2019-02-10 |
DeaDDooMER | added libsocket and updated watt32, but network still... pone |
tree | commitdiff |
2019-02-10 |
DeaDDooMER | Added Watt32 support |
tree | commitdiff |
2019-02-10 |
DeaDDooMER | Fix resolution detecting, add vsync |
tree | commitdiff |
2019-02-10 |
DeaDDooMER | Added BPP switching |
tree | commitdiff |
2019-02-10 |
DeaDDooMER | fixed small fonts, translation and change point size |
tree | commitdiff |
2019-02-10 |
DeaDDooMER | added opengl and sdl2 wrappers to allegro (WIP) |
tree | commitdiff |
2019-02-10 |
DeaDDooMER | Added stubs for gl, enet and sdl2 |
tree | commitdiff |
2019-02-06 |
DeaDDooMER | Fix memory leaks |
tree | commitdiff |
2019-02-02 |
DeaDDooMER | fix random nicknames |
tree | commitdiff |
2019-02-02 |
DeaDDooMER | Fix limits in config |
tree | commitdiff |
2019-01-31 |
Stas'M | Flammenwerfer: Burn in hell demons! |
tree | commitdiff |
2019-01-31 |
Stas'M | Add sounds for flamethrower |
tree | commitdiff |
2019-01-31 |
Stas'M | Player: Add missing sounds to pause |
tree | commitdiff |
2019-01-28 |
Stas'M | Player: Add sounds for CTF game |
tree | commitdiff |
2019-01-27 |
Stas'M | Mapdef: Fix trigger shot sound |
tree | commitdiff |
2019-01-27 |
Stas'M | Player: Don't show chat bubble for invisible players |
tree | commitdiff |
2019-01-27 |
Stas'M | GFX: Hackfix particles in steppings |
tree | commitdiff |
2019-01-27 |
Stas'M | GFX: Properly check for lift direction |
tree | commitdiff |
2019-01-27 |
Stas'M | Refactor: Define constants for LiftType |
tree | commitdiff |
2019-01-27 |
Stas'M | Player: Weapon switch delay is too long |
tree | commitdiff |
2019-01-27 |
Stas'M | GUI: Make credits background darker |
tree | commitdiff |
2019-01-27 |
Stas'M | Language: Update copyright year |
tree | commitdiff |
2019-01-27 |
Stas'M | Language: Add DeaDDooMER to credits |
tree | commitdiff |
2019-01-17 |
DeaDDooMER | Ignore file extensions for animations with numeric... |
tree | commitdiff |
2019-01-16 |
DeaDDooMER | Added .dfz extension |
tree | commitdiff |
2019-01-05 |
Joseph Stalin | Changed indicator's vertical offset: |
tree | commitdiff |
2019-01-05 |
Joseph Stalin | Added type "Flame" to trigger SpawnShot |
tree | commitdiff |
2019-01-04 |
DeaDDooMER | reverted prioritized weapon switch (bye-bye fucking... |
tree | commitdiff |
2019-01-04 |
DeaDDooMER | Revert "if we have several weapons on one key, do prior... |
tree | commitdiff |
2019-01-04 |
DeaDDooMER | Revert "fixed weapon selector: forgot to add rocket... |
tree | commitdiff |
2019-01-04 |
DeaDDooMER | Revert "oops! berserk knuckles should come first, not... |
tree | commitdiff |
2019-01-04 |
DeaDDooMER | Revert "weapon order fix (supermini comes first now)" |
tree | commitdiff |
2019-01-04 |
DeaDDooMER | Revert "fix: we can have more priorities than "real... |
tree | commitdiff |
2019-01-04 |
DeaDDooMER | Revert "superminigun is using shells, not bullets;... |
tree | commitdiff |
2019-01-04 |
DeaDDooMER | Revert "no more delay between weapon switching: now... |
tree | commitdiff |
2019-01-04 |
DeaDDooMER | Revert "fixed flawed "weapon switch key release" detect... |
tree | commitdiff |
2019-01-04 |
DeaDDooMER | Revert "slightly better prioritized weapon selection... |
tree | commitdiff |
2019-01-04 |
DeaDDooMER | Revert "fixed weapon switching over the network; bumped... |
tree | commitdiff |
2019-01-04 |
DeaDDooMER | Revert "Revert "fixed flawed "weapon switch key release... |
tree | commitdiff |
2019-01-04 |
DeaDDooMER | Revert "Revert "no more delay between weapon switching... |
tree | commitdiff |
2019-01-04 |
DeaDDooMER | Revert "Revert "fixed weapon switching over the network... |
tree | commitdiff |
2019-01-04 |
DeaDDooMER | Revert "Revert "Revert "fixed weapon switching over... |
tree | commitdiff |
2019-01-04 |
DeaDDooMER | Revert "Revert "Revert "no more delay between weapon... |
tree | commitdiff |
2019-01-04 |
DeaDDooMER | Revert "Revert "Revert "fixed flawed "weapon switch... |
tree | commitdiff |
2019-01-04 |
DeaDDooMER | Revert "network: packed some player state bools into... |
tree | commitdiff |
2019-01-04 |
DeaDDooMER | Revert "network: do not send weapon switch keys over... |
tree | commitdiff |
2019-01-04 |
DeaDDooMER | Revert "network: code uglification; fixed bug with... |
tree | commitdiff |
2019-01-04 |
DeaDDooMER | Revert "network: oops; server player was unable to... |
tree | commitdiff |
2019-01-04 |
DeaDDooMER | Revert "network: it seems that something is wrong with... |
tree | commitdiff |
2019-01-04 |
DeaDDooMER | Revert "reset weapon switch timer in various places... |
tree | commitdiff |
2019-01-04 |
DeaDDooMER | Revert "oops; gTime fwp sync timeout was too small" |
tree | commitdiff |
2019-01-04 |
DeaDDooMER | Revert "properly reset weapon states, so player will... |
tree | commitdiff |
2019-01-04 |
DeaDDooMER | Revert "network: server is weapon authority!" |
tree | commitdiff |
2019-01-04 |
DeaDDooMER | Revert "network: changed weapon forcing logic; should... |
tree | commitdiff |
2018-12-28 |
Stas'M | GFX: Fix particles in horizontal streams |
tree | commitdiff |
2018-12-28 |
Stas'M | GFX: Fix lift down and velocities |
tree | commitdiff |
2018-12-28 |
Stas'M | GFX: Add waitTime for particles |
tree | commitdiff |
2018-12-21 |
Ketmar Dark | made projectiles slightly faster in liquids (it rougly... |
tree | commitdiff |
2018-12-21 |
Ketmar Dark | water should deccelerate projectiles according to their... |
tree | commitdiff |
2018-12-21 |
Ketmar Dark | fixed "unused variable" varning for non-droid builds |
tree | commitdiff |
2018-12-21 |
Ketmar Dark | ketmar: 'cmon, people, DO NOT LEAVE TRAILING SPACES! |
tree | commitdiff |
2018-12-21 |
Joseph Stalin | Initial Player Indicator Implementation. |
tree | commitdiff |
2018-12-17 |
DeaDDooMER | Fixed fish movement in acid. Thanks GranMinigun! |
tree | commitdiff |
2018-10-22 |
DeaDDooMER | Supported non ascii system user names |
tree | commitdiff |
2018-10-07 |
DeaDDooMER | Android: improved data unpacking |
tree | commitdiff |
2018-10-06 |
Ketmar Dark | network: changed weapon forcing logic; should be more... |
tree | commitdiff |
2018-10-05 |
DeaDDooMER | System username used as player's nickname by default |
tree | commitdiff |
2018-10-02 |
Ketmar Dark | network: server is weapon authority! |
tree | commitdiff |
2018-10-01 |
Ketmar Dark | properly reset weapon states, so player will be able... |
tree | commitdiff |
2018-10-01 |
Ketmar Dark | oops; gTime fwp sync timeout was too small |
tree | commitdiff |
2018-10-01 |
Ketmar Dark | reset weapon switch timer in various places; just in... |
tree | commitdiff |
2018-10-01 |
Ketmar Dark | network: it seems that something is wrong with `gTime... |
tree | commitdiff |
2018-10-01 |
Ketmar Dark | network: oops; server player was unable to switch weapons |
tree | commitdiff |
2018-10-01 |
Ketmar Dark | network: code uglification; fixed bug with weapon switc... |
tree | commitdiff |
2018-10-01 |
Ketmar Dark | network: do not send weapon switch keys over the networ... |
tree | commitdiff |
2018-10-01 |
Ketmar Dark | network: packed some player state bools into bytes |
tree | commitdiff |
2018-10-01 |
Ketmar Dark | Revert "Revert "fixed flawed "weapon switch key release... |
tree | commitdiff |
2018-10-01 |
Ketmar Dark | Revert "Revert "no more delay between weapon switching... |
tree | commitdiff |
2018-10-01 |
Ketmar Dark | Revert "Revert "fixed weapon switching over the network... |
tree | commitdiff |
2018-09-30 |
Ketmar Dark | Revert "fixed weapon switching over the network; bumped... |
tree | commitdiff |
2018-09-30 |
Ketmar Dark | Revert "no more delay between weapon switching: now... |
tree | commitdiff |
2018-09-30 |
Ketmar Dark | Revert "fixed flawed "weapon switch key release" detect... |
tree | commitdiff |
2018-09-30 |
DeaDDooMER | Added new blood types for player's models |
tree | commitdiff |
2018-09-29 |
Ketmar Dark | fixed weapon switching over the network; bumped protoco... |
tree | commitdiff |
2018-09-29 |
Ketmar Dark | slightly better prioritized weapon selection (code... |
tree | commitdiff |
2018-09-29 |
Ketmar Dark | fixed flawed "weapon switch key release" detection... |
tree | commitdiff |
2018-09-29 |
Ketmar Dark | no more delay between weapon switching: now player... |
tree | commitdiff |
2018-09-29 |
Ketmar Dark | superminigun is using shells, not bullets; fixed `hasAm... |
tree | commitdiff |
2018-09-29 |
Ketmar Dark | fix: we can have more priorities than "real" weapons... |
tree | commitdiff |
2018-09-29 |
Ketmar Dark | weapon order fix (supermini comes first now) |
tree | commitdiff |
2018-09-29 |
Ketmar Dark | oops! berserk knuckles should come first, not last |
tree | commitdiff |
2018-09-29 |
Ketmar Dark | fixed weapon selector: forgot to add rocket launcher... |
tree | commitdiff |
2018-09-27 |
DeaDDooMER | Added blood color to player's model description |
tree | commitdiff |
2018-09-25 |
Stas'M | Player: Fix follow corpses at client side |
tree | commitdiff |
2018-09-24 |
Stas'M | Game: Add corpse kill announcer effect |
tree | commitdiff |
2018-09-24 |
Stas'M | Player: Don't follow corpse after respawn |
tree | commitdiff |
2018-09-24 |
Stas'M | Options: Improve resolution detection |
tree | commitdiff |
2018-09-24 |
Stas'M | Player: Follow dead corpse |
tree | commitdiff |
2018-09-24 |
DeaDDooMER | Default window size and position setted according with... |
tree | commitdiff |
2018-09-23 |
Stas'M | Player: Fix weapon cycling bitmask |
tree | commitdiff |
next |