(* Copyright (C) DooM 2D:Forever Developers * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . *) {$INCLUDE ../shared/a_modes.inc} unit e_graphics; interface uses SysUtils, Classes, Math, e_log, e_texture, SDL2, GL, GLExt, MAPDEF, ImagingTypes, Imaging, ImagingUtility; type TMirrorType=(None, Horizontal, Vertical); TBlending=(None, Blend, Filter, Invert); TPoint2i = record X, Y: Integer; end; TPoint2f = record X, Y: Double; end; TRect = record Left, Top, Right, Bottom: Integer; end; TRectWH = record X, Y: Integer; Width, Height: Word; end; TRGB = packed record R, G, B: Byte; end; PDFPoint = ^TDFPoint; PPoint2f = ^TPoint2f; PRect = ^TRect; PRectWH = ^TRectWH; //------------------------------------------------------------------ // прототипы функций //------------------------------------------------------------------ procedure e_InitGL(); procedure e_SetViewPort(X, Y, Width, Height: Word); procedure e_ResizeWindow(Width, Height: Integer); procedure e_Draw(ID: DWORD; X, Y: Integer; Alpha: Byte; AlphaChannel: Boolean; Blending: Boolean; Mirror: TMirrorType = TMirrorType.None); procedure e_DrawAdv(ID: DWORD; X, Y: Integer; Alpha: Byte; AlphaChannel: Boolean; Blending: Boolean; Angle: Single; RC: PDFPoint; Mirror: TMirrorType = TMirrorType.None); procedure e_DrawSize(ID: DWORD; X, Y: Integer; Alpha: Byte; AlphaChannel: Boolean; Blending: Boolean; Width, Height: Word; Mirror: TMirrorType = TMirrorType.None); procedure e_DrawSizeMirror(ID: DWORD; X, Y: Integer; Alpha: Byte; AlphaChannel: Boolean; Blending: Boolean; Width, Height: Word; Mirror: TMirrorType = TMirrorType.None); procedure e_DrawFill(ID: DWORD; X, Y: Integer; XCount, YCount: Word; Alpha: Integer; AlphaChannel: Boolean; Blending: Boolean; ambientBlendMode: Boolean=false); procedure e_DrawFillX (id: DWORD; x, y, wdt, hgt: Integer; alpha: Integer; alphachannel: Boolean; blending: Boolean; scale: Single; ambientBlendMode: Boolean=false); procedure e_AmbientQuad (x, y, w, h: Integer; r, g, b, a: Byte); procedure e_DrawPoint(Size: Byte; X, Y: Integer; Red, Green, Blue: Byte); procedure e_DrawLine(Width: Byte; X1, Y1, X2, Y2: Integer; Red, Green, Blue: Byte; Alpha: Byte = 0); procedure e_DrawQuad(X1, Y1, X2, Y2: Integer; Red, Green, Blue: Byte; Alpha: Byte = 0); procedure e_DrawFillQuad(X1, Y1, X2, Y2: Integer; Red, Green, Blue, Alpha: Byte; Blending: TBlending = TBlending.None); procedure e_DarkenQuad (x0, y0, x1, y1: Integer; a: Integer); procedure e_DarkenQuadWH (x, y, w, h: Integer; a: Integer); function e_CreateTextureImg (var img: TImageData; var ID: DWORD): Boolean; function e_CreateTexture(FileName: string; var ID: DWORD): Boolean; function e_CreateTextureEx(FileName: string; var ID: DWORD; fX, fY, fWidth, fHeight: Word): Boolean; function e_CreateTextureMem(pData: Pointer; dataSize: LongInt; var ID: DWORD): Boolean; function e_CreateTextureMemEx(pData: Pointer; dataSize: LongInt; var ID: DWORD; fX, fY, fWidth, fHeight: Word): Boolean; procedure e_GetTextureSize(ID: DWORD; Width, Height: PWord); function e_GetTextureSize2(ID: DWORD): TRectWH; procedure e_DeleteTexture(ID: DWORD); procedure e_RemoveAllTextures(); // CharFont function e_CharFont_Create(sp: ShortInt=0): DWORD; procedure e_CharFont_AddChar(FontID: DWORD; Texture: Integer; c: Char; w: Byte); procedure e_CharFont_Print(FontID: DWORD; X, Y: Integer; Text: string); procedure e_CharFont_PrintEx(FontID: DWORD; X, Y: Integer; Text: string; Color: TRGB; Scale: Single = 1.0); procedure e_CharFont_PrintFmt(FontID: DWORD; X, Y: Integer; Text: string); procedure e_CharFont_GetSize(FontID: DWORD; Text: string; var w, h: Word); procedure e_CharFont_GetSizeFmt(FontID: DWORD; Text: string; var w, h: Word); function e_CharFont_GetMaxWidth(FontID: DWORD): Word; function e_CharFont_GetMaxHeight(FontID: DWORD): Word; procedure e_CharFont_Remove(FontID: DWORD); procedure e_CharFont_RemoveAll(); // TextureFont procedure e_TextureFontBuild(Tex: DWORD; var FontID: DWORD; XCount, YCount: Word; Space: ShortInt=0); procedure e_TextureFontKill(FontID: DWORD); procedure e_TextureFontPrint(X, Y: GLint; Text: string; FontID: DWORD); procedure e_TextureFontPrintEx(X, Y: GLint; Text: string; FontID: DWORD; Red, Green, Blue: Byte; Scale: Single; Shadow: Boolean = False); procedure e_TextureFontPrintFmt(X, Y: GLint; Text: string; FontID: DWORD; Shadow: Boolean = False); procedure e_TextureFontGetSize(ID: DWORD; out CharWidth, CharHeight: Byte); procedure e_RemoveAllTextureFont(); function e_TextureFontCharWidth (ch: Char; FontID: DWORD): Integer; procedure e_TextureFontPrintCharEx (X, Y: Integer; Ch: Char; FontID: DWORD; Shadow: Boolean = False); procedure e_ReleaseEngine(); procedure e_BeginRender(); procedure e_Clear(Mask: TGLbitfield; Red, Green, Blue: Single); overload; procedure e_Clear(); overload; procedure e_EndRender(); function e_GetGamma(win: PSDL_Window): Byte; procedure e_SetGamma(win: PSDL_Window;Gamma: Byte); procedure e_MakeScreenshot(st: TStream; Width, Height: Word); function _RGB(Red, Green, Blue: Byte): TRGB; function _Point(X, Y: Integer): TPoint2i; function _Rect(X, Y: Integer; Width, Height: Word): TRectWH; function _TRect(L, T, R, B: LongInt): TRect; //function e_getTextGLId (ID: DWORD): GLuint; var e_Colors: TRGB; e_NoGraphics: Boolean = False; e_FastScreenshots: Boolean = true; // it's REALLY SLOW with `false` g_dbg_scale: Single = 1.0; implementation uses paszlib, crc, utils; type TTexture = record tx: GLTexture; end; TTextureFont = record Texture: DWORD; TextureID: DWORD; Base: Uint32; CharWidth: Byte; CharHeight: Byte; XC, YC, SPC: Word; end; TCharFont = record Chars: array[0..255] of record TextureID: Integer; Width: Byte; end; Space: ShortInt; Height: ShortInt; alive: Boolean; end; TSavedTexture = record TexID: DWORD; OldID: DWORD; Pixels: Pointer; end; var e_Textures: array of TTexture = nil; e_TextureFonts: array of TTextureFont = nil; e_CharFonts: array of TCharFont; //e_SavedTextures: array of TSavedTexture; //function e_getTextGLId (ID: DWORD): GLuint; begin result := e_Textures[ID].tx.id; end; //------------------------------------------------------------------ // Инициализирует OpenGL //------------------------------------------------------------------ procedure e_InitGL(); begin if e_NoGraphics then begin e_DummyTextures := True; Exit; end; e_Colors.R := 255; e_Colors.G := 255; e_Colors.B := 255; glDisable(GL_DEPTH_TEST); glEnable(GL_SCISSOR_TEST); glClearColor(0, 0, 0, 0); end; procedure e_SetViewPort(X, Y, Width, Height: Word); var mat: Array [0..15] of GLDouble; begin if e_NoGraphics then Exit; glLoadIdentity(); glScissor(X, Y, Width, Height); glViewport(X, Y, Width, Height); //gluOrtho2D(0, Width, Height, 0); glMatrixMode(GL_PROJECTION); mat[ 0] := 2.0 / Width; mat[ 1] := 0.0; mat[ 2] := 0.0; mat[ 3] := 0.0; mat[ 4] := 0.0; mat[ 5] := -2.0 / Height; mat[ 6] := 0.0; mat[ 7] := 0.0; mat[ 8] := 0.0; mat[ 9] := 0.0; mat[10] := 1.0; mat[11] := 0.0; mat[12] := -1.0; mat[13] := 1.0; mat[14] := 0.0; mat[15] := 1.0; glLoadMatrixd(@mat[0]); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); end; //------------------------------------------------------------------ // Ищет свободный элемент в массиве текстур //------------------------------------------------------------------ function FindTexture(): DWORD; var i: integer; begin if e_Textures <> nil then for i := 0 to High(e_Textures) do if e_Textures[i].tx.Width = 0 then begin Result := i; Exit; end; if e_Textures = nil then begin SetLength(e_Textures, 32); Result := 0; end else begin Result := High(e_Textures) + 1; SetLength(e_Textures, Length(e_Textures) + 32); end; end; //------------------------------------------------------------------ // Создает текстуру //------------------------------------------------------------------ function e_CreateTexture(FileName: String; var ID: DWORD): Boolean; var find_id: DWORD; fmt: Word; begin Result := False; e_WriteLog('Loading texture from '+FileName, TMsgType.Notify); find_id := FindTexture(); if not LoadTexture(FileName, e_Textures[find_id].tx, e_Textures[find_id].tx.Width, e_Textures[find_id].tx.Height, @fmt) then Exit; ID := find_id; Result := True; end; function e_CreateTextureEx(FileName: String; var ID: DWORD; fX, fY, fWidth, fHeight: Word): Boolean; var find_id: DWORD; fmt: Word; begin Result := False; find_id := FindTexture(); if not LoadTextureEx(FileName, e_Textures[find_id].tx, fX, fY, fWidth, fHeight, @fmt) then exit; ID := find_id; Result := True; end; function e_CreateTextureMem(pData: Pointer; dataSize: LongInt; var ID: DWORD): Boolean; var find_id: DWORD; fmt: Word; begin Result := False; find_id := FindTexture; if not LoadTextureMem(pData, dataSize, e_Textures[find_id].tx, e_Textures[find_id].tx.Width, e_Textures[find_id].tx.Height, @fmt) then exit; id := find_id; Result := True; end; function e_CreateTextureMemEx(pData: Pointer; dataSize: LongInt; var ID: DWORD; fX, fY, fWidth, fHeight: Word): Boolean; var find_id: DWORD; fmt: Word; begin Result := False; find_id := FindTexture(); if not LoadTextureMemEx(pData, dataSize, e_Textures[find_id].tx, fX, fY, fWidth, fHeight, @fmt) then exit; ID := find_id; Result := True; end; function e_CreateTextureImg (var img: TImageData; var ID: DWORD): Boolean; var find_id: DWORD; fmt, tw, th: Word; begin result := false; find_id := FindTexture(); if not LoadTextureImg(img, e_Textures[find_id].tx, tw, th, @fmt) then exit; ID := find_id; result := True; end; procedure e_GetTextureSize(ID: DWORD; Width, Height: PWord); begin if Width <> nil then Width^ := e_Textures[ID].tx.Width; if Height <> nil then Height^ := e_Textures[ID].tx.Height; end; function e_GetTextureSize2(ID: DWORD): TRectWH; var data: PChar; x, y: Integer; w, h: Word; a: Boolean; lastline: Integer; begin w := e_Textures[ID].tx.Width; h := e_Textures[ID].tx.Height; Result.Y := 0; Result.X := 0; Result.Width := w; Result.Height := h; if e_NoGraphics then Exit; data := GetMemory(w*h*4); glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, e_Textures[ID].tx.id); glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); for y := h-1 downto 0 do begin lastline := y; a := True; for x := 1 to w-4 do begin a := Byte((data+y*w*4+x*4+3)^) <> 0; if a then Break; end; if a then begin Result.Y := h-lastline; Break; end; end; for y := 0 to h-1 do begin lastline := y; a := True; for x := 1 to w-4 do begin a := Byte((data+y*w*4+x*4+3)^) <> 0; if a then Break; end; if a then begin Result.Height := h-lastline-Result.Y; Break; end; end; for x := 0 to w-1 do begin lastline := x; a := True; for y := 1 to h-4 do begin a := Byte((data+y*w*4+x*4+3)^) <> 0; if a then Break; end; if a then begin Result.X := lastline+1; Break; end; end; for x := w-1 downto 0 do begin lastline := x; a := True; for y := 1 to h-4 do begin a := Byte((data+y*w*4+x*4+3)^) <> 0; if a then Break; end; if a then begin Result.Width := lastline-Result.X+1; Break; end; end; FreeMemory(data); end; procedure e_ResizeWindow(Width, Height: Integer); begin if Height = 0 then Height := 1; e_SetViewPort(0, 0, Width, Height); end; procedure drawTxQuad (x0, y0, w, h, tw, th: Integer; u, v: single; Mirror: TMirrorType); var x1, y1, tmp: Integer; begin if (w < 1) or (h < 1) then exit; x1 := x0+w; y1 := y0+h; if Mirror = TMirrorType.Horizontal then begin tmp := x1; x1 := x0; x0 := tmp; end else if Mirror = TMirrorType.Vertical then begin tmp := y1; y1 := y0; y0 := tmp; end; //HACK: make texture one pixel shorter, so it won't wrap if (g_dbg_scale <> 1.0) then begin u := u*tw/(tw+1); v := v*th/(th+1); end; glTexCoord2f(0, v); glVertex2i(x0, y0); glTexCoord2f(0, 0); glVertex2i(x0, y1); glTexCoord2f(u, 0); glVertex2i(x1, y1); glTexCoord2f(u, v); glVertex2i(x1, y0); end; procedure e_Draw(ID: DWORD; X, Y: Integer; Alpha: Byte; AlphaChannel: Boolean; Blending: Boolean; Mirror: TMirrorType = TMirrorType.None); begin if e_NoGraphics then Exit; glColor4ub(e_Colors.R, e_Colors.G, e_Colors.B, 255); if (Alpha > 0) or (AlphaChannel) or (Blending) then glEnable(GL_BLEND) else glDisable(GL_BLEND); if (AlphaChannel) or (Alpha > 0) then glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); if Alpha > 0 then glColor4ub(e_Colors.R, e_Colors.G, e_Colors.B, 255-Alpha); if Blending then glBlendFunc(GL_SRC_ALPHA, GL_ONE); glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, e_Textures[ID].tx.id); glBegin(GL_QUADS); drawTxQuad(X, Y, e_Textures[id].tx.width, e_Textures[id].tx.height, e_Textures[id].tx.width, e_Textures[id].tx.height, e_Textures[ID].tx.u, e_Textures[ID].tx.v, Mirror); //u := e_Textures[ID].tx.u; //v := e_Textures[ID].tx.v; { if Mirror = M_NONE then begin glTexCoord2f(u, 0); glVertex2i(X + e_Textures[id].tx.Width, Y); glTexCoord2f(0, 0); glVertex2i(X, Y); glTexCoord2f(0, -v); glVertex2i(X, Y + e_Textures[id].tx.Height); glTexCoord2f(u, -v); glVertex2i(X + e_Textures[id].tx.Width, Y + e_Textures[id].tx.Height); end else if Mirror = M_HORIZONTAL then begin glTexCoord2f(u, 0); glVertex2i(X, Y); glTexCoord2f(0, 0); glVertex2i(X + e_Textures[id].tx.Width, Y); glTexCoord2f(0, -v); glVertex2i(X + e_Textures[id].tx.Width, Y + e_Textures[id].tx.Height); glTexCoord2f(u, -v); glVertex2i(X, Y + e_Textures[id].tx.Height); end else if Mirror = M_VERTICAL then begin glTexCoord2f(u, -v); glVertex2i(X + e_Textures[id].tx.Width, Y); glTexCoord2f(0, -v); glVertex2i(X, Y); glTexCoord2f(0, 0); glVertex2i(X, Y + e_Textures[id].tx.Height); glTexCoord2f(u, 0); glVertex2i(X + e_Textures[id].tx.Width, Y + e_Textures[id].tx.Height); end; } glEnd(); glDisable(GL_BLEND); end; procedure e_DrawSize(ID: DWORD; X, Y: Integer; Alpha: Byte; AlphaChannel: Boolean; Blending: Boolean; Width, Height: Word; Mirror: TMirrorType = TMirrorType.None); var u, v: Single; begin if e_NoGraphics then Exit; glColor4ub(e_Colors.R, e_Colors.G, e_Colors.B, 255); if (Alpha > 0) or (AlphaChannel) or (Blending) then glEnable(GL_BLEND) else glDisable(GL_BLEND); if (AlphaChannel) or (Alpha > 0) then glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); if Alpha > 0 then glColor4ub(e_Colors.R, e_Colors.G, e_Colors.B, 255-Alpha); if Blending then glBlendFunc(GL_SRC_ALPHA, GL_ONE); glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, e_Textures[ID].tx.id); u := e_Textures[ID].tx.u; v := e_Textures[ID].tx.v; glBegin(GL_QUADS); glTexCoord2f(0, v); glVertex2i(X, Y); glTexCoord2f(u, v); glVertex2i(X + Width, Y); glTexCoord2f(u, 0); glVertex2i(X + Width, Y + Height); glTexCoord2f(0, 0); glVertex2i(X, Y + Height); glEnd(); glDisable(GL_BLEND); end; procedure e_DrawSizeMirror(ID: DWORD; X, Y: Integer; Alpha: Byte; AlphaChannel: Boolean; Blending: Boolean; Width, Height: Word; Mirror: TMirrorType = TMirrorType.None); begin if e_NoGraphics then Exit; glColor4ub(e_Colors.R, e_Colors.G, e_Colors.B, 255); if (Alpha > 0) or (AlphaChannel) or (Blending) then glEnable(GL_BLEND) else glDisable(GL_BLEND); if (AlphaChannel) or (Alpha > 0) then glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); if Alpha > 0 then glColor4ub(e_Colors.R, e_Colors.G, e_Colors.B, 255-Alpha); if Blending then glBlendFunc(GL_SRC_ALPHA, GL_ONE); glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, e_Textures[ID].tx.id); glBegin(GL_QUADS); drawTxQuad(X, Y, Width, Height, e_Textures[id].tx.width, e_Textures[id].tx.height, e_Textures[ID].tx.u, e_Textures[ID].tx.v, Mirror); glEnd(); glDisable(GL_BLEND); end; procedure e_DrawFill(ID: DWORD; X, Y: Integer; XCount, YCount: Word; Alpha: Integer; AlphaChannel: Boolean; Blending: Boolean; ambientBlendMode: Boolean=false); var X2, Y2, dx, w, h: Integer; u, v: Single; begin if e_NoGraphics then Exit; glColor4ub(e_Colors.R, e_Colors.G, e_Colors.B, 255); ambientBlendMode := false; if (Alpha > 0) or AlphaChannel or Blending then begin glEnable(GL_BLEND); end else begin if not ambientBlendMode then glDisable(GL_BLEND); end; if AlphaChannel or (Alpha > 0) then glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); if (Alpha > 0) then glColor4ub(e_Colors.R, e_Colors.G, e_Colors.B, 255-Alpha); if Blending then glBlendFunc(GL_SRC_ALPHA, GL_ONE); if (XCount = 0) then XCount := 1; if (YCount = 0) then YCount := 1; glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, e_Textures[ID].tx.id); X2 := X+e_Textures[ID].tx.width*XCount; Y2 := Y+e_Textures[ID].tx.height*YCount; //k8: this SHOULD work... i hope if (e_Textures[ID].tx.width = e_Textures[ID].tx.glwidth) and (e_Textures[ID].tx.height = e_Textures[ID].tx.glheight) then begin glBegin(GL_QUADS); glTexCoord2i(0, YCount); glVertex2i(X, Y); glTexCoord2i(XCount, YCount); glVertex2i(X2, Y); glTexCoord2i(XCount, 0); glVertex2i(X2, Y2); glTexCoord2i(0, 0); glVertex2i(X, Y2); glEnd(); end else begin glBegin(GL_QUADS); // hard day's night u := e_Textures[ID].tx.u; v := e_Textures[ID].tx.v; w := e_Textures[ID].tx.width; h := e_Textures[ID].tx.height; while YCount > 0 do begin dx := XCount; x2 := X; while dx > 0 do begin glTexCoord2f(0, v); glVertex2i(X, Y); glTexCoord2f(u, v); glVertex2i(X+w, Y); glTexCoord2f(u, 0); glVertex2i(X+w, Y+h); glTexCoord2f(0, 0); glVertex2i(X, Y+h); Inc(X, w); Dec(dx); end; X := x2; Inc(Y, h); Dec(YCount); end; glEnd(); end; glDisable(GL_BLEND); end; //TODO: overflow checks function intersectRect (var x0, y0, w0, h0: Integer; const x1, y1, w1, h1: Integer): Boolean; var ex0, ey0: Integer; begin result := false; if (w0 < 1) or (h0 < 1) or (w1 < 1) or (h1 < 1) then exit; // check for intersection if (x0+w0 <= x1) or (y0+h0 <= y1) or (x1+w1 <= x0) or (y1+h1 <= y0) then exit; if (x0 >= x1+w1) or (y0 >= y1+h1) or (x1 >= x0+h0) or (y1 >= y0+h0) then exit; // ok, intersects ex0 := x0+w0; ey0 := y0+h0; if (x0 < x1) then x0 := x1; if (y0 < y1) then y0 := y1; if (ex0 > x1+w1) then ex0 := x1+w1; if (ey0 > y1+h1) then ey0 := y1+h1; w0 := ex0-x0; h0 := ey0-y0; result := (w0 > 0) and (h0 > 0); end; procedure e_DrawFillX (id: DWORD; x, y, wdt, hgt: Integer; alpha: Integer; alphachannel: Boolean; blending: Boolean; scale: Single; ambientBlendMode: Boolean=false); var x2, y2: Integer; { wassc: Boolean; scxywh: array[0..3] of GLint; vpxywh: array[0..3] of GLint; } w, h, dw, cw, ch, yofs: Integer; u, v, cu, cv: Single; onlyOneY: Boolean; { procedure setScissorGLInternal (x, y, w, h: Integer); begin //if not scallowed then exit; x := trunc(x*scale); y := trunc(y*scale); w := trunc(w*scale); h := trunc(h*scale); y := vpxywh[3]-(y+h); if not intersectRect(x, y, w, h, scxywh[0], scxywh[1], scxywh[2], scxywh[3]) then begin glScissor(0, 0, 0, 0); end else begin //writeln(' (', x, ',', y, ')-(', w, ',', h, ')'); glScissor(x, y, w, h); end; end; } begin if e_NoGraphics then exit; ambientBlendMode := false; if (wdt < 1) or (hgt < 1) then exit; if (wdt mod e_Textures[ID].tx.width = 0) and (hgt mod e_Textures[ID].tx.height = 0) then begin e_DrawFill(id, x, y, wdt div e_Textures[ID].tx.width, hgt div e_Textures[ID].tx.height, alpha, alphachannel, blending, ambientBlendMode); exit; end; glColor4ub(e_Colors.R, e_Colors.G, e_Colors.B, 255); if (Alpha > 0) or AlphaChannel or Blending then begin glEnable(GL_BLEND); end else begin if not ambientBlendMode then glDisable(GL_BLEND); end; if AlphaChannel or (Alpha > 0) then glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); if (Alpha > 0) then glColor4ub(e_Colors.R, e_Colors.G, e_Colors.B, 255-Alpha); if Blending then glBlendFunc(GL_SRC_ALPHA, GL_ONE); glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, e_Textures[ID].tx.id); x2 := x+wdt; y2 := y+hgt; //k8: this SHOULD work... i hope if {false and} (e_Textures[ID].tx.width = e_Textures[ID].tx.glwidth) and (e_Textures[ID].tx.height = e_Textures[ID].tx.glheight) then begin glBegin(GL_QUADS); glTexCoord2f(0, hgt/e_Textures[ID].tx.height); glVertex2i(x, y); glTexCoord2f(wdt/e_Textures[ID].tx.width, hgt/e_Textures[ID].tx.height); glVertex2i(x2, y); glTexCoord2f(wdt/e_Textures[ID].tx.width, 0); glVertex2i(x2, y2); glTexCoord2f(0, 0); glVertex2i(x, y2); glEnd(); end else begin // hard day's night; setup scissor { glGetIntegerv(GL_VIEWPORT, @vpxywh[0]); wassc := (glIsEnabled(GL_SCISSOR_TEST) <> 0); if wassc then glGetIntegerv(GL_SCISSOR_BOX, @scxywh[0]) else glGetIntegerv(GL_VIEWPORT, @scxywh[0]); //writeln('(', scxywh[0], ',', scxywh[1], ')-(', scxywh[2], ',', scxywh[3], ')'); //glEnable(GL_SCISSOR_TEST); setScissorGLInternal(x, y, wdt, hgt); } // draw quads u := e_Textures[ID].tx.u; v := e_Textures[ID].tx.v; w := e_Textures[ID].tx.width; h := e_Textures[ID].tx.height; x2 := x; if (hgt > h) then begin y += hgt-h; onlyOneY := false; end else onlyOneY := true; glBegin(GL_QUADS); while (hgt > 0) do begin if (hgt >= h) then begin ch := h; cv := v; yofs := 0; end else begin ch := hgt; cv := v/(h/hgt); yofs := h-hgt; end; if onlyOneY then yofs := 0; Dec(hgt, h); dw := wdt; x := x2; while (dw > 0) do begin if (dw >= w) then begin cw := w; cu := u; end else begin cw := dw; cu := u/(w/dw); end; Dec(dw, w); glTexCoord2f(0, cv); glVertex2i(X, Y+yofs); glTexCoord2f(cu, cv); glVertex2i(X+cw, Y+yofs); glTexCoord2f(cu, 0); glVertex2i(X+cw, Y+ch+yofs); glTexCoord2f(0, 0); glVertex2i(X, Y+ch+yofs); Inc(X, w); end; Dec(Y, h); end; glEnd(); //if wassc then glEnable(GL_SCISSOR_TEST) else glDisable(GL_SCISSOR_TEST); end; glDisable(GL_BLEND); end; procedure e_AmbientQuad (x, y, w, h: Integer; r, g, b, a: Byte); begin if e_NoGraphics then exit; if (w < 1) or (h < 1) then exit; if (a <> 255) or ((r or g or b) <> 0) then begin glEnable(GL_BLEND); glDisable(GL_TEXTURE_2D); glColor4ub(r, g, b, a); if ((r or g or b) <> 0) then begin glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBegin(GL_QUADS); glVertex2i(x, y); glVertex2i(x+w, y); glVertex2i(x+w, y+h); glVertex2i(x, y+h); glEnd(); end; glBlendFunc(GL_ZERO, GL_SRC_ALPHA); glBegin(GL_QUADS); glVertex2i(x, y); glVertex2i(x+w, y); glVertex2i(x+w, y+h); glVertex2i(x, y+h); glEnd(); glDisable(GL_BLEND); end; end; procedure e_DrawAdv(ID: DWORD; X, Y: Integer; Alpha: Byte; AlphaChannel: Boolean; Blending: Boolean; Angle: Single; RC: PDFPoint; Mirror: TMirrorType = TMirrorType.None); begin if e_NoGraphics then Exit; glColor4ub(e_Colors.R, e_Colors.G, e_Colors.B, 255); if (Alpha > 0) or (AlphaChannel) or (Blending) then glEnable(GL_BLEND) else glDisable(GL_BLEND); if (AlphaChannel) or (Alpha > 0) then glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); if Alpha > 0 then glColor4ub(e_Colors.R, e_Colors.G, e_Colors.B, 255-Alpha); if Blending then glBlendFunc(GL_SRC_ALPHA, GL_ONE); if (Angle <> 0) and (RC <> nil) then begin glPushMatrix(); glTranslatef(X+RC.X, Y+RC.Y, 0); glRotatef(Angle, 0, 0, 1); glTranslatef(-(X+RC.X), -(Y+RC.Y), 0); end; glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, e_Textures[id].tx.id); glBegin(GL_QUADS); //0-1 1-1 //00 10 drawTxQuad(X, Y, e_Textures[id].tx.width, e_Textures[id].tx.height, e_Textures[id].tx.width, e_Textures[id].tx.height, e_Textures[ID].tx.u, e_Textures[ID].tx.v, Mirror); glEnd(); if Angle <> 0 then glPopMatrix(); glDisable(GL_BLEND); end; procedure e_DrawPoint(Size: Byte; X, Y: Integer; Red, Green, Blue: Byte); begin if e_NoGraphics then Exit; glDisable(GL_TEXTURE_2D); glColor3ub(Red, Green, Blue); glPointSize(Size); if (Size = 2) or (Size = 4) then X := X + 1; glBegin(GL_POINTS); glVertex2f(X+0.3, Y+1.0); glEnd(); glColor4ub(e_Colors.R, e_Colors.G, e_Colors.B, 255); end; procedure e_LineCorrection(var X1, Y1, X2, Y2: Integer); begin // Make lines only top-left/bottom-right and top-right/bottom-left if Y2 < Y1 then begin X1 := X1 xor X2; X2 := X1 xor X2; X1 := X1 xor X2; Y1 := Y1 xor Y2; Y2 := Y1 xor Y2; Y1 := Y1 xor Y2; end; // Pixel-perfect hack if X1 < X2 then Inc(X2) else Inc(X1); Inc(Y2); end; procedure e_DrawQuad(X1, Y1, X2, Y2: Integer; Red, Green, Blue: Byte; Alpha: Byte = 0); var nX1, nY1, nX2, nY2: Integer; begin if e_NoGraphics then Exit; // Only top-left/bottom-right quad if X1 > X2 then begin X1 := X1 xor X2; X2 := X1 xor X2; X1 := X1 xor X2; end; if Y1 > Y2 then begin Y1 := Y1 xor Y2; Y2 := Y1 xor Y2; Y1 := Y1 xor Y2; end; if Alpha > 0 then begin glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); end else glDisable(GL_BLEND); glDisable(GL_TEXTURE_2D); glColor4ub(Red, Green, Blue, 255-Alpha); glLineWidth(1); glBegin(GL_LINES); nX1 := X1; nY1 := Y1; nX2 := X2; nY2 := Y1; e_LineCorrection(nX1, nY1, nX2, nY2); // Pixel-perfect lines glVertex2i(nX1, nY1); glVertex2i(nX2, nY2); nX1 := X2; nY1 := Y1; nX2 := X2; nY2 := Y2; e_LineCorrection(nX1, nY1, nX2, nY2); glVertex2i(nX1, nY1); glVertex2i(nX2, nY2); nX1 := X2; nY1 := Y2; nX2 := X1; nY2 := Y2; e_LineCorrection(nX1, nY1, nX2, nY2); glVertex2i(nX1, nY1); glVertex2i(nX2, nY2); nX1 := X1; nY1 := Y2; nX2 := X1; nY2 := Y1; e_LineCorrection(nX1, nY1, nX2, nY2); glVertex2i(nX1, nY1); glVertex2i(nX2, nY2); glEnd(); glColor4ub(e_Colors.R, e_Colors.G, e_Colors.B, 255); glDisable(GL_BLEND); end; procedure e_DrawFillQuad(X1, Y1, X2, Y2: Integer; Red, Green, Blue, Alpha: Byte; Blending: TBlending = TBlending.None); begin if e_NoGraphics then Exit; if (Alpha > 0) or (Blending <> TBlending.None) then glEnable(GL_BLEND) else glDisable(GL_BLEND); if Blending = TBlending.Blend then glBlendFunc(GL_SRC_ALPHA, GL_ONE) else if Blending = TBlending.Filter then glBlendFunc(GL_DST_COLOR, GL_SRC_COLOR) else if Blending = TBlending.Invert then glBlendFunc(GL_ONE_MINUS_DST_COLOR, GL_ZERO) else if Alpha > 0 then glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glDisable(GL_TEXTURE_2D); glColor4ub(Red, Green, Blue, 255-Alpha); X2 := X2 + 1; Y2 := Y2 + 1; glBegin(GL_QUADS); glVertex2i(X1, Y1); glVertex2i(X2, Y1); glVertex2i(X2, Y2); glVertex2i(X1, Y2); glEnd(); glColor4ub(e_Colors.R, e_Colors.G, e_Colors.B, 255); glDisable(GL_BLEND); end; // ////////////////////////////////////////////////////////////////////////// // procedure e_DarkenQuad (x0, y0, x1, y1: Integer; a: Integer); begin if (a < 0) then a := 0; if (a > 255) then a := 255; glEnable(GL_BLEND); glBlendFunc(GL_ZERO, GL_SRC_ALPHA); glDisable(GL_TEXTURE_2D); glColor4ub(0, 0, 0, Byte(255-a)); glBegin(GL_QUADS); glVertex2i(x0, y0); glVertex2i(x1, y0); glVertex2i(x1, y1); glVertex2i(x0, y1); glEnd(); //glRect(x, y, x+w, y+h); glColor4ub(1, 1, 1, 1); glDisable(GL_BLEND); //glBlendEquation(GL_FUNC_ADD); end; procedure e_DarkenQuadWH (x, y, w, h: Integer; a: Integer); begin if (w > 0) and (h > 0) then e_DarkenQuad(x, y, x+w, y+h, a); end; procedure e_DrawLine(Width: Byte; X1, Y1, X2, Y2: Integer; Red, Green, Blue: Byte; Alpha: Byte = 0); begin if e_NoGraphics then Exit; // Pixel-perfect lines if Width = 1 then e_LineCorrection(X1, Y1, X2, Y2); if Alpha > 0 then begin glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); end else glDisable(GL_BLEND); glDisable(GL_TEXTURE_2D); glColor4ub(Red, Green, Blue, 255-Alpha); glLineWidth(Width); glBegin(GL_LINES); glVertex2i(X1, Y1); glVertex2i(X2, Y2); glEnd(); glColor4ub(e_Colors.R, e_Colors.G, e_Colors.B, 255); glDisable(GL_BLEND); end; //------------------------------------------------------------------ // Удаляет текстуру из массива //------------------------------------------------------------------ procedure e_DeleteTexture(ID: DWORD); begin if not e_NoGraphics then glDeleteTextures(1, @e_Textures[ID].tx.id); e_Textures[ID].tx.id := 0; e_Textures[ID].tx.Width := 0; e_Textures[ID].tx.Height := 0; end; //------------------------------------------------------------------ // Удаляет все текстуры //------------------------------------------------------------------ procedure e_RemoveAllTextures(); var i: integer; begin if e_Textures = nil then Exit; for i := 0 to High(e_Textures) do if e_Textures[i].tx.Width <> 0 then e_DeleteTexture(i); e_Textures := nil; end; //------------------------------------------------------------------ // Удаляет движок //------------------------------------------------------------------ procedure e_ReleaseEngine(); begin e_RemoveAllTextures; e_RemoveAllTextureFont; end; procedure e_BeginRender(); begin if e_NoGraphics then Exit; glEnable(GL_ALPHA_TEST); glAlphaFunc(GL_GREATER, 0.0); end; procedure e_Clear(Mask: TGLbitfield; Red, Green, Blue: Single); overload; begin if e_NoGraphics then Exit; glClearColor(Red, Green, Blue, 0); glClear(Mask); end; procedure e_Clear(); overload; begin if e_NoGraphics then Exit; glClearColor(0, 0, 0, 0); glClear(GL_COLOR_BUFFER_BIT); end; procedure e_EndRender(); begin if e_NoGraphics then Exit; glPopMatrix(); end; function e_GetGamma(win: PSDL_Window): Byte; var ramp: array [0..256*3-1] of Word; rgb: array [0..2] of Double; sum: double; count: integer; min: integer; max: integer; A, B: double; i, j: integer; begin Result := 0; if e_NoGraphics then Exit; rgb[0] := 1.0; rgb[1] := 1.0; rgb[2] := 1.0; SDL_GetWindowGammaRamp(win, @ramp[0], @ramp[256], @ramp[512]); for i := 0 to 2 do begin sum := 0; count := 0; min := 256 * i; max := min + 256; for j := min to max - 1 do if ramp[j] > 0 then begin B := (j mod 256)/256; A := ramp[j]/65536; sum := sum + ln(A)/ln(B); inc(count); end; rgb[i] := sum / count; end; Result := 100 - Trunc(((rgb[0] + rgb[1] + rgb[2])/3 - 0.23) * 100/(2.7 - 0.23)); end; procedure e_SetGamma(win: PSDL_Window; Gamma: Byte); var ramp: array [0..256*3-1] of Word; i: integer; r: double; g: double; begin if e_NoGraphics then Exit; g := (100 - Gamma)*(2.7 - 0.23)/100 + 0.23; for i := 0 to 255 do begin r := Exp(g * ln(i/256))*65536; if r < 0 then r := 0 else if r > 65535 then r := 65535; ramp[i] := trunc(r); ramp[i + 256] := trunc(r); ramp[i + 512] := trunc(r); end; SDL_SetWindowGammaRamp(win, @ramp[0], @ramp[256], @ramp[512]); end; function e_CharFont_Create(sp: ShortInt=0): DWORD; var i, id: DWORD; begin e_WriteLog('Creating CharFont...', TMsgType.Notify); id := DWORD(-1); if e_CharFonts <> nil then for i := 0 to High(e_CharFonts) do if not e_CharFonts[i].alive then begin id := i; Break; end; if id = DWORD(-1) then begin SetLength(e_CharFonts, Length(e_CharFonts) + 1); id := High(e_CharFonts); end; with e_CharFonts[id] do begin for i := 0 to High(Chars) do with Chars[i] do begin TextureID := -1; Width := 0; end; Space := sp; alive := True; end; Result := id; end; procedure e_CharFont_AddChar(FontID: DWORD; Texture: Integer; c: Char; w: Byte); begin with e_CharFonts[FontID].Chars[Ord(c)] do begin TextureID := Texture; Width := w; end; end; procedure e_CharFont_Print(FontID: DWORD; X, Y: Integer; Text: string); var a: Integer; begin if e_NoGraphics then Exit; if Text = '' then Exit; if e_CharFonts = nil then Exit; if Integer(FontID) > High(e_CharFonts) then Exit; with e_CharFonts[FontID] do begin for a := 1 to Length(Text) do with Chars[Ord(Text[a])] do if TextureID <> -1 then begin e_Draw(TextureID, X, Y, 0, True, False); X := X+Width+IfThen(a = Length(Text), 0, Space); end; end; end; procedure e_CharFont_PrintEx(FontID: DWORD; X, Y: Integer; Text: string; Color: TRGB; Scale: Single = 1.0); var a: Integer; c: TRGB; begin if e_NoGraphics then Exit; if Text = '' then Exit; if e_CharFonts = nil then Exit; if Integer(FontID) > High(e_CharFonts) then Exit; with e_CharFonts[FontID] do begin for a := 1 to Length(Text) do with Chars[Ord(Text[a])] do if TextureID <> -1 then begin if Scale <> 1.0 then begin glPushMatrix; glScalef(Scale, Scale, 0); end; c := e_Colors; e_Colors := Color; e_Draw(TextureID, X, Y, 0, True, False); e_Colors := c; if Scale <> 1.0 then glPopMatrix; X := X+Width+IfThen(a = Length(Text), 0, Space); end; end; end; procedure e_CharFont_PrintFmt(FontID: DWORD; X, Y: Integer; Text: string); var a, TX, TY, len: Integer; tc, c: TRGB; w, h: Word; begin if e_NoGraphics then Exit; if Text = '' then Exit; if e_CharFonts = nil then Exit; if Integer(FontID) > High(e_CharFonts) then Exit; c.R := 255; c.G := 255; c.B := 255; TX := X; TY := Y; len := Length(Text); e_CharFont_GetSize(FontID, 'A', w, h); with e_CharFonts[FontID] do begin for a := 1 to len do begin case Text[a] of #10: // line feed begin TX := X; TY := TY + h; continue; end; #1: // black begin c.R := 0; c.G := 0; c.B := 0; continue; end; #2: // white begin c.R := 255; c.G := 255; c.B := 255; continue; end; #3: // darker begin c.R := c.R div 2; c.G := c.G div 2; c.B := c.B div 2; continue; end; #4: // lighter begin c.R := Min(c.R * 2, 255); c.G := Min(c.G * 2, 255); c.B := Min(c.B * 2, 255); continue; end; #18: // red begin c.R := 255; c.G := 0; c.B := 0; continue; end; #19: // green begin c.R := 0; c.G := 255; c.B := 0; continue; end; #20: // blue begin c.R := 0; c.G := 0; c.B := 255; continue; end; #21: // yellow begin c.R := 255; c.G := 255; c.B := 0; continue; end; end; with Chars[Ord(Text[a])] do if TextureID <> -1 then begin tc := e_Colors; e_Colors := c; e_Draw(TextureID, TX, TY, 0, True, False); e_Colors := tc; TX := TX+Width+IfThen(a = Length(Text), 0, Space); end; end; end; end; procedure e_CharFont_GetSize(FontID: DWORD; Text: string; var w, h: Word); var a: Integer; h2: Word; begin w := 0; h := 0; if Text = '' then Exit; if e_CharFonts = nil then Exit; if Integer(FontID) > High(e_CharFonts) then Exit; with e_CharFonts[FontID] do begin for a := 1 to Length(Text) do with Chars[Ord(Text[a])] do if TextureID <> -1 then begin w := w+Width+IfThen(a = Length(Text), 0, Space); e_GetTextureSize(TextureID, nil, @h2); if h2 > h then h := h2; end; end; end; procedure e_CharFont_GetSizeFmt(FontID: DWORD; Text: string; var w, h: Word); var a, lines, len: Integer; h2, w2: Word; begin w2 := 0; w := 0; h := 0; if Text = '' then Exit; if e_CharFonts = nil then Exit; if Integer(FontID) > High(e_CharFonts) then Exit; lines := 1; len := Length(Text); with e_CharFonts[FontID] do begin for a := 1 to len do begin if Text[a] = #10 then begin Inc(lines); if w2 > w then begin w := w2; w2 := 0; end; continue; end else if Text[a] in [#1, #2, #3, #4, #18, #19, #20, #21] then continue; with Chars[Ord(Text[a])] do if TextureID <> -1 then begin w2 := w2 + Width + IfThen(a = len, 0, Space); e_GetTextureSize(TextureID, nil, @h2); if h2 > h then h := h2; end; end; end; if w2 > w then w := w2; h := h * lines; end; function e_CharFont_GetMaxWidth(FontID: DWORD): Word; var a: Integer; begin Result := 0; if e_CharFonts = nil then Exit; if Integer(FontID) > High(e_CharFonts) then Exit; for a := 0 to High(e_CharFonts[FontID].Chars) do Result := Max(Result, e_CharFonts[FontID].Chars[a].Width); end; function e_CharFont_GetMaxHeight(FontID: DWORD): Word; var a: Integer; h2: Word; begin Result := 0; if e_CharFonts = nil then Exit; if Integer(FontID) > High(e_CharFonts) then Exit; for a := 0 to High(e_CharFonts[FontID].Chars) do begin if e_CharFonts[FontID].Chars[a].TextureID <> -1 then e_GetTextureSize(e_CharFonts[FontID].Chars[a].TextureID, nil, @h2) else h2 := 0; if h2 > Result then Result := h2; end; end; procedure e_CharFont_Remove(FontID: DWORD); var a: Integer; begin with e_CharFonts[FontID] do for a := 0 to High(Chars) do if Chars[a].TextureID <> -1 then e_DeleteTexture(Chars[a].TextureID); e_CharFonts[FontID].alive := False; end; procedure e_CharFont_RemoveAll(); var a: Integer; begin if e_CharFonts = nil then Exit; for a := 0 to High(e_CharFonts) do e_CharFont_Remove(a); e_CharFonts := nil; end; procedure e_TextureFontBuild(Tex: DWORD; var FontID: DWORD; XCount, YCount: Word; Space: ShortInt=0); var loop1 : GLuint; cx, cy : real; i, id: DWORD; begin if e_NoGraphics then Exit; e_WriteLog('Creating texture font...', TMsgType.Notify); id := DWORD(-1); if e_TextureFonts <> nil then for i := 0 to High(e_TextureFonts) do if e_TextureFonts[i].Base = 0 then begin id := i; Break; end; if id = DWORD(-1) then begin SetLength(e_TextureFonts, Length(e_TextureFonts) + 1); id := High(e_TextureFonts); end; with e_TextureFonts[id] do begin Base := glGenLists(XCount*YCount); TextureID := e_Textures[Tex].tx.id; CharWidth := (e_Textures[Tex].tx.Width div XCount)+Space; CharHeight := e_Textures[Tex].tx.Height div YCount; XC := XCount; YC := YCount; Texture := Tex; SPC := Space; end; glBindTexture(GL_TEXTURE_2D, e_Textures[Tex].tx.id); for loop1 := 0 to XCount*YCount-1 do begin cx := (loop1 mod XCount)/XCount; cy := (loop1 div YCount)/YCount; glNewList(e_TextureFonts[id].Base+loop1, GL_COMPILE); glBegin(GL_QUADS); glTexCoord2f(cx, 1.0-cy-1/YCount); glVertex2i(0, e_Textures[Tex].tx.Height div YCount); glTexCoord2f(cx+1/XCount, 1.0-cy-1/YCount); glVertex2i(e_Textures[Tex].tx.Width div XCount, e_Textures[Tex].tx.Height div YCount); glTexCoord2f(cx+1/XCount, 1.0-cy); glVertex2i(e_Textures[Tex].tx.Width div XCount, 0); glTexCoord2f(cx, 1.0-cy); glVertex2i(0, 0); glEnd(); glTranslated((e_Textures[Tex].tx.Width div XCount)+Space, 0, 0); glEndList(); end; FontID := id; end; procedure e_TextureFontKill(FontID: DWORD); begin if e_NoGraphics then Exit; glDeleteLists(e_TextureFonts[FontID].Base, 256); e_TextureFonts[FontID].Base := 0; end; procedure e_TextureFontPrint(X, Y: GLint; Text: string; FontID: DWORD); begin if e_NoGraphics then Exit; if Integer(FontID) > High(e_TextureFonts) then Exit; if Text = '' then Exit; glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); glColor4ub(e_Colors.R, e_Colors.G, e_Colors.B, 255); glPushMatrix; glBindTexture(GL_TEXTURE_2D, e_TextureFonts[FontID].TextureID); glEnable(GL_TEXTURE_2D); glTranslated(x, y, 0); glListBase(DWORD(Integer(e_TextureFonts[FontID].Base)-32)); glCallLists(Length(Text), GL_UNSIGNED_BYTE, PChar(Text)); glDisable(GL_TEXTURE_2D); glPopMatrix; glDisable(GL_BLEND); end; // god forgive me for this, but i cannot figure out how to do it without lists procedure e_TextureFontPrintChar(X, Y: Integer; Ch: Char; FontID: DWORD; Shadow: Boolean = False); begin if e_NoGraphics then Exit; glPushMatrix; if Shadow then begin glColor4ub(0, 0, 0, 128); glTranslated(X+1, Y+1, 0); glCallLists(1, GL_UNSIGNED_BYTE, @Ch); glPopMatrix; glPushMatrix; end; glColor4ub(e_Colors.R, e_Colors.G, e_Colors.B, 255); glTranslated(X, Y, 0); glCallLists(1, GL_UNSIGNED_BYTE, @Ch); glPopMatrix; end; procedure e_TextureFontPrintCharEx (X, Y: Integer; Ch: Char; FontID: DWORD; Shadow: Boolean = False); begin glBindTexture(GL_TEXTURE_2D, e_TextureFonts[FontID].TextureID); glEnable(GL_TEXTURE_2D); //glListBase(DWORD(Integer(e_TextureFonts[FontID].Base)-32)); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); e_TextureFontPrintChar(X, Y, Ch, FontID, Shadow); glDisable(GL_TEXTURE_2D); glDisable(GL_BLEND); end; function e_TextureFontCharWidth (ch: Char; FontID: DWORD): Integer; begin result := e_TextureFonts[FontID].CharWidth; end; procedure e_TextureFontPrintFmt(X, Y: Integer; Text: string; FontID: DWORD; Shadow: Boolean = False); var a, TX, TY, len: Integer; tc, c: TRGB; w: Word; begin if e_NoGraphics then Exit; if Text = '' then Exit; if e_TextureFonts = nil then Exit; if Integer(FontID) > High(e_TextureFonts) then Exit; c.R := 255; c.G := 255; c.B := 255; TX := X; TY := Y; len := Length(Text); w := e_TextureFonts[FontID].CharWidth; with e_TextureFonts[FontID] do begin glBindTexture(GL_TEXTURE_2D, e_TextureFonts[FontID].TextureID); glEnable(GL_TEXTURE_2D); glListBase(DWORD(Integer(e_TextureFonts[FontID].Base)-32)); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); for a := 1 to len do begin case Text[a] of {#10: // line feed begin TX := X; TY := TY + h; continue; end;} #1: // black begin c.R := 0; c.G := 0; c.B := 0; continue; end; #2: // white begin c.R := 255; c.G := 255; c.B := 255; continue; end; #3: // darker begin c.R := c.R div 2; c.G := c.G div 2; c.B := c.B div 2; continue; end; #4: // lighter begin c.R := Min(c.R * 2, 255); c.G := Min(c.G * 2, 255); c.B := Min(c.B * 2, 255); continue; end; #18: // red begin c.R := 255; c.G := 0; c.B := 0; continue; end; #19: // green begin c.R := 0; c.G := 255; c.B := 0; continue; end; #20: // blue begin c.R := 0; c.G := 0; c.B := 255; continue; end; #21: // yellow begin c.R := 255; c.G := 255; c.B := 0; continue; end; end; tc := e_Colors; e_Colors := c; e_TextureFontPrintChar(TX, TY, Text[a], FontID, Shadow); e_Colors := tc; TX := TX+w; end; glDisable(GL_TEXTURE_2D); glDisable(GL_BLEND); end; end; procedure e_TextureFontPrintEx(X, Y: GLint; Text: string; FontID: DWORD; Red, Green, Blue: Byte; Scale: Single; Shadow: Boolean = False); begin if e_NoGraphics then Exit; if Text = '' then Exit; glPushMatrix; glBindTexture(GL_TEXTURE_2D, e_TextureFonts[FontID].TextureID); glEnable(GL_TEXTURE_2D); glListBase(DWORD(Integer(e_TextureFonts[FontID].Base)-32)); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); if Shadow then begin glColor4ub(0, 0, 0, 128); glTranslated(x+1, y+1, 0); glScalef(Scale, Scale, 0); glCallLists(Length(Text), GL_UNSIGNED_BYTE, PChar(Text)); glPopMatrix; glPushMatrix; end; glColor4ub(Red, Green, Blue, 255); glTranslated(x, y, 0); glScalef(Scale, Scale, 0); glCallLists(Length(Text), GL_UNSIGNED_BYTE, PChar(Text)); glDisable(GL_TEXTURE_2D); glPopMatrix; glColor3ub(e_Colors.R, e_Colors.G, e_Colors.B); glDisable(GL_BLEND); end; procedure e_TextureFontGetSize(ID: DWORD; out CharWidth, CharHeight: Byte); begin CharWidth := 16; CharHeight := 16; if e_NoGraphics then Exit; if Integer(ID) > High(e_TextureFonts) then Exit; CharWidth := e_TextureFonts[ID].CharWidth; CharHeight := e_TextureFonts[ID].CharHeight; end; procedure e_RemoveAllTextureFont(); var i: integer; begin if e_NoGraphics then Exit; if e_TextureFonts = nil then Exit; for i := 0 to High(e_TextureFonts) do if e_TextureFonts[i].Base <> 0 then begin glDeleteLists(e_TextureFonts[i].Base, 256); e_TextureFonts[i].Base := 0; end; e_TextureFonts := nil; end; function _RGB(Red, Green, Blue: Byte): TRGB; begin Result.R := Red; Result.G := Green; Result.B := Blue; end; function _Point(X, Y: Integer): TPoint2i; begin Result.X := X; Result.Y := Y; end; function _Rect(X, Y: Integer; Width, Height: Word): TRectWH; begin Result.X := X; Result.Y := Y; Result.Width := Width; Result.Height := Height; end; function _TRect(L, T, R, B: LongInt): TRect; begin Result.Top := T; Result.Left := L; Result.Right := R; Result.Bottom := B; end; procedure e_MakeScreenshot (st: TStream; Width, Height: Word); var pixels, obuf, scln, ps, pd: PByte; obufsize: Integer; dlen: Cardinal; i, x, y, res: Integer; sign: array [0..7] of Byte; hbuf: array [0..12] of Byte; crc: LongWord; img: TImageData; clr: TColor32Rec; begin if e_NoGraphics then Exit; obuf := nil; // first, extract and pack graphics data if (Width mod 4) > 0 then Width := Width+4-(Width mod 4); GetMem(pixels, Width*Height*3); try FillChar(pixels^, Width*Height*3, 0); glReadPixels(0, 0, Width, Height, GL_RGB, GL_UNSIGNED_BYTE, pixels); //e_WriteLog('PNG: pixels read', MSG_NOTIFY); if e_FastScreenshots then begin // create scanlines GetMem(scln, (Width*3+1)*Height); try ps := pixels; pd := scln; Inc(ps, (Width*3)*(Height-1)); for i := 0 to Height-1 do begin pd^ := 0; // filter Inc(pd); Move(ps^, pd^, Width*3); Dec(ps, Width*3); Inc(pd, Width*3); end; except FreeMem(scln); raise; end; FreeMem(pixels); pixels := scln; // pack it obufsize := (Width*3+1)*Height*2; GetMem(obuf, obufsize); try while true do begin dlen := obufsize; res := compress2(Pointer(obuf), dlen, Pointer(pixels), (Width*3+1)*Height, 9); if res = Z_OK then break; if res <> Z_BUF_ERROR then raise Exception.Create('can''t pack data for PNG'); obufsize := obufsize*2; FreeMem(obuf); obuf := nil; GetMem(obuf, obufsize); end; //e_WriteLog(Format('PNG: pixels compressed from %d to %d', [Integer(Width*Height*3), Integer(dlen)]), MSG_NOTIFY); // now write PNG // signature sign[0] := 137; sign[1] := 80; sign[2] := 78; sign[3] := 71; sign[4] := 13; sign[5] := 10; sign[6] := 26; sign[7] := 10; st.writeBuffer(sign, 8); //e_WriteLog('PNG: signature written', MSG_NOTIFY); // header writeIntBE(st, LongWord(13)); sign[0] := 73; sign[1] := 72; sign[2] := 68; sign[3] := 82; st.writeBuffer(sign, 4); crc := crc32(0, @sign[0], 4); hbuf[0] := 0; hbuf[1] := 0; hbuf[2] := (Width shr 8) and $ff; hbuf[3] := Width and $ff; hbuf[4] := 0; hbuf[5] := 0; hbuf[6] := (Height shr 8) and $ff; hbuf[7] := Height and $ff; hbuf[8] := 8; // bit depth hbuf[9] := 2; // RGB hbuf[10] := 0; // compression method hbuf[11] := 0; // filter method hbuf[12] := 0; // no interlace crc := crc32(crc, @hbuf[0], 13); st.writeBuffer(hbuf, 13); writeIntBE(st, crc); //e_WriteLog('PNG: header written', MSG_NOTIFY); // image data writeIntBE(st, LongWord(dlen)); sign[0] := 73; sign[1] := 68; sign[2] := 65; sign[3] := 84; st.writeBuffer(sign, 4); crc := crc32(0, @sign[0], 4); crc := crc32(crc, obuf, dlen); st.writeBuffer(obuf^, dlen); writeIntBE(st, crc); //e_WriteLog('PNG: image data written', MSG_NOTIFY); // image data end writeIntBE(st, LongWord(0)); sign[0] := 73; sign[1] := 69; sign[2] := 78; sign[3] := 68; st.writeBuffer(sign, 4); crc := crc32(0, @sign[0], 4); writeIntBE(st, crc); //e_WriteLog('PNG: end marker written', MSG_NOTIFY); finally if obuf <> nil then FreeMem(obuf); end; end else begin Imaging.SetOption(ImagingPNGCompressLevel, 9); Imaging.SetOption(ImagingPNGPreFilter, 6); InitImage(img); try NewImage(Width, Height, TImageFormat.ifR8G8B8, img); ps := pixels; //writeln(stderr, 'moving pixels...'); for y := Height-1 downto 0 do begin for x := 0 to Width-1 do begin clr.r := ps^; Inc(ps); clr.g := ps^; Inc(ps); clr.b := ps^; Inc(ps); clr.a := 255; SetPixel32(img, x, y, clr); end; end; GlobalMetadata.ClearMetaItems(); GlobalMetadata.ClearMetaItemsForSaving(); //writeln(stderr, 'compressing image...'); if not SaveImageToStream('png', st, img) then raise Exception.Create('screenshot writing error'); //writeln(stderr, 'done!'); finally FreeImage(img); end; end; finally FreeMem(pixels); end; end; end.