DEADSOFTWARE

fixed ancient typo
authorKetmar Dark <ketmar@ketmar.no-ip.org>
Fri, 2 Jun 2017 20:32:28 +0000 (23:32 +0300)
committerKetmar Dark <ketmar@ketmar.no-ip.org>
Fri, 2 Jun 2017 20:32:42 +0000 (23:32 +0300)
src/engine/e_graphics.pas

index f08957c5c3233e313d20f8ea778dcdf348b89819..d3cb67e0d7e221191a3f367026351f06be8a0e4f 100644 (file)
@@ -1380,7 +1380,7 @@ begin
   glNewList(e_TextureFonts[id].Base+loop1, GL_COMPILE);
    glBegin(GL_QUADS);
     glTexCoord2f(cx, 1.0-cy-1/YCount);
-    glVertex2d(0, e_Textures[Tex].tx.Height div YCount);
+    glVertex2i(0, e_Textures[Tex].tx.Height div YCount);
 
     glTexCoord2f(cx+1/XCount, 1.0-cy-1/YCount);
     glVertex2i(e_Textures[Tex].tx.Width div XCount, e_Textures[Tex].tx.Height div YCount);