1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 {$INCLUDE ../shared/a_modes.inc}
24 g_basic
, g_player
, e_graphics
, g_res_downloader
,
25 g_sound
, g_gui
, utils
, md5
, xprofiler
;
28 TGameSettings
= record
44 TDelayedEvent
= record
53 Sound
: TPlayableSound
;
54 Tags
: Array of String;
58 TPlayerSettings
= record
77 function g_Game_IsNet(): Boolean;
78 function g_Game_IsServer(): Boolean;
79 function g_Game_IsClient(): Boolean;
80 procedure g_Game_Init();
81 procedure g_Game_Free (freeTextures
: Boolean=true);
82 procedure g_Game_LoadData();
83 procedure g_Game_FreeData();
84 procedure g_Game_Update();
85 procedure g_Game_Draw();
86 procedure g_Game_Quit();
87 procedure g_Game_SetupScreenSize();
88 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
89 function g_Game_ModeToText(Mode
: Byte): string;
90 function g_Game_TextToMode(Mode
: string): Byte;
91 procedure g_Game_ExecuteEvent(Name
: String);
92 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
93 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
94 procedure g_Game_RemovePlayer();
95 procedure g_Game_Spectate();
96 procedure g_Game_SpectateCenterView();
97 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
98 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte);
99 procedure g_Game_StartServer(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte; IPAddr
: LongWord; Port
: Word);
100 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
101 procedure g_Game_Restart();
102 procedure g_Game_RestartLevel();
103 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
104 procedure g_Game_ClientWAD(NewWAD
: String; WHash
: TMD5Digest
);
105 procedure g_Game_SaveOptions();
106 function g_Game_StartMap(Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString=''): Boolean;
107 procedure g_Game_ChangeMap(const MapPath
: String);
108 procedure g_Game_ExitLevel(const Map
: AnsiString);
109 function g_Game_GetFirstMap(WAD
: String): String;
110 function g_Game_GetNextMap(): String;
111 procedure g_Game_NextLevel();
112 procedure g_Game_Pause(Enable
: Boolean);
113 procedure g_Game_HolmesPause(Enable
: Boolean);
114 procedure g_Game_InGameMenu(Show
: Boolean);
115 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
116 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
117 procedure g_Game_Message(Msg
: String; Time
: Word);
118 procedure g_Game_LoadMapList(FileName
: String);
119 procedure g_Game_PauseAllSounds(Enable
: Boolean);
120 procedure g_Game_StopAllSounds(all
: Boolean);
121 procedure g_Game_UpdateTriggerSounds();
122 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
123 procedure g_Game_ChatSound(Text: String; Taunt
: Boolean = True);
124 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
125 procedure g_Game_Announce_KillCombo(Param
: Integer);
126 procedure g_Game_StartVote(Command
, Initiator
: string);
127 procedure g_Game_CheckVote
;
128 procedure g_TakeScreenShot();
129 procedure g_FatalError(Text: String);
130 procedure g_SimpleError(Text: String);
131 function g_Game_IsTestMap(): Boolean;
132 procedure g_Game_DeleteTestMap();
133 procedure GameCVars(P
: SSArray
);
134 procedure GameCommands(P
: SSArray
);
135 procedure GameCheats(P
: SSArray
);
136 procedure DebugCommands(P
: SSArray
);
137 procedure g_Game_Process_Params
;
138 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
139 procedure g_Game_StepLoading();
140 procedure g_Game_ClearLoading();
141 procedure g_Game_SetDebugMode();
142 procedure DrawLoadingStat();
144 { procedure SetWinPause(Enable: Boolean); }
149 LOADING_SHOW_STEP
= 100;
150 LOADING_INTERLINE
= 20;
165 MESSAGE_DIKEY
= WM_USER
+ 1;
170 EXIT_ENDLEVELSINGLE
= 4;
171 EXIT_ENDLEVELCUSTOM
= 5;
173 GAME_OPTION_RESERVED
= 1;
174 GAME_OPTION_TEAMDAMAGE
= 2;
175 GAME_OPTION_ALLOWEXIT
= 4;
176 GAME_OPTION_WEAPONSTAY
= 8;
177 GAME_OPTION_MONSTERS
= 16;
178 GAME_OPTION_BOTVSPLAYER
= 32;
179 GAME_OPTION_BOTVSMONSTER
= 64;
184 STATE_INTERCUSTOM
= 3;
185 STATE_INTERSINGLE
= 4;
191 LMS_RESPAWN_NONE
= 0;
192 LMS_RESPAWN_WARMUP
= 1;
193 LMS_RESPAWN_FINAL
= 2;
209 CONFIG_FILENAME
= 'Doom2DF.cfg';
210 LOG_FILENAME
= 'Doom2DF.log';
212 TEST_MAP_NAME
= '$$$_TEST_$$$';
214 STD_PLAYER_MODEL
= 'Doomer';
218 gGameSettings
: TGameSettings
;
219 gPlayer1Settings
: TPlayerSettings
;
220 gPlayer2Settings
: TPlayerSettings
;
222 gPlayerScreenSize
: TDFPoint
;
223 gPlayer1ScreenCoord
: TDFPoint
;
224 gPlayer2ScreenCoord
: TDFPoint
;
225 gPlayer1
: TPlayer
= nil;
226 gPlayer2
: TPlayer
= nil;
227 gPlayerDrawn
: TPlayer
= nil;
229 gSwitchGameMode
: Byte = GM_DM
;
230 gHearPoint1
, gHearPoint2
: THearPoint
;
231 gSoundEffectsDF
: Boolean = False;
232 gSoundTriggerTime
: Word = 0;
233 gAnnouncer
: Byte = ANNOUNCE_NONE
;
234 goodsnd
: array[0..3] of TPlayableSound
;
235 killsnd
: array[0..3] of TPlayableSound
;
236 gDefInterTime
: ShortInt = -1;
237 gInterEndTime
: LongWord = 0;
238 gInterTime
: LongWord = 0;
239 gServInterTime
: Byte = 0;
240 gGameStartTime
: LongWord = 0;
241 gTotalMonsters
: Integer = 0;
242 gPauseMain
: Boolean = false;
243 gPauseHolmes
: Boolean = false;
244 gShowTime
: Boolean = True;
245 gShowFPS
: Boolean = False;
246 gShowGoals
: Boolean = True;
247 gShowStat
: Boolean = True;
248 gShowKillMsg
: Boolean = True;
249 gShowLives
: Boolean = True;
250 gShowPing
: Boolean = False;
251 gShowMap
: Boolean = False;
253 gState
: Byte = STATE_NONE
;
255 sWidth
, sHeight
: Word;
256 gSpectMode
: Byte = SPECT_NONE
;
257 gSpectHUD
: Boolean = True;
258 gSpectKeyPress
: Boolean = False;
259 gSpectX
: Integer = 0;
260 gSpectY
: Integer = 0;
261 gSpectStep
: Byte = 8;
262 gSpectViewTwo
: Boolean = False;
263 gSpectPID1
: Integer = -1;
264 gSpectPID2
: Integer = -1;
265 gMusic
: TMusic
= nil;
266 gLoadGameMode
: Boolean;
267 gCheats
: Boolean = False;
268 gMapOnce
: Boolean = False;
269 gMapToDelete
: String;
270 gTempDelete
: Boolean = False;
271 gLastMap
: Boolean = False;
272 gWinPosX
, gWinPosY
: Integer;
273 gWinSizeX
, gWinSizeY
: Integer;
274 gWinFrameX
, gWinFrameY
, gWinCaption
: Integer;
275 gWinActive
: Boolean = True; // by default window is active, lol
276 gResolutionChange
: Boolean = False;
277 gRC_Width
, gRC_Height
: Word;
278 gRC_FullScreen
, gRC_Maximized
: Boolean;
279 gLanguageChange
: Boolean = False;
280 gDebugMode
: Boolean = False;
281 g_debug_Sounds
: Boolean = False;
282 g_debug_Frames
: Boolean = False;
283 g_debug_WinMsgs
: Boolean = False;
284 g_debug_MonsterOff
: Boolean = False;
285 g_debug_BotAIOff
: Byte = 0;
286 g_debug_HealthBar
: Boolean = False;
287 g_Debug_Player
: Boolean = False;
288 gCoopMonstersKilled
: Word = 0;
289 gCoopSecretsFound
: Word = 0;
290 gCoopTotalMonstersKilled
: Word = 0;
291 gCoopTotalSecretsFound
: Word = 0;
292 gCoopTotalMonsters
: Word = 0;
293 gCoopTotalSecrets
: Word = 0;
294 gStatsOff
: Boolean = False;
295 gStatsPressed
: Boolean = False;
296 gExitByTrigger
: Boolean = False;
297 gNextMap
: String = '';
298 gLMSRespawn
: Byte = LMS_RESPAWN_NONE
;
299 gLMSRespawnTime
: Cardinal = 0;
300 gLMSSoftSpawn
: Boolean = False;
301 gMissionFailed
: Boolean = False;
302 gVoteInProgress
: Boolean = False;
303 gVotePassed
: Boolean = False;
304 gVoteCommand
: string = '';
305 gVoteTimer
: Cardinal = 0;
306 gVoteCmdTimer
: Cardinal = 0;
307 gVoteCount
: Integer = 0;
308 gVoteTimeout
: Cardinal = 30;
309 gVoted
: Boolean = False;
310 gVotesEnabled
: Boolean = True;
311 gEvents
: Array of TGameEvent
;
312 gDelayedEvents
: Array of TDelayedEvent
;
313 gUseChatSounds
: Boolean = True;
314 gChatSounds
: Array of TChatSound
;
316 // move button values:
317 // bits 0-1: l/r state:
318 // 0: neither left, nor right pressed
321 // bits 4-5: l/r state when strafe was pressed
322 P1MoveButton
: Byte = 0;
323 P2MoveButton
: Byte = 0;
325 g_profile_frame_update
: Boolean = false;
326 g_profile_frame_draw
: Boolean = false;
327 g_profile_collision
: Boolean = false;
328 g_profile_los
: Boolean = false;
329 g_profile_history_size
: Integer = 1000;
331 g_rlayer_back
: Boolean = true;
332 g_rlayer_step
: Boolean = true;
333 g_rlayer_wall
: Boolean = true;
334 g_rlayer_door
: Boolean = true;
335 g_rlayer_acid1
: Boolean = true;
336 g_rlayer_acid2
: Boolean = true;
337 g_rlayer_water
: Boolean = true;
338 g_rlayer_fore
: Boolean = true;
341 procedure g_ResetDynlights ();
342 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
343 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
345 function conIsCheatsEnabled (): Boolean; inline;
346 function gPause (): Boolean; inline;
352 e_texture
, g_textures
, g_main
, g_window
, g_menu
,
353 e_input
, e_log
, g_console
, g_items
, g_map
, g_panel
,
354 g_playermodel
, g_gfx
, g_options
, g_weapons
, Math
,
355 g_triggers
, g_monsters
, e_sound
, CONFIG
,
357 ENet
, e_msg
, g_netmsg
, g_netmaster
, GL
, GLExt
,
358 sfs
, wadreader
, g_holmes
;
362 hasPBarGfx
: Boolean = false;
365 // ////////////////////////////////////////////////////////////////////////// //
366 function gPause (): Boolean; inline; begin result
:= gPauseMain
or gPauseHolmes
; end;
369 // ////////////////////////////////////////////////////////////////////////// //
370 function conIsCheatsEnabled (): Boolean; inline;
373 if g_Game_IsNet
then exit
;
374 if not gDebugMode
then
376 //if not gCheats then exit;
377 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
378 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then exit
;
384 // ////////////////////////////////////////////////////////////////////////// //
386 profileFrameDraw
: TProfiler
= nil;
389 // ////////////////////////////////////////////////////////////////////////// //
392 x
, y
, radius
: Integer;
395 exploRadius
: Integer;
399 g_dynLights
: array of TDynLight
= nil;
400 g_dynLightCount
: Integer = 0;
401 g_playerLight
: Boolean = false;
403 procedure g_ResetDynlights ();
407 if not gwin_has_stencil
then begin g_dynLightCount
:= 0; exit
; end;
409 for idx
:= 0 to g_dynLightCount
-1 do
411 if g_dynLights
[idx
].exploCount
= -666 then
418 Inc(g_dynLights
[idx
].exploCount
);
419 if (g_dynLights
[idx
].exploCount
< 10) then
421 g_dynLights
[idx
].radius
:= g_dynLights
[idx
].exploRadius
+g_dynLights
[idx
].exploCount
*8;
422 g_dynLights
[idx
].a
:= 0.4+g_dynLights
[idx
].exploCount
/10;
423 if (g_dynLights
[idx
].a
> 0.8) then g_dynLights
[idx
].a
:= 0.8;
424 if lnum
<> idx
then g_dynLights
[lnum
] := g_dynLights
[idx
];
429 g_dynLightCount
:= lnum
;
432 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
434 if not gwin_has_stencil
then exit
;
435 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
436 g_dynLights
[g_dynLightCount
].x
:= x
;
437 g_dynLights
[g_dynLightCount
].y
:= y
;
438 g_dynLights
[g_dynLightCount
].radius
:= radius
;
439 g_dynLights
[g_dynLightCount
].r
:= r
;
440 g_dynLights
[g_dynLightCount
].g
:= g
;
441 g_dynLights
[g_dynLightCount
].b
:= b
;
442 g_dynLights
[g_dynLightCount
].a
:= a
;
443 g_dynLights
[g_dynLightCount
].exploCount
:= -666;
444 Inc(g_dynLightCount
);
447 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
449 if not gwin_has_stencil
then exit
;
450 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
451 g_dynLights
[g_dynLightCount
].x
:= x
;
452 g_dynLights
[g_dynLightCount
].y
:= y
;
453 g_dynLights
[g_dynLightCount
].radius
:= 0;
454 g_dynLights
[g_dynLightCount
].exploRadius
:= radius
;
455 g_dynLights
[g_dynLightCount
].r
:= r
;
456 g_dynLights
[g_dynLightCount
].g
:= g
;
457 g_dynLights
[g_dynLightCount
].b
:= b
;
458 g_dynLights
[g_dynLightCount
].a
:= 0;
459 g_dynLights
[g_dynLightCount
].exploCount
:= 0;
460 Inc(g_dynLightCount
);
464 // ////////////////////////////////////////////////////////////////////////// //
465 function calcProfilesHeight (prof
: TProfiler
): Integer;
468 if (prof
= nil) then exit
;
469 if (length(prof
.bars
) = 0) then exit
;
470 result
:= length(prof
.bars
)*(16+2);
474 function drawProfiles (x
, y
: Integer; prof
: TProfiler
): Integer;
481 if (prof
= nil) then exit
;
483 if (length(prof
.bars
) = 0) then exit
;
485 hgt
:= calcProfilesHeight(prof
);
486 if (x
< 0) then x
:= gScreenWidth
-(wdt
-1)+x
;
487 if (y
< 0) then y
:= gScreenHeight
-(hgt
-1)+y
;
489 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 255, 255, 255, 200, B_BLEND);
490 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 20, 20, 20, 0, B_NONE);
491 e_DarkenQuadWH(x
, y
, wdt
, hgt
, 150);
494 for ii
:= 0 to High(prof
.bars
) do
496 e_TextureFontPrintEx(x
+2+4*prof
.bars
[ii
].level
, yy
, Format('%s: %d', [prof
.bars
[ii
].name
, prof
.bars
[ii
].value
]), gStdFont
, 255, 255, 0, 1, false);
503 // ////////////////////////////////////////////////////////////////////////// //
505 TEndCustomGameStat
= record
506 PlayerStat
: TPlayerStatArray
;
510 Map
, MapName
: String;
513 TEndSingleGameStat
= record
514 PlayerStat
: Array [0..1] of record
520 TotalSecrets
: Integer;
523 TLoadingStat
= record
527 Msgs
: Array of String;
529 PBarWasHere
: Boolean; // did we draw a progress bar for this message?
532 TParamStrValue
= record
537 TParamStrValues
= Array of TParamStrValue
;
540 INTER_ACTION_TEXT
= 1;
541 INTER_ACTION_PIC
= 2;
542 INTER_ACTION_MUSIC
= 3;
546 FPSCounter
, UPSCounter
: Word;
547 FPSTime
, UPSTime
: LongWord;
548 DataLoaded
: Boolean = False;
549 LastScreenShot
: Int64;
550 IsDrawStat
: Boolean = False;
551 CustomStat
: TEndCustomGameStat
;
552 SingleStat
: TEndSingleGameStat
;
553 LoadingStat
: TLoadingStat
;
554 EndingGameCounter
: Byte = 0;
557 MapList
: SSArray
= nil;
558 MapIndex
: Integer = -1;
564 text: Array of ShortString;
565 anim
: Array of ShortString;
566 pic
: Array of ShortString;
567 mus
: Array of ShortString;
569 triggers
: Array of record
571 actions
: Array of record
572 action
, p1
, p2
: Integer;
575 cur_trigger
: Integer;
588 function Compare(a
, b
: TPlayerStat
): Integer;
590 if a
.Spectator
then Result
:= 1
591 else if b
.Spectator
then Result
:= -1
592 else if a
.Frags
< b
.Frags
then Result
:= 1
593 else if a
.Frags
> b
.Frags
then Result
:= -1
594 else if a
.Deaths
< b
.Deaths
then Result
:= -1
595 else if a
.Deaths
> b
.Deaths
then Result
:= 1
596 else if a
.Kills
< b
.Kills
then Result
:= -1
600 procedure SortGameStat(var stat
: TPlayerStatArray
);
605 if stat
= nil then Exit
;
607 for I
:= High(stat
) downto Low(stat
) do
608 for J
:= Low(stat
) to High(stat
) - 1 do
609 if Compare(stat
[J
], stat
[J
+ 1]) = 1 then
612 stat
[J
] := stat
[J
+ 1];
617 function g_Game_ModeToText(Mode
: Byte): string;
621 GM_DM
: Result
:= _lc
[I_MENU_GAME_TYPE_DM
];
622 GM_TDM
: Result
:= _lc
[I_MENU_GAME_TYPE_TDM
];
623 GM_CTF
: Result
:= _lc
[I_MENU_GAME_TYPE_CTF
];
624 GM_COOP
: Result
:= _lc
[I_MENU_GAME_TYPE_COOP
];
625 GM_SINGLE
: Result
:= _lc
[I_MENU_GAME_TYPE_SINGLE
];
629 function g_Game_TextToMode(Mode
: string): Byte;
632 Mode
:= UpperCase(Mode
);
633 if Mode
= _lc
[I_MENU_GAME_TYPE_DM
] then
638 if Mode
= _lc
[I_MENU_GAME_TYPE_TDM
] then
643 if Mode
= _lc
[I_MENU_GAME_TYPE_CTF
] then
648 if Mode
= _lc
[I_MENU_GAME_TYPE_COOP
] then
653 if Mode
= _lc
[I_MENU_GAME_TYPE_SINGLE
] then
660 function g_Game_IsNet(): Boolean;
662 Result
:= (gGameSettings
.GameType
in [GT_SERVER
, GT_CLIENT
]);
665 function g_Game_IsServer(): Boolean;
667 Result
:= (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
, GT_SERVER
]);
670 function g_Game_IsClient(): Boolean;
672 Result
:= (gGameSettings
.GameType
= GT_CLIENT
);
675 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
682 Result
.name
:= ExtractFileName(WAD
);
683 Result
.description
:= '';
686 w
:= TWADFile
.Create();
689 if not w
.GetResource('INTERSCRIPT', p
, len
) then
695 cfg
:= TConfig
.CreateMem(p
, len
);
696 Result
.name
:= cfg
.ReadStr('megawad', 'name', ExtractFileName(WAD
));
697 Result
.description
:= cfg
.ReadStr('megawad', 'description', '');
698 Result
.author
:= cfg
.ReadStr('megawad', 'author', '');
699 Result
.pic
:= cfg
.ReadStr('megawad', 'pic', '');
705 procedure g_Game_FreeWAD();
709 for a
:= 0 to High(MegaWAD
.res
.pic
) do
710 if MegaWAD
.res
.pic
[a
] <> '' then
711 g_Texture_Delete(MegaWAD
.res
.pic
[a
]);
713 for a
:= 0 to High(MegaWAD
.res
.mus
) do
714 if MegaWAD
.res
.mus
[a
] <> '' then
715 g_Sound_Delete(MegaWAD
.res
.mus
[a
]);
717 MegaWAD
.res
.pic
:= nil;
718 MegaWAD
.res
.text := nil;
719 MegaWAD
.res
.anim
:= nil;
720 MegaWAD
.res
.mus
:= nil;
721 MegaWAD
.triggers
:= nil;
723 g_Texture_Delete('TEXTURE_endpic');
724 g_Sound_Delete('MUSIC_endmus');
726 ZeroMemory(@MegaWAD
, SizeOf(MegaWAD
));
727 gGameSettings
.WAD
:= '';
730 procedure g_Game_LoadWAD(WAD
: string);
739 gGameSettings
.WAD
:= WAD
;
740 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then
743 MegaWAD
.info
:= g_Game_GetMegaWADInfo(MapsDir
+ WAD
);
745 w
:= TWADFile
.Create();
746 w
.ReadFile(MapsDir
+ WAD
);
748 if not w
.GetResource('INTERSCRIPT', p
, len
) then
754 cfg
:= TConfig
.CreateMem(p
, len
);
759 s := cfg.ReadStr('pic', 'pic'+IntToStr(b), '');
760 if s = '' then Break;
763 SetLength(MegaWAD.res.pic, Length(MegaWAD.res.pic)+1);
764 MegaWAD.res.pic[High(MegaWAD.res.pic)] := s;
766 g_Texture_CreateWADEx(s, s);
772 s := cfg.ReadStr('mus', 'mus'+IntToStr(b), '');
773 if s = '' then Break;
776 SetLength(MegaWAD.res.mus, Length(MegaWAD.res.mus)+1);
777 MegaWAD.res.mus[High(MegaWAD.res.mus)] := s;
779 g_Music_CreateWADEx(s, s);
782 MegaWAD
.endpic
:= cfg
.ReadStr('megawad', 'endpic', '');
783 if MegaWAD
.endpic
<> '' then
785 s
:= g_ExtractWadName(MegaWAD
.endpic
);
786 if s
= '' then s
:= MapsDir
+WAD
else s
:= GameDir
+'/wads/';
787 g_Texture_CreateWADEx('TEXTURE_endpic', s
+MegaWAD
.endpic
);
789 MegaWAD
.endmus
:= cfg
.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\ÊÎÍÅÖ');
790 if MegaWAD
.endmus
<> '' then
792 s
:= g_ExtractWadName(MegaWAD
.endmus
);
793 if s
= '' then s
:= MapsDir
+WAD
else s
:= GameDir
+'/wads/';
794 g_Sound_CreateWADEx('MUSIC_endmus', s
+MegaWAD
.endmus
, True);
802 {procedure start_trigger(t: string);
806 function next_trigger(): Boolean;
810 procedure DisableCheats();
816 if gPlayer1
<> nil then gPlayer1
.GodMode
:= False;
817 if gPlayer2
<> nil then gPlayer2
.GodMode
:= False;
818 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= False;
819 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= False;
821 {$IF DEFINED(D2F_DEBUG)}
822 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= True;
823 gAimLine
:= g_dbg_aimline_on
;
827 procedure g_Game_ExecuteEvent(Name
: String);
833 if gEvents
= nil then
835 for a
:= 0 to High(gEvents
) do
836 if gEvents
[a
].Name
= Name
then
838 if gEvents
[a
].Command
<> '' then
839 g_Console_Process(gEvents
[a
].Command
, True);
844 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
849 if gDelayedEvents
<> nil then
850 for a
:= 0 to High(gDelayedEvents
) do
851 if not gDelayedEvents
[a
].Pending
then
858 SetLength(gDelayedEvents
, Length(gDelayedEvents
) + 1);
859 n
:= High(gDelayedEvents
);
861 gDelayedEvents
[n
].Pending
:= True;
862 gDelayedEvents
[n
].DEType
:= DEType
;
863 gDelayedEvents
[n
].DENum
:= Num
;
864 gDelayedEvents
[n
].DEStr
:= Str
;
865 if DEType
= DE_GLOBEVENT
then
866 gDelayedEvents
[n
].Time
:= (GetTimer() {div 1000}) + Time
868 gDelayedEvents
[n
].Time
:= gTime
+ Time
;
877 if g_Game_IsNet
and g_Game_IsServer
then
878 MH_SEND_GameEvent(NET_EV_MAPEND
, Byte(gMissionFailed
));
882 gPauseHolmes
:= false;
885 g_Game_StopAllSounds(False);
890 EndingGameCounter
:= 0;
891 g_ActiveWindow
:= nil;
893 gLMSRespawn
:= LMS_RESPAWN_NONE
;
894 gLMSRespawnTime
:= 0;
897 EXIT_SIMPLE
: // Âûõîä ÷åðåç ìåíþ èëè êîíåö òåñòà
902 begin // Ýòî áûë òåñò
906 begin // Âûõîä â ãëàâíîå ìåíþ
907 gMusic
.SetByName('MUSIC_MENU');
909 if gState
<> STATE_SLIST
then
911 g_GUI_ShowWindow('MainMenu');
912 gState
:= STATE_MENU
;
915 // Îáíîâëÿåì ñïèñîê ñåðâåðîâ
916 slReturnPressed
:= True;
917 if g_Net_Slist_Fetch(slCurrent
) then
919 if slCurrent
= nil then
920 slWaitStr
:= _lc
[I_NET_SLIST_NOSERVERS
];
923 slWaitStr
:= _lc
[I_NET_SLIST_ERROR
];
926 g_Game_ExecuteEvent('ongameend');
930 EXIT_RESTART
: // Íà÷àòü óðîâåíü ñíà÷àëà
932 if not g_Game_IsClient
then g_Game_Restart();
935 EXIT_ENDLEVELCUSTOM
: // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå
937 // Ñòàòèñòèêà Ñâîåé èãðû:
938 FileName
:= g_ExtractWadName(gMapInfo
.Map
);
940 CustomStat
.GameTime
:= gTime
;
941 CustomStat
.Map
:= ExtractFileName(FileName
)+':'+g_ExtractFileName(gMapInfo
.Map
); //ResName;
942 CustomStat
.MapName
:= gMapInfo
.Name
;
943 CustomStat
.GameMode
:= gGameSettings
.GameMode
;
944 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
945 CustomStat
.TeamStat
:= gTeamStat
;
947 CustomStat
.PlayerStat
:= nil;
949 // Ñòàòèñòèêà èãðîêîâ:
950 if gPlayers
<> nil then
952 for a
:= 0 to High(gPlayers
) do
953 if gPlayers
[a
] <> nil then
955 SetLength(CustomStat
.PlayerStat
, Length(CustomStat
.PlayerStat
)+1);
956 with CustomStat
.PlayerStat
[High(CustomStat
.PlayerStat
)] do
958 Name
:= gPlayers
[a
].Name
;
959 Frags
:= gPlayers
[a
].Frags
;
960 Deaths
:= gPlayers
[a
].Death
;
961 Kills
:= gPlayers
[a
].Kills
;
962 Team
:= gPlayers
[a
].Team
;
963 Color
:= gPlayers
[a
].Model
.Color
;
964 Spectator
:= gPlayers
[a
].FSpectator
;
968 SortGameStat(CustomStat
.PlayerStat
);
971 g_Game_ExecuteEvent('onmapend');
974 EndingGameCounter
:= 255;
975 gState
:= STATE_FOLD
;
977 if gDefInterTime
< 0 then
978 gInterEndTime
:= IfThen((gGameSettings
.GameType
= GT_SERVER
) and (gPlayer1
= nil), 15000, 25000)
980 gInterEndTime
:= gDefInterTime
* 1000;
983 EXIT_ENDLEVELSINGLE
: // Çàêîí÷èëñÿ óðîâåíü â Îäèíî÷íîé èãðå
985 // Ñòàòèñòèêà Îäèíî÷íîé èãðû:
986 SingleStat
.GameTime
:= gTime
;
987 SingleStat
.TwoPlayers
:= gPlayer2
<> nil;
988 SingleStat
.TotalSecrets
:= gSecretsCount
;
989 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
990 SingleStat
.PlayerStat
[0].Kills
:= gPlayer1
.MonsterKills
;
991 SingleStat
.PlayerStat
[0].Secrets
:= gPlayer1
.Secrets
;
992 // Ñòàòèñòèêà âòîðîãî èãðîêà (åñëè åñòü):
993 if SingleStat
.TwoPlayers
then
995 SingleStat
.PlayerStat
[1].Kills
:= gPlayer2
.MonsterKills
;
996 SingleStat
.PlayerStat
[1].Secrets
:= gPlayer2
.Secrets
;
999 g_Game_ExecuteEvent('onmapend');
1002 if gNextMap
<> '' then
1004 gMusic
.SetByName('MUSIC_INTERMUS');
1006 gState
:= STATE_INTERSINGLE
;
1008 g_Game_ExecuteEvent('oninter');
1010 else // Áîëüøå íåò êàðò
1012 // Çàòóõàþùèé ýêðàí:
1013 EndingGameCounter
:= 255;
1014 gState
:= STATE_FOLD
;
1019 // Îêîí÷àíèå îáðàáîòàíî:
1020 if gExit
<> EXIT_QUIT
then
1024 procedure drawTime(X
, Y
: Integer); inline;
1026 e_TextureFontPrint(x
, y
,
1027 Format('%d:%.2d:%.2d', [
1028 gTime
div 1000 div 3600,
1029 (gTime
div 1000 div 60) mod 60,
1030 gTime
div 1000 mod 60
1035 procedure DrawStat();
1037 pc
, x
, y
, w
, h
: Integer;
1038 w1
, w2
, w3
, w4
: Integer;
1040 cw
, ch
, r
, g
, b
, rr
, gg
, bb
: Byte;
1043 stat
: TPlayerStatArray
;
1050 pc
:= g_Player_GetCount
;
1051 e_TextureFontGetSize(gStdFont
, cw
, ch
);
1053 w
:= gScreenWidth
-(gScreenWidth
div 5);
1054 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1057 h
:= 40+ch
*5+(ch
+8)*pc
;
1058 x
:= (gScreenWidth
div 2)-(w
div 2);
1059 y
:= (gScreenHeight
div 2)-(h
div 2);
1061 e_DrawFillQuad(x
, y
, x
+w
-1, y
+h
-1, 64, 64, 64, 32);
1062 e_DrawQuad(x
, y
, x
+w
-1, y
+h
-1, 255, 127, 0);
1064 drawTime(x
+w
-78, y
+8);
1066 wad
:= g_ExtractWadNameNoPath(gMapInfo
.Map
);
1067 map
:= g_ExtractFileName(gMapInfo
.Map
);
1068 mapstr
:= wad
+ ':\' + map
+ ' - ' + gMapInfo
.Name
;
1070 case gGameSettings
.GameMode
of
1073 if gGameSettings
.MaxLives
= 0 then
1074 s1
:= _lc
[I_GAME_DM
]
1076 s1
:= _lc
[I_GAME_LMS
];
1077 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.GoalLimit
]);
1078 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1083 if gGameSettings
.MaxLives
= 0 then
1084 s1
:= _lc
[I_GAME_TDM
]
1086 s1
:= _lc
[I_GAME_TLMS
];
1087 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.GoalLimit
]);
1088 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1093 s1
:= _lc
[I_GAME_CTF
];
1094 s2
:= Format(_lc
[I_GAME_SCORE_LIMIT
], [gGameSettings
.GoalLimit
]);
1095 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1100 if gGameSettings
.MaxLives
= 0 then
1101 s1
:= _lc
[I_GAME_COOP
]
1103 s1
:= _lc
[I_GAME_SURV
];
1104 s2
:= _lc
[I_GAME_MONSTERS
] + ' ' + IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
);
1105 s3
:= _lc
[I_GAME_SECRETS
] + ' ' + IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
);
1116 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*cw
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
1118 e_TextureFontPrintEx(x
+(w
div 2)-(Length(mapstr
)*cw
div 2), _y
, mapstr
, gStdFont
, 200, 200, 200, 1);
1120 e_TextureFontPrintEx(x
+16, _y
, s2
, gStdFont
, 200, 200, 200, 1);
1122 e_TextureFontPrintEx(x
+w
-16-(Length(s3
))*cw
, _y
, s3
,
1123 gStdFont
, 200, 200, 200, 1);
1125 if NetMode
= NET_SERVER
then
1126 e_TextureFontPrintEx(x
+8, y
+ 8, _lc
[I_NET_SERVER
], gStdFont
, 255, 255, 255, 1)
1128 if NetMode
= NET_CLIENT
then
1129 e_TextureFontPrintEx(x
+8, y
+ 8,
1130 NetClientIP
+ ':' + IntToStr(NetClientPort
), gStdFont
, 255, 255, 255, 1);
1134 stat
:= g_Player_GetStats();
1137 w2
:= (w
-16) div 6 + 48; // øèðèíà 2 ñòîëáöà
1138 w3
:= (w
-16) div 6; // øèðèíà 3 è 4 ñòîëáöîâ
1140 w1
:= w
-16-w2
-w3
-w4
; // îñòàâøååñÿ ïðîñòðàíñòâî - äëÿ öâåòà è èìåíè èãðîêà
1142 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1146 for a
:= TEAM_RED
to TEAM_BLUE
do
1148 if a
= TEAM_RED
then
1150 s1
:= _lc
[I_GAME_TEAM_RED
];
1157 s1
:= _lc
[I_GAME_TEAM_BLUE
];
1163 e_TextureFontPrintEx(x
+16, _y
, s1
, gStdFont
, r
, g
, b
, 1);
1164 e_TextureFontPrintEx(x
+w1
+16, _y
, IntToStr(gTeamStat
[a
].Goals
),
1165 gStdFont
, r
, g
, b
, 1);
1167 _y
:= _y
+ch
+(ch
div 4);
1168 e_DrawLine(1, x
+16, _y
, x
+w
-16, _y
, r
, g
, b
);
1169 _y
:= _y
+(ch
div 4);
1171 for aa
:= 0 to High(stat
) do
1172 if stat
[aa
].Team
= a
then
1188 e_TextureFontPrintEx(x
+16, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
1190 e_TextureFontPrintEx(x
+w1
+16, _y
, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, rr
, gg
, bb
, 1);
1192 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
1194 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
1201 else if gGameSettings
.GameMode
in [GM_DM
, GM_COOP
] then
1204 e_TextureFontPrintEx(x
+16, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
1205 e_TextureFontPrintEx(x
+16+w1
, _y
, _lc
[I_GAME_PING
], gStdFont
, 255, 127, 0, 1);
1206 e_TextureFontPrintEx(x
+16+w1
+w2
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
1207 e_TextureFontPrintEx(x
+16+w1
+w2
+w3
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
1210 for aa
:= 0 to High(stat
) do
1224 e_DrawFillQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
1225 e_DrawQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, 192, 192, 192);
1227 e_TextureFontPrintEx(x
+16+16+8, _y
+4, Name
, gStdFont
, r
, g
, 0, 1);
1229 e_TextureFontPrintEx(x
+w1
+16, _y
+4, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, r
, g
, 0, 1);
1231 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
+4, IntToStr(Frags
), gStdFont
, r
, g
, 0, 1);
1233 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
+4, IntToStr(Deaths
), gStdFont
, r
, g
, 0, 1);
1239 procedure g_Game_Init();
1245 gTempDelete
:= False;
1247 sfsGCDisable(); // temporary disable removing of temporary volumes
1250 g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD
+':TEXTURES\TITLE');
1251 g_Texture_CreateWADEx('INTER', GameWAD
+':TEXTURES\INTER');
1252 g_Texture_CreateWADEx('ENDGAME_EN', GameWAD
+':TEXTURES\ENDGAME_EN');
1253 g_Texture_CreateWADEx('ENDGAME_RU', GameWAD
+':TEXTURES\ENDGAME_RU');
1255 LoadStdFont('STDTXT', 'STDFONT', gStdFont
);
1256 LoadFont('MENUTXT', 'MENUFONT', gMenuFont
);
1257 LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont
);
1259 g_Game_ClearLoading();
1260 g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION
]), 0, False);
1261 g_Game_SetLoadingText('', 0, False);
1263 g_Game_SetLoadingText(_lc
[I_LOAD_CONSOLE
], 0, False);
1266 g_Game_SetLoadingText(_lc
[I_LOAD_MODELS
], 0, False);
1267 g_PlayerModel_LoadData();
1269 if FindFirst(ModelsDir
+'*.wad', faAnyFile
, SR
) = 0 then
1271 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1272 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), TMsgType
.Warning
);
1273 until FindNext(SR
) <> 0;
1276 if FindFirst(ModelsDir
+'*.pk3', faAnyFile
, SR
) = 0 then
1278 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1279 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), TMsgType
.Warning
);
1280 until FindNext(SR
) <> 0;
1283 if FindFirst(ModelsDir
+'*.zip', faAnyFile
, SR
) = 0 then
1285 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1286 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), TMsgType
.Warning
);
1287 until FindNext(SR
) <> 0;
1291 gPauseMain
:= false;
1292 gPauseHolmes
:= false;
1294 LastScreenShot
:= 0;
1296 {e_MouseInfo.Accel := 1.0;}
1298 g_Game_SetLoadingText(_lc
[I_LOAD_GAME_DATA
], 0, False);
1301 g_Game_SetLoadingText(_lc
[I_LOAD_MUSIC
], 0, False);
1302 g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD
+':MUSIC\INTERMUS', True);
1303 g_Sound_CreateWADEx('MUSIC_MENU', GameWAD
+':MUSIC\MENU', True);
1304 g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD
+':MUSIC\ROUNDMUS', True);
1305 g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD
+':MUSIC\ENDMUS', True);
1307 g_Game_SetLoadingText(_lc
[I_LOAD_MENUS
], 0, False);
1310 gMusic
:= TMusic
.Create();
1311 gMusic
.SetByName('MUSIC_MENU');
1314 gGameSettings
.WarmupTime
:= 30;
1316 gState
:= STATE_MENU
;
1318 SetLength(gEvents
, 6);
1319 gEvents
[0].Name
:= 'ongamestart';
1320 gEvents
[1].Name
:= 'ongameend';
1321 gEvents
[2].Name
:= 'onmapstart';
1322 gEvents
[3].Name
:= 'onmapend';
1323 gEvents
[4].Name
:= 'oninter';
1324 gEvents
[5].Name
:= 'onwadend';
1326 sfsGCEnable(); // enable releasing unused volumes
1330 procedure g_Game_Free(freeTextures
: Boolean=true);
1332 if NetMode
= NET_CLIENT
then g_Net_Disconnect();
1333 if NetMode
= NET_SERVER
then g_Net_Host_Die();
1335 g_Map_Free(freeTextures
);
1337 g_Player_RemoveAllCorpses();
1339 gGameSettings
.GameType
:= GT_NONE
;
1340 if gGameSettings
.GameMode
= GM_SINGLE
then
1341 gGameSettings
.GameMode
:= GM_DM
;
1342 gSwitchGameMode
:= gGameSettings
.GameMode
;
1345 gExitByTrigger
:= False;
1348 function IsActivePlayer(p
: TPlayer
): Boolean;
1353 Result
:= (not p
.FDummy
) and (not p
.FSpectator
);
1356 function GetActivePlayer_ByID(ID
: Integer): TPlayer
;
1363 if gPlayers
= nil then
1365 for a
:= Low(gPlayers
) to High(gPlayers
) do
1366 if IsActivePlayer(gPlayers
[a
]) then
1368 if gPlayers
[a
].UID
<> ID
then
1370 Result
:= gPlayers
[a
];
1375 function GetActivePlayerID_Next(Skip
: Integer = -1): Integer;
1381 if gPlayers
= nil then
1385 for a
:= Low(gPlayers
) to High(gPlayers
) do
1386 if IsActivePlayer(gPlayers
[a
]) then
1388 SetLength(ids
, Length(ids
) + 1);
1389 ids
[High(ids
)] := gPlayers
[a
].UID
;
1390 if gPlayers
[a
].UID
= Skip
then
1393 if Length(ids
) = 0 then
1398 Result
:= ids
[(idx
+ 1) mod Length(ids
)];
1401 function GetActivePlayerID_Prev(Skip
: Integer = -1): Integer;
1407 if gPlayers
= nil then
1411 for a
:= Low(gPlayers
) to High(gPlayers
) do
1412 if IsActivePlayer(gPlayers
[a
]) then
1414 SetLength(ids
, Length(ids
) + 1);
1415 ids
[High(ids
)] := gPlayers
[a
].UID
;
1416 if gPlayers
[a
].UID
= Skip
then
1419 if Length(ids
) = 0 then
1422 Result
:= ids
[Length(ids
) - 1]
1424 Result
:= ids
[(Length(ids
) - 1 + idx
) mod Length(ids
)];
1427 function isKeyPressed (key1
: Word; key2
: Word): Boolean;
1429 if (key1
<> 0) and e_KeyPressed(key1
) then begin result
:= true; exit
; end;
1430 if (key2
<> 0) and e_KeyPressed(key2
) then begin result
:= true; exit
; end;
1434 procedure processPlayerControls (plr
: TPlayer
; var ctrl
: TPlayerControl
; var MoveButton
: Byte; p2hack
: Boolean=false);
1440 if (plr
= nil) then exit
;
1441 if (p2hack
) then time
:= 1000 else time
:= 1;
1442 strafeDir
:= MoveButton
shr 4;
1443 MoveButton
:= MoveButton
and $0F;
1446 if isKeyPressed(KeyLeft
, KeyLeft2
) and (not isKeyPressed(KeyRight
, KeyRight2
)) then MoveButton
:= 1 // Íàæàòà òîëüêî "Âëåâî"
1447 else if (not isKeyPressed(KeyLeft
, KeyLeft2
)) and isKeyPressed(KeyRight
, KeyRight2
) then MoveButton
:= 2 // Íàæàòà òîëüêî "Âïðàâî"
1448 else if (not isKeyPressed(KeyLeft
, KeyLeft2
)) and (not isKeyPressed(KeyRight
, KeyRight2
)) then MoveButton
:= 0; // Íå íàæàòû íè "Âëåâî", íè "Âïðàâî"
1450 // Ñåé÷àñ èëè ðàíüøå áûëè íàæàòû "Âëåâî"/"Âïðàâî" => ïåðåäàåì èãðîêó:
1451 if MoveButton
= 1 then plr
.PressKey(KEY_LEFT
, time
)
1452 else if MoveButton
= 2 then plr
.PressKey(KEY_RIGHT
, time
);
1454 // if we have "strafe" key, turn off old strafe mechanics
1455 if isKeyPressed(KeyStrafe
, KeyStrafe2
) then
1457 // new strafe mechanics
1458 if (strafeDir
= 0) then strafeDir
:= MoveButton
; // start strafing
1459 // now set direction according to strafe (reversed)
1460 if (strafeDir
= 2) then plr
.SetDirection(TDirection
.D_LEFT
)
1461 else if (strafeDir
= 1) then plr
.SetDirection(TDirection
.D_RIGHT
);
1465 strafeDir
:= 0; // not strafing anymore
1466 // Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî:
1467 if (MoveButton
= 2) and isKeyPressed(KeyLeft
, KeyLeft2
) then plr
.SetDirection(TDirection
.D_LEFT
)
1468 // Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî:
1469 else if (MoveButton
= 1) and isKeyPressed(KeyRight
, KeyRight2
) then plr
.SetDirection(TDirection
.D_RIGHT
)
1470 // ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì:
1471 else if MoveButton
<> 0 then plr
.SetDirection(TDirection(MoveButton
-1));
1474 // fix movebutton state
1475 MoveButton
:= MoveButton
or (strafeDir
shl 4);
1477 // Îñòàëüíûå êëàâèøè:
1478 if isKeyPressed(KeyJump
, KeyJump2
) then plr
.PressKey(KEY_JUMP
, time
);
1479 if isKeyPressed(KeyUp
, KeyUp2
) then plr
.PressKey(KEY_UP
, time
);
1480 if isKeyPressed(KeyDown
, KeyDown2
) then plr
.PressKey(KEY_DOWN
, time
);
1481 if isKeyPressed(KeyFire
, KeyFire2
) then plr
.PressKey(KEY_FIRE
);
1482 if isKeyPressed(KeyNextWeapon
, KeyNextWeapon2
) then plr
.PressKey(KEY_NEXTWEAPON
);
1483 if isKeyPressed(KeyPrevWeapon
, KeyPrevWeapon2
) then plr
.PressKey(KEY_PREVWEAPON
);
1484 if isKeyPressed(KeyOpen
, KeyOpen2
) then plr
.PressKey(KEY_OPEN
);
1486 for i
:= 0 to High(KeyWeapon
) do
1487 if isKeyPressed(KeyWeapon
[i
], KeyWeapon2
[i
]) then
1488 plr
.QueueWeaponSwitch(i
); // all choices are passed there, and god will take the best
1491 // HACK: add dynlight here
1492 if gwin_k8_enable_light_experiments
then
1494 if e_KeyPressed(IK_F8
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1496 g_playerLight
:= true;
1498 if e_KeyPressed(IK_F9
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1500 g_playerLight
:= false;
1504 if gwin_has_stencil
and g_playerLight
then g_AddDynLight(plr
.GameX
+32, plr
.GameY
+40, 128, 1, 1, 0, 0.6);
1507 procedure g_Game_Update();
1509 Msg
: g_gui
.TMessage
;
1515 function sendMonsPos (mon
: TMonster
): Boolean;
1517 result
:= false; // don't stop
1518 // this will also reset "need-send" flag
1519 if mon
.gncNeedSend
then
1521 MH_SEND_MonsterPos(mon
.UID
);
1523 else if (mon
.MonsterType
= MONSTER_BARREL
) then
1525 if (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1527 else if (mon
.MonsterState
<> MONSTATE_SLEEP
) then
1529 if (mon
.MonsterState
<> MONSTATE_DEAD
) or (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1533 function sendMonsPosUnexpected (mon
: TMonster
): Boolean;
1535 result
:= false; // don't stop
1536 // this will also reset "need-send" flag
1537 if mon
.gncNeedSend
then MH_SEND_MonsterPos(mon
.UID
);
1541 reliableUpdate
: Boolean;
1544 // Ïîðà âûêëþ÷àòü èãðó:
1545 if gExit
= EXIT_QUIT
then
1547 // Èãðà çàêîí÷èëàñü - îáðàáàòûâàåì:
1551 if gExit
= EXIT_QUIT
then
1555 // ×èòàåì êëàâèàòóðó è äæîéñòèê, åñëè îêíî àêòèâíî
1556 // no need to, as we'll do it in event handler
1558 // Îáíîâëÿåì êîíñîëü (äâèæåíèå è ñîîáùåíèÿ):
1561 if (NetMode
= NET_NONE
) and (g_Game_IsNet
) and (gGameOn
or (gState
in [STATE_FOLD
, STATE_INTERCUSTOM
])) then
1563 gExit
:= EXIT_SIMPLE
;
1569 STATE_INTERSINGLE
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Îäèíî÷íîé èãðå
1570 STATE_INTERCUSTOM
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Ñâîåé èãðå
1571 STATE_INTERTEXT
, // Òåêñò ìåæäó óðîâíÿìè
1572 STATE_INTERPIC
: // Êàðòèíêà ìåæäó óðîâíÿìè
1574 if g_Game_IsNet
and g_Game_IsServer
then
1576 gInterTime
:= gInterTime
+ GAME_TICK
;
1577 a
:= Min((gInterEndTime
- gInterTime
) div 1000 + 1, 255);
1578 if a
<> gServInterTime
then
1580 gServInterTime
:= a
;
1581 MH_SEND_TimeSync(gServInterTime
);
1585 if (not g_Game_IsClient
) and
1588 (e_KeyPressed(IK_RETURN
) or e_KeyPressed(IK_KPRETURN
) or e_KeyPressed(IK_SPACE
))
1589 and (not gJustChatted
) and (not gConsoleShow
) and (not gChatShow
)
1590 and (g_ActiveWindow
= nil)
1592 or (g_Game_IsNet
and (gInterTime
> gInterEndTime
))
1595 begin // Íàæàëè <Enter>/<Ïðîáåë> èëè ïðîøëî äîñòàòî÷íî âðåìåíè:
1596 g_Game_StopAllSounds(True);
1598 if gMapOnce
then // Ýòî áûë òåñò
1599 gExit
:= EXIT_SIMPLE
1601 if gNextMap
<> '' then // Ïåðåõîäèì íà ñëåäóþùóþ êàðòó
1602 g_Game_ChangeMap(gNextMap
)
1603 else // Ñëåäóþùåé êàðòû íåò
1605 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
] then
1607 // Âûõîä â ãëàâíîå ìåíþ:
1609 g_GUI_ShowWindow('MainMenu');
1610 gMusic
.SetByName('MUSIC_MENU');
1612 gState
:= STATE_MENU
;
1615 // Ôèíàëüíàÿ êàðòèíêà:
1616 g_Game_ExecuteEvent('onwadend');
1618 if not gMusic
.SetByName('MUSIC_endmus') then
1619 gMusic
.SetByName('MUSIC_STDENDMUS');
1621 gState
:= STATE_ENDPIC
;
1623 g_Game_ExecuteEvent('ongameend');
1629 if gState
= STATE_INTERTEXT
then
1630 if InterText
.counter
> 0 then
1631 InterText
.counter
:= InterText
.counter
- 1;
1634 STATE_FOLD
: // Çàòóõàíèå ýêðàíà
1636 if EndingGameCounter
= 0 then
1638 // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå:
1639 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
1641 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
1643 g_Game_ExecuteEvent('onwadend');
1644 if not gMusic
.SetByName('MUSIC_endmus') then
1645 gMusic
.SetByName('MUSIC_STDENDMUS');
1648 gMusic
.SetByName('MUSIC_ROUNDMUS');
1651 gState
:= STATE_INTERCUSTOM
;
1653 else // Çàêîí÷èëàñü ïîñëåäíÿÿ êàðòà â Îäèíî÷íîé èãðå
1655 gMusic
.SetByName('MUSIC_INTERMUS');
1657 gState
:= STATE_INTERSINGLE
;
1659 g_Game_ExecuteEvent('oninter');
1662 DecMin(EndingGameCounter
, 6, 0);
1665 STATE_ENDPIC
: // Êàðòèíêà îêîí÷àíèÿ ìåãàÂàäà
1667 if gMapOnce
then // Ýòî áûë òåñò
1669 gExit
:= EXIT_SIMPLE
;
1675 g_Serverlist_Control(slCurrent
);
1678 if g_Game_IsNet
then
1679 if not gConsoleShow
then
1680 if not gChatShow
then
1682 if g_ActiveWindow
= nil then
1684 if e_KeyPressed(gGameControls
.GameControls
.Chat
) then
1685 g_Console_Chat_Switch(False)
1686 else if (e_KeyPressed(gGameControls
.GameControls
.TeamChat
)) and
1687 (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
1688 g_Console_Chat_Switch(True);
1691 if not gChatEnter
then
1692 if (not e_KeyPressed(gGameControls
.GameControls
.Chat
))
1693 and (not e_KeyPressed(gGameControls
.GameControls
.TeamChat
)) then
1696 // Ñòàòèñòèêà ïî Tab:
1698 IsDrawStat
:= (not gConsoleShow
) and (not gChatShow
) and
1699 (gGameSettings
.GameType
<> GT_SINGLE
) and
1700 e_KeyPressed(gGameControls
.GameControls
.Stat
);
1703 if gGameOn
and not gPause
and (gState
<> STATE_FOLD
) then
1705 // Âðåìÿ += 28 ìèëëèñåêóíä:
1706 gTime
:= gTime
+ GAME_TICK
;
1708 // Ñîîáùåíèå ïîñåðåäèíå ýêðàíà:
1709 if MessageTime
= 0 then
1711 if MessageTime
> 0 then
1712 MessageTime
:= MessageTime
- 1;
1714 if (g_Game_IsServer
) then
1716 // Áûë çàäàí ëèìèò âðåìåíè:
1717 if (gGameSettings
.TimeLimit
> 0) then
1718 if (gTime
- gGameStartTime
) div 1000 >= gGameSettings
.TimeLimit
then
1719 begin // Îí ïðîøåë => êîíåö óðîâíÿ
1724 // Íàäî ðåñïàâíèòü èãðîêîâ â LMS:
1725 if (gLMSRespawn
> LMS_RESPAWN_NONE
) and (gLMSRespawnTime
< gTime
) then
1726 g_Game_RestartRound(gLMSSoftSpawn
);
1728 // Ïðîâåðèì ðåçóëüòàò ãîëîñîâàíèÿ, åñëè âðåìÿ ïðîøëî
1729 if gVoteInProgress
and (gVoteTimer
< gTime
) then
1731 else if gVotePassed
and (gVoteCmdTimer
< gTime
) then
1733 g_Console_Process(gVoteCommand
);
1735 gVotePassed
:= False;
1738 // Çàìåðÿåì âðåìÿ çàõâàòà ôëàãîâ
1739 if gFlags
[FLAG_RED
].State
= FLAG_STATE_CAPTURED
then
1740 gFlags
[FLAG_RED
].CaptureTime
:= gFlags
[FLAG_RED
].CaptureTime
+ GAME_TICK
;
1741 if gFlags
[FLAG_BLUE
].State
= FLAG_STATE_CAPTURED
then
1742 gFlags
[FLAG_BLUE
].CaptureTime
:= gFlags
[FLAG_BLUE
].CaptureTime
+ GAME_TICK
;
1744 // Áûë çàäàí ëèìèò ïîáåä:
1745 if (gGameSettings
.GoalLimit
> 0) then
1749 if gGameSettings
.GameMode
= GM_DM
then
1750 begin // Â DM èùåì èãðîêà ñ max ôðàãàìè
1751 for i
:= 0 to High(gPlayers
) do
1752 if gPlayers
[i
] <> nil then
1753 if gPlayers
[i
].Frags
> b
then
1754 b
:= gPlayers
[i
].Frags
;
1757 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1758 begin //  CTF/TDM âûáèðàåì êîìàíäó ñ íàèáîëüøèì ñ÷åòîì
1759 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
1762 // Ëèìèò ïîáåä íàáðàí => êîíåö óðîâíÿ:
1763 if b
>= gGameSettings
.GoalLimit
then
1770 // Îáðàáàòûâàåì êëàâèøè èãðîêîâ:
1771 if gPlayer1
<> nil then gPlayer1
.ReleaseKeys();
1772 if gPlayer2
<> nil then gPlayer2
.ReleaseKeys();
1773 if (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
1775 processPlayerControls(gPlayer1
, gGameControls
.P1Control
, P1MoveButton
);
1776 processPlayerControls(gPlayer2
, gGameControls
.P2Control
, P2MoveButton
, true);
1777 end // if not console
1780 if g_Game_IsNet
and (gPlayer1
<> nil) then gPlayer1
.PressKey(KEY_CHAT
, 10000);
1782 // process weapon switch queue
1786 if (gPlayer1
= nil) and (gPlayer2
= nil) and
1787 (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
1789 if not gSpectKeyPress
then
1791 if isKeyPressed(gGameControls
.P1Control
.KeyJump
, gGameControls
.P1Control
.KeyJump2
) then
1793 // switch spect mode
1795 SPECT_NONE
: ; // not spectator
1797 SPECT_MAPVIEW
: Inc(gSpectMode
);
1798 SPECT_PLAYERS
: gSpectMode
:= SPECT_STATS
; // reset to 1
1800 gSpectKeyPress
:= True;
1802 if gSpectMode
= SPECT_MAPVIEW
then
1804 if isKeyPressed(gGameControls
.P1Control
.KeyLeft
, gGameControls
.P1Control
.KeyLeft2
) then
1805 gSpectX
:= Max(gSpectX
- gSpectStep
, 0);
1806 if isKeyPressed(gGameControls
.P1Control
.KeyRight
, gGameControls
.P1Control
.KeyRight2
) then
1807 gSpectX
:= Min(gSpectX
+ gSpectStep
, gMapInfo
.Width
- gScreenWidth
);
1808 if isKeyPressed(gGameControls
.P1Control
.KeyUp
, gGameControls
.P1Control
.KeyUp2
) then
1809 gSpectY
:= Max(gSpectY
- gSpectStep
, 0);
1810 if isKeyPressed(gGameControls
.P1Control
.KeyDown
, gGameControls
.P1Control
.KeyDown2
) then
1811 gSpectY
:= Min(gSpectY
+ gSpectStep
, gMapInfo
.Height
- gScreenHeight
);
1812 if isKeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
, gGameControls
.P1Control
.KeyPrevWeapon2
) then
1815 if gSpectStep
> 4 then gSpectStep
:= gSpectStep
shr 1;
1816 gSpectKeyPress
:= True;
1818 if isKeyPressed(gGameControls
.P1Control
.KeyNextWeapon
, gGameControls
.P1Control
.KeyNextWeapon2
) then
1821 if gSpectStep
< 64 then gSpectStep
:= gSpectStep
shl 1;
1822 gSpectKeyPress
:= True;
1825 if gSpectMode
= SPECT_PLAYERS
then
1827 if isKeyPressed(gGameControls
.P1Control
.KeyUp
, gGameControls
.P1Control
.KeyUp2
) then
1830 gSpectViewTwo
:= True;
1831 gSpectKeyPress
:= True;
1833 if isKeyPressed(gGameControls
.P1Control
.KeyDown
, gGameControls
.P1Control
.KeyDown2
) then
1835 // remove second view
1836 gSpectViewTwo
:= False;
1837 gSpectKeyPress
:= True;
1839 if isKeyPressed(gGameControls
.P1Control
.KeyLeft
, gGameControls
.P1Control
.KeyLeft2
) then
1841 // prev player (view 1)
1842 gSpectPID1
:= GetActivePlayerID_Prev(gSpectPID1
);
1843 gSpectKeyPress
:= True;
1845 if isKeyPressed(gGameControls
.P1Control
.KeyRight
, gGameControls
.P1Control
.KeyRight2
) then
1847 // next player (view 1)
1848 gSpectPID1
:= GetActivePlayerID_Next(gSpectPID1
);
1849 gSpectKeyPress
:= True;
1851 if isKeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
, gGameControls
.P1Control
.KeyPrevWeapon2
) then
1853 // prev player (view 2)
1854 gSpectPID2
:= GetActivePlayerID_Prev(gSpectPID2
);
1855 gSpectKeyPress
:= True;
1857 if isKeyPressed(gGameControls
.P1Control
.KeyNextWeapon
, gGameControls
.P1Control
.KeyNextWeapon2
) then
1859 // next player (view 2)
1860 gSpectPID2
:= GetActivePlayerID_Next(gSpectPID2
);
1861 gSpectKeyPress
:= True;
1866 if (not isKeyPressed(gGameControls
.P1Control
.KeyJump
, gGameControls
.P1Control
.KeyJump2
)) and
1867 (not isKeyPressed(gGameControls
.P1Control
.KeyLeft
, gGameControls
.P1Control
.KeyLeft2
)) and
1868 (not isKeyPressed(gGameControls
.P1Control
.KeyRight
, gGameControls
.P1Control
.KeyRight2
)) and
1869 (not isKeyPressed(gGameControls
.P1Control
.KeyUp
, gGameControls
.P1Control
.KeyUp2
)) and
1870 (not isKeyPressed(gGameControls
.P1Control
.KeyDown
, gGameControls
.P1Control
.KeyDown2
)) and
1871 (not isKeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
, gGameControls
.P1Control
.KeyPrevWeapon2
)) and
1872 (not isKeyPressed(gGameControls
.P1Control
.KeyNextWeapon
, gGameControls
.P1Control
.KeyNextWeapon2
)) then
1873 gSpectKeyPress
:= False;
1876 // Îáíîâëÿåì âñå îñòàëüíîå:
1879 g_Triggers_Update();
1881 g_Monsters_Update();
1883 g_Player_UpdateAll();
1884 g_Player_UpdatePhysicalObjects();
1886 // server: send newly spawned monsters unconditionally
1887 if (gGameSettings
.GameType
= GT_SERVER
) then
1889 if (Length(gMonstersSpawned
) > 0) then
1891 for I
:= 0 to High(gMonstersSpawned
) do MH_SEND_MonsterSpawn(gMonstersSpawned
[I
]);
1892 SetLength(gMonstersSpawned
, 0);
1896 if (gSoundTriggerTime
> 8) then
1898 g_Game_UpdateTriggerSounds();
1899 gSoundTriggerTime
:= 0;
1903 Inc(gSoundTriggerTime
);
1906 if (NetMode
= NET_SERVER
) then
1908 Inc(NetTimeToUpdate
);
1909 Inc(NetTimeToReliable
);
1911 // send monster updates
1912 if (NetTimeToReliable
>= NetRelupdRate
) or (NetTimeToUpdate
>= NetUpdateRate
) then
1914 // send all monsters (periodic sync)
1915 reliableUpdate
:= (NetTimeToReliable
>= NetRelupdRate
);
1917 for I
:= 0 to High(gPlayers
) do
1919 if (gPlayers
[I
] <> nil) then MH_SEND_PlayerPos(reliableUpdate
, gPlayers
[I
].UID
);
1922 g_Mons_ForEach(sendMonsPos
);
1924 if reliableUpdate
then
1926 NetTimeToReliable
:= 0;
1927 NetTimeToUpdate
:= NetUpdateRate
;
1931 NetTimeToUpdate
:= 0;
1936 // send only mosters with some unexpected changes
1937 g_Mons_ForEach(sendMonsPosUnexpected
);
1940 // send unexpected platform changes
1941 g_Map_NetSendInterestingPanels();
1943 if NetUseMaster
then
1945 if gTime
>= NetTimeToMaster
then
1947 if (NetMHost
= nil) or (NetMPeer
= nil) then
1949 if not g_Net_Slist_Connect
then g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
1953 NetTimeToMaster
:= gTime
+ NetMasterRate
;
1957 else if (NetMode
= NET_CLIENT
) then
1959 MC_SEND_PlayerPos();
1961 end; // if gameOn ...
1963 // Àêòèâíî îêíî èíòåðôåéñà - ïåðåäàåì êëàâèøè åìó:
1964 if g_ActiveWindow
<> nil then
1966 w
:= e_GetFirstKeyPressed();
1968 if (w
<> IK_INVALID
) then
1970 Msg
.Msg
:= MESSAGE_DIKEY
;
1972 g_ActiveWindow
.OnMessage(Msg
);
1975 // Åñëè îíî îò ýòîãî íå çàêðûëîñü, òî îáíîâëÿåì:
1976 if g_ActiveWindow
<> nil then
1977 g_ActiveWindow
.Update();
1979 // Íóæíî ñìåíèòü ðàçðåøåíèå:
1980 if gResolutionChange
then
1982 e_WriteLog('Changing resolution', TMsgType
.Notify
);
1983 g_Game_ChangeResolution(gRC_Width
, gRC_Height
, gRC_FullScreen
, gRC_Maximized
);
1984 gResolutionChange
:= False;
1987 // Íóæíî ñìåíèòü ÿçûê:
1988 if gLanguageChange
then
1990 //e_WriteLog('Read language file', MSG_NOTIFY);
1991 //g_Language_Load(DataDir + gLanguage + '.txt');
1992 g_Language_Set(gLanguage
);
1994 gLanguageChange
:= False;
1998 // Äåëàåì ñêðèíøîò (íå ÷àùå 200 ìèëëèñåêóíä):
1999 if e_KeyPressed(gGameControls
.GameControls
.TakeScreenshot
) then
2000 if (GetTimer()-LastScreenShot
) > 200000 div 1000 then
2003 LastScreenShot
:= GetTimer();
2006 // Ãîðÿ÷àÿ êëàâèøà äëÿ âûçîâà ìåíþ âûõîäà èç èãðû (F10):
2007 if e_KeyPressed(IK_F10
) and
2009 (not gConsoleShow
) and
2010 (g_ActiveWindow
= nil) then
2015 Time
:= GetTimer() {div 1000};
2017 // Îáðàáîòêà îòëîæåííûõ ñîáûòèé:
2018 if gDelayedEvents
<> nil then
2019 for a
:= 0 to High(gDelayedEvents
) do
2020 if gDelayedEvents
[a
].Pending
and
2022 ((gDelayedEvents
[a
].DEType
= DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= Time
)) or
2023 ((gDelayedEvents
[a
].DEType
> DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= gTime
))
2026 case gDelayedEvents
[a
].DEType
of
2028 g_Game_ExecuteEvent(gDelayedEvents
[a
].DEStr
);
2031 g_Game_Announce_GoodShot(gDelayedEvents
[a
].DENum
);
2035 g_Game_Announce_KillCombo(gDelayedEvents
[a
].DENum
);
2036 if g_Game_IsNet
and g_Game_IsServer
then
2037 MH_SEND_GameEvent(NET_EV_KILLCOMBO
, gDelayedEvents
[a
].DENum
);
2040 gDelayedEvents
[a
].Pending
:= False;
2043 // Êàæäóþ ñåêóíäó îáíîâëÿåì ñ÷åò÷èê îáíîâëåíèé:
2044 UPSCounter
:= UPSCounter
+ 1;
2045 if Time
- UPSTime
>= 1000 then
2054 g_Weapon_AddDynLights();
2055 g_Items_AddDynLights();
2059 procedure g_Game_LoadChatSounds(Resource
: string);
2062 FileName
, Snd
: string;
2064 len
, cnt
, tags
, i
, j
: Integer;
2067 FileName
:= g_ExtractWadName(Resource
);
2069 WAD
:= TWADFile
.Create();
2070 WAD
.ReadFile(FileName
);
2072 if not WAD
.GetResource(g_ExtractFilePathName(Resource
), p
, len
) then
2079 cfg
:= TConfig
.CreateMem(p
, len
);
2080 cnt
:= cfg
.ReadInt('ChatSounds', 'Count', 0);
2082 SetLength(gChatSounds
, cnt
);
2083 for i
:= 0 to Length(gChatSounds
) - 1 do
2085 gChatSounds
[i
].Sound
:= nil;
2086 Snd
:= Trim(cfg
.ReadStr(IntToStr(i
), 'Sound', ''));
2087 tags
:= cfg
.ReadInt(IntToStr(i
), 'Tags', 0);
2088 if (Snd
= '') or (Tags
<= 0) then
2090 g_Sound_CreateWADEx('SOUND_CHAT_MACRO' + IntToStr(i
), GameWAD
+':'+Snd
);
2091 gChatSounds
[i
].Sound
:= TPlayableSound
.Create();
2092 gChatSounds
[i
].Sound
.SetByName('SOUND_CHAT_MACRO' + IntToStr(i
));
2093 SetLength(gChatSounds
[i
].Tags
, tags
);
2094 for j
:= 0 to tags
- 1 do
2095 gChatSounds
[i
].Tags
[j
] := toLowerCase1251(cfg
.ReadStr(IntToStr(i
), 'Tag' + IntToStr(j
), ''));
2096 gChatSounds
[i
].FullWord
:= cfg
.ReadBool(IntToStr(i
), 'FullWord', False);
2103 procedure g_Game_FreeChatSounds();
2107 for i
:= 0 to Length(gChatSounds
) - 1 do
2109 gChatSounds
[i
].Sound
.Free();
2110 g_Sound_Delete('SOUND_CHAT_MACRO' + IntToStr(i
));
2112 SetLength(gChatSounds
, 0);
2116 procedure g_Game_LoadData();
2123 if DataLoaded
then Exit
;
2125 e_WriteLog('Loading game data...', TMsgType
.Notify
);
2127 g_Texture_CreateWADEx('NOTEXTURE', GameWAD
+':TEXTURES\NOTEXTURE');
2128 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD
+':TEXTURES\HUD');
2129 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDAIR', GameWAD
+':TEXTURES\AIRBAR');
2130 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD
+':TEXTURES\JETBAR');
2131 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD
+':TEXTURES\HUDBG');
2132 g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD
+':TEXTURES\ARMORHUD');
2133 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD
+':TEXTURES\FLAGHUD_R_BASE');
2134 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_R_STOLEN');
2135 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_R_DROP');
2136 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD
+':TEXTURES\FLAGHUD_B_BASE');
2137 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_B_STOLEN');
2138 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_B_DROP');
2139 g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD
+':TEXTURES\TALKBUBBLE');
2140 g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD
+':TEXTURES\PENTA');
2143 if not g_Texture_CreateWADEx('UI_GFX_PBAR_LEFT', GameWAD
+':TEXTURES\LLEFT') then hasPBarGfx
:= false;
2144 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MARKER', GameWAD
+':TEXTURES\LMARKER') then hasPBarGfx
:= false;
2145 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MIDDLE', GameWAD
+':TEXTURES\LMIDDLE') then hasPBarGfx
:= false;
2146 if not g_Texture_CreateWADEx('UI_GFX_PBAR_RIGHT', GameWAD
+':TEXTURES\LRIGHT') then hasPBarGfx
:= false;
2150 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl
, hl
);
2151 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr
, hr
);
2152 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb
, hb
);
2153 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm
, hm
);
2154 if (wl
> 0) and (hl
> 0) and (wr
> 0) and (hr
= hl
) and (wb
> 0) and (hb
= hl
) and (wm
> 0) and (hm
> 0) and (hm
<= hl
) then
2160 hasPBarGfx
:= false;
2164 g_Frames_CreateWAD(nil, 'FRAMES_TELEPORT', GameWAD
+':TEXTURES\TELEPORT', 64, 64, 10, False);
2165 g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD
+':SOUNDS\TELEPORT');
2166 g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD
+':SOUNDS\NOTELEPORT');
2167 g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD
+':SOUNDS\DOOROPEN');
2168 g_Sound_CreateWADEx('SOUND_GAME_DOORCLOSE', GameWAD
+':SOUNDS\DOORCLOSE');
2169 g_Sound_CreateWADEx('SOUND_GAME_BULK1', GameWAD
+':SOUNDS\BULK1');
2170 g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD
+':SOUNDS\BULK2');
2171 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD
+':SOUNDS\BUBBLE1');
2172 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD
+':SOUNDS\BUBBLE2');
2173 g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD
+':SOUNDS\SWITCH1');
2174 g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD
+':SOUNDS\SWITCH0');
2175 g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD
+':SOUNDS\RADIO');
2176 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD1', GameWAD
+':SOUNDS\GOOD1');
2177 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD2', GameWAD
+':SOUNDS\GOOD2');
2178 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD3', GameWAD
+':SOUNDS\GOOD3');
2179 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD4', GameWAD
+':SOUNDS\GOOD4');
2180 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL2X', GameWAD
+':SOUNDS\KILL2X');
2181 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL3X', GameWAD
+':SOUNDS\KILL3X');
2182 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL4X', GameWAD
+':SOUNDS\KILL4X');
2183 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILLMX', GameWAD
+':SOUNDS\KILLMX');
2185 goodsnd
[0] := TPlayableSound
.Create();
2186 goodsnd
[1] := TPlayableSound
.Create();
2187 goodsnd
[2] := TPlayableSound
.Create();
2188 goodsnd
[3] := TPlayableSound
.Create();
2190 goodsnd
[0].SetByName('SOUND_ANNOUNCER_GOOD1');
2191 goodsnd
[1].SetByName('SOUND_ANNOUNCER_GOOD2');
2192 goodsnd
[2].SetByName('SOUND_ANNOUNCER_GOOD3');
2193 goodsnd
[3].SetByName('SOUND_ANNOUNCER_GOOD4');
2195 killsnd
[0] := TPlayableSound
.Create();
2196 killsnd
[1] := TPlayableSound
.Create();
2197 killsnd
[2] := TPlayableSound
.Create();
2198 killsnd
[3] := TPlayableSound
.Create();
2200 killsnd
[0].SetByName('SOUND_ANNOUNCER_KILL2X');
2201 killsnd
[1].SetByName('SOUND_ANNOUNCER_KILL3X');
2202 killsnd
[2].SetByName('SOUND_ANNOUNCER_KILL4X');
2203 killsnd
[3].SetByName('SOUND_ANNOUNCER_KILLMX');
2205 g_Game_LoadChatSounds(GameWAD
+':CHATSND\SNDCFG');
2207 g_Game_SetLoadingText(_lc
[I_LOAD_ITEMS_DATA
], 0, False);
2210 g_Game_SetLoadingText(_lc
[I_LOAD_WEAPONS_DATA
], 0, False);
2211 g_Weapon_LoadData();
2213 g_Monsters_LoadData();
2218 procedure g_Game_FreeData();
2220 if not DataLoaded
then Exit
;
2223 g_Weapon_FreeData();
2224 g_Monsters_FreeData();
2226 e_WriteLog('Releasing game data...', TMsgType
.Notify
);
2228 g_Texture_Delete('NOTEXTURE');
2229 g_Texture_Delete('TEXTURE_PLAYER_HUD');
2230 g_Texture_Delete('TEXTURE_PLAYER_HUDBG');
2231 g_Texture_Delete('TEXTURE_PLAYER_ARMORHUD');
2232 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG');
2233 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_S');
2234 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_D');
2235 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG');
2236 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_S');
2237 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_D');
2238 g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE');
2239 g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA');
2240 g_Frames_DeleteByName('FRAMES_TELEPORT');
2241 g_Sound_Delete('SOUND_GAME_TELEPORT');
2242 g_Sound_Delete('SOUND_GAME_NOTELEPORT');
2243 g_Sound_Delete('SOUND_GAME_DOOROPEN');
2244 g_Sound_Delete('SOUND_GAME_DOORCLOSE');
2245 g_Sound_Delete('SOUND_GAME_BULK1');
2246 g_Sound_Delete('SOUND_GAME_BULK2');
2247 g_Sound_Delete('SOUND_GAME_BUBBLE1');
2248 g_Sound_Delete('SOUND_GAME_BUBBLE2');
2249 g_Sound_Delete('SOUND_GAME_SWITCH1');
2250 g_Sound_Delete('SOUND_GAME_SWITCH0');
2257 g_Sound_Delete('SOUND_ANNOUNCER_GOOD1');
2258 g_Sound_Delete('SOUND_ANNOUNCER_GOOD2');
2259 g_Sound_Delete('SOUND_ANNOUNCER_GOOD3');
2260 g_Sound_Delete('SOUND_ANNOUNCER_GOOD4');
2267 g_Sound_Delete('SOUND_ANNOUNCER_KILL2X');
2268 g_Sound_Delete('SOUND_ANNOUNCER_KILL3X');
2269 g_Sound_Delete('SOUND_ANNOUNCER_KILL4X');
2270 g_Sound_Delete('SOUND_ANNOUNCER_KILLMX');
2272 g_Game_FreeChatSounds();
2274 DataLoaded
:= False;
2277 procedure DrawCustomStat();
2283 ww2
, hh2
, r
, g
, b
, rr
, gg
, bb
: Byte;
2284 s1
, s2
, topstr
: String;
2286 e_TextureFontGetSize(gStdFont
, ww2
, hh2
);
2288 g_ProcessMessages();
2290 if e_KeyPressed(IK_TAB
) then
2292 if not gStatsPressed
then
2294 gStatsOff
:= not gStatsOff
;
2295 gStatsPressed
:= True;
2299 gStatsPressed
:= False;
2303 s1
:= _lc
[I_MENU_INTER_NOTICE_TAB
];
2304 w
:= (Length(s1
) * ww2
) div 2;
2305 x
:= gScreenWidth
div 2 - w
;
2307 e_TextureFontPrint(x
, y
, s1
, gStdFont
);
2311 if (gGameSettings
.GameMode
= GM_COOP
) then
2313 if gMissionFailed
then
2314 topstr
:= _lc
[I_MENU_INTER_MISSION_FAIL
]
2316 topstr
:= _lc
[I_MENU_INTER_LEVEL_COMPLETE
];
2319 topstr
:= _lc
[I_MENU_INTER_ROUND_OVER
];
2321 e_CharFont_GetSize(gMenuFont
, topstr
, ww1
, hh1
);
2322 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww1
div 2), 16, topstr
);
2324 if g_Game_IsNet
then
2326 topstr
:= Format(_lc
[I_MENU_INTER_NOTICE_TIME
], [gServInterTime
]);
2327 if not gChatShow
then
2328 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
2329 gScreenHeight
-(hh2
+4)*2, topstr
, gStdFont
, 255, 255, 255, 1);
2332 if g_Game_IsClient
then
2333 topstr
:= _lc
[I_MENU_INTER_NOTICE_MAP
]
2335 topstr
:= _lc
[I_MENU_INTER_NOTICE_SPACE
];
2336 if not gChatShow
then
2337 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
2338 gScreenHeight
-(hh2
+4), topstr
, gStdFont
, 255, 255, 255, 1);
2343 w
:= gScreenWidth
-x
*2;
2349 e_DrawFillQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 64, 64, 64, 32);
2350 e_DrawQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 255, 127, 0);
2352 m
:= Max(Length(_lc
[I_MENU_MAP
])+1, Length(_lc
[I_GAME_GAME_TIME
])+1)*ww2
;
2354 case CustomStat
.GameMode
of
2357 if gGameSettings
.MaxLives
= 0 then
2358 s1
:= _lc
[I_GAME_DM
]
2360 s1
:= _lc
[I_GAME_LMS
];
2364 if gGameSettings
.MaxLives
= 0 then
2365 s1
:= _lc
[I_GAME_TDM
]
2367 s1
:= _lc
[I_GAME_TLMS
];
2369 GM_CTF
: s1
:= _lc
[I_GAME_CTF
];
2372 if gGameSettings
.MaxLives
= 0 then
2373 s1
:= _lc
[I_GAME_COOP
]
2375 s1
:= _lc
[I_GAME_SURV
];
2381 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2385 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_MENU_MAP
], gStdFont
, 255, 127, 0, 1);
2386 e_TextureFontPrint(x
+8+m
, _y
, Format('%s - %s', [CustomStat
.Map
, CustomStat
.MapName
]), gStdFont
);
2389 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_GAME_TIME
], gStdFont
, 255, 127, 0, 1);
2390 e_TextureFontPrint(x
+8+m
, _y
, Format('%d:%.2d:%.2d', [CustomStat
.GameTime
div 1000 div 3600,
2391 (CustomStat
.GameTime
div 1000 div 60) mod 60,
2392 CustomStat
.GameTime
div 1000 mod 60]), gStdFont
);
2394 pc
:= Length(CustomStat
.PlayerStat
);
2395 if pc
= 0 then Exit
;
2397 if CustomStat
.GameMode
= GM_COOP
then
2399 m
:= Max(Length(_lc
[I_GAME_MONSTERS
])+1, Length(_lc
[I_GAME_SECRETS
])+1)*ww2
;
2401 s2
:= _lc
[I_GAME_MONSTERS
];
2402 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2403 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2405 s2
:= _lc
[I_GAME_SECRETS
];
2406 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2407 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
), gStdFont
, 255, 255, 255, 1);
2410 m
:= Max(Length(_lc
[I_GAME_MONSTERS_TOTAL
])+1, Length(_lc
[I_GAME_SECRETS_TOTAL
])+1)*ww2
;
2412 s2
:= _lc
[I_GAME_MONSTERS_TOTAL
];
2413 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2414 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalMonstersKilled
) + '/' + IntToStr(gCoopTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2416 s2
:= _lc
[I_GAME_SECRETS_TOTAL
];
2417 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2418 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalSecretsFound
) + '/' + IntToStr(gCoopTotalSecrets
), gStdFont
, 255, 255, 255, 1);
2422 if CustomStat
.GameMode
in [GM_TDM
, GM_CTF
] then
2427 if TeamStat
[TEAM_RED
].Goals
> TeamStat
[TEAM_BLUE
].Goals
then s1
:= _lc
[I_GAME_WIN_RED
]
2428 else if TeamStat
[TEAM_BLUE
].Goals
> TeamStat
[TEAM_RED
].Goals
then s1
:= _lc
[I_GAME_WIN_BLUE
]
2429 else s1
:= _lc
[I_GAME_WIN_DRAW
];
2431 e_TextureFontPrintEx(x
+8+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2434 for t
:= TEAM_RED
to TEAM_BLUE
do
2436 if t
= TEAM_RED
then
2438 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_RED
],
2439 gStdFont
, 255, 0, 0, 1);
2440 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_RED
].Goals
),
2441 gStdFont
, 255, 0, 0, 1);
2448 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_BLUE
],
2449 gStdFont
, 0, 0, 255, 1);
2450 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_BLUE
].Goals
),
2451 gStdFont
, 0, 0, 255, 1);
2457 e_DrawLine(1, x
+8, _y
+20, x
-8+w
, _y
+20, r
, g
, b
);
2460 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2461 if CustomStat
.PlayerStat
[p
].Team
= t
then
2462 with CustomStat
.PlayerStat
[p
] do
2476 e_TextureFontPrintEx(x
+8, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
2477 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
2478 e_TextureFontPrintEx(x
+w1
+w2
+8, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
2485 else if CustomStat
.GameMode
in [GM_DM
, GM_COOP
] then
2488 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
2489 e_TextureFontPrintEx(x
+8+w1
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
2490 e_TextureFontPrintEx(x
+8+w1
+w2
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
2493 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2494 with CustomStat
.PlayerStat
[p
] do
2496 e_DrawFillQuad(x
+8, _y
+4, x
+24-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
2503 e_TextureFontPrintEx(x
+8+16+8, _y
+4, Name
, gStdFont
, r
, r
, r
, 1, True);
2504 e_TextureFontPrintEx(x
+w1
+8+16+8, _y
+4, IntToStr(Frags
), gStdFont
, r
, r
, r
, 1, True);
2505 e_TextureFontPrintEx(x
+w1
+w2
+8+16+8, _y
+4, IntToStr(Deaths
), gStdFont
, r
, r
, r
, 1, True);
2511 procedure DrawSingleStat();
2513 tm
, key_x
, val_x
, y
: Integer;
2517 procedure player_stat(n
: Integer);
2523 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Kills
]);
2524 s2
:= Format(' %d', [gTotalMonsters
]);
2526 e_CharFont_Print(gMenuFont
, key_x
, y
, _lc
[I_MENU_INTER_KILLS
]);
2527 e_CharFont_PrintEx(gMenuFont
, val_x
, y
, s1
, _RGB(255, 0, 0));
2528 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2529 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
, '/');
2531 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2532 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
, s2
, _RGB(255, 0, 0));
2534 // "Kills-per-minute: ##.#":
2535 s1
:= _lc
[I_MENU_INTER_KPM
];
2537 kpm
:= (SingleStat
.PlayerStat
[n
].Kills
/ tm
) * 60
2539 kpm
:= SingleStat
.PlayerStat
[n
].Kills
;
2540 s2
:= Format(' %.1f', [kpm
]);
2542 e_CharFont_Print(gMenuFont
, key_x
, y
+32, s1
);
2543 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+32, s2
, _RGB(255, 0, 0));
2545 // "Secrets found: # / #":
2546 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Secrets
]);
2547 s2
:= Format(' %d', [SingleStat
.TotalSecrets
]);
2549 e_CharFont_Print(gMenuFont
, key_x
, y
+64, _lc
[I_MENU_INTER_SECRETS
]);
2550 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+64, s1
, _RGB(255, 0, 0));
2551 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2552 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
+64, '/');
2554 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2555 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
+64, s2
, _RGB(255, 0, 0));
2559 // "Level Complete":
2560 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_INTER_LEVEL_COMPLETE
], w1
, h
);
2561 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 32, _lc
[I_MENU_INTER_LEVEL_COMPLETE
]);
2563 // Îïðåäåëÿåì êîîðäèíàòû âûðàâíèâàíèÿ ïî ñàìîé äëèííîé ñòðîêå:
2564 s1
:= _lc
[I_MENU_INTER_KPM
];
2565 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2568 e_CharFont_GetSize(gMenuFont
, s1
, w2
, h
);
2570 key_x
:= (gScreenWidth
-w1
-w2
) div 2;
2571 val_x
:= key_x
+ w1
;
2574 tm
:= SingleStat
.GameTime
div 1000;
2575 s1
:= _lc
[I_MENU_INTER_TIME
];
2576 s2
:= Format(' %d:%.2d:%.2d', [tm
div (60*60), (tm
mod (60*60)) div 60, tm
mod 60]);
2578 e_CharFont_Print(gMenuFont
, key_x
, 80, s1
);
2579 e_CharFont_PrintEx(gMenuFont
, val_x
, 80, s2
, _RGB(255, 0, 0));
2581 if SingleStat
.TwoPlayers
then
2584 s1
:= _lc
[I_MENU_PLAYER_1
];
2585 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2586 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 128, s1
);
2588 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2593 s1
:= _lc
[I_MENU_PLAYER_2
];
2594 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2595 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 288, s1
);
2597 // Ñòàòèñòèêà âòîðîãî èãðîêà:
2603 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2609 procedure DrawLoadingStat();
2610 procedure drawRect (x
, y
, w
, h
: Integer);
2612 if (w
< 1) or (h
< 1) then exit
;
2614 glVertex2f(x
+0.375, y
+0.375);
2615 glVertex2f(x
+w
+0.375, y
+0.375);
2616 glVertex2f(x
+w
+0.375, y
+h
+0.375);
2617 glVertex2f(x
+0.375, y
+h
+0.375);
2621 function drawPBar (cur
, total
: Integer; washere
: Boolean): Boolean;
2623 rectW
, rectH
: Integer;
2630 idl
, idr
, idb
, idm
: LongWord;
2634 if (total
< 1) then exit
;
2635 if (cur
< 1) then exit
; // don't blink
2636 if (not washere
) and (cur
>= total
) then exit
; // don't blink
2637 //if (cur < 0) then cur := 0;
2638 //if (cur > total) then cur := total;
2641 if (hasPBarGfx
) then
2643 g_Texture_Get('UI_GFX_PBAR_LEFT', idl
);
2644 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl
, hl
);
2645 g_Texture_Get('UI_GFX_PBAR_RIGHT', idr
);
2646 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr
, hr
);
2647 g_Texture_Get('UI_GFX_PBAR_MIDDLE', idb
);
2648 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb
, hb
);
2649 g_Texture_Get('UI_GFX_PBAR_MARKER', idm
);
2650 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm
, hm
);
2652 //rectW := gScreenWidth-360;
2653 rectW
:= trunc(624.0*gScreenWidth
/1024.0);
2656 x0
:= (gScreenWidth
-rectW
) div 2;
2657 y0
:= gScreenHeight
-rectH
-64;
2658 if (y0
< 2) then y0
:= 2;
2660 glEnable(GL_SCISSOR_TEST
);
2663 glScissor(x0
, gScreenHeight
-y0
-rectH
, rectW
, rectH
);
2664 e_DrawSize(idl
, x0
, y0
, 0, true, false, wl
, hl
);
2665 e_DrawSize(idr
, x0
+rectW
-wr
, y0
, 0, true, false, wr
, hr
);
2668 glScissor(x0
+wl
, gScreenHeight
-y0
-rectH
, rectW
-wl
-wr
, rectH
);
2670 while (f
< x0
+rectW
) do
2672 e_DrawSize(idb
, f
, y0
, 0, true, false, wb
, hb
);
2677 wdt
:= (rectW
-wl
-wr
)*cur
div total
;
2678 if (wdt
> rectW
-wl
-wr
) then wdt
:= rectW
-wr
-wr
;
2681 my
:= y0
; // don't be so smart, ketmar: +(rectH-wm) div 2;
2682 glScissor(x0
+wl
, gScreenHeight
-my
-rectH
, wdt
, hm
);
2686 e_DrawSize(idm
, f
, y0
, 0, true, false, wm
, hm
);
2692 glScissor(0, 0, gScreenWidth
, gScreenHeight
);
2696 rectW
:= gScreenWidth
-64;
2699 x0
:= (gScreenWidth
-rectW
) div 2;
2700 y0
:= gScreenHeight
-rectH
-64;
2701 if (y0
< 2) then y0
:= 2;
2703 glDisable(GL_BLEND
);
2704 glDisable(GL_TEXTURE_2D
);
2706 //glClearColor(0, 0, 0, 0);
2707 //glClear(GL_COLOR_BUFFER_BIT);
2709 glColor4ub(127, 127, 127, 255);
2710 drawRect(x0
-2, y0
-2, rectW
+4, rectH
+4);
2712 glColor4ub(0, 0, 0, 255);
2713 drawRect(x0
-1, y0
-1, rectW
+2, rectH
+2);
2715 glColor4ub(127, 127, 127, 255);
2716 wdt
:= rectW
*cur
div total
;
2717 if (wdt
> rectW
) then wdt
:= rectW
;
2718 drawRect(x0
, y0
, wdt
, rectH
);
2727 if (Length(LoadingStat
.Msgs
) = 0) then exit
;
2729 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_LOADING
], ww
, hh
);
2730 yy
:= (gScreenHeight
div 3);
2731 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww
div 2), yy
-2*hh
, _lc
[I_MENU_LOADING
]);
2732 xx
:= (gScreenWidth
div 3);
2736 for i
:= 0 to NextMsg
-1 do
2738 if (i
= (NextMsg
-1)) and (MaxValue
> 0) then
2739 s
:= Format('%s: %d/%d', [Msgs
[i
], CurValue
, MaxValue
])
2743 e_CharFont_PrintEx(gMenuSmallFont
, xx
, yy
, s
, _RGB(255, 0, 0));
2744 yy
:= yy
+ LOADING_INTERLINE
;
2745 PBarWasHere
:= drawPBar(CurValue
, MaxValue
, PBarWasHere
);
2750 procedure DrawMinimap(p
: TPlayer
; RenderRect
: e_graphics
.TRect
);
2752 a
, aX
, aY
, aX2
, aY2
, Scale
, ScaleSz
: Integer;
2754 function monDraw (mon
: TMonster
): Boolean;
2756 result
:= false; // don't stop
2761 // Ëåâûé âåðõíèé óãîë
2762 aX
:= Obj
.X
div ScaleSz
+ 1;
2763 aY
:= Obj
.Y
div ScaleSz
+ 1;
2765 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
2766 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
2767 // Ïðàâûé íèæíèé óãîë
2768 aX2
:= aX
+ aX2
- 1;
2769 aY2
:= aY
+ aY2
- 1;
2770 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 255, 0, 0);
2776 if (gMapInfo
.Width
> RenderRect
.Right
- RenderRect
.Left
) or
2777 (gMapInfo
.Height
> RenderRect
.Bottom
- RenderRect
.Top
) then
2780 // Ñêîëüêî ïèêñåëîâ êàðòû â 1 ïèêñåëå ìèíè-êàðòû:
2781 ScaleSz
:= 16 div Scale
;
2782 // Ðàçìåðû ìèíè-êàðòû:
2783 aX
:= max(gMapInfo
.Width
div ScaleSz
, 1);
2784 aY
:= max(gMapInfo
.Height
div ScaleSz
, 1);
2786 e_DrawFillQuad(0, 0, aX
-1, aY
-1, 0, 0, 0, 0);
2788 if gWalls
<> nil then
2791 for a
:= 0 to High(gWalls
) do
2793 if PanelType
<> 0 then
2795 // Ëåâûé âåðõíèé óãîë:
2796 aX
:= X
div ScaleSz
;
2797 aY
:= Y
div ScaleSz
;
2799 aX2
:= max(Width
div ScaleSz
, 1);
2800 aY2
:= max(Height
div ScaleSz
, 1);
2801 // Ïðàâûé íèæíèé óãîë:
2802 aX2
:= aX
+ aX2
- 1;
2803 aY2
:= aY
+ aY2
- 1;
2806 PANEL_WALL
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 208, 208, 208, 0);
2807 PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
2808 if Enabled
then e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 160, 160, 160, 0);
2812 if gSteps
<> nil then
2815 for a
:= 0 to High(gSteps
) do
2817 if PanelType
<> 0 then
2819 // Ëåâûé âåðõíèé óãîë:
2820 aX
:= X
div ScaleSz
;
2821 aY
:= Y
div ScaleSz
;
2823 aX2
:= max(Width
div ScaleSz
, 1);
2824 aY2
:= max(Height
div ScaleSz
, 1);
2825 // Ïðàâûé íèæíèé óãîë:
2826 aX2
:= aX
+ aX2
- 1;
2827 aY2
:= aY
+ aY2
- 1;
2829 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 128, 128, 128, 0);
2832 if gLifts
<> nil then
2835 for a
:= 0 to High(gLifts
) do
2837 if PanelType
<> 0 then
2839 // Ëåâûé âåðõíèé óãîë:
2840 aX
:= X
div ScaleSz
;
2841 aY
:= Y
div ScaleSz
;
2843 aX2
:= max(Width
div ScaleSz
, 1);
2844 aY2
:= max(Height
div ScaleSz
, 1);
2845 // Ïðàâûé íèæíèé óãîë:
2846 aX2
:= aX
+ aX2
- 1;
2847 aY2
:= aY
+ aY2
- 1;
2850 0: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 72, 36, 0);
2851 1: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 124, 96, 0);
2852 2: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 200, 80, 4, 0);
2853 3: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 252, 140, 56, 0);
2857 if gWater
<> nil then
2860 for a
:= 0 to High(gWater
) do
2862 if PanelType
<> 0 then
2864 // Ëåâûé âåðõíèé óãîë:
2865 aX
:= X
div ScaleSz
;
2866 aY
:= Y
div ScaleSz
;
2868 aX2
:= max(Width
div ScaleSz
, 1);
2869 aY2
:= max(Height
div ScaleSz
, 1);
2870 // Ïðàâûé íèæíèé óãîë:
2871 aX2
:= aX
+ aX2
- 1;
2872 aY2
:= aY
+ aY2
- 1;
2874 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 192, 0);
2877 if gAcid1
<> nil then
2879 // Ðèñóåì êèñëîòó 1:
2880 for a
:= 0 to High(gAcid1
) do
2882 if PanelType
<> 0 then
2884 // Ëåâûé âåðõíèé óãîë:
2885 aX
:= X
div ScaleSz
;
2886 aY
:= Y
div ScaleSz
;
2888 aX2
:= max(Width
div ScaleSz
, 1);
2889 aY2
:= max(Height
div ScaleSz
, 1);
2890 // Ïðàâûé íèæíèé óãîë:
2891 aX2
:= aX
+ aX2
- 1;
2892 aY2
:= aY
+ aY2
- 1;
2894 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 176, 0, 0);
2897 if gAcid2
<> nil then
2899 // Ðèñóåì êèñëîòó 2:
2900 for a
:= 0 to High(gAcid2
) do
2902 if PanelType
<> 0 then
2904 // Ëåâûé âåðõíèé óãîë:
2905 aX
:= X
div ScaleSz
;
2906 aY
:= Y
div ScaleSz
;
2908 aX2
:= max(Width
div ScaleSz
, 1);
2909 aY2
:= max(Height
div ScaleSz
, 1);
2910 // Ïðàâûé íèæíèé óãîë:
2911 aX2
:= aX
+ aX2
- 1;
2912 aY2
:= aY
+ aY2
- 1;
2914 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 176, 0, 0, 0);
2917 if gPlayers
<> nil then
2920 for a
:= 0 to High(gPlayers
) do
2921 if gPlayers
[a
] <> nil then with gPlayers
[a
] do
2923 // Ëåâûé âåðõíèé óãîë:
2924 aX
:= Obj
.X
div ScaleSz
+ 1;
2925 aY
:= Obj
.Y
div ScaleSz
+ 1;
2927 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
2928 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
2929 // Ïðàâûé íèæíèé óãîë:
2930 aX2
:= aX
+ aX2
- 1;
2931 aY2
:= aY
+ aY2
- 1;
2933 if gPlayers
[a
] = p
then
2934 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 255, 0, 0)
2937 TEAM_RED
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 0, 0, 0);
2938 TEAM_BLUE
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 255, 0);
2939 else e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 128, 0, 0);
2944 g_Mons_ForEach(monDraw
);
2949 procedure renderAmbientQuad (hasAmbient
: Boolean; constref ambColor
: TDFColor
);
2951 if not hasAmbient
then exit
;
2952 e_AmbientQuad(sX
, sY
, sWidth
, sHeight
, ambColor
.r
, ambColor
.g
, ambColor
.b
, ambColor
.a
);
2956 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
2957 //FIXME: broken for splitscreen mode
2958 procedure renderDynLightsInternal ();
2960 //hasAmbient: Boolean;
2961 //ambColor: TDFColor;
2963 lx
, ly
, lrad
: Integer;
2964 scxywh
: array[0..3] of GLint
;
2967 if e_NoGraphics
then exit
;
2969 //TODO: lights should be in separate grid, i think
2970 // but on the other side: grid may be slower for dynlights, as their lifetime is short
2971 if (not gwin_k8_enable_light_experiments
) or (not gwin_has_stencil
) or (g_dynLightCount
< 1) then exit
;
2974 //ambColor := gCurrentMap['light_ambient'].rgba;
2975 //hasAmbient := (not ambColor.isOpaque) or (not ambColor.isBlack);
2977 { // this will multiply incoming color to alpha from framebuffer
2979 glBlendFunc(GL_DST_ALPHA, GL_ONE);
2983 * light rendering: (INVALID!)
2984 * glStencilFunc(GL_EQUAL, 0, $ff);
2986 * glClear(GL_STENCIL_BUFFER_BIT);
2987 * glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
2988 * draw shadow volume into stencil buffer
2989 * glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); // modify color buffer
2990 * glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); // don't modify stencil buffer
2992 * draw color-less quad with light alpha (WARNING! don't touch color!)
2993 * glEnable(GL_BLEND);
2994 * glBlendFunc(GL_DST_ALPHA, GL_ONE);
2995 * draw all geometry up to and including walls (with alpha-testing, probably) -- this does lighting
2998 wassc
:= (glIsEnabled(GL_SCISSOR_TEST
) <> 0);
2999 if wassc
then glGetIntegerv(GL_SCISSOR_BOX
, @scxywh
[0]) else glGetIntegerv(GL_VIEWPORT
, @scxywh
[0]);
3001 // setup OpenGL parameters
3002 glStencilMask($FFFFFFFF);
3003 glStencilFunc(GL_ALWAYS
, 0, $FFFFFFFF);
3004 glEnable(GL_STENCIL_TEST
);
3005 glEnable(GL_SCISSOR_TEST
);
3006 glClear(GL_STENCIL_BUFFER_BIT
);
3007 glStencilFunc(GL_EQUAL
, 0, $ff);
3009 for lln
:= 0 to g_dynLightCount
-1 do
3011 lx
:= g_dynLights
[lln
].x
;
3012 ly
:= g_dynLights
[lln
].y
;
3013 lrad
:= g_dynLights
[lln
].radius
;
3014 if (lrad
< 3) then continue
;
3016 if (lx
-sX
+lrad
< 0) then continue
;
3017 if (ly
-sY
+lrad
< 0) then continue
;
3018 if (lx
-sX
-lrad
>= gPlayerScreenSize
.X
) then continue
;
3019 if (ly
-sY
-lrad
>= gPlayerScreenSize
.Y
) then continue
;
3021 // set scissor to optimize drawing
3022 if (g_dbg_scale
= 1.0) then
3024 glScissor((lx
-sX
)-lrad
+2, gPlayerScreenSize
.Y
-(ly
-sY
)-lrad
-1+2, lrad
*2-4, lrad
*2-4);
3028 glScissor(0, 0, gWinSizeX
, gWinSizeY
);
3030 // no need to clear stencil buffer, light blitting will do it for us... but only for normal scale
3031 if (g_dbg_scale
<> 1.0) then glClear(GL_STENCIL_BUFFER_BIT
);
3032 glStencilOp(GL_KEEP
, GL_KEEP
, GL_INCR
);
3033 // draw extruded panels
3034 glDisable(GL_TEXTURE_2D
);
3035 glDisable(GL_BLEND
);
3036 glColorMask(GL_FALSE
, GL_FALSE
, GL_FALSE
, GL_FALSE
); // no need to modify color buffer
3037 if (lrad
> 4) then g_Map_DrawPanelShadowVolumes(lx
, ly
, lrad
);
3038 // render light texture
3039 glColorMask(GL_TRUE
, GL_TRUE
, GL_TRUE
, GL_TRUE
); // modify color buffer
3040 glStencilOp(GL_ZERO
, GL_ZERO
, GL_ZERO
); // draw light, and clear stencil buffer
3043 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
3044 glEnable(GL_TEXTURE_2D
);
3045 // color and opacity
3046 glColor4f(g_dynLights
[lln
].r
, g_dynLights
[lln
].g
, g_dynLights
[lln
].b
, g_dynLights
[lln
].a
);
3047 glBindTexture(GL_TEXTURE_2D
, g_Texture_Light());
3049 glTexCoord2f(0.0, 0.0); glVertex2i(lx
-lrad
, ly
-lrad
); // top-left
3050 glTexCoord2f(1.0, 0.0); glVertex2i(lx
+lrad
, ly
-lrad
); // top-right
3051 glTexCoord2f(1.0, 1.0); glVertex2i(lx
+lrad
, ly
+lrad
); // bottom-right
3052 glTexCoord2f(0.0, 1.0); glVertex2i(lx
-lrad
, ly
+lrad
); // bottom-left
3057 glDisable(GL_STENCIL_TEST
);
3058 glDisable(GL_BLEND
);
3059 glDisable(GL_SCISSOR_TEST
);
3060 //glScissor(0, 0, sWidth, sHeight);
3062 glScissor(scxywh
[0], scxywh
[1], scxywh
[2], scxywh
[3]);
3063 if wassc
then glEnable(GL_SCISSOR_TEST
) else glDisable(GL_SCISSOR_TEST
);
3067 function fixViewportForScale (): Boolean;
3069 nx0
, ny0
, nw
, nh
: Integer;
3072 if (g_dbg_scale
<> 1.0) then
3075 nx0
:= round(sX
-(gPlayerScreenSize
.X
-(sWidth
*g_dbg_scale
))/2/g_dbg_scale
);
3076 ny0
:= round(sY
-(gPlayerScreenSize
.Y
-(sHeight
*g_dbg_scale
))/2/g_dbg_scale
);
3077 nw
:= round(sWidth
/g_dbg_scale
);
3078 nh
:= round(sHeight
/g_dbg_scale
);
3087 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
3088 // WARNING! this WILL CALL `glTranslatef()`, but won't restore matrices!
3089 procedure renderMapInternal (backXOfs
, backYOfs
: Integer; setTransMatrix
: Boolean);
3091 TDrawCB
= procedure ();
3094 hasAmbient
: Boolean;
3096 doAmbient
: Boolean = false;
3098 procedure drawPanelType (profname
: AnsiString; panType
: DWord
; doDraw
: Boolean);
3103 profileFrameDraw
.sectionBegin(profname
);
3104 if gdbg_map_use_accel_render
then
3106 tagmask
:= panelTypeToTag(panType
);
3107 while (gDrawPanelList
.count
> 0) do
3109 pan
:= TPanel(gDrawPanelList
.front());
3110 if ((pan
.tag
and tagmask
) = 0) then break
;
3111 if doDraw
then pan
.Draw(doAmbient
, ambColor
);
3112 gDrawPanelList
.popFront();
3117 if doDraw
then g_Map_DrawPanels(panType
, hasAmbient
, ambColor
);
3119 profileFrameDraw
.sectionEnd();
3122 procedure drawOther (profname
: AnsiString; cb
: TDrawCB
);
3124 profileFrameDraw
.sectionBegin(profname
);
3125 if assigned(cb
) then cb();
3126 profileFrameDraw
.sectionEnd();
3130 profileFrameDraw
.sectionBegin('total');
3132 // our accelerated renderer will collect all panels to gDrawPanelList
3133 // we can use panel tag to render level parts (see GridTagXXX in g_map.pas)
3134 profileFrameDraw
.sectionBegin('collect');
3135 if gdbg_map_use_accel_render
then
3137 g_Map_CollectDrawPanels(sX
, sY
, sWidth
, sHeight
);
3139 profileFrameDraw
.sectionEnd();
3141 profileFrameDraw
.sectionBegin('skyback');
3142 g_Map_DrawBack(backXOfs
, backYOfs
);
3143 profileFrameDraw
.sectionEnd();
3145 if setTransMatrix
then
3147 //if (g_dbg_scale <> 1.0) then glTranslatef(0.0, -0.375/2, 0);
3148 glScalef(g_dbg_scale
, g_dbg_scale
, 1.0);
3149 glTranslatef(-sX
, -sY
, 0);
3153 ambColor
:= gCurrentMap
['light_ambient'].rgba
;
3154 hasAmbient
:= (not ambColor
.isOpaque
) or (not ambColor
.isBlack
);
3159 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
3160 glColor4ub(ambColor.r, ambColor.g, ambColor.b, ambColor.a);
3161 glClear(GL_COLOR_BUFFER_BIT);
3164 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
3167 drawPanelType('*back', PANEL_BACK
, g_rlayer_back
);
3168 drawPanelType('*step', PANEL_STEP
, g_rlayer_step
);
3169 drawOther('items', @g_Items_Draw
);
3170 drawOther('weapons', @g_Weapon_Draw
);
3171 drawOther('shells', @g_Player_DrawShells
);
3172 drawOther('drawall', @g_Player_DrawAll
);
3173 drawOther('corpses', @g_Player_DrawCorpses
);
3174 drawPanelType('*wall', PANEL_WALL
, g_rlayer_wall
);
3175 drawOther('monsters', @g_Monsters_Draw
);
3176 drawOther('itemdrop', @g_Items_DrawDrop
);
3177 drawPanelType('*door', PANEL_CLOSEDOOR
, g_rlayer_door
);
3178 drawOther('gfx', @g_GFX_Draw
);
3179 drawOther('flags', @g_Map_DrawFlags
);
3180 drawPanelType('*acid1', PANEL_ACID1
, g_rlayer_acid1
);
3181 drawPanelType('*acid2', PANEL_ACID2
, g_rlayer_acid2
);
3182 drawPanelType('*water', PANEL_WATER
, g_rlayer_water
);
3183 drawOther('dynlights', @renderDynLightsInternal
);
3185 if hasAmbient
{and ((not g_playerLight) or (not gwin_has_stencil) or (g_dynLightCount < 1))} then
3187 renderAmbientQuad(hasAmbient
, ambColor
);
3191 drawPanelType('*fore', PANEL_FORE
, g_rlayer_fore
);
3194 if g_debug_HealthBar
then
3196 g_Monsters_DrawHealth();
3197 g_Player_DrawHealth();
3200 profileFrameDraw
.mainEnd(); // map rendering
3204 procedure DrawMapView(x
, y
, w
, h
: Integer);
3211 bx
:= Round(x
/(gMapInfo
.Width
- w
)*(gBackSize
.X
- w
));
3212 by
:= Round(y
/(gMapInfo
.Height
- h
)*(gBackSize
.Y
- h
));
3219 fixViewportForScale();
3220 renderMapInternal(-bx
, -by
, true);
3226 procedure DrawPlayer(p
: TPlayer
);
3228 px
, py
, a
, b
, c
, d
: Integer;
3231 if (p
= nil) or (p
.FDummy
) then
3234 g_Map_DrawBack(0, 0);
3239 if (profileFrameDraw
= nil) then profileFrameDraw
:= TProfiler
.Create('RENDER', g_profile_history_size
);
3240 profileFrameDraw
.mainBegin(g_profile_frame_draw
);
3246 px
:= p
.GameX
+ PLAYER_RECT_CX
;
3247 py
:= p
.GameY
+ PLAYER_RECT_CY
+p
.Obj
.slopeUpLeft
;
3249 if (g_dbg_scale
= 1.0) then
3251 if (px
> (gPlayerScreenSize
.X
div 2)) then a
:= -px
+(gPlayerScreenSize
.X
div 2) else a
:= 0;
3252 if (py
> (gPlayerScreenSize
.Y
div 2)) then b
:= -py
+(gPlayerScreenSize
.Y
div 2) else b
:= 0;
3254 if (px
> gMapInfo
.Width
-(gPlayerScreenSize
.X
div 2)) then a
:= -gMapInfo
.Width
+gPlayerScreenSize
.X
;
3255 if (py
> gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)) then b
:= -gMapInfo
.Height
+gPlayerScreenSize
.Y
;
3257 if (gMapInfo
.Width
= gPlayerScreenSize
.X
) then a
:= 0
3258 else if (gMapInfo
.Width
< gPlayerScreenSize
.X
) then
3261 a
:= (gPlayerScreenSize
.X
-gMapInfo
.Width
) div 2;
3264 if (gMapInfo
.Height
= gPlayerScreenSize
.Y
) then b
:= 0
3265 else if (gMapInfo
.Height
< gPlayerScreenSize
.Y
) then
3268 b
:= (gPlayerScreenSize
.Y
-gMapInfo
.Height
) div 2;
3273 // scaled, ignore level bounds
3274 a
:= -px
+(gPlayerScreenSize
.X
div 2);
3275 b
:= -py
+(gPlayerScreenSize
.Y
div 2);
3278 if p
.IncCam
<> 0 then
3280 if py
> gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2) then
3282 if p
.IncCam
> 120-(py
-(gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2))) then
3284 p
.IncCam
:= 120-(py
-(gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)));
3288 if py
< gPlayerScreenSize
.Y
div 2 then
3290 if p
.IncCam
< -120+((gPlayerScreenSize
.Y
div 2)-py
) then
3292 p
.IncCam
:= -120+((gPlayerScreenSize
.Y
div 2)-py
);
3296 if p
.IncCam
< 0 then
3298 while (py
+(gPlayerScreenSize
.Y
div 2)-p
.IncCam
> gMapInfo
.Height
) and (p
.IncCam
< 0) do p
.IncCam
:= p
.IncCam
+1; //Inc(p.IncCam);
3301 if p
.IncCam
> 0 then
3303 while (py
-(gPlayerScreenSize
.Y
div 2)-p
.IncCam
< 0) and (p
.IncCam
> 0) do p
.IncCam
:= p
.IncCam
-1; //Dec(p.IncCam);
3307 if (px
< gPlayerScreenSize
.X
div 2) or (gMapInfo
.Width
-gPlayerScreenSize
.X
<= 256) then c
:= 0
3308 else if (px
> gMapInfo
.Width
-(gPlayerScreenSize
.X
div 2)) then c
:= gBackSize
.X
-gPlayerScreenSize
.X
3309 else c
:= round((px
-(gPlayerScreenSize
.X
div 2))/(gMapInfo
.Width
-gPlayerScreenSize
.X
)*(gBackSize
.X
-gPlayerScreenSize
.X
));
3311 if (py
-p
.IncCam
<= gPlayerScreenSize
.Y
div 2) or (gMapInfo
.Height
-gPlayerScreenSize
.Y
<= 256) then d
:= 0
3312 else if (py
-p
.IncCam
>= gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)) then d
:= gBackSize
.Y
-gPlayerScreenSize
.Y
3313 else d
:= round((py
-p
.IncCam
-(gPlayerScreenSize
.Y
div 2))/(gMapInfo
.Height
-gPlayerScreenSize
.Y
)*(gBackSize
.Y
-gPlayerScreenSize
.Y
));
3316 sY
:= -(b
+p
.IncCam
);
3317 sWidth
:= gPlayerScreenSize
.X
;
3318 sHeight
:= gPlayerScreenSize
.Y
;
3320 //glTranslatef(a, b+p.IncCam, 0);
3322 //if (p = gPlayer1) and (g_dbg_scale >= 1.0) then g_Holmes_plrViewSize(sWidth, sHeight);
3324 //conwritefln('OLD: (%s,%s)-(%s,%s)', [sX, sY, sWidth, sHeight]);
3325 fixViewportForScale();
3326 //conwritefln(' (%s,%s)-(%s,%s)', [sX, sY, sWidth, sHeight]);
3329 p
.viewPortW
:= sWidth
;
3330 p
.viewPortH
:= sHeight
;
3332 if (p
= gPlayer1
) then
3334 g_Holmes_plrViewPos(sX
, sY
);
3335 g_Holmes_plrViewSize(sWidth
, sHeight
);
3338 renderMapInternal(-c
, -d
, true);
3340 if p
.FSpectator
then
3341 e_TextureFontPrintEx(p
.GameX
+ PLAYER_RECT_CX
- 4,
3342 p
.GameY
+ PLAYER_RECT_CY
- 4,
3343 'X', gStdFont
, 255, 255, 255, 1, True);
3345 for a := 0 to High(gCollideMap) do
3346 for b := 0 to High(gCollideMap[a]) do
3349 if ByteBool(gCollideMap[a, b] and MARK_WALL) then
3351 if ByteBool(gCollideMap[a, b] and MARK_DOOR) then
3355 1: e_DrawPoint(1, b, a, 200, 200, 200);
3356 2: e_DrawPoint(1, b, a, 64, 64, 255);
3357 3: e_DrawPoint(1, b, a, 255, 0, 255);
3367 if gShowMap
then DrawMinimap(p
, _TRect(0, 0, 128, 128));
3368 if g_Debug_Player
then
3369 g_Player_DrawDebug(p
);
3373 procedure drawProfilers ();
3378 if g_profile_frame_draw
then px
:= px
-drawProfiles(px
, py
, profileFrameDraw
);
3379 if g_profile_collision
then begin px
:= px
-drawProfiles(px
, py
, profMapCollision
); py
-= calcProfilesHeight(profMonsLOS
); end;
3380 if g_profile_los
then begin px
:= px
-drawProfiles(px
, py
, profMonsLOS
); py
-= calcProfilesHeight(profMonsLOS
); end;
3383 procedure g_Game_Draw();
3390 plView1
, plView2
: TPlayer
;
3393 if gExit
= EXIT_QUIT
then Exit
;
3395 Time
:= GetTimer() {div 1000};
3396 FPSCounter
:= FPSCounter
+1;
3397 if Time
- FPSTime
>= 1000 then
3404 if gGameOn
or (gState
= STATE_FOLD
) then
3406 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
3408 gSpectMode
:= SPECT_NONE
;
3409 if not gRevertPlayers
then
3411 plView1
:= gPlayer1
;
3412 plView2
:= gPlayer2
;
3416 plView1
:= gPlayer2
;
3417 plView2
:= gPlayer1
;
3421 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
3423 gSpectMode
:= SPECT_NONE
;
3424 if gPlayer2
= nil then
3427 plView1
:= gPlayer2
;
3436 if (plView1
= nil) and (plView2
= nil) and (gSpectMode
= SPECT_NONE
) then
3437 gSpectMode
:= SPECT_STATS
;
3439 if gSpectMode
= SPECT_PLAYERS
then
3440 if gPlayers
<> nil then
3442 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
3443 if plView1
= nil then
3445 gSpectPID1
:= GetActivePlayerID_Next();
3446 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
3448 if gSpectViewTwo
then
3450 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
3451 if plView2
= nil then
3453 gSpectPID2
:= GetActivePlayerID_Next();
3454 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
3459 if gSpectMode
= SPECT_MAPVIEW
then
3461 // Ðåæèì ïðîñìîòðà êàðòû
3463 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
3464 DrawMapView(gSpectX
, gSpectY
, gScreenWidth
, gScreenHeight
);
3465 gHearPoint1
.Active
:= True;
3466 gHearPoint1
.Coords
.X
:= gScreenWidth
div 2 + gSpectX
;
3467 gHearPoint1
.Coords
.Y
:= gScreenHeight
div 2 + gSpectY
;
3468 gHearPoint2
.Active
:= False;
3472 Split
:= (plView1
<> nil) and (plView2
<> nil);
3474 // Òî÷êè ñëóõà èãðîêîâ
3475 if plView1
<> nil then
3477 gHearPoint1
.Active
:= True;
3478 gHearPoint1
.Coords
.X
:= plView1
.GameX
;
3479 gHearPoint1
.Coords
.Y
:= plView1
.GameY
;
3481 gHearPoint1
.Active
:= False;
3482 if plView2
<> nil then
3484 gHearPoint2
.Active
:= True;
3485 gHearPoint2
.Coords
.X
:= plView2
.GameX
;
3486 gHearPoint2
.Coords
.Y
:= plView2
.GameY
;
3488 gHearPoint2
.Active
:= False;
3490 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3491 gPlayerScreenSize
.X
:= gScreenWidth
-196;
3494 gPlayerScreenSize
.Y
:= gScreenHeight
div 2;
3495 if gScreenHeight
mod 2 = 0 then
3496 Dec(gPlayerScreenSize
.Y
);
3499 gPlayerScreenSize
.Y
:= gScreenHeight
;
3502 if gScreenHeight
mod 2 = 0 then
3503 e_SetViewPort(0, gPlayerScreenSize
.Y
+2, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
)
3505 e_SetViewPort(0, gPlayerScreenSize
.Y
+1, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
3507 DrawPlayer(plView1
);
3508 gPlayer1ScreenCoord
.X
:= sX
;
3509 gPlayer1ScreenCoord
.Y
:= sY
;
3513 e_SetViewPort(0, 0, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
3515 DrawPlayer(plView2
);
3516 gPlayer2ScreenCoord
.X
:= sX
;
3517 gPlayer2ScreenCoord
.Y
:= sY
;
3520 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
3523 e_DrawLine(2, 0, gScreenHeight
div 2, gScreenWidth
, gScreenHeight
div 2, 0, 0, 0);
3527 if (g_holmes_enabled
) then g_Holmes_Draw();
3529 if MessageText
<> '' then
3533 e_CharFont_GetSizeFmt(gMenuFont
, MessageText
, w
, h
);
3535 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3536 (gScreenHeight
div 2)-(h
div 2), MessageText
)
3538 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3539 Round(gScreenHeight
/ 2.75)-(h
div 2), MessageText
);
3542 if IsDrawStat
or (gSpectMode
= 1) then DrawStat();
3544 if gSpectHUD
and (not gChatShow
) and (gSpectMode
<> SPECT_NONE
) then
3546 // Draw spectator GUI
3549 e_TextureFontGetSize(gStdFont
, ww
, hh
);
3552 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Stats', gStdFont
, 255, 255, 255, 1);
3554 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Observe Map', gStdFont
, 255, 255, 255, 1);
3556 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Watch Players', gStdFont
, 255, 255, 255, 1);
3558 e_TextureFontPrintEx(2*ww
, gScreenHeight
- (hh
+2), '< jump >', gStdFont
, 255, 255, 255, 1);
3559 if gSpectMode
= SPECT_MAPVIEW
then
3561 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, '[-]', gStdFont
, 255, 255, 255, 1);
3562 e_TextureFontPrintEx(26*ww
, gScreenHeight
- (hh
+2)*2, 'Step ' + IntToStr(gSpectStep
), gStdFont
, 255, 255, 255, 1);
3563 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2)*2, '[+]', gStdFont
, 255, 255, 255, 1);
3564 e_TextureFontPrintEx(18*ww
, gScreenHeight
- (hh
+2), '<prev weap>', gStdFont
, 255, 255, 255, 1);
3565 e_TextureFontPrintEx(30*ww
, gScreenHeight
- (hh
+2), '<next weap>', gStdFont
, 255, 255, 255, 1);
3567 if gSpectMode
= SPECT_PLAYERS
then
3569 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, 'Player 1', gStdFont
, 255, 255, 255, 1);
3570 e_TextureFontPrintEx(20*ww
, gScreenHeight
- (hh
+2), '<left/right>', gStdFont
, 255, 255, 255, 1);
3571 if gSpectViewTwo
then
3573 e_TextureFontPrintEx(37*ww
, gScreenHeight
- (hh
+2)*2, 'Player 2', gStdFont
, 255, 255, 255, 1);
3574 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<prev w/next w>', gStdFont
, 255, 255, 255, 1);
3575 e_TextureFontPrintEx(52*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
3576 e_TextureFontPrintEx(51*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
3580 e_TextureFontPrintEx(35*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
3581 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
3587 if gPauseMain
and gGameOn
and (g_ActiveWindow
= nil) then
3589 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3590 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3592 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_PAUSE
], w
, h
);
3593 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3594 (gScreenHeight
div 2)-(h
div 2), _lc
[I_MENU_PAUSE
]);
3599 if (gState
= STATE_MENU
) then
3601 if (g_ActiveWindow
= nil) or (g_ActiveWindow
.BackTexture
= '') then
3603 if g_Texture_Get('MENU_BACKGROUND', ID
) then e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3604 else e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3606 // F3 at menu will show game loading dialog
3607 if e_KeyPressed(IK_F3
) then g_Menu_Show_LoadMenu(true);
3608 if (g_ActiveWindow
<> nil) then
3610 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3611 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3615 // F3 at titlepic will show game loading dialog
3616 if e_KeyPressed(IK_F3
) then
3618 g_Menu_Show_LoadMenu(true);
3619 if (g_ActiveWindow
<> nil) then e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3624 if gState
= STATE_FOLD
then
3626 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
);
3629 if gState
= STATE_INTERCUSTOM
then
3631 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
3633 back
:= 'TEXTURE_endpic';
3634 if not g_Texture_Get(back
, ID
) then
3635 back
:= _lc
[I_TEXTURE_ENDPIC
];
3640 if g_Texture_Get(back
, ID
) then
3641 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3643 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3647 if g_ActiveWindow
<> nil then
3649 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3650 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3654 if gState
= STATE_INTERSINGLE
then
3656 if EndingGameCounter
> 0 then
3658 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
);
3664 if g_Texture_Get(back
, ID
) then
3665 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3667 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3671 if g_ActiveWindow
<> nil then
3673 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3674 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3679 if gState
= STATE_ENDPIC
then
3682 if not g_Texture_Get('TEXTURE_endpic', ID
) then
3683 g_Texture_Get(_lc
[I_TEXTURE_ENDPIC
], ID
);
3685 if ID
<> DWORD(-1) then
3686 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3688 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3690 if g_ActiveWindow
<> nil then
3692 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3693 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3697 if gState
= STATE_SLIST
then
3699 if g_Texture_Get('MENU_BACKGROUND', ID
) then
3701 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
);
3702 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3703 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3705 g_Serverlist_Draw(slCurrent
);
3709 if g_ActiveWindow
<> nil then
3713 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3714 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3716 g_ActiveWindow
.Draw();
3721 if g_debug_Sounds
and gGameOn
then
3723 for w
:= 0 to High(e_SoundsArray
) do
3724 for h
:= 0 to e_SoundsArray
[w
].nRefs
do
3725 e_DrawPoint(1, w
+100, h
+100, 255, 0, 0);
3730 e_TextureFontPrint(0, 0, Format('FPS: %d', [FPS
]), gStdFont
);
3731 e_TextureFontPrint(0, 16, Format('UPS: %d', [UPS
]), gStdFont
);
3734 if gGameOn
and gShowTime
and (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
]) then
3735 drawTime(gScreenWidth
-72, gScreenHeight
-16);
3737 if gGameOn
then drawProfilers();
3742 procedure g_Game_Quit();
3744 g_Game_StopAllSounds(True);
3746 g_Game_SaveOptions();
3748 g_PlayerModel_FreeData();
3749 g_Texture_DeleteAll();
3750 g_Frames_DeleteAll();
3753 if NetInitDone
then g_Net_Free
;
3755 // Íàäî óäàëèòü êàðòó ïîñëå òåñòà:
3756 if gMapToDelete
<> '' then
3757 g_Game_DeleteTestMap();
3763 procedure g_FatalError(Text: String);
3765 g_Console_Add(Format(_lc
[I_FATAL_ERROR
], [Text]), True);
3766 e_WriteLog(Format(_lc
[I_FATAL_ERROR
], [Text]), TMsgType
.Warning
);
3768 gExit
:= EXIT_SIMPLE
;
3771 procedure g_SimpleError(Text: String);
3773 g_Console_Add(Format(_lc
[I_SIMPLE_ERROR
], [Text]), True);
3774 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], [Text]), TMsgType
.Warning
);
3777 procedure g_Game_SetupScreenSize();
3779 RES_FACTOR
= 4.0 / 3.0;
3785 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3786 gPlayerScreenSize
.X
:= gScreenWidth
-196;
3787 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
3788 gPlayerScreenSize
.Y
:= gScreenHeight
div 2
3790 gPlayerScreenSize
.Y
:= gScreenHeight
;
3792 // Ðàçìåð çàäíåãî ïëàíà:
3793 if BackID
<> DWORD(-1) then
3796 if (gScreenWidth
*s
> gMapInfo
.Width
) or
3797 (gScreenHeight
*s
> gMapInfo
.Height
) then
3799 gBackSize
.X
:= gScreenWidth
;
3800 gBackSize
.Y
:= gScreenHeight
;
3804 e_GetTextureSize(BackID
, @bw
, @bh
);
3805 rf
:= Single(bw
) / Single(bh
);
3806 if (rf
> RES_FACTOR
) then bw
:= Round(Single(bh
) * RES_FACTOR
)
3807 else if (rf
< RES_FACTOR
) then bh
:= Round(Single(bw
) / RES_FACTOR
);
3808 s
:= Max(gScreenWidth
/ bw
, gScreenHeight
/ bh
);
3809 if (s
< 1.0) then s
:= 1.0;
3810 gBackSize
.X
:= Round(bw
*s
);
3811 gBackSize
.Y
:= Round(bh
*s
);
3816 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
3818 g_Window_SetSize(newWidth
, newHeight
, nowFull
);
3821 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
3823 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
3824 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
3826 if gPlayer1
= nil then
3828 if g_Game_IsClient
then
3830 if NetPlrUID1
> -1 then
3832 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
3833 gPlayer1
:= g_Player_Get(NetPlrUID1
);
3838 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
3839 Team
:= gPlayer1Settings
.Team
;
3841 // Ñîçäàíèå ïåðâîãî èãðîêà:
3842 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3843 gPlayer1Settings
.Color
,
3845 if gPlayer1
= nil then
3846 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]))
3849 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3850 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer1
.Name
]), True);
3851 if g_Game_IsServer
and g_Game_IsNet
then
3852 MH_SEND_PlayerCreate(gPlayer1
.UID
);
3853 gPlayer1
.Respawn(False, True);
3855 if g_Game_IsNet
and NetUseMaster
then
3861 if gPlayer2
= nil then
3863 if g_Game_IsClient
then
3865 if NetPlrUID2
> -1 then
3866 gPlayer2
:= g_Player_Get(NetPlrUID2
);
3870 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
3871 Team
:= gPlayer2Settings
.Team
;
3873 // Ñîçäàíèå âòîðîãî èãðîêà:
3874 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3875 gPlayer2Settings
.Color
,
3877 if gPlayer2
= nil then
3878 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]))
3881 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3882 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer2
.Name
]), True);
3883 if g_Game_IsServer
and g_Game_IsNet
then
3884 MH_SEND_PlayerCreate(gPlayer2
.UID
);
3885 gPlayer2
.Respawn(False, True);
3887 if g_Game_IsNet
and NetUseMaster
then
3895 procedure g_Game_RemovePlayer();
3899 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
3900 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
3905 if g_Game_IsServer
then
3908 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
3909 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
3910 g_Player_Remove(Pl
.UID
);
3912 if g_Game_IsNet
and NetUseMaster
then
3921 if g_Game_IsServer
then
3924 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
3925 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
3926 g_Player_Remove(Pl
.UID
);
3928 if g_Game_IsNet
and NetUseMaster
then
3933 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
3939 procedure g_Game_Spectate();
3941 g_Game_RemovePlayer();
3942 if gPlayer1
<> nil then
3943 g_Game_RemovePlayer();
3946 procedure g_Game_SpectateCenterView();
3948 gSpectX
:= Max(gMapInfo
.Width
div 2 - gScreenWidth
div 2, 0);
3949 gSpectY
:= Max(gMapInfo
.Height
div 2 - gScreenHeight
div 2, 0);
3952 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
3959 e_WriteLog('Starting singleplayer game...', TMsgType
.Notify
);
3961 g_Game_ClearLoading();
3964 FillByte(gGameSettings
, SizeOf(TGameSettings
), 0);
3967 gGameSettings
.GameType
:= GT_SINGLE
;
3968 gGameSettings
.MaxLives
:= 0;
3969 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_ALLOWEXIT
;
3970 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_MONSTERS
;
3971 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_BOTVSMONSTER
;
3972 gSwitchGameMode
:= GM_SINGLE
;
3974 g_Game_ExecuteEvent('ongamestart');
3976 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
3977 g_Game_SetupScreenSize();
3979 // Ñîçäàíèå ïåðâîãî èãðîêà:
3980 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3981 gPlayer1Settings
.Color
,
3982 gPlayer1Settings
.Team
, False));
3983 if gPlayer1
= nil then
3985 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3989 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3992 // Ñîçäàíèå âòîðîãî èãðîêà, åñëè åñòü:
3995 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3996 gPlayer2Settings
.Color
,
3997 gPlayer2Settings
.Team
, False));
3998 if gPlayer2
= nil then
4000 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
4004 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4008 // Çàãðóçêà è çàïóñê êàðòû:
4009 if not g_Game_StartMap(MAP
, True) then
4011 if (Pos(':\', Map
) > 0) or (Pos(':/', Map
) > 0) then tmps
:= Map
else tmps
:= gGameSettings
.WAD
+ ':\' + MAP
;
4012 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [tmps
]));
4016 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4020 for i
:= nPl
+1 to nPlayers
do
4021 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
4024 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte;
4025 TimeLimit
, GoalLimit
: Word;
4027 Options
: LongWord; nPlayers
: Byte);
4033 e_WriteLog('Starting custom game...', TMsgType
.Notify
);
4035 g_Game_ClearLoading();
4038 gGameSettings
.GameType
:= GT_CUSTOM
;
4039 gGameSettings
.GameMode
:= GameMode
;
4040 gSwitchGameMode
:= GameMode
;
4041 gGameSettings
.TimeLimit
:= TimeLimit
;
4042 gGameSettings
.GoalLimit
:= GoalLimit
;
4043 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
4044 gGameSettings
.Options
:= Options
;
4046 gCoopTotalMonstersKilled
:= 0;
4047 gCoopTotalSecretsFound
:= 0;
4048 gCoopTotalMonsters
:= 0;
4049 gCoopTotalSecrets
:= 0;
4053 g_Game_ExecuteEvent('ongamestart');
4055 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4056 g_Game_SetupScreenSize();
4058 // Ðåæèì íàáëþäàòåëÿ:
4059 if nPlayers
= 0 then
4066 if nPlayers
>= 1 then
4068 // Ñîçäàíèå ïåðâîãî èãðîêà:
4069 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4070 gPlayer1Settings
.Color
,
4071 gPlayer1Settings
.Team
, False));
4072 if gPlayer1
= nil then
4074 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4078 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4082 if nPlayers
>= 2 then
4084 // Ñîçäàíèå âòîðîãî èãðîêà:
4085 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4086 gPlayer2Settings
.Color
,
4087 gPlayer2Settings
.Team
, False));
4088 if gPlayer2
= nil then
4090 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
4094 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4098 // Çàãðóçêà è çàïóñê êàðòû:
4099 if not g_Game_StartMap(Map
, True) then
4101 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
4105 // Íåò òî÷åê ïîÿâëåíèÿ:
4106 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
4107 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
4108 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
4109 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
4110 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
4112 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
4116 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4120 for i
:= nPl
+1 to nPlayers
do
4121 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
4124 procedure g_Game_StartServer(Map
: String; GameMode
: Byte;
4125 TimeLimit
, GoalLimit
: Word; MaxLives
: Byte;
4126 Options
: LongWord; nPlayers
: Byte;
4127 IPAddr
: LongWord; Port
: Word);
4131 e_WriteLog('Starting net game (server)...', TMsgType
.Notify
);
4133 g_Game_ClearLoading();
4136 gGameSettings
.GameType
:= GT_SERVER
;
4137 gGameSettings
.GameMode
:= GameMode
;
4138 gSwitchGameMode
:= GameMode
;
4139 gGameSettings
.TimeLimit
:= TimeLimit
;
4140 gGameSettings
.GoalLimit
:= GoalLimit
;
4141 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
4142 gGameSettings
.Options
:= Options
;
4144 gCoopTotalMonstersKilled
:= 0;
4145 gCoopTotalSecretsFound
:= 0;
4146 gCoopTotalMonsters
:= 0;
4147 gCoopTotalSecrets
:= 0;
4151 g_Game_ExecuteEvent('ongamestart');
4153 // Óñòàíîâêà ðàçìåðîâ îêíà èãðîêà
4154 g_Game_SetupScreenSize();
4156 // Ðåæèì íàáëþäàòåëÿ:
4157 if nPlayers
= 0 then
4163 if nPlayers
>= 1 then
4165 // Ñîçäàíèå ïåðâîãî èãðîêà:
4166 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4167 gPlayer1Settings
.Color
,
4168 gPlayer1Settings
.Team
, False));
4169 if gPlayer1
= nil then
4171 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4175 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4178 if nPlayers
>= 2 then
4180 // Ñîçäàíèå âòîðîãî èãðîêà:
4181 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4182 gPlayer2Settings
.Color
,
4183 gPlayer2Settings
.Team
, False));
4184 if gPlayer2
= nil then
4186 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
4190 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4194 if not g_Net_Host(IPAddr
, Port
, NetMaxClients
) then
4196 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_HOST
]);
4200 g_Net_Slist_Set(NetSlistIP
, NetSlistPort
);
4202 // Çàãðóçêà è çàïóñê êàðòû:
4203 if not g_Game_StartMap(Map
, True) then
4205 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
4209 // Íåò òî÷åê ïîÿâëåíèÿ:
4210 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
4211 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
4212 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
4213 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
4214 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
4216 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
4220 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4223 NetState
:= NET_STATE_GAME
;
4226 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
4241 e_WriteLog('Starting net game (client)...', TMsgType
.Notify
);
4242 e_WriteLog('NET: Trying to connect to ' + Addr
+ ':' + IntToStr(Port
) + '...', TMsgType
.Notify
);
4244 g_Game_ClearLoading();
4247 gGameSettings
.GameType
:= GT_CLIENT
;
4249 gCoopTotalMonstersKilled
:= 0;
4250 gCoopTotalSecretsFound
:= 0;
4251 gCoopTotalMonsters
:= 0;
4252 gCoopTotalSecrets
:= 0;
4256 g_Game_ExecuteEvent('ongamestart');
4258 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4259 g_Game_SetupScreenSize();
4261 NetState
:= NET_STATE_AUTH
;
4263 g_Game_SetLoadingText(_lc
[I_LOAD_CONNECT
], 0, False);
4265 if not g_Net_Connect(Addr
, Port
) then
4267 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
4268 NetState
:= NET_STATE_NONE
;
4272 g_Game_SetLoadingText(_lc
[I_LOAD_SEND_INFO
], 0, False);
4274 g_Game_SetLoadingText(_lc
[I_LOAD_WAIT_INFO
], 0, False);
4279 while (enet_host_service(NetHost
, @NetEvent
, 0) > 0) do
4281 if (NetEvent
.kind
= ENET_EVENT_TYPE_RECEIVE
) then
4283 Ptr
:= NetEvent
.packet
^.data
;
4284 if not InMsg
.Init(Ptr
, NetEvent
.packet
^.dataLength
, True) then
4287 MID
:= InMsg
.ReadByte();
4289 if (MID
= NET_MSG_INFO
) and (State
= 0) then
4291 NetMyID
:= InMsg
.ReadByte();
4292 NetPlrUID1
:= InMsg
.ReadWord();
4294 WadName
:= InMsg
.ReadString();
4295 Map
:= InMsg
.ReadString();
4297 gWADHash
:= InMsg
.ReadMD5();
4299 gGameSettings
.GameMode
:= InMsg
.ReadByte();
4300 gSwitchGameMode
:= gGameSettings
.GameMode
;
4301 gGameSettings
.GoalLimit
:= InMsg
.ReadWord();
4302 gGameSettings
.TimeLimit
:= InMsg
.ReadWord();
4303 gGameSettings
.MaxLives
:= InMsg
.ReadByte();
4304 gGameSettings
.Options
:= InMsg
.ReadLongWord();
4305 T
:= InMsg
.ReadLongWord();
4307 newResPath
:= g_Res_SearchSameWAD(MapsDir
, WadName
, gWADHash
);
4308 if newResPath
= '' then
4310 g_Game_SetLoadingText(_lc
[I_LOAD_DL_RES
], 0, False);
4311 newResPath
:= g_Res_DownloadWAD(WadName
);
4312 if newResPath
= '' then
4314 g_FatalError(_lc
[I_NET_ERR_HASH
]);
4315 enet_packet_destroy(NetEvent
.packet
);
4316 NetState
:= NET_STATE_NONE
;
4320 newResPath
:= ExtractRelativePath(MapsDir
, newResPath
);
4322 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4323 gPlayer1Settings
.Color
,
4324 gPlayer1Settings
.Team
, False));
4326 if gPlayer1
= nil then
4328 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4330 enet_packet_destroy(NetEvent
.packet
);
4331 NetState
:= NET_STATE_NONE
;
4335 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4336 gPlayer1
.UID
:= NetPlrUID1
;
4337 gPlayer1
.Reset(True);
4339 if not g_Game_StartMap(newResPath
+ ':\' + Map
, True) then
4341 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [WadName
+ ':\' + Map
]));
4343 enet_packet_destroy(NetEvent
.packet
);
4344 NetState
:= NET_STATE_NONE
;
4352 enet_packet_destroy(NetEvent
.packet
);
4356 enet_packet_destroy(NetEvent
.packet
);
4360 if (NetEvent
.kind
= ENET_EVENT_TYPE_DISCONNECT
) then
4363 if (NetEvent
.data
<= NET_DISC_MAX
) then
4364 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_ERR_CONN
] + ' ' +
4365 _lc
[TStrings_Locale(Cardinal(I_NET_DISC_NONE
) + NetEvent
.data
)], True);
4372 ProcessLoading(true);
4374 if e_KeyPressed(IK_ESCAPE
) or e_KeyPressed(IK_SPACE
) then
4383 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
4384 NetState
:= NET_STATE_NONE
;
4388 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4389 gLMSRespawnTime
:= 0;
4392 NetState
:= NET_STATE_GAME
;
4393 MC_SEND_FullStateRequest
;
4394 e_WriteLog('NET: Connection successful.', TMsgType
.Notify
);
4397 procedure g_Game_SaveOptions();
4399 g_Options_Write_Video(GameDir
+'/'+CONFIG_FILENAME
);
4402 procedure g_Game_ChangeMap(const MapPath
: String);
4406 g_Game_ClearLoading();
4408 Force
:= gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
];
4409 // Åñëè óðîâåíü çàâåðøèëñÿ ïî òðèããåðó Âûõîä, íå î÷èùàòü èíâåíòàðü
4410 if gExitByTrigger
then
4413 gExitByTrigger
:= False;
4415 if not g_Game_StartMap(MapPath
, Force
) then
4416 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [MapPath
]));
4419 procedure g_Game_Restart();
4423 if g_Game_IsClient
then
4425 map
:= g_ExtractFileName(gMapInfo
.Map
);
4429 g_Game_ClearLoading();
4430 g_Game_StartMap(Map
, True, gCurrentMapFileName
);
4433 function g_Game_StartMap(Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString=''): Boolean;
4435 NewWAD
, ResName
: String;
4438 g_Map_Free((Map
<> gCurrentMapFileName
) and (oldMapPath
<> gCurrentMapFileName
));
4439 g_Player_RemoveAllCorpses();
4441 if (not g_Game_IsClient
) and
4442 (gSwitchGameMode
<> gGameSettings
.GameMode
) and
4443 (gGameSettings
.GameMode
<> GM_SINGLE
) then
4445 if gSwitchGameMode
= GM_CTF
then
4446 gGameSettings
.MaxLives
:= 0;
4447 gGameSettings
.GameMode
:= gSwitchGameMode
;
4450 gSwitchGameMode
:= gGameSettings
.GameMode
;
4452 g_Player_ResetTeams();
4454 if isWadPath(Map
) then
4456 NewWAD
:= g_ExtractWadName(Map
);
4457 ResName
:= g_ExtractFileName(Map
);
4458 if g_Game_IsServer
then
4460 gWADHash
:= MD5File(MapsDir
+ NewWAD
);
4461 g_Game_LoadWAD(NewWAD
);
4463 // hash recieved in MC_RECV_GameEvent -> NET_EV_MAPSTART
4464 g_Game_ClientWAD(NewWAD
, gWADHash
);
4468 Result
:= g_Map_Load(MapsDir
+ gGameSettings
.WAD
+ ':\' + ResName
);
4471 g_Player_ResetAll(Force
or gLastMap
, gGameSettings
.GameType
= GT_SINGLE
);
4473 gState
:= STATE_NONE
;
4474 g_ActiveWindow
:= nil;
4480 if gGameSettings
.GameMode
= GM_CTF
then
4482 g_Map_ResetFlag(FLAG_RED
);
4483 g_Map_ResetFlag(FLAG_BLUE
);
4484 // CTF, à ôëàãîâ íåò:
4485 if not g_Map_HaveFlagPoints() then
4486 g_SimpleError(_lc
[I_GAME_ERROR_CTF
]);
4491 gState
:= STATE_MENU
;
4496 gPauseMain
:= false;
4497 gPauseHolmes
:= false;
4499 NetTimeToUpdate
:= 1;
4500 NetTimeToReliable
:= 0;
4501 NetTimeToMaster
:= NetMasterRate
;
4502 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4503 gLMSRespawnTime
:= 0;
4504 gMissionFailed
:= False;
4507 gCoopMonstersKilled
:= 0;
4508 gCoopSecretsFound
:= 0;
4510 gVoteInProgress
:= False;
4511 gVotePassed
:= False;
4517 if not gGameOn
then Exit
;
4519 g_Game_SpectateCenterView();
4521 if (gGameSettings
.MaxLives
> 0) and (gGameSettings
.WarmupTime
> 0) then
4523 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
4524 gLMSRespawnTime
:= gTime
+ gGameSettings
.WarmupTime
*1000;
4525 gLMSSoftSpawn
:= True;
4526 if NetMode
= NET_SERVER
then
4527 MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, (gLMSRespawnTime
- gTime
) div 1000)
4529 g_Console_Add(Format(_lc
[I_MSG_WARMUP_START
], [(gLMSRespawnTime
- gTime
) div 1000]), True);
4532 if NetMode
= NET_SERVER
then
4534 MH_SEND_GameEvent(NET_EV_MAPSTART
, gGameSettings
.GameMode
, Map
);
4537 if NetUseMaster
then
4539 if (NetMHost
= nil) or (NetMPeer
= nil) then
4540 if not g_Net_Slist_Connect
then
4541 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
4546 if NetClients
<> nil then
4547 for I
:= 0 to High(NetClients
) do
4548 if NetClients
[I
].Used
then
4550 NetClients
[I
].Voted
:= False;
4551 if NetClients
[I
].RequestedFullUpdate
then
4553 MH_SEND_Everything((NetClients
[I
].State
= NET_STATE_AUTH
), I
);
4554 NetClients
[I
].RequestedFullUpdate
:= False;
4558 g_Net_UnbanNonPermHosts();
4563 gCoopTotalMonstersKilled
:= 0;
4564 gCoopTotalSecretsFound
:= 0;
4565 gCoopTotalMonsters
:= 0;
4566 gCoopTotalSecrets
:= 0;
4570 g_Game_ExecuteEvent('onmapstart');
4573 procedure SetFirstLevel();
4577 MapList
:= g_Map_GetMapsList(MapsDir
+ gGameSettings
.WAD
);
4578 if MapList
= nil then
4581 SortSArray(MapList
);
4582 gNextMap
:= MapList
[Low(MapList
)];
4587 procedure g_Game_ExitLevel(const Map
: AnsiString);
4591 gCoopTotalMonstersKilled
:= gCoopTotalMonstersKilled
+ gCoopMonstersKilled
;
4592 gCoopTotalSecretsFound
:= gCoopTotalSecretsFound
+ gCoopSecretsFound
;
4593 gCoopTotalMonsters
:= gCoopTotalMonsters
+ gTotalMonsters
;
4594 gCoopTotalSecrets
:= gCoopTotalSecrets
+ gSecretsCount
;
4596 // Âûøëè â âûõîä â Îäèíî÷íîé èãðå:
4597 if gGameSettings
.GameType
= GT_SINGLE
then
4598 gExit
:= EXIT_ENDLEVELSINGLE
4599 else // Âûøëè â âûõîä â Ñâîåé èãðå
4601 gExit
:= EXIT_ENDLEVELCUSTOM
;
4602 if gGameSettings
.GameMode
= GM_COOP
then
4603 g_Player_RememberAll
;
4605 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + gNextMap
) then
4608 if gGameSettings
.GameMode
= GM_COOP
then
4611 gStatsPressed
:= True;
4612 gNextMap
:= 'MAP01';
4614 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + gNextMap
) then
4617 if g_Game_IsNet
then
4619 MH_SEND_GameStats();
4620 MH_SEND_CoopStats();
4626 procedure g_Game_RestartLevel();
4630 if gGameSettings
.GameMode
= GM_SINGLE
then
4635 gExit
:= EXIT_ENDLEVELCUSTOM
;
4636 Map
:= g_ExtractFileName(gMapInfo
.Map
);
4640 procedure g_Game_ClientWAD(NewWAD
: String; WHash
: TMD5Digest
);
4644 if LowerCase(NewWAD
) = LowerCase(gGameSettings
.WAD
) then
4646 if not g_Game_IsClient
then
4648 gWAD
:= g_Res_SearchSameWAD(MapsDir
, ExtractFileName(NewWAD
), WHash
);
4651 g_Game_SetLoadingText(_lc
[I_LOAD_DL_RES
], 0, False);
4652 gWAD
:= g_Res_DownloadWAD(ExtractFileName(NewWAD
));
4656 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [ExtractFileName(NewWAD
)]));
4660 NewWAD
:= ExtractRelativePath(MapsDir
, gWAD
);
4661 g_Game_LoadWAD(NewWAD
);
4664 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
4666 i
, n
, nb
, nr
: Integer;
4668 function monRespawn (mon
: TMonster
): Boolean;
4670 result
:= false; // don't stop
4671 if not mon
.FNoRespawn
then mon
.Respawn();
4675 if not g_Game_IsServer
then Exit
;
4676 if gLMSRespawn
= LMS_RESPAWN_NONE
then Exit
;
4677 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4678 gLMSRespawnTime
:= 0;
4681 if (gGameSettings
.GameMode
= GM_COOP
) and not NoMapRestart
then
4683 gMissionFailed
:= True;
4684 g_Game_RestartLevel
;
4688 n
:= 0; nb
:= 0; nr
:= 0;
4689 for i
:= Low(gPlayers
) to High(gPlayers
) do
4690 if (gPlayers
[i
] <> nil) and
4691 ((not gPlayers
[i
].FSpectator
) or gPlayers
[i
].FWantsInGame
or
4692 (gPlayers
[i
] is TBot
)) then
4695 if gPlayers
[i
].Team
= TEAM_RED
then Inc(nr
)
4696 else if gPlayers
[i
].Team
= TEAM_BLUE
then Inc(nb
)
4699 if (n
< 2) or ((gGameSettings
.GameMode
= GM_TDM
) and ((nr
= 0) or (nb
= 0))) then
4701 // wait a second until the fuckers finally decide to join
4702 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
4703 gLMSRespawnTime
:= gTime
+ 1000;
4704 gLMSSoftSpawn
:= NoMapRestart
;
4708 g_Player_RemoveAllCorpses
;
4709 g_Game_Message(_lc
[I_MESSAGE_LMS_START
], 144);
4710 if g_Game_IsNet
then
4711 MH_SEND_GameEvent(NET_EV_LMS_START
);
4713 for i
:= Low(gPlayers
) to High(gPlayers
) do
4715 if gPlayers
[i
] = nil then continue
;
4716 if gPlayers
[i
] is TBot
then gPlayers
[i
].FWantsInGame
:= True;
4717 // don't touch normal spectators
4718 if gPlayers
[i
].FSpectator
and not gPlayers
[i
].FWantsInGame
then
4720 gPlayers
[i
].FNoRespawn
:= True;
4721 gPlayers
[i
].Lives
:= 0;
4722 if g_Game_IsNet
then
4723 MH_SEND_PlayerStats(gPlayers
[I
].UID
);
4726 gPlayers
[i
].FNoRespawn
:= False;
4727 gPlayers
[i
].Lives
:= gGameSettings
.MaxLives
;
4728 gPlayers
[i
].Respawn(False, True);
4729 if gGameSettings
.GameMode
= GM_COOP
then
4731 gPlayers
[i
].Frags
:= 0;
4732 gPlayers
[i
].RecallState
;
4734 if (gPlayer1
= nil) and (gLMSPID1
> 0) then
4735 gPlayer1
:= g_Player_Get(gLMSPID1
);
4736 if (gPlayer2
= nil) and (gLMSPID2
> 0) then
4737 gPlayer2
:= g_Player_Get(gLMSPID2
);
4740 g_Items_RestartRound();
4743 g_Mons_ForEach(monRespawn
);
4745 gLMSSoftSpawn
:= False;
4748 function g_Game_GetFirstMap(WAD
: String): String;
4752 MapList
:= g_Map_GetMapsList(WAD
);
4753 if MapList
= nil then
4756 SortSArray(MapList
);
4757 Result
:= MapList
[Low(MapList
)];
4759 if not g_Map_Exist(WAD
+ ':\' + Result
) then
4765 function g_Game_GetNextMap(): String;
4772 MapList
:= g_Map_GetMapsList(MapsDir
+ gGameSettings
.WAD
);
4773 if MapList
= nil then
4776 Map
:= g_ExtractFileName(gMapInfo
.Map
);
4778 SortSArray(MapList
);
4780 for I
:= Low(MapList
) to High(MapList
) do
4781 if Map
= MapList
[I
] then
4787 if MapIndex
<> -255 then
4789 if MapIndex
= High(MapList
) then
4790 Result
:= MapList
[Low(MapList
)]
4792 Result
:= MapList
[MapIndex
+ 1];
4794 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + Result
) then Result
:= Map
;
4800 procedure g_Game_NextLevel();
4802 if gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
, GM_COOP
] then
4803 gExit
:= EXIT_ENDLEVELCUSTOM
4806 gExit
:= EXIT_ENDLEVELSINGLE
;
4810 if gNextMap
<> '' then Exit
;
4811 gNextMap
:= g_Game_GetNextMap();
4814 function g_Game_IsTestMap(): Boolean;
4816 result
:= StrEquCI1251(TEST_MAP_NAME
, g_ExtractFileName(gMapInfo
.Map
));
4819 procedure g_Game_DeleteTestMap();
4822 //MapName: AnsiString;
4830 a
:= Pos('.wad:\', toLowerCase1251(gMapToDelete
));
4831 if (a
= 0) then a
:= Pos('.wad:/', toLowerCase1251(gMapToDelete
));
4832 if (a
= 0) then exit
;
4834 // Âûäåëÿåì èìÿ wad-ôàéëà è èìÿ êàðòû
4835 WadName
:= Copy(gMapToDelete
, 1, a
+3);
4836 Delete(gMapToDelete
, 1, a
+5);
4837 gMapToDelete
:= UpperCase(gMapToDelete
);
4839 //CopyMemory(@MapName[0], @gMapToDelete[1], Min(16, Length(gMapToDelete)));
4842 // Èìÿ êàðòû íå ñòàíäàðòíîå òåñòîâîå:
4843 if MapName <> TEST_MAP_NAME then
4846 if not gTempDelete then
4848 time := g_GetFileTime(WadName);
4849 WAD := TWADFile.Create();
4852 if not WAD.ReadFile(WadName) then
4853 begin // Íåò òàêîãî WAD-ôàéëà
4858 // Ñîñòàâëÿåì ñïèñîê êàðò è èùåì íóæíóþ:
4860 MapList := WAD.GetResourcesList('');
4862 if MapList <> nil then
4863 for a := 0 to High(MapList) do
4864 if MapList[a] = MapName then
4866 // Óäàëÿåì è ñîõðàíÿåì:
4867 WAD.RemoveResource('', MapName);
4868 WAD.SaveTo(WadName);
4873 g_SetFileTime(WadName, time);
4876 if gTempDelete
then DeleteFile(WadName
);
4879 procedure GameCVars(P
: SSArray
);
4882 stat
: TPlayerStatArray
;
4887 cmd
:= LowerCase(P
[0]);
4888 if cmd
= 'r_showfps' then
4890 if (Length(P
) > 1) and
4891 ((P
[1] = '1') or (P
[1] = '0')) then
4892 gShowFPS
:= (P
[1][1] = '1');
4895 g_Console_Add(_lc
[I_MSG_SHOW_FPS_ON
])
4897 g_Console_Add(_lc
[I_MSG_SHOW_FPS_OFF
]);
4899 else if (cmd
= 'g_friendlyfire') and not g_Game_IsClient
then
4901 with gGameSettings
do
4903 if (Length(P
) > 1) and
4904 ((P
[1] = '1') or (P
[1] = '0')) then
4906 if (P
[1][1] = '1') then
4907 Options
:= Options
or GAME_OPTION_TEAMDAMAGE
4909 Options
:= Options
and (not GAME_OPTION_TEAMDAMAGE
);
4912 if (LongBool(Options
and GAME_OPTION_TEAMDAMAGE
)) then
4913 g_Console_Add(_lc
[I_MSG_FRIENDLY_FIRE_ON
])
4915 g_Console_Add(_lc
[I_MSG_FRIENDLY_FIRE_OFF
]);
4917 if g_Game_IsNet
then MH_SEND_GameSettings
;
4920 else if (cmd
= 'g_weaponstay') and not g_Game_IsClient
then
4922 with gGameSettings
do
4924 if (Length(P
) > 1) and
4925 ((P
[1] = '1') or (P
[1] = '0')) then
4927 if (P
[1][1] = '1') then
4928 Options
:= Options
or GAME_OPTION_WEAPONSTAY
4930 Options
:= Options
and (not GAME_OPTION_WEAPONSTAY
);
4933 if (LongBool(Options
and GAME_OPTION_WEAPONSTAY
)) then
4934 g_Console_Add(_lc
[I_MSG_WEAPONSTAY_ON
])
4936 g_Console_Add(_lc
[I_MSG_WEAPONSTAY_OFF
]);
4938 if g_Game_IsNet
then MH_SEND_GameSettings
;
4941 else if cmd
= 'g_gamemode' then
4943 a
:= g_Game_TextToMode(P
[1]);
4944 if a
= GM_SINGLE
then a
:= GM_COOP
;
4945 if (Length(P
) > 1) and (a
<> GM_NONE
) and (not g_Game_IsClient
) then
4947 gSwitchGameMode
:= a
;
4948 if (gGameOn
and (gGameSettings
.GameMode
= GM_SINGLE
)) or
4949 (gState
= STATE_INTERSINGLE
) then
4950 gSwitchGameMode
:= GM_SINGLE
;
4952 gGameSettings
.GameMode
:= gSwitchGameMode
;
4954 if gSwitchGameMode
= gGameSettings
.GameMode
then
4955 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CURRENT
],
4956 [g_Game_ModeToText(gGameSettings
.GameMode
)]))
4958 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CHANGE
],
4959 [g_Game_ModeToText(gGameSettings
.GameMode
),
4960 g_Game_ModeToText(gSwitchGameMode
)]));
4962 else if (cmd
= 'g_allow_exit') and not g_Game_IsClient
then
4964 with gGameSettings
do
4966 if (Length(P
) > 1) and
4967 ((P
[1] = '1') or (P
[1] = '0')) then
4969 if (P
[1][1] = '1') then
4970 Options
:= Options
or GAME_OPTION_ALLOWEXIT
4972 Options
:= Options
and (not GAME_OPTION_ALLOWEXIT
);
4975 if (LongBool(Options
and GAME_OPTION_ALLOWEXIT
)) then
4976 g_Console_Add(_lc
[I_MSG_ALLOWEXIT_ON
])
4978 g_Console_Add(_lc
[I_MSG_ALLOWEXIT_OFF
]);
4979 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4981 if g_Game_IsNet
then MH_SEND_GameSettings
;
4984 else if (cmd
= 'g_allow_monsters') and not g_Game_IsClient
then
4986 with gGameSettings
do
4988 if (Length(P
) > 1) and
4989 ((P
[1] = '1') or (P
[1] = '0')) then
4991 if (P
[1][1] = '1') then
4992 Options
:= Options
or GAME_OPTION_MONSTERS
4994 Options
:= Options
and (not GAME_OPTION_MONSTERS
);
4997 if (LongBool(Options
and GAME_OPTION_MONSTERS
)) then
4998 g_Console_Add(_lc
[I_MSG_ALLOWMON_ON
])
5000 g_Console_Add(_lc
[I_MSG_ALLOWMON_OFF
]);
5001 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
5003 if g_Game_IsNet
then MH_SEND_GameSettings
;
5006 else if (cmd
= 'g_bot_vsplayers') and not g_Game_IsClient
then
5008 with gGameSettings
do
5010 if (Length(P
) > 1) and
5011 ((P
[1] = '1') or (P
[1] = '0')) then
5013 if (P
[1][1] = '1') then
5014 Options
:= Options
or GAME_OPTION_BOTVSPLAYER
5016 Options
:= Options
and (not GAME_OPTION_BOTVSPLAYER
);
5019 if (LongBool(Options
and GAME_OPTION_BOTVSPLAYER
)) then
5020 g_Console_Add(_lc
[I_MSG_BOTSVSPLAYERS_ON
])
5022 g_Console_Add(_lc
[I_MSG_BOTSVSPLAYERS_OFF
]);
5024 if g_Game_IsNet
then MH_SEND_GameSettings
;
5027 else if (cmd
= 'g_bot_vsmonsters') and not g_Game_IsClient
then
5029 with gGameSettings
do
5031 if (Length(P
) > 1) and
5032 ((P
[1] = '1') or (P
[1] = '0')) then
5034 if (P
[1][1] = '1') then
5035 Options
:= Options
or GAME_OPTION_BOTVSMONSTER
5037 Options
:= Options
and (not GAME_OPTION_BOTVSMONSTER
);
5040 if (LongBool(Options
and GAME_OPTION_BOTVSMONSTER
)) then
5041 g_Console_Add(_lc
[I_MSG_BOTSVSMONSTERS_ON
])
5043 g_Console_Add(_lc
[I_MSG_BOTSVSMONSTERS_OFF
]);
5045 if g_Game_IsNet
then MH_SEND_GameSettings
;
5048 else if (cmd
= 'g_warmuptime') and not g_Game_IsClient
then
5050 if Length(P
) > 1 then
5052 if StrToIntDef(P
[1], gGameSettings
.WarmupTime
) = 0 then
5053 gGameSettings
.WarmupTime
:= 30
5055 gGameSettings
.WarmupTime
:= StrToIntDef(P
[1], gGameSettings
.WarmupTime
);
5058 g_Console_Add(Format(_lc
[I_MSG_WARMUP
],
5059 [gGameSettings
.WarmupTime
]));
5060 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
5062 else if cmd
= 'net_interp' then
5064 if (Length(P
) > 1) then
5065 NetInterpLevel
:= StrToIntDef(P
[1], NetInterpLevel
);
5067 g_Console_Add('net_interp = ' + IntToStr(NetInterpLevel
));
5068 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
5069 config
.WriteInt('Client', 'InterpolationSteps', NetInterpLevel
);
5070 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
5073 else if cmd
= 'net_forceplayerupdate' then
5075 if (Length(P
) > 1) and
5076 ((P
[1] = '1') or (P
[1] = '0')) then
5077 NetForcePlayerUpdate
:= (P
[1][1] = '1');
5079 if NetForcePlayerUpdate
then
5080 g_Console_Add('net_forceplayerupdate = 1')
5082 g_Console_Add('net_forceplayerupdate = 0');
5083 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
5084 config
.WriteBool('Client', 'ForcePlayerUpdate', NetForcePlayerUpdate
);
5085 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
5088 else if cmd
= 'net_predictself' then
5090 if (Length(P
) > 1) and
5091 ((P
[1] = '1') or (P
[1] = '0')) then
5092 NetPredictSelf
:= (P
[1][1] = '1');
5094 if NetPredictSelf
then
5095 g_Console_Add('net_predictself = 1')
5097 g_Console_Add('net_predictself = 0');
5098 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
5099 config
.WriteBool('Client', 'PredictSelf', NetPredictSelf
);
5100 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
5103 else if cmd
= 'sv_name' then
5105 if (Length(P
) > 1) and (Length(P
[1]) > 0) then
5107 NetServerName
:= P
[1];
5108 if Length(NetServerName
) > 64 then
5109 SetLength(NetServerName
, 64);
5110 if g_Game_IsServer
and g_Game_IsNet
and NetUseMaster
then
5114 g_Console_Add(cmd
+ ' = "' + NetServerName
+ '"');
5116 else if cmd
= 'sv_passwd' then
5118 if (Length(P
) > 1) and (Length(P
[1]) > 0) then
5120 NetPassword
:= P
[1];
5121 if Length(NetPassword
) > 24 then
5122 SetLength(NetPassword
, 24);
5123 if g_Game_IsServer
and g_Game_IsNet
and NetUseMaster
then
5127 g_Console_Add(cmd
+ ' = "' + AnsiLowerCase(NetPassword
) + '"');
5129 else if cmd
= 'sv_maxplrs' then
5131 if (Length(P
) > 1) then
5133 NetMaxClients
:= Min(Max(StrToIntDef(P
[1], NetMaxClients
), 1), NET_MAXCLIENTS
);
5134 if g_Game_IsServer
and g_Game_IsNet
then
5137 for a
:= 0 to High(NetClients
) do
5138 if NetClients
[a
].Used
then
5141 if b
> NetMaxClients
then
5143 s
:= g_Player_Get(NetClients
[a
].Player
).Name
;
5144 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_FULL
);
5145 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5146 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5149 if NetUseMaster
then
5154 g_Console_Add(cmd
+ ' = ' + IntToStr(NetMaxClients
));
5156 else if cmd
= 'sv_public' then
5158 if (Length(P
) > 1) then
5160 NetUseMaster
:= StrToIntDef(P
[1], Byte(NetUseMaster
)) > 0;
5161 if g_Game_IsServer
and g_Game_IsNet
then
5162 if NetUseMaster
then
5164 if NetMPeer
= nil then
5165 if not g_Net_Slist_Connect() then
5166 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
5167 g_Net_Slist_Update();
5170 if NetMPeer
<> nil then
5171 g_Net_Slist_Disconnect();
5174 g_Console_Add(cmd
+ ' = ' + IntToStr(Byte(NetUseMaster
)));
5176 else if cmd
= 'sv_intertime' then
5178 if (Length(P
) > 1) then
5179 gDefInterTime
:= Min(Max(StrToIntDef(P
[1], gDefInterTime
), -1), 120);
5181 g_Console_Add(cmd
+ ' = ' + IntToStr(gDefInterTime
));
5183 else if cmd
= 'p1_name' then
5185 if (Length(P
) > 1) and gGameOn
then
5187 if g_Game_IsClient
then
5189 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
5190 MC_SEND_PlayerSettings
;
5193 if gPlayer1
<> nil then
5195 gPlayer1
.Name
:= b_Text_Unformat(P
[1]);
5196 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
5199 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
5202 else if cmd
= 'p2_name' then
5204 if (Length(P
) > 1) and gGameOn
then
5206 if g_Game_IsClient
then
5208 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
5209 MC_SEND_PlayerSettings
;
5212 if gPlayer2
<> nil then
5214 gPlayer2
.Name
:= b_Text_Unformat(P
[1]);
5215 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
5218 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
5221 else if cmd
= 'p1_color' then
5223 if Length(P
) > 3 then
5224 if g_Game_IsClient
then
5226 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5227 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5228 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5229 MC_SEND_PlayerSettings
;
5232 if gPlayer1
<> nil then
5234 gPlayer1
.Model
.SetColor(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5235 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5236 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5237 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
5240 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5241 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5242 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5244 else if (cmd
= 'p2_color') and not g_Game_IsNet
then
5246 if Length(P
) > 3 then
5247 if g_Game_IsClient
then
5249 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5250 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5251 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5252 MC_SEND_PlayerSettings
;
5255 if gPlayer2
<> nil then
5257 gPlayer2
.Model
.SetColor(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5258 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5259 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5260 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
5263 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5264 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5265 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5267 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
5269 if cmd
= 'r_showtime' then
5271 if (Length(P
) > 1) and
5272 ((P
[1] = '1') or (P
[1] = '0')) then
5273 gShowTime
:= (P
[1][1] = '1');
5276 g_Console_Add(_lc
[I_MSG_TIME_ON
])
5278 g_Console_Add(_lc
[I_MSG_TIME_OFF
]);
5280 else if cmd
= 'r_showscore' then
5282 if (Length(P
) > 1) and
5283 ((P
[1] = '1') or (P
[1] = '0')) then
5284 gShowGoals
:= (P
[1][1] = '1');
5287 g_Console_Add(_lc
[I_MSG_SCORE_ON
])
5289 g_Console_Add(_lc
[I_MSG_SCORE_OFF
]);
5291 else if cmd
= 'r_showstat' then
5293 if (Length(P
) > 1) and
5294 ((P
[1] = '1') or (P
[1] = '0')) then
5295 gShowStat
:= (P
[1][1] = '1');
5298 g_Console_Add(_lc
[I_MSG_STATS_ON
])
5300 g_Console_Add(_lc
[I_MSG_STATS_OFF
]);
5302 else if cmd
= 'r_showkillmsg' then
5304 if (Length(P
) > 1) and
5305 ((P
[1] = '1') or (P
[1] = '0')) then
5306 gShowKillMsg
:= (P
[1][1] = '1');
5308 if gShowKillMsg
then
5309 g_Console_Add(_lc
[I_MSG_KILL_MSGS_ON
])
5311 g_Console_Add(_lc
[I_MSG_KILL_MSGS_OFF
]);
5313 else if cmd
= 'r_showlives' then
5315 if (Length(P
) > 1) and
5316 ((P
[1] = '1') or (P
[1] = '0')) then
5317 gShowLives
:= (P
[1][1] = '1');
5320 g_Console_Add(_lc
[I_MSG_LIVES_ON
])
5322 g_Console_Add(_lc
[I_MSG_LIVES_OFF
]);
5324 else if cmd
= 'r_showspect' then
5326 if (Length(P
) > 1) and
5327 ((P
[1] = '1') or (P
[1] = '0')) then
5328 gSpectHUD
:= (P
[1][1] = '1');
5331 g_Console_Add(_lc
[I_MSG_SPECT_HUD_ON
])
5333 g_Console_Add(_lc
[I_MSG_SPECT_HUD_OFF
]);
5335 else if cmd
= 'r_showping' then
5337 if (Length(P
) > 1) and
5338 ((P
[1] = '1') or (P
[1] = '0')) then
5339 gShowPing
:= (P
[1][1] = '1');
5342 g_Console_Add(_lc
[I_MSG_PING_ON
])
5344 g_Console_Add(_lc
[I_MSG_PING_OFF
]);
5346 else if (cmd
= 'g_scorelimit') and not g_Game_IsClient
then
5348 if Length(P
) > 1 then
5350 if StrToIntDef(P
[1], gGameSettings
.GoalLimit
) = 0 then
5351 gGameSettings
.GoalLimit
:= 0
5356 if gGameSettings
.GameMode
= GM_DM
then
5358 stat
:= g_Player_GetStats();
5360 for a
:= 0 to High(stat
) do
5361 if stat
[a
].Frags
> b
then
5365 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
5367 gGameSettings
.GoalLimit
:= Max(StrToIntDef(P
[1], gGameSettings
.GoalLimit
), b
);
5370 if g_Game_IsNet
then MH_SEND_GameSettings
;
5373 g_Console_Add(Format(_lc
[I_MSG_SCORE_LIMIT
], [gGameSettings
.GoalLimit
]));
5375 else if (cmd
= 'g_timelimit') and not g_Game_IsClient
then
5377 if (Length(P
) > 1) and (StrToIntDef(P
[1], -1) >= 0) then
5378 gGameSettings
.TimeLimit
:= StrToIntDef(P
[1], -1);
5380 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
5381 [gGameSettings
.TimeLimit
div 3600,
5382 (gGameSettings
.TimeLimit
div 60) mod 60,
5383 gGameSettings
.TimeLimit
mod 60]));
5384 if g_Game_IsNet
then MH_SEND_GameSettings
;
5386 else if (cmd
= 'g_maxlives') and not g_Game_IsClient
then
5388 if Length(P
) > 1 then
5390 if StrToIntDef(P
[1], gGameSettings
.MaxLives
) = 0 then
5391 gGameSettings
.MaxLives
:= 0
5395 stat
:= g_Player_GetStats();
5397 for a
:= 0 to High(stat
) do
5398 if stat
[a
].Lives
> b
then
5400 gGameSettings
.MaxLives
:=
5401 Max(StrToIntDef(P
[1], gGameSettings
.MaxLives
), b
);
5405 g_Console_Add(Format(_lc
[I_MSG_LIVES
],
5406 [gGameSettings
.MaxLives
]));
5407 if g_Game_IsNet
then MH_SEND_GameSettings
;
5412 procedure PrintHeapStats();
5416 hs
:= GetFPCHeapStatus();
5417 e_LogWriteLn ('v===== heap status =====v');
5418 e_LogWriteFln('max heap size = %d k', [hs
.MaxHeapSize
div 1024]);
5419 e_LogWriteFln('max heap used = %d k', [hs
.MaxHeapUsed
div 1024]);
5420 e_LogWriteFln('cur heap size = %d k', [hs
.CurrHeapSize
div 1024]);
5421 e_LogWriteFln('cur heap used = %d k', [hs
.CurrHeapUsed
div 1024]);
5422 e_LogWriteFln('cur heap free = %d k', [hs
.CurrHeapFree
div 1024]);
5423 e_LogWriteLn ('^=======================^');
5426 procedure DebugCommands(P
: SSArray
);
5433 // Êîìàíäû îòëàäî÷íîãî ðåæèìà:
5434 if {gDebugMode}conIsCheatsEnabled
then
5436 cmd
:= LowerCase(P
[0]);
5437 if cmd
= 'd_window' then
5439 g_Console_Add(Format('gWinPosX = %d, gWinPosY %d', [gWinPosX
, gWinPosY
]));
5440 g_Console_Add(Format('gWinRealPosX = %d, gWinRealPosY %d', [gWinRealPosX
, gWinRealPosY
]));
5441 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth
, gScreenHeight
]));
5442 g_Console_Add(Format('gWinSizeX = %d, gWinSizeY = %d', [gWinSizeX
, gWinSizeY
]));
5443 g_Console_Add(Format('Frame X = %d, Y = %d, Caption Y = %d', [gWinFrameX
, gWinFrameY
, gWinCaption
]));
5445 else if cmd
= 'd_sounds' then
5447 if (Length(P
) > 1) and
5448 ((P
[1] = '1') or (P
[1] = '0')) then
5449 g_Debug_Sounds
:= (P
[1][1] = '1');
5451 g_Console_Add(Format('d_sounds is %d', [Byte(g_Debug_Sounds
)]));
5453 else if cmd
= 'd_frames' then
5455 if (Length(P
) > 1) and
5456 ((P
[1] = '1') or (P
[1] = '0')) then
5457 g_Debug_Frames
:= (P
[1][1] = '1');
5459 g_Console_Add(Format('d_frames is %d', [Byte(g_Debug_Frames
)]));
5461 else if cmd
= 'd_winmsg' then
5463 if (Length(P
) > 1) and
5464 ((P
[1] = '1') or (P
[1] = '0')) then
5465 g_Debug_WinMsgs
:= (P
[1][1] = '1');
5467 g_Console_Add(Format('d_winmsg is %d', [Byte(g_Debug_WinMsgs
)]));
5469 else if (cmd
= 'd_monoff') and not g_Game_IsNet
then
5471 if (Length(P
) > 1) and
5472 ((P
[1] = '1') or (P
[1] = '0')) then
5473 g_Debug_MonsterOff
:= (P
[1][1] = '1');
5475 g_Console_Add(Format('d_monoff is %d', [Byte(g_debug_MonsterOff
)]));
5477 else if (cmd
= 'd_botoff') and not g_Game_IsNet
then
5479 if Length(P
) > 1 then
5481 '0': g_debug_BotAIOff
:= 0;
5482 '1': g_debug_BotAIOff
:= 1;
5483 '2': g_debug_BotAIOff
:= 2;
5484 '3': g_debug_BotAIOff
:= 3;
5487 g_Console_Add(Format('d_botoff is %d', [g_debug_BotAIOff
]));
5489 else if cmd
= 'd_monster' then
5491 if gGameOn
and (gPlayer1
<> nil) and (gPlayer1
.alive
) and (not g_Game_IsNet
) then
5492 if Length(P
) < 2 then
5494 g_Console_Add(cmd
+ ' [ID | Name] [behaviour]');
5495 g_Console_Add('ID | Name');
5496 for b
:= MONSTER_DEMON
to MONSTER_MAN
do
5497 g_Console_Add(Format('%2d | %s', [b
, g_Mons_NameByTypeId(b
)]));
5498 conwriteln('behav. num'#10'normal 0'#10'killer 1'#10'maniac 2'#10'insane 3'#10'cannibal 4'#10'good 5');
5501 a
:= StrToIntDef(P
[1], 0);
5502 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
5503 a
:= g_Mons_TypeIdByName(P
[1]);
5505 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
5506 g_Console_Add(Format(_lc
[I_MSG_NO_MONSTER
], [P
[1]]))
5509 with gPlayer1
.Obj
do
5511 mon
:= g_Monsters_Create(a
,
5512 X
+ Rect
.X
+ (Rect
.Width
div 2),
5513 Y
+ Rect
.Y
+ Rect
.Height
,
5514 gPlayer1
.Direction
, True);
5516 if (Length(P
) > 2) and (mon
<> nil) then
5518 if (CompareText(P
[2], 'normal') = 0) then mon
.MonsterBehaviour
:= BH_NORMAL
5519 else if (CompareText(P
[2], 'killer') = 0) then mon
.MonsterBehaviour
:= BH_KILLER
5520 else if (CompareText(P
[2], 'maniac') = 0) then mon
.MonsterBehaviour
:= BH_MANIAC
5521 else if (CompareText(P
[2], 'insane') = 0) then mon
.MonsterBehaviour
:= BH_INSANE
5522 else if (CompareText(P
[2], 'cannibal') = 0) then mon
.MonsterBehaviour
:= BH_CANNIBAL
5523 else if (CompareText(P
[2], 'good') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
5524 else if (CompareText(P
[2], 'friend') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
5525 else if (CompareText(P
[2], 'friendly') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
5526 else mon
.MonsterBehaviour
:= Min(Max(StrToIntDef(P
[2], BH_NORMAL
), BH_NORMAL
), BH_GOOD
);
5531 else if (cmd
= 'd_health') then
5533 if (Length(P
) > 1) and
5534 ((P
[1] = '1') or (P
[1] = '0')) then
5535 g_debug_HealthBar
:= (P
[1][1] = '1');
5537 g_Console_Add(Format('d_health is %d', [Byte(g_debug_HealthBar
)]));
5539 else if (cmd
= 'd_player') then
5541 if (Length(P
) > 1) and
5542 ((P
[1] = '1') or (P
[1] = '0')) then
5543 g_debug_Player
:= (P
[1][1] = '1');
5545 g_Console_Add(Format(cmd
+ ' is %d', [Byte(g_Debug_Player
)]));
5547 else if (cmd
= 'd_joy') then
5550 g_Console_Add(e_JoystickStateToString(a
));
5552 else if (cmd
= 'd_mem') then
5558 g_Console_Add(_lc
[I_MSG_NOT_DEBUG
]);
5562 procedure GameCheats(P
: SSArray
);
5568 if (not gGameOn
) or (not conIsCheatsEnabled
) then
5570 g_Console_Add('not available');
5576 g_Console_Add('where is the player?!');
5579 cmd
:= LowerCase(P
[0]);
5583 plr
.GodMode
:= not plr
.GodMode
;
5584 if plr
.GodMode
then g_Console_Add('player is godlike now') else g_Console_Add('player is mortal now');
5587 // give <health|exit|weapons|air|suit|jetpack|berserk|all>
5588 if cmd
= 'give' then
5590 if length(P
) < 2 then begin g_Console_Add('give what?!'); exit
; end;
5591 for f
:= 1 to High(P
) do
5593 cmd
:= LowerCase(P
[f
]);
5594 if cmd
= 'health' then begin plr
.RestoreHealthArmor(); g_Console_Add('player feels himself better'); continue
; end;
5595 if (cmd
= 'all') {or (cmd = 'weapons')} then begin plr
.AllRulez(False); g_Console_Add('player got the gifts'); continue
; end;
5596 if cmd
= 'exit' then
5598 if gTriggers
<> nil then
5600 for a
:= 0 to High(gTriggers
) do
5602 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
5604 g_Console_Add('player left the map');
5605 gExitByTrigger
:= True;
5606 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
5607 g_Game_ExitLevel(gTriggers
[a
].tgcMap
);
5615 if cmd
= 'air' then begin plr
.GiveItem(ITEM_OXYGEN
); g_Console_Add('player got some air'); continue
; end;
5616 if cmd
= 'jetpack' then begin plr
.GiveItem(ITEM_JETPACK
); g_Console_Add('player got a jetpack'); continue
; end;
5617 if cmd
= 'suit' then begin plr
.GiveItem(ITEM_SUIT
); g_Console_Add('player got an envirosuit'); continue
; end;
5618 if cmd
= 'berserk' then begin plr
.GiveItem(ITEM_MEDKIT_BLACK
); g_Console_Add('player got a berserk pack'); continue
; end;
5619 if cmd
= 'backpack' then begin plr
.GiveItem(ITEM_AMMO_BACKPACK
); g_Console_Add('player got a backpack'); continue
; end;
5621 if cmd
= 'helmet' then begin plr
.GiveItem(ITEM_HELMET
); g_Console_Add('player got a helmet'); continue
; end;
5622 if cmd
= 'bottle' then begin plr
.GiveItem(ITEM_BOTTLE
); g_Console_Add('player got a bottle of health'); continue
; end;
5624 if cmd
= 'stimpack' then begin plr
.GiveItem(ITEM_MEDKIT_SMALL
); g_Console_Add('player got a stimpack'); continue
; end;
5625 if (cmd
= 'medkit') or (cmd
= 'medikit') or (cmd
= 'medpack') or (cmd
= 'medipack') then begin plr
.GiveItem(ITEM_MEDKIT_LARGE
); g_Console_Add('player got a '+cmd
); continue
; end;
5627 if cmd
= 'greenarmor' then begin plr
.GiveItem(ITEM_ARMOR_GREEN
); g_Console_Add('player got a security armor'); continue
; end;
5628 if cmd
= 'bluearmor' then begin plr
.GiveItem(ITEM_ARMOR_BLUE
); g_Console_Add('player got a combat armor'); continue
; end;
5630 if (cmd
= 'megasphere') or (cmd
= 'mega') then begin plr
.GiveItem(ITEM_SPHERE_BLUE
); g_Console_Add('player got a megasphere'); continue
; end;
5631 if (cmd
= 'soulsphere') or (cmd
= 'soul')then begin plr
.GiveItem(ITEM_SPHERE_WHITE
); g_Console_Add('player got a soul sphere'); continue
; end;
5633 if (cmd
= 'invul') or (cmd
= 'invulnerability') then begin plr
.GiveItem(ITEM_INVUL
); g_Console_Add('player got invulnerability'); continue
; end;
5634 if (cmd
= 'invis') or (cmd
= 'invisibility') then begin plr
.GiveItem(ITEM_INVIS
); g_Console_Add('player got invisibility'); continue
; end;
5636 if cmd
= 'redkey' then begin plr
.GiveItem(ITEM_KEY_RED
); g_Console_Add('player got the red key'); continue
; end;
5637 if cmd
= 'greenkey' then begin plr
.GiveItem(ITEM_KEY_GREEN
); g_Console_Add('player got the green key'); continue
; end;
5638 if cmd
= 'bluekey' then begin plr
.GiveItem(ITEM_KEY_BLUE
); g_Console_Add('player got the blue key'); continue
; end;
5640 if (cmd
= 'shotgun') or (cmd
= 'sg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); g_Console_Add('player got a shotgun'); continue
; end;
5641 if (cmd
= 'supershotgun') or (cmd
= 'ssg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); g_Console_Add('player got a supershotgun'); continue
; end;
5642 if cmd
= 'chaingun' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); g_Console_Add('player got a chaingun'); continue
; end;
5643 if (cmd
= 'launcher') or (cmd
= 'rocketlauncher') or (cmd
= 'rl') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); g_Console_Add('player got a rocket launcher'); continue
; end;
5644 if cmd
= 'plasmagun' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); g_Console_Add('player got a plasma gun'); continue
; end;
5645 if cmd
= 'bfg' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); g_Console_Add('player got a BFG-9000'); continue
; end;
5647 if (cmd
= 'shotgunzz') or (cmd
= 'sgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a shotgun'); continue
; end;
5648 if (cmd
= 'supershotgunzz') or (cmd
= 'ssgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a supershotgun'); continue
; end;
5649 if cmd
= 'chaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a chaingun'); continue
; end;
5650 if (cmd
= 'launcherzz') or (cmd
= 'rocketlauncherzz') or (cmd
= 'rlzz') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got a rocket launcher'); continue
; end;
5651 if cmd
= 'plasmagunzz' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a plasma gun'); continue
; end;
5652 if cmd
= 'bfgzz' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a BFG-9000'); continue
; end;
5654 if cmd
= 'superchaingun' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); g_Console_Add('player got a superchaingun'); continue
; end;
5655 if cmd
= 'superchaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a superchaingun'); continue
; end;
5657 if (cmd
= 'flamer') or (cmd
= 'flamethrower') or (cmd
= 'ft') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); g_Console_Add('player got a flame thrower'); continue
; end;
5658 if (cmd
= 'flamerzz') or (cmd
= 'flamethrowerzz') or (cmd
= 'ftzz') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got a flame thrower'); continue
; end;
5660 if cmd
= 'chainsaw' then begin plr
.GiveItem(ITEM_WEAPON_SAW
); g_Console_Add('player got a chainsaw'); continue
; end;
5662 if cmd
= 'ammo' then
5664 plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
);
5665 plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
);
5666 plr
.GiveItem(ITEM_AMMO_CELL_BIG
);
5667 plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
);
5668 plr
.GiveItem(ITEM_AMMO_FUELCAN
);
5669 g_Console_Add('player got some ammo');
5673 if cmd
= 'clip' then begin plr
.GiveItem(ITEM_AMMO_BULLETS
); g_Console_Add('player got some bullets'); continue
; end;
5674 if cmd
= 'bullets' then begin plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a box of bullets'); continue
; end;
5676 if cmd
= 'shells' then begin plr
.GiveItem(ITEM_AMMO_SHELLS
); g_Console_Add('player got some shells'); continue
; end;
5677 if cmd
= 'shellbox' then begin plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a box of shells'); continue
; end;
5679 if cmd
= 'cells' then begin plr
.GiveItem(ITEM_AMMO_CELL
); g_Console_Add('player got some cells'); continue
; end;
5680 if cmd
= 'battery' then begin plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got cell battery'); continue
; end;
5682 if cmd
= 'rocket' then begin plr
.GiveItem(ITEM_AMMO_ROCKET
); g_Console_Add('player got a rocket'); continue
; end;
5683 if cmd
= 'rocketbox' then begin plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got some rockets'); continue
; end;
5685 if (cmd
= 'fuel') or (cmd
= 'fuelcan') then begin plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got fuel canister'); continue
; end;
5687 if cmd
= 'weapons' then
5689 plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
);
5690 plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
);
5691 plr
.GiveItem(ITEM_WEAPON_CHAINGUN
);
5692 plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
);
5693 plr
.GiveItem(ITEM_WEAPON_PLASMA
);
5694 plr
.GiveItem(ITEM_WEAPON_BFG
);
5695 g_Console_Add('player got weapons');
5699 if cmd
= 'keys' then
5701 plr
.GiveItem(ITEM_KEY_RED
);
5702 plr
.GiveItem(ITEM_KEY_GREEN
);
5703 plr
.GiveItem(ITEM_KEY_BLUE
);
5704 g_Console_Add('player got all keys');
5708 g_Console_Add('i don''t know how to give '''+cmd
+'''!');
5713 if cmd
= 'open' then
5715 g_Console_Add('player activated sesame');
5716 g_Triggers_OpenAll();
5723 if gFly
then g_Console_Add('player feels himself lighter') else g_Console_Add('player lost his wings');
5727 if cmd
= 'noclip' then
5730 g_Console_Add('wall hardeness adjusted');
5734 if cmd
= 'notarget' then
5736 plr
.NoTarget
:= not plr
.NoTarget
;
5737 if plr
.NoTarget
then g_Console_Add('player hides in shadows') else g_Console_Add('player is brave again');
5741 if cmd
= 'noreload' then
5743 plr
.NoReload
:= not plr
.NoReload
;
5744 if plr
.NoReload
then g_Console_Add('player is action hero now') else g_Console_Add('player is ordinary man now');
5748 if cmd
= 'speedy' then
5750 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
5751 g_Console_Add('speed adjusted');
5755 if cmd
= 'jumpy' then
5757 VEL_JUMP
:= 30-VEL_JUMP
;
5758 g_Console_Add('jump height adjusted');
5762 if cmd
= 'automap' then
5764 gShowMap
:= not gShowMap
;
5765 if gShowMap
then g_Console_Add('player gains second sight') else g_Console_Add('player lost second sight');
5769 if cmd
= 'aimline' then
5771 gAimLine
:= not gAimLine
;
5772 if gAimLine
then g_Console_Add('player gains laser sight') else g_Console_Add('player lost laser sight');
5777 procedure GameCommands(P
: SSArray
);
5783 pl
: pTNetClient
= nil;
5790 cmd
:= LowerCase(P
[0]);
5792 if (cmd
= 'quit') or
5799 else if cmd
= 'pause' then
5801 if (g_ActiveWindow
= nil) then
5802 g_Game_Pause(not gPauseMain
);
5804 else if cmd
= 'endgame' then
5805 gExit
:= EXIT_SIMPLE
5806 else if cmd
= 'restart' then
5808 if gGameOn
or (gState
in [STATE_INTERSINGLE
, STATE_INTERCUSTOM
]) then
5810 if g_Game_IsClient
then
5812 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5817 g_Console_Add(_lc
[I_MSG_NOT_GAME
]);
5819 else if cmd
= 'kick' then
5821 if g_Game_IsServer
then
5823 if Length(P
) < 2 then
5825 g_Console_Add('kick <name>');
5830 g_Console_Add('kick <name>');
5834 if g_Game_IsNet
then
5835 pl
:= g_Net_Client_ByName(P
[1]);
5838 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5839 enet_peer_disconnect(pl
^.Peer
, NET_DISC_KICK
);
5840 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5841 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5842 if NetUseMaster
then
5844 end else if gPlayers
<> nil then
5845 for a
:= Low(gPlayers
) to High(gPlayers
) do
5846 if gPlayers
[a
] <> nil then
5847 if Copy(LowerCase(gPlayers
[a
].Name
), 1, Length(P
[1])) = LowerCase(P
[1]) then
5849 // Íå îòêëþ÷àòü îñíîâíûõ èãðîêîâ â ñèíãëå
5850 if not(gPlayers
[a
] is TBot
) and (gGameSettings
.GameType
= GT_SINGLE
) then
5852 gPlayers
[a
].Lives
:= 0;
5853 gPlayers
[a
].Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
5854 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [gPlayers
[a
].Name
]), True);
5855 g_Player_Remove(gPlayers
[a
].UID
);
5856 if NetUseMaster
then
5858 // Åñëè íå ïåðåìåøàòü, ïðè äîáàâëåíèè íîâûõ áîòîâ ïîÿâÿòñÿ ñòàðûå
5862 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5864 else if cmd
= 'kick_id' then
5866 if g_Game_IsServer
and g_Game_IsNet
then
5868 if Length(P
) < 2 then
5870 g_Console_Add('kick_id <client ID>');
5875 g_Console_Add('kick_id <client ID>');
5879 a
:= StrToIntDef(P
[1], 0);
5880 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
5882 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5884 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
5885 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_KICK
);
5886 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5887 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5888 if NetUseMaster
then
5893 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5895 else if cmd
= 'ban' then
5897 if g_Game_IsServer
and g_Game_IsNet
then
5899 if Length(P
) < 2 then
5901 g_Console_Add('ban <name>');
5906 g_Console_Add('ban <name>');
5910 pl
:= g_Net_Client_ByName(P
[1]);
5913 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5914 g_Net_BanHost(pl
^.Peer
^.address
.host
, False);
5915 enet_peer_disconnect(pl
^.Peer
, NET_DISC_TEMPBAN
);
5916 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5917 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5918 if NetUseMaster
then
5921 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
5923 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5925 else if cmd
= 'ban_id' then
5927 if g_Game_IsServer
and g_Game_IsNet
then
5929 if Length(P
) < 2 then
5931 g_Console_Add('ban_id <client ID>');
5936 g_Console_Add('ban_id <client ID>');
5940 a
:= StrToIntDef(P
[1], 0);
5941 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
5942 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5944 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
5945 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
, False);
5946 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_TEMPBAN
);
5947 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5948 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5949 if NetUseMaster
then
5953 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5955 else if cmd
= 'permban' then
5957 if g_Game_IsServer
and g_Game_IsNet
then
5959 if Length(P
) < 2 then
5961 g_Console_Add('permban <name>');
5966 g_Console_Add('permban <name>');
5970 pl
:= g_Net_Client_ByName(P
[1]);
5973 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5974 g_Net_BanHost(pl
^.Peer
^.address
.host
);
5975 enet_peer_disconnect(pl
^.Peer
, NET_DISC_BAN
);
5976 g_Net_SaveBanList();
5977 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5978 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5979 if NetUseMaster
then
5982 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
5984 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5986 else if cmd
= 'permban_id' then
5988 if g_Game_IsServer
and g_Game_IsNet
then
5990 if Length(P
) < 2 then
5992 g_Console_Add('permban_id <client ID>');
5997 g_Console_Add('permban_id <client ID>');
6001 a
:= StrToIntDef(P
[1], 0);
6002 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
6003 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6005 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
6006 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
);
6007 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_BAN
);
6008 g_Net_SaveBanList();
6009 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6010 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6011 if NetUseMaster
then
6015 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6017 else if cmd
= 'unban' then
6019 if g_Game_IsServer
and g_Game_IsNet
then
6021 if Length(P
) < 2 then
6023 g_Console_Add('unban <IP Address>');
6028 g_Console_Add('unban <IP Address>');
6032 if g_Net_UnbanHost(P
[1]) then
6034 g_Console_Add(Format(_lc
[I_MSG_UNBAN_OK
], [P
[1]]));
6035 g_Net_SaveBanList();
6037 g_Console_Add(Format(_lc
[I_MSG_UNBAN_FAIL
], [P
[1]]));
6039 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6041 else if cmd
= 'clientlist' then
6043 if g_Game_IsServer
and g_Game_IsNet
then
6046 if NetClients
<> nil then
6047 for a
:= Low(NetClients
) to High(NetClients
) do
6048 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6050 plr
:= g_Player_Get(NetClients
[a
].Player
);
6051 if plr
= nil then continue
;
6053 g_Console_Add(Format('#%2d: %-15s | %s', [a
,
6054 IpToStr(NetClients
[a
].Peer
^.address
.host
), plr
.Name
]));
6057 g_Console_Add(_lc
[I_MSG_NOCLIENTS
]);
6059 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6061 else if cmd
= 'connect' then
6063 if (NetMode
= NET_NONE
) then
6065 if Length(P
) < 2 then
6067 g_Console_Add('connect <IP> [port] [password]');
6072 g_Console_Add('connect <IP> [port] [password]');
6076 if Length(P
) > 2 then
6077 prt
:= StrToIntDef(P
[2], 25666)
6081 if Length(P
) > 3 then
6086 g_Game_StartClient(P
[1], prt
, pw
);
6089 else if cmd
= 'disconnect' then
6091 if (NetMode
= NET_CLIENT
) then
6094 else if cmd
= 'reconnect' then
6096 if (NetMode
= NET_SERVER
) then
6099 if (NetMode
= NET_CLIENT
) then
6102 gExit
:= EXIT_SIMPLE
;
6106 //TODO: Use last successful password to reconnect, instead of ''
6107 g_Game_StartClient(NetClientIP
, NetClientPort
, '');
6109 else if (cmd
= 'addbot') or
6110 (cmd
= 'bot_add') then
6112 if Length(P
) > 1 then
6113 g_Bot_Add(TEAM_NONE
, StrToIntDef(P
[1], 2))
6115 g_Bot_Add(TEAM_NONE
, 2);
6117 else if cmd
= 'bot_addlist' then
6119 if Length(P
) > 1 then
6120 if Length(P
) = 2 then
6121 g_Bot_AddList(TEAM_NONE
, P
[1], StrToIntDef(P
[1], -1))
6123 g_Bot_AddList(IfThen(P
[2] = 'red', TEAM_RED
, TEAM_BLUE
), P
[1], StrToIntDef(P
[1], -1));
6125 else if cmd
= 'bot_removeall' then
6127 else if cmd
= 'chat' then
6129 if g_Game_IsNet
then
6131 if Length(P
) > 1 then
6133 for a
:= 1 to High(P
) do
6134 chstr
:= chstr
+ P
[a
] + ' ';
6136 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6138 if Length(chstr
) < 1 then
6140 g_Console_Add('chat <text>');
6144 chstr
:= b_Text_Format(chstr
);
6145 if g_Game_IsClient
then
6146 MC_SEND_Chat(chstr
, NET_CHAT_PLAYER
)
6148 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_PLAYER
);
6151 g_Console_Add('chat <text>');
6153 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6155 else if cmd
= 'teamchat' then
6157 if g_Game_IsNet
and (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
6159 if Length(P
) > 1 then
6161 for a
:= 1 to High(P
) do
6162 chstr
:= chstr
+ P
[a
] + ' ';
6164 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6166 if Length(chstr
) < 1 then
6168 g_Console_Add('teamchat <text>');
6172 chstr
:= b_Text_Format(chstr
);
6173 if g_Game_IsClient
then
6174 MC_SEND_Chat(chstr
, NET_CHAT_TEAM
)
6176 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_TEAM
,
6177 gPlayer1Settings
.Team
);
6180 g_Console_Add('teamchat <text>');
6182 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6184 else if cmd
= 'game' then
6186 if gGameSettings
.GameType
<> GT_NONE
then
6188 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6191 if Length(P
) = 1 then
6193 g_Console_Add(cmd
+ ' <WAD> [MAP] [# players]');
6196 // Èãðà åù¸ íå çàïóùåíà, ñíà÷àëà íàì íàäî çàãðóçèòü êàêîé-òî WAD
6197 P
[1] := addWadExtension(P
[1]);
6198 if FileExists(MapsDir
+ P
[1]) then
6200 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
6201 if Length(P
) < 3 then
6204 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6207 s
:= P
[1] + ':\' + UpperCase(P
[2]);
6209 if g_Map_Exist(MapsDir
+ s
) then
6211 // Çàïóñêàåì ñâîþ èãðó
6213 with gGameSettings
do
6215 GameMode
:= g_Game_TextToMode(gcGameMode
);
6216 if gSwitchGameMode
<> GM_NONE
then
6217 GameMode
:= gSwitchGameMode
;
6218 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
6219 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
6221 if Length(P
) >= 4 then
6222 b
:= StrToIntDef(P
[3], 1);
6223 g_Game_StartCustom(s
, GameMode
, TimeLimit
,
6224 GoalLimit
, MaxLives
, Options
, b
);
6229 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6231 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[2]), P
[1]]));
6233 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6235 else if cmd
= 'host' then
6237 if gGameSettings
.GameType
<> GT_NONE
then
6239 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6242 if Length(P
) < 4 then
6244 g_Console_Add(cmd
+ ' <listen IP> <port> <WAD> [MAP] [# players]');
6247 if not StrToIp(P
[1], listen
) then
6249 prt
:= StrToIntDef(P
[2], 25666);
6251 P
[3] := addWadExtension(P
[3]);
6252 if FileExists(MapsDir
+ P
[3]) then
6254 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
6255 if Length(P
) < 5 then
6258 P
[4] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6261 s
:= P
[3] + ':\' + UpperCase(P
[4]);
6263 if g_Map_Exist(MapsDir
+ s
) then
6265 // Çàïóñêàåì ñâîþ èãðó
6267 with gGameSettings
do
6269 GameMode
:= g_Game_TextToMode(gcGameMode
);
6270 if gSwitchGameMode
<> GM_NONE
then
6271 GameMode
:= gSwitchGameMode
;
6272 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
6273 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
6275 if Length(P
) >= 6 then
6276 b
:= StrToIntDef(P
[5], 0);
6277 g_Game_StartServer(s
, GameMode
, TimeLimit
,
6278 GoalLimit
, MaxLives
, Options
, b
, listen
, prt
);
6283 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[3]]))
6285 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[4]), P
[3]]));
6287 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[3]]));
6289 else if cmd
= 'map' then
6291 if Length(P
) = 1 then
6293 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6295 g_Console_Add(cmd
+ ' <MAP>');
6296 g_Console_Add(cmd
+ ' <WAD> [MAP]');
6298 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6300 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6302 // Èä¸ò ñâîÿ èãðà èëè ñåðâåð
6303 if Length(P
) < 3 then
6305 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
6306 s
:= UpperCase(P
[1]);
6307 if g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + s
) then
6308 begin // Êàðòà íàøëàñü
6309 gExitByTrigger
:= False;
6311 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
6313 gExit
:= EXIT_ENDLEVELCUSTOM
;
6315 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
6316 g_Game_ChangeMap(s
);
6319 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
6320 P
[1] := addWadExtension(P
[1]);
6321 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, P
[1]]));
6322 if FileExists(MapsDir
+ P
[1]) then
6324 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
6326 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6328 s
:= P
[1] + ':\' + P
[2];
6330 if g_Map_Exist(MapsDir
+ s
) then
6332 gExitByTrigger
:= False;
6334 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
6336 gExit
:= EXIT_ENDLEVELCUSTOM
;
6338 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
6339 g_Game_ChangeMap(s
);
6342 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6344 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6346 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6350 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
6351 P
[1] := addWadExtension(P
[1]);
6352 if FileExists(MapsDir
+ P
[1]) then
6355 P
[2] := UpperCase(P
[2]);
6356 s
:= P
[1] + ':\' + P
[2];
6358 if g_Map_Exist(MapsDir
+ s
) then
6359 begin // Íàøëè êàðòó
6360 gExitByTrigger
:= False;
6362 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
6364 gExit
:= EXIT_ENDLEVELCUSTOM
;
6366 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
6367 g_Game_ChangeMap(s
);
6369 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6371 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6374 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6376 else if cmd
= 'nextmap' then
6378 if not(gGameOn
or (gState
= STATE_INTERCUSTOM
)) then
6379 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
6382 if Length(P
) = 1 then
6384 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6386 g_Console_Add(cmd
+ ' <MAP>');
6387 g_Console_Add(cmd
+ ' <WAD> [MAP]');
6390 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6395 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6397 if Length(P
) < 3 then
6399 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
6400 s
:= UpperCase(P
[1]);
6401 if g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + s
) then
6402 begin // Êàðòà íàøëàñü
6403 gExitByTrigger
:= False;
6408 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
6409 P
[1] := addWadExtension(P
[1]);
6410 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, P
[1]]));
6411 if FileExists(MapsDir
+ P
[1]) then
6413 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
6415 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6417 s
:= P
[1] + ':\' + P
[2];
6419 if g_Map_Exist(MapsDir
+ s
) then
6420 begin // Óñòàíàâëèâàåì êàðòó
6421 gExitByTrigger
:= False;
6426 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6428 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6430 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6434 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
6435 P
[1] := addWadExtension(P
[1]);
6436 if FileExists(MapsDir
+ P
[1]) then
6439 P
[2] := UpperCase(P
[2]);
6440 s
:= P
[1] + ':\' + P
[2];
6442 if g_Map_Exist(MapsDir
+ s
) then
6443 begin // Íàøëè êàðòó
6444 gExitByTrigger
:= False;
6448 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6450 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6453 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6456 if gNextMap
= '' then
6457 g_Console_Add(_lc
[I_MSG_NEXTMAP_UNSET
])
6459 g_Console_Add(Format(_lc
[I_MSG_NEXTMAP_SET
], [gNextMap
]));
6462 else if (cmd
= 'endmap') or (cmd
= 'goodbye') then
6465 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
6467 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6469 gExitByTrigger
:= False;
6470 // Ñëåäóþùàÿ êàðòà íå çàäàíà, ïðîáóåì íàéòè òðèããåð Âûõîä
6471 if (gNextMap
= '') and (gTriggers
<> nil) then
6472 for a
:= 0 to High(gTriggers
) do
6473 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
6475 gExitByTrigger
:= True;
6476 //gNextMap := gTriggers[a].Data.MapName;
6477 gNextMap
:= gTriggers
[a
].tgcMap
;
6480 // Èùåì ñëåäóþùóþ êàðòó â WAD ôàéëå
6481 if gNextMap
= '' then
6482 gNextMap
:= g_Game_GetNextMap();
6483 // Ïðîâåðÿåì, íå çàäàí ëè WAD ôàéë ðåñóðñíîé ñòðîêîé
6484 if not isWadPath(gNextMap
) then
6485 s
:= gGameSettings
.WAD
+ ':\' + gNextMap
6488 // Åñëè êàðòà íàéäåíà, âûõîäèì ñ óðîâíÿ
6489 if g_Map_Exist(MapsDir
+ s
) then
6490 gExit
:= EXIT_ENDLEVELCUSTOM
6492 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [gNextMap
]));
6494 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6496 else if (cmd
= 'event') then
6498 if (Length(P
) <= 1) then
6500 for a
:= 0 to High(gEvents
) do
6501 if gEvents
[a
].Command
= '' then
6502 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
6504 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
6507 if (Length(P
) = 2) then
6509 for a
:= 0 to High(gEvents
) do
6510 if gEvents
[a
].Name
= P
[1] then
6511 if gEvents
[a
].Command
= '' then
6512 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
6514 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
6517 for a
:= 0 to High(gEvents
) do
6518 if gEvents
[a
].Name
= P
[1] then
6520 gEvents
[a
].Command
:= '';
6521 for b
:= 2 to High(P
) do
6522 if Pos(' ', P
[b
]) = 0 then
6523 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' ' + P
[b
]
6525 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' "' + P
[b
] + '"';
6526 gEvents
[a
].Command
:= Trim(gEvents
[a
].Command
);
6530 else if cmd
= 'suicide' then
6534 if g_Game_IsClient
then
6535 MC_SEND_CheatRequest(NET_CHEAT_SUICIDE
)
6538 if gPlayer1
<> nil then
6539 gPlayer1
.Damage(SUICIDE_DAMAGE
, gPlayer1
.UID
, 0, 0, HIT_SELF
);
6540 if gPlayer2
<> nil then
6541 gPlayer2
.Damage(SUICIDE_DAMAGE
, gPlayer2
.UID
, 0, 0, HIT_SELF
);
6545 // Êîìàíäû Ñâîåé èãðû:
6546 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
6548 if cmd
= 'bot_addred' then
6550 if Length(P
) > 1 then
6551 g_Bot_Add(TEAM_RED
, StrToIntDef(P
[1], 2))
6553 g_Bot_Add(TEAM_RED
, 2);
6555 else if cmd
= 'bot_addblue' then
6557 if Length(P
) > 1 then
6558 g_Bot_Add(TEAM_BLUE
, StrToIntDef(P
[1], 2))
6560 g_Bot_Add(TEAM_BLUE
, 2);
6562 else if cmd
= 'spectate' then
6568 else if cmd
= 'say' then
6570 if g_Game_IsServer
and g_Game_IsNet
then
6572 if Length(P
) > 1 then
6575 for a
:= 1 to High(P
) do
6576 chstr
:= chstr
+ P
[a
] + ' ';
6578 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6580 if Length(chstr
) < 1 then
6582 g_Console_Add('say <text>');
6586 chstr
:= b_Text_Format(chstr
);
6587 MH_SEND_Chat(chstr
, NET_CHAT_PLAYER
);
6589 else g_Console_Add('say <text>');
6591 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6593 else if cmd
= 'tell' then
6595 if g_Game_IsServer
and g_Game_IsNet
then
6597 if (Length(P
) > 2) and (P
[1] <> '') then
6600 for a
:= 2 to High(P
) do
6601 chstr
:= chstr
+ P
[a
] + ' ';
6603 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6605 if Length(chstr
) < 1 then
6607 g_Console_Add('tell <playername> <text>');
6611 pl
:= g_Net_Client_ByName(P
[1]);
6613 MH_SEND_Chat(b_Text_Format(chstr
), NET_CHAT_PLAYER
, pl
^.ID
)
6615 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
6617 else g_Console_Add('tell <playername> <text>');
6619 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6621 else if (cmd
= 'overtime') and not g_Game_IsClient
then
6623 if (Length(P
) = 1) or (StrToIntDef(P
[1], -1) <= 0) then
6625 // Äîïîëíèòåëüíîå âðåìÿ:
6626 gGameSettings
.TimeLimit
:= (gTime
- gGameStartTime
) div 1000 + Word(StrToIntDef(P
[1], 0));
6628 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
6629 [gGameSettings
.TimeLimit
div 3600,
6630 (gGameSettings
.TimeLimit
div 60) mod 60,
6631 gGameSettings
.TimeLimit
mod 60]));
6632 if g_Game_IsNet
then MH_SEND_GameSettings
;
6634 else if (cmd
= 'rcon_password') and g_Game_IsClient
then
6636 if (Length(P
) <= 1) then
6637 g_Console_Add('rcon_password <password>')
6639 MC_SEND_RCONPassword(P
[1]);
6641 else if cmd
= 'rcon' then
6643 if g_Game_IsClient
then
6645 if Length(P
) > 1 then
6648 for a
:= 1 to High(P
) do
6649 chstr
:= chstr
+ P
[a
] + ' ';
6651 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6653 if Length(chstr
) < 1 then
6655 g_Console_Add('rcon <command>');
6659 MC_SEND_RCONCommand(chstr
);
6661 else g_Console_Add('rcon <command>');
6664 else if cmd
= 'ready' then
6666 if g_Game_IsServer
and (gLMSRespawn
= LMS_RESPAWN_WARMUP
) then
6667 gLMSRespawnTime
:= gTime
+ 100;
6669 else if (cmd
= 'callvote') and g_Game_IsNet
then
6671 if Length(P
) > 1 then
6674 for a
:= 1 to High(P
) do begin
6675 if a
> 1 then chstr
:= chstr
+ ' ';
6676 chstr
:= chstr
+ P
[a
];
6679 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6681 if Length(chstr
) < 1 then
6683 g_Console_Add('callvote <command>');
6687 if g_Game_IsClient
then
6688 MC_SEND_Vote(True, chstr
)
6690 g_Game_StartVote(chstr
, gPlayer1Settings
.Name
);
6691 g_Console_Process('vote', True);
6694 g_Console_Add('callvote <command>');
6696 else if (cmd
= 'vote') and g_Game_IsNet
then
6698 if g_Game_IsClient
then
6700 else if gVoteInProgress
then
6702 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6703 a
:= Floor((NetClientCount
+1)/2.0) + 1
6705 a
:= Floor(NetClientCount
/2.0) + 1;
6710 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_REVOKED
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
6711 MH_SEND_VoteEvent(NET_VE_REVOKE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
6717 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_VOTE
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
6718 MH_SEND_VoteEvent(NET_VE_VOTE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
6726 procedure g_TakeScreenShot();
6734 if e_NoGraphics
then Exit
;
6735 ssdir
:= GameDir
+'/screenshots';
6736 if not findFileCI(ssdir
, true) then
6738 // try to create dir
6743 if not findFileCI(ssdir
, true) then exit
; // alas
6746 for a
:= 1 to High(Word) do
6748 FileName
:= Format(ssdir
+'screenshot%.3d.png', [a
]);
6750 if findFileCI(t
, true) then continue
;
6751 if not findFileCI(FileName
) then
6754 st
:= createDiskFile(FileName
);
6756 e_MakeScreenshot(st
, gScreenWidth
, gScreenHeight
);
6761 if not ok
then try DeleteFile(FileName
); except end else g_Console_Add(Format(_lc
[I_CONSOLE_SCREENSHOT
], [ExtractFileName(FileName
)]));
6769 procedure g_Game_InGameMenu(Show
: Boolean);
6771 if (g_ActiveWindow
= nil) and Show
then
6773 if gGameSettings
.GameType
= GT_SINGLE
then
6774 g_GUI_ShowWindow('GameSingleMenu')
6777 if g_Game_IsClient
then
6778 g_GUI_ShowWindow('GameClientMenu')
6780 if g_Game_IsNet
then
6781 g_GUI_ShowWindow('GameServerMenu')
6783 g_GUI_ShowWindow('GameCustomMenu');
6785 g_Sound_PlayEx('MENU_OPEN');
6787 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
6788 if (not g_Game_IsNet
) then
6792 if (g_ActiveWindow
<> nil) and (not Show
) then
6794 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
6795 if (not g_Game_IsNet
) then
6796 g_Game_Pause(False);
6800 procedure g_Game_Pause (Enable
: Boolean);
6804 if not gGameOn
then exit
;
6806 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
6809 gPauseMain
:= Enable
;
6811 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
6814 procedure g_Game_HolmesPause (Enable
: Boolean);
6818 if not gGameOn
then exit
;
6819 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
6822 gPauseHolmes
:= Enable
;
6824 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
6827 procedure g_Game_PauseAllSounds(Enable
: Boolean);
6832 if gTriggers
<> nil then
6833 for i
:= 0 to High(gTriggers
) do
6834 with gTriggers
[i
] do
6835 if (TriggerType
= TRIGGER_SOUND
) and
6837 Sound
.IsPlaying() then
6839 Sound
.Pause(Enable
);
6843 if gPlayers
<> nil then
6844 for i
:= 0 to High(gPlayers
) do
6845 if gPlayers
[i
] <> nil then
6846 gPlayers
[i
].PauseSounds(Enable
);
6849 if gMusic
<> nil then
6850 gMusic
.Pause(Enable
);
6853 procedure g_Game_StopAllSounds(all
: Boolean);
6857 if gTriggers
<> nil then
6858 for i
:= 0 to High(gTriggers
) do
6859 with gTriggers
[i
] do
6860 if (TriggerType
= TRIGGER_SOUND
) and
6864 if gMusic
<> nil then
6871 procedure g_Game_UpdateTriggerSounds();
6875 if gTriggers
<> nil then
6876 for i
:= 0 to High(gTriggers
) do
6877 with gTriggers
[i
] do
6878 if (TriggerType
= TRIGGER_SOUND
) and
6881 Sound
.IsPlaying() then
6883 if ((gPlayer1
<> nil) and g_CollidePoint(gPlayer1
.GameX
, gPlayer1
.GameY
, X
, Y
, Width
, Height
)) or
6884 ((gPlayer2
<> nil) and g_CollidePoint(gPlayer2
.GameX
, gPlayer2
.GameY
, X
, Y
, Width
, Height
)) then
6886 Sound
.SetPan(0.5 - tgcPan
/255.0);
6887 Sound
.SetVolume(tgcVolume
/255.0);
6890 Sound
.SetCoords(X
+(Width
div 2), Y
+(Height
div 2), tgcVolume
/255.0);
6894 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
6897 if (gPlayer1
<> nil) and (gPlayer1
.UID
= UID
) then
6902 if (gPlayer2
<> nil) and (gPlayer2
.UID
= UID
) then
6907 if gSpectMode
<> SPECT_PLAYERS
then
6909 if gSpectPID1
= UID
then
6914 if gSpectViewTwo
and (gSpectPID2
= UID
) then
6921 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
6926 if (gPlayer1
<> nil) and (gPlayer1
.Team
= Team
) then
6931 if (gPlayer2
<> nil) and (gPlayer2
.Team
= Team
) then
6936 if gSpectMode
<> SPECT_PLAYERS
then
6938 Pl
:= g_Player_Get(gSpectPID1
);
6939 if (Pl
<> nil) and (Pl
.Team
= Team
) then
6944 if gSpectViewTwo
then
6946 Pl
:= g_Player_Get(gSpectPID2
);
6947 if (Pl
<> nil) and (Pl
.Team
= Team
) then
6955 procedure g_Game_Message(Msg
: string; Time
: Word);
6957 MessageText
:= b_Text_Format(Msg
);
6958 MessageTime
:= Time
;
6961 procedure g_Game_ChatSound(Text: String; Taunt
: Boolean = True);
6963 punct
: Array[0..13] of String =
6964 ('.', ',', ':', ';', '!', '?', '(', ')', '''', '"', '/', '\', '*', '^');
6970 function IsPunctuation(S
: String): Boolean;
6975 if Length(S
) <> 1 then
6977 for i
:= Low(punct
) to High(punct
) do
6978 if S
= punct
[i
] then
6984 function FilterPunctuation(S
: String): String;
6988 for i
:= Low(punct
) to High(punct
) do
6989 S
:= StringReplace(S
, punct
[i
], ' ', [rfReplaceAll
]);
6995 if gUseChatSounds
and Taunt
and (gChatSounds
<> nil) and (Pos(': ', Text) > 0) then
6997 // remove player name
6998 Delete(Text, 1, Pos(': ', Text) + 2 - 1);
6999 // for FullWord check
7000 Text := toLowerCase1251(' ' + Text + ' ');
7001 fpText
:= FilterPunctuation(Text);
7003 for i
:= 0 to Length(gChatSounds
) - 1 do
7006 for j
:= 0 to Length(gChatSounds
[i
].Tags
) - 1 do
7008 if gChatSounds
[i
].FullWord
and (not IsPunctuation(gChatSounds
[i
].Tags
[j
])) then
7009 ok
:= Pos(' ' + gChatSounds
[i
].Tags
[j
] + ' ', fpText
) > 0
7011 ok
:= Pos(gChatSounds
[i
].Tags
[j
], Text) > 0;
7017 gChatSounds
[i
].Sound
.Play();
7023 g_Sound_PlayEx('SOUND_GAME_RADIO');
7026 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
7035 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
7039 if goodsnd
[a
].IsPlaying() then
7042 goodsnd
[Random(4)].Play();
7045 procedure g_Game_Announce_KillCombo(Param
: Integer);
7052 UID
:= Param
and $FFFF;
7057 Pl
:= g_Player_Get(UID
);
7066 g_Console_Add(Format(_lc
[I_PLAYER_KILL_2X
], [Name
]), True);
7070 g_Console_Add(Format(_lc
[I_PLAYER_KILL_3X
], [Name
]), True);
7074 g_Console_Add(Format(_lc
[I_PLAYER_KILL_4X
], [Name
]), True);
7078 g_Console_Add(Format(_lc
[I_PLAYER_KILL_MX
], [Name
]), True);
7086 if not g_Game_IsWatchedPlayer(UID
) then
7089 if (not g_Game_IsWatchedPlayer(UID
)) and (c
< 4) then
7093 if killsnd
[n
].IsPlaying() then
7098 procedure g_Game_StartVote(Command
, Initiator
: string);
7102 if not gVotesEnabled
then Exit
;
7103 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
7104 if gVoteInProgress
or gVotePassed
then
7106 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_INPROGRESS
], [gVoteCommand
]), True);
7107 MH_SEND_VoteEvent(NET_VE_INPROGRESS
, gVoteCommand
);
7110 gVoteInProgress
:= True;
7111 gVotePassed
:= False;
7112 gVoteTimer
:= gTime
+ gVoteTimeout
* 1000;
7115 gVoteCommand
:= Command
;
7117 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7118 Need
:= Floor((NetClientCount
+1)/2.0)+1
7120 Need
:= Floor(NetClientCount
/2.0)+1;
7121 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_STARTED
], [Initiator
, Command
, Need
]), True);
7122 MH_SEND_VoteEvent(NET_VE_STARTED
, Initiator
, Command
, Need
);
7125 procedure g_Game_CheckVote
;
7129 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
7130 if not gVoteInProgress
then Exit
;
7132 if (gTime
>= gVoteTimer
) then
7134 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7135 Need
:= Floor((NetClientCount
+1)/2.0) + 1
7137 Need
:= Floor(NetClientCount
/2.0) + 1;
7138 if gVoteCount
>= Need
then
7140 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
7141 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
7142 gVotePassed
:= True;
7143 gVoteCmdTimer
:= gTime
+ 5000;
7147 g_Console_Add(_lc
[I_MESSAGE_VOTE_FAILED
], True);
7148 MH_SEND_VoteEvent(NET_VE_FAILED
);
7150 if NetClients
<> nil then
7151 for I
:= Low(NetClients
) to High(NetClients
) do
7152 if NetClients
[i
].Used
then
7153 NetClients
[i
].Voted
:= False;
7154 gVoteInProgress
:= False;
7160 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7161 Need
:= Floor((NetClientCount
+1)/2.0) + 1
7163 Need
:= Floor(NetClientCount
/2.0) + 1;
7164 if gVoteCount
>= Need
then
7166 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
7167 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
7168 gVoteInProgress
:= False;
7169 gVotePassed
:= True;
7170 gVoteCmdTimer
:= gTime
+ 5000;
7173 if NetClients
<> nil then
7174 for I
:= Low(NetClients
) to High(NetClients
) do
7175 if NetClients
[i
].Used
then
7176 NetClients
[i
].Voted
:= False;
7181 procedure g_Game_LoadMapList(FileName
: string);
7189 if not FileExists(FileName
) then Exit
;
7191 AssignFile(ListFile
, FileName
);
7193 while not EOF(ListFile
) do
7195 ReadLn(ListFile
, s
);
7198 if s
= '' then Continue
;
7200 SetLength(MapList
, Length(MapList
)+1);
7201 MapList
[High(MapList
)] := s
;
7203 CloseFile(ListFile
);
7206 procedure g_Game_SetDebugMode();
7209 // ×èòû (äàæå â ñâîåé èãðå):
7213 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
7217 if Length(LoadingStat
.Msgs
) = 0 then
7223 begin // Ïåðåõîäèì íà ñëåäóþùóþ ñòðîêó èëè ñêðîëëèðóåì:
7224 if NextMsg
= Length(Msgs
) then
7226 for i
:= 0 to High(Msgs
)-1 do
7227 Msgs
[i
] := Msgs
[i
+1];
7235 Msgs
[NextMsg
-1] := Text;
7239 PBarWasHere
:= false;
7242 g_ActiveWindow
:= nil;
7244 ProcessLoading(true);
7247 procedure g_Game_StepLoading();
7253 if (ShowCount
> LOADING_SHOW_STEP
) then
7261 procedure g_Game_ClearLoading();
7270 len
:= ((gScreenHeight
div 3)*2 - 50) div LOADING_INTERLINE
;
7271 if len
< 1 then len
:= 1;
7272 SetLength(Msgs
, len
);
7273 for len
:= Low(Msgs
) to High(Msgs
) do
7276 PBarWasHere
:= false;
7280 procedure Parse_Params(var pars
: TParamStrValues
);
7287 while i
<= ParamCount
do
7290 if (s
[1] = '-') and (Length(s
) > 1) then
7292 if (s
[2] = '-') and (Length(s
) > 2) then
7293 begin // Îäèíî÷íûé ïàðàìåòð
7294 SetLength(pars
, Length(pars
) + 1);
7295 with pars
[High(pars
)] do
7297 Name
:= LowerCase(s
);
7302 if (i
< ParamCount
) then
7303 begin // Ïàðàìåòð ñî çíà÷åíèåì
7305 SetLength(pars
, Length(pars
) + 1);
7306 with pars
[High(pars
)] do
7308 Name
:= LowerCase(s
);
7309 Value
:= LowerCase(ParamStr(i
));
7318 function Find_Param_Value(var pars
: TParamStrValues
; aName
: String): String;
7323 for i
:= 0 to High(pars
) do
7324 if pars
[i
].Name
= aName
then
7326 Result
:= pars
[i
].Value
;
7331 procedure g_Game_Process_Params();
7333 pars
: TParamStrValues
;
7336 LimT
, LimS
: Integer;
7347 s
:= Find_Param_Value(pars
, '--debug');
7350 g_Game_SetDebugMode();
7351 s
:= Find_Param_Value(pars
, '--netdump');
7356 // Connect when game loads
7357 ip
:= Find_Param_Value(pars
, '-connect');
7361 s
:= Find_Param_Value(pars
, '-port');
7362 if (s
= '') or not TryStrToInt(s
, Port
) then
7365 s
:= Find_Param_Value(pars
, '-pw');
7367 g_Game_StartClient(ip
, Port
, s
);
7371 s
:= LowerCase(Find_Param_Value(pars
, '-dbg-mainwad'));
7374 gDefaultMegawadStart
:= s
;
7377 if (Find_Param_Value(pars
, '--dbg-mainwad-restore') <> '') or
7378 (Find_Param_Value(pars
, '--dbg-mainwad-default') <> '') then
7380 gDefaultMegawadStart
:= DF_Default_Megawad_Start
;
7383 // Start map when game loads:
7384 map
:= LowerCase(Find_Param_Value(pars
, '-map'));
7385 if isWadPath(map
) then
7388 s
:= Find_Param_Value(pars
, '-gm');
7389 GMode
:= g_Game_TextToMode(s
);
7390 if GMode
= GM_NONE
then GMode
:= GM_DM
;
7391 if GMode
= GM_SINGLE
then GMode
:= GM_COOP
;
7394 s
:= Find_Param_Value(pars
, '-limt');
7395 if (s
= '') or (not TryStrToInt(s
, LimT
)) then
7401 s
:= Find_Param_Value(pars
, '-lims');
7402 if (s
= '') or (not TryStrToInt(s
, LimS
)) then
7408 s
:= Find_Param_Value(pars
, '-lives');
7409 if (s
= '') or (not TryStrToInt(s
, Lives
)) then
7415 s
:= Find_Param_Value(pars
, '-opt');
7417 Opt
:= GAME_OPTION_ALLOWEXIT
or GAME_OPTION_BOTVSPLAYER
or GAME_OPTION_BOTVSMONSTER
7419 Opt
:= StrToIntDef(s
, 0);
7421 Opt
:= GAME_OPTION_ALLOWEXIT
or GAME_OPTION_BOTVSPLAYER
or GAME_OPTION_BOTVSMONSTER
;
7424 s
:= Find_Param_Value(pars
, '--close');
7428 // Override map to test:
7429 s
:= LowerCase(Find_Param_Value(pars
, '-testmap'));
7431 gTestMap
:= MapsDir
+ s
;
7433 // Delete test map after play:
7434 s
:= Find_Param_Value(pars
, '--testdelete');
7437 gMapToDelete
:= MapsDir
+ map
;
7438 e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', TMsgType
.Fatal
);
7442 // Delete temporary WAD after play:
7443 s
:= Find_Param_Value(pars
, '--tempdelete');
7444 if (s
<> '') and (gTestMap
<> '') then
7446 gMapToDelete
:= gTestMap
;
7447 gTempDelete
:= True;
7450 // Number of players:
7451 s
:= Find_Param_Value(pars
, '-pl');
7455 n
:= StrToIntDef(s
, 1);
7458 s
:= Find_Param_Value(pars
, '-port');
7459 if (s
= '') or not TryStrToInt(s
, Port
) then
7460 g_Game_StartCustom(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
)
7462 g_Game_StartServer(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
, 0, Port
);
7465 // Execute script when game loads:
7466 s
:= Find_Param_Value(pars
, '-exec');
7469 if not isWadPath(s
) then
7470 s
:= GameDir
+ '/' + s
;
7475 if IOResult
<> 0 then
7477 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
7478 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
7482 e_WriteLog('Executing script: ' + s
, TMsgType
.Notify
);
7483 g_Console_Add(Format(_lc
[I_CONSOLE_EXEC
], [s
]));
7488 if IOResult
<> 0 then
7490 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
7491 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
7495 if Pos('#', s
) <> 1 then // script comment
7496 g_Console_Process(s
, True);
7507 conRegVar('pf_draw_frame', @g_profile_frame_draw
, 'draw frame rendering profiles', 'render profiles');
7508 //conRegVar('pf_update_frame', @g_profile_frame_update, 'draw frame updating profiles', 'update profiles');
7509 conRegVar('pf_coldet', @g_profile_collision
, 'draw collision detection profiles', 'coldet profiles');
7510 conRegVar('pf_los', @g_profile_los
, 'draw monster LOS profiles', 'monster LOS profiles');
7512 conRegVar('r_sq_draw', @gdbg_map_use_accel_render
, 'accelerated spatial queries in rendering', 'accelerated rendering');
7513 conRegVar('cd_sq_enabled', @gdbg_map_use_accel_coldet
, 'accelerated spatial queries in map coldet', 'accelerated map coldet');
7514 conRegVar('mon_sq_enabled', @gmon_debug_use_sqaccel
, 'accelerated spatial queries for monsters', 'accelerated monster coldet');
7515 conRegVar('wtrace_sq_enabled', @gwep_debug_fast_trace
, 'accelerated spatial queries for weapon hitscan trace', 'accelerated weapon hitscan');
7517 conRegVar('pr_enabled', @gpart_dbg_enabled
, 'enable/disable particles', 'particles');
7518 conRegVar('pr_phys_enabled', @gpart_dbg_phys_enabled
, 'enable/disable particle physics', 'particle physics');
7520 conRegVar('los_enabled', @gmon_dbg_los_enabled
, 'enable/disable monster LOS calculations', 'monster LOS', true);
7521 conRegVar('mon_think', @gmon_debug_think
, 'enable/disable monster thinking', 'monster thinking', true);
7523 conRegVar('dbg_holmes', @g_holmes_enabled
, 'enable/disable Holmes', 'Holmes', true);
7525 conRegVar('dbg_scale', @g_dbg_scale
, 0.01, 100.0, 'experimental deBUG scale mode', '', false);
7527 conRegVar('light_enabled', @gwin_k8_enable_light_experiments
, 'enable/disable dynamic lighting', 'lighting');
7528 conRegVar('light_player_halo', @g_playerLight
, 'enable/disable player halo', 'player light halo');