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Fix compilation errors when building Windows EXE for amd64 target
[d2df-sdl.git]
/
src
/
engine
/
e_graphics.pas
2020-03-06
fgsfds
decouple repainting from blitting the FBO; draw touch...
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2020-02-25
fgsfds
rebuild the FBO from scratch when RBO is not supported
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2020-02-25
fgsfds
check FBO status and fall back to no-fbo if something...
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2020-02-19
fgsfds
BlendMode.Filter is now a proper filter
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2020-02-18
fgsfds
disable weird texture size fix; render FBO by hand
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2020-02-10
fgsfds
properly check for FBO support; add OES_framebuffer_obj...
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2020-02-10
fgsfds
fix GLES1 builds?
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2020-02-10
fgsfds
temp fix headless builds
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2020-02-10
fgsfds
added optional framebuffer and resolution scaling
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2019-10-13
DeaDDooMER
add stub opengl wrapper and remove nanogl wrapper.
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2019-10-13
DeaDDooMER
fix stub system driver and some warnings
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2019-10-13
DeaDDooMER
implement SDL1.2 system driver
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2019-09-17
Ketmar Dark
changed license to GPLv3 only; sorry, no trust to FSF...
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2019-08-10
fgsfds
Net: Master now supports MOTD and message boxes
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2018-06-23
DeaDDooMER
Added new OpenGL ES wrapper
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2018-06-22
DeaDDooMER
Calculation gibs size no more depends on opengl
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2018-03-17
DeaDDooMER
Added touchscreen controls
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2018-03-17
DeaDDooMER
Fix font rendering with nanoGL
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2018-03-17
DeaDDooMER
Reimplemented lines and particles rendering with nanoGL
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2018-03-17
DeaDDooMER
Fix textures with nanoGL, disable particles with nanoGL...
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2018-03-17
DeaDDooMER
Added support OpenGL ES 1.1 through nanoGL (have some...
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2018-02-09
fgsfds
added word wrap to center messages; fixed e_CharFont_Ge...
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2017-10-07
Ketmar Dark
Merge branch 'master' of ssh://repo.or.cz/d2df-sdl
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2017-10-05
Dmitry D. Chernov
Cosmetic: DooM 2D:Forever -> Doom 2D: Forever
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2017-09-17
Ketmar Dark
turned on "SCOPEDENUMS" fpc option
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2017-09-11
Ketmar Dark
dbg_scale fixes; made non-sky textures always NEAREST
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2017-09-07
Ketmar Dark
ambient light for level (doesn't work with dynamic...
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2017-09-06
Ketmar Dark
render fixes for NPOT textures and mplat with size...
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2017-09-05
Ketmar Dark
some npot fixes; not really working
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2017-09-05
Ketmar Dark
untested code for NPOT resizing panels
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2017-09-05
Ketmar Dark
slightly better mplat rendering (no support for NPOT...
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2017-09-03
Ketmar Dark
field namefix: `FLive` -> `FAlive`; `live` -> `alive`
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2017-08-30
Ketmar Dark
no more old mapreader: use textmap reader both for...
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2017-08-27
Ketmar Dark
darken title/game instead of lighten
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2017-08-23
Ketmar Dark
removed all mentions of dynaabb tree from the sources...
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2017-08-18
Ketmar Dark
pointer taking is typed now (it is safer this way)
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2017-08-18
Ketmar Dark
changed mode from DELPHI to OBJFPC (with heavy customiz...
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2017-08-17
Ketmar Dark
moved compiler options to shared/a_modes.inc; turned...
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2017-08-16
Ketmar Dark
added common file with compiler flags; cosmetic fix...
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2017-06-02
Ketmar Dark
fixed ancient typo
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2016-04-25
Ketmar Dark
fixed npot textures rendering
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2016-04-25
Ketmar Dark
added license info
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2016-04-24
Ketmar Dark
cosmetix fix in screenshot writer
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2016-04-24
Ketmar Dark
added `Game.FastScreenshots` options; slow screenshots...
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2016-04-24
Ketmar Dark
animated images from gif/apng
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2016-04-23
Ketmar Dark
log messages now written to console too
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2016-04-22
Ketmar Dark
added Vampyre Imaging Library; now textures can be...
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2016-04-18
Ketmar Dark
network: fixed server pings
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2016-04-18
Ketmar Dark
screenshots now in PNG format
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2016-04-18
Ketmar Dark
put "{$MODE ...}" directive in each source file; remove...
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2016-04-17
Ketmar Dark
screenshits works again
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2016-04-17
Ketmar Dark
die, warning, die!
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2016-04-15
FGSFDSFGS
added headless mode
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2016-04-06
Ketmar Dark
fixed some warnings
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2016-04-06
Ketmar Dark
NPOT textures fix
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2016-04-06
FGSFDSFGS
moved to SDL2
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2016-04-06
Ketmar Dark
removed trailing spaces all over the source
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2016-04-05
FGSFDSFGS
initial commit:
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