1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 {$INCLUDE ../shared/a_modes.inc}
24 g_basic
, g_player
, e_graphics
, g_res_downloader
,
25 g_sound
, g_gui
, utils
, md5
, mempool
, xprofiler
;
28 TGameSettings
= record
44 TDelayedEvent
= record
53 Sound
: TPlayableSound
;
54 Tags
: Array of String;
58 TPlayerSettings
= record
77 function g_Game_IsNet(): Boolean;
78 function g_Game_IsServer(): Boolean;
79 function g_Game_IsClient(): Boolean;
80 procedure g_Game_Init();
81 procedure g_Game_Free (freeTextures
: Boolean=true);
82 procedure g_Game_LoadData();
83 procedure g_Game_FreeData();
84 procedure g_Game_Update();
85 procedure g_Game_Draw();
86 procedure g_Game_Quit();
87 procedure g_Game_SetupScreenSize();
88 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
89 function g_Game_ModeToText(Mode
: Byte): string;
90 function g_Game_TextToMode(Mode
: string): Byte;
91 procedure g_Game_ExecuteEvent(Name
: String);
92 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
93 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
94 procedure g_Game_RemovePlayer();
95 procedure g_Game_Spectate();
96 procedure g_Game_SpectateCenterView();
97 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
98 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte);
99 procedure g_Game_StartServer(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte; IPAddr
: LongWord; Port
: Word);
100 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
101 procedure g_Game_Restart();
102 procedure g_Game_RestartLevel();
103 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
104 procedure g_Game_ClientWAD(NewWAD
: String; WHash
: TMD5Digest
);
105 procedure g_Game_SaveOptions();
106 function g_Game_StartMap(Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString=''): Boolean;
107 procedure g_Game_ChangeMap(const MapPath
: String);
108 procedure g_Game_ExitLevel(const Map
: AnsiString);
109 function g_Game_GetFirstMap(WAD
: String): String;
110 function g_Game_GetNextMap(): String;
111 procedure g_Game_NextLevel();
112 procedure g_Game_Pause(Enable
: Boolean);
113 procedure g_Game_HolmesPause(Enable
: Boolean);
114 procedure g_Game_InGameMenu(Show
: Boolean);
115 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
116 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
117 procedure g_Game_Message(Msg
: String; Time
: Word);
118 procedure g_Game_LoadMapList(FileName
: String);
119 procedure g_Game_PauseAllSounds(Enable
: Boolean);
120 procedure g_Game_StopAllSounds(all
: Boolean);
121 procedure g_Game_UpdateTriggerSounds();
122 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
123 procedure g_Game_ChatSound(Text: String; Taunt
: Boolean = True);
124 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
125 procedure g_Game_Announce_KillCombo(Param
: Integer);
126 procedure g_Game_StartVote(Command
, Initiator
: string);
127 procedure g_Game_CheckVote
;
128 procedure g_TakeScreenShot();
129 procedure g_FatalError(Text: String);
130 procedure g_SimpleError(Text: String);
131 function g_Game_IsTestMap(): Boolean;
132 procedure g_Game_DeleteTestMap();
133 procedure GameCVars(P
: SSArray
);
134 procedure GameCommands(P
: SSArray
);
135 procedure GameCheats(P
: SSArray
);
136 procedure DebugCommands(P
: SSArray
);
137 procedure g_Game_Process_Params
;
138 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
139 procedure g_Game_StepLoading();
140 procedure g_Game_ClearLoading();
141 procedure g_Game_SetDebugMode();
142 procedure DrawLoadingStat();
144 { procedure SetWinPause(Enable: Boolean); }
149 LOADING_SHOW_STEP
= 100;
150 LOADING_INTERLINE
= 20;
165 MESSAGE_DIKEY
= WM_USER
+ 1;
170 EXIT_ENDLEVELSINGLE
= 4;
171 EXIT_ENDLEVELCUSTOM
= 5;
173 GAME_OPTION_RESERVED
= 1;
174 GAME_OPTION_TEAMDAMAGE
= 2;
175 GAME_OPTION_ALLOWEXIT
= 4;
176 GAME_OPTION_WEAPONSTAY
= 8;
177 GAME_OPTION_MONSTERS
= 16;
178 GAME_OPTION_BOTVSPLAYER
= 32;
179 GAME_OPTION_BOTVSMONSTER
= 64;
184 STATE_INTERCUSTOM
= 3;
185 STATE_INTERSINGLE
= 4;
191 LMS_RESPAWN_NONE
= 0;
192 LMS_RESPAWN_WARMUP
= 1;
193 LMS_RESPAWN_FINAL
= 2;
209 CONFIG_FILENAME
= 'Doom2DF.cfg';
210 LOG_FILENAME
= 'Doom2DF.log';
212 TEST_MAP_NAME
= '$$$_TEST_$$$';
214 STD_PLAYER_MODEL
= 'Doomer';
218 gGameSettings
: TGameSettings
;
219 gPlayer1Settings
: TPlayerSettings
;
220 gPlayer2Settings
: TPlayerSettings
;
222 gPlayerScreenSize
: TDFPoint
;
223 gPlayer1ScreenCoord
: TDFPoint
;
224 gPlayer2ScreenCoord
: TDFPoint
;
225 gPlayer1
: TPlayer
= nil;
226 gPlayer2
: TPlayer
= nil;
227 gPlayerDrawn
: TPlayer
= nil;
229 gSwitchGameMode
: Byte = GM_DM
;
230 gHearPoint1
, gHearPoint2
: THearPoint
;
231 gSoundEffectsDF
: Boolean = False;
232 gSoundTriggerTime
: Word = 0;
233 gAnnouncer
: Byte = ANNOUNCE_NONE
;
234 goodsnd
: array[0..3] of TPlayableSound
;
235 killsnd
: array[0..3] of TPlayableSound
;
236 gDefInterTime
: ShortInt = -1;
237 gInterEndTime
: LongWord = 0;
238 gInterTime
: LongWord = 0;
239 gServInterTime
: Byte = 0;
240 gGameStartTime
: LongWord = 0;
241 gTotalMonsters
: Integer = 0;
242 gPauseMain
: Boolean = false;
243 gPauseHolmes
: Boolean = false;
244 gShowTime
: Boolean = True;
245 gShowFPS
: Boolean = False;
246 gShowGoals
: Boolean = True;
247 gShowStat
: Boolean = True;
248 gShowKillMsg
: Boolean = True;
249 gShowLives
: Boolean = True;
250 gShowPing
: Boolean = False;
251 gShowMap
: Boolean = False;
253 gState
: Byte = STATE_NONE
;
255 sWidth
, sHeight
: Word;
256 gSpectMode
: Byte = SPECT_NONE
;
257 gSpectHUD
: Boolean = True;
258 gSpectKeyPress
: Boolean = False;
259 gSpectX
: Integer = 0;
260 gSpectY
: Integer = 0;
261 gSpectStep
: Byte = 8;
262 gSpectViewTwo
: Boolean = False;
263 gSpectPID1
: Integer = -1;
264 gSpectPID2
: Integer = -1;
265 gMusic
: TMusic
= nil;
266 gLoadGameMode
: Boolean;
267 gCheats
: Boolean = False;
268 gMapOnce
: Boolean = False;
269 gMapToDelete
: String;
270 gTempDelete
: Boolean = False;
271 gLastMap
: Boolean = False;
272 gWinPosX
, gWinPosY
: Integer;
273 gWinSizeX
, gWinSizeY
: Integer;
274 gWinFrameX
, gWinFrameY
, gWinCaption
: Integer;
275 gWinActive
: Boolean = True; // by default window is active, lol
276 gResolutionChange
: Boolean = False;
277 gRC_Width
, gRC_Height
: Word;
278 gRC_FullScreen
, gRC_Maximized
: Boolean;
279 gLanguageChange
: Boolean = False;
280 gDebugMode
: Boolean = False;
281 g_debug_Sounds
: Boolean = False;
282 g_debug_Frames
: Boolean = False;
283 g_debug_WinMsgs
: Boolean = False;
284 g_debug_MonsterOff
: Boolean = False;
285 g_debug_BotAIOff
: Byte = 0;
286 g_debug_HealthBar
: Boolean = False;
287 g_Debug_Player
: Boolean = False;
288 gCoopMonstersKilled
: Word = 0;
289 gCoopSecretsFound
: Word = 0;
290 gCoopTotalMonstersKilled
: Word = 0;
291 gCoopTotalSecretsFound
: Word = 0;
292 gCoopTotalMonsters
: Word = 0;
293 gCoopTotalSecrets
: Word = 0;
294 gStatsOff
: Boolean = False;
295 gStatsPressed
: Boolean = False;
296 gExitByTrigger
: Boolean = False;
297 gNextMap
: String = '';
298 gLMSRespawn
: Byte = LMS_RESPAWN_NONE
;
299 gLMSRespawnTime
: Cardinal = 0;
300 gLMSSoftSpawn
: Boolean = False;
301 gMissionFailed
: Boolean = False;
302 gVoteInProgress
: Boolean = False;
303 gVotePassed
: Boolean = False;
304 gVoteCommand
: string = '';
305 gVoteTimer
: Cardinal = 0;
306 gVoteCmdTimer
: Cardinal = 0;
307 gVoteCount
: Integer = 0;
308 gVoteTimeout
: Cardinal = 30;
309 gVoted
: Boolean = False;
310 gVotesEnabled
: Boolean = True;
311 gEvents
: Array of TGameEvent
;
312 gDelayedEvents
: Array of TDelayedEvent
;
313 gUseChatSounds
: Boolean = True;
314 gChatSounds
: Array of TChatSound
;
316 g_dbg_ignore_bounds
: Boolean = false;
318 // move button values:
319 // bits 0-1: l/r state:
320 // 0: neither left, nor right pressed
323 // bits 4-5: l/r state when strafe was pressed
324 P1MoveButton
: Byte = 0;
325 P2MoveButton
: Byte = 0;
327 g_profile_frame_update
: Boolean = false;
328 g_profile_frame_draw
: Boolean = false;
329 g_profile_collision
: Boolean = false;
330 g_profile_los
: Boolean = false;
331 g_profile_history_size
: Integer = 1000;
333 g_rlayer_back
: Boolean = true;
334 g_rlayer_step
: Boolean = true;
335 g_rlayer_wall
: Boolean = true;
336 g_rlayer_door
: Boolean = true;
337 g_rlayer_acid1
: Boolean = true;
338 g_rlayer_acid2
: Boolean = true;
339 g_rlayer_water
: Boolean = true;
340 g_rlayer_fore
: Boolean = true;
343 procedure g_ResetDynlights ();
344 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
345 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
347 function conIsCheatsEnabled (): Boolean; inline;
348 function gPause (): Boolean; inline;
354 e_texture
, g_textures
, g_main
, g_window
, g_menu
,
355 e_input
, e_log
, g_console
, g_items
, g_map
, g_panel
,
356 g_playermodel
, g_gfx
, g_options
, g_weapons
, Math
,
357 g_triggers
, g_monsters
, e_sound
, CONFIG
,
359 ENet
, e_msg
, g_netmsg
, g_netmaster
, GL
, GLExt
,
360 sfs
, wadreader
, g_holmes
;
364 hasPBarGfx
: Boolean = false;
367 // ////////////////////////////////////////////////////////////////////////// //
368 function gPause (): Boolean; inline; begin result
:= gPauseMain
or gPauseHolmes
; end;
371 // ////////////////////////////////////////////////////////////////////////// //
372 function conIsCheatsEnabled (): Boolean; inline;
375 if g_Game_IsNet
then exit
;
376 if not gDebugMode
then
378 //if not gCheats then exit;
379 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
380 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then exit
;
386 // ////////////////////////////////////////////////////////////////////////// //
388 profileFrameDraw
: TProfiler
= nil;
391 // ////////////////////////////////////////////////////////////////////////// //
394 x
, y
, radius
: Integer;
397 exploRadius
: Integer;
401 g_dynLights
: array of TDynLight
= nil;
402 g_dynLightCount
: Integer = 0;
403 g_playerLight
: Boolean = false;
405 procedure g_ResetDynlights ();
409 if not gwin_has_stencil
then begin g_dynLightCount
:= 0; exit
; end;
411 for idx
:= 0 to g_dynLightCount
-1 do
413 if g_dynLights
[idx
].exploCount
= -666 then
420 Inc(g_dynLights
[idx
].exploCount
);
421 if (g_dynLights
[idx
].exploCount
< 10) then
423 g_dynLights
[idx
].radius
:= g_dynLights
[idx
].exploRadius
+g_dynLights
[idx
].exploCount
*8;
424 g_dynLights
[idx
].a
:= 0.4+g_dynLights
[idx
].exploCount
/10;
425 if (g_dynLights
[idx
].a
> 0.8) then g_dynLights
[idx
].a
:= 0.8;
426 if lnum
<> idx
then g_dynLights
[lnum
] := g_dynLights
[idx
];
431 g_dynLightCount
:= lnum
;
434 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
436 if not gwin_has_stencil
then exit
;
437 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
438 g_dynLights
[g_dynLightCount
].x
:= x
;
439 g_dynLights
[g_dynLightCount
].y
:= y
;
440 g_dynLights
[g_dynLightCount
].radius
:= radius
;
441 g_dynLights
[g_dynLightCount
].r
:= r
;
442 g_dynLights
[g_dynLightCount
].g
:= g
;
443 g_dynLights
[g_dynLightCount
].b
:= b
;
444 g_dynLights
[g_dynLightCount
].a
:= a
;
445 g_dynLights
[g_dynLightCount
].exploCount
:= -666;
446 Inc(g_dynLightCount
);
449 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
451 if not gwin_has_stencil
then exit
;
452 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
453 g_dynLights
[g_dynLightCount
].x
:= x
;
454 g_dynLights
[g_dynLightCount
].y
:= y
;
455 g_dynLights
[g_dynLightCount
].radius
:= 0;
456 g_dynLights
[g_dynLightCount
].exploRadius
:= radius
;
457 g_dynLights
[g_dynLightCount
].r
:= r
;
458 g_dynLights
[g_dynLightCount
].g
:= g
;
459 g_dynLights
[g_dynLightCount
].b
:= b
;
460 g_dynLights
[g_dynLightCount
].a
:= 0;
461 g_dynLights
[g_dynLightCount
].exploCount
:= 0;
462 Inc(g_dynLightCount
);
466 // ////////////////////////////////////////////////////////////////////////// //
467 function calcProfilesHeight (prof
: TProfiler
): Integer;
470 if (prof
= nil) then exit
;
471 if (length(prof
.bars
) = 0) then exit
;
472 result
:= length(prof
.bars
)*(16+2);
476 function drawProfiles (x
, y
: Integer; prof
: TProfiler
): Integer;
483 if (prof
= nil) then exit
;
485 if (length(prof
.bars
) = 0) then exit
;
487 hgt
:= calcProfilesHeight(prof
);
488 if (x
< 0) then x
:= gScreenWidth
-(wdt
-1)+x
;
489 if (y
< 0) then y
:= gScreenHeight
-(hgt
-1)+y
;
491 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 255, 255, 255, 200, B_BLEND);
492 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 20, 20, 20, 0, B_NONE);
493 e_DarkenQuadWH(x
, y
, wdt
, hgt
, 150);
496 for ii
:= 0 to High(prof
.bars
) do
498 e_TextureFontPrintEx(x
+2+4*prof
.bars
[ii
].level
, yy
, Format('%s: %d', [prof
.bars
[ii
].name
, prof
.bars
[ii
].value
]), gStdFont
, 255, 255, 0, 1, false);
505 // ////////////////////////////////////////////////////////////////////////// //
507 TEndCustomGameStat
= record
508 PlayerStat
: TPlayerStatArray
;
512 Map
, MapName
: String;
515 TEndSingleGameStat
= record
516 PlayerStat
: Array [0..1] of record
522 TotalSecrets
: Integer;
525 TLoadingStat
= record
529 Msgs
: Array of String;
531 PBarWasHere
: Boolean; // did we draw a progress bar for this message?
534 TParamStrValue
= record
539 TParamStrValues
= Array of TParamStrValue
;
542 INTER_ACTION_TEXT
= 1;
543 INTER_ACTION_PIC
= 2;
544 INTER_ACTION_MUSIC
= 3;
548 FPSCounter
, UPSCounter
: Word;
549 FPSTime
, UPSTime
: LongWord;
550 DataLoaded
: Boolean = False;
551 LastScreenShot
: Int64;
552 IsDrawStat
: Boolean = False;
553 CustomStat
: TEndCustomGameStat
;
554 SingleStat
: TEndSingleGameStat
;
555 LoadingStat
: TLoadingStat
;
556 EndingGameCounter
: Byte = 0;
559 MessageLineLength
: Integer = 80;
560 MapList
: SSArray
= nil;
561 MapIndex
: Integer = -1;
567 text: Array of ShortString;
568 anim
: Array of ShortString;
569 pic
: Array of ShortString;
570 mus
: Array of ShortString;
572 triggers
: Array of record
574 actions
: Array of record
575 action
, p1
, p2
: Integer;
578 cur_trigger
: Integer;
591 function Compare(a
, b
: TPlayerStat
): Integer;
593 if a
.Spectator
then Result
:= 1
594 else if b
.Spectator
then Result
:= -1
595 else if a
.Frags
< b
.Frags
then Result
:= 1
596 else if a
.Frags
> b
.Frags
then Result
:= -1
597 else if a
.Deaths
< b
.Deaths
then Result
:= -1
598 else if a
.Deaths
> b
.Deaths
then Result
:= 1
599 else if a
.Kills
< b
.Kills
then Result
:= -1
603 procedure SortGameStat(var stat
: TPlayerStatArray
);
608 if stat
= nil then Exit
;
610 for I
:= High(stat
) downto Low(stat
) do
611 for J
:= Low(stat
) to High(stat
) - 1 do
612 if Compare(stat
[J
], stat
[J
+ 1]) = 1 then
615 stat
[J
] := stat
[J
+ 1];
620 function g_Game_ModeToText(Mode
: Byte): string;
624 GM_DM
: Result
:= _lc
[I_MENU_GAME_TYPE_DM
];
625 GM_TDM
: Result
:= _lc
[I_MENU_GAME_TYPE_TDM
];
626 GM_CTF
: Result
:= _lc
[I_MENU_GAME_TYPE_CTF
];
627 GM_COOP
: Result
:= _lc
[I_MENU_GAME_TYPE_COOP
];
628 GM_SINGLE
: Result
:= _lc
[I_MENU_GAME_TYPE_SINGLE
];
632 function g_Game_TextToMode(Mode
: string): Byte;
635 Mode
:= UpperCase(Mode
);
636 if Mode
= _lc
[I_MENU_GAME_TYPE_DM
] then
641 if Mode
= _lc
[I_MENU_GAME_TYPE_TDM
] then
646 if Mode
= _lc
[I_MENU_GAME_TYPE_CTF
] then
651 if Mode
= _lc
[I_MENU_GAME_TYPE_COOP
] then
656 if Mode
= _lc
[I_MENU_GAME_TYPE_SINGLE
] then
663 function g_Game_IsNet(): Boolean;
665 Result
:= (gGameSettings
.GameType
in [GT_SERVER
, GT_CLIENT
]);
668 function g_Game_IsServer(): Boolean;
670 Result
:= (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
, GT_SERVER
]);
673 function g_Game_IsClient(): Boolean;
675 Result
:= (gGameSettings
.GameType
= GT_CLIENT
);
678 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
685 Result
.name
:= ExtractFileName(WAD
);
686 Result
.description
:= '';
689 w
:= TWADFile
.Create();
692 if not w
.GetResource('INTERSCRIPT', p
, len
) then
698 cfg
:= TConfig
.CreateMem(p
, len
);
699 Result
.name
:= cfg
.ReadStr('megawad', 'name', ExtractFileName(WAD
));
700 Result
.description
:= cfg
.ReadStr('megawad', 'description', '');
701 Result
.author
:= cfg
.ReadStr('megawad', 'author', '');
702 Result
.pic
:= cfg
.ReadStr('megawad', 'pic', '');
708 procedure g_Game_FreeWAD();
712 for a
:= 0 to High(MegaWAD
.res
.pic
) do
713 if MegaWAD
.res
.pic
[a
] <> '' then
714 g_Texture_Delete(MegaWAD
.res
.pic
[a
]);
716 for a
:= 0 to High(MegaWAD
.res
.mus
) do
717 if MegaWAD
.res
.mus
[a
] <> '' then
718 g_Sound_Delete(MegaWAD
.res
.mus
[a
]);
720 MegaWAD
.res
.pic
:= nil;
721 MegaWAD
.res
.text := nil;
722 MegaWAD
.res
.anim
:= nil;
723 MegaWAD
.res
.mus
:= nil;
724 MegaWAD
.triggers
:= nil;
726 g_Texture_Delete('TEXTURE_endpic');
727 g_Sound_Delete('MUSIC_endmus');
729 ZeroMemory(@MegaWAD
, SizeOf(MegaWAD
));
730 gGameSettings
.WAD
:= '';
733 procedure g_Game_LoadWAD(WAD
: string);
742 gGameSettings
.WAD
:= WAD
;
743 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then
746 MegaWAD
.info
:= g_Game_GetMegaWADInfo(MapsDir
+ WAD
);
748 w
:= TWADFile
.Create();
749 w
.ReadFile(MapsDir
+ WAD
);
751 if not w
.GetResource('INTERSCRIPT', p
, len
) then
757 cfg
:= TConfig
.CreateMem(p
, len
);
762 s := cfg.ReadStr('pic', 'pic'+IntToStr(b), '');
763 if s = '' then Break;
766 SetLength(MegaWAD.res.pic, Length(MegaWAD.res.pic)+1);
767 MegaWAD.res.pic[High(MegaWAD.res.pic)] := s;
769 g_Texture_CreateWADEx(s, s);
775 s := cfg.ReadStr('mus', 'mus'+IntToStr(b), '');
776 if s = '' then Break;
779 SetLength(MegaWAD.res.mus, Length(MegaWAD.res.mus)+1);
780 MegaWAD.res.mus[High(MegaWAD.res.mus)] := s;
782 g_Music_CreateWADEx(s, s);
785 MegaWAD
.endpic
:= cfg
.ReadStr('megawad', 'endpic', '');
786 if MegaWAD
.endpic
<> '' then
788 s
:= g_ExtractWadName(MegaWAD
.endpic
);
789 if s
= '' then s
:= MapsDir
+WAD
else s
:= GameDir
+'/wads/';
790 g_Texture_CreateWADEx('TEXTURE_endpic', s
+MegaWAD
.endpic
);
792 MegaWAD
.endmus
:= cfg
.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\ÊÎÍÅÖ');
793 if MegaWAD
.endmus
<> '' then
795 s
:= g_ExtractWadName(MegaWAD
.endmus
);
796 if s
= '' then s
:= MapsDir
+WAD
else s
:= GameDir
+'/wads/';
797 g_Sound_CreateWADEx('MUSIC_endmus', s
+MegaWAD
.endmus
, True);
805 {procedure start_trigger(t: string);
809 function next_trigger(): Boolean;
813 procedure DisableCheats();
819 if gPlayer1
<> nil then gPlayer1
.GodMode
:= False;
820 if gPlayer2
<> nil then gPlayer2
.GodMode
:= False;
821 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= False;
822 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= False;
824 {$IF DEFINED(D2F_DEBUG)}
825 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= True;
826 gAimLine
:= g_dbg_aimline_on
;
830 procedure g_Game_ExecuteEvent(Name
: String);
836 if gEvents
= nil then
838 for a
:= 0 to High(gEvents
) do
839 if gEvents
[a
].Name
= Name
then
841 if gEvents
[a
].Command
<> '' then
842 g_Console_Process(gEvents
[a
].Command
, True);
847 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
852 if gDelayedEvents
<> nil then
853 for a
:= 0 to High(gDelayedEvents
) do
854 if not gDelayedEvents
[a
].Pending
then
861 SetLength(gDelayedEvents
, Length(gDelayedEvents
) + 1);
862 n
:= High(gDelayedEvents
);
864 gDelayedEvents
[n
].Pending
:= True;
865 gDelayedEvents
[n
].DEType
:= DEType
;
866 gDelayedEvents
[n
].DENum
:= Num
;
867 gDelayedEvents
[n
].DEStr
:= Str
;
868 if DEType
= DE_GLOBEVENT
then
869 gDelayedEvents
[n
].Time
:= (GetTimer() {div 1000}) + Time
871 gDelayedEvents
[n
].Time
:= gTime
+ Time
;
880 if g_Game_IsNet
and g_Game_IsServer
then
881 MH_SEND_GameEvent(NET_EV_MAPEND
, Byte(gMissionFailed
));
885 gPauseHolmes
:= false;
888 g_Game_StopAllSounds(False);
893 EndingGameCounter
:= 0;
894 g_ActiveWindow
:= nil;
896 gLMSRespawn
:= LMS_RESPAWN_NONE
;
897 gLMSRespawnTime
:= 0;
900 EXIT_SIMPLE
: // Âûõîä ÷åðåç ìåíþ èëè êîíåö òåñòà
905 begin // Ýòî áûë òåñò
909 begin // Âûõîä â ãëàâíîå ìåíþ
910 gMusic
.SetByName('MUSIC_MENU');
912 if gState
<> STATE_SLIST
then
914 g_GUI_ShowWindow('MainMenu');
915 gState
:= STATE_MENU
;
918 // Îáíîâëÿåì ñïèñîê ñåðâåðîâ
919 slReturnPressed
:= True;
920 if g_Net_Slist_Fetch(slCurrent
) then
922 if slCurrent
= nil then
923 slWaitStr
:= _lc
[I_NET_SLIST_NOSERVERS
];
926 slWaitStr
:= _lc
[I_NET_SLIST_ERROR
];
929 g_Game_ExecuteEvent('ongameend');
933 EXIT_RESTART
: // Íà÷àòü óðîâåíü ñíà÷àëà
935 if not g_Game_IsClient
then g_Game_Restart();
938 EXIT_ENDLEVELCUSTOM
: // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå
940 // Ñòàòèñòèêà Ñâîåé èãðû:
941 FileName
:= g_ExtractWadName(gMapInfo
.Map
);
943 CustomStat
.GameTime
:= gTime
;
944 CustomStat
.Map
:= ExtractFileName(FileName
)+':'+g_ExtractFileName(gMapInfo
.Map
); //ResName;
945 CustomStat
.MapName
:= gMapInfo
.Name
;
946 CustomStat
.GameMode
:= gGameSettings
.GameMode
;
947 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
948 CustomStat
.TeamStat
:= gTeamStat
;
950 CustomStat
.PlayerStat
:= nil;
952 // Ñòàòèñòèêà èãðîêîâ:
953 if gPlayers
<> nil then
955 for a
:= 0 to High(gPlayers
) do
956 if gPlayers
[a
] <> nil then
958 SetLength(CustomStat
.PlayerStat
, Length(CustomStat
.PlayerStat
)+1);
959 with CustomStat
.PlayerStat
[High(CustomStat
.PlayerStat
)] do
961 Name
:= gPlayers
[a
].Name
;
962 Frags
:= gPlayers
[a
].Frags
;
963 Deaths
:= gPlayers
[a
].Death
;
964 Kills
:= gPlayers
[a
].Kills
;
965 Team
:= gPlayers
[a
].Team
;
966 Color
:= gPlayers
[a
].Model
.Color
;
967 Spectator
:= gPlayers
[a
].FSpectator
;
971 SortGameStat(CustomStat
.PlayerStat
);
974 g_Game_ExecuteEvent('onmapend');
977 EndingGameCounter
:= 255;
978 gState
:= STATE_FOLD
;
980 if gDefInterTime
< 0 then
981 gInterEndTime
:= IfThen((gGameSettings
.GameType
= GT_SERVER
) and (gPlayer1
= nil), 15000, 25000)
983 gInterEndTime
:= gDefInterTime
* 1000;
986 EXIT_ENDLEVELSINGLE
: // Çàêîí÷èëñÿ óðîâåíü â Îäèíî÷íîé èãðå
988 // Ñòàòèñòèêà Îäèíî÷íîé èãðû:
989 SingleStat
.GameTime
:= gTime
;
990 SingleStat
.TwoPlayers
:= gPlayer2
<> nil;
991 SingleStat
.TotalSecrets
:= gSecretsCount
;
992 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
993 SingleStat
.PlayerStat
[0].Kills
:= gPlayer1
.MonsterKills
;
994 SingleStat
.PlayerStat
[0].Secrets
:= gPlayer1
.Secrets
;
995 // Ñòàòèñòèêà âòîðîãî èãðîêà (åñëè åñòü):
996 if SingleStat
.TwoPlayers
then
998 SingleStat
.PlayerStat
[1].Kills
:= gPlayer2
.MonsterKills
;
999 SingleStat
.PlayerStat
[1].Secrets
:= gPlayer2
.Secrets
;
1002 g_Game_ExecuteEvent('onmapend');
1005 if gNextMap
<> '' then
1007 gMusic
.SetByName('MUSIC_INTERMUS');
1009 gState
:= STATE_INTERSINGLE
;
1011 g_Game_ExecuteEvent('oninter');
1013 else // Áîëüøå íåò êàðò
1015 // Çàòóõàþùèé ýêðàí:
1016 EndingGameCounter
:= 255;
1017 gState
:= STATE_FOLD
;
1022 // Îêîí÷àíèå îáðàáîòàíî:
1023 if gExit
<> EXIT_QUIT
then
1027 procedure drawTime(X
, Y
: Integer); inline;
1029 e_TextureFontPrint(x
, y
,
1030 Format('%d:%.2d:%.2d', [
1031 gTime
div 1000 div 3600,
1032 (gTime
div 1000 div 60) mod 60,
1033 gTime
div 1000 mod 60
1038 procedure DrawStat();
1040 pc
, x
, y
, w
, h
: Integer;
1041 w1
, w2
, w3
, w4
: Integer;
1043 cw
, ch
, r
, g
, b
, rr
, gg
, bb
: Byte;
1046 stat
: TPlayerStatArray
;
1053 pc
:= g_Player_GetCount
;
1054 e_TextureFontGetSize(gStdFont
, cw
, ch
);
1056 w
:= gScreenWidth
-(gScreenWidth
div 5);
1057 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1060 h
:= 40+ch
*5+(ch
+8)*pc
;
1061 x
:= (gScreenWidth
div 2)-(w
div 2);
1062 y
:= (gScreenHeight
div 2)-(h
div 2);
1064 e_DrawFillQuad(x
, y
, x
+w
-1, y
+h
-1, 64, 64, 64, 32);
1065 e_DrawQuad(x
, y
, x
+w
-1, y
+h
-1, 255, 127, 0);
1067 drawTime(x
+w
-78, y
+8);
1069 wad
:= g_ExtractWadNameNoPath(gMapInfo
.Map
);
1070 map
:= g_ExtractFileName(gMapInfo
.Map
);
1071 mapstr
:= wad
+ ':\' + map
+ ' - ' + gMapInfo
.Name
;
1073 case gGameSettings
.GameMode
of
1076 if gGameSettings
.MaxLives
= 0 then
1077 s1
:= _lc
[I_GAME_DM
]
1079 s1
:= _lc
[I_GAME_LMS
];
1080 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.GoalLimit
]);
1081 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1086 if gGameSettings
.MaxLives
= 0 then
1087 s1
:= _lc
[I_GAME_TDM
]
1089 s1
:= _lc
[I_GAME_TLMS
];
1090 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.GoalLimit
]);
1091 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1096 s1
:= _lc
[I_GAME_CTF
];
1097 s2
:= Format(_lc
[I_GAME_SCORE_LIMIT
], [gGameSettings
.GoalLimit
]);
1098 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1103 if gGameSettings
.MaxLives
= 0 then
1104 s1
:= _lc
[I_GAME_COOP
]
1106 s1
:= _lc
[I_GAME_SURV
];
1107 s2
:= _lc
[I_GAME_MONSTERS
] + ' ' + IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
);
1108 s3
:= _lc
[I_GAME_SECRETS
] + ' ' + IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
);
1119 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*cw
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
1121 e_TextureFontPrintEx(x
+(w
div 2)-(Length(mapstr
)*cw
div 2), _y
, mapstr
, gStdFont
, 200, 200, 200, 1);
1123 e_TextureFontPrintEx(x
+16, _y
, s2
, gStdFont
, 200, 200, 200, 1);
1125 e_TextureFontPrintEx(x
+w
-16-(Length(s3
))*cw
, _y
, s3
,
1126 gStdFont
, 200, 200, 200, 1);
1128 if NetMode
= NET_SERVER
then
1129 e_TextureFontPrintEx(x
+8, y
+ 8, _lc
[I_NET_SERVER
], gStdFont
, 255, 255, 255, 1)
1131 if NetMode
= NET_CLIENT
then
1132 e_TextureFontPrintEx(x
+8, y
+ 8,
1133 NetClientIP
+ ':' + IntToStr(NetClientPort
), gStdFont
, 255, 255, 255, 1);
1137 stat
:= g_Player_GetStats();
1140 w2
:= (w
-16) div 6 + 48; // øèðèíà 2 ñòîëáöà
1141 w3
:= (w
-16) div 6; // øèðèíà 3 è 4 ñòîëáöîâ
1143 w1
:= w
-16-w2
-w3
-w4
; // îñòàâøååñÿ ïðîñòðàíñòâî - äëÿ öâåòà è èìåíè èãðîêà
1145 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1149 for a
:= TEAM_RED
to TEAM_BLUE
do
1151 if a
= TEAM_RED
then
1153 s1
:= _lc
[I_GAME_TEAM_RED
];
1160 s1
:= _lc
[I_GAME_TEAM_BLUE
];
1166 e_TextureFontPrintEx(x
+16, _y
, s1
, gStdFont
, r
, g
, b
, 1);
1167 e_TextureFontPrintEx(x
+w1
+16, _y
, IntToStr(gTeamStat
[a
].Goals
),
1168 gStdFont
, r
, g
, b
, 1);
1170 _y
:= _y
+ch
+(ch
div 4);
1171 e_DrawLine(1, x
+16, _y
, x
+w
-16, _y
, r
, g
, b
);
1172 _y
:= _y
+(ch
div 4);
1174 for aa
:= 0 to High(stat
) do
1175 if stat
[aa
].Team
= a
then
1191 e_TextureFontPrintEx(x
+16, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
1193 e_TextureFontPrintEx(x
+w1
+16, _y
, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, rr
, gg
, bb
, 1);
1195 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
1197 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
1204 else if gGameSettings
.GameMode
in [GM_DM
, GM_COOP
] then
1207 e_TextureFontPrintEx(x
+16, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
1208 e_TextureFontPrintEx(x
+16+w1
, _y
, _lc
[I_GAME_PING
], gStdFont
, 255, 127, 0, 1);
1209 e_TextureFontPrintEx(x
+16+w1
+w2
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
1210 e_TextureFontPrintEx(x
+16+w1
+w2
+w3
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
1213 for aa
:= 0 to High(stat
) do
1227 e_DrawFillQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
1228 e_DrawQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, 192, 192, 192);
1230 e_TextureFontPrintEx(x
+16+16+8, _y
+4, Name
, gStdFont
, r
, g
, 0, 1);
1232 e_TextureFontPrintEx(x
+w1
+16, _y
+4, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, r
, g
, 0, 1);
1234 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
+4, IntToStr(Frags
), gStdFont
, r
, g
, 0, 1);
1236 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
+4, IntToStr(Deaths
), gStdFont
, r
, g
, 0, 1);
1242 procedure g_Game_Init();
1248 gTempDelete
:= False;
1250 sfsGCDisable(); // temporary disable removing of temporary volumes
1253 g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD
+':TEXTURES\TITLE');
1254 g_Texture_CreateWADEx('INTER', GameWAD
+':TEXTURES\INTER');
1255 g_Texture_CreateWADEx('ENDGAME_EN', GameWAD
+':TEXTURES\ENDGAME_EN');
1256 g_Texture_CreateWADEx('ENDGAME_RU', GameWAD
+':TEXTURES\ENDGAME_RU');
1258 LoadStdFont('STDTXT', 'STDFONT', gStdFont
);
1259 LoadFont('MENUTXT', 'MENUFONT', gMenuFont
);
1260 LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont
);
1262 g_Game_ClearLoading();
1263 g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION
]), 0, False);
1264 g_Game_SetLoadingText('', 0, False);
1266 g_Game_SetLoadingText(_lc
[I_LOAD_CONSOLE
], 0, False);
1269 g_Game_SetLoadingText(_lc
[I_LOAD_MODELS
], 0, False);
1270 g_PlayerModel_LoadData();
1272 if FindFirst(ModelsDir
+'*.wad', faAnyFile
, SR
) = 0 then
1274 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1275 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), TMsgType
.Warning
);
1276 until FindNext(SR
) <> 0;
1279 if FindFirst(ModelsDir
+'*.pk3', faAnyFile
, SR
) = 0 then
1281 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1282 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), TMsgType
.Warning
);
1283 until FindNext(SR
) <> 0;
1286 if FindFirst(ModelsDir
+'*.zip', faAnyFile
, SR
) = 0 then
1288 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1289 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), TMsgType
.Warning
);
1290 until FindNext(SR
) <> 0;
1294 gPauseMain
:= false;
1295 gPauseHolmes
:= false;
1297 LastScreenShot
:= 0;
1299 {e_MouseInfo.Accel := 1.0;}
1301 g_Game_SetLoadingText(_lc
[I_LOAD_GAME_DATA
], 0, False);
1304 g_Game_SetLoadingText(_lc
[I_LOAD_MUSIC
], 0, False);
1305 g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD
+':MUSIC\INTERMUS', True);
1306 g_Sound_CreateWADEx('MUSIC_MENU', GameWAD
+':MUSIC\MENU', True);
1307 g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD
+':MUSIC\ROUNDMUS', True);
1308 g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD
+':MUSIC\ENDMUS', True);
1310 g_Game_SetLoadingText(_lc
[I_LOAD_MENUS
], 0, False);
1313 gMusic
:= TMusic
.Create();
1314 gMusic
.SetByName('MUSIC_MENU');
1317 gGameSettings
.WarmupTime
:= 30;
1319 gState
:= STATE_MENU
;
1321 SetLength(gEvents
, 6);
1322 gEvents
[0].Name
:= 'ongamestart';
1323 gEvents
[1].Name
:= 'ongameend';
1324 gEvents
[2].Name
:= 'onmapstart';
1325 gEvents
[3].Name
:= 'onmapend';
1326 gEvents
[4].Name
:= 'oninter';
1327 gEvents
[5].Name
:= 'onwadend';
1329 sfsGCEnable(); // enable releasing unused volumes
1333 procedure g_Game_Free(freeTextures
: Boolean=true);
1335 if NetMode
= NET_CLIENT
then g_Net_Disconnect();
1336 if NetMode
= NET_SERVER
then g_Net_Host_Die();
1338 g_Map_Free(freeTextures
);
1340 g_Player_RemoveAllCorpses();
1342 gGameSettings
.GameType
:= GT_NONE
;
1343 if gGameSettings
.GameMode
= GM_SINGLE
then
1344 gGameSettings
.GameMode
:= GM_DM
;
1345 gSwitchGameMode
:= gGameSettings
.GameMode
;
1348 gExitByTrigger
:= False;
1351 function IsActivePlayer(p
: TPlayer
): Boolean;
1356 Result
:= (not p
.FDummy
) and (not p
.FSpectator
);
1359 function GetActivePlayer_ByID(ID
: Integer): TPlayer
;
1366 if gPlayers
= nil then
1368 for a
:= Low(gPlayers
) to High(gPlayers
) do
1369 if IsActivePlayer(gPlayers
[a
]) then
1371 if gPlayers
[a
].UID
<> ID
then
1373 Result
:= gPlayers
[a
];
1378 function GetActivePlayerID_Next(Skip
: Integer = -1): Integer;
1384 if gPlayers
= nil then
1388 for a
:= Low(gPlayers
) to High(gPlayers
) do
1389 if IsActivePlayer(gPlayers
[a
]) then
1391 SetLength(ids
, Length(ids
) + 1);
1392 ids
[High(ids
)] := gPlayers
[a
].UID
;
1393 if gPlayers
[a
].UID
= Skip
then
1396 if Length(ids
) = 0 then
1401 Result
:= ids
[(idx
+ 1) mod Length(ids
)];
1404 function GetActivePlayerID_Prev(Skip
: Integer = -1): Integer;
1410 if gPlayers
= nil then
1414 for a
:= Low(gPlayers
) to High(gPlayers
) do
1415 if IsActivePlayer(gPlayers
[a
]) then
1417 SetLength(ids
, Length(ids
) + 1);
1418 ids
[High(ids
)] := gPlayers
[a
].UID
;
1419 if gPlayers
[a
].UID
= Skip
then
1422 if Length(ids
) = 0 then
1425 Result
:= ids
[Length(ids
) - 1]
1427 Result
:= ids
[(Length(ids
) - 1 + idx
) mod Length(ids
)];
1430 function isKeyPressed (key1
: Word; key2
: Word): Boolean;
1432 if (key1
<> 0) and e_KeyPressed(key1
) then begin result
:= true; exit
; end;
1433 if (key2
<> 0) and e_KeyPressed(key2
) then begin result
:= true; exit
; end;
1437 procedure processPlayerControls (plr
: TPlayer
; var ctrl
: TPlayerControl
; var MoveButton
: Byte; p2hack
: Boolean=false);
1443 if (plr
= nil) then exit
;
1444 if (p2hack
) then time
:= 1000 else time
:= 1;
1445 strafeDir
:= MoveButton
shr 4;
1446 MoveButton
:= MoveButton
and $0F;
1449 if isKeyPressed(KeyLeft
, KeyLeft2
) and (not isKeyPressed(KeyRight
, KeyRight2
)) then MoveButton
:= 1 // Íàæàòà òîëüêî "Âëåâî"
1450 else if (not isKeyPressed(KeyLeft
, KeyLeft2
)) and isKeyPressed(KeyRight
, KeyRight2
) then MoveButton
:= 2 // Íàæàòà òîëüêî "Âïðàâî"
1451 else if (not isKeyPressed(KeyLeft
, KeyLeft2
)) and (not isKeyPressed(KeyRight
, KeyRight2
)) then MoveButton
:= 0; // Íå íàæàòû íè "Âëåâî", íè "Âïðàâî"
1453 // Ñåé÷àñ èëè ðàíüøå áûëè íàæàòû "Âëåâî"/"Âïðàâî" => ïåðåäàåì èãðîêó:
1454 if MoveButton
= 1 then plr
.PressKey(KEY_LEFT
, time
)
1455 else if MoveButton
= 2 then plr
.PressKey(KEY_RIGHT
, time
);
1457 // if we have "strafe" key, turn off old strafe mechanics
1458 if isKeyPressed(KeyStrafe
, KeyStrafe2
) then
1460 // new strafe mechanics
1461 if (strafeDir
= 0) then strafeDir
:= MoveButton
; // start strafing
1462 // now set direction according to strafe (reversed)
1463 if (strafeDir
= 2) then plr
.SetDirection(TDirection
.D_LEFT
)
1464 else if (strafeDir
= 1) then plr
.SetDirection(TDirection
.D_RIGHT
);
1468 strafeDir
:= 0; // not strafing anymore
1469 // Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî:
1470 if (MoveButton
= 2) and isKeyPressed(KeyLeft
, KeyLeft2
) then plr
.SetDirection(TDirection
.D_LEFT
)
1471 // Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî:
1472 else if (MoveButton
= 1) and isKeyPressed(KeyRight
, KeyRight2
) then plr
.SetDirection(TDirection
.D_RIGHT
)
1473 // ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì:
1474 else if MoveButton
<> 0 then plr
.SetDirection(TDirection(MoveButton
-1));
1477 // fix movebutton state
1478 MoveButton
:= MoveButton
or (strafeDir
shl 4);
1480 // Îñòàëüíûå êëàâèøè:
1481 if isKeyPressed(KeyJump
, KeyJump2
) then plr
.PressKey(KEY_JUMP
, time
);
1482 if isKeyPressed(KeyUp
, KeyUp2
) then plr
.PressKey(KEY_UP
, time
);
1483 if isKeyPressed(KeyDown
, KeyDown2
) then plr
.PressKey(KEY_DOWN
, time
);
1484 if isKeyPressed(KeyFire
, KeyFire2
) then plr
.PressKey(KEY_FIRE
);
1485 if isKeyPressed(KeyNextWeapon
, KeyNextWeapon2
) then plr
.PressKey(KEY_NEXTWEAPON
);
1486 if isKeyPressed(KeyPrevWeapon
, KeyPrevWeapon2
) then plr
.PressKey(KEY_PREVWEAPON
);
1487 if isKeyPressed(KeyOpen
, KeyOpen2
) then plr
.PressKey(KEY_OPEN
);
1489 for i
:= 0 to High(KeyWeapon
) do
1490 if isKeyPressed(KeyWeapon
[i
], KeyWeapon2
[i
]) then
1491 plr
.QueueWeaponSwitch(i
); // all choices are passed there, and god will take the best
1494 // HACK: add dynlight here
1495 if gwin_k8_enable_light_experiments
then
1497 if e_KeyPressed(IK_F8
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1499 g_playerLight
:= true;
1501 if e_KeyPressed(IK_F9
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1503 g_playerLight
:= false;
1507 if gwin_has_stencil
and g_playerLight
then g_AddDynLight(plr
.GameX
+32, plr
.GameY
+40, 128, 1, 1, 0, 0.6);
1510 procedure g_Game_Update();
1512 Msg
: g_gui
.TMessage
;
1518 function sendMonsPos (mon
: TMonster
): Boolean;
1520 result
:= false; // don't stop
1521 // this will also reset "need-send" flag
1522 if mon
.gncNeedSend
then
1524 MH_SEND_MonsterPos(mon
.UID
);
1526 else if (mon
.MonsterType
= MONSTER_BARREL
) then
1528 if (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1530 else if (mon
.MonsterState
<> MONSTATE_SLEEP
) then
1532 if (mon
.MonsterState
<> MONSTATE_DEAD
) or (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1536 function sendMonsPosUnexpected (mon
: TMonster
): Boolean;
1538 result
:= false; // don't stop
1539 // this will also reset "need-send" flag
1540 if mon
.gncNeedSend
then MH_SEND_MonsterPos(mon
.UID
);
1544 reliableUpdate
: Boolean;
1549 // Ïîðà âûêëþ÷àòü èãðó:
1550 if gExit
= EXIT_QUIT
then
1552 // Èãðà çàêîí÷èëàñü - îáðàáàòûâàåì:
1556 if gExit
= EXIT_QUIT
then
1560 // ×èòàåì êëàâèàòóðó è äæîéñòèê, åñëè îêíî àêòèâíî
1561 // no need to, as we'll do it in event handler
1563 // Îáíîâëÿåì êîíñîëü (äâèæåíèå è ñîîáùåíèÿ):
1566 if (NetMode
= NET_NONE
) and (g_Game_IsNet
) and (gGameOn
or (gState
in [STATE_FOLD
, STATE_INTERCUSTOM
])) then
1568 gExit
:= EXIT_SIMPLE
;
1574 STATE_INTERSINGLE
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Îäèíî÷íîé èãðå
1575 STATE_INTERCUSTOM
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Ñâîåé èãðå
1576 STATE_INTERTEXT
, // Òåêñò ìåæäó óðîâíÿìè
1577 STATE_INTERPIC
: // Êàðòèíêà ìåæäó óðîâíÿìè
1579 if g_Game_IsNet
and g_Game_IsServer
then
1581 gInterTime
:= gInterTime
+ GAME_TICK
;
1582 a
:= Min((gInterEndTime
- gInterTime
) div 1000 + 1, 255);
1583 if a
<> gServInterTime
then
1585 gServInterTime
:= a
;
1586 MH_SEND_TimeSync(gServInterTime
);
1590 if (not g_Game_IsClient
) and
1593 (e_KeyPressed(IK_RETURN
) or e_KeyPressed(IK_KPRETURN
) or e_KeyPressed(IK_SPACE
))
1594 and (not gJustChatted
) and (not gConsoleShow
) and (not gChatShow
)
1595 and (g_ActiveWindow
= nil)
1597 or (g_Game_IsNet
and (gInterTime
> gInterEndTime
))
1600 begin // Íàæàëè <Enter>/<Ïðîáåë> èëè ïðîøëî äîñòàòî÷íî âðåìåíè:
1601 g_Game_StopAllSounds(True);
1603 if gMapOnce
then // Ýòî áûë òåñò
1604 gExit
:= EXIT_SIMPLE
1606 if gNextMap
<> '' then // Ïåðåõîäèì íà ñëåäóþùóþ êàðòó
1607 g_Game_ChangeMap(gNextMap
)
1608 else // Ñëåäóþùåé êàðòû íåò
1610 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
] then
1612 // Âûõîä â ãëàâíîå ìåíþ:
1614 g_GUI_ShowWindow('MainMenu');
1615 gMusic
.SetByName('MUSIC_MENU');
1617 gState
:= STATE_MENU
;
1620 // Ôèíàëüíàÿ êàðòèíêà:
1621 g_Game_ExecuteEvent('onwadend');
1623 if not gMusic
.SetByName('MUSIC_endmus') then
1624 gMusic
.SetByName('MUSIC_STDENDMUS');
1626 gState
:= STATE_ENDPIC
;
1628 g_Game_ExecuteEvent('ongameend');
1634 if gState
= STATE_INTERTEXT
then
1635 if InterText
.counter
> 0 then
1636 InterText
.counter
:= InterText
.counter
- 1;
1639 STATE_FOLD
: // Çàòóõàíèå ýêðàíà
1641 if EndingGameCounter
= 0 then
1643 // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå:
1644 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
1646 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
1648 g_Game_ExecuteEvent('onwadend');
1649 if not gMusic
.SetByName('MUSIC_endmus') then
1650 gMusic
.SetByName('MUSIC_STDENDMUS');
1653 gMusic
.SetByName('MUSIC_ROUNDMUS');
1656 gState
:= STATE_INTERCUSTOM
;
1658 else // Çàêîí÷èëàñü ïîñëåäíÿÿ êàðòà â Îäèíî÷íîé èãðå
1660 gMusic
.SetByName('MUSIC_INTERMUS');
1662 gState
:= STATE_INTERSINGLE
;
1664 g_Game_ExecuteEvent('oninter');
1667 DecMin(EndingGameCounter
, 6, 0);
1670 STATE_ENDPIC
: // Êàðòèíêà îêîí÷àíèÿ ìåãàÂàäà
1672 if gMapOnce
then // Ýòî áûë òåñò
1674 gExit
:= EXIT_SIMPLE
;
1680 g_Serverlist_Control(slCurrent
);
1683 if g_Game_IsNet
then
1684 if not gConsoleShow
then
1685 if not gChatShow
then
1687 if g_ActiveWindow
= nil then
1689 if e_KeyPressed(gGameControls
.GameControls
.Chat
) then
1690 g_Console_Chat_Switch(False)
1691 else if (e_KeyPressed(gGameControls
.GameControls
.TeamChat
)) and
1692 (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
1693 g_Console_Chat_Switch(True);
1696 if not gChatEnter
then
1697 if (not e_KeyPressed(gGameControls
.GameControls
.Chat
))
1698 and (not e_KeyPressed(gGameControls
.GameControls
.TeamChat
)) then
1701 // Ñòàòèñòèêà ïî Tab:
1703 IsDrawStat
:= (not gConsoleShow
) and (not gChatShow
) and
1704 (gGameSettings
.GameType
<> GT_SINGLE
) and
1705 e_KeyPressed(gGameControls
.GameControls
.Stat
);
1708 if gGameOn
and not gPause
and (gState
<> STATE_FOLD
) then
1710 // Âðåìÿ += 28 ìèëëèñåêóíä:
1711 gTime
:= gTime
+ GAME_TICK
;
1713 // Ñîîáùåíèå ïîñåðåäèíå ýêðàíà:
1714 if MessageTime
= 0 then
1716 if MessageTime
> 0 then
1717 MessageTime
:= MessageTime
- 1;
1719 if (g_Game_IsServer
) then
1721 // Áûë çàäàí ëèìèò âðåìåíè:
1722 if (gGameSettings
.TimeLimit
> 0) then
1723 if (gTime
- gGameStartTime
) div 1000 >= gGameSettings
.TimeLimit
then
1724 begin // Îí ïðîøåë => êîíåö óðîâíÿ
1729 // Íàäî ðåñïàâíèòü èãðîêîâ â LMS:
1730 if (gLMSRespawn
> LMS_RESPAWN_NONE
) and (gLMSRespawnTime
< gTime
) then
1731 g_Game_RestartRound(gLMSSoftSpawn
);
1733 // Ïðîâåðèì ðåçóëüòàò ãîëîñîâàíèÿ, åñëè âðåìÿ ïðîøëî
1734 if gVoteInProgress
and (gVoteTimer
< gTime
) then
1736 else if gVotePassed
and (gVoteCmdTimer
< gTime
) then
1738 g_Console_Process(gVoteCommand
);
1740 gVotePassed
:= False;
1743 // Çàìåðÿåì âðåìÿ çàõâàòà ôëàãîâ
1744 if gFlags
[FLAG_RED
].State
= FLAG_STATE_CAPTURED
then
1745 gFlags
[FLAG_RED
].CaptureTime
:= gFlags
[FLAG_RED
].CaptureTime
+ GAME_TICK
;
1746 if gFlags
[FLAG_BLUE
].State
= FLAG_STATE_CAPTURED
then
1747 gFlags
[FLAG_BLUE
].CaptureTime
:= gFlags
[FLAG_BLUE
].CaptureTime
+ GAME_TICK
;
1749 // Áûë çàäàí ëèìèò ïîáåä:
1750 if (gGameSettings
.GoalLimit
> 0) then
1754 if gGameSettings
.GameMode
= GM_DM
then
1755 begin // Â DM èùåì èãðîêà ñ max ôðàãàìè
1756 for i
:= 0 to High(gPlayers
) do
1757 if gPlayers
[i
] <> nil then
1758 if gPlayers
[i
].Frags
> b
then
1759 b
:= gPlayers
[i
].Frags
;
1762 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1763 begin //  CTF/TDM âûáèðàåì êîìàíäó ñ íàèáîëüøèì ñ÷åòîì
1764 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
1767 // Ëèìèò ïîáåä íàáðàí => êîíåö óðîâíÿ:
1768 if b
>= gGameSettings
.GoalLimit
then
1775 // Îáðàáàòûâàåì êëàâèøè èãðîêîâ:
1776 if gPlayer1
<> nil then gPlayer1
.ReleaseKeys();
1777 if gPlayer2
<> nil then gPlayer2
.ReleaseKeys();
1778 if (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
1780 processPlayerControls(gPlayer1
, gGameControls
.P1Control
, P1MoveButton
);
1781 processPlayerControls(gPlayer2
, gGameControls
.P2Control
, P2MoveButton
, true);
1782 end // if not console
1785 if g_Game_IsNet
and (gPlayer1
<> nil) then gPlayer1
.PressKey(KEY_CHAT
, 10000);
1787 // process weapon switch queue
1791 if (gPlayer1
= nil) and (gPlayer2
= nil) and
1792 (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
1794 if not gSpectKeyPress
then
1796 if isKeyPressed(gGameControls
.P1Control
.KeyJump
, gGameControls
.P1Control
.KeyJump2
) then
1798 // switch spect mode
1800 SPECT_NONE
: ; // not spectator
1802 SPECT_MAPVIEW
: Inc(gSpectMode
);
1803 SPECT_PLAYERS
: gSpectMode
:= SPECT_STATS
; // reset to 1
1805 gSpectKeyPress
:= True;
1807 if gSpectMode
= SPECT_MAPVIEW
then
1809 if isKeyPressed(gGameControls
.P1Control
.KeyLeft
, gGameControls
.P1Control
.KeyLeft2
) then
1810 gSpectX
:= Max(gSpectX
- gSpectStep
, 0);
1811 if isKeyPressed(gGameControls
.P1Control
.KeyRight
, gGameControls
.P1Control
.KeyRight2
) then
1812 gSpectX
:= Min(gSpectX
+ gSpectStep
, gMapInfo
.Width
- gScreenWidth
);
1813 if isKeyPressed(gGameControls
.P1Control
.KeyUp
, gGameControls
.P1Control
.KeyUp2
) then
1814 gSpectY
:= Max(gSpectY
- gSpectStep
, 0);
1815 if isKeyPressed(gGameControls
.P1Control
.KeyDown
, gGameControls
.P1Control
.KeyDown2
) then
1816 gSpectY
:= Min(gSpectY
+ gSpectStep
, gMapInfo
.Height
- gScreenHeight
);
1817 if isKeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
, gGameControls
.P1Control
.KeyPrevWeapon2
) then
1820 if gSpectStep
> 4 then gSpectStep
:= gSpectStep
shr 1;
1821 gSpectKeyPress
:= True;
1823 if isKeyPressed(gGameControls
.P1Control
.KeyNextWeapon
, gGameControls
.P1Control
.KeyNextWeapon2
) then
1826 if gSpectStep
< 64 then gSpectStep
:= gSpectStep
shl 1;
1827 gSpectKeyPress
:= True;
1830 if gSpectMode
= SPECT_PLAYERS
then
1832 if isKeyPressed(gGameControls
.P1Control
.KeyUp
, gGameControls
.P1Control
.KeyUp2
) then
1835 gSpectViewTwo
:= True;
1836 gSpectKeyPress
:= True;
1838 if isKeyPressed(gGameControls
.P1Control
.KeyDown
, gGameControls
.P1Control
.KeyDown2
) then
1840 // remove second view
1841 gSpectViewTwo
:= False;
1842 gSpectKeyPress
:= True;
1844 if isKeyPressed(gGameControls
.P1Control
.KeyLeft
, gGameControls
.P1Control
.KeyLeft2
) then
1846 // prev player (view 1)
1847 gSpectPID1
:= GetActivePlayerID_Prev(gSpectPID1
);
1848 gSpectKeyPress
:= True;
1850 if isKeyPressed(gGameControls
.P1Control
.KeyRight
, gGameControls
.P1Control
.KeyRight2
) then
1852 // next player (view 1)
1853 gSpectPID1
:= GetActivePlayerID_Next(gSpectPID1
);
1854 gSpectKeyPress
:= True;
1856 if isKeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
, gGameControls
.P1Control
.KeyPrevWeapon2
) then
1858 // prev player (view 2)
1859 gSpectPID2
:= GetActivePlayerID_Prev(gSpectPID2
);
1860 gSpectKeyPress
:= True;
1862 if isKeyPressed(gGameControls
.P1Control
.KeyNextWeapon
, gGameControls
.P1Control
.KeyNextWeapon2
) then
1864 // next player (view 2)
1865 gSpectPID2
:= GetActivePlayerID_Next(gSpectPID2
);
1866 gSpectKeyPress
:= True;
1871 if (not isKeyPressed(gGameControls
.P1Control
.KeyJump
, gGameControls
.P1Control
.KeyJump2
)) and
1872 (not isKeyPressed(gGameControls
.P1Control
.KeyLeft
, gGameControls
.P1Control
.KeyLeft2
)) and
1873 (not isKeyPressed(gGameControls
.P1Control
.KeyRight
, gGameControls
.P1Control
.KeyRight2
)) and
1874 (not isKeyPressed(gGameControls
.P1Control
.KeyUp
, gGameControls
.P1Control
.KeyUp2
)) and
1875 (not isKeyPressed(gGameControls
.P1Control
.KeyDown
, gGameControls
.P1Control
.KeyDown2
)) and
1876 (not isKeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
, gGameControls
.P1Control
.KeyPrevWeapon2
)) and
1877 (not isKeyPressed(gGameControls
.P1Control
.KeyNextWeapon
, gGameControls
.P1Control
.KeyNextWeapon2
)) then
1878 gSpectKeyPress
:= False;
1881 // Îáíîâëÿåì âñå îñòàëüíîå:
1884 g_Triggers_Update();
1886 g_Monsters_Update();
1888 g_Player_UpdateAll();
1889 g_Player_UpdatePhysicalObjects();
1891 // server: send newly spawned monsters unconditionally
1892 if (gGameSettings
.GameType
= GT_SERVER
) then
1894 if (Length(gMonstersSpawned
) > 0) then
1896 for I
:= 0 to High(gMonstersSpawned
) do MH_SEND_MonsterSpawn(gMonstersSpawned
[I
]);
1897 SetLength(gMonstersSpawned
, 0);
1901 if (gSoundTriggerTime
> 8) then
1903 g_Game_UpdateTriggerSounds();
1904 gSoundTriggerTime
:= 0;
1908 Inc(gSoundTriggerTime
);
1911 if (NetMode
= NET_SERVER
) then
1913 Inc(NetTimeToUpdate
);
1914 Inc(NetTimeToReliable
);
1916 // send monster updates
1917 if (NetTimeToReliable
>= NetRelupdRate
) or (NetTimeToUpdate
>= NetUpdateRate
) then
1919 // send all monsters (periodic sync)
1920 reliableUpdate
:= (NetTimeToReliable
>= NetRelupdRate
);
1922 for I
:= 0 to High(gPlayers
) do
1924 if (gPlayers
[I
] <> nil) then MH_SEND_PlayerPos(reliableUpdate
, gPlayers
[I
].UID
);
1927 g_Mons_ForEach(sendMonsPos
);
1929 if reliableUpdate
then
1931 NetTimeToReliable
:= 0;
1932 NetTimeToUpdate
:= NetUpdateRate
;
1936 NetTimeToUpdate
:= 0;
1941 // send only mosters with some unexpected changes
1942 g_Mons_ForEach(sendMonsPosUnexpected
);
1945 // send unexpected platform changes
1946 g_Map_NetSendInterestingPanels();
1948 if NetUseMaster
then
1950 if gTime
>= NetTimeToMaster
then
1952 if (NetMHost
= nil) or (NetMPeer
= nil) then
1954 if not g_Net_Slist_Connect
then g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
1958 NetTimeToMaster
:= gTime
+ NetMasterRate
;
1962 else if (NetMode
= NET_CLIENT
) then
1964 MC_SEND_PlayerPos();
1966 end; // if gameOn ...
1968 // Àêòèâíî îêíî èíòåðôåéñà - ïåðåäàåì êëàâèøè åìó:
1969 if g_ActiveWindow
<> nil then
1971 w
:= e_GetFirstKeyPressed();
1973 if (w
<> IK_INVALID
) then
1975 Msg
.Msg
:= MESSAGE_DIKEY
;
1977 g_ActiveWindow
.OnMessage(Msg
);
1980 // Åñëè îíî îò ýòîãî íå çàêðûëîñü, òî îáíîâëÿåì:
1981 if g_ActiveWindow
<> nil then
1982 g_ActiveWindow
.Update();
1984 // Íóæíî ñìåíèòü ðàçðåøåíèå:
1985 if gResolutionChange
then
1987 e_WriteLog('Changing resolution', TMsgType
.Notify
);
1988 g_Game_ChangeResolution(gRC_Width
, gRC_Height
, gRC_FullScreen
, gRC_Maximized
);
1989 gResolutionChange
:= False;
1990 g_ActiveWindow
:= nil;
1993 // Íóæíî ñìåíèòü ÿçûê:
1994 if gLanguageChange
then
1996 //e_WriteLog('Read language file', MSG_NOTIFY);
1997 //g_Language_Load(DataDir + gLanguage + '.txt');
1998 g_Language_Set(gLanguage
);
2000 gLanguageChange
:= False;
2004 // Äåëàåì ñêðèíøîò (íå ÷àùå 200 ìèëëèñåêóíä):
2005 if e_KeyPressed(gGameControls
.GameControls
.TakeScreenshot
) then
2006 if (GetTimer()-LastScreenShot
) > 200000 div 1000 then
2009 LastScreenShot
:= GetTimer();
2012 // Ãîðÿ÷àÿ êëàâèøà äëÿ âûçîâà ìåíþ âûõîäà èç èãðû (F10):
2013 if e_KeyPressed(IK_F10
) and
2015 (not gConsoleShow
) and
2016 (g_ActiveWindow
= nil) then
2021 Time
:= GetTimer() {div 1000};
2023 // Îáðàáîòêà îòëîæåííûõ ñîáûòèé:
2024 if gDelayedEvents
<> nil then
2025 for a
:= 0 to High(gDelayedEvents
) do
2026 if gDelayedEvents
[a
].Pending
and
2028 ((gDelayedEvents
[a
].DEType
= DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= Time
)) or
2029 ((gDelayedEvents
[a
].DEType
> DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= gTime
))
2032 case gDelayedEvents
[a
].DEType
of
2034 g_Game_ExecuteEvent(gDelayedEvents
[a
].DEStr
);
2037 g_Game_Announce_GoodShot(gDelayedEvents
[a
].DENum
);
2041 g_Game_Announce_KillCombo(gDelayedEvents
[a
].DENum
);
2042 if g_Game_IsNet
and g_Game_IsServer
then
2043 MH_SEND_GameEvent(NET_EV_KILLCOMBO
, gDelayedEvents
[a
].DENum
);
2046 gDelayedEvents
[a
].Pending
:= False;
2049 // Êàæäóþ ñåêóíäó îáíîâëÿåì ñ÷åò÷èê îáíîâëåíèé:
2050 UPSCounter
:= UPSCounter
+ 1;
2051 if Time
- UPSTime
>= 1000 then
2060 g_Weapon_AddDynLights();
2061 g_Items_AddDynLights();
2065 procedure g_Game_LoadChatSounds(Resource
: string);
2068 FileName
, Snd
: string;
2070 len
, cnt
, tags
, i
, j
: Integer;
2073 FileName
:= g_ExtractWadName(Resource
);
2075 WAD
:= TWADFile
.Create();
2076 WAD
.ReadFile(FileName
);
2078 if not WAD
.GetResource(g_ExtractFilePathName(Resource
), p
, len
) then
2085 cfg
:= TConfig
.CreateMem(p
, len
);
2086 cnt
:= cfg
.ReadInt('ChatSounds', 'Count', 0);
2088 SetLength(gChatSounds
, cnt
);
2089 for i
:= 0 to Length(gChatSounds
) - 1 do
2091 gChatSounds
[i
].Sound
:= nil;
2092 Snd
:= Trim(cfg
.ReadStr(IntToStr(i
), 'Sound', ''));
2093 tags
:= cfg
.ReadInt(IntToStr(i
), 'Tags', 0);
2094 if (Snd
= '') or (Tags
<= 0) then
2096 g_Sound_CreateWADEx('SOUND_CHAT_MACRO' + IntToStr(i
), GameWAD
+':'+Snd
);
2097 gChatSounds
[i
].Sound
:= TPlayableSound
.Create();
2098 gChatSounds
[i
].Sound
.SetByName('SOUND_CHAT_MACRO' + IntToStr(i
));
2099 SetLength(gChatSounds
[i
].Tags
, tags
);
2100 for j
:= 0 to tags
- 1 do
2101 gChatSounds
[i
].Tags
[j
] := toLowerCase1251(cfg
.ReadStr(IntToStr(i
), 'Tag' + IntToStr(j
), ''));
2102 gChatSounds
[i
].FullWord
:= cfg
.ReadBool(IntToStr(i
), 'FullWord', False);
2109 procedure g_Game_FreeChatSounds();
2113 for i
:= 0 to Length(gChatSounds
) - 1 do
2115 gChatSounds
[i
].Sound
.Free();
2116 g_Sound_Delete('SOUND_CHAT_MACRO' + IntToStr(i
));
2118 SetLength(gChatSounds
, 0);
2122 procedure g_Game_LoadData();
2129 if DataLoaded
then Exit
;
2131 e_WriteLog('Loading game data...', TMsgType
.Notify
);
2133 g_Texture_CreateWADEx('NOTEXTURE', GameWAD
+':TEXTURES\NOTEXTURE');
2134 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD
+':TEXTURES\HUD');
2135 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDAIR', GameWAD
+':TEXTURES\AIRBAR');
2136 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD
+':TEXTURES\JETBAR');
2137 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD
+':TEXTURES\HUDBG');
2138 g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD
+':TEXTURES\ARMORHUD');
2139 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD
+':TEXTURES\FLAGHUD_R_BASE');
2140 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_R_STOLEN');
2141 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_R_DROP');
2142 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD
+':TEXTURES\FLAGHUD_B_BASE');
2143 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_B_STOLEN');
2144 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_B_DROP');
2145 g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD
+':TEXTURES\TALKBUBBLE');
2146 g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD
+':TEXTURES\PENTA');
2149 if not g_Texture_CreateWADEx('UI_GFX_PBAR_LEFT', GameWAD
+':TEXTURES\LLEFT') then hasPBarGfx
:= false;
2150 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MARKER', GameWAD
+':TEXTURES\LMARKER') then hasPBarGfx
:= false;
2151 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MIDDLE', GameWAD
+':TEXTURES\LMIDDLE') then hasPBarGfx
:= false;
2152 if not g_Texture_CreateWADEx('UI_GFX_PBAR_RIGHT', GameWAD
+':TEXTURES\LRIGHT') then hasPBarGfx
:= false;
2156 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl
, hl
);
2157 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr
, hr
);
2158 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb
, hb
);
2159 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm
, hm
);
2160 if (wl
> 0) and (hl
> 0) and (wr
> 0) and (hr
= hl
) and (wb
> 0) and (hb
= hl
) and (wm
> 0) and (hm
> 0) and (hm
<= hl
) then
2166 hasPBarGfx
:= false;
2170 g_Frames_CreateWAD(nil, 'FRAMES_TELEPORT', GameWAD
+':TEXTURES\TELEPORT', 64, 64, 10, False);
2171 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH', GameWAD
+':TEXTURES\PUNCH', 64, 64, 4, False);
2172 g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD
+':SOUNDS\TELEPORT');
2173 g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD
+':SOUNDS\NOTELEPORT');
2174 g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD
+':SOUNDS\DOOROPEN');
2175 g_Sound_CreateWADEx('SOUND_GAME_DOORCLOSE', GameWAD
+':SOUNDS\DOORCLOSE');
2176 g_Sound_CreateWADEx('SOUND_GAME_BULK1', GameWAD
+':SOUNDS\BULK1');
2177 g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD
+':SOUNDS\BULK2');
2178 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD
+':SOUNDS\BUBBLE1');
2179 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD
+':SOUNDS\BUBBLE2');
2180 g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD
+':SOUNDS\SWITCH1');
2181 g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD
+':SOUNDS\SWITCH0');
2182 g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD
+':SOUNDS\RADIO');
2183 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD1', GameWAD
+':SOUNDS\GOOD1');
2184 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD2', GameWAD
+':SOUNDS\GOOD2');
2185 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD3', GameWAD
+':SOUNDS\GOOD3');
2186 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD4', GameWAD
+':SOUNDS\GOOD4');
2187 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL2X', GameWAD
+':SOUNDS\KILL2X');
2188 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL3X', GameWAD
+':SOUNDS\KILL3X');
2189 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL4X', GameWAD
+':SOUNDS\KILL4X');
2190 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILLMX', GameWAD
+':SOUNDS\KILLMX');
2192 goodsnd
[0] := TPlayableSound
.Create();
2193 goodsnd
[1] := TPlayableSound
.Create();
2194 goodsnd
[2] := TPlayableSound
.Create();
2195 goodsnd
[3] := TPlayableSound
.Create();
2197 goodsnd
[0].SetByName('SOUND_ANNOUNCER_GOOD1');
2198 goodsnd
[1].SetByName('SOUND_ANNOUNCER_GOOD2');
2199 goodsnd
[2].SetByName('SOUND_ANNOUNCER_GOOD3');
2200 goodsnd
[3].SetByName('SOUND_ANNOUNCER_GOOD4');
2202 killsnd
[0] := TPlayableSound
.Create();
2203 killsnd
[1] := TPlayableSound
.Create();
2204 killsnd
[2] := TPlayableSound
.Create();
2205 killsnd
[3] := TPlayableSound
.Create();
2207 killsnd
[0].SetByName('SOUND_ANNOUNCER_KILL2X');
2208 killsnd
[1].SetByName('SOUND_ANNOUNCER_KILL3X');
2209 killsnd
[2].SetByName('SOUND_ANNOUNCER_KILL4X');
2210 killsnd
[3].SetByName('SOUND_ANNOUNCER_KILLMX');
2212 g_Game_LoadChatSounds(GameWAD
+':CHATSND\SNDCFG');
2214 g_Game_SetLoadingText(_lc
[I_LOAD_ITEMS_DATA
], 0, False);
2217 g_Game_SetLoadingText(_lc
[I_LOAD_WEAPONS_DATA
], 0, False);
2218 g_Weapon_LoadData();
2220 g_Monsters_LoadData();
2225 procedure g_Game_FreeData();
2227 if not DataLoaded
then Exit
;
2230 g_Weapon_FreeData();
2231 g_Monsters_FreeData();
2233 e_WriteLog('Releasing game data...', TMsgType
.Notify
);
2235 g_Texture_Delete('NOTEXTURE');
2236 g_Texture_Delete('TEXTURE_PLAYER_HUD');
2237 g_Texture_Delete('TEXTURE_PLAYER_HUDBG');
2238 g_Texture_Delete('TEXTURE_PLAYER_ARMORHUD');
2239 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG');
2240 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_S');
2241 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_D');
2242 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG');
2243 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_S');
2244 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_D');
2245 g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE');
2246 g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA');
2247 g_Frames_DeleteByName('FRAMES_TELEPORT');
2248 g_Frames_DeleteByName('FRAMES_PUNCH');
2249 g_Sound_Delete('SOUND_GAME_TELEPORT');
2250 g_Sound_Delete('SOUND_GAME_NOTELEPORT');
2251 g_Sound_Delete('SOUND_GAME_DOOROPEN');
2252 g_Sound_Delete('SOUND_GAME_DOORCLOSE');
2253 g_Sound_Delete('SOUND_GAME_BULK1');
2254 g_Sound_Delete('SOUND_GAME_BULK2');
2255 g_Sound_Delete('SOUND_GAME_BUBBLE1');
2256 g_Sound_Delete('SOUND_GAME_BUBBLE2');
2257 g_Sound_Delete('SOUND_GAME_SWITCH1');
2258 g_Sound_Delete('SOUND_GAME_SWITCH0');
2265 g_Sound_Delete('SOUND_ANNOUNCER_GOOD1');
2266 g_Sound_Delete('SOUND_ANNOUNCER_GOOD2');
2267 g_Sound_Delete('SOUND_ANNOUNCER_GOOD3');
2268 g_Sound_Delete('SOUND_ANNOUNCER_GOOD4');
2275 g_Sound_Delete('SOUND_ANNOUNCER_KILL2X');
2276 g_Sound_Delete('SOUND_ANNOUNCER_KILL3X');
2277 g_Sound_Delete('SOUND_ANNOUNCER_KILL4X');
2278 g_Sound_Delete('SOUND_ANNOUNCER_KILLMX');
2280 g_Game_FreeChatSounds();
2282 DataLoaded
:= False;
2285 procedure DrawCustomStat();
2291 ww2
, hh2
, r
, g
, b
, rr
, gg
, bb
: Byte;
2292 s1
, s2
, topstr
: String;
2294 e_TextureFontGetSize(gStdFont
, ww2
, hh2
);
2296 g_ProcessMessages();
2298 if e_KeyPressed(IK_TAB
) then
2300 if not gStatsPressed
then
2302 gStatsOff
:= not gStatsOff
;
2303 gStatsPressed
:= True;
2307 gStatsPressed
:= False;
2311 s1
:= _lc
[I_MENU_INTER_NOTICE_TAB
];
2312 w
:= (Length(s1
) * ww2
) div 2;
2313 x
:= gScreenWidth
div 2 - w
;
2315 e_TextureFontPrint(x
, y
, s1
, gStdFont
);
2319 if (gGameSettings
.GameMode
= GM_COOP
) then
2321 if gMissionFailed
then
2322 topstr
:= _lc
[I_MENU_INTER_MISSION_FAIL
]
2324 topstr
:= _lc
[I_MENU_INTER_LEVEL_COMPLETE
];
2327 topstr
:= _lc
[I_MENU_INTER_ROUND_OVER
];
2329 e_CharFont_GetSize(gMenuFont
, topstr
, ww1
, hh1
);
2330 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww1
div 2), 16, topstr
);
2332 if g_Game_IsNet
then
2334 topstr
:= Format(_lc
[I_MENU_INTER_NOTICE_TIME
], [gServInterTime
]);
2335 if not gChatShow
then
2336 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
2337 gScreenHeight
-(hh2
+4)*2, topstr
, gStdFont
, 255, 255, 255, 1);
2340 if g_Game_IsClient
then
2341 topstr
:= _lc
[I_MENU_INTER_NOTICE_MAP
]
2343 topstr
:= _lc
[I_MENU_INTER_NOTICE_SPACE
];
2344 if not gChatShow
then
2345 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
2346 gScreenHeight
-(hh2
+4), topstr
, gStdFont
, 255, 255, 255, 1);
2351 w
:= gScreenWidth
-x
*2;
2357 e_DrawFillQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 64, 64, 64, 32);
2358 e_DrawQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 255, 127, 0);
2360 m
:= Max(Length(_lc
[I_MENU_MAP
])+1, Length(_lc
[I_GAME_GAME_TIME
])+1)*ww2
;
2362 case CustomStat
.GameMode
of
2365 if gGameSettings
.MaxLives
= 0 then
2366 s1
:= _lc
[I_GAME_DM
]
2368 s1
:= _lc
[I_GAME_LMS
];
2372 if gGameSettings
.MaxLives
= 0 then
2373 s1
:= _lc
[I_GAME_TDM
]
2375 s1
:= _lc
[I_GAME_TLMS
];
2377 GM_CTF
: s1
:= _lc
[I_GAME_CTF
];
2380 if gGameSettings
.MaxLives
= 0 then
2381 s1
:= _lc
[I_GAME_COOP
]
2383 s1
:= _lc
[I_GAME_SURV
];
2389 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2393 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_MENU_MAP
], gStdFont
, 255, 127, 0, 1);
2394 e_TextureFontPrint(x
+8+m
, _y
, Format('%s - %s', [CustomStat
.Map
, CustomStat
.MapName
]), gStdFont
);
2397 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_GAME_TIME
], gStdFont
, 255, 127, 0, 1);
2398 e_TextureFontPrint(x
+8+m
, _y
, Format('%d:%.2d:%.2d', [CustomStat
.GameTime
div 1000 div 3600,
2399 (CustomStat
.GameTime
div 1000 div 60) mod 60,
2400 CustomStat
.GameTime
div 1000 mod 60]), gStdFont
);
2402 pc
:= Length(CustomStat
.PlayerStat
);
2403 if pc
= 0 then Exit
;
2405 if CustomStat
.GameMode
= GM_COOP
then
2407 m
:= Max(Length(_lc
[I_GAME_MONSTERS
])+1, Length(_lc
[I_GAME_SECRETS
])+1)*ww2
;
2409 s2
:= _lc
[I_GAME_MONSTERS
];
2410 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2411 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2413 s2
:= _lc
[I_GAME_SECRETS
];
2414 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2415 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
), gStdFont
, 255, 255, 255, 1);
2418 m
:= Max(Length(_lc
[I_GAME_MONSTERS_TOTAL
])+1, Length(_lc
[I_GAME_SECRETS_TOTAL
])+1)*ww2
;
2420 s2
:= _lc
[I_GAME_MONSTERS_TOTAL
];
2421 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2422 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalMonstersKilled
) + '/' + IntToStr(gCoopTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2424 s2
:= _lc
[I_GAME_SECRETS_TOTAL
];
2425 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2426 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalSecretsFound
) + '/' + IntToStr(gCoopTotalSecrets
), gStdFont
, 255, 255, 255, 1);
2430 if CustomStat
.GameMode
in [GM_TDM
, GM_CTF
] then
2435 if TeamStat
[TEAM_RED
].Goals
> TeamStat
[TEAM_BLUE
].Goals
then s1
:= _lc
[I_GAME_WIN_RED
]
2436 else if TeamStat
[TEAM_BLUE
].Goals
> TeamStat
[TEAM_RED
].Goals
then s1
:= _lc
[I_GAME_WIN_BLUE
]
2437 else s1
:= _lc
[I_GAME_WIN_DRAW
];
2439 e_TextureFontPrintEx(x
+8+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2442 for t
:= TEAM_RED
to TEAM_BLUE
do
2444 if t
= TEAM_RED
then
2446 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_RED
],
2447 gStdFont
, 255, 0, 0, 1);
2448 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_RED
].Goals
),
2449 gStdFont
, 255, 0, 0, 1);
2456 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_BLUE
],
2457 gStdFont
, 0, 0, 255, 1);
2458 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_BLUE
].Goals
),
2459 gStdFont
, 0, 0, 255, 1);
2465 e_DrawLine(1, x
+8, _y
+20, x
-8+w
, _y
+20, r
, g
, b
);
2468 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2469 if CustomStat
.PlayerStat
[p
].Team
= t
then
2470 with CustomStat
.PlayerStat
[p
] do
2484 e_TextureFontPrintEx(x
+8, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
2485 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
2486 e_TextureFontPrintEx(x
+w1
+w2
+8, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
2493 else if CustomStat
.GameMode
in [GM_DM
, GM_COOP
] then
2496 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
2497 e_TextureFontPrintEx(x
+8+w1
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
2498 e_TextureFontPrintEx(x
+8+w1
+w2
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
2501 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2502 with CustomStat
.PlayerStat
[p
] do
2504 e_DrawFillQuad(x
+8, _y
+4, x
+24-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
2511 e_TextureFontPrintEx(x
+8+16+8, _y
+4, Name
, gStdFont
, r
, r
, r
, 1, True);
2512 e_TextureFontPrintEx(x
+w1
+8+16+8, _y
+4, IntToStr(Frags
), gStdFont
, r
, r
, r
, 1, True);
2513 e_TextureFontPrintEx(x
+w1
+w2
+8+16+8, _y
+4, IntToStr(Deaths
), gStdFont
, r
, r
, r
, 1, True);
2519 procedure DrawSingleStat();
2521 tm
, key_x
, val_x
, y
: Integer;
2525 procedure player_stat(n
: Integer);
2531 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Kills
]);
2532 s2
:= Format(' %d', [gTotalMonsters
]);
2534 e_CharFont_Print(gMenuFont
, key_x
, y
, _lc
[I_MENU_INTER_KILLS
]);
2535 e_CharFont_PrintEx(gMenuFont
, val_x
, y
, s1
, _RGB(255, 0, 0));
2536 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2537 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
, '/');
2539 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2540 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
, s2
, _RGB(255, 0, 0));
2542 // "Kills-per-minute: ##.#":
2543 s1
:= _lc
[I_MENU_INTER_KPM
];
2545 kpm
:= (SingleStat
.PlayerStat
[n
].Kills
/ tm
) * 60
2547 kpm
:= SingleStat
.PlayerStat
[n
].Kills
;
2548 s2
:= Format(' %.1f', [kpm
]);
2550 e_CharFont_Print(gMenuFont
, key_x
, y
+32, s1
);
2551 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+32, s2
, _RGB(255, 0, 0));
2553 // "Secrets found: # / #":
2554 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Secrets
]);
2555 s2
:= Format(' %d', [SingleStat
.TotalSecrets
]);
2557 e_CharFont_Print(gMenuFont
, key_x
, y
+64, _lc
[I_MENU_INTER_SECRETS
]);
2558 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+64, s1
, _RGB(255, 0, 0));
2559 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2560 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
+64, '/');
2562 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2563 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
+64, s2
, _RGB(255, 0, 0));
2567 // "Level Complete":
2568 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_INTER_LEVEL_COMPLETE
], w1
, h
);
2569 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 32, _lc
[I_MENU_INTER_LEVEL_COMPLETE
]);
2571 // Îïðåäåëÿåì êîîðäèíàòû âûðàâíèâàíèÿ ïî ñàìîé äëèííîé ñòðîêå:
2572 s1
:= _lc
[I_MENU_INTER_KPM
];
2573 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2576 e_CharFont_GetSize(gMenuFont
, s1
, w2
, h
);
2578 key_x
:= (gScreenWidth
-w1
-w2
) div 2;
2579 val_x
:= key_x
+ w1
;
2582 tm
:= SingleStat
.GameTime
div 1000;
2583 s1
:= _lc
[I_MENU_INTER_TIME
];
2584 s2
:= Format(' %d:%.2d:%.2d', [tm
div (60*60), (tm
mod (60*60)) div 60, tm
mod 60]);
2586 e_CharFont_Print(gMenuFont
, key_x
, 80, s1
);
2587 e_CharFont_PrintEx(gMenuFont
, val_x
, 80, s2
, _RGB(255, 0, 0));
2589 if SingleStat
.TwoPlayers
then
2592 s1
:= _lc
[I_MENU_PLAYER_1
];
2593 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2594 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 128, s1
);
2596 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2601 s1
:= _lc
[I_MENU_PLAYER_2
];
2602 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2603 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 288, s1
);
2605 // Ñòàòèñòèêà âòîðîãî èãðîêà:
2611 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2617 procedure DrawLoadingStat();
2618 procedure drawRect (x
, y
, w
, h
: Integer);
2620 if (w
< 1) or (h
< 1) then exit
;
2622 glVertex2f(x
+0.375, y
+0.375);
2623 glVertex2f(x
+w
+0.375, y
+0.375);
2624 glVertex2f(x
+w
+0.375, y
+h
+0.375);
2625 glVertex2f(x
+0.375, y
+h
+0.375);
2629 function drawPBar (cur
, total
: Integer; washere
: Boolean): Boolean;
2631 rectW
, rectH
: Integer;
2638 idl
, idr
, idb
, idm
: LongWord;
2642 if (total
< 1) then exit
;
2643 if (cur
< 1) then exit
; // don't blink
2644 if (not washere
) and (cur
>= total
) then exit
; // don't blink
2645 //if (cur < 0) then cur := 0;
2646 //if (cur > total) then cur := total;
2649 if (hasPBarGfx
) then
2651 g_Texture_Get('UI_GFX_PBAR_LEFT', idl
);
2652 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl
, hl
);
2653 g_Texture_Get('UI_GFX_PBAR_RIGHT', idr
);
2654 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr
, hr
);
2655 g_Texture_Get('UI_GFX_PBAR_MIDDLE', idb
);
2656 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb
, hb
);
2657 g_Texture_Get('UI_GFX_PBAR_MARKER', idm
);
2658 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm
, hm
);
2660 //rectW := gScreenWidth-360;
2661 rectW
:= trunc(624.0*gScreenWidth
/1024.0);
2664 x0
:= (gScreenWidth
-rectW
) div 2;
2665 y0
:= gScreenHeight
-rectH
-64;
2666 if (y0
< 2) then y0
:= 2;
2668 glEnable(GL_SCISSOR_TEST
);
2671 glScissor(x0
, gScreenHeight
-y0
-rectH
, rectW
, rectH
);
2672 e_DrawSize(idl
, x0
, y0
, 0, true, false, wl
, hl
);
2673 e_DrawSize(idr
, x0
+rectW
-wr
, y0
, 0, true, false, wr
, hr
);
2676 glScissor(x0
+wl
, gScreenHeight
-y0
-rectH
, rectW
-wl
-wr
, rectH
);
2678 while (f
< x0
+rectW
) do
2680 e_DrawSize(idb
, f
, y0
, 0, true, false, wb
, hb
);
2685 wdt
:= (rectW
-wl
-wr
)*cur
div total
;
2686 if (wdt
> rectW
-wl
-wr
) then wdt
:= rectW
-wr
-wr
;
2689 my
:= y0
; // don't be so smart, ketmar: +(rectH-wm) div 2;
2690 glScissor(x0
+wl
, gScreenHeight
-my
-rectH
, wdt
, hm
);
2694 e_DrawSize(idm
, f
, y0
, 0, true, false, wm
, hm
);
2700 glScissor(0, 0, gScreenWidth
, gScreenHeight
);
2704 rectW
:= gScreenWidth
-64;
2707 x0
:= (gScreenWidth
-rectW
) div 2;
2708 y0
:= gScreenHeight
-rectH
-64;
2709 if (y0
< 2) then y0
:= 2;
2711 glDisable(GL_BLEND
);
2712 glDisable(GL_TEXTURE_2D
);
2714 //glClearColor(0, 0, 0, 0);
2715 //glClear(GL_COLOR_BUFFER_BIT);
2717 glColor4ub(127, 127, 127, 255);
2718 drawRect(x0
-2, y0
-2, rectW
+4, rectH
+4);
2720 glColor4ub(0, 0, 0, 255);
2721 drawRect(x0
-1, y0
-1, rectW
+2, rectH
+2);
2723 glColor4ub(127, 127, 127, 255);
2724 wdt
:= rectW
*cur
div total
;
2725 if (wdt
> rectW
) then wdt
:= rectW
;
2726 drawRect(x0
, y0
, wdt
, rectH
);
2735 if (Length(LoadingStat
.Msgs
) = 0) then exit
;
2737 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_LOADING
], ww
, hh
);
2738 yy
:= (gScreenHeight
div 3);
2739 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww
div 2), yy
-2*hh
, _lc
[I_MENU_LOADING
]);
2740 xx
:= (gScreenWidth
div 3);
2744 for i
:= 0 to NextMsg
-1 do
2746 if (i
= (NextMsg
-1)) and (MaxValue
> 0) then
2747 s
:= Format('%s: %d/%d', [Msgs
[i
], CurValue
, MaxValue
])
2751 e_CharFont_PrintEx(gMenuSmallFont
, xx
, yy
, s
, _RGB(255, 0, 0));
2752 yy
:= yy
+ LOADING_INTERLINE
;
2753 PBarWasHere
:= drawPBar(CurValue
, MaxValue
, PBarWasHere
);
2758 procedure DrawMinimap(p
: TPlayer
; RenderRect
: e_graphics
.TRect
);
2760 a
, aX
, aY
, aX2
, aY2
, Scale
, ScaleSz
: Integer;
2762 function monDraw (mon
: TMonster
): Boolean;
2764 result
:= false; // don't stop
2769 // Ëåâûé âåðõíèé óãîë
2770 aX
:= Obj
.X
div ScaleSz
+ 1;
2771 aY
:= Obj
.Y
div ScaleSz
+ 1;
2773 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
2774 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
2775 // Ïðàâûé íèæíèé óãîë
2776 aX2
:= aX
+ aX2
- 1;
2777 aY2
:= aY
+ aY2
- 1;
2778 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 255, 0, 0);
2784 if (gMapInfo
.Width
> RenderRect
.Right
- RenderRect
.Left
) or
2785 (gMapInfo
.Height
> RenderRect
.Bottom
- RenderRect
.Top
) then
2788 // Ñêîëüêî ïèêñåëîâ êàðòû â 1 ïèêñåëå ìèíè-êàðòû:
2789 ScaleSz
:= 16 div Scale
;
2790 // Ðàçìåðû ìèíè-êàðòû:
2791 aX
:= max(gMapInfo
.Width
div ScaleSz
, 1);
2792 aY
:= max(gMapInfo
.Height
div ScaleSz
, 1);
2794 e_DrawFillQuad(0, 0, aX
-1, aY
-1, 0, 0, 0, 0);
2796 if gWalls
<> nil then
2799 for a
:= 0 to High(gWalls
) do
2801 if PanelType
<> 0 then
2803 // Ëåâûé âåðõíèé óãîë:
2804 aX
:= X
div ScaleSz
;
2805 aY
:= Y
div ScaleSz
;
2807 aX2
:= max(Width
div ScaleSz
, 1);
2808 aY2
:= max(Height
div ScaleSz
, 1);
2809 // Ïðàâûé íèæíèé óãîë:
2810 aX2
:= aX
+ aX2
- 1;
2811 aY2
:= aY
+ aY2
- 1;
2814 PANEL_WALL
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 208, 208, 208, 0);
2815 PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
2816 if Enabled
then e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 160, 160, 160, 0);
2820 if gSteps
<> nil then
2823 for a
:= 0 to High(gSteps
) do
2825 if PanelType
<> 0 then
2827 // Ëåâûé âåðõíèé óãîë:
2828 aX
:= X
div ScaleSz
;
2829 aY
:= Y
div ScaleSz
;
2831 aX2
:= max(Width
div ScaleSz
, 1);
2832 aY2
:= max(Height
div ScaleSz
, 1);
2833 // Ïðàâûé íèæíèé óãîë:
2834 aX2
:= aX
+ aX2
- 1;
2835 aY2
:= aY
+ aY2
- 1;
2837 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 128, 128, 128, 0);
2840 if gLifts
<> nil then
2843 for a
:= 0 to High(gLifts
) do
2845 if PanelType
<> 0 then
2847 // Ëåâûé âåðõíèé óãîë:
2848 aX
:= X
div ScaleSz
;
2849 aY
:= Y
div ScaleSz
;
2851 aX2
:= max(Width
div ScaleSz
, 1);
2852 aY2
:= max(Height
div ScaleSz
, 1);
2853 // Ïðàâûé íèæíèé óãîë:
2854 aX2
:= aX
+ aX2
- 1;
2855 aY2
:= aY
+ aY2
- 1;
2858 0: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 72, 36, 0);
2859 1: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 124, 96, 0);
2860 2: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 200, 80, 4, 0);
2861 3: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 252, 140, 56, 0);
2865 if gWater
<> nil then
2868 for a
:= 0 to High(gWater
) do
2870 if PanelType
<> 0 then
2872 // Ëåâûé âåðõíèé óãîë:
2873 aX
:= X
div ScaleSz
;
2874 aY
:= Y
div ScaleSz
;
2876 aX2
:= max(Width
div ScaleSz
, 1);
2877 aY2
:= max(Height
div ScaleSz
, 1);
2878 // Ïðàâûé íèæíèé óãîë:
2879 aX2
:= aX
+ aX2
- 1;
2880 aY2
:= aY
+ aY2
- 1;
2882 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 192, 0);
2885 if gAcid1
<> nil then
2887 // Ðèñóåì êèñëîòó 1:
2888 for a
:= 0 to High(gAcid1
) do
2890 if PanelType
<> 0 then
2892 // Ëåâûé âåðõíèé óãîë:
2893 aX
:= X
div ScaleSz
;
2894 aY
:= Y
div ScaleSz
;
2896 aX2
:= max(Width
div ScaleSz
, 1);
2897 aY2
:= max(Height
div ScaleSz
, 1);
2898 // Ïðàâûé íèæíèé óãîë:
2899 aX2
:= aX
+ aX2
- 1;
2900 aY2
:= aY
+ aY2
- 1;
2902 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 176, 0, 0);
2905 if gAcid2
<> nil then
2907 // Ðèñóåì êèñëîòó 2:
2908 for a
:= 0 to High(gAcid2
) do
2910 if PanelType
<> 0 then
2912 // Ëåâûé âåðõíèé óãîë:
2913 aX
:= X
div ScaleSz
;
2914 aY
:= Y
div ScaleSz
;
2916 aX2
:= max(Width
div ScaleSz
, 1);
2917 aY2
:= max(Height
div ScaleSz
, 1);
2918 // Ïðàâûé íèæíèé óãîë:
2919 aX2
:= aX
+ aX2
- 1;
2920 aY2
:= aY
+ aY2
- 1;
2922 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 176, 0, 0, 0);
2925 if gPlayers
<> nil then
2928 for a
:= 0 to High(gPlayers
) do
2929 if gPlayers
[a
] <> nil then with gPlayers
[a
] do
2931 // Ëåâûé âåðõíèé óãîë:
2932 aX
:= Obj
.X
div ScaleSz
+ 1;
2933 aY
:= Obj
.Y
div ScaleSz
+ 1;
2935 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
2936 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
2937 // Ïðàâûé íèæíèé óãîë:
2938 aX2
:= aX
+ aX2
- 1;
2939 aY2
:= aY
+ aY2
- 1;
2941 if gPlayers
[a
] = p
then
2942 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 255, 0, 0)
2945 TEAM_RED
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 0, 0, 0);
2946 TEAM_BLUE
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 255, 0);
2947 else e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 128, 0, 0);
2952 g_Mons_ForEach(monDraw
);
2957 procedure renderAmbientQuad (hasAmbient
: Boolean; constref ambColor
: TDFColor
);
2959 if not hasAmbient
then exit
;
2960 e_AmbientQuad(sX
, sY
, sWidth
, sHeight
, ambColor
.r
, ambColor
.g
, ambColor
.b
, ambColor
.a
);
2964 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
2965 //FIXME: broken for splitscreen mode
2966 procedure renderDynLightsInternal ();
2968 //hasAmbient: Boolean;
2969 //ambColor: TDFColor;
2971 lx
, ly
, lrad
: Integer;
2972 scxywh
: array[0..3] of GLint
;
2975 if e_NoGraphics
then exit
;
2977 //TODO: lights should be in separate grid, i think
2978 // but on the other side: grid may be slower for dynlights, as their lifetime is short
2979 if (not gwin_k8_enable_light_experiments
) or (not gwin_has_stencil
) or (g_dynLightCount
< 1) then exit
;
2982 //ambColor := gCurrentMap['light_ambient'].rgba;
2983 //hasAmbient := (not ambColor.isOpaque) or (not ambColor.isBlack);
2985 { // this will multiply incoming color to alpha from framebuffer
2987 glBlendFunc(GL_DST_ALPHA, GL_ONE);
2991 * light rendering: (INVALID!)
2992 * glStencilFunc(GL_EQUAL, 0, $ff);
2994 * glClear(GL_STENCIL_BUFFER_BIT);
2995 * glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
2996 * draw shadow volume into stencil buffer
2997 * glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); // modify color buffer
2998 * glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); // don't modify stencil buffer
3000 * draw color-less quad with light alpha (WARNING! don't touch color!)
3001 * glEnable(GL_BLEND);
3002 * glBlendFunc(GL_DST_ALPHA, GL_ONE);
3003 * draw all geometry up to and including walls (with alpha-testing, probably) -- this does lighting
3006 wassc
:= (glIsEnabled(GL_SCISSOR_TEST
) <> 0);
3007 if wassc
then glGetIntegerv(GL_SCISSOR_BOX
, @scxywh
[0]) else glGetIntegerv(GL_VIEWPORT
, @scxywh
[0]);
3009 // setup OpenGL parameters
3010 glStencilMask($FFFFFFFF);
3011 glStencilFunc(GL_ALWAYS
, 0, $FFFFFFFF);
3012 glEnable(GL_STENCIL_TEST
);
3013 glEnable(GL_SCISSOR_TEST
);
3014 glClear(GL_STENCIL_BUFFER_BIT
);
3015 glStencilFunc(GL_EQUAL
, 0, $ff);
3017 for lln
:= 0 to g_dynLightCount
-1 do
3019 lx
:= g_dynLights
[lln
].x
;
3020 ly
:= g_dynLights
[lln
].y
;
3021 lrad
:= g_dynLights
[lln
].radius
;
3022 if (lrad
< 3) then continue
;
3024 if (lx
-sX
+lrad
< 0) then continue
;
3025 if (ly
-sY
+lrad
< 0) then continue
;
3026 if (lx
-sX
-lrad
>= gPlayerScreenSize
.X
) then continue
;
3027 if (ly
-sY
-lrad
>= gPlayerScreenSize
.Y
) then continue
;
3029 // set scissor to optimize drawing
3030 if (g_dbg_scale
= 1.0) then
3032 glScissor((lx
-sX
)-lrad
+2, gPlayerScreenSize
.Y
-(ly
-sY
)-lrad
-1+2, lrad
*2-4, lrad
*2-4);
3036 glScissor(0, 0, gWinSizeX
, gWinSizeY
);
3038 // no need to clear stencil buffer, light blitting will do it for us... but only for normal scale
3039 if (g_dbg_scale
<> 1.0) then glClear(GL_STENCIL_BUFFER_BIT
);
3040 glStencilOp(GL_KEEP
, GL_KEEP
, GL_INCR
);
3041 // draw extruded panels
3042 glDisable(GL_TEXTURE_2D
);
3043 glDisable(GL_BLEND
);
3044 glColorMask(GL_FALSE
, GL_FALSE
, GL_FALSE
, GL_FALSE
); // no need to modify color buffer
3045 if (lrad
> 4) then g_Map_DrawPanelShadowVolumes(lx
, ly
, lrad
);
3046 // render light texture
3047 glColorMask(GL_TRUE
, GL_TRUE
, GL_TRUE
, GL_TRUE
); // modify color buffer
3048 glStencilOp(GL_ZERO
, GL_ZERO
, GL_ZERO
); // draw light, and clear stencil buffer
3051 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
3052 glEnable(GL_TEXTURE_2D
);
3053 // color and opacity
3054 glColor4f(g_dynLights
[lln
].r
, g_dynLights
[lln
].g
, g_dynLights
[lln
].b
, g_dynLights
[lln
].a
);
3055 glBindTexture(GL_TEXTURE_2D
, g_Texture_Light());
3057 glTexCoord2f(0.0, 0.0); glVertex2i(lx
-lrad
, ly
-lrad
); // top-left
3058 glTexCoord2f(1.0, 0.0); glVertex2i(lx
+lrad
, ly
-lrad
); // top-right
3059 glTexCoord2f(1.0, 1.0); glVertex2i(lx
+lrad
, ly
+lrad
); // bottom-right
3060 glTexCoord2f(0.0, 1.0); glVertex2i(lx
-lrad
, ly
+lrad
); // bottom-left
3065 glDisable(GL_STENCIL_TEST
);
3066 glDisable(GL_BLEND
);
3067 glDisable(GL_SCISSOR_TEST
);
3068 //glScissor(0, 0, sWidth, sHeight);
3070 glScissor(scxywh
[0], scxywh
[1], scxywh
[2], scxywh
[3]);
3071 if wassc
then glEnable(GL_SCISSOR_TEST
) else glDisable(GL_SCISSOR_TEST
);
3075 function fixViewportForScale (): Boolean;
3077 nx0
, ny0
, nw
, nh
: Integer;
3080 if (g_dbg_scale
<> 1.0) then
3083 nx0
:= round(sX
-(gPlayerScreenSize
.X
-(sWidth
*g_dbg_scale
))/2/g_dbg_scale
);
3084 ny0
:= round(sY
-(gPlayerScreenSize
.Y
-(sHeight
*g_dbg_scale
))/2/g_dbg_scale
);
3085 nw
:= round(sWidth
/g_dbg_scale
);
3086 nh
:= round(sHeight
/g_dbg_scale
);
3095 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
3096 // WARNING! this WILL CALL `glTranslatef()`, but won't restore matrices!
3097 procedure renderMapInternal (backXOfs
, backYOfs
: Integer; setTransMatrix
: Boolean);
3099 TDrawCB
= procedure ();
3102 hasAmbient
: Boolean;
3104 doAmbient
: Boolean = false;
3106 procedure drawPanelType (profname
: AnsiString; panType
: DWord
; doDraw
: Boolean);
3111 profileFrameDraw
.sectionBegin(profname
);
3112 if gdbg_map_use_accel_render
then
3114 tagmask
:= panelTypeToTag(panType
);
3115 while (gDrawPanelList
.count
> 0) do
3117 pan
:= TPanel(gDrawPanelList
.front());
3118 if ((pan
.tag
and tagmask
) = 0) then break
;
3119 if doDraw
then pan
.Draw(doAmbient
, ambColor
);
3120 gDrawPanelList
.popFront();
3125 if doDraw
then g_Map_DrawPanels(panType
, hasAmbient
, ambColor
);
3127 profileFrameDraw
.sectionEnd();
3130 procedure drawOther (profname
: AnsiString; cb
: TDrawCB
);
3132 profileFrameDraw
.sectionBegin(profname
);
3133 if assigned(cb
) then cb();
3134 profileFrameDraw
.sectionEnd();
3138 profileFrameDraw
.sectionBegin('total');
3140 // our accelerated renderer will collect all panels to gDrawPanelList
3141 // we can use panel tag to render level parts (see GridTagXXX in g_map.pas)
3142 profileFrameDraw
.sectionBegin('collect');
3143 if gdbg_map_use_accel_render
then
3145 g_Map_CollectDrawPanels(sX
, sY
, sWidth
, sHeight
);
3147 profileFrameDraw
.sectionEnd();
3149 profileFrameDraw
.sectionBegin('skyback');
3150 g_Map_DrawBack(backXOfs
, backYOfs
);
3151 profileFrameDraw
.sectionEnd();
3153 if setTransMatrix
then
3155 //if (g_dbg_scale <> 1.0) then glTranslatef(0.0, -0.375/2, 0);
3156 glScalef(g_dbg_scale
, g_dbg_scale
, 1.0);
3157 glTranslatef(-sX
, -sY
, 0);
3161 ambColor
:= gCurrentMap
['light_ambient'].rgba
;
3162 hasAmbient
:= (not ambColor
.isOpaque
) or (not ambColor
.isBlack
);
3167 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
3168 glColor4ub(ambColor.r, ambColor.g, ambColor.b, ambColor.a);
3169 glClear(GL_COLOR_BUFFER_BIT);
3172 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
3175 drawPanelType('*back', PANEL_BACK
, g_rlayer_back
);
3176 drawPanelType('*step', PANEL_STEP
, g_rlayer_step
);
3177 drawOther('items', @g_Items_Draw
);
3178 drawOther('weapons', @g_Weapon_Draw
);
3179 drawOther('shells', @g_Player_DrawShells
);
3180 drawOther('drawall', @g_Player_DrawAll
);
3181 drawOther('corpses', @g_Player_DrawCorpses
);
3182 drawPanelType('*wall', PANEL_WALL
, g_rlayer_wall
);
3183 drawOther('monsters', @g_Monsters_Draw
);
3184 drawOther('itemdrop', @g_Items_DrawDrop
);
3185 drawPanelType('*door', PANEL_CLOSEDOOR
, g_rlayer_door
);
3186 drawOther('gfx', @g_GFX_Draw
);
3187 drawOther('flags', @g_Map_DrawFlags
);
3188 drawPanelType('*acid1', PANEL_ACID1
, g_rlayer_acid1
);
3189 drawPanelType('*acid2', PANEL_ACID2
, g_rlayer_acid2
);
3190 drawPanelType('*water', PANEL_WATER
, g_rlayer_water
);
3191 drawOther('dynlights', @renderDynLightsInternal
);
3193 if hasAmbient
{and ((not g_playerLight) or (not gwin_has_stencil) or (g_dynLightCount < 1))} then
3195 renderAmbientQuad(hasAmbient
, ambColor
);
3199 drawPanelType('*fore', PANEL_FORE
, g_rlayer_fore
);
3202 if g_debug_HealthBar
then
3204 g_Monsters_DrawHealth();
3205 g_Player_DrawHealth();
3208 profileFrameDraw
.mainEnd(); // map rendering
3212 procedure DrawMapView(x
, y
, w
, h
: Integer);
3219 bx
:= Round(x
/(gMapInfo
.Width
- w
)*(gBackSize
.X
- w
));
3220 by
:= Round(y
/(gMapInfo
.Height
- h
)*(gBackSize
.Y
- h
));
3227 fixViewportForScale();
3228 renderMapInternal(-bx
, -by
, true);
3234 procedure DrawPlayer(p
: TPlayer
);
3236 px
, py
, a
, b
, c
, d
: Integer;
3239 if (p
= nil) or (p
.FDummy
) then
3242 g_Map_DrawBack(0, 0);
3247 if (profileFrameDraw
= nil) then profileFrameDraw
:= TProfiler
.Create('RENDER', g_profile_history_size
);
3248 profileFrameDraw
.mainBegin(g_profile_frame_draw
);
3254 px
:= p
.GameX
+ PLAYER_RECT_CX
;
3255 py
:= p
.GameY
+ PLAYER_RECT_CY
+p
.Obj
.slopeUpLeft
;
3257 if (g_dbg_scale
= 1.0) and (not g_dbg_ignore_bounds
) then
3259 if (px
> (gPlayerScreenSize
.X
div 2)) then a
:= -px
+(gPlayerScreenSize
.X
div 2) else a
:= 0;
3260 if (py
> (gPlayerScreenSize
.Y
div 2)) then b
:= -py
+(gPlayerScreenSize
.Y
div 2) else b
:= 0;
3262 if (px
> gMapInfo
.Width
-(gPlayerScreenSize
.X
div 2)) then a
:= -gMapInfo
.Width
+gPlayerScreenSize
.X
;
3263 if (py
> gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)) then b
:= -gMapInfo
.Height
+gPlayerScreenSize
.Y
;
3265 if (gMapInfo
.Width
= gPlayerScreenSize
.X
) then a
:= 0
3266 else if (gMapInfo
.Width
< gPlayerScreenSize
.X
) then
3269 a
:= (gPlayerScreenSize
.X
-gMapInfo
.Width
) div 2;
3272 if (gMapInfo
.Height
= gPlayerScreenSize
.Y
) then b
:= 0
3273 else if (gMapInfo
.Height
< gPlayerScreenSize
.Y
) then
3276 b
:= (gPlayerScreenSize
.Y
-gMapInfo
.Height
) div 2;
3281 // scaled, ignore level bounds
3282 a
:= -px
+(gPlayerScreenSize
.X
div 2);
3283 b
:= -py
+(gPlayerScreenSize
.Y
div 2);
3286 if p
.IncCam
<> 0 then
3288 if py
> gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2) then
3290 if p
.IncCam
> 120-(py
-(gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2))) then
3292 p
.IncCam
:= 120-(py
-(gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)));
3296 if py
< gPlayerScreenSize
.Y
div 2 then
3298 if p
.IncCam
< -120+((gPlayerScreenSize
.Y
div 2)-py
) then
3300 p
.IncCam
:= -120+((gPlayerScreenSize
.Y
div 2)-py
);
3304 if p
.IncCam
< 0 then
3306 while (py
+(gPlayerScreenSize
.Y
div 2)-p
.IncCam
> gMapInfo
.Height
) and (p
.IncCam
< 0) do p
.IncCam
:= p
.IncCam
+1; //Inc(p.IncCam);
3309 if p
.IncCam
> 0 then
3311 while (py
-(gPlayerScreenSize
.Y
div 2)-p
.IncCam
< 0) and (p
.IncCam
> 0) do p
.IncCam
:= p
.IncCam
-1; //Dec(p.IncCam);
3315 if (px
< gPlayerScreenSize
.X
div 2) or (gMapInfo
.Width
-gPlayerScreenSize
.X
<= 256) then c
:= 0
3316 else if (px
> gMapInfo
.Width
-(gPlayerScreenSize
.X
div 2)) then c
:= gBackSize
.X
-gPlayerScreenSize
.X
3317 else c
:= round((px
-(gPlayerScreenSize
.X
div 2))/(gMapInfo
.Width
-gPlayerScreenSize
.X
)*(gBackSize
.X
-gPlayerScreenSize
.X
));
3319 if (py
-p
.IncCam
<= gPlayerScreenSize
.Y
div 2) or (gMapInfo
.Height
-gPlayerScreenSize
.Y
<= 256) then d
:= 0
3320 else if (py
-p
.IncCam
>= gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)) then d
:= gBackSize
.Y
-gPlayerScreenSize
.Y
3321 else d
:= round((py
-p
.IncCam
-(gPlayerScreenSize
.Y
div 2))/(gMapInfo
.Height
-gPlayerScreenSize
.Y
)*(gBackSize
.Y
-gPlayerScreenSize
.Y
));
3324 sY
:= -(b
+p
.IncCam
);
3325 sWidth
:= gPlayerScreenSize
.X
;
3326 sHeight
:= gPlayerScreenSize
.Y
;
3328 //glTranslatef(a, b+p.IncCam, 0);
3330 //if (p = gPlayer1) and (g_dbg_scale >= 1.0) then g_Holmes_plrViewSize(sWidth, sHeight);
3332 //conwritefln('OLD: (%s,%s)-(%s,%s)', [sX, sY, sWidth, sHeight]);
3333 fixViewportForScale();
3334 //conwritefln(' (%s,%s)-(%s,%s)', [sX, sY, sWidth, sHeight]);
3335 if (g_dbg_scale
<> 1.0) and (not g_dbg_ignore_bounds
) then
3337 if (sX
+sWidth
> gMapInfo
.Width
) then sX
:= gMapInfo
.Width
-sWidth
;
3338 if (sY
+sHeight
> gMapInfo
.Height
) then sY
:= gMapInfo
.Height
-sHeight
;
3339 if (sX
< 0) then sX
:= 0;
3340 if (sY
< 0) then sY
:= 0;
3342 if (gBackSize
.X
<= gPlayerScreenSize
.X
) or (gMapInfo
.Width
<= sWidth
) then c
:= 0 else c
:= trunc((gBackSize
.X
-gPlayerScreenSize
.X
)*sX
/(gMapInfo
.Width
-sWidth
));
3343 if (gBackSize
.Y
<= gPlayerScreenSize
.Y
) or (gMapInfo
.Height
<= sHeight
) then d
:= 0 else d
:= trunc((gBackSize
.Y
-gPlayerScreenSize
.Y
)*sY
/(gMapInfo
.Height
-sHeight
));
3347 p
.viewPortW
:= sWidth
;
3348 p
.viewPortH
:= sHeight
;
3350 if (p
= gPlayer1
) then
3352 g_Holmes_plrViewPos(sX
, sY
);
3353 g_Holmes_plrViewSize(sWidth
, sHeight
);
3356 renderMapInternal(-c
, -d
, true);
3358 if p
.FSpectator
then
3359 e_TextureFontPrintEx(p
.GameX
+ PLAYER_RECT_CX
- 4,
3360 p
.GameY
+ PLAYER_RECT_CY
- 4,
3361 'X', gStdFont
, 255, 255, 255, 1, True);
3363 for a := 0 to High(gCollideMap) do
3364 for b := 0 to High(gCollideMap[a]) do
3367 if ByteBool(gCollideMap[a, b] and MARK_WALL) then
3369 if ByteBool(gCollideMap[a, b] and MARK_DOOR) then
3373 1: e_DrawPoint(1, b, a, 200, 200, 200);
3374 2: e_DrawPoint(1, b, a, 64, 64, 255);
3375 3: e_DrawPoint(1, b, a, 255, 0, 255);
3385 if gShowMap
then DrawMinimap(p
, _TRect(0, 0, 128, 128));
3386 if g_Debug_Player
then
3387 g_Player_DrawDebug(p
);
3391 procedure drawProfilers ();
3396 if g_profile_frame_draw
then px
:= px
-drawProfiles(px
, py
, profileFrameDraw
);
3397 if g_profile_collision
then begin px
:= px
-drawProfiles(px
, py
, profMapCollision
); py
-= calcProfilesHeight(profMonsLOS
); end;
3398 if g_profile_los
then begin px
:= px
-drawProfiles(px
, py
, profMonsLOS
); py
-= calcProfilesHeight(profMonsLOS
); end;
3401 procedure g_Game_Draw();
3408 plView1
, plView2
: TPlayer
;
3411 if gExit
= EXIT_QUIT
then Exit
;
3413 Time
:= GetTimer() {div 1000};
3414 FPSCounter
:= FPSCounter
+1;
3415 if Time
- FPSTime
>= 1000 then
3422 if gGameOn
or (gState
= STATE_FOLD
) then
3424 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
3426 gSpectMode
:= SPECT_NONE
;
3427 if not gRevertPlayers
then
3429 plView1
:= gPlayer1
;
3430 plView2
:= gPlayer2
;
3434 plView1
:= gPlayer2
;
3435 plView2
:= gPlayer1
;
3439 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
3441 gSpectMode
:= SPECT_NONE
;
3442 if gPlayer2
= nil then
3445 plView1
:= gPlayer2
;
3454 if (plView1
= nil) and (plView2
= nil) and (gSpectMode
= SPECT_NONE
) then
3455 gSpectMode
:= SPECT_STATS
;
3457 if gSpectMode
= SPECT_PLAYERS
then
3458 if gPlayers
<> nil then
3460 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
3461 if plView1
= nil then
3463 gSpectPID1
:= GetActivePlayerID_Next();
3464 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
3466 if gSpectViewTwo
then
3468 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
3469 if plView2
= nil then
3471 gSpectPID2
:= GetActivePlayerID_Next();
3472 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
3477 if gSpectMode
= SPECT_MAPVIEW
then
3479 // Ðåæèì ïðîñìîòðà êàðòû
3481 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
3482 DrawMapView(gSpectX
, gSpectY
, gScreenWidth
, gScreenHeight
);
3483 gHearPoint1
.Active
:= True;
3484 gHearPoint1
.Coords
.X
:= gScreenWidth
div 2 + gSpectX
;
3485 gHearPoint1
.Coords
.Y
:= gScreenHeight
div 2 + gSpectY
;
3486 gHearPoint2
.Active
:= False;
3490 Split
:= (plView1
<> nil) and (plView2
<> nil);
3492 // Òî÷êè ñëóõà èãðîêîâ
3493 if plView1
<> nil then
3495 gHearPoint1
.Active
:= True;
3496 gHearPoint1
.Coords
.X
:= plView1
.GameX
;
3497 gHearPoint1
.Coords
.Y
:= plView1
.GameY
;
3499 gHearPoint1
.Active
:= False;
3500 if plView2
<> nil then
3502 gHearPoint2
.Active
:= True;
3503 gHearPoint2
.Coords
.X
:= plView2
.GameX
;
3504 gHearPoint2
.Coords
.Y
:= plView2
.GameY
;
3506 gHearPoint2
.Active
:= False;
3508 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3509 gPlayerScreenSize
.X
:= gScreenWidth
-196;
3512 gPlayerScreenSize
.Y
:= gScreenHeight
div 2;
3513 if gScreenHeight
mod 2 = 0 then
3514 Dec(gPlayerScreenSize
.Y
);
3517 gPlayerScreenSize
.Y
:= gScreenHeight
;
3520 if gScreenHeight
mod 2 = 0 then
3521 e_SetViewPort(0, gPlayerScreenSize
.Y
+2, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
)
3523 e_SetViewPort(0, gPlayerScreenSize
.Y
+1, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
3525 DrawPlayer(plView1
);
3526 gPlayer1ScreenCoord
.X
:= sX
;
3527 gPlayer1ScreenCoord
.Y
:= sY
;
3531 e_SetViewPort(0, 0, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
3533 DrawPlayer(plView2
);
3534 gPlayer2ScreenCoord
.X
:= sX
;
3535 gPlayer2ScreenCoord
.Y
:= sY
;
3538 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
3541 e_DrawLine(2, 0, gScreenHeight
div 2, gScreenWidth
, gScreenHeight
div 2, 0, 0, 0);
3545 if (g_holmes_enabled
) then g_Holmes_Draw();
3547 if MessageText
<> '' then
3551 e_CharFont_GetSizeFmt(gMenuFont
, MessageText
, w
, h
);
3553 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3554 (gScreenHeight
div 2)-(h
div 2), MessageText
)
3556 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3557 Round(gScreenHeight
/ 2.75)-(h
div 2), MessageText
);
3560 if IsDrawStat
or (gSpectMode
= 1) then DrawStat();
3562 if gSpectHUD
and (not gChatShow
) and (gSpectMode
<> SPECT_NONE
) then
3564 // Draw spectator GUI
3567 e_TextureFontGetSize(gStdFont
, ww
, hh
);
3570 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Stats', gStdFont
, 255, 255, 255, 1);
3572 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Observe Map', gStdFont
, 255, 255, 255, 1);
3574 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Watch Players', gStdFont
, 255, 255, 255, 1);
3576 e_TextureFontPrintEx(2*ww
, gScreenHeight
- (hh
+2), '< jump >', gStdFont
, 255, 255, 255, 1);
3577 if gSpectMode
= SPECT_MAPVIEW
then
3579 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, '[-]', gStdFont
, 255, 255, 255, 1);
3580 e_TextureFontPrintEx(26*ww
, gScreenHeight
- (hh
+2)*2, 'Step ' + IntToStr(gSpectStep
), gStdFont
, 255, 255, 255, 1);
3581 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2)*2, '[+]', gStdFont
, 255, 255, 255, 1);
3582 e_TextureFontPrintEx(18*ww
, gScreenHeight
- (hh
+2), '<prev weap>', gStdFont
, 255, 255, 255, 1);
3583 e_TextureFontPrintEx(30*ww
, gScreenHeight
- (hh
+2), '<next weap>', gStdFont
, 255, 255, 255, 1);
3585 if gSpectMode
= SPECT_PLAYERS
then
3587 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, 'Player 1', gStdFont
, 255, 255, 255, 1);
3588 e_TextureFontPrintEx(20*ww
, gScreenHeight
- (hh
+2), '<left/right>', gStdFont
, 255, 255, 255, 1);
3589 if gSpectViewTwo
then
3591 e_TextureFontPrintEx(37*ww
, gScreenHeight
- (hh
+2)*2, 'Player 2', gStdFont
, 255, 255, 255, 1);
3592 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<prev w/next w>', gStdFont
, 255, 255, 255, 1);
3593 e_TextureFontPrintEx(52*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
3594 e_TextureFontPrintEx(51*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
3598 e_TextureFontPrintEx(35*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
3599 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
3605 if gPauseMain
and gGameOn
and (g_ActiveWindow
= nil) then
3607 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3608 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3610 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_PAUSE
], w
, h
);
3611 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3612 (gScreenHeight
div 2)-(h
div 2), _lc
[I_MENU_PAUSE
]);
3617 if (gState
= STATE_MENU
) then
3619 if (g_ActiveWindow
= nil) or (g_ActiveWindow
.BackTexture
= '') then
3621 if g_Texture_Get('MENU_BACKGROUND', ID
) then e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3622 else e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3624 // F3 at menu will show game loading dialog
3625 if e_KeyPressed(IK_F3
) then g_Menu_Show_LoadMenu(true);
3626 if (g_ActiveWindow
<> nil) then
3628 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3629 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3633 // F3 at titlepic will show game loading dialog
3634 if e_KeyPressed(IK_F3
) then
3636 g_Menu_Show_LoadMenu(true);
3637 if (g_ActiveWindow
<> nil) then e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3642 if gState
= STATE_FOLD
then
3644 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
);
3647 if gState
= STATE_INTERCUSTOM
then
3649 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
3651 back
:= 'TEXTURE_endpic';
3652 if not g_Texture_Get(back
, ID
) then
3653 back
:= _lc
[I_TEXTURE_ENDPIC
];
3658 if g_Texture_Get(back
, ID
) then
3659 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3661 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3665 if g_ActiveWindow
<> nil then
3667 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3668 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3672 if gState
= STATE_INTERSINGLE
then
3674 if EndingGameCounter
> 0 then
3676 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
);
3682 if g_Texture_Get(back
, ID
) then
3683 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3685 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3689 if g_ActiveWindow
<> nil then
3691 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3692 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3697 if gState
= STATE_ENDPIC
then
3700 if not g_Texture_Get('TEXTURE_endpic', ID
) then
3701 g_Texture_Get(_lc
[I_TEXTURE_ENDPIC
], ID
);
3703 if ID
<> DWORD(-1) then
3704 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3706 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3708 if g_ActiveWindow
<> nil then
3710 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3711 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3715 if gState
= STATE_SLIST
then
3717 if g_Texture_Get('MENU_BACKGROUND', ID
) then
3719 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
);
3720 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3721 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3723 g_Serverlist_Draw(slCurrent
);
3727 if g_ActiveWindow
<> nil then
3731 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3732 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3734 g_ActiveWindow
.Draw();
3739 if g_debug_Sounds
and gGameOn
then
3741 for w
:= 0 to High(e_SoundsArray
) do
3742 for h
:= 0 to e_SoundsArray
[w
].nRefs
do
3743 e_DrawPoint(1, w
+100, h
+100, 255, 0, 0);
3748 e_TextureFontPrint(0, 0, Format('FPS: %d', [FPS
]), gStdFont
);
3749 e_TextureFontPrint(0, 16, Format('UPS: %d', [UPS
]), gStdFont
);
3752 if gGameOn
and gShowTime
and (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
]) then
3753 drawTime(gScreenWidth
-72, gScreenHeight
-16);
3755 if gGameOn
then drawProfilers();
3760 procedure g_Game_Quit();
3762 g_Game_StopAllSounds(True);
3764 g_Game_SaveOptions();
3766 g_PlayerModel_FreeData();
3767 g_Texture_DeleteAll();
3768 g_Frames_DeleteAll();
3769 //g_Menu_Free(); //k8: this segfaults after resolution change; who cares?
3771 if NetInitDone
then g_Net_Free
;
3773 // Íàäî óäàëèòü êàðòó ïîñëå òåñòà:
3774 if gMapToDelete
<> '' then
3775 g_Game_DeleteTestMap();
3781 procedure g_FatalError(Text: String);
3783 g_Console_Add(Format(_lc
[I_FATAL_ERROR
], [Text]), True);
3784 e_WriteLog(Format(_lc
[I_FATAL_ERROR
], [Text]), TMsgType
.Warning
);
3786 gExit
:= EXIT_SIMPLE
;
3789 procedure g_SimpleError(Text: String);
3791 g_Console_Add(Format(_lc
[I_SIMPLE_ERROR
], [Text]), True);
3792 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], [Text]), TMsgType
.Warning
);
3795 procedure g_Game_SetupScreenSize();
3797 RES_FACTOR
= 4.0 / 3.0;
3803 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3804 gPlayerScreenSize
.X
:= gScreenWidth
-196;
3805 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
3806 gPlayerScreenSize
.Y
:= gScreenHeight
div 2
3808 gPlayerScreenSize
.Y
:= gScreenHeight
;
3810 // Ðàçìåð çàäíåãî ïëàíà:
3811 if BackID
<> DWORD(-1) then
3814 if (gScreenWidth
*s
> gMapInfo
.Width
) or
3815 (gScreenHeight
*s
> gMapInfo
.Height
) then
3817 gBackSize
.X
:= gScreenWidth
;
3818 gBackSize
.Y
:= gScreenHeight
;
3822 e_GetTextureSize(BackID
, @bw
, @bh
);
3823 rf
:= Single(bw
) / Single(bh
);
3824 if (rf
> RES_FACTOR
) then bw
:= Round(Single(bh
) * RES_FACTOR
)
3825 else if (rf
< RES_FACTOR
) then bh
:= Round(Single(bw
) / RES_FACTOR
);
3826 s
:= Max(gScreenWidth
/ bw
, gScreenHeight
/ bh
);
3827 if (s
< 1.0) then s
:= 1.0;
3828 gBackSize
.X
:= Round(bw
*s
);
3829 gBackSize
.Y
:= Round(bh
*s
);
3834 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
3836 g_Window_SetSize(newWidth
, newHeight
, nowFull
);
3839 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
3841 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
3842 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
3844 if gPlayer1
= nil then
3846 if g_Game_IsClient
then
3848 if NetPlrUID1
> -1 then
3850 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
3851 gPlayer1
:= g_Player_Get(NetPlrUID1
);
3856 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
3857 Team
:= gPlayer1Settings
.Team
;
3859 // Ñîçäàíèå ïåðâîãî èãðîêà:
3860 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3861 gPlayer1Settings
.Color
,
3863 if gPlayer1
= nil then
3864 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]))
3867 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3868 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer1
.Name
]), True);
3869 if g_Game_IsServer
and g_Game_IsNet
then
3870 MH_SEND_PlayerCreate(gPlayer1
.UID
);
3871 gPlayer1
.Respawn(False, True);
3873 if g_Game_IsNet
and NetUseMaster
then
3879 if gPlayer2
= nil then
3881 if g_Game_IsClient
then
3883 if NetPlrUID2
> -1 then
3884 gPlayer2
:= g_Player_Get(NetPlrUID2
);
3888 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
3889 Team
:= gPlayer2Settings
.Team
;
3891 // Ñîçäàíèå âòîðîãî èãðîêà:
3892 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3893 gPlayer2Settings
.Color
,
3895 if gPlayer2
= nil then
3896 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]))
3899 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3900 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer2
.Name
]), True);
3901 if g_Game_IsServer
and g_Game_IsNet
then
3902 MH_SEND_PlayerCreate(gPlayer2
.UID
);
3903 gPlayer2
.Respawn(False, True);
3905 if g_Game_IsNet
and NetUseMaster
then
3913 procedure g_Game_RemovePlayer();
3917 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
3918 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
3923 if g_Game_IsServer
then
3926 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
3927 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
3928 g_Player_Remove(Pl
.UID
);
3930 if g_Game_IsNet
and NetUseMaster
then
3939 if g_Game_IsServer
then
3942 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
3943 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
3944 g_Player_Remove(Pl
.UID
);
3946 if g_Game_IsNet
and NetUseMaster
then
3951 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
3957 procedure g_Game_Spectate();
3959 g_Game_RemovePlayer();
3960 if gPlayer1
<> nil then
3961 g_Game_RemovePlayer();
3964 procedure g_Game_SpectateCenterView();
3966 gSpectX
:= Max(gMapInfo
.Width
div 2 - gScreenWidth
div 2, 0);
3967 gSpectY
:= Max(gMapInfo
.Height
div 2 - gScreenHeight
div 2, 0);
3970 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
3977 e_WriteLog('Starting singleplayer game...', TMsgType
.Notify
);
3979 g_Game_ClearLoading();
3982 FillByte(gGameSettings
, SizeOf(TGameSettings
), 0);
3985 gGameSettings
.GameType
:= GT_SINGLE
;
3986 gGameSettings
.MaxLives
:= 0;
3987 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_ALLOWEXIT
;
3988 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_MONSTERS
;
3989 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_BOTVSMONSTER
;
3990 gSwitchGameMode
:= GM_SINGLE
;
3992 g_Game_ExecuteEvent('ongamestart');
3994 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
3995 g_Game_SetupScreenSize();
3997 // Ñîçäàíèå ïåðâîãî èãðîêà:
3998 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3999 gPlayer1Settings
.Color
,
4000 gPlayer1Settings
.Team
, False));
4001 if gPlayer1
= nil then
4003 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4007 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4010 // Ñîçäàíèå âòîðîãî èãðîêà, åñëè åñòü:
4013 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4014 gPlayer2Settings
.Color
,
4015 gPlayer2Settings
.Team
, False));
4016 if gPlayer2
= nil then
4018 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
4022 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4026 // Çàãðóçêà è çàïóñê êàðòû:
4027 if not g_Game_StartMap(MAP
, True) then
4029 if (Pos(':\', Map
) > 0) or (Pos(':/', Map
) > 0) then tmps
:= Map
else tmps
:= gGameSettings
.WAD
+ ':\' + MAP
;
4030 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [tmps
]));
4034 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4038 for i
:= nPl
+1 to nPlayers
do
4039 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
4042 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte;
4043 TimeLimit
, GoalLimit
: Word;
4045 Options
: LongWord; nPlayers
: Byte);
4051 e_WriteLog('Starting custom game...', TMsgType
.Notify
);
4053 g_Game_ClearLoading();
4056 gGameSettings
.GameType
:= GT_CUSTOM
;
4057 gGameSettings
.GameMode
:= GameMode
;
4058 gSwitchGameMode
:= GameMode
;
4059 gGameSettings
.TimeLimit
:= TimeLimit
;
4060 gGameSettings
.GoalLimit
:= GoalLimit
;
4061 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
4062 gGameSettings
.Options
:= Options
;
4064 gCoopTotalMonstersKilled
:= 0;
4065 gCoopTotalSecretsFound
:= 0;
4066 gCoopTotalMonsters
:= 0;
4067 gCoopTotalSecrets
:= 0;
4071 g_Game_ExecuteEvent('ongamestart');
4073 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4074 g_Game_SetupScreenSize();
4076 // Ðåæèì íàáëþäàòåëÿ:
4077 if nPlayers
= 0 then
4084 if nPlayers
>= 1 then
4086 // Ñîçäàíèå ïåðâîãî èãðîêà:
4087 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4088 gPlayer1Settings
.Color
,
4089 gPlayer1Settings
.Team
, False));
4090 if gPlayer1
= nil then
4092 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4096 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4100 if nPlayers
>= 2 then
4102 // Ñîçäàíèå âòîðîãî èãðîêà:
4103 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4104 gPlayer2Settings
.Color
,
4105 gPlayer2Settings
.Team
, False));
4106 if gPlayer2
= nil then
4108 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
4112 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4116 // Çàãðóçêà è çàïóñê êàðòû:
4117 if not g_Game_StartMap(Map
, True) then
4119 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
4123 // Íåò òî÷åê ïîÿâëåíèÿ:
4124 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
4125 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
4126 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
4127 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
4128 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
4130 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
4134 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4138 for i
:= nPl
+1 to nPlayers
do
4139 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
4142 procedure g_Game_StartServer(Map
: String; GameMode
: Byte;
4143 TimeLimit
, GoalLimit
: Word; MaxLives
: Byte;
4144 Options
: LongWord; nPlayers
: Byte;
4145 IPAddr
: LongWord; Port
: Word);
4149 e_WriteLog('Starting net game (server)...', TMsgType
.Notify
);
4151 g_Game_ClearLoading();
4154 gGameSettings
.GameType
:= GT_SERVER
;
4155 gGameSettings
.GameMode
:= GameMode
;
4156 gSwitchGameMode
:= GameMode
;
4157 gGameSettings
.TimeLimit
:= TimeLimit
;
4158 gGameSettings
.GoalLimit
:= GoalLimit
;
4159 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
4160 gGameSettings
.Options
:= Options
;
4162 gCoopTotalMonstersKilled
:= 0;
4163 gCoopTotalSecretsFound
:= 0;
4164 gCoopTotalMonsters
:= 0;
4165 gCoopTotalSecrets
:= 0;
4169 g_Game_ExecuteEvent('ongamestart');
4171 // Óñòàíîâêà ðàçìåðîâ îêíà èãðîêà
4172 g_Game_SetupScreenSize();
4174 // Ðåæèì íàáëþäàòåëÿ:
4175 if nPlayers
= 0 then
4181 if nPlayers
>= 1 then
4183 // Ñîçäàíèå ïåðâîãî èãðîêà:
4184 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4185 gPlayer1Settings
.Color
,
4186 gPlayer1Settings
.Team
, False));
4187 if gPlayer1
= nil then
4189 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4193 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4196 if nPlayers
>= 2 then
4198 // Ñîçäàíèå âòîðîãî èãðîêà:
4199 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4200 gPlayer2Settings
.Color
,
4201 gPlayer2Settings
.Team
, False));
4202 if gPlayer2
= nil then
4204 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
4208 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4211 g_Game_SetLoadingText(_lc
[I_LOAD_HOST
], 0, False);
4212 if NetForwardPorts
then
4213 g_Game_SetLoadingText(_lc
[I_LOAD_PORTS
], 0, False);
4216 if not g_Net_Host(IPAddr
, Port
, NetMaxClients
) then
4218 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_HOST
]);
4222 g_Net_Slist_Set(NetSlistIP
, NetSlistPort
);
4224 // Çàãðóçêà è çàïóñê êàðòû:
4225 if not g_Game_StartMap(Map
, True) then
4227 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
4231 // Íåò òî÷åê ïîÿâëåíèÿ:
4232 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
4233 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
4234 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
4235 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
4236 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
4238 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
4242 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4245 NetState
:= NET_STATE_GAME
;
4248 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
4263 e_WriteLog('Starting net game (client)...', TMsgType
.Notify
);
4264 e_WriteLog('NET: Trying to connect to ' + Addr
+ ':' + IntToStr(Port
) + '...', TMsgType
.Notify
);
4266 g_Game_ClearLoading();
4269 gGameSettings
.GameType
:= GT_CLIENT
;
4271 gCoopTotalMonstersKilled
:= 0;
4272 gCoopTotalSecretsFound
:= 0;
4273 gCoopTotalMonsters
:= 0;
4274 gCoopTotalSecrets
:= 0;
4278 g_Game_ExecuteEvent('ongamestart');
4280 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4281 g_Game_SetupScreenSize();
4283 NetState
:= NET_STATE_AUTH
;
4285 g_Game_SetLoadingText(_lc
[I_LOAD_CONNECT
], 0, False);
4287 if not g_Net_Connect(Addr
, Port
) then
4289 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
4290 NetState
:= NET_STATE_NONE
;
4294 g_Game_SetLoadingText(_lc
[I_LOAD_SEND_INFO
], 0, False);
4296 g_Game_SetLoadingText(_lc
[I_LOAD_WAIT_INFO
], 0, False);
4301 while (enet_host_service(NetHost
, @NetEvent
, 0) > 0) do
4303 if (NetEvent
.kind
= ENET_EVENT_TYPE_RECEIVE
) then
4305 Ptr
:= NetEvent
.packet
^.data
;
4306 if not InMsg
.Init(Ptr
, NetEvent
.packet
^.dataLength
, True) then
4309 MID
:= InMsg
.ReadByte();
4311 if (MID
= NET_MSG_INFO
) and (State
= 0) then
4313 NetMyID
:= InMsg
.ReadByte();
4314 NetPlrUID1
:= InMsg
.ReadWord();
4316 WadName
:= InMsg
.ReadString();
4317 Map
:= InMsg
.ReadString();
4319 gWADHash
:= InMsg
.ReadMD5();
4321 gGameSettings
.GameMode
:= InMsg
.ReadByte();
4322 gSwitchGameMode
:= gGameSettings
.GameMode
;
4323 gGameSettings
.GoalLimit
:= InMsg
.ReadWord();
4324 gGameSettings
.TimeLimit
:= InMsg
.ReadWord();
4325 gGameSettings
.MaxLives
:= InMsg
.ReadByte();
4326 gGameSettings
.Options
:= InMsg
.ReadLongWord();
4327 T
:= InMsg
.ReadLongWord();
4329 newResPath
:= g_Res_SearchSameWAD(MapsDir
, WadName
, gWADHash
);
4330 if newResPath
= '' then
4332 g_Game_SetLoadingText(_lc
[I_LOAD_DL_RES
], 0, False);
4333 newResPath
:= g_Res_DownloadWAD(WadName
);
4334 if newResPath
= '' then
4336 g_FatalError(_lc
[I_NET_ERR_HASH
]);
4337 enet_packet_destroy(NetEvent
.packet
);
4338 NetState
:= NET_STATE_NONE
;
4342 newResPath
:= ExtractRelativePath(MapsDir
, newResPath
);
4344 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4345 gPlayer1Settings
.Color
,
4346 gPlayer1Settings
.Team
, False));
4348 if gPlayer1
= nil then
4350 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4352 enet_packet_destroy(NetEvent
.packet
);
4353 NetState
:= NET_STATE_NONE
;
4357 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4358 gPlayer1
.UID
:= NetPlrUID1
;
4359 gPlayer1
.Reset(True);
4361 if not g_Game_StartMap(newResPath
+ ':\' + Map
, True) then
4363 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [WadName
+ ':\' + Map
]));
4365 enet_packet_destroy(NetEvent
.packet
);
4366 NetState
:= NET_STATE_NONE
;
4374 enet_packet_destroy(NetEvent
.packet
);
4378 enet_packet_destroy(NetEvent
.packet
);
4382 if (NetEvent
.kind
= ENET_EVENT_TYPE_DISCONNECT
) then
4385 if (NetEvent
.data
<= NET_DISC_MAX
) then
4386 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_ERR_CONN
] + ' ' +
4387 _lc
[TStrings_Locale(Cardinal(I_NET_DISC_NONE
) + NetEvent
.data
)], True);
4394 ProcessLoading(true);
4396 if e_KeyPressed(IK_ESCAPE
) or e_KeyPressed(IK_SPACE
) then
4405 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
4406 NetState
:= NET_STATE_NONE
;
4410 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4411 gLMSRespawnTime
:= 0;
4414 NetState
:= NET_STATE_GAME
;
4415 MC_SEND_FullStateRequest
;
4416 e_WriteLog('NET: Connection successful.', TMsgType
.Notify
);
4419 procedure g_Game_SaveOptions();
4421 g_Options_Write_Video(GameDir
+'/'+CONFIG_FILENAME
);
4424 procedure g_Game_ChangeMap(const MapPath
: String);
4428 g_Game_ClearLoading();
4430 Force
:= gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
];
4431 // Åñëè óðîâåíü çàâåðøèëñÿ ïî òðèããåðó Âûõîä, íå î÷èùàòü èíâåíòàðü
4432 if gExitByTrigger
then
4435 gExitByTrigger
:= False;
4437 if not g_Game_StartMap(MapPath
, Force
) then
4438 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [MapPath
]));
4441 procedure g_Game_Restart();
4445 if g_Game_IsClient
then
4447 map
:= g_ExtractFileName(gMapInfo
.Map
);
4451 g_Game_ClearLoading();
4452 g_Game_StartMap(Map
, True, gCurrentMapFileName
);
4455 function g_Game_StartMap(Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString=''): Boolean;
4457 NewWAD
, ResName
: String;
4460 g_Map_Free((Map
<> gCurrentMapFileName
) and (oldMapPath
<> gCurrentMapFileName
));
4461 g_Player_RemoveAllCorpses();
4463 if (not g_Game_IsClient
) and
4464 (gSwitchGameMode
<> gGameSettings
.GameMode
) and
4465 (gGameSettings
.GameMode
<> GM_SINGLE
) then
4467 if gSwitchGameMode
= GM_CTF
then
4468 gGameSettings
.MaxLives
:= 0;
4469 gGameSettings
.GameMode
:= gSwitchGameMode
;
4472 gSwitchGameMode
:= gGameSettings
.GameMode
;
4474 g_Player_ResetTeams();
4476 if isWadPath(Map
) then
4478 NewWAD
:= g_ExtractWadName(Map
);
4479 ResName
:= g_ExtractFileName(Map
);
4480 if g_Game_IsServer
then
4482 gWADHash
:= MD5File(MapsDir
+ NewWAD
);
4483 g_Game_LoadWAD(NewWAD
);
4485 // hash recieved in MC_RECV_GameEvent -> NET_EV_MAPSTART
4486 g_Game_ClientWAD(NewWAD
, gWADHash
);
4490 Result
:= g_Map_Load(MapsDir
+ gGameSettings
.WAD
+ ':\' + ResName
);
4493 g_Player_ResetAll(Force
or gLastMap
, gGameSettings
.GameType
= GT_SINGLE
);
4495 gState
:= STATE_NONE
;
4496 g_ActiveWindow
:= nil;
4502 if gGameSettings
.GameMode
= GM_CTF
then
4504 g_Map_ResetFlag(FLAG_RED
);
4505 g_Map_ResetFlag(FLAG_BLUE
);
4506 // CTF, à ôëàãîâ íåò:
4507 if not g_Map_HaveFlagPoints() then
4508 g_SimpleError(_lc
[I_GAME_ERROR_CTF
]);
4513 gState
:= STATE_MENU
;
4518 gPauseMain
:= false;
4519 gPauseHolmes
:= false;
4521 NetTimeToUpdate
:= 1;
4522 NetTimeToReliable
:= 0;
4523 NetTimeToMaster
:= NetMasterRate
;
4524 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4525 gLMSRespawnTime
:= 0;
4526 gMissionFailed
:= False;
4529 gCoopMonstersKilled
:= 0;
4530 gCoopSecretsFound
:= 0;
4532 gVoteInProgress
:= False;
4533 gVotePassed
:= False;
4539 if not gGameOn
then Exit
;
4541 g_Game_SpectateCenterView();
4543 if (gGameSettings
.MaxLives
> 0) and (gGameSettings
.WarmupTime
> 0) then
4545 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
4546 gLMSRespawnTime
:= gTime
+ gGameSettings
.WarmupTime
*1000;
4547 gLMSSoftSpawn
:= True;
4548 if NetMode
= NET_SERVER
then
4549 MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, (gLMSRespawnTime
- gTime
) div 1000)
4551 g_Console_Add(Format(_lc
[I_MSG_WARMUP_START
], [(gLMSRespawnTime
- gTime
) div 1000]), True);
4554 if NetMode
= NET_SERVER
then
4556 MH_SEND_GameEvent(NET_EV_MAPSTART
, gGameSettings
.GameMode
, Map
);
4559 if NetUseMaster
then
4561 if (NetMHost
= nil) or (NetMPeer
= nil) then
4562 if not g_Net_Slist_Connect
then
4563 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
4568 if NetClients
<> nil then
4569 for I
:= 0 to High(NetClients
) do
4570 if NetClients
[I
].Used
then
4572 NetClients
[I
].Voted
:= False;
4573 if NetClients
[I
].RequestedFullUpdate
then
4575 MH_SEND_Everything((NetClients
[I
].State
= NET_STATE_AUTH
), I
);
4576 NetClients
[I
].RequestedFullUpdate
:= False;
4580 g_Net_UnbanNonPermHosts();
4585 gCoopTotalMonstersKilled
:= 0;
4586 gCoopTotalSecretsFound
:= 0;
4587 gCoopTotalMonsters
:= 0;
4588 gCoopTotalSecrets
:= 0;
4592 g_Game_ExecuteEvent('onmapstart');
4595 procedure SetFirstLevel();
4599 MapList
:= g_Map_GetMapsList(MapsDir
+ gGameSettings
.WAD
);
4600 if MapList
= nil then
4603 SortSArray(MapList
);
4604 gNextMap
:= MapList
[Low(MapList
)];
4609 procedure g_Game_ExitLevel(const Map
: AnsiString);
4613 gCoopTotalMonstersKilled
:= gCoopTotalMonstersKilled
+ gCoopMonstersKilled
;
4614 gCoopTotalSecretsFound
:= gCoopTotalSecretsFound
+ gCoopSecretsFound
;
4615 gCoopTotalMonsters
:= gCoopTotalMonsters
+ gTotalMonsters
;
4616 gCoopTotalSecrets
:= gCoopTotalSecrets
+ gSecretsCount
;
4618 // Âûøëè â âûõîä â Îäèíî÷íîé èãðå:
4619 if gGameSettings
.GameType
= GT_SINGLE
then
4620 gExit
:= EXIT_ENDLEVELSINGLE
4621 else // Âûøëè â âûõîä â Ñâîåé èãðå
4623 gExit
:= EXIT_ENDLEVELCUSTOM
;
4624 if gGameSettings
.GameMode
= GM_COOP
then
4625 g_Player_RememberAll
;
4627 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + gNextMap
) then
4630 if gGameSettings
.GameMode
= GM_COOP
then
4633 gStatsPressed
:= True;
4634 gNextMap
:= 'MAP01';
4636 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + gNextMap
) then
4639 if g_Game_IsNet
then
4641 MH_SEND_GameStats();
4642 MH_SEND_CoopStats();
4648 procedure g_Game_RestartLevel();
4652 if gGameSettings
.GameMode
= GM_SINGLE
then
4657 gExit
:= EXIT_ENDLEVELCUSTOM
;
4658 Map
:= g_ExtractFileName(gMapInfo
.Map
);
4662 procedure g_Game_ClientWAD(NewWAD
: String; WHash
: TMD5Digest
);
4666 if LowerCase(NewWAD
) = LowerCase(gGameSettings
.WAD
) then
4668 if not g_Game_IsClient
then
4670 gWAD
:= g_Res_SearchSameWAD(MapsDir
, ExtractFileName(NewWAD
), WHash
);
4673 g_Game_SetLoadingText(_lc
[I_LOAD_DL_RES
], 0, False);
4674 gWAD
:= g_Res_DownloadWAD(ExtractFileName(NewWAD
));
4678 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [ExtractFileName(NewWAD
)]));
4682 NewWAD
:= ExtractRelativePath(MapsDir
, gWAD
);
4683 g_Game_LoadWAD(NewWAD
);
4686 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
4688 i
, n
, nb
, nr
: Integer;
4690 function monRespawn (mon
: TMonster
): Boolean;
4692 result
:= false; // don't stop
4693 if not mon
.FNoRespawn
then mon
.Respawn();
4697 if not g_Game_IsServer
then Exit
;
4698 if gLMSRespawn
= LMS_RESPAWN_NONE
then Exit
;
4699 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4700 gLMSRespawnTime
:= 0;
4703 if (gGameSettings
.GameMode
= GM_COOP
) and not NoMapRestart
then
4705 gMissionFailed
:= True;
4706 g_Game_RestartLevel
;
4710 n
:= 0; nb
:= 0; nr
:= 0;
4711 for i
:= Low(gPlayers
) to High(gPlayers
) do
4712 if (gPlayers
[i
] <> nil) and
4713 ((not gPlayers
[i
].FSpectator
) or gPlayers
[i
].FWantsInGame
or
4714 (gPlayers
[i
] is TBot
)) then
4717 if gPlayers
[i
].Team
= TEAM_RED
then Inc(nr
)
4718 else if gPlayers
[i
].Team
= TEAM_BLUE
then Inc(nb
)
4721 if (n
< 2) or ((gGameSettings
.GameMode
= GM_TDM
) and ((nr
= 0) or (nb
= 0))) then
4723 // wait a second until the fuckers finally decide to join
4724 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
4725 gLMSRespawnTime
:= gTime
+ 1000;
4726 gLMSSoftSpawn
:= NoMapRestart
;
4730 g_Player_RemoveAllCorpses
;
4731 g_Game_Message(_lc
[I_MESSAGE_LMS_START
], 144);
4732 if g_Game_IsNet
then
4733 MH_SEND_GameEvent(NET_EV_LMS_START
);
4735 for i
:= Low(gPlayers
) to High(gPlayers
) do
4737 if gPlayers
[i
] = nil then continue
;
4738 if gPlayers
[i
] is TBot
then gPlayers
[i
].FWantsInGame
:= True;
4739 // don't touch normal spectators
4740 if gPlayers
[i
].FSpectator
and not gPlayers
[i
].FWantsInGame
then
4742 gPlayers
[i
].FNoRespawn
:= True;
4743 gPlayers
[i
].Lives
:= 0;
4744 if g_Game_IsNet
then
4745 MH_SEND_PlayerStats(gPlayers
[I
].UID
);
4748 gPlayers
[i
].FNoRespawn
:= False;
4749 gPlayers
[i
].Lives
:= gGameSettings
.MaxLives
;
4750 gPlayers
[i
].Respawn(False, True);
4751 if gGameSettings
.GameMode
= GM_COOP
then
4753 gPlayers
[i
].Frags
:= 0;
4754 gPlayers
[i
].RecallState
;
4756 if (gPlayer1
= nil) and (gLMSPID1
> 0) then
4757 gPlayer1
:= g_Player_Get(gLMSPID1
);
4758 if (gPlayer2
= nil) and (gLMSPID2
> 0) then
4759 gPlayer2
:= g_Player_Get(gLMSPID2
);
4762 g_Items_RestartRound();
4765 g_Mons_ForEach(monRespawn
);
4767 gLMSSoftSpawn
:= False;
4770 function g_Game_GetFirstMap(WAD
: String): String;
4774 MapList
:= g_Map_GetMapsList(WAD
);
4775 if MapList
= nil then
4778 SortSArray(MapList
);
4779 Result
:= MapList
[Low(MapList
)];
4781 if not g_Map_Exist(WAD
+ ':\' + Result
) then
4787 function g_Game_GetNextMap(): String;
4794 MapList
:= g_Map_GetMapsList(MapsDir
+ gGameSettings
.WAD
);
4795 if MapList
= nil then
4798 Map
:= g_ExtractFileName(gMapInfo
.Map
);
4800 SortSArray(MapList
);
4802 for I
:= Low(MapList
) to High(MapList
) do
4803 if Map
= MapList
[I
] then
4809 if MapIndex
<> -255 then
4811 if MapIndex
= High(MapList
) then
4812 Result
:= MapList
[Low(MapList
)]
4814 Result
:= MapList
[MapIndex
+ 1];
4816 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + Result
) then Result
:= Map
;
4822 procedure g_Game_NextLevel();
4824 if gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
, GM_COOP
] then
4825 gExit
:= EXIT_ENDLEVELCUSTOM
4828 gExit
:= EXIT_ENDLEVELSINGLE
;
4832 if gNextMap
<> '' then Exit
;
4833 gNextMap
:= g_Game_GetNextMap();
4836 function g_Game_IsTestMap(): Boolean;
4838 result
:= StrEquCI1251(TEST_MAP_NAME
, g_ExtractFileName(gMapInfo
.Map
));
4841 procedure g_Game_DeleteTestMap();
4844 //MapName: AnsiString;
4852 a
:= Pos('.wad:\', toLowerCase1251(gMapToDelete
));
4853 if (a
= 0) then a
:= Pos('.wad:/', toLowerCase1251(gMapToDelete
));
4854 if (a
= 0) then exit
;
4856 // Âûäåëÿåì èìÿ wad-ôàéëà è èìÿ êàðòû
4857 WadName
:= Copy(gMapToDelete
, 1, a
+3);
4858 Delete(gMapToDelete
, 1, a
+5);
4859 gMapToDelete
:= UpperCase(gMapToDelete
);
4861 //CopyMemory(@MapName[0], @gMapToDelete[1], Min(16, Length(gMapToDelete)));
4864 // Èìÿ êàðòû íå ñòàíäàðòíîå òåñòîâîå:
4865 if MapName <> TEST_MAP_NAME then
4868 if not gTempDelete then
4870 time := g_GetFileTime(WadName);
4871 WAD := TWADFile.Create();
4874 if not WAD.ReadFile(WadName) then
4875 begin // Íåò òàêîãî WAD-ôàéëà
4880 // Ñîñòàâëÿåì ñïèñîê êàðò è èùåì íóæíóþ:
4882 MapList := WAD.GetResourcesList('');
4884 if MapList <> nil then
4885 for a := 0 to High(MapList) do
4886 if MapList[a] = MapName then
4888 // Óäàëÿåì è ñîõðàíÿåì:
4889 WAD.RemoveResource('', MapName);
4890 WAD.SaveTo(WadName);
4895 g_SetFileTime(WadName, time);
4898 if gTempDelete
then DeleteFile(WadName
);
4901 procedure GameCVars(P
: SSArray
);
4904 stat
: TPlayerStatArray
;
4909 cmd
:= LowerCase(P
[0]);
4910 if cmd
= 'r_showfps' then
4912 if (Length(P
) > 1) and
4913 ((P
[1] = '1') or (P
[1] = '0')) then
4914 gShowFPS
:= (P
[1][1] = '1');
4917 g_Console_Add(_lc
[I_MSG_SHOW_FPS_ON
])
4919 g_Console_Add(_lc
[I_MSG_SHOW_FPS_OFF
]);
4921 else if (cmd
= 'g_friendlyfire') and not g_Game_IsClient
then
4923 with gGameSettings
do
4925 if (Length(P
) > 1) and
4926 ((P
[1] = '1') or (P
[1] = '0')) then
4928 if (P
[1][1] = '1') then
4929 Options
:= Options
or GAME_OPTION_TEAMDAMAGE
4931 Options
:= Options
and (not GAME_OPTION_TEAMDAMAGE
);
4934 if (LongBool(Options
and GAME_OPTION_TEAMDAMAGE
)) then
4935 g_Console_Add(_lc
[I_MSG_FRIENDLY_FIRE_ON
])
4937 g_Console_Add(_lc
[I_MSG_FRIENDLY_FIRE_OFF
]);
4939 if g_Game_IsNet
then MH_SEND_GameSettings
;
4942 else if (cmd
= 'g_weaponstay') and not g_Game_IsClient
then
4944 with gGameSettings
do
4946 if (Length(P
) > 1) and
4947 ((P
[1] = '1') or (P
[1] = '0')) then
4949 if (P
[1][1] = '1') then
4950 Options
:= Options
or GAME_OPTION_WEAPONSTAY
4952 Options
:= Options
and (not GAME_OPTION_WEAPONSTAY
);
4955 if (LongBool(Options
and GAME_OPTION_WEAPONSTAY
)) then
4956 g_Console_Add(_lc
[I_MSG_WEAPONSTAY_ON
])
4958 g_Console_Add(_lc
[I_MSG_WEAPONSTAY_OFF
]);
4960 if g_Game_IsNet
then MH_SEND_GameSettings
;
4963 else if cmd
= 'g_gamemode' then
4965 a
:= g_Game_TextToMode(P
[1]);
4966 if a
= GM_SINGLE
then a
:= GM_COOP
;
4967 if (Length(P
) > 1) and (a
<> GM_NONE
) and (not g_Game_IsClient
) then
4969 gSwitchGameMode
:= a
;
4970 if (gGameOn
and (gGameSettings
.GameMode
= GM_SINGLE
)) or
4971 (gState
= STATE_INTERSINGLE
) then
4972 gSwitchGameMode
:= GM_SINGLE
;
4974 gGameSettings
.GameMode
:= gSwitchGameMode
;
4976 if gSwitchGameMode
= gGameSettings
.GameMode
then
4977 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CURRENT
],
4978 [g_Game_ModeToText(gGameSettings
.GameMode
)]))
4980 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CHANGE
],
4981 [g_Game_ModeToText(gGameSettings
.GameMode
),
4982 g_Game_ModeToText(gSwitchGameMode
)]));
4984 else if (cmd
= 'g_allow_exit') and not g_Game_IsClient
then
4986 with gGameSettings
do
4988 if (Length(P
) > 1) and
4989 ((P
[1] = '1') or (P
[1] = '0')) then
4991 if (P
[1][1] = '1') then
4992 Options
:= Options
or GAME_OPTION_ALLOWEXIT
4994 Options
:= Options
and (not GAME_OPTION_ALLOWEXIT
);
4997 if (LongBool(Options
and GAME_OPTION_ALLOWEXIT
)) then
4998 g_Console_Add(_lc
[I_MSG_ALLOWEXIT_ON
])
5000 g_Console_Add(_lc
[I_MSG_ALLOWEXIT_OFF
]);
5001 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
5003 if g_Game_IsNet
then MH_SEND_GameSettings
;
5006 else if (cmd
= 'g_allow_monsters') and not g_Game_IsClient
then
5008 with gGameSettings
do
5010 if (Length(P
) > 1) and
5011 ((P
[1] = '1') or (P
[1] = '0')) then
5013 if (P
[1][1] = '1') then
5014 Options
:= Options
or GAME_OPTION_MONSTERS
5016 Options
:= Options
and (not GAME_OPTION_MONSTERS
);
5019 if (LongBool(Options
and GAME_OPTION_MONSTERS
)) then
5020 g_Console_Add(_lc
[I_MSG_ALLOWMON_ON
])
5022 g_Console_Add(_lc
[I_MSG_ALLOWMON_OFF
]);
5023 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
5025 if g_Game_IsNet
then MH_SEND_GameSettings
;
5028 else if (cmd
= 'g_bot_vsplayers') and not g_Game_IsClient
then
5030 with gGameSettings
do
5032 if (Length(P
) > 1) and
5033 ((P
[1] = '1') or (P
[1] = '0')) then
5035 if (P
[1][1] = '1') then
5036 Options
:= Options
or GAME_OPTION_BOTVSPLAYER
5038 Options
:= Options
and (not GAME_OPTION_BOTVSPLAYER
);
5041 if (LongBool(Options
and GAME_OPTION_BOTVSPLAYER
)) then
5042 g_Console_Add(_lc
[I_MSG_BOTSVSPLAYERS_ON
])
5044 g_Console_Add(_lc
[I_MSG_BOTSVSPLAYERS_OFF
]);
5046 if g_Game_IsNet
then MH_SEND_GameSettings
;
5049 else if (cmd
= 'g_bot_vsmonsters') and not g_Game_IsClient
then
5051 with gGameSettings
do
5053 if (Length(P
) > 1) and
5054 ((P
[1] = '1') or (P
[1] = '0')) then
5056 if (P
[1][1] = '1') then
5057 Options
:= Options
or GAME_OPTION_BOTVSMONSTER
5059 Options
:= Options
and (not GAME_OPTION_BOTVSMONSTER
);
5062 if (LongBool(Options
and GAME_OPTION_BOTVSMONSTER
)) then
5063 g_Console_Add(_lc
[I_MSG_BOTSVSMONSTERS_ON
])
5065 g_Console_Add(_lc
[I_MSG_BOTSVSMONSTERS_OFF
]);
5067 if g_Game_IsNet
then MH_SEND_GameSettings
;
5070 else if (cmd
= 'g_warmuptime') and not g_Game_IsClient
then
5072 if Length(P
) > 1 then
5074 if StrToIntDef(P
[1], gGameSettings
.WarmupTime
) = 0 then
5075 gGameSettings
.WarmupTime
:= 30
5077 gGameSettings
.WarmupTime
:= StrToIntDef(P
[1], gGameSettings
.WarmupTime
);
5080 g_Console_Add(Format(_lc
[I_MSG_WARMUP
],
5081 [gGameSettings
.WarmupTime
]));
5082 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
5084 else if cmd
= 'net_interp' then
5086 if (Length(P
) > 1) then
5087 NetInterpLevel
:= StrToIntDef(P
[1], NetInterpLevel
);
5089 g_Console_Add('net_interp = ' + IntToStr(NetInterpLevel
));
5090 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
5091 config
.WriteInt('Client', 'InterpolationSteps', NetInterpLevel
);
5092 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
5095 else if cmd
= 'net_forceplayerupdate' then
5097 if (Length(P
) > 1) and
5098 ((P
[1] = '1') or (P
[1] = '0')) then
5099 NetForcePlayerUpdate
:= (P
[1][1] = '1');
5101 if NetForcePlayerUpdate
then
5102 g_Console_Add('net_forceplayerupdate = 1')
5104 g_Console_Add('net_forceplayerupdate = 0');
5105 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
5106 config
.WriteBool('Client', 'ForcePlayerUpdate', NetForcePlayerUpdate
);
5107 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
5110 else if cmd
= 'net_predictself' then
5112 if (Length(P
) > 1) and
5113 ((P
[1] = '1') or (P
[1] = '0')) then
5114 NetPredictSelf
:= (P
[1][1] = '1');
5116 if NetPredictSelf
then
5117 g_Console_Add('net_predictself = 1')
5119 g_Console_Add('net_predictself = 0');
5120 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
5121 config
.WriteBool('Client', 'PredictSelf', NetPredictSelf
);
5122 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
5125 else if cmd
= 'sv_name' then
5127 if (Length(P
) > 1) and (Length(P
[1]) > 0) then
5129 NetServerName
:= P
[1];
5130 if Length(NetServerName
) > 64 then
5131 SetLength(NetServerName
, 64);
5132 if g_Game_IsServer
and g_Game_IsNet
and NetUseMaster
then
5136 g_Console_Add(cmd
+ ' = "' + NetServerName
+ '"');
5138 else if cmd
= 'sv_passwd' then
5140 if (Length(P
) > 1) and (Length(P
[1]) > 0) then
5142 NetPassword
:= P
[1];
5143 if Length(NetPassword
) > 24 then
5144 SetLength(NetPassword
, 24);
5145 if g_Game_IsServer
and g_Game_IsNet
and NetUseMaster
then
5149 g_Console_Add(cmd
+ ' = "' + AnsiLowerCase(NetPassword
) + '"');
5151 else if cmd
= 'sv_maxplrs' then
5153 if (Length(P
) > 1) then
5155 NetMaxClients
:= Min(Max(StrToIntDef(P
[1], NetMaxClients
), 1), NET_MAXCLIENTS
);
5156 if g_Game_IsServer
and g_Game_IsNet
then
5159 for a
:= 0 to High(NetClients
) do
5160 if NetClients
[a
].Used
then
5163 if b
> NetMaxClients
then
5165 s
:= g_Player_Get(NetClients
[a
].Player
).Name
;
5166 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_FULL
);
5167 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5168 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5171 if NetUseMaster
then
5176 g_Console_Add(cmd
+ ' = ' + IntToStr(NetMaxClients
));
5178 else if cmd
= 'sv_public' then
5180 if (Length(P
) > 1) then
5182 NetUseMaster
:= StrToIntDef(P
[1], Byte(NetUseMaster
)) > 0;
5183 if g_Game_IsServer
and g_Game_IsNet
then
5184 if NetUseMaster
then
5186 if NetMPeer
= nil then
5187 if not g_Net_Slist_Connect() then
5188 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
5189 g_Net_Slist_Update();
5192 if NetMPeer
<> nil then
5193 g_Net_Slist_Disconnect();
5196 g_Console_Add(cmd
+ ' = ' + IntToStr(Byte(NetUseMaster
)));
5198 else if cmd
= 'sv_intertime' then
5200 if (Length(P
) > 1) then
5201 gDefInterTime
:= Min(Max(StrToIntDef(P
[1], gDefInterTime
), -1), 120);
5203 g_Console_Add(cmd
+ ' = ' + IntToStr(gDefInterTime
));
5205 else if cmd
= 'p1_name' then
5207 if (Length(P
) > 1) and gGameOn
then
5209 if g_Game_IsClient
then
5211 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
5212 MC_SEND_PlayerSettings
;
5215 if gPlayer1
<> nil then
5217 gPlayer1
.Name
:= b_Text_Unformat(P
[1]);
5218 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
5221 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
5224 else if cmd
= 'p2_name' then
5226 if (Length(P
) > 1) and gGameOn
then
5228 if g_Game_IsClient
then
5230 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
5231 MC_SEND_PlayerSettings
;
5234 if gPlayer2
<> nil then
5236 gPlayer2
.Name
:= b_Text_Unformat(P
[1]);
5237 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
5240 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
5243 else if cmd
= 'p1_color' then
5245 if Length(P
) > 3 then
5246 if g_Game_IsClient
then
5248 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5249 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5250 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5251 MC_SEND_PlayerSettings
;
5254 if gPlayer1
<> nil then
5256 gPlayer1
.Model
.SetColor(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5257 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5258 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5259 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
5262 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5263 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5264 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5266 else if (cmd
= 'p2_color') and not g_Game_IsNet
then
5268 if Length(P
) > 3 then
5269 if g_Game_IsClient
then
5271 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5272 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5273 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5274 MC_SEND_PlayerSettings
;
5277 if gPlayer2
<> nil then
5279 gPlayer2
.Model
.SetColor(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5280 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5281 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5282 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
5285 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5286 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5287 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5289 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
5291 if cmd
= 'r_showtime' then
5293 if (Length(P
) > 1) and
5294 ((P
[1] = '1') or (P
[1] = '0')) then
5295 gShowTime
:= (P
[1][1] = '1');
5298 g_Console_Add(_lc
[I_MSG_TIME_ON
])
5300 g_Console_Add(_lc
[I_MSG_TIME_OFF
]);
5302 else if cmd
= 'r_showscore' then
5304 if (Length(P
) > 1) and
5305 ((P
[1] = '1') or (P
[1] = '0')) then
5306 gShowGoals
:= (P
[1][1] = '1');
5309 g_Console_Add(_lc
[I_MSG_SCORE_ON
])
5311 g_Console_Add(_lc
[I_MSG_SCORE_OFF
]);
5313 else if cmd
= 'r_showstat' then
5315 if (Length(P
) > 1) and
5316 ((P
[1] = '1') or (P
[1] = '0')) then
5317 gShowStat
:= (P
[1][1] = '1');
5320 g_Console_Add(_lc
[I_MSG_STATS_ON
])
5322 g_Console_Add(_lc
[I_MSG_STATS_OFF
]);
5324 else if cmd
= 'r_showkillmsg' then
5326 if (Length(P
) > 1) and
5327 ((P
[1] = '1') or (P
[1] = '0')) then
5328 gShowKillMsg
:= (P
[1][1] = '1');
5330 if gShowKillMsg
then
5331 g_Console_Add(_lc
[I_MSG_KILL_MSGS_ON
])
5333 g_Console_Add(_lc
[I_MSG_KILL_MSGS_OFF
]);
5335 else if cmd
= 'r_showlives' then
5337 if (Length(P
) > 1) and
5338 ((P
[1] = '1') or (P
[1] = '0')) then
5339 gShowLives
:= (P
[1][1] = '1');
5342 g_Console_Add(_lc
[I_MSG_LIVES_ON
])
5344 g_Console_Add(_lc
[I_MSG_LIVES_OFF
]);
5346 else if cmd
= 'r_showspect' then
5348 if (Length(P
) > 1) and
5349 ((P
[1] = '1') or (P
[1] = '0')) then
5350 gSpectHUD
:= (P
[1][1] = '1');
5353 g_Console_Add(_lc
[I_MSG_SPECT_HUD_ON
])
5355 g_Console_Add(_lc
[I_MSG_SPECT_HUD_OFF
]);
5357 else if cmd
= 'r_showping' then
5359 if (Length(P
) > 1) and
5360 ((P
[1] = '1') or (P
[1] = '0')) then
5361 gShowPing
:= (P
[1][1] = '1');
5364 g_Console_Add(_lc
[I_MSG_PING_ON
])
5366 g_Console_Add(_lc
[I_MSG_PING_OFF
]);
5368 else if (cmd
= 'g_scorelimit') and not g_Game_IsClient
then
5370 if Length(P
) > 1 then
5372 if StrToIntDef(P
[1], gGameSettings
.GoalLimit
) = 0 then
5373 gGameSettings
.GoalLimit
:= 0
5378 if gGameSettings
.GameMode
= GM_DM
then
5380 stat
:= g_Player_GetStats();
5382 for a
:= 0 to High(stat
) do
5383 if stat
[a
].Frags
> b
then
5387 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
5389 gGameSettings
.GoalLimit
:= Max(StrToIntDef(P
[1], gGameSettings
.GoalLimit
), b
);
5392 if g_Game_IsNet
then MH_SEND_GameSettings
;
5395 g_Console_Add(Format(_lc
[I_MSG_SCORE_LIMIT
], [gGameSettings
.GoalLimit
]));
5397 else if (cmd
= 'g_timelimit') and not g_Game_IsClient
then
5399 if (Length(P
) > 1) and (StrToIntDef(P
[1], -1) >= 0) then
5400 gGameSettings
.TimeLimit
:= StrToIntDef(P
[1], -1);
5402 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
5403 [gGameSettings
.TimeLimit
div 3600,
5404 (gGameSettings
.TimeLimit
div 60) mod 60,
5405 gGameSettings
.TimeLimit
mod 60]));
5406 if g_Game_IsNet
then MH_SEND_GameSettings
;
5408 else if (cmd
= 'g_maxlives') and not g_Game_IsClient
then
5410 if Length(P
) > 1 then
5412 if StrToIntDef(P
[1], gGameSettings
.MaxLives
) = 0 then
5413 gGameSettings
.MaxLives
:= 0
5417 stat
:= g_Player_GetStats();
5419 for a
:= 0 to High(stat
) do
5420 if stat
[a
].Lives
> b
then
5422 gGameSettings
.MaxLives
:=
5423 Max(StrToIntDef(P
[1], gGameSettings
.MaxLives
), b
);
5427 g_Console_Add(Format(_lc
[I_MSG_LIVES
],
5428 [gGameSettings
.MaxLives
]));
5429 if g_Game_IsNet
then MH_SEND_GameSettings
;
5434 procedure PrintHeapStats();
5438 hs
:= GetFPCHeapStatus();
5439 e_LogWriteLn ('v===== heap status =====v');
5440 e_LogWriteFln('max heap size = %d k', [hs
.MaxHeapSize
div 1024]);
5441 e_LogWriteFln('max heap used = %d k', [hs
.MaxHeapUsed
div 1024]);
5442 e_LogWriteFln('cur heap size = %d k', [hs
.CurrHeapSize
div 1024]);
5443 e_LogWriteFln('cur heap used = %d k', [hs
.CurrHeapUsed
div 1024]);
5444 e_LogWriteFln('cur heap free = %d k', [hs
.CurrHeapFree
div 1024]);
5445 e_LogWriteLn ('^=======================^');
5448 procedure DebugCommands(P
: SSArray
);
5455 // Êîìàíäû îòëàäî÷íîãî ðåæèìà:
5456 if {gDebugMode}conIsCheatsEnabled
then
5458 cmd
:= LowerCase(P
[0]);
5459 if cmd
= 'd_window' then
5461 g_Console_Add(Format('gWinPosX = %d, gWinPosY %d', [gWinPosX
, gWinPosY
]));
5462 g_Console_Add(Format('gWinRealPosX = %d, gWinRealPosY %d', [gWinRealPosX
, gWinRealPosY
]));
5463 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth
, gScreenHeight
]));
5464 g_Console_Add(Format('gWinSizeX = %d, gWinSizeY = %d', [gWinSizeX
, gWinSizeY
]));
5465 g_Console_Add(Format('Frame X = %d, Y = %d, Caption Y = %d', [gWinFrameX
, gWinFrameY
, gWinCaption
]));
5467 else if cmd
= 'd_sounds' then
5469 if (Length(P
) > 1) and
5470 ((P
[1] = '1') or (P
[1] = '0')) then
5471 g_Debug_Sounds
:= (P
[1][1] = '1');
5473 g_Console_Add(Format('d_sounds is %d', [Byte(g_Debug_Sounds
)]));
5475 else if cmd
= 'd_frames' then
5477 if (Length(P
) > 1) and
5478 ((P
[1] = '1') or (P
[1] = '0')) then
5479 g_Debug_Frames
:= (P
[1][1] = '1');
5481 g_Console_Add(Format('d_frames is %d', [Byte(g_Debug_Frames
)]));
5483 else if cmd
= 'd_winmsg' then
5485 if (Length(P
) > 1) and
5486 ((P
[1] = '1') or (P
[1] = '0')) then
5487 g_Debug_WinMsgs
:= (P
[1][1] = '1');
5489 g_Console_Add(Format('d_winmsg is %d', [Byte(g_Debug_WinMsgs
)]));
5491 else if (cmd
= 'd_monoff') and not g_Game_IsNet
then
5493 if (Length(P
) > 1) and
5494 ((P
[1] = '1') or (P
[1] = '0')) then
5495 g_Debug_MonsterOff
:= (P
[1][1] = '1');
5497 g_Console_Add(Format('d_monoff is %d', [Byte(g_debug_MonsterOff
)]));
5499 else if (cmd
= 'd_botoff') and not g_Game_IsNet
then
5501 if Length(P
) > 1 then
5503 '0': g_debug_BotAIOff
:= 0;
5504 '1': g_debug_BotAIOff
:= 1;
5505 '2': g_debug_BotAIOff
:= 2;
5506 '3': g_debug_BotAIOff
:= 3;
5509 g_Console_Add(Format('d_botoff is %d', [g_debug_BotAIOff
]));
5511 else if cmd
= 'd_monster' then
5513 if gGameOn
and (gPlayer1
<> nil) and (gPlayer1
.alive
) and (not g_Game_IsNet
) then
5514 if Length(P
) < 2 then
5516 g_Console_Add(cmd
+ ' [ID | Name] [behaviour]');
5517 g_Console_Add('ID | Name');
5518 for b
:= MONSTER_DEMON
to MONSTER_MAN
do
5519 g_Console_Add(Format('%2d | %s', [b
, g_Mons_NameByTypeId(b
)]));
5520 conwriteln('behav. num'#10'normal 0'#10'killer 1'#10'maniac 2'#10'insane 3'#10'cannibal 4'#10'good 5');
5523 a
:= StrToIntDef(P
[1], 0);
5524 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
5525 a
:= g_Mons_TypeIdByName(P
[1]);
5527 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
5528 g_Console_Add(Format(_lc
[I_MSG_NO_MONSTER
], [P
[1]]))
5531 with gPlayer1
.Obj
do
5533 mon
:= g_Monsters_Create(a
,
5534 X
+ Rect
.X
+ (Rect
.Width
div 2),
5535 Y
+ Rect
.Y
+ Rect
.Height
,
5536 gPlayer1
.Direction
, True);
5538 if (Length(P
) > 2) and (mon
<> nil) then
5540 if (CompareText(P
[2], 'normal') = 0) then mon
.MonsterBehaviour
:= BH_NORMAL
5541 else if (CompareText(P
[2], 'killer') = 0) then mon
.MonsterBehaviour
:= BH_KILLER
5542 else if (CompareText(P
[2], 'maniac') = 0) then mon
.MonsterBehaviour
:= BH_MANIAC
5543 else if (CompareText(P
[2], 'insane') = 0) then mon
.MonsterBehaviour
:= BH_INSANE
5544 else if (CompareText(P
[2], 'cannibal') = 0) then mon
.MonsterBehaviour
:= BH_CANNIBAL
5545 else if (CompareText(P
[2], 'good') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
5546 else if (CompareText(P
[2], 'friend') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
5547 else if (CompareText(P
[2], 'friendly') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
5548 else mon
.MonsterBehaviour
:= Min(Max(StrToIntDef(P
[2], BH_NORMAL
), BH_NORMAL
), BH_GOOD
);
5553 else if (cmd
= 'd_health') then
5555 if (Length(P
) > 1) and
5556 ((P
[1] = '1') or (P
[1] = '0')) then
5557 g_debug_HealthBar
:= (P
[1][1] = '1');
5559 g_Console_Add(Format('d_health is %d', [Byte(g_debug_HealthBar
)]));
5561 else if (cmd
= 'd_player') then
5563 if (Length(P
) > 1) and
5564 ((P
[1] = '1') or (P
[1] = '0')) then
5565 g_debug_Player
:= (P
[1][1] = '1');
5567 g_Console_Add(Format(cmd
+ ' is %d', [Byte(g_Debug_Player
)]));
5569 else if (cmd
= 'd_joy') then
5572 g_Console_Add(e_JoystickStateToString(a
));
5574 else if (cmd
= 'd_mem') then
5580 g_Console_Add(_lc
[I_MSG_NOT_DEBUG
]);
5584 procedure GameCheats(P
: SSArray
);
5590 if (not gGameOn
) or (not conIsCheatsEnabled
) then
5592 g_Console_Add('not available');
5598 g_Console_Add('where is the player?!');
5601 cmd
:= LowerCase(P
[0]);
5605 plr
.GodMode
:= not plr
.GodMode
;
5606 if plr
.GodMode
then g_Console_Add('player is godlike now') else g_Console_Add('player is mortal now');
5609 // give <health|exit|weapons|air|suit|jetpack|berserk|all>
5610 if cmd
= 'give' then
5612 if length(P
) < 2 then begin g_Console_Add('give what?!'); exit
; end;
5613 for f
:= 1 to High(P
) do
5615 cmd
:= LowerCase(P
[f
]);
5616 if cmd
= 'health' then begin plr
.RestoreHealthArmor(); g_Console_Add('player feels himself better'); continue
; end;
5617 if (cmd
= 'all') {or (cmd = 'weapons')} then begin plr
.AllRulez(False); g_Console_Add('player got the gifts'); continue
; end;
5618 if cmd
= 'exit' then
5620 if gTriggers
<> nil then
5622 for a
:= 0 to High(gTriggers
) do
5624 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
5626 g_Console_Add('player left the map');
5627 gExitByTrigger
:= True;
5628 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
5629 g_Game_ExitLevel(gTriggers
[a
].tgcMap
);
5637 if cmd
= 'air' then begin plr
.GiveItem(ITEM_OXYGEN
); g_Console_Add('player got some air'); continue
; end;
5638 if cmd
= 'jetpack' then begin plr
.GiveItem(ITEM_JETPACK
); g_Console_Add('player got a jetpack'); continue
; end;
5639 if cmd
= 'suit' then begin plr
.GiveItem(ITEM_SUIT
); g_Console_Add('player got an envirosuit'); continue
; end;
5640 if cmd
= 'berserk' then begin plr
.GiveItem(ITEM_MEDKIT_BLACK
); g_Console_Add('player got a berserk pack'); continue
; end;
5641 if cmd
= 'backpack' then begin plr
.GiveItem(ITEM_AMMO_BACKPACK
); g_Console_Add('player got a backpack'); continue
; end;
5643 if cmd
= 'helmet' then begin plr
.GiveItem(ITEM_HELMET
); g_Console_Add('player got a helmet'); continue
; end;
5644 if cmd
= 'bottle' then begin plr
.GiveItem(ITEM_BOTTLE
); g_Console_Add('player got a bottle of health'); continue
; end;
5646 if cmd
= 'stimpack' then begin plr
.GiveItem(ITEM_MEDKIT_SMALL
); g_Console_Add('player got a stimpack'); continue
; end;
5647 if (cmd
= 'medkit') or (cmd
= 'medikit') or (cmd
= 'medpack') or (cmd
= 'medipack') then begin plr
.GiveItem(ITEM_MEDKIT_LARGE
); g_Console_Add('player got a '+cmd
); continue
; end;
5649 if cmd
= 'greenarmor' then begin plr
.GiveItem(ITEM_ARMOR_GREEN
); g_Console_Add('player got a security armor'); continue
; end;
5650 if cmd
= 'bluearmor' then begin plr
.GiveItem(ITEM_ARMOR_BLUE
); g_Console_Add('player got a combat armor'); continue
; end;
5652 if (cmd
= 'megasphere') or (cmd
= 'mega') then begin plr
.GiveItem(ITEM_SPHERE_BLUE
); g_Console_Add('player got a megasphere'); continue
; end;
5653 if (cmd
= 'soulsphere') or (cmd
= 'soul')then begin plr
.GiveItem(ITEM_SPHERE_WHITE
); g_Console_Add('player got a soul sphere'); continue
; end;
5655 if (cmd
= 'invul') or (cmd
= 'invulnerability') then begin plr
.GiveItem(ITEM_INVUL
); g_Console_Add('player got invulnerability'); continue
; end;
5656 if (cmd
= 'invis') or (cmd
= 'invisibility') then begin plr
.GiveItem(ITEM_INVIS
); g_Console_Add('player got invisibility'); continue
; end;
5658 if cmd
= 'redkey' then begin plr
.GiveItem(ITEM_KEY_RED
); g_Console_Add('player got the red key'); continue
; end;
5659 if cmd
= 'greenkey' then begin plr
.GiveItem(ITEM_KEY_GREEN
); g_Console_Add('player got the green key'); continue
; end;
5660 if cmd
= 'bluekey' then begin plr
.GiveItem(ITEM_KEY_BLUE
); g_Console_Add('player got the blue key'); continue
; end;
5662 if (cmd
= 'shotgun') or (cmd
= 'sg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); g_Console_Add('player got a shotgun'); continue
; end;
5663 if (cmd
= 'supershotgun') or (cmd
= 'ssg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); g_Console_Add('player got a supershotgun'); continue
; end;
5664 if cmd
= 'chaingun' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); g_Console_Add('player got a chaingun'); continue
; end;
5665 if (cmd
= 'launcher') or (cmd
= 'rocketlauncher') or (cmd
= 'rl') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); g_Console_Add('player got a rocket launcher'); continue
; end;
5666 if cmd
= 'plasmagun' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); g_Console_Add('player got a plasma gun'); continue
; end;
5667 if cmd
= 'bfg' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); g_Console_Add('player got a BFG-9000'); continue
; end;
5669 if (cmd
= 'shotgunzz') or (cmd
= 'sgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a shotgun'); continue
; end;
5670 if (cmd
= 'supershotgunzz') or (cmd
= 'ssgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a supershotgun'); continue
; end;
5671 if cmd
= 'chaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a chaingun'); continue
; end;
5672 if (cmd
= 'launcherzz') or (cmd
= 'rocketlauncherzz') or (cmd
= 'rlzz') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got a rocket launcher'); continue
; end;
5673 if cmd
= 'plasmagunzz' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a plasma gun'); continue
; end;
5674 if cmd
= 'bfgzz' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a BFG-9000'); continue
; end;
5676 if cmd
= 'superchaingun' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); g_Console_Add('player got a superchaingun'); continue
; end;
5677 if cmd
= 'superchaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a superchaingun'); continue
; end;
5679 if (cmd
= 'flamer') or (cmd
= 'flamethrower') or (cmd
= 'ft') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); g_Console_Add('player got a flame thrower'); continue
; end;
5680 if (cmd
= 'flamerzz') or (cmd
= 'flamethrowerzz') or (cmd
= 'ftzz') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got a flame thrower'); continue
; end;
5682 if cmd
= 'chainsaw' then begin plr
.GiveItem(ITEM_WEAPON_SAW
); g_Console_Add('player got a chainsaw'); continue
; end;
5684 if cmd
= 'ammo' then
5686 plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
);
5687 plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
);
5688 plr
.GiveItem(ITEM_AMMO_CELL_BIG
);
5689 plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
);
5690 plr
.GiveItem(ITEM_AMMO_FUELCAN
);
5691 g_Console_Add('player got some ammo');
5695 if cmd
= 'clip' then begin plr
.GiveItem(ITEM_AMMO_BULLETS
); g_Console_Add('player got some bullets'); continue
; end;
5696 if cmd
= 'bullets' then begin plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a box of bullets'); continue
; end;
5698 if cmd
= 'shells' then begin plr
.GiveItem(ITEM_AMMO_SHELLS
); g_Console_Add('player got some shells'); continue
; end;
5699 if cmd
= 'shellbox' then begin plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a box of shells'); continue
; end;
5701 if cmd
= 'cells' then begin plr
.GiveItem(ITEM_AMMO_CELL
); g_Console_Add('player got some cells'); continue
; end;
5702 if cmd
= 'battery' then begin plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got cell battery'); continue
; end;
5704 if cmd
= 'rocket' then begin plr
.GiveItem(ITEM_AMMO_ROCKET
); g_Console_Add('player got a rocket'); continue
; end;
5705 if cmd
= 'rocketbox' then begin plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got some rockets'); continue
; end;
5707 if (cmd
= 'fuel') or (cmd
= 'fuelcan') then begin plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got fuel canister'); continue
; end;
5709 if cmd
= 'weapons' then
5711 plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
);
5712 plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
);
5713 plr
.GiveItem(ITEM_WEAPON_CHAINGUN
);
5714 plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
);
5715 plr
.GiveItem(ITEM_WEAPON_PLASMA
);
5716 plr
.GiveItem(ITEM_WEAPON_BFG
);
5717 g_Console_Add('player got weapons');
5721 if cmd
= 'keys' then
5723 plr
.GiveItem(ITEM_KEY_RED
);
5724 plr
.GiveItem(ITEM_KEY_GREEN
);
5725 plr
.GiveItem(ITEM_KEY_BLUE
);
5726 g_Console_Add('player got all keys');
5730 g_Console_Add('i don''t know how to give '''+cmd
+'''!');
5735 if cmd
= 'open' then
5737 g_Console_Add('player activated sesame');
5738 g_Triggers_OpenAll();
5745 if gFly
then g_Console_Add('player feels himself lighter') else g_Console_Add('player lost his wings');
5749 if cmd
= 'noclip' then
5752 g_Console_Add('wall hardeness adjusted');
5756 if cmd
= 'notarget' then
5758 plr
.NoTarget
:= not plr
.NoTarget
;
5759 if plr
.NoTarget
then g_Console_Add('player hides in shadows') else g_Console_Add('player is brave again');
5763 if cmd
= 'noreload' then
5765 plr
.NoReload
:= not plr
.NoReload
;
5766 if plr
.NoReload
then g_Console_Add('player is action hero now') else g_Console_Add('player is ordinary man now');
5770 if cmd
= 'speedy' then
5772 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
5773 g_Console_Add('speed adjusted');
5777 if cmd
= 'jumpy' then
5779 VEL_JUMP
:= 30-VEL_JUMP
;
5780 g_Console_Add('jump height adjusted');
5784 if cmd
= 'automap' then
5786 gShowMap
:= not gShowMap
;
5787 if gShowMap
then g_Console_Add('player gains second sight') else g_Console_Add('player lost second sight');
5791 if cmd
= 'aimline' then
5793 gAimLine
:= not gAimLine
;
5794 if gAimLine
then g_Console_Add('player gains laser sight') else g_Console_Add('player lost laser sight');
5799 procedure GameCommands(P
: SSArray
);
5805 pl
: pTNetClient
= nil;
5812 cmd
:= LowerCase(P
[0]);
5814 if (cmd
= 'quit') or
5821 else if cmd
= 'pause' then
5823 if (g_ActiveWindow
= nil) then
5824 g_Game_Pause(not gPauseMain
);
5826 else if cmd
= 'endgame' then
5827 gExit
:= EXIT_SIMPLE
5828 else if cmd
= 'restart' then
5830 if gGameOn
or (gState
in [STATE_INTERSINGLE
, STATE_INTERCUSTOM
]) then
5832 if g_Game_IsClient
then
5834 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5839 g_Console_Add(_lc
[I_MSG_NOT_GAME
]);
5841 else if cmd
= 'kick' then
5843 if g_Game_IsServer
then
5845 if Length(P
) < 2 then
5847 g_Console_Add('kick <name>');
5852 g_Console_Add('kick <name>');
5856 if g_Game_IsNet
then
5857 pl
:= g_Net_Client_ByName(P
[1]);
5860 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5861 enet_peer_disconnect(pl
^.Peer
, NET_DISC_KICK
);
5862 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5863 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5864 if NetUseMaster
then
5866 end else if gPlayers
<> nil then
5867 for a
:= Low(gPlayers
) to High(gPlayers
) do
5868 if gPlayers
[a
] <> nil then
5869 if Copy(LowerCase(gPlayers
[a
].Name
), 1, Length(P
[1])) = LowerCase(P
[1]) then
5871 // Íå îòêëþ÷àòü îñíîâíûõ èãðîêîâ â ñèíãëå
5872 if not(gPlayers
[a
] is TBot
) and (gGameSettings
.GameType
= GT_SINGLE
) then
5874 gPlayers
[a
].Lives
:= 0;
5875 gPlayers
[a
].Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
5876 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [gPlayers
[a
].Name
]), True);
5877 g_Player_Remove(gPlayers
[a
].UID
);
5878 if NetUseMaster
then
5880 // Åñëè íå ïåðåìåøàòü, ïðè äîáàâëåíèè íîâûõ áîòîâ ïîÿâÿòñÿ ñòàðûå
5884 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5886 else if cmd
= 'kick_id' then
5888 if g_Game_IsServer
and g_Game_IsNet
then
5890 if Length(P
) < 2 then
5892 g_Console_Add('kick_id <client ID>');
5897 g_Console_Add('kick_id <client ID>');
5901 a
:= StrToIntDef(P
[1], 0);
5902 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
5904 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5906 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
5907 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_KICK
);
5908 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5909 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5910 if NetUseMaster
then
5915 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5917 else if cmd
= 'ban' then
5919 if g_Game_IsServer
and g_Game_IsNet
then
5921 if Length(P
) < 2 then
5923 g_Console_Add('ban <name>');
5928 g_Console_Add('ban <name>');
5932 pl
:= g_Net_Client_ByName(P
[1]);
5935 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5936 g_Net_BanHost(pl
^.Peer
^.address
.host
, False);
5937 enet_peer_disconnect(pl
^.Peer
, NET_DISC_TEMPBAN
);
5938 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5939 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5940 if NetUseMaster
then
5943 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
5945 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5947 else if cmd
= 'ban_id' then
5949 if g_Game_IsServer
and g_Game_IsNet
then
5951 if Length(P
) < 2 then
5953 g_Console_Add('ban_id <client ID>');
5958 g_Console_Add('ban_id <client ID>');
5962 a
:= StrToIntDef(P
[1], 0);
5963 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
5964 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5966 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
5967 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
, False);
5968 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_TEMPBAN
);
5969 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5970 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5971 if NetUseMaster
then
5975 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5977 else if cmd
= 'permban' then
5979 if g_Game_IsServer
and g_Game_IsNet
then
5981 if Length(P
) < 2 then
5983 g_Console_Add('permban <name>');
5988 g_Console_Add('permban <name>');
5992 pl
:= g_Net_Client_ByName(P
[1]);
5995 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5996 g_Net_BanHost(pl
^.Peer
^.address
.host
);
5997 enet_peer_disconnect(pl
^.Peer
, NET_DISC_BAN
);
5998 g_Net_SaveBanList();
5999 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6000 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6001 if NetUseMaster
then
6004 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
6006 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6008 else if cmd
= 'permban_id' then
6010 if g_Game_IsServer
and g_Game_IsNet
then
6012 if Length(P
) < 2 then
6014 g_Console_Add('permban_id <client ID>');
6019 g_Console_Add('permban_id <client ID>');
6023 a
:= StrToIntDef(P
[1], 0);
6024 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
6025 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6027 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
6028 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
);
6029 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_BAN
);
6030 g_Net_SaveBanList();
6031 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6032 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6033 if NetUseMaster
then
6037 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6039 else if cmd
= 'unban' then
6041 if g_Game_IsServer
and g_Game_IsNet
then
6043 if Length(P
) < 2 then
6045 g_Console_Add('unban <IP Address>');
6050 g_Console_Add('unban <IP Address>');
6054 if g_Net_UnbanHost(P
[1]) then
6056 g_Console_Add(Format(_lc
[I_MSG_UNBAN_OK
], [P
[1]]));
6057 g_Net_SaveBanList();
6059 g_Console_Add(Format(_lc
[I_MSG_UNBAN_FAIL
], [P
[1]]));
6061 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6063 else if cmd
= 'clientlist' then
6065 if g_Game_IsServer
and g_Game_IsNet
then
6068 if NetClients
<> nil then
6069 for a
:= Low(NetClients
) to High(NetClients
) do
6070 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6072 plr
:= g_Player_Get(NetClients
[a
].Player
);
6073 if plr
= nil then continue
;
6075 g_Console_Add(Format('#%2d: %-15s | %s', [a
,
6076 IpToStr(NetClients
[a
].Peer
^.address
.host
), plr
.Name
]));
6079 g_Console_Add(_lc
[I_MSG_NOCLIENTS
]);
6081 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6083 else if cmd
= 'connect' then
6085 if (NetMode
= NET_NONE
) then
6087 if Length(P
) < 2 then
6089 g_Console_Add('connect <IP> [port] [password]');
6094 g_Console_Add('connect <IP> [port] [password]');
6098 if Length(P
) > 2 then
6099 prt
:= StrToIntDef(P
[2], 25666)
6103 if Length(P
) > 3 then
6108 g_Game_StartClient(P
[1], prt
, pw
);
6111 else if cmd
= 'disconnect' then
6113 if (NetMode
= NET_CLIENT
) then
6116 else if cmd
= 'reconnect' then
6118 if (NetMode
= NET_SERVER
) then
6121 if (NetMode
= NET_CLIENT
) then
6124 gExit
:= EXIT_SIMPLE
;
6128 //TODO: Use last successful password to reconnect, instead of ''
6129 g_Game_StartClient(NetClientIP
, NetClientPort
, '');
6131 else if (cmd
= 'addbot') or
6132 (cmd
= 'bot_add') then
6134 if Length(P
) > 1 then
6135 g_Bot_Add(TEAM_NONE
, StrToIntDef(P
[1], 2))
6137 g_Bot_Add(TEAM_NONE
, 2);
6139 else if cmd
= 'bot_addlist' then
6141 if Length(P
) > 1 then
6142 if Length(P
) = 2 then
6143 g_Bot_AddList(TEAM_NONE
, P
[1], StrToIntDef(P
[1], -1))
6145 g_Bot_AddList(IfThen(P
[2] = 'red', TEAM_RED
, TEAM_BLUE
), P
[1], StrToIntDef(P
[1], -1));
6147 else if cmd
= 'bot_removeall' then
6149 else if cmd
= 'chat' then
6151 if g_Game_IsNet
then
6153 if Length(P
) > 1 then
6155 for a
:= 1 to High(P
) do
6156 chstr
:= chstr
+ P
[a
] + ' ';
6158 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6160 if Length(chstr
) < 1 then
6162 g_Console_Add('chat <text>');
6166 chstr
:= b_Text_Format(chstr
);
6167 if g_Game_IsClient
then
6168 MC_SEND_Chat(chstr
, NET_CHAT_PLAYER
)
6170 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_PLAYER
);
6173 g_Console_Add('chat <text>');
6175 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6177 else if cmd
= 'teamchat' then
6179 if g_Game_IsNet
and (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
6181 if Length(P
) > 1 then
6183 for a
:= 1 to High(P
) do
6184 chstr
:= chstr
+ P
[a
] + ' ';
6186 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6188 if Length(chstr
) < 1 then
6190 g_Console_Add('teamchat <text>');
6194 chstr
:= b_Text_Format(chstr
);
6195 if g_Game_IsClient
then
6196 MC_SEND_Chat(chstr
, NET_CHAT_TEAM
)
6198 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_TEAM
,
6199 gPlayer1Settings
.Team
);
6202 g_Console_Add('teamchat <text>');
6204 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6206 else if cmd
= 'game' then
6208 if gGameSettings
.GameType
<> GT_NONE
then
6210 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6213 if Length(P
) = 1 then
6215 g_Console_Add(cmd
+ ' <WAD> [MAP] [# players]');
6218 // Èãðà åù¸ íå çàïóùåíà, ñíà÷àëà íàì íàäî çàãðóçèòü êàêîé-òî WAD
6219 P
[1] := addWadExtension(P
[1]);
6220 if FileExists(MapsDir
+ P
[1]) then
6222 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
6223 if Length(P
) < 3 then
6226 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6229 s
:= P
[1] + ':\' + UpperCase(P
[2]);
6231 if g_Map_Exist(MapsDir
+ s
) then
6233 // Çàïóñêàåì ñâîþ èãðó
6235 with gGameSettings
do
6237 GameMode
:= g_Game_TextToMode(gcGameMode
);
6238 if gSwitchGameMode
<> GM_NONE
then
6239 GameMode
:= gSwitchGameMode
;
6240 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
6241 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
6243 if Length(P
) >= 4 then
6244 b
:= StrToIntDef(P
[3], 1);
6245 g_Game_StartCustom(s
, GameMode
, TimeLimit
,
6246 GoalLimit
, MaxLives
, Options
, b
);
6251 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6253 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[2]), P
[1]]));
6255 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6257 else if cmd
= 'host' then
6259 if gGameSettings
.GameType
<> GT_NONE
then
6261 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6264 if Length(P
) < 4 then
6266 g_Console_Add(cmd
+ ' <listen IP> <port> <WAD> [MAP] [# players]');
6269 if not StrToIp(P
[1], listen
) then
6271 prt
:= StrToIntDef(P
[2], 25666);
6273 P
[3] := addWadExtension(P
[3]);
6274 if FileExists(MapsDir
+ P
[3]) then
6276 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
6277 if Length(P
) < 5 then
6280 P
[4] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6283 s
:= P
[3] + ':\' + UpperCase(P
[4]);
6285 if g_Map_Exist(MapsDir
+ s
) then
6287 // Çàïóñêàåì ñâîþ èãðó
6289 with gGameSettings
do
6291 GameMode
:= g_Game_TextToMode(gcGameMode
);
6292 if gSwitchGameMode
<> GM_NONE
then
6293 GameMode
:= gSwitchGameMode
;
6294 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
6295 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
6297 if Length(P
) >= 6 then
6298 b
:= StrToIntDef(P
[5], 0);
6299 g_Game_StartServer(s
, GameMode
, TimeLimit
,
6300 GoalLimit
, MaxLives
, Options
, b
, listen
, prt
);
6305 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[3]]))
6307 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[4]), P
[3]]));
6309 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[3]]));
6311 else if cmd
= 'map' then
6313 if Length(P
) = 1 then
6315 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6317 g_Console_Add(cmd
+ ' <MAP>');
6318 g_Console_Add(cmd
+ ' <WAD> [MAP]');
6320 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6322 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6324 // Èä¸ò ñâîÿ èãðà èëè ñåðâåð
6325 if Length(P
) < 3 then
6327 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
6328 s
:= UpperCase(P
[1]);
6329 if g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + s
) then
6330 begin // Êàðòà íàøëàñü
6331 gExitByTrigger
:= False;
6333 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
6335 gExit
:= EXIT_ENDLEVELCUSTOM
;
6337 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
6338 g_Game_ChangeMap(s
);
6341 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
6342 P
[1] := addWadExtension(P
[1]);
6343 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, P
[1]]));
6344 if FileExists(MapsDir
+ P
[1]) then
6346 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
6348 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6350 s
:= P
[1] + ':\' + P
[2];
6352 if g_Map_Exist(MapsDir
+ s
) then
6354 gExitByTrigger
:= False;
6356 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
6358 gExit
:= EXIT_ENDLEVELCUSTOM
;
6360 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
6361 g_Game_ChangeMap(s
);
6364 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6366 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6368 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6372 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
6373 P
[1] := addWadExtension(P
[1]);
6374 if FileExists(MapsDir
+ P
[1]) then
6377 P
[2] := UpperCase(P
[2]);
6378 s
:= P
[1] + ':\' + P
[2];
6380 if g_Map_Exist(MapsDir
+ s
) then
6381 begin // Íàøëè êàðòó
6382 gExitByTrigger
:= False;
6384 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
6386 gExit
:= EXIT_ENDLEVELCUSTOM
;
6388 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
6389 g_Game_ChangeMap(s
);
6391 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6393 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6396 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6398 else if cmd
= 'nextmap' then
6400 if not(gGameOn
or (gState
= STATE_INTERCUSTOM
)) then
6401 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
6404 if Length(P
) = 1 then
6406 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6408 g_Console_Add(cmd
+ ' <MAP>');
6409 g_Console_Add(cmd
+ ' <WAD> [MAP]');
6412 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6417 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6419 if Length(P
) < 3 then
6421 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
6422 s
:= UpperCase(P
[1]);
6423 if g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + s
) then
6424 begin // Êàðòà íàøëàñü
6425 gExitByTrigger
:= False;
6430 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
6431 P
[1] := addWadExtension(P
[1]);
6432 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, P
[1]]));
6433 if FileExists(MapsDir
+ P
[1]) then
6435 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
6437 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6439 s
:= P
[1] + ':\' + P
[2];
6441 if g_Map_Exist(MapsDir
+ s
) then
6442 begin // Óñòàíàâëèâàåì êàðòó
6443 gExitByTrigger
:= False;
6448 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6450 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6452 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6456 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
6457 P
[1] := addWadExtension(P
[1]);
6458 if FileExists(MapsDir
+ P
[1]) then
6461 P
[2] := UpperCase(P
[2]);
6462 s
:= P
[1] + ':\' + P
[2];
6464 if g_Map_Exist(MapsDir
+ s
) then
6465 begin // Íàøëè êàðòó
6466 gExitByTrigger
:= False;
6470 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6472 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6475 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6478 if gNextMap
= '' then
6479 g_Console_Add(_lc
[I_MSG_NEXTMAP_UNSET
])
6481 g_Console_Add(Format(_lc
[I_MSG_NEXTMAP_SET
], [gNextMap
]));
6484 else if (cmd
= 'endmap') or (cmd
= 'goodbye') then
6487 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
6489 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6491 gExitByTrigger
:= False;
6492 // Ñëåäóþùàÿ êàðòà íå çàäàíà, ïðîáóåì íàéòè òðèããåð Âûõîä
6493 if (gNextMap
= '') and (gTriggers
<> nil) then
6494 for a
:= 0 to High(gTriggers
) do
6495 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
6497 gExitByTrigger
:= True;
6498 //gNextMap := gTriggers[a].Data.MapName;
6499 gNextMap
:= gTriggers
[a
].tgcMap
;
6502 // Èùåì ñëåäóþùóþ êàðòó â WAD ôàéëå
6503 if gNextMap
= '' then
6504 gNextMap
:= g_Game_GetNextMap();
6505 // Ïðîâåðÿåì, íå çàäàí ëè WAD ôàéë ðåñóðñíîé ñòðîêîé
6506 if not isWadPath(gNextMap
) then
6507 s
:= gGameSettings
.WAD
+ ':\' + gNextMap
6510 // Åñëè êàðòà íàéäåíà, âûõîäèì ñ óðîâíÿ
6511 if g_Map_Exist(MapsDir
+ s
) then
6512 gExit
:= EXIT_ENDLEVELCUSTOM
6514 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [gNextMap
]));
6516 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6518 else if (cmd
= 'event') then
6520 if (Length(P
) <= 1) then
6522 for a
:= 0 to High(gEvents
) do
6523 if gEvents
[a
].Command
= '' then
6524 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
6526 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
6529 if (Length(P
) = 2) then
6531 for a
:= 0 to High(gEvents
) do
6532 if gEvents
[a
].Name
= P
[1] then
6533 if gEvents
[a
].Command
= '' then
6534 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
6536 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
6539 for a
:= 0 to High(gEvents
) do
6540 if gEvents
[a
].Name
= P
[1] then
6542 gEvents
[a
].Command
:= '';
6543 for b
:= 2 to High(P
) do
6544 if Pos(' ', P
[b
]) = 0 then
6545 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' ' + P
[b
]
6547 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' "' + P
[b
] + '"';
6548 gEvents
[a
].Command
:= Trim(gEvents
[a
].Command
);
6552 else if cmd
= 'suicide' then
6556 if g_Game_IsClient
then
6557 MC_SEND_CheatRequest(NET_CHEAT_SUICIDE
)
6560 if gPlayer1
<> nil then
6561 gPlayer1
.Damage(SUICIDE_DAMAGE
, gPlayer1
.UID
, 0, 0, HIT_SELF
);
6562 if gPlayer2
<> nil then
6563 gPlayer2
.Damage(SUICIDE_DAMAGE
, gPlayer2
.UID
, 0, 0, HIT_SELF
);
6567 // Êîìàíäû Ñâîåé èãðû:
6568 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
6570 if cmd
= 'bot_addred' then
6572 if Length(P
) > 1 then
6573 g_Bot_Add(TEAM_RED
, StrToIntDef(P
[1], 2))
6575 g_Bot_Add(TEAM_RED
, 2);
6577 else if cmd
= 'bot_addblue' then
6579 if Length(P
) > 1 then
6580 g_Bot_Add(TEAM_BLUE
, StrToIntDef(P
[1], 2))
6582 g_Bot_Add(TEAM_BLUE
, 2);
6584 else if cmd
= 'spectate' then
6590 else if cmd
= 'say' then
6592 if g_Game_IsServer
and g_Game_IsNet
then
6594 if Length(P
) > 1 then
6597 for a
:= 1 to High(P
) do
6598 chstr
:= chstr
+ P
[a
] + ' ';
6600 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6602 if Length(chstr
) < 1 then
6604 g_Console_Add('say <text>');
6608 chstr
:= b_Text_Format(chstr
);
6609 MH_SEND_Chat(chstr
, NET_CHAT_PLAYER
);
6611 else g_Console_Add('say <text>');
6613 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6615 else if cmd
= 'tell' then
6617 if g_Game_IsServer
and g_Game_IsNet
then
6619 if (Length(P
) > 2) and (P
[1] <> '') then
6622 for a
:= 2 to High(P
) do
6623 chstr
:= chstr
+ P
[a
] + ' ';
6625 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6627 if Length(chstr
) < 1 then
6629 g_Console_Add('tell <playername> <text>');
6633 pl
:= g_Net_Client_ByName(P
[1]);
6635 MH_SEND_Chat(b_Text_Format(chstr
), NET_CHAT_PLAYER
, pl
^.ID
)
6637 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
6639 else g_Console_Add('tell <playername> <text>');
6641 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6643 else if (cmd
= 'overtime') and not g_Game_IsClient
then
6645 if (Length(P
) = 1) or (StrToIntDef(P
[1], -1) <= 0) then
6647 // Äîïîëíèòåëüíîå âðåìÿ:
6648 gGameSettings
.TimeLimit
:= (gTime
- gGameStartTime
) div 1000 + Word(StrToIntDef(P
[1], 0));
6650 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
6651 [gGameSettings
.TimeLimit
div 3600,
6652 (gGameSettings
.TimeLimit
div 60) mod 60,
6653 gGameSettings
.TimeLimit
mod 60]));
6654 if g_Game_IsNet
then MH_SEND_GameSettings
;
6656 else if (cmd
= 'rcon_password') and g_Game_IsClient
then
6658 if (Length(P
) <= 1) then
6659 g_Console_Add('rcon_password <password>')
6661 MC_SEND_RCONPassword(P
[1]);
6663 else if cmd
= 'rcon' then
6665 if g_Game_IsClient
then
6667 if Length(P
) > 1 then
6670 for a
:= 1 to High(P
) do
6671 chstr
:= chstr
+ P
[a
] + ' ';
6673 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6675 if Length(chstr
) < 1 then
6677 g_Console_Add('rcon <command>');
6681 MC_SEND_RCONCommand(chstr
);
6683 else g_Console_Add('rcon <command>');
6686 else if cmd
= 'ready' then
6688 if g_Game_IsServer
and (gLMSRespawn
= LMS_RESPAWN_WARMUP
) then
6689 gLMSRespawnTime
:= gTime
+ 100;
6691 else if (cmd
= 'callvote') and g_Game_IsNet
then
6693 if Length(P
) > 1 then
6696 for a
:= 1 to High(P
) do begin
6697 if a
> 1 then chstr
:= chstr
+ ' ';
6698 chstr
:= chstr
+ P
[a
];
6701 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6703 if Length(chstr
) < 1 then
6705 g_Console_Add('callvote <command>');
6709 if g_Game_IsClient
then
6710 MC_SEND_Vote(True, chstr
)
6712 g_Game_StartVote(chstr
, gPlayer1Settings
.Name
);
6713 g_Console_Process('vote', True);
6716 g_Console_Add('callvote <command>');
6718 else if (cmd
= 'vote') and g_Game_IsNet
then
6720 if g_Game_IsClient
then
6722 else if gVoteInProgress
then
6724 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6725 a
:= Floor((NetClientCount
+1)/2.0) + 1
6727 a
:= Floor(NetClientCount
/2.0) + 1;
6732 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_REVOKED
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
6733 MH_SEND_VoteEvent(NET_VE_REVOKE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
6739 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_VOTE
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
6740 MH_SEND_VoteEvent(NET_VE_VOTE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
6748 procedure g_TakeScreenShot();
6756 if e_NoGraphics
then Exit
;
6757 ssdir
:= GameDir
+'/screenshots';
6758 if not findFileCI(ssdir
, true) then
6760 // try to create dir
6765 if not findFileCI(ssdir
, true) then exit
; // alas
6768 for a
:= 1 to High(Word) do
6770 FileName
:= Format(ssdir
+'screenshot%.3d.png', [a
]);
6772 if findFileCI(t
, true) then continue
;
6773 if not findFileCI(FileName
) then
6776 st
:= createDiskFile(FileName
);
6778 e_MakeScreenshot(st
, gScreenWidth
, gScreenHeight
);
6783 if not ok
then try DeleteFile(FileName
); except end else g_Console_Add(Format(_lc
[I_CONSOLE_SCREENSHOT
], [ExtractFileName(FileName
)]));
6791 procedure g_Game_InGameMenu(Show
: Boolean);
6793 if (g_ActiveWindow
= nil) and Show
then
6795 if gGameSettings
.GameType
= GT_SINGLE
then
6796 g_GUI_ShowWindow('GameSingleMenu')
6799 if g_Game_IsClient
then
6800 g_GUI_ShowWindow('GameClientMenu')
6802 if g_Game_IsNet
then
6803 g_GUI_ShowWindow('GameServerMenu')
6805 g_GUI_ShowWindow('GameCustomMenu');
6807 g_Sound_PlayEx('MENU_OPEN');
6809 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
6810 if (not g_Game_IsNet
) then
6814 if (g_ActiveWindow
<> nil) and (not Show
) then
6816 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
6817 if (not g_Game_IsNet
) then
6818 g_Game_Pause(False);
6822 procedure g_Game_Pause (Enable
: Boolean);
6826 if not gGameOn
then exit
;
6828 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
6831 gPauseMain
:= Enable
;
6833 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
6836 procedure g_Game_HolmesPause (Enable
: Boolean);
6840 if not gGameOn
then exit
;
6841 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
6844 gPauseHolmes
:= Enable
;
6846 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
6849 procedure g_Game_PauseAllSounds(Enable
: Boolean);
6854 if gTriggers
<> nil then
6855 for i
:= 0 to High(gTriggers
) do
6856 with gTriggers
[i
] do
6857 if (TriggerType
= TRIGGER_SOUND
) and
6859 Sound
.IsPlaying() then
6861 Sound
.Pause(Enable
);
6865 if gPlayers
<> nil then
6866 for i
:= 0 to High(gPlayers
) do
6867 if gPlayers
[i
] <> nil then
6868 gPlayers
[i
].PauseSounds(Enable
);
6871 if gMusic
<> nil then
6872 gMusic
.Pause(Enable
);
6875 procedure g_Game_StopAllSounds(all
: Boolean);
6879 if gTriggers
<> nil then
6880 for i
:= 0 to High(gTriggers
) do
6881 with gTriggers
[i
] do
6882 if (TriggerType
= TRIGGER_SOUND
) and
6886 if gMusic
<> nil then
6893 procedure g_Game_UpdateTriggerSounds();
6897 if gTriggers
<> nil then
6898 for i
:= 0 to High(gTriggers
) do
6899 with gTriggers
[i
] do
6900 if (TriggerType
= TRIGGER_SOUND
) and
6903 Sound
.IsPlaying() then
6905 if ((gPlayer1
<> nil) and g_CollidePoint(gPlayer1
.GameX
, gPlayer1
.GameY
, X
, Y
, Width
, Height
)) or
6906 ((gPlayer2
<> nil) and g_CollidePoint(gPlayer2
.GameX
, gPlayer2
.GameY
, X
, Y
, Width
, Height
)) then
6908 Sound
.SetPan(0.5 - tgcPan
/255.0);
6909 Sound
.SetVolume(tgcVolume
/255.0);
6912 Sound
.SetCoords(X
+(Width
div 2), Y
+(Height
div 2), tgcVolume
/255.0);
6916 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
6919 if (gPlayer1
<> nil) and (gPlayer1
.UID
= UID
) then
6924 if (gPlayer2
<> nil) and (gPlayer2
.UID
= UID
) then
6929 if gSpectMode
<> SPECT_PLAYERS
then
6931 if gSpectPID1
= UID
then
6936 if gSpectViewTwo
and (gSpectPID2
= UID
) then
6943 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
6948 if (gPlayer1
<> nil) and (gPlayer1
.Team
= Team
) then
6953 if (gPlayer2
<> nil) and (gPlayer2
.Team
= Team
) then
6958 if gSpectMode
<> SPECT_PLAYERS
then
6960 Pl
:= g_Player_Get(gSpectPID1
);
6961 if (Pl
<> nil) and (Pl
.Team
= Team
) then
6966 if gSpectViewTwo
then
6968 Pl
:= g_Player_Get(gSpectPID2
);
6969 if (Pl
<> nil) and (Pl
.Team
= Team
) then
6977 procedure g_Game_Message(Msg
: string; Time
: Word);
6979 MessageLineLength
:= (gScreenWidth
- 204) div e_CharFont_GetMaxWidth(gMenuFont
);
6980 MessageText
:= b_Text_Wrap(b_Text_Format(Msg
), MessageLineLength
);
6981 MessageTime
:= Time
;
6984 procedure g_Game_ChatSound(Text: String; Taunt
: Boolean = True);
6986 punct
: Array[0..13] of String =
6987 ('.', ',', ':', ';', '!', '?', '(', ')', '''', '"', '/', '\', '*', '^');
6993 function IsPunctuation(S
: String): Boolean;
6998 if Length(S
) <> 1 then
7000 for i
:= Low(punct
) to High(punct
) do
7001 if S
= punct
[i
] then
7007 function FilterPunctuation(S
: String): String;
7011 for i
:= Low(punct
) to High(punct
) do
7012 S
:= StringReplace(S
, punct
[i
], ' ', [rfReplaceAll
]);
7018 if gUseChatSounds
and Taunt
and (gChatSounds
<> nil) and (Pos(': ', Text) > 0) then
7020 // remove player name
7021 Delete(Text, 1, Pos(': ', Text) + 2 - 1);
7022 // for FullWord check
7023 Text := toLowerCase1251(' ' + Text + ' ');
7024 fpText
:= FilterPunctuation(Text);
7026 for i
:= 0 to Length(gChatSounds
) - 1 do
7029 for j
:= 0 to Length(gChatSounds
[i
].Tags
) - 1 do
7031 if gChatSounds
[i
].FullWord
and (not IsPunctuation(gChatSounds
[i
].Tags
[j
])) then
7032 ok
:= Pos(' ' + gChatSounds
[i
].Tags
[j
] + ' ', fpText
) > 0
7034 ok
:= Pos(gChatSounds
[i
].Tags
[j
], Text) > 0;
7040 gChatSounds
[i
].Sound
.Play();
7046 g_Sound_PlayEx('SOUND_GAME_RADIO');
7049 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
7058 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
7062 if goodsnd
[a
].IsPlaying() then
7065 goodsnd
[Random(4)].Play();
7068 procedure g_Game_Announce_KillCombo(Param
: Integer);
7075 UID
:= Param
and $FFFF;
7080 Pl
:= g_Player_Get(UID
);
7089 g_Console_Add(Format(_lc
[I_PLAYER_KILL_2X
], [Name
]), True);
7093 g_Console_Add(Format(_lc
[I_PLAYER_KILL_3X
], [Name
]), True);
7097 g_Console_Add(Format(_lc
[I_PLAYER_KILL_4X
], [Name
]), True);
7101 g_Console_Add(Format(_lc
[I_PLAYER_KILL_MX
], [Name
]), True);
7109 if not g_Game_IsWatchedPlayer(UID
) then
7112 if (not g_Game_IsWatchedPlayer(UID
)) and (c
< 4) then
7116 if killsnd
[n
].IsPlaying() then
7121 procedure g_Game_StartVote(Command
, Initiator
: string);
7125 if not gVotesEnabled
then Exit
;
7126 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
7127 if gVoteInProgress
or gVotePassed
then
7129 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_INPROGRESS
], [gVoteCommand
]), True);
7130 MH_SEND_VoteEvent(NET_VE_INPROGRESS
, gVoteCommand
);
7133 gVoteInProgress
:= True;
7134 gVotePassed
:= False;
7135 gVoteTimer
:= gTime
+ gVoteTimeout
* 1000;
7138 gVoteCommand
:= Command
;
7140 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7141 Need
:= Floor((NetClientCount
+1)/2.0)+1
7143 Need
:= Floor(NetClientCount
/2.0)+1;
7144 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_STARTED
], [Initiator
, Command
, Need
]), True);
7145 MH_SEND_VoteEvent(NET_VE_STARTED
, Initiator
, Command
, Need
);
7148 procedure g_Game_CheckVote
;
7152 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
7153 if not gVoteInProgress
then Exit
;
7155 if (gTime
>= gVoteTimer
) then
7157 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7158 Need
:= Floor((NetClientCount
+1)/2.0) + 1
7160 Need
:= Floor(NetClientCount
/2.0) + 1;
7161 if gVoteCount
>= Need
then
7163 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
7164 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
7165 gVotePassed
:= True;
7166 gVoteCmdTimer
:= gTime
+ 5000;
7170 g_Console_Add(_lc
[I_MESSAGE_VOTE_FAILED
], True);
7171 MH_SEND_VoteEvent(NET_VE_FAILED
);
7173 if NetClients
<> nil then
7174 for I
:= Low(NetClients
) to High(NetClients
) do
7175 if NetClients
[i
].Used
then
7176 NetClients
[i
].Voted
:= False;
7177 gVoteInProgress
:= False;
7183 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7184 Need
:= Floor((NetClientCount
+1)/2.0) + 1
7186 Need
:= Floor(NetClientCount
/2.0) + 1;
7187 if gVoteCount
>= Need
then
7189 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
7190 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
7191 gVoteInProgress
:= False;
7192 gVotePassed
:= True;
7193 gVoteCmdTimer
:= gTime
+ 5000;
7196 if NetClients
<> nil then
7197 for I
:= Low(NetClients
) to High(NetClients
) do
7198 if NetClients
[i
].Used
then
7199 NetClients
[i
].Voted
:= False;
7204 procedure g_Game_LoadMapList(FileName
: string);
7212 if not FileExists(FileName
) then Exit
;
7214 AssignFile(ListFile
, FileName
);
7216 while not EOF(ListFile
) do
7218 ReadLn(ListFile
, s
);
7221 if s
= '' then Continue
;
7223 SetLength(MapList
, Length(MapList
)+1);
7224 MapList
[High(MapList
)] := s
;
7226 CloseFile(ListFile
);
7229 procedure g_Game_SetDebugMode();
7232 // ×èòû (äàæå â ñâîåé èãðå):
7236 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
7240 if Length(LoadingStat
.Msgs
) = 0 then
7246 begin // Ïåðåõîäèì íà ñëåäóþùóþ ñòðîêó èëè ñêðîëëèðóåì:
7247 if NextMsg
= Length(Msgs
) then
7249 for i
:= 0 to High(Msgs
)-1 do
7250 Msgs
[i
] := Msgs
[i
+1];
7258 Msgs
[NextMsg
-1] := Text;
7262 PBarWasHere
:= false;
7265 g_ActiveWindow
:= nil;
7267 ProcessLoading(true);
7270 procedure g_Game_StepLoading();
7276 if (ShowCount
> LOADING_SHOW_STEP
) then
7284 procedure g_Game_ClearLoading();
7293 len
:= ((gScreenHeight
div 3)*2 - 50) div LOADING_INTERLINE
;
7294 if len
< 1 then len
:= 1;
7295 SetLength(Msgs
, len
);
7296 for len
:= Low(Msgs
) to High(Msgs
) do
7299 PBarWasHere
:= false;
7303 procedure Parse_Params(var pars
: TParamStrValues
);
7310 while i
<= ParamCount
do
7313 if (s
[1] = '-') and (Length(s
) > 1) then
7315 if (s
[2] = '-') and (Length(s
) > 2) then
7316 begin // Îäèíî÷íûé ïàðàìåòð
7317 SetLength(pars
, Length(pars
) + 1);
7318 with pars
[High(pars
)] do
7320 Name
:= LowerCase(s
);
7325 if (i
< ParamCount
) then
7326 begin // Ïàðàìåòð ñî çíà÷åíèåì
7328 SetLength(pars
, Length(pars
) + 1);
7329 with pars
[High(pars
)] do
7331 Name
:= LowerCase(s
);
7332 Value
:= LowerCase(ParamStr(i
));
7341 function Find_Param_Value(var pars
: TParamStrValues
; aName
: String): String;
7346 for i
:= 0 to High(pars
) do
7347 if pars
[i
].Name
= aName
then
7349 Result
:= pars
[i
].Value
;
7354 procedure g_Game_Process_Params();
7356 pars
: TParamStrValues
;
7359 LimT
, LimS
: Integer;
7370 s
:= Find_Param_Value(pars
, '--debug');
7373 g_Game_SetDebugMode();
7374 s
:= Find_Param_Value(pars
, '--netdump');
7379 // Connect when game loads
7380 ip
:= Find_Param_Value(pars
, '-connect');
7384 s
:= Find_Param_Value(pars
, '-port');
7385 if (s
= '') or not TryStrToInt(s
, Port
) then
7388 s
:= Find_Param_Value(pars
, '-pw');
7390 g_Game_StartClient(ip
, Port
, s
);
7394 s
:= LowerCase(Find_Param_Value(pars
, '-dbg-mainwad'));
7397 gDefaultMegawadStart
:= s
;
7400 if (Find_Param_Value(pars
, '--dbg-mainwad-restore') <> '') or
7401 (Find_Param_Value(pars
, '--dbg-mainwad-default') <> '') then
7403 gDefaultMegawadStart
:= DF_Default_Megawad_Start
;
7406 // Start map when game loads:
7407 map
:= LowerCase(Find_Param_Value(pars
, '-map'));
7408 if isWadPath(map
) then
7411 s
:= Find_Param_Value(pars
, '-gm');
7412 GMode
:= g_Game_TextToMode(s
);
7413 if GMode
= GM_NONE
then GMode
:= GM_DM
;
7414 if GMode
= GM_SINGLE
then GMode
:= GM_COOP
;
7417 s
:= Find_Param_Value(pars
, '-limt');
7418 if (s
= '') or (not TryStrToInt(s
, LimT
)) then
7424 s
:= Find_Param_Value(pars
, '-lims');
7425 if (s
= '') or (not TryStrToInt(s
, LimS
)) then
7431 s
:= Find_Param_Value(pars
, '-lives');
7432 if (s
= '') or (not TryStrToInt(s
, Lives
)) then
7438 s
:= Find_Param_Value(pars
, '-opt');
7440 Opt
:= GAME_OPTION_ALLOWEXIT
or GAME_OPTION_BOTVSPLAYER
or GAME_OPTION_BOTVSMONSTER
7442 Opt
:= StrToIntDef(s
, 0);
7444 Opt
:= GAME_OPTION_ALLOWEXIT
or GAME_OPTION_BOTVSPLAYER
or GAME_OPTION_BOTVSMONSTER
;
7447 s
:= Find_Param_Value(pars
, '--close');
7451 // Override map to test:
7452 s
:= LowerCase(Find_Param_Value(pars
, '-testmap'));
7454 gTestMap
:= MapsDir
+ s
;
7456 // Delete test map after play:
7457 s
:= Find_Param_Value(pars
, '--testdelete');
7460 gMapToDelete
:= MapsDir
+ map
;
7461 e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', TMsgType
.Fatal
);
7465 // Delete temporary WAD after play:
7466 s
:= Find_Param_Value(pars
, '--tempdelete');
7467 if (s
<> '') and (gTestMap
<> '') then
7469 gMapToDelete
:= gTestMap
;
7470 gTempDelete
:= True;
7473 // Number of players:
7474 s
:= Find_Param_Value(pars
, '-pl');
7478 n
:= StrToIntDef(s
, 1);
7481 s
:= Find_Param_Value(pars
, '-port');
7482 if (s
= '') or not TryStrToInt(s
, Port
) then
7483 g_Game_StartCustom(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
)
7485 g_Game_StartServer(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
, 0, Port
);
7488 // Execute script when game loads:
7489 s
:= Find_Param_Value(pars
, '-exec');
7492 if not isWadPath(s
) then
7493 s
:= GameDir
+ '/' + s
;
7498 if IOResult
<> 0 then
7500 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
7501 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
7505 e_WriteLog('Executing script: ' + s
, TMsgType
.Notify
);
7506 g_Console_Add(Format(_lc
[I_CONSOLE_EXEC
], [s
]));
7511 if IOResult
<> 0 then
7513 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
7514 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
7518 if Pos('#', s
) <> 1 then // script comment
7519 g_Console_Process(s
, True);
7530 conRegVar('pf_draw_frame', @g_profile_frame_draw
, 'draw frame rendering profiles', 'render profiles');
7531 //conRegVar('pf_update_frame', @g_profile_frame_update, 'draw frame updating profiles', 'update profiles');
7532 conRegVar('pf_coldet', @g_profile_collision
, 'draw collision detection profiles', 'coldet profiles');
7533 conRegVar('pf_los', @g_profile_los
, 'draw monster LOS profiles', 'monster LOS profiles');
7535 conRegVar('r_sq_draw', @gdbg_map_use_accel_render
, 'accelerated spatial queries in rendering', 'accelerated rendering');
7536 conRegVar('cd_sq_enabled', @gdbg_map_use_accel_coldet
, 'accelerated spatial queries in map coldet', 'accelerated map coldet');
7537 conRegVar('mon_sq_enabled', @gmon_debug_use_sqaccel
, 'accelerated spatial queries for monsters', 'accelerated monster coldet');
7538 conRegVar('wtrace_sq_enabled', @gwep_debug_fast_trace
, 'accelerated spatial queries for weapon hitscan trace', 'accelerated weapon hitscan');
7540 conRegVar('pr_enabled', @gpart_dbg_enabled
, 'enable/disable particles', 'particles');
7541 conRegVar('pr_phys_enabled', @gpart_dbg_phys_enabled
, 'enable/disable particle physics', 'particle physics');
7543 conRegVar('los_enabled', @gmon_dbg_los_enabled
, 'enable/disable monster LOS calculations', 'monster LOS', true);
7544 conRegVar('mon_think', @gmon_debug_think
, 'enable/disable monster thinking', 'monster thinking', true);
7546 conRegVar('dbg_holmes', @g_holmes_enabled
, 'enable/disable Holmes', 'Holmes', true);
7548 conRegVar('dbg_ignore_level_bounds', @g_dbg_ignore_bounds
, 'ignore level bounds', '', false);
7550 conRegVar('r_scale', @g_dbg_scale
, 0.01, 100.0, 'render scale', '', false);
7552 conRegVar('light_enabled', @gwin_k8_enable_light_experiments
, 'enable/disable dynamic lighting', 'lighting');
7553 conRegVar('light_player_halo', @g_playerLight
, 'enable/disable player halo', 'player light halo');