DEADSOFTWARE

Add sounds for flamethrower
[d2df-sdl.git] / src / game / g_triggers.pas
2019-01-31 Stas'MAdd sounds for flamethrower
2019-01-27 Stas'MMapdef: Fix trigger shot sound
2019-01-27 Stas'MRefactor: Define constants for LiftType
2019-01-05 Joseph StalinAdded type "Flame" to trigger SpawnShot
2017-10-07 Ketmar DarkMerge branch 'master' of ssh://repo.or.cz/d2df-sdl
2017-10-05 Dmitry D. ChernovCosmetic: DooM 2D:Forever -> Doom 2D: Forever
2017-09-22 Ketmar Darkslightly faster hashtable, and slightly nicer hashtable...
2017-09-21 Ketmar Darkhashtable cosmetix; holmes scissoring fixes
2017-09-21 Ketmar Darktexture switching on "effect" trigger should work now
2017-09-21 Ketmar Darkfixed bug 26 (broken sound triggers); actually, not...
2017-09-17 Ketmar Darkhashtable cosmetic updates
2017-09-17 Ketmar Darkturned on "SCOPEDENUMS" fpc option
2017-09-12 Ketmar Darkbye-bye, bineditor, we won't miss you
2017-09-09 Ketmar Darksome more exoma code
2017-09-08 Ketmar Darksave/load fixes
2017-09-07 Ketmar Darksimplified trigger loading code
2017-09-07 Ketmar Darkfixed typo in trigger caching; Anower Station is REALLY...
2017-09-07 Ketmar Darktrigger data now cached on map loading (so it should...
2017-09-07 Ketmar Darkmplat triggers can make sound now
2017-09-06 Ketmar Darkdynrec API documenting and cleanup (still has some...
2017-09-06 Ketmar Darktrigger field renames
2017-09-05 Ketmar Darkmplat fixes
2017-09-03 Ketmar Darkfield namefix: `FLive` -> `FAlive`; `live` -> `alive`
2017-09-02 Ketmar Darkcorrectly freeing dynrecords; as a consequence, no...
2017-09-02 Ketmar Darkhacked in on/off triggers for lifts
2017-09-02 Ketmar Darkmigrating from PanelIDs to panel GUIDs; part two
2017-09-02 Ketmar Darkmigrating from PanelIDs to panel GUIDs; part one
2017-09-01 Ketmar Darkremoved some debug output
2017-09-01 Ketmar Darksave/load seems to work now
2017-09-01 Ketmar Darktrigger loading now works; map loading code cleanup
2017-09-01 Ketmar DarkHolmes can draw triggers now
2017-09-01 Ketmar Darksome triggers are working now
2017-09-01 Ketmar Darkno more old-styled map structured; sadly, most triggers...
2017-08-30 Ketmar Darkno more old mapreader: use textmap reader both for...
2017-08-29 Ketmar Darksome fixes for recursive grid queries (grid doesn't...
2017-08-21 Ketmar Darkremoved "monidx" argument from monster spatial query...
2017-08-21 Ketmar Darkcosmetix
2017-08-20 Ketmar Darkreplaced some var args to constref args
2017-08-20 Ketmar Darkuidmap for monsters, so we don't have to do linear...
2017-08-20 Ketmar Darksome tree code for monsters
2017-08-20 Ketmar Darkno more public `gMonsters`
2017-08-19 Ketmar Darkno more global `gItems[]` array; created DynTree for...
2017-08-18 Ketmar Darkg_triggers.pas: fixed "Warning: Function result variabl...
2017-08-17 Ketmar Darkmoved compiler options to shared/a_modes.inc; turned...
2017-08-16 Ketmar Darkadded common file with compiler flags; cosmetic fix...
2017-07-31 fgsfdsremove scripts
2017-03-02 binarymastertrigger turret: add aim modes
2017-03-01 binarymasterfix turret and projectiles
2017-03-01 FGSFDSFGSfucking tabs 2
2017-03-01 FGSFDSFGSfucking tabs
2017-02-28 FGSFDSFGSsimpler fix
2017-02-28 FGSFDSFGSmake turret explosions ignore the turret trigger
2017-02-28 FGSFDSFGSfixed monster teleport
2016-10-13 binarymasterMerge FGSFDS branch, fix build
2016-06-29 FGSFDSFGSfix script bugs; allow require()
2016-06-28 FGSFDSFGSfixed something about TRIGGER_SCRIPT
2016-06-28 FGSFDSFGSmade TRIGGER_SCRIPT work
2016-04-25 Ketmar Darkadded license info
2016-04-22 Ketmar Darkno more path splitting in wad reading, it's useless
2016-04-18 Ketmar Darkput "{$MODE ...}" directive in each source file; remove...
2016-04-18 Ketmar Darksfs and wad code refactoring: part 1
2016-04-06 Ketmar Darkremoved trailing spaces all over the source
2016-04-05 Ketmar Darkwarnings for -O3
2016-04-05 FGSFDSFGSinitial commit: