1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 {$INCLUDE ../shared/a_modes.inc}
24 g_basic
, g_player
, e_graphics
, g_res_downloader
,
25 g_sound
, g_gui
, utils
, md5
, mempool
, xprofiler
,
29 TGameSettings
= record
45 TDelayedEvent
= record
54 Sound
: TPlayableSound
;
55 Tags
: Array of String;
59 TPlayerSettings
= record
78 function g_Game_IsNet(): Boolean;
79 function g_Game_IsServer(): Boolean;
80 function g_Game_IsClient(): Boolean;
81 procedure g_Game_Init();
82 procedure g_Game_Free (freeTextures
: Boolean=true);
83 procedure g_Game_LoadData();
84 procedure g_Game_FreeData();
85 procedure g_Game_Update();
86 procedure g_Game_Draw();
87 procedure g_Game_Quit();
88 procedure g_Game_SetupScreenSize();
89 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
90 function g_Game_ModeToText(Mode
: Byte): string;
91 function g_Game_TextToMode(Mode
: string): Byte;
92 procedure g_Game_ExecuteEvent(Name
: String);
93 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
94 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
95 procedure g_Game_RemovePlayer();
96 procedure g_Game_Spectate();
97 procedure g_Game_SpectateCenterView();
98 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
99 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte);
100 procedure g_Game_StartServer(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte; IPAddr
: LongWord; Port
: Word);
101 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
102 procedure g_Game_Restart();
103 procedure g_Game_RestartLevel();
104 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
105 procedure g_Game_ClientWAD(NewWAD
: String; WHash
: TMD5Digest
);
106 procedure g_Game_SaveOptions();
107 function g_Game_StartMap(Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString=''): Boolean;
108 procedure g_Game_ChangeMap(const MapPath
: String);
109 procedure g_Game_ExitLevel(const Map
: AnsiString);
110 function g_Game_GetFirstMap(WAD
: String): String;
111 function g_Game_GetNextMap(): String;
112 procedure g_Game_NextLevel();
113 procedure g_Game_Pause(Enable
: Boolean);
114 procedure g_Game_HolmesPause(Enable
: Boolean);
115 procedure g_Game_InGameMenu(Show
: Boolean);
116 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
117 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
118 procedure g_Game_Message(Msg
: String; Time
: Word);
119 procedure g_Game_LoadMapList(FileName
: String);
120 procedure g_Game_PauseAllSounds(Enable
: Boolean);
121 procedure g_Game_StopAllSounds(all
: Boolean);
122 procedure g_Game_UpdateTriggerSounds();
123 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
124 procedure g_Game_ChatSound(Text: String; Taunt
: Boolean = True);
125 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
126 procedure g_Game_Announce_KillCombo(Param
: Integer);
127 procedure g_Game_StartVote(Command
, Initiator
: string);
128 procedure g_Game_CheckVote
;
129 procedure g_TakeScreenShot();
130 procedure g_FatalError(Text: String);
131 procedure g_SimpleError(Text: String);
132 function g_Game_IsTestMap(): Boolean;
133 procedure g_Game_DeleteTestMap();
134 procedure GameCVars(P
: SSArray
);
135 procedure GameCommands(P
: SSArray
);
136 procedure GameCheats(P
: SSArray
);
137 procedure DebugCommands(P
: SSArray
);
138 procedure g_Game_Process_Params
;
139 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
140 procedure g_Game_StepLoading(Value
: Integer = -1);
141 procedure g_Game_ClearLoading();
142 procedure g_Game_SetDebugMode();
143 procedure DrawLoadingStat();
145 { procedure SetWinPause(Enable: Boolean); }
150 LOADING_SHOW_STEP
= 100;
151 LOADING_INTERLINE
= 20;
166 MESSAGE_DIKEY
= WM_USER
+ 1;
171 EXIT_ENDLEVELSINGLE
= 4;
172 EXIT_ENDLEVELCUSTOM
= 5;
174 GAME_OPTION_RESERVED
= 1;
175 GAME_OPTION_TEAMDAMAGE
= 2;
176 GAME_OPTION_ALLOWEXIT
= 4;
177 GAME_OPTION_WEAPONSTAY
= 8;
178 GAME_OPTION_MONSTERS
= 16;
179 GAME_OPTION_BOTVSPLAYER
= 32;
180 GAME_OPTION_BOTVSMONSTER
= 64;
185 STATE_INTERCUSTOM
= 3;
186 STATE_INTERSINGLE
= 4;
192 LMS_RESPAWN_NONE
= 0;
193 LMS_RESPAWN_WARMUP
= 1;
194 LMS_RESPAWN_FINAL
= 2;
210 CONFIG_FILENAME
= 'Doom2DF.cfg';
211 LOG_FILENAME
= 'Doom2DF.log';
213 TEST_MAP_NAME
= '$$$_TEST_$$$';
215 STD_PLAYER_MODEL
= 'Doomer';
219 gGameSettings
: TGameSettings
;
220 gPlayer1Settings
: TPlayerSettings
;
221 gPlayer2Settings
: TPlayerSettings
;
223 gPlayerScreenSize
: TDFPoint
;
224 gPlayer1ScreenCoord
: TDFPoint
;
225 gPlayer2ScreenCoord
: TDFPoint
;
226 gPlayer1
: TPlayer
= nil;
227 gPlayer2
: TPlayer
= nil;
228 gPlayerDrawn
: TPlayer
= nil;
230 gSwitchGameMode
: Byte = GM_DM
;
231 gHearPoint1
, gHearPoint2
: THearPoint
;
232 gSoundEffectsDF
: Boolean = False;
233 gSoundTriggerTime
: Word = 0;
234 gAnnouncer
: Byte = ANNOUNCE_NONE
;
235 goodsnd
: array[0..3] of TPlayableSound
;
236 killsnd
: array[0..3] of TPlayableSound
;
237 gDefInterTime
: ShortInt = -1;
238 gInterEndTime
: LongWord = 0;
239 gInterTime
: LongWord = 0;
240 gServInterTime
: Byte = 0;
241 gGameStartTime
: LongWord = 0;
242 gTotalMonsters
: Integer = 0;
243 gPauseMain
: Boolean = false;
244 gPauseHolmes
: Boolean = false;
245 gShowTime
: Boolean = True;
246 gShowFPS
: Boolean = False;
247 gShowGoals
: Boolean = True;
248 gShowStat
: Boolean = True;
249 gShowKillMsg
: Boolean = True;
250 gShowLives
: Boolean = True;
251 gShowPing
: Boolean = False;
252 gShowMap
: Boolean = False;
254 gState
: Byte = STATE_NONE
;
256 sWidth
, sHeight
: Word;
257 gSpectMode
: Byte = SPECT_NONE
;
258 gSpectHUD
: Boolean = True;
259 gSpectKeyPress
: Boolean = False;
260 gSpectX
: Integer = 0;
261 gSpectY
: Integer = 0;
262 gSpectStep
: Byte = 8;
263 gSpectViewTwo
: Boolean = False;
264 gSpectPID1
: Integer = -1;
265 gSpectPID2
: Integer = -1;
266 gSpectAuto
: Boolean = False;
267 gSpectAutoNext
: LongWord;
268 gSpectAutoStepX
: Integer;
269 gSpectAutoStepY
: Integer;
270 gMusic
: TMusic
= nil;
271 gLoadGameMode
: Boolean;
272 gCheats
: Boolean = False;
273 gMapOnce
: Boolean = False;
274 gMapToDelete
: String;
275 gTempDelete
: Boolean = False;
276 gLastMap
: Boolean = False;
277 gWinPosX
, gWinPosY
: Integer;
278 gWinSizeX
, gWinSizeY
: Integer;
279 gWinFrameX
, gWinFrameY
, gWinCaption
: Integer;
280 gWinActive
: Boolean = True; // by default window is active, lol
281 gResolutionChange
: Boolean = False;
282 gRC_Width
, gRC_Height
: Word;
283 gRC_FullScreen
, gRC_Maximized
: Boolean;
284 gLanguageChange
: Boolean = False;
285 gDebugMode
: Boolean = False;
286 g_debug_Sounds
: Boolean = False;
287 g_debug_Frames
: Boolean = False;
288 g_debug_WinMsgs
: Boolean = False;
289 g_debug_MonsterOff
: Boolean = False;
290 g_debug_BotAIOff
: Byte = 0;
291 g_debug_HealthBar
: Boolean = False;
292 g_Debug_Player
: Boolean = False;
293 gCoopMonstersKilled
: Word = 0;
294 gCoopSecretsFound
: Word = 0;
295 gCoopTotalMonstersKilled
: Word = 0;
296 gCoopTotalSecretsFound
: Word = 0;
297 gCoopTotalMonsters
: Word = 0;
298 gCoopTotalSecrets
: Word = 0;
299 gStatsOff
: Boolean = False;
300 gStatsPressed
: Boolean = False;
301 gExitByTrigger
: Boolean = False;
302 gNextMap
: String = '';
303 gLMSRespawn
: Byte = LMS_RESPAWN_NONE
;
304 gLMSRespawnTime
: Cardinal = 0;
305 gLMSSoftSpawn
: Boolean = False;
306 gMissionFailed
: Boolean = False;
307 gVoteInProgress
: Boolean = False;
308 gVotePassed
: Boolean = False;
309 gVoteCommand
: string = '';
310 gVoteTimer
: Cardinal = 0;
311 gVoteCmdTimer
: Cardinal = 0;
312 gVoteCount
: Integer = 0;
313 gVoteTimeout
: Cardinal = 30;
314 gVoted
: Boolean = False;
315 gVotesEnabled
: Boolean = True;
316 gEvents
: Array of TGameEvent
;
317 gDelayedEvents
: Array of TDelayedEvent
;
318 gUseChatSounds
: Boolean = True;
319 gChatSounds
: Array of TChatSound
;
321 g_dbg_ignore_bounds
: Boolean = false;
322 r_smallmap_h
: Integer = 0; // 0: left; 1: center; 2: right
323 r_smallmap_v
: Integer = 2; // 0: top; 1: center; 2: bottom
325 // move button values:
326 // bits 0-1: l/r state:
327 // 0: neither left, nor right pressed
330 // bits 4-5: l/r state when strafe was pressed
331 P1MoveButton
: Byte = 0;
332 P2MoveButton
: Byte = 0;
334 g_profile_frame_update
: Boolean = false;
335 g_profile_frame_draw
: Boolean = false;
336 g_profile_collision
: Boolean = false;
337 g_profile_los
: Boolean = false;
338 g_profile_history_size
: Integer = 1000;
340 g_rlayer_back
: Boolean = true;
341 g_rlayer_step
: Boolean = true;
342 g_rlayer_wall
: Boolean = true;
343 g_rlayer_door
: Boolean = true;
344 g_rlayer_acid1
: Boolean = true;
345 g_rlayer_acid2
: Boolean = true;
346 g_rlayer_water
: Boolean = true;
347 g_rlayer_fore
: Boolean = true;
350 procedure g_ResetDynlights ();
351 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
352 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
354 function conIsCheatsEnabled (): Boolean; inline;
355 function gPause (): Boolean; inline;
361 {$INCLUDE ../nogl/noGLuses.inc}
362 {$IFDEF ENABLE_HOLMES}
365 e_texture
, g_textures
, g_main
, g_window
, g_menu
,
366 e_input
, e_log
, g_console
, g_items
, g_map
, g_panel
,
367 g_playermodel
, g_gfx
, g_options
, g_weapons
, Math
,
368 g_triggers
, g_monsters
, e_sound
, CONFIG
,
370 ENet
, e_msg
, g_netmsg
, g_netmaster
,
375 hasPBarGfx
: Boolean = false;
378 // ////////////////////////////////////////////////////////////////////////// //
379 function gPause (): Boolean; inline; begin result
:= gPauseMain
or gPauseHolmes
; end;
382 // ////////////////////////////////////////////////////////////////////////// //
383 function conIsCheatsEnabled (): Boolean; inline;
386 if g_Game_IsNet
then exit
;
387 if not gDebugMode
then
389 //if not gCheats then exit;
390 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
391 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then exit
;
397 // ////////////////////////////////////////////////////////////////////////// //
399 profileFrameDraw
: TProfiler
= nil;
402 // ////////////////////////////////////////////////////////////////////////// //
405 x
, y
, radius
: Integer;
408 exploRadius
: Integer;
412 g_dynLights
: array of TDynLight
= nil;
413 g_dynLightCount
: Integer = 0;
414 g_playerLight
: Boolean = false;
416 procedure g_ResetDynlights ();
420 if not gwin_has_stencil
then begin g_dynLightCount
:= 0; exit
; end;
422 for idx
:= 0 to g_dynLightCount
-1 do
424 if g_dynLights
[idx
].exploCount
= -666 then
431 Inc(g_dynLights
[idx
].exploCount
);
432 if (g_dynLights
[idx
].exploCount
< 10) then
434 g_dynLights
[idx
].radius
:= g_dynLights
[idx
].exploRadius
+g_dynLights
[idx
].exploCount
*8;
435 g_dynLights
[idx
].a
:= 0.4+g_dynLights
[idx
].exploCount
/10;
436 if (g_dynLights
[idx
].a
> 0.8) then g_dynLights
[idx
].a
:= 0.8;
437 if lnum
<> idx
then g_dynLights
[lnum
] := g_dynLights
[idx
];
442 g_dynLightCount
:= lnum
;
445 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
447 if not gwin_has_stencil
then exit
;
448 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
449 g_dynLights
[g_dynLightCount
].x
:= x
;
450 g_dynLights
[g_dynLightCount
].y
:= y
;
451 g_dynLights
[g_dynLightCount
].radius
:= radius
;
452 g_dynLights
[g_dynLightCount
].r
:= r
;
453 g_dynLights
[g_dynLightCount
].g
:= g
;
454 g_dynLights
[g_dynLightCount
].b
:= b
;
455 g_dynLights
[g_dynLightCount
].a
:= a
;
456 g_dynLights
[g_dynLightCount
].exploCount
:= -666;
457 Inc(g_dynLightCount
);
460 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
462 if not gwin_has_stencil
then exit
;
463 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
464 g_dynLights
[g_dynLightCount
].x
:= x
;
465 g_dynLights
[g_dynLightCount
].y
:= y
;
466 g_dynLights
[g_dynLightCount
].radius
:= 0;
467 g_dynLights
[g_dynLightCount
].exploRadius
:= radius
;
468 g_dynLights
[g_dynLightCount
].r
:= r
;
469 g_dynLights
[g_dynLightCount
].g
:= g
;
470 g_dynLights
[g_dynLightCount
].b
:= b
;
471 g_dynLights
[g_dynLightCount
].a
:= 0;
472 g_dynLights
[g_dynLightCount
].exploCount
:= 0;
473 Inc(g_dynLightCount
);
477 // ////////////////////////////////////////////////////////////////////////// //
478 function calcProfilesHeight (prof
: TProfiler
): Integer;
481 if (prof
= nil) then exit
;
482 if (length(prof
.bars
) = 0) then exit
;
483 result
:= length(prof
.bars
)*(16+2);
487 function drawProfiles (x
, y
: Integer; prof
: TProfiler
): Integer;
494 if (prof
= nil) then exit
;
496 if (length(prof
.bars
) = 0) then exit
;
498 hgt
:= calcProfilesHeight(prof
);
499 if (x
< 0) then x
:= gScreenWidth
-(wdt
-1)+x
;
500 if (y
< 0) then y
:= gScreenHeight
-(hgt
-1)+y
;
502 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 255, 255, 255, 200, B_BLEND);
503 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 20, 20, 20, 0, B_NONE);
504 e_DarkenQuadWH(x
, y
, wdt
, hgt
, 150);
507 for ii
:= 0 to High(prof
.bars
) do
509 e_TextureFontPrintEx(x
+2+4*prof
.bars
[ii
].level
, yy
, Format('%s: %d', [prof
.bars
[ii
].name
, prof
.bars
[ii
].value
]), gStdFont
, 255, 255, 0, 1, false);
516 // ////////////////////////////////////////////////////////////////////////// //
518 TEndCustomGameStat
= record
519 PlayerStat
: TPlayerStatArray
;
523 Map
, MapName
: String;
526 TEndSingleGameStat
= record
527 PlayerStat
: Array [0..1] of record
533 TotalSecrets
: Integer;
536 TLoadingStat
= record
540 Msgs
: Array of String;
542 PBarWasHere
: Boolean; // did we draw a progress bar for this message?
545 TParamStrValue
= record
550 TParamStrValues
= Array of TParamStrValue
;
553 INTER_ACTION_TEXT
= 1;
554 INTER_ACTION_PIC
= 2;
555 INTER_ACTION_MUSIC
= 3;
559 FPSCounter
, UPSCounter
: Word;
560 FPSTime
, UPSTime
: LongWord;
561 DataLoaded
: Boolean = False;
562 LastScreenShot
: Int64;
563 IsDrawStat
: Boolean = False;
564 CustomStat
: TEndCustomGameStat
;
565 SingleStat
: TEndSingleGameStat
;
566 LoadingStat
: TLoadingStat
;
567 EndingGameCounter
: Byte = 0;
570 MessageLineLength
: Integer = 80;
571 MapList
: SSArray
= nil;
572 MapIndex
: Integer = -1;
578 text: Array of ShortString;
579 anim
: Array of ShortString;
580 pic
: Array of ShortString;
581 mus
: Array of ShortString;
583 triggers
: Array of record
585 actions
: Array of record
586 action
, p1
, p2
: Integer;
589 cur_trigger
: Integer;
602 function Compare(a
, b
: TPlayerStat
): Integer;
604 if a
.Spectator
then Result
:= 1
605 else if b
.Spectator
then Result
:= -1
606 else if a
.Frags
< b
.Frags
then Result
:= 1
607 else if a
.Frags
> b
.Frags
then Result
:= -1
608 else if a
.Deaths
< b
.Deaths
then Result
:= -1
609 else if a
.Deaths
> b
.Deaths
then Result
:= 1
610 else if a
.Kills
< b
.Kills
then Result
:= -1
614 procedure SortGameStat(var stat
: TPlayerStatArray
);
619 if stat
= nil then Exit
;
621 for I
:= High(stat
) downto Low(stat
) do
622 for J
:= Low(stat
) to High(stat
) - 1 do
623 if Compare(stat
[J
], stat
[J
+ 1]) = 1 then
626 stat
[J
] := stat
[J
+ 1];
631 function g_Game_ModeToText(Mode
: Byte): string;
635 GM_DM
: Result
:= _lc
[I_MENU_GAME_TYPE_DM
];
636 GM_TDM
: Result
:= _lc
[I_MENU_GAME_TYPE_TDM
];
637 GM_CTF
: Result
:= _lc
[I_MENU_GAME_TYPE_CTF
];
638 GM_COOP
: Result
:= _lc
[I_MENU_GAME_TYPE_COOP
];
639 GM_SINGLE
: Result
:= _lc
[I_MENU_GAME_TYPE_SINGLE
];
643 function g_Game_TextToMode(Mode
: string): Byte;
646 Mode
:= UpperCase(Mode
);
647 if Mode
= _lc
[I_MENU_GAME_TYPE_DM
] then
652 if Mode
= _lc
[I_MENU_GAME_TYPE_TDM
] then
657 if Mode
= _lc
[I_MENU_GAME_TYPE_CTF
] then
662 if Mode
= _lc
[I_MENU_GAME_TYPE_COOP
] then
667 if Mode
= _lc
[I_MENU_GAME_TYPE_SINGLE
] then
674 function g_Game_IsNet(): Boolean;
676 Result
:= (gGameSettings
.GameType
in [GT_SERVER
, GT_CLIENT
]);
679 function g_Game_IsServer(): Boolean;
681 Result
:= (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
, GT_SERVER
]);
684 function g_Game_IsClient(): Boolean;
686 Result
:= (gGameSettings
.GameType
= GT_CLIENT
);
689 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
696 Result
.name
:= ExtractFileName(WAD
);
697 Result
.description
:= '';
700 w
:= TWADFile
.Create();
703 if not w
.GetResource('INTERSCRIPT', p
, len
) then
709 cfg
:= TConfig
.CreateMem(p
, len
);
710 Result
.name
:= cfg
.ReadStr('megawad', 'name', ExtractFileName(WAD
));
711 Result
.description
:= cfg
.ReadStr('megawad', 'description', '');
712 Result
.author
:= cfg
.ReadStr('megawad', 'author', '');
713 Result
.pic
:= cfg
.ReadStr('megawad', 'pic', '');
719 procedure g_Game_FreeWAD();
723 for a
:= 0 to High(MegaWAD
.res
.pic
) do
724 if MegaWAD
.res
.pic
[a
] <> '' then
725 g_Texture_Delete(MegaWAD
.res
.pic
[a
]);
727 for a
:= 0 to High(MegaWAD
.res
.mus
) do
728 if MegaWAD
.res
.mus
[a
] <> '' then
729 g_Sound_Delete(MegaWAD
.res
.mus
[a
]);
731 MegaWAD
.res
.pic
:= nil;
732 MegaWAD
.res
.text := nil;
733 MegaWAD
.res
.anim
:= nil;
734 MegaWAD
.res
.mus
:= nil;
735 MegaWAD
.triggers
:= nil;
737 g_Texture_Delete('TEXTURE_endpic');
738 g_Sound_Delete('MUSIC_endmus');
740 ZeroMemory(@MegaWAD
, SizeOf(MegaWAD
));
741 gGameSettings
.WAD
:= '';
744 procedure g_Game_LoadWAD(WAD
: string);
753 gGameSettings
.WAD
:= WAD
;
754 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then
757 MegaWAD
.info
:= g_Game_GetMegaWADInfo(MapsDir
+ WAD
);
759 w
:= TWADFile
.Create();
760 w
.ReadFile(MapsDir
+ WAD
);
762 if not w
.GetResource('INTERSCRIPT', p
, len
) then
768 cfg
:= TConfig
.CreateMem(p
, len
);
773 s := cfg.ReadStr('pic', 'pic'+IntToStr(b), '');
774 if s = '' then Break;
777 SetLength(MegaWAD.res.pic, Length(MegaWAD.res.pic)+1);
778 MegaWAD.res.pic[High(MegaWAD.res.pic)] := s;
780 g_Texture_CreateWADEx(s, s);
786 s := cfg.ReadStr('mus', 'mus'+IntToStr(b), '');
787 if s = '' then Break;
790 SetLength(MegaWAD.res.mus, Length(MegaWAD.res.mus)+1);
791 MegaWAD.res.mus[High(MegaWAD.res.mus)] := s;
793 g_Music_CreateWADEx(s, s);
796 MegaWAD
.endpic
:= cfg
.ReadStr('megawad', 'endpic', '');
797 if MegaWAD
.endpic
<> '' then
799 s
:= g_ExtractWadName(MegaWAD
.endpic
);
800 if s
= '' then s
:= MapsDir
+WAD
else s
:= GameDir
+'/wads/';
801 g_Texture_CreateWADEx('TEXTURE_endpic', s
+MegaWAD
.endpic
);
803 MegaWAD
.endmus
:= cfg
.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\ÊÎÍÅÖ');
804 if MegaWAD
.endmus
<> '' then
806 s
:= g_ExtractWadName(MegaWAD
.endmus
);
807 if s
= '' then s
:= MapsDir
+WAD
else s
:= GameDir
+'/wads/';
808 g_Sound_CreateWADEx('MUSIC_endmus', s
+MegaWAD
.endmus
, True);
816 {procedure start_trigger(t: string);
820 function next_trigger(): Boolean;
824 procedure DisableCheats();
830 if gPlayer1
<> nil then gPlayer1
.GodMode
:= False;
831 if gPlayer2
<> nil then gPlayer2
.GodMode
:= False;
832 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= False;
833 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= False;
835 {$IF DEFINED(D2F_DEBUG)}
836 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= True;
837 gAimLine
:= g_dbg_aimline_on
;
841 procedure g_Game_ExecuteEvent(Name
: String);
847 if gEvents
= nil then
849 for a
:= 0 to High(gEvents
) do
850 if gEvents
[a
].Name
= Name
then
852 if gEvents
[a
].Command
<> '' then
853 g_Console_Process(gEvents
[a
].Command
, True);
858 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
863 if gDelayedEvents
<> nil then
864 for a
:= 0 to High(gDelayedEvents
) do
865 if not gDelayedEvents
[a
].Pending
then
872 SetLength(gDelayedEvents
, Length(gDelayedEvents
) + 1);
873 n
:= High(gDelayedEvents
);
875 gDelayedEvents
[n
].Pending
:= True;
876 gDelayedEvents
[n
].DEType
:= DEType
;
877 gDelayedEvents
[n
].DENum
:= Num
;
878 gDelayedEvents
[n
].DEStr
:= Str
;
879 if DEType
= DE_GLOBEVENT
then
880 gDelayedEvents
[n
].Time
:= (GetTimer() {div 1000}) + Time
882 gDelayedEvents
[n
].Time
:= gTime
+ Time
;
891 if g_Game_IsNet
and g_Game_IsServer
then
892 MH_SEND_GameEvent(NET_EV_MAPEND
, Byte(gMissionFailed
));
896 gPauseHolmes
:= false;
899 g_Game_StopAllSounds(False);
904 EndingGameCounter
:= 0;
905 g_ActiveWindow
:= nil;
907 gLMSRespawn
:= LMS_RESPAWN_NONE
;
908 gLMSRespawnTime
:= 0;
911 EXIT_SIMPLE
: // Âûõîä ÷åðåç ìåíþ èëè êîíåö òåñòà
916 begin // Ýòî áûë òåñò
920 begin // Âûõîä â ãëàâíîå ìåíþ
921 gMusic
.SetByName('MUSIC_MENU');
923 if gState
<> STATE_SLIST
then
925 g_GUI_ShowWindow('MainMenu');
926 gState
:= STATE_MENU
;
929 // Îáíîâëÿåì ñïèñîê ñåðâåðîâ
930 slReturnPressed
:= True;
931 if g_Net_Slist_Fetch(slCurrent
) then
933 if slCurrent
= nil then
934 slWaitStr
:= _lc
[I_NET_SLIST_NOSERVERS
];
937 slWaitStr
:= _lc
[I_NET_SLIST_ERROR
];
938 g_Serverlist_GenerateTable(slCurrent
, slTable
);
941 g_Game_ExecuteEvent('ongameend');
945 EXIT_RESTART
: // Íà÷àòü óðîâåíü ñíà÷àëà
947 if not g_Game_IsClient
then g_Game_Restart();
950 EXIT_ENDLEVELCUSTOM
: // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå
952 // Ñòàòèñòèêà Ñâîåé èãðû:
953 FileName
:= g_ExtractWadName(gMapInfo
.Map
);
955 CustomStat
.GameTime
:= gTime
;
956 CustomStat
.Map
:= ExtractFileName(FileName
)+':'+g_ExtractFileName(gMapInfo
.Map
); //ResName;
957 CustomStat
.MapName
:= gMapInfo
.Name
;
958 CustomStat
.GameMode
:= gGameSettings
.GameMode
;
959 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
960 CustomStat
.TeamStat
:= gTeamStat
;
962 CustomStat
.PlayerStat
:= nil;
964 // Ñòàòèñòèêà èãðîêîâ:
965 if gPlayers
<> nil then
967 for a
:= 0 to High(gPlayers
) do
968 if gPlayers
[a
] <> nil then
970 SetLength(CustomStat
.PlayerStat
, Length(CustomStat
.PlayerStat
)+1);
971 with CustomStat
.PlayerStat
[High(CustomStat
.PlayerStat
)] do
973 Name
:= gPlayers
[a
].Name
;
974 Frags
:= gPlayers
[a
].Frags
;
975 Deaths
:= gPlayers
[a
].Death
;
976 Kills
:= gPlayers
[a
].Kills
;
977 Team
:= gPlayers
[a
].Team
;
978 Color
:= gPlayers
[a
].Model
.Color
;
979 Spectator
:= gPlayers
[a
].FSpectator
;
983 SortGameStat(CustomStat
.PlayerStat
);
986 g_Game_ExecuteEvent('onmapend');
989 EndingGameCounter
:= 255;
990 gState
:= STATE_FOLD
;
992 if gDefInterTime
< 0 then
993 gInterEndTime
:= IfThen((gGameSettings
.GameType
= GT_SERVER
) and (gPlayer1
= nil), 15000, 25000)
995 gInterEndTime
:= gDefInterTime
* 1000;
998 EXIT_ENDLEVELSINGLE
: // Çàêîí÷èëñÿ óðîâåíü â Îäèíî÷íîé èãðå
1000 // Ñòàòèñòèêà Îäèíî÷íîé èãðû:
1001 SingleStat
.GameTime
:= gTime
;
1002 SingleStat
.TwoPlayers
:= gPlayer2
<> nil;
1003 SingleStat
.TotalSecrets
:= gSecretsCount
;
1004 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
1005 SingleStat
.PlayerStat
[0].Kills
:= gPlayer1
.MonsterKills
;
1006 SingleStat
.PlayerStat
[0].Secrets
:= gPlayer1
.Secrets
;
1007 // Ñòàòèñòèêà âòîðîãî èãðîêà (åñëè åñòü):
1008 if SingleStat
.TwoPlayers
then
1010 SingleStat
.PlayerStat
[1].Kills
:= gPlayer2
.MonsterKills
;
1011 SingleStat
.PlayerStat
[1].Secrets
:= gPlayer2
.Secrets
;
1014 g_Game_ExecuteEvent('onmapend');
1017 if gNextMap
<> '' then
1019 gMusic
.SetByName('MUSIC_INTERMUS');
1021 gState
:= STATE_INTERSINGLE
;
1024 g_Game_ExecuteEvent('oninter');
1026 else // Áîëüøå íåò êàðò
1028 // Çàòóõàþùèé ýêðàí:
1029 EndingGameCounter
:= 255;
1030 gState
:= STATE_FOLD
;
1035 // Îêîí÷àíèå îáðàáîòàíî:
1036 if gExit
<> EXIT_QUIT
then
1040 procedure drawTime(X
, Y
: Integer); inline;
1042 e_TextureFontPrint(x
, y
,
1043 Format('%d:%.2d:%.2d', [
1044 gTime
div 1000 div 3600,
1045 (gTime
div 1000 div 60) mod 60,
1046 gTime
div 1000 mod 60
1051 procedure DrawStat();
1053 pc
, x
, y
, w
, h
: Integer;
1054 w1
, w2
, w3
, w4
: Integer;
1056 cw
, ch
, r
, g
, b
, rr
, gg
, bb
: Byte;
1059 stat
: TPlayerStatArray
;
1066 pc
:= g_Player_GetCount
;
1067 e_TextureFontGetSize(gStdFont
, cw
, ch
);
1069 w
:= gScreenWidth
-(gScreenWidth
div 5);
1070 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1073 h
:= 40+ch
*5+(ch
+8)*pc
;
1074 x
:= (gScreenWidth
div 2)-(w
div 2);
1075 y
:= (gScreenHeight
div 2)-(h
div 2);
1077 e_DrawFillQuad(x
, y
, x
+w
-1, y
+h
-1, 64, 64, 64, 32);
1078 e_DrawQuad(x
, y
, x
+w
-1, y
+h
-1, 255, 127, 0);
1080 drawTime(x
+w
-78, y
+8);
1082 wad
:= g_ExtractWadNameNoPath(gMapInfo
.Map
);
1083 map
:= g_ExtractFileName(gMapInfo
.Map
);
1084 mapstr
:= wad
+ ':\' + map
+ ' - ' + gMapInfo
.Name
;
1086 case gGameSettings
.GameMode
of
1089 if gGameSettings
.MaxLives
= 0 then
1090 s1
:= _lc
[I_GAME_DM
]
1092 s1
:= _lc
[I_GAME_LMS
];
1093 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.GoalLimit
]);
1094 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1099 if gGameSettings
.MaxLives
= 0 then
1100 s1
:= _lc
[I_GAME_TDM
]
1102 s1
:= _lc
[I_GAME_TLMS
];
1103 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.GoalLimit
]);
1104 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1109 s1
:= _lc
[I_GAME_CTF
];
1110 s2
:= Format(_lc
[I_GAME_SCORE_LIMIT
], [gGameSettings
.GoalLimit
]);
1111 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1116 if gGameSettings
.MaxLives
= 0 then
1117 s1
:= _lc
[I_GAME_COOP
]
1119 s1
:= _lc
[I_GAME_SURV
];
1120 s2
:= _lc
[I_GAME_MONSTERS
] + ' ' + IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
);
1121 s3
:= _lc
[I_GAME_SECRETS
] + ' ' + IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
);
1132 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*cw
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
1134 e_TextureFontPrintEx(x
+(w
div 2)-(Length(mapstr
)*cw
div 2), _y
, mapstr
, gStdFont
, 200, 200, 200, 1);
1136 e_TextureFontPrintEx(x
+16, _y
, s2
, gStdFont
, 200, 200, 200, 1);
1138 e_TextureFontPrintEx(x
+w
-16-(Length(s3
))*cw
, _y
, s3
,
1139 gStdFont
, 200, 200, 200, 1);
1141 if NetMode
= NET_SERVER
then
1142 e_TextureFontPrintEx(x
+8, y
+ 8, _lc
[I_NET_SERVER
], gStdFont
, 255, 255, 255, 1)
1144 if NetMode
= NET_CLIENT
then
1145 e_TextureFontPrintEx(x
+8, y
+ 8,
1146 NetClientIP
+ ':' + IntToStr(NetClientPort
), gStdFont
, 255, 255, 255, 1);
1150 stat
:= g_Player_GetStats();
1153 w2
:= (w
-16) div 6 + 48; // øèðèíà 2 ñòîëáöà
1154 w3
:= (w
-16) div 6; // øèðèíà 3 è 4 ñòîëáöîâ
1156 w1
:= w
-16-w2
-w3
-w4
; // îñòàâøååñÿ ïðîñòðàíñòâî - äëÿ öâåòà è èìåíè èãðîêà
1158 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1162 for a
:= TEAM_RED
to TEAM_BLUE
do
1164 if a
= TEAM_RED
then
1166 s1
:= _lc
[I_GAME_TEAM_RED
];
1173 s1
:= _lc
[I_GAME_TEAM_BLUE
];
1179 e_TextureFontPrintEx(x
+16, _y
, s1
, gStdFont
, r
, g
, b
, 1);
1180 e_TextureFontPrintEx(x
+w1
+16, _y
, IntToStr(gTeamStat
[a
].Goals
),
1181 gStdFont
, r
, g
, b
, 1);
1183 _y
:= _y
+ch
+(ch
div 4);
1184 e_DrawLine(1, x
+16, _y
, x
+w
-16, _y
, r
, g
, b
);
1185 _y
:= _y
+(ch
div 4);
1187 for aa
:= 0 to High(stat
) do
1188 if stat
[aa
].Team
= a
then
1204 e_TextureFontPrintEx(x
+16, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
1206 e_TextureFontPrintEx(x
+w1
+16, _y
, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, rr
, gg
, bb
, 1);
1208 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
1210 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
1217 else if gGameSettings
.GameMode
in [GM_DM
, GM_COOP
] then
1220 e_TextureFontPrintEx(x
+16, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
1221 e_TextureFontPrintEx(x
+16+w1
, _y
, _lc
[I_GAME_PING
], gStdFont
, 255, 127, 0, 1);
1222 e_TextureFontPrintEx(x
+16+w1
+w2
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
1223 e_TextureFontPrintEx(x
+16+w1
+w2
+w3
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
1226 for aa
:= 0 to High(stat
) do
1240 e_DrawFillQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
1241 e_DrawQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, 192, 192, 192);
1243 e_TextureFontPrintEx(x
+16+16+8, _y
+4, Name
, gStdFont
, r
, g
, 0, 1);
1245 e_TextureFontPrintEx(x
+w1
+16, _y
+4, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, r
, g
, 0, 1);
1247 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
+4, IntToStr(Frags
), gStdFont
, r
, g
, 0, 1);
1249 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
+4, IntToStr(Deaths
), gStdFont
, r
, g
, 0, 1);
1255 procedure g_Game_Init();
1261 gTempDelete
:= False;
1263 sfsGCDisable(); // temporary disable removing of temporary volumes
1266 g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD
+':TEXTURES\TITLE');
1267 g_Texture_CreateWADEx('INTER', GameWAD
+':TEXTURES\INTER');
1268 g_Texture_CreateWADEx('ENDGAME_EN', GameWAD
+':TEXTURES\ENDGAME_EN');
1269 g_Texture_CreateWADEx('ENDGAME_RU', GameWAD
+':TEXTURES\ENDGAME_RU');
1271 LoadStdFont('STDTXT', 'STDFONT', gStdFont
);
1272 LoadFont('MENUTXT', 'MENUFONT', gMenuFont
);
1273 LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont
);
1275 g_Game_ClearLoading();
1276 g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION
]), 0, False);
1277 g_Game_SetLoadingText('', 0, False);
1279 g_Game_SetLoadingText(_lc
[I_LOAD_CONSOLE
], 0, False);
1282 g_Game_SetLoadingText(_lc
[I_LOAD_MODELS
], 0, False);
1283 g_PlayerModel_LoadData();
1285 if FindFirst(ModelsDir
+'*.wad', faAnyFile
, SR
) = 0 then
1287 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1288 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), TMsgType
.Warning
);
1289 until FindNext(SR
) <> 0;
1292 if FindFirst(ModelsDir
+'*.pk3', faAnyFile
, SR
) = 0 then
1294 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1295 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), TMsgType
.Warning
);
1296 until FindNext(SR
) <> 0;
1299 if FindFirst(ModelsDir
+'*.zip', faAnyFile
, SR
) = 0 then
1301 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1302 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), TMsgType
.Warning
);
1303 until FindNext(SR
) <> 0;
1307 gPauseMain
:= false;
1308 gPauseHolmes
:= false;
1310 LastScreenShot
:= 0;
1312 {e_MouseInfo.Accel := 1.0;}
1314 g_Game_SetLoadingText(_lc
[I_LOAD_GAME_DATA
], 0, False);
1317 g_Game_SetLoadingText(_lc
[I_LOAD_MUSIC
], 0, False);
1318 g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD
+':MUSIC\INTERMUS', True);
1319 g_Sound_CreateWADEx('MUSIC_MENU', GameWAD
+':MUSIC\MENU', True);
1320 g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD
+':MUSIC\ROUNDMUS', True);
1321 g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD
+':MUSIC\ENDMUS', True);
1323 g_Game_SetLoadingText(_lc
[I_LOAD_MENUS
], 0, False);
1326 gMusic
:= TMusic
.Create();
1327 gMusic
.SetByName('MUSIC_MENU');
1330 gGameSettings
.WarmupTime
:= 30;
1332 gState
:= STATE_MENU
;
1334 SetLength(gEvents
, 6);
1335 gEvents
[0].Name
:= 'ongamestart';
1336 gEvents
[1].Name
:= 'ongameend';
1337 gEvents
[2].Name
:= 'onmapstart';
1338 gEvents
[3].Name
:= 'onmapend';
1339 gEvents
[4].Name
:= 'oninter';
1340 gEvents
[5].Name
:= 'onwadend';
1342 sfsGCEnable(); // enable releasing unused volumes
1346 procedure g_Game_Free(freeTextures
: Boolean=true);
1348 if NetMode
= NET_CLIENT
then g_Net_Disconnect();
1349 if NetMode
= NET_SERVER
then g_Net_Host_Die();
1351 g_Map_Free(freeTextures
);
1353 g_Player_RemoveAllCorpses();
1355 gGameSettings
.GameType
:= GT_NONE
;
1356 if gGameSettings
.GameMode
= GM_SINGLE
then
1357 gGameSettings
.GameMode
:= GM_DM
;
1358 gSwitchGameMode
:= gGameSettings
.GameMode
;
1361 gExitByTrigger
:= False;
1364 function IsActivePlayer(p
: TPlayer
): Boolean;
1369 Result
:= (not p
.FDummy
) and (not p
.FSpectator
);
1372 function GetActivePlayer_ByID(ID
: Integer): TPlayer
;
1379 if gPlayers
= nil then
1381 for a
:= Low(gPlayers
) to High(gPlayers
) do
1382 if IsActivePlayer(gPlayers
[a
]) then
1384 if gPlayers
[a
].UID
<> ID
then
1386 Result
:= gPlayers
[a
];
1391 function GetActivePlayerID_Next(Skip
: Integer = -1): Integer;
1397 if gPlayers
= nil then
1401 for a
:= Low(gPlayers
) to High(gPlayers
) do
1402 if IsActivePlayer(gPlayers
[a
]) then
1404 SetLength(ids
, Length(ids
) + 1);
1405 ids
[High(ids
)] := gPlayers
[a
].UID
;
1406 if gPlayers
[a
].UID
= Skip
then
1409 if Length(ids
) = 0 then
1414 Result
:= ids
[(idx
+ 1) mod Length(ids
)];
1417 function GetActivePlayerID_Prev(Skip
: Integer = -1): Integer;
1423 if gPlayers
= nil then
1427 for a
:= Low(gPlayers
) to High(gPlayers
) do
1428 if IsActivePlayer(gPlayers
[a
]) then
1430 SetLength(ids
, Length(ids
) + 1);
1431 ids
[High(ids
)] := gPlayers
[a
].UID
;
1432 if gPlayers
[a
].UID
= Skip
then
1435 if Length(ids
) = 0 then
1438 Result
:= ids
[Length(ids
) - 1]
1440 Result
:= ids
[(Length(ids
) - 1 + idx
) mod Length(ids
)];
1443 function GetActivePlayerID_Random(Skip
: Integer = -1): Integer;
1449 if gPlayers
= nil then
1453 for a
:= Low(gPlayers
) to High(gPlayers
) do
1454 if IsActivePlayer(gPlayers
[a
]) then
1456 SetLength(ids
, Length(ids
) + 1);
1457 ids
[High(ids
)] := gPlayers
[a
].UID
;
1458 if gPlayers
[a
].UID
= Skip
then
1461 if Length(ids
) = 0 then
1463 if Length(ids
) = 1 then
1468 Result
:= ids
[Random(Length(ids
))];
1470 while (idx
<> -1) and (Result
= Skip
) and (a
> 0) do
1472 Result
:= ids
[Random(Length(ids
))];
1477 function GetRandomSpectMode(Current
: Byte): Byte;
1483 0: Result
:= SPECT_STATS
;
1484 1: Result
:= SPECT_MAPVIEW
;
1485 2: Result
:= SPECT_MAPVIEW
;
1486 3: Result
:= SPECT_PLAYERS
;
1487 4: Result
:= SPECT_PLAYERS
;
1488 5: Result
:= SPECT_PLAYERS
;
1489 6: Result
:= SPECT_PLAYERS
;
1491 if (Current
in [SPECT_STATS
, SPECT_MAPVIEW
]) and (Current
= Result
) then
1495 function isKeyPressed (key1
: Word; key2
: Word): Boolean;
1497 if (key1
<> 0) and e_KeyPressed(key1
) then begin result
:= true; exit
; end;
1498 if (key2
<> 0) and e_KeyPressed(key2
) then begin result
:= true; exit
; end;
1502 procedure processPlayerControls (plr
: TPlayer
; var ctrl
: TPlayerControl
; var MoveButton
: Byte; p2hack
: Boolean=false);
1508 if (plr
= nil) then exit
;
1509 if (p2hack
) then time
:= 1000 else time
:= 1;
1510 strafeDir
:= MoveButton
shr 4;
1511 MoveButton
:= MoveButton
and $0F;
1514 if isKeyPressed(KeyLeft
, KeyLeft2
) and (not isKeyPressed(KeyRight
, KeyRight2
)) then MoveButton
:= 1 // Íàæàòà òîëüêî "Âëåâî"
1515 else if (not isKeyPressed(KeyLeft
, KeyLeft2
)) and isKeyPressed(KeyRight
, KeyRight2
) then MoveButton
:= 2 // Íàæàòà òîëüêî "Âïðàâî"
1516 else if (not isKeyPressed(KeyLeft
, KeyLeft2
)) and (not isKeyPressed(KeyRight
, KeyRight2
)) then MoveButton
:= 0; // Íå íàæàòû íè "Âëåâî", íè "Âïðàâî"
1518 // Ñåé÷àñ èëè ðàíüøå áûëè íàæàòû "Âëåâî"/"Âïðàâî" => ïåðåäàåì èãðîêó:
1519 if MoveButton
= 1 then plr
.PressKey(KEY_LEFT
, time
)
1520 else if MoveButton
= 2 then plr
.PressKey(KEY_RIGHT
, time
);
1522 // if we have "strafe" key, turn off old strafe mechanics
1523 if isKeyPressed(KeyStrafe
, KeyStrafe2
) then
1525 // new strafe mechanics
1526 if (strafeDir
= 0) then strafeDir
:= MoveButton
; // start strafing
1527 // now set direction according to strafe (reversed)
1528 if (strafeDir
= 2) then plr
.SetDirection(TDirection
.D_LEFT
)
1529 else if (strafeDir
= 1) then plr
.SetDirection(TDirection
.D_RIGHT
);
1533 strafeDir
:= 0; // not strafing anymore
1534 // Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî:
1535 if (MoveButton
= 2) and isKeyPressed(KeyLeft
, KeyLeft2
) then plr
.SetDirection(TDirection
.D_LEFT
)
1536 // Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî:
1537 else if (MoveButton
= 1) and isKeyPressed(KeyRight
, KeyRight2
) then plr
.SetDirection(TDirection
.D_RIGHT
)
1538 // ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì:
1539 else if MoveButton
<> 0 then plr
.SetDirection(TDirection(MoveButton
-1));
1542 // fix movebutton state
1543 MoveButton
:= MoveButton
or (strafeDir
shl 4);
1545 // Îñòàëüíûå êëàâèøè:
1546 if isKeyPressed(KeyJump
, KeyJump2
) then plr
.PressKey(KEY_JUMP
, time
);
1547 if isKeyPressed(KeyUp
, KeyUp2
) then plr
.PressKey(KEY_UP
, time
);
1548 if isKeyPressed(KeyDown
, KeyDown2
) then plr
.PressKey(KEY_DOWN
, time
);
1549 if isKeyPressed(KeyFire
, KeyFire2
) then plr
.PressKey(KEY_FIRE
);
1550 if isKeyPressed(KeyNextWeapon
, KeyNextWeapon2
) then plr
.PressKey(KEY_NEXTWEAPON
);
1551 if isKeyPressed(KeyPrevWeapon
, KeyPrevWeapon2
) then plr
.PressKey(KEY_PREVWEAPON
);
1552 if isKeyPressed(KeyOpen
, KeyOpen2
) then plr
.PressKey(KEY_OPEN
);
1554 for i
:= 0 to High(KeyWeapon
) do
1555 if isKeyPressed(KeyWeapon
[i
], KeyWeapon2
[i
]) then
1556 plr
.QueueWeaponSwitch(i
); // all choices are passed there, and god will take the best
1559 // HACK: add dynlight here
1560 if gwin_k8_enable_light_experiments
then
1562 if e_KeyPressed(IK_F8
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1564 g_playerLight
:= true;
1566 if e_KeyPressed(IK_F9
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1568 g_playerLight
:= false;
1572 if gwin_has_stencil
and g_playerLight
then g_AddDynLight(plr
.GameX
+32, plr
.GameY
+40, 128, 1, 1, 0, 0.6);
1575 procedure g_Game_Update();
1577 Msg
: g_gui
.TMessage
;
1583 function sendMonsPos (mon
: TMonster
): Boolean;
1585 result
:= false; // don't stop
1586 // this will also reset "need-send" flag
1587 if mon
.gncNeedSend
then
1589 MH_SEND_MonsterPos(mon
.UID
);
1591 else if (mon
.MonsterType
= MONSTER_BARREL
) then
1593 if (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1595 else if (mon
.MonsterState
<> MONSTATE_SLEEP
) then
1597 if (mon
.MonsterState
<> MONSTATE_DEAD
) or (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1601 function sendMonsPosUnexpected (mon
: TMonster
): Boolean;
1603 result
:= false; // don't stop
1604 // this will also reset "need-send" flag
1605 if mon
.gncNeedSend
then MH_SEND_MonsterPos(mon
.UID
);
1609 reliableUpdate
: Boolean;
1614 // Ïîðà âûêëþ÷àòü èãðó:
1615 if gExit
= EXIT_QUIT
then
1617 // Èãðà çàêîí÷èëàñü - îáðàáàòûâàåì:
1621 if gExit
= EXIT_QUIT
then
1625 // ×èòàåì êëàâèàòóðó è äæîéñòèê, åñëè îêíî àêòèâíî
1626 // no need to, as we'll do it in event handler
1628 // Îáíîâëÿåì êîíñîëü (äâèæåíèå è ñîîáùåíèÿ):
1631 if (NetMode
= NET_NONE
) and (g_Game_IsNet
) and (gGameOn
or (gState
in [STATE_FOLD
, STATE_INTERCUSTOM
])) then
1633 gExit
:= EXIT_SIMPLE
;
1639 STATE_INTERSINGLE
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Îäèíî÷íîé èãðå
1640 STATE_INTERCUSTOM
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Ñâîåé èãðå
1641 STATE_INTERTEXT
, // Òåêñò ìåæäó óðîâíÿìè
1642 STATE_INTERPIC
: // Êàðòèíêà ìåæäó óðîâíÿìè
1644 if g_Game_IsNet
and g_Game_IsServer
then
1646 gInterTime
:= gInterTime
+ GAME_TICK
;
1647 a
:= Min((gInterEndTime
- gInterTime
) div 1000 + 1, 255);
1648 if a
<> gServInterTime
then
1650 gServInterTime
:= a
;
1651 MH_SEND_TimeSync(gServInterTime
);
1655 if (not g_Game_IsClient
) and
1659 e_KeyPressed(IK_RETURN
) or e_KeyPressed(IK_KPRETURN
) or e_KeyPressed(IK_SPACE
) or
1660 e_KeyPressed(VK_FIRE
) or e_KeyPressed(VK_OPEN
)
1662 and (not gJustChatted
) and (not gConsoleShow
) and (not gChatShow
)
1663 and (g_ActiveWindow
= nil)
1665 or (g_Game_IsNet
and (gInterTime
> gInterEndTime
))
1668 begin // Íàæàëè <Enter>/<Ïðîáåë> èëè ïðîøëî äîñòàòî÷íî âðåìåíè:
1669 g_Game_StopAllSounds(True);
1671 if gMapOnce
then // Ýòî áûë òåñò
1672 gExit
:= EXIT_SIMPLE
1674 if gNextMap
<> '' then // Ïåðåõîäèì íà ñëåäóþùóþ êàðòó
1675 g_Game_ChangeMap(gNextMap
)
1676 else // Ñëåäóþùåé êàðòû íåò
1678 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
] then
1680 // Âûõîä â ãëàâíîå ìåíþ:
1682 g_GUI_ShowWindow('MainMenu');
1683 gMusic
.SetByName('MUSIC_MENU');
1685 gState
:= STATE_MENU
;
1688 // Ôèíàëüíàÿ êàðòèíêà:
1689 g_Game_ExecuteEvent('onwadend');
1691 if not gMusic
.SetByName('MUSIC_endmus') then
1692 gMusic
.SetByName('MUSIC_STDENDMUS');
1694 gState
:= STATE_ENDPIC
;
1696 g_Game_ExecuteEvent('ongameend');
1702 if gState
= STATE_INTERTEXT
then
1703 if InterText
.counter
> 0 then
1704 InterText
.counter
:= InterText
.counter
- 1;
1707 STATE_FOLD
: // Çàòóõàíèå ýêðàíà
1709 if EndingGameCounter
= 0 then
1711 // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå:
1712 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
1714 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
1716 g_Game_ExecuteEvent('onwadend');
1717 if not gMusic
.SetByName('MUSIC_endmus') then
1718 gMusic
.SetByName('MUSIC_STDENDMUS');
1721 gMusic
.SetByName('MUSIC_ROUNDMUS');
1724 gState
:= STATE_INTERCUSTOM
;
1727 else // Çàêîí÷èëàñü ïîñëåäíÿÿ êàðòà â Îäèíî÷íîé èãðå
1729 gMusic
.SetByName('MUSIC_INTERMUS');
1731 gState
:= STATE_INTERSINGLE
;
1734 g_Game_ExecuteEvent('oninter');
1737 DecMin(EndingGameCounter
, 6, 0);
1740 STATE_ENDPIC
: // Êàðòèíêà îêîí÷àíèÿ ìåãàÂàäà
1742 if gMapOnce
then // Ýòî áûë òåñò
1744 gExit
:= EXIT_SIMPLE
;
1750 g_Serverlist_Control(slCurrent
, slTable
);
1753 if g_Game_IsNet
then
1754 if not gConsoleShow
then
1755 if not gChatShow
then
1757 if g_ActiveWindow
= nil then
1759 if e_KeyPressed(gGameControls
.GameControls
.Chat
) or e_KeyPressed(VK_CHAT
) then
1760 g_Console_Chat_Switch(False)
1761 else if (e_KeyPressed(gGameControls
.GameControls
.TeamChat
) or e_KeyPressed(VK_TEAM
)) and
1762 (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
1763 g_Console_Chat_Switch(True);
1766 if not gChatEnter
then
1767 if (not e_KeyPressed(gGameControls
.GameControls
.Chat
))
1768 and (not e_KeyPressed(gGameControls
.GameControls
.TeamChat
))
1769 and (not e_KeyPressed(VK_CHAT
))
1770 and (not e_KeyPressed(VK_TEAM
)) then
1773 // Ñòàòèñòèêà ïî Tab:
1775 IsDrawStat
:= (not gConsoleShow
) and (not gChatShow
) and
1776 (gGameSettings
.GameType
<> GT_SINGLE
) and
1777 (e_KeyPressed(gGameControls
.GameControls
.Stat
) or e_KeyPressed(VK_STATUS
));
1780 if gGameOn
and not gPause
and (gState
<> STATE_FOLD
) then
1782 // Âðåìÿ += 28 ìèëëèñåêóíä:
1783 gTime
:= gTime
+ GAME_TICK
;
1785 // Ñîîáùåíèå ïîñåðåäèíå ýêðàíà:
1786 if MessageTime
= 0 then
1788 if MessageTime
> 0 then
1789 MessageTime
:= MessageTime
- 1;
1791 if (g_Game_IsServer
) then
1793 // Áûë çàäàí ëèìèò âðåìåíè:
1794 if (gGameSettings
.TimeLimit
> 0) then
1795 if (gTime
- gGameStartTime
) div 1000 >= gGameSettings
.TimeLimit
then
1796 begin // Îí ïðîøåë => êîíåö óðîâíÿ
1801 // Íàäî ðåñïàâíèòü èãðîêîâ â LMS:
1802 if (gLMSRespawn
> LMS_RESPAWN_NONE
) and (gLMSRespawnTime
< gTime
) then
1803 g_Game_RestartRound(gLMSSoftSpawn
);
1805 // Ïðîâåðèì ðåçóëüòàò ãîëîñîâàíèÿ, åñëè âðåìÿ ïðîøëî
1806 if gVoteInProgress
and (gVoteTimer
< gTime
) then
1808 else if gVotePassed
and (gVoteCmdTimer
< gTime
) then
1810 g_Console_Process(gVoteCommand
);
1812 gVotePassed
:= False;
1815 // Çàìåðÿåì âðåìÿ çàõâàòà ôëàãîâ
1816 if gFlags
[FLAG_RED
].State
= FLAG_STATE_CAPTURED
then
1817 gFlags
[FLAG_RED
].CaptureTime
:= gFlags
[FLAG_RED
].CaptureTime
+ GAME_TICK
;
1818 if gFlags
[FLAG_BLUE
].State
= FLAG_STATE_CAPTURED
then
1819 gFlags
[FLAG_BLUE
].CaptureTime
:= gFlags
[FLAG_BLUE
].CaptureTime
+ GAME_TICK
;
1821 // Áûë çàäàí ëèìèò ïîáåä:
1822 if (gGameSettings
.GoalLimit
> 0) then
1826 if gGameSettings
.GameMode
= GM_DM
then
1827 begin // Â DM èùåì èãðîêà ñ max ôðàãàìè
1828 for i
:= 0 to High(gPlayers
) do
1829 if gPlayers
[i
] <> nil then
1830 if gPlayers
[i
].Frags
> b
then
1831 b
:= gPlayers
[i
].Frags
;
1834 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1835 begin //  CTF/TDM âûáèðàåì êîìàíäó ñ íàèáîëüøèì ñ÷åòîì
1836 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
1839 // Ëèìèò ïîáåä íàáðàí => êîíåö óðîâíÿ:
1840 if b
>= gGameSettings
.GoalLimit
then
1847 // Îáðàáàòûâàåì êëàâèøè èãðîêîâ:
1848 if gPlayer1
<> nil then gPlayer1
.ReleaseKeys();
1849 if gPlayer2
<> nil then gPlayer2
.ReleaseKeys();
1850 if (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
1852 processPlayerControls(gPlayer1
, gGameControls
.P1Control
, P1MoveButton
);
1853 processPlayerControls(gPlayer2
, gGameControls
.P2Control
, P2MoveButton
, true);
1854 end // if not console
1857 if g_Game_IsNet
and (gPlayer1
<> nil) then gPlayer1
.PressKey(KEY_CHAT
, 10000);
1859 // process weapon switch queue
1863 if (gPlayer1
= nil) and (gPlayer2
= nil) and
1864 (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
1866 if not gSpectKeyPress
then
1868 if isKeyPressed(gGameControls
.P1Control
.KeyJump
, gGameControls
.P1Control
.KeyJump2
)
1869 and (not gSpectAuto
) then
1871 // switch spect mode
1873 SPECT_NONE
: ; // not spectator
1875 SPECT_MAPVIEW
: Inc(gSpectMode
);
1876 SPECT_PLAYERS
: gSpectMode
:= SPECT_STATS
; // reset to 1
1878 gSpectKeyPress
:= True;
1880 if (gSpectMode
= SPECT_MAPVIEW
)
1881 and (not gSpectAuto
) then
1883 if isKeyPressed(gGameControls
.P1Control
.KeyLeft
, gGameControls
.P1Control
.KeyLeft2
) then
1884 gSpectX
:= Max(gSpectX
- gSpectStep
, 0);
1885 if isKeyPressed(gGameControls
.P1Control
.KeyRight
, gGameControls
.P1Control
.KeyRight2
) then
1886 gSpectX
:= Min(gSpectX
+ gSpectStep
, gMapInfo
.Width
- gScreenWidth
);
1887 if isKeyPressed(gGameControls
.P1Control
.KeyUp
, gGameControls
.P1Control
.KeyUp2
) then
1888 gSpectY
:= Max(gSpectY
- gSpectStep
, 0);
1889 if isKeyPressed(gGameControls
.P1Control
.KeyDown
, gGameControls
.P1Control
.KeyDown2
) then
1890 gSpectY
:= Min(gSpectY
+ gSpectStep
, gMapInfo
.Height
- gScreenHeight
);
1891 if isKeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
, gGameControls
.P1Control
.KeyPrevWeapon2
) then
1894 if gSpectStep
> 4 then gSpectStep
:= gSpectStep
shr 1;
1895 gSpectKeyPress
:= True;
1897 if isKeyPressed(gGameControls
.P1Control
.KeyNextWeapon
, gGameControls
.P1Control
.KeyNextWeapon2
) then
1900 if gSpectStep
< 64 then gSpectStep
:= gSpectStep
shl 1;
1901 gSpectKeyPress
:= True;
1904 if (gSpectMode
= SPECT_PLAYERS
)
1905 and (not gSpectAuto
) then
1907 if isKeyPressed(gGameControls
.P1Control
.KeyUp
, gGameControls
.P1Control
.KeyUp2
) then
1910 gSpectViewTwo
:= True;
1911 gSpectKeyPress
:= True;
1913 if isKeyPressed(gGameControls
.P1Control
.KeyDown
, gGameControls
.P1Control
.KeyDown2
) then
1915 // remove second view
1916 gSpectViewTwo
:= False;
1917 gSpectKeyPress
:= True;
1919 if isKeyPressed(gGameControls
.P1Control
.KeyLeft
, gGameControls
.P1Control
.KeyLeft2
) then
1921 // prev player (view 1)
1922 gSpectPID1
:= GetActivePlayerID_Prev(gSpectPID1
);
1923 gSpectKeyPress
:= True;
1925 if isKeyPressed(gGameControls
.P1Control
.KeyRight
, gGameControls
.P1Control
.KeyRight2
) then
1927 // next player (view 1)
1928 gSpectPID1
:= GetActivePlayerID_Next(gSpectPID1
);
1929 gSpectKeyPress
:= True;
1931 if isKeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
, gGameControls
.P1Control
.KeyPrevWeapon2
) then
1933 // prev player (view 2)
1934 gSpectPID2
:= GetActivePlayerID_Prev(gSpectPID2
);
1935 gSpectKeyPress
:= True;
1937 if isKeyPressed(gGameControls
.P1Control
.KeyNextWeapon
, gGameControls
.P1Control
.KeyNextWeapon2
) then
1939 // next player (view 2)
1940 gSpectPID2
:= GetActivePlayerID_Next(gSpectPID2
);
1941 gSpectKeyPress
:= True;
1944 if isKeyPressed(gGameControls
.P1Control
.KeyFire
, gGameControls
.P1Control
.KeyFire2
) then
1946 if (gSpectMode
= SPECT_STATS
) and (not gSpectAuto
) then
1949 gSpectAutoNext
:= 0;
1950 gSpectViewTwo
:= False;
1951 gSpectKeyPress
:= True;
1956 gSpectMode
:= SPECT_STATS
;
1957 gSpectAuto
:= False;
1958 gSpectKeyPress
:= True;
1963 if (not isKeyPressed(gGameControls
.P1Control
.KeyJump
, gGameControls
.P1Control
.KeyJump2
)) and
1964 (not isKeyPressed(gGameControls
.P1Control
.KeyFire
, gGameControls
.P1Control
.KeyFire2
)) and
1965 (not isKeyPressed(gGameControls
.P1Control
.KeyLeft
, gGameControls
.P1Control
.KeyLeft2
)) and
1966 (not isKeyPressed(gGameControls
.P1Control
.KeyRight
, gGameControls
.P1Control
.KeyRight2
)) and
1967 (not isKeyPressed(gGameControls
.P1Control
.KeyUp
, gGameControls
.P1Control
.KeyUp2
)) and
1968 (not isKeyPressed(gGameControls
.P1Control
.KeyDown
, gGameControls
.P1Control
.KeyDown2
)) and
1969 (not isKeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
, gGameControls
.P1Control
.KeyPrevWeapon2
)) and
1970 (not isKeyPressed(gGameControls
.P1Control
.KeyNextWeapon
, gGameControls
.P1Control
.KeyNextWeapon2
)) then
1971 gSpectKeyPress
:= False;
1975 if gSpectMode
= SPECT_MAPVIEW
then
1977 i
:= Min(Max(gSpectX
+ gSpectAutoStepX
, 0), gMapInfo
.Width
- gScreenWidth
);
1979 gSpectAutoNext
:= gTime
1982 i
:= Min(Max(gSpectY
+ gSpectAutoStepY
, 0), gMapInfo
.Height
- gScreenHeight
);
1984 gSpectAutoNext
:= gTime
1988 if gSpectAutoNext
<= gTime
then
1990 if gSpectAutoNext
> 0 then
1992 gSpectMode
:= GetRandomSpectMode(gSpectMode
);
1996 gSpectX
:= Random(gMapInfo
.Width
- gScreenWidth
);
1997 gSpectY
:= Random(gMapInfo
.Height
- gScreenHeight
);
1998 gSpectAutoStepX
:= Random(9) - 4;
1999 gSpectAutoStepY
:= Random(9) - 4;
2000 if ((gSpectX
< 800) and (gSpectAutoStepX
< 0)) or
2001 ((gSpectX
> gMapInfo
.Width
- gScreenWidth
- 800) and (gSpectAutoStepX
> 0)) then
2002 gSpectAutoStepX
:= gSpectAutoStepX
* -1;
2003 if ((gSpectY
< 800) and (gSpectAutoStepY
< 0)) or
2004 ((gSpectY
> gMapInfo
.Height
- gScreenHeight
- 800) and (gSpectAutoStepY
> 0)) then
2005 gSpectAutoStepY
:= gSpectAutoStepY
* -1;
2009 gSpectPID1
:= GetActivePlayerID_Random(gSpectPID1
);
2014 SPECT_STATS
: gSpectAutoNext
:= gTime
+ (Random(3) + 5) * 1000;
2015 SPECT_MAPVIEW
: gSpectAutoNext
:= gTime
+ (Random(4) + 7) * 1000;
2016 SPECT_PLAYERS
: gSpectAutoNext
:= gTime
+ (Random(7) + 8) * 1000;
2022 // Îáíîâëÿåì âñå îñòàëüíîå:
2025 g_Triggers_Update();
2027 g_Monsters_Update();
2029 g_Player_UpdateAll();
2030 g_Player_UpdatePhysicalObjects();
2032 // server: send newly spawned monsters unconditionally
2033 if (gGameSettings
.GameType
= GT_SERVER
) then
2035 if (Length(gMonstersSpawned
) > 0) then
2037 for I
:= 0 to High(gMonstersSpawned
) do MH_SEND_MonsterSpawn(gMonstersSpawned
[I
]);
2038 SetLength(gMonstersSpawned
, 0);
2042 if (gSoundTriggerTime
> 8) then
2044 g_Game_UpdateTriggerSounds();
2045 gSoundTriggerTime
:= 0;
2049 Inc(gSoundTriggerTime
);
2052 if (NetMode
= NET_SERVER
) then
2054 Inc(NetTimeToUpdate
);
2055 Inc(NetTimeToReliable
);
2057 // send monster updates
2058 if (NetTimeToReliable
>= NetRelupdRate
) or (NetTimeToUpdate
>= NetUpdateRate
) then
2060 // send all monsters (periodic sync)
2061 reliableUpdate
:= (NetTimeToReliable
>= NetRelupdRate
);
2063 for I
:= 0 to High(gPlayers
) do
2065 if (gPlayers
[I
] <> nil) then MH_SEND_PlayerPos(reliableUpdate
, gPlayers
[I
].UID
);
2068 g_Mons_ForEach(sendMonsPos
);
2070 if reliableUpdate
then
2072 NetTimeToReliable
:= 0;
2073 NetTimeToUpdate
:= NetUpdateRate
;
2077 NetTimeToUpdate
:= 0;
2082 // send only mosters with some unexpected changes
2083 g_Mons_ForEach(sendMonsPosUnexpected
);
2086 // send unexpected platform changes
2087 g_Map_NetSendInterestingPanels();
2089 if NetUseMaster
then
2091 if gTime
>= NetTimeToMaster
then
2093 if (NetMHost
= nil) or (NetMPeer
= nil) then
2095 if not g_Net_Slist_Connect
then g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
2099 NetTimeToMaster
:= gTime
+ NetMasterRate
;
2103 else if (NetMode
= NET_CLIENT
) then
2105 MC_SEND_PlayerPos();
2107 end; // if gameOn ...
2109 // Àêòèâíî îêíî èíòåðôåéñà - ïåðåäàåì êëàâèøè åìó:
2110 if g_ActiveWindow
<> nil then
2112 w
:= e_GetFirstKeyPressed();
2114 if (w
<> IK_INVALID
) then
2116 Msg
.Msg
:= MESSAGE_DIKEY
;
2118 g_ActiveWindow
.OnMessage(Msg
);
2121 // Åñëè îíî îò ýòîãî íå çàêðûëîñü, òî îáíîâëÿåì:
2122 if g_ActiveWindow
<> nil then
2123 g_ActiveWindow
.Update();
2125 // Íóæíî ñìåíèòü ðàçðåøåíèå:
2126 if gResolutionChange
then
2128 e_WriteLog('Changing resolution', TMsgType
.Notify
);
2129 g_Game_ChangeResolution(gRC_Width
, gRC_Height
, gRC_FullScreen
, gRC_Maximized
);
2130 gResolutionChange
:= False;
2131 g_ActiveWindow
:= nil;
2134 // Íóæíî ñìåíèòü ÿçûê:
2135 if gLanguageChange
then
2137 //e_WriteLog('Read language file', MSG_NOTIFY);
2138 //g_Language_Load(DataDir + gLanguage + '.txt');
2139 g_Language_Set(gLanguage
);
2141 gLanguageChange
:= False;
2145 // Äåëàåì ñêðèíøîò (íå ÷àùå 200 ìèëëèñåêóíä):
2146 if e_KeyPressed(gGameControls
.GameControls
.TakeScreenshot
) or e_KeyPressed(VK_PRINTSCR
) then
2147 if (GetTimer()-LastScreenShot
) > 200000 div 1000 then
2150 LastScreenShot
:= GetTimer();
2153 // Ãîðÿ÷àÿ êëàâèøà äëÿ âûçîâà ìåíþ âûõîäà èç èãðû (F10):
2154 if e_KeyPressed(IK_F10
) and
2156 (not gConsoleShow
) and
2157 (g_ActiveWindow
= nil) then
2162 Time
:= GetTimer() {div 1000};
2164 // Îáðàáîòêà îòëîæåííûõ ñîáûòèé:
2165 if gDelayedEvents
<> nil then
2166 for a
:= 0 to High(gDelayedEvents
) do
2167 if gDelayedEvents
[a
].Pending
and
2169 ((gDelayedEvents
[a
].DEType
= DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= Time
)) or
2170 ((gDelayedEvents
[a
].DEType
> DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= gTime
))
2173 case gDelayedEvents
[a
].DEType
of
2175 g_Game_ExecuteEvent(gDelayedEvents
[a
].DEStr
);
2178 g_Game_Announce_GoodShot(gDelayedEvents
[a
].DENum
);
2182 g_Game_Announce_KillCombo(gDelayedEvents
[a
].DENum
);
2183 if g_Game_IsNet
and g_Game_IsServer
then
2184 MH_SEND_GameEvent(NET_EV_KILLCOMBO
, gDelayedEvents
[a
].DENum
);
2187 gDelayedEvents
[a
].Pending
:= False;
2190 // Êàæäóþ ñåêóíäó îáíîâëÿåì ñ÷åò÷èê îáíîâëåíèé:
2191 UPSCounter
:= UPSCounter
+ 1;
2192 if Time
- UPSTime
>= 1000 then
2201 g_Weapon_AddDynLights();
2202 g_Items_AddDynLights();
2206 procedure g_Game_LoadChatSounds(Resource
: string);
2209 FileName
, Snd
: string;
2211 len
, cnt
, tags
, i
, j
: Integer;
2214 FileName
:= g_ExtractWadName(Resource
);
2216 WAD
:= TWADFile
.Create();
2217 WAD
.ReadFile(FileName
);
2219 if not WAD
.GetResource(g_ExtractFilePathName(Resource
), p
, len
) then
2226 cfg
:= TConfig
.CreateMem(p
, len
);
2227 cnt
:= cfg
.ReadInt('ChatSounds', 'Count', 0);
2229 SetLength(gChatSounds
, cnt
);
2230 for i
:= 0 to Length(gChatSounds
) - 1 do
2232 gChatSounds
[i
].Sound
:= nil;
2233 Snd
:= Trim(cfg
.ReadStr(IntToStr(i
), 'Sound', ''));
2234 tags
:= cfg
.ReadInt(IntToStr(i
), 'Tags', 0);
2235 if (Snd
= '') or (Tags
<= 0) then
2237 g_Sound_CreateWADEx('SOUND_CHAT_MACRO' + IntToStr(i
), GameWAD
+':'+Snd
);
2238 gChatSounds
[i
].Sound
:= TPlayableSound
.Create();
2239 gChatSounds
[i
].Sound
.SetByName('SOUND_CHAT_MACRO' + IntToStr(i
));
2240 SetLength(gChatSounds
[i
].Tags
, tags
);
2241 for j
:= 0 to tags
- 1 do
2242 gChatSounds
[i
].Tags
[j
] := toLowerCase1251(cfg
.ReadStr(IntToStr(i
), 'Tag' + IntToStr(j
), ''));
2243 gChatSounds
[i
].FullWord
:= cfg
.ReadBool(IntToStr(i
), 'FullWord', False);
2250 procedure g_Game_FreeChatSounds();
2254 for i
:= 0 to Length(gChatSounds
) - 1 do
2256 gChatSounds
[i
].Sound
.Free();
2257 g_Sound_Delete('SOUND_CHAT_MACRO' + IntToStr(i
));
2259 SetLength(gChatSounds
, 0);
2263 procedure g_Game_LoadData();
2270 if DataLoaded
then Exit
;
2272 e_WriteLog('Loading game data...', TMsgType
.Notify
);
2274 g_Texture_CreateWADEx('NOTEXTURE', GameWAD
+':TEXTURES\NOTEXTURE');
2275 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD
+':TEXTURES\HUD');
2276 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDAIR', GameWAD
+':TEXTURES\AIRBAR');
2277 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD
+':TEXTURES\JETBAR');
2278 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD
+':TEXTURES\HUDBG');
2279 g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD
+':TEXTURES\ARMORHUD');
2280 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD
+':TEXTURES\FLAGHUD_R_BASE');
2281 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_R_STOLEN');
2282 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_R_DROP');
2283 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD
+':TEXTURES\FLAGHUD_B_BASE');
2284 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_B_STOLEN');
2285 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_B_DROP');
2286 g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD
+':TEXTURES\TALKBUBBLE');
2287 g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD
+':TEXTURES\PENTA');
2290 if not g_Texture_CreateWADEx('UI_GFX_PBAR_LEFT', GameWAD
+':TEXTURES\LLEFT') then hasPBarGfx
:= false;
2291 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MARKER', GameWAD
+':TEXTURES\LMARKER') then hasPBarGfx
:= false;
2292 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MIDDLE', GameWAD
+':TEXTURES\LMIDDLE') then hasPBarGfx
:= false;
2293 if not g_Texture_CreateWADEx('UI_GFX_PBAR_RIGHT', GameWAD
+':TEXTURES\LRIGHT') then hasPBarGfx
:= false;
2297 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl
, hl
);
2298 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr
, hr
);
2299 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb
, hb
);
2300 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm
, hm
);
2301 if (wl
> 0) and (hl
> 0) and (wr
> 0) and (hr
= hl
) and (wb
> 0) and (hb
= hl
) and (wm
> 0) and (hm
> 0) and (hm
<= hl
) then
2307 hasPBarGfx
:= false;
2311 g_Frames_CreateWAD(nil, 'FRAMES_TELEPORT', GameWAD
+':TEXTURES\TELEPORT', 64, 64, 10, False);
2312 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH', GameWAD
+':TEXTURES\PUNCH', 64, 64, 4, False);
2313 g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD
+':SOUNDS\TELEPORT');
2314 g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD
+':SOUNDS\NOTELEPORT');
2315 g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD
+':SOUNDS\DOOROPEN');
2316 g_Sound_CreateWADEx('SOUND_GAME_DOORCLOSE', GameWAD
+':SOUNDS\DOORCLOSE');
2317 g_Sound_CreateWADEx('SOUND_GAME_BULK1', GameWAD
+':SOUNDS\BULK1');
2318 g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD
+':SOUNDS\BULK2');
2319 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD
+':SOUNDS\BUBBLE1');
2320 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD
+':SOUNDS\BUBBLE2');
2321 g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD
+':SOUNDS\SWITCH1');
2322 g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD
+':SOUNDS\SWITCH0');
2323 g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD
+':SOUNDS\RADIO');
2324 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD1', GameWAD
+':SOUNDS\GOOD1');
2325 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD2', GameWAD
+':SOUNDS\GOOD2');
2326 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD3', GameWAD
+':SOUNDS\GOOD3');
2327 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD4', GameWAD
+':SOUNDS\GOOD4');
2328 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL2X', GameWAD
+':SOUNDS\KILL2X');
2329 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL3X', GameWAD
+':SOUNDS\KILL3X');
2330 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL4X', GameWAD
+':SOUNDS\KILL4X');
2331 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILLMX', GameWAD
+':SOUNDS\KILLMX');
2333 goodsnd
[0] := TPlayableSound
.Create();
2334 goodsnd
[1] := TPlayableSound
.Create();
2335 goodsnd
[2] := TPlayableSound
.Create();
2336 goodsnd
[3] := TPlayableSound
.Create();
2338 goodsnd
[0].SetByName('SOUND_ANNOUNCER_GOOD1');
2339 goodsnd
[1].SetByName('SOUND_ANNOUNCER_GOOD2');
2340 goodsnd
[2].SetByName('SOUND_ANNOUNCER_GOOD3');
2341 goodsnd
[3].SetByName('SOUND_ANNOUNCER_GOOD4');
2343 killsnd
[0] := TPlayableSound
.Create();
2344 killsnd
[1] := TPlayableSound
.Create();
2345 killsnd
[2] := TPlayableSound
.Create();
2346 killsnd
[3] := TPlayableSound
.Create();
2348 killsnd
[0].SetByName('SOUND_ANNOUNCER_KILL2X');
2349 killsnd
[1].SetByName('SOUND_ANNOUNCER_KILL3X');
2350 killsnd
[2].SetByName('SOUND_ANNOUNCER_KILL4X');
2351 killsnd
[3].SetByName('SOUND_ANNOUNCER_KILLMX');
2353 g_Game_LoadChatSounds(GameWAD
+':CHATSND\SNDCFG');
2355 g_Game_SetLoadingText(_lc
[I_LOAD_ITEMS_DATA
], 0, False);
2358 g_Game_SetLoadingText(_lc
[I_LOAD_WEAPONS_DATA
], 0, False);
2359 g_Weapon_LoadData();
2361 g_Monsters_LoadData();
2366 procedure g_Game_FreeData();
2368 if not DataLoaded
then Exit
;
2371 g_Weapon_FreeData();
2372 g_Monsters_FreeData();
2374 e_WriteLog('Releasing game data...', TMsgType
.Notify
);
2376 g_Texture_Delete('NOTEXTURE');
2377 g_Texture_Delete('TEXTURE_PLAYER_HUD');
2378 g_Texture_Delete('TEXTURE_PLAYER_HUDBG');
2379 g_Texture_Delete('TEXTURE_PLAYER_ARMORHUD');
2380 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG');
2381 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_S');
2382 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_D');
2383 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG');
2384 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_S');
2385 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_D');
2386 g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE');
2387 g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA');
2388 g_Frames_DeleteByName('FRAMES_TELEPORT');
2389 g_Frames_DeleteByName('FRAMES_PUNCH');
2390 g_Sound_Delete('SOUND_GAME_TELEPORT');
2391 g_Sound_Delete('SOUND_GAME_NOTELEPORT');
2392 g_Sound_Delete('SOUND_GAME_DOOROPEN');
2393 g_Sound_Delete('SOUND_GAME_DOORCLOSE');
2394 g_Sound_Delete('SOUND_GAME_BULK1');
2395 g_Sound_Delete('SOUND_GAME_BULK2');
2396 g_Sound_Delete('SOUND_GAME_BUBBLE1');
2397 g_Sound_Delete('SOUND_GAME_BUBBLE2');
2398 g_Sound_Delete('SOUND_GAME_SWITCH1');
2399 g_Sound_Delete('SOUND_GAME_SWITCH0');
2406 g_Sound_Delete('SOUND_ANNOUNCER_GOOD1');
2407 g_Sound_Delete('SOUND_ANNOUNCER_GOOD2');
2408 g_Sound_Delete('SOUND_ANNOUNCER_GOOD3');
2409 g_Sound_Delete('SOUND_ANNOUNCER_GOOD4');
2416 g_Sound_Delete('SOUND_ANNOUNCER_KILL2X');
2417 g_Sound_Delete('SOUND_ANNOUNCER_KILL3X');
2418 g_Sound_Delete('SOUND_ANNOUNCER_KILL4X');
2419 g_Sound_Delete('SOUND_ANNOUNCER_KILLMX');
2421 g_Game_FreeChatSounds();
2423 DataLoaded
:= False;
2426 procedure DrawCustomStat();
2432 ww2
, hh2
, r
, g
, b
, rr
, gg
, bb
: Byte;
2433 s1
, s2
, topstr
: String;
2435 e_TextureFontGetSize(gStdFont
, ww2
, hh2
);
2437 g_ProcessMessages();
2439 if e_KeyPressed(IK_TAB
) or e_KeyPressed(VK_STATUS
) then
2441 if not gStatsPressed
then
2443 gStatsOff
:= not gStatsOff
;
2444 gStatsPressed
:= True;
2448 gStatsPressed
:= False;
2452 s1
:= _lc
[I_MENU_INTER_NOTICE_TAB
];
2453 w
:= (Length(s1
) * ww2
) div 2;
2454 x
:= gScreenWidth
div 2 - w
;
2456 e_TextureFontPrint(x
, y
, s1
, gStdFont
);
2460 if (gGameSettings
.GameMode
= GM_COOP
) then
2462 if gMissionFailed
then
2463 topstr
:= _lc
[I_MENU_INTER_MISSION_FAIL
]
2465 topstr
:= _lc
[I_MENU_INTER_LEVEL_COMPLETE
];
2468 topstr
:= _lc
[I_MENU_INTER_ROUND_OVER
];
2470 e_CharFont_GetSize(gMenuFont
, topstr
, ww1
, hh1
);
2471 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww1
div 2), 16, topstr
);
2473 if g_Game_IsNet
then
2475 topstr
:= Format(_lc
[I_MENU_INTER_NOTICE_TIME
], [gServInterTime
]);
2476 if not gChatShow
then
2477 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
2478 gScreenHeight
-(hh2
+4)*2, topstr
, gStdFont
, 255, 255, 255, 1);
2481 if g_Game_IsClient
then
2482 topstr
:= _lc
[I_MENU_INTER_NOTICE_MAP
]
2484 topstr
:= _lc
[I_MENU_INTER_NOTICE_SPACE
];
2485 if not gChatShow
then
2486 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
2487 gScreenHeight
-(hh2
+4), topstr
, gStdFont
, 255, 255, 255, 1);
2492 w
:= gScreenWidth
-x
*2;
2498 e_DrawFillQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 64, 64, 64, 32);
2499 e_DrawQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 255, 127, 0);
2501 m
:= Max(Length(_lc
[I_MENU_MAP
])+1, Length(_lc
[I_GAME_GAME_TIME
])+1)*ww2
;
2503 case CustomStat
.GameMode
of
2506 if gGameSettings
.MaxLives
= 0 then
2507 s1
:= _lc
[I_GAME_DM
]
2509 s1
:= _lc
[I_GAME_LMS
];
2513 if gGameSettings
.MaxLives
= 0 then
2514 s1
:= _lc
[I_GAME_TDM
]
2516 s1
:= _lc
[I_GAME_TLMS
];
2518 GM_CTF
: s1
:= _lc
[I_GAME_CTF
];
2521 if gGameSettings
.MaxLives
= 0 then
2522 s1
:= _lc
[I_GAME_COOP
]
2524 s1
:= _lc
[I_GAME_SURV
];
2530 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2534 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_MENU_MAP
], gStdFont
, 255, 127, 0, 1);
2535 e_TextureFontPrint(x
+8+m
, _y
, Format('%s - %s', [CustomStat
.Map
, CustomStat
.MapName
]), gStdFont
);
2538 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_GAME_TIME
], gStdFont
, 255, 127, 0, 1);
2539 e_TextureFontPrint(x
+8+m
, _y
, Format('%d:%.2d:%.2d', [CustomStat
.GameTime
div 1000 div 3600,
2540 (CustomStat
.GameTime
div 1000 div 60) mod 60,
2541 CustomStat
.GameTime
div 1000 mod 60]), gStdFont
);
2543 pc
:= Length(CustomStat
.PlayerStat
);
2544 if pc
= 0 then Exit
;
2546 if CustomStat
.GameMode
= GM_COOP
then
2548 m
:= Max(Length(_lc
[I_GAME_MONSTERS
])+1, Length(_lc
[I_GAME_SECRETS
])+1)*ww2
;
2550 s2
:= _lc
[I_GAME_MONSTERS
];
2551 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2552 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2554 s2
:= _lc
[I_GAME_SECRETS
];
2555 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2556 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
), gStdFont
, 255, 255, 255, 1);
2559 m
:= Max(Length(_lc
[I_GAME_MONSTERS_TOTAL
])+1, Length(_lc
[I_GAME_SECRETS_TOTAL
])+1)*ww2
;
2561 s2
:= _lc
[I_GAME_MONSTERS_TOTAL
];
2562 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2563 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalMonstersKilled
) + '/' + IntToStr(gCoopTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2565 s2
:= _lc
[I_GAME_SECRETS_TOTAL
];
2566 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2567 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalSecretsFound
) + '/' + IntToStr(gCoopTotalSecrets
), gStdFont
, 255, 255, 255, 1);
2571 if CustomStat
.GameMode
in [GM_TDM
, GM_CTF
] then
2576 if TeamStat
[TEAM_RED
].Goals
> TeamStat
[TEAM_BLUE
].Goals
then s1
:= _lc
[I_GAME_WIN_RED
]
2577 else if TeamStat
[TEAM_BLUE
].Goals
> TeamStat
[TEAM_RED
].Goals
then s1
:= _lc
[I_GAME_WIN_BLUE
]
2578 else s1
:= _lc
[I_GAME_WIN_DRAW
];
2580 e_TextureFontPrintEx(x
+8+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2583 for t
:= TEAM_RED
to TEAM_BLUE
do
2585 if t
= TEAM_RED
then
2587 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_RED
],
2588 gStdFont
, 255, 0, 0, 1);
2589 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_RED
].Goals
),
2590 gStdFont
, 255, 0, 0, 1);
2597 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_BLUE
],
2598 gStdFont
, 0, 0, 255, 1);
2599 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_BLUE
].Goals
),
2600 gStdFont
, 0, 0, 255, 1);
2606 e_DrawLine(1, x
+8, _y
+20, x
-8+w
, _y
+20, r
, g
, b
);
2609 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2610 if CustomStat
.PlayerStat
[p
].Team
= t
then
2611 with CustomStat
.PlayerStat
[p
] do
2625 e_TextureFontPrintEx(x
+8, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
2626 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
2627 e_TextureFontPrintEx(x
+w1
+w2
+8, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
2634 else if CustomStat
.GameMode
in [GM_DM
, GM_COOP
] then
2637 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
2638 e_TextureFontPrintEx(x
+8+w1
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
2639 e_TextureFontPrintEx(x
+8+w1
+w2
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
2642 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2643 with CustomStat
.PlayerStat
[p
] do
2645 e_DrawFillQuad(x
+8, _y
+4, x
+24-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
2652 e_TextureFontPrintEx(x
+8+16+8, _y
+4, Name
, gStdFont
, r
, r
, r
, 1, True);
2653 e_TextureFontPrintEx(x
+w1
+8+16+8, _y
+4, IntToStr(Frags
), gStdFont
, r
, r
, r
, 1, True);
2654 e_TextureFontPrintEx(x
+w1
+w2
+8+16+8, _y
+4, IntToStr(Deaths
), gStdFont
, r
, r
, r
, 1, True);
2660 procedure DrawSingleStat();
2662 tm
, key_x
, val_x
, y
: Integer;
2666 procedure player_stat(n
: Integer);
2672 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Kills
]);
2673 s2
:= Format(' %d', [gTotalMonsters
]);
2675 e_CharFont_Print(gMenuFont
, key_x
, y
, _lc
[I_MENU_INTER_KILLS
]);
2676 e_CharFont_PrintEx(gMenuFont
, val_x
, y
, s1
, _RGB(255, 0, 0));
2677 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2678 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
, '/');
2680 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2681 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
, s2
, _RGB(255, 0, 0));
2683 // "Kills-per-minute: ##.#":
2684 s1
:= _lc
[I_MENU_INTER_KPM
];
2686 kpm
:= (SingleStat
.PlayerStat
[n
].Kills
/ tm
) * 60
2688 kpm
:= SingleStat
.PlayerStat
[n
].Kills
;
2689 s2
:= Format(' %.1f', [kpm
]);
2691 e_CharFont_Print(gMenuFont
, key_x
, y
+32, s1
);
2692 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+32, s2
, _RGB(255, 0, 0));
2694 // "Secrets found: # / #":
2695 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Secrets
]);
2696 s2
:= Format(' %d', [SingleStat
.TotalSecrets
]);
2698 e_CharFont_Print(gMenuFont
, key_x
, y
+64, _lc
[I_MENU_INTER_SECRETS
]);
2699 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+64, s1
, _RGB(255, 0, 0));
2700 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2701 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
+64, '/');
2703 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2704 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
+64, s2
, _RGB(255, 0, 0));
2708 // "Level Complete":
2709 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_INTER_LEVEL_COMPLETE
], w1
, h
);
2710 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 32, _lc
[I_MENU_INTER_LEVEL_COMPLETE
]);
2712 // Îïðåäåëÿåì êîîðäèíàòû âûðàâíèâàíèÿ ïî ñàìîé äëèííîé ñòðîêå:
2713 s1
:= _lc
[I_MENU_INTER_KPM
];
2714 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2717 e_CharFont_GetSize(gMenuFont
, s1
, w2
, h
);
2719 key_x
:= (gScreenWidth
-w1
-w2
) div 2;
2720 val_x
:= key_x
+ w1
;
2723 tm
:= SingleStat
.GameTime
div 1000;
2724 s1
:= _lc
[I_MENU_INTER_TIME
];
2725 s2
:= Format(' %d:%.2d:%.2d', [tm
div (60*60), (tm
mod (60*60)) div 60, tm
mod 60]);
2727 e_CharFont_Print(gMenuFont
, key_x
, 80, s1
);
2728 e_CharFont_PrintEx(gMenuFont
, val_x
, 80, s2
, _RGB(255, 0, 0));
2730 if SingleStat
.TwoPlayers
then
2733 s1
:= _lc
[I_MENU_PLAYER_1
];
2734 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2735 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 128, s1
);
2737 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2742 s1
:= _lc
[I_MENU_PLAYER_2
];
2743 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2744 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 288, s1
);
2746 // Ñòàòèñòèêà âòîðîãî èãðîêà:
2752 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2758 procedure DrawLoadingStat();
2759 procedure drawRect (x
, y
, w
, h
: Integer);
2761 if (w
< 1) or (h
< 1) then exit
;
2763 glVertex2f(x
+0.375, y
+0.375);
2764 glVertex2f(x
+w
+0.375, y
+0.375);
2765 glVertex2f(x
+w
+0.375, y
+h
+0.375);
2766 glVertex2f(x
+0.375, y
+h
+0.375);
2770 function drawPBar (cur
, total
: Integer; washere
: Boolean): Boolean;
2772 rectW
, rectH
: Integer;
2779 idl
, idr
, idb
, idm
: LongWord;
2783 if (total
< 1) then exit
;
2784 if (cur
< 1) then exit
; // don't blink
2785 if (not washere
) and (cur
>= total
) then exit
; // don't blink
2786 //if (cur < 0) then cur := 0;
2787 //if (cur > total) then cur := total;
2790 if (hasPBarGfx
) then
2792 g_Texture_Get('UI_GFX_PBAR_LEFT', idl
);
2793 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl
, hl
);
2794 g_Texture_Get('UI_GFX_PBAR_RIGHT', idr
);
2795 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr
, hr
);
2796 g_Texture_Get('UI_GFX_PBAR_MIDDLE', idb
);
2797 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb
, hb
);
2798 g_Texture_Get('UI_GFX_PBAR_MARKER', idm
);
2799 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm
, hm
);
2801 //rectW := gScreenWidth-360;
2802 rectW
:= trunc(624.0*gScreenWidth
/1024.0);
2805 x0
:= (gScreenWidth
-rectW
) div 2;
2806 y0
:= gScreenHeight
-rectH
-64;
2807 if (y0
< 2) then y0
:= 2;
2809 glEnable(GL_SCISSOR_TEST
);
2812 glScissor(x0
, gScreenHeight
-y0
-rectH
, rectW
, rectH
);
2813 e_DrawSize(idl
, x0
, y0
, 0, true, false, wl
, hl
);
2814 e_DrawSize(idr
, x0
+rectW
-wr
, y0
, 0, true, false, wr
, hr
);
2817 glScissor(x0
+wl
, gScreenHeight
-y0
-rectH
, rectW
-wl
-wr
, rectH
);
2819 while (f
< x0
+rectW
) do
2821 e_DrawSize(idb
, f
, y0
, 0, true, false, wb
, hb
);
2826 wdt
:= (rectW
-wl
-wr
)*cur
div total
;
2827 if (wdt
> rectW
-wl
-wr
) then wdt
:= rectW
-wr
-wr
;
2830 my
:= y0
; // don't be so smart, ketmar: +(rectH-wm) div 2;
2831 glScissor(x0
+wl
, gScreenHeight
-my
-rectH
, wdt
, hm
);
2835 e_DrawSize(idm
, f
, y0
, 0, true, false, wm
, hm
);
2841 glScissor(0, 0, gScreenWidth
, gScreenHeight
);
2845 rectW
:= gScreenWidth
-64;
2848 x0
:= (gScreenWidth
-rectW
) div 2;
2849 y0
:= gScreenHeight
-rectH
-64;
2850 if (y0
< 2) then y0
:= 2;
2852 glDisable(GL_BLEND
);
2853 glDisable(GL_TEXTURE_2D
);
2855 //glClearColor(0, 0, 0, 0);
2856 //glClear(GL_COLOR_BUFFER_BIT);
2858 glColor4ub(127, 127, 127, 255);
2859 drawRect(x0
-2, y0
-2, rectW
+4, rectH
+4);
2861 glColor4ub(0, 0, 0, 255);
2862 drawRect(x0
-1, y0
-1, rectW
+2, rectH
+2);
2864 glColor4ub(127, 127, 127, 255);
2865 wdt
:= rectW
*cur
div total
;
2866 if (wdt
> rectW
) then wdt
:= rectW
;
2867 drawRect(x0
, y0
, wdt
, rectH
);
2876 if (Length(LoadingStat
.Msgs
) = 0) then exit
;
2878 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_LOADING
], ww
, hh
);
2879 yy
:= (gScreenHeight
div 3);
2880 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww
div 2), yy
-2*hh
, _lc
[I_MENU_LOADING
]);
2881 xx
:= (gScreenWidth
div 3);
2885 for i
:= 0 to NextMsg
-1 do
2887 if (i
= (NextMsg
-1)) and (MaxValue
> 0) then
2888 s
:= Format('%s: %d/%d', [Msgs
[i
], CurValue
, MaxValue
])
2892 e_CharFont_PrintEx(gMenuSmallFont
, xx
, yy
, s
, _RGB(255, 0, 0));
2893 yy
:= yy
+ LOADING_INTERLINE
;
2894 PBarWasHere
:= drawPBar(CurValue
, MaxValue
, PBarWasHere
);
2899 procedure DrawMinimap(p
: TPlayer
; RenderRect
: e_graphics
.TRect
);
2901 a
, aX
, aY
, aX2
, aY2
, Scale
, ScaleSz
: Integer;
2903 function monDraw (mon
: TMonster
): Boolean;
2905 result
:= false; // don't stop
2910 // Ëåâûé âåðõíèé óãîë
2911 aX
:= Obj
.X
div ScaleSz
+ 1;
2912 aY
:= Obj
.Y
div ScaleSz
+ 1;
2914 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
2915 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
2916 // Ïðàâûé íèæíèé óãîë
2917 aX2
:= aX
+ aX2
- 1;
2918 aY2
:= aY
+ aY2
- 1;
2919 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 255, 0, 0);
2925 if (gMapInfo
.Width
> RenderRect
.Right
- RenderRect
.Left
) or
2926 (gMapInfo
.Height
> RenderRect
.Bottom
- RenderRect
.Top
) then
2929 // Ñêîëüêî ïèêñåëîâ êàðòû â 1 ïèêñåëå ìèíè-êàðòû:
2930 ScaleSz
:= 16 div Scale
;
2931 // Ðàçìåðû ìèíè-êàðòû:
2932 aX
:= max(gMapInfo
.Width
div ScaleSz
, 1);
2933 aY
:= max(gMapInfo
.Height
div ScaleSz
, 1);
2935 e_DrawFillQuad(0, 0, aX
-1, aY
-1, 0, 0, 0, 0);
2937 if gWalls
<> nil then
2940 for a
:= 0 to High(gWalls
) do
2942 if PanelType
<> 0 then
2944 // Ëåâûé âåðõíèé óãîë:
2945 aX
:= X
div ScaleSz
;
2946 aY
:= Y
div ScaleSz
;
2948 aX2
:= max(Width
div ScaleSz
, 1);
2949 aY2
:= max(Height
div ScaleSz
, 1);
2950 // Ïðàâûé íèæíèé óãîë:
2951 aX2
:= aX
+ aX2
- 1;
2952 aY2
:= aY
+ aY2
- 1;
2955 PANEL_WALL
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 208, 208, 208, 0);
2956 PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
2957 if Enabled
then e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 160, 160, 160, 0);
2961 if gSteps
<> nil then
2964 for a
:= 0 to High(gSteps
) do
2966 if PanelType
<> 0 then
2968 // Ëåâûé âåðõíèé óãîë:
2969 aX
:= X
div ScaleSz
;
2970 aY
:= Y
div ScaleSz
;
2972 aX2
:= max(Width
div ScaleSz
, 1);
2973 aY2
:= max(Height
div ScaleSz
, 1);
2974 // Ïðàâûé íèæíèé óãîë:
2975 aX2
:= aX
+ aX2
- 1;
2976 aY2
:= aY
+ aY2
- 1;
2978 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 128, 128, 128, 0);
2981 if gLifts
<> nil then
2984 for a
:= 0 to High(gLifts
) do
2986 if PanelType
<> 0 then
2988 // Ëåâûé âåðõíèé óãîë:
2989 aX
:= X
div ScaleSz
;
2990 aY
:= Y
div ScaleSz
;
2992 aX2
:= max(Width
div ScaleSz
, 1);
2993 aY2
:= max(Height
div ScaleSz
, 1);
2994 // Ïðàâûé íèæíèé óãîë:
2995 aX2
:= aX
+ aX2
- 1;
2996 aY2
:= aY
+ aY2
- 1;
2999 0: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 72, 36, 0);
3000 1: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 124, 96, 0);
3001 2: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 200, 80, 4, 0);
3002 3: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 252, 140, 56, 0);
3006 if gWater
<> nil then
3009 for a
:= 0 to High(gWater
) do
3011 if PanelType
<> 0 then
3013 // Ëåâûé âåðõíèé óãîë:
3014 aX
:= X
div ScaleSz
;
3015 aY
:= Y
div ScaleSz
;
3017 aX2
:= max(Width
div ScaleSz
, 1);
3018 aY2
:= max(Height
div ScaleSz
, 1);
3019 // Ïðàâûé íèæíèé óãîë:
3020 aX2
:= aX
+ aX2
- 1;
3021 aY2
:= aY
+ aY2
- 1;
3023 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 192, 0);
3026 if gAcid1
<> nil then
3028 // Ðèñóåì êèñëîòó 1:
3029 for a
:= 0 to High(gAcid1
) do
3031 if PanelType
<> 0 then
3033 // Ëåâûé âåðõíèé óãîë:
3034 aX
:= X
div ScaleSz
;
3035 aY
:= Y
div ScaleSz
;
3037 aX2
:= max(Width
div ScaleSz
, 1);
3038 aY2
:= max(Height
div ScaleSz
, 1);
3039 // Ïðàâûé íèæíèé óãîë:
3040 aX2
:= aX
+ aX2
- 1;
3041 aY2
:= aY
+ aY2
- 1;
3043 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 176, 0, 0);
3046 if gAcid2
<> nil then
3048 // Ðèñóåì êèñëîòó 2:
3049 for a
:= 0 to High(gAcid2
) do
3051 if PanelType
<> 0 then
3053 // Ëåâûé âåðõíèé óãîë:
3054 aX
:= X
div ScaleSz
;
3055 aY
:= Y
div ScaleSz
;
3057 aX2
:= max(Width
div ScaleSz
, 1);
3058 aY2
:= max(Height
div ScaleSz
, 1);
3059 // Ïðàâûé íèæíèé óãîë:
3060 aX2
:= aX
+ aX2
- 1;
3061 aY2
:= aY
+ aY2
- 1;
3063 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 176, 0, 0, 0);
3066 if gPlayers
<> nil then
3069 for a
:= 0 to High(gPlayers
) do
3070 if gPlayers
[a
] <> nil then with gPlayers
[a
] do
3072 // Ëåâûé âåðõíèé óãîë:
3073 aX
:= Obj
.X
div ScaleSz
+ 1;
3074 aY
:= Obj
.Y
div ScaleSz
+ 1;
3076 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
3077 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
3078 // Ïðàâûé íèæíèé óãîë:
3079 aX2
:= aX
+ aX2
- 1;
3080 aY2
:= aY
+ aY2
- 1;
3082 if gPlayers
[a
] = p
then
3083 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 255, 0, 0)
3086 TEAM_RED
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 0, 0, 0);
3087 TEAM_BLUE
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 255, 0);
3088 else e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 128, 0, 0);
3093 g_Mons_ForEach(monDraw
);
3098 procedure renderAmbientQuad (hasAmbient
: Boolean; constref ambColor
: TDFColor
);
3100 if not hasAmbient
then exit
;
3101 e_AmbientQuad(sX
, sY
, sWidth
, sHeight
, ambColor
.r
, ambColor
.g
, ambColor
.b
, ambColor
.a
);
3105 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
3106 //FIXME: broken for splitscreen mode
3107 procedure renderDynLightsInternal ();
3109 //hasAmbient: Boolean;
3110 //ambColor: TDFColor;
3112 lx
, ly
, lrad
: Integer;
3113 scxywh
: array[0..3] of GLint
;
3116 if e_NoGraphics
then exit
;
3118 //TODO: lights should be in separate grid, i think
3119 // but on the other side: grid may be slower for dynlights, as their lifetime is short
3120 if (not gwin_k8_enable_light_experiments
) or (not gwin_has_stencil
) or (g_dynLightCount
< 1) then exit
;
3123 //ambColor := gCurrentMap['light_ambient'].rgba;
3124 //hasAmbient := (not ambColor.isOpaque) or (not ambColor.isBlack);
3126 { // this will multiply incoming color to alpha from framebuffer
3128 glBlendFunc(GL_DST_ALPHA, GL_ONE);
3132 * light rendering: (INVALID!)
3133 * glStencilFunc(GL_EQUAL, 0, $ff);
3135 * glClear(GL_STENCIL_BUFFER_BIT);
3136 * glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
3137 * draw shadow volume into stencil buffer
3138 * glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); // modify color buffer
3139 * glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); // don't modify stencil buffer
3141 * draw color-less quad with light alpha (WARNING! don't touch color!)
3142 * glEnable(GL_BLEND);
3143 * glBlendFunc(GL_DST_ALPHA, GL_ONE);
3144 * draw all geometry up to and including walls (with alpha-testing, probably) -- this does lighting
3146 wassc
:= (glIsEnabled(GL_SCISSOR_TEST
) <> 0);
3147 if wassc
then glGetIntegerv(GL_SCISSOR_BOX
, @scxywh
[0]) else glGetIntegerv(GL_VIEWPORT
, @scxywh
[0]);
3149 // setup OpenGL parameters
3150 glStencilMask($FFFFFFFF);
3151 glStencilFunc(GL_ALWAYS
, 0, $FFFFFFFF);
3152 glEnable(GL_STENCIL_TEST
);
3153 glEnable(GL_SCISSOR_TEST
);
3154 glClear(GL_STENCIL_BUFFER_BIT
);
3155 glStencilFunc(GL_EQUAL
, 0, $ff);
3157 for lln
:= 0 to g_dynLightCount
-1 do
3159 lx
:= g_dynLights
[lln
].x
;
3160 ly
:= g_dynLights
[lln
].y
;
3161 lrad
:= g_dynLights
[lln
].radius
;
3162 if (lrad
< 3) then continue
;
3164 if (lx
-sX
+lrad
< 0) then continue
;
3165 if (ly
-sY
+lrad
< 0) then continue
;
3166 if (lx
-sX
-lrad
>= gPlayerScreenSize
.X
) then continue
;
3167 if (ly
-sY
-lrad
>= gPlayerScreenSize
.Y
) then continue
;
3169 // set scissor to optimize drawing
3170 if (g_dbg_scale
= 1.0) then
3172 glScissor((lx
-sX
)-lrad
+2, gPlayerScreenSize
.Y
-(ly
-sY
)-lrad
-1+2, lrad
*2-4, lrad
*2-4);
3176 glScissor(0, 0, gWinSizeX
, gWinSizeY
);
3178 // no need to clear stencil buffer, light blitting will do it for us... but only for normal scale
3179 if (g_dbg_scale
<> 1.0) then glClear(GL_STENCIL_BUFFER_BIT
);
3180 glStencilOp(GL_KEEP
, GL_KEEP
, GL_INCR
);
3181 // draw extruded panels
3182 glDisable(GL_TEXTURE_2D
);
3183 glDisable(GL_BLEND
);
3184 glColorMask(GL_FALSE
, GL_FALSE
, GL_FALSE
, GL_FALSE
); // no need to modify color buffer
3185 if (lrad
> 4) then g_Map_DrawPanelShadowVolumes(lx
, ly
, lrad
);
3186 // render light texture
3187 glColorMask(GL_TRUE
, GL_TRUE
, GL_TRUE
, GL_TRUE
); // modify color buffer
3188 glStencilOp(GL_ZERO
, GL_ZERO
, GL_ZERO
); // draw light, and clear stencil buffer
3191 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
3192 glEnable(GL_TEXTURE_2D
);
3193 // color and opacity
3194 glColor4f(g_dynLights
[lln
].r
, g_dynLights
[lln
].g
, g_dynLights
[lln
].b
, g_dynLights
[lln
].a
);
3195 glBindTexture(GL_TEXTURE_2D
, g_Texture_Light());
3197 glTexCoord2f(0.0, 0.0); glVertex2i(lx
-lrad
, ly
-lrad
); // top-left
3198 glTexCoord2f(1.0, 0.0); glVertex2i(lx
+lrad
, ly
-lrad
); // top-right
3199 glTexCoord2f(1.0, 1.0); glVertex2i(lx
+lrad
, ly
+lrad
); // bottom-right
3200 glTexCoord2f(0.0, 1.0); glVertex2i(lx
-lrad
, ly
+lrad
); // bottom-left
3205 glDisable(GL_STENCIL_TEST
);
3206 glDisable(GL_BLEND
);
3207 glDisable(GL_SCISSOR_TEST
);
3208 //glScissor(0, 0, sWidth, sHeight);
3210 glScissor(scxywh
[0], scxywh
[1], scxywh
[2], scxywh
[3]);
3211 if wassc
then glEnable(GL_SCISSOR_TEST
) else glDisable(GL_SCISSOR_TEST
);
3215 function fixViewportForScale (): Boolean;
3217 nx0
, ny0
, nw
, nh
: Integer;
3220 if (g_dbg_scale
<> 1.0) then
3223 nx0
:= round(sX
-(gPlayerScreenSize
.X
-(sWidth
*g_dbg_scale
))/2/g_dbg_scale
);
3224 ny0
:= round(sY
-(gPlayerScreenSize
.Y
-(sHeight
*g_dbg_scale
))/2/g_dbg_scale
);
3225 nw
:= round(sWidth
/g_dbg_scale
);
3226 nh
:= round(sHeight
/g_dbg_scale
);
3235 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
3236 // WARNING! this WILL CALL `glTranslatef()`, but won't restore matrices!
3237 procedure renderMapInternal (backXOfs
, backYOfs
: Integer; setTransMatrix
: Boolean);
3239 TDrawCB
= procedure ();
3242 hasAmbient
: Boolean;
3244 doAmbient
: Boolean = false;
3246 procedure drawPanelType (profname
: AnsiString; panType
: DWord
; doDraw
: Boolean);
3251 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin(profname
);
3252 if gdbg_map_use_accel_render
then
3254 tagmask
:= panelTypeToTag(panType
);
3255 while (gDrawPanelList
.count
> 0) do
3257 pan
:= TPanel(gDrawPanelList
.front());
3258 if ((pan
.tag
and tagmask
) = 0) then break
;
3259 if doDraw
then pan
.Draw(doAmbient
, ambColor
);
3260 gDrawPanelList
.popFront();
3265 if doDraw
then g_Map_DrawPanels(panType
, hasAmbient
, ambColor
);
3267 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
3270 procedure drawOther (profname
: AnsiString; cb
: TDrawCB
);
3272 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin(profname
);
3273 if assigned(cb
) then cb();
3274 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
3278 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin('total');
3280 // our accelerated renderer will collect all panels to gDrawPanelList
3281 // we can use panel tag to render level parts (see GridTagXXX in g_map.pas)
3282 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin('collect');
3283 if gdbg_map_use_accel_render
then
3285 g_Map_CollectDrawPanels(sX
, sY
, sWidth
, sHeight
);
3287 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
3289 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin('skyback');
3290 g_Map_DrawBack(backXOfs
, backYOfs
);
3291 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
3293 if setTransMatrix
then
3295 //if (g_dbg_scale <> 1.0) then glTranslatef(0.0, -0.375/2, 0);
3296 glScalef(g_dbg_scale
, g_dbg_scale
, 1.0);
3297 glTranslatef(-sX
, -sY
, 0);
3301 ambColor
:= gCurrentMap
['light_ambient'].rgba
;
3302 hasAmbient
:= (not ambColor
.isOpaque
) or (not ambColor
.isBlack
);
3307 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
3308 glColor4ub(ambColor.r, ambColor.g, ambColor.b, ambColor.a);
3309 glClear(GL_COLOR_BUFFER_BIT);
3312 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
3315 drawPanelType('*back', PANEL_BACK
, g_rlayer_back
);
3316 drawPanelType('*step', PANEL_STEP
, g_rlayer_step
);
3317 drawOther('items', @g_Items_Draw
);
3318 drawOther('weapons', @g_Weapon_Draw
);
3319 drawOther('shells', @g_Player_DrawShells
);
3320 drawOther('drawall', @g_Player_DrawAll
);
3321 drawOther('corpses', @g_Player_DrawCorpses
);
3322 drawPanelType('*wall', PANEL_WALL
, g_rlayer_wall
);
3323 drawOther('monsters', @g_Monsters_Draw
);
3324 drawOther('itemdrop', @g_Items_DrawDrop
);
3325 drawPanelType('*door', PANEL_CLOSEDOOR
, g_rlayer_door
);
3326 drawOther('gfx', @g_GFX_Draw
);
3327 drawOther('flags', @g_Map_DrawFlags
);
3328 drawPanelType('*acid1', PANEL_ACID1
, g_rlayer_acid1
);
3329 drawPanelType('*acid2', PANEL_ACID2
, g_rlayer_acid2
);
3330 drawPanelType('*water', PANEL_WATER
, g_rlayer_water
);
3331 drawOther('dynlights', @renderDynLightsInternal
);
3333 if hasAmbient
{and ((not g_playerLight) or (not gwin_has_stencil) or (g_dynLightCount < 1))} then
3335 renderAmbientQuad(hasAmbient
, ambColor
);
3339 drawPanelType('*fore', PANEL_FORE
, g_rlayer_fore
);
3342 if g_debug_HealthBar
then
3344 g_Monsters_DrawHealth();
3345 g_Player_DrawHealth();
3348 if (profileFrameDraw
<> nil) then profileFrameDraw
.mainEnd(); // map rendering
3352 procedure DrawMapView(x
, y
, w
, h
: Integer);
3359 bx
:= Round(x
/(gMapInfo
.Width
- w
)*(gBackSize
.X
- w
));
3360 by
:= Round(y
/(gMapInfo
.Height
- h
)*(gBackSize
.Y
- h
));
3367 fixViewportForScale();
3368 renderMapInternal(-bx
, -by
, true);
3374 procedure DrawPlayer(p
: TPlayer
);
3376 px
, py
, a
, b
, c
, d
: Integer;
3379 if (p
= nil) or (p
.FDummy
) then
3382 g_Map_DrawBack(0, 0);
3387 if (profileFrameDraw
= nil) then profileFrameDraw
:= TProfiler
.Create('RENDER', g_profile_history_size
);
3388 if (profileFrameDraw
<> nil) then profileFrameDraw
.mainBegin(g_profile_frame_draw
);
3394 px
:= p
.GameX
+ PLAYER_RECT_CX
;
3395 py
:= p
.GameY
+ PLAYER_RECT_CY
+p
.Obj
.slopeUpLeft
;
3397 if (g_dbg_scale
= 1.0) and (not g_dbg_ignore_bounds
) then
3399 if (px
> (gPlayerScreenSize
.X
div 2)) then a
:= -px
+(gPlayerScreenSize
.X
div 2) else a
:= 0;
3400 if (py
> (gPlayerScreenSize
.Y
div 2)) then b
:= -py
+(gPlayerScreenSize
.Y
div 2) else b
:= 0;
3402 if (px
> gMapInfo
.Width
-(gPlayerScreenSize
.X
div 2)) then a
:= -gMapInfo
.Width
+gPlayerScreenSize
.X
;
3403 if (py
> gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)) then b
:= -gMapInfo
.Height
+gPlayerScreenSize
.Y
;
3405 if (gMapInfo
.Width
= gPlayerScreenSize
.X
) then a
:= 0
3406 else if (gMapInfo
.Width
< gPlayerScreenSize
.X
) then
3409 a
:= (gPlayerScreenSize
.X
-gMapInfo
.Width
) div 2;
3412 if (gMapInfo
.Height
= gPlayerScreenSize
.Y
) then b
:= 0
3413 else if (gMapInfo
.Height
< gPlayerScreenSize
.Y
) then
3416 b
:= (gPlayerScreenSize
.Y
-gMapInfo
.Height
) div 2;
3421 // scaled, ignore level bounds
3422 a
:= -px
+(gPlayerScreenSize
.X
div 2);
3423 b
:= -py
+(gPlayerScreenSize
.Y
div 2);
3426 if p
.IncCam
<> 0 then
3428 if py
> gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2) then
3430 if p
.IncCam
> 120-(py
-(gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2))) then
3432 p
.IncCam
:= 120-(py
-(gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)));
3436 if py
< gPlayerScreenSize
.Y
div 2 then
3438 if p
.IncCam
< -120+((gPlayerScreenSize
.Y
div 2)-py
) then
3440 p
.IncCam
:= -120+((gPlayerScreenSize
.Y
div 2)-py
);
3444 if p
.IncCam
< 0 then
3446 while (py
+(gPlayerScreenSize
.Y
div 2)-p
.IncCam
> gMapInfo
.Height
) and (p
.IncCam
< 0) do p
.IncCam
:= p
.IncCam
+1; //Inc(p.IncCam);
3449 if p
.IncCam
> 0 then
3451 while (py
-(gPlayerScreenSize
.Y
div 2)-p
.IncCam
< 0) and (p
.IncCam
> 0) do p
.IncCam
:= p
.IncCam
-1; //Dec(p.IncCam);
3455 if (px
< gPlayerScreenSize
.X
div 2) or (gMapInfo
.Width
-gPlayerScreenSize
.X
<= 256) then c
:= 0
3456 else if (px
> gMapInfo
.Width
-(gPlayerScreenSize
.X
div 2)) then c
:= gBackSize
.X
-gPlayerScreenSize
.X
3457 else c
:= round((px
-(gPlayerScreenSize
.X
div 2))/(gMapInfo
.Width
-gPlayerScreenSize
.X
)*(gBackSize
.X
-gPlayerScreenSize
.X
));
3459 if (py
-p
.IncCam
<= gPlayerScreenSize
.Y
div 2) or (gMapInfo
.Height
-gPlayerScreenSize
.Y
<= 256) then d
:= 0
3460 else if (py
-p
.IncCam
>= gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)) then d
:= gBackSize
.Y
-gPlayerScreenSize
.Y
3461 else d
:= round((py
-p
.IncCam
-(gPlayerScreenSize
.Y
div 2))/(gMapInfo
.Height
-gPlayerScreenSize
.Y
)*(gBackSize
.Y
-gPlayerScreenSize
.Y
));
3464 sY
:= -(b
+p
.IncCam
);
3465 sWidth
:= gPlayerScreenSize
.X
;
3466 sHeight
:= gPlayerScreenSize
.Y
;
3468 //glTranslatef(a, b+p.IncCam, 0);
3470 //if (p = gPlayer1) and (g_dbg_scale >= 1.0) then g_Holmes_plrViewSize(sWidth, sHeight);
3472 //conwritefln('OLD: (%s,%s)-(%s,%s)', [sX, sY, sWidth, sHeight]);
3473 fixViewportForScale();
3474 //conwritefln(' (%s,%s)-(%s,%s)', [sX, sY, sWidth, sHeight]);
3476 if (g_dbg_scale
<> 1.0) and (not g_dbg_ignore_bounds
) then
3478 if (sX
+sWidth
> gMapInfo
.Width
) then sX
:= gMapInfo
.Width
-sWidth
;
3479 if (sY
+sHeight
> gMapInfo
.Height
) then sY
:= gMapInfo
.Height
-sHeight
;
3480 if (sX
< 0) then sX
:= 0;
3481 if (sY
< 0) then sY
:= 0;
3483 if (gBackSize
.X
<= gPlayerScreenSize
.X
) or (gMapInfo
.Width
<= sWidth
) then c
:= 0 else c
:= trunc((gBackSize
.X
-gPlayerScreenSize
.X
)*sX
/(gMapInfo
.Width
-sWidth
));
3484 if (gBackSize
.Y
<= gPlayerScreenSize
.Y
) or (gMapInfo
.Height
<= sHeight
) then d
:= 0 else d
:= trunc((gBackSize
.Y
-gPlayerScreenSize
.Y
)*sY
/(gMapInfo
.Height
-sHeight
));
3487 //r_smallmap_h: 0: left; 1: center; 2: right
3488 //r_smallmap_v: 0: top; 1: center; 2: bottom
3490 if (gMapInfo
.Width
= sWidth
) then
3494 else if (gMapInfo
.Width
< sWidth
) then
3496 case r_smallmap_h
of
3497 1: sX
:= -((sWidth
-gMapInfo
.Width
) div 2); // center
3498 2: sX
:= -(sWidth
-gMapInfo
.Width
); // right
3499 else sX
:= 0; // left
3503 if (gMapInfo
.Height
= sHeight
) then
3507 else if (gMapInfo
.Height
< sHeight
) then
3509 case r_smallmap_v
of
3510 1: sY
:= -((sHeight
-gMapInfo
.Height
) div 2); // center
3511 2: sY
:= -(sHeight
-gMapInfo
.Height
); // bottom
3512 else sY
:= 0; // top
3518 p
.viewPortW
:= sWidth
;
3519 p
.viewPortH
:= sHeight
;
3521 {$IFDEF ENABLE_HOLMES}
3522 if (p
= gPlayer1
) then
3524 g_Holmes_plrViewPos(sX
, sY
);
3525 g_Holmes_plrViewSize(sWidth
, sHeight
);
3529 renderMapInternal(-c
, -d
, true);
3531 if p
.FSpectator
then
3532 e_TextureFontPrintEx(p
.GameX
+ PLAYER_RECT_CX
- 4,
3533 p
.GameY
+ PLAYER_RECT_CY
- 4,
3534 'X', gStdFont
, 255, 255, 255, 1, True);
3536 for a := 0 to High(gCollideMap) do
3537 for b := 0 to High(gCollideMap[a]) do
3540 if ByteBool(gCollideMap[a, b] and MARK_WALL) then
3542 if ByteBool(gCollideMap[a, b] and MARK_DOOR) then
3546 1: e_DrawPoint(1, b, a, 200, 200, 200);
3547 2: e_DrawPoint(1, b, a, 64, 64, 255);
3548 3: e_DrawPoint(1, b, a, 255, 0, 255);
3558 if gShowMap
then DrawMinimap(p
, _TRect(0, 0, 128, 128));
3559 if g_Debug_Player
then
3560 g_Player_DrawDebug(p
);
3564 procedure drawProfilers ();
3569 if g_profile_frame_draw
and (profileFrameDraw
<> nil) then px
:= px
-drawProfiles(px
, py
, profileFrameDraw
);
3570 if g_profile_collision
and (profMapCollision
<> nil) then begin px
:= px
-drawProfiles(px
, py
, profMapCollision
); py
-= calcProfilesHeight(profMonsLOS
); end;
3571 if g_profile_los
and (profMonsLOS
<> nil) then begin px
:= px
-drawProfiles(px
, py
, profMonsLOS
); py
-= calcProfilesHeight(profMonsLOS
); end;
3574 procedure g_Game_Draw();
3581 plView1
, plView2
: TPlayer
;
3584 if gExit
= EXIT_QUIT
then Exit
;
3586 Time
:= GetTimer() {div 1000};
3587 FPSCounter
:= FPSCounter
+1;
3588 if Time
- FPSTime
>= 1000 then
3595 if gGameOn
or (gState
= STATE_FOLD
) then
3597 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
3599 gSpectMode
:= SPECT_NONE
;
3600 if not gRevertPlayers
then
3602 plView1
:= gPlayer1
;
3603 plView2
:= gPlayer2
;
3607 plView1
:= gPlayer2
;
3608 plView2
:= gPlayer1
;
3612 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
3614 gSpectMode
:= SPECT_NONE
;
3615 if gPlayer2
= nil then
3618 plView1
:= gPlayer2
;
3627 if (plView1
= nil) and (plView2
= nil) and (gSpectMode
= SPECT_NONE
) then
3628 gSpectMode
:= SPECT_STATS
;
3630 if gSpectMode
= SPECT_PLAYERS
then
3631 if gPlayers
<> nil then
3633 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
3634 if plView1
= nil then
3636 gSpectPID1
:= GetActivePlayerID_Next();
3637 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
3639 if gSpectViewTwo
then
3641 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
3642 if plView2
= nil then
3644 gSpectPID2
:= GetActivePlayerID_Next();
3645 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
3650 if gSpectMode
= SPECT_MAPVIEW
then
3652 // Ðåæèì ïðîñìîòðà êàðòû
3654 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
3655 DrawMapView(gSpectX
, gSpectY
, gScreenWidth
, gScreenHeight
);
3656 gHearPoint1
.Active
:= True;
3657 gHearPoint1
.Coords
.X
:= gScreenWidth
div 2 + gSpectX
;
3658 gHearPoint1
.Coords
.Y
:= gScreenHeight
div 2 + gSpectY
;
3659 gHearPoint2
.Active
:= False;
3663 Split
:= (plView1
<> nil) and (plView2
<> nil);
3665 // Òî÷êè ñëóõà èãðîêîâ
3666 if plView1
<> nil then
3668 gHearPoint1
.Active
:= True;
3669 gHearPoint1
.Coords
.X
:= plView1
.GameX
;
3670 gHearPoint1
.Coords
.Y
:= plView1
.GameY
;
3672 gHearPoint1
.Active
:= False;
3673 if plView2
<> nil then
3675 gHearPoint2
.Active
:= True;
3676 gHearPoint2
.Coords
.X
:= plView2
.GameX
;
3677 gHearPoint2
.Coords
.Y
:= plView2
.GameY
;
3679 gHearPoint2
.Active
:= False;
3681 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3682 gPlayerScreenSize
.X
:= gScreenWidth
-196;
3685 gPlayerScreenSize
.Y
:= gScreenHeight
div 2;
3686 if gScreenHeight
mod 2 = 0 then
3687 Dec(gPlayerScreenSize
.Y
);
3690 gPlayerScreenSize
.Y
:= gScreenHeight
;
3693 if gScreenHeight
mod 2 = 0 then
3694 e_SetViewPort(0, gPlayerScreenSize
.Y
+2, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
)
3696 e_SetViewPort(0, gPlayerScreenSize
.Y
+1, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
3698 DrawPlayer(plView1
);
3699 gPlayer1ScreenCoord
.X
:= sX
;
3700 gPlayer1ScreenCoord
.Y
:= sY
;
3704 e_SetViewPort(0, 0, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
3706 DrawPlayer(plView2
);
3707 gPlayer2ScreenCoord
.X
:= sX
;
3708 gPlayer2ScreenCoord
.Y
:= sY
;
3711 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
3714 e_DrawLine(2, 0, gScreenHeight
div 2, gScreenWidth
, gScreenHeight
div 2, 0, 0, 0);
3717 {$IFDEF ENABLE_HOLMES}
3719 if (g_holmes_enabled
) then g_Holmes_Draw();
3722 if MessageText
<> '' then
3726 e_CharFont_GetSizeFmt(gMenuFont
, MessageText
, w
, h
);
3728 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3729 (gScreenHeight
div 2)-(h
div 2), MessageText
)
3731 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3732 Round(gScreenHeight
/ 2.75)-(h
div 2), MessageText
);
3735 if IsDrawStat
or (gSpectMode
= 1) then DrawStat();
3737 if gSpectHUD
and (not gChatShow
) and (gSpectMode
<> SPECT_NONE
) and (not gSpectAuto
) then
3739 // Draw spectator GUI
3742 e_TextureFontGetSize(gStdFont
, ww
, hh
);
3745 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Stats', gStdFont
, 255, 255, 255, 1);
3747 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Observe Map', gStdFont
, 255, 255, 255, 1);
3749 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Watch Players', gStdFont
, 255, 255, 255, 1);
3751 e_TextureFontPrintEx(2*ww
, gScreenHeight
- (hh
+2), '< jump >', gStdFont
, 255, 255, 255, 1);
3752 if gSpectMode
= SPECT_STATS
then
3754 e_TextureFontPrintEx(16*ww
, gScreenHeight
- (hh
+2)*2, 'Autoview', gStdFont
, 255, 255, 255, 1);
3755 e_TextureFontPrintEx(16*ww
, gScreenHeight
- (hh
+2), '< fire >', gStdFont
, 255, 255, 255, 1);
3757 if gSpectMode
= SPECT_MAPVIEW
then
3759 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, '[-]', gStdFont
, 255, 255, 255, 1);
3760 e_TextureFontPrintEx(26*ww
, gScreenHeight
- (hh
+2)*2, 'Step ' + IntToStr(gSpectStep
), gStdFont
, 255, 255, 255, 1);
3761 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2)*2, '[+]', gStdFont
, 255, 255, 255, 1);
3762 e_TextureFontPrintEx(18*ww
, gScreenHeight
- (hh
+2), '<prev weap>', gStdFont
, 255, 255, 255, 1);
3763 e_TextureFontPrintEx(30*ww
, gScreenHeight
- (hh
+2), '<next weap>', gStdFont
, 255, 255, 255, 1);
3765 if gSpectMode
= SPECT_PLAYERS
then
3767 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, 'Player 1', gStdFont
, 255, 255, 255, 1);
3768 e_TextureFontPrintEx(20*ww
, gScreenHeight
- (hh
+2), '<left/right>', gStdFont
, 255, 255, 255, 1);
3769 if gSpectViewTwo
then
3771 e_TextureFontPrintEx(37*ww
, gScreenHeight
- (hh
+2)*2, 'Player 2', gStdFont
, 255, 255, 255, 1);
3772 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<prev w/next w>', gStdFont
, 255, 255, 255, 1);
3773 e_TextureFontPrintEx(52*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
3774 e_TextureFontPrintEx(51*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
3778 e_TextureFontPrintEx(35*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
3779 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
3785 if gPauseMain
and gGameOn
and (g_ActiveWindow
= nil) then
3787 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3788 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3790 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_PAUSE
], w
, h
);
3791 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3792 (gScreenHeight
div 2)-(h
div 2), _lc
[I_MENU_PAUSE
]);
3797 if (gState
= STATE_MENU
) then
3799 if (g_ActiveWindow
= nil) or (g_ActiveWindow
.BackTexture
= '') then
3801 if g_Texture_Get('MENU_BACKGROUND', ID
) then e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3802 else e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3804 // F3 at menu will show game loading dialog
3805 if e_KeyPressed(IK_F3
) then g_Menu_Show_LoadMenu(true);
3806 if (g_ActiveWindow
<> nil) then
3808 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3809 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3813 // F3 at titlepic will show game loading dialog
3814 if e_KeyPressed(IK_F3
) then
3816 g_Menu_Show_LoadMenu(true);
3817 if (g_ActiveWindow
<> nil) then e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3822 if gState
= STATE_FOLD
then
3824 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
);
3827 if gState
= STATE_INTERCUSTOM
then
3829 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
3831 back
:= 'TEXTURE_endpic';
3832 if not g_Texture_Get(back
, ID
) then
3833 back
:= _lc
[I_TEXTURE_ENDPIC
];
3838 if g_Texture_Get(back
, ID
) then
3839 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3841 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3845 if g_ActiveWindow
<> nil then
3847 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3848 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3852 if gState
= STATE_INTERSINGLE
then
3854 if EndingGameCounter
> 0 then
3856 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
);
3862 if g_Texture_Get(back
, ID
) then
3863 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3865 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3869 if g_ActiveWindow
<> nil then
3871 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3872 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3877 if gState
= STATE_ENDPIC
then
3880 if not g_Texture_Get('TEXTURE_endpic', ID
) then
3881 g_Texture_Get(_lc
[I_TEXTURE_ENDPIC
], ID
);
3883 if ID
<> DWORD(-1) then
3884 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3886 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3888 if g_ActiveWindow
<> nil then
3890 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3891 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3895 if gState
= STATE_SLIST
then
3897 if g_Texture_Get('MENU_BACKGROUND', ID
) then
3899 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
);
3900 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3901 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3903 g_Serverlist_Draw(slCurrent
, slTable
);
3907 if g_ActiveWindow
<> nil then
3911 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3912 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3914 g_ActiveWindow
.Draw();
3919 if g_debug_Sounds
and gGameOn
then
3921 for w
:= 0 to High(e_SoundsArray
) do
3922 for h
:= 0 to e_SoundsArray
[w
].nRefs
do
3923 e_DrawPoint(1, w
+100, h
+100, 255, 0, 0);
3928 e_TextureFontPrint(0, 0, Format('FPS: %d', [FPS
]), gStdFont
);
3929 e_TextureFontPrint(0, 16, Format('UPS: %d', [UPS
]), gStdFont
);
3932 if gGameOn
and gShowTime
and (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
]) then
3933 drawTime(gScreenWidth
-72, gScreenHeight
-16);
3935 if gGameOn
then drawProfilers();
3937 {$IFDEF ENABLE_HOLMES}
3944 procedure g_Game_Quit();
3946 g_Game_StopAllSounds(True);
3948 g_Game_SaveOptions();
3950 g_PlayerModel_FreeData();
3951 g_Texture_DeleteAll();
3952 g_Frames_DeleteAll();
3953 //g_Menu_Free(); //k8: this segfaults after resolution change; who cares?
3955 if NetInitDone
then g_Net_Free
;
3957 // Íàäî óäàëèòü êàðòó ïîñëå òåñòà:
3958 if gMapToDelete
<> '' then
3959 g_Game_DeleteTestMap();
3965 procedure g_FatalError(Text: String);
3967 g_Console_Add(Format(_lc
[I_FATAL_ERROR
], [Text]), True);
3968 e_WriteLog(Format(_lc
[I_FATAL_ERROR
], [Text]), TMsgType
.Warning
);
3970 gExit
:= EXIT_SIMPLE
;
3973 procedure g_SimpleError(Text: String);
3975 g_Console_Add(Format(_lc
[I_SIMPLE_ERROR
], [Text]), True);
3976 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], [Text]), TMsgType
.Warning
);
3979 procedure g_Game_SetupScreenSize();
3981 RES_FACTOR
= 4.0 / 3.0;
3987 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3988 gPlayerScreenSize
.X
:= gScreenWidth
-196;
3989 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
3990 gPlayerScreenSize
.Y
:= gScreenHeight
div 2
3992 gPlayerScreenSize
.Y
:= gScreenHeight
;
3994 // Ðàçìåð çàäíåãî ïëàíà:
3995 if BackID
<> DWORD(-1) then
3998 if (gScreenWidth
*s
> gMapInfo
.Width
) or
3999 (gScreenHeight
*s
> gMapInfo
.Height
) then
4001 gBackSize
.X
:= gScreenWidth
;
4002 gBackSize
.Y
:= gScreenHeight
;
4006 e_GetTextureSize(BackID
, @bw
, @bh
);
4007 rf
:= Single(bw
) / Single(bh
);
4008 if (rf
> RES_FACTOR
) then bw
:= Round(Single(bh
) * RES_FACTOR
)
4009 else if (rf
< RES_FACTOR
) then bh
:= Round(Single(bw
) / RES_FACTOR
);
4010 s
:= Max(gScreenWidth
/ bw
, gScreenHeight
/ bh
);
4011 if (s
< 1.0) then s
:= 1.0;
4012 gBackSize
.X
:= Round(bw
*s
);
4013 gBackSize
.Y
:= Round(bh
*s
);
4018 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
4020 g_Window_SetSize(newWidth
, newHeight
, nowFull
);
4023 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
4025 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
4026 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
4028 if gPlayer1
= nil then
4030 if g_Game_IsClient
then
4032 if NetPlrUID1
> -1 then
4034 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
4035 gPlayer1
:= g_Player_Get(NetPlrUID1
);
4040 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
4041 Team
:= gPlayer1Settings
.Team
;
4043 // Ñîçäàíèå ïåðâîãî èãðîêà:
4044 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4045 gPlayer1Settings
.Color
,
4047 if gPlayer1
= nil then
4048 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]))
4051 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4052 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer1
.Name
]), True);
4053 if g_Game_IsServer
and g_Game_IsNet
then
4054 MH_SEND_PlayerCreate(gPlayer1
.UID
);
4055 gPlayer1
.Respawn(False, True);
4057 if g_Game_IsNet
and NetUseMaster
then
4063 if gPlayer2
= nil then
4065 if g_Game_IsClient
then
4067 if NetPlrUID2
> -1 then
4068 gPlayer2
:= g_Player_Get(NetPlrUID2
);
4072 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
4073 Team
:= gPlayer2Settings
.Team
;
4075 // Ñîçäàíèå âòîðîãî èãðîêà:
4076 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4077 gPlayer2Settings
.Color
,
4079 if gPlayer2
= nil then
4080 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]))
4083 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4084 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer2
.Name
]), True);
4085 if g_Game_IsServer
and g_Game_IsNet
then
4086 MH_SEND_PlayerCreate(gPlayer2
.UID
);
4087 gPlayer2
.Respawn(False, True);
4089 if g_Game_IsNet
and NetUseMaster
then
4097 procedure g_Game_RemovePlayer();
4101 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
4102 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
4107 if g_Game_IsServer
then
4110 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
4111 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
4112 g_Player_Remove(Pl
.UID
);
4114 if g_Game_IsNet
and NetUseMaster
then
4123 if g_Game_IsServer
then
4126 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
4127 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
4128 g_Player_Remove(Pl
.UID
);
4130 if g_Game_IsNet
and NetUseMaster
then
4135 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
4141 procedure g_Game_Spectate();
4143 g_Game_RemovePlayer();
4144 if gPlayer1
<> nil then
4145 g_Game_RemovePlayer();
4148 procedure g_Game_SpectateCenterView();
4150 gSpectX
:= Max(gMapInfo
.Width
div 2 - gScreenWidth
div 2, 0);
4151 gSpectY
:= Max(gMapInfo
.Height
div 2 - gScreenHeight
div 2, 0);
4154 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
4161 e_WriteLog('Starting singleplayer game...', TMsgType
.Notify
);
4163 g_Game_ClearLoading();
4166 FillByte(gGameSettings
, SizeOf(TGameSettings
), 0);
4169 gGameSettings
.GameType
:= GT_SINGLE
;
4170 gGameSettings
.MaxLives
:= 0;
4171 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_ALLOWEXIT
;
4172 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_MONSTERS
;
4173 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_BOTVSMONSTER
;
4174 gSwitchGameMode
:= GM_SINGLE
;
4176 g_Game_ExecuteEvent('ongamestart');
4178 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4179 g_Game_SetupScreenSize();
4181 // Ñîçäàíèå ïåðâîãî èãðîêà:
4182 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4183 gPlayer1Settings
.Color
,
4184 gPlayer1Settings
.Team
, False));
4185 if gPlayer1
= nil then
4187 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4191 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4194 // Ñîçäàíèå âòîðîãî èãðîêà, åñëè åñòü:
4197 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4198 gPlayer2Settings
.Color
,
4199 gPlayer2Settings
.Team
, False));
4200 if gPlayer2
= nil then
4202 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
4206 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4210 // Çàãðóçêà è çàïóñê êàðòû:
4211 if not g_Game_StartMap(MAP
, True) then
4213 if (Pos(':\', Map
) > 0) or (Pos(':/', Map
) > 0) then tmps
:= Map
else tmps
:= gGameSettings
.WAD
+ ':\' + MAP
;
4214 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [tmps
]));
4218 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4222 for i
:= nPl
+1 to nPlayers
do
4223 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
4226 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte;
4227 TimeLimit
, GoalLimit
: Word;
4229 Options
: LongWord; nPlayers
: Byte);
4235 e_WriteLog('Starting custom game...', TMsgType
.Notify
);
4237 g_Game_ClearLoading();
4240 gGameSettings
.GameType
:= GT_CUSTOM
;
4241 gGameSettings
.GameMode
:= GameMode
;
4242 gSwitchGameMode
:= GameMode
;
4243 gGameSettings
.TimeLimit
:= TimeLimit
;
4244 gGameSettings
.GoalLimit
:= GoalLimit
;
4245 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
4246 gGameSettings
.Options
:= Options
;
4248 gCoopTotalMonstersKilled
:= 0;
4249 gCoopTotalSecretsFound
:= 0;
4250 gCoopTotalMonsters
:= 0;
4251 gCoopTotalSecrets
:= 0;
4255 g_Game_ExecuteEvent('ongamestart');
4257 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4258 g_Game_SetupScreenSize();
4260 // Ðåæèì íàáëþäàòåëÿ:
4261 if nPlayers
= 0 then
4268 if nPlayers
>= 1 then
4270 // Ñîçäàíèå ïåðâîãî èãðîêà:
4271 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4272 gPlayer1Settings
.Color
,
4273 gPlayer1Settings
.Team
, False));
4274 if gPlayer1
= nil then
4276 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4280 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4284 if nPlayers
>= 2 then
4286 // Ñîçäàíèå âòîðîãî èãðîêà:
4287 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4288 gPlayer2Settings
.Color
,
4289 gPlayer2Settings
.Team
, False));
4290 if gPlayer2
= nil then
4292 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
4296 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4300 // Çàãðóçêà è çàïóñê êàðòû:
4301 if not g_Game_StartMap(Map
, True) then
4303 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
4307 // Íåò òî÷åê ïîÿâëåíèÿ:
4308 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
4309 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
4310 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
4311 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
4312 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
4314 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
4318 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4322 for i
:= nPl
+1 to nPlayers
do
4323 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
4326 procedure g_Game_StartServer(Map
: String; GameMode
: Byte;
4327 TimeLimit
, GoalLimit
: Word; MaxLives
: Byte;
4328 Options
: LongWord; nPlayers
: Byte;
4329 IPAddr
: LongWord; Port
: Word);
4333 e_WriteLog('Starting net game (server)...', TMsgType
.Notify
);
4335 g_Game_ClearLoading();
4338 gGameSettings
.GameType
:= GT_SERVER
;
4339 gGameSettings
.GameMode
:= GameMode
;
4340 gSwitchGameMode
:= GameMode
;
4341 gGameSettings
.TimeLimit
:= TimeLimit
;
4342 gGameSettings
.GoalLimit
:= GoalLimit
;
4343 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
4344 gGameSettings
.Options
:= Options
;
4346 gCoopTotalMonstersKilled
:= 0;
4347 gCoopTotalSecretsFound
:= 0;
4348 gCoopTotalMonsters
:= 0;
4349 gCoopTotalSecrets
:= 0;
4353 g_Game_ExecuteEvent('ongamestart');
4355 // Óñòàíîâêà ðàçìåðîâ îêíà èãðîêà
4356 g_Game_SetupScreenSize();
4358 // Ðåæèì íàáëþäàòåëÿ:
4359 if nPlayers
= 0 then
4365 if nPlayers
>= 1 then
4367 // Ñîçäàíèå ïåðâîãî èãðîêà:
4368 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4369 gPlayer1Settings
.Color
,
4370 gPlayer1Settings
.Team
, False));
4371 if gPlayer1
= nil then
4373 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4377 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4380 if nPlayers
>= 2 then
4382 // Ñîçäàíèå âòîðîãî èãðîêà:
4383 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4384 gPlayer2Settings
.Color
,
4385 gPlayer2Settings
.Team
, False));
4386 if gPlayer2
= nil then
4388 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
4392 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4395 g_Game_SetLoadingText(_lc
[I_LOAD_HOST
], 0, False);
4396 if NetForwardPorts
then
4397 g_Game_SetLoadingText(_lc
[I_LOAD_PORTS
], 0, False);
4400 if not g_Net_Host(IPAddr
, Port
, NetMaxClients
) then
4402 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_HOST
]);
4406 g_Net_Slist_Set(NetSlistIP
, NetSlistPort
);
4408 // Çàãðóçêà è çàïóñê êàðòû:
4409 if not g_Game_StartMap(Map
, True) then
4411 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
4415 // Íåò òî÷åê ïîÿâëåíèÿ:
4416 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
4417 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
4418 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
4419 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
4420 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
4422 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
4426 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4429 NetState
:= NET_STATE_GAME
;
4432 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
4447 e_WriteLog('Starting net game (client)...', TMsgType
.Notify
);
4448 e_WriteLog('NET: Trying to connect to ' + Addr
+ ':' + IntToStr(Port
) + '...', TMsgType
.Notify
);
4450 g_Game_ClearLoading();
4453 gGameSettings
.GameType
:= GT_CLIENT
;
4455 gCoopTotalMonstersKilled
:= 0;
4456 gCoopTotalSecretsFound
:= 0;
4457 gCoopTotalMonsters
:= 0;
4458 gCoopTotalSecrets
:= 0;
4462 g_Game_ExecuteEvent('ongamestart');
4464 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4465 g_Game_SetupScreenSize();
4467 NetState
:= NET_STATE_AUTH
;
4469 g_Game_SetLoadingText(_lc
[I_LOAD_CONNECT
], 0, False);
4471 if not g_Net_Connect(Addr
, Port
) then
4473 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
4474 NetState
:= NET_STATE_NONE
;
4478 g_Game_SetLoadingText(_lc
[I_LOAD_SEND_INFO
], 0, False);
4480 g_Game_SetLoadingText(_lc
[I_LOAD_WAIT_INFO
], 0, False);
4485 while (enet_host_service(NetHost
, @NetEvent
, 0) > 0) do
4487 if (NetEvent
.kind
= ENET_EVENT_TYPE_RECEIVE
) then
4489 Ptr
:= NetEvent
.packet
^.data
;
4490 if not InMsg
.Init(Ptr
, NetEvent
.packet
^.dataLength
, True) then
4493 MID
:= InMsg
.ReadByte();
4495 if (MID
= NET_MSG_INFO
) and (State
= 0) then
4497 NetMyID
:= InMsg
.ReadByte();
4498 NetPlrUID1
:= InMsg
.ReadWord();
4500 WadName
:= InMsg
.ReadString();
4501 Map
:= InMsg
.ReadString();
4503 gWADHash
:= InMsg
.ReadMD5();
4505 gGameSettings
.GameMode
:= InMsg
.ReadByte();
4506 gSwitchGameMode
:= gGameSettings
.GameMode
;
4507 gGameSettings
.GoalLimit
:= InMsg
.ReadWord();
4508 gGameSettings
.TimeLimit
:= InMsg
.ReadWord();
4509 gGameSettings
.MaxLives
:= InMsg
.ReadByte();
4510 gGameSettings
.Options
:= InMsg
.ReadLongWord();
4511 T
:= InMsg
.ReadLongWord();
4513 newResPath
:= g_Res_SearchSameWAD(MapsDir
, WadName
, gWADHash
);
4514 if newResPath
= '' then
4516 g_Game_SetLoadingText(_lc
[I_LOAD_DL_RES
], 0, False);
4517 newResPath
:= g_Res_DownloadWAD(WadName
);
4518 if newResPath
= '' then
4520 g_FatalError(_lc
[I_NET_ERR_HASH
]);
4521 enet_packet_destroy(NetEvent
.packet
);
4522 NetState
:= NET_STATE_NONE
;
4526 newResPath
:= ExtractRelativePath(MapsDir
, newResPath
);
4528 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4529 gPlayer1Settings
.Color
,
4530 gPlayer1Settings
.Team
, False));
4532 if gPlayer1
= nil then
4534 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4536 enet_packet_destroy(NetEvent
.packet
);
4537 NetState
:= NET_STATE_NONE
;
4541 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4542 gPlayer1
.UID
:= NetPlrUID1
;
4543 gPlayer1
.Reset(True);
4545 if not g_Game_StartMap(newResPath
+ ':\' + Map
, True) then
4547 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [WadName
+ ':\' + Map
]));
4549 enet_packet_destroy(NetEvent
.packet
);
4550 NetState
:= NET_STATE_NONE
;
4558 enet_packet_destroy(NetEvent
.packet
);
4562 enet_packet_destroy(NetEvent
.packet
);
4566 if (NetEvent
.kind
= ENET_EVENT_TYPE_DISCONNECT
) then
4569 if (NetEvent
.data
<= NET_DISC_MAX
) then
4570 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_ERR_CONN
] + ' ' +
4571 _lc
[TStrings_Locale(Cardinal(I_NET_DISC_NONE
) + NetEvent
.data
)], True);
4578 ProcessLoading(true);
4580 if e_KeyPressed(IK_ESCAPE
) or e_KeyPressed(IK_SPACE
) or e_KeyPressed(VK_ESCAPE
) then
4589 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
4590 NetState
:= NET_STATE_NONE
;
4594 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4595 gLMSRespawnTime
:= 0;
4598 NetState
:= NET_STATE_GAME
;
4599 MC_SEND_FullStateRequest
;
4600 e_WriteLog('NET: Connection successful.', TMsgType
.Notify
);
4603 procedure g_Game_SaveOptions();
4605 g_Options_Write_Video(GameDir
+'/'+CONFIG_FILENAME
);
4608 procedure g_Game_ChangeMap(const MapPath
: String);
4612 g_Game_ClearLoading();
4614 Force
:= gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
];
4615 // Åñëè óðîâåíü çàâåðøèëñÿ ïî òðèããåðó Âûõîä, íå î÷èùàòü èíâåíòàðü
4616 if gExitByTrigger
then
4619 gExitByTrigger
:= False;
4621 if not g_Game_StartMap(MapPath
, Force
) then
4622 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [MapPath
]));
4625 procedure g_Game_Restart();
4629 if g_Game_IsClient
then
4631 map
:= g_ExtractFileName(gMapInfo
.Map
);
4635 g_Game_ClearLoading();
4636 g_Game_StartMap(Map
, True, gCurrentMapFileName
);
4639 function g_Game_StartMap(Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString=''): Boolean;
4641 NewWAD
, ResName
: String;
4644 g_Map_Free((Map
<> gCurrentMapFileName
) and (oldMapPath
<> gCurrentMapFileName
));
4645 g_Player_RemoveAllCorpses();
4647 if (not g_Game_IsClient
) and
4648 (gSwitchGameMode
<> gGameSettings
.GameMode
) and
4649 (gGameSettings
.GameMode
<> GM_SINGLE
) then
4651 if gSwitchGameMode
= GM_CTF
then
4652 gGameSettings
.MaxLives
:= 0;
4653 gGameSettings
.GameMode
:= gSwitchGameMode
;
4656 gSwitchGameMode
:= gGameSettings
.GameMode
;
4658 g_Player_ResetTeams();
4660 if isWadPath(Map
) then
4662 NewWAD
:= g_ExtractWadName(Map
);
4663 ResName
:= g_ExtractFileName(Map
);
4664 if g_Game_IsServer
then
4666 gWADHash
:= MD5File(MapsDir
+ NewWAD
);
4667 g_Game_LoadWAD(NewWAD
);
4669 // hash received in MC_RECV_GameEvent -> NET_EV_MAPSTART
4670 g_Game_ClientWAD(NewWAD
, gWADHash
);
4674 Result
:= g_Map_Load(MapsDir
+ gGameSettings
.WAD
+ ':\' + ResName
);
4677 g_Player_ResetAll(Force
or gLastMap
, gGameSettings
.GameType
= GT_SINGLE
);
4679 gState
:= STATE_NONE
;
4680 g_ActiveWindow
:= nil;
4686 if gGameSettings
.GameMode
= GM_CTF
then
4688 g_Map_ResetFlag(FLAG_RED
);
4689 g_Map_ResetFlag(FLAG_BLUE
);
4690 // CTF, à ôëàãîâ íåò:
4691 if not g_Map_HaveFlagPoints() then
4692 g_SimpleError(_lc
[I_GAME_ERROR_CTF
]);
4697 gState
:= STATE_MENU
;
4702 gPauseMain
:= false;
4703 gPauseHolmes
:= false;
4705 NetTimeToUpdate
:= 1;
4706 NetTimeToReliable
:= 0;
4707 NetTimeToMaster
:= NetMasterRate
;
4708 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4709 gLMSRespawnTime
:= 0;
4710 gMissionFailed
:= False;
4713 gCoopMonstersKilled
:= 0;
4714 gCoopSecretsFound
:= 0;
4716 gVoteInProgress
:= False;
4717 gVotePassed
:= False;
4723 if not gGameOn
then Exit
;
4725 g_Game_SpectateCenterView();
4727 if (gGameSettings
.MaxLives
> 0) and (gGameSettings
.WarmupTime
> 0) then
4729 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
4730 gLMSRespawnTime
:= gTime
+ gGameSettings
.WarmupTime
*1000;
4731 gLMSSoftSpawn
:= True;
4732 if NetMode
= NET_SERVER
then
4733 MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, (gLMSRespawnTime
- gTime
) div 1000)
4735 g_Console_Add(Format(_lc
[I_MSG_WARMUP_START
], [(gLMSRespawnTime
- gTime
) div 1000]), True);
4738 if NetMode
= NET_SERVER
then
4740 MH_SEND_GameEvent(NET_EV_MAPSTART
, gGameSettings
.GameMode
, Map
);
4743 if NetUseMaster
then
4745 if (NetMHost
= nil) or (NetMPeer
= nil) then
4746 if not g_Net_Slist_Connect
then
4747 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
4752 if NetClients
<> nil then
4753 for I
:= 0 to High(NetClients
) do
4754 if NetClients
[I
].Used
then
4756 NetClients
[I
].Voted
:= False;
4757 if NetClients
[I
].RequestedFullUpdate
then
4759 MH_SEND_Everything((NetClients
[I
].State
= NET_STATE_AUTH
), I
);
4760 NetClients
[I
].RequestedFullUpdate
:= False;
4764 g_Net_UnbanNonPermHosts();
4769 gCoopTotalMonstersKilled
:= 0;
4770 gCoopTotalSecretsFound
:= 0;
4771 gCoopTotalMonsters
:= 0;
4772 gCoopTotalSecrets
:= 0;
4776 g_Game_ExecuteEvent('onmapstart');
4779 procedure SetFirstLevel();
4783 MapList
:= g_Map_GetMapsList(MapsDir
+ gGameSettings
.WAD
);
4784 if MapList
= nil then
4787 SortSArray(MapList
);
4788 gNextMap
:= MapList
[Low(MapList
)];
4793 procedure g_Game_ExitLevel(const Map
: AnsiString);
4797 gCoopTotalMonstersKilled
:= gCoopTotalMonstersKilled
+ gCoopMonstersKilled
;
4798 gCoopTotalSecretsFound
:= gCoopTotalSecretsFound
+ gCoopSecretsFound
;
4799 gCoopTotalMonsters
:= gCoopTotalMonsters
+ gTotalMonsters
;
4800 gCoopTotalSecrets
:= gCoopTotalSecrets
+ gSecretsCount
;
4802 // Âûøëè â âûõîä â Îäèíî÷íîé èãðå:
4803 if gGameSettings
.GameType
= GT_SINGLE
then
4804 gExit
:= EXIT_ENDLEVELSINGLE
4805 else // Âûøëè â âûõîä â Ñâîåé èãðå
4807 gExit
:= EXIT_ENDLEVELCUSTOM
;
4808 if gGameSettings
.GameMode
= GM_COOP
then
4809 g_Player_RememberAll
;
4811 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + gNextMap
) then
4814 if gGameSettings
.GameMode
= GM_COOP
then
4817 gStatsPressed
:= True;
4818 gNextMap
:= 'MAP01';
4820 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + gNextMap
) then
4823 if g_Game_IsNet
then
4825 MH_SEND_GameStats();
4826 MH_SEND_CoopStats();
4832 procedure g_Game_RestartLevel();
4836 if gGameSettings
.GameMode
= GM_SINGLE
then
4841 gExit
:= EXIT_ENDLEVELCUSTOM
;
4842 Map
:= g_ExtractFileName(gMapInfo
.Map
);
4846 procedure g_Game_ClientWAD(NewWAD
: String; WHash
: TMD5Digest
);
4850 if LowerCase(NewWAD
) = LowerCase(gGameSettings
.WAD
) then
4852 if not g_Game_IsClient
then
4854 gWAD
:= g_Res_SearchSameWAD(MapsDir
, ExtractFileName(NewWAD
), WHash
);
4857 g_Game_SetLoadingText(_lc
[I_LOAD_DL_RES
], 0, False);
4858 gWAD
:= g_Res_DownloadWAD(ExtractFileName(NewWAD
));
4862 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [ExtractFileName(NewWAD
)]));
4866 NewWAD
:= ExtractRelativePath(MapsDir
, gWAD
);
4867 g_Game_LoadWAD(NewWAD
);
4870 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
4872 i
, n
, nb
, nr
: Integer;
4874 function monRespawn (mon
: TMonster
): Boolean;
4876 result
:= false; // don't stop
4877 if not mon
.FNoRespawn
then mon
.Respawn();
4881 if not g_Game_IsServer
then Exit
;
4882 if gLMSRespawn
= LMS_RESPAWN_NONE
then Exit
;
4883 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4884 gLMSRespawnTime
:= 0;
4887 if (gGameSettings
.GameMode
= GM_COOP
) and not NoMapRestart
then
4889 gMissionFailed
:= True;
4890 g_Game_RestartLevel
;
4894 n
:= 0; nb
:= 0; nr
:= 0;
4895 for i
:= Low(gPlayers
) to High(gPlayers
) do
4896 if (gPlayers
[i
] <> nil) and
4897 ((not gPlayers
[i
].FSpectator
) or gPlayers
[i
].FWantsInGame
or
4898 (gPlayers
[i
] is TBot
)) then
4901 if gPlayers
[i
].Team
= TEAM_RED
then Inc(nr
)
4902 else if gPlayers
[i
].Team
= TEAM_BLUE
then Inc(nb
)
4905 if (n
< 2) or ((gGameSettings
.GameMode
= GM_TDM
) and ((nr
= 0) or (nb
= 0))) then
4907 // wait a second until the fuckers finally decide to join
4908 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
4909 gLMSRespawnTime
:= gTime
+ 1000;
4910 gLMSSoftSpawn
:= NoMapRestart
;
4914 g_Player_RemoveAllCorpses
;
4915 g_Game_Message(_lc
[I_MESSAGE_LMS_START
], 144);
4916 if g_Game_IsNet
then
4917 MH_SEND_GameEvent(NET_EV_LMS_START
);
4919 for i
:= Low(gPlayers
) to High(gPlayers
) do
4921 if gPlayers
[i
] = nil then continue
;
4922 if gPlayers
[i
] is TBot
then gPlayers
[i
].FWantsInGame
:= True;
4923 // don't touch normal spectators
4924 if gPlayers
[i
].FSpectator
and not gPlayers
[i
].FWantsInGame
then
4926 gPlayers
[i
].FNoRespawn
:= True;
4927 gPlayers
[i
].Lives
:= 0;
4928 if g_Game_IsNet
then
4929 MH_SEND_PlayerStats(gPlayers
[I
].UID
);
4932 gPlayers
[i
].FNoRespawn
:= False;
4933 gPlayers
[i
].Lives
:= gGameSettings
.MaxLives
;
4934 gPlayers
[i
].Respawn(False, True);
4935 if gGameSettings
.GameMode
= GM_COOP
then
4937 gPlayers
[i
].Frags
:= 0;
4938 gPlayers
[i
].RecallState
;
4940 if (gPlayer1
= nil) and (gLMSPID1
> 0) then
4941 gPlayer1
:= g_Player_Get(gLMSPID1
);
4942 if (gPlayer2
= nil) and (gLMSPID2
> 0) then
4943 gPlayer2
:= g_Player_Get(gLMSPID2
);
4946 g_Items_RestartRound();
4949 g_Mons_ForEach(monRespawn
);
4951 gLMSSoftSpawn
:= False;
4954 function g_Game_GetFirstMap(WAD
: String): String;
4958 MapList
:= g_Map_GetMapsList(WAD
);
4959 if MapList
= nil then
4962 SortSArray(MapList
);
4963 Result
:= MapList
[Low(MapList
)];
4965 if not g_Map_Exist(WAD
+ ':\' + Result
) then
4971 function g_Game_GetNextMap(): String;
4978 MapList
:= g_Map_GetMapsList(MapsDir
+ gGameSettings
.WAD
);
4979 if MapList
= nil then
4982 Map
:= g_ExtractFileName(gMapInfo
.Map
);
4984 SortSArray(MapList
);
4986 for I
:= Low(MapList
) to High(MapList
) do
4987 if Map
= MapList
[I
] then
4993 if MapIndex
<> -255 then
4995 if MapIndex
= High(MapList
) then
4996 Result
:= MapList
[Low(MapList
)]
4998 Result
:= MapList
[MapIndex
+ 1];
5000 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + Result
) then Result
:= Map
;
5006 procedure g_Game_NextLevel();
5008 if gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
, GM_COOP
] then
5009 gExit
:= EXIT_ENDLEVELCUSTOM
5012 gExit
:= EXIT_ENDLEVELSINGLE
;
5016 if gNextMap
<> '' then Exit
;
5017 gNextMap
:= g_Game_GetNextMap();
5020 function g_Game_IsTestMap(): Boolean;
5022 result
:= StrEquCI1251(TEST_MAP_NAME
, g_ExtractFileName(gMapInfo
.Map
));
5025 procedure g_Game_DeleteTestMap();
5028 //MapName: AnsiString;
5036 a
:= Pos('.wad:\', toLowerCase1251(gMapToDelete
));
5037 if (a
= 0) then a
:= Pos('.wad:/', toLowerCase1251(gMapToDelete
));
5038 if (a
= 0) then exit
;
5040 // Âûäåëÿåì èìÿ wad-ôàéëà è èìÿ êàðòû
5041 WadName
:= Copy(gMapToDelete
, 1, a
+3);
5042 Delete(gMapToDelete
, 1, a
+5);
5043 gMapToDelete
:= UpperCase(gMapToDelete
);
5045 //CopyMemory(@MapName[0], @gMapToDelete[1], Min(16, Length(gMapToDelete)));
5048 // Èìÿ êàðòû íå ñòàíäàðòíîå òåñòîâîå:
5049 if MapName <> TEST_MAP_NAME then
5052 if not gTempDelete then
5054 time := g_GetFileTime(WadName);
5055 WAD := TWADFile.Create();
5058 if not WAD.ReadFile(WadName) then
5059 begin // Íåò òàêîãî WAD-ôàéëà
5064 // Ñîñòàâëÿåì ñïèñîê êàðò è èùåì íóæíóþ:
5066 MapList := WAD.GetResourcesList('');
5068 if MapList <> nil then
5069 for a := 0 to High(MapList) do
5070 if MapList[a] = MapName then
5072 // Óäàëÿåì è ñîõðàíÿåì:
5073 WAD.RemoveResource('', MapName);
5074 WAD.SaveTo(WadName);
5079 g_SetFileTime(WadName, time);
5082 if gTempDelete
then DeleteFile(WadName
);
5085 procedure GameCVars(P
: SSArray
);
5088 stat
: TPlayerStatArray
;
5093 cmd
:= LowerCase(P
[0]);
5094 if cmd
= 'r_showfps' then
5096 if (Length(P
) > 1) and
5097 ((P
[1] = '1') or (P
[1] = '0')) then
5098 gShowFPS
:= (P
[1][1] = '1');
5101 g_Console_Add(_lc
[I_MSG_SHOW_FPS_ON
])
5103 g_Console_Add(_lc
[I_MSG_SHOW_FPS_OFF
]);
5105 else if (cmd
= 'g_friendlyfire') and not g_Game_IsClient
then
5107 with gGameSettings
do
5109 if (Length(P
) > 1) and
5110 ((P
[1] = '1') or (P
[1] = '0')) then
5112 if (P
[1][1] = '1') then
5113 Options
:= Options
or GAME_OPTION_TEAMDAMAGE
5115 Options
:= Options
and (not GAME_OPTION_TEAMDAMAGE
);
5118 if (LongBool(Options
and GAME_OPTION_TEAMDAMAGE
)) then
5119 g_Console_Add(_lc
[I_MSG_FRIENDLY_FIRE_ON
])
5121 g_Console_Add(_lc
[I_MSG_FRIENDLY_FIRE_OFF
]);
5123 if g_Game_IsNet
then MH_SEND_GameSettings
;
5126 else if (cmd
= 'g_weaponstay') and not g_Game_IsClient
then
5128 with gGameSettings
do
5130 if (Length(P
) > 1) and
5131 ((P
[1] = '1') or (P
[1] = '0')) then
5133 if (P
[1][1] = '1') then
5134 Options
:= Options
or GAME_OPTION_WEAPONSTAY
5136 Options
:= Options
and (not GAME_OPTION_WEAPONSTAY
);
5139 if (LongBool(Options
and GAME_OPTION_WEAPONSTAY
)) then
5140 g_Console_Add(_lc
[I_MSG_WEAPONSTAY_ON
])
5142 g_Console_Add(_lc
[I_MSG_WEAPONSTAY_OFF
]);
5144 if g_Game_IsNet
then MH_SEND_GameSettings
;
5147 else if cmd
= 'g_gamemode' then
5149 a
:= g_Game_TextToMode(P
[1]);
5150 if a
= GM_SINGLE
then a
:= GM_COOP
;
5151 if (Length(P
) > 1) and (a
<> GM_NONE
) and (not g_Game_IsClient
) then
5153 gSwitchGameMode
:= a
;
5154 if (gGameOn
and (gGameSettings
.GameMode
= GM_SINGLE
)) or
5155 (gState
= STATE_INTERSINGLE
) then
5156 gSwitchGameMode
:= GM_SINGLE
;
5158 gGameSettings
.GameMode
:= gSwitchGameMode
;
5160 if gSwitchGameMode
= gGameSettings
.GameMode
then
5161 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CURRENT
],
5162 [g_Game_ModeToText(gGameSettings
.GameMode
)]))
5164 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CHANGE
],
5165 [g_Game_ModeToText(gGameSettings
.GameMode
),
5166 g_Game_ModeToText(gSwitchGameMode
)]));
5168 else if (cmd
= 'g_allow_exit') and not g_Game_IsClient
then
5170 with gGameSettings
do
5172 if (Length(P
) > 1) and
5173 ((P
[1] = '1') or (P
[1] = '0')) then
5175 if (P
[1][1] = '1') then
5176 Options
:= Options
or GAME_OPTION_ALLOWEXIT
5178 Options
:= Options
and (not GAME_OPTION_ALLOWEXIT
);
5181 if (LongBool(Options
and GAME_OPTION_ALLOWEXIT
)) then
5182 g_Console_Add(_lc
[I_MSG_ALLOWEXIT_ON
])
5184 g_Console_Add(_lc
[I_MSG_ALLOWEXIT_OFF
]);
5185 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
5187 if g_Game_IsNet
then MH_SEND_GameSettings
;
5190 else if (cmd
= 'g_allow_monsters') and not g_Game_IsClient
then
5192 with gGameSettings
do
5194 if (Length(P
) > 1) and
5195 ((P
[1] = '1') or (P
[1] = '0')) then
5197 if (P
[1][1] = '1') then
5198 Options
:= Options
or GAME_OPTION_MONSTERS
5200 Options
:= Options
and (not GAME_OPTION_MONSTERS
);
5203 if (LongBool(Options
and GAME_OPTION_MONSTERS
)) then
5204 g_Console_Add(_lc
[I_MSG_ALLOWMON_ON
])
5206 g_Console_Add(_lc
[I_MSG_ALLOWMON_OFF
]);
5207 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
5209 if g_Game_IsNet
then MH_SEND_GameSettings
;
5212 else if (cmd
= 'g_bot_vsplayers') and not g_Game_IsClient
then
5214 with gGameSettings
do
5216 if (Length(P
) > 1) and
5217 ((P
[1] = '1') or (P
[1] = '0')) then
5219 if (P
[1][1] = '1') then
5220 Options
:= Options
or GAME_OPTION_BOTVSPLAYER
5222 Options
:= Options
and (not GAME_OPTION_BOTVSPLAYER
);
5225 if (LongBool(Options
and GAME_OPTION_BOTVSPLAYER
)) then
5226 g_Console_Add(_lc
[I_MSG_BOTSVSPLAYERS_ON
])
5228 g_Console_Add(_lc
[I_MSG_BOTSVSPLAYERS_OFF
]);
5230 if g_Game_IsNet
then MH_SEND_GameSettings
;
5233 else if (cmd
= 'g_bot_vsmonsters') and not g_Game_IsClient
then
5235 with gGameSettings
do
5237 if (Length(P
) > 1) and
5238 ((P
[1] = '1') or (P
[1] = '0')) then
5240 if (P
[1][1] = '1') then
5241 Options
:= Options
or GAME_OPTION_BOTVSMONSTER
5243 Options
:= Options
and (not GAME_OPTION_BOTVSMONSTER
);
5246 if (LongBool(Options
and GAME_OPTION_BOTVSMONSTER
)) then
5247 g_Console_Add(_lc
[I_MSG_BOTSVSMONSTERS_ON
])
5249 g_Console_Add(_lc
[I_MSG_BOTSVSMONSTERS_OFF
]);
5251 if g_Game_IsNet
then MH_SEND_GameSettings
;
5254 else if (cmd
= 'g_warmuptime') and not g_Game_IsClient
then
5256 if Length(P
) > 1 then
5258 if StrToIntDef(P
[1], gGameSettings
.WarmupTime
) = 0 then
5259 gGameSettings
.WarmupTime
:= 30
5261 gGameSettings
.WarmupTime
:= StrToIntDef(P
[1], gGameSettings
.WarmupTime
);
5264 g_Console_Add(Format(_lc
[I_MSG_WARMUP
],
5265 [gGameSettings
.WarmupTime
]));
5266 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
5268 else if cmd
= 'net_interp' then
5270 if (Length(P
) > 1) then
5271 NetInterpLevel
:= StrToIntDef(P
[1], NetInterpLevel
);
5273 g_Console_Add('net_interp = ' + IntToStr(NetInterpLevel
));
5274 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
5275 config
.WriteInt('Client', 'InterpolationSteps', NetInterpLevel
);
5276 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
5279 else if cmd
= 'net_forceplayerupdate' then
5281 if (Length(P
) > 1) and
5282 ((P
[1] = '1') or (P
[1] = '0')) then
5283 NetForcePlayerUpdate
:= (P
[1][1] = '1');
5285 if NetForcePlayerUpdate
then
5286 g_Console_Add('net_forceplayerupdate = 1')
5288 g_Console_Add('net_forceplayerupdate = 0');
5289 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
5290 config
.WriteBool('Client', 'ForcePlayerUpdate', NetForcePlayerUpdate
);
5291 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
5294 else if cmd
= 'net_predictself' then
5296 if (Length(P
) > 1) and
5297 ((P
[1] = '1') or (P
[1] = '0')) then
5298 NetPredictSelf
:= (P
[1][1] = '1');
5300 if NetPredictSelf
then
5301 g_Console_Add('net_predictself = 1')
5303 g_Console_Add('net_predictself = 0');
5304 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
5305 config
.WriteBool('Client', 'PredictSelf', NetPredictSelf
);
5306 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
5309 else if cmd
= 'sv_name' then
5311 if (Length(P
) > 1) and (Length(P
[1]) > 0) then
5313 NetServerName
:= P
[1];
5314 if Length(NetServerName
) > 64 then
5315 SetLength(NetServerName
, 64);
5316 if g_Game_IsServer
and g_Game_IsNet
and NetUseMaster
then
5320 g_Console_Add(cmd
+ ' = "' + NetServerName
+ '"');
5322 else if cmd
= 'sv_passwd' then
5324 if (Length(P
) > 1) and (Length(P
[1]) > 0) then
5326 NetPassword
:= P
[1];
5327 if Length(NetPassword
) > 24 then
5328 SetLength(NetPassword
, 24);
5329 if g_Game_IsServer
and g_Game_IsNet
and NetUseMaster
then
5333 g_Console_Add(cmd
+ ' = "' + AnsiLowerCase(NetPassword
) + '"');
5335 else if cmd
= 'sv_maxplrs' then
5337 if (Length(P
) > 1) then
5339 NetMaxClients
:= Min(Max(StrToIntDef(P
[1], NetMaxClients
), 1), NET_MAXCLIENTS
);
5340 if g_Game_IsServer
and g_Game_IsNet
then
5343 for a
:= 0 to High(NetClients
) do
5344 if NetClients
[a
].Used
then
5347 if b
> NetMaxClients
then
5349 s
:= g_Player_Get(NetClients
[a
].Player
).Name
;
5350 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_FULL
);
5351 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5352 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5355 if NetUseMaster
then
5360 g_Console_Add(cmd
+ ' = ' + IntToStr(NetMaxClients
));
5362 else if cmd
= 'sv_public' then
5364 if (Length(P
) > 1) then
5366 NetUseMaster
:= StrToIntDef(P
[1], Byte(NetUseMaster
)) > 0;
5367 if g_Game_IsServer
and g_Game_IsNet
then
5368 if NetUseMaster
then
5370 if NetMPeer
= nil then
5371 if not g_Net_Slist_Connect() then
5372 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
5373 g_Net_Slist_Update();
5376 if NetMPeer
<> nil then
5377 g_Net_Slist_Disconnect();
5380 g_Console_Add(cmd
+ ' = ' + IntToStr(Byte(NetUseMaster
)));
5382 else if cmd
= 'sv_intertime' then
5384 if (Length(P
) > 1) then
5385 gDefInterTime
:= Min(Max(StrToIntDef(P
[1], gDefInterTime
), -1), 120);
5387 g_Console_Add(cmd
+ ' = ' + IntToStr(gDefInterTime
));
5389 else if cmd
= 'p1_name' then
5391 if (Length(P
) > 1) and gGameOn
then
5393 if g_Game_IsClient
then
5395 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
5396 MC_SEND_PlayerSettings
;
5399 if gPlayer1
<> nil then
5401 gPlayer1
.Name
:= b_Text_Unformat(P
[1]);
5402 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
5405 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
5408 else if cmd
= 'p2_name' then
5410 if (Length(P
) > 1) and gGameOn
then
5412 if g_Game_IsClient
then
5414 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
5415 MC_SEND_PlayerSettings
;
5418 if gPlayer2
<> nil then
5420 gPlayer2
.Name
:= b_Text_Unformat(P
[1]);
5421 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
5424 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
5427 else if cmd
= 'p1_color' then
5429 if Length(P
) > 3 then
5430 if g_Game_IsClient
then
5432 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5433 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5434 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5435 MC_SEND_PlayerSettings
;
5438 if gPlayer1
<> nil then
5440 gPlayer1
.Model
.SetColor(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5441 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5442 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5443 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
5446 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5447 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5448 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5450 else if (cmd
= 'p2_color') and not g_Game_IsNet
then
5452 if Length(P
) > 3 then
5453 if g_Game_IsClient
then
5455 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5456 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5457 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5458 MC_SEND_PlayerSettings
;
5461 if gPlayer2
<> nil then
5463 gPlayer2
.Model
.SetColor(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5464 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5465 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5466 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
5469 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5470 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5471 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5473 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
5475 if cmd
= 'r_showtime' then
5477 if (Length(P
) > 1) and
5478 ((P
[1] = '1') or (P
[1] = '0')) then
5479 gShowTime
:= (P
[1][1] = '1');
5482 g_Console_Add(_lc
[I_MSG_TIME_ON
])
5484 g_Console_Add(_lc
[I_MSG_TIME_OFF
]);
5486 else if cmd
= 'r_showscore' then
5488 if (Length(P
) > 1) and
5489 ((P
[1] = '1') or (P
[1] = '0')) then
5490 gShowGoals
:= (P
[1][1] = '1');
5493 g_Console_Add(_lc
[I_MSG_SCORE_ON
])
5495 g_Console_Add(_lc
[I_MSG_SCORE_OFF
]);
5497 else if cmd
= 'r_showstat' then
5499 if (Length(P
) > 1) and
5500 ((P
[1] = '1') or (P
[1] = '0')) then
5501 gShowStat
:= (P
[1][1] = '1');
5504 g_Console_Add(_lc
[I_MSG_STATS_ON
])
5506 g_Console_Add(_lc
[I_MSG_STATS_OFF
]);
5508 else if cmd
= 'r_showkillmsg' then
5510 if (Length(P
) > 1) and
5511 ((P
[1] = '1') or (P
[1] = '0')) then
5512 gShowKillMsg
:= (P
[1][1] = '1');
5514 if gShowKillMsg
then
5515 g_Console_Add(_lc
[I_MSG_KILL_MSGS_ON
])
5517 g_Console_Add(_lc
[I_MSG_KILL_MSGS_OFF
]);
5519 else if cmd
= 'r_showlives' then
5521 if (Length(P
) > 1) and
5522 ((P
[1] = '1') or (P
[1] = '0')) then
5523 gShowLives
:= (P
[1][1] = '1');
5526 g_Console_Add(_lc
[I_MSG_LIVES_ON
])
5528 g_Console_Add(_lc
[I_MSG_LIVES_OFF
]);
5530 else if cmd
= 'r_showspect' then
5532 if (Length(P
) > 1) and
5533 ((P
[1] = '1') or (P
[1] = '0')) then
5534 gSpectHUD
:= (P
[1][1] = '1');
5537 g_Console_Add(_lc
[I_MSG_SPECT_HUD_ON
])
5539 g_Console_Add(_lc
[I_MSG_SPECT_HUD_OFF
]);
5541 else if cmd
= 'r_showping' then
5543 if (Length(P
) > 1) and
5544 ((P
[1] = '1') or (P
[1] = '0')) then
5545 gShowPing
:= (P
[1][1] = '1');
5548 g_Console_Add(_lc
[I_MSG_PING_ON
])
5550 g_Console_Add(_lc
[I_MSG_PING_OFF
]);
5552 else if (cmd
= 'g_scorelimit') and not g_Game_IsClient
then
5554 if Length(P
) > 1 then
5556 if StrToIntDef(P
[1], gGameSettings
.GoalLimit
) = 0 then
5557 gGameSettings
.GoalLimit
:= 0
5562 if gGameSettings
.GameMode
= GM_DM
then
5564 stat
:= g_Player_GetStats();
5566 for a
:= 0 to High(stat
) do
5567 if stat
[a
].Frags
> b
then
5571 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
5573 gGameSettings
.GoalLimit
:= Max(StrToIntDef(P
[1], gGameSettings
.GoalLimit
), b
);
5576 if g_Game_IsNet
then MH_SEND_GameSettings
;
5579 g_Console_Add(Format(_lc
[I_MSG_SCORE_LIMIT
], [gGameSettings
.GoalLimit
]));
5581 else if (cmd
= 'g_timelimit') and not g_Game_IsClient
then
5583 if (Length(P
) > 1) and (StrToIntDef(P
[1], -1) >= 0) then
5584 gGameSettings
.TimeLimit
:= StrToIntDef(P
[1], -1);
5586 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
5587 [gGameSettings
.TimeLimit
div 3600,
5588 (gGameSettings
.TimeLimit
div 60) mod 60,
5589 gGameSettings
.TimeLimit
mod 60]));
5590 if g_Game_IsNet
then MH_SEND_GameSettings
;
5592 else if (cmd
= 'g_maxlives') and not g_Game_IsClient
then
5594 if Length(P
) > 1 then
5596 if StrToIntDef(P
[1], gGameSettings
.MaxLives
) = 0 then
5597 gGameSettings
.MaxLives
:= 0
5601 stat
:= g_Player_GetStats();
5603 for a
:= 0 to High(stat
) do
5604 if stat
[a
].Lives
> b
then
5606 gGameSettings
.MaxLives
:=
5607 Max(StrToIntDef(P
[1], gGameSettings
.MaxLives
), b
);
5611 g_Console_Add(Format(_lc
[I_MSG_LIVES
],
5612 [gGameSettings
.MaxLives
]));
5613 if g_Game_IsNet
then MH_SEND_GameSettings
;
5618 procedure PrintHeapStats();
5622 hs
:= GetFPCHeapStatus();
5623 e_LogWriteLn ('v===== heap status =====v');
5624 e_LogWriteFln('max heap size = %d k', [hs
.MaxHeapSize
div 1024]);
5625 e_LogWriteFln('max heap used = %d k', [hs
.MaxHeapUsed
div 1024]);
5626 e_LogWriteFln('cur heap size = %d k', [hs
.CurrHeapSize
div 1024]);
5627 e_LogWriteFln('cur heap used = %d k', [hs
.CurrHeapUsed
div 1024]);
5628 e_LogWriteFln('cur heap free = %d k', [hs
.CurrHeapFree
div 1024]);
5629 e_LogWriteLn ('^=======================^');
5632 procedure DebugCommands(P
: SSArray
);
5639 // Êîìàíäû îòëàäî÷íîãî ðåæèìà:
5640 if {gDebugMode}conIsCheatsEnabled
then
5642 cmd
:= LowerCase(P
[0]);
5643 if cmd
= 'd_window' then
5645 g_Console_Add(Format('gWinPosX = %d, gWinPosY %d', [gWinPosX
, gWinPosY
]));
5646 g_Console_Add(Format('gWinRealPosX = %d, gWinRealPosY %d', [gWinRealPosX
, gWinRealPosY
]));
5647 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth
, gScreenHeight
]));
5648 g_Console_Add(Format('gWinSizeX = %d, gWinSizeY = %d', [gWinSizeX
, gWinSizeY
]));
5649 g_Console_Add(Format('Frame X = %d, Y = %d, Caption Y = %d', [gWinFrameX
, gWinFrameY
, gWinCaption
]));
5651 else if cmd
= 'd_sounds' then
5653 if (Length(P
) > 1) and
5654 ((P
[1] = '1') or (P
[1] = '0')) then
5655 g_Debug_Sounds
:= (P
[1][1] = '1');
5657 g_Console_Add(Format('d_sounds is %d', [Byte(g_Debug_Sounds
)]));
5659 else if cmd
= 'd_frames' then
5661 if (Length(P
) > 1) and
5662 ((P
[1] = '1') or (P
[1] = '0')) then
5663 g_Debug_Frames
:= (P
[1][1] = '1');
5665 g_Console_Add(Format('d_frames is %d', [Byte(g_Debug_Frames
)]));
5667 else if cmd
= 'd_winmsg' then
5669 if (Length(P
) > 1) and
5670 ((P
[1] = '1') or (P
[1] = '0')) then
5671 g_Debug_WinMsgs
:= (P
[1][1] = '1');
5673 g_Console_Add(Format('d_winmsg is %d', [Byte(g_Debug_WinMsgs
)]));
5675 else if (cmd
= 'd_monoff') and not g_Game_IsNet
then
5677 if (Length(P
) > 1) and
5678 ((P
[1] = '1') or (P
[1] = '0')) then
5679 g_Debug_MonsterOff
:= (P
[1][1] = '1');
5681 g_Console_Add(Format('d_monoff is %d', [Byte(g_debug_MonsterOff
)]));
5683 else if (cmd
= 'd_botoff') and not g_Game_IsNet
then
5685 if Length(P
) > 1 then
5687 '0': g_debug_BotAIOff
:= 0;
5688 '1': g_debug_BotAIOff
:= 1;
5689 '2': g_debug_BotAIOff
:= 2;
5690 '3': g_debug_BotAIOff
:= 3;
5693 g_Console_Add(Format('d_botoff is %d', [g_debug_BotAIOff
]));
5695 else if cmd
= 'd_monster' then
5697 if gGameOn
and (gPlayer1
<> nil) and (gPlayer1
.alive
) and (not g_Game_IsNet
) then
5698 if Length(P
) < 2 then
5700 g_Console_Add(cmd
+ ' [ID | Name] [behaviour]');
5701 g_Console_Add('ID | Name');
5702 for b
:= MONSTER_DEMON
to MONSTER_MAN
do
5703 g_Console_Add(Format('%2d | %s', [b
, g_Mons_NameByTypeId(b
)]));
5704 conwriteln('behav. num'#10'normal 0'#10'killer 1'#10'maniac 2'#10'insane 3'#10'cannibal 4'#10'good 5');
5707 a
:= StrToIntDef(P
[1], 0);
5708 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
5709 a
:= g_Mons_TypeIdByName(P
[1]);
5711 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
5712 g_Console_Add(Format(_lc
[I_MSG_NO_MONSTER
], [P
[1]]))
5715 with gPlayer1
.Obj
do
5717 mon
:= g_Monsters_Create(a
,
5718 X
+ Rect
.X
+ (Rect
.Width
div 2),
5719 Y
+ Rect
.Y
+ Rect
.Height
,
5720 gPlayer1
.Direction
, True);
5722 if (Length(P
) > 2) and (mon
<> nil) then
5724 if (CompareText(P
[2], 'normal') = 0) then mon
.MonsterBehaviour
:= BH_NORMAL
5725 else if (CompareText(P
[2], 'killer') = 0) then mon
.MonsterBehaviour
:= BH_KILLER
5726 else if (CompareText(P
[2], 'maniac') = 0) then mon
.MonsterBehaviour
:= BH_MANIAC
5727 else if (CompareText(P
[2], 'insane') = 0) then mon
.MonsterBehaviour
:= BH_INSANE
5728 else if (CompareText(P
[2], 'cannibal') = 0) then mon
.MonsterBehaviour
:= BH_CANNIBAL
5729 else if (CompareText(P
[2], 'good') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
5730 else if (CompareText(P
[2], 'friend') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
5731 else if (CompareText(P
[2], 'friendly') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
5732 else mon
.MonsterBehaviour
:= Min(Max(StrToIntDef(P
[2], BH_NORMAL
), BH_NORMAL
), BH_GOOD
);
5737 else if (cmd
= 'd_health') then
5739 if (Length(P
) > 1) and
5740 ((P
[1] = '1') or (P
[1] = '0')) then
5741 g_debug_HealthBar
:= (P
[1][1] = '1');
5743 g_Console_Add(Format('d_health is %d', [Byte(g_debug_HealthBar
)]));
5745 else if (cmd
= 'd_player') then
5747 if (Length(P
) > 1) and
5748 ((P
[1] = '1') or (P
[1] = '0')) then
5749 g_debug_Player
:= (P
[1][1] = '1');
5751 g_Console_Add(Format(cmd
+ ' is %d', [Byte(g_Debug_Player
)]));
5753 else if (cmd
= 'd_joy') then
5756 g_Console_Add(e_JoystickStateToString(a
));
5758 else if (cmd
= 'd_mem') then
5764 g_Console_Add(_lc
[I_MSG_NOT_DEBUG
]);
5768 procedure GameCheats(P
: SSArray
);
5774 if (not gGameOn
) or (not conIsCheatsEnabled
) then
5776 g_Console_Add('not available');
5782 g_Console_Add('where is the player?!');
5785 cmd
:= LowerCase(P
[0]);
5789 plr
.GodMode
:= not plr
.GodMode
;
5790 if plr
.GodMode
then g_Console_Add('player is godlike now') else g_Console_Add('player is mortal now');
5793 // give <health|exit|weapons|air|suit|jetpack|berserk|all>
5794 if cmd
= 'give' then
5796 if length(P
) < 2 then begin g_Console_Add('give what?!'); exit
; end;
5797 for f
:= 1 to High(P
) do
5799 cmd
:= LowerCase(P
[f
]);
5800 if cmd
= 'health' then begin plr
.RestoreHealthArmor(); g_Console_Add('player feels himself better'); continue
; end;
5801 if (cmd
= 'all') {or (cmd = 'weapons')} then begin plr
.AllRulez(False); g_Console_Add('player got the gifts'); continue
; end;
5802 if cmd
= 'exit' then
5804 if gTriggers
<> nil then
5806 for a
:= 0 to High(gTriggers
) do
5808 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
5810 g_Console_Add('player left the map');
5811 gExitByTrigger
:= True;
5812 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
5813 g_Game_ExitLevel(gTriggers
[a
].tgcMap
);
5821 if cmd
= 'air' then begin plr
.GiveItem(ITEM_OXYGEN
); g_Console_Add('player got some air'); continue
; end;
5822 if cmd
= 'jetpack' then begin plr
.GiveItem(ITEM_JETPACK
); g_Console_Add('player got a jetpack'); continue
; end;
5823 if cmd
= 'suit' then begin plr
.GiveItem(ITEM_SUIT
); g_Console_Add('player got an envirosuit'); continue
; end;
5824 if cmd
= 'berserk' then begin plr
.GiveItem(ITEM_MEDKIT_BLACK
); g_Console_Add('player got a berserk pack'); continue
; end;
5825 if cmd
= 'backpack' then begin plr
.GiveItem(ITEM_AMMO_BACKPACK
); g_Console_Add('player got a backpack'); continue
; end;
5827 if cmd
= 'helmet' then begin plr
.GiveItem(ITEM_HELMET
); g_Console_Add('player got a helmet'); continue
; end;
5828 if cmd
= 'bottle' then begin plr
.GiveItem(ITEM_BOTTLE
); g_Console_Add('player got a bottle of health'); continue
; end;
5830 if cmd
= 'stimpack' then begin plr
.GiveItem(ITEM_MEDKIT_SMALL
); g_Console_Add('player got a stimpack'); continue
; end;
5831 if (cmd
= 'medkit') or (cmd
= 'medikit') or (cmd
= 'medpack') or (cmd
= 'medipack') then begin plr
.GiveItem(ITEM_MEDKIT_LARGE
); g_Console_Add('player got a '+cmd
); continue
; end;
5833 if cmd
= 'greenarmor' then begin plr
.GiveItem(ITEM_ARMOR_GREEN
); g_Console_Add('player got a security armor'); continue
; end;
5834 if cmd
= 'bluearmor' then begin plr
.GiveItem(ITEM_ARMOR_BLUE
); g_Console_Add('player got a combat armor'); continue
; end;
5836 if (cmd
= 'megasphere') or (cmd
= 'mega') then begin plr
.GiveItem(ITEM_SPHERE_BLUE
); g_Console_Add('player got a megasphere'); continue
; end;
5837 if (cmd
= 'soulsphere') or (cmd
= 'soul')then begin plr
.GiveItem(ITEM_SPHERE_WHITE
); g_Console_Add('player got a soul sphere'); continue
; end;
5839 if (cmd
= 'invul') or (cmd
= 'invulnerability') then begin plr
.GiveItem(ITEM_INVUL
); g_Console_Add('player got invulnerability'); continue
; end;
5840 if (cmd
= 'invis') or (cmd
= 'invisibility') then begin plr
.GiveItem(ITEM_INVIS
); g_Console_Add('player got invisibility'); continue
; end;
5842 if cmd
= 'redkey' then begin plr
.GiveItem(ITEM_KEY_RED
); g_Console_Add('player got the red key'); continue
; end;
5843 if cmd
= 'greenkey' then begin plr
.GiveItem(ITEM_KEY_GREEN
); g_Console_Add('player got the green key'); continue
; end;
5844 if cmd
= 'bluekey' then begin plr
.GiveItem(ITEM_KEY_BLUE
); g_Console_Add('player got the blue key'); continue
; end;
5846 if (cmd
= 'shotgun') or (cmd
= 'sg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); g_Console_Add('player got a shotgun'); continue
; end;
5847 if (cmd
= 'supershotgun') or (cmd
= 'ssg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); g_Console_Add('player got a supershotgun'); continue
; end;
5848 if cmd
= 'chaingun' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); g_Console_Add('player got a chaingun'); continue
; end;
5849 if (cmd
= 'launcher') or (cmd
= 'rocketlauncher') or (cmd
= 'rl') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); g_Console_Add('player got a rocket launcher'); continue
; end;
5850 if cmd
= 'plasmagun' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); g_Console_Add('player got a plasma gun'); continue
; end;
5851 if cmd
= 'bfg' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); g_Console_Add('player got a BFG-9000'); continue
; end;
5853 if (cmd
= 'shotgunzz') or (cmd
= 'sgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a shotgun'); continue
; end;
5854 if (cmd
= 'supershotgunzz') or (cmd
= 'ssgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a supershotgun'); continue
; end;
5855 if cmd
= 'chaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a chaingun'); continue
; end;
5856 if (cmd
= 'launcherzz') or (cmd
= 'rocketlauncherzz') or (cmd
= 'rlzz') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got a rocket launcher'); continue
; end;
5857 if cmd
= 'plasmagunzz' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a plasma gun'); continue
; end;
5858 if cmd
= 'bfgzz' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a BFG-9000'); continue
; end;
5860 if cmd
= 'superchaingun' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); g_Console_Add('player got a superchaingun'); continue
; end;
5861 if cmd
= 'superchaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a superchaingun'); continue
; end;
5863 if (cmd
= 'flamer') or (cmd
= 'flamethrower') or (cmd
= 'ft') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); g_Console_Add('player got a flame thrower'); continue
; end;
5864 if (cmd
= 'flamerzz') or (cmd
= 'flamethrowerzz') or (cmd
= 'ftzz') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got a flame thrower'); continue
; end;
5866 if cmd
= 'chainsaw' then begin plr
.GiveItem(ITEM_WEAPON_SAW
); g_Console_Add('player got a chainsaw'); continue
; end;
5868 if cmd
= 'ammo' then
5870 plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
);
5871 plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
);
5872 plr
.GiveItem(ITEM_AMMO_CELL_BIG
);
5873 plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
);
5874 plr
.GiveItem(ITEM_AMMO_FUELCAN
);
5875 g_Console_Add('player got some ammo');
5879 if cmd
= 'clip' then begin plr
.GiveItem(ITEM_AMMO_BULLETS
); g_Console_Add('player got some bullets'); continue
; end;
5880 if cmd
= 'bullets' then begin plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a box of bullets'); continue
; end;
5882 if cmd
= 'shells' then begin plr
.GiveItem(ITEM_AMMO_SHELLS
); g_Console_Add('player got some shells'); continue
; end;
5883 if cmd
= 'shellbox' then begin plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a box of shells'); continue
; end;
5885 if cmd
= 'cells' then begin plr
.GiveItem(ITEM_AMMO_CELL
); g_Console_Add('player got some cells'); continue
; end;
5886 if cmd
= 'battery' then begin plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got cell battery'); continue
; end;
5888 if cmd
= 'rocket' then begin plr
.GiveItem(ITEM_AMMO_ROCKET
); g_Console_Add('player got a rocket'); continue
; end;
5889 if cmd
= 'rocketbox' then begin plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got some rockets'); continue
; end;
5891 if (cmd
= 'fuel') or (cmd
= 'fuelcan') then begin plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got fuel canister'); continue
; end;
5893 if cmd
= 'weapons' then
5895 plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
);
5896 plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
);
5897 plr
.GiveItem(ITEM_WEAPON_CHAINGUN
);
5898 plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
);
5899 plr
.GiveItem(ITEM_WEAPON_PLASMA
);
5900 plr
.GiveItem(ITEM_WEAPON_BFG
);
5901 g_Console_Add('player got weapons');
5905 if cmd
= 'keys' then
5907 plr
.GiveItem(ITEM_KEY_RED
);
5908 plr
.GiveItem(ITEM_KEY_GREEN
);
5909 plr
.GiveItem(ITEM_KEY_BLUE
);
5910 g_Console_Add('player got all keys');
5914 g_Console_Add('i don''t know how to give '''+cmd
+'''!');
5919 if cmd
= 'open' then
5921 g_Console_Add('player activated sesame');
5922 g_Triggers_OpenAll();
5929 if gFly
then g_Console_Add('player feels himself lighter') else g_Console_Add('player lost his wings');
5933 if cmd
= 'noclip' then
5936 g_Console_Add('wall hardeness adjusted');
5940 if cmd
= 'notarget' then
5942 plr
.NoTarget
:= not plr
.NoTarget
;
5943 if plr
.NoTarget
then g_Console_Add('player hides in shadows') else g_Console_Add('player is brave again');
5947 if cmd
= 'noreload' then
5949 plr
.NoReload
:= not plr
.NoReload
;
5950 if plr
.NoReload
then g_Console_Add('player is action hero now') else g_Console_Add('player is ordinary man now');
5954 if cmd
= 'speedy' then
5956 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
5957 g_Console_Add('speed adjusted');
5961 if cmd
= 'jumpy' then
5963 VEL_JUMP
:= 30-VEL_JUMP
;
5964 g_Console_Add('jump height adjusted');
5968 if cmd
= 'automap' then
5970 gShowMap
:= not gShowMap
;
5971 if gShowMap
then g_Console_Add('player gains second sight') else g_Console_Add('player lost second sight');
5975 if cmd
= 'aimline' then
5977 gAimLine
:= not gAimLine
;
5978 if gAimLine
then g_Console_Add('player gains laser sight') else g_Console_Add('player lost laser sight');
5983 procedure GameCommands(P
: SSArray
);
5989 pl
: pTNetClient
= nil;
5996 cmd
:= LowerCase(P
[0]);
5998 if (cmd
= 'quit') or
6005 else if cmd
= 'pause' then
6007 if (g_ActiveWindow
= nil) then
6008 g_Game_Pause(not gPauseMain
);
6010 else if cmd
= 'endgame' then
6011 gExit
:= EXIT_SIMPLE
6012 else if cmd
= 'restart' then
6014 if gGameOn
or (gState
in [STATE_INTERSINGLE
, STATE_INTERCUSTOM
]) then
6016 if g_Game_IsClient
then
6018 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6023 g_Console_Add(_lc
[I_MSG_NOT_GAME
]);
6025 else if cmd
= 'kick' then
6027 if g_Game_IsServer
then
6029 if Length(P
) < 2 then
6031 g_Console_Add('kick <name>');
6036 g_Console_Add('kick <name>');
6040 if g_Game_IsNet
then
6041 pl
:= g_Net_Client_ByName(P
[1]);
6044 s
:= g_Net_ClientName_ByID(pl
^.ID
);
6045 enet_peer_disconnect(pl
^.Peer
, NET_DISC_KICK
);
6046 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
6047 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
6048 if NetUseMaster
then
6050 end else if gPlayers
<> nil then
6051 for a
:= Low(gPlayers
) to High(gPlayers
) do
6052 if gPlayers
[a
] <> nil then
6053 if Copy(LowerCase(gPlayers
[a
].Name
), 1, Length(P
[1])) = LowerCase(P
[1]) then
6055 // Íå îòêëþ÷àòü îñíîâíûõ èãðîêîâ â ñèíãëå
6056 if not(gPlayers
[a
] is TBot
) and (gGameSettings
.GameType
= GT_SINGLE
) then
6058 gPlayers
[a
].Lives
:= 0;
6059 gPlayers
[a
].Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
6060 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [gPlayers
[a
].Name
]), True);
6061 g_Player_Remove(gPlayers
[a
].UID
);
6062 if NetUseMaster
then
6064 // Åñëè íå ïåðåìåøàòü, ïðè äîáàâëåíèè íîâûõ áîòîâ ïîÿâÿòñÿ ñòàðûå
6068 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6070 else if cmd
= 'kick_id' then
6072 if g_Game_IsServer
and g_Game_IsNet
then
6074 if Length(P
) < 2 then
6076 g_Console_Add('kick_id <client ID>');
6081 g_Console_Add('kick_id <client ID>');
6085 a
:= StrToIntDef(P
[1], 0);
6086 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
6088 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6090 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
6091 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_KICK
);
6092 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
6093 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
6094 if NetUseMaster
then
6099 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6101 else if cmd
= 'ban' then
6103 if g_Game_IsServer
and g_Game_IsNet
then
6105 if Length(P
) < 2 then
6107 g_Console_Add('ban <name>');
6112 g_Console_Add('ban <name>');
6116 pl
:= g_Net_Client_ByName(P
[1]);
6119 s
:= g_Net_ClientName_ByID(pl
^.ID
);
6120 g_Net_BanHost(pl
^.Peer
^.address
.host
, False);
6121 enet_peer_disconnect(pl
^.Peer
, NET_DISC_TEMPBAN
);
6122 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6123 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6124 if NetUseMaster
then
6127 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
6129 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6131 else if cmd
= 'ban_id' then
6133 if g_Game_IsServer
and g_Game_IsNet
then
6135 if Length(P
) < 2 then
6137 g_Console_Add('ban_id <client ID>');
6142 g_Console_Add('ban_id <client ID>');
6146 a
:= StrToIntDef(P
[1], 0);
6147 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
6148 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6150 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
6151 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
, False);
6152 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_TEMPBAN
);
6153 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6154 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6155 if NetUseMaster
then
6159 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6161 else if cmd
= 'permban' then
6163 if g_Game_IsServer
and g_Game_IsNet
then
6165 if Length(P
) < 2 then
6167 g_Console_Add('permban <name>');
6172 g_Console_Add('permban <name>');
6176 pl
:= g_Net_Client_ByName(P
[1]);
6179 s
:= g_Net_ClientName_ByID(pl
^.ID
);
6180 g_Net_BanHost(pl
^.Peer
^.address
.host
);
6181 enet_peer_disconnect(pl
^.Peer
, NET_DISC_BAN
);
6182 g_Net_SaveBanList();
6183 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6184 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6185 if NetUseMaster
then
6188 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
6190 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6192 else if cmd
= 'permban_id' then
6194 if g_Game_IsServer
and g_Game_IsNet
then
6196 if Length(P
) < 2 then
6198 g_Console_Add('permban_id <client ID>');
6203 g_Console_Add('permban_id <client ID>');
6207 a
:= StrToIntDef(P
[1], 0);
6208 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
6209 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6211 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
6212 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
);
6213 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_BAN
);
6214 g_Net_SaveBanList();
6215 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6216 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6217 if NetUseMaster
then
6221 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6223 else if cmd
= 'unban' then
6225 if g_Game_IsServer
and g_Game_IsNet
then
6227 if Length(P
) < 2 then
6229 g_Console_Add('unban <IP Address>');
6234 g_Console_Add('unban <IP Address>');
6238 if g_Net_UnbanHost(P
[1]) then
6240 g_Console_Add(Format(_lc
[I_MSG_UNBAN_OK
], [P
[1]]));
6241 g_Net_SaveBanList();
6243 g_Console_Add(Format(_lc
[I_MSG_UNBAN_FAIL
], [P
[1]]));
6245 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6247 else if cmd
= 'clientlist' then
6249 if g_Game_IsServer
and g_Game_IsNet
then
6252 if NetClients
<> nil then
6253 for a
:= Low(NetClients
) to High(NetClients
) do
6254 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6256 plr
:= g_Player_Get(NetClients
[a
].Player
);
6257 if plr
= nil then continue
;
6259 g_Console_Add(Format('#%2d: %-15s | %s', [a
,
6260 IpToStr(NetClients
[a
].Peer
^.address
.host
), plr
.Name
]));
6263 g_Console_Add(_lc
[I_MSG_NOCLIENTS
]);
6265 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6267 else if cmd
= 'connect' then
6269 if (NetMode
= NET_NONE
) then
6271 if Length(P
) < 2 then
6273 g_Console_Add('connect <IP> [port] [password]');
6278 g_Console_Add('connect <IP> [port] [password]');
6282 if Length(P
) > 2 then
6283 prt
:= StrToIntDef(P
[2], 25666)
6287 if Length(P
) > 3 then
6292 g_Game_StartClient(P
[1], prt
, pw
);
6295 else if cmd
= 'disconnect' then
6297 if (NetMode
= NET_CLIENT
) then
6300 else if cmd
= 'reconnect' then
6302 if (NetMode
= NET_SERVER
) then
6305 if (NetMode
= NET_CLIENT
) then
6308 gExit
:= EXIT_SIMPLE
;
6312 //TODO: Use last successful password to reconnect, instead of ''
6313 g_Game_StartClient(NetClientIP
, NetClientPort
, '');
6315 else if (cmd
= 'addbot') or
6316 (cmd
= 'bot_add') then
6318 if Length(P
) > 1 then
6319 g_Bot_Add(TEAM_NONE
, StrToIntDef(P
[1], 2))
6321 g_Bot_Add(TEAM_NONE
, 2);
6323 else if cmd
= 'bot_addlist' then
6325 if Length(P
) > 1 then
6326 if Length(P
) = 2 then
6327 g_Bot_AddList(TEAM_NONE
, P
[1], StrToIntDef(P
[1], -1))
6329 g_Bot_AddList(IfThen(P
[2] = 'red', TEAM_RED
, TEAM_BLUE
), P
[1], StrToIntDef(P
[1], -1));
6331 else if cmd
= 'bot_removeall' then
6333 else if cmd
= 'chat' then
6335 if g_Game_IsNet
then
6337 if Length(P
) > 1 then
6339 for a
:= 1 to High(P
) do
6340 chstr
:= chstr
+ P
[a
] + ' ';
6342 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6344 if Length(chstr
) < 1 then
6346 g_Console_Add('chat <text>');
6350 chstr
:= b_Text_Format(chstr
);
6351 if g_Game_IsClient
then
6352 MC_SEND_Chat(chstr
, NET_CHAT_PLAYER
)
6354 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_PLAYER
);
6357 g_Console_Add('chat <text>');
6359 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6361 else if cmd
= 'teamchat' then
6363 if g_Game_IsNet
and (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
6365 if Length(P
) > 1 then
6367 for a
:= 1 to High(P
) do
6368 chstr
:= chstr
+ P
[a
] + ' ';
6370 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6372 if Length(chstr
) < 1 then
6374 g_Console_Add('teamchat <text>');
6378 chstr
:= b_Text_Format(chstr
);
6379 if g_Game_IsClient
then
6380 MC_SEND_Chat(chstr
, NET_CHAT_TEAM
)
6382 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_TEAM
,
6383 gPlayer1Settings
.Team
);
6386 g_Console_Add('teamchat <text>');
6388 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6390 else if cmd
= 'game' then
6392 if gGameSettings
.GameType
<> GT_NONE
then
6394 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6397 if Length(P
) = 1 then
6399 g_Console_Add(cmd
+ ' <WAD> [MAP] [# players]');
6402 // Èãðà åù¸ íå çàïóùåíà, ñíà÷àëà íàì íàäî çàãðóçèòü êàêîé-òî WAD
6403 P
[1] := addWadExtension(P
[1]);
6404 if FileExists(MapsDir
+ P
[1]) then
6406 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
6407 if Length(P
) < 3 then
6410 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6413 s
:= P
[1] + ':\' + UpperCase(P
[2]);
6415 if g_Map_Exist(MapsDir
+ s
) then
6417 // Çàïóñêàåì ñâîþ èãðó
6419 with gGameSettings
do
6421 GameMode
:= g_Game_TextToMode(gcGameMode
);
6422 if gSwitchGameMode
<> GM_NONE
then
6423 GameMode
:= gSwitchGameMode
;
6424 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
6425 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
6427 if Length(P
) >= 4 then
6428 b
:= StrToIntDef(P
[3], 1);
6429 g_Game_StartCustom(s
, GameMode
, TimeLimit
,
6430 GoalLimit
, MaxLives
, Options
, b
);
6435 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6437 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[2]), P
[1]]));
6439 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6441 else if cmd
= 'host' then
6443 if gGameSettings
.GameType
<> GT_NONE
then
6445 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6448 if Length(P
) < 4 then
6450 g_Console_Add(cmd
+ ' <listen IP> <port> <WAD> [MAP] [# players]');
6453 if not StrToIp(P
[1], listen
) then
6455 prt
:= StrToIntDef(P
[2], 25666);
6457 P
[3] := addWadExtension(P
[3]);
6458 if FileExists(MapsDir
+ P
[3]) then
6460 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
6461 if Length(P
) < 5 then
6464 P
[4] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6467 s
:= P
[3] + ':\' + UpperCase(P
[4]);
6469 if g_Map_Exist(MapsDir
+ s
) then
6471 // Çàïóñêàåì ñâîþ èãðó
6473 with gGameSettings
do
6475 GameMode
:= g_Game_TextToMode(gcGameMode
);
6476 if gSwitchGameMode
<> GM_NONE
then
6477 GameMode
:= gSwitchGameMode
;
6478 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
6479 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
6481 if Length(P
) >= 6 then
6482 b
:= StrToIntDef(P
[5], 0);
6483 g_Game_StartServer(s
, GameMode
, TimeLimit
,
6484 GoalLimit
, MaxLives
, Options
, b
, listen
, prt
);
6489 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[3]]))
6491 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[4]), P
[3]]));
6493 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[3]]));
6495 else if cmd
= 'map' then
6497 if Length(P
) = 1 then
6499 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6501 g_Console_Add(cmd
+ ' <MAP>');
6502 g_Console_Add(cmd
+ ' <WAD> [MAP]');
6504 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6506 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6508 // Èä¸ò ñâîÿ èãðà èëè ñåðâåð
6509 if Length(P
) < 3 then
6511 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
6512 s
:= UpperCase(P
[1]);
6513 if g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + s
) then
6514 begin // Êàðòà íàøëàñü
6515 gExitByTrigger
:= False;
6517 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
6519 gExit
:= EXIT_ENDLEVELCUSTOM
;
6521 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
6522 g_Game_ChangeMap(s
);
6525 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
6526 P
[1] := addWadExtension(P
[1]);
6527 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, P
[1]]));
6528 if FileExists(MapsDir
+ P
[1]) then
6530 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
6532 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6534 s
:= P
[1] + ':\' + P
[2];
6536 if g_Map_Exist(MapsDir
+ s
) then
6538 gExitByTrigger
:= False;
6540 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
6542 gExit
:= EXIT_ENDLEVELCUSTOM
;
6544 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
6545 g_Game_ChangeMap(s
);
6548 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6550 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6552 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6556 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
6557 P
[1] := addWadExtension(P
[1]);
6558 if FileExists(MapsDir
+ P
[1]) then
6561 P
[2] := UpperCase(P
[2]);
6562 s
:= P
[1] + ':\' + P
[2];
6564 if g_Map_Exist(MapsDir
+ s
) then
6565 begin // Íàøëè êàðòó
6566 gExitByTrigger
:= False;
6568 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
6570 gExit
:= EXIT_ENDLEVELCUSTOM
;
6572 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
6573 g_Game_ChangeMap(s
);
6575 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6577 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6580 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6582 else if cmd
= 'nextmap' then
6584 if not(gGameOn
or (gState
= STATE_INTERCUSTOM
)) then
6585 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
6588 if Length(P
) = 1 then
6590 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6592 g_Console_Add(cmd
+ ' <MAP>');
6593 g_Console_Add(cmd
+ ' <WAD> [MAP]');
6596 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6601 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6603 if Length(P
) < 3 then
6605 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
6606 s
:= UpperCase(P
[1]);
6607 if g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + s
) then
6608 begin // Êàðòà íàøëàñü
6609 gExitByTrigger
:= False;
6614 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
6615 P
[1] := addWadExtension(P
[1]);
6616 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, P
[1]]));
6617 if FileExists(MapsDir
+ P
[1]) then
6619 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
6621 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6623 s
:= P
[1] + ':\' + P
[2];
6625 if g_Map_Exist(MapsDir
+ s
) then
6626 begin // Óñòàíàâëèâàåì êàðòó
6627 gExitByTrigger
:= False;
6632 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6634 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6636 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6640 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
6641 P
[1] := addWadExtension(P
[1]);
6642 if FileExists(MapsDir
+ P
[1]) then
6645 P
[2] := UpperCase(P
[2]);
6646 s
:= P
[1] + ':\' + P
[2];
6648 if g_Map_Exist(MapsDir
+ s
) then
6649 begin // Íàøëè êàðòó
6650 gExitByTrigger
:= False;
6654 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6656 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6659 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6662 if gNextMap
= '' then
6663 g_Console_Add(_lc
[I_MSG_NEXTMAP_UNSET
])
6665 g_Console_Add(Format(_lc
[I_MSG_NEXTMAP_SET
], [gNextMap
]));
6668 else if (cmd
= 'endmap') or (cmd
= 'goodbye') then
6671 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
6673 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6675 gExitByTrigger
:= False;
6676 // Ñëåäóþùàÿ êàðòà íå çàäàíà, ïðîáóåì íàéòè òðèããåð Âûõîä
6677 if (gNextMap
= '') and (gTriggers
<> nil) then
6678 for a
:= 0 to High(gTriggers
) do
6679 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
6681 gExitByTrigger
:= True;
6682 //gNextMap := gTriggers[a].Data.MapName;
6683 gNextMap
:= gTriggers
[a
].tgcMap
;
6686 // Èùåì ñëåäóþùóþ êàðòó â WAD ôàéëå
6687 if gNextMap
= '' then
6688 gNextMap
:= g_Game_GetNextMap();
6689 // Ïðîâåðÿåì, íå çàäàí ëè WAD ôàéë ðåñóðñíîé ñòðîêîé
6690 if not isWadPath(gNextMap
) then
6691 s
:= gGameSettings
.WAD
+ ':\' + gNextMap
6694 // Åñëè êàðòà íàéäåíà, âûõîäèì ñ óðîâíÿ
6695 if g_Map_Exist(MapsDir
+ s
) then
6696 gExit
:= EXIT_ENDLEVELCUSTOM
6698 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [gNextMap
]));
6700 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6702 else if (cmd
= 'event') then
6704 if (Length(P
) <= 1) then
6706 for a
:= 0 to High(gEvents
) do
6707 if gEvents
[a
].Command
= '' then
6708 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
6710 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
6713 if (Length(P
) = 2) then
6715 for a
:= 0 to High(gEvents
) do
6716 if gEvents
[a
].Name
= P
[1] then
6717 if gEvents
[a
].Command
= '' then
6718 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
6720 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
6723 for a
:= 0 to High(gEvents
) do
6724 if gEvents
[a
].Name
= P
[1] then
6726 gEvents
[a
].Command
:= '';
6727 for b
:= 2 to High(P
) do
6728 if Pos(' ', P
[b
]) = 0 then
6729 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' ' + P
[b
]
6731 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' "' + P
[b
] + '"';
6732 gEvents
[a
].Command
:= Trim(gEvents
[a
].Command
);
6736 else if cmd
= 'suicide' then
6740 if g_Game_IsClient
then
6741 MC_SEND_CheatRequest(NET_CHEAT_SUICIDE
)
6744 if gPlayer1
<> nil then
6745 gPlayer1
.Damage(SUICIDE_DAMAGE
, gPlayer1
.UID
, 0, 0, HIT_SELF
);
6746 if gPlayer2
<> nil then
6747 gPlayer2
.Damage(SUICIDE_DAMAGE
, gPlayer2
.UID
, 0, 0, HIT_SELF
);
6751 // Êîìàíäû Ñâîåé èãðû:
6752 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
6754 if cmd
= 'bot_addred' then
6756 if Length(P
) > 1 then
6757 g_Bot_Add(TEAM_RED
, StrToIntDef(P
[1], 2))
6759 g_Bot_Add(TEAM_RED
, 2);
6761 else if cmd
= 'bot_addblue' then
6763 if Length(P
) > 1 then
6764 g_Bot_Add(TEAM_BLUE
, StrToIntDef(P
[1], 2))
6766 g_Bot_Add(TEAM_BLUE
, 2);
6768 else if cmd
= 'spectate' then
6774 else if cmd
= 'say' then
6776 if g_Game_IsServer
and g_Game_IsNet
then
6778 if Length(P
) > 1 then
6781 for a
:= 1 to High(P
) do
6782 chstr
:= chstr
+ P
[a
] + ' ';
6784 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6786 if Length(chstr
) < 1 then
6788 g_Console_Add('say <text>');
6792 chstr
:= b_Text_Format(chstr
);
6793 MH_SEND_Chat(chstr
, NET_CHAT_PLAYER
);
6795 else g_Console_Add('say <text>');
6797 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6799 else if cmd
= 'tell' then
6801 if g_Game_IsServer
and g_Game_IsNet
then
6803 if (Length(P
) > 2) and (P
[1] <> '') then
6806 for a
:= 2 to High(P
) do
6807 chstr
:= chstr
+ P
[a
] + ' ';
6809 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6811 if Length(chstr
) < 1 then
6813 g_Console_Add('tell <playername> <text>');
6817 pl
:= g_Net_Client_ByName(P
[1]);
6819 MH_SEND_Chat(b_Text_Format(chstr
), NET_CHAT_PLAYER
, pl
^.ID
)
6821 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
6823 else g_Console_Add('tell <playername> <text>');
6825 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6827 else if (cmd
= 'overtime') and not g_Game_IsClient
then
6829 if (Length(P
) = 1) or (StrToIntDef(P
[1], -1) <= 0) then
6831 // Äîïîëíèòåëüíîå âðåìÿ:
6832 gGameSettings
.TimeLimit
:= (gTime
- gGameStartTime
) div 1000 + Word(StrToIntDef(P
[1], 0));
6834 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
6835 [gGameSettings
.TimeLimit
div 3600,
6836 (gGameSettings
.TimeLimit
div 60) mod 60,
6837 gGameSettings
.TimeLimit
mod 60]));
6838 if g_Game_IsNet
then MH_SEND_GameSettings
;
6840 else if (cmd
= 'rcon_password') and g_Game_IsClient
then
6842 if (Length(P
) <= 1) then
6843 g_Console_Add('rcon_password <password>')
6845 MC_SEND_RCONPassword(P
[1]);
6847 else if cmd
= 'rcon' then
6849 if g_Game_IsClient
then
6851 if Length(P
) > 1 then
6854 for a
:= 1 to High(P
) do
6855 chstr
:= chstr
+ P
[a
] + ' ';
6857 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6859 if Length(chstr
) < 1 then
6861 g_Console_Add('rcon <command>');
6865 MC_SEND_RCONCommand(chstr
);
6867 else g_Console_Add('rcon <command>');
6870 else if cmd
= 'ready' then
6872 if g_Game_IsServer
and (gLMSRespawn
= LMS_RESPAWN_WARMUP
) then
6873 gLMSRespawnTime
:= gTime
+ 100;
6875 else if (cmd
= 'callvote') and g_Game_IsNet
then
6877 if Length(P
) > 1 then
6880 for a
:= 1 to High(P
) do begin
6881 if a
> 1 then chstr
:= chstr
+ ' ';
6882 chstr
:= chstr
+ P
[a
];
6885 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6887 if Length(chstr
) < 1 then
6889 g_Console_Add('callvote <command>');
6893 if g_Game_IsClient
then
6894 MC_SEND_Vote(True, chstr
)
6896 g_Game_StartVote(chstr
, gPlayer1Settings
.Name
);
6897 g_Console_Process('vote', True);
6900 g_Console_Add('callvote <command>');
6902 else if (cmd
= 'vote') and g_Game_IsNet
then
6904 if g_Game_IsClient
then
6906 else if gVoteInProgress
then
6908 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6909 a
:= Floor((NetClientCount
+1)/2.0) + 1
6911 a
:= Floor(NetClientCount
/2.0) + 1;
6916 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_REVOKED
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
6917 MH_SEND_VoteEvent(NET_VE_REVOKE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
6923 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_VOTE
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
6924 MH_SEND_VoteEvent(NET_VE_VOTE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
6932 procedure g_TakeScreenShot();
6940 if e_NoGraphics
then Exit
;
6941 ssdir
:= GameDir
+'/screenshots';
6942 if not findFileCI(ssdir
, true) then
6944 // try to create dir
6949 if not findFileCI(ssdir
, true) then exit
; // alas
6952 for a
:= 1 to High(Word) do
6954 FileName
:= Format(ssdir
+'screenshot%.3d.png', [a
]);
6956 if findFileCI(t
, true) then continue
;
6957 if not findFileCI(FileName
) then
6960 st
:= createDiskFile(FileName
);
6962 e_MakeScreenshot(st
, gScreenWidth
, gScreenHeight
);
6967 if not ok
then try DeleteFile(FileName
); except end else g_Console_Add(Format(_lc
[I_CONSOLE_SCREENSHOT
], [ExtractFileName(FileName
)]));
6975 procedure g_Game_InGameMenu(Show
: Boolean);
6977 if (g_ActiveWindow
= nil) and Show
then
6979 if gGameSettings
.GameType
= GT_SINGLE
then
6980 g_GUI_ShowWindow('GameSingleMenu')
6983 if g_Game_IsClient
then
6984 g_GUI_ShowWindow('GameClientMenu')
6986 if g_Game_IsNet
then
6987 g_GUI_ShowWindow('GameServerMenu')
6989 g_GUI_ShowWindow('GameCustomMenu');
6991 g_Sound_PlayEx('MENU_OPEN');
6993 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
6994 if (not g_Game_IsNet
) then
6998 if (g_ActiveWindow
<> nil) and (not Show
) then
7000 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
7001 if (not g_Game_IsNet
) then
7002 g_Game_Pause(False);
7006 procedure g_Game_Pause (Enable
: Boolean);
7010 if not gGameOn
then exit
;
7012 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
7015 gPauseMain
:= Enable
;
7017 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
7020 procedure g_Game_HolmesPause (Enable
: Boolean);
7024 if not gGameOn
then exit
;
7025 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
7028 gPauseHolmes
:= Enable
;
7030 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
7033 procedure g_Game_PauseAllSounds(Enable
: Boolean);
7038 if gTriggers
<> nil then
7039 for i
:= 0 to High(gTriggers
) do
7040 with gTriggers
[i
] do
7041 if (TriggerType
= TRIGGER_SOUND
) and
7043 Sound
.IsPlaying() then
7045 Sound
.Pause(Enable
);
7049 if gPlayers
<> nil then
7050 for i
:= 0 to High(gPlayers
) do
7051 if gPlayers
[i
] <> nil then
7052 gPlayers
[i
].PauseSounds(Enable
);
7055 if gMusic
<> nil then
7056 gMusic
.Pause(Enable
);
7059 procedure g_Game_StopAllSounds(all
: Boolean);
7063 if gTriggers
<> nil then
7064 for i
:= 0 to High(gTriggers
) do
7065 with gTriggers
[i
] do
7066 if (TriggerType
= TRIGGER_SOUND
) and
7070 if gMusic
<> nil then
7077 procedure g_Game_UpdateTriggerSounds();
7081 if gTriggers
<> nil then
7082 for i
:= 0 to High(gTriggers
) do
7083 with gTriggers
[i
] do
7084 if (TriggerType
= TRIGGER_SOUND
) and
7087 Sound
.IsPlaying() then
7089 if ((gPlayer1
<> nil) and g_CollidePoint(gPlayer1
.GameX
, gPlayer1
.GameY
, X
, Y
, Width
, Height
)) or
7090 ((gPlayer2
<> nil) and g_CollidePoint(gPlayer2
.GameX
, gPlayer2
.GameY
, X
, Y
, Width
, Height
)) then
7092 Sound
.SetPan(0.5 - tgcPan
/255.0);
7093 Sound
.SetVolume(tgcVolume
/255.0);
7096 Sound
.SetCoords(X
+(Width
div 2), Y
+(Height
div 2), tgcVolume
/255.0);
7100 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
7103 if (gPlayer1
<> nil) and (gPlayer1
.UID
= UID
) then
7108 if (gPlayer2
<> nil) and (gPlayer2
.UID
= UID
) then
7113 if gSpectMode
<> SPECT_PLAYERS
then
7115 if gSpectPID1
= UID
then
7120 if gSpectViewTwo
and (gSpectPID2
= UID
) then
7127 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
7132 if (gPlayer1
<> nil) and (gPlayer1
.Team
= Team
) then
7137 if (gPlayer2
<> nil) and (gPlayer2
.Team
= Team
) then
7142 if gSpectMode
<> SPECT_PLAYERS
then
7144 Pl
:= g_Player_Get(gSpectPID1
);
7145 if (Pl
<> nil) and (Pl
.Team
= Team
) then
7150 if gSpectViewTwo
then
7152 Pl
:= g_Player_Get(gSpectPID2
);
7153 if (Pl
<> nil) and (Pl
.Team
= Team
) then
7161 procedure g_Game_Message(Msg
: string; Time
: Word);
7163 MessageLineLength
:= (gScreenWidth
- 204) div e_CharFont_GetMaxWidth(gMenuFont
);
7164 MessageText
:= b_Text_Wrap(b_Text_Format(Msg
), MessageLineLength
);
7165 MessageTime
:= Time
;
7168 procedure g_Game_ChatSound(Text: String; Taunt
: Boolean = True);
7170 punct
: Array[0..13] of String =
7171 ('.', ',', ':', ';', '!', '?', '(', ')', '''', '"', '/', '\', '*', '^');
7177 function IsPunctuation(S
: String): Boolean;
7182 if Length(S
) <> 1 then
7184 for i
:= Low(punct
) to High(punct
) do
7185 if S
= punct
[i
] then
7191 function FilterPunctuation(S
: String): String;
7195 for i
:= Low(punct
) to High(punct
) do
7196 S
:= StringReplace(S
, punct
[i
], ' ', [rfReplaceAll
]);
7202 if gUseChatSounds
and Taunt
and (gChatSounds
<> nil) and (Pos(': ', Text) > 0) then
7204 // remove player name
7205 Delete(Text, 1, Pos(': ', Text) + 2 - 1);
7206 // for FullWord check
7207 Text := toLowerCase1251(' ' + Text + ' ');
7208 fpText
:= FilterPunctuation(Text);
7210 for i
:= 0 to Length(gChatSounds
) - 1 do
7213 for j
:= 0 to Length(gChatSounds
[i
].Tags
) - 1 do
7215 if gChatSounds
[i
].FullWord
and (not IsPunctuation(gChatSounds
[i
].Tags
[j
])) then
7216 ok
:= Pos(' ' + gChatSounds
[i
].Tags
[j
] + ' ', fpText
) > 0
7218 ok
:= Pos(gChatSounds
[i
].Tags
[j
], Text) > 0;
7224 gChatSounds
[i
].Sound
.Play();
7230 g_Sound_PlayEx('SOUND_GAME_RADIO');
7233 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
7242 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
7246 if goodsnd
[a
].IsPlaying() then
7249 goodsnd
[Random(4)].Play();
7252 procedure g_Game_Announce_KillCombo(Param
: Integer);
7259 UID
:= Param
and $FFFF;
7264 Pl
:= g_Player_Get(UID
);
7273 g_Console_Add(Format(_lc
[I_PLAYER_KILL_2X
], [Name
]), True);
7277 g_Console_Add(Format(_lc
[I_PLAYER_KILL_3X
], [Name
]), True);
7281 g_Console_Add(Format(_lc
[I_PLAYER_KILL_4X
], [Name
]), True);
7285 g_Console_Add(Format(_lc
[I_PLAYER_KILL_MX
], [Name
]), True);
7293 if not g_Game_IsWatchedPlayer(UID
) then
7296 if (not g_Game_IsWatchedPlayer(UID
)) and (c
< 4) then
7300 if killsnd
[n
].IsPlaying() then
7305 procedure g_Game_StartVote(Command
, Initiator
: string);
7309 if not gVotesEnabled
then Exit
;
7310 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
7311 if gVoteInProgress
or gVotePassed
then
7313 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_INPROGRESS
], [gVoteCommand
]), True);
7314 MH_SEND_VoteEvent(NET_VE_INPROGRESS
, gVoteCommand
);
7317 gVoteInProgress
:= True;
7318 gVotePassed
:= False;
7319 gVoteTimer
:= gTime
+ gVoteTimeout
* 1000;
7322 gVoteCommand
:= Command
;
7324 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7325 Need
:= Floor((NetClientCount
+1)/2.0)+1
7327 Need
:= Floor(NetClientCount
/2.0)+1;
7328 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_STARTED
], [Initiator
, Command
, Need
]), True);
7329 MH_SEND_VoteEvent(NET_VE_STARTED
, Initiator
, Command
, Need
);
7332 procedure g_Game_CheckVote
;
7336 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
7337 if not gVoteInProgress
then Exit
;
7339 if (gTime
>= gVoteTimer
) then
7341 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7342 Need
:= Floor((NetClientCount
+1)/2.0) + 1
7344 Need
:= Floor(NetClientCount
/2.0) + 1;
7345 if gVoteCount
>= Need
then
7347 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
7348 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
7349 gVotePassed
:= True;
7350 gVoteCmdTimer
:= gTime
+ 5000;
7354 g_Console_Add(_lc
[I_MESSAGE_VOTE_FAILED
], True);
7355 MH_SEND_VoteEvent(NET_VE_FAILED
);
7357 if NetClients
<> nil then
7358 for I
:= Low(NetClients
) to High(NetClients
) do
7359 if NetClients
[i
].Used
then
7360 NetClients
[i
].Voted
:= False;
7361 gVoteInProgress
:= False;
7367 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7368 Need
:= Floor((NetClientCount
+1)/2.0) + 1
7370 Need
:= Floor(NetClientCount
/2.0) + 1;
7371 if gVoteCount
>= Need
then
7373 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
7374 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
7375 gVoteInProgress
:= False;
7376 gVotePassed
:= True;
7377 gVoteCmdTimer
:= gTime
+ 5000;
7380 if NetClients
<> nil then
7381 for I
:= Low(NetClients
) to High(NetClients
) do
7382 if NetClients
[i
].Used
then
7383 NetClients
[i
].Voted
:= False;
7388 procedure g_Game_LoadMapList(FileName
: string);
7396 if not FileExists(FileName
) then Exit
;
7398 AssignFile(ListFile
, FileName
);
7400 while not EOF(ListFile
) do
7402 ReadLn(ListFile
, s
);
7405 if s
= '' then Continue
;
7407 SetLength(MapList
, Length(MapList
)+1);
7408 MapList
[High(MapList
)] := s
;
7410 CloseFile(ListFile
);
7413 procedure g_Game_SetDebugMode();
7416 // ×èòû (äàæå â ñâîåé èãðå):
7420 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
7424 if Length(LoadingStat
.Msgs
) = 0 then
7430 begin // Ïåðåõîäèì íà ñëåäóþùóþ ñòðîêó èëè ñêðîëëèðóåì:
7431 if NextMsg
= Length(Msgs
) then
7433 for i
:= 0 to High(Msgs
)-1 do
7434 Msgs
[i
] := Msgs
[i
+1];
7442 Msgs
[NextMsg
-1] := Text;
7446 PBarWasHere
:= false;
7449 g_ActiveWindow
:= nil;
7451 ProcessLoading(true);
7454 procedure g_Game_StepLoading(Value
: Integer = -1);
7465 if (ShowCount
> LOADING_SHOW_STEP
) or (Value
> -1) then
7473 procedure g_Game_ClearLoading();
7482 len
:= ((gScreenHeight
div 3)*2 - 50) div LOADING_INTERLINE
;
7483 if len
< 1 then len
:= 1;
7484 SetLength(Msgs
, len
);
7485 for len
:= Low(Msgs
) to High(Msgs
) do
7488 PBarWasHere
:= false;
7492 procedure Parse_Params(var pars
: TParamStrValues
);
7499 while i
<= ParamCount
do
7502 if (s
[1] = '-') and (Length(s
) > 1) then
7504 if (s
[2] = '-') and (Length(s
) > 2) then
7505 begin // Îäèíî÷íûé ïàðàìåòð
7506 SetLength(pars
, Length(pars
) + 1);
7507 with pars
[High(pars
)] do
7509 Name
:= LowerCase(s
);
7514 if (i
< ParamCount
) then
7515 begin // Ïàðàìåòð ñî çíà÷åíèåì
7517 SetLength(pars
, Length(pars
) + 1);
7518 with pars
[High(pars
)] do
7520 Name
:= LowerCase(s
);
7521 Value
:= LowerCase(ParamStr(i
));
7530 function Find_Param_Value(var pars
: TParamStrValues
; aName
: String): String;
7535 for i
:= 0 to High(pars
) do
7536 if pars
[i
].Name
= aName
then
7538 Result
:= pars
[i
].Value
;
7543 procedure g_Game_Process_Params();
7545 pars
: TParamStrValues
;
7548 LimT
, LimS
: Integer;
7559 s
:= Find_Param_Value(pars
, '--debug');
7562 g_Game_SetDebugMode();
7563 s
:= Find_Param_Value(pars
, '--netdump');
7568 // Connect when game loads
7569 ip
:= Find_Param_Value(pars
, '-connect');
7573 s
:= Find_Param_Value(pars
, '-port');
7574 if (s
= '') or not TryStrToInt(s
, Port
) then
7577 s
:= Find_Param_Value(pars
, '-pw');
7579 g_Game_StartClient(ip
, Port
, s
);
7583 s
:= LowerCase(Find_Param_Value(pars
, '-dbg-mainwad'));
7586 gDefaultMegawadStart
:= s
;
7589 if (Find_Param_Value(pars
, '--dbg-mainwad-restore') <> '') or
7590 (Find_Param_Value(pars
, '--dbg-mainwad-default') <> '') then
7592 gDefaultMegawadStart
:= DF_Default_Megawad_Start
;
7595 // Start map when game loads:
7596 map
:= LowerCase(Find_Param_Value(pars
, '-map'));
7597 if isWadPath(map
) then
7600 s
:= Find_Param_Value(pars
, '-gm');
7601 GMode
:= g_Game_TextToMode(s
);
7602 if GMode
= GM_NONE
then GMode
:= GM_DM
;
7603 if GMode
= GM_SINGLE
then GMode
:= GM_COOP
;
7606 s
:= Find_Param_Value(pars
, '-limt');
7607 if (s
= '') or (not TryStrToInt(s
, LimT
)) then
7613 s
:= Find_Param_Value(pars
, '-lims');
7614 if (s
= '') or (not TryStrToInt(s
, LimS
)) then
7620 s
:= Find_Param_Value(pars
, '-lives');
7621 if (s
= '') or (not TryStrToInt(s
, Lives
)) then
7627 s
:= Find_Param_Value(pars
, '-opt');
7629 Opt
:= GAME_OPTION_ALLOWEXIT
or GAME_OPTION_BOTVSPLAYER
or GAME_OPTION_BOTVSMONSTER
7631 Opt
:= StrToIntDef(s
, 0);
7633 Opt
:= GAME_OPTION_ALLOWEXIT
or GAME_OPTION_BOTVSPLAYER
or GAME_OPTION_BOTVSMONSTER
;
7636 s
:= Find_Param_Value(pars
, '--close');
7640 // Override map to test:
7641 s
:= LowerCase(Find_Param_Value(pars
, '-testmap'));
7643 gTestMap
:= MapsDir
+ s
;
7645 // Delete test map after play:
7646 s
:= Find_Param_Value(pars
, '--testdelete');
7649 gMapToDelete
:= MapsDir
+ map
;
7650 e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', TMsgType
.Fatal
);
7654 // Delete temporary WAD after play:
7655 s
:= Find_Param_Value(pars
, '--tempdelete');
7656 if (s
<> '') and (gTestMap
<> '') then
7658 gMapToDelete
:= gTestMap
;
7659 gTempDelete
:= True;
7662 // Number of players:
7663 s
:= Find_Param_Value(pars
, '-pl');
7667 n
:= StrToIntDef(s
, 1);
7670 s
:= Find_Param_Value(pars
, '-port');
7671 if (s
= '') or not TryStrToInt(s
, Port
) then
7672 g_Game_StartCustom(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
)
7674 g_Game_StartServer(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
, 0, Port
);
7677 // Execute script when game loads:
7678 s
:= Find_Param_Value(pars
, '-exec');
7681 if not isWadPath(s
) then
7682 s
:= GameDir
+ '/' + s
;
7687 if IOResult
<> 0 then
7689 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
7690 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
7694 e_WriteLog('Executing script: ' + s
, TMsgType
.Notify
);
7695 g_Console_Add(Format(_lc
[I_CONSOLE_EXEC
], [s
]));
7700 if IOResult
<> 0 then
7702 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
7703 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
7707 if Pos('#', s
) <> 1 then // script comment
7708 g_Console_Process(s
, True);
7719 conRegVar('pf_draw_frame', @g_profile_frame_draw
, 'draw frame rendering profiles', 'render profiles');
7720 //conRegVar('pf_update_frame', @g_profile_frame_update, 'draw frame updating profiles', 'update profiles');
7721 conRegVar('pf_coldet', @g_profile_collision
, 'draw collision detection profiles', 'coldet profiles');
7722 conRegVar('pf_los', @g_profile_los
, 'draw monster LOS profiles', 'monster LOS profiles');
7724 conRegVar('r_sq_draw', @gdbg_map_use_accel_render
, 'accelerated spatial queries in rendering', 'accelerated rendering');
7725 conRegVar('cd_sq_enabled', @gdbg_map_use_accel_coldet
, 'accelerated spatial queries in map coldet', 'accelerated map coldet');
7726 conRegVar('mon_sq_enabled', @gmon_debug_use_sqaccel
, 'accelerated spatial queries for monsters', 'accelerated monster coldet');
7727 conRegVar('wtrace_sq_enabled', @gwep_debug_fast_trace
, 'accelerated spatial queries for weapon hitscan trace', 'accelerated weapon hitscan');
7729 conRegVar('pr_enabled', @gpart_dbg_enabled
, 'enable/disable particles', 'particles');
7730 conRegVar('pr_phys_enabled', @gpart_dbg_phys_enabled
, 'enable/disable particle physics', 'particle physics');
7732 conRegVar('los_enabled', @gmon_dbg_los_enabled
, 'enable/disable monster LOS calculations', 'monster LOS', true);
7733 conRegVar('mon_think', @gmon_debug_think
, 'enable/disable monster thinking', 'monster thinking', true);
7735 {$IFDEF ENABLE_HOLMES}
7736 conRegVar('dbg_holmes', @g_holmes_enabled
, 'enable/disable Holmes', 'Holmes', true);
7739 conRegVar('dbg_ignore_level_bounds', @g_dbg_ignore_bounds
, 'ignore level bounds', '', false);
7741 conRegVar('r_scale', @g_dbg_scale
, 0.01, 100.0, 'render scale', '', false);
7743 conRegVar('light_enabled', @gwin_k8_enable_light_experiments
, 'enable/disable dynamic lighting', 'lighting');
7744 conRegVar('light_player_halo', @g_playerLight
, 'enable/disable player halo', 'player light halo');
7746 conRegVar('r_smallmap_align_h', @r_smallmap_h
, 'halign: 0: left; 1: center; 2: right', 'horizontal aligning of small maps');
7747 conRegVar('r_smallmap_align_v', @r_smallmap_v
, 'valign: 0: top; 1: center; 2: bottom', 'vertial aligning of small maps');