draw chat input line at top border on android
disable binds in menu
fix input and bind handling in console
Fix warnings
Fixed comments (UTF8<>CP1251)
Corrected aspect for menu background
add cvar console_height
fix chat/console input on android
Console: Parsing flag should be set by default - addendum to 5c79a5c
Because g_Options_SetDefaultVideo() is called earlier, and it calls g_Console_ResetBinds().
Because g_Options_SetDefaultVideo() is called earlier, and it calls g_Console_ResetBinds().
Menu: Update scale only if it really changed
Console: Properly store bind in case no down action specified
Console: Don't use double quotes so much
Console: Automatically save console variables
Console: Automatically save user-defined binds
Console: Fix copypasta
holmes: added outline for map position
fixed input locking after load game
r_showtime is now a cvar and 0 by default
added player handicap
can only specify it for bots for now
can only specify it for bots for now
spawners now count delay after their first spawn dies
added ready to interscreen; fixed client strafe (?); bumped protocol ver
alternate bind workaround
worked around some bugs related to binds and input focus
can load non-looping music; fixed looping ROUNDMUS
fixed chat input AGAIN
fixed console on android
fixed input when open console
fixed cheat input
`map` command now looks for all pack extensions
file listboxes now have advanced hotkey technology
need that shit in chat input as well
fix key repeat in GUI
fixed exit from network related screens
added temporary hack for cyclic switching (remove it after readyweaon&pendinweapon implementation!)
fixed weapon autochange
more input related fixes
fix joysticks events
added warnings for bind/unbind
added debug output for input
bind with one param shows current configuration
added navigation in menu using joysticks
e_input cleanup
fix joystick deadzones
joysticks handled using SDL_PollEvent
fix virtual keyboard
implemented bind from vavoom
used spaceless key names
key binds and vars are stored in dfconfig.cfg
fixed key binding in options
improved bind command and co
added bind command + autoexec.cfg + dfconfig.cfg
Language: Fix typos
Game: Add secret notification
Player: Twice delay for weapon switch by number
skip idiotic BOM in text parser
Fix building for android
tools: mapcvt cosmetix
engine: restored non-portable timers in "xprofiler.pas" (only for "-dIN_TOOLS" mode)
engine: removed SDL2 import from "e_log.pas"
Fix memory leaks
fix random nicknames
Fix limits in config
Flammenwerfer: Burn in hell demons!
Add sounds for flamethrower
Player: Add missing sounds to pause
Android: no need to load nanogl
Player: Add sounds for CTF game
Mapdef: Fix trigger shot sound
Player: Don't show chat bubble for invisible players
http://doom2d.org/forum/viewtopic.php?f=36&t=2607
http://doom2d.org/forum/viewtopic.php?f=36&t=2607
GFX: Hackfix particles in steppings
http://doom2d.org/forum/viewtopic.php?t=2586&f=36
http://doom2d.org/forum/viewtopic.php?t=2586&f=36
GFX: Properly check for lift direction
http://doom2d.org/forum/viewtopic.php?f=36&t=2597
http://doom2d.org/forum/viewtopic.php?f=36&t=2597
Refactor: Define constants for LiftType
Player: Weapon switch delay is too long
GUI: Make credits background darker
Language: Update copyright year
Language: Add DeaDDooMER to credits
Ignore file extensions for animations with numeric postfix
Added .dfz extension
regenerate mapdef. required for previous commits
Changed indicator's vertical offset:
Signed-off-by: DeaDDooMER <deaddoomer@deadsoftware.ru>
Signed-off-by: DeaDDooMER <deaddoomer@deadsoftware.ru>
Added type "Flame" to trigger SpawnShot
Signed-off-by: DeaDDooMER <deaddoomer@deadsoftware.ru>
Signed-off-by: DeaDDooMER <deaddoomer@deadsoftware.ru>
reverted prioritized weapon switch (bye-bye fucking bugfeature); bumped protocol version
Revert "if we have several weapons on one key, do prioritized selection"
This reverts commit e65704e6e35ebfc43ec635f7a86f95f0b4442fbd.
This reverts commit e65704e6e35ebfc43ec635f7a86f95f0b4442fbd.
Revert "fixed weapon selector: forgot to add rocket launcher to priority list; also, weapon selector used logical weapon numbers to check real arrays"
This reverts commit b2a3a1d36f49c0bfe00eb3ead99abc98b388431b.
This reverts commit b2a3a1d36f49c0bfe00eb3ead99abc98b388431b.
Revert "oops! berserk knuckles should come first, not last"
This reverts commit 4fafdb6a4e53f7f9db8060f3a7e7c9c3f9580683.
This reverts commit 4fafdb6a4e53f7f9db8060f3a7e7c9c3f9580683.
Revert "weapon order fix (supermini comes first now)"
This reverts commit d001446ed83b8c55697892867289381d495bc2e5.
This reverts commit d001446ed83b8c55697892867289381d495bc2e5.
Revert "fix: we can have more priorities than "real" weapons (consider berserk knuckles and normal knuckles, for example)"
This reverts commit fd7ac4cd55502ecbb2a77e3f603ac0f899c1064d.
This reverts commit fd7ac4cd55502ecbb2a77e3f603ac0f899c1064d.
Revert "superminigun is using shells, not bullets; fixed `hasAmmoForWeapon()`"
This reverts commit 0703593e5048c7123ee86693a42512d663306833.
This reverts commit 0703593e5048c7123ee86693a42512d663306833.
Revert "no more delay between weapon switching: now player should release switching key and press it again -- look ma no pause!"
This reverts commit a3827aae6da362e100e614fb008fe410e22d0f64.
This reverts commit a3827aae6da362e100e614fb008fe410e22d0f64.
Revert "fixed flawed "weapon switch key release" detection logic (flags should change after all checks are done, not mid-checking)"
This reverts commit 3377bafefa3681f8243fff9545ebca4df218e4fb.
This reverts commit 3377bafefa3681f8243fff9545ebca4df218e4fb.
Revert "slightly better prioritized weapon selection (code cleanup, should not affect the actual selection)"
This reverts commit fc965d7cd1a1889f7407070f2bc19bc4ac48fd01.
This reverts commit fc965d7cd1a1889f7407070f2bc19bc4ac48fd01.
Revert "fixed weapon switching over the network; bumped protocol version"
This reverts commit 7c0186b3f1e66e80377d14364f0cec949e44e615.
This reverts commit 7c0186b3f1e66e80377d14364f0cec949e44e615.
Revert "Revert "fixed flawed "weapon switch key release" detection logic (flags should change after all checks are done, not mid-checking)""
This reverts commit 0f19f863e4ed346794b6ce5a56571027b4c8cd0b.
This reverts commit 0f19f863e4ed346794b6ce5a56571027b4c8cd0b.
Revert "Revert "no more delay between weapon switching: now player should release switching key and press it again -- look ma no pause!""
This reverts commit aea87456d131c418ed632d30b57280dfeefe16de.
This reverts commit aea87456d131c418ed632d30b57280dfeefe16de.
Revert "Revert "fixed weapon switching over the network; bumped protocol version""
This reverts commit 87ddd721327c2ed38e6f9d324c731b58566a60b7.
This reverts commit 87ddd721327c2ed38e6f9d324c731b58566a60b7.
Revert "Revert "Revert "fixed weapon switching over the network; bumped protocol version"""
This reverts commit ec8ff55f97b6159f646c6e120a64a323d9fe8189.
This reverts commit ec8ff55f97b6159f646c6e120a64a323d9fe8189.
Revert "Revert "Revert "no more delay between weapon switching: now player should release switching key and press it again -- look ma no pause!"""
This reverts commit a9ab7bf0c72e15b932b20aad24b10db60138bb21.
This reverts commit a9ab7bf0c72e15b932b20aad24b10db60138bb21.
Revert "Revert "Revert "fixed flawed "weapon switch key release" detection logic (flags should change after all checks are done, not mid-checking)"""
This reverts commit 2c2ea77ec1752fb67509167e72bb0816b2c956e0.
This reverts commit 2c2ea77ec1752fb67509167e72bb0816b2c956e0.
Revert "network: packed some player state bools into bytes"
This reverts commit 8b7ced631d49879ce68703ac84389e3b4780c3db.
This reverts commit 8b7ced631d49879ce68703ac84389e3b4780c3db.
Revert "network: do not send weapon switch keys over the network, send actual selected weapon instead"
This reverts commit 85f0d06ec81bc2e66f235f87cf5c6844487b26c6.
This reverts commit 85f0d06ec81bc2e66f235f87cf5c6844487b26c6.