index 9f6df9f5ded1502c244836da3a402ad20c3c76b9..1673cefedadeab37f1f565cd3b100a7a6684119c 100644 (file)
--- a/src/game/g_triggers.pas
+++ b/src/game/g_triggers.pas
TRIGGER_SHOT_FLAME:
begin
g_Weapon_flame(wx, wy, dx, dy, 0, -1, True);
- //snd := 'SOUND_WEAPON_FIREPLASMA';
+ snd := 'SOUND_GAME_BURNING';
end;
else exit;
dx += Random(tgcAccuracy)-Random(tgcAccuracy);
dy += Random(tgcAccuracy)-Random(tgcAccuracy);
- tr_SpawnShot(tgcShotType, wx, wy, dx, dy, not tgcQuiet, TargetUID);
+ tr_SpawnShot(tgcShotType, wx, wy, dx, dy, tgcShotSound, TargetUID);
end
else
begin