DEADSOFTWARE

Add sounds for flamethrower
[d2df-sdl.git] / src / game / g_triggers.pas
index 9f6df9f5ded1502c244836da3a402ad20c3c76b9..1673cefedadeab37f1f565cd3b100a7a6684119c 100644 (file)
@@ -809,7 +809,7 @@ begin
     TRIGGER_SHOT_FLAME:
       begin
         g_Weapon_flame(wx, wy, dx, dy, 0, -1, True);
-        //snd := 'SOUND_WEAPON_FIREPLASMA';
+        snd := 'SOUND_GAME_BURNING';
       end;
 
     else exit;
@@ -853,7 +853,7 @@ begin
       dx += Random(tgcAccuracy)-Random(tgcAccuracy);
       dy += Random(tgcAccuracy)-Random(tgcAccuracy);
 
-      tr_SpawnShot(tgcShotType, wx, wy, dx, dy, not tgcQuiet, TargetUID);
+      tr_SpawnShot(tgcShotType, wx, wy, dx, dy, tgcShotSound, TargetUID);
     end
     else
     begin