DEADSOFTWARE

g_triggers.pas: fixed "Warning: Function result variable does not seem to initialized"
[d2df-sdl.git] / src / game / g_triggers.pas
1 (* Copyright (C) DooM 2D:Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 *)
16 {$INCLUDE ../shared/a_modes.inc}
17 unit g_triggers;
19 interface
21 uses
22 MAPSTRUCT, e_graphics, MAPDEF, g_basic, g_sound,
23 BinEditor;
25 type
26 TActivator = record
27 UID: Word;
28 TimeOut: Word;
29 end;
30 TTrigger = record
31 ID: DWORD;
32 ClientID: DWORD;
33 TriggerType: Byte;
34 X, Y: Integer;
35 Width, Height: Word;
36 Enabled: Boolean;
37 ActivateType: Byte;
38 Keys: Byte;
39 TexturePanel: Integer;
40 TexturePanelType: Word;
42 TimeOut: Word;
43 ActivateUID: Word;
44 Activators: array of TActivator;
45 PlayerCollide: Boolean;
46 DoorTime: Integer;
47 PressTime: Integer;
48 PressCount: Integer;
49 SoundPlayCount: Integer;
50 Sound: TPlayableSound;
51 AutoSpawn: Boolean;
52 SpawnCooldown: Integer;
53 SpawnedCount: Integer;
54 ShotPanelType: Word;
55 ShotPanelTime: Integer;
56 ShotSightTime: Integer;
57 ShotSightTimeout: Integer;
58 ShotSightTarget: Word;
59 ShotSightTargetN: Word;
60 ShotAmmoCount: Word;
61 ShotReloadTime: Integer;
63 Data: TTriggerData;
64 end;
66 function g_Triggers_Create(Trigger: TTrigger): DWORD;
67 procedure g_Triggers_Update();
68 procedure g_Triggers_Press(ID: DWORD; ActivateType: Byte; ActivateUID: Word = 0);
69 function g_Triggers_PressR(X, Y: Integer; Width, Height: Word; UID: Word;
70 ActivateType: Byte; IgnoreList: DWArray = nil): DWArray;
71 procedure g_Triggers_PressL(X1, Y1, X2, Y2: Integer; UID: DWORD; ActivateType: Byte);
72 procedure g_Triggers_PressC(CX, CY: Integer; Radius: Word; UID: Word; ActivateType: Byte; IgnoreTrigger: Integer = -1);
73 procedure g_Triggers_OpenAll();
74 procedure g_Triggers_DecreaseSpawner(ID: DWORD);
75 procedure g_Triggers_Free();
76 procedure g_Triggers_SaveState(var Mem: TBinMemoryWriter);
77 procedure g_Triggers_LoadState(var Mem: TBinMemoryReader);
79 function tr_Message(MKind: Integer; MText: string; MSendTo: Integer; MTime: Integer; ActivateUID: Integer): Boolean;
81 function tr_CloseDoor(PanelID: Integer; NoSound: Boolean; d2d: Boolean): Boolean;
82 function tr_OpenDoor(PanelID: Integer; NoSound: Boolean; d2d: Boolean): Boolean;
83 procedure tr_CloseTrap(PanelID: Integer; NoSound: Boolean; d2d: Boolean);
84 function tr_SetLift(PanelID: Integer; d: Integer; NoSound: Boolean; d2d: Boolean): Boolean;
86 function tr_Teleport(ActivateUID: Integer; TX, TY: Integer; TDir: Integer; Silent: Boolean; D2D: Boolean): Boolean;
87 function tr_Push(ActivateUID: Integer; VX, VY: Integer; ResetVel: Boolean): Boolean;
89 procedure tr_MakeEffect(X, Y, VX, VY: Integer; T, ST, CR, CG, CB: Byte; Silent, Send: Boolean);
90 function tr_SpawnShot(ShotType: Integer; wx, wy, dx, dy: Integer; ShotSound: Boolean; ShotTarget: Word): Integer;
92 var
93 gTriggerClientID: Integer = 0;
94 gTriggers: array of TTrigger;
95 gSecretsCount: Integer = 0;
96 gMonstersSpawned: array of LongInt = nil;
98 implementation
100 uses
101 g_player, g_map, Math, g_gfx, g_game, g_textures,
102 g_console, g_monsters, g_items, g_phys, g_weapons,
103 wadreader, g_main, SysUtils, e_log, g_language,
104 g_options, g_net, g_netmsg;
106 const
107 TRIGGER_SIGNATURE = $52475254; // 'TRGR'
108 TRAP_DAMAGE = 1000;
110 function FindTrigger(): DWORD;
111 var
112 i: Integer;
113 begin
114 if gTriggers <> nil then
115 for i := 0 to High(gTriggers) do
116 if gTriggers[i].TriggerType = TRIGGER_NONE then
117 begin
118 Result := i;
119 Exit;
120 end;
122 if gTriggers = nil then
123 begin
124 SetLength(gTriggers, 8);
125 Result := 0;
126 end
127 else
128 begin
129 Result := High(gTriggers) + 1;
130 SetLength(gTriggers, Length(gTriggers) + 8);
131 end;
132 end;
134 function tr_CloseDoor(PanelID: Integer; NoSound: Boolean; d2d: Boolean): Boolean;
135 var
136 a, b, c: Integer;
137 begin
138 Result := False;
140 if PanelID = -1 then Exit;
142 if not d2d then
143 begin
144 with gWalls[PanelID] do
145 begin
146 if g_CollidePlayer(X, Y, Width, Height) or
147 g_CollideMonster(X, Y, Width, Height) then Exit;
149 if not Enabled then
150 begin
151 if not NoSound then
152 begin
153 g_Sound_PlayExAt('SOUND_GAME_DOORCLOSE', X, Y);
154 if g_Game_IsServer and g_Game_IsNet then
155 MH_SEND_Sound(X, Y, 'SOUND_GAME_DOORCLOSE');
156 end;
157 g_Map_EnableWall(PanelID);
158 Result := True;
159 end;
160 end;
161 end
162 else
163 begin
164 if gDoorMap = nil then Exit;
166 c := -1;
167 for a := 0 to High(gDoorMap) do
168 begin
169 for b := 0 to High(gDoorMap[a]) do
170 if gDoorMap[a, b] = DWORD(PanelID) then
171 begin
172 c := a;
173 Break;
174 end;
176 if c <> -1 then Break;
177 end;
178 if c = -1 then Exit;
180 for b := 0 to High(gDoorMap[c]) do
181 with gWalls[gDoorMap[c, b]] do
182 begin
183 if g_CollidePlayer(X, Y, Width, Height) or
184 g_CollideMonster(X, Y, Width, Height) then Exit;
185 end;
187 if not NoSound then
188 for b := 0 to High(gDoorMap[c]) do
189 if not gWalls[gDoorMap[c, b]].Enabled then
190 begin
191 with gWalls[PanelID] do
192 begin
193 g_Sound_PlayExAt('SOUND_GAME_DOORCLOSE', X, Y);
194 if g_Game_IsServer and g_Game_IsNet then
195 MH_SEND_Sound(X, Y, 'SOUND_GAME_DOORCLOSE');
196 end;
197 Break;
198 end;
200 for b := 0 to High(gDoorMap[c]) do
201 if not gWalls[gDoorMap[c, b]].Enabled then
202 begin
203 g_Map_EnableWall(gDoorMap[c, b]);
204 Result := True;
205 end;
206 end;
207 end;
209 procedure tr_CloseTrap(PanelID: Integer; NoSound: Boolean; d2d: Boolean);
210 var
211 a, b, c: Integer;
212 begin
213 if PanelID = -1 then Exit;
215 if not d2d then
216 begin
217 with gWalls[PanelID] do
218 if (not NoSound) and (not Enabled) then
219 begin
220 g_Sound_PlayExAt('SOUND_GAME_SWITCH1', X, Y);
221 if g_Game_IsServer and g_Game_IsNet then
222 MH_SEND_Sound(X, Y, 'SOUND_GAME_SWITCH1');
223 end;
225 with gWalls[PanelID] do
226 begin
227 if gPlayers <> nil then
228 for a := 0 to High(gPlayers) do
229 if (gPlayers[a] <> nil) and gPlayers[a].Live and
230 gPlayers[a].Collide(X, Y, Width, Height) then
231 gPlayers[a].Damage(TRAP_DAMAGE, 0, 0, 0, HIT_TRAP);
233 if gMonsters <> nil then
234 for a := 0 to High(gMonsters) do
235 if (gMonsters[a] <> nil) and gMonsters[a].Live and
236 g_Obj_Collide(X, Y, Width, Height, @gMonsters[a].Obj) then
237 gMonsters[a].Damage(TRAP_DAMAGE, 0, 0, 0, HIT_TRAP);
239 if not Enabled then g_Map_EnableWall(PanelID);
240 end;
241 end
242 else
243 begin
244 if gDoorMap = nil then Exit;
246 c := -1;
247 for a := 0 to High(gDoorMap) do
248 begin
249 for b := 0 to High(gDoorMap[a]) do
250 if gDoorMap[a, b] = DWORD(PanelID) then
251 begin
252 c := a;
253 Break;
254 end;
256 if c <> -1 then Break;
257 end;
258 if c = -1 then Exit;
260 if not NoSound then
261 for b := 0 to High(gDoorMap[c]) do
262 if not gWalls[gDoorMap[c, b]].Enabled then
263 begin
264 with gWalls[PanelID] do
265 begin
266 g_Sound_PlayExAt('SOUND_GAME_SWITCH1', X, Y);
267 if g_Game_IsServer and g_Game_IsNet then
268 MH_SEND_Sound(X, Y, 'SOUND_GAME_SWITCH1');
269 end;
270 Break;
271 end;
273 for b := 0 to High(gDoorMap[c]) do
274 with gWalls[gDoorMap[c, b]] do
275 begin
276 if gPlayers <> nil then
277 for a := 0 to High(gPlayers) do
278 if (gPlayers[a] <> nil) and gPlayers[a].Live and
279 gPlayers[a].Collide(X, Y, Width, Height) then
280 gPlayers[a].Damage(TRAP_DAMAGE, 0, 0, 0, HIT_TRAP);
282 if gMonsters <> nil then
283 for a := 0 to High(gMonsters) do
284 if (gMonsters[a] <> nil) and gMonsters[a].Live and
285 g_Obj_Collide(X, Y, Width, Height, @gMonsters[a].Obj) then
286 gMonsters[a].Damage(TRAP_DAMAGE, 0, 0, 0, HIT_TRAP);
288 if not Enabled then g_Map_EnableWall(gDoorMap[c, b]);
289 end;
290 end;
291 end;
293 function tr_OpenDoor(PanelID: Integer; NoSound: Boolean; d2d: Boolean): Boolean;
294 var
295 a, b, c: Integer;
296 begin
297 Result := False;
299 if PanelID = -1 then Exit;
301 if not d2d then
302 begin
303 with gWalls[PanelID] do
304 if Enabled then
305 begin
306 if not NoSound then
307 begin
308 g_Sound_PlayExAt('SOUND_GAME_DOOROPEN', X, Y);
309 if g_Game_IsServer and g_Game_IsNet then
310 MH_SEND_Sound(X, Y, 'SOUND_GAME_DOOROPEN');
311 end;
312 g_Map_DisableWall(PanelID);
313 Result := True;
314 end;
315 end
316 else
317 begin
318 if gDoorMap = nil then Exit;
320 c := -1;
321 for a := 0 to High(gDoorMap) do
322 begin
323 for b := 0 to High(gDoorMap[a]) do
324 if gDoorMap[a, b] = DWORD(PanelID) then
325 begin
326 c := a;
327 Break;
328 end;
330 if c <> -1 then Break;
331 end;
332 if c = -1 then Exit;
334 if not NoSound then
335 for b := 0 to High(gDoorMap[c]) do
336 if gWalls[gDoorMap[c, b]].Enabled then
337 begin
338 with gWalls[PanelID] do
339 begin
340 g_Sound_PlayExAt('SOUND_GAME_DOOROPEN', X, Y);
341 if g_Game_IsServer and g_Game_IsNet then
342 MH_SEND_Sound(X, Y, 'SOUND_GAME_DOOROPEN');
343 end;
344 Break;
345 end;
347 for b := 0 to High(gDoorMap[c]) do
348 if gWalls[gDoorMap[c, b]].Enabled then
349 begin
350 g_Map_DisableWall(gDoorMap[c, b]);
351 Result := True;
352 end;
353 end;
354 end;
356 function tr_SetLift(PanelID: Integer; d: Integer; NoSound: Boolean; d2d: Boolean): Boolean;
357 var
358 a, b, c, t: Integer;
359 begin
360 t := 0;
361 Result := False;
363 if PanelID = -1 then Exit;
365 if (gLifts[PanelID].PanelType = PANEL_LIFTUP) or
366 (gLifts[PanelID].PanelType = PANEL_LIFTDOWN) then
367 case d of
368 0: t := 0;
369 1: t := 1;
370 else t := IfThen(gLifts[PanelID].LiftType = 1, 0, 1);
371 end
372 else if (gLifts[PanelID].PanelType = PANEL_LIFTLEFT) or
373 (gLifts[PanelID].PanelType = PANEL_LIFTRIGHT) then
374 case d of
375 0: t := 2;
376 1: t := 3;
377 else t := IfThen(gLifts[PanelID].LiftType = 2, 3, 2);
378 end;
380 if not d2d then
381 begin
382 with gLifts[PanelID] do
383 if LiftType <> t then
384 begin
385 g_Map_SetLift(PanelID, t);
387 {if not NoSound then
388 g_Sound_PlayExAt('SOUND_GAME_SWITCH0', X, Y);}
389 Result := True;
390 end;
391 end
392 else // Êàê â D2d
393 begin
394 if gLiftMap = nil then Exit;
396 c := -1;
397 for a := 0 to High(gLiftMap) do
398 begin
399 for b := 0 to High(gLiftMap[a]) do
400 if gLiftMap[a, b] = DWORD(PanelID) then
401 begin
402 c := a;
403 Break;
404 end;
406 if c <> -1 then Break;
407 end;
408 if c = -1 then Exit;
410 {if not NoSound then
411 for b := 0 to High(gLiftMap[c]) do
412 if gLifts[gLiftMap[c, b]].LiftType <> t then
413 begin
414 with gLifts[PanelID] do
415 g_Sound_PlayExAt('SOUND_GAME_SWITCH0', X, Y);
416 Break;
417 end;}
419 for b := 0 to High(gLiftMap[c]) do
420 with gLifts[gLiftMap[c, b]] do
421 if LiftType <> t then
422 begin
423 g_Map_SetLift(gLiftMap[c, b], t);
425 Result := True;
426 end;
427 end;
428 end;
430 function tr_SpawnShot(ShotType: Integer; wx, wy, dx, dy: Integer; ShotSound: Boolean; ShotTarget: Word): Integer;
431 var
432 snd: string;
433 Projectile: Boolean;
434 TextureID: DWORD;
435 Anim: TAnimation;
436 begin
437 Result := -1;
438 TextureID := DWORD(-1);
439 snd := 'SOUND_WEAPON_FIREROCKET';
440 Projectile := True;
441 case ShotType of
442 TRIGGER_SHOT_PISTOL:
443 begin
444 g_Weapon_pistol(wx, wy, dx, dy, 0, True);
445 snd := 'SOUND_WEAPON_FIREPISTOL';
446 Projectile := False;
447 if ShotSound then
448 begin
449 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
450 if g_Game_IsNet then
451 MH_SEND_Effect(wx, wy, 0, NET_GFX_SHELL1);
452 end;
453 end;
455 TRIGGER_SHOT_BULLET:
456 begin
457 g_Weapon_mgun(wx, wy, dx, dy, 0, True);
458 if gSoundEffectsDF then snd := 'SOUND_WEAPON_FIRECGUN'
459 else snd := 'SOUND_WEAPON_FIREPISTOL';
460 Projectile := False;
461 if ShotSound then
462 begin
463 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
464 if g_Game_IsNet then
465 MH_SEND_Effect(wx, wy, 0, NET_GFX_SHELL1);
466 end;
467 end;
469 TRIGGER_SHOT_SHOTGUN:
470 begin
471 g_Weapon_Shotgun(wx, wy, dx, dy, 0, True);
472 snd := 'SOUND_WEAPON_FIRESHOTGUN';
473 Projectile := False;
474 if ShotSound then
475 begin
476 g_Player_CreateShell(wx, wy, 0, -2, SHELL_SHELL);
477 if g_Game_IsNet then
478 MH_SEND_Effect(wx, wy, 0, NET_GFX_SHELL2);
479 end;
480 end;
482 TRIGGER_SHOT_SSG:
483 begin
484 g_Weapon_DShotgun(wx, wy, dx, dy, 0, True);
485 snd := 'SOUND_WEAPON_FIRESHOTGUN2';
486 Projectile := False;
487 if ShotSound then
488 begin
489 g_Player_CreateShell(wx, wy, 0, -2, SHELL_SHELL);
490 g_Player_CreateShell(wx, wy, 0, -2, SHELL_SHELL);
491 if g_Game_IsNet then
492 MH_SEND_Effect(wx, wy, 0, NET_GFX_SHELL3);
493 end;
494 end;
496 TRIGGER_SHOT_IMP:
497 begin
498 g_Weapon_ball1(wx, wy, dx, dy, 0, -1, True);
499 snd := 'SOUND_WEAPON_FIREBALL';
500 end;
502 TRIGGER_SHOT_PLASMA:
503 begin
504 g_Weapon_Plasma(wx, wy, dx, dy, 0, -1, True);
505 snd := 'SOUND_WEAPON_FIREPLASMA';
506 end;
508 TRIGGER_SHOT_SPIDER:
509 begin
510 g_Weapon_aplasma(wx, wy, dx, dy, 0, -1, True);
511 snd := 'SOUND_WEAPON_FIREPLASMA';
512 end;
514 TRIGGER_SHOT_CACO:
515 begin
516 g_Weapon_ball2(wx, wy, dx, dy, 0, -1, True);
517 snd := 'SOUND_WEAPON_FIREBALL';
518 end;
520 TRIGGER_SHOT_BARON:
521 begin
522 g_Weapon_ball7(wx, wy, dx, dy, 0, -1, True);
523 snd := 'SOUND_WEAPON_FIREBALL';
524 end;
526 TRIGGER_SHOT_MANCUB:
527 begin
528 g_Weapon_manfire(wx, wy, dx, dy, 0, -1, True);
529 snd := 'SOUND_WEAPON_FIREBALL';
530 end;
532 TRIGGER_SHOT_REV:
533 begin
534 g_Weapon_revf(wx, wy, dx, dy, 0, ShotTarget, -1, True);
535 snd := 'SOUND_WEAPON_FIREREV';
536 end;
538 TRIGGER_SHOT_ROCKET:
539 begin
540 g_Weapon_Rocket(wx, wy, dx, dy, 0, -1, True);
541 snd := 'SOUND_WEAPON_FIREROCKET';
542 end;
544 TRIGGER_SHOT_BFG:
545 begin
546 g_Weapon_BFGShot(wx, wy, dx, dy, 0, -1, True);
547 snd := 'SOUND_WEAPON_FIREBFG';
548 end;
550 TRIGGER_SHOT_EXPL:
551 begin
552 if g_Frames_Get(TextureID, 'FRAMES_EXPLODE_ROCKET') then
553 begin
554 Anim := TAnimation.Create(TextureID, False, 6);
555 Anim.Blending := False;
556 g_GFX_OnceAnim(wx-64, wy-64, Anim);
557 Anim.Free();
558 end;
559 Projectile := False;
560 g_Weapon_Explode(wx, wy, 60, 0);
561 snd := 'SOUND_WEAPON_EXPLODEROCKET';
562 end;
564 TRIGGER_SHOT_BFGEXPL:
565 begin
566 if g_Frames_Get(TextureID, 'FRAMES_EXPLODE_BFG') then
567 begin
568 Anim := TAnimation.Create(TextureID, False, 6);
569 Anim.Blending := False;
570 g_GFX_OnceAnim(wx-64, wy-64, Anim);
571 Anim.Free();
572 end;
573 Projectile := False;
574 g_Weapon_BFG9000(wx, wy, 0);
575 snd := 'SOUND_WEAPON_EXPLODEBFG';
576 end;
578 else exit;
579 end;
581 if g_Game_IsNet and g_Game_IsServer then
582 case ShotType of
583 TRIGGER_SHOT_EXPL:
584 MH_SEND_Effect(wx, wy, Byte(ShotSound), NET_GFX_EXPLODE);
585 TRIGGER_SHOT_BFGEXPL:
586 MH_SEND_Effect(wx, wy, Byte(ShotSound), NET_GFX_BFGEXPL);
587 else
588 begin
589 if Projectile then
590 MH_SEND_CreateShot(LastShotID);
591 if ShotSound then
592 MH_SEND_Sound(wx, wy, snd);
593 end;
594 end;
596 if ShotSound then
597 g_Sound_PlayExAt(snd, wx, wy);
599 if Projectile then
600 Result := LastShotID;
601 end;
603 procedure MakeShot(var Trigger: TTrigger; wx, wy, dx, dy: Integer; TargetUID: Word);
604 begin
605 with Trigger do
606 if (Data.ShotAmmo = 0) or
607 ((Data.ShotAmmo > 0) and (ShotAmmoCount > 0)) then
608 begin
609 if (Data.ShotPanelID <> -1) and (ShotPanelTime = 0) then
610 begin
611 g_Map_SwitchTexture(ShotPanelType, Data.ShotPanelID);
612 ShotPanelTime := 4; // òèêîâ íà âñïûøêó âûñòðåëà
613 end;
615 if Data.ShotIntSight > 0 then
616 ShotSightTimeout := 180; // ~= 5 ñåêóíä
618 if ShotAmmoCount > 0 then Dec(ShotAmmoCount);
620 dx := dx + Random(Data.ShotAccuracy) - Random(Data.ShotAccuracy);
621 dy := dy + Random(Data.ShotAccuracy) - Random(Data.ShotAccuracy);
623 tr_SpawnShot(Data.ShotType, wx, wy, dx, dy, Data.ShotSound, TargetUID);
624 end
625 else
626 if (Data.ShotIntReload > 0) and (ShotReloadTime = 0) then
627 ShotReloadTime := Data.ShotIntReload; // òèêîâ íà ïåðåçàðÿäêó ïóøêè
628 end;
630 procedure tr_MakeEffect(X, Y, VX, VY: Integer; T, ST, CR, CG, CB: Byte; Silent, Send: Boolean);
631 var
632 FramesID: DWORD;
633 Anim: TAnimation;
634 begin
635 if T = TRIGGER_EFFECT_PARTICLE then
636 case ST of
637 TRIGGER_EFFECT_SLIQUID:
638 begin
639 if (CR = 255) and (CG = 0) and (CB = 0) then
640 g_GFX_SimpleWater(X, Y, 1, VX, VY, 1, 0, 0, 0)
641 else if (CR = 0) and (CG = 255) and (CB = 0) then
642 g_GFX_SimpleWater(X, Y, 1, VX, VY, 2, 0, 0, 0)
643 else if (CR = 0) and (CG = 0) and (CB = 255) then
644 g_GFX_SimpleWater(X, Y, 1, VX, VY, 3, 0, 0, 0)
645 else
646 g_GFX_SimpleWater(X, Y, 1, VX, VY, 0, 0, 0, 0);
647 end;
648 TRIGGER_EFFECT_LLIQUID:
649 g_GFX_SimpleWater(X, Y, 1, VX, VY, 4, CR, CG, CB);
650 TRIGGER_EFFECT_DLIQUID:
651 g_GFX_SimpleWater(X, Y, 1, VX, VY, 5, CR, CG, CB);
652 TRIGGER_EFFECT_BLOOD:
653 g_GFX_Blood(X, Y, 1, VX, VY, 0, 0, CR, CG, CB);
654 TRIGGER_EFFECT_SPARK:
655 g_GFX_Spark(X, Y, 1, GetAngle2(VX, VY), 0, 0);
656 TRIGGER_EFFECT_BUBBLE:
657 g_GFX_Bubbles(X, Y, 1, 0, 0);
658 end;
659 if T = TRIGGER_EFFECT_ANIMATION then
660 case ST of
661 EFFECT_TELEPORT: begin
662 if g_Frames_Get(FramesID, 'FRAMES_TELEPORT') then
663 begin
664 Anim := TAnimation.Create(FramesID, False, 3);
665 if not Silent then
666 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', X, Y);
667 g_GFX_OnceAnim(X-32, Y-32, Anim);
668 Anim.Free();
669 end;
670 if Send and g_Game_IsServer and g_Game_IsNet then
671 MH_SEND_Effect(X, Y, Byte(not Silent), NET_GFX_TELE);
672 end;
673 EFFECT_RESPAWN: begin
674 if g_Frames_Get(FramesID, 'FRAMES_ITEM_RESPAWN') then
675 begin
676 Anim := TAnimation.Create(FramesID, False, 4);
677 if not Silent then
678 g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', X, Y);
679 g_GFX_OnceAnim(X-16, Y-16, Anim);
680 Anim.Free();
681 end;
682 if Send and g_Game_IsServer and g_Game_IsNet then
683 MH_SEND_Effect(X-16, Y-16, Byte(not Silent), NET_GFX_RESPAWN);
684 end;
685 EFFECT_FIRE: begin
686 if g_Frames_Get(FramesID, 'FRAMES_FIRE') then
687 begin
688 Anim := TAnimation.Create(FramesID, False, 4);
689 if not Silent then
690 g_Sound_PlayExAt('SOUND_FIRE', X, Y);
691 g_GFX_OnceAnim(X-32, Y-128, Anim);
692 Anim.Free();
693 end;
694 if Send and g_Game_IsServer and g_Game_IsNet then
695 MH_SEND_Effect(X-32, Y-128, Byte(not Silent), NET_GFX_FIRE);
696 end;
697 end;
698 end;
700 function tr_Teleport(ActivateUID: Integer; TX, TY: Integer; TDir: Integer; Silent: Boolean; D2D: Boolean): Boolean;
701 var
702 p: TPlayer;
703 m: TMonster;
704 begin
705 Result := False;
706 if (ActivateUID < 0) or (ActivateUID > $FFFF) then Exit;
707 case g_GetUIDType(ActivateUID) of
708 UID_PLAYER:
709 begin
710 p := g_Player_Get(ActivateUID);
711 if p = nil then
712 Exit;
714 if D2D then
715 begin
716 if p.TeleportTo(TX-(p.Obj.Rect.Width div 2),
717 TY-p.Obj.Rect.Height,
718 Silent,
719 TDir) then
720 Result := True;
721 end
722 else
723 if p.TeleportTo(TX, TY, Silent, TDir) then
724 Result := True;
725 end;
727 UID_MONSTER:
728 begin
729 m := g_Monsters_Get(ActivateUID);
730 if m = nil then
731 Exit;
733 if D2D then
734 begin
735 if m.TeleportTo(TX-(m.Obj.Rect.Width div 2),
736 TY-m.Obj.Rect.Height,
737 Silent,
738 TDir) then
739 Result := True;
740 end
741 else
742 if m.TeleportTo(TX, TY, Silent, TDir) then
743 Result := True;
744 end;
745 end;
746 end;
748 function tr_Push(ActivateUID: Integer; VX, VY: Integer; ResetVel: Boolean): Boolean;
749 var
750 p: TPlayer;
751 m: TMonster;
752 begin
753 Result := True;
754 if (ActivateUID < 0) or (ActivateUID > $FFFF) then Exit;
755 case g_GetUIDType(ActivateUID) of
756 UID_PLAYER:
757 begin
758 p := g_Player_Get(ActivateUID);
759 if p = nil then
760 Exit;
762 if ResetVel then
763 begin
764 p.GameVelX := 0;
765 p.GameVelY := 0;
766 p.GameAccelX := 0;
767 p.GameAccelY := 0;
768 end;
770 p.Push(VX, VY);
771 end;
773 UID_MONSTER:
774 begin
775 m := g_Monsters_Get(ActivateUID);
776 if m = nil then
777 Exit;
779 if ResetVel then
780 begin
781 m.GameVelX := 0;
782 m.GameVelY := 0;
783 m.GameAccelX := 0;
784 m.GameAccelY := 0;
785 end;
787 m.Push(VX, VY);
788 end;
789 end;
790 end;
792 function tr_Message(MKind: Integer; MText: string; MSendTo: Integer; MTime: Integer; ActivateUID: Integer): Boolean;
793 var
794 msg: string;
795 p: TPlayer;
796 i: Integer;
797 begin
798 Result := True;
799 if (ActivateUID < 0) or (ActivateUID > $FFFF) then Exit;
800 msg := b_Text_Format(MText);
801 case MSendTo of
802 0: // activator
803 begin
804 if g_GetUIDType(ActivateUID) = UID_PLAYER then
805 begin
806 if g_Game_IsWatchedPlayer(ActivateUID) then
807 begin
808 if MKind = 0 then
809 g_Console_Add(msg, True)
810 else if MKind = 1 then
811 g_Game_Message(msg, MTime);
812 end
813 else
814 begin
815 p := g_Player_Get(ActivateUID);
816 if g_Game_IsNet and (p.FClientID >= 0) then
817 if MKind = 0 then
818 MH_SEND_Chat(msg, NET_CHAT_SYSTEM, p.FClientID)
819 else if MKind = 1 then
820 MH_SEND_GameEvent(NET_EV_BIGTEXT, MTime, msg, p.FClientID);
821 end;
822 end;
823 end;
825 1: // activator's team
826 begin
827 if g_GetUIDType(ActivateUID) = UID_PLAYER then
828 begin
829 p := g_Player_Get(ActivateUID);
830 if g_Game_IsWatchedTeam(p.Team) then
831 if MKind = 0 then
832 g_Console_Add(msg, True)
833 else if MKind = 1 then
834 g_Game_Message(msg, MTime);
836 if g_Game_IsNet then
837 begin
838 for i := Low(gPlayers) to High(gPlayers) do
839 if (gPlayers[i].Team = p.Team) and (gPlayers[i].FClientID >= 0) then
840 if MKind = 0 then
841 MH_SEND_Chat(msg, NET_CHAT_SYSTEM, gPlayers[i].FClientID)
842 else if MKind = 1 then
843 MH_SEND_GameEvent(NET_EV_BIGTEXT, MTime, msg, gPlayers[i].FClientID);
844 end;
845 end;
846 end;
848 2: // activator's enemy team
849 begin
850 if g_GetUIDType(ActivateUID) = UID_PLAYER then
851 begin
852 p := g_Player_Get(ActivateUID);
853 if g_Game_IsWatchedTeam(p.Team) then
854 if MKind = 0 then
855 g_Console_Add(msg, True)
856 else if MKind = 1 then
857 g_Game_Message(msg, MTime);
859 if g_Game_IsNet then
860 begin
861 for i := Low(gPlayers) to High(gPlayers) do
862 if (gPlayers[i].Team <> p.Team) and (gPlayers[i].FClientID >= 0) then
863 if MKind = 0 then
864 MH_SEND_Chat(msg, NET_CHAT_SYSTEM, gPlayers[i].FClientID)
865 else if MKind = 1 then
866 MH_SEND_GameEvent(NET_EV_BIGTEXT, MTime, msg, gPlayers[i].FClientID);
867 end;
868 end;
869 end;
871 3: // red team
872 begin
873 if g_Game_IsWatchedTeam(TEAM_RED) then
874 if MKind = 0 then
875 g_Console_Add(msg, True)
876 else if MKind = 1 then
877 g_Game_Message(msg, MTime);
879 if g_Game_IsNet then
880 begin
881 for i := Low(gPlayers) to High(gPlayers) do
882 if (gPlayers[i].Team = TEAM_RED) and (gPlayers[i].FClientID >= 0) then
883 if MKind = 0 then
884 MH_SEND_Chat(msg, NET_CHAT_SYSTEM, gPlayers[i].FClientID)
885 else if MKind = 1 then
886 MH_SEND_GameEvent(NET_EV_BIGTEXT, MTime, msg, gPlayers[i].FClientID);
887 end;
888 end;
890 4: // blue team
891 begin
892 if g_Game_IsWatchedTeam(TEAM_BLUE) then
893 if MKind = 0 then
894 g_Console_Add(msg, True)
895 else if MKind = 1 then
896 g_Game_Message(msg, MTime);
898 if g_Game_IsNet then
899 begin
900 for i := Low(gPlayers) to High(gPlayers) do
901 if (gPlayers[i].Team = TEAM_BLUE) and (gPlayers[i].FClientID >= 0) then
902 if MKind = 0 then
903 MH_SEND_Chat(msg, NET_CHAT_SYSTEM, gPlayers[i].FClientID)
904 else if MKind = 1 then
905 MH_SEND_GameEvent(NET_EV_BIGTEXT, MTime, msg, gPlayers[i].FClientID);
906 end;
907 end;
909 5: // everyone
910 begin
911 if MKind = 0 then
912 g_Console_Add(msg, True)
913 else if MKind = 1 then
914 g_Game_Message(msg, MTime);
916 if g_Game_IsNet then
917 begin
918 if MKind = 0 then
919 MH_SEND_Chat(msg, NET_CHAT_SYSTEM)
920 else if MKind = 1 then
921 MH_SEND_GameEvent(NET_EV_BIGTEXT, MTime, msg);
922 end;
923 end;
924 end;
925 end;
927 function tr_ShotAimCheck(var Trigger: TTrigger; Obj: PObj): Boolean;
928 begin
929 result := false;
930 with Trigger do
931 begin
932 if TriggerType <> TRIGGER_SHOT then
933 Exit;
934 Result := (Data.ShotAim and TRIGGER_SHOT_AIM_ALLMAP > 0)
935 or g_Obj_Collide(X, Y, Width, Height, Obj);
936 if Result and (Data.ShotAim and TRIGGER_SHOT_AIM_TRACE > 0) then
937 Result := g_TraceVector(Data.ShotPos.X,
938 Data.ShotPos.Y,
939 Obj^.X + Obj^.Rect.X + (Obj^.Rect.Width div 2),
940 Obj^.Y + Obj^.Rect.Y + (Obj^.Rect.Height div 2));
941 end;
942 end;
944 function ActivateTrigger(var Trigger: TTrigger; actType: Byte): Boolean;
945 var
946 animonce: Boolean;
947 p: TPlayer;
948 m: TMonster;
949 i, k, wx, wy, xd, yd: Integer;
950 iid: LongWord;
951 coolDown: Boolean;
952 pAngle: Real;
953 FramesID: DWORD;
954 Anim: TAnimation;
955 UIDType: Byte;
956 TargetUID: Word;
957 begin
958 Result := False;
959 if g_Game_IsClient then
960 Exit;
962 if not Trigger.Enabled then
963 Exit;
964 if (Trigger.TimeOut <> 0) and (actType <> ACTIVATE_CUSTOM) then
965 Exit;
966 if gLMSRespawn = LMS_RESPAWN_WARMUP then
967 Exit;
969 animonce := False;
971 coolDown := (actType <> 0);
973 with Trigger do
974 begin
975 case TriggerType of
976 TRIGGER_EXIT:
977 begin
978 g_Sound_PlayEx('SOUND_GAME_SWITCH0');
979 if g_Game_IsNet then MH_SEND_Sound(X, Y, 'SOUND_GAME_SWITCH0');
980 gExitByTrigger := True;
981 g_Game_ExitLevel(Data.MapName);
982 TimeOut := 18;
983 Result := True;
985 Exit;
986 end;
988 TRIGGER_TELEPORT:
989 begin
990 Result := tr_Teleport(ActivateUID,
991 Data.TargetPoint.X, Data.TargetPoint.Y,
992 Data.TlpDir, Data.silent_teleport,
993 Data.d2d_teleport);
994 TimeOut := 0;
995 end;
997 TRIGGER_OPENDOOR:
998 begin
999 Result := tr_OpenDoor(Data.PanelID, Data.NoSound, Data.d2d_doors);
1000 TimeOut := 0;
1001 end;
1003 TRIGGER_CLOSEDOOR:
1004 begin
1005 Result := tr_CloseDoor(Data.PanelID, Data.NoSound, Data.d2d_doors);
1006 TimeOut := 0;
1007 end;
1009 TRIGGER_DOOR, TRIGGER_DOOR5:
1010 begin
1011 if Data.PanelID <> -1 then
1012 begin
1013 if gWalls[Data.PanelID].Enabled then
1014 begin
1015 Result := tr_OpenDoor(Data.PanelID, Data.NoSound, Data.d2d_doors);
1017 if TriggerType = TRIGGER_DOOR5 then
1018 DoorTime := 180;
1019 end
1020 else
1021 Result := tr_CloseDoor(Data.PanelID, Data.NoSound, Data.d2d_doors);
1023 if Result then
1024 TimeOut := 18;
1025 end;
1026 end;
1028 TRIGGER_CLOSETRAP, TRIGGER_TRAP:
1029 begin
1030 tr_CloseTrap(Data.PanelID, Data.NoSound, Data.d2d_doors);
1032 if TriggerType = TRIGGER_TRAP then
1033 begin
1034 DoorTime := 40;
1035 TimeOut := 76;
1036 end
1037 else
1038 begin
1039 DoorTime := -1;
1040 TimeOut := 0;
1041 end;
1043 Result := True;
1044 end;
1046 TRIGGER_PRESS, TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF:
1047 begin
1048 PressCount := PressCount + 1;
1050 if PressTime = -1 then
1051 PressTime := Data.Wait;
1053 if coolDown then
1054 TimeOut := 18
1055 else
1056 TimeOut := 0;
1057 Result := True;
1058 end;
1060 TRIGGER_SECRET:
1061 if g_GetUIDType(ActivateUID) = UID_PLAYER then
1062 begin
1063 Enabled := False;
1064 Result := True;
1065 if gLMSRespawn = LMS_RESPAWN_NONE then
1066 begin
1067 g_Player_Get(ActivateUID).GetSecret();
1068 Inc(gCoopSecretsFound);
1069 if g_Game_IsNet then MH_SEND_GameStats();
1070 end;
1071 end;
1073 TRIGGER_LIFTUP:
1074 begin
1075 Result := tr_SetLift(Data.PanelID, 0, Data.NoSound, Data.d2d_doors);
1076 TimeOut := 0;
1078 if (not Data.NoSound) and Result then begin
1079 g_Sound_PlayExAt('SOUND_GAME_SWITCH0',
1080 X + (Width div 2),
1081 Y + (Height div 2));
1082 if g_Game_IsServer and g_Game_IsNet then
1083 MH_SEND_Sound(X + (Width div 2),
1084 Y + (Height div 2),
1085 'SOUND_GAME_SWITCH0');
1086 end;
1087 end;
1089 TRIGGER_LIFTDOWN:
1090 begin
1091 Result := tr_SetLift(Data.PanelID, 1, Data.NoSound, Data.d2d_doors);
1092 TimeOut := 0;
1094 if (not Data.NoSound) and Result then begin
1095 g_Sound_PlayExAt('SOUND_GAME_SWITCH0',
1096 X + (Width div 2),
1097 Y + (Height div 2));
1098 if g_Game_IsServer and g_Game_IsNet then
1099 MH_SEND_Sound(X + (Width div 2),
1100 Y + (Height div 2),
1101 'SOUND_GAME_SWITCH0');
1102 end;
1103 end;
1105 TRIGGER_LIFT:
1106 begin
1107 Result := tr_SetLift(Data.PanelID, 3, Data.NoSound, Data.d2d_doors);
1109 if Result then
1110 begin
1111 TimeOut := 18;
1113 if (not Data.NoSound) and Result then begin
1114 g_Sound_PlayExAt('SOUND_GAME_SWITCH0',
1115 X + (Width div 2),
1116 Y + (Height div 2));
1117 if g_Game_IsServer and g_Game_IsNet then
1118 MH_SEND_Sound(X + (Width div 2),
1119 Y + (Height div 2),
1120 'SOUND_GAME_SWITCH0');
1121 end;
1122 end;
1123 end;
1125 TRIGGER_TEXTURE:
1126 begin
1127 if ByteBool(Data.ActivateOnce) then
1128 begin
1129 Enabled := False;
1130 TriggerType := TRIGGER_NONE;
1131 end
1132 else
1133 if coolDown then
1134 TimeOut := 6
1135 else
1136 TimeOut := 0;
1138 animonce := Data.AnimOnce;
1139 Result := True;
1140 end;
1142 TRIGGER_SOUND:
1143 begin
1144 if Sound <> nil then
1145 begin
1146 if Data.SoundSwitch and Sound.IsPlaying() then
1147 begin // Íóæíî âûêëþ÷èòü, åñëè èãðàë
1148 Sound.Stop();
1149 SoundPlayCount := 0;
1150 Result := True;
1151 end
1152 else // (not Data.SoundSwitch) or (not Sound.IsPlaying())
1153 if (Data.PlayCount > 0) or (not Sound.IsPlaying()) then
1154 begin
1155 if Data.PlayCount > 0 then
1156 SoundPlayCount := Data.PlayCount
1157 else // 0 - èãðàåì áåñêîíå÷íî
1158 SoundPlayCount := 1;
1159 Result := True;
1160 end;
1161 if g_Game_IsNet then MH_SEND_TriggerSound(Trigger);
1162 end;
1163 end;
1165 TRIGGER_SPAWNMONSTER:
1166 if (Data.MonType in [MONSTER_DEMON..MONSTER_MAN]) then
1167 begin
1168 Result := False;
1169 if (Data.MonDelay > 0) and (actType <> ACTIVATE_CUSTOM) then
1170 begin
1171 AutoSpawn := not AutoSpawn;
1172 SpawnCooldown := 0;
1173 // Àâòîñïàâíåð ïåðåêëþ÷åí - ìåíÿåì òåêñòóðó
1174 Result := True;
1175 end;
1177 if ((Data.MonDelay = 0) and (actType <> ACTIVATE_CUSTOM))
1178 or ((Data.MonDelay > 0) and (actType = ACTIVATE_CUSTOM)) then
1179 for k := 1 to Data.MonCount do
1180 begin
1181 if (actType = ACTIVATE_CUSTOM) and (Data.MonDelay > 0) then
1182 SpawnCooldown := Data.MonDelay;
1183 if (Data.MonMax > 0) and (SpawnedCount >= Data.MonMax) then
1184 Break;
1186 i := g_Monsters_Create(Data.MonType,
1187 Data.MonPos.X, Data.MonPos.Y,
1188 TDirection(Data.MonDir), True);
1190 Result := True;
1192 // Çäîðîâüå:
1193 if (Data.MonHealth > 0) then
1194 gMonsters[i].SetHealth(Data.MonHealth);
1195 // Óñòàíàâëèâàåì ïîâåäåíèå:
1196 gMonsters[i].MonsterBehaviour := Data.MonBehav;
1197 gMonsters[i].FNoRespawn := True;
1198 if g_Game_IsNet then
1199 MH_SEND_MonsterSpawn(gMonsters[i].UID);
1200 // Èäåì èñêàòü öåëü, åñëè íàäî:
1201 if Data.MonActive then
1202 gMonsters[i].WakeUp();
1204 if Data.MonType <> MONSTER_BARREL then Inc(gTotalMonsters);
1206 if g_Game_IsNet then
1207 begin
1208 SetLength(gMonstersSpawned, Length(gMonstersSpawned)+1);
1209 gMonstersSpawned[High(gMonstersSpawned)] := gMonsters[i].UID;
1210 end;
1212 if Data.MonMax > 0 then
1213 begin
1214 gMonsters[i].SpawnTrigger := ID;
1215 Inc(SpawnedCount);
1216 end;
1218 case Data.MonEffect of
1219 EFFECT_TELEPORT: begin
1220 if g_Frames_Get(FramesID, 'FRAMES_TELEPORT') then
1221 begin
1222 Anim := TAnimation.Create(FramesID, False, 3);
1223 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', Data.MonPos.X, Data.MonPos.Y);
1224 g_GFX_OnceAnim(gMonsters[i].Obj.X+gMonsters[i].Obj.Rect.X+(gMonsters[i].Obj.Rect.Width div 2)-32,
1225 gMonsters[i].Obj.Y+gMonsters[i].Obj.Rect.Y+(gMonsters[i].Obj.Rect.Height div 2)-32, Anim);
1226 Anim.Free();
1227 end;
1228 if g_Game_IsServer and g_Game_IsNet then
1229 MH_SEND_Effect(gMonsters[i].Obj.X+gMonsters[i].Obj.Rect.X+(gMonsters[i].Obj.Rect.Width div 2)-32,
1230 gMonsters[i].Obj.Y+gMonsters[i].Obj.Rect.Y+(gMonsters[i].Obj.Rect.Height div 2)-32, 1,
1231 NET_GFX_TELE);
1232 end;
1233 EFFECT_RESPAWN: begin
1234 if g_Frames_Get(FramesID, 'FRAMES_ITEM_RESPAWN') then
1235 begin
1236 Anim := TAnimation.Create(FramesID, False, 4);
1237 g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', Data.MonPos.X, Data.MonPos.Y);
1238 g_GFX_OnceAnim(gMonsters[i].Obj.X+gMonsters[i].Obj.Rect.X+(gMonsters[i].Obj.Rect.Width div 2)-16,
1239 gMonsters[i].Obj.Y+gMonsters[i].Obj.Rect.Y+(gMonsters[i].Obj.Rect.Height div 2)-16, Anim);
1240 Anim.Free();
1241 end;
1242 if g_Game_IsServer and g_Game_IsNet then
1243 MH_SEND_Effect(gMonsters[i].Obj.X+gMonsters[i].Obj.Rect.X+(gMonsters[i].Obj.Rect.Width div 2)-16,
1244 gMonsters[i].Obj.Y+gMonsters[i].Obj.Rect.Y+(gMonsters[i].Obj.Rect.Height div 2)-16, 1,
1245 NET_GFX_RESPAWN);
1246 end;
1247 EFFECT_FIRE: begin
1248 if g_Frames_Get(FramesID, 'FRAMES_FIRE') then
1249 begin
1250 Anim := TAnimation.Create(FramesID, False, 4);
1251 g_Sound_PlayExAt('SOUND_FIRE', Data.MonPos.X, Data.MonPos.Y);
1252 g_GFX_OnceAnim(gMonsters[i].Obj.X+gMonsters[i].Obj.Rect.X+(gMonsters[i].Obj.Rect.Width div 2)-32,
1253 gMonsters[i].Obj.Y+gMonsters[i].Obj.Rect.Y+gMonsters[i].Obj.Rect.Height-128, Anim);
1254 Anim.Free();
1255 end;
1256 if g_Game_IsServer and g_Game_IsNet then
1257 MH_SEND_Effect(gMonsters[i].Obj.X+gMonsters[i].Obj.Rect.X+(gMonsters[i].Obj.Rect.Width div 2)-32,
1258 gMonsters[i].Obj.Y+gMonsters[i].Obj.Rect.Y+gMonsters[i].Obj.Rect.Height-128, 1,
1259 NET_GFX_FIRE);
1260 end;
1261 end;
1262 end;
1263 if g_Game_IsNet then
1264 begin
1265 MH_SEND_GameStats();
1266 MH_SEND_CoopStats();
1267 end;
1269 if coolDown then
1270 TimeOut := 18
1271 else
1272 TimeOut := 0;
1273 // Åñëè àêòèâèðîâàí àâòîñïàâíåðîì, íå ìåíÿåì òåêñòóðó
1274 if actType = ACTIVATE_CUSTOM then
1275 Result := False;
1276 end;
1278 TRIGGER_SPAWNITEM:
1279 if (Data.ItemType in [ITEM_MEDKIT_SMALL..ITEM_MAX]) then
1280 begin
1281 Result := False;
1282 if (Data.ItemDelay > 0) and (actType <> ACTIVATE_CUSTOM) then
1283 begin
1284 AutoSpawn := not AutoSpawn;
1285 SpawnCooldown := 0;
1286 // Àâòîñïàâíåð ïåðåêëþ÷åí - ìåíÿåì òåêñòóðó
1287 Result := True;
1288 end;
1290 if ((Data.ItemDelay = 0) and (actType <> ACTIVATE_CUSTOM))
1291 or ((Data.ItemDelay > 0) and (actType = ACTIVATE_CUSTOM)) then
1292 if (not Data.ItemOnlyDM) or
1293 (gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF]) then
1294 for k := 1 to Data.ItemCount do
1295 begin
1296 if (actType = ACTIVATE_CUSTOM) and (Data.ItemDelay > 0) then
1297 SpawnCooldown := Data.ItemDelay;
1298 if (Data.ItemMax > 0) and (SpawnedCount >= Data.ItemMax) then
1299 Break;
1301 iid := g_Items_Create(Data.ItemPos.X, Data.ItemPos.Y,
1302 Data.ItemType, Data.ItemFalls, False, True);
1304 Result := True;
1306 if Data.ItemMax > 0 then
1307 begin
1308 gItems[iid].SpawnTrigger := ID;
1309 Inc(SpawnedCount);
1310 end;
1312 case Data.ItemEffect of
1313 EFFECT_TELEPORT: begin
1314 if g_Frames_Get(FramesID, 'FRAMES_TELEPORT') then
1315 begin
1316 Anim := TAnimation.Create(FramesID, False, 3);
1317 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', Data.ItemPos.X, Data.ItemPos.Y);
1318 g_GFX_OnceAnim(gItems[iid].Obj.X+gItems[iid].Obj.Rect.X+(gItems[iid].Obj.Rect.Width div 2)-32,
1319 gItems[iid].Obj.Y+gItems[iid].Obj.Rect.Y+(gItems[iid].Obj.Rect.Height div 2)-32, Anim);
1320 Anim.Free();
1321 end;
1322 if g_Game_IsServer and g_Game_IsNet then
1323 MH_SEND_Effect(gItems[iid].Obj.X+gItems[iid].Obj.Rect.X+(gItems[iid].Obj.Rect.Width div 2)-32,
1324 gItems[iid].Obj.Y+gItems[iid].Obj.Rect.Y+(gItems[iid].Obj.Rect.Height div 2)-32, 1,
1325 NET_GFX_TELE);
1326 end;
1327 EFFECT_RESPAWN: begin
1328 if g_Frames_Get(FramesID, 'FRAMES_ITEM_RESPAWN') then
1329 begin
1330 Anim := TAnimation.Create(FramesID, False, 4);
1331 g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', Data.ItemPos.X, Data.ItemPos.Y);
1332 g_GFX_OnceAnim(gItems[iid].Obj.X+gItems[iid].Obj.Rect.X+(gItems[iid].Obj.Rect.Width div 2)-16,
1333 gItems[iid].Obj.Y+gItems[iid].Obj.Rect.Y+(gItems[iid].Obj.Rect.Height div 2)-16, Anim);
1334 Anim.Free();
1335 end;
1336 if g_Game_IsServer and g_Game_IsNet then
1337 MH_SEND_Effect(gItems[iid].Obj.X+gItems[iid].Obj.Rect.X+(gItems[iid].Obj.Rect.Width div 2)-16,
1338 gItems[iid].Obj.Y+gItems[iid].Obj.Rect.Y+(gItems[iid].Obj.Rect.Height div 2)-16, 1,
1339 NET_GFX_RESPAWN);
1340 end;
1341 EFFECT_FIRE: begin
1342 if g_Frames_Get(FramesID, 'FRAMES_FIRE') then
1343 begin
1344 Anim := TAnimation.Create(FramesID, False, 4);
1345 g_Sound_PlayExAt('SOUND_FIRE', Data.ItemPos.X, Data.ItemPos.Y);
1346 g_GFX_OnceAnim(gItems[iid].Obj.X+gItems[iid].Obj.Rect.X+(gItems[iid].Obj.Rect.Width div 2)-32,
1347 gItems[iid].Obj.Y+gItems[iid].Obj.Rect.Y+gItems[iid].Obj.Rect.Height-128, Anim);
1348 Anim.Free();
1349 end;
1350 if g_Game_IsServer and g_Game_IsNet then
1351 MH_SEND_Effect(gItems[iid].Obj.X+gItems[iid].Obj.Rect.X+(gItems[iid].Obj.Rect.Width div 2)-32,
1352 gItems[iid].Obj.Y+gItems[iid].Obj.Rect.Y+gItems[iid].Obj.Rect.Height-128, 1,
1353 NET_GFX_FIRE);
1354 end;
1355 end;
1357 if g_Game_IsNet then
1358 MH_SEND_ItemSpawn(True, iid);
1359 end;
1361 if coolDown then
1362 TimeOut := 18
1363 else
1364 TimeOut := 0;
1365 // Åñëè àêòèâèðîâàí àâòîñïàâíåðîì, íå ìåíÿåì òåêñòóðó
1366 if actType = ACTIVATE_CUSTOM then
1367 Result := False;
1368 end;
1370 TRIGGER_MUSIC:
1371 begin
1372 // Ìåíÿåì ìóçûêó, åñëè åñòü íà ÷òî:
1373 if (Trigger.Data.MusicName <> '') then
1374 begin
1375 gMusic.SetByName(Trigger.Data.MusicName);
1376 gMusic.SpecPause := True;
1377 gMusic.Play();
1378 end;
1380 if Trigger.Data.MusicAction = 1 then
1381 begin // Âêëþ÷èòü
1382 if gMusic.SpecPause then // Áûëà íà ïàóçå => èãðàòü
1383 gMusic.SpecPause := False
1384 else // Èãðàëà => ñíà÷àëà
1385 gMusic.SetPosition(0);
1386 end
1387 else // Âûêëþ÷èòü
1388 begin
1389 // Ïàóçà:
1390 gMusic.SpecPause := True;
1391 end;
1393 if coolDown then
1394 TimeOut := 36
1395 else
1396 TimeOut := 0;
1397 Result := True;
1398 if g_Game_IsNet then MH_SEND_TriggerMusic;
1399 end;
1401 TRIGGER_PUSH:
1402 begin
1403 pAngle := -DegToRad(Data.PushAngle);
1404 Result := tr_Push(ActivateUID,
1405 Floor(Cos(pAngle)*Data.PushForce),
1406 Floor(Sin(pAngle)*Data.PushForce),
1407 Data.ResetVel);
1408 TimeOut := 0;
1409 end;
1411 TRIGGER_SCORE:
1412 begin
1413 Result := False;
1414 // Ïðèáàâèòü èëè îòíÿòü î÷êî
1415 if (Data.ScoreAction in [0..1]) and (Data.ScoreCount > 0) then
1416 begin
1417 // Ñâîåé èëè ÷óæîé êîìàíäå
1418 if (Data.ScoreTeam in [0..1]) and (g_GetUIDType(ActivateUID) = UID_PLAYER) then
1419 begin
1420 p := g_Player_Get(ActivateUID);
1421 if ((Data.ScoreAction = 0) and (Data.ScoreTeam = 0) and (p.Team = TEAM_RED))
1422 or ((Data.ScoreAction = 0) and (Data.ScoreTeam = 1) and (p.Team = TEAM_BLUE)) then
1423 begin
1424 Inc(gTeamStat[TEAM_RED].Goals, Data.ScoreCount); // Red Scores
1426 if Data.ScoreCon then
1427 if Data.ScoreTeam = 0 then
1428 begin
1429 g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_OWN], [p.Name, Data.ScoreCount, _lc[I_PLAYER_SCORE_TO_RED]]), True);
1430 if g_Game_IsServer and g_Game_IsNet then
1431 MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (Data.ScoreCount shl 16), '+r');
1432 end else
1433 begin
1434 g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_ENEMY], [p.Name, Data.ScoreCount, _lc[I_PLAYER_SCORE_TO_RED]]), True);
1435 if g_Game_IsServer and g_Game_IsNet then
1436 MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (Data.ScoreCount shl 16), '+re');
1437 end;
1439 if Data.ScoreMsg then
1440 begin
1441 g_Game_Message(Format(_lc[I_MESSAGE_SCORE_ADD], [AnsiUpperCase(_lc[I_GAME_TEAM_RED])]), 108);
1442 if g_Game_IsServer and g_Game_IsNet then
1443 MH_SEND_GameEvent(NET_EV_SCORE_MSG, TEAM_RED);
1444 end;
1445 end;
1446 if ((Data.ScoreAction = 1) and (Data.ScoreTeam = 0) and (p.Team = TEAM_RED))
1447 or ((Data.ScoreAction = 1) and (Data.ScoreTeam = 1) and (p.Team = TEAM_BLUE)) then
1448 begin
1449 Dec(gTeamStat[TEAM_RED].Goals, Data.ScoreCount); // Red Fouls
1451 if Data.ScoreCon then
1452 if Data.ScoreTeam = 0 then
1453 begin
1454 g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_OWN], [p.Name, Data.ScoreCount, _lc[I_PLAYER_SCORE_TO_RED]]), True);
1455 if g_Game_IsServer and g_Game_IsNet then
1456 MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (Data.ScoreCount shl 16), '-r');
1457 end else
1458 begin
1459 g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_ENEMY], [p.Name, Data.ScoreCount, _lc[I_PLAYER_SCORE_TO_RED]]), True);
1460 if g_Game_IsServer and g_Game_IsNet then
1461 MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (Data.ScoreCount shl 16), '-re');
1462 end;
1464 if Data.ScoreMsg then
1465 begin
1466 g_Game_Message(Format(_lc[I_MESSAGE_SCORE_SUB], [AnsiUpperCase(_lc[I_GAME_TEAM_RED])]), 108);
1467 if g_Game_IsServer and g_Game_IsNet then
1468 MH_SEND_GameEvent(NET_EV_SCORE_MSG, -TEAM_RED);
1469 end;
1470 end;
1471 if ((Data.ScoreAction = 0) and (Data.ScoreTeam = 0) and (p.Team = TEAM_BLUE))
1472 or ((Data.ScoreAction = 0) and (Data.ScoreTeam = 1) and (p.Team = TEAM_RED)) then
1473 begin
1474 Inc(gTeamStat[TEAM_BLUE].Goals, Data.ScoreCount); // Blue Scores
1476 if Data.ScoreCon then
1477 if Data.ScoreTeam = 0 then
1478 begin
1479 g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_OWN], [p.Name, Data.ScoreCount, _lc[I_PLAYER_SCORE_TO_BLUE]]), True);
1480 if g_Game_IsServer and g_Game_IsNet then
1481 MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (Data.ScoreCount shl 16), '+b');
1482 end else
1483 begin
1484 g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_ENEMY], [p.Name, Data.ScoreCount, _lc[I_PLAYER_SCORE_TO_BLUE]]), True);
1485 if g_Game_IsServer and g_Game_IsNet then
1486 MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (Data.ScoreCount shl 16), '+be');
1487 end;
1489 if Data.ScoreMsg then
1490 begin
1491 g_Game_Message(Format(_lc[I_MESSAGE_SCORE_ADD], [AnsiUpperCase(_lc[I_GAME_TEAM_BLUE])]), 108);
1492 if g_Game_IsServer and g_Game_IsNet then
1493 MH_SEND_GameEvent(NET_EV_SCORE_MSG, TEAM_BLUE);
1494 end;
1495 end;
1496 if ((Data.ScoreAction = 1) and (Data.ScoreTeam = 0) and (p.Team = TEAM_BLUE))
1497 or ((Data.ScoreAction = 1) and (Data.ScoreTeam = 1) and (p.Team = TEAM_RED)) then
1498 begin
1499 Dec(gTeamStat[TEAM_BLUE].Goals, Data.ScoreCount); // Blue Fouls
1501 if Data.ScoreCon then
1502 if Data.ScoreTeam = 0 then
1503 begin
1504 g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_OWN], [p.Name, Data.ScoreCount, _lc[I_PLAYER_SCORE_TO_BLUE]]), True);
1505 if g_Game_IsServer and g_Game_IsNet then
1506 MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (Data.ScoreCount shl 16), '-b');
1507 end else
1508 begin
1509 g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_ENEMY], [p.Name, Data.ScoreCount, _lc[I_PLAYER_SCORE_TO_BLUE]]), True);
1510 if g_Game_IsServer and g_Game_IsNet then
1511 MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (Data.ScoreCount shl 16), '-be');
1512 end;
1514 if Data.ScoreMsg then
1515 begin
1516 g_Game_Message(Format(_lc[I_MESSAGE_SCORE_SUB], [AnsiUpperCase(_lc[I_GAME_TEAM_BLUE])]), 108);
1517 if g_Game_IsServer and g_Game_IsNet then
1518 MH_SEND_GameEvent(NET_EV_SCORE_MSG, -TEAM_BLUE);
1519 end;
1520 end;
1521 Result := (p.Team = TEAM_RED) or (p.Team = TEAM_BLUE);
1522 end;
1523 // Êàêîé-òî êîíêðåòíîé êîìàíäå
1524 if Data.ScoreTeam in [2..3] then
1525 begin
1526 if (Data.ScoreAction = 0) and (Data.ScoreTeam = 2) then
1527 begin
1528 Inc(gTeamStat[TEAM_RED].Goals, Data.ScoreCount); // Red Scores
1530 if Data.ScoreCon then
1531 begin
1532 g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_TEAM], [_lc[I_PLAYER_SCORE_RED], Data.ScoreCount]), True);
1533 if g_Game_IsServer and g_Game_IsNet then
1534 MH_SEND_GameEvent(NET_EV_SCORE, Data.ScoreCount shl 16, '+tr');
1535 end;
1537 if Data.ScoreMsg then
1538 begin
1539 g_Game_Message(Format(_lc[I_MESSAGE_SCORE_ADD], [AnsiUpperCase(_lc[I_GAME_TEAM_RED])]), 108);
1540 if g_Game_IsServer and g_Game_IsNet then
1541 MH_SEND_GameEvent(NET_EV_SCORE_MSG, TEAM_RED);
1542 end;
1543 end;
1544 if (Data.ScoreAction = 1) and (Data.ScoreTeam = 2) then
1545 begin
1546 Dec(gTeamStat[TEAM_RED].Goals, Data.ScoreCount); // Red Fouls
1548 if Data.ScoreCon then
1549 begin
1550 g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_TEAM], [_lc[I_PLAYER_SCORE_RED], Data.ScoreCount]), True);
1551 if g_Game_IsServer and g_Game_IsNet then
1552 MH_SEND_GameEvent(NET_EV_SCORE, Data.ScoreCount shl 16, '-tr');
1553 end;
1555 if Data.ScoreMsg then
1556 begin
1557 g_Game_Message(Format(_lc[I_MESSAGE_SCORE_SUB], [AnsiUpperCase(_lc[I_GAME_TEAM_RED])]), 108);
1558 if g_Game_IsServer and g_Game_IsNet then
1559 MH_SEND_GameEvent(NET_EV_SCORE_MSG, -TEAM_RED);
1560 end;
1561 end;
1562 if (Data.ScoreAction = 0) and (Data.ScoreTeam = 3) then
1563 begin
1564 Inc(gTeamStat[TEAM_BLUE].Goals, Data.ScoreCount); // Blue Scores
1566 if Data.ScoreCon then
1567 begin
1568 g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_TEAM], [_lc[I_PLAYER_SCORE_BLUE], Data.ScoreCount]), True);
1569 if g_Game_IsServer and g_Game_IsNet then
1570 MH_SEND_GameEvent(NET_EV_SCORE, Data.ScoreCount shl 16, '+tb');
1571 end;
1573 if Data.ScoreMsg then
1574 begin
1575 g_Game_Message(Format(_lc[I_MESSAGE_SCORE_ADD], [AnsiUpperCase(_lc[I_GAME_TEAM_BLUE])]), 108);
1576 if g_Game_IsServer and g_Game_IsNet then
1577 MH_SEND_GameEvent(NET_EV_SCORE_MSG, TEAM_BLUE);
1578 end;
1579 end;
1580 if (Data.ScoreAction = 1) and (Data.ScoreTeam = 3) then
1581 begin
1582 Dec(gTeamStat[TEAM_BLUE].Goals, Data.ScoreCount); // Blue Fouls
1584 if Data.ScoreCon then
1585 begin
1586 g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_TEAM], [_lc[I_PLAYER_SCORE_BLUE], Data.ScoreCount]), True);
1587 if g_Game_IsServer and g_Game_IsNet then
1588 MH_SEND_GameEvent(NET_EV_SCORE, Data.ScoreCount shl 16, '-tb');
1589 end;
1591 if Data.ScoreMsg then
1592 begin
1593 g_Game_Message(Format(_lc[I_MESSAGE_SCORE_SUB], [AnsiUpperCase(_lc[I_GAME_TEAM_BLUE])]), 108);
1594 if g_Game_IsServer and g_Game_IsNet then
1595 MH_SEND_GameEvent(NET_EV_SCORE_MSG, -TEAM_BLUE);
1596 end;
1597 end;
1598 Result := True;
1599 end;
1600 end;
1601 // Âûèãðûø
1602 if (Data.ScoreAction = 2) and (gGameSettings.GoalLimit > 0) then
1603 begin
1604 // Ñâîåé èëè ÷óæîé êîìàíäû
1605 if (Data.ScoreTeam in [0..1]) and (g_GetUIDType(ActivateUID) = UID_PLAYER) then
1606 begin
1607 p := g_Player_Get(ActivateUID);
1608 if ((Data.ScoreTeam = 0) and (p.Team = TEAM_RED)) // Red Wins
1609 or ((Data.ScoreTeam = 1) and (p.Team = TEAM_BLUE)) then
1610 if gTeamStat[TEAM_RED].Goals < SmallInt(gGameSettings.GoalLimit) then
1611 begin
1612 gTeamStat[TEAM_RED].Goals := gGameSettings.GoalLimit;
1614 if Data.ScoreCon then
1615 if Data.ScoreTeam = 0 then
1616 begin
1617 g_Console_Add(Format(_lc[I_PLAYER_SCORE_WIN_OWN], [p.Name, _lc[I_PLAYER_SCORE_TO_RED]]), True);
1618 if g_Game_IsServer and g_Game_IsNet then
1619 MH_SEND_GameEvent(NET_EV_SCORE, p.UID, 'wr');
1620 end else
1621 begin
1622 g_Console_Add(Format(_lc[I_PLAYER_SCORE_WIN_ENEMY], [p.Name, _lc[I_PLAYER_SCORE_TO_RED]]), True);
1623 if g_Game_IsServer and g_Game_IsNet then
1624 MH_SEND_GameEvent(NET_EV_SCORE, p.UID, 'wre');
1625 end;
1627 Result := True;
1628 end;
1629 if ((Data.ScoreTeam = 0) and (p.Team = TEAM_BLUE)) // Blue Wins
1630 or ((Data.ScoreTeam = 1) and (p.Team = TEAM_RED)) then
1631 if gTeamStat[TEAM_BLUE].Goals < SmallInt(gGameSettings.GoalLimit) then
1632 begin
1633 gTeamStat[TEAM_BLUE].Goals := gGameSettings.GoalLimit;
1635 if Data.ScoreCon then
1636 if Data.ScoreTeam = 0 then
1637 begin
1638 g_Console_Add(Format(_lc[I_PLAYER_SCORE_WIN_OWN], [p.Name, _lc[I_PLAYER_SCORE_TO_BLUE]]), True);
1639 if g_Game_IsServer and g_Game_IsNet then
1640 MH_SEND_GameEvent(NET_EV_SCORE, p.UID, 'wb');
1641 end else
1642 begin
1643 g_Console_Add(Format(_lc[I_PLAYER_SCORE_WIN_ENEMY], [p.Name, _lc[I_PLAYER_SCORE_TO_BLUE]]), True);
1644 if g_Game_IsServer and g_Game_IsNet then
1645 MH_SEND_GameEvent(NET_EV_SCORE, p.UID, 'wbe');
1646 end;
1648 Result := True;
1649 end;
1650 end;
1651 // Êàêîé-òî êîíêðåòíîé êîìàíäû
1652 if Data.ScoreTeam in [2..3] then
1653 begin
1654 if Data.ScoreTeam = 2 then // Red Wins
1655 if gTeamStat[TEAM_RED].Goals < SmallInt(gGameSettings.GoalLimit) then
1656 begin
1657 gTeamStat[TEAM_RED].Goals := gGameSettings.GoalLimit;
1658 Result := True;
1659 end;
1660 if Data.ScoreTeam = 3 then // Blue Wins
1661 if gTeamStat[TEAM_BLUE].Goals < SmallInt(gGameSettings.GoalLimit) then
1662 begin
1663 gTeamStat[TEAM_BLUE].Goals := gGameSettings.GoalLimit;
1664 Result := True;
1665 end;
1666 end;
1667 end;
1668 // Ïðîèãðûø
1669 if (Data.ScoreAction = 3) and (gGameSettings.GoalLimit > 0) then
1670 begin
1671 // Ñâîåé èëè ÷óæîé êîìàíäû
1672 if (Data.ScoreTeam in [0..1]) and (g_GetUIDType(ActivateUID) = UID_PLAYER) then
1673 begin
1674 p := g_Player_Get(ActivateUID);
1675 if ((Data.ScoreTeam = 0) and (p.Team = TEAM_BLUE)) // Red Wins
1676 or ((Data.ScoreTeam = 1) and (p.Team = TEAM_RED)) then
1677 if gTeamStat[TEAM_RED].Goals < SmallInt(gGameSettings.GoalLimit) then
1678 begin
1679 gTeamStat[TEAM_RED].Goals := gGameSettings.GoalLimit;
1681 if Data.ScoreCon then
1682 if Data.ScoreTeam = 0 then
1683 begin
1684 g_Console_Add(Format(_lc[I_PLAYER_SCORE_WIN_ENEMY], [p.Name, _lc[I_PLAYER_SCORE_TO_RED]]), True);
1685 if g_Game_IsServer and g_Game_IsNet then
1686 MH_SEND_GameEvent(NET_EV_SCORE, p.UID, 'wre');
1687 end else
1688 begin
1689 g_Console_Add(Format(_lc[I_PLAYER_SCORE_WIN_OWN], [p.Name, _lc[I_PLAYER_SCORE_TO_RED]]), True);
1690 if g_Game_IsServer and g_Game_IsNet then
1691 MH_SEND_GameEvent(NET_EV_SCORE, p.UID, 'wr');
1692 end;
1694 Result := True;
1695 end;
1696 if ((Data.ScoreTeam = 0) and (p.Team = TEAM_RED)) // Blue Wins
1697 or ((Data.ScoreTeam = 1) and (p.Team = TEAM_BLUE)) then
1698 if gTeamStat[TEAM_BLUE].Goals < SmallInt(gGameSettings.GoalLimit) then
1699 begin
1700 gTeamStat[TEAM_BLUE].Goals := gGameSettings.GoalLimit;
1702 if Data.ScoreCon then
1703 if Data.ScoreTeam = 0 then
1704 begin
1705 g_Console_Add(Format(_lc[I_PLAYER_SCORE_WIN_ENEMY], [p.Name, _lc[I_PLAYER_SCORE_TO_BLUE]]), True);
1706 if g_Game_IsServer and g_Game_IsNet then
1707 MH_SEND_GameEvent(NET_EV_SCORE, p.UID, 'wbe');
1708 end else
1709 begin
1710 g_Console_Add(Format(_lc[I_PLAYER_SCORE_WIN_OWN], [p.Name, _lc[I_PLAYER_SCORE_TO_BLUE]]), True);
1711 if g_Game_IsServer and g_Game_IsNet then
1712 MH_SEND_GameEvent(NET_EV_SCORE, p.UID, 'wb');
1713 end;
1715 Result := True;
1716 end;
1717 end;
1718 // Êàêîé-òî êîíêðåòíîé êîìàíäû
1719 if Data.ScoreTeam in [2..3] then
1720 begin
1721 if Data.ScoreTeam = 3 then // Red Wins
1722 if gTeamStat[TEAM_RED].Goals < SmallInt(gGameSettings.GoalLimit) then
1723 begin
1724 gTeamStat[TEAM_RED].Goals := gGameSettings.GoalLimit;
1725 Result := True;
1726 end;
1727 if Data.ScoreTeam = 2 then // Blue Wins
1728 if gTeamStat[TEAM_BLUE].Goals < SmallInt(gGameSettings.GoalLimit) then
1729 begin
1730 gTeamStat[TEAM_BLUE].Goals := gGameSettings.GoalLimit;
1731 Result := True;
1732 end;
1733 end;
1734 end;
1735 if Result then begin
1736 if coolDown then
1737 TimeOut := 18
1738 else
1739 TimeOut := 0;
1740 if g_Game_IsServer and g_Game_IsNet then
1741 MH_SEND_GameStats;
1742 end;
1743 end;
1745 TRIGGER_MESSAGE:
1746 begin
1747 Result := tr_Message(Data.MessageKind, Data.MessageText,
1748 Data.MessageSendTo, Data.MessageTime,
1749 ActivateUID);
1750 TimeOut := 18;
1751 end;
1753 TRIGGER_DAMAGE, TRIGGER_HEALTH:
1754 begin
1755 Result := False;
1756 UIDType := g_GetUIDType(ActivateUID);
1757 if (UIDType = UID_PLAYER) or (UIDType = UID_MONSTER) then
1758 begin
1759 Result := True;
1760 k := -1;
1761 if coolDown then
1762 begin
1763 // Âñïîìèíàåì, àêòèâèðîâàë ëè îí ìåíÿ ðàíüøå
1764 for i := 0 to High(Activators) do
1765 if Activators[i].UID = ActivateUID then
1766 begin
1767 k := i;
1768 Break;
1769 end;
1770 if k = -1 then
1771 begin // Âèäèì åãî âïåðâûå
1772 // Çàïîìèíàåì åãî
1773 SetLength(Activators, Length(Activators) + 1);
1774 k := High(Activators);
1775 Activators[k].UID := ActivateUID;
1776 end else
1777 begin // Óæå âèäåëè åãî
1778 // Åñëè èíòåðâàë îòêëþ÷¸í, íî îí âñ¸ åù¸ â çîíå ïîðàæåíèÿ, äà¸ì åìó âðåìÿ
1779 if (Data.DamageInterval = 0) and (Activators[k].TimeOut > 0) then
1780 Activators[k].TimeOut := 65535;
1781 // Òàéìàóò ïðîø¸ë - ðàáîòàåì
1782 Result := Activators[k].TimeOut = 0;
1783 end;
1784 end;
1786 if Result then
1787 begin
1788 case UIDType of
1789 UID_PLAYER:
1790 begin
1791 p := g_Player_Get(ActivateUID);
1792 if p = nil then
1793 Exit;
1795 // Íàíîñèì óðîí èãðîêó
1796 if (TriggerType = TRIGGER_DAMAGE) and (Data.DamageValue > 0) then
1797 p.Damage(Data.DamageValue, 0, 0, 0, HIT_SOME);
1799 // Ëå÷èì èãðîêà
1800 if (TriggerType = TRIGGER_HEALTH) and (Data.HealValue > 0) then
1801 if p.Heal(Data.HealValue, not Data.HealMax) and (not Data.HealSilent) then
1802 begin
1803 g_Sound_PlayExAt('SOUND_ITEM_GETITEM', p.Obj.X, p.Obj.Y);
1804 if g_Game_IsServer and g_Game_IsNet then
1805 MH_SEND_Sound(p.Obj.X, p.Obj.Y, 'SOUND_ITEM_GETITEM');
1806 end;
1807 end;
1809 UID_MONSTER:
1810 begin
1811 m := g_Monsters_Get(ActivateUID);
1812 if m = nil then
1813 Exit;
1815 // Íàíîñèì óðîí ìîíñòðó
1816 if (TriggerType = TRIGGER_DAMAGE) and (Data.DamageValue > 0) then
1817 m.Damage(Data.DamageValue, 0, 0, 0, HIT_SOME);
1819 // Ëå÷èì ìîíñòðà
1820 if (TriggerType = TRIGGER_HEALTH) and (Data.HealValue > 0) then
1821 if m.Heal(Data.HealValue) and (not Data.HealSilent) then
1822 begin
1823 g_Sound_PlayExAt('SOUND_ITEM_GETITEM', m.Obj.X, m.Obj.Y);
1824 if g_Game_IsServer and g_Game_IsNet then
1825 MH_SEND_Sound(m.Obj.X, m.Obj.Y, 'SOUND_ITEM_GETITEM');
1826 end;
1827 end;
1828 end;
1829 // Íàçíà÷àåì âðåìÿ ñëåäóþùåãî âîçäåéñòâèÿ
1830 if TriggerType = TRIGGER_DAMAGE then
1831 i := Data.DamageInterval
1832 else
1833 i := Data.HealInterval;
1834 if coolDown then
1835 if i > 0 then
1836 Activators[k].TimeOut := i
1837 else
1838 Activators[k].TimeOut := 65535;
1839 end;
1840 end;
1841 TimeOut := 0;
1842 end;
1844 TRIGGER_SHOT:
1845 begin
1846 if ShotSightTime > 0 then
1847 Exit;
1849 // put this at the beginning so it doesn't trigger itself
1850 TimeOut := Data.ShotWait + 1;
1852 wx := Data.ShotPos.X;
1853 wy := Data.ShotPos.Y;
1854 pAngle := -DegToRad(Data.ShotAngle);
1855 xd := wx + Round(Cos(pAngle) * 32.0);
1856 yd := wy + Round(Sin(pAngle) * 32.0);
1857 TargetUID := 0;
1859 case Data.ShotTarget of
1860 TRIGGER_SHOT_TARGET_MON: // monsters
1861 if gMonsters <> nil then
1862 for i := Low(gMonsters) to High(gMonsters) do
1863 if (gMonsters[i] <> nil) and gMonsters[i].Live and
1864 tr_ShotAimCheck(Trigger, @(gMonsters[i].Obj)) then
1865 begin
1866 xd := gMonsters[i].GameX + gMonsters[i].Obj.Rect.Width div 2;
1867 yd := gMonsters[i].GameY + gMonsters[i].Obj.Rect.Height div 2;
1868 TargetUID := gMonsters[i].UID;
1869 break;
1870 end;
1872 TRIGGER_SHOT_TARGET_PLR: // players
1873 if gPlayers <> nil then
1874 for i := Low(gPlayers) to High(gPlayers) do
1875 if (gPlayers[i] <> nil) and gPlayers[i].Live and
1876 tr_ShotAimCheck(Trigger, @(gPlayers[i].Obj)) then
1877 begin
1878 xd := gPlayers[i].GameX + PLAYER_RECT_CX;
1879 yd := gPlayers[i].GameY + PLAYER_RECT_CY;
1880 TargetUID := gPlayers[i].UID;
1881 break;
1882 end;
1884 TRIGGER_SHOT_TARGET_RED: // red team
1885 if gPlayers <> nil then
1886 for i := Low(gPlayers) to High(gPlayers) do
1887 if (gPlayers[i] <> nil) and gPlayers[i].Live and
1888 (gPlayers[i].Team = TEAM_RED) and
1889 tr_ShotAimCheck(Trigger, @(gPlayers[i].Obj)) then
1890 begin
1891 xd := gPlayers[i].GameX + PLAYER_RECT_CX;
1892 yd := gPlayers[i].GameY + PLAYER_RECT_CY;
1893 TargetUID := gPlayers[i].UID;
1894 break;
1895 end;
1897 TRIGGER_SHOT_TARGET_BLUE: // blue team
1898 if gPlayers <> nil then
1899 for i := Low(gPlayers) to High(gPlayers) do
1900 if (gPlayers[i] <> nil) and gPlayers[i].Live and
1901 (gPlayers[i].Team = TEAM_BLUE) and
1902 tr_ShotAimCheck(Trigger, @(gPlayers[i].Obj)) then
1903 begin
1904 xd := gPlayers[i].GameX + PLAYER_RECT_CX;
1905 yd := gPlayers[i].GameY + PLAYER_RECT_CY;
1906 TargetUID := gPlayers[i].UID;
1907 break;
1908 end;
1910 TRIGGER_SHOT_TARGET_MONPLR: // monsters then players
1911 begin
1912 if gMonsters <> nil then
1913 for i := Low(gMonsters) to High(gMonsters) do
1914 if (gMonsters[i] <> nil) and gMonsters[i].Live and
1915 tr_ShotAimCheck(Trigger, @(gMonsters[i].Obj)) then
1916 begin
1917 xd := gMonsters[i].GameX + gMonsters[i].Obj.Rect.Width div 2;
1918 yd := gMonsters[i].GameY + gMonsters[i].Obj.Rect.Height div 2;
1919 TargetUID := gMonsters[i].UID;
1920 break;
1921 end;
1922 if (TargetUID = 0) and (gPlayers <> nil) then
1923 for i := Low(gPlayers) to High(gPlayers) do
1924 if (gPlayers[i] <> nil) and gPlayers[i].Live and
1925 tr_ShotAimCheck(Trigger, @(gPlayers[i].Obj)) then
1926 begin
1927 xd := gPlayers[i].GameX + PLAYER_RECT_CX;
1928 yd := gPlayers[i].GameY + PLAYER_RECT_CY;
1929 TargetUID := gPlayers[i].UID;
1930 break;
1931 end;
1932 end;
1934 TRIGGER_SHOT_TARGET_PLRMON: // players then monsters
1935 begin
1936 if gPlayers <> nil then
1937 for i := Low(gPlayers) to High(gPlayers) do
1938 if (gPlayers[i] <> nil) and gPlayers[i].Live and
1939 tr_ShotAimCheck(Trigger, @(gPlayers[i].Obj)) then
1940 begin
1941 xd := gPlayers[i].GameX + PLAYER_RECT_CX;
1942 yd := gPlayers[i].GameY + PLAYER_RECT_CY;
1943 TargetUID := gPlayers[i].UID;
1944 break;
1945 end;
1946 if (TargetUID = 0) and (gMonsters <> nil) then
1947 for i := Low(gMonsters) to High(gMonsters) do
1948 if (gMonsters[i] <> nil) and gMonsters[i].Live and
1949 tr_ShotAimCheck(Trigger, @(gMonsters[i].Obj)) then
1950 begin
1951 xd := gMonsters[i].GameX + gMonsters[i].Obj.Rect.Width div 2;
1952 yd := gMonsters[i].GameY + gMonsters[i].Obj.Rect.Height div 2;
1953 TargetUID := gMonsters[i].UID;
1954 break;
1955 end;
1956 end;
1958 else begin
1959 if (Data.ShotTarget <> TRIGGER_SHOT_TARGET_NONE) or
1960 (Data.ShotType <> TRIGGER_SHOT_REV) then
1961 TargetUID := ActivateUID;
1962 end;
1963 end;
1965 if (Data.ShotTarget = TRIGGER_SHOT_TARGET_NONE) or (TargetUID > 0) or
1966 ((Data.ShotTarget > TRIGGER_SHOT_TARGET_NONE) and (TargetUID = 0)) then
1967 begin
1968 Result := True;
1969 if (Data.ShotIntSight = 0) or
1970 (Data.ShotTarget = TRIGGER_SHOT_TARGET_NONE) or
1971 (TargetUID = ShotSightTarget) then
1972 MakeShot(Trigger, wx, wy, xd, yd, TargetUID)
1973 else
1974 begin
1975 ShotSightTime := Data.ShotIntSight;
1976 ShotSightTargetN := TargetUID;
1977 if Data.ShotType = TRIGGER_SHOT_BFG then
1978 begin
1979 g_Sound_PlayExAt('SOUND_WEAPON_STARTFIREBFG', wx, wy);
1980 if g_Game_IsNet and g_Game_IsServer then
1981 MH_SEND_Sound(wx, wy, 'SOUND_WEAPON_STARTFIREBFG');
1982 end;
1983 end;
1984 end;
1985 end;
1987 TRIGGER_EFFECT:
1988 begin
1989 i := Data.FXCount;
1991 while i > 0 do
1992 begin
1993 case Data.FXPos of
1994 TRIGGER_EFFECT_POS_CENTER:
1995 begin
1996 wx := X + Width div 2;
1997 wy := Y + Height div 2;
1998 end;
1999 TRIGGER_EFFECT_POS_AREA:
2000 begin
2001 wx := X + Random(Width);
2002 wy := Y + Random(Height);
2003 end;
2004 else begin
2005 wx := X + Width div 2;
2006 wy := Y + Height div 2;
2007 end;
2008 end;
2009 xd := Data.FXVelX;
2010 yd := Data.FXVelY;
2011 if Data.FXSpreadL > 0 then xd := xd - Random(Data.FXSpreadL + 1);
2012 if Data.FXSpreadR > 0 then xd := xd + Random(Data.FXSpreadR + 1);
2013 if Data.FXSpreadU > 0 then yd := yd - Random(Data.FXSpreadU + 1);
2014 if Data.FXSpreadD > 0 then yd := yd + Random(Data.FXSpreadD + 1);
2015 tr_MakeEffect(wx, wy, xd, yd,
2016 Data.FXType, Data.FXSubType,
2017 Data.FXColorR, Data.FXColorG, Data.FXColorB, True, False);
2018 Dec(i);
2019 end;
2020 TimeOut := Data.FXWait;
2021 end;
2022 end;
2023 end;
2025 if Result and (Trigger.TexturePanel <> -1) then
2026 g_Map_SwitchTexture(Trigger.TexturePanelType, Trigger.TexturePanel, IfThen(animonce, 2, 1));
2027 end;
2029 function g_Triggers_Create(Trigger: TTrigger): DWORD;
2030 var
2031 find_id: DWORD;
2032 fn, mapw: String;
2033 begin
2034 // Íå ñîçäàâàòü âûõîä, åñëè èãðà áåç âûõîäà:
2035 if (Trigger.TriggerType = TRIGGER_EXIT) and
2036 (not LongBool(gGameSettings.Options and GAME_OPTION_ALLOWEXIT)) then
2037 Trigger.TriggerType := TRIGGER_NONE;
2039 // Åñëè ìîíñòðû çàïðåùåíû, îòìåíÿåì òðèããåð:
2040 if (Trigger.TriggerType = TRIGGER_SPAWNMONSTER) and
2041 (not LongBool(gGameSettings.Options and GAME_OPTION_MONSTERS)) and
2042 (gGameSettings.GameType <> GT_SINGLE) then
2043 Trigger.TriggerType := TRIGGER_NONE;
2045 // Ñ÷èòàåì êîëè÷åñòâî ñåêðåòîâ íà êàðòå:
2046 if Trigger.TriggerType = TRIGGER_SECRET then
2047 gSecretsCount := gSecretsCount + 1;
2049 find_id := FindTrigger();
2050 gTriggers[find_id] := Trigger;
2052 with gTriggers[find_id] do
2053 begin
2054 ID := find_id;
2055 // if this type of trigger exists both on the client and on the server
2056 // use an uniform numeration
2057 if Trigger.TriggerType = TRIGGER_SOUND then
2058 begin
2059 Inc(gTriggerClientID);
2060 ClientID := gTriggerClientID;
2061 end
2062 else
2063 ClientID := 0;
2064 TimeOut := 0;
2065 ActivateUID := 0;
2066 PlayerCollide := False;
2067 DoorTime := -1;
2068 PressTime := -1;
2069 PressCount := 0;
2070 SoundPlayCount := 0;
2071 Sound := nil;
2072 AutoSpawn := False;
2073 SpawnCooldown := 0;
2074 SpawnedCount := 0;
2075 end;
2077 // Çàãðóæàåì çâóê, åñëè ýòî òðèããåð "Çâóê":
2078 if (Trigger.TriggerType = TRIGGER_SOUND) and
2079 (Trigger.Data.SoundName <> '') then
2080 begin
2081 // Åùå íåò òàêîãî çâóêà:
2082 if not g_Sound_Exists(Trigger.Data.SoundName) then
2083 begin
2084 fn := g_ExtractWadName(Trigger.Data.SoundName);
2086 if fn = '' then
2087 begin // Çâóê â ôàéëå ñ êàðòîé
2088 mapw := g_ExtractWadName(gMapInfo.Map);
2089 fn := mapw+':'+g_ExtractFilePathName(Trigger.Data.SoundName);
2090 end
2091 else // Çâóê â îòäåëüíîì ôàéëå
2092 fn := GameDir + '/wads/' + Trigger.Data.SoundName;
2094 if not g_Sound_CreateWADEx(Trigger.Data.SoundName, fn) then
2095 g_FatalError(Format(_lc[I_GAME_ERROR_TR_SOUND], [fn, Trigger.Data.SoundName]));
2096 end;
2098 // Ñîçäàåì îáúåêò çâóêà:
2099 with gTriggers[find_id] do
2100 begin
2101 Sound := TPlayableSound.Create();
2102 if not Sound.SetByName(Trigger.Data.SoundName) then
2103 begin
2104 Sound.Free();
2105 Sound := nil;
2106 end;
2107 end;
2108 end;
2110 // Çàãðóæàåì ìóçûêó, åñëè ýòî òðèããåð "Ìóçûêà":
2111 if (Trigger.TriggerType = TRIGGER_MUSIC) and
2112 (Trigger.Data.MusicName <> '') then
2113 begin
2114 // Åùå íåò òàêîé ìóçûêè:
2115 if not g_Sound_Exists(Trigger.Data.MusicName) then
2116 begin
2117 fn := g_ExtractWadName(Trigger.Data.MusicName);
2119 if fn = '' then
2120 begin // Ìóçûêà â ôàéëå ñ êàðòîé
2121 mapw := g_ExtractWadName(gMapInfo.Map);
2122 fn := mapw+':'+g_ExtractFilePathName(Trigger.Data.MusicName);
2123 end
2124 else // Ìóçûêà â ôàéëå ñ êàðòîé
2125 fn := GameDir+'/wads/'+Trigger.Data.MusicName;
2127 if not g_Sound_CreateWADEx(Trigger.Data.MusicName, fn, True) then
2128 g_FatalError(Format(_lc[I_GAME_ERROR_TR_SOUND], [fn, Trigger.Data.MusicName]));
2129 end;
2130 end;
2132 // Çàãðóæàåì äàííûå òðèããåðà "Òóðåëü":
2133 if Trigger.TriggerType = TRIGGER_SHOT then
2134 with gTriggers[find_id] do
2135 begin
2136 ShotPanelTime := 0;
2137 ShotSightTime := 0;
2138 ShotSightTimeout := 0;
2139 ShotSightTarget := 0;
2140 ShotSightTargetN := 0;
2141 ShotAmmoCount := Trigger.Data.ShotAmmo;
2142 ShotReloadTime := 0;
2143 end;
2145 Result := find_id;
2146 end;
2148 procedure g_Triggers_Update();
2149 var
2150 a, b, i: Integer;
2151 Affected: array of Integer;
2152 begin
2153 if gTriggers = nil then
2154 Exit;
2155 SetLength(Affected, 0);
2157 for a := 0 to High(gTriggers) do
2158 with gTriggers[a] do
2159 // Åñòü òðèããåð:
2160 if TriggerType <> TRIGGER_NONE then
2161 begin
2162 // Óìåíüøàåì âðåìÿ äî çàêðûòèÿ äâåðè (îòêðûòèÿ ëîâóøêè):
2163 if DoorTime > 0 then
2164 DoorTime := DoorTime - 1;
2165 // Óìåíüøàåì âðåìÿ îæèäàíèÿ ïîñëå íàæàòèÿ:
2166 if PressTime > 0 then
2167 PressTime := PressTime - 1;
2168 // Ïðîâåðÿåì èãðîêîâ è ìîíñòðîâ, êîòîðûõ ðàíåå çàïîìíèëè:
2169 if (TriggerType = TRIGGER_DAMAGE) or (TriggerType = TRIGGER_HEALTH) then
2170 for b := 0 to High(Activators) do
2171 begin
2172 // Óìåíüøàåì âðåìÿ äî ïîâòîðíîãî âîçäåéñòâèÿ:
2173 if Activators[b].TimeOut > 0 then
2174 Dec(Activators[b].TimeOut)
2175 else
2176 Continue;
2177 // Ñ÷èòàåì, ÷òî îáúåêò ïîêèíóë çîíó äåéñòâèÿ òðèããåðà
2178 if (Data.DamageInterval = 0) and (Activators[b].TimeOut < 65530) then
2179 Activators[b].TimeOut := 0;
2180 end;
2182 // Îáðàáàòûâàåì ñïàâíåðû:
2183 if Enabled and AutoSpawn then
2184 if SpawnCooldown = 0 then
2185 begin
2186 // Åñëè ïðèøëî âðåìÿ, ñïàâíèì ìîíñòðà:
2187 if (TriggerType = TRIGGER_SPAWNMONSTER) and (Data.MonDelay > 0) then
2188 begin
2189 ActivateUID := 0;
2190 ActivateTrigger(gTriggers[a], ACTIVATE_CUSTOM);
2191 end;
2192 // Åñëè ïðèøëî âðåìÿ, ñïàâíèì ïðåäìåò:
2193 if (TriggerType = TRIGGER_SPAWNITEM) and (Data.ItemDelay > 0) then
2194 begin
2195 ActivateUID := 0;
2196 ActivateTrigger(gTriggers[a], ACTIVATE_CUSTOM);
2197 end;
2198 end else // Óìåíüøàåì âðåìÿ îæèäàíèÿ:
2199 Dec(SpawnCooldown);
2201 // Îáðàáàòûâàåì ñîáûòèÿ òðèããåðà "Òóðåëü":
2202 if TriggerType = TRIGGER_SHOT then
2203 begin
2204 if ShotPanelTime > 0 then
2205 begin
2206 Dec(ShotPanelTime);
2207 if ShotPanelTime = 0 then
2208 g_Map_SwitchTexture(ShotPanelType, Data.ShotPanelID);
2209 end;
2210 if ShotSightTime > 0 then
2211 begin
2212 Dec(ShotSightTime);
2213 if ShotSightTime = 0 then
2214 ShotSightTarget := ShotSightTargetN;
2215 end;
2216 if ShotSightTimeout > 0 then
2217 begin
2218 Dec(ShotSightTimeout);
2219 if ShotSightTimeout = 0 then
2220 ShotSightTarget := 0;
2221 end;
2222 if ShotReloadTime > 0 then
2223 begin
2224 Dec(ShotReloadTime);
2225 if ShotReloadTime = 0 then
2226 ShotAmmoCount := Data.ShotAmmo;
2227 end;
2228 end;
2230 // Òðèããåð "Çâóê" óæå îòûãðàë, åñëè íóæíî åùå - ïåðåçàïóñêàåì:
2231 if Enabled and (TriggerType = TRIGGER_SOUND) and (Sound <> nil) then
2232 if (SoundPlayCount > 0) and (not Sound.IsPlaying()) then
2233 begin
2234 if Data.PlayCount > 0 then // Åñëè 0 - èãðàåì çâóê áåñêîíå÷íî
2235 SoundPlayCount := SoundPlayCount - 1;
2236 if Data.Local then
2237 Sound.PlayVolumeAt(X+(Width div 2), Y+(Height div 2), Data.Volume/255.0)
2238 else
2239 Sound.PlayPanVolume((Data.Pan-127.0)/128.0, Data.Volume/255.0);
2240 if Sound.IsPlaying() and g_Game_IsNet and g_Game_IsServer then
2241 MH_SEND_TriggerSound(gTriggers[a]);
2242 end;
2244 // Òðèããåð "Ëîâóøêà" - ïîðà îòêðûâàòü:
2245 if (TriggerType = TRIGGER_TRAP) and (DoorTime = 0) and (Data.PanelID <> -1) then
2246 begin
2247 tr_OpenDoor(Data.PanelID, Data.NoSound, Data.d2d_doors);
2248 DoorTime := -1;
2249 end;
2251 // Òðèããåð "Äâåðü 5 ñåê" - ïîðà çàêðûâàòü:
2252 if (TriggerType = TRIGGER_DOOR5) and (DoorTime = 0) and (Data.PanelID <> -1) then
2253 begin
2254 // Óæå çàêðûòà:
2255 if gWalls[Data.PanelID].Enabled then
2256 DoorTime := -1
2257 else // Ïîêà îòêðûòà - çàêðûâàåì
2258 if tr_CloseDoor(Data.PanelID, Data.NoSound, Data.d2d_doors) then
2259 DoorTime := -1;
2260 end;
2262 // Òðèããåð - ðàñøèðèòåëü èëè ïåðåêëþ÷àòåëü, è ïðîøëà çàäåðæêà, è íàæàëè íóæíîå ÷èñëî ðàç:
2263 if (TriggerType in [TRIGGER_PRESS, TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF]) and
2264 (PressTime = 0) and (PressCount >= Data.Count) then
2265 begin
2266 // Ñáðàñûâàåì çàäåðæêó àêòèâàöèè:
2267 PressTime := -1;
2268 // Ñáðàñûâàåì ñ÷åò÷èê íàæàòèé:
2269 if Data.Count > 0 then
2270 PressCount := PressCount - Data.Count
2271 else
2272 PressCount := 0;
2274 // Îïðåäåëÿåì èçìåíÿåìûå èì òðèããåðû:
2275 for b := 0 to High(gTriggers) do
2276 if g_Collide(Data.tX, Data.tY, Data.tWidth, Data.tHeight, gTriggers[b].X, gTriggers[b].Y,
2277 gTriggers[b].Width, gTriggers[b].Height) and
2278 ((b <> a) or (Data.Wait > 0)) then
2279 begin // Can be self-activated, if there is Data.Wait
2280 if (not Data.ExtRandom) or gTriggers[b].Enabled then
2281 begin
2282 SetLength(Affected, Length(Affected) + 1);
2283 Affected[High(Affected)] := b;
2284 end;
2285 end;
2286 // Âûáèðàåì îäèí èç òðèããåðîâ äëÿ ðàñøèðèòåëÿ, åñëè âêëþ÷åí ðàíäîì:
2287 if (TriggerType = TRIGGER_PRESS) and Data.ExtRandom then
2288 begin
2289 if (Length(Affected) > 0) then
2290 begin
2291 b := Affected[Random(Length(Affected))];
2292 gTriggers[b].ActivateUID := gTriggers[a].ActivateUID;
2293 ActivateTrigger(gTriggers[b], 0);
2294 end;
2295 end
2296 else //  ïðîòèâíîì ñëó÷àå ðàáîòàåì êàê îáû÷íî:
2297 for i := 0 to High(Affected) do
2298 begin
2299 b := Affected[i];
2300 case TriggerType of
2301 TRIGGER_PRESS:
2302 begin
2303 gTriggers[b].ActivateUID := gTriggers[a].ActivateUID;
2304 ActivateTrigger(gTriggers[b], 0);
2305 end;
2306 TRIGGER_ON:
2307 begin
2308 gTriggers[b].Enabled := True;
2309 end;
2310 TRIGGER_OFF:
2311 begin
2312 gTriggers[b].Enabled := False;
2313 gTriggers[b].TimeOut := 0;
2314 if gTriggers[b].AutoSpawn then
2315 begin
2316 gTriggers[b].AutoSpawn := False;
2317 gTriggers[b].SpawnCooldown := 0;
2318 end;
2319 end;
2320 TRIGGER_ONOFF:
2321 begin
2322 gTriggers[b].Enabled := not gTriggers[b].Enabled;
2323 if not gTriggers[b].Enabled then
2324 begin
2325 gTriggers[b].TimeOut := 0;
2326 if gTriggers[b].AutoSpawn then
2327 begin
2328 gTriggers[b].AutoSpawn := False;
2329 gTriggers[b].SpawnCooldown := 0;
2330 end;
2331 end;
2332 end;
2333 end;
2334 end;
2335 SetLength(Affected, 0);
2336 end;
2338 // Óìåíüøàåì âðåìÿ äî âîçìîæíîñòè ïîâòîðíîé àêòèâàöèè:
2339 if TimeOut > 0 then
2340 begin
2341 TimeOut := TimeOut - 1;
2342 Continue; // ×òîáû íå ïîòåðÿòü 1 åäèíèöó çàäåðæêè
2343 end;
2345 // Íèæå èäóò òèïû àêòèâàöèè, åñëè òðèããåð îòêëþ÷¸í - èä¸ì äàëüøå
2346 if not Enabled then
2347 Continue;
2349 // "Èãðîê áëèçêî":
2350 if ByteBool(ActivateType and ACTIVATE_PLAYERCOLLIDE) and
2351 (TimeOut = 0) then
2352 if gPlayers <> nil then
2353 for b := 0 to High(gPlayers) do
2354 if gPlayers[b] <> nil then
2355 with gPlayers[b] do
2356 // Æèâ, åñòü íóæíûå êëþ÷è è îí ðÿäîì:
2357 if Live and ((gTriggers[a].Keys and GetKeys) = gTriggers[a].Keys) and
2358 Collide(X, Y, Width, Height) then
2359 begin
2360 gTriggers[a].ActivateUID := UID;
2362 if (gTriggers[a].TriggerType in [TRIGGER_SOUND, TRIGGER_MUSIC]) and
2363 PlayerCollide then
2364 { Don't activate sound/music again if player is here }
2365 else
2366 ActivateTrigger(gTriggers[a], ACTIVATE_PLAYERCOLLIDE);
2367 end;
2369 { TODO 5 : àêòèâàöèÿ ìîíñòðàìè òðèããåðîâ ñ êëþ÷àìè }
2371 if ByteBool(ActivateType and ACTIVATE_MONSTERCOLLIDE) and
2372 ByteBool(ActivateType and ACTIVATE_NOMONSTER) and
2373 (TimeOut = 0) and (Keys = 0) then
2374 begin
2375 // Åñëè "Ìîíñòð áëèçêî" è "Ìîíñòðîâ íåò",
2376 // çàïóñêàåì òðèããåð íà ñòàðòå êàðòû è ñíèìàåì îáà ôëàãà
2377 ActivateType := ActivateType and not (ACTIVATE_MONSTERCOLLIDE or ACTIVATE_NOMONSTER);
2378 gTriggers[a].ActivateUID := 0;
2379 ActivateTrigger(gTriggers[a], 0);
2380 end else
2381 begin
2382 // "Ìîíñòð áëèçêî":
2383 if ByteBool(ActivateType and ACTIVATE_MONSTERCOLLIDE) and
2384 (TimeOut = 0) and (Keys = 0) then // Åñëè íå íóæíû êëþ÷è
2385 if gMonsters <> nil then
2386 for b := 0 to High(gMonsters) do
2387 if (gMonsters[b] <> nil) then
2388 with gMonsters[b] do
2389 if Collide(X, Y, Width, Height) then
2390 begin
2391 gTriggers[a].ActivateUID := UID;
2392 ActivateTrigger(gTriggers[a], ACTIVATE_MONSTERCOLLIDE);
2393 end;
2395 // "Ìîíñòðîâ íåò":
2396 if ByteBool(ActivateType and ACTIVATE_NOMONSTER) and
2397 (TimeOut = 0) and (Keys = 0) then
2398 if not g_CollideMonster(X, Y, Width, Height) then
2399 begin
2400 gTriggers[a].ActivateUID := 0;
2401 ActivateTrigger(gTriggers[a], ACTIVATE_NOMONSTER);
2402 end;
2403 end;
2405 PlayerCollide := g_CollidePlayer(X, Y, Width, Height);
2406 end;
2407 end;
2409 procedure g_Triggers_Press(ID: DWORD; ActivateType: Byte; ActivateUID: Word = 0);
2410 begin
2411 gTriggers[ID].ActivateUID := ActivateUID;
2412 ActivateTrigger(gTriggers[ID], ActivateType);
2413 end;
2415 function g_Triggers_PressR(X, Y: Integer; Width, Height: Word; UID: Word;
2416 ActivateType: Byte; IgnoreList: DWArray = nil): DWArray;
2417 var
2418 a: Integer;
2419 k: Byte;
2420 p: TPlayer;
2421 begin
2422 Result := nil;
2424 if gTriggers = nil then Exit;
2426 case g_GetUIDType(UID) of
2427 UID_GAME: k := 255;
2428 UID_PLAYER:
2429 begin
2430 p := g_Player_Get(UID);
2431 if p <> nil then
2432 k := p.GetKeys
2433 else
2434 k := 0;
2435 end;
2436 else k := 0;
2437 end;
2439 for a := 0 to High(gTriggers) do
2440 if (gTriggers[a].TriggerType <> TRIGGER_NONE) and
2441 (gTriggers[a].TimeOut = 0) and
2442 (not InDWArray(a, IgnoreList)) and
2443 ((gTriggers[a].Keys and k) = gTriggers[a].Keys) and
2444 ByteBool(gTriggers[a].ActivateType and ActivateType) then
2445 if g_Collide(X, Y, Width, Height,
2446 gTriggers[a].X, gTriggers[a].Y,
2447 gTriggers[a].Width, gTriggers[a].Height) then
2448 begin
2449 gTriggers[a].ActivateUID := UID;
2450 if ActivateTrigger(gTriggers[a], ActivateType) then
2451 begin
2452 SetLength(Result, Length(Result)+1);
2453 Result[High(Result)] := a;
2454 end;
2455 end;
2456 end;
2458 procedure g_Triggers_PressL(X1, Y1, X2, Y2: Integer; UID: DWORD; ActivateType: Byte);
2459 var
2460 a: Integer;
2461 k: Byte;
2462 p: TPlayer;
2463 begin
2464 if gTriggers = nil then Exit;
2466 case g_GetUIDType(UID) of
2467 UID_GAME: k := 255;
2468 UID_PLAYER:
2469 begin
2470 p := g_Player_Get(UID);
2471 if p <> nil then
2472 k := p.GetKeys
2473 else
2474 k := 0;
2475 end;
2476 else k := 0;
2477 end;
2479 for a := 0 to High(gTriggers) do
2480 if (gTriggers[a].TriggerType <> TRIGGER_NONE) and
2481 (gTriggers[a].TimeOut = 0) and
2482 ((gTriggers[a].Keys and k) = gTriggers[a].Keys) and
2483 ByteBool(gTriggers[a].ActivateType and ActivateType) then
2484 if g_CollideLine(x1, y1, x2, y2, gTriggers[a].X, gTriggers[a].Y,
2485 gTriggers[a].Width, gTriggers[a].Height) then
2486 begin
2487 gTriggers[a].ActivateUID := UID;
2488 ActivateTrigger(gTriggers[a], ActivateType);
2489 end;
2490 end;
2492 procedure g_Triggers_PressC(CX, CY: Integer; Radius: Word; UID: Word; ActivateType: Byte; IgnoreTrigger: Integer = -1);
2493 var
2494 a: Integer;
2495 k: Byte;
2496 rsq: Word;
2497 p: TPlayer;
2498 begin
2499 if gTriggers = nil then
2500 Exit;
2502 case g_GetUIDType(UID) of
2503 UID_GAME: k := 255;
2504 UID_PLAYER:
2505 begin
2506 p := g_Player_Get(UID);
2507 if p <> nil then
2508 k := p.GetKeys
2509 else
2510 k := 0;
2511 end;
2512 else k := 0;
2513 end;
2515 rsq := Radius * Radius;
2517 for a := 0 to High(gTriggers) do
2518 if (gTriggers[a].ID <> DWORD(IgnoreTrigger)) and
2519 (gTriggers[a].TriggerType <> TRIGGER_NONE) and
2520 (gTriggers[a].TimeOut = 0) and
2521 ((gTriggers[a].Keys and k) = gTriggers[a].Keys) and
2522 ByteBool(gTriggers[a].ActivateType and ActivateType) then
2523 with gTriggers[a] do
2524 if g_Collide(CX-Radius, CY-Radius, 2*Radius, 2*Radius,
2525 X, Y, Width, Height) then
2526 if ((Sqr(CX-X)+Sqr(CY-Y)) < rsq) or // Öåíòð êðóãà áëèçîê ê âåðõíåìó ëåâîìó óãëó
2527 ((Sqr(CX-X-Width)+Sqr(CY-Y)) < rsq) or // Öåíòð êðóãà áëèçîê ê âåðõíåìó ïðàâîìó óãëó
2528 ((Sqr(CX-X-Width)+Sqr(CY-Y-Height)) < rsq) or // Öåíòð êðóãà áëèçîê ê íèæíåìó ïðàâîìó óãëó
2529 ((Sqr(CX-X)+Sqr(CY-Y-Height)) < rsq) or // Öåíòð êðóãà áëèçîê ê íèæíåìó ëåâîìó óãëó
2530 ( (CX > (X-Radius)) and (CX < (X+Width+Radius)) and
2531 (CY > Y) and (CY < (Y+Height)) ) or // Öåíòð êðóãà íåäàëåêî îò âåðòèêàëüíûõ ãðàíèö ïðÿìîóãîëüíèêà
2532 ( (CY > (Y-Radius)) and (CY < (Y+Height+Radius)) and
2533 (CX > X) and (CX < (X+Width)) ) then // Öåíòð êðóãà íåäàëåêî îò ãîðèçîíòàëüíûõ ãðàíèö ïðÿìîóãîëüíèêà
2534 begin
2535 ActivateUID := UID;
2536 ActivateTrigger(gTriggers[a], ActivateType);
2537 end;
2538 end;
2540 procedure g_Triggers_OpenAll();
2541 var
2542 a: Integer;
2543 b: Boolean;
2544 begin
2545 if gTriggers = nil then Exit;
2547 b := False;
2548 for a := 0 to High(gTriggers) do
2549 with gTriggers[a] do
2550 if (TriggerType = TRIGGER_OPENDOOR) or
2551 (TriggerType = TRIGGER_DOOR5) or
2552 (TriggerType = TRIGGER_DOOR) then
2553 begin
2554 tr_OpenDoor(Data.PanelID, True, Data.d2d_doors);
2555 if TriggerType = TRIGGER_DOOR5 then DoorTime := 180;
2556 b := True;
2557 end;
2559 if b then g_Sound_PlayEx('SOUND_GAME_DOOROPEN');
2560 end;
2562 procedure g_Triggers_DecreaseSpawner(ID: DWORD);
2563 begin
2564 if (gTriggers <> nil) then
2565 if gTriggers[ID].SpawnedCount > 0 then
2566 Dec(gTriggers[ID].SpawnedCount);
2567 end;
2569 procedure g_Triggers_Free();
2570 var
2571 a: Integer;
2572 begin
2573 if gTriggers <> nil then
2574 for a := 0 to High(gTriggers) do
2575 begin
2576 if gTriggers[a].TriggerType = TRIGGER_SOUND then
2577 begin
2578 if g_Sound_Exists(gTriggers[a].Data.SoundName) then
2579 g_Sound_Delete(gTriggers[a].Data.SoundName);
2581 gTriggers[a].Sound.Free();
2582 end;
2583 if gTriggers[a].Activators <> nil then
2584 SetLength(gTriggers[a].Activators, 0);
2585 end;
2587 gTriggers := nil;
2588 gSecretsCount := 0;
2589 SetLength(gMonstersSpawned, 0);
2590 end;
2592 procedure g_Triggers_SaveState(var Mem: TBinMemoryWriter);
2593 var
2594 count, act_count, i, j: Integer;
2595 dw: DWORD;
2596 sg: Single;
2597 b: Boolean;
2598 p: Pointer;
2599 begin
2600 // Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ òðèããåðîâ:
2601 count := 0;
2602 if gTriggers <> nil then
2603 for i := 0 to High(gTriggers) do
2604 count := count + 1;
2606 Mem := TBinMemoryWriter.Create((count+1) * 200);
2608 // Êîëè÷åñòâî òðèããåðîâ:
2609 Mem.WriteInt(count);
2611 if count = 0 then
2612 Exit;
2614 for i := 0 to High(gTriggers) do
2615 begin
2616 // Ñèãíàòóðà òðèããåðà:
2617 dw := TRIGGER_SIGNATURE; // 'TRGR'
2618 Mem.WriteDWORD(dw);
2619 // Òèï òðèããåðà:
2620 Mem.WriteByte(gTriggers[i].TriggerType);
2621 // Ñïåöèàëüíûå äàííûå òðèããåðà:
2622 p := @gTriggers[i].Data;
2623 Mem.WriteMemory(p, SizeOf(TTriggerData));
2624 // Êîîðäèíàòû ëåâîãî âåðõíåãî óãëà:
2625 Mem.WriteInt(gTriggers[i].X);
2626 Mem.WriteInt(gTriggers[i].Y);
2627 // Ðàçìåðû:
2628 Mem.WriteWord(gTriggers[i].Width);
2629 Mem.WriteWord(gTriggers[i].Height);
2630 // Âêëþ÷åí ëè òðèããåð:
2631 Mem.WriteBoolean(gTriggers[i].Enabled);
2632 // Òèï àêòèâàöèè òðèããåðà:
2633 Mem.WriteByte(gTriggers[i].ActivateType);
2634 // Êëþ÷è, íåîáõîäèìûå äëÿ àêòèâàöèè:
2635 Mem.WriteByte(gTriggers[i].Keys);
2636 // ID ïàíåëè, òåêñòóðà êîòîðîé èçìåíèòñÿ:
2637 Mem.WriteInt(gTriggers[i].TexturePanel);
2638 // Òèï ýòîé ïàíåëè:
2639 Mem.WriteWord(gTriggers[i].TexturePanelType);
2640 // Âðåìÿ äî âîçìîæíîñòè àêòèâàöèè:
2641 Mem.WriteWord(gTriggers[i].TimeOut);
2642 // UID òîãî, êòî àêòèâèðîâàë ýòîò òðèããåð:
2643 Mem.WriteWord(gTriggers[i].ActivateUID);
2644 // Ñïèñîê UID-îâ îáúåêòîâ, êîòîðûå íàõîäèëèñü ïîä âîçäåéñòâèåì:
2645 act_count := Length(gTriggers[i].Activators);
2646 Mem.WriteInt(act_count);
2647 for j := 0 to act_count-1 do
2648 begin
2649 // UID îáúåêòà
2650 Mem.WriteWord(gTriggers[i].Activators[j].UID);
2651 // Âðåìÿ îæèäàíèÿ
2652 Mem.WriteWord(gTriggers[i].Activators[j].TimeOut);
2653 end;
2654 // Ñòîèò ëè èãðîê â îáëàñòè òðèããåðà:
2655 Mem.WriteBoolean(gTriggers[i].PlayerCollide);
2656 // Âðåìÿ äî çàêðûòèÿ äâåðè:
2657 Mem.WriteInt(gTriggers[i].DoorTime);
2658 // Çàäåðæêà àêòèâàöèè:
2659 Mem.WriteInt(gTriggers[i].PressTime);
2660 // Ñ÷åò÷èê íàæàòèé:
2661 Mem.WriteInt(gTriggers[i].PressCount);
2662 // Ñïàâíåð àêòèâåí:
2663 Mem.WriteBoolean(gTriggers[i].AutoSpawn);
2664 // Çàäåðæêà ñïàâíåðà:
2665 Mem.WriteInt(gTriggers[i].SpawnCooldown);
2666 // Ñ÷åò÷èê ñîçäàíèÿ îáúåêòîâ:
2667 Mem.WriteInt(gTriggers[i].SpawnedCount);
2668 // Ñêîëüêî ðàç ïðîèãðàí çâóê:
2669 Mem.WriteInt(gTriggers[i].SoundPlayCount);
2670 // Ïðîèãðûâàåòñÿ ëè çâóê?
2671 if gTriggers[i].Sound <> nil then
2672 b := gTriggers[i].Sound.IsPlaying()
2673 else
2674 b := False;
2675 Mem.WriteBoolean(b);
2676 if b then
2677 begin
2678 // Ïîçèöèÿ ïðîèãðûâàíèÿ çâóêà:
2679 dw := gTriggers[i].Sound.GetPosition();
2680 Mem.WriteDWORD(dw);
2681 // Ãðîìêîñòü çâóêà:
2682 sg := gTriggers[i].Sound.GetVolume();
2683 sg := sg / (gSoundLevel/255.0);
2684 Mem.WriteSingle(sg);
2685 // Ñòåðåî ñìåùåíèå çâóêà:
2686 sg := gTriggers[i].Sound.GetPan();
2687 Mem.WriteSingle(sg);
2688 end;
2689 end;
2690 end;
2692 procedure g_Triggers_LoadState(var Mem: TBinMemoryReader);
2693 var
2694 count, act_count, i, j, a: Integer;
2695 dw: DWORD;
2696 vol, pan: Single;
2697 b: Boolean;
2698 p: Pointer;
2699 Trig: TTrigger;
2700 begin
2701 if Mem = nil then
2702 Exit;
2704 g_Triggers_Free();
2706 // Êîëè÷åñòâî òðèããåðîâ:
2707 Mem.ReadInt(count);
2709 if count = 0 then
2710 Exit;
2712 for a := 0 to count-1 do
2713 begin
2714 // Ñèãíàòóðà òðèããåðà:
2715 Mem.ReadDWORD(dw);
2716 if dw <> TRIGGER_SIGNATURE then // 'TRGR'
2717 begin
2718 raise EBinSizeError.Create('g_Triggers_LoadState: Wrong Trigger Signature');
2719 end;
2720 // Òèï òðèããåðà:
2721 Mem.ReadByte(Trig.TriggerType);
2722 // Ñïåöèàëüíûå äàííûå òðèããåðà:
2723 Mem.ReadMemory(p, dw);
2724 if dw <> SizeOf(TTriggerData) then
2725 begin
2726 raise EBinSizeError.Create('g_Triggers_LoadState: Wrong TriggerData Size');
2727 end;
2728 Trig.Data := TTriggerData(p^);
2729 // Ñîçäàåì òðèããåð:
2730 i := g_Triggers_Create(Trig);
2731 // Êîîðäèíàòû ëåâîãî âåðõíåãî óãëà:
2732 Mem.ReadInt(gTriggers[i].X);
2733 Mem.ReadInt(gTriggers[i].Y);
2734 // Ðàçìåðû:
2735 Mem.ReadWord(gTriggers[i].Width);
2736 Mem.ReadWord(gTriggers[i].Height);
2737 // Âêëþ÷åí ëè òðèããåð:
2738 Mem.ReadBoolean(gTriggers[i].Enabled);
2739 // Òèï àêòèâàöèè òðèããåðà:
2740 Mem.ReadByte(gTriggers[i].ActivateType);
2741 // Êëþ÷è, íåîáõîäèìûå äëÿ àêòèâàöèè:
2742 Mem.ReadByte(gTriggers[i].Keys);
2743 // ID ïàíåëè, òåêñòóðà êîòîðîé èçìåíèòñÿ:
2744 Mem.ReadInt(gTriggers[i].TexturePanel);
2745 // Òèï ýòîé ïàíåëè:
2746 Mem.ReadWord(gTriggers[i].TexturePanelType);
2747 // Âðåìÿ äî âîçìîæíîñòè àêòèâàöèè:
2748 Mem.ReadWord(gTriggers[i].TimeOut);
2749 // UID òîãî, êòî àêòèâèðîâàë ýòîò òðèããåð:
2750 Mem.ReadWord(gTriggers[i].ActivateUID);
2751 // Ñïèñîê UID-îâ îáúåêòîâ, êîòîðûå íàõîäèëèñü ïîä âîçäåéñòâèåì:
2752 Mem.ReadInt(act_count);
2753 if act_count > 0 then
2754 begin
2755 SetLength(gTriggers[i].Activators, act_count);
2756 for j := 0 to act_count-1 do
2757 begin
2758 // UID îáúåêòà
2759 Mem.ReadWord(gTriggers[i].Activators[j].UID);
2760 // Âðåìÿ îæèäàíèÿ
2761 Mem.ReadWord(gTriggers[i].Activators[j].TimeOut);
2762 end;
2763 end;
2764 // Ñòîèò ëè èãðîê â îáëàñòè òðèããåðà:
2765 Mem.ReadBoolean(gTriggers[i].PlayerCollide);
2766 // Âðåìÿ äî çàêðûòèÿ äâåðè:
2767 Mem.ReadInt(gTriggers[i].DoorTime);
2768 // Çàäåðæêà àêòèâàöèè:
2769 Mem.ReadInt(gTriggers[i].PressTime);
2770 // Ñ÷åò÷èê íàæàòèé:
2771 Mem.ReadInt(gTriggers[i].PressCount);
2772 // Ñïàâíåð àêòèâåí:
2773 Mem.ReadBoolean(gTriggers[i].AutoSpawn);
2774 // Çàäåðæêà ñïàâíåðà:
2775 Mem.ReadInt(gTriggers[i].SpawnCooldown);
2776 // Ñ÷åò÷èê ñîçäàíèÿ îáúåêòîâ:
2777 Mem.ReadInt(gTriggers[i].SpawnedCount);
2778 // Ñêîëüêî ðàç ïðîèãðàí çâóê:
2779 Mem.ReadInt(gTriggers[i].SoundPlayCount);
2780 // Ïðîèãðûâàåòñÿ ëè çâóê?
2781 Mem.ReadBoolean(b);
2782 if b then
2783 begin
2784 // Ïîçèöèÿ ïðîèãðûâàíèÿ çâóêà:
2785 Mem.ReadDWORD(dw);
2786 // Ãðîìêîñòü çâóêà:
2787 Mem.ReadSingle(vol);
2788 // Ñòåðåî ñìåùåíèå çâóêà:
2789 Mem.ReadSingle(pan);
2790 // Çàïóñêàåì çâóê, åñëè åñòü:
2791 if gTriggers[i].Sound <> nil then
2792 begin
2793 gTriggers[i].Sound.PlayPanVolume(pan, vol);
2794 gTriggers[i].Sound.Pause(True);
2795 gTriggers[i].Sound.SetPosition(dw);
2796 end
2797 end;
2798 end;
2799 end;
2801 end.