DEADSOFTWARE

Net: Add sanity checks. Forward ports only after host is created.
[d2df-sdl.git] / src / engine / e_graphics.pas
2020-03-06 fgsfdsdecouple repainting from blitting the FBO; draw touch...
2020-02-25 fgsfdsrebuild the FBO from scratch when RBO is not supported
2020-02-25 fgsfdscheck FBO status and fall back to no-fbo if something...
2020-02-19 fgsfdsBlendMode.Filter is now a proper filter
2020-02-18 fgsfdsdisable weird texture size fix; render FBO by hand
2020-02-10 fgsfdsproperly check for FBO support; add OES_framebuffer_obj...
2020-02-10 fgsfdsfix GLES1 builds?
2020-02-10 fgsfdstemp fix headless builds
2020-02-10 fgsfdsadded optional framebuffer and resolution scaling
2019-10-13 DeaDDooMERadd stub opengl wrapper and remove nanogl wrapper.
2019-10-13 DeaDDooMERfix stub system driver and some warnings
2019-10-13 DeaDDooMERimplement SDL1.2 system driver
2019-09-17 Ketmar Darkchanged license to GPLv3 only; sorry, no trust to FSF...
2019-08-10 fgsfdsNet: Master now supports MOTD and message boxes
2018-06-23 DeaDDooMERAdded new OpenGL ES wrapper
2018-06-22 DeaDDooMERCalculation gibs size no more depends on opengl
2018-03-17 DeaDDooMERAdded touchscreen controls
2018-03-17 DeaDDooMERFix font rendering with nanoGL
2018-03-17 DeaDDooMERReimplemented lines and particles rendering with nanoGL
2018-03-17 DeaDDooMERFix textures with nanoGL, disable particles with nanoGL...
2018-03-17 DeaDDooMERAdded support OpenGL ES 1.1 through nanoGL (have some...
2018-02-09 fgsfdsadded word wrap to center messages; fixed e_CharFont_Ge...
2017-10-07 Ketmar DarkMerge branch 'master' of ssh://repo.or.cz/d2df-sdl
2017-10-05 Dmitry D. ChernovCosmetic: DooM 2D:Forever -> Doom 2D: Forever
2017-09-17 Ketmar Darkturned on "SCOPEDENUMS" fpc option
2017-09-11 Ketmar Darkdbg_scale fixes; made non-sky textures always NEAREST
2017-09-07 Ketmar Darkambient light for level (doesn't work with dynamic...
2017-09-06 Ketmar Darkrender fixes for NPOT textures and mplat with size...
2017-09-05 Ketmar Darksome npot fixes; not really working
2017-09-05 Ketmar Darkuntested code for NPOT resizing panels
2017-09-05 Ketmar Darkslightly better mplat rendering (no support for NPOT...
2017-09-03 Ketmar Darkfield namefix: `FLive` -> `FAlive`; `live` -> `alive`
2017-08-30 Ketmar Darkno more old mapreader: use textmap reader both for...
2017-08-27 Ketmar Darkdarken title/game instead of lighten
2017-08-23 Ketmar Darkremoved all mentions of dynaabb tree from the sources...
2017-08-18 Ketmar Darkpointer taking is typed now (it is safer this way)
2017-08-18 Ketmar Darkchanged mode from DELPHI to OBJFPC (with heavy customiz...
2017-08-17 Ketmar Darkmoved compiler options to shared/a_modes.inc; turned...
2017-08-16 Ketmar Darkadded common file with compiler flags; cosmetic fix...
2017-06-02 Ketmar Darkfixed ancient typo
2016-04-25 Ketmar Darkfixed npot textures rendering
2016-04-25 Ketmar Darkadded license info
2016-04-24 Ketmar Darkcosmetix fix in screenshot writer
2016-04-24 Ketmar Darkadded `Game.FastScreenshots` options; slow screenshots...
2016-04-24 Ketmar Darkanimated images from gif/apng
2016-04-23 Ketmar Darklog messages now written to console too
2016-04-22 Ketmar Darkadded Vampyre Imaging Library; now textures can be...
2016-04-18 Ketmar Darknetwork: fixed server pings
2016-04-18 Ketmar Darkscreenshots now in PNG format
2016-04-18 Ketmar Darkput "{$MODE ...}" directive in each source file; remove...
2016-04-17 Ketmar Darkscreenshits works again
2016-04-17 Ketmar Darkdie, warning, die!
2016-04-15 FGSFDSFGSadded headless mode
2016-04-06 Ketmar Darkfixed some warnings
2016-04-06 Ketmar DarkNPOT textures fix
2016-04-06 FGSFDSFGSmoved to SDL2
2016-04-06 Ketmar Darkremoved trailing spaces all over the source
2016-04-05 FGSFDSFGSinitial commit: