DEADSOFTWARE

mapdef cleanup; renamed some fields; mapdef.txt is RC0 now
[d2df-sdl.git] / src / game / g_game.pas
1 (* Copyright (C) DooM 2D:Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 *)
16 {$INCLUDE ../shared/a_modes.inc}
17 unit g_game;
19 interface
21 uses
22 g_basic, g_player, e_graphics, Classes, g_res_downloader,
23 SysUtils, g_sound, g_gui, MAPDEF, wadreader, md5, xprofiler;
25 type
26 TGameSettings = record
27 GameType: Byte;
28 GameMode: Byte;
29 TimeLimit: Word;
30 GoalLimit: Word;
31 WarmupTime: Word;
32 MaxLives: Byte;
33 Options: LongWord;
34 WAD: String;
35 end;
37 TGameEvent = record
38 Name: String;
39 Command: String;
40 end;
42 TDelayedEvent = record
43 Pending: Boolean;
44 Time: LongWord;
45 DEType: Byte;
46 DENum: Integer;
47 DEStr: String;
48 end;
50 TPlayerSettings = record
51 Name: String;
52 Model: String;
53 Color: TRGB;
54 Team: Byte;
55 end;
57 TMegaWADInfo = record
58 Name: String;
59 Description: String;
60 Author: String;
61 Pic: String;
62 end;
64 THearPoint = record
65 Active: Boolean;
66 Coords: TDFPoint;
67 end;
69 function g_Game_IsNet(): Boolean;
70 function g_Game_IsServer(): Boolean;
71 function g_Game_IsClient(): Boolean;
72 procedure g_Game_Init();
73 procedure g_Game_Free (freeTextures: Boolean=true);
74 procedure g_Game_LoadData();
75 procedure g_Game_FreeData();
76 procedure g_Game_Update();
77 procedure g_Game_Draw();
78 procedure g_Game_Quit();
79 procedure g_Game_SetupScreenSize();
80 procedure g_Game_ChangeResolution(newWidth, newHeight: Word; nowFull, nowMax: Boolean);
81 function g_Game_ModeToText(Mode: Byte): string;
82 function g_Game_TextToMode(Mode: string): Byte;
83 procedure g_Game_ExecuteEvent(Name: String);
84 function g_Game_DelayEvent(DEType: Byte; Time: LongWord; Num: Integer = 0; Str: String = ''): Integer;
85 procedure g_Game_AddPlayer(Team: Byte = TEAM_NONE);
86 procedure g_Game_RemovePlayer();
87 procedure g_Game_Spectate();
88 procedure g_Game_SpectateCenterView();
89 procedure g_Game_StartSingle(Map: String; TwoPlayers: Boolean; nPlayers: Byte);
90 procedure g_Game_StartCustom(Map: String; GameMode: Byte; TimeLimit, GoalLimit: Word; MaxLives: Byte; Options: LongWord; nPlayers: Byte);
91 procedure g_Game_StartServer(Map: String; GameMode: Byte; TimeLimit, GoalLimit: Word; MaxLives: Byte; Options: LongWord; nPlayers: Byte; IPAddr: LongWord; Port: Word);
92 procedure g_Game_StartClient(Addr: String; Port: Word; PW: String);
93 procedure g_Game_Restart();
94 procedure g_Game_RestartLevel();
95 procedure g_Game_RestartRound(NoMapRestart: Boolean = False);
96 procedure g_Game_ClientWAD(NewWAD: String; WHash: TMD5Digest);
97 procedure g_Game_SaveOptions();
98 function g_Game_StartMap(Map: String; Force: Boolean = False; const oldMapPath: AnsiString=''): Boolean;
99 procedure g_Game_ChangeMap(MapPath: String);
100 procedure g_Game_ExitLevel(Map: Char16);
101 function g_Game_GetFirstMap(WAD: String): String;
102 function g_Game_GetNextMap(): String;
103 procedure g_Game_NextLevel();
104 procedure g_Game_Pause(Enable: Boolean);
105 procedure g_Game_InGameMenu(Show: Boolean);
106 function g_Game_IsWatchedPlayer(UID: Word): Boolean;
107 function g_Game_IsWatchedTeam(Team: Byte): Boolean;
108 procedure g_Game_Message(Msg: String; Time: Word);
109 procedure g_Game_LoadMapList(FileName: String);
110 procedure g_Game_PauseAllSounds(Enable: Boolean);
111 procedure g_Game_StopAllSounds(all: Boolean);
112 procedure g_Game_UpdateTriggerSounds();
113 function g_Game_GetMegaWADInfo(WAD: String): TMegaWADInfo;
114 procedure g_Game_Announce_GoodShot(SpawnerUID: Word);
115 procedure g_Game_Announce_KillCombo(Param: Integer);
116 procedure g_Game_StartVote(Command, Initiator: string);
117 procedure g_Game_CheckVote;
118 procedure g_TakeScreenShot();
119 procedure g_FatalError(Text: String);
120 procedure g_SimpleError(Text: String);
121 function g_Game_IsTestMap(): Boolean;
122 procedure g_Game_DeleteTestMap();
123 procedure GameCVars(P: SArray);
124 procedure GameCommands(P: SArray);
125 procedure GameCheats(P: SArray);
126 procedure DebugCommands(P: SArray);
127 procedure g_Game_Process_Params;
128 procedure g_Game_SetLoadingText(Text: String; Max: Integer; reWrite: Boolean);
129 procedure g_Game_StepLoading();
130 procedure g_Game_ClearLoading();
131 procedure g_Game_SetDebugMode();
132 procedure DrawLoadingStat();
134 { procedure SetWinPause(Enable: Boolean); }
136 const
137 GAME_TICK = 28;
139 LOADING_SHOW_STEP = 100;
140 LOADING_INTERLINE = 20;
142 GT_NONE = 0;
143 GT_SINGLE = 1;
144 GT_CUSTOM = 2;
145 GT_SERVER = 3;
146 GT_CLIENT = 4;
148 GM_NONE = 0;
149 GM_DM = 1;
150 GM_TDM = 2;
151 GM_CTF = 3;
152 GM_COOP = 4;
153 GM_SINGLE = 5;
155 MESSAGE_DIKEY = WM_USER + 1;
157 EXIT_QUIT = 1;
158 EXIT_SIMPLE = 2;
159 EXIT_RESTART = 3;
160 EXIT_ENDLEVELSINGLE = 4;
161 EXIT_ENDLEVELCUSTOM = 5;
163 GAME_OPTION_RESERVED = 1;
164 GAME_OPTION_TEAMDAMAGE = 2;
165 GAME_OPTION_ALLOWEXIT = 4;
166 GAME_OPTION_WEAPONSTAY = 8;
167 GAME_OPTION_MONSTERS = 16;
168 GAME_OPTION_BOTVSPLAYER = 32;
169 GAME_OPTION_BOTVSMONSTER = 64;
171 STATE_NONE = 0;
172 STATE_MENU = 1;
173 STATE_FOLD = 2;
174 STATE_INTERCUSTOM = 3;
175 STATE_INTERSINGLE = 4;
176 STATE_INTERTEXT = 5;
177 STATE_INTERPIC = 6;
178 STATE_ENDPIC = 7;
179 STATE_SLIST = 8;
181 LMS_RESPAWN_NONE = 0;
182 LMS_RESPAWN_WARMUP = 1;
183 LMS_RESPAWN_FINAL = 2;
185 SPECT_NONE = 0;
186 SPECT_STATS = 1;
187 SPECT_MAPVIEW = 2;
188 SPECT_PLAYERS = 3;
190 DE_GLOBEVENT = 0;
191 DE_BFGHIT = 1;
192 DE_KILLCOMBO = 2;
194 ANNOUNCE_NONE = 0;
195 ANNOUNCE_ME = 1;
196 ANNOUNCE_MEPLUS = 2;
197 ANNOUNCE_ALL = 3;
199 CONFIG_FILENAME = 'Doom2DF.cfg';
200 LOG_FILENAME = 'Doom2DF.log';
202 TEST_MAP_NAME = '$$$_TEST_$$$';
204 STD_PLAYER_MODEL = 'Doomer';
206 var
207 gStdFont: DWORD;
208 gGameSettings: TGameSettings;
209 gPlayer1Settings: TPlayerSettings;
210 gPlayer2Settings: TPlayerSettings;
211 gGameOn: Boolean;
212 gPlayerScreenSize: TDFPoint;
213 gPlayer1ScreenCoord: TDFPoint;
214 gPlayer2ScreenCoord: TDFPoint;
215 gPlayer1: TPlayer = nil;
216 gPlayer2: TPlayer = nil;
217 gPlayerDrawn: TPlayer = nil;
218 gTime: LongWord;
219 gSwitchGameMode: Byte = GM_DM;
220 gHearPoint1, gHearPoint2: THearPoint;
221 gSoundEffectsDF: Boolean = False;
222 gSoundTriggerTime: Word = 0;
223 gAnnouncer: Byte = ANNOUNCE_NONE;
224 goodsnd: array[0..3] of TPlayableSound;
225 killsnd: array[0..3] of TPlayableSound;
226 gDefInterTime: ShortInt = -1;
227 gInterEndTime: LongWord = 0;
228 gInterTime: LongWord = 0;
229 gServInterTime: Byte = 0;
230 gGameStartTime: LongWord = 0;
231 gTotalMonsters: Integer = 0;
232 gPause: Boolean;
233 gShowTime: Boolean = True;
234 gShowFPS: Boolean = False;
235 gShowGoals: Boolean = True;
236 gShowStat: Boolean = True;
237 gShowKillMsg: Boolean = True;
238 gShowLives: Boolean = True;
239 gShowPing: Boolean = False;
240 gShowMap: Boolean = False;
241 gExit: Byte = 0;
242 gState: Byte = STATE_NONE;
243 sX, sY: Integer;
244 sWidth, sHeight: Word;
245 gSpectMode: Byte = SPECT_NONE;
246 gSpectHUD: Boolean = True;
247 gSpectKeyPress: Boolean = False;
248 gSpectX: Integer = 0;
249 gSpectY: Integer = 0;
250 gSpectStep: Byte = 8;
251 gSpectViewTwo: Boolean = False;
252 gSpectPID1: Integer = -1;
253 gSpectPID2: Integer = -1;
254 gMusic: TMusic = nil;
255 gLoadGameMode: Boolean;
256 gCheats: Boolean = False;
257 gMapOnce: Boolean = False;
258 gMapToDelete: String;
259 gTempDelete: Boolean = False;
260 gLastMap: Boolean = False;
261 gWinPosX, gWinPosY: Integer;
262 gWinSizeX, gWinSizeY: Integer;
263 gWinFrameX, gWinFrameY, gWinCaption: Integer;
264 gWinActive: Boolean = True; // by default window is active, lol
265 gResolutionChange: Boolean = False;
266 gRC_Width, gRC_Height: Word;
267 gRC_FullScreen, gRC_Maximized: Boolean;
268 gLanguageChange: Boolean = False;
269 gDebugMode: Boolean = False;
270 g_debug_Sounds: Boolean = False;
271 g_debug_Frames: Boolean = False;
272 g_debug_WinMsgs: Boolean = False;
273 g_debug_MonsterOff: Boolean = False;
274 g_debug_BotAIOff: Byte = 0;
275 g_debug_HealthBar: Boolean = False;
276 g_Debug_Player: Boolean = False;
277 gCoopMonstersKilled: Word = 0;
278 gCoopSecretsFound: Word = 0;
279 gCoopTotalMonstersKilled: Word = 0;
280 gCoopTotalSecretsFound: Word = 0;
281 gCoopTotalMonsters: Word = 0;
282 gCoopTotalSecrets: Word = 0;
283 gStatsOff: Boolean = False;
284 gStatsPressed: Boolean = False;
285 gExitByTrigger: Boolean = False;
286 gNextMap: String = '';
287 gLMSRespawn: Byte = LMS_RESPAWN_NONE;
288 gLMSRespawnTime: Cardinal = 0;
289 gLMSSoftSpawn: Boolean = False;
290 gMissionFailed: Boolean = False;
291 gVoteInProgress: Boolean = False;
292 gVotePassed: Boolean = False;
293 gVoteCommand: string = '';
294 gVoteTimer: Cardinal = 0;
295 gVoteCmdTimer: Cardinal = 0;
296 gVoteCount: Integer = 0;
297 gVoteTimeout: Cardinal = 30;
298 gVoted: Boolean = False;
299 gVotesEnabled: Boolean = True;
300 gEvents: Array of TGameEvent;
301 gDelayedEvents: Array of TDelayedEvent;
303 // move button values:
304 // bits 0-1: l/r state:
305 // 0: neither left, nor right pressed
306 // 1: left pressed
307 // 2: right pressed
308 // bits 4-5: l/r state when strafe was pressed
309 P1MoveButton: Byte = 0;
310 P2MoveButton: Byte = 0;
312 g_profile_frame_update: Boolean = false;
313 g_profile_frame_draw: Boolean = false;
314 g_profile_collision: Boolean = false;
315 g_profile_los: Boolean = false;
316 g_profile_history_size: Integer = 1000;
318 g_rlayer_back: Boolean = true;
319 g_rlayer_step: Boolean = true;
320 g_rlayer_wall: Boolean = true;
321 g_rlayer_door: Boolean = true;
322 g_rlayer_acid1: Boolean = true;
323 g_rlayer_acid2: Boolean = true;
324 g_rlayer_water: Boolean = true;
325 g_rlayer_fore: Boolean = true;
327 g_dbg_scale: Single = 1.0;
330 procedure g_ResetDynlights ();
331 procedure g_AddDynLight (x, y, radius: Integer; r, g, b, a: Single);
332 procedure g_DynLightExplosion (x, y, radius: Integer; r, g, b: Single);
334 function conIsCheatsEnabled (): Boolean;
337 implementation
339 uses
340 g_textures, g_main, g_window, g_menu,
341 e_input, e_log, g_console, g_items, g_map, g_panel,
342 g_playermodel, g_gfx, g_options, g_weapons, Math,
343 g_triggers, g_monsters, e_sound, CONFIG,
344 BinEditor, g_language, g_net, SDL,
345 ENet, e_msg, g_netmsg, g_netmaster, GL, GLExt,
346 utils, sfs, g_holmes;
349 // ////////////////////////////////////////////////////////////////////////// //
350 function conIsCheatsEnabled (): Boolean;
351 begin
352 result := false;
353 if (not gGameOn) or (not gCheats) or ((gGameSettings.GameType <> GT_SINGLE) and
354 (gGameSettings.GameMode <> GM_COOP) and (not gDebugMode)) or g_Game_IsNet then exit;
355 result := true;
356 end;
359 // ////////////////////////////////////////////////////////////////////////// //
360 var
361 profileFrameDraw: TProfiler = nil;
364 // ////////////////////////////////////////////////////////////////////////// //
365 type
366 TDynLight = record
367 x, y, radius: Integer;
368 r, g, b, a: Single;
369 exploCount: Integer;
370 exploRadius: Integer;
371 end;
373 var
374 g_dynLights: array of TDynLight = nil;
375 g_dynLightCount: Integer = 0;
376 g_playerLight: Boolean = false;
378 procedure g_ResetDynlights ();
379 var
380 lnum, idx: Integer;
381 begin
382 if not gwin_has_stencil then begin g_dynLightCount := 0; exit; end;
383 lnum := 0;
384 for idx := 0 to g_dynLightCount-1 do
385 begin
386 if g_dynLights[idx].exploCount = -666 then
387 begin
388 // skip it
389 end
390 else
391 begin
392 // explosion
393 Inc(g_dynLights[idx].exploCount);
394 if (g_dynLights[idx].exploCount < 10) then
395 begin
396 g_dynLights[idx].radius := g_dynLights[idx].exploRadius+g_dynLights[idx].exploCount*8;
397 g_dynLights[idx].a := 0.4+g_dynLights[idx].exploCount/10;
398 if (g_dynLights[idx].a > 0.8) then g_dynLights[idx].a := 0.8;
399 if lnum <> idx then g_dynLights[lnum] := g_dynLights[idx];
400 Inc(lnum);
401 end;
402 end;
403 end;
404 g_dynLightCount := lnum;
405 end;
407 procedure g_AddDynLight (x, y, radius: Integer; r, g, b, a: Single);
408 begin
409 if not gwin_has_stencil then exit;
410 if g_dynLightCount = length(g_dynLights) then SetLength(g_dynLights, g_dynLightCount+1024);
411 g_dynLights[g_dynLightCount].x := x;
412 g_dynLights[g_dynLightCount].y := y;
413 g_dynLights[g_dynLightCount].radius := radius;
414 g_dynLights[g_dynLightCount].r := r;
415 g_dynLights[g_dynLightCount].g := g;
416 g_dynLights[g_dynLightCount].b := b;
417 g_dynLights[g_dynLightCount].a := a;
418 g_dynLights[g_dynLightCount].exploCount := -666;
419 Inc(g_dynLightCount);
420 end;
422 procedure g_DynLightExplosion (x, y, radius: Integer; r, g, b: Single);
423 begin
424 if not gwin_has_stencil then exit;
425 if g_dynLightCount = length(g_dynLights) then SetLength(g_dynLights, g_dynLightCount+1024);
426 g_dynLights[g_dynLightCount].x := x;
427 g_dynLights[g_dynLightCount].y := y;
428 g_dynLights[g_dynLightCount].radius := 0;
429 g_dynLights[g_dynLightCount].exploRadius := radius;
430 g_dynLights[g_dynLightCount].r := r;
431 g_dynLights[g_dynLightCount].g := g;
432 g_dynLights[g_dynLightCount].b := b;
433 g_dynLights[g_dynLightCount].a := 0;
434 g_dynLights[g_dynLightCount].exploCount := 0;
435 Inc(g_dynLightCount);
436 end;
439 // ////////////////////////////////////////////////////////////////////////// //
440 function calcProfilesHeight (prof: TProfiler): Integer;
441 begin
442 result := 0;
443 if (prof = nil) then exit;
444 if (length(prof.bars) = 0) then exit;
445 result := length(prof.bars)*(16+2);
446 end;
448 // returns width
449 function drawProfiles (x, y: Integer; prof: TProfiler): Integer;
450 var
451 wdt, hgt: Integer;
452 yy: Integer;
453 ii: Integer;
454 begin
455 result := 0;
456 if (prof = nil) then exit;
457 // gScreenWidth
458 if (length(prof.bars) = 0) then exit;
459 wdt := 192;
460 hgt := calcProfilesHeight(prof);
461 if (x < 0) then x := gScreenWidth-(wdt-1)+x;
462 if (y < 0) then y := gScreenHeight-(hgt-1)+y;
463 // background
464 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 255, 255, 255, 200, B_BLEND);
465 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 20, 20, 20, 0, B_NONE);
466 e_DarkenQuadWH(x, y, wdt, hgt, 150);
467 // title
468 yy := y+2;
469 for ii := 0 to High(prof.bars) do
470 begin
471 e_TextureFontPrintEx(x+2+4*prof.bars[ii].level, yy, Format('%s: %d', [prof.bars[ii].name, prof.bars[ii].value]), gStdFont, 255, 255, 0, 1, false);
472 Inc(yy, 16+2);
473 end;
474 result := wdt;
475 end;
478 // ////////////////////////////////////////////////////////////////////////// //
479 type
480 TEndCustomGameStat = record
481 PlayerStat: TPlayerStatArray;
482 TeamStat: TTeamStat;
483 GameTime: LongWord;
484 GameMode: Byte;
485 Map, MapName: String;
486 end;
488 TEndSingleGameStat = record
489 PlayerStat: Array [0..1] of record
490 Kills: Integer;
491 Secrets: Integer;
492 end;
493 GameTime: LongWord;
494 TwoPlayers: Boolean;
495 TotalSecrets: Integer;
496 end;
498 TLoadingStat = record
499 CurValue: Integer;
500 MaxValue: Integer;
501 ShowCount: Integer;
502 Msgs: Array of String;
503 NextMsg: Word;
504 end;
506 TParamStrValue = record
507 Name: String;
508 Value: String;
509 end;
511 TParamStrValues = Array of TParamStrValue;
513 const
514 INTER_ACTION_TEXT = 1;
515 INTER_ACTION_PIC = 2;
516 INTER_ACTION_MUSIC = 3;
518 var
519 FPS, UPS: Word;
520 FPSCounter, UPSCounter: Word;
521 FPSTime, UPSTime: LongWord;
522 DataLoaded: Boolean = False;
523 LastScreenShot: Int64;
524 IsDrawStat: Boolean = False;
525 CustomStat: TEndCustomGameStat;
526 SingleStat: TEndSingleGameStat;
527 LoadingStat: TLoadingStat;
528 EndingGameCounter: Byte = 0;
529 MessageText: String;
530 MessageTime: Word;
531 MapList: SArray = nil;
532 MapIndex: Integer = -1;
533 MegaWAD: record
534 info: TMegaWADInfo;
535 endpic: String;
536 endmus: String;
537 res: record
538 text: Array of ShortString;
539 anim: Array of ShortString;
540 pic: Array of ShortString;
541 mus: Array of ShortString;
542 end;
543 triggers: Array of record
544 event: ShortString;
545 actions: Array of record
546 action, p1, p2: Integer;
547 end;
548 end;
549 cur_trigger: Integer;
550 cur_action: Integer;
551 end;
552 //InterPic: String;
553 InterText: record
554 lines: SArray;
555 img: String;
556 cur_line: Integer;
557 cur_char: Integer;
558 counter: Integer;
559 endtext: Boolean;
560 end;
562 function Compare(a, b: TPlayerStat): Integer;
563 begin
564 if a.Spectator then Result := 1
565 else if b.Spectator then Result := -1
566 else if a.Frags < b.Frags then Result := 1
567 else if a.Frags > b.Frags then Result := -1
568 else if a.Deaths < b.Deaths then Result := -1
569 else if a.Deaths > b.Deaths then Result := 1
570 else if a.Kills < b.Kills then Result := -1
571 else Result := 1;
572 end;
574 procedure SortGameStat(var stat: TPlayerStatArray);
575 var
576 I, J: Integer;
577 T: TPlayerStat;
578 begin
579 if stat = nil then Exit;
581 for I := High(stat) downto Low(stat) do
582 for J := Low(stat) to High(stat) - 1 do
583 if Compare(stat[J], stat[J + 1]) = 1 then
584 begin
585 T := stat[J];
586 stat[J] := stat[J + 1];
587 stat[J + 1] := T;
588 end;
589 end;
591 function g_Game_ModeToText(Mode: Byte): string;
592 begin
593 Result := '';
594 case Mode of
595 GM_DM: Result := _lc[I_MENU_GAME_TYPE_DM];
596 GM_TDM: Result := _lc[I_MENU_GAME_TYPE_TDM];
597 GM_CTF: Result := _lc[I_MENU_GAME_TYPE_CTF];
598 GM_COOP: Result := _lc[I_MENU_GAME_TYPE_COOP];
599 GM_SINGLE: Result := _lc[I_MENU_GAME_TYPE_SINGLE];
600 end;
601 end;
603 function g_Game_TextToMode(Mode: string): Byte;
604 begin
605 Result := GM_NONE;
606 Mode := UpperCase(Mode);
607 if Mode = _lc[I_MENU_GAME_TYPE_DM] then
608 begin
609 Result := GM_DM;
610 Exit;
611 end;
612 if Mode = _lc[I_MENU_GAME_TYPE_TDM] then
613 begin
614 Result := GM_TDM;
615 Exit;
616 end;
617 if Mode = _lc[I_MENU_GAME_TYPE_CTF] then
618 begin
619 Result := GM_CTF;
620 Exit;
621 end;
622 if Mode = _lc[I_MENU_GAME_TYPE_COOP] then
623 begin
624 Result := GM_COOP;
625 Exit;
626 end;
627 if Mode = _lc[I_MENU_GAME_TYPE_SINGLE] then
628 begin
629 Result := GM_SINGLE;
630 Exit;
631 end;
632 end;
634 function g_Game_IsNet(): Boolean;
635 begin
636 Result := (gGameSettings.GameType in [GT_SERVER, GT_CLIENT]);
637 end;
639 function g_Game_IsServer(): Boolean;
640 begin
641 Result := (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM, GT_SERVER]);
642 end;
644 function g_Game_IsClient(): Boolean;
645 begin
646 Result := (gGameSettings.GameType = GT_CLIENT);
647 end;
649 function g_Game_GetMegaWADInfo(WAD: String): TMegaWADInfo;
650 var
651 w: TWADFile;
652 cfg: TConfig;
653 p: Pointer;
654 len: Integer;
655 begin
656 Result.name := ExtractFileName(WAD);
657 Result.description := '';
658 Result.author := '';
660 w := TWADFile.Create();
661 w.ReadFile(WAD);
663 if not w.GetResource('INTERSCRIPT', p, len) then
664 begin
665 w.Free();
666 Exit;
667 end;
669 cfg := TConfig.CreateMem(p, len);
670 Result.name := cfg.ReadStr('megawad', 'name', ExtractFileName(WAD));
671 Result.description := cfg.ReadStr('megawad', 'description', '');
672 Result.author := cfg.ReadStr('megawad', 'author', '');
673 Result.pic := cfg.ReadStr('megawad', 'pic', '');
674 cfg.Free();
676 FreeMem(p);
677 end;
679 procedure g_Game_FreeWAD();
680 var
681 a: Integer;
682 begin
683 for a := 0 to High(MegaWAD.res.pic) do
684 if MegaWAD.res.pic[a] <> '' then
685 g_Texture_Delete(MegaWAD.res.pic[a]);
687 for a := 0 to High(MegaWAD.res.mus) do
688 if MegaWAD.res.mus[a] <> '' then
689 g_Sound_Delete(MegaWAD.res.mus[a]);
691 MegaWAD.res.pic := nil;
692 MegaWAD.res.text := nil;
693 MegaWAD.res.anim := nil;
694 MegaWAD.res.mus := nil;
695 MegaWAD.triggers := nil;
697 g_Texture_Delete('TEXTURE_endpic');
698 g_Sound_Delete('MUSIC_endmus');
700 ZeroMemory(@MegaWAD, SizeOf(MegaWAD));
701 gGameSettings.WAD := '';
702 end;
704 procedure g_Game_LoadWAD(WAD: string);
705 var
706 w: TWADFile;
707 cfg: TConfig;
708 p: Pointer;
709 {b, }len: Integer;
710 s: string;
711 begin
712 g_Game_FreeWAD();
713 gGameSettings.WAD := WAD;
714 if not (gGameSettings.GameMode in [GM_COOP, GM_SINGLE]) then
715 Exit;
717 MegaWAD.info := g_Game_GetMegaWADInfo(MapsDir + WAD);
719 w := TWADFile.Create();
720 w.ReadFile(MapsDir + WAD);
722 if not w.GetResource('INTERSCRIPT', p, len) then
723 begin
724 w.Free();
725 Exit;
726 end;
728 cfg := TConfig.CreateMem(p, len);
730 {b := 1;
731 while True do
732 begin
733 s := cfg.ReadStr('pic', 'pic'+IntToStr(b), '');
734 if s = '' then Break;
735 b := b+1;
737 SetLength(MegaWAD.res.pic, Length(MegaWAD.res.pic)+1);
738 MegaWAD.res.pic[High(MegaWAD.res.pic)] := s;
740 g_Texture_CreateWADEx(s, s);
741 end;
743 b := 1;
744 while True do
745 begin
746 s := cfg.ReadStr('mus', 'mus'+IntToStr(b), '');
747 if s = '' then Break;
748 b := b+1;
750 SetLength(MegaWAD.res.mus, Length(MegaWAD.res.mus)+1);
751 MegaWAD.res.mus[High(MegaWAD.res.mus)] := s;
753 g_Music_CreateWADEx(s, s);
754 end;}
756 MegaWAD.endpic := cfg.ReadStr('megawad', 'endpic', '');
757 if MegaWAD.endpic <> '' then
758 begin
759 s := g_ExtractWadName(MegaWAD.endpic);
760 if s = '' then s := MapsDir+WAD else s := GameDir+'/wads/';
761 g_Texture_CreateWADEx('TEXTURE_endpic', s+MegaWAD.endpic);
762 end;
763 MegaWAD.endmus := cfg.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\ÊÎÍÅÖ');
764 if MegaWAD.endmus <> '' then
765 begin
766 s := g_ExtractWadName(MegaWAD.endmus);
767 if s = '' then s := MapsDir+WAD else s := GameDir+'/wads/';
768 g_Sound_CreateWADEx('MUSIC_endmus', s+MegaWAD.endmus, True);
769 end;
771 cfg.Free();
772 FreeMem(p);
773 w.Free();
774 end;
776 {procedure start_trigger(t: string);
777 begin
778 end;
780 function next_trigger(): Boolean;
781 begin
782 end;}
784 procedure DisableCheats();
785 begin
786 MAX_RUNVEL := 8;
787 VEL_JUMP := 10;
788 gFly := False;
790 if gPlayer1 <> nil then gPlayer1.GodMode := False;
791 if gPlayer2 <> nil then gPlayer2.GodMode := False;
792 if gPlayer1 <> nil then gPlayer1.NoTarget := False;
793 if gPlayer2 <> nil then gPlayer2.NoTarget := False;
795 {$IF DEFINED(D2F_DEBUG)}
796 if gPlayer1 <> nil then gPlayer1.NoTarget := True;
797 gAimLine := g_dbg_aimline_on;
798 {$ENDIF}
799 end;
801 procedure g_Game_ExecuteEvent(Name: String);
802 var
803 a: Integer;
804 begin
805 if Name = '' then
806 Exit;
807 if gEvents = nil then
808 Exit;
809 for a := 0 to High(gEvents) do
810 if gEvents[a].Name = Name then
811 begin
812 if gEvents[a].Command <> '' then
813 g_Console_Process(gEvents[a].Command, True);
814 break;
815 end;
816 end;
818 function g_Game_DelayEvent(DEType: Byte; Time: LongWord; Num: Integer = 0; Str: String = ''): Integer;
819 var
820 a, n: Integer;
821 begin
822 n := -1;
823 if gDelayedEvents <> nil then
824 for a := 0 to High(gDelayedEvents) do
825 if not gDelayedEvents[a].Pending then
826 begin
827 n := a;
828 break;
829 end;
830 if n = -1 then
831 begin
832 SetLength(gDelayedEvents, Length(gDelayedEvents) + 1);
833 n := High(gDelayedEvents);
834 end;
835 gDelayedEvents[n].Pending := True;
836 gDelayedEvents[n].DEType := DEType;
837 gDelayedEvents[n].DENum := Num;
838 gDelayedEvents[n].DEStr := Str;
839 if DEType = DE_GLOBEVENT then
840 gDelayedEvents[n].Time := (GetTimer() {div 1000}) + Time
841 else
842 gDelayedEvents[n].Time := gTime + Time;
843 Result := n;
844 end;
846 procedure EndGame();
847 var
848 a: Integer;
849 FileName: string;
850 begin
851 if g_Game_IsNet and g_Game_IsServer then
852 MH_SEND_GameEvent(NET_EV_MAPEND, Byte(gMissionFailed));
854 // Ñòîï èãðà:
855 gPause := False;
856 gGameOn := False;
858 g_Game_StopAllSounds(False);
860 MessageTime := 0;
861 MessageText := '';
863 EndingGameCounter := 0;
864 g_ActiveWindow := nil;
866 gLMSRespawn := LMS_RESPAWN_NONE;
867 gLMSRespawnTime := 0;
869 case gExit of
870 EXIT_SIMPLE: // Âûõîä ÷åðåç ìåíþ èëè êîíåö òåñòà
871 begin
872 g_Game_Free();
874 if gMapOnce then
875 begin // Ýòî áûë òåñò
876 g_Game_Quit();
877 end
878 else
879 begin // Âûõîä â ãëàâíîå ìåíþ
880 gMusic.SetByName('MUSIC_MENU');
881 gMusic.Play();
882 if gState <> STATE_SLIST then
883 begin
884 g_GUI_ShowWindow('MainMenu');
885 gState := STATE_MENU;
886 end else
887 begin
888 // Îáíîâëÿåì ñïèñîê ñåðâåðîâ
889 slReturnPressed := True;
890 if g_Net_Slist_Fetch(slCurrent) then
891 begin
892 if slCurrent = nil then
893 slWaitStr := _lc[I_NET_SLIST_NOSERVERS];
894 end
895 else
896 slWaitStr := _lc[I_NET_SLIST_ERROR];
897 end;
899 g_Game_ExecuteEvent('ongameend');
900 end;
901 end;
903 EXIT_RESTART: // Íà÷àòü óðîâåíü ñíà÷àëà
904 begin
905 if not g_Game_IsClient then g_Game_Restart();
906 end;
908 EXIT_ENDLEVELCUSTOM: // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå
909 begin
910 // Ñòàòèñòèêà Ñâîåé èãðû:
911 FileName := g_ExtractWadName(gMapInfo.Map);
913 CustomStat.GameTime := gTime;
914 CustomStat.Map := ExtractFileName(FileName)+':'+g_ExtractFileName(gMapInfo.Map); //ResName;
915 CustomStat.MapName := gMapInfo.Name;
916 CustomStat.GameMode := gGameSettings.GameMode;
917 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
918 CustomStat.TeamStat := gTeamStat;
920 CustomStat.PlayerStat := nil;
922 // Ñòàòèñòèêà èãðîêîâ:
923 if gPlayers <> nil then
924 begin
925 for a := 0 to High(gPlayers) do
926 if gPlayers[a] <> nil then
927 begin
928 SetLength(CustomStat.PlayerStat, Length(CustomStat.PlayerStat)+1);
929 with CustomStat.PlayerStat[High(CustomStat.PlayerStat)] do
930 begin
931 Name := gPlayers[a].Name;
932 Frags := gPlayers[a].Frags;
933 Deaths := gPlayers[a].Death;
934 Kills := gPlayers[a].Kills;
935 Team := gPlayers[a].Team;
936 Color := gPlayers[a].Model.Color;
937 Spectator := gPlayers[a].FSpectator;
938 end;
939 end;
941 SortGameStat(CustomStat.PlayerStat);
942 end;
944 g_Game_ExecuteEvent('onmapend');
946 // Çàòóõàþùèé ýêðàí:
947 EndingGameCounter := 255;
948 gState := STATE_FOLD;
949 gInterTime := 0;
950 if gDefInterTime < 0 then
951 gInterEndTime := IfThen((gGameSettings.GameType = GT_SERVER) and (gPlayer1 = nil), 15000, 25000)
952 else
953 gInterEndTime := gDefInterTime * 1000;
954 end;
956 EXIT_ENDLEVELSINGLE: // Çàêîí÷èëñÿ óðîâåíü â Îäèíî÷íîé èãðå
957 begin
958 // Ñòàòèñòèêà Îäèíî÷íîé èãðû:
959 SingleStat.GameTime := gTime;
960 SingleStat.TwoPlayers := gPlayer2 <> nil;
961 SingleStat.TotalSecrets := gSecretsCount;
962 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
963 SingleStat.PlayerStat[0].Kills := gPlayer1.MonsterKills;
964 SingleStat.PlayerStat[0].Secrets := gPlayer1.Secrets;
965 // Ñòàòèñòèêà âòîðîãî èãðîêà (åñëè åñòü):
966 if SingleStat.TwoPlayers then
967 begin
968 SingleStat.PlayerStat[1].Kills := gPlayer2.MonsterKills;
969 SingleStat.PlayerStat[1].Secrets := gPlayer2.Secrets;
970 end;
972 g_Game_ExecuteEvent('onmapend');
974 // Åñòü åùå êàðòû:
975 if gNextMap <> '' then
976 begin
977 gMusic.SetByName('MUSIC_INTERMUS');
978 gMusic.Play();
979 gState := STATE_INTERSINGLE;
981 g_Game_ExecuteEvent('oninter');
982 end
983 else // Áîëüøå íåò êàðò
984 begin
985 // Çàòóõàþùèé ýêðàí:
986 EndingGameCounter := 255;
987 gState := STATE_FOLD;
988 end;
989 end;
990 end;
992 // Îêîí÷àíèå îáðàáîòàíî:
993 if gExit <> EXIT_QUIT then
994 gExit := 0;
995 end;
997 procedure drawTime(X, Y: Integer); inline;
998 begin
999 e_TextureFontPrint(x, y,
1000 Format('%d:%.2d:%.2d', [
1001 gTime div 1000 div 3600,
1002 (gTime div 1000 div 60) mod 60,
1003 gTime div 1000 mod 60
1004 ]),
1005 gStdFont);
1006 end;
1008 procedure DrawStat();
1009 var
1010 pc, x, y, w, h: Integer;
1011 w1, w2, w3, w4: Integer;
1012 a, aa: Integer;
1013 cw, ch, r, g, b, rr, gg, bb: Byte;
1014 s1, s2, s3: String;
1015 _y: Integer;
1016 stat: TPlayerStatArray;
1017 wad, map: string;
1018 mapstr: string;
1019 begin
1020 s1 := '';
1021 s2 := '';
1022 s3 := '';
1023 pc := g_Player_GetCount;
1024 e_TextureFontGetSize(gStdFont, cw, ch);
1026 w := gScreenWidth-(gScreenWidth div 5);
1027 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
1028 h := 32+ch*(11+pc)
1029 else
1030 h := 40+ch*5+(ch+8)*pc;
1031 x := (gScreenWidth div 2)-(w div 2);
1032 y := (gScreenHeight div 2)-(h div 2);
1034 e_DrawFillQuad(x, y, x+w-1, y+h-1, 64, 64, 64, 32);
1035 e_DrawQuad(x, y, x+w-1, y+h-1, 255, 127, 0);
1037 drawTime(x+w-78, y+8);
1039 wad := g_ExtractWadNameNoPath(gMapInfo.Map);
1040 map := g_ExtractFileName(gMapInfo.Map);
1041 mapstr := wad + ':\' + map + ' - ' + gMapInfo.Name;
1043 case gGameSettings.GameMode of
1044 GM_DM:
1045 begin
1046 if gGameSettings.MaxLives = 0 then
1047 s1 := _lc[I_GAME_DM]
1048 else
1049 s1 := _lc[I_GAME_LMS];
1050 s2 := Format(_lc[I_GAME_FRAG_LIMIT], [gGameSettings.GoalLimit]);
1051 s3 := Format(_lc[I_GAME_TIME_LIMIT], [gGameSettings.TimeLimit div 3600, (gGameSettings.TimeLimit div 60) mod 60, gGameSettings.TimeLimit mod 60]);
1052 end;
1054 GM_TDM:
1055 begin
1056 if gGameSettings.MaxLives = 0 then
1057 s1 := _lc[I_GAME_TDM]
1058 else
1059 s1 := _lc[I_GAME_TLMS];
1060 s2 := Format(_lc[I_GAME_FRAG_LIMIT], [gGameSettings.GoalLimit]);
1061 s3 := Format(_lc[I_GAME_TIME_LIMIT], [gGameSettings.TimeLimit div 3600, (gGameSettings.TimeLimit div 60) mod 60, gGameSettings.TimeLimit mod 60]);
1062 end;
1064 GM_CTF:
1065 begin
1066 s1 := _lc[I_GAME_CTF];
1067 s2 := Format(_lc[I_GAME_SCORE_LIMIT], [gGameSettings.GoalLimit]);
1068 s3 := Format(_lc[I_GAME_TIME_LIMIT], [gGameSettings.TimeLimit div 3600, (gGameSettings.TimeLimit div 60) mod 60, gGameSettings.TimeLimit mod 60]);
1069 end;
1071 GM_COOP:
1072 begin
1073 if gGameSettings.MaxLives = 0 then
1074 s1 := _lc[I_GAME_COOP]
1075 else
1076 s1 := _lc[I_GAME_SURV];
1077 s2 := _lc[I_GAME_MONSTERS] + ' ' + IntToStr(gCoopMonstersKilled) + '/' + IntToStr(gTotalMonsters);
1078 s3 := _lc[I_GAME_SECRETS] + ' ' + IntToStr(gCoopSecretsFound) + '/' + IntToStr(gSecretsCount);
1079 end;
1081 else
1082 begin
1083 s1 := '';
1084 s2 := '';
1085 end;
1086 end;
1088 _y := y+8;
1089 e_TextureFontPrintEx(x+(w div 2)-(Length(s1)*cw div 2), _y, s1, gStdFont, 255, 255, 255, 1);
1090 _y := _y+ch+8;
1091 e_TextureFontPrintEx(x+(w div 2)-(Length(mapstr)*cw div 2), _y, mapstr, gStdFont, 200, 200, 200, 1);
1092 _y := _y+ch+8;
1093 e_TextureFontPrintEx(x+16, _y, s2, gStdFont, 200, 200, 200, 1);
1095 e_TextureFontPrintEx(x+w-16-(Length(s3))*cw, _y, s3,
1096 gStdFont, 200, 200, 200, 1);
1098 if NetMode = NET_SERVER then
1099 e_TextureFontPrintEx(x+8, y + 8, _lc[I_NET_SERVER], gStdFont, 255, 255, 255, 1)
1100 else
1101 if NetMode = NET_CLIENT then
1102 e_TextureFontPrintEx(x+8, y + 8,
1103 NetClientIP + ':' + IntToStr(NetClientPort), gStdFont, 255, 255, 255, 1);
1105 if pc = 0 then
1106 Exit;
1107 stat := g_Player_GetStats();
1108 SortGameStat(stat);
1110 w2 := (w-16) div 6 + 48; // øèðèíà 2 ñòîëáöà
1111 w3 := (w-16) div 6; // øèðèíà 3 è 4 ñòîëáöîâ
1112 w4 := w3;
1113 w1 := w-16-w2-w3-w4; // îñòàâøååñÿ ïðîñòðàíñòâî - äëÿ öâåòà è èìåíè èãðîêà
1115 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
1116 begin
1117 _y := _y+ch+ch;
1119 for a := TEAM_RED to TEAM_BLUE do
1120 begin
1121 if a = TEAM_RED then
1122 begin
1123 s1 := _lc[I_GAME_TEAM_RED];
1124 r := 255;
1125 g := 0;
1126 b := 0;
1127 end
1128 else
1129 begin
1130 s1 := _lc[I_GAME_TEAM_BLUE];
1131 r := 0;
1132 g := 0;
1133 b := 255;
1134 end;
1136 e_TextureFontPrintEx(x+16, _y, s1, gStdFont, r, g, b, 1);
1137 e_TextureFontPrintEx(x+w1+16, _y, IntToStr(gTeamStat[a].Goals),
1138 gStdFont, r, g, b, 1);
1140 _y := _y+ch+(ch div 4);
1141 e_DrawLine(1, x+16, _y, x+w-16, _y, r, g, b);
1142 _y := _y+(ch div 4);
1144 for aa := 0 to High(stat) do
1145 if stat[aa].Team = a then
1146 with stat[aa] do
1147 begin
1148 if Spectator then
1149 begin
1150 rr := r div 2;
1151 gg := g div 2;
1152 bb := b div 2;
1153 end
1154 else
1155 begin
1156 rr := r;
1157 gg := g;
1158 bb := b;
1159 end;
1160 // Èìÿ
1161 e_TextureFontPrintEx(x+16, _y, Name, gStdFont, rr, gg, bb, 1);
1162 // Ïèíã/ïîòåðè
1163 e_TextureFontPrintEx(x+w1+16, _y, Format(_lc[I_GAME_PING_MS], [Ping, Loss]), gStdFont, rr, gg, bb, 1);
1164 // Ôðàãè
1165 e_TextureFontPrintEx(x+w1+w2+16, _y, IntToStr(Frags), gStdFont, rr, gg, bb, 1);
1166 // Ñìåðòè
1167 e_TextureFontPrintEx(x+w1+w2+w3+16, _y, IntToStr(Deaths), gStdFont, rr, gg, bb, 1);
1168 _y := _y+ch;
1169 end;
1171 _y := _y+ch;
1172 end;
1173 end
1174 else if gGameSettings.GameMode in [GM_DM, GM_COOP] then
1175 begin
1176 _y := _y+ch+ch;
1177 e_TextureFontPrintEx(x+16, _y, _lc[I_GAME_PLAYER_NAME], gStdFont, 255, 127, 0, 1);
1178 e_TextureFontPrintEx(x+16+w1, _y, _lc[I_GAME_PING], gStdFont, 255, 127, 0, 1);
1179 e_TextureFontPrintEx(x+16+w1+w2, _y, _lc[I_GAME_FRAGS], gStdFont, 255, 127, 0, 1);
1180 e_TextureFontPrintEx(x+16+w1+w2+w3, _y, _lc[I_GAME_DEATHS], gStdFont, 255, 127, 0, 1);
1182 _y := _y+ch+8;
1183 for aa := 0 to High(stat) do
1184 with stat[aa] do
1185 begin
1186 if Spectator then
1187 begin
1188 r := 127;
1189 g := 64;
1190 end
1191 else
1192 begin
1193 r := 255;
1194 g := 127;
1195 end;
1196 // Öâåò èãðîêà
1197 e_DrawFillQuad(x+16, _y+4, x+32-1, _y+16+4-1, Color.R, Color.G, Color.B, 0);
1198 e_DrawQuad(x+16, _y+4, x+32-1, _y+16+4-1, 192, 192, 192);
1199 // Èìÿ
1200 e_TextureFontPrintEx(x+16+16+8, _y+4, Name, gStdFont, r, g, 0, 1);
1201 // Ïèíã/ïîòåðè
1202 e_TextureFontPrintEx(x+w1+16, _y+4, Format(_lc[I_GAME_PING_MS], [Ping, Loss]), gStdFont, r, g, 0, 1);
1203 // Ôðàãè
1204 e_TextureFontPrintEx(x+w1+w2+16, _y+4, IntToStr(Frags), gStdFont, r, g, 0, 1);
1205 // Ñìåðòè
1206 e_TextureFontPrintEx(x+w1+w2+w3+16, _y+4, IntToStr(Deaths), gStdFont, r, g, 0, 1);
1207 _y := _y+ch+8;
1208 end;
1209 end
1210 end;
1212 procedure g_Game_Init();
1213 var
1214 SR: TSearchRec;
1215 begin
1216 gExit := 0;
1217 gMapToDelete := '';
1218 gTempDelete := False;
1220 sfsGCDisable(); // temporary disable removing of temporary volumes
1222 try
1223 g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD+':TEXTURES\TITLE');
1224 g_Texture_CreateWADEx('INTER', GameWAD+':TEXTURES\INTER');
1225 g_Texture_CreateWADEx('ENDGAME_EN', GameWAD+':TEXTURES\ENDGAME_EN');
1226 g_Texture_CreateWADEx('ENDGAME_RU', GameWAD+':TEXTURES\ENDGAME_RU');
1228 LoadStdFont('STDTXT', 'STDFONT', gStdFont);
1229 LoadFont('MENUTXT', 'MENUFONT', gMenuFont);
1230 LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont);
1232 g_Game_ClearLoading();
1233 g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION]), 0, False);
1234 g_Game_SetLoadingText('', 0, False);
1236 g_Game_SetLoadingText(_lc[I_LOAD_CONSOLE], 0, False);
1237 g_Console_Init();
1239 g_Game_SetLoadingText(_lc[I_LOAD_MODELS], 0, False);
1240 g_PlayerModel_LoadData();
1242 if FindFirst(ModelsDir+'*.wad', faAnyFile, SR) = 0 then
1243 repeat
1244 if not g_PlayerModel_Load(ModelsDir+SR.Name) then
1245 e_WriteLog(Format('Error loading model %s', [SR.Name]), MSG_WARNING);
1246 until FindNext(SR) <> 0;
1247 FindClose(SR);
1249 if FindFirst(ModelsDir+'*.pk3', faAnyFile, SR) = 0 then
1250 repeat
1251 if not g_PlayerModel_Load(ModelsDir+SR.Name) then
1252 e_WriteLog(Format('Error loading model %s', [SR.Name]), MSG_WARNING);
1253 until FindNext(SR) <> 0;
1254 FindClose(SR);
1256 if FindFirst(ModelsDir+'*.zip', faAnyFile, SR) = 0 then
1257 repeat
1258 if not g_PlayerModel_Load(ModelsDir+SR.Name) then
1259 e_WriteLog(Format('Error loading model %s', [SR.Name]), MSG_WARNING);
1260 until FindNext(SR) <> 0;
1261 FindClose(SR);
1263 gGameOn := False;
1264 gPause := False;
1265 gTime := 0;
1266 LastScreenShot := 0;
1268 {e_MouseInfo.Accel := 1.0;}
1270 g_Game_SetLoadingText(_lc[I_LOAD_GAME_DATA], 0, False);
1271 g_Game_LoadData();
1273 g_Game_SetLoadingText(_lc[I_LOAD_MUSIC], 0, False);
1274 g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD+':MUSIC\INTERMUS', True);
1275 g_Sound_CreateWADEx('MUSIC_MENU', GameWAD+':MUSIC\MENU', True);
1276 g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD+':MUSIC\ROUNDMUS', True);
1277 g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD+':MUSIC\ENDMUS', True);
1279 g_Game_SetLoadingText(_lc[I_LOAD_MENUS], 0, False);
1280 g_Menu_Init();
1282 gMusic := TMusic.Create();
1283 gMusic.SetByName('MUSIC_MENU');
1284 gMusic.Play();
1286 gGameSettings.WarmupTime := 30;
1288 gState := STATE_MENU;
1290 SetLength(gEvents, 6);
1291 gEvents[0].Name := 'ongamestart';
1292 gEvents[1].Name := 'ongameend';
1293 gEvents[2].Name := 'onmapstart';
1294 gEvents[3].Name := 'onmapend';
1295 gEvents[4].Name := 'oninter';
1296 gEvents[5].Name := 'onwadend';
1297 finally
1298 sfsGCEnable(); // enable releasing unused volumes
1299 end;
1300 end;
1302 procedure g_Game_Free(freeTextures: Boolean=true);
1303 begin
1304 if NetMode = NET_CLIENT then g_Net_Disconnect();
1305 if NetMode = NET_SERVER then g_Net_Host_Die();
1307 g_Map_Free(freeTextures);
1308 g_Player_Free();
1309 g_Player_RemoveAllCorpses();
1311 gGameSettings.GameType := GT_NONE;
1312 if gGameSettings.GameMode = GM_SINGLE then
1313 gGameSettings.GameMode := GM_DM;
1314 gSwitchGameMode := gGameSettings.GameMode;
1316 gChatShow := False;
1317 gExitByTrigger := False;
1318 end;
1320 function IsActivePlayer(p: TPlayer): Boolean;
1321 begin
1322 Result := False;
1323 if p = nil then
1324 Exit;
1325 Result := (not p.FDummy) and (not p.FSpectator);
1326 end;
1328 function GetActivePlayer_ByID(ID: Integer): TPlayer;
1329 var
1330 a: Integer;
1331 begin
1332 Result := nil;
1333 if ID < 0 then
1334 Exit;
1335 if gPlayers = nil then
1336 Exit;
1337 for a := Low(gPlayers) to High(gPlayers) do
1338 if IsActivePlayer(gPlayers[a]) then
1339 begin
1340 if gPlayers[a].UID <> ID then
1341 continue;
1342 Result := gPlayers[a];
1343 break;
1344 end;
1345 end;
1347 function GetActivePlayerID_Next(Skip: Integer = -1): Integer;
1348 var
1349 a, idx: Integer;
1350 ids: Array of Word;
1351 begin
1352 Result := -1;
1353 if gPlayers = nil then
1354 Exit;
1355 SetLength(ids, 0);
1356 idx := -1;
1357 for a := Low(gPlayers) to High(gPlayers) do
1358 if IsActivePlayer(gPlayers[a]) then
1359 begin
1360 SetLength(ids, Length(ids) + 1);
1361 ids[High(ids)] := gPlayers[a].UID;
1362 if gPlayers[a].UID = Skip then
1363 idx := High(ids);
1364 end;
1365 if Length(ids) = 0 then
1366 Exit;
1367 if idx = -1 then
1368 Result := ids[0]
1369 else
1370 Result := ids[(idx + 1) mod Length(ids)];
1371 end;
1373 function GetActivePlayerID_Prev(Skip: Integer = -1): Integer;
1374 var
1375 a, idx: Integer;
1376 ids: Array of Word;
1377 begin
1378 Result := -1;
1379 if gPlayers = nil then
1380 Exit;
1381 SetLength(ids, 0);
1382 idx := -1;
1383 for a := Low(gPlayers) to High(gPlayers) do
1384 if IsActivePlayer(gPlayers[a]) then
1385 begin
1386 SetLength(ids, Length(ids) + 1);
1387 ids[High(ids)] := gPlayers[a].UID;
1388 if gPlayers[a].UID = Skip then
1389 idx := High(ids);
1390 end;
1391 if Length(ids) = 0 then
1392 Exit;
1393 if idx = -1 then
1394 Result := ids[Length(ids) - 1]
1395 else
1396 Result := ids[(Length(ids) - 1 + idx) mod Length(ids)];
1397 end;
1399 function isKeyPressed (key1: Word; key2: Word): Boolean;
1400 begin
1401 if (key1 <> 0) and e_KeyPressed(key1) then begin result := true; exit; end;
1402 if (key2 <> 0) and e_KeyPressed(key2) then begin result := true; exit; end;
1403 result := false;
1404 end;
1406 procedure processPlayerControls (plr: TPlayer; var ctrl: TPlayerControl; var MoveButton: Byte; p2hack: Boolean=false);
1407 var
1408 time: Word;
1409 strafeDir: Byte;
1410 i: Integer;
1411 begin
1412 if (plr = nil) then exit;
1413 if (p2hack) then time := 1000 else time := 1;
1414 strafeDir := MoveButton shr 4;
1415 MoveButton := MoveButton and $0F;
1416 with ctrl do
1417 begin
1418 if isKeyPressed(KeyLeft, KeyLeft2) and (not isKeyPressed(KeyRight, KeyRight2)) then MoveButton := 1 // Íàæàòà òîëüêî "Âëåâî"
1419 else if (not isKeyPressed(KeyLeft, KeyLeft2)) and isKeyPressed(KeyRight, KeyRight2) then MoveButton := 2 // Íàæàòà òîëüêî "Âïðàâî"
1420 else if (not isKeyPressed(KeyLeft, KeyLeft2)) and (not isKeyPressed(KeyRight, KeyRight2)) then MoveButton := 0; // Íå íàæàòû íè "Âëåâî", íè "Âïðàâî"
1422 // Ñåé÷àñ èëè ðàíüøå áûëè íàæàòû "Âëåâî"/"Âïðàâî" => ïåðåäàåì èãðîêó:
1423 if MoveButton = 1 then plr.PressKey(KEY_LEFT, time)
1424 else if MoveButton = 2 then plr.PressKey(KEY_RIGHT, time);
1426 // if we have "strafe" key, turn off old strafe mechanics
1427 if isKeyPressed(KeyStrafe, KeyStrafe2) then
1428 begin
1429 // new strafe mechanics
1430 if (strafeDir = 0) then strafeDir := MoveButton; // start strafing
1431 // now set direction according to strafe (reversed)
1432 if (strafeDir = 2) then plr.SetDirection(D_LEFT)
1433 else if (strafeDir = 1) then plr.SetDirection(D_RIGHT);
1434 end
1435 else
1436 begin
1437 strafeDir := 0; // not strafing anymore
1438 // Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî:
1439 if (MoveButton = 2) and isKeyPressed(KeyLeft, KeyLeft2) then plr.SetDirection(D_LEFT)
1440 // Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî:
1441 else if (MoveButton = 1) and isKeyPressed(KeyRight, KeyRight2) then plr.SetDirection(D_RIGHT)
1442 // ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì:
1443 else if MoveButton <> 0 then plr.SetDirection(TDirection(MoveButton-1));
1444 end;
1446 // fix movebutton state
1447 MoveButton := MoveButton or (strafeDir shl 4);
1449 // Îñòàëüíûå êëàâèøè:
1450 if isKeyPressed(KeyJump, KeyJump2) then plr.PressKey(KEY_JUMP, time);
1451 if isKeyPressed(KeyUp, KeyUp2) then plr.PressKey(KEY_UP, time);
1452 if isKeyPressed(KeyDown, KeyDown2) then plr.PressKey(KEY_DOWN, time);
1453 if isKeyPressed(KeyFire, KeyFire2) then plr.PressKey(KEY_FIRE);
1454 if isKeyPressed(KeyNextWeapon, KeyNextWeapon2) then plr.PressKey(KEY_NEXTWEAPON);
1455 if isKeyPressed(KeyPrevWeapon, KeyPrevWeapon2) then plr.PressKey(KEY_PREVWEAPON);
1456 if isKeyPressed(KeyOpen, KeyOpen2) then plr.PressKey(KEY_OPEN);
1458 for i := 0 to High(KeyWeapon) do
1459 if isKeyPressed(KeyWeapon[i], KeyWeapon2[i]) then
1460 plr.QueueWeaponSwitch(i); // all choices are passed there, and god will take the best
1461 end;
1463 // HACK: add dynlight here
1464 if gwin_k8_enable_light_experiments then
1465 begin
1466 if e_KeyPressed(IK_F8) and gGameOn and (not gConsoleShow) and (g_ActiveWindow = nil) then
1467 begin
1468 g_playerLight := true;
1469 end;
1470 if e_KeyPressed(IK_F9) and gGameOn and (not gConsoleShow) and (g_ActiveWindow = nil) then
1471 begin
1472 g_playerLight := false;
1473 end;
1474 end;
1476 if gwin_has_stencil and g_playerLight then g_AddDynLight(plr.GameX+32, plr.GameY+40, 128, 1, 1, 0, 0.6);
1477 end;
1479 procedure g_Game_Update();
1480 var
1481 Msg: g_gui.TMessage;
1482 Time: Int64;
1483 a: Byte;
1484 w: Word;
1485 i, b: Integer;
1487 function sendMonsPos (mon: TMonster): Boolean;
1488 begin
1489 result := false; // don't stop
1490 // this will also reset "need-send" flag
1491 if mon.gncNeedSend then
1492 begin
1493 MH_SEND_MonsterPos(mon.UID);
1494 end
1495 else if (mon.MonsterType = MONSTER_BARREL) then
1496 begin
1497 if (mon.GameVelX <> 0) or (mon.GameVelY <> 0) then MH_SEND_MonsterPos(mon.UID);
1498 end
1499 else if (mon.MonsterState <> MONSTATE_SLEEP) then
1500 begin
1501 if (mon.MonsterState <> MONSTATE_DEAD) or (mon.GameVelX <> 0) or (mon.GameVelY <> 0) then MH_SEND_MonsterPos(mon.UID);
1502 end;
1503 end;
1505 function sendMonsPosUnexpected (mon: TMonster): Boolean;
1506 begin
1507 result := false; // don't stop
1508 // this will also reset "need-send" flag
1509 if mon.gncNeedSend then MH_SEND_MonsterPos(mon.UID);
1510 end;
1512 var
1513 reliableUpdate: Boolean;
1514 begin
1515 g_ResetDynlights();
1516 // Ïîðà âûêëþ÷àòü èãðó:
1517 if gExit = EXIT_QUIT then
1518 Exit;
1519 // Èãðà çàêîí÷èëàñü - îáðàáàòûâàåì:
1520 if gExit <> 0 then
1521 begin
1522 EndGame();
1523 if gExit = EXIT_QUIT then
1524 Exit;
1525 end;
1527 // ×èòàåì êëàâèàòóðó è äæîéñòèê, åñëè îêíî àêòèâíî:
1528 e_PollInput();
1530 // Îáíîâëÿåì êîíñîëü (äâèæåíèå è ñîîáùåíèÿ):
1531 g_Console_Update();
1533 if (NetMode = NET_NONE) and (g_Game_IsNet) and (gGameOn or (gState in [STATE_FOLD, STATE_INTERCUSTOM])) then
1534 begin
1535 gExit := EXIT_SIMPLE;
1536 EndGame();
1537 Exit;
1538 end;
1540 case gState of
1541 STATE_INTERSINGLE, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Îäèíî÷íîé èãðå
1542 STATE_INTERCUSTOM, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Ñâîåé èãðå
1543 STATE_INTERTEXT, // Òåêñò ìåæäó óðîâíÿìè
1544 STATE_INTERPIC: // Êàðòèíêà ìåæäó óðîâíÿìè
1545 begin
1546 if g_Game_IsNet and g_Game_IsServer then
1547 begin
1548 gInterTime := gInterTime + GAME_TICK;
1549 a := Min((gInterEndTime - gInterTime) div 1000 + 1, 255);
1550 if a <> gServInterTime then
1551 begin
1552 gServInterTime := a;
1553 MH_SEND_TimeSync(gServInterTime);
1554 end;
1555 end;
1557 if (not g_Game_IsClient) and
1560 (e_KeyPressed(IK_RETURN) or e_KeyPressed(IK_KPRETURN) or e_KeyPressed(IK_SPACE))
1561 and (not gJustChatted) and (not gConsoleShow) and (not gChatShow)
1562 and (g_ActiveWindow = nil)
1564 or (g_Game_IsNet and (gInterTime > gInterEndTime))
1566 then
1567 begin // Íàæàëè <Enter>/<Ïðîáåë> èëè ïðîøëî äîñòàòî÷íî âðåìåíè:
1568 g_Game_StopAllSounds(True);
1570 if gMapOnce then // Ýòî áûë òåñò
1571 gExit := EXIT_SIMPLE
1572 else
1573 if gNextMap <> '' then // Ïåðåõîäèì íà ñëåäóþùóþ êàðòó
1574 g_Game_ChangeMap(gNextMap)
1575 else // Ñëåäóþùåé êàðòû íåò
1576 begin
1577 if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER] then
1578 begin
1579 // Âûõîä â ãëàâíîå ìåíþ:
1580 g_Game_Free;
1581 g_GUI_ShowWindow('MainMenu');
1582 gMusic.SetByName('MUSIC_MENU');
1583 gMusic.Play();
1584 gState := STATE_MENU;
1585 end else
1586 begin
1587 // Ôèíàëüíàÿ êàðòèíêà:
1588 g_Game_ExecuteEvent('onwadend');
1589 g_Game_Free();
1590 if not gMusic.SetByName('MUSIC_endmus') then
1591 gMusic.SetByName('MUSIC_STDENDMUS');
1592 gMusic.Play();
1593 gState := STATE_ENDPIC;
1594 end;
1595 g_Game_ExecuteEvent('ongameend');
1596 end;
1598 Exit;
1599 end;
1601 if gState = STATE_INTERTEXT then
1602 if InterText.counter > 0 then
1603 InterText.counter := InterText.counter - 1;
1604 end;
1606 STATE_FOLD: // Çàòóõàíèå ýêðàíà
1607 begin
1608 if EndingGameCounter = 0 then
1609 begin
1610 // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå:
1611 if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
1612 begin
1613 if gLastMap and (gGameSettings.GameMode = GM_COOP) then
1614 begin
1615 g_Game_ExecuteEvent('onwadend');
1616 if not gMusic.SetByName('MUSIC_endmus') then
1617 gMusic.SetByName('MUSIC_STDENDMUS');
1618 end
1619 else
1620 gMusic.SetByName('MUSIC_ROUNDMUS');
1622 gMusic.Play();
1623 gState := STATE_INTERCUSTOM;
1624 end
1625 else // Çàêîí÷èëàñü ïîñëåäíÿÿ êàðòà â Îäèíî÷íîé èãðå
1626 begin
1627 gMusic.SetByName('MUSIC_INTERMUS');
1628 gMusic.Play();
1629 gState := STATE_INTERSINGLE;
1630 end;
1631 g_Game_ExecuteEvent('oninter');
1632 end
1633 else
1634 DecMin(EndingGameCounter, 6, 0);
1635 end;
1637 STATE_ENDPIC: // Êàðòèíêà îêîí÷àíèÿ ìåãàÂàäà
1638 begin
1639 if gMapOnce then // Ýòî áûë òåñò
1640 begin
1641 gExit := EXIT_SIMPLE;
1642 Exit;
1643 end;
1644 end;
1646 STATE_SLIST:
1647 g_Serverlist_Control(slCurrent);
1648 end;
1650 if g_Game_IsNet then
1651 if not gConsoleShow then
1652 if not gChatShow then
1653 begin
1654 if g_ActiveWindow = nil then
1655 begin
1656 if e_KeyPressed(gGameControls.GameControls.Chat) then
1657 g_Console_Chat_Switch(False)
1658 else if (e_KeyPressed(gGameControls.GameControls.TeamChat)) and
1659 (gGameSettings.GameMode in [GM_TDM, GM_CTF]) then
1660 g_Console_Chat_Switch(True);
1661 end;
1662 end else
1663 if not gChatEnter then
1664 if (not e_KeyPressed(gGameControls.GameControls.Chat))
1665 and (not e_KeyPressed(gGameControls.GameControls.TeamChat)) then
1666 gChatEnter := True;
1668 // Ñòàòèñòèêà ïî Tab:
1669 if gGameOn then
1670 IsDrawStat := (not gConsoleShow) and (not gChatShow) and
1671 (gGameSettings.GameType <> GT_SINGLE) and
1672 e_KeyPressed(gGameControls.GameControls.Stat);
1674 // Èãðà èäåò:
1675 if gGameOn and not gPause and (gState <> STATE_FOLD) then
1676 begin
1677 // Âðåìÿ += 28 ìèëëèñåêóíä:
1678 gTime := gTime + GAME_TICK;
1680 // Ñîîáùåíèå ïîñåðåäèíå ýêðàíà:
1681 if MessageTime = 0 then
1682 MessageText := '';
1683 if MessageTime > 0 then
1684 MessageTime := MessageTime - 1;
1686 if (g_Game_IsServer) then
1687 begin
1688 // Áûë çàäàí ëèìèò âðåìåíè:
1689 if (gGameSettings.TimeLimit > 0) then
1690 if (gTime - gGameStartTime) div 1000 >= gGameSettings.TimeLimit then
1691 begin // Îí ïðîøåë => êîíåö óðîâíÿ
1692 g_Game_NextLevel();
1693 Exit;
1694 end;
1696 // Íàäî ðåñïàâíèòü èãðîêîâ â LMS:
1697 if (gLMSRespawn > LMS_RESPAWN_NONE) and (gLMSRespawnTime < gTime) then
1698 g_Game_RestartRound(gLMSSoftSpawn);
1700 // Ïðîâåðèì ðåçóëüòàò ãîëîñîâàíèÿ, åñëè âðåìÿ ïðîøëî
1701 if gVoteInProgress and (gVoteTimer < gTime) then
1702 g_Game_CheckVote
1703 else if gVotePassed and (gVoteCmdTimer < gTime) then
1704 begin
1705 g_Console_Process(gVoteCommand);
1706 gVoteCommand := '';
1707 gVotePassed := False;
1708 end;
1710 // Çàìåðÿåì âðåìÿ çàõâàòà ôëàãîâ
1711 if gFlags[FLAG_RED].State = FLAG_STATE_CAPTURED then
1712 gFlags[FLAG_RED].CaptureTime := gFlags[FLAG_RED].CaptureTime + GAME_TICK;
1713 if gFlags[FLAG_BLUE].State = FLAG_STATE_CAPTURED then
1714 gFlags[FLAG_BLUE].CaptureTime := gFlags[FLAG_BLUE].CaptureTime + GAME_TICK;
1716 // Áûë çàäàí ëèìèò ïîáåä:
1717 if (gGameSettings.GoalLimit > 0) then
1718 begin
1719 b := 0;
1721 if gGameSettings.GameMode = GM_DM then
1722 begin // Â DM èùåì èãðîêà ñ max ôðàãàìè
1723 for i := 0 to High(gPlayers) do
1724 if gPlayers[i] <> nil then
1725 if gPlayers[i].Frags > b then
1726 b := gPlayers[i].Frags;
1727 end
1728 else
1729 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
1730 begin //  CTF/TDM âûáèðàåì êîìàíäó ñ íàèáîëüøèì ñ÷åòîì
1731 b := Max(gTeamStat[TEAM_RED].Goals, gTeamStat[TEAM_BLUE].Goals);
1732 end;
1734 // Ëèìèò ïîáåä íàáðàí => êîíåö óðîâíÿ:
1735 if b >= gGameSettings.GoalLimit then
1736 begin
1737 g_Game_NextLevel();
1738 Exit;
1739 end;
1740 end;
1742 // Îáðàáàòûâàåì êëàâèøè èãðîêîâ:
1743 if gPlayer1 <> nil then gPlayer1.ReleaseKeys();
1744 if gPlayer2 <> nil then gPlayer2.ReleaseKeys();
1745 if (not gConsoleShow) and (not gChatShow) and (g_ActiveWindow = nil) then
1746 begin
1747 processPlayerControls(gPlayer1, gGameControls.P1Control, P1MoveButton);
1748 processPlayerControls(gPlayer2, gGameControls.P2Control, P2MoveButton, true);
1749 end // if not console
1750 else
1751 begin
1752 if g_Game_IsNet and (gPlayer1 <> nil) then gPlayer1.PressKey(KEY_CHAT, 10000);
1753 end;
1754 // process weapon switch queue
1755 end; // if server
1757 // Íàáëþäàòåëü
1758 if (gPlayer1 = nil) and (gPlayer2 = nil) and
1759 (not gConsoleShow) and (not gChatShow) and (g_ActiveWindow = nil) then
1760 begin
1761 if not gSpectKeyPress then
1762 begin
1763 if isKeyPressed(gGameControls.P1Control.KeyJump, gGameControls.P1Control.KeyJump2) then
1764 begin
1765 // switch spect mode
1766 case gSpectMode of
1767 SPECT_NONE: ; // not spectator
1768 SPECT_STATS,
1769 SPECT_MAPVIEW: Inc(gSpectMode);
1770 SPECT_PLAYERS: gSpectMode := SPECT_STATS; // reset to 1
1771 end;
1772 gSpectKeyPress := True;
1773 end;
1774 if gSpectMode = SPECT_MAPVIEW then
1775 begin
1776 if isKeyPressed(gGameControls.P1Control.KeyLeft, gGameControls.P1Control.KeyLeft2) then
1777 gSpectX := Max(gSpectX - gSpectStep, 0);
1778 if isKeyPressed(gGameControls.P1Control.KeyRight, gGameControls.P1Control.KeyRight2) then
1779 gSpectX := Min(gSpectX + gSpectStep, gMapInfo.Width - gScreenWidth);
1780 if isKeyPressed(gGameControls.P1Control.KeyUp, gGameControls.P1Control.KeyUp2) then
1781 gSpectY := Max(gSpectY - gSpectStep, 0);
1782 if isKeyPressed(gGameControls.P1Control.KeyDown, gGameControls.P1Control.KeyDown2) then
1783 gSpectY := Min(gSpectY + gSpectStep, gMapInfo.Height - gScreenHeight);
1784 if isKeyPressed(gGameControls.P1Control.KeyPrevWeapon, gGameControls.P1Control.KeyPrevWeapon2) then
1785 begin
1786 // decrease step
1787 if gSpectStep > 4 then gSpectStep := gSpectStep shr 1;
1788 gSpectKeyPress := True;
1789 end;
1790 if isKeyPressed(gGameControls.P1Control.KeyNextWeapon, gGameControls.P1Control.KeyNextWeapon2) then
1791 begin
1792 // increase step
1793 if gSpectStep < 64 then gSpectStep := gSpectStep shl 1;
1794 gSpectKeyPress := True;
1795 end;
1796 end;
1797 if gSpectMode = SPECT_PLAYERS then
1798 begin
1799 if isKeyPressed(gGameControls.P1Control.KeyUp, gGameControls.P1Control.KeyUp2) then
1800 begin
1801 // add second view
1802 gSpectViewTwo := True;
1803 gSpectKeyPress := True;
1804 end;
1805 if isKeyPressed(gGameControls.P1Control.KeyDown, gGameControls.P1Control.KeyDown2) then
1806 begin
1807 // remove second view
1808 gSpectViewTwo := False;
1809 gSpectKeyPress := True;
1810 end;
1811 if isKeyPressed(gGameControls.P1Control.KeyLeft, gGameControls.P1Control.KeyLeft2) then
1812 begin
1813 // prev player (view 1)
1814 gSpectPID1 := GetActivePlayerID_Prev(gSpectPID1);
1815 gSpectKeyPress := True;
1816 end;
1817 if isKeyPressed(gGameControls.P1Control.KeyRight, gGameControls.P1Control.KeyRight2) then
1818 begin
1819 // next player (view 1)
1820 gSpectPID1 := GetActivePlayerID_Next(gSpectPID1);
1821 gSpectKeyPress := True;
1822 end;
1823 if isKeyPressed(gGameControls.P1Control.KeyPrevWeapon, gGameControls.P1Control.KeyPrevWeapon2) then
1824 begin
1825 // prev player (view 2)
1826 gSpectPID2 := GetActivePlayerID_Prev(gSpectPID2);
1827 gSpectKeyPress := True;
1828 end;
1829 if isKeyPressed(gGameControls.P1Control.KeyNextWeapon, gGameControls.P1Control.KeyNextWeapon2) then
1830 begin
1831 // next player (view 2)
1832 gSpectPID2 := GetActivePlayerID_Next(gSpectPID2);
1833 gSpectKeyPress := True;
1834 end;
1835 end;
1836 end
1837 else
1838 if (not isKeyPressed(gGameControls.P1Control.KeyJump, gGameControls.P1Control.KeyJump2)) and
1839 (not isKeyPressed(gGameControls.P1Control.KeyLeft, gGameControls.P1Control.KeyLeft2)) and
1840 (not isKeyPressed(gGameControls.P1Control.KeyRight, gGameControls.P1Control.KeyRight2)) and
1841 (not isKeyPressed(gGameControls.P1Control.KeyUp, gGameControls.P1Control.KeyUp2)) and
1842 (not isKeyPressed(gGameControls.P1Control.KeyDown, gGameControls.P1Control.KeyDown2)) and
1843 (not isKeyPressed(gGameControls.P1Control.KeyPrevWeapon, gGameControls.P1Control.KeyPrevWeapon2)) and
1844 (not isKeyPressed(gGameControls.P1Control.KeyNextWeapon, gGameControls.P1Control.KeyNextWeapon2)) then
1845 gSpectKeyPress := False;
1846 end;
1848 // Îáíîâëÿåì âñå îñòàëüíîå:
1849 g_Map_Update();
1850 g_Items_Update();
1851 g_Triggers_Update();
1852 g_Weapon_Update();
1853 g_Monsters_Update();
1854 g_GFX_Update();
1855 g_Player_UpdateAll();
1856 g_Player_UpdatePhysicalObjects();
1858 // server: send newly spawned monsters unconditionally
1859 if (gGameSettings.GameType = GT_SERVER) then
1860 begin
1861 if (Length(gMonstersSpawned) > 0) then
1862 begin
1863 for I := 0 to High(gMonstersSpawned) do MH_SEND_MonsterSpawn(gMonstersSpawned[I]);
1864 SetLength(gMonstersSpawned, 0);
1865 end;
1866 end;
1868 if (gSoundTriggerTime > 8) then
1869 begin
1870 g_Game_UpdateTriggerSounds();
1871 gSoundTriggerTime := 0;
1872 end
1873 else
1874 begin
1875 Inc(gSoundTriggerTime);
1876 end;
1878 if (NetMode = NET_SERVER) then
1879 begin
1880 Inc(NetTimeToUpdate);
1881 Inc(NetTimeToReliable);
1883 // send monster updates
1884 if (NetTimeToReliable >= NetRelupdRate) or (NetTimeToUpdate >= NetUpdateRate) then
1885 begin
1886 // send all monsters (periodic sync)
1887 reliableUpdate := (NetTimeToReliable >= NetRelupdRate);
1889 for I := 0 to High(gPlayers) do
1890 begin
1891 if (gPlayers[I] <> nil) then MH_SEND_PlayerPos(reliableUpdate, gPlayers[I].UID);
1892 end;
1894 g_Mons_ForEach(sendMonsPos);
1896 if reliableUpdate then
1897 begin
1898 NetTimeToReliable := 0;
1899 NetTimeToUpdate := NetUpdateRate;
1900 end
1901 else
1902 begin
1903 NetTimeToUpdate := 0;
1904 end;
1905 end
1906 else
1907 begin
1908 // send only mosters with some unexpected changes
1909 g_Mons_ForEach(sendMonsPosUnexpected);
1910 end;
1912 // send unexpected platform changes
1913 g_Map_NetSendInterestingPanels();
1915 if NetUseMaster then
1916 begin
1917 if gTime >= NetTimeToMaster then
1918 begin
1919 if (NetMHost = nil) or (NetMPeer = nil) then
1920 begin
1921 if not g_Net_Slist_Connect then g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_SLIST_ERROR]);
1922 end;
1924 g_Net_Slist_Update;
1925 NetTimeToMaster := gTime + NetMasterRate;
1926 end;
1927 end;
1928 end
1929 else if (NetMode = NET_CLIENT) then
1930 begin
1931 MC_SEND_PlayerPos();
1932 end;
1933 end; // if gameOn ...
1935 // Àêòèâíî îêíî èíòåðôåéñà - ïåðåäàåì êëàâèøè åìó:
1936 if g_ActiveWindow <> nil then
1937 begin
1938 w := e_GetFirstKeyPressed();
1940 if (w <> IK_INVALID) then
1941 begin
1942 Msg.Msg := MESSAGE_DIKEY;
1943 Msg.wParam := w;
1944 g_ActiveWindow.OnMessage(Msg);
1945 end;
1947 // Åñëè îíî îò ýòîãî íå çàêðûëîñü, òî îáíîâëÿåì:
1948 if g_ActiveWindow <> nil then
1949 g_ActiveWindow.Update();
1951 // Íóæíî ñìåíèòü ðàçðåøåíèå:
1952 if gResolutionChange then
1953 begin
1954 e_WriteLog('Changing resolution', MSG_NOTIFY);
1955 g_Game_ChangeResolution(gRC_Width, gRC_Height, gRC_FullScreen, gRC_Maximized);
1956 gResolutionChange := False;
1957 end;
1959 // Íóæíî ñìåíèòü ÿçûê:
1960 if gLanguageChange then
1961 begin
1962 //e_WriteLog('Read language file', MSG_NOTIFY);
1963 //g_Language_Load(DataDir + gLanguage + '.txt');
1964 g_Language_Set(gLanguage);
1965 g_Menu_Reset();
1966 gLanguageChange := False;
1967 end;
1968 end;
1970 // Äåëàåì ñêðèíøîò (íå ÷àùå 200 ìèëëèñåêóíä):
1971 if e_KeyPressed(gGameControls.GameControls.TakeScreenshot) then
1972 if (GetTimer()-LastScreenShot) > 200000 div 1000 then
1973 begin
1974 g_TakeScreenShot();
1975 LastScreenShot := GetTimer();
1976 end;
1978 // Ãîðÿ÷àÿ êëàâèøà äëÿ âûçîâà ìåíþ âûõîäà èç èãðû (F10):
1979 if e_KeyPressed(IK_F10) and
1980 gGameOn and
1981 (not gConsoleShow) and
1982 (g_ActiveWindow = nil) then
1983 begin
1984 KeyPress(IK_F10);
1985 end;
1987 Time := GetTimer() {div 1000};
1989 // Îáðàáîòêà îòëîæåííûõ ñîáûòèé:
1990 if gDelayedEvents <> nil then
1991 for a := 0 to High(gDelayedEvents) do
1992 if gDelayedEvents[a].Pending and
1994 ((gDelayedEvents[a].DEType = DE_GLOBEVENT) and (gDelayedEvents[a].Time <= Time)) or
1995 ((gDelayedEvents[a].DEType > DE_GLOBEVENT) and (gDelayedEvents[a].Time <= gTime))
1996 ) then
1997 begin
1998 case gDelayedEvents[a].DEType of
1999 DE_GLOBEVENT:
2000 g_Game_ExecuteEvent(gDelayedEvents[a].DEStr);
2001 DE_BFGHIT:
2002 if gGameOn then
2003 g_Game_Announce_GoodShot(gDelayedEvents[a].DENum);
2004 DE_KILLCOMBO:
2005 if gGameOn then
2006 begin
2007 g_Game_Announce_KillCombo(gDelayedEvents[a].DENum);
2008 if g_Game_IsNet and g_Game_IsServer then
2009 MH_SEND_GameEvent(NET_EV_KILLCOMBO, gDelayedEvents[a].DENum);
2010 end;
2011 end;
2012 gDelayedEvents[a].Pending := False;
2013 end;
2015 // Êàæäóþ ñåêóíäó îáíîâëÿåì ñ÷åò÷èê îáíîâëåíèé:
2016 UPSCounter := UPSCounter + 1;
2017 if Time - UPSTime >= 1000 then
2018 begin
2019 UPS := UPSCounter;
2020 UPSCounter := 0;
2021 UPSTime := Time;
2022 end;
2024 if gGameOn then
2025 begin
2026 g_Weapon_AddDynLights();
2027 g_Items_AddDynLights();
2028 end;
2029 end;
2031 procedure g_Game_LoadData();
2032 begin
2033 if DataLoaded then Exit;
2035 e_WriteLog('Loading game data...', MSG_NOTIFY);
2037 g_Texture_CreateWADEx('NOTEXTURE', GameWAD+':TEXTURES\NOTEXTURE');
2038 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD+':TEXTURES\HUD');
2039 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDAIR', GameWAD+':TEXTURES\AIRBAR');
2040 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD+':TEXTURES\JETBAR');
2041 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD+':TEXTURES\HUDBG');
2042 g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD+':TEXTURES\ARMORHUD');
2043 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD+':TEXTURES\FLAGHUD_RB', GameWAD+':TEXTURES\FLAGHUD_R_BASE');
2044 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD+':TEXTURES\FLAGHUD_RS', GameWAD+':TEXTURES\FLAGHUD_R_STOLEN');
2045 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD+':TEXTURES\FLAGHUD_RD', GameWAD+':TEXTURES\FLAGHUD_R_DROP');
2046 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD+':TEXTURES\FLAGHUD_BB', GameWAD+':TEXTURES\FLAGHUD_B_BASE');
2047 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD+':TEXTURES\FLAGHUD_BS', GameWAD+':TEXTURES\FLAGHUD_B_STOLEN');
2048 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD+':TEXTURES\FLAGHUD_BD', GameWAD+':TEXTURES\FLAGHUD_B_DROP');
2049 g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD+':TEXTURES\TALKBUBBLE');
2050 g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD+':TEXTURES\PENTA');
2051 g_Frames_CreateWAD(nil, 'FRAMES_TELEPORT', GameWAD+':TEXTURES\TELEPORT', 64, 64, 10, False);
2052 g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD+':SOUNDS\TELEPORT');
2053 g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD+':SOUNDS\NOTELEPORT');
2054 g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD+':SOUNDS\DOOROPEN');
2055 g_Sound_CreateWADEx('SOUND_GAME_DOORCLOSE', GameWAD+':SOUNDS\DOORCLOSE');
2056 g_Sound_CreateWADEx('SOUND_GAME_BULK1', GameWAD+':SOUNDS\BULK1');
2057 g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD+':SOUNDS\BULK2');
2058 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD+':SOUNDS\BUBBLE1');
2059 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD+':SOUNDS\BUBBLE2');
2060 g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD+':SOUNDS\SWITCH1');
2061 g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD+':SOUNDS\SWITCH0');
2062 g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD+':SOUNDS\RADIO');
2063 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD1', GameWAD+':SOUNDS\GOOD1');
2064 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD2', GameWAD+':SOUNDS\GOOD2');
2065 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD3', GameWAD+':SOUNDS\GOOD3');
2066 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD4', GameWAD+':SOUNDS\GOOD4');
2067 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL2X', GameWAD+':SOUNDS\KILL2X');
2068 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL3X', GameWAD+':SOUNDS\KILL3X');
2069 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL4X', GameWAD+':SOUNDS\KILL4X');
2070 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILLMX', GameWAD+':SOUNDS\KILLMX');
2072 goodsnd[0] := TPlayableSound.Create();
2073 goodsnd[1] := TPlayableSound.Create();
2074 goodsnd[2] := TPlayableSound.Create();
2075 goodsnd[3] := TPlayableSound.Create();
2077 goodsnd[0].SetByName('SOUND_ANNOUNCER_GOOD1');
2078 goodsnd[1].SetByName('SOUND_ANNOUNCER_GOOD2');
2079 goodsnd[2].SetByName('SOUND_ANNOUNCER_GOOD3');
2080 goodsnd[3].SetByName('SOUND_ANNOUNCER_GOOD4');
2082 killsnd[0] := TPlayableSound.Create();
2083 killsnd[1] := TPlayableSound.Create();
2084 killsnd[2] := TPlayableSound.Create();
2085 killsnd[3] := TPlayableSound.Create();
2087 killsnd[0].SetByName('SOUND_ANNOUNCER_KILL2X');
2088 killsnd[1].SetByName('SOUND_ANNOUNCER_KILL3X');
2089 killsnd[2].SetByName('SOUND_ANNOUNCER_KILL4X');
2090 killsnd[3].SetByName('SOUND_ANNOUNCER_KILLMX');
2092 g_Game_SetLoadingText(_lc[I_LOAD_ITEMS_DATA], 0, False);
2093 g_Items_LoadData();
2095 g_Game_SetLoadingText(_lc[I_LOAD_WEAPONS_DATA], 0, False);
2096 g_Weapon_LoadData();
2098 g_Monsters_LoadData();
2100 DataLoaded := True;
2101 end;
2103 procedure g_Game_FreeData();
2104 begin
2105 if not DataLoaded then Exit;
2107 g_Items_FreeData();
2108 g_Weapon_FreeData();
2109 g_Monsters_FreeData();
2111 e_WriteLog('Releasing game data...', MSG_NOTIFY);
2113 g_Texture_Delete('NOTEXTURE');
2114 g_Texture_Delete('TEXTURE_PLAYER_HUD');
2115 g_Texture_Delete('TEXTURE_PLAYER_HUDBG');
2116 g_Texture_Delete('TEXTURE_PLAYER_ARMORHUD');
2117 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG');
2118 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_S');
2119 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_D');
2120 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG');
2121 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_S');
2122 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_D');
2123 g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE');
2124 g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA');
2125 g_Frames_DeleteByName('FRAMES_TELEPORT');
2126 g_Sound_Delete('SOUND_GAME_TELEPORT');
2127 g_Sound_Delete('SOUND_GAME_NOTELEPORT');
2128 g_Sound_Delete('SOUND_GAME_DOOROPEN');
2129 g_Sound_Delete('SOUND_GAME_DOORCLOSE');
2130 g_Sound_Delete('SOUND_GAME_BULK1');
2131 g_Sound_Delete('SOUND_GAME_BULK2');
2132 g_Sound_Delete('SOUND_GAME_BUBBLE1');
2133 g_Sound_Delete('SOUND_GAME_BUBBLE2');
2134 g_Sound_Delete('SOUND_GAME_SWITCH1');
2135 g_Sound_Delete('SOUND_GAME_SWITCH0');
2137 goodsnd[0].Free();
2138 goodsnd[1].Free();
2139 goodsnd[2].Free();
2140 goodsnd[3].Free();
2142 g_Sound_Delete('SOUND_ANNOUNCER_GOOD1');
2143 g_Sound_Delete('SOUND_ANNOUNCER_GOOD2');
2144 g_Sound_Delete('SOUND_ANNOUNCER_GOOD3');
2145 g_Sound_Delete('SOUND_ANNOUNCER_GOOD4');
2147 killsnd[0].Free();
2148 killsnd[1].Free();
2149 killsnd[2].Free();
2150 killsnd[3].Free();
2152 g_Sound_Delete('SOUND_ANNOUNCER_KILL2X');
2153 g_Sound_Delete('SOUND_ANNOUNCER_KILL3X');
2154 g_Sound_Delete('SOUND_ANNOUNCER_KILL4X');
2155 g_Sound_Delete('SOUND_ANNOUNCER_KILLMX');
2157 DataLoaded := False;
2158 end;
2160 procedure DrawCustomStat();
2161 var
2162 pc, x, y, w, _y,
2163 w1, w2, w3,
2164 t, p, m: Integer;
2165 ww1, hh1: Word;
2166 ww2, hh2, r, g, b, rr, gg, bb: Byte;
2167 s1, s2, topstr: String;
2168 begin
2169 e_TextureFontGetSize(gStdFont, ww2, hh2);
2171 e_PollInput();
2172 if e_KeyPressed(IK_TAB) then
2173 begin
2174 if not gStatsPressed then
2175 begin
2176 gStatsOff := not gStatsOff;
2177 gStatsPressed := True;
2178 end;
2179 end
2180 else
2181 gStatsPressed := False;
2183 if gStatsOff then
2184 begin
2185 s1 := _lc[I_MENU_INTER_NOTICE_TAB];
2186 w := (Length(s1) * ww2) div 2;
2187 x := gScreenWidth div 2 - w;
2188 y := 8;
2189 e_TextureFontPrint(x, y, s1, gStdFont);
2190 Exit;
2191 end;
2193 if (gGameSettings.GameMode = GM_COOP) then
2194 begin
2195 if gMissionFailed then
2196 topstr := _lc[I_MENU_INTER_MISSION_FAIL]
2197 else
2198 topstr := _lc[I_MENU_INTER_LEVEL_COMPLETE];
2199 end
2200 else
2201 topstr := _lc[I_MENU_INTER_ROUND_OVER];
2203 e_CharFont_GetSize(gMenuFont, topstr, ww1, hh1);
2204 e_CharFont_Print(gMenuFont, (gScreenWidth div 2)-(ww1 div 2), 16, topstr);
2206 if g_Game_IsNet then
2207 begin
2208 topstr := Format(_lc[I_MENU_INTER_NOTICE_TIME], [gServInterTime]);
2209 if not gChatShow then
2210 e_TextureFontPrintEx((gScreenWidth div 2)-(Length(topstr)*ww2 div 2),
2211 gScreenHeight-(hh2+4)*2, topstr, gStdFont, 255, 255, 255, 1);
2212 end;
2214 if g_Game_IsClient then
2215 topstr := _lc[I_MENU_INTER_NOTICE_MAP]
2216 else
2217 topstr := _lc[I_MENU_INTER_NOTICE_SPACE];
2218 if not gChatShow then
2219 e_TextureFontPrintEx((gScreenWidth div 2)-(Length(topstr)*ww2 div 2),
2220 gScreenHeight-(hh2+4), topstr, gStdFont, 255, 255, 255, 1);
2222 x := 32;
2223 y := 16+hh1+16;
2225 w := gScreenWidth-x*2;
2227 w2 := (w-16) div 6;
2228 w3 := w2;
2229 w1 := w-16-w2-w3;
2231 e_DrawFillQuad(x, y, gScreenWidth-x-1, gScreenHeight-y-1, 64, 64, 64, 32);
2232 e_DrawQuad(x, y, gScreenWidth-x-1, gScreenHeight-y-1, 255, 127, 0);
2234 m := Max(Length(_lc[I_MENU_MAP])+1, Length(_lc[I_GAME_GAME_TIME])+1)*ww2;
2236 case CustomStat.GameMode of
2237 GM_DM:
2238 begin
2239 if gGameSettings.MaxLives = 0 then
2240 s1 := _lc[I_GAME_DM]
2241 else
2242 s1 := _lc[I_GAME_LMS];
2243 end;
2244 GM_TDM:
2245 begin
2246 if gGameSettings.MaxLives = 0 then
2247 s1 := _lc[I_GAME_TDM]
2248 else
2249 s1 := _lc[I_GAME_TLMS];
2250 end;
2251 GM_CTF: s1 := _lc[I_GAME_CTF];
2252 GM_COOP:
2253 begin
2254 if gGameSettings.MaxLives = 0 then
2255 s1 := _lc[I_GAME_COOP]
2256 else
2257 s1 := _lc[I_GAME_SURV];
2258 end;
2259 else s1 := '';
2260 end;
2262 _y := y+16;
2263 e_TextureFontPrintEx(x+(w div 2)-(Length(s1)*ww2 div 2), _y, s1, gStdFont, 255, 255, 255, 1);
2264 _y := _y+8;
2266 _y := _y+16;
2267 e_TextureFontPrintEx(x+8, _y, _lc[I_MENU_MAP], gStdFont, 255, 127, 0, 1);
2268 e_TextureFontPrint(x+8+m, _y, Format('%s - %s', [CustomStat.Map, CustomStat.MapName]), gStdFont);
2270 _y := _y+16;
2271 e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_GAME_TIME], gStdFont, 255, 127, 0, 1);
2272 e_TextureFontPrint(x+8+m, _y, Format('%d:%.2d:%.2d', [CustomStat.GameTime div 1000 div 3600,
2273 (CustomStat.GameTime div 1000 div 60) mod 60,
2274 CustomStat.GameTime div 1000 mod 60]), gStdFont);
2276 pc := Length(CustomStat.PlayerStat);
2277 if pc = 0 then Exit;
2279 if CustomStat.GameMode = GM_COOP then
2280 begin
2281 m := Max(Length(_lc[I_GAME_MONSTERS])+1, Length(_lc[I_GAME_SECRETS])+1)*ww2;
2282 _y := _y+32;
2283 s2 := _lc[I_GAME_MONSTERS];
2284 e_TextureFontPrintEx(x+8, _y, s2, gStdFont, 255, 127, 0, 1);
2285 e_TextureFontPrintEx(x+8+m, _y, IntToStr(gCoopMonstersKilled) + '/' + IntToStr(gTotalMonsters), gStdFont, 255, 255, 255, 1);
2286 _y := _y+16;
2287 s2 := _lc[I_GAME_SECRETS];
2288 e_TextureFontPrintEx(x+8, _y, s2, gStdFont, 255, 127, 0, 1);
2289 e_TextureFontPrintEx(x+8+m, _y, IntToStr(gCoopSecretsFound) + '/' + IntToStr(gSecretsCount), gStdFont, 255, 255, 255, 1);
2290 if gLastMap then
2291 begin
2292 m := Max(Length(_lc[I_GAME_MONSTERS_TOTAL])+1, Length(_lc[I_GAME_SECRETS_TOTAL])+1)*ww2;
2293 _y := _y-16;
2294 s2 := _lc[I_GAME_MONSTERS_TOTAL];
2295 e_TextureFontPrintEx(x+250, _y, s2, gStdFont, 255, 127, 0, 1);
2296 e_TextureFontPrintEx(x+250+m, _y, IntToStr(gCoopTotalMonstersKilled) + '/' + IntToStr(gCoopTotalMonsters), gStdFont, 255, 255, 255, 1);
2297 _y := _y+16;
2298 s2 := _lc[I_GAME_SECRETS_TOTAL];
2299 e_TextureFontPrintEx(x+250, _y, s2, gStdFont, 255, 127, 0, 1);
2300 e_TextureFontPrintEx(x+250+m, _y, IntToStr(gCoopTotalSecretsFound) + '/' + IntToStr(gCoopTotalSecrets), gStdFont, 255, 255, 255, 1);
2301 end;
2302 end;
2304 if CustomStat.GameMode in [GM_TDM, GM_CTF] then
2305 begin
2306 _y := _y+16+16;
2308 with CustomStat do
2309 if TeamStat[TEAM_RED].Goals > TeamStat[TEAM_BLUE].Goals then s1 := _lc[I_GAME_WIN_RED]
2310 else if TeamStat[TEAM_BLUE].Goals > TeamStat[TEAM_RED].Goals then s1 := _lc[I_GAME_WIN_BLUE]
2311 else s1 := _lc[I_GAME_WIN_DRAW];
2313 e_TextureFontPrintEx(x+8+(w div 2)-(Length(s1)*ww2 div 2), _y, s1, gStdFont, 255, 255, 255, 1);
2314 _y := _y+40;
2316 for t := TEAM_RED to TEAM_BLUE do
2317 begin
2318 if t = TEAM_RED then
2319 begin
2320 e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_TEAM_RED],
2321 gStdFont, 255, 0, 0, 1);
2322 e_TextureFontPrintEx(x+w1+8, _y, IntToStr(CustomStat.TeamStat[TEAM_RED].Goals),
2323 gStdFont, 255, 0, 0, 1);
2324 r := 255;
2325 g := 0;
2326 b := 0;
2327 end
2328 else
2329 begin
2330 e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_TEAM_BLUE],
2331 gStdFont, 0, 0, 255, 1);
2332 e_TextureFontPrintEx(x+w1+8, _y, IntToStr(CustomStat.TeamStat[TEAM_BLUE].Goals),
2333 gStdFont, 0, 0, 255, 1);
2334 r := 0;
2335 g := 0;
2336 b := 255;
2337 end;
2339 e_DrawLine(1, x+8, _y+20, x-8+w, _y+20, r, g, b);
2340 _y := _y+24;
2342 for p := 0 to High(CustomStat.PlayerStat) do
2343 if CustomStat.PlayerStat[p].Team = t then
2344 with CustomStat.PlayerStat[p] do
2345 begin
2346 if Spectator then
2347 begin
2348 rr := r div 2;
2349 gg := g div 2;
2350 bb := b div 2;
2351 end
2352 else
2353 begin
2354 rr := r;
2355 gg := g;
2356 bb := b;
2357 end;
2358 e_TextureFontPrintEx(x+8, _y, Name, gStdFont, rr, gg, bb, 1);
2359 e_TextureFontPrintEx(x+w1+8, _y, IntToStr(Frags), gStdFont, rr, gg, bb, 1);
2360 e_TextureFontPrintEx(x+w1+w2+8, _y, IntToStr(Deaths), gStdFont, rr, gg, bb, 1);
2361 _y := _y+24;
2362 end;
2364 _y := _y+16+16;
2365 end;
2366 end
2367 else if CustomStat.GameMode in [GM_DM, GM_COOP] then
2368 begin
2369 _y := _y+40;
2370 e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_PLAYER_NAME], gStdFont, 255, 127, 0, 1);
2371 e_TextureFontPrintEx(x+8+w1, _y, _lc[I_GAME_FRAGS], gStdFont, 255, 127, 0, 1);
2372 e_TextureFontPrintEx(x+8+w1+w2, _y, _lc[I_GAME_DEATHS], gStdFont, 255, 127, 0, 1);
2374 _y := _y+24;
2375 for p := 0 to High(CustomStat.PlayerStat) do
2376 with CustomStat.PlayerStat[p] do
2377 begin
2378 e_DrawFillQuad(x+8, _y+4, x+24-1, _y+16+4-1, Color.R, Color.G, Color.B, 0);
2380 if Spectator then
2381 r := 127
2382 else
2383 r := 255;
2385 e_TextureFontPrintEx(x+8+16+8, _y+4, Name, gStdFont, r, r, r, 1, True);
2386 e_TextureFontPrintEx(x+w1+8+16+8, _y+4, IntToStr(Frags), gStdFont, r, r, r, 1, True);
2387 e_TextureFontPrintEx(x+w1+w2+8+16+8, _y+4, IntToStr(Deaths), gStdFont, r, r, r, 1, True);
2388 _y := _y+24;
2389 end;
2390 end;
2391 end;
2393 procedure DrawSingleStat();
2394 var
2395 tm, key_x, val_x, y: Integer;
2396 w1, w2, h: Word;
2397 s1, s2: String;
2399 procedure player_stat(n: Integer);
2400 var
2401 kpm: Real;
2403 begin
2404 // "Kills: # / #":
2405 s1 := Format(' %d ', [SingleStat.PlayerStat[n].Kills]);
2406 s2 := Format(' %d', [gTotalMonsters]);
2408 e_CharFont_Print(gMenuFont, key_x, y, _lc[I_MENU_INTER_KILLS]);
2409 e_CharFont_PrintEx(gMenuFont, val_x, y, s1, _RGB(255, 0, 0));
2410 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2411 e_CharFont_Print(gMenuFont, val_x+w1, y, '/');
2412 s1 := s1 + '/';
2413 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2414 e_CharFont_PrintEx(gMenuFont, val_x+w1, y, s2, _RGB(255, 0, 0));
2416 // "Kills-per-minute: ##.#":
2417 s1 := _lc[I_MENU_INTER_KPM];
2418 if tm > 0 then
2419 kpm := (SingleStat.PlayerStat[n].Kills / tm) * 60
2420 else
2421 kpm := SingleStat.PlayerStat[n].Kills;
2422 s2 := Format(' %.1f', [kpm]);
2424 e_CharFont_Print(gMenuFont, key_x, y+32, s1);
2425 e_CharFont_PrintEx(gMenuFont, val_x, y+32, s2, _RGB(255, 0, 0));
2427 // "Secrets found: # / #":
2428 s1 := Format(' %d ', [SingleStat.PlayerStat[n].Secrets]);
2429 s2 := Format(' %d', [SingleStat.TotalSecrets]);
2431 e_CharFont_Print(gMenuFont, key_x, y+64, _lc[I_MENU_INTER_SECRETS]);
2432 e_CharFont_PrintEx(gMenuFont, val_x, y+64, s1, _RGB(255, 0, 0));
2433 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2434 e_CharFont_Print(gMenuFont, val_x+w1, y+64, '/');
2435 s1 := s1 + '/';
2436 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2437 e_CharFont_PrintEx(gMenuFont, val_x+w1, y+64, s2, _RGB(255, 0, 0));
2438 end;
2440 begin
2441 // "Level Complete":
2442 e_CharFont_GetSize(gMenuFont, _lc[I_MENU_INTER_LEVEL_COMPLETE], w1, h);
2443 e_CharFont_Print(gMenuFont, (gScreenWidth-w1) div 2, 32, _lc[I_MENU_INTER_LEVEL_COMPLETE]);
2445 // Îïðåäåëÿåì êîîðäèíàòû âûðàâíèâàíèÿ ïî ñàìîé äëèííîé ñòðîêå:
2446 s1 := _lc[I_MENU_INTER_KPM];
2447 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2448 Inc(w1, 16);
2449 s1 := ' 9999.9';
2450 e_CharFont_GetSize(gMenuFont, s1, w2, h);
2452 key_x := (gScreenWidth-w1-w2) div 2;
2453 val_x := key_x + w1;
2455 // "Time: #:##:##":
2456 tm := SingleStat.GameTime div 1000;
2457 s1 := _lc[I_MENU_INTER_TIME];
2458 s2 := Format(' %d:%.2d:%.2d', [tm div (60*60), (tm mod (60*60)) div 60, tm mod 60]);
2460 e_CharFont_Print(gMenuFont, key_x, 80, s1);
2461 e_CharFont_PrintEx(gMenuFont, val_x, 80, s2, _RGB(255, 0, 0));
2463 if SingleStat.TwoPlayers then
2464 begin
2465 // "Player 1":
2466 s1 := _lc[I_MENU_PLAYER_1];
2467 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2468 e_CharFont_Print(gMenuFont, (gScreenWidth-w1) div 2, 128, s1);
2470 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2471 y := 176;
2472 player_stat(0);
2474 // "Player 2":
2475 s1 := _lc[I_MENU_PLAYER_2];
2476 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2477 e_CharFont_Print(gMenuFont, (gScreenWidth-w1) div 2, 288, s1);
2479 // Ñòàòèñòèêà âòîðîãî èãðîêà:
2480 y := 336;
2481 player_stat(1);
2482 end
2483 else
2484 begin
2485 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2486 y := 128;
2487 player_stat(0);
2488 end;
2489 end;
2491 procedure DrawLoadingStat();
2492 var
2493 ww, hh: Word;
2494 xx, yy, i: Integer;
2495 s: String;
2496 begin
2497 if Length(LoadingStat.Msgs) = 0 then
2498 Exit;
2500 e_CharFont_GetSize(gMenuFont, _lc[I_MENU_LOADING], ww, hh);
2501 yy := (gScreenHeight div 3);
2502 e_CharFont_Print(gMenuFont, (gScreenWidth div 2)-(ww div 2), yy-2*hh, _lc[I_MENU_LOADING]);
2503 xx := (gScreenWidth div 3);
2505 with LoadingStat do
2506 for i := 0 to NextMsg-1 do
2507 begin
2508 if (i = (NextMsg-1)) and (MaxValue > 0) then
2509 s := Format('%s: %d/%d', [Msgs[i], CurValue, MaxValue])
2510 else
2511 s := Msgs[i];
2513 e_CharFont_PrintEx(gMenuSmallFont, xx, yy, s, _RGB(255, 0, 0));
2514 yy := yy + LOADING_INTERLINE;
2515 end;
2516 end;
2518 procedure DrawMinimap(p: TPlayer; RenderRect: e_graphics.TRect);
2519 var
2520 a, aX, aY, aX2, aY2, Scale, ScaleSz: Integer;
2522 function monDraw (mon: TMonster): Boolean;
2523 begin
2524 result := false; // don't stop
2525 with mon do
2526 begin
2527 if alive then
2528 begin
2529 // Ëåâûé âåðõíèé óãîë
2530 aX := Obj.X div ScaleSz + 1;
2531 aY := Obj.Y div ScaleSz + 1;
2532 // Ðàçìåðû
2533 aX2 := max(Obj.Rect.Width div ScaleSz, 1);
2534 aY2 := max(Obj.Rect.Height div ScaleSz, 1);
2535 // Ïðàâûé íèæíèé óãîë
2536 aX2 := aX + aX2 - 1;
2537 aY2 := aY + aY2 - 1;
2538 e_DrawFillQuad(aX, aY, aX2, aY2, 255, 255, 0, 0);
2539 end;
2540 end;
2541 end;
2543 begin
2544 if (gMapInfo.Width > RenderRect.Right - RenderRect.Left) or
2545 (gMapInfo.Height > RenderRect.Bottom - RenderRect.Top) then
2546 begin
2547 Scale := 1;
2548 // Ñêîëüêî ïèêñåëîâ êàðòû â 1 ïèêñåëå ìèíè-êàðòû:
2549 ScaleSz := 16 div Scale;
2550 // Ðàçìåðû ìèíè-êàðòû:
2551 aX := max(gMapInfo.Width div ScaleSz, 1);
2552 aY := max(gMapInfo.Height div ScaleSz, 1);
2553 // Ðàìêà êàðòû:
2554 e_DrawFillQuad(0, 0, aX-1, aY-1, 0, 0, 0, 0);
2556 if gWalls <> nil then
2557 begin
2558 // Ðèñóåì ñòåíû:
2559 for a := 0 to High(gWalls) do
2560 with gWalls[a] do
2561 if PanelType <> 0 then
2562 begin
2563 // Ëåâûé âåðõíèé óãîë:
2564 aX := X div ScaleSz;
2565 aY := Y div ScaleSz;
2566 // Ðàçìåðû:
2567 aX2 := max(Width div ScaleSz, 1);
2568 aY2 := max(Height div ScaleSz, 1);
2569 // Ïðàâûé íèæíèé óãîë:
2570 aX2 := aX + aX2 - 1;
2571 aY2 := aY + aY2 - 1;
2573 case PanelType of
2574 PANEL_WALL: e_DrawFillQuad(aX, aY, aX2, aY2, 208, 208, 208, 0);
2575 PANEL_OPENDOOR, PANEL_CLOSEDOOR:
2576 if Enabled then e_DrawFillQuad(aX, aY, aX2, aY2, 160, 160, 160, 0);
2577 end;
2578 end;
2579 end;
2580 if gSteps <> nil then
2581 begin
2582 // Ðèñóåì ñòóïåíè:
2583 for a := 0 to High(gSteps) do
2584 with gSteps[a] do
2585 if PanelType <> 0 then
2586 begin
2587 // Ëåâûé âåðõíèé óãîë:
2588 aX := X div ScaleSz;
2589 aY := Y div ScaleSz;
2590 // Ðàçìåðû:
2591 aX2 := max(Width div ScaleSz, 1);
2592 aY2 := max(Height div ScaleSz, 1);
2593 // Ïðàâûé íèæíèé óãîë:
2594 aX2 := aX + aX2 - 1;
2595 aY2 := aY + aY2 - 1;
2597 e_DrawFillQuad(aX, aY, aX2, aY2, 128, 128, 128, 0);
2598 end;
2599 end;
2600 if gLifts <> nil then
2601 begin
2602 // Ðèñóåì ëèôòû:
2603 for a := 0 to High(gLifts) do
2604 with gLifts[a] do
2605 if PanelType <> 0 then
2606 begin
2607 // Ëåâûé âåðõíèé óãîë:
2608 aX := X div ScaleSz;
2609 aY := Y div ScaleSz;
2610 // Ðàçìåðû:
2611 aX2 := max(Width div ScaleSz, 1);
2612 aY2 := max(Height div ScaleSz, 1);
2613 // Ïðàâûé íèæíèé óãîë:
2614 aX2 := aX + aX2 - 1;
2615 aY2 := aY + aY2 - 1;
2617 case LiftType of
2618 0: e_DrawFillQuad(aX, aY, aX2, aY2, 116, 72, 36, 0);
2619 1: e_DrawFillQuad(aX, aY, aX2, aY2, 116, 124, 96, 0);
2620 2: e_DrawFillQuad(aX, aY, aX2, aY2, 200, 80, 4, 0);
2621 3: e_DrawFillQuad(aX, aY, aX2, aY2, 252, 140, 56, 0);
2622 end;
2623 end;
2624 end;
2625 if gWater <> nil then
2626 begin
2627 // Ðèñóåì âîäó:
2628 for a := 0 to High(gWater) do
2629 with gWater[a] do
2630 if PanelType <> 0 then
2631 begin
2632 // Ëåâûé âåðõíèé óãîë:
2633 aX := X div ScaleSz;
2634 aY := Y div ScaleSz;
2635 // Ðàçìåðû:
2636 aX2 := max(Width div ScaleSz, 1);
2637 aY2 := max(Height div ScaleSz, 1);
2638 // Ïðàâûé íèæíèé óãîë:
2639 aX2 := aX + aX2 - 1;
2640 aY2 := aY + aY2 - 1;
2642 e_DrawFillQuad(aX, aY, aX2, aY2, 0, 0, 192, 0);
2643 end;
2644 end;
2645 if gAcid1 <> nil then
2646 begin
2647 // Ðèñóåì êèñëîòó 1:
2648 for a := 0 to High(gAcid1) do
2649 with gAcid1[a] do
2650 if PanelType <> 0 then
2651 begin
2652 // Ëåâûé âåðõíèé óãîë:
2653 aX := X div ScaleSz;
2654 aY := Y div ScaleSz;
2655 // Ðàçìåðû:
2656 aX2 := max(Width div ScaleSz, 1);
2657 aY2 := max(Height div ScaleSz, 1);
2658 // Ïðàâûé íèæíèé óãîë:
2659 aX2 := aX + aX2 - 1;
2660 aY2 := aY + aY2 - 1;
2662 e_DrawFillQuad(aX, aY, aX2, aY2, 0, 176, 0, 0);
2663 end;
2664 end;
2665 if gAcid2 <> nil then
2666 begin
2667 // Ðèñóåì êèñëîòó 2:
2668 for a := 0 to High(gAcid2) do
2669 with gAcid2[a] do
2670 if PanelType <> 0 then
2671 begin
2672 // Ëåâûé âåðõíèé óãîë:
2673 aX := X div ScaleSz;
2674 aY := Y div ScaleSz;
2675 // Ðàçìåðû:
2676 aX2 := max(Width div ScaleSz, 1);
2677 aY2 := max(Height div ScaleSz, 1);
2678 // Ïðàâûé íèæíèé óãîë:
2679 aX2 := aX + aX2 - 1;
2680 aY2 := aY + aY2 - 1;
2682 e_DrawFillQuad(aX, aY, aX2, aY2, 176, 0, 0, 0);
2683 end;
2684 end;
2685 if gPlayers <> nil then
2686 begin
2687 // Ðèñóåì èãðîêîâ:
2688 for a := 0 to High(gPlayers) do
2689 if gPlayers[a] <> nil then with gPlayers[a] do
2690 if alive then begin
2691 // Ëåâûé âåðõíèé óãîë:
2692 aX := Obj.X div ScaleSz + 1;
2693 aY := Obj.Y div ScaleSz + 1;
2694 // Ðàçìåðû:
2695 aX2 := max(Obj.Rect.Width div ScaleSz, 1);
2696 aY2 := max(Obj.Rect.Height div ScaleSz, 1);
2697 // Ïðàâûé íèæíèé óãîë:
2698 aX2 := aX + aX2 - 1;
2699 aY2 := aY + aY2 - 1;
2701 if gPlayers[a] = p then
2702 e_DrawFillQuad(aX, aY, aX2, aY2, 0, 255, 0, 0)
2703 else
2704 case Team of
2705 TEAM_RED: e_DrawFillQuad(aX, aY, aX2, aY2, 255, 0, 0, 0);
2706 TEAM_BLUE: e_DrawFillQuad(aX, aY, aX2, aY2, 0, 0, 255, 0);
2707 else e_DrawFillQuad(aX, aY, aX2, aY2, 255, 128, 0, 0);
2708 end;
2709 end;
2710 end;
2711 // Ðèñóåì ìîíñòðîâ
2712 g_Mons_ForEach(monDraw);
2713 end;
2714 end;
2717 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
2718 procedure renderDynLightsInternal ();
2719 var
2720 lln: Integer;
2721 lx, ly, lrad: Integer;
2722 begin
2723 //TODO: lights should be in separate grid, i think
2724 // but on the other side: grid may be slower for dynlights, as their lifetime is short
2725 if not gwin_has_stencil or (g_dynLightCount < 1) then exit;
2727 // setup OpenGL parameters
2728 glStencilMask($FFFFFFFF);
2729 glStencilFunc(GL_ALWAYS, 0, $FFFFFFFF);
2730 glEnable(GL_STENCIL_TEST);
2731 glEnable(GL_SCISSOR_TEST);
2732 glClear(GL_STENCIL_BUFFER_BIT);
2733 glStencilFunc(GL_EQUAL, 0, $ff);
2735 for lln := 0 to g_dynLightCount-1 do
2736 begin
2737 lx := g_dynLights[lln].x;
2738 ly := g_dynLights[lln].y;
2739 lrad := g_dynLights[lln].radius;
2740 if lrad < 3 then continue;
2742 if lx-sX+lrad < 0 then continue;
2743 if ly-sY+lrad < 0 then continue;
2744 if lx-sX-lrad >= gPlayerScreenSize.X then continue;
2745 if ly-sY-lrad >= gPlayerScreenSize.Y then continue;
2747 // set scissor to optimize drawing
2748 //FIXME: broken for splitscreen mode
2749 glScissor((lx-sX)-lrad+2, gPlayerScreenSize.Y-(ly-sY)-lrad-1+2, lrad*2-4, lrad*2-4);
2750 // no need to clear stencil buffer, light blitting will do it for us
2751 glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
2752 // draw extruded panels
2753 glDisable(GL_TEXTURE_2D);
2754 glDisable(GL_BLEND);
2755 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); // no need to modify color buffer
2756 if (lrad > 4) then g_Map_DrawPanelShadowVolumes(lx, ly, lrad);
2757 // render light texture
2758 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); // modify color buffer
2759 glStencilOp(GL_ZERO, GL_ZERO, GL_ZERO); // draw light, and clear stencil buffer
2760 // blend it
2761 glEnable(GL_BLEND);
2762 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2763 glEnable(GL_TEXTURE_2D);
2764 // color and opacity
2765 glColor4f(g_dynLights[lln].r, g_dynLights[lln].g, g_dynLights[lln].b, g_dynLights[lln].a);
2766 glBindTexture(GL_TEXTURE_2D, g_Texture_Light());
2767 glBegin(GL_QUADS);
2768 glTexCoord2f(0.0, 0.0); glVertex2i(lx-lrad, ly-lrad); // top-left
2769 glTexCoord2f(1.0, 0.0); glVertex2i(lx+lrad, ly-lrad); // top-right
2770 glTexCoord2f(1.0, 1.0); glVertex2i(lx+lrad, ly+lrad); // bottom-right
2771 glTexCoord2f(0.0, 1.0); glVertex2i(lx-lrad, ly+lrad); // bottom-left
2772 glEnd();
2773 end;
2775 // done
2776 glDisable(GL_STENCIL_TEST);
2777 glDisable(GL_BLEND);
2778 glDisable(GL_SCISSOR_TEST);
2779 glScissor(0, 0, sWidth, sHeight);
2780 end;
2783 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
2784 // WARNING! this WILL CALL `glTranslatef()`, but won't restore matrices!
2785 procedure renderMapInternal (backXOfs, backYOfs: Integer; transX, transY: Integer; setTransMatrix: Boolean);
2786 type
2787 TDrawCB = procedure ();
2789 procedure drawPanelType (profname: AnsiString; panType: DWord; doDraw: Boolean);
2790 var
2791 tagmask: Integer;
2792 pan: TPanel;
2793 begin
2794 profileFrameDraw.sectionBegin(profname);
2795 if gdbg_map_use_accel_render then
2796 begin
2797 tagmask := panelTypeToTag(panType);
2798 while (gDrawPanelList.count > 0) do
2799 begin
2800 pan := TPanel(gDrawPanelList.front());
2801 if ((pan.tag and tagmask) = 0) then break;
2802 if doDraw then pan.Draw();
2803 gDrawPanelList.popFront();
2804 end;
2805 end
2806 else
2807 begin
2808 if doDraw then g_Map_DrawPanels(panType);
2809 end;
2810 profileFrameDraw.sectionEnd();
2811 end;
2813 procedure drawOther (profname: AnsiString; cb: TDrawCB);
2814 begin
2815 profileFrameDraw.sectionBegin(profname);
2816 if assigned(cb) then cb();
2817 profileFrameDraw.sectionEnd();
2818 end;
2820 begin
2821 profileFrameDraw.sectionBegin('total');
2823 // our accelerated renderer will collect all panels to gDrawPanelList
2824 // we can use panel tag to render level parts (see GridTagXXX in g_map.pas)
2825 profileFrameDraw.sectionBegin('collect');
2826 if gdbg_map_use_accel_render then
2827 begin
2828 if (g_dbg_scale <> 1.0) then
2829 begin
2830 g_Map_CollectDrawPanels(sX, sY, round(sWidth/g_dbg_scale)+1, round(sHeight/g_dbg_scale)+1);
2831 end
2832 else
2833 begin
2834 g_Map_CollectDrawPanels(sX, sY, sWidth, sHeight);
2835 end;
2836 end;
2837 profileFrameDraw.sectionEnd();
2839 profileFrameDraw.sectionBegin('skyback');
2840 g_Map_DrawBack(backXOfs, backYOfs);
2841 profileFrameDraw.sectionEnd();
2843 if setTransMatrix then
2844 begin
2845 glScalef(g_dbg_scale, g_dbg_scale, 1.0);
2846 glTranslatef(transX, transY, 0);
2847 end;
2849 drawPanelType('*back', PANEL_BACK, g_rlayer_back);
2850 drawPanelType('*step', PANEL_STEP, g_rlayer_step);
2851 drawOther('items', @g_Items_Draw);
2852 drawOther('weapons', @g_Weapon_Draw);
2853 drawOther('shells', @g_Player_DrawShells);
2854 drawOther('drawall', @g_Player_DrawAll);
2855 drawOther('corpses', @g_Player_DrawCorpses);
2856 drawPanelType('*wall', PANEL_WALL, g_rlayer_wall);
2857 drawOther('monsters', @g_Monsters_Draw);
2858 drawPanelType('*door', PANEL_CLOSEDOOR, g_rlayer_door);
2859 drawOther('gfx', @g_GFX_Draw);
2860 drawOther('flags', @g_Map_DrawFlags);
2861 drawPanelType('*acid1', PANEL_ACID1, g_rlayer_acid1);
2862 drawPanelType('*acid2', PANEL_ACID2, g_rlayer_acid2);
2863 drawPanelType('*water', PANEL_WATER, g_rlayer_water);
2864 drawOther('dynlights', @renderDynLightsInternal);
2865 drawPanelType('*fore', PANEL_FORE, g_rlayer_fore);
2867 if g_debug_HealthBar then
2868 begin
2869 g_Monsters_DrawHealth();
2870 g_Player_DrawHealth();
2871 end;
2873 profileFrameDraw.mainEnd(); // map rendering
2874 end;
2877 procedure DrawMapView(x, y, w, h: Integer);
2879 var
2880 bx, by: Integer;
2881 begin
2882 glPushMatrix();
2884 bx := Round(x/(gMapInfo.Width - w)*(gBackSize.X - w));
2885 by := Round(y/(gMapInfo.Height - h)*(gBackSize.Y - h));
2887 sX := x;
2888 sY := y;
2889 sWidth := w;
2890 sHeight := h;
2892 renderMapInternal(-bx, -by, -x, -y, true);
2894 glPopMatrix();
2895 end;
2898 procedure DrawPlayer(p: TPlayer);
2899 var
2900 px, py, a, b, c, d: Integer;
2901 //R: TRect;
2902 begin
2903 if (p = nil) or (p.FDummy) then
2904 begin
2905 glPushMatrix();
2906 g_Map_DrawBack(0, 0);
2907 glPopMatrix();
2908 Exit;
2909 end;
2911 if (profileFrameDraw = nil) then profileFrameDraw := TProfiler.Create('RENDER', g_profile_history_size);
2912 profileFrameDraw.mainBegin(g_profile_frame_draw);
2914 gPlayerDrawn := p;
2916 glPushMatrix();
2918 px := p.GameX + PLAYER_RECT_CX;
2919 py := p.GameY + PLAYER_RECT_CY+p.Obj.slopeUpLeft;
2921 if px > (gPlayerScreenSize.X div 2) then a := -px+(gPlayerScreenSize.X div 2) else a := 0;
2922 if py > (gPlayerScreenSize.Y div 2) then b := -py+(gPlayerScreenSize.Y div 2) else b := 0;
2924 if px > gMapInfo.Width-(gPlayerScreenSize.X div 2) then a := -gMapInfo.Width+gPlayerScreenSize.X;
2925 if py > gMapInfo.Height-(gPlayerScreenSize.Y div 2) then b := -gMapInfo.Height+gPlayerScreenSize.Y;
2927 if (gMapInfo.Width = gPlayerScreenSize.X) then a := 0
2928 else if (gMapInfo.Width < gPlayerScreenSize.X) then
2929 begin
2930 // hcenter
2931 a := (gPlayerScreenSize.X-gMapInfo.Width) div 2;
2932 end;
2934 if (gMapInfo.Height = gPlayerScreenSize.Y) then b := 0
2935 else if (gMapInfo.Height < gPlayerScreenSize.Y) then
2936 begin
2937 // vcenter
2938 b := (gPlayerScreenSize.Y-gMapInfo.Height) div 2;
2939 end;
2941 if p.IncCam <> 0 then
2942 begin
2943 if py > gMapInfo.Height-(gPlayerScreenSize.Y div 2) then
2944 begin
2945 if p.IncCam > 120-(py-(gMapInfo.Height-(gPlayerScreenSize.Y div 2))) then
2946 begin
2947 p.IncCam := 120-(py-(gMapInfo.Height-(gPlayerScreenSize.Y div 2)));
2948 end;
2949 end;
2951 if py < gPlayerScreenSize.Y div 2 then
2952 begin
2953 if p.IncCam < -120+((gPlayerScreenSize.Y div 2)-py) then
2954 begin
2955 p.IncCam := -120+((gPlayerScreenSize.Y div 2)-py);
2956 end;
2957 end;
2959 if p.IncCam < 0 then
2960 begin
2961 while (py+(gPlayerScreenSize.Y div 2)-p.IncCam > gMapInfo.Height) and (p.IncCam < 0) do p.IncCam := p.IncCam+1; //Inc(p.IncCam);
2962 end;
2964 if p.IncCam > 0 then
2965 begin
2966 while (py-(gPlayerScreenSize.Y div 2)-p.IncCam < 0) and (p.IncCam > 0) do p.IncCam := p.IncCam-1; //Dec(p.IncCam);
2967 end;
2968 end;
2970 if (px < gPlayerScreenSize.X div 2) or (gMapInfo.Width-gPlayerScreenSize.X <= 256) then c := 0
2971 else if (px > gMapInfo.Width-(gPlayerScreenSize.X div 2)) then c := gBackSize.X-gPlayerScreenSize.X
2972 else c := round((px-(gPlayerScreenSize.X div 2))/(gMapInfo.Width-gPlayerScreenSize.X)*(gBackSize.X-gPlayerScreenSize.X));
2974 if (py-p.IncCam <= gPlayerScreenSize.Y div 2) or (gMapInfo.Height-gPlayerScreenSize.Y <= 256) then d := 0
2975 else if (py-p.IncCam >= gMapInfo.Height-(gPlayerScreenSize.Y div 2)) then d := gBackSize.Y-gPlayerScreenSize.Y
2976 else d := round((py-p.IncCam-(gPlayerScreenSize.Y div 2))/(gMapInfo.Height-gPlayerScreenSize.Y)*(gBackSize.Y-gPlayerScreenSize.Y));
2978 sX := -a;
2979 sY := -(b+p.IncCam);
2980 sWidth := gPlayerScreenSize.X;
2981 sHeight := gPlayerScreenSize.Y;
2983 //glTranslatef(a, b+p.IncCam, 0);
2985 p.viewPortX := sX;
2986 p.viewPortY := sY;
2987 p.viewPortW := sWidth;
2988 p.viewPortH := sHeight;
2990 if (p = gPlayer1) then
2991 begin
2992 g_Holmes_plrView(p.viewPortX, p.viewPortY, p.viewPortW, p.viewPortH);
2993 end;
2995 renderMapInternal(-c, -d, a, b+p.IncCam, true);
2997 if p.FSpectator then
2998 e_TextureFontPrintEx(p.GameX + PLAYER_RECT_CX - 4,
2999 p.GameY + PLAYER_RECT_CY - 4,
3000 'X', gStdFont, 255, 255, 255, 1, True);
3002 for a := 0 to High(gCollideMap) do
3003 for b := 0 to High(gCollideMap[a]) do
3004 begin
3005 d := 0;
3006 if ByteBool(gCollideMap[a, b] and MARK_WALL) then
3007 d := d + 1;
3008 if ByteBool(gCollideMap[a, b] and MARK_DOOR) then
3009 d := d + 2;
3011 case d of
3012 1: e_DrawPoint(1, b, a, 200, 200, 200);
3013 2: e_DrawPoint(1, b, a, 64, 64, 255);
3014 3: e_DrawPoint(1, b, a, 255, 0, 255);
3015 end;
3016 end;
3019 glPopMatrix();
3021 p.DrawPain();
3022 p.DrawPickup();
3023 p.DrawRulez();
3024 if gShowMap then DrawMinimap(p, _TRect(0, 0, 128, 128));
3025 if g_Debug_Player then
3026 g_Player_DrawDebug(p);
3027 p.DrawGUI();
3028 end;
3030 procedure drawProfilers ();
3031 var
3032 px: Integer = -1;
3033 py: Integer = -1;
3034 begin
3035 if g_profile_frame_draw then px := px-drawProfiles(px, py, profileFrameDraw);
3036 if g_profile_collision then begin px := px-drawProfiles(px, py, profMapCollision); py -= calcProfilesHeight(profMonsLOS); end;
3037 if g_profile_los then begin px := px-drawProfiles(px, py, profMonsLOS); py -= calcProfilesHeight(profMonsLOS); end;
3038 end;
3040 procedure g_Game_Draw();
3041 var
3042 ID: DWORD;
3043 w, h: Word;
3044 ww, hh: Byte;
3045 Time: Int64;
3046 back: string;
3047 plView1, plView2: TPlayer;
3048 Split: Boolean;
3049 begin
3050 if gExit = EXIT_QUIT then Exit;
3052 Time := GetTimer() {div 1000};
3053 FPSCounter := FPSCounter+1;
3054 if Time - FPSTime >= 1000 then
3055 begin
3056 FPS := FPSCounter;
3057 FPSCounter := 0;
3058 FPSTime := Time;
3059 end;
3061 if gGameOn or (gState = STATE_FOLD) then
3062 begin
3063 if (gPlayer1 <> nil) and (gPlayer2 <> nil) then
3064 begin
3065 gSpectMode := SPECT_NONE;
3066 if not gRevertPlayers then
3067 begin
3068 plView1 := gPlayer1;
3069 plView2 := gPlayer2;
3070 end
3071 else
3072 begin
3073 plView1 := gPlayer2;
3074 plView2 := gPlayer1;
3075 end;
3076 end
3077 else
3078 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
3079 begin
3080 gSpectMode := SPECT_NONE;
3081 if gPlayer2 = nil then
3082 plView1 := gPlayer1
3083 else
3084 plView1 := gPlayer2;
3085 plView2 := nil;
3086 end
3087 else
3088 begin
3089 plView1 := nil;
3090 plView2 := nil;
3091 end;
3093 if (plView1 = nil) and (plView2 = nil) and (gSpectMode = SPECT_NONE) then
3094 gSpectMode := SPECT_STATS;
3096 if gSpectMode = SPECT_PLAYERS then
3097 if gPlayers <> nil then
3098 begin
3099 plView1 := GetActivePlayer_ByID(gSpectPID1);
3100 if plView1 = nil then
3101 begin
3102 gSpectPID1 := GetActivePlayerID_Next();
3103 plView1 := GetActivePlayer_ByID(gSpectPID1);
3104 end;
3105 if gSpectViewTwo then
3106 begin
3107 plView2 := GetActivePlayer_ByID(gSpectPID2);
3108 if plView2 = nil then
3109 begin
3110 gSpectPID2 := GetActivePlayerID_Next();
3111 plView2 := GetActivePlayer_ByID(gSpectPID2);
3112 end;
3113 end;
3114 end;
3116 if gSpectMode = SPECT_MAPVIEW then
3117 begin
3118 // Ðåæèì ïðîñìîòðà êàðòû
3119 Split := False;
3120 e_SetViewPort(0, 0, gScreenWidth, gScreenHeight);
3121 DrawMapView(gSpectX, gSpectY, gScreenWidth, gScreenHeight);
3122 gHearPoint1.Active := True;
3123 gHearPoint1.Coords.X := gScreenWidth div 2 + gSpectX;
3124 gHearPoint1.Coords.Y := gScreenHeight div 2 + gSpectY;
3125 gHearPoint2.Active := False;
3126 end
3127 else
3128 begin
3129 Split := (plView1 <> nil) and (plView2 <> nil);
3131 // Òî÷êè ñëóõà èãðîêîâ
3132 if plView1 <> nil then
3133 begin
3134 gHearPoint1.Active := True;
3135 gHearPoint1.Coords.X := plView1.GameX;
3136 gHearPoint1.Coords.Y := plView1.GameY;
3137 end else
3138 gHearPoint1.Active := False;
3139 if plView2 <> nil then
3140 begin
3141 gHearPoint2.Active := True;
3142 gHearPoint2.Coords.X := plView2.GameX;
3143 gHearPoint2.Coords.Y := plView2.GameY;
3144 end else
3145 gHearPoint2.Active := False;
3147 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3148 gPlayerScreenSize.X := gScreenWidth-196;
3149 if Split then
3150 begin
3151 gPlayerScreenSize.Y := gScreenHeight div 2;
3152 if gScreenHeight mod 2 = 0 then
3153 Dec(gPlayerScreenSize.Y);
3154 end
3155 else
3156 gPlayerScreenSize.Y := gScreenHeight;
3158 if Split then
3159 if gScreenHeight mod 2 = 0 then
3160 e_SetViewPort(0, gPlayerScreenSize.Y+2, gPlayerScreenSize.X+196, gPlayerScreenSize.Y)
3161 else
3162 e_SetViewPort(0, gPlayerScreenSize.Y+1, gPlayerScreenSize.X+196, gPlayerScreenSize.Y);
3164 DrawPlayer(plView1);
3165 gPlayer1ScreenCoord.X := sX;
3166 gPlayer1ScreenCoord.Y := sY;
3168 if Split then
3169 begin
3170 e_SetViewPort(0, 0, gPlayerScreenSize.X+196, gPlayerScreenSize.Y);
3172 DrawPlayer(plView2);
3173 gPlayer2ScreenCoord.X := sX;
3174 gPlayer2ScreenCoord.Y := sY;
3175 end;
3177 e_SetViewPort(0, 0, gScreenWidth, gScreenHeight);
3179 if Split then
3180 e_DrawLine(2, 0, gScreenHeight div 2, gScreenWidth, gScreenHeight div 2, 0, 0, 0);
3181 end;
3183 if MessageText <> '' then
3184 begin
3185 w := 0;
3186 h := 0;
3187 e_CharFont_GetSizeFmt(gMenuFont, MessageText, w, h);
3188 if Split then
3189 e_CharFont_PrintFmt(gMenuFont, (gScreenWidth div 2)-(w div 2),
3190 (gScreenHeight div 2)-(h div 2), MessageText)
3191 else
3192 e_CharFont_PrintFmt(gMenuFont, (gScreenWidth div 2)-(w div 2),
3193 Round(gScreenHeight / 2.75)-(h div 2), MessageText);
3194 end;
3196 if IsDrawStat or (gSpectMode = 1) then DrawStat();
3198 if gSpectHUD and (not gChatShow) and (gSpectMode <> SPECT_NONE) then
3199 begin
3200 // Draw spectator GUI
3201 ww := 0;
3202 hh := 0;
3203 e_TextureFontGetSize(gStdFont, ww, hh);
3204 case gSpectMode of
3205 SPECT_STATS:
3206 e_TextureFontPrintEx(0, gScreenHeight - (hh+2)*2, 'MODE: Stats', gStdFont, 255, 255, 255, 1);
3207 SPECT_MAPVIEW:
3208 e_TextureFontPrintEx(0, gScreenHeight - (hh+2)*2, 'MODE: Observe Map', gStdFont, 255, 255, 255, 1);
3209 SPECT_PLAYERS:
3210 e_TextureFontPrintEx(0, gScreenHeight - (hh+2)*2, 'MODE: Watch Players', gStdFont, 255, 255, 255, 1);
3211 end;
3212 e_TextureFontPrintEx(2*ww, gScreenHeight - (hh+2), '< jump >', gStdFont, 255, 255, 255, 1);
3213 if gSpectMode = SPECT_MAPVIEW then
3214 begin
3215 e_TextureFontPrintEx(22*ww, gScreenHeight - (hh+2)*2, '[-]', gStdFont, 255, 255, 255, 1);
3216 e_TextureFontPrintEx(26*ww, gScreenHeight - (hh+2)*2, 'Step ' + IntToStr(gSpectStep), gStdFont, 255, 255, 255, 1);
3217 e_TextureFontPrintEx(34*ww, gScreenHeight - (hh+2)*2, '[+]', gStdFont, 255, 255, 255, 1);
3218 e_TextureFontPrintEx(18*ww, gScreenHeight - (hh+2), '<prev weap>', gStdFont, 255, 255, 255, 1);
3219 e_TextureFontPrintEx(30*ww, gScreenHeight - (hh+2), '<next weap>', gStdFont, 255, 255, 255, 1);
3220 end;
3221 if gSpectMode = SPECT_PLAYERS then
3222 begin
3223 e_TextureFontPrintEx(22*ww, gScreenHeight - (hh+2)*2, 'Player 1', gStdFont, 255, 255, 255, 1);
3224 e_TextureFontPrintEx(20*ww, gScreenHeight - (hh+2), '<left/right>', gStdFont, 255, 255, 255, 1);
3225 if gSpectViewTwo then
3226 begin
3227 e_TextureFontPrintEx(37*ww, gScreenHeight - (hh+2)*2, 'Player 2', gStdFont, 255, 255, 255, 1);
3228 e_TextureFontPrintEx(34*ww, gScreenHeight - (hh+2), '<prev w/next w>', gStdFont, 255, 255, 255, 1);
3229 e_TextureFontPrintEx(52*ww, gScreenHeight - (hh+2)*2, '2x View', gStdFont, 255, 255, 255, 1);
3230 e_TextureFontPrintEx(51*ww, gScreenHeight - (hh+2), '<up/down>', gStdFont, 255, 255, 255, 1);
3231 end
3232 else
3233 begin
3234 e_TextureFontPrintEx(35*ww, gScreenHeight - (hh+2)*2, '2x View', gStdFont, 255, 255, 255, 1);
3235 e_TextureFontPrintEx(34*ww, gScreenHeight - (hh+2), '<up/down>', gStdFont, 255, 255, 255, 1);
3236 end;
3237 end;
3238 end;
3239 end;
3241 if gPause and gGameOn and (g_ActiveWindow = nil) then
3242 begin
3243 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3244 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
3246 e_CharFont_GetSize(gMenuFont, _lc[I_MENU_PAUSE], w, h);
3247 e_CharFont_Print(gMenuFont, (gScreenWidth div 2)-(w div 2),
3248 (gScreenHeight div 2)-(h div 2), _lc[I_MENU_PAUSE]);
3249 end;
3251 if not gGameOn then
3252 begin
3253 if (gState = STATE_MENU) then
3254 begin
3255 if (g_ActiveWindow = nil) or (g_ActiveWindow.BackTexture = '') then
3256 begin
3257 if g_Texture_Get('MENU_BACKGROUND', ID) then e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight)
3258 else e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
3259 end;
3260 // F3 at menu will show game loading dialog
3261 if e_KeyPressed(IK_F3) then g_Menu_Show_LoadMenu(true);
3262 if (g_ActiveWindow <> nil) then
3263 begin
3264 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3265 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
3266 end
3267 else
3268 begin
3269 // F3 at titlepic will show game loading dialog
3270 if e_KeyPressed(IK_F3) then
3271 begin
3272 g_Menu_Show_LoadMenu(true);
3273 if (g_ActiveWindow <> nil) then e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
3274 end;
3275 end;
3276 end;
3278 if gState = STATE_FOLD then
3279 begin
3280 e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 0, 0, 0, EndingGameCounter);
3281 end;
3283 if gState = STATE_INTERCUSTOM then
3284 begin
3285 if gLastMap and (gGameSettings.GameMode = GM_COOP) then
3286 begin
3287 back := 'TEXTURE_endpic';
3288 if not g_Texture_Get(back, ID) then
3289 back := _lc[I_TEXTURE_ENDPIC];
3290 end
3291 else
3292 back := 'INTER';
3294 if g_Texture_Get(back, ID) then
3295 e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight)
3296 else
3297 e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
3299 DrawCustomStat();
3301 if g_ActiveWindow <> nil then
3302 begin
3303 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3304 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
3305 end;
3306 end;
3308 if gState = STATE_INTERSINGLE then
3309 begin
3310 if EndingGameCounter > 0 then
3311 begin
3312 e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 0, 0, 0, EndingGameCounter);
3313 end
3314 else
3315 begin
3316 back := 'INTER';
3318 if g_Texture_Get(back, ID) then
3319 e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight)
3320 else
3321 e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
3323 DrawSingleStat();
3325 if g_ActiveWindow <> nil then
3326 begin
3327 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3328 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
3329 end;
3330 end;
3331 end;
3333 if gState = STATE_ENDPIC then
3334 begin
3335 ID := DWORD(-1);
3336 if not g_Texture_Get('TEXTURE_endpic', ID) then
3337 g_Texture_Get(_lc[I_TEXTURE_ENDPIC], ID);
3339 if ID <> DWORD(-1) then
3340 e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight)
3341 else
3342 e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
3344 if g_ActiveWindow <> nil then
3345 begin
3346 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3347 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
3348 end;
3349 end;
3351 if gState = STATE_SLIST then
3352 begin
3353 if g_Texture_Get('MENU_BACKGROUND', ID) then
3354 begin
3355 e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight);
3356 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3357 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
3358 end;
3359 g_Serverlist_Draw(slCurrent);
3360 end;
3361 end;
3363 if g_ActiveWindow <> nil then
3364 begin
3365 if gGameOn then
3366 begin
3367 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3368 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
3369 end;
3370 g_ActiveWindow.Draw();
3371 end;
3373 // draw inspector
3374 if (g_holmes_enabled) then g_Holmes_Draw();
3376 g_Console_Draw();
3378 if g_debug_Sounds and gGameOn then
3379 begin
3380 for w := 0 to High(e_SoundsArray) do
3381 for h := 0 to e_SoundsArray[w].nRefs do
3382 e_DrawPoint(1, w+100, h+100, 255, 0, 0);
3383 end;
3385 if gShowFPS then
3386 begin
3387 e_TextureFontPrint(0, 0, Format('FPS: %d', [FPS]), gStdFont);
3388 e_TextureFontPrint(0, 16, Format('UPS: %d', [UPS]), gStdFont);
3389 end;
3391 if gGameOn and gShowTime and (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT]) then
3392 drawTime(gScreenWidth-72, gScreenHeight-16);
3394 if gGameOn then drawProfilers();
3396 g_Holmes_DrawUI();
3397 end;
3399 procedure g_Game_Quit();
3400 begin
3401 g_Game_StopAllSounds(True);
3402 gMusic.Free();
3403 g_Game_SaveOptions();
3404 g_Game_FreeData();
3405 g_PlayerModel_FreeData();
3406 g_Texture_DeleteAll();
3407 g_Frames_DeleteAll();
3408 g_Menu_Free();
3410 if NetInitDone then g_Net_Free;
3412 // Íàäî óäàëèòü êàðòó ïîñëå òåñòà:
3413 if gMapToDelete <> '' then
3414 g_Game_DeleteTestMap();
3416 gExit := EXIT_QUIT;
3417 PushExitEvent();
3418 end;
3420 procedure g_FatalError(Text: String);
3421 begin
3422 g_Console_Add(Format(_lc[I_FATAL_ERROR], [Text]), True);
3423 e_WriteLog(Format(_lc[I_FATAL_ERROR], [Text]), MSG_WARNING);
3425 gExit := EXIT_SIMPLE;
3426 end;
3428 procedure g_SimpleError(Text: String);
3429 begin
3430 g_Console_Add(Format(_lc[I_SIMPLE_ERROR], [Text]), True);
3431 e_WriteLog(Format(_lc[I_SIMPLE_ERROR], [Text]), MSG_WARNING);
3432 end;
3434 procedure g_Game_SetupScreenSize();
3435 const
3436 RES_FACTOR = 4.0 / 3.0;
3437 var
3438 s: Single;
3439 rf: Single;
3440 bw, bh: Word;
3441 begin
3442 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3443 gPlayerScreenSize.X := gScreenWidth-196;
3444 if (gPlayer1 <> nil) and (gPlayer2 <> nil) then
3445 gPlayerScreenSize.Y := gScreenHeight div 2
3446 else
3447 gPlayerScreenSize.Y := gScreenHeight;
3449 // Ðàçìåð çàäíåãî ïëàíà:
3450 if BackID <> DWORD(-1) then
3451 begin
3452 s := SKY_STRETCH;
3453 if (gScreenWidth*s > gMapInfo.Width) or
3454 (gScreenHeight*s > gMapInfo.Height) then
3455 begin
3456 gBackSize.X := gScreenWidth;
3457 gBackSize.Y := gScreenHeight;
3458 end
3459 else
3460 begin
3461 e_GetTextureSize(BackID, @bw, @bh);
3462 rf := Single(bw) / Single(bh);
3463 if (rf > RES_FACTOR) then bw := Round(Single(bh) * RES_FACTOR)
3464 else if (rf < RES_FACTOR) then bh := Round(Single(bw) / RES_FACTOR);
3465 s := Max(gScreenWidth / bw, gScreenHeight / bh);
3466 if (s < 1.0) then s := 1.0;
3467 gBackSize.X := Round(bw*s);
3468 gBackSize.Y := Round(bh*s);
3469 end;
3470 end;
3471 end;
3473 procedure g_Game_ChangeResolution(newWidth, newHeight: Word; nowFull, nowMax: Boolean);
3474 begin
3475 g_Window_SetSize(newWidth, newHeight, nowFull);
3476 end;
3478 procedure g_Game_AddPlayer(Team: Byte = TEAM_NONE);
3479 begin
3480 if ((not gGameOn) and (gState <> STATE_INTERCUSTOM))
3481 or (not (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT])) then
3482 Exit;
3483 if gPlayer1 = nil then
3484 begin
3485 if g_Game_IsClient then
3486 begin
3487 if NetPlrUID1 > -1 then
3488 begin
3489 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE);
3490 gPlayer1 := g_Player_Get(NetPlrUID1);
3491 end;
3492 Exit;
3493 end;
3495 if not (Team in [TEAM_RED, TEAM_BLUE]) then
3496 Team := gPlayer1Settings.Team;
3498 // Ñîçäàíèå ïåðâîãî èãðîêà:
3499 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
3500 gPlayer1Settings.Color,
3501 Team, False));
3502 if gPlayer1 = nil then
3503 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]))
3504 else
3505 begin
3506 gPlayer1.Name := gPlayer1Settings.Name;
3507 g_Console_Add(Format(_lc[I_PLAYER_JOIN], [gPlayer1.Name]), True);
3508 if g_Game_IsServer and g_Game_IsNet then
3509 MH_SEND_PlayerCreate(gPlayer1.UID);
3510 gPlayer1.Respawn(False, True);
3512 if g_Game_IsNet and NetUseMaster then
3513 g_Net_Slist_Update;
3514 end;
3516 Exit;
3517 end;
3518 if gPlayer2 = nil then
3519 begin
3520 if g_Game_IsClient then
3521 begin
3522 if NetPlrUID2 > -1 then
3523 gPlayer2 := g_Player_Get(NetPlrUID2);
3524 Exit;
3525 end;
3527 if not (Team in [TEAM_RED, TEAM_BLUE]) then
3528 Team := gPlayer2Settings.Team;
3530 // Ñîçäàíèå âòîðîãî èãðîêà:
3531 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
3532 gPlayer2Settings.Color,
3533 Team, False));
3534 if gPlayer2 = nil then
3535 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]))
3536 else
3537 begin
3538 gPlayer2.Name := gPlayer2Settings.Name;
3539 g_Console_Add(Format(_lc[I_PLAYER_JOIN], [gPlayer2.Name]), True);
3540 if g_Game_IsServer and g_Game_IsNet then
3541 MH_SEND_PlayerCreate(gPlayer2.UID);
3542 gPlayer2.Respawn(False, True);
3544 if g_Game_IsNet and NetUseMaster then
3545 g_Net_Slist_Update;
3546 end;
3548 Exit;
3549 end;
3550 end;
3552 procedure g_Game_RemovePlayer();
3553 var
3554 Pl: TPlayer;
3555 begin
3556 if ((not gGameOn) and (gState <> STATE_INTERCUSTOM))
3557 or (not (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT])) then
3558 Exit;
3559 Pl := gPlayer2;
3560 if Pl <> nil then
3561 begin
3562 if g_Game_IsServer then
3563 begin
3564 Pl.Lives := 0;
3565 Pl.Kill(K_SIMPLEKILL, 0, HIT_DISCON);
3566 g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [Pl.Name]), True);
3567 g_Player_Remove(Pl.UID);
3569 if g_Game_IsNet and NetUseMaster then
3570 g_Net_Slist_Update;
3571 end else
3572 gPlayer2 := nil;
3573 Exit;
3574 end;
3575 Pl := gPlayer1;
3576 if Pl <> nil then
3577 begin
3578 if g_Game_IsServer then
3579 begin
3580 Pl.Lives := 0;
3581 Pl.Kill(K_SIMPLEKILL, 0, HIT_DISCON);
3582 g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [Pl.Name]), True);
3583 g_Player_Remove(Pl.UID);
3585 if g_Game_IsNet and NetUseMaster then
3586 g_Net_Slist_Update;
3587 end else
3588 begin
3589 gPlayer1 := nil;
3590 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE);
3591 end;
3592 Exit;
3593 end;
3594 end;
3596 procedure g_Game_Spectate();
3597 begin
3598 g_Game_RemovePlayer();
3599 if gPlayer1 <> nil then
3600 g_Game_RemovePlayer();
3601 end;
3603 procedure g_Game_SpectateCenterView();
3604 begin
3605 gSpectX := Max(gMapInfo.Width div 2 - gScreenWidth div 2, 0);
3606 gSpectY := Max(gMapInfo.Height div 2 - gScreenHeight div 2, 0);
3607 end;
3609 procedure g_Game_StartSingle(Map: String; TwoPlayers: Boolean; nPlayers: Byte);
3610 var
3611 i, nPl: Integer;
3612 begin
3613 g_Game_Free();
3615 e_WriteLog('Starting singleplayer game...', MSG_NOTIFY);
3617 g_Game_ClearLoading();
3619 // Íàñòðîéêè èãðû:
3620 FillByte(gGameSettings, SizeOf(TGameSettings), 0);
3621 gAimLine := False;
3622 gShowMap := False;
3623 gGameSettings.GameType := GT_SINGLE;
3624 gGameSettings.MaxLives := 0;
3625 gGameSettings.Options := gGameSettings.Options + GAME_OPTION_ALLOWEXIT;
3626 gGameSettings.Options := gGameSettings.Options + GAME_OPTION_MONSTERS;
3627 gGameSettings.Options := gGameSettings.Options + GAME_OPTION_BOTVSMONSTER;
3628 gSwitchGameMode := GM_SINGLE;
3630 g_Game_ExecuteEvent('ongamestart');
3632 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
3633 g_Game_SetupScreenSize();
3635 // Ñîçäàíèå ïåðâîãî èãðîêà:
3636 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
3637 gPlayer1Settings.Color,
3638 gPlayer1Settings.Team, False));
3639 if gPlayer1 = nil then
3640 begin
3641 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
3642 Exit;
3643 end;
3645 gPlayer1.Name := gPlayer1Settings.Name;
3646 nPl := 1;
3648 // Ñîçäàíèå âòîðîãî èãðîêà, åñëè åñòü:
3649 if TwoPlayers then
3650 begin
3651 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
3652 gPlayer2Settings.Color,
3653 gPlayer2Settings.Team, False));
3654 if gPlayer2 = nil then
3655 begin
3656 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]));
3657 Exit;
3658 end;
3660 gPlayer2.Name := gPlayer2Settings.Name;
3661 Inc(nPl);
3662 end;
3664 // Çàãðóçêà è çàïóñê êàðòû:
3665 if not g_Game_StartMap(MAP, True) then
3666 begin
3667 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [gGameSettings.WAD + ':\' + MAP]));
3668 Exit;
3669 end;
3671 // Íàñòðîéêè èãðîêîâ è áîòîâ:
3672 g_Player_Init();
3674 // Ñîçäàåì áîòîâ:
3675 for i := nPl+1 to nPlayers do
3676 g_Player_Create(STD_PLAYER_MODEL, _RGB(0, 0, 0), 0, True);
3677 end;
3679 procedure g_Game_StartCustom(Map: String; GameMode: Byte;
3680 TimeLimit, GoalLimit: Word;
3681 MaxLives: Byte;
3682 Options: LongWord; nPlayers: Byte);
3683 var
3684 i, nPl: Integer;
3685 begin
3686 g_Game_Free();
3688 e_WriteLog('Starting custom game...', MSG_NOTIFY);
3690 g_Game_ClearLoading();
3692 // Íàñòðîéêè èãðû:
3693 gGameSettings.GameType := GT_CUSTOM;
3694 gGameSettings.GameMode := GameMode;
3695 gSwitchGameMode := GameMode;
3696 gGameSettings.TimeLimit := TimeLimit;
3697 gGameSettings.GoalLimit := GoalLimit;
3698 gGameSettings.MaxLives := IfThen(GameMode = GM_CTF, 0, MaxLives);
3699 gGameSettings.Options := Options;
3701 gCoopTotalMonstersKilled := 0;
3702 gCoopTotalSecretsFound := 0;
3703 gCoopTotalMonsters := 0;
3704 gCoopTotalSecrets := 0;
3705 gAimLine := False;
3706 gShowMap := False;
3708 g_Game_ExecuteEvent('ongamestart');
3710 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
3711 g_Game_SetupScreenSize();
3713 // Ðåæèì íàáëþäàòåëÿ:
3714 if nPlayers = 0 then
3715 begin
3716 gPlayer1 := nil;
3717 gPlayer2 := nil;
3718 end;
3720 nPl := 0;
3721 if nPlayers >= 1 then
3722 begin
3723 // Ñîçäàíèå ïåðâîãî èãðîêà:
3724 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
3725 gPlayer1Settings.Color,
3726 gPlayer1Settings.Team, False));
3727 if gPlayer1 = nil then
3728 begin
3729 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
3730 Exit;
3731 end;
3733 gPlayer1.Name := gPlayer1Settings.Name;
3734 Inc(nPl);
3735 end;
3737 if nPlayers >= 2 then
3738 begin
3739 // Ñîçäàíèå âòîðîãî èãðîêà:
3740 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
3741 gPlayer2Settings.Color,
3742 gPlayer2Settings.Team, False));
3743 if gPlayer2 = nil then
3744 begin
3745 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]));
3746 Exit;
3747 end;
3749 gPlayer2.Name := gPlayer2Settings.Name;
3750 Inc(nPl);
3751 end;
3753 // Çàãðóçêà è çàïóñê êàðòû:
3754 if not g_Game_StartMap(Map, True) then
3755 begin
3756 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Map]));
3757 Exit;
3758 end;
3760 // Íåò òî÷åê ïîÿâëåíèÿ:
3761 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1) +
3762 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2) +
3763 g_Map_GetPointCount(RESPAWNPOINT_DM) +
3764 g_Map_GetPointCount(RESPAWNPOINT_RED)+
3765 g_Map_GetPointCount(RESPAWNPOINT_BLUE)) < 1 then
3766 begin
3767 g_FatalError(_lc[I_GAME_ERROR_GET_SPAWN]);
3768 Exit;
3769 end;
3771 // Íàñòðîéêè èãðîêîâ è áîòîâ:
3772 g_Player_Init();
3774 // Ñîçäàåì áîòîâ:
3775 for i := nPl+1 to nPlayers do
3776 g_Player_Create(STD_PLAYER_MODEL, _RGB(0, 0, 0), 0, True);
3777 end;
3779 procedure g_Game_StartServer(Map: String; GameMode: Byte;
3780 TimeLimit, GoalLimit: Word; MaxLives: Byte;
3781 Options: LongWord; nPlayers: Byte;
3782 IPAddr: LongWord; Port: Word);
3783 begin
3784 g_Game_Free();
3786 e_WriteLog('Starting net game (server)...', MSG_NOTIFY);
3788 g_Game_ClearLoading();
3790 // Íàñòðîéêè èãðû:
3791 gGameSettings.GameType := GT_SERVER;
3792 gGameSettings.GameMode := GameMode;
3793 gSwitchGameMode := GameMode;
3794 gGameSettings.TimeLimit := TimeLimit;
3795 gGameSettings.GoalLimit := GoalLimit;
3796 gGameSettings.MaxLives := IfThen(GameMode = GM_CTF, 0, MaxLives);
3797 gGameSettings.Options := Options;
3799 gCoopTotalMonstersKilled := 0;
3800 gCoopTotalSecretsFound := 0;
3801 gCoopTotalMonsters := 0;
3802 gCoopTotalSecrets := 0;
3803 gAimLine := False;
3804 gShowMap := False;
3806 g_Game_ExecuteEvent('ongamestart');
3808 // Óñòàíîâêà ðàçìåðîâ îêíà èãðîêà
3809 g_Game_SetupScreenSize();
3811 // Ðåæèì íàáëþäàòåëÿ:
3812 if nPlayers = 0 then
3813 begin
3814 gPlayer1 := nil;
3815 gPlayer2 := nil;
3816 end;
3818 if nPlayers >= 1 then
3819 begin
3820 // Ñîçäàíèå ïåðâîãî èãðîêà:
3821 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
3822 gPlayer1Settings.Color,
3823 gPlayer1Settings.Team, False));
3824 if gPlayer1 = nil then
3825 begin
3826 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
3827 Exit;
3828 end;
3830 gPlayer1.Name := gPlayer1Settings.Name;
3831 end;
3833 if nPlayers >= 2 then
3834 begin
3835 // Ñîçäàíèå âòîðîãî èãðîêà:
3836 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
3837 gPlayer2Settings.Color,
3838 gPlayer2Settings.Team, False));
3839 if gPlayer2 = nil then
3840 begin
3841 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]));
3842 Exit;
3843 end;
3845 gPlayer2.Name := gPlayer2Settings.Name;
3846 end;
3848 // Ñòàðòóåì ñåðâåð
3849 if not g_Net_Host(IPAddr, Port, NetMaxClients) then
3850 begin
3851 g_FatalError(_lc[I_NET_MSG] + _lc[I_NET_ERR_HOST]);
3852 Exit;
3853 end;
3855 g_Net_Slist_Set(NetSlistIP, NetSlistPort);
3857 // Çàãðóçêà è çàïóñê êàðòû:
3858 if not g_Game_StartMap(Map, True) then
3859 begin
3860 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Map]));
3861 Exit;
3862 end;
3864 // Íåò òî÷åê ïîÿâëåíèÿ:
3865 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1) +
3866 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2) +
3867 g_Map_GetPointCount(RESPAWNPOINT_DM) +
3868 g_Map_GetPointCount(RESPAWNPOINT_RED)+
3869 g_Map_GetPointCount(RESPAWNPOINT_BLUE)) < 1 then
3870 begin
3871 g_FatalError(_lc[I_GAME_ERROR_GET_SPAWN]);
3872 Exit;
3873 end;
3875 // Íàñòðîéêè èãðîêîâ è áîòîâ:
3876 g_Player_Init();
3878 NetState := NET_STATE_GAME;
3879 end;
3881 procedure g_Game_StartClient(Addr: String; Port: Word; PW: String);
3882 var
3883 Map: String;
3884 WadName: string;
3885 Ptr: Pointer;
3886 T: Cardinal;
3887 MID: Byte;
3888 State: Byte;
3889 OuterLoop: Boolean;
3890 newResPath: string;
3891 InMsg: TMsg;
3892 begin
3893 g_Game_Free();
3895 State := 0;
3896 e_WriteLog('Starting net game (client)...', MSG_NOTIFY);
3897 e_WriteLog('NET: Trying to connect to ' + Addr + ':' + IntToStr(Port) + '...', MSG_NOTIFY);
3899 g_Game_ClearLoading();
3901 // Íàñòðîéêè èãðû:
3902 gGameSettings.GameType := GT_CLIENT;
3904 gCoopTotalMonstersKilled := 0;
3905 gCoopTotalSecretsFound := 0;
3906 gCoopTotalMonsters := 0;
3907 gCoopTotalSecrets := 0;
3908 gAimLine := False;
3909 gShowMap := False;
3911 g_Game_ExecuteEvent('ongamestart');
3913 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
3914 g_Game_SetupScreenSize();
3916 NetState := NET_STATE_AUTH;
3918 g_Game_SetLoadingText(_lc[I_LOAD_CONNECT], 0, False);
3919 // Ñòàðòóåì êëèåíò
3920 if not g_Net_Connect(Addr, Port) then
3921 begin
3922 g_FatalError(_lc[I_NET_MSG] + _lc[I_NET_ERR_CONN]);
3923 NetState := NET_STATE_NONE;
3924 Exit;
3925 end;
3927 g_Game_SetLoadingText(_lc[I_LOAD_SEND_INFO], 0, False);
3928 MC_SEND_Info(PW);
3929 g_Game_SetLoadingText(_lc[I_LOAD_WAIT_INFO], 0, False);
3931 OuterLoop := True;
3932 while OuterLoop do
3933 begin
3934 while (enet_host_service(NetHost, @NetEvent, 0) > 0) do
3935 begin
3936 if (NetEvent.kind = ENET_EVENT_TYPE_RECEIVE) then
3937 begin
3938 Ptr := NetEvent.packet^.data;
3939 if not InMsg.Init(Ptr, NetEvent.packet^.dataLength, True) then
3940 continue;
3942 MID := InMsg.ReadByte();
3944 if (MID = NET_MSG_INFO) and (State = 0) then
3945 begin
3946 NetMyID := InMsg.ReadByte();
3947 NetPlrUID1 := InMsg.ReadWord();
3949 WadName := InMsg.ReadString();
3950 Map := InMsg.ReadString();
3952 gWADHash := InMsg.ReadMD5();
3954 gGameSettings.GameMode := InMsg.ReadByte();
3955 gSwitchGameMode := gGameSettings.GameMode;
3956 gGameSettings.GoalLimit := InMsg.ReadWord();
3957 gGameSettings.TimeLimit := InMsg.ReadWord();
3958 gGameSettings.MaxLives := InMsg.ReadByte();
3959 gGameSettings.Options := InMsg.ReadLongWord();
3960 T := InMsg.ReadLongWord();
3962 newResPath := g_Res_SearchSameWAD(MapsDir, WadName, gWADHash);
3963 if newResPath = '' then
3964 begin
3965 g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
3966 newResPath := g_Res_DownloadWAD(WadName);
3967 if newResPath = '' then
3968 begin
3969 g_FatalError(_lc[I_NET_ERR_HASH]);
3970 enet_packet_destroy(NetEvent.packet);
3971 NetState := NET_STATE_NONE;
3972 Exit;
3973 end;
3974 end;
3975 newResPath := ExtractRelativePath(MapsDir, newResPath);
3977 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
3978 gPlayer1Settings.Color,
3979 gPlayer1Settings.Team, False));
3981 if gPlayer1 = nil then
3982 begin
3983 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
3985 enet_packet_destroy(NetEvent.packet);
3986 NetState := NET_STATE_NONE;
3987 Exit;
3988 end;
3990 gPlayer1.Name := gPlayer1Settings.Name;
3991 gPlayer1.UID := NetPlrUID1;
3992 gPlayer1.Reset(True);
3994 if not g_Game_StartMap(newResPath + ':\' + Map, True) then
3995 begin
3996 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [WadName + ':\' + Map]));
3998 enet_packet_destroy(NetEvent.packet);
3999 NetState := NET_STATE_NONE;
4000 Exit;
4001 end;
4003 gTime := T;
4005 State := 1;
4006 OuterLoop := False;
4007 enet_packet_destroy(NetEvent.packet);
4008 break;
4009 end
4010 else
4011 enet_packet_destroy(NetEvent.packet);
4012 end
4013 else
4014 if (NetEvent.kind = ENET_EVENT_TYPE_DISCONNECT) then
4015 begin
4016 State := 0;
4017 if (NetEvent.data <= NET_DISC_MAX) then
4018 g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_ERR_CONN] + ' ' +
4019 _lc[TStrings_Locale(Cardinal(I_NET_DISC_NONE) + NetEvent.data)], True);
4020 OuterLoop := False;
4021 Break;
4022 end;
4023 end;
4025 ProcessLoading(true);
4027 e_PollInput();
4029 if e_KeyPressed(IK_ESCAPE) or e_KeyPressed(IK_SPACE) then
4030 begin
4031 State := 0;
4032 break;
4033 end;
4034 end;
4036 if State <> 1 then
4037 begin
4038 g_FatalError(_lc[I_NET_MSG] + _lc[I_NET_ERR_CONN]);
4039 NetState := NET_STATE_NONE;
4040 Exit;
4041 end;
4043 gLMSRespawn := LMS_RESPAWN_NONE;
4044 gLMSRespawnTime := 0;
4046 g_Player_Init();
4047 NetState := NET_STATE_GAME;
4048 MC_SEND_FullStateRequest;
4049 e_WriteLog('NET: Connection successful.', MSG_NOTIFY);
4050 end;
4052 procedure g_Game_SaveOptions();
4053 begin
4054 g_Options_Write_Video(GameDir+'/'+CONFIG_FILENAME);
4055 end;
4057 procedure g_Game_ChangeMap(MapPath: String);
4058 var
4059 Force: Boolean;
4060 begin
4061 g_Game_ClearLoading();
4063 Force := gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF];
4064 // Åñëè óðîâåíü çàâåðøèëñÿ ïî òðèããåðó Âûõîä, íå î÷èùàòü èíâåíòàðü
4065 if gExitByTrigger then
4066 begin
4067 Force := False;
4068 gExitByTrigger := False;
4069 end;
4070 if not g_Game_StartMap(MapPath, Force) then
4071 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [MapPath]));
4072 end;
4074 procedure g_Game_Restart();
4075 var
4076 Map: string;
4077 begin
4078 if g_Game_IsClient then
4079 Exit;
4080 map := g_ExtractFileName(gMapInfo.Map);
4082 MessageTime := 0;
4083 gGameOn := False;
4084 g_Game_ClearLoading();
4085 g_Game_StartMap(Map, True, gCurrentMapFileName);
4086 end;
4088 function g_Game_StartMap(Map: String; Force: Boolean = False; const oldMapPath: AnsiString=''): Boolean;
4089 var
4090 NewWAD, ResName: String;
4091 I: Integer;
4092 begin
4093 g_Map_Free((Map <> gCurrentMapFileName) and (oldMapPath <> gCurrentMapFileName));
4094 g_Player_RemoveAllCorpses();
4096 if (not g_Game_IsClient) and
4097 (gSwitchGameMode <> gGameSettings.GameMode) and
4098 (gGameSettings.GameMode <> GM_SINGLE) then
4099 begin
4100 if gSwitchGameMode = GM_CTF then
4101 gGameSettings.MaxLives := 0;
4102 gGameSettings.GameMode := gSwitchGameMode;
4103 Force := True;
4104 end else
4105 gSwitchGameMode := gGameSettings.GameMode;
4107 g_Player_ResetTeams();
4109 if Pos(':\', Map) > 0 then
4110 begin
4111 NewWAD := g_ExtractWadName(Map);
4112 ResName := g_ExtractFileName(Map);
4113 if g_Game_IsServer then
4114 begin
4115 gWADHash := MD5File(MapsDir + NewWAD);
4116 g_Game_LoadWAD(NewWAD);
4117 end else
4118 // hash recieved in MC_RECV_GameEvent -> NET_EV_MAPSTART
4119 g_Game_ClientWAD(NewWAD, gWADHash);
4120 end else
4121 ResName := Map;
4123 Result := g_Map_Load(MapsDir + gGameSettings.WAD + ':\' + ResName);
4124 if Result then
4125 begin
4126 g_Player_ResetAll(Force or gLastMap, gGameSettings.GameType = GT_SINGLE);
4128 gState := STATE_NONE;
4129 g_ActiveWindow := nil;
4130 gGameOn := True;
4132 DisableCheats();
4133 ResetTimer();
4135 if gGameSettings.GameMode = GM_CTF then
4136 begin
4137 g_Map_ResetFlag(FLAG_RED);
4138 g_Map_ResetFlag(FLAG_BLUE);
4139 // CTF, à ôëàãîâ íåò:
4140 if not g_Map_HaveFlagPoints() then
4141 g_SimpleError(_lc[I_GAME_ERROR_CTF]);
4142 end;
4143 end
4144 else
4145 begin
4146 gState := STATE_MENU;
4147 gGameOn := False;
4148 end;
4150 gExit := 0;
4151 gPause := False;
4152 gTime := 0;
4153 NetTimeToUpdate := 1;
4154 NetTimeToReliable := 0;
4155 NetTimeToMaster := NetMasterRate;
4156 gLMSRespawn := LMS_RESPAWN_NONE;
4157 gLMSRespawnTime := 0;
4158 gMissionFailed := False;
4159 gNextMap := '';
4161 gCoopMonstersKilled := 0;
4162 gCoopSecretsFound := 0;
4164 gVoteInProgress := False;
4165 gVotePassed := False;
4166 gVoteCount := 0;
4167 gVoted := False;
4169 gStatsOff := False;
4171 if not gGameOn then Exit;
4173 g_Game_SpectateCenterView();
4175 if (gGameSettings.MaxLives > 0) and (gGameSettings.WarmupTime > 0) then
4176 begin
4177 gLMSRespawn := LMS_RESPAWN_WARMUP;
4178 gLMSRespawnTime := gTime + gGameSettings.WarmupTime*1000;
4179 gLMSSoftSpawn := True;
4180 if NetMode = NET_SERVER then
4181 MH_SEND_GameEvent(NET_EV_LMS_WARMUP, (gLMSRespawnTime - gTime) div 1000)
4182 else
4183 g_Console_Add(Format(_lc[I_MSG_WARMUP_START], [(gLMSRespawnTime - gTime) div 1000]), True);
4184 end;
4186 if NetMode = NET_SERVER then
4187 begin
4188 MH_SEND_GameEvent(NET_EV_MAPSTART, gGameSettings.GameMode, Map);
4190 // Ìàñòåðñåðâåð
4191 if NetUseMaster then
4192 begin
4193 if (NetMHost = nil) or (NetMPeer = nil) then
4194 if not g_Net_Slist_Connect then
4195 g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_SLIST_ERROR]);
4197 g_Net_Slist_Update;
4198 end;
4200 if NetClients <> nil then
4201 for I := 0 to High(NetClients) do
4202 if NetClients[I].Used then
4203 begin
4204 NetClients[I].Voted := False;
4205 if NetClients[I].RequestedFullUpdate then
4206 begin
4207 MH_SEND_Everything((NetClients[I].State = NET_STATE_AUTH), I);
4208 NetClients[I].RequestedFullUpdate := False;
4209 end;
4210 end;
4212 g_Net_UnbanNonPermHosts();
4213 end;
4215 if gLastMap then
4216 begin
4217 gCoopTotalMonstersKilled := 0;
4218 gCoopTotalSecretsFound := 0;
4219 gCoopTotalMonsters := 0;
4220 gCoopTotalSecrets := 0;
4221 gLastMap := False;
4222 end;
4224 g_Game_ExecuteEvent('onmapstart');
4225 end;
4227 procedure SetFirstLevel();
4228 begin
4229 gNextMap := '';
4231 MapList := g_Map_GetMapsList(MapsDir + gGameSettings.WAD);
4232 if MapList = nil then
4233 Exit;
4235 SortSArray(MapList);
4236 gNextMap := MapList[Low(MapList)];
4238 MapList := nil;
4239 end;
4241 procedure g_Game_ExitLevel(Map: Char16);
4242 begin
4243 gNextMap := Map;
4245 gCoopTotalMonstersKilled := gCoopTotalMonstersKilled + gCoopMonstersKilled;
4246 gCoopTotalSecretsFound := gCoopTotalSecretsFound + gCoopSecretsFound;
4247 gCoopTotalMonsters := gCoopTotalMonsters + gTotalMonsters;
4248 gCoopTotalSecrets := gCoopTotalSecrets + gSecretsCount;
4250 // Âûøëè â âûõîä â Îäèíî÷íîé èãðå:
4251 if gGameSettings.GameType = GT_SINGLE then
4252 gExit := EXIT_ENDLEVELSINGLE
4253 else // Âûøëè â âûõîä â Ñâîåé èãðå
4254 begin
4255 gExit := EXIT_ENDLEVELCUSTOM;
4256 if gGameSettings.GameMode = GM_COOP then
4257 g_Player_RememberAll;
4259 if not g_Map_Exist(MapsDir + gGameSettings.WAD + ':\' + gNextMap) then
4260 begin
4261 gLastMap := True;
4262 if gGameSettings.GameMode = GM_COOP then
4263 gStatsOff := True;
4265 gStatsPressed := True;
4266 gNextMap := 'MAP01';
4268 if not g_Map_Exist(MapsDir + gGameSettings.WAD + ':\' + gNextMap) then
4269 g_Game_NextLevel;
4271 if g_Game_IsNet then
4272 begin
4273 MH_SEND_GameStats();
4274 MH_SEND_CoopStats();
4275 end;
4276 end;
4277 end;
4278 end;
4280 procedure g_Game_RestartLevel();
4281 var
4282 Map: string;
4283 begin
4284 if gGameSettings.GameMode = GM_SINGLE then
4285 begin
4286 g_Game_Restart();
4287 Exit;
4288 end;
4289 gExit := EXIT_ENDLEVELCUSTOM;
4290 Map := g_ExtractFileName(gMapInfo.Map);
4291 gNextMap := Map;
4292 end;
4294 procedure g_Game_ClientWAD(NewWAD: String; WHash: TMD5Digest);
4295 var
4296 gWAD: String;
4297 begin
4298 if LowerCase(NewWAD) = LowerCase(gGameSettings.WAD) then
4299 Exit;
4300 if not g_Game_IsClient then
4301 Exit;
4302 gWAD := g_Res_SearchSameWAD(MapsDir, ExtractFileName(NewWAD), WHash);
4303 if gWAD = '' then
4304 begin
4305 g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
4306 gWAD := g_Res_DownloadWAD(ExtractFileName(NewWAD));
4307 if gWAD = '' then
4308 begin
4309 g_Game_Free();
4310 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_WAD], [ExtractFileName(NewWAD)]));
4311 Exit;
4312 end;
4313 end;
4314 NewWAD := ExtractRelativePath(MapsDir, gWAD);
4315 g_Game_LoadWAD(NewWAD);
4316 end;
4318 procedure g_Game_RestartRound(NoMapRestart: Boolean = False);
4319 var
4320 i, n, nb, nr: Integer;
4322 function monRespawn (mon: TMonster): Boolean;
4323 begin
4324 result := false; // don't stop
4325 if not mon.FNoRespawn then mon.Respawn();
4326 end;
4328 begin
4329 if not g_Game_IsServer then Exit;
4330 if gLMSRespawn = LMS_RESPAWN_NONE then Exit;
4331 gLMSRespawn := LMS_RESPAWN_NONE;
4332 gLMSRespawnTime := 0;
4333 MessageTime := 0;
4335 if (gGameSettings.GameMode = GM_COOP) and not NoMapRestart then
4336 begin
4337 gMissionFailed := True;
4338 g_Game_RestartLevel;
4339 Exit;
4340 end;
4342 n := 0; nb := 0; nr := 0;
4343 for i := Low(gPlayers) to High(gPlayers) do
4344 if (gPlayers[i] <> nil) and
4345 ((not gPlayers[i].FSpectator) or gPlayers[i].FWantsInGame or
4346 (gPlayers[i] is TBot)) then
4347 begin
4348 Inc(n);
4349 if gPlayers[i].Team = TEAM_RED then Inc(nr)
4350 else if gPlayers[i].Team = TEAM_BLUE then Inc(nb)
4351 end;
4353 if (n < 2) or ((gGameSettings.GameMode = GM_TDM) and ((nr = 0) or (nb = 0))) then
4354 begin
4355 // wait a second until the fuckers finally decide to join
4356 gLMSRespawn := LMS_RESPAWN_WARMUP;
4357 gLMSRespawnTime := gTime + 1000;
4358 gLMSSoftSpawn := NoMapRestart;
4359 Exit;
4360 end;
4362 g_Player_RemoveAllCorpses;
4363 g_Game_Message(_lc[I_MESSAGE_LMS_START], 144);
4364 if g_Game_IsNet then
4365 MH_SEND_GameEvent(NET_EV_LMS_START);
4367 for i := Low(gPlayers) to High(gPlayers) do
4368 begin
4369 if gPlayers[i] = nil then continue;
4370 if gPlayers[i] is TBot then gPlayers[i].FWantsInGame := True;
4371 // don't touch normal spectators
4372 if gPlayers[i].FSpectator and not gPlayers[i].FWantsInGame then
4373 begin
4374 gPlayers[i].FNoRespawn := True;
4375 gPlayers[i].Lives := 0;
4376 if g_Game_IsNet then
4377 MH_SEND_PlayerStats(gPlayers[I].UID);
4378 continue;
4379 end;
4380 gPlayers[i].FNoRespawn := False;
4381 gPlayers[i].Lives := gGameSettings.MaxLives;
4382 gPlayers[i].Respawn(False, True);
4383 if gGameSettings.GameMode = GM_COOP then
4384 begin
4385 gPlayers[i].Frags := 0;
4386 gPlayers[i].RecallState;
4387 end;
4388 if (gPlayer1 = nil) and (gLMSPID1 > 0) then
4389 gPlayer1 := g_Player_Get(gLMSPID1);
4390 if (gPlayer2 = nil) and (gLMSPID2 > 0) then
4391 gPlayer2 := g_Player_Get(gLMSPID2);
4392 end;
4394 g_Items_RestartRound();
4397 g_Mons_ForEach(monRespawn);
4399 gLMSSoftSpawn := False;
4400 end;
4402 function g_Game_GetFirstMap(WAD: String): String;
4403 begin
4404 Result := '';
4406 MapList := g_Map_GetMapsList(WAD);
4407 if MapList = nil then
4408 Exit;
4410 SortSArray(MapList);
4411 Result := MapList[Low(MapList)];
4413 if not g_Map_Exist(WAD + ':\' + Result) then
4414 Result := '';
4416 MapList := nil;
4417 end;
4419 function g_Game_GetNextMap(): String;
4420 var
4421 I: Integer;
4422 Map: string;
4423 begin
4424 Result := '';
4426 MapList := g_Map_GetMapsList(MapsDir + gGameSettings.WAD);
4427 if MapList = nil then
4428 Exit;
4430 Map := g_ExtractFileName(gMapInfo.Map);
4432 SortSArray(MapList);
4433 MapIndex := -255;
4434 for I := Low(MapList) to High(MapList) do
4435 if Map = MapList[I] then
4436 begin
4437 MapIndex := I;
4438 Break;
4439 end;
4441 if MapIndex <> -255 then
4442 begin
4443 if MapIndex = High(MapList) then
4444 Result := MapList[Low(MapList)]
4445 else
4446 Result := MapList[MapIndex + 1];
4448 if not g_Map_Exist(MapsDir + gGameSettings.WAD + ':\' + Result) then Result := Map;
4449 end;
4451 MapList := nil;
4452 end;
4454 procedure g_Game_NextLevel();
4455 begin
4456 if gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF, GM_COOP] then
4457 gExit := EXIT_ENDLEVELCUSTOM
4458 else
4459 begin
4460 gExit := EXIT_ENDLEVELSINGLE;
4461 Exit;
4462 end;
4464 if gNextMap <> '' then Exit;
4465 gNextMap := g_Game_GetNextMap();
4466 end;
4468 function g_Game_IsTestMap(): Boolean;
4469 begin
4470 result := StrEquCI1251(TEST_MAP_NAME, g_ExtractFileName(gMapInfo.Map));
4471 end;
4473 procedure g_Game_DeleteTestMap();
4474 var
4475 a: Integer;
4476 MapName: Char16;
4477 WadName: string;
4479 WAD: TWADFile;
4480 MapList: SArray;
4481 time: Integer;
4483 begin
4484 a := Pos('.wad:\', gMapToDelete);
4485 if a = 0 then
4486 Exit;
4488 // Âûäåëÿåì èìÿ wad-ôàéëà è èìÿ êàðòû:
4489 WadName := Copy(gMapToDelete, 1, a + 3);
4490 Delete(gMapToDelete, 1, a + 5);
4491 gMapToDelete := UpperCase(gMapToDelete);
4492 MapName := '';
4493 CopyMemory(@MapName[0], @gMapToDelete[1], Min(16, Length(gMapToDelete)));
4496 // Èìÿ êàðòû íå ñòàíäàðòíîå òåñòîâîå:
4497 if MapName <> TEST_MAP_NAME then
4498 Exit;
4500 if not gTempDelete then
4501 begin
4502 time := g_GetFileTime(WadName);
4503 WAD := TWADFile.Create();
4505 // ×èòàåì Wad-ôàéë:
4506 if not WAD.ReadFile(WadName) then
4507 begin // Íåò òàêîãî WAD-ôàéëà
4508 WAD.Free();
4509 Exit;
4510 end;
4512 // Ñîñòàâëÿåì ñïèñîê êàðò è èùåì íóæíóþ:
4513 WAD.CreateImage();
4514 MapList := WAD.GetResourcesList('');
4516 if MapList <> nil then
4517 for a := 0 to High(MapList) do
4518 if MapList[a] = MapName then
4519 begin
4520 // Óäàëÿåì è ñîõðàíÿåì:
4521 WAD.RemoveResource('', MapName);
4522 WAD.SaveTo(WadName);
4523 Break;
4524 end;
4526 WAD.Free();
4527 g_SetFileTime(WadName, time);
4528 end else
4530 if gTempDelete then DeleteFile(WadName);
4531 end;
4533 procedure GameCVars(P: SArray);
4534 var
4535 a, b: Integer;
4536 stat: TPlayerStatArray;
4537 cmd, s: string;
4538 config: TConfig;
4539 begin
4540 stat := nil;
4541 cmd := LowerCase(P[0]);
4542 if cmd = 'r_showfps' then
4543 begin
4544 if (Length(P) > 1) and
4545 ((P[1] = '1') or (P[1] = '0')) then
4546 gShowFPS := (P[1][1] = '1');
4548 if gShowFPS then
4549 g_Console_Add(_lc[I_MSG_SHOW_FPS_ON])
4550 else
4551 g_Console_Add(_lc[I_MSG_SHOW_FPS_OFF]);
4552 end
4553 else if (cmd = 'g_friendlyfire') and not g_Game_IsClient then
4554 begin
4555 with gGameSettings do
4556 begin
4557 if (Length(P) > 1) and
4558 ((P[1] = '1') or (P[1] = '0')) then
4559 begin
4560 if (P[1][1] = '1') then
4561 Options := Options or GAME_OPTION_TEAMDAMAGE
4562 else
4563 Options := Options and (not GAME_OPTION_TEAMDAMAGE);
4564 end;
4566 if (LongBool(Options and GAME_OPTION_TEAMDAMAGE)) then
4567 g_Console_Add(_lc[I_MSG_FRIENDLY_FIRE_ON])
4568 else
4569 g_Console_Add(_lc[I_MSG_FRIENDLY_FIRE_OFF]);
4571 if g_Game_IsNet then MH_SEND_GameSettings;
4572 end;
4573 end
4574 else if (cmd = 'g_weaponstay') and not g_Game_IsClient then
4575 begin
4576 with gGameSettings do
4577 begin
4578 if (Length(P) > 1) and
4579 ((P[1] = '1') or (P[1] = '0')) then
4580 begin
4581 if (P[1][1] = '1') then
4582 Options := Options or GAME_OPTION_WEAPONSTAY
4583 else
4584 Options := Options and (not GAME_OPTION_WEAPONSTAY);
4585 end;
4587 if (LongBool(Options and GAME_OPTION_WEAPONSTAY)) then
4588 g_Console_Add(_lc[I_MSG_WEAPONSTAY_ON])
4589 else
4590 g_Console_Add(_lc[I_MSG_WEAPONSTAY_OFF]);
4592 if g_Game_IsNet then MH_SEND_GameSettings;
4593 end;
4594 end
4595 else if cmd = 'g_gamemode' then
4596 begin
4597 a := g_Game_TextToMode(P[1]);
4598 if a = GM_SINGLE then a := GM_COOP;
4599 if (Length(P) > 1) and (a <> GM_NONE) and (not g_Game_IsClient) then
4600 begin
4601 gSwitchGameMode := a;
4602 if (gGameOn and (gGameSettings.GameMode = GM_SINGLE)) or
4603 (gState = STATE_INTERSINGLE) then
4604 gSwitchGameMode := GM_SINGLE;
4605 if not gGameOn then
4606 gGameSettings.GameMode := gSwitchGameMode;
4607 end;
4608 if gSwitchGameMode = gGameSettings.GameMode then
4609 g_Console_Add(Format(_lc[I_MSG_GAMEMODE_CURRENT],
4610 [g_Game_ModeToText(gGameSettings.GameMode)]))
4611 else
4612 g_Console_Add(Format(_lc[I_MSG_GAMEMODE_CHANGE],
4613 [g_Game_ModeToText(gGameSettings.GameMode),
4614 g_Game_ModeToText(gSwitchGameMode)]));
4615 end
4616 else if (cmd = 'g_allow_exit') and not g_Game_IsClient then
4617 begin
4618 with gGameSettings do
4619 begin
4620 if (Length(P) > 1) and
4621 ((P[1] = '1') or (P[1] = '0')) then
4622 begin
4623 if (P[1][1] = '1') then
4624 Options := Options or GAME_OPTION_ALLOWEXIT
4625 else
4626 Options := Options and (not GAME_OPTION_ALLOWEXIT);
4627 end;
4629 if (LongBool(Options and GAME_OPTION_ALLOWEXIT)) then
4630 g_Console_Add(_lc[I_MSG_ALLOWEXIT_ON])
4631 else
4632 g_Console_Add(_lc[I_MSG_ALLOWEXIT_OFF]);
4633 g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
4635 if g_Game_IsNet then MH_SEND_GameSettings;
4636 end;
4637 end
4638 else if (cmd = 'g_allow_monsters') and not g_Game_IsClient then
4639 begin
4640 with gGameSettings do
4641 begin
4642 if (Length(P) > 1) and
4643 ((P[1] = '1') or (P[1] = '0')) then
4644 begin
4645 if (P[1][1] = '1') then
4646 Options := Options or GAME_OPTION_MONSTERS
4647 else
4648 Options := Options and (not GAME_OPTION_MONSTERS);
4649 end;
4651 if (LongBool(Options and GAME_OPTION_MONSTERS)) then
4652 g_Console_Add(_lc[I_MSG_ALLOWMON_ON])
4653 else
4654 g_Console_Add(_lc[I_MSG_ALLOWMON_OFF]);
4655 g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
4657 if g_Game_IsNet then MH_SEND_GameSettings;
4658 end;
4659 end
4660 else if (cmd = 'g_bot_vsplayers') and not g_Game_IsClient then
4661 begin
4662 with gGameSettings do
4663 begin
4664 if (Length(P) > 1) and
4665 ((P[1] = '1') or (P[1] = '0')) then
4666 begin
4667 if (P[1][1] = '1') then
4668 Options := Options or GAME_OPTION_BOTVSPLAYER
4669 else
4670 Options := Options and (not GAME_OPTION_BOTVSPLAYER);
4671 end;
4673 if (LongBool(Options and GAME_OPTION_BOTVSPLAYER)) then
4674 g_Console_Add(_lc[I_MSG_BOTSVSPLAYERS_ON])
4675 else
4676 g_Console_Add(_lc[I_MSG_BOTSVSPLAYERS_OFF]);
4678 if g_Game_IsNet then MH_SEND_GameSettings;
4679 end;
4680 end
4681 else if (cmd = 'g_bot_vsmonsters') and not g_Game_IsClient then
4682 begin
4683 with gGameSettings do
4684 begin
4685 if (Length(P) > 1) and
4686 ((P[1] = '1') or (P[1] = '0')) then
4687 begin
4688 if (P[1][1] = '1') then
4689 Options := Options or GAME_OPTION_BOTVSMONSTER
4690 else
4691 Options := Options and (not GAME_OPTION_BOTVSMONSTER);
4692 end;
4694 if (LongBool(Options and GAME_OPTION_BOTVSMONSTER)) then
4695 g_Console_Add(_lc[I_MSG_BOTSVSMONSTERS_ON])
4696 else
4697 g_Console_Add(_lc[I_MSG_BOTSVSMONSTERS_OFF]);
4699 if g_Game_IsNet then MH_SEND_GameSettings;
4700 end;
4701 end
4702 else if (cmd = 'g_warmuptime') and not g_Game_IsClient then
4703 begin
4704 if Length(P) > 1 then
4705 begin
4706 if StrToIntDef(P[1], gGameSettings.WarmupTime) = 0 then
4707 gGameSettings.WarmupTime := 30
4708 else
4709 gGameSettings.WarmupTime := StrToIntDef(P[1], gGameSettings.WarmupTime);
4710 end;
4712 g_Console_Add(Format(_lc[I_MSG_WARMUP],
4713 [gGameSettings.WarmupTime]));
4714 g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
4715 end
4716 else if cmd = 'net_interp' then
4717 begin
4718 if (Length(P) > 1) then
4719 NetInterpLevel := StrToIntDef(P[1], NetInterpLevel);
4721 g_Console_Add('net_interp = ' + IntToStr(NetInterpLevel));
4722 config := TConfig.CreateFile(GameDir+'/'+CONFIG_FILENAME);
4723 config.WriteInt('Client', 'InterpolationSteps', NetInterpLevel);
4724 config.SaveFile(GameDir+'/'+CONFIG_FILENAME);
4725 config.Free();
4726 end
4727 else if cmd = 'net_forceplayerupdate' then
4728 begin
4729 if (Length(P) > 1) and
4730 ((P[1] = '1') or (P[1] = '0')) then
4731 NetForcePlayerUpdate := (P[1][1] = '1');
4733 if NetForcePlayerUpdate then
4734 g_Console_Add('net_forceplayerupdate = 1')
4735 else
4736 g_Console_Add('net_forceplayerupdate = 0');
4737 config := TConfig.CreateFile(GameDir+'/'+CONFIG_FILENAME);
4738 config.WriteBool('Client', 'ForcePlayerUpdate', NetForcePlayerUpdate);
4739 config.SaveFile(GameDir+'/'+CONFIG_FILENAME);
4740 config.Free();
4741 end
4742 else if cmd = 'net_predictself' then
4743 begin
4744 if (Length(P) > 1) and
4745 ((P[1] = '1') or (P[1] = '0')) then
4746 NetPredictSelf := (P[1][1] = '1');
4748 if NetPredictSelf then
4749 g_Console_Add('net_predictself = 1')
4750 else
4751 g_Console_Add('net_predictself = 0');
4752 config := TConfig.CreateFile(GameDir+'/'+CONFIG_FILENAME);
4753 config.WriteBool('Client', 'PredictSelf', NetPredictSelf);
4754 config.SaveFile(GameDir+'/'+CONFIG_FILENAME);
4755 config.Free();
4756 end
4757 else if cmd = 'sv_name' then
4758 begin
4759 if (Length(P) > 1) and (Length(P[1]) > 0) then
4760 begin
4761 NetServerName := P[1];
4762 if Length(NetServerName) > 64 then
4763 SetLength(NetServerName, 64);
4764 if g_Game_IsServer and g_Game_IsNet and NetUseMaster then
4765 g_Net_Slist_Update;
4766 end;
4768 g_Console_Add(cmd + ' = "' + NetServerName + '"');
4769 end
4770 else if cmd = 'sv_passwd' then
4771 begin
4772 if (Length(P) > 1) and (Length(P[1]) > 0) then
4773 begin
4774 NetPassword := P[1];
4775 if Length(NetPassword) > 24 then
4776 SetLength(NetPassword, 24);
4777 if g_Game_IsServer and g_Game_IsNet and NetUseMaster then
4778 g_Net_Slist_Update;
4779 end;
4781 g_Console_Add(cmd + ' = "' + AnsiLowerCase(NetPassword) + '"');
4782 end
4783 else if cmd = 'sv_maxplrs' then
4784 begin
4785 if (Length(P) > 1) then
4786 begin
4787 NetMaxClients := Min(Max(StrToIntDef(P[1], NetMaxClients), 1), NET_MAXCLIENTS);
4788 if g_Game_IsServer and g_Game_IsNet then
4789 begin
4790 b := 0;
4791 for a := 0 to High(NetClients) do
4792 if NetClients[a].Used then
4793 begin
4794 Inc(b);
4795 if b > NetMaxClients then
4796 begin
4797 s := g_Player_Get(NetClients[a].Player).Name;
4798 enet_peer_disconnect(NetClients[a].Peer, NET_DISC_FULL);
4799 g_Console_Add(Format(_lc[I_PLAYER_KICK], [s]));
4800 MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s);
4801 end;
4802 end;
4803 if NetUseMaster then
4804 g_Net_Slist_Update;
4805 end;
4806 end;
4808 g_Console_Add(cmd + ' = ' + IntToStr(NetMaxClients));
4809 end
4810 else if cmd = 'sv_public' then
4811 begin
4812 if (Length(P) > 1) then
4813 begin
4814 NetUseMaster := StrToIntDef(P[1], Byte(NetUseMaster)) > 0;
4815 if g_Game_IsServer and g_Game_IsNet then
4816 if NetUseMaster then
4817 begin
4818 if NetMPeer = nil then
4819 if not g_Net_Slist_Connect() then
4820 g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_SLIST_ERROR]);
4821 g_Net_Slist_Update();
4822 end
4823 else
4824 if NetMPeer <> nil then
4825 g_Net_Slist_Disconnect();
4826 end;
4828 g_Console_Add(cmd + ' = ' + IntToStr(Byte(NetUseMaster)));
4829 end
4830 else if cmd = 'sv_intertime' then
4831 begin
4832 if (Length(P) > 1) then
4833 gDefInterTime := Min(Max(StrToIntDef(P[1], gDefInterTime), -1), 120);
4835 g_Console_Add(cmd + ' = ' + IntToStr(gDefInterTime));
4836 end
4837 else if cmd = 'p1_name' then
4838 begin
4839 if (Length(P) > 1) and gGameOn then
4840 begin
4841 if g_Game_IsClient then
4842 begin
4843 gPlayer1Settings.Name := b_Text_Unformat(P[1]);
4844 MC_SEND_PlayerSettings;
4845 end
4846 else
4847 if gPlayer1 <> nil then
4848 begin
4849 gPlayer1.Name := b_Text_Unformat(P[1]);
4850 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
4851 end
4852 else
4853 gPlayer1Settings.Name := b_Text_Unformat(P[1]);
4854 end;
4855 end
4856 else if cmd = 'p2_name' then
4857 begin
4858 if (Length(P) > 1) and gGameOn then
4859 begin
4860 if g_Game_IsClient then
4861 begin
4862 gPlayer2Settings.Name := b_Text_Unformat(P[1]);
4863 MC_SEND_PlayerSettings;
4864 end
4865 else
4866 if gPlayer2 <> nil then
4867 begin
4868 gPlayer2.Name := b_Text_Unformat(P[1]);
4869 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID);
4870 end
4871 else
4872 gPlayer2Settings.Name := b_Text_Unformat(P[1]);
4873 end;
4874 end
4875 else if cmd = 'p1_color' then
4876 begin
4877 if Length(P) > 3 then
4878 if g_Game_IsClient then
4879 begin
4880 gPlayer1Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
4881 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
4882 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
4883 MC_SEND_PlayerSettings;
4884 end
4885 else
4886 if gPlayer1 <> nil then
4887 begin
4888 gPlayer1.Model.SetColor(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
4889 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
4890 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
4891 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
4892 end
4893 else
4894 gPlayer1Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
4895 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
4896 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
4897 end
4898 else if (cmd = 'p2_color') and not g_Game_IsNet then
4899 begin
4900 if Length(P) > 3 then
4901 if g_Game_IsClient then
4902 begin
4903 gPlayer2Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
4904 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
4905 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
4906 MC_SEND_PlayerSettings;
4907 end
4908 else
4909 if gPlayer2 <> nil then
4910 begin
4911 gPlayer2.Model.SetColor(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
4912 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
4913 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
4914 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID);
4915 end
4916 else
4917 gPlayer2Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
4918 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
4919 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
4920 end
4921 else if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
4922 begin
4923 if cmd = 'r_showtime' then
4924 begin
4925 if (Length(P) > 1) and
4926 ((P[1] = '1') or (P[1] = '0')) then
4927 gShowTime := (P[1][1] = '1');
4929 if gShowTime then
4930 g_Console_Add(_lc[I_MSG_TIME_ON])
4931 else
4932 g_Console_Add(_lc[I_MSG_TIME_OFF]);
4933 end
4934 else if cmd = 'r_showscore' then
4935 begin
4936 if (Length(P) > 1) and
4937 ((P[1] = '1') or (P[1] = '0')) then
4938 gShowGoals := (P[1][1] = '1');
4940 if gShowGoals then
4941 g_Console_Add(_lc[I_MSG_SCORE_ON])
4942 else
4943 g_Console_Add(_lc[I_MSG_SCORE_OFF]);
4944 end
4945 else if cmd = 'r_showstat' then
4946 begin
4947 if (Length(P) > 1) and
4948 ((P[1] = '1') or (P[1] = '0')) then
4949 gShowStat := (P[1][1] = '1');
4951 if gShowStat then
4952 g_Console_Add(_lc[I_MSG_STATS_ON])
4953 else
4954 g_Console_Add(_lc[I_MSG_STATS_OFF]);
4955 end
4956 else if cmd = 'r_showkillmsg' then
4957 begin
4958 if (Length(P) > 1) and
4959 ((P[1] = '1') or (P[1] = '0')) then
4960 gShowKillMsg := (P[1][1] = '1');
4962 if gShowKillMsg then
4963 g_Console_Add(_lc[I_MSG_KILL_MSGS_ON])
4964 else
4965 g_Console_Add(_lc[I_MSG_KILL_MSGS_OFF]);
4966 end
4967 else if cmd = 'r_showlives' then
4968 begin
4969 if (Length(P) > 1) and
4970 ((P[1] = '1') or (P[1] = '0')) then
4971 gShowLives := (P[1][1] = '1');
4973 if gShowLives then
4974 g_Console_Add(_lc[I_MSG_LIVES_ON])
4975 else
4976 g_Console_Add(_lc[I_MSG_LIVES_OFF]);
4977 end
4978 else if cmd = 'r_showspect' then
4979 begin
4980 if (Length(P) > 1) and
4981 ((P[1] = '1') or (P[1] = '0')) then
4982 gSpectHUD := (P[1][1] = '1');
4984 if gSpectHUD then
4985 g_Console_Add(_lc[I_MSG_SPECT_HUD_ON])
4986 else
4987 g_Console_Add(_lc[I_MSG_SPECT_HUD_OFF]);
4988 end
4989 else if cmd = 'r_showping' then
4990 begin
4991 if (Length(P) > 1) and
4992 ((P[1] = '1') or (P[1] = '0')) then
4993 gShowPing := (P[1][1] = '1');
4995 if gShowPing then
4996 g_Console_Add(_lc[I_MSG_PING_ON])
4997 else
4998 g_Console_Add(_lc[I_MSG_PING_OFF]);
4999 end
5000 else if (cmd = 'g_scorelimit') and not g_Game_IsClient then
5001 begin
5002 if Length(P) > 1 then
5003 begin
5004 if StrToIntDef(P[1], gGameSettings.GoalLimit) = 0 then
5005 gGameSettings.GoalLimit := 0
5006 else
5007 begin
5008 b := 0;
5010 if gGameSettings.GameMode = GM_DM then
5011 begin // DM
5012 stat := g_Player_GetStats();
5013 if stat <> nil then
5014 for a := 0 to High(stat) do
5015 if stat[a].Frags > b then
5016 b := stat[a].Frags;
5017 end
5018 else // TDM/CTF
5019 b := Max(gTeamStat[TEAM_RED].Goals, gTeamStat[TEAM_BLUE].Goals);
5021 gGameSettings.GoalLimit := Max(StrToIntDef(P[1], gGameSettings.GoalLimit), b);
5022 end;
5024 if g_Game_IsNet then MH_SEND_GameSettings;
5025 end;
5027 g_Console_Add(Format(_lc[I_MSG_SCORE_LIMIT], [gGameSettings.GoalLimit]));
5028 end
5029 else if (cmd = 'g_timelimit') and not g_Game_IsClient then
5030 begin
5031 if (Length(P) > 1) and (StrToIntDef(P[1], -1) >= 0) then
5032 gGameSettings.TimeLimit := StrToIntDef(P[1], -1);
5034 g_Console_Add(Format(_lc[I_MSG_TIME_LIMIT],
5035 [gGameSettings.TimeLimit div 3600,
5036 (gGameSettings.TimeLimit div 60) mod 60,
5037 gGameSettings.TimeLimit mod 60]));
5038 if g_Game_IsNet then MH_SEND_GameSettings;
5039 end
5040 else if (cmd = 'g_maxlives') and not g_Game_IsClient then
5041 begin
5042 if Length(P) > 1 then
5043 begin
5044 if StrToIntDef(P[1], gGameSettings.MaxLives) = 0 then
5045 gGameSettings.MaxLives := 0
5046 else
5047 begin
5048 b := 0;
5049 stat := g_Player_GetStats();
5050 if stat <> nil then
5051 for a := 0 to High(stat) do
5052 if stat[a].Lives > b then
5053 b := stat[a].Lives;
5054 gGameSettings.MaxLives :=
5055 Max(StrToIntDef(P[1], gGameSettings.MaxLives), b);
5056 end;
5057 end;
5059 g_Console_Add(Format(_lc[I_MSG_LIVES],
5060 [gGameSettings.MaxLives]));
5061 if g_Game_IsNet then MH_SEND_GameSettings;
5062 end;
5063 end;
5064 end;
5067 procedure DebugCommands(P: SArray);
5068 var
5069 a, b: Integer;
5070 cmd: string;
5071 //pt: TDFPoint;
5072 mon: TMonster;
5073 begin
5074 // Êîìàíäû îòëàäî÷íîãî ðåæèìà:
5075 if gDebugMode then
5076 begin
5077 cmd := LowerCase(P[0]);
5078 if cmd = 'd_window' then
5079 begin
5080 g_Console_Add(Format('gWinPosX = %d, gWinPosY %d', [gWinPosX, gWinPosY]));
5081 g_Console_Add(Format('gWinRealPosX = %d, gWinRealPosY %d', [gWinRealPosX, gWinRealPosY]));
5082 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth, gScreenHeight]));
5083 g_Console_Add(Format('gWinSizeX = %d, gWinSizeY = %d', [gWinSizeX, gWinSizeY]));
5084 g_Console_Add(Format('Frame X = %d, Y = %d, Caption Y = %d', [gWinFrameX, gWinFrameY, gWinCaption]));
5085 end
5086 else if cmd = 'd_sounds' then
5087 begin
5088 if (Length(P) > 1) and
5089 ((P[1] = '1') or (P[1] = '0')) then
5090 g_Debug_Sounds := (P[1][1] = '1');
5092 g_Console_Add(Format('d_sounds is %d', [Byte(g_Debug_Sounds)]));
5093 end
5094 else if cmd = 'd_frames' then
5095 begin
5096 if (Length(P) > 1) and
5097 ((P[1] = '1') or (P[1] = '0')) then
5098 g_Debug_Frames := (P[1][1] = '1');
5100 g_Console_Add(Format('d_frames is %d', [Byte(g_Debug_Frames)]));
5101 end
5102 else if cmd = 'd_winmsg' then
5103 begin
5104 if (Length(P) > 1) and
5105 ((P[1] = '1') or (P[1] = '0')) then
5106 g_Debug_WinMsgs := (P[1][1] = '1');
5108 g_Console_Add(Format('d_winmsg is %d', [Byte(g_Debug_WinMsgs)]));
5109 end
5110 else if (cmd = 'd_monoff') and not g_Game_IsNet then
5111 begin
5112 if (Length(P) > 1) and
5113 ((P[1] = '1') or (P[1] = '0')) then
5114 g_Debug_MonsterOff := (P[1][1] = '1');
5116 g_Console_Add(Format('d_monoff is %d', [Byte(g_debug_MonsterOff)]));
5117 end
5118 else if (cmd = 'd_botoff') and not g_Game_IsNet then
5119 begin
5120 if Length(P) > 1 then
5121 case P[1][1] of
5122 '0': g_debug_BotAIOff := 0;
5123 '1': g_debug_BotAIOff := 1;
5124 '2': g_debug_BotAIOff := 2;
5125 '3': g_debug_BotAIOff := 3;
5126 end;
5128 g_Console_Add(Format('d_botoff is %d', [g_debug_BotAIOff]));
5129 end
5130 else if cmd = 'd_monster' then
5131 begin
5132 if gGameOn and (gPlayer1 <> nil) and (gPlayer1.alive) and (not g_Game_IsNet) then
5133 if Length(P) < 2 then
5134 begin
5135 g_Console_Add(cmd + ' [ID | Name] [behaviour]');
5136 g_Console_Add('ID | Name');
5137 for b := MONSTER_DEMON to MONSTER_MAN do
5138 g_Console_Add(Format('%2d | %s', [b, g_Mons_NameByTypeId(b)]));
5139 end else
5140 begin
5141 a := StrToIntDef(P[1], 0);
5142 if (a < MONSTER_DEMON) or (a > MONSTER_MAN) then
5143 a := g_Mons_TypeIdByName(P[1]);
5145 if (a < MONSTER_DEMON) or (a > MONSTER_MAN) then
5146 g_Console_Add(Format(_lc[I_MSG_NO_MONSTER], [P[1]]))
5147 else
5148 begin
5149 with gPlayer1.Obj do
5150 begin
5151 mon := g_Monsters_Create(a,
5152 X + Rect.X + (Rect.Width div 2),
5153 Y + Rect.Y + Rect.Height,
5154 gPlayer1.Direction, True);
5155 end;
5156 if (Length(P) > 2) and (mon <> nil) then
5157 mon.MonsterBehaviour := Min(Max(StrToIntDef(P[2], BH_NORMAL), BH_NORMAL), BH_GOOD);
5158 end;
5159 end;
5160 end
5161 else if (cmd = 'd_health') then
5162 begin
5163 if (Length(P) > 1) and
5164 ((P[1] = '1') or (P[1] = '0')) then
5165 g_debug_HealthBar := (P[1][1] = '1');
5167 g_Console_Add(Format('d_health is %d', [Byte(g_debug_HealthBar)]));
5168 end
5169 else if (cmd = 'd_player') then
5170 begin
5171 if (Length(P) > 1) and
5172 ((P[1] = '1') or (P[1] = '0')) then
5173 g_debug_Player := (P[1][1] = '1');
5175 g_Console_Add(Format(cmd + ' is %d', [Byte(g_Debug_Player)]));
5176 end
5177 else if (cmd = 'd_joy') then
5178 begin
5179 for a := 1 to 8 do
5180 g_Console_Add(e_JoystickStateToString(a));
5181 end;
5182 end
5183 else
5184 g_Console_Add(_lc[I_MSG_NOT_DEBUG]);
5185 end;
5188 procedure GameCheats(P: SArray);
5189 var
5190 cmd: string;
5191 f, a: Integer;
5192 plr: TPlayer;
5193 begin
5194 if (not gGameOn) or (not gCheats) or ((gGameSettings.GameType <> GT_SINGLE) and
5195 (gGameSettings.GameMode <> GM_COOP) and (not gDebugMode)) or g_Game_IsNet then
5196 begin
5197 g_Console_Add('not available');
5198 exit;
5199 end;
5200 plr := gPlayer1;
5201 if plr = nil then
5202 begin
5203 g_Console_Add('where is the player?!');
5204 exit;
5205 end;
5206 cmd := LowerCase(P[0]);
5207 // god
5208 if cmd = 'god' then
5209 begin
5210 plr.GodMode := not plr.GodMode;
5211 if plr.GodMode then g_Console_Add('player is godlike now') else g_Console_Add('player is mortal now');
5212 exit;
5213 end;
5214 // give <health|exit|weapons|air|suit|jetpack|berserk|all>
5215 if cmd = 'give' then
5216 begin
5217 if length(P) < 2 then begin g_Console_Add('give what?!'); exit; end;
5218 for f := 1 to High(P) do
5219 begin
5220 cmd := LowerCase(P[f]);
5221 if cmd = 'health' then begin plr.RestoreHealthArmor(); g_Console_Add('player feels himself better'); continue; end;
5222 if (cmd = 'all') {or (cmd = 'weapons')} then begin plr.AllRulez(False); g_Console_Add('player got the gifts'); continue; end;
5223 if cmd = 'exit' then
5224 begin
5225 if gTriggers <> nil then
5226 begin
5227 for a := 0 to High(gTriggers) do
5228 begin
5229 if gTriggers[a].TriggerType = TRIGGER_EXIT then
5230 begin
5231 g_Console_Add('player left the map');
5232 gExitByTrigger := True;
5233 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
5234 g_Game_ExitLevel(gTriggers[a].trigData.trigMap);
5235 break;
5236 end;
5237 end;
5238 end;
5239 continue;
5240 end;
5242 if cmd = 'air' then begin plr.GiveItem(ITEM_OXYGEN); g_Console_Add('player got some air'); continue; end;
5243 if cmd = 'jetpack' then begin plr.GiveItem(ITEM_JETPACK); g_Console_Add('player got a jetpack'); continue; end;
5244 if cmd = 'suit' then begin plr.GiveItem(ITEM_SUIT); g_Console_Add('player got an envirosuit'); continue; end;
5245 if cmd = 'berserk' then begin plr.GiveItem(ITEM_MEDKIT_BLACK); g_Console_Add('player got a berserk pack'); continue; end;
5246 if cmd = 'backpack' then begin plr.GiveItem(ITEM_AMMO_BACKPACK); g_Console_Add('player got a backpack'); continue; end;
5248 if cmd = 'helmet' then begin plr.GiveItem(ITEM_HELMET); g_Console_Add('player got a helmet'); continue; end;
5249 if cmd = 'bottle' then begin plr.GiveItem(ITEM_BOTTLE); g_Console_Add('player got a bottle of health'); continue; end;
5251 if cmd = 'stimpack' then begin plr.GiveItem(ITEM_MEDKIT_SMALL); g_Console_Add('player got a stimpack'); continue; end;
5252 if (cmd = 'medkit') or (cmd = 'medikit') or (cmd = 'medpack') or (cmd = 'medipack') then begin plr.GiveItem(ITEM_MEDKIT_LARGE); g_Console_Add('player got a '+cmd); continue; end;
5254 if cmd = 'greenarmor' then begin plr.GiveItem(ITEM_ARMOR_GREEN); g_Console_Add('player got a security armor'); continue; end;
5255 if cmd = 'bluearmor' then begin plr.GiveItem(ITEM_ARMOR_BLUE); g_Console_Add('player got a combat armor'); continue; end;
5257 if (cmd = 'megasphere') or (cmd = 'mega') then begin plr.GiveItem(ITEM_SPHERE_BLUE); g_Console_Add('player got a megasphere'); continue; end;
5258 if (cmd = 'soulsphere') or (cmd = 'soul')then begin plr.GiveItem(ITEM_SPHERE_WHITE); g_Console_Add('player got a soul sphere'); continue; end;
5260 if (cmd = 'invul') or (cmd = 'invulnerability') then begin plr.GiveItem(ITEM_INVUL); g_Console_Add('player got invulnerability'); continue; end;
5261 if (cmd = 'invis') or (cmd = 'invisibility') then begin plr.GiveItem(ITEM_INVIS); g_Console_Add('player got invisibility'); continue; end;
5263 if cmd = 'redkey' then begin plr.GiveItem(ITEM_KEY_RED); g_Console_Add('player got the red key'); continue; end;
5264 if cmd = 'greenkey' then begin plr.GiveItem(ITEM_KEY_GREEN); g_Console_Add('player got the green key'); continue; end;
5265 if cmd = 'bluekey' then begin plr.GiveItem(ITEM_KEY_BLUE); g_Console_Add('player got the blue key'); continue; end;
5267 if (cmd = 'shotgun') or (cmd = 'sg') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN1); g_Console_Add('player got a shotgun'); continue; end;
5268 if (cmd = 'supershotgun') or (cmd = 'ssg') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN2); g_Console_Add('player got a supershotgun'); continue; end;
5269 if cmd = 'chaingun' then begin plr.GiveItem(ITEM_WEAPON_CHAINGUN); g_Console_Add('player got a chaingun'); continue; end;
5270 if (cmd = 'launcher') or (cmd = 'rocketlauncher') or (cmd = 'rl') then begin plr.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER); g_Console_Add('player got a rocket launcher'); continue; end;
5271 if cmd = 'plasmagun' then begin plr.GiveItem(ITEM_WEAPON_PLASMA); g_Console_Add('player got a plasma gun'); continue; end;
5272 if cmd = 'bfg' then begin plr.GiveItem(ITEM_WEAPON_BFG); g_Console_Add('player got a BFG-9000'); continue; end;
5274 if (cmd = 'shotgunzz') or (cmd = 'sgzz') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN1); plr.GiveItem(ITEM_AMMO_SHELLS_BOX); g_Console_Add('player got a shotgun'); continue; end;
5275 if (cmd = 'supershotgunzz') or (cmd = 'ssgzz') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN2); plr.GiveItem(ITEM_AMMO_SHELLS_BOX); g_Console_Add('player got a supershotgun'); continue; end;
5276 if cmd = 'chaingunzz' then begin plr.GiveItem(ITEM_WEAPON_CHAINGUN); plr.GiveItem(ITEM_AMMO_BULLETS_BOX); g_Console_Add('player got a chaingun'); continue; end;
5277 if (cmd = 'launcherzz') or (cmd = 'rocketlauncherzz') or (cmd = 'rlzz') then begin plr.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER); plr.GiveItem(ITEM_AMMO_ROCKET_BOX); g_Console_Add('player got a rocket launcher'); continue; end;
5278 if cmd = 'plasmagunzz' then begin plr.GiveItem(ITEM_WEAPON_PLASMA); plr.GiveItem(ITEM_AMMO_CELL_BIG); g_Console_Add('player got a plasma gun'); continue; end;
5279 if cmd = 'bfgzz' then begin plr.GiveItem(ITEM_WEAPON_BFG); plr.GiveItem(ITEM_AMMO_CELL_BIG); g_Console_Add('player got a BFG-9000'); continue; end;
5281 if cmd = 'superchaingun' then begin plr.GiveItem(ITEM_WEAPON_SUPERPULEMET); g_Console_Add('player got a superchaingun'); continue; end;
5282 if cmd = 'superchaingunzz' then begin plr.GiveItem(ITEM_WEAPON_SUPERPULEMET); plr.GiveItem(ITEM_AMMO_BULLETS_BOX); g_Console_Add('player got a superchaingun'); continue; end;
5284 if (cmd = 'flamer') or (cmd = 'flamethrower') or (cmd = 'ft') then begin plr.GiveItem(ITEM_WEAPON_FLAMETHROWER); g_Console_Add('player got a flame thrower'); continue; end;
5285 if (cmd = 'flamerzz') or (cmd = 'flamethrowerzz') or (cmd = 'ftzz') then begin plr.GiveItem(ITEM_WEAPON_FLAMETHROWER); plr.GiveItem(ITEM_AMMO_FUELCAN); g_Console_Add('player got a flame thrower'); continue; end;
5287 if cmd = 'chainsaw' then begin plr.GiveItem(ITEM_WEAPON_SAW); g_Console_Add('player got a chainsaw'); continue; end;
5289 if cmd = 'ammo' then
5290 begin
5291 plr.GiveItem(ITEM_AMMO_SHELLS_BOX);
5292 plr.GiveItem(ITEM_AMMO_BULLETS_BOX);
5293 plr.GiveItem(ITEM_AMMO_CELL_BIG);
5294 plr.GiveItem(ITEM_AMMO_ROCKET_BOX);
5295 plr.GiveItem(ITEM_AMMO_FUELCAN);
5296 g_Console_Add('player got some ammo');
5297 continue;
5298 end;
5300 if cmd = 'clip' then begin plr.GiveItem(ITEM_AMMO_BULLETS); g_Console_Add('player got some bullets'); continue; end;
5301 if cmd = 'bullets' then begin plr.GiveItem(ITEM_AMMO_BULLETS_BOX); g_Console_Add('player got a box of bullets'); continue; end;
5303 if cmd = 'shells' then begin plr.GiveItem(ITEM_AMMO_SHELLS); g_Console_Add('player got some shells'); continue; end;
5304 if cmd = 'shellbox' then begin plr.GiveItem(ITEM_AMMO_SHELLS_BOX); g_Console_Add('player got a box of shells'); continue; end;
5306 if cmd = 'cells' then begin plr.GiveItem(ITEM_AMMO_CELL); g_Console_Add('player got some cells'); continue; end;
5307 if cmd = 'battery' then begin plr.GiveItem(ITEM_AMMO_CELL_BIG); g_Console_Add('player got cell battery'); continue; end;
5309 if cmd = 'rocket' then begin plr.GiveItem(ITEM_AMMO_ROCKET); g_Console_Add('player got a rocket'); continue; end;
5310 if cmd = 'rocketbox' then begin plr.GiveItem(ITEM_AMMO_ROCKET_BOX); g_Console_Add('player got some rockets'); continue; end;
5312 if (cmd = 'fuel') or (cmd = 'fuelcan') then begin plr.GiveItem(ITEM_AMMO_FUELCAN); g_Console_Add('player got fuel canister'); continue; end;
5314 if cmd = 'weapons' then
5315 begin
5316 plr.GiveItem(ITEM_WEAPON_SHOTGUN1);
5317 plr.GiveItem(ITEM_WEAPON_SHOTGUN2);
5318 plr.GiveItem(ITEM_WEAPON_CHAINGUN);
5319 plr.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER);
5320 plr.GiveItem(ITEM_WEAPON_PLASMA);
5321 plr.GiveItem(ITEM_WEAPON_BFG);
5322 g_Console_Add('player got weapons');
5323 continue;
5324 end;
5326 if cmd = 'keys' then
5327 begin
5328 plr.GiveItem(ITEM_KEY_RED);
5329 plr.GiveItem(ITEM_KEY_GREEN);
5330 plr.GiveItem(ITEM_KEY_BLUE);
5331 g_Console_Add('player got all keys');
5332 continue;
5333 end;
5335 g_Console_Add('i don''t know how to give '''+cmd+'''!');
5336 end;
5337 exit;
5338 end;
5339 // open
5340 if cmd = 'open' then
5341 begin
5342 g_Console_Add('player activated sesame');
5343 g_Triggers_OpenAll();
5344 exit;
5345 end;
5346 // fly
5347 if cmd = 'fly' then
5348 begin
5349 gFly := not gFly;
5350 if gFly then g_Console_Add('player feels himself lighter') else g_Console_Add('player lost his wings');
5351 exit;
5352 end;
5353 // noclip
5354 if cmd = 'noclip' then
5355 begin
5356 plr.SwitchNoClip;
5357 g_Console_Add('wall hardeness adjusted');
5358 exit;
5359 end;
5360 // notarget
5361 if cmd = 'notarget' then
5362 begin
5363 plr.NoTarget := not plr.NoTarget;
5364 if plr.NoTarget then g_Console_Add('player hides in shadows') else g_Console_Add('player is brave again');
5365 exit;
5366 end;
5367 // noreload
5368 if cmd = 'noreload' then
5369 begin
5370 plr.NoReload := not plr.NoReload;
5371 if plr.NoReload then g_Console_Add('player is action hero now') else g_Console_Add('player is ordinary man now');
5372 exit;
5373 end;
5374 // speedy
5375 if cmd = 'speedy' then
5376 begin
5377 MAX_RUNVEL := 32-MAX_RUNVEL;
5378 g_Console_Add('speed adjusted');
5379 exit;
5380 end;
5381 // jumpy
5382 if cmd = 'jumpy' then
5383 begin
5384 VEL_JUMP := 30-VEL_JUMP;
5385 g_Console_Add('jump height adjusted');
5386 exit;
5387 end;
5388 // automap
5389 if cmd = 'automap' then
5390 begin
5391 gShowMap := not gShowMap;
5392 if gShowMap then g_Console_Add('player gains second sight') else g_Console_Add('player lost second sight');
5393 exit;
5394 end;
5395 // aimline
5396 if cmd = 'aimline' then
5397 begin
5398 gAimLine := not gAimLine;
5399 if gAimLine then g_Console_Add('player gains laser sight') else g_Console_Add('player lost laser sight');
5400 exit;
5401 end;
5402 end;
5404 procedure GameCommands(P: SArray);
5405 var
5406 a, b: Integer;
5407 s, pw: String;
5408 chstr: string;
5409 cmd: string;
5410 pl: pTNetClient = nil;
5411 plr: TPlayer;
5412 prt: Word;
5413 nm: Boolean;
5414 listen: LongWord;
5415 begin
5416 // Îáùèå êîìàíäû:
5417 cmd := LowerCase(P[0]);
5418 chstr := '';
5419 if (cmd = 'quit') or
5420 (cmd = 'exit') then
5421 begin
5422 g_Game_Free();
5423 g_Game_Quit();
5424 Exit;
5425 end
5426 else if cmd = 'pause' then
5427 begin
5428 if (g_ActiveWindow = nil) then
5429 g_Game_Pause(not gPause);
5430 end
5431 else if cmd = 'endgame' then
5432 gExit := EXIT_SIMPLE
5433 else if cmd = 'restart' then
5434 begin
5435 if gGameOn or (gState in [STATE_INTERSINGLE, STATE_INTERCUSTOM]) then
5436 begin
5437 if g_Game_IsClient then
5438 begin
5439 g_Console_Add(_lc[I_MSG_SERVERONLY]);
5440 Exit;
5441 end;
5442 g_Game_Restart();
5443 end else
5444 g_Console_Add(_lc[I_MSG_NOT_GAME]);
5445 end
5446 else if cmd = 'kick' then
5447 begin
5448 if g_Game_IsServer then
5449 begin
5450 if Length(P) < 2 then
5451 begin
5452 g_Console_Add('kick <name>');
5453 Exit;
5454 end;
5455 if P[1] = '' then
5456 begin
5457 g_Console_Add('kick <name>');
5458 Exit;
5459 end;
5461 if g_Game_IsNet then
5462 pl := g_Net_Client_ByName(P[1]);
5463 if (pl <> nil) then
5464 begin
5465 s := g_Net_ClientName_ByID(pl^.ID);
5466 enet_peer_disconnect(pl^.Peer, NET_DISC_KICK);
5467 g_Console_Add(Format(_lc[I_PLAYER_KICK], [s]));
5468 MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s);
5469 if NetUseMaster then
5470 g_Net_Slist_Update;
5471 end else if gPlayers <> nil then
5472 for a := Low(gPlayers) to High(gPlayers) do
5473 if gPlayers[a] <> nil then
5474 if Copy(LowerCase(gPlayers[a].Name), 1, Length(P[1])) = LowerCase(P[1]) then
5475 begin
5476 // Íå îòêëþ÷àòü îñíîâíûõ èãðîêîâ â ñèíãëå
5477 if not(gPlayers[a] is TBot) and (gGameSettings.GameType = GT_SINGLE) then
5478 continue;
5479 gPlayers[a].Lives := 0;
5480 gPlayers[a].Kill(K_SIMPLEKILL, 0, HIT_DISCON);
5481 g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [gPlayers[a].Name]), True);
5482 g_Player_Remove(gPlayers[a].UID);
5483 if NetUseMaster then
5484 g_Net_Slist_Update;
5485 // Åñëè íå ïåðåìåøàòü, ïðè äîáàâëåíèè íîâûõ áîòîâ ïîÿâÿòñÿ ñòàðûå
5486 g_Bot_MixNames();
5487 end;
5488 end else
5489 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
5490 end
5491 else if cmd = 'kick_id' then
5492 begin
5493 if g_Game_IsServer and g_Game_IsNet then
5494 begin
5495 if Length(P) < 2 then
5496 begin
5497 g_Console_Add('kick_id <client ID>');
5498 Exit;
5499 end;
5500 if P[1] = '' then
5501 begin
5502 g_Console_Add('kick_id <client ID>');
5503 Exit;
5504 end;
5506 a := StrToIntDef(P[1], 0);
5507 if (NetClients <> nil) and (a <= High(NetClients)) then
5508 begin
5509 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
5510 begin
5511 s := g_Net_ClientName_ByID(NetClients[a].ID);
5512 enet_peer_disconnect(NetClients[a].Peer, NET_DISC_KICK);
5513 g_Console_Add(Format(_lc[I_PLAYER_KICK], [s]));
5514 MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s);
5515 if NetUseMaster then
5516 g_Net_Slist_Update;
5517 end;
5518 end;
5519 end else
5520 g_Console_Add(_lc[I_MSG_SERVERONLY]);
5521 end
5522 else if cmd = 'ban' then
5523 begin
5524 if g_Game_IsServer and g_Game_IsNet then
5525 begin
5526 if Length(P) < 2 then
5527 begin
5528 g_Console_Add('ban <name>');
5529 Exit;
5530 end;
5531 if P[1] = '' then
5532 begin
5533 g_Console_Add('ban <name>');
5534 Exit;
5535 end;
5537 pl := g_Net_Client_ByName(P[1]);
5538 if (pl <> nil) then
5539 begin
5540 s := g_Net_ClientName_ByID(pl^.ID);
5541 g_Net_BanHost(pl^.Peer^.address.host, False);
5542 enet_peer_disconnect(pl^.Peer, NET_DISC_TEMPBAN);
5543 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
5544 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
5545 if NetUseMaster then
5546 g_Net_Slist_Update;
5547 end else
5548 g_Console_Add(Format(_lc[I_NET_ERR_NAME404], [P[1]]));
5549 end else
5550 g_Console_Add(_lc[I_MSG_SERVERONLY]);
5551 end
5552 else if cmd = 'ban_id' then
5553 begin
5554 if g_Game_IsServer and g_Game_IsNet then
5555 begin
5556 if Length(P) < 2 then
5557 begin
5558 g_Console_Add('ban_id <client ID>');
5559 Exit;
5560 end;
5561 if P[1] = '' then
5562 begin
5563 g_Console_Add('ban_id <client ID>');
5564 Exit;
5565 end;
5567 a := StrToIntDef(P[1], 0);
5568 if (NetClients <> nil) and (a <= High(NetClients)) then
5569 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
5570 begin
5571 s := g_Net_ClientName_ByID(NetClients[a].ID);
5572 g_Net_BanHost(NetClients[a].Peer^.address.host, False);
5573 enet_peer_disconnect(NetClients[a].Peer, NET_DISC_TEMPBAN);
5574 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
5575 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
5576 if NetUseMaster then
5577 g_Net_Slist_Update;
5578 end;
5579 end else
5580 g_Console_Add(_lc[I_MSG_SERVERONLY]);
5581 end
5582 else if cmd = 'permban' then
5583 begin
5584 if g_Game_IsServer and g_Game_IsNet then
5585 begin
5586 if Length(P) < 2 then
5587 begin
5588 g_Console_Add('permban <name>');
5589 Exit;
5590 end;
5591 if P[1] = '' then
5592 begin
5593 g_Console_Add('permban <name>');
5594 Exit;
5595 end;
5597 pl := g_Net_Client_ByName(P[1]);
5598 if (pl <> nil) then
5599 begin
5600 s := g_Net_ClientName_ByID(pl^.ID);
5601 g_Net_BanHost(pl^.Peer^.address.host);
5602 enet_peer_disconnect(pl^.Peer, NET_DISC_BAN);
5603 g_Net_SaveBanList();
5604 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
5605 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
5606 if NetUseMaster then
5607 g_Net_Slist_Update;
5608 end else
5609 g_Console_Add(Format(_lc[I_NET_ERR_NAME404], [P[1]]));
5610 end else
5611 g_Console_Add(_lc[I_MSG_SERVERONLY]);
5612 end
5613 else if cmd = 'permban_id' then
5614 begin
5615 if g_Game_IsServer and g_Game_IsNet then
5616 begin
5617 if Length(P) < 2 then
5618 begin
5619 g_Console_Add('permban_id <client ID>');
5620 Exit;
5621 end;
5622 if P[1] = '' then
5623 begin
5624 g_Console_Add('permban_id <client ID>');
5625 Exit;
5626 end;
5628 a := StrToIntDef(P[1], 0);
5629 if (NetClients <> nil) and (a <= High(NetClients)) then
5630 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
5631 begin
5632 s := g_Net_ClientName_ByID(NetClients[a].ID);
5633 g_Net_BanHost(NetClients[a].Peer^.address.host);
5634 enet_peer_disconnect(NetClients[a].Peer, NET_DISC_BAN);
5635 g_Net_SaveBanList();
5636 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
5637 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
5638 if NetUseMaster then
5639 g_Net_Slist_Update;
5640 end;
5641 end else
5642 g_Console_Add(_lc[I_MSG_SERVERONLY]);
5643 end
5644 else if cmd = 'unban' then
5645 begin
5646 if g_Game_IsServer and g_Game_IsNet then
5647 begin
5648 if Length(P) < 2 then
5649 begin
5650 g_Console_Add('unban <IP Address>');
5651 Exit;
5652 end;
5653 if P[1] = '' then
5654 begin
5655 g_Console_Add('unban <IP Address>');
5656 Exit;
5657 end;
5659 if g_Net_UnbanHost(P[1]) then
5660 begin
5661 g_Console_Add(Format(_lc[I_MSG_UNBAN_OK], [P[1]]));
5662 g_Net_SaveBanList();
5663 end else
5664 g_Console_Add(Format(_lc[I_MSG_UNBAN_FAIL], [P[1]]));
5665 end else
5666 g_Console_Add(_lc[I_MSG_SERVERONLY]);
5667 end
5668 else if cmd = 'clientlist' then
5669 begin
5670 if g_Game_IsServer and g_Game_IsNet then
5671 begin
5672 b := 0;
5673 if NetClients <> nil then
5674 for a := Low(NetClients) to High(NetClients) do
5675 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
5676 begin
5677 plr := g_Player_Get(NetClients[a].Player);
5678 if plr = nil then continue;
5679 Inc(b);
5680 g_Console_Add(Format('#%2d: %-15s | %s', [a,
5681 IpToStr(NetClients[a].Peer^.address.host), plr.Name]));
5682 end;
5683 if b = 0 then
5684 g_Console_Add(_lc[I_MSG_NOCLIENTS]);
5685 end else
5686 g_Console_Add(_lc[I_MSG_SERVERONLY]);
5687 end
5688 else if cmd = 'connect' then
5689 begin
5690 if (NetMode = NET_NONE) then
5691 begin
5692 if Length(P) < 2 then
5693 begin
5694 g_Console_Add('connect <IP> [port] [password]');
5695 Exit;
5696 end;
5697 if P[1] = '' then
5698 begin
5699 g_Console_Add('connect <IP> [port] [password]');
5700 Exit;
5701 end;
5703 if Length(P) > 2 then
5704 prt := StrToIntDef(P[2], 25666)
5705 else
5706 prt := 25666;
5708 if Length(P) > 3 then
5709 pw := P[3]
5710 else
5711 pw := '';
5713 g_Game_StartClient(P[1], prt, pw);
5714 end;
5715 end
5716 else if cmd = 'disconnect' then
5717 begin
5718 if (NetMode = NET_CLIENT) then
5719 g_Net_Disconnect();
5720 end
5721 else if cmd = 'reconnect' then
5722 begin
5723 if (NetMode = NET_SERVER) then
5724 Exit;
5726 if (NetMode = NET_CLIENT) then
5727 begin
5728 g_Net_Disconnect();
5729 gExit := EXIT_SIMPLE;
5730 EndGame;
5731 end;
5733 //TODO: Use last successful password to reconnect, instead of ''
5734 g_Game_StartClient(NetClientIP, NetClientPort, '');
5735 end
5736 else if (cmd = 'addbot') or
5737 (cmd = 'bot_add') then
5738 begin
5739 if Length(P) > 1 then
5740 g_Bot_Add(TEAM_NONE, StrToIntDef(P[1], 2))
5741 else
5742 g_Bot_Add(TEAM_NONE, 2);
5743 end
5744 else if cmd = 'bot_addlist' then
5745 begin
5746 if Length(P) > 1 then
5747 if Length(P) = 2 then
5748 g_Bot_AddList(TEAM_NONE, P[1], StrToIntDef(P[1], -1))
5749 else
5750 g_Bot_AddList(IfThen(P[2] = 'red', TEAM_RED, TEAM_BLUE), P[1], StrToIntDef(P[1], -1));
5751 end
5752 else if cmd = 'bot_removeall' then
5753 g_Bot_RemoveAll()
5754 else if cmd = 'chat' then
5755 begin
5756 if g_Game_IsNet then
5757 begin
5758 if Length(P) > 1 then
5759 begin
5760 for a := 1 to High(P) do
5761 chstr := chstr + P[a] + ' ';
5763 if Length(chstr) > 200 then SetLength(chstr, 200);
5765 if Length(chstr) < 1 then
5766 begin
5767 g_Console_Add('chat <text>');
5768 Exit;
5769 end;
5771 chstr := b_Text_Format(chstr);
5772 if g_Game_IsClient then
5773 MC_SEND_Chat(chstr, NET_CHAT_PLAYER)
5774 else
5775 MH_SEND_Chat(gPlayer1Settings.Name + ': ' + chstr, NET_CHAT_PLAYER);
5776 end
5777 else
5778 g_Console_Add('chat <text>');
5779 end else
5780 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
5781 end
5782 else if cmd = 'teamchat' then
5783 begin
5784 if g_Game_IsNet and (gGameSettings.GameMode in [GM_TDM, GM_CTF]) then
5785 begin
5786 if Length(P) > 1 then
5787 begin
5788 for a := 1 to High(P) do
5789 chstr := chstr + P[a] + ' ';
5791 if Length(chstr) > 200 then SetLength(chstr, 200);
5793 if Length(chstr) < 1 then
5794 begin
5795 g_Console_Add('teamchat <text>');
5796 Exit;
5797 end;
5799 chstr := b_Text_Format(chstr);
5800 if g_Game_IsClient then
5801 MC_SEND_Chat(chstr, NET_CHAT_TEAM)
5802 else
5803 MH_SEND_Chat(gPlayer1Settings.Name + ': ' + chstr, NET_CHAT_TEAM,
5804 gPlayer1Settings.Team);
5805 end
5806 else
5807 g_Console_Add('teamchat <text>');
5808 end else
5809 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
5810 end
5811 else if cmd = 'game' then
5812 begin
5813 if gGameSettings.GameType <> GT_NONE then
5814 begin
5815 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
5816 Exit;
5817 end;
5818 if Length(P) = 1 then
5819 begin
5820 g_Console_Add(cmd + ' <WAD> [MAP] [# players]');
5821 Exit;
5822 end;
5823 // Èãðà åù¸ íå çàïóùåíà, ñíà÷àëà íàì íàäî çàãðóçèòü êàêîé-òî WAD
5824 P[1] := addWadExtension(P[1]);
5825 if FileExists(MapsDir + P[1]) then
5826 begin
5827 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
5828 if Length(P) < 3 then
5829 begin
5830 SetLength(P, 3);
5831 P[2] := g_Game_GetFirstMap(MapsDir + P[1]);
5832 end;
5834 s := P[1] + ':\' + UpperCase(P[2]);
5836 if g_Map_Exist(MapsDir + s) then
5837 begin
5838 // Çàïóñêàåì ñâîþ èãðó
5839 g_Game_Free();
5840 with gGameSettings do
5841 begin
5842 GameMode := g_Game_TextToMode(gcGameMode);
5843 if gSwitchGameMode <> GM_NONE then
5844 GameMode := gSwitchGameMode;
5845 if GameMode = GM_NONE then GameMode := GM_DM;
5846 if GameMode = GM_SINGLE then GameMode := GM_COOP;
5847 b := 1;
5848 if Length(P) >= 4 then
5849 b := StrToIntDef(P[3], 1);
5850 g_Game_StartCustom(s, GameMode, TimeLimit,
5851 GoalLimit, MaxLives, Options, b);
5852 end;
5853 end
5854 else
5855 if P[2] = '' then
5856 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[1]]))
5857 else
5858 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [UpperCase(P[2])]));
5859 end else
5860 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]));
5861 end
5862 else if cmd = 'host' then
5863 begin
5864 if gGameSettings.GameType <> GT_NONE then
5865 begin
5866 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
5867 Exit;
5868 end;
5869 if Length(P) < 4 then
5870 begin
5871 g_Console_Add(cmd + ' <listen IP> <port> <WAD> [MAP] [# players]');
5872 Exit;
5873 end;
5874 if not StrToIp(P[1], listen) then
5875 Exit;
5876 prt := StrToIntDef(P[2], 25666);
5878 P[3] := addWadExtension(P[3]);
5879 if FileExists(MapsDir + P[3]) then
5880 begin
5881 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
5882 if Length(P) < 5 then
5883 begin
5884 SetLength(P, 5);
5885 P[4] := g_Game_GetFirstMap(MapsDir + P[1]);
5886 end;
5888 s := P[3] + ':\' + UpperCase(P[4]);
5890 if g_Map_Exist(MapsDir + s) then
5891 begin
5892 // Çàïóñêàåì ñâîþ èãðó
5893 g_Game_Free();
5894 with gGameSettings do
5895 begin
5896 GameMode := g_Game_TextToMode(gcGameMode);
5897 if gSwitchGameMode <> GM_NONE then
5898 GameMode := gSwitchGameMode;
5899 if GameMode = GM_NONE then GameMode := GM_DM;
5900 if GameMode = GM_SINGLE then GameMode := GM_COOP;
5901 b := 0;
5902 if Length(P) >= 6 then
5903 b := StrToIntDef(P[5], 0);
5904 g_Game_StartServer(s, GameMode, TimeLimit,
5905 GoalLimit, MaxLives, Options, b, listen, prt);
5906 end;
5907 end
5908 else
5909 if P[4] = '' then
5910 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[3]]))
5911 else
5912 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [UpperCase(P[4])]));
5913 end else
5914 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[3]]));
5915 end
5916 else if cmd = 'map' then
5917 begin
5918 if Length(P) = 1 then
5919 begin
5920 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
5921 begin
5922 g_Console_Add(cmd + ' <MAP>');
5923 g_Console_Add(cmd + ' <WAD> [MAP]');
5924 end else
5925 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
5926 end else
5927 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
5928 begin
5929 // Èä¸ò ñâîÿ èãðà èëè ñåðâåð
5930 if Length(P) < 3 then
5931 begin
5932 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
5933 s := UpperCase(P[1]);
5934 if g_Map_Exist(MapsDir + gGameSettings.WAD + ':\' + s) then
5935 begin // Êàðòà íàøëàñü
5936 gExitByTrigger := False;
5937 if gGameOn then
5938 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
5939 gNextMap := s;
5940 gExit := EXIT_ENDLEVELCUSTOM;
5941 end
5942 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
5943 g_Game_ChangeMap(s);
5944 end else
5945 begin
5946 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [s]));
5947 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
5948 P[1] := addWadExtension(P[1]);
5949 if FileExists(MapsDir + P[1]) then
5950 begin
5951 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
5952 SetLength(P, 3);
5953 P[2] := g_Game_GetFirstMap(MapsDir + P[1]);
5955 s := P[1] + ':\' + P[2];
5957 if g_Map_Exist(MapsDir + s) then
5958 begin
5959 gExitByTrigger := False;
5960 if gGameOn then
5961 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
5962 gNextMap := s;
5963 gExit := EXIT_ENDLEVELCUSTOM;
5964 end
5965 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
5966 g_Game_ChangeMap(s);
5967 end else
5968 if P[2] = '' then
5969 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[1]]))
5970 else
5971 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]));
5972 end else
5973 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]));
5974 end;
5975 end else
5976 begin
5977 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
5978 P[1] := addWadExtension(P[1]);
5979 if FileExists(MapsDir + P[1]) then
5980 begin
5981 // Íàøëè WAD ôàéë
5982 P[2] := UpperCase(P[2]);
5983 s := P[1] + ':\' + P[2];
5985 if g_Map_Exist(MapsDir + s) then
5986 begin // Íàøëè êàðòó
5987 gExitByTrigger := False;
5988 if gGameOn then
5989 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
5990 gNextMap := s;
5991 gExit := EXIT_ENDLEVELCUSTOM;
5992 end
5993 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
5994 g_Game_ChangeMap(s);
5995 end else
5996 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]));
5997 end else
5998 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]));
5999 end;
6000 end else
6001 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6002 end
6003 else if cmd = 'nextmap' then
6004 begin
6005 if not(gGameOn or (gState = STATE_INTERCUSTOM)) then
6006 g_Console_Add(_lc[I_MSG_NOT_GAME])
6007 else begin
6008 nm := True;
6009 if Length(P) = 1 then
6010 begin
6011 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
6012 begin
6013 g_Console_Add(cmd + ' <MAP>');
6014 g_Console_Add(cmd + ' <WAD> [MAP]');
6015 end else begin
6016 nm := False;
6017 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6018 end;
6019 end else
6020 begin
6021 nm := False;
6022 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
6023 begin
6024 if Length(P) < 3 then
6025 begin
6026 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
6027 s := UpperCase(P[1]);
6028 if g_Map_Exist(MapsDir + gGameSettings.WAD + ':\' + s) then
6029 begin // Êàðòà íàøëàñü
6030 gExitByTrigger := False;
6031 gNextMap := s;
6032 nm := True;
6033 end else
6034 begin
6035 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [s]));
6036 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
6037 P[1] := addWadExtension(P[1]);
6038 if FileExists(MapsDir + P[1]) then
6039 begin
6040 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
6041 SetLength(P, 3);
6042 P[2] := g_Game_GetFirstMap(MapsDir + P[1]);
6044 s := P[1] + ':\' + P[2];
6046 if g_Map_Exist(MapsDir + s) then
6047 begin // Óñòàíàâëèâàåì êàðòó
6048 gExitByTrigger := False;
6049 gNextMap := s;
6050 nm := True;
6051 end else
6052 if P[2] = '' then
6053 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[1]]))
6054 else
6055 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]));
6056 end else
6057 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]));
6058 end;
6059 end else
6060 begin
6061 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
6062 P[1] := addWadExtension(P[1]);
6063 if FileExists(MapsDir + P[1]) then
6064 begin
6065 // Íàøëè WAD ôàéë
6066 P[2] := UpperCase(P[2]);
6067 s := P[1] + ':\' + P[2];
6069 if g_Map_Exist(MapsDir + s) then
6070 begin // Íàøëè êàðòó
6071 gExitByTrigger := False;
6072 gNextMap := s;
6073 nm := True;
6074 end else
6075 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]));
6076 end else
6077 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]));
6078 end;
6079 end else
6080 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6081 end;
6082 if nm then
6083 if gNextMap = '' then
6084 g_Console_Add(_lc[I_MSG_NEXTMAP_UNSET])
6085 else
6086 g_Console_Add(Format(_lc[I_MSG_NEXTMAP_SET], [gNextMap]));
6087 end;
6088 end
6089 else if (cmd = 'endmap') or (cmd = 'goodbye') then
6090 begin
6091 if not gGameOn then
6092 g_Console_Add(_lc[I_MSG_NOT_GAME])
6093 else
6094 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
6095 begin
6096 gExitByTrigger := False;
6097 // Ñëåäóþùàÿ êàðòà íå çàäàíà, ïðîáóåì íàéòè òðèããåð Âûõîä
6098 if (gNextMap = '') and (gTriggers <> nil) then
6099 for a := 0 to High(gTriggers) do
6100 if gTriggers[a].TriggerType = TRIGGER_EXIT then
6101 begin
6102 gExitByTrigger := True;
6103 //gNextMap := gTriggers[a].Data.MapName;
6104 gNextMap := gTriggers[a].trigData.trigMap;
6105 Break;
6106 end;
6107 // Èùåì ñëåäóþùóþ êàðòó â WAD ôàéëå
6108 if gNextMap = '' then
6109 gNextMap := g_Game_GetNextMap();
6110 // Ïðîâåðÿåì, íå çàäàí ëè WAD ôàéë ðåñóðñíîé ñòðîêîé
6111 if Pos(':\', gNextMap) = 0 then
6112 s := gGameSettings.WAD + ':\' + gNextMap
6113 else
6114 s := gNextMap;
6115 // Åñëè êàðòà íàéäåíà, âûõîäèì ñ óðîâíÿ
6116 if g_Map_Exist(MapsDir + s) then
6117 gExit := EXIT_ENDLEVELCUSTOM
6118 else
6119 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [gNextMap]));
6120 end else
6121 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6122 end
6123 else if (cmd = 'event') then
6124 begin
6125 if (Length(P) <= 1) then
6126 begin
6127 for a := 0 to High(gEvents) do
6128 if gEvents[a].Command = '' then
6129 g_Console_Add(gEvents[a].Name + ' <none>')
6130 else
6131 g_Console_Add(gEvents[a].Name + ' "' + gEvents[a].Command + '"');
6132 Exit;
6133 end;
6134 if (Length(P) = 2) then
6135 begin
6136 for a := 0 to High(gEvents) do
6137 if gEvents[a].Name = P[1] then
6138 if gEvents[a].Command = '' then
6139 g_Console_Add(gEvents[a].Name + ' <none>')
6140 else
6141 g_Console_Add(gEvents[a].Name + ' "' + gEvents[a].Command + '"');
6142 Exit;
6143 end;
6144 for a := 0 to High(gEvents) do
6145 if gEvents[a].Name = P[1] then
6146 begin
6147 gEvents[a].Command := '';
6148 for b := 2 to High(P) do
6149 if Pos(' ', P[b]) = 0 then
6150 gEvents[a].Command := gEvents[a].Command + ' ' + P[b]
6151 else
6152 gEvents[a].Command := gEvents[a].Command + ' "' + P[b] + '"';
6153 gEvents[a].Command := Trim(gEvents[a].Command);
6154 Exit;
6155 end;
6156 end
6157 else if cmd = 'suicide' then
6158 begin
6159 if gGameOn then
6160 begin
6161 if g_Game_IsClient then
6162 MC_SEND_CheatRequest(NET_CHEAT_SUICIDE)
6163 else
6164 begin
6165 if gPlayer1 <> nil then
6166 gPlayer1.Damage(SUICIDE_DAMAGE, gPlayer1.UID, 0, 0, HIT_SELF);
6167 if gPlayer2 <> nil then
6168 gPlayer2.Damage(SUICIDE_DAMAGE, gPlayer2.UID, 0, 0, HIT_SELF);
6169 end;
6170 end;
6171 end
6172 // Êîìàíäû Ñâîåé èãðû:
6173 else if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
6174 begin
6175 if cmd = 'bot_addred' then
6176 begin
6177 if Length(P) > 1 then
6178 g_Bot_Add(TEAM_RED, StrToIntDef(P[1], 2))
6179 else
6180 g_Bot_Add(TEAM_RED, 2);
6181 end
6182 else if cmd = 'bot_addblue' then
6183 begin
6184 if Length(P) > 1 then
6185 g_Bot_Add(TEAM_BLUE, StrToIntDef(P[1], 2))
6186 else
6187 g_Bot_Add(TEAM_BLUE, 2);
6188 end
6189 else if cmd = 'spectate' then
6190 begin
6191 if not gGameOn then
6192 Exit;
6193 g_Game_Spectate();
6194 end
6195 else if cmd = 'say' then
6196 begin
6197 if g_Game_IsServer and g_Game_IsNet then
6198 begin
6199 if Length(P) > 1 then
6200 begin
6201 chstr := '';
6202 for a := 1 to High(P) do
6203 chstr := chstr + P[a] + ' ';
6205 if Length(chstr) > 200 then SetLength(chstr, 200);
6207 if Length(chstr) < 1 then
6208 begin
6209 g_Console_Add('say <text>');
6210 Exit;
6211 end;
6213 chstr := b_Text_Format(chstr);
6214 MH_SEND_Chat(chstr, NET_CHAT_PLAYER);
6215 end
6216 else g_Console_Add('say <text>');
6217 end else
6218 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6219 end
6220 else if cmd = 'tell' then
6221 begin
6222 if g_Game_IsServer and g_Game_IsNet then
6223 begin
6224 if (Length(P) > 2) and (P[1] <> '') then
6225 begin
6226 chstr := '';
6227 for a := 2 to High(P) do
6228 chstr := chstr + P[a] + ' ';
6230 if Length(chstr) > 200 then SetLength(chstr, 200);
6232 if Length(chstr) < 1 then
6233 begin
6234 g_Console_Add('tell <playername> <text>');
6235 Exit;
6236 end;
6238 pl := g_Net_Client_ByName(P[1]);
6239 if pl <> nil then
6240 MH_SEND_Chat(b_Text_Format(chstr), NET_CHAT_PLAYER, pl^.ID)
6241 else
6242 g_Console_Add(Format(_lc[I_NET_ERR_NAME404], [P[1]]));
6243 end
6244 else g_Console_Add('tell <playername> <text>');
6245 end else
6246 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6247 end
6248 else if (cmd = 'overtime') and not g_Game_IsClient then
6249 begin
6250 if (Length(P) = 1) or (StrToIntDef(P[1], -1) <= 0) then
6251 Exit;
6252 // Äîïîëíèòåëüíîå âðåìÿ:
6253 gGameSettings.TimeLimit := (gTime - gGameStartTime) div 1000 + Word(StrToIntDef(P[1], 0));
6255 g_Console_Add(Format(_lc[I_MSG_TIME_LIMIT],
6256 [gGameSettings.TimeLimit div 3600,
6257 (gGameSettings.TimeLimit div 60) mod 60,
6258 gGameSettings.TimeLimit mod 60]));
6259 if g_Game_IsNet then MH_SEND_GameSettings;
6260 end
6261 else if (cmd = 'rcon_password') and g_Game_IsClient then
6262 begin
6263 if (Length(P) <= 1) then
6264 g_Console_Add('rcon_password <password>')
6265 else
6266 MC_SEND_RCONPassword(P[1]);
6267 end
6268 else if cmd = 'rcon' then
6269 begin
6270 if g_Game_IsClient then
6271 begin
6272 if Length(P) > 1 then
6273 begin
6274 chstr := '';
6275 for a := 1 to High(P) do
6276 chstr := chstr + P[a] + ' ';
6278 if Length(chstr) > 200 then SetLength(chstr, 200);
6280 if Length(chstr) < 1 then
6281 begin
6282 g_Console_Add('rcon <command>');
6283 Exit;
6284 end;
6286 MC_SEND_RCONCommand(chstr);
6287 end
6288 else g_Console_Add('rcon <command>');
6289 end;
6290 end
6291 else if cmd = 'ready' then
6292 begin
6293 if g_Game_IsServer and (gLMSRespawn = LMS_RESPAWN_WARMUP) then
6294 gLMSRespawnTime := gTime + 100;
6295 end
6296 else if (cmd = 'callvote') and g_Game_IsNet then
6297 begin
6298 if Length(P) > 1 then
6299 begin
6300 chstr := '';
6301 for a := 1 to High(P) do begin
6302 if a > 1 then chstr := chstr + ' ';
6303 chstr := chstr + P[a];
6304 end;
6306 if Length(chstr) > 200 then SetLength(chstr, 200);
6308 if Length(chstr) < 1 then
6309 begin
6310 g_Console_Add('callvote <command>');
6311 Exit;
6312 end;
6314 if g_Game_IsClient then
6315 MC_SEND_Vote(True, chstr)
6316 else
6317 g_Game_StartVote(chstr, gPlayer1Settings.Name);
6318 g_Console_Process('vote', True);
6319 end
6320 else
6321 g_Console_Add('callvote <command>');
6322 end
6323 else if (cmd = 'vote') and g_Game_IsNet then
6324 begin
6325 if g_Game_IsClient then
6326 MC_SEND_Vote(False)
6327 else if gVoteInProgress then
6328 begin
6329 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
6330 a := Floor((NetClientCount+1)/2.0) + 1
6331 else
6332 a := Floor(NetClientCount/2.0) + 1;
6333 if gVoted then
6334 begin
6335 Dec(gVoteCount);
6336 gVoted := False;
6337 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_REVOKED], [gPlayer1Settings.Name, gVoteCount, a]), True);
6338 MH_SEND_VoteEvent(NET_VE_REVOKE, gPlayer1Settings.Name, 'a', gVoteCount, a);
6339 end
6340 else
6341 begin
6342 Inc(gVoteCount);
6343 gVoted := True;
6344 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_VOTE], [gPlayer1Settings.Name, gVoteCount, a]), True);
6345 MH_SEND_VoteEvent(NET_VE_VOTE, gPlayer1Settings.Name, 'a', gVoteCount, a);
6346 g_Game_CheckVote;
6347 end;
6348 end;
6349 end
6350 end;
6351 end;
6353 procedure g_TakeScreenShot();
6354 var
6355 a: Word;
6356 FileName: string;
6357 ssdir, t: string;
6358 st: TStream;
6359 ok: Boolean;
6360 begin
6361 if e_NoGraphics then Exit;
6362 ssdir := GameDir+'/screenshots';
6363 if not findFileCI(ssdir, true) then
6364 begin
6365 // try to create dir
6366 try
6367 CreateDir(ssdir);
6368 except
6369 end;
6370 if not findFileCI(ssdir, true) then exit; // alas
6371 end;
6372 try
6373 for a := 1 to High(Word) do
6374 begin
6375 FileName := Format(ssdir+'screenshot%.3d.png', [a]);
6376 t := FileName;
6377 if findFileCI(t, true) then continue;
6378 if not findFileCI(FileName) then
6379 begin
6380 ok := false;
6381 st := createDiskFile(FileName);
6382 try
6383 e_MakeScreenshot(st, gScreenWidth, gScreenHeight);
6384 ok := true;
6385 finally
6386 st.Free();
6387 end;
6388 if not ok then try DeleteFile(FileName); except end else g_Console_Add(Format(_lc[I_CONSOLE_SCREENSHOT], [ExtractFileName(FileName)]));
6389 break;
6390 end;
6391 end;
6392 except
6393 end;
6394 end;
6396 procedure g_Game_InGameMenu(Show: Boolean);
6397 begin
6398 if (g_ActiveWindow = nil) and Show then
6399 begin
6400 if gGameSettings.GameType = GT_SINGLE then
6401 g_GUI_ShowWindow('GameSingleMenu')
6402 else
6403 begin
6404 if g_Game_IsClient then
6405 g_GUI_ShowWindow('GameClientMenu')
6406 else
6407 if g_Game_IsNet then
6408 g_GUI_ShowWindow('GameServerMenu')
6409 else
6410 g_GUI_ShowWindow('GameCustomMenu');
6411 end;
6412 g_Sound_PlayEx('MENU_OPEN');
6414 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
6415 if (not g_Game_IsNet) then
6416 g_Game_Pause(True);
6417 end
6418 else
6419 if (g_ActiveWindow <> nil) and (not Show) then
6420 begin
6421 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
6422 if (not g_Game_IsNet) then
6423 g_Game_Pause(False);
6424 end;
6425 end;
6427 procedure g_Game_Pause(Enable: Boolean);
6428 begin
6429 if not gGameOn then
6430 Exit;
6432 if gPause = Enable then
6433 Exit;
6435 if not (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM]) then
6436 Exit;
6438 gPause := Enable;
6439 g_Game_PauseAllSounds(Enable);
6440 end;
6442 procedure g_Game_PauseAllSounds(Enable: Boolean);
6443 var
6444 i: Integer;
6445 begin
6446 // Òðèããåðû:
6447 if gTriggers <> nil then
6448 for i := 0 to High(gTriggers) do
6449 with gTriggers[i] do
6450 if (TriggerType = TRIGGER_SOUND) and
6451 (Sound <> nil) and
6452 Sound.IsPlaying() then
6453 begin
6454 Sound.Pause(Enable);
6455 end;
6457 // Çâóêè èãðîêîâ:
6458 if gPlayers <> nil then
6459 for i := 0 to High(gPlayers) do
6460 if gPlayers[i] <> nil then
6461 gPlayers[i].PauseSounds(Enable);
6463 // Ìóçûêà:
6464 if gMusic <> nil then
6465 gMusic.Pause(Enable);
6466 end;
6468 procedure g_Game_StopAllSounds(all: Boolean);
6469 var
6470 i: Integer;
6471 begin
6472 if gTriggers <> nil then
6473 for i := 0 to High(gTriggers) do
6474 with gTriggers[i] do
6475 if (TriggerType = TRIGGER_SOUND) and
6476 (Sound <> nil) then
6477 Sound.Stop();
6479 if gMusic <> nil then
6480 gMusic.Stop();
6482 if all then
6483 e_StopChannels();
6484 end;
6486 procedure g_Game_UpdateTriggerSounds();
6487 var
6488 i: Integer;
6489 begin
6490 if gTriggers <> nil then
6491 for i := 0 to High(gTriggers) do
6492 with gTriggers[i] do
6493 if (TriggerType = TRIGGER_SOUND) and
6494 (Sound <> nil) and
6495 (trigData.trigLocal) and
6496 Sound.IsPlaying() then
6497 begin
6498 if ((gPlayer1 <> nil) and g_CollidePoint(gPlayer1.GameX, gPlayer1.GameY, X, Y, Width, Height)) or
6499 ((gPlayer2 <> nil) and g_CollidePoint(gPlayer2.GameX, gPlayer2.GameY, X, Y, Width, Height)) then
6500 begin
6501 Sound.SetPan(0.5 - trigData.trigPan/255.0);
6502 Sound.SetVolume(trigData.trigVolume/255.0);
6503 end
6504 else
6505 Sound.SetCoords(X+(Width div 2), Y+(Height div 2), trigData.trigVolume/255.0);
6506 end;
6507 end;
6509 function g_Game_IsWatchedPlayer(UID: Word): Boolean;
6510 begin
6511 Result := False;
6512 if (gPlayer1 <> nil) and (gPlayer1.UID = UID) then
6513 begin
6514 Result := True;
6515 Exit;
6516 end;
6517 if (gPlayer2 <> nil) and (gPlayer2.UID = UID) then
6518 begin
6519 Result := True;
6520 Exit;
6521 end;
6522 if gSpectMode <> SPECT_PLAYERS then
6523 Exit;
6524 if gSpectPID1 = UID then
6525 begin
6526 Result := True;
6527 Exit;
6528 end;
6529 if gSpectViewTwo and (gSpectPID2 = UID) then
6530 begin
6531 Result := True;
6532 Exit;
6533 end;
6534 end;
6536 function g_Game_IsWatchedTeam(Team: Byte): Boolean;
6537 var
6538 Pl: TPlayer;
6539 begin
6540 Result := False;
6541 if (gPlayer1 <> nil) and (gPlayer1.Team = Team) then
6542 begin
6543 Result := True;
6544 Exit;
6545 end;
6546 if (gPlayer2 <> nil) and (gPlayer2.Team = Team) then
6547 begin
6548 Result := True;
6549 Exit;
6550 end;
6551 if gSpectMode <> SPECT_PLAYERS then
6552 Exit;
6553 Pl := g_Player_Get(gSpectPID1);
6554 if (Pl <> nil) and (Pl.Team = Team) then
6555 begin
6556 Result := True;
6557 Exit;
6558 end;
6559 if gSpectViewTwo then
6560 begin
6561 Pl := g_Player_Get(gSpectPID2);
6562 if (Pl <> nil) and (Pl.Team = Team) then
6563 begin
6564 Result := True;
6565 Exit;
6566 end;
6567 end;
6568 end;
6570 procedure g_Game_Message(Msg: string; Time: Word);
6571 begin
6572 MessageText := b_Text_Format(Msg);
6573 MessageTime := Time;
6574 end;
6576 procedure g_Game_Announce_GoodShot(SpawnerUID: Word);
6577 var
6578 a: Integer;
6579 begin
6580 case gAnnouncer of
6581 ANNOUNCE_NONE:
6582 Exit;
6583 ANNOUNCE_ME,
6584 ANNOUNCE_MEPLUS:
6585 if not g_Game_IsWatchedPlayer(SpawnerUID) then
6586 Exit;
6587 end;
6588 for a := 0 to 3 do
6589 if goodsnd[a].IsPlaying() then
6590 Exit;
6592 goodsnd[Random(4)].Play();
6593 end;
6595 procedure g_Game_Announce_KillCombo(Param: Integer);
6596 var
6597 UID: Word;
6598 c, n: Byte;
6599 Pl: TPlayer;
6600 Name: String;
6601 begin
6602 UID := Param and $FFFF;
6603 c := Param shr 16;
6604 if c < 2 then
6605 Exit;
6607 Pl := g_Player_Get(UID);
6608 if Pl = nil then
6609 Name := '?'
6610 else
6611 Name := Pl.Name;
6613 case c of
6614 2: begin
6615 n := 0;
6616 g_Console_Add(Format(_lc[I_PLAYER_KILL_2X], [Name]), True);
6617 end;
6618 3: begin
6619 n := 1;
6620 g_Console_Add(Format(_lc[I_PLAYER_KILL_3X], [Name]), True);
6621 end;
6622 4: begin
6623 n := 2;
6624 g_Console_Add(Format(_lc[I_PLAYER_KILL_4X], [Name]), True);
6625 end;
6626 else begin
6627 n := 3;
6628 g_Console_Add(Format(_lc[I_PLAYER_KILL_MX], [Name]), True);
6629 end;
6630 end;
6632 case gAnnouncer of
6633 ANNOUNCE_NONE:
6634 Exit;
6635 ANNOUNCE_ME:
6636 if not g_Game_IsWatchedPlayer(UID) then
6637 Exit;
6638 ANNOUNCE_MEPLUS:
6639 if (not g_Game_IsWatchedPlayer(UID)) and (c < 4) then
6640 Exit;
6641 end;
6643 if killsnd[n].IsPlaying() then
6644 killsnd[n].Stop();
6645 killsnd[n].Play();
6646 end;
6648 procedure g_Game_StartVote(Command, Initiator: string);
6649 var
6650 Need: Integer;
6651 begin
6652 if not gVotesEnabled then Exit;
6653 if gGameSettings.GameType <> GT_SERVER then Exit;
6654 if gVoteInProgress or gVotePassed then
6655 begin
6656 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_INPROGRESS], [gVoteCommand]), True);
6657 MH_SEND_VoteEvent(NET_VE_INPROGRESS, gVoteCommand);
6658 Exit;
6659 end;
6660 gVoteInProgress := True;
6661 gVotePassed := False;
6662 gVoteTimer := gTime + gVoteTimeout * 1000;
6663 gVoteCount := 0;
6664 gVoted := False;
6665 gVoteCommand := Command;
6667 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
6668 Need := Floor((NetClientCount+1)/2.0)+1
6669 else
6670 Need := Floor(NetClientCount/2.0)+1;
6671 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_STARTED], [Initiator, Command, Need]), True);
6672 MH_SEND_VoteEvent(NET_VE_STARTED, Initiator, Command, Need);
6673 end;
6675 procedure g_Game_CheckVote;
6676 var
6677 I, Need: Integer;
6678 begin
6679 if gGameSettings.GameType <> GT_SERVER then Exit;
6680 if not gVoteInProgress then Exit;
6682 if (gTime >= gVoteTimer) then
6683 begin
6684 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
6685 Need := Floor((NetClientCount+1)/2.0) + 1
6686 else
6687 Need := Floor(NetClientCount/2.0) + 1;
6688 if gVoteCount >= Need then
6689 begin
6690 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_PASSED], [gVoteCommand]), True);
6691 MH_SEND_VoteEvent(NET_VE_PASSED, gVoteCommand);
6692 gVotePassed := True;
6693 gVoteCmdTimer := gTime + 5000;
6694 end
6695 else
6696 begin
6697 g_Console_Add(_lc[I_MESSAGE_VOTE_FAILED], True);
6698 MH_SEND_VoteEvent(NET_VE_FAILED);
6699 end;
6700 if NetClients <> nil then
6701 for I := Low(NetClients) to High(NetClients) do
6702 if NetClients[i].Used then
6703 NetClients[i].Voted := False;
6704 gVoteInProgress := False;
6705 gVoted := False;
6706 gVoteCount := 0;
6707 end
6708 else
6709 begin
6710 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
6711 Need := Floor((NetClientCount+1)/2.0) + 1
6712 else
6713 Need := Floor(NetClientCount/2.0) + 1;
6714 if gVoteCount >= Need then
6715 begin
6716 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_PASSED], [gVoteCommand]), True);
6717 MH_SEND_VoteEvent(NET_VE_PASSED, gVoteCommand);
6718 gVoteInProgress := False;
6719 gVotePassed := True;
6720 gVoteCmdTimer := gTime + 5000;
6721 gVoted := False;
6722 gVoteCount := 0;
6723 if NetClients <> nil then
6724 for I := Low(NetClients) to High(NetClients) do
6725 if NetClients[i].Used then
6726 NetClients[i].Voted := False;
6727 end;
6728 end;
6729 end;
6731 procedure g_Game_LoadMapList(FileName: string);
6732 var
6733 ListFile: TextFile;
6734 s: string;
6735 begin
6736 MapList := nil;
6737 MapIndex := -1;
6739 if not FileExists(FileName) then Exit;
6741 AssignFile(ListFile, FileName);
6742 Reset(ListFile);
6743 while not EOF(ListFile) do
6744 begin
6745 ReadLn(ListFile, s);
6747 s := Trim(s);
6748 if s = '' then Continue;
6750 SetLength(MapList, Length(MapList)+1);
6751 MapList[High(MapList)] := s;
6752 end;
6753 CloseFile(ListFile);
6754 end;
6756 procedure g_Game_SetDebugMode();
6757 begin
6758 gDebugMode := True;
6759 // ×èòû (äàæå â ñâîåé èãðå):
6760 gCheats := True;
6761 end;
6763 procedure g_Game_SetLoadingText(Text: String; Max: Integer; reWrite: Boolean);
6764 var
6765 i: Word;
6766 begin
6767 if Length(LoadingStat.Msgs) = 0 then
6768 Exit;
6770 with LoadingStat do
6771 begin
6772 if not reWrite then
6773 begin // Ïåðåõîäèì íà ñëåäóþùóþ ñòðîêó èëè ñêðîëëèðóåì:
6774 if NextMsg = Length(Msgs) then
6775 begin // scroll
6776 for i := 0 to High(Msgs)-1 do
6777 Msgs[i] := Msgs[i+1];
6778 end
6779 else
6780 Inc(NextMsg);
6781 end else
6782 if NextMsg = 0 then
6783 Inc(NextMsg);
6785 Msgs[NextMsg-1] := Text;
6786 CurValue := 0;
6787 MaxValue := Max;
6788 ShowCount := 0;
6789 end;
6791 g_ActiveWindow := nil;
6793 ProcessLoading(true);
6794 end;
6796 procedure g_Game_StepLoading();
6797 begin
6798 with LoadingStat do
6799 begin
6800 Inc(CurValue);
6801 Inc(ShowCount);
6802 if (ShowCount > LOADING_SHOW_STEP) then
6803 begin
6804 ShowCount := 0;
6805 ProcessLoading();
6806 end;
6807 end;
6808 end;
6810 procedure g_Game_ClearLoading();
6811 var
6812 len: Word;
6813 begin
6814 with LoadingStat do
6815 begin
6816 CurValue := 0;
6817 MaxValue := 0;
6818 ShowCount := 0;
6819 len := ((gScreenHeight div 3)*2 - 50) div LOADING_INTERLINE;
6820 if len < 1 then len := 1;
6821 SetLength(Msgs, len);
6822 for len := Low(Msgs) to High(Msgs) do
6823 Msgs[len] := '';
6824 NextMsg := 0;
6825 end;
6826 end;
6828 procedure Parse_Params(var pars: TParamStrValues);
6829 var
6830 i: Integer;
6831 s: String;
6832 begin
6833 SetLength(pars, 0);
6834 i := 1;
6835 while i <= ParamCount do
6836 begin
6837 s := ParamStr(i);
6838 if (s[1] = '-') and (Length(s) > 1) then
6839 begin
6840 if (s[2] = '-') and (Length(s) > 2) then
6841 begin // Îäèíî÷íûé ïàðàìåòð
6842 SetLength(pars, Length(pars) + 1);
6843 with pars[High(pars)] do
6844 begin
6845 Name := LowerCase(s);
6846 Value := '+';
6847 end;
6848 end
6849 else
6850 if (i < ParamCount) then
6851 begin // Ïàðàìåòð ñî çíà÷åíèåì
6852 Inc(i);
6853 SetLength(pars, Length(pars) + 1);
6854 with pars[High(pars)] do
6855 begin
6856 Name := LowerCase(s);
6857 Value := LowerCase(ParamStr(i));
6858 end;
6859 end;
6860 end;
6862 Inc(i);
6863 end;
6864 end;
6866 function Find_Param_Value(var pars: TParamStrValues; aName: String): String;
6867 var
6868 i: Integer;
6869 begin
6870 Result := '';
6871 for i := 0 to High(pars) do
6872 if pars[i].Name = aName then
6873 begin
6874 Result := pars[i].Value;
6875 Break;
6876 end;
6877 end;
6879 procedure g_Game_Process_Params();
6880 var
6881 pars: TParamStrValues;
6882 map: String;
6883 GMode, n: Byte;
6884 LimT, LimS: Integer;
6885 Opt: LongWord;
6886 Lives: Integer;
6887 s: String;
6888 Port: Integer;
6889 ip: String;
6890 F: TextFile;
6891 begin
6892 Parse_Params(pars);
6894 // Debug mode:
6895 s := Find_Param_Value(pars, '--debug');
6896 if (s <> '') then
6897 begin
6898 g_Game_SetDebugMode();
6899 s := Find_Param_Value(pars, '--netdump');
6900 if (s <> '') then
6901 NetDump := True;
6902 end;
6904 // Connect when game loads
6905 ip := Find_Param_Value(pars, '-connect');
6907 if ip <> '' then
6908 begin
6909 s := Find_Param_Value(pars, '-port');
6910 if (s = '') or not TryStrToInt(s, Port) then
6911 Port := 25666;
6913 s := Find_Param_Value(pars, '-pw');
6915 g_Game_StartClient(ip, Port, s);
6916 Exit;
6917 end;
6919 s := LowerCase(Find_Param_Value(pars, '-dbg-mainwad'));
6920 if (s <> '') then
6921 begin
6922 gDefaultMegawadStart := s;
6923 end;
6925 if (Find_Param_Value(pars, '--dbg-mainwad-restore') <> '') or
6926 (Find_Param_Value(pars, '--dbg-mainwad-default') <> '') then
6927 begin
6928 gDefaultMegawadStart := DF_Default_Megawad_Start;
6929 end;
6931 // Start map when game loads:
6932 map := LowerCase(Find_Param_Value(pars, '-map'));
6933 if isWadPath(map) then
6934 begin
6935 // Game mode:
6936 s := Find_Param_Value(pars, '-gm');
6937 GMode := g_Game_TextToMode(s);
6938 if GMode = GM_NONE then GMode := GM_DM;
6939 if GMode = GM_SINGLE then GMode := GM_COOP;
6941 // Time limit:
6942 s := Find_Param_Value(pars, '-limt');
6943 if (s = '') or (not TryStrToInt(s, LimT)) then
6944 LimT := 0;
6945 if LimT < 0 then
6946 LimT := 0;
6948 // Goal limit:
6949 s := Find_Param_Value(pars, '-lims');
6950 if (s = '') or (not TryStrToInt(s, LimS)) then
6951 LimS := 0;
6952 if LimS < 0 then
6953 LimS := 0;
6955 // Lives limit:
6956 s := Find_Param_Value(pars, '-lives');
6957 if (s = '') or (not TryStrToInt(s, Lives)) then
6958 Lives := 0;
6959 if Lives < 0 then
6960 Lives := 0;
6962 // Options:
6963 s := Find_Param_Value(pars, '-opt');
6964 if (s = '') then
6965 Opt := GAME_OPTION_ALLOWEXIT or GAME_OPTION_BOTVSPLAYER or GAME_OPTION_BOTVSMONSTER
6966 else
6967 Opt := StrToIntDef(s, 0);
6968 if Opt = 0 then
6969 Opt := GAME_OPTION_ALLOWEXIT or GAME_OPTION_BOTVSPLAYER or GAME_OPTION_BOTVSMONSTER;
6971 // Close after map:
6972 s := Find_Param_Value(pars, '--close');
6973 if (s <> '') then
6974 gMapOnce := True;
6976 // Delete test map after play:
6977 s := Find_Param_Value(pars, '--testdelete');
6978 if (s <> '') then
6979 begin
6980 gMapToDelete := MapsDir + map;
6981 e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', MSG_FATALERROR);
6982 Halt(1);
6983 end;
6985 // Delete temporary WAD after play:
6986 s := Find_Param_Value(pars, '--tempdelete');
6987 if (s <> '') then
6988 begin
6989 gMapToDelete := MapsDir + map;
6990 gTempDelete := True;
6991 end;
6993 // Number of players:
6994 s := Find_Param_Value(pars, '-pl');
6995 if (s = '') then
6996 n := 1
6997 else
6998 n := StrToIntDef(s, 1);
7000 // Start:
7001 s := Find_Param_Value(pars, '-port');
7002 if (s = '') or not TryStrToInt(s, Port) then
7003 g_Game_StartCustom(map, GMode, LimT, LimS, Lives, Opt, n)
7004 else
7005 g_Game_StartServer(map, GMode, LimT, LimS, Lives, Opt, n, 0, Port);
7006 end;
7008 // Execute script when game loads:
7009 s := Find_Param_Value(pars, '-exec');
7010 if s <> '' then
7011 begin
7012 if Pos(':\', s) = 0 then
7013 s := GameDir + '/' + s;
7015 {$I-}
7016 AssignFile(F, s);
7017 Reset(F);
7018 if IOResult <> 0 then
7019 begin
7020 e_WriteLog(Format(_lc[I_SIMPLE_ERROR], ['Failed to read file: ' + s]), MSG_WARNING);
7021 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_READ], [s]));
7022 CloseFile(F);
7023 Exit;
7024 end;
7025 e_WriteLog('Executing script: ' + s, MSG_NOTIFY);
7026 g_Console_Add(Format(_lc[I_CONSOLE_EXEC], [s]));
7028 while not EOF(F) do
7029 begin
7030 ReadLn(F, s);
7031 if IOResult <> 0 then
7032 begin
7033 e_WriteLog(Format(_lc[I_SIMPLE_ERROR], ['Failed to read file: ' + s]), MSG_WARNING);
7034 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_READ], [s]));
7035 CloseFile(F);
7036 Exit;
7037 end;
7038 if Pos('#', s) <> 1 then // script comment
7039 g_Console_Process(s, True);
7040 end;
7042 CloseFile(F);
7043 {$I+}
7044 end;
7046 SetLength(pars, 0);
7047 end;
7049 begin
7050 conRegVar('pf_draw_frame', @g_profile_frame_draw, 'draw frame rendering profiles', 'render profiles');
7051 //conRegVar('pf_update_frame', @g_profile_frame_update, 'draw frame updating profiles', 'update profiles');
7052 conRegVar('pf_coldet', @g_profile_collision, 'draw collision detection profiles', 'coldet profiles');
7053 conRegVar('pf_los', @g_profile_los, 'draw monster LOS profiles', 'monster LOS profiles');
7055 conRegVar('r_sq_draw', @gdbg_map_use_accel_render, 'accelerated spatial queries in rendering', 'accelerated rendering');
7056 conRegVar('cd_sq_enabled', @gdbg_map_use_accel_coldet, 'accelerated spatial queries in map coldet', 'accelerated map coldet');
7057 conRegVar('mon_sq_enabled', @gmon_debug_use_sqaccel, 'accelerated spatial queries for monsters', 'accelerated monster coldet');
7058 conRegVar('wtrace_sq_enabled', @gwep_debug_fast_trace, 'accelerated spatial queries for weapon hitscan trace', 'accelerated weapon hitscan');
7060 conRegVar('pr_enabled', @gpart_dbg_enabled, 'enable/disable particles', 'particles');
7061 conRegVar('pr_phys_enabled', @gpart_dbg_phys_enabled, 'enable/disable particle physics', 'particle physics');
7063 conRegVar('los_enabled', @gmon_dbg_los_enabled, 'enable/disable monster LOS calculations', 'monster LOS', true);
7064 conRegVar('mon_think', @gmon_debug_think, 'enable/disable monster thinking', 'monster thinking', true);
7066 conRegVar('dbg_holmes', @g_holmes_enabled, 'enable/disable Holmes', 'Holmes', true);
7068 conRegVar('dbg_scale', @g_dbg_scale, 0.01, 5.0, 'experimental deBUG scale mode', '', true);
7069 end.