2019-01-27 |
Stas'M | Refactor: Define constants for LiftType |
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2019-01-04 |
DeaDDooMER | Revert "no more delay between weapon switching: now... |
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2019-01-04 |
DeaDDooMER | Revert "fixed flawed "weapon switch key release" detect... |
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2019-01-04 |
DeaDDooMER | Revert "Revert "fixed flawed "weapon switch key release... |
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2019-01-04 |
DeaDDooMER | Revert "Revert "no more delay between weapon switching... |
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2019-01-04 |
DeaDDooMER | Revert "Revert "Revert "no more delay between weapon... |
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2019-01-04 |
DeaDDooMER | Revert "Revert "Revert "fixed flawed "weapon switch... |
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2018-12-21 |
Joseph Stalin | Initial Player Indicator Implementation. |
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2018-10-01 |
Ketmar Dark | Revert "Revert "fixed flawed "weapon switch key release... |
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2018-10-01 |
Ketmar Dark | Revert "Revert "no more delay between weapon switching... |
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2018-09-30 |
Ketmar Dark | Revert "no more delay between weapon switching: now... |
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2018-09-30 |
Ketmar Dark | Revert "fixed flawed "weapon switch key release" detect... |
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2018-09-29 |
Ketmar Dark | fixed flawed "weapon switch key release" detection... |
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2018-09-29 |
Ketmar Dark | no more delay between weapon switching: now player... |
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2018-09-24 |
Stas'M | Game: Add corpse kill announcer effect |
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2018-09-18 |
Stas'M | Player: Always display punch animation |
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2018-09-15 |
Ketmar Dark | fixed two compiler warnings (one is definitely false... |
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2018-08-25 |
Stas'M | Game: Implement spectator autoview feature |
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2018-08-25 |
Stas'M | Netmaster: Improve server list |
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2018-06-23 |
DeaDDooMER | Added new OpenGL ES wrapper |
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2018-06-23 |
DeaDDooMER | Holmes now optional at compile-time |
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2018-05-19 |
Ketmar Dark | added some "key unpress" calls; maybe it will fix inter... |
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2018-05-18 |
Ketmar Dark | non-headless game server should not crash on map view... |
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2018-05-18 |
Stas'M | Res Downloader: Better handle download cancel |
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2018-05-18 |
Stas'M | Monsters: Show loading progress gracefully |
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2018-05-17 |
Ketmar Dark | default smallmap aligh: bottom |
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2018-05-17 |
Ketmar Dark | added "r_smallmap_align_h" and "r_smallmap_align_v... |
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2018-03-17 |
DeaDDooMER | Virtual keyboard improvements: added strafe, up+fire... |
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2018-03-17 |
DeaDDooMER | Reserved key range for virtual keyboard + alternative... |
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2018-03-17 |
DeaDDooMER | Added touchscreen controls |
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2018-03-17 |
DeaDDooMER | Now nanoGL supports glIsEnabled, glPushAttrib and glPop... |
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2018-03-17 |
DeaDDooMER | Fix textures with nanoGL, disable particles with nanoGL... |
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2018-03-17 |
DeaDDooMER | Added support OpenGL ES 1.1 through nanoGL (have some... |
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2018-02-09 |
fgsfds | added word wrap to center messages; fixed e_CharFont_Ge... |
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2018-02-06 |
Ketmar Dark | hackfix for video resolution change (still not working... |
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2018-02-05 |
fgsfds | add loading text about port forwarding |
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2018-01-26 |
Ketmar Dark | nail the sky on scaled small levels (actually, better... |
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2018-01-23 |
Ketmar Dark | renamed "dbg_scale" to "r_scale"; scaled mode now obeys... |
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2018-01-21 |
Stas'M | Player: Add punch animation for berserk |
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2018-01-18 |
Ketmar Dark | `Grid.forEachInAABB()`: no more callbacks |
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2018-01-13 |
Stas'M | Chat sounds: Add config and menu option |
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2018-01-12 |
Stas'M | Fix previous commit (use toLowerCase1251) |
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2018-01-12 |
Stas'M | Chat sounds: Use AnsiLowerCase for russian letters |
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2018-01-12 |
Stas'M | Game: Add chat sounds for promotion |
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2018-01-03 |
DeaDDooMER | Add Haiku OS support |
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2017-12-29 |
Ketmar Dark | fancy pbar width and rendering fixes (don't be so smart... |
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2017-12-28 |
Ketmar Dark | added Jah's nice graphical progressbar (the game will... |
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2017-12-24 |
Ketmar Dark | fixed error message if default megawad map failed to... |
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2017-10-07 |
Ketmar Dark | Merge branch 'master' of ssh://repo.or.cz/d2df-sdl |
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2017-10-05 |
Dmitry D. Chernov | Cosmetic: DooM 2D:Forever -> Doom 2D: Forever |
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2017-10-04 |
Ketmar Dark | Merge branch 'master' of ssh://repo.or.cz/d2df-sdl |
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2017-10-04 |
Dmitry D. Chernov | Remove old hack that work-arounds wrong texture names |
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2017-09-28 |
Ketmar Dark | fixed keyboard polling (no more); ESC should work in... |
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2017-09-27 |
binarymaster | Map: Add test map override feature |
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2017-09-24 |
binarymaster | Game: Improve map switch message |
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2017-09-22 |
Ketmar Dark | experimental (and ugly) loading progress bar |
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2017-09-22 |
Ketmar Dark | renamed `SArray` type to `SSArray`, and moved it to... |
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2017-09-21 |
Ketmar Dark | holmes: moved non-ui renderer to a better place in... |
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2017-09-21 |
Ketmar Dark | holmes: new outliner; it should work in all scales now |
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2017-09-17 |
Ketmar Dark | turned on "SCOPEDENUMS" fpc option |
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2017-09-13 |
Ketmar Dark | cheats are active in single/coop now ('cause Wyoming... |
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2017-09-13 |
Ketmar Dark | dynamic light convars |
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2017-09-13 |
Ketmar Dark | "holmes pause" mode |
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2017-09-12 |
Ketmar Dark | bye-bye, bineditor, we won't miss you |
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2017-09-12 |
Ketmar Dark | more help for "d_monster" |
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2017-09-11 |
Ketmar Dark | render monster drop after monsters, so monster corpses... |
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2017-09-11 |
fgsfds | added d_mem command |
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2017-09-11 |
Ketmar Dark | made "dbg_scale" non-restricted |
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2017-09-11 |
Ketmar Dark | dbg_scale fixes; made non-sky textures always NEAREST |
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2017-09-07 |
Ketmar Dark | berserk autoswitch is cheat now |
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2017-09-07 |
Ketmar Dark | ambient light for level (doesn't work with dynamic... |
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2017-09-07 |
Ketmar Dark | lighting now works in scaled mode |
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2017-09-07 |
Ketmar Dark | xdynrec: TColor type (rgb, and optional a) |
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2017-09-07 |
Ketmar Dark | trigger data now cached on map loading (so it should... |
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2017-09-07 |
Ketmar Dark | center player when the game is scaled (lighting is... |
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2017-09-07 |
Ketmar Dark | allow 'mywad.wad:/map01' in '-map' and other similar... |
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2017-09-06 |
Ketmar Dark | mapdef cleanup; renamed some fields; mapdef.txt is... |
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2017-09-06 |
Ketmar Dark | network code for mplats: looks like it works; see commi... |
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2017-09-05 |
Ketmar Dark | mplat fixes |
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2017-09-04 |
Ketmar Dark | some new code for moving platforms: only for players yet |
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2017-09-03 |
Ketmar Dark | "suicide" console command now works in singleplayer... |
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2017-09-03 |
Ketmar Dark | field namefix: `FLive` -> `FAlive`; `live` -> `alive` |
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2017-09-02 |
Ketmar Dark | F3 at titlepic/menu will show "load game" dialog: bugfix |
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2017-09-02 |
Ketmar Dark | F3 at titlepic/menu will show "load game" dialog |
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2017-09-01 |
Ketmar Dark | "dbg_scale" debug variable |
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2017-09-01 |
Ketmar Dark | restarting the same map will not reload textures (yay... |
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2017-09-01 |
Ketmar Dark | show map loading update once per 300 msec; it nearly... |
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2017-09-01 |
Ketmar Dark | no more old-styled map structured; sadly, most triggers... |
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2017-08-31 |
Ketmar Dark | added "dbg_scale_half" experimental deBUG mode |
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2017-08-31 |
Ketmar Dark | added some alternative texture names ==> simple zipping... |
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2017-08-30 |
Ketmar Dark | smoother camera on stairs/slopes |
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2017-08-30 |
Ketmar Dark | no more old mapreader: use textmap reader both for... |
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2017-08-28 |
Ketmar Dark | added lights for some items |
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2017-08-27 |
Ketmar Dark | Holmes UI is more important than console! ;-) |
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2017-08-27 |
Ketmar Dark | simple UI subsystem for Holmes (yay, now we have two!) |
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2017-08-27 |
Ketmar Dark | darken title/game instead of lighten |
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2017-08-26 |
fgsfds | don't do particles in headless; draw time in scoreboard |
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2017-08-25 |
Ketmar Dark | fixed(?) loading saved games |
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2017-08-25 |
Ketmar Dark | started `conRegVar()` API (only for booleans for now) |
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2017-08-24 |
Ketmar Dark | forcing centering of small maps (BlackDoomer request) |
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