;
2428 TP.movingStartY := startY;
2429 TP.movingEndX := endX;
2430 TP.movingEndY := endY;
2431 TP.sizeSpeedX := sizeSpX;
2432 TP.sizeSpeedY := sizeSpY;
2433 TP.sizeEndX := sizeEX;
2434 TP.sizeEndY := sizeEY;
2435 TP.movingActive := ((mpflags and 1) <> 0);
2436 TP.moveOnce := ((mpflags and 2) <> 0);
2437 // notify panel of it's position/size change, so it can fix other internal structures
2438 TP.positionChanged();
2439 end;
2441 // TRIGGERS
2443 procedure MC_RECV_TriggerSound(var M: TMsg);
2444 var
2445 SPlaying: Boolean;
2446 SPos, SID: LongWord;
2447 SCount: LongInt;
2448 I: Integer;
2449 begin
2450 if not gGameOn then Exit;
2451 if gTriggers = nil then Exit;
2453 SID := M.ReadLongWord();
2454 SPlaying := M.ReadByte() <> 0;
2455 SPos := M.ReadLongWord();
2456 SCount := M.ReadLongInt();
2458 for I := Low(gTriggers) to High(gTriggers) do
2459 if gTriggers[I].TriggerType = TRIGGER_SOUND then
2460 if gTriggers[I].ClientID = SID then
2461 with gTriggers[I] do
2462 begin
2463 if SPlaying then
2464 begin
2465 if tgcLocal then
2466 Sound.PlayVolumeAt(X+(Width div 2), Y+(Height div 2), tgcVolume/255.0)
2467 else
2468 Sound.PlayPanVolume((tgcPan-127.0)/128.0, tgcVolume/255.0);
2469 Sound.SetPosition(SPos);
2470 end
2471 else
2472 if Sound.IsPlaying then Sound.Stop;
2474 SoundPlayCount := SCount;
2475 end;
2476 end;
2478 procedure MC_RECV_TriggerMusic(var M: TMsg);
2479 var
2480 MName: string;
2481 MPlaying: Boolean;
2482 MPos: LongWord;
2483 MPaused: Boolean;
2484 begin
2485 if not gGameOn then Exit;
2487 MName := M.ReadString();
2488 MPlaying := M.ReadByte() <> 0;
2489 MPos := M.ReadLongWord();
2490 MPaused := M.ReadByte() <> 0;
2492 if MPlaying then
2493 begin
2494 gMusic.SetByName(MName);
2495 gMusic.Play(True);
2496 gMusic.SetPosition(MPos);
2497 gMusic.SpecPause := MPaused;
2498 end
2499 else
2500 if gMusic.IsPlaying then gMusic.Stop;
2501 end;
2503 // MONSTERS
2505 procedure MC_RECV_MonsterSpawn(var M: TMsg);
2506 var
2507 ID: Word;
2508 MType, MState, MDir, MAnim, MBehav: Byte;
2509 X, Y, VX, VY, MTargTime, MHealth, MAmmo, MSleep: Integer;
2510 MTarg: Word;
2511 Mon: TMonster;
2512 begin
2513 ID := M.ReadWord();
2514 Mon := g_Monsters_ByUID(ID);
2515 if Mon <> nil then
2516 Exit;
2518 MType := M.ReadByte();
2519 MState := M.ReadByte();
2520 MAnim := M.ReadByte();
2521 MTarg := M.ReadWord();
2522 MTargTime := M.ReadLongInt();
2523 MBehav := M.ReadByte();
2524 MSleep := M.ReadLongInt();
2525 MHealth := M.ReadLongInt();
2526 MAmmo := M.ReadLongInt();
2528 X := M.ReadLongInt();
2529 Y := M.ReadLongInt();
2530 VX := M.ReadLongInt();
2531 VY := M.ReadLongInt();
2532 MDir := M.ReadByte();
2534 g_Monsters_Create(MType, X, Y, TDirection(MDir), False, ID);
2535 Mon := g_Monsters_ByUID(ID);
2536 if Mon = nil then
2537 Exit;
2539 with Mon do
2540 begin
2542 MonsterAnim := MAnim;
2543 MonsterTargetUID := MTarg;
2544 MonsterTargetTime := MTargTime;
2545 MonsterBehaviour := MBehav;
2546 MonsterSleep := MSleep;
2547 MonsterAmmo := MAmmo;
2548 SetHealth(MHealth);
2550 SetState(MState);
2552 setPosition(X, Y); // this will call positionChanged();
2553 GameVelX := VX;
2554 GameVelY := VY;
2555 end;
2556 end;
2558 procedure MC_RECV_MonsterPos(var M: TMsg);
2559 var
2560 Mon: TMonster;
2561 ID: Word;
2562 X, Y: Integer;
2563 begin
2564 ID := M.ReadWord();
2565 Mon := g_Monsters_ByUID(ID);
2566 if Mon = nil then
2567 Exit;
2569 with Mon do
2570 begin
2571 X := M.ReadLongInt();
2572 Y := M.ReadLongInt();
2573 Mon.setPosition(X, Y); // this will call `positionChanged()`
2574 GameVelX := M.ReadLongInt();
2575 GameVelY := M.ReadLongInt();
2576 GameDirection := TDirection(M.ReadByte());
2577 end;
2578 end;
2580 procedure MC_RECV_MonsterState(var M: TMsg);
2581 var
2582 ID: Integer;
2583 MState, MFAnm: Byte;
2584 Mon: TMonster;
2585 AnimRevert: Boolean;
2586 begin
2587 ID := M.ReadWord();
2588 Mon := g_Monsters_ByUID(ID);
2589 if Mon = nil then Exit;
2591 MState := M.ReadByte();
2592 MFAnm := M.ReadByte();
2594 with Mon do
2595 begin
2596 MonsterTargetUID := M.ReadWord();
2597 MonsterTargetTime := M.ReadLongInt();
2598 MonsterSleep := M.ReadLongInt();
2599 MonsterHealth := M.ReadLongInt();
2600 MonsterAmmo := M.ReadLongInt();
2601 MonsterPain := M.ReadLongInt();
2602 AnimRevert := M.ReadByte() <> 0;
2603 FFireTime := M.ReadLongInt();
2604 RevertAnim(AnimRevert);
2606 if MonsterState <> MState then
2607 begin
2608 if (MState = MONSTATE_GO) and (MonsterState = MONSTATE_SLEEP) then WakeUpSound();
2609 if (MState = MONSTATE_DIE) then DieSound();
2610 if (MState = MONSTATE_PAIN) then MakeBloodSimple(Min(200, MonsterPain));
2611 if (MState = MONSTATE_ATTACK) then kick(nil);
2612 if (MState = MONSTATE_DEAD) then SetDeadAnim();
2614 SetState(MState, MFAnm);
2615 end;
2616 end;
2617 end;
2619 procedure MC_RECV_MonsterShot(var M: TMsg);
2620 var
2621 ID: Integer;
2622 Mon: TMonster;
2623 X, Y, VX, VY: Integer;
2624 begin
2625 ID := M.ReadWord();
2627 Mon := g_Monsters_ByUID(ID);
2628 if Mon = nil then Exit;
2630 X := M.ReadLongInt();
2631 Y := M.ReadLongInt();
2632 VX := M.ReadLongInt();
2633 VY := M.ReadLongInt();
2635 Mon.ClientAttack(X, Y, VX, VY);
2636 end;
2638 procedure MC_RECV_MonsterDelete(var M: TMsg);
2639 var
2640 ID: Integer;
2641 Mon: TMonster;
2642 begin
2643 ID := M.ReadWord();
2644 Mon := g_Monsters_ByUID(ID);
2645 if Mon = nil then Exit;
2646 Mon.SetState(5);
2647 Mon.MonsterRemoved := True;
2648 end;
2650 procedure MC_RECV_TimeSync(var M: TMsg);
2651 var
2652 Time: LongWord;
2653 begin
2654 Time := M.ReadLongWord();
2656 if gState = STATE_INTERCUSTOM then
2657 gServInterTime := Min(Time, 255);
2658 end;
2660 procedure MC_RECV_VoteEvent(var M: TMsg);
2661 var
2662 EvID: Byte;
2663 Str1, Str2: string;
2664 Int1, Int2: SmallInt;
2665 begin
2666 EvID := M.ReadByte();
2667 Int1 := M.ReadSmallInt();
2668 Int2 := M.ReadSmallInt();
2669 Str1 := M.ReadString();
2670 Str2 := M.ReadString();
2672 case EvID of
2673 NET_VE_STARTED:
2674 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_STARTED], [Str1, Str2, Int1]), True);
2675 NET_VE_PASSED:
2676 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_PASSED], [Str1]), True);
2677 NET_VE_FAILED:
2678 g_Console_Add(_lc[I_MESSAGE_VOTE_FAILED], True);
2679 NET_VE_VOTE:
2680 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_VOTE], [Str1, Int1, Int2]), True);
2681 NET_VE_INPROGRESS:
2682 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_INPROGRESS], [Str1]), True);
2683 end;
2684 end;
2686 // CLIENT SEND
2688 procedure MC_SEND_Info(Password: string);
2689 begin
2690 NetOut.Clear();
2692 NetOut.Write(Byte(NET_MSG_INFO));
2693 NetOut.Write(GAME_VERSION);
2694 NetOut.Write(Password);
2695 NetOut.Write(gPlayer1Settings.Name);
2696 NetOut.Write(gPlayer1Settings.Model);
2697 NetOut.Write(gPlayer1Settings.Color.R);
2698 NetOut.Write(gPlayer1Settings.Color.G);
2699 NetOut.Write(gPlayer1Settings.Color.B);
2700 NetOut.Write(gPlayer1Settings.Team);
2702 g_Net_Client_Send(True, NET_CHAN_SERVICE);
2703 end;
2705 procedure MC_SEND_Chat(Txt: string; Mode: Byte);
2706 begin
2707 NetOut.Write(Byte(NET_MSG_CHAT));
2708 NetOut.Write(Txt);
2709 NetOut.Write(Mode);
2711 g_Net_Client_Send(True, NET_CHAN_CHAT);
2712 end;
2714 function isKeyPressed (key1: Word; key2: Word): Boolean;
2715 begin
2716 if (key1 <> 0) and e_KeyPressed(key1) then begin result := true; exit; end;
2717 if (key2 <> 0) and e_KeyPressed(key2) then begin result := true; exit; end;
2718 result := false;
2719 end;
2721 procedure MC_SEND_PlayerPos();
2722 var
2723 kByte: Word;
2724 Predict: Boolean;
2725 strafeDir: Byte;
2726 WeaponSelect: Word = 0;
2727 I: Integer;
2728 begin
2729 if not gGameOn then Exit;
2730 if gPlayers = nil then Exit;
2731 if gPlayer1 = nil then Exit;
2733 kByte := 0;
2734 Predict := NetPredictSelf; // and (not NetGotKeys);
2736 if (not gConsoleShow) and (not gChatShow) and (g_ActiveWindow = nil) then
2737 begin
2738 strafeDir := P1MoveButton shr 4;
2739 P1MoveButton := P1MoveButton and $0F;
2740 with gGameControls.P1Control do
2741 begin
2742 if isKeyPressed(KeyLeft, KeyLeft2) and (not isKeyPressed(KeyRight, KeyRight2)) then P1MoveButton := 1
2743 else if (not isKeyPressed(KeyLeft, KeyLeft2)) and isKeyPressed(KeyRight, KeyRight2) then P1MoveButton := 2
2744 else if (not isKeyPressed(KeyLeft, KeyLeft2)) and (not isKeyPressed(KeyRight, KeyRight2)) then P1MoveButton := 0;
2746 // strafing
2747 if isKeyPressed(KeyStrafe, KeyStrafe2) then
2748 begin
2749 // new strafe mechanics
2750 if (strafeDir = 0) then strafeDir := P1MoveButton; // start strafing
2751 // now set direction according to strafe (reversed)
2752 if (strafeDir = 2) then gPlayer1.SetDirection(D_LEFT)
2753 else if (strafeDir = 1) then gPlayer1.SetDirection(D_RIGHT);
2754 end
2755 else
2756 begin
2757 if (P1MoveButton = 2) and isKeyPressed(KeyLeft, KeyLeft2) then gPlayer1.SetDirection(D_LEFT)
2758 else if (P1MoveButton = 1) and isKeyPressed(KeyRight, KeyRight2) then gPlayer1.SetDirection(D_RIGHT)
2759 else if P1MoveButton <> 0 then gPlayer1.SetDirection(TDirection(P1MoveButton-1));
2760 end;
2762 gPlayer1.ReleaseKeys;
2763 if P1MoveButton = 1 then
2764 begin
2765 kByte := kByte or NET_KEY_LEFT;
2766 if Predict then gPlayer1.PressKey(KEY_LEFT, 10000);
2767 end;
2768 if P1MoveButton = 2 then
2769 begin
2770 kByte := kByte or NET_KEY_RIGHT;
2771 if Predict then gPlayer1.PressKey(KEY_RIGHT, 10000);
2772 end;
2773 if isKeyPressed(KeyUp, KeyUp2) then
2774 begin
2775 kByte := kByte or NET_KEY_UP;
2776 gPlayer1.PressKey(KEY_UP, 10000);
2777 end;
2778 if isKeyPressed(KeyDown, KeyDown2) then
2779 begin
2780 kByte := kByte or NET_KEY_DOWN;
2781 gPlayer1.PressKey(KEY_DOWN, 10000);
2782 end;
2783 if isKeyPressed(KeyJump, KeyJump2) then
2784 begin
2785 kByte := kByte or NET_KEY_JUMP;
2786 // gPlayer1.PressKey(KEY_JUMP, 10000); // TODO: Make a prediction option
2787 end;
2788 if isKeyPressed(KeyFire, KeyFire2) then kByte := kByte or NET_KEY_FIRE;
2789 if isKeyPressed(KeyOpen, KeyOpen2) then kByte := kByte or NET_KEY_OPEN;
2790 if isKeyPressed(KeyNextWeapon, KeyNextWeapon2) then kByte := kByte or NET_KEY_NW;
2791 if isKeyPressed(KeyPrevWeapon, KeyPrevWeapon2) then kByte := kByte or NET_KEY_PW;
2792 for I := 0 to High(KeyWeapon) do
2793 if isKeyPressed(KeyWeapon[I], KeyWeapon2[I]) then
2794 WeaponSelect := WeaponSelect or Word(1 shl I);
2795 end;
2796 // fix movebutton state
2797 P1MoveButton := P1MoveButton or (strafeDir shl 4);
2798 end
2799 else
2800 kByte := NET_KEY_CHAT;
2802 NetOut.Write(Byte(NET_MSG_PLRPOS));
2803 NetOut.Write(gTime);
2804 NetOut.Write(kByte);
2805 NetOut.Write(Byte(gPlayer1.Direction));
2806 NetOut.Write(WeaponSelect);
2807 //e_WriteLog(Format('S:ws=%d', [WeaponSelect]), MSG_WARNING);
2808 g_Net_Client_Send(True, NET_CHAN_PLAYERPOS);
2810 //kBytePrev := kByte;
2811 //kDirPrev := gPlayer1.Direction;
2812 end;
2814 procedure MC_SEND_Vote(Start: Boolean = False; Command: string = 'a');
2815 begin
2816 NetOut.Write(Byte(NET_MSG_VOTE_EVENT));
2817 NetOut.Write(Byte(Start));
2818 NetOut.Write(Command);
2819 g_Net_Client_Send(True, NET_CHAN_IMPORTANT);
2820 end;
2822 procedure MC_SEND_PlayerSettings();
2823 begin
2824 NetOut.Write(Byte(NET_MSG_PLRSET));
2825 NetOut.Write(gPlayer1Settings.Name);
2826 NetOut.Write(gPlayer1Settings.Model);
2827 NetOut.Write(gPlayer1Settings.Color.R);
2828 NetOut.Write(gPlayer1Settings.Color.G);
2829 NetOut.Write(gPlayer1Settings.Color.B);
2830 NetOut.Write(gPlayer1Settings.Team);
2832 g_Net_Client_Send(True, NET_CHAN_IMPORTANT);
2833 end;
2835 procedure MC_SEND_FullStateRequest();
2836 begin
2837 NetOut.Write(Byte(NET_MSG_REQFST));
2839 g_Net_Client_Send(True, NET_CHAN_SERVICE);
2840 end;
2842 procedure MC_SEND_CheatRequest(Kind: Byte);
2843 begin
2844 NetOut.Write(Byte(NET_MSG_CHEAT));
2845 NetOut.Write(Kind);
2847 g_Net_Client_Send(True, NET_CHAN_IMPORTANT);
2848 end;
2849 procedure MC_SEND_RCONPassword(Password: string);
2850 begin
2851 NetOut.Write(Byte(NET_MSG_RCON_AUTH));
2852 NetOut.Write(Password);
2854 g_Net_Client_Send(True, NET_CHAN_SERVICE);
2855 end;
2856 procedure MC_SEND_RCONCommand(Cmd: string);
2857 begin
2858 NetOut.Write(Byte(NET_MSG_RCON_CMD));
2859 NetOut.Write(Cmd);
2861 g_Net_Client_Send(True, NET_CHAN_SERVICE);
2862 end;
2864 // i have no idea why all this stuff is in here
2866 function ReadFile(const FileName: TFileName): AByte;
2867 var
2868 FileStream : TStream;
2869 fname: string;
2870 begin
2871 e_WriteLog(Format('NETWORK: looking for file "%s"', [FileName]), MSG_NOTIFY);
2872 fname := findDiskWad(FileName);
2873 if length(fname) = 0 then
2874 begin
2875 e_WriteLog(Format('NETWORK: file "%s" not found!', [FileName]), MSG_FATALERROR);
2876 SetLength(Result, 0);
2877 exit;
2878 end;
2879 e_WriteLog(Format('NETWORK: found file "%s"', [fname]), MSG_NOTIFY);
2880 Result := nil;
2881 FileStream := openDiskFileRO(fname);
2882 try
2883 if FileStream.Size > 0 then
2884 begin
2885 SetLength(Result, FileStream.Size);
2886 FileStream.Read(Result[0], FileStream.Size);
2887 end;
2888 finally
2889 FileStream.Free;
2890 end;
2891 end;
2893 function CreateMapDataMsg(const FileName: TFileName; ResList: TStringList): TMapDataMsg;
2894 var
2895 i: Integer;
2896 begin
2897 Result.MsgId := NET_MSG_MAP_RESPONSE;
2898 Result.FileData := ReadFile(FileName);
2899 Result.FileSize := Length(Result.FileData);
2901 SetLength(Result.ExternalResources, ResList.Count);
2902 for i:=0 to ResList.Count-1 do
2903 begin
2904 Result.ExternalResources[i].Name := ResList.Strings[i];
2905 Result.ExternalResources[i].md5 := MD5File(GameDir+'/wads/'+ResList.Strings[i]);
2906 end;
2907 end;
2909 procedure ResDataMsgToBytes(var bytes: AByte; const ResData: TResDataMsg);
2910 var
2911 ResultStream: TMemoryStream;
2912 begin
2913 ResultStream := TMemoryStream.Create;
2915 ResultStream.WriteBuffer(ResData.MsgId, SizeOf(ResData.MsgId)); //msgId
2916 ResultStream.WriteBuffer(ResData.FileSize, SizeOf(ResData.FileSize)); //file size
2917 ResultStream.WriteBuffer(ResData.FileData[0], ResData.FileSize); //file data
2919 SetLength(bytes, ResultStream.Size);
2920 ResultStream.Seek(0, soFromBeginning);
2921 ResultStream.ReadBuffer(bytes[0], ResultStream.Size);
2923 ResultStream.Free;
2924 end;
2926 function ResDataFromMsgStream(msgStream: TMemoryStream):TResDataMsg;
2927 begin
2928 msgStream.ReadBuffer(Result.MsgId, SizeOf(Result.MsgId));
2929 msgStream.ReadBuffer(Result.FileSize, SizeOf(Result.FileSize));
2930 SetLength(Result.FileData, Result.FileSize);
2931 msgStream.ReadBuffer(Result.FileData[0], Result.FileSize);
2932 end;
2934 procedure MapDataMsgToBytes(var bytes: AByte; const MapDataMsg: TMapDataMsg);
2935 var
2936 ResultStream: TMemoryStream;
2937 resCount: Integer;
2938 begin
2939 resCount := Length(MapDataMsg.ExternalResources);
2941 ResultStream := TMemoryStream.Create;
2943 ResultStream.WriteBuffer(MapDataMsg.MsgId, SizeOf(MapDataMsg.MsgId)); //msgId
2944 ResultStream.WriteBuffer(MapDataMsg.FileSize, SizeOf(MapDataMsg.FileSize)); //file size
2945 ResultStream.WriteBuffer(MapDataMsg.FileData[0], MapDataMsg.FileSize); //file data
2947 ResultStream.WriteBuffer(resCount, SizeOf(resCount)); //res count
2948 ResultStream.WriteBuffer(MapDataMsg.ExternalResources[0], resCount*SizeOf(TExternalResourceInfo)); //res data
2950 SetLength(bytes, ResultStream.Size);
2951 ResultStream.Seek(0, soFromBeginning);
2952 ResultStream.ReadBuffer(bytes[0], ResultStream.Size);
2954 ResultStream.Free;
2955 end;
2957 function MapDataFromMsgStream(msgStream: TMemoryStream):TMapDataMsg;
2958 var
2959 resCount: Integer;
2960 begin
2961 msgStream.ReadBuffer(Result.MsgId, SizeOf(Result.MsgId));
2962 msgStream.ReadBuffer(Result.FileSize, SizeOf(Result.FileSize)); //file size
2964 SetLength(Result.FileData, Result.FileSize);
2965 msgStream.ReadBuffer(Result.FileData[0], Result.FileSize); //file data
2967 msgStream.ReadBuffer(resCount, SizeOf(resCount)); //res count
2968 SetLength(Result.ExternalResources, resCount);
2970 msgStream.ReadBuffer(Result.ExternalResources[0], resCount * SizeOf(TExternalResourceInfo)); //res data
2971 end;
2973 function IsValidFileName(const S: String): Boolean;
2974 const
2975 Forbidden: set of Char = ['<', '>', '|', '"', ':', '*', '?'];
2976 var
2977 I: Integer;
2978 begin
2979 Result := S <> '';
2980 for I := 1 to Length(S) do
2981 Result := Result and (not(S[I] in Forbidden));
2982 end;
2984 function IsValidFilePath(const S: String): Boolean;
2985 var
2986 I: Integer;
2987 begin
2988 Result := False;
2989 if not IsValidFileName(S) then exit;
2990 if FileExists(S) then exit;
2991 I := LastDelimiter('\/', S);
2992 if (I > 0) then
2993 if (not DirectoryExists(Copy(S, 1, I-1))) then
2994 exit;
2995 Result := True;
2996 end;
2998 procedure MC_SEND_MapRequest();
2999 begin
3000 NetOut.Write(Byte(NET_MSG_MAP_REQUEST));
3001 g_Net_Client_Send(True, NET_CHAN_IMPORTANT);
3002 end;
3004 procedure MC_SEND_ResRequest(const resName: AnsiString);
3005 begin
3006 NetOut.Write(Byte(NET_MSG_RES_REQUEST));
3007 NetOut.Write(resName);
3008 g_Net_Client_Send(True, NET_CHAN_IMPORTANT);
3009 end;
3011 procedure MH_RECV_MapRequest(C: pTNetClient; var M: TMsg);
3012 var
3013 payload: AByte;
3014 peer: pENetPeer;
3015 mapDataMsg: TMapDataMsg;
3016 begin
3017 e_WriteLog('NET: Received map request from ' +
3018 DecodeIPV4(C.Peer.address.host), MSG_NOTIFY);
3020 mapDataMsg := CreateMapDataMsg(MapsDir + gGameSettings.WAD, gExternalResources);
3021 peer := NetClients[C.ID].Peer;
3023 MapDataMsgToBytes(payload, mapDataMsg);
3024 g_Net_SendData(payload, peer, True, NET_CHAN_DOWNLOAD);
3026 payload := nil;
3027 mapDataMsg.FileData := nil;
3028 mapDataMsg.ExternalResources := nil;
3029 end;
3031 procedure MH_RECV_ResRequest(C: pTNetClient; var M: TMsg);
3032 var
3033 payload: AByte;
3034 peer: pENetPeer;
3035 FileName: String;
3036 resDataMsg: TResDataMsg;
3037 begin
3038 FileName := ExtractFileName(M.ReadString());
3039 e_WriteLog('NET: Received res request: ' + FileName +
3040 ' from ' + DecodeIPV4(C.Peer.address.host), MSG_NOTIFY);
3042 if not IsValidFilePath(FileName) then
3043 begin
3044 e_WriteLog('Invalid filename: ' + FileName, MSG_WARNING);
3045 exit;
3046 end;
3048 peer := NetClients[C.ID].Peer;
3050 if gExternalResources.IndexOf(FileName) > -1 then
3051 begin
3052 resDataMsg.MsgId := NET_MSG_RES_RESPONSE;
3053 resDataMsg.FileData := ReadFile(GameDir+'/wads/'+FileName);
3054 resDataMsg.FileSize := Length(resDataMsg.FileData);
3056 ResDataMsgToBytes(payload, resDataMsg);
3057 g_Net_SendData(payload, peer, True, NET_CHAN_DOWNLOAD);
3058 end;
3059 end;
3061 end.