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no more global `gItems[]` array; created DynTree for items (not used yet); also,...
[d2df-sdl.git] / src / game / g_triggers.pas
1 (* Copyright (C) DooM 2D:Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 *)
16 {$INCLUDE ../shared/a_modes.inc}
17 unit g_triggers;
19 interface
21 uses
22 MAPSTRUCT, e_graphics, MAPDEF, g_basic, g_sound,
23 BinEditor;
25 type
26 TActivator = record
27 UID: Word;
28 TimeOut: Word;
29 end;
30 TTrigger = record
31 ID: DWORD;
32 ClientID: DWORD;
33 TriggerType: Byte;
34 X, Y: Integer;
35 Width, Height: Word;
36 Enabled: Boolean;
37 ActivateType: Byte;
38 Keys: Byte;
39 TexturePanel: Integer;
40 TexturePanelType: Word;
42 TimeOut: Word;
43 ActivateUID: Word;
44 Activators: array of TActivator;
45 PlayerCollide: Boolean;
46 DoorTime: Integer;
47 PressTime: Integer;
48 PressCount: Integer;
49 SoundPlayCount: Integer;
50 Sound: TPlayableSound;
51 AutoSpawn: Boolean;
52 SpawnCooldown: Integer;
53 SpawnedCount: Integer;
54 ShotPanelType: Word;
55 ShotPanelTime: Integer;
56 ShotSightTime: Integer;
57 ShotSightTimeout: Integer;
58 ShotSightTarget: Word;
59 ShotSightTargetN: Word;
60 ShotAmmoCount: Word;
61 ShotReloadTime: Integer;
63 Data: TTriggerData;
64 end;
66 function g_Triggers_Create(Trigger: TTrigger): DWORD;
67 procedure g_Triggers_Update();
68 procedure g_Triggers_Press(ID: DWORD; ActivateType: Byte; ActivateUID: Word = 0);
69 function g_Triggers_PressR(X, Y: Integer; Width, Height: Word; UID: Word;
70 ActivateType: Byte; IgnoreList: DWArray = nil): DWArray;
71 procedure g_Triggers_PressL(X1, Y1, X2, Y2: Integer; UID: DWORD; ActivateType: Byte);
72 procedure g_Triggers_PressC(CX, CY: Integer; Radius: Word; UID: Word; ActivateType: Byte; IgnoreTrigger: Integer = -1);
73 procedure g_Triggers_OpenAll();
74 procedure g_Triggers_DecreaseSpawner(ID: DWORD);
75 procedure g_Triggers_Free();
76 procedure g_Triggers_SaveState(var Mem: TBinMemoryWriter);
77 procedure g_Triggers_LoadState(var Mem: TBinMemoryReader);
79 function tr_Message(MKind: Integer; MText: string; MSendTo: Integer; MTime: Integer; ActivateUID: Integer): Boolean;
81 function tr_CloseDoor(PanelID: Integer; NoSound: Boolean; d2d: Boolean): Boolean;
82 function tr_OpenDoor(PanelID: Integer; NoSound: Boolean; d2d: Boolean): Boolean;
83 procedure tr_CloseTrap(PanelID: Integer; NoSound: Boolean; d2d: Boolean);
84 function tr_SetLift(PanelID: Integer; d: Integer; NoSound: Boolean; d2d: Boolean): Boolean;
86 function tr_Teleport(ActivateUID: Integer; TX, TY: Integer; TDir: Integer; Silent: Boolean; D2D: Boolean): Boolean;
87 function tr_Push(ActivateUID: Integer; VX, VY: Integer; ResetVel: Boolean): Boolean;
89 procedure tr_MakeEffect(X, Y, VX, VY: Integer; T, ST, CR, CG, CB: Byte; Silent, Send: Boolean);
90 function tr_SpawnShot(ShotType: Integer; wx, wy, dx, dy: Integer; ShotSound: Boolean; ShotTarget: Word): Integer;
92 var
93 gTriggerClientID: Integer = 0;
94 gTriggers: array of TTrigger;
95 gSecretsCount: Integer = 0;
96 gMonstersSpawned: array of LongInt = nil;
98 implementation
100 uses
101 g_player, g_map, Math, g_gfx, g_game, g_textures,
102 g_console, g_monsters, g_items, g_phys, g_weapons,
103 wadreader, g_main, SysUtils, e_log, g_language,
104 g_options, g_net, g_netmsg;
106 const
107 TRIGGER_SIGNATURE = $52475254; // 'TRGR'
108 TRAP_DAMAGE = 1000;
110 function FindTrigger(): DWORD;
111 var
112 i: Integer;
113 begin
114 if gTriggers <> nil then
115 for i := 0 to High(gTriggers) do
116 if gTriggers[i].TriggerType = TRIGGER_NONE then
117 begin
118 Result := i;
119 Exit;
120 end;
122 if gTriggers = nil then
123 begin
124 SetLength(gTriggers, 8);
125 Result := 0;
126 end
127 else
128 begin
129 Result := High(gTriggers) + 1;
130 SetLength(gTriggers, Length(gTriggers) + 8);
131 end;
132 end;
134 function tr_CloseDoor(PanelID: Integer; NoSound: Boolean; d2d: Boolean): Boolean;
135 var
136 a, b, c: Integer;
137 begin
138 Result := False;
140 if PanelID = -1 then Exit;
142 if not d2d then
143 begin
144 with gWalls[PanelID] do
145 begin
146 if g_CollidePlayer(X, Y, Width, Height) or
147 g_CollideMonster(X, Y, Width, Height) then Exit;
149 if not Enabled then
150 begin
151 if not NoSound then
152 begin
153 g_Sound_PlayExAt('SOUND_GAME_DOORCLOSE', X, Y);
154 if g_Game_IsServer and g_Game_IsNet then
155 MH_SEND_Sound(X, Y, 'SOUND_GAME_DOORCLOSE');
156 end;
157 g_Map_EnableWall(PanelID);
158 Result := True;
159 end;
160 end;
161 end
162 else
163 begin
164 if gDoorMap = nil then Exit;
166 c := -1;
167 for a := 0 to High(gDoorMap) do
168 begin
169 for b := 0 to High(gDoorMap[a]) do
170 if gDoorMap[a, b] = DWORD(PanelID) then
171 begin
172 c := a;
173 Break;
174 end;
176 if c <> -1 then Break;
177 end;
178 if c = -1 then Exit;
180 for b := 0 to High(gDoorMap[c]) do
181 with gWalls[gDoorMap[c, b]] do
182 begin
183 if g_CollidePlayer(X, Y, Width, Height) or
184 g_CollideMonster(X, Y, Width, Height) then Exit;
185 end;
187 if not NoSound then
188 for b := 0 to High(gDoorMap[c]) do
189 if not gWalls[gDoorMap[c, b]].Enabled then
190 begin
191 with gWalls[PanelID] do
192 begin
193 g_Sound_PlayExAt('SOUND_GAME_DOORCLOSE', X, Y);
194 if g_Game_IsServer and g_Game_IsNet then
195 MH_SEND_Sound(X, Y, 'SOUND_GAME_DOORCLOSE');
196 end;
197 Break;
198 end;
200 for b := 0 to High(gDoorMap[c]) do
201 if not gWalls[gDoorMap[c, b]].Enabled then
202 begin
203 g_Map_EnableWall(gDoorMap[c, b]);
204 Result := True;
205 end;
206 end;
207 end;
209 procedure tr_CloseTrap(PanelID: Integer; NoSound: Boolean; d2d: Boolean);
210 var
211 a, b, c: Integer;
212 begin
213 if PanelID = -1 then Exit;
215 if not d2d then
216 begin
217 with gWalls[PanelID] do
218 if (not NoSound) and (not Enabled) then
219 begin
220 g_Sound_PlayExAt('SOUND_GAME_SWITCH1', X, Y);
221 if g_Game_IsServer and g_Game_IsNet then
222 MH_SEND_Sound(X, Y, 'SOUND_GAME_SWITCH1');
223 end;
225 with gWalls[PanelID] do
226 begin
227 if gPlayers <> nil then
228 for a := 0 to High(gPlayers) do
229 if (gPlayers[a] <> nil) and gPlayers[a].Live and
230 gPlayers[a].Collide(X, Y, Width, Height) then
231 gPlayers[a].Damage(TRAP_DAMAGE, 0, 0, 0, HIT_TRAP);
233 if gMonsters <> nil then
234 for a := 0 to High(gMonsters) do
235 if (gMonsters[a] <> nil) and gMonsters[a].Live and
236 g_Obj_Collide(X, Y, Width, Height, @gMonsters[a].Obj) then
237 gMonsters[a].Damage(TRAP_DAMAGE, 0, 0, 0, HIT_TRAP);
239 if not Enabled then g_Map_EnableWall(PanelID);
240 end;
241 end
242 else
243 begin
244 if gDoorMap = nil then Exit;
246 c := -1;
247 for a := 0 to High(gDoorMap) do
248 begin
249 for b := 0 to High(gDoorMap[a]) do
250 if gDoorMap[a, b] = DWORD(PanelID) then
251 begin
252 c := a;
253 Break;
254 end;
256 if c <> -1 then Break;
257 end;
258 if c = -1 then Exit;
260 if not NoSound then
261 for b := 0 to High(gDoorMap[c]) do
262 if not gWalls[gDoorMap[c, b]].Enabled then
263 begin
264 with gWalls[PanelID] do
265 begin
266 g_Sound_PlayExAt('SOUND_GAME_SWITCH1', X, Y);
267 if g_Game_IsServer and g_Game_IsNet then
268 MH_SEND_Sound(X, Y, 'SOUND_GAME_SWITCH1');
269 end;
270 Break;
271 end;
273 for b := 0 to High(gDoorMap[c]) do
274 with gWalls[gDoorMap[c, b]] do
275 begin
276 if gPlayers <> nil then
277 for a := 0 to High(gPlayers) do
278 if (gPlayers[a] <> nil) and gPlayers[a].Live and
279 gPlayers[a].Collide(X, Y, Width, Height) then
280 gPlayers[a].Damage(TRAP_DAMAGE, 0, 0, 0, HIT_TRAP);
282 if gMonsters <> nil then
283 for a := 0 to High(gMonsters) do
284 if (gMonsters[a] <> nil) and gMonsters[a].Live and
285 g_Obj_Collide(X, Y, Width, Height, @gMonsters[a].Obj) then
286 gMonsters[a].Damage(TRAP_DAMAGE, 0, 0, 0, HIT_TRAP);
288 if not Enabled then g_Map_EnableWall(gDoorMap[c, b]);
289 end;
290 end;
291 end;
293 function tr_OpenDoor(PanelID: Integer; NoSound: Boolean; d2d: Boolean): Boolean;
294 var
295 a, b, c: Integer;
296 begin
297 Result := False;
299 if PanelID = -1 then Exit;
301 if not d2d then
302 begin
303 with gWalls[PanelID] do
304 if Enabled then
305 begin
306 if not NoSound then
307 begin
308 g_Sound_PlayExAt('SOUND_GAME_DOOROPEN', X, Y);
309 if g_Game_IsServer and g_Game_IsNet then
310 MH_SEND_Sound(X, Y, 'SOUND_GAME_DOOROPEN');
311 end;
312 g_Map_DisableWall(PanelID);
313 Result := True;
314 end;
315 end
316 else
317 begin
318 if gDoorMap = nil then Exit;
320 c := -1;
321 for a := 0 to High(gDoorMap) do
322 begin
323 for b := 0 to High(gDoorMap[a]) do
324 if gDoorMap[a, b] = DWORD(PanelID) then
325 begin
326 c := a;
327 Break;
328 end;
330 if c <> -1 then Break;
331 end;
332 if c = -1 then Exit;
334 if not NoSound then
335 for b := 0 to High(gDoorMap[c]) do
336 if gWalls[gDoorMap[c, b]].Enabled then
337 begin
338 with gWalls[PanelID] do
339 begin
340 g_Sound_PlayExAt('SOUND_GAME_DOOROPEN', X, Y);
341 if g_Game_IsServer and g_Game_IsNet then
342 MH_SEND_Sound(X, Y, 'SOUND_GAME_DOOROPEN');
343 end;
344 Break;
345 end;
347 for b := 0 to High(gDoorMap[c]) do
348 if gWalls[gDoorMap[c, b]].Enabled then
349 begin
350 g_Map_DisableWall(gDoorMap[c, b]);
351 Result := True;
352 end;
353 end;
354 end;
356 function tr_SetLift(PanelID: Integer; d: Integer; NoSound: Boolean; d2d: Boolean): Boolean;
357 var
358 a, b, c, t: Integer;
359 begin
360 t := 0;
361 Result := False;
363 if PanelID = -1 then Exit;
365 if (gLifts[PanelID].PanelType = PANEL_LIFTUP) or
366 (gLifts[PanelID].PanelType = PANEL_LIFTDOWN) then
367 case d of
368 0: t := 0;
369 1: t := 1;
370 else t := IfThen(gLifts[PanelID].LiftType = 1, 0, 1);
371 end
372 else if (gLifts[PanelID].PanelType = PANEL_LIFTLEFT) or
373 (gLifts[PanelID].PanelType = PANEL_LIFTRIGHT) then
374 case d of
375 0: t := 2;
376 1: t := 3;
377 else t := IfThen(gLifts[PanelID].LiftType = 2, 3, 2);
378 end;
380 if not d2d then
381 begin
382 with gLifts[PanelID] do
383 if LiftType <> t then
384 begin
385 g_Map_SetLift(PanelID, t);
387 {if not NoSound then
388 g_Sound_PlayExAt('SOUND_GAME_SWITCH0', X, Y);}
389 Result := True;
390 end;
391 end
392 else // Êàê â D2d
393 begin
394 if gLiftMap = nil then Exit;
396 c := -1;
397 for a := 0 to High(gLiftMap) do
398 begin
399 for b := 0 to High(gLiftMap[a]) do
400 if gLiftMap[a, b] = DWORD(PanelID) then
401 begin
402 c := a;
403 Break;
404 end;
406 if c <> -1 then Break;
407 end;
408 if c = -1 then Exit;
410 {if not NoSound then
411 for b := 0 to High(gLiftMap[c]) do
412 if gLifts[gLiftMap[c, b]].LiftType <> t then
413 begin
414 with gLifts[PanelID] do
415 g_Sound_PlayExAt('SOUND_GAME_SWITCH0', X, Y);
416 Break;
417 end;}
419 for b := 0 to High(gLiftMap[c]) do
420 with gLifts[gLiftMap[c, b]] do
421 if LiftType <> t then
422 begin
423 g_Map_SetLift(gLiftMap[c, b], t);
425 Result := True;
426 end;
427 end;
428 end;
430 function tr_SpawnShot(ShotType: Integer; wx, wy, dx, dy: Integer; ShotSound: Boolean; ShotTarget: Word): Integer;
431 var
432 snd: string;
433 Projectile: Boolean;
434 TextureID: DWORD;
435 Anim: TAnimation;
436 begin
437 Result := -1;
438 TextureID := DWORD(-1);
439 snd := 'SOUND_WEAPON_FIREROCKET';
440 Projectile := True;
441 case ShotType of
442 TRIGGER_SHOT_PISTOL:
443 begin
444 g_Weapon_pistol(wx, wy, dx, dy, 0, True);
445 snd := 'SOUND_WEAPON_FIREPISTOL';
446 Projectile := False;
447 if ShotSound then
448 begin
449 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
450 if g_Game_IsNet then
451 MH_SEND_Effect(wx, wy, 0, NET_GFX_SHELL1);
452 end;
453 end;
455 TRIGGER_SHOT_BULLET:
456 begin
457 g_Weapon_mgun(wx, wy, dx, dy, 0, True);
458 if gSoundEffectsDF then snd := 'SOUND_WEAPON_FIRECGUN'
459 else snd := 'SOUND_WEAPON_FIREPISTOL';
460 Projectile := False;
461 if ShotSound then
462 begin
463 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
464 if g_Game_IsNet then
465 MH_SEND_Effect(wx, wy, 0, NET_GFX_SHELL1);
466 end;
467 end;
469 TRIGGER_SHOT_SHOTGUN:
470 begin
471 g_Weapon_Shotgun(wx, wy, dx, dy, 0, True);
472 snd := 'SOUND_WEAPON_FIRESHOTGUN';
473 Projectile := False;
474 if ShotSound then
475 begin
476 g_Player_CreateShell(wx, wy, 0, -2, SHELL_SHELL);
477 if g_Game_IsNet then
478 MH_SEND_Effect(wx, wy, 0, NET_GFX_SHELL2);
479 end;
480 end;
482 TRIGGER_SHOT_SSG:
483 begin
484 g_Weapon_DShotgun(wx, wy, dx, dy, 0, True);
485 snd := 'SOUND_WEAPON_FIRESHOTGUN2';
486 Projectile := False;
487 if ShotSound then
488 begin
489 g_Player_CreateShell(wx, wy, 0, -2, SHELL_SHELL);
490 g_Player_CreateShell(wx, wy, 0, -2, SHELL_SHELL);
491 if g_Game_IsNet then
492 MH_SEND_Effect(wx, wy, 0, NET_GFX_SHELL3);
493 end;
494 end;
496 TRIGGER_SHOT_IMP:
497 begin
498 g_Weapon_ball1(wx, wy, dx, dy, 0, -1, True);
499 snd := 'SOUND_WEAPON_FIREBALL';
500 end;
502 TRIGGER_SHOT_PLASMA:
503 begin
504 g_Weapon_Plasma(wx, wy, dx, dy, 0, -1, True);
505 snd := 'SOUND_WEAPON_FIREPLASMA';
506 end;
508 TRIGGER_SHOT_SPIDER:
509 begin
510 g_Weapon_aplasma(wx, wy, dx, dy, 0, -1, True);
511 snd := 'SOUND_WEAPON_FIREPLASMA';
512 end;
514 TRIGGER_SHOT_CACO:
515 begin
516 g_Weapon_ball2(wx, wy, dx, dy, 0, -1, True);
517 snd := 'SOUND_WEAPON_FIREBALL';
518 end;
520 TRIGGER_SHOT_BARON:
521 begin
522 g_Weapon_ball7(wx, wy, dx, dy, 0, -1, True);
523 snd := 'SOUND_WEAPON_FIREBALL';
524 end;
526 TRIGGER_SHOT_MANCUB:
527 begin
528 g_Weapon_manfire(wx, wy, dx, dy, 0, -1, True);
529 snd := 'SOUND_WEAPON_FIREBALL';
530 end;
532 TRIGGER_SHOT_REV:
533 begin
534 g_Weapon_revf(wx, wy, dx, dy, 0, ShotTarget, -1, True);
535 snd := 'SOUND_WEAPON_FIREREV';
536 end;
538 TRIGGER_SHOT_ROCKET:
539 begin
540 g_Weapon_Rocket(wx, wy, dx, dy, 0, -1, True);
541 snd := 'SOUND_WEAPON_FIREROCKET';
542 end;
544 TRIGGER_SHOT_BFG:
545 begin
546 g_Weapon_BFGShot(wx, wy, dx, dy, 0, -1, True);
547 snd := 'SOUND_WEAPON_FIREBFG';
548 end;
550 TRIGGER_SHOT_EXPL:
551 begin
552 if g_Frames_Get(TextureID, 'FRAMES_EXPLODE_ROCKET') then
553 begin
554 Anim := TAnimation.Create(TextureID, False, 6);
555 Anim.Blending := False;
556 g_GFX_OnceAnim(wx-64, wy-64, Anim);
557 Anim.Free();
558 end;
559 Projectile := False;
560 g_Weapon_Explode(wx, wy, 60, 0);
561 snd := 'SOUND_WEAPON_EXPLODEROCKET';
562 end;
564 TRIGGER_SHOT_BFGEXPL:
565 begin
566 if g_Frames_Get(TextureID, 'FRAMES_EXPLODE_BFG') then
567 begin
568 Anim := TAnimation.Create(TextureID, False, 6);
569 Anim.Blending := False;
570 g_GFX_OnceAnim(wx-64, wy-64, Anim);
571 Anim.Free();
572 end;
573 Projectile := False;
574 g_Weapon_BFG9000(wx, wy, 0);
575 snd := 'SOUND_WEAPON_EXPLODEBFG';
576 end;
578 else exit;
579 end;
581 if g_Game_IsNet and g_Game_IsServer then
582 case ShotType of
583 TRIGGER_SHOT_EXPL:
584 MH_SEND_Effect(wx, wy, Byte(ShotSound), NET_GFX_EXPLODE);
585 TRIGGER_SHOT_BFGEXPL:
586 MH_SEND_Effect(wx, wy, Byte(ShotSound), NET_GFX_BFGEXPL);
587 else
588 begin
589 if Projectile then
590 MH_SEND_CreateShot(LastShotID);
591 if ShotSound then
592 MH_SEND_Sound(wx, wy, snd);
593 end;
594 end;
596 if ShotSound then
597 g_Sound_PlayExAt(snd, wx, wy);
599 if Projectile then
600 Result := LastShotID;
601 end;
603 procedure MakeShot(var Trigger: TTrigger; wx, wy, dx, dy: Integer; TargetUID: Word);
604 begin
605 with Trigger do
606 if (Data.ShotAmmo = 0) or
607 ((Data.ShotAmmo > 0) and (ShotAmmoCount > 0)) then
608 begin
609 if (Data.ShotPanelID <> -1) and (ShotPanelTime = 0) then
610 begin
611 g_Map_SwitchTexture(ShotPanelType, Data.ShotPanelID);
612 ShotPanelTime := 4; // òèêîâ íà âñïûøêó âûñòðåëà
613 end;
615 if Data.ShotIntSight > 0 then
616 ShotSightTimeout := 180; // ~= 5 ñåêóíä
618 if ShotAmmoCount > 0 then Dec(ShotAmmoCount);
620 dx := dx + Random(Data.ShotAccuracy) - Random(Data.ShotAccuracy);
621 dy := dy + Random(Data.ShotAccuracy) - Random(Data.ShotAccuracy);
623 tr_SpawnShot(Data.ShotType, wx, wy, dx, dy, Data.ShotSound, TargetUID);
624 end
625 else
626 if (Data.ShotIntReload > 0) and (ShotReloadTime = 0) then
627 ShotReloadTime := Data.ShotIntReload; // òèêîâ íà ïåðåçàðÿäêó ïóøêè
628 end;
630 procedure tr_MakeEffect(X, Y, VX, VY: Integer; T, ST, CR, CG, CB: Byte; Silent, Send: Boolean);
631 var
632 FramesID: DWORD;
633 Anim: TAnimation;
634 begin
635 if T = TRIGGER_EFFECT_PARTICLE then
636 case ST of
637 TRIGGER_EFFECT_SLIQUID:
638 begin
639 if (CR = 255) and (CG = 0) and (CB = 0) then
640 g_GFX_SimpleWater(X, Y, 1, VX, VY, 1, 0, 0, 0)
641 else if (CR = 0) and (CG = 255) and (CB = 0) then
642 g_GFX_SimpleWater(X, Y, 1, VX, VY, 2, 0, 0, 0)
643 else if (CR = 0) and (CG = 0) and (CB = 255) then
644 g_GFX_SimpleWater(X, Y, 1, VX, VY, 3, 0, 0, 0)
645 else
646 g_GFX_SimpleWater(X, Y, 1, VX, VY, 0, 0, 0, 0);
647 end;
648 TRIGGER_EFFECT_LLIQUID:
649 g_GFX_SimpleWater(X, Y, 1, VX, VY, 4, CR, CG, CB);
650 TRIGGER_EFFECT_DLIQUID:
651 g_GFX_SimpleWater(X, Y, 1, VX, VY, 5, CR, CG, CB);
652 TRIGGER_EFFECT_BLOOD:
653 g_GFX_Blood(X, Y, 1, VX, VY, 0, 0, CR, CG, CB);
654 TRIGGER_EFFECT_SPARK:
655 g_GFX_Spark(X, Y, 1, GetAngle2(VX, VY), 0, 0);
656 TRIGGER_EFFECT_BUBBLE:
657 g_GFX_Bubbles(X, Y, 1, 0, 0);
658 end;
659 if T = TRIGGER_EFFECT_ANIMATION then
660 case ST of
661 EFFECT_TELEPORT: begin
662 if g_Frames_Get(FramesID, 'FRAMES_TELEPORT') then
663 begin
664 Anim := TAnimation.Create(FramesID, False, 3);
665 if not Silent then
666 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', X, Y);
667 g_GFX_OnceAnim(X-32, Y-32, Anim);
668 Anim.Free();
669 end;
670 if Send and g_Game_IsServer and g_Game_IsNet then
671 MH_SEND_Effect(X, Y, Byte(not Silent), NET_GFX_TELE);
672 end;
673 EFFECT_RESPAWN: begin
674 if g_Frames_Get(FramesID, 'FRAMES_ITEM_RESPAWN') then
675 begin
676 Anim := TAnimation.Create(FramesID, False, 4);
677 if not Silent then
678 g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', X, Y);
679 g_GFX_OnceAnim(X-16, Y-16, Anim);
680 Anim.Free();
681 end;
682 if Send and g_Game_IsServer and g_Game_IsNet then
683 MH_SEND_Effect(X-16, Y-16, Byte(not Silent), NET_GFX_RESPAWN);
684 end;
685 EFFECT_FIRE: begin
686 if g_Frames_Get(FramesID, 'FRAMES_FIRE') then
687 begin
688 Anim := TAnimation.Create(FramesID, False, 4);
689 if not Silent then
690 g_Sound_PlayExAt('SOUND_FIRE', X, Y);
691 g_GFX_OnceAnim(X-32, Y-128, Anim);
692 Anim.Free();
693 end;
694 if Send and g_Game_IsServer and g_Game_IsNet then
695 MH_SEND_Effect(X-32, Y-128, Byte(not Silent), NET_GFX_FIRE);
696 end;
697 end;
698 end;
700 function tr_Teleport(ActivateUID: Integer; TX, TY: Integer; TDir: Integer; Silent: Boolean; D2D: Boolean): Boolean;
701 var
702 p: TPlayer;
703 m: TMonster;
704 begin
705 Result := False;
706 if (ActivateUID < 0) or (ActivateUID > $FFFF) then Exit;
707 case g_GetUIDType(ActivateUID) of
708 UID_PLAYER:
709 begin
710 p := g_Player_Get(ActivateUID);
711 if p = nil then
712 Exit;
714 if D2D then
715 begin
716 if p.TeleportTo(TX-(p.Obj.Rect.Width div 2),
717 TY-p.Obj.Rect.Height,
718 Silent,
719 TDir) then
720 Result := True;
721 end
722 else
723 if p.TeleportTo(TX, TY, Silent, TDir) then
724 Result := True;
725 end;
727 UID_MONSTER:
728 begin
729 m := g_Monsters_Get(ActivateUID);
730 if m = nil then
731 Exit;
733 if D2D then
734 begin
735 if m.TeleportTo(TX-(m.Obj.Rect.Width div 2),
736 TY-m.Obj.Rect.Height,
737 Silent,
738 TDir) then
739 Result := True;
740 end
741 else
742 if m.TeleportTo(TX, TY, Silent, TDir) then
743 Result := True;
744 end;
745 end;
746 end;
748 function tr_Push(ActivateUID: Integer; VX, VY: Integer; ResetVel: Boolean): Boolean;
749 var
750 p: TPlayer;
751 m: TMonster;
752 begin
753 Result := True;
754 if (ActivateUID < 0) or (ActivateUID > $FFFF) then Exit;
755 case g_GetUIDType(ActivateUID) of
756 UID_PLAYER:
757 begin
758 p := g_Player_Get(ActivateUID);
759 if p = nil then
760 Exit;
762 if ResetVel then
763 begin
764 p.GameVelX := 0;
765 p.GameVelY := 0;
766 p.GameAccelX := 0;
767 p.GameAccelY := 0;
768 end;
770 p.Push(VX, VY);
771 end;
773 UID_MONSTER:
774 begin
775 m := g_Monsters_Get(ActivateUID);
776 if m = nil then
777 Exit;
779 if ResetVel then
780 begin
781 m.GameVelX := 0;
782 m.GameVelY := 0;
783 m.GameAccelX := 0;
784 m.GameAccelY := 0;
785 end;
787 m.Push(VX, VY);
788 end;
789 end;
790 end;
792 function tr_Message(MKind: Integer; MText: string; MSendTo: Integer; MTime: Integer; ActivateUID: Integer): Boolean;
793 var
794 msg: string;
795 p: TPlayer;
796 i: Integer;
797 begin
798 Result := True;
799 if (ActivateUID < 0) or (ActivateUID > $FFFF) then Exit;
800 msg := b_Text_Format(MText);
801 case MSendTo of
802 0: // activator
803 begin
804 if g_GetUIDType(ActivateUID) = UID_PLAYER then
805 begin
806 if g_Game_IsWatchedPlayer(ActivateUID) then
807 begin
808 if MKind = 0 then
809 g_Console_Add(msg, True)
810 else if MKind = 1 then
811 g_Game_Message(msg, MTime);
812 end
813 else
814 begin
815 p := g_Player_Get(ActivateUID);
816 if g_Game_IsNet and (p.FClientID >= 0) then
817 if MKind = 0 then
818 MH_SEND_Chat(msg, NET_CHAT_SYSTEM, p.FClientID)
819 else if MKind = 1 then
820 MH_SEND_GameEvent(NET_EV_BIGTEXT, MTime, msg, p.FClientID);
821 end;
822 end;
823 end;
825 1: // activator's team
826 begin
827 if g_GetUIDType(ActivateUID) = UID_PLAYER then
828 begin
829 p := g_Player_Get(ActivateUID);
830 if g_Game_IsWatchedTeam(p.Team) then
831 if MKind = 0 then
832 g_Console_Add(msg, True)
833 else if MKind = 1 then
834 g_Game_Message(msg, MTime);
836 if g_Game_IsNet then
837 begin
838 for i := Low(gPlayers) to High(gPlayers) do
839 if (gPlayers[i].Team = p.Team) and (gPlayers[i].FClientID >= 0) then
840 if MKind = 0 then
841 MH_SEND_Chat(msg, NET_CHAT_SYSTEM, gPlayers[i].FClientID)
842 else if MKind = 1 then
843 MH_SEND_GameEvent(NET_EV_BIGTEXT, MTime, msg, gPlayers[i].FClientID);
844 end;
845 end;
846 end;
848 2: // activator's enemy team
849 begin
850 if g_GetUIDType(ActivateUID) = UID_PLAYER then
851 begin
852 p := g_Player_Get(ActivateUID);
853 if g_Game_IsWatchedTeam(p.Team) then
854 if MKind = 0 then
855 g_Console_Add(msg, True)
856 else if MKind = 1 then
857 g_Game_Message(msg, MTime);
859 if g_Game_IsNet then
860 begin
861 for i := Low(gPlayers) to High(gPlayers) do
862 if (gPlayers[i].Team <> p.Team) and (gPlayers[i].FClientID >= 0) then
863 if MKind = 0 then
864 MH_SEND_Chat(msg, NET_CHAT_SYSTEM, gPlayers[i].FClientID)
865 else if MKind = 1 then
866 MH_SEND_GameEvent(NET_EV_BIGTEXT, MTime, msg, gPlayers[i].FClientID);
867 end;
868 end;
869 end;
871 3: // red team
872 begin
873 if g_Game_IsWatchedTeam(TEAM_RED) then
874 if MKind = 0 then
875 g_Console_Add(msg, True)
876 else if MKind = 1 then
877 g_Game_Message(msg, MTime);
879 if g_Game_IsNet then
880 begin
881 for i := Low(gPlayers) to High(gPlayers) do
882 if (gPlayers[i].Team = TEAM_RED) and (gPlayers[i].FClientID >= 0) then
883 if MKind = 0 then
884 MH_SEND_Chat(msg, NET_CHAT_SYSTEM, gPlayers[i].FClientID)
885 else if MKind = 1 then
886 MH_SEND_GameEvent(NET_EV_BIGTEXT, MTime, msg, gPlayers[i].FClientID);
887 end;
888 end;
890 4: // blue team
891 begin
892 if g_Game_IsWatchedTeam(TEAM_BLUE) then
893 if MKind = 0 then
894 g_Console_Add(msg, True)
895 else if MKind = 1 then
896 g_Game_Message(msg, MTime);
898 if g_Game_IsNet then
899 begin
900 for i := Low(gPlayers) to High(gPlayers) do
901 if (gPlayers[i].Team = TEAM_BLUE) and (gPlayers[i].FClientID >= 0) then
902 if MKind = 0 then
903 MH_SEND_Chat(msg, NET_CHAT_SYSTEM, gPlayers[i].FClientID)
904 else if MKind = 1 then
905 MH_SEND_GameEvent(NET_EV_BIGTEXT, MTime, msg, gPlayers[i].FClientID);
906 end;
907 end;
909 5: // everyone
910 begin
911 if MKind = 0 then
912 g_Console_Add(msg, True)
913 else if MKind = 1 then
914 g_Game_Message(msg, MTime);
916 if g_Game_IsNet then
917 begin
918 if MKind = 0 then
919 MH_SEND_Chat(msg, NET_CHAT_SYSTEM)
920 else if MKind = 1 then
921 MH_SEND_GameEvent(NET_EV_BIGTEXT, MTime, msg);
922 end;
923 end;
924 end;
925 end;
927 function tr_ShotAimCheck(var Trigger: TTrigger; Obj: PObj): Boolean;
928 begin
929 result := false;
930 with Trigger do
931 begin
932 if TriggerType <> TRIGGER_SHOT then
933 Exit;
934 Result := (Data.ShotAim and TRIGGER_SHOT_AIM_ALLMAP > 0)
935 or g_Obj_Collide(X, Y, Width, Height, Obj);
936 if Result and (Data.ShotAim and TRIGGER_SHOT_AIM_TRACE > 0) then
937 Result := g_TraceVector(Data.ShotPos.X,
938 Data.ShotPos.Y,
939 Obj^.X + Obj^.Rect.X + (Obj^.Rect.Width div 2),
940 Obj^.Y + Obj^.Rect.Y + (Obj^.Rect.Height div 2));
941 end;
942 end;
944 function ActivateTrigger(var Trigger: TTrigger; actType: Byte): Boolean;
945 var
946 animonce: Boolean;
947 p: TPlayer;
948 m: TMonster;
949 i, k, wx, wy, xd, yd: Integer;
950 iid: LongWord;
951 coolDown: Boolean;
952 pAngle: Real;
953 FramesID: DWORD;
954 Anim: TAnimation;
955 UIDType: Byte;
956 TargetUID: Word;
957 it: PItem;
958 begin
959 Result := False;
960 if g_Game_IsClient then
961 Exit;
963 if not Trigger.Enabled then
964 Exit;
965 if (Trigger.TimeOut <> 0) and (actType <> ACTIVATE_CUSTOM) then
966 Exit;
967 if gLMSRespawn = LMS_RESPAWN_WARMUP then
968 Exit;
970 animonce := False;
972 coolDown := (actType <> 0);
974 with Trigger do
975 begin
976 case TriggerType of
977 TRIGGER_EXIT:
978 begin
979 g_Sound_PlayEx('SOUND_GAME_SWITCH0');
980 if g_Game_IsNet then MH_SEND_Sound(X, Y, 'SOUND_GAME_SWITCH0');
981 gExitByTrigger := True;
982 g_Game_ExitLevel(Data.MapName);
983 TimeOut := 18;
984 Result := True;
986 Exit;
987 end;
989 TRIGGER_TELEPORT:
990 begin
991 Result := tr_Teleport(ActivateUID,
992 Data.TargetPoint.X, Data.TargetPoint.Y,
993 Data.TlpDir, Data.silent_teleport,
994 Data.d2d_teleport);
995 TimeOut := 0;
996 end;
998 TRIGGER_OPENDOOR:
999 begin
1000 Result := tr_OpenDoor(Data.PanelID, Data.NoSound, Data.d2d_doors);
1001 TimeOut := 0;
1002 end;
1004 TRIGGER_CLOSEDOOR:
1005 begin
1006 Result := tr_CloseDoor(Data.PanelID, Data.NoSound, Data.d2d_doors);
1007 TimeOut := 0;
1008 end;
1010 TRIGGER_DOOR, TRIGGER_DOOR5:
1011 begin
1012 if Data.PanelID <> -1 then
1013 begin
1014 if gWalls[Data.PanelID].Enabled then
1015 begin
1016 Result := tr_OpenDoor(Data.PanelID, Data.NoSound, Data.d2d_doors);
1018 if TriggerType = TRIGGER_DOOR5 then
1019 DoorTime := 180;
1020 end
1021 else
1022 Result := tr_CloseDoor(Data.PanelID, Data.NoSound, Data.d2d_doors);
1024 if Result then
1025 TimeOut := 18;
1026 end;
1027 end;
1029 TRIGGER_CLOSETRAP, TRIGGER_TRAP:
1030 begin
1031 tr_CloseTrap(Data.PanelID, Data.NoSound, Data.d2d_doors);
1033 if TriggerType = TRIGGER_TRAP then
1034 begin
1035 DoorTime := 40;
1036 TimeOut := 76;
1037 end
1038 else
1039 begin
1040 DoorTime := -1;
1041 TimeOut := 0;
1042 end;
1044 Result := True;
1045 end;
1047 TRIGGER_PRESS, TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF:
1048 begin
1049 PressCount := PressCount + 1;
1051 if PressTime = -1 then
1052 PressTime := Data.Wait;
1054 if coolDown then
1055 TimeOut := 18
1056 else
1057 TimeOut := 0;
1058 Result := True;
1059 end;
1061 TRIGGER_SECRET:
1062 if g_GetUIDType(ActivateUID) = UID_PLAYER then
1063 begin
1064 Enabled := False;
1065 Result := True;
1066 if gLMSRespawn = LMS_RESPAWN_NONE then
1067 begin
1068 g_Player_Get(ActivateUID).GetSecret();
1069 Inc(gCoopSecretsFound);
1070 if g_Game_IsNet then MH_SEND_GameStats();
1071 end;
1072 end;
1074 TRIGGER_LIFTUP:
1075 begin
1076 Result := tr_SetLift(Data.PanelID, 0, Data.NoSound, Data.d2d_doors);
1077 TimeOut := 0;
1079 if (not Data.NoSound) and Result then begin
1080 g_Sound_PlayExAt('SOUND_GAME_SWITCH0',
1081 X + (Width div 2),
1082 Y + (Height div 2));
1083 if g_Game_IsServer and g_Game_IsNet then
1084 MH_SEND_Sound(X + (Width div 2),
1085 Y + (Height div 2),
1086 'SOUND_GAME_SWITCH0');
1087 end;
1088 end;
1090 TRIGGER_LIFTDOWN:
1091 begin
1092 Result := tr_SetLift(Data.PanelID, 1, Data.NoSound, Data.d2d_doors);
1093 TimeOut := 0;
1095 if (not Data.NoSound) and Result then begin
1096 g_Sound_PlayExAt('SOUND_GAME_SWITCH0',
1097 X + (Width div 2),
1098 Y + (Height div 2));
1099 if g_Game_IsServer and g_Game_IsNet then
1100 MH_SEND_Sound(X + (Width div 2),
1101 Y + (Height div 2),
1102 'SOUND_GAME_SWITCH0');
1103 end;
1104 end;
1106 TRIGGER_LIFT:
1107 begin
1108 Result := tr_SetLift(Data.PanelID, 3, Data.NoSound, Data.d2d_doors);
1110 if Result then
1111 begin
1112 TimeOut := 18;
1114 if (not Data.NoSound) and Result then begin
1115 g_Sound_PlayExAt('SOUND_GAME_SWITCH0',
1116 X + (Width div 2),
1117 Y + (Height div 2));
1118 if g_Game_IsServer and g_Game_IsNet then
1119 MH_SEND_Sound(X + (Width div 2),
1120 Y + (Height div 2),
1121 'SOUND_GAME_SWITCH0');
1122 end;
1123 end;
1124 end;
1126 TRIGGER_TEXTURE:
1127 begin
1128 if ByteBool(Data.ActivateOnce) then
1129 begin
1130 Enabled := False;
1131 TriggerType := TRIGGER_NONE;
1132 end
1133 else
1134 if coolDown then
1135 TimeOut := 6
1136 else
1137 TimeOut := 0;
1139 animonce := Data.AnimOnce;
1140 Result := True;
1141 end;
1143 TRIGGER_SOUND:
1144 begin
1145 if Sound <> nil then
1146 begin
1147 if Data.SoundSwitch and Sound.IsPlaying() then
1148 begin // Íóæíî âûêëþ÷èòü, åñëè èãðàë
1149 Sound.Stop();
1150 SoundPlayCount := 0;
1151 Result := True;
1152 end
1153 else // (not Data.SoundSwitch) or (not Sound.IsPlaying())
1154 if (Data.PlayCount > 0) or (not Sound.IsPlaying()) then
1155 begin
1156 if Data.PlayCount > 0 then
1157 SoundPlayCount := Data.PlayCount
1158 else // 0 - èãðàåì áåñêîíå÷íî
1159 SoundPlayCount := 1;
1160 Result := True;
1161 end;
1162 if g_Game_IsNet then MH_SEND_TriggerSound(Trigger);
1163 end;
1164 end;
1166 TRIGGER_SPAWNMONSTER:
1167 if (Data.MonType in [MONSTER_DEMON..MONSTER_MAN]) then
1168 begin
1169 Result := False;
1170 if (Data.MonDelay > 0) and (actType <> ACTIVATE_CUSTOM) then
1171 begin
1172 AutoSpawn := not AutoSpawn;
1173 SpawnCooldown := 0;
1174 // Àâòîñïàâíåð ïåðåêëþ÷åí - ìåíÿåì òåêñòóðó
1175 Result := True;
1176 end;
1178 if ((Data.MonDelay = 0) and (actType <> ACTIVATE_CUSTOM))
1179 or ((Data.MonDelay > 0) and (actType = ACTIVATE_CUSTOM)) then
1180 for k := 1 to Data.MonCount do
1181 begin
1182 if (actType = ACTIVATE_CUSTOM) and (Data.MonDelay > 0) then
1183 SpawnCooldown := Data.MonDelay;
1184 if (Data.MonMax > 0) and (SpawnedCount >= Data.MonMax) then
1185 Break;
1187 i := g_Monsters_Create(Data.MonType,
1188 Data.MonPos.X, Data.MonPos.Y,
1189 TDirection(Data.MonDir), True);
1191 Result := True;
1193 // Çäîðîâüå:
1194 if (Data.MonHealth > 0) then
1195 gMonsters[i].SetHealth(Data.MonHealth);
1196 // Óñòàíàâëèâàåì ïîâåäåíèå:
1197 gMonsters[i].MonsterBehaviour := Data.MonBehav;
1198 gMonsters[i].FNoRespawn := True;
1199 if g_Game_IsNet then
1200 MH_SEND_MonsterSpawn(gMonsters[i].UID);
1201 // Èäåì èñêàòü öåëü, åñëè íàäî:
1202 if Data.MonActive then
1203 gMonsters[i].WakeUp();
1205 if Data.MonType <> MONSTER_BARREL then Inc(gTotalMonsters);
1207 if g_Game_IsNet then
1208 begin
1209 SetLength(gMonstersSpawned, Length(gMonstersSpawned)+1);
1210 gMonstersSpawned[High(gMonstersSpawned)] := gMonsters[i].UID;
1211 end;
1213 if Data.MonMax > 0 then
1214 begin
1215 gMonsters[i].SpawnTrigger := ID;
1216 Inc(SpawnedCount);
1217 end;
1219 case Data.MonEffect of
1220 EFFECT_TELEPORT: begin
1221 if g_Frames_Get(FramesID, 'FRAMES_TELEPORT') then
1222 begin
1223 Anim := TAnimation.Create(FramesID, False, 3);
1224 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', Data.MonPos.X, Data.MonPos.Y);
1225 g_GFX_OnceAnim(gMonsters[i].Obj.X+gMonsters[i].Obj.Rect.X+(gMonsters[i].Obj.Rect.Width div 2)-32,
1226 gMonsters[i].Obj.Y+gMonsters[i].Obj.Rect.Y+(gMonsters[i].Obj.Rect.Height div 2)-32, Anim);
1227 Anim.Free();
1228 end;
1229 if g_Game_IsServer and g_Game_IsNet then
1230 MH_SEND_Effect(gMonsters[i].Obj.X+gMonsters[i].Obj.Rect.X+(gMonsters[i].Obj.Rect.Width div 2)-32,
1231 gMonsters[i].Obj.Y+gMonsters[i].Obj.Rect.Y+(gMonsters[i].Obj.Rect.Height div 2)-32, 1,
1232 NET_GFX_TELE);
1233 end;
1234 EFFECT_RESPAWN: begin
1235 if g_Frames_Get(FramesID, 'FRAMES_ITEM_RESPAWN') then
1236 begin
1237 Anim := TAnimation.Create(FramesID, False, 4);
1238 g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', Data.MonPos.X, Data.MonPos.Y);
1239 g_GFX_OnceAnim(gMonsters[i].Obj.X+gMonsters[i].Obj.Rect.X+(gMonsters[i].Obj.Rect.Width div 2)-16,
1240 gMonsters[i].Obj.Y+gMonsters[i].Obj.Rect.Y+(gMonsters[i].Obj.Rect.Height div 2)-16, Anim);
1241 Anim.Free();
1242 end;
1243 if g_Game_IsServer and g_Game_IsNet then
1244 MH_SEND_Effect(gMonsters[i].Obj.X+gMonsters[i].Obj.Rect.X+(gMonsters[i].Obj.Rect.Width div 2)-16,
1245 gMonsters[i].Obj.Y+gMonsters[i].Obj.Rect.Y+(gMonsters[i].Obj.Rect.Height div 2)-16, 1,
1246 NET_GFX_RESPAWN);
1247 end;
1248 EFFECT_FIRE: begin
1249 if g_Frames_Get(FramesID, 'FRAMES_FIRE') then
1250 begin
1251 Anim := TAnimation.Create(FramesID, False, 4);
1252 g_Sound_PlayExAt('SOUND_FIRE', Data.MonPos.X, Data.MonPos.Y);
1253 g_GFX_OnceAnim(gMonsters[i].Obj.X+gMonsters[i].Obj.Rect.X+(gMonsters[i].Obj.Rect.Width div 2)-32,
1254 gMonsters[i].Obj.Y+gMonsters[i].Obj.Rect.Y+gMonsters[i].Obj.Rect.Height-128, Anim);
1255 Anim.Free();
1256 end;
1257 if g_Game_IsServer and g_Game_IsNet then
1258 MH_SEND_Effect(gMonsters[i].Obj.X+gMonsters[i].Obj.Rect.X+(gMonsters[i].Obj.Rect.Width div 2)-32,
1259 gMonsters[i].Obj.Y+gMonsters[i].Obj.Rect.Y+gMonsters[i].Obj.Rect.Height-128, 1,
1260 NET_GFX_FIRE);
1261 end;
1262 end;
1263 end;
1264 if g_Game_IsNet then
1265 begin
1266 MH_SEND_GameStats();
1267 MH_SEND_CoopStats();
1268 end;
1270 if coolDown then
1271 TimeOut := 18
1272 else
1273 TimeOut := 0;
1274 // Åñëè àêòèâèðîâàí àâòîñïàâíåðîì, íå ìåíÿåì òåêñòóðó
1275 if actType = ACTIVATE_CUSTOM then
1276 Result := False;
1277 end;
1279 TRIGGER_SPAWNITEM:
1280 if (Data.ItemType in [ITEM_MEDKIT_SMALL..ITEM_MAX]) then
1281 begin
1282 Result := False;
1283 if (Data.ItemDelay > 0) and (actType <> ACTIVATE_CUSTOM) then
1284 begin
1285 AutoSpawn := not AutoSpawn;
1286 SpawnCooldown := 0;
1287 // Àâòîñïàâíåð ïåðåêëþ÷åí - ìåíÿåì òåêñòóðó
1288 Result := True;
1289 end;
1291 if ((Data.ItemDelay = 0) and (actType <> ACTIVATE_CUSTOM))
1292 or ((Data.ItemDelay > 0) and (actType = ACTIVATE_CUSTOM)) then
1293 if (not Data.ItemOnlyDM) or
1294 (gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF]) then
1295 for k := 1 to Data.ItemCount do
1296 begin
1297 if (actType = ACTIVATE_CUSTOM) and (Data.ItemDelay > 0) then
1298 SpawnCooldown := Data.ItemDelay;
1299 if (Data.ItemMax > 0) and (SpawnedCount >= Data.ItemMax) then
1300 Break;
1302 iid := g_Items_Create(Data.ItemPos.X, Data.ItemPos.Y,
1303 Data.ItemType, Data.ItemFalls, False, True);
1305 Result := True;
1307 if Data.ItemMax > 0 then
1308 begin
1309 it := g_ItemByIdx(iid);
1310 it.SpawnTrigger := ID;
1311 Inc(SpawnedCount);
1312 end;
1314 case Data.ItemEffect of
1315 EFFECT_TELEPORT: begin
1316 it := g_ItemByIdx(iid);
1317 if g_Frames_Get(FramesID, 'FRAMES_TELEPORT') then
1318 begin
1319 Anim := TAnimation.Create(FramesID, False, 3);
1320 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', Data.ItemPos.X, Data.ItemPos.Y);
1321 g_GFX_OnceAnim(it.Obj.X+it.Obj.Rect.X+(it.Obj.Rect.Width div 2)-32,
1322 it.Obj.Y+it.Obj.Rect.Y+(it.Obj.Rect.Height div 2)-32, Anim);
1323 Anim.Free();
1324 end;
1325 if g_Game_IsServer and g_Game_IsNet then
1326 MH_SEND_Effect(it.Obj.X+it.Obj.Rect.X+(it.Obj.Rect.Width div 2)-32,
1327 it.Obj.Y+it.Obj.Rect.Y+(it.Obj.Rect.Height div 2)-32, 1,
1328 NET_GFX_TELE);
1329 end;
1330 EFFECT_RESPAWN: begin
1331 it := g_ItemByIdx(iid);
1332 if g_Frames_Get(FramesID, 'FRAMES_ITEM_RESPAWN') then
1333 begin
1334 Anim := TAnimation.Create(FramesID, False, 4);
1335 g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', Data.ItemPos.X, Data.ItemPos.Y);
1336 g_GFX_OnceAnim(it.Obj.X+it.Obj.Rect.X+(it.Obj.Rect.Width div 2)-16,
1337 it.Obj.Y+it.Obj.Rect.Y+(it.Obj.Rect.Height div 2)-16, Anim);
1338 Anim.Free();
1339 end;
1340 if g_Game_IsServer and g_Game_IsNet then
1341 MH_SEND_Effect(it.Obj.X+it.Obj.Rect.X+(it.Obj.Rect.Width div 2)-16,
1342 it.Obj.Y+it.Obj.Rect.Y+(it.Obj.Rect.Height div 2)-16, 1,
1343 NET_GFX_RESPAWN);
1344 end;
1345 EFFECT_FIRE: begin
1346 it := g_ItemByIdx(iid);
1347 if g_Frames_Get(FramesID, 'FRAMES_FIRE') then
1348 begin
1349 Anim := TAnimation.Create(FramesID, False, 4);
1350 g_Sound_PlayExAt('SOUND_FIRE', Data.ItemPos.X, Data.ItemPos.Y);
1351 g_GFX_OnceAnim(it.Obj.X+it.Obj.Rect.X+(it.Obj.Rect.Width div 2)-32,
1352 it.Obj.Y+it.Obj.Rect.Y+it.Obj.Rect.Height-128, Anim);
1353 Anim.Free();
1354 end;
1355 if g_Game_IsServer and g_Game_IsNet then
1356 MH_SEND_Effect(it.Obj.X+it.Obj.Rect.X+(it.Obj.Rect.Width div 2)-32,
1357 it.Obj.Y+it.Obj.Rect.Y+it.Obj.Rect.Height-128, 1,
1358 NET_GFX_FIRE);
1359 end;
1360 end;
1362 if g_Game_IsNet then
1363 MH_SEND_ItemSpawn(True, iid);
1364 end;
1366 if coolDown then
1367 TimeOut := 18
1368 else
1369 TimeOut := 0;
1370 // Åñëè àêòèâèðîâàí àâòîñïàâíåðîì, íå ìåíÿåì òåêñòóðó
1371 if actType = ACTIVATE_CUSTOM then
1372 Result := False;
1373 end;
1375 TRIGGER_MUSIC:
1376 begin
1377 // Ìåíÿåì ìóçûêó, åñëè åñòü íà ÷òî:
1378 if (Trigger.Data.MusicName <> '') then
1379 begin
1380 gMusic.SetByName(Trigger.Data.MusicName);
1381 gMusic.SpecPause := True;
1382 gMusic.Play();
1383 end;
1385 if Trigger.Data.MusicAction = 1 then
1386 begin // Âêëþ÷èòü
1387 if gMusic.SpecPause then // Áûëà íà ïàóçå => èãðàòü
1388 gMusic.SpecPause := False
1389 else // Èãðàëà => ñíà÷àëà
1390 gMusic.SetPosition(0);
1391 end
1392 else // Âûêëþ÷èòü
1393 begin
1394 // Ïàóçà:
1395 gMusic.SpecPause := True;
1396 end;
1398 if coolDown then
1399 TimeOut := 36
1400 else
1401 TimeOut := 0;
1402 Result := True;
1403 if g_Game_IsNet then MH_SEND_TriggerMusic;
1404 end;
1406 TRIGGER_PUSH:
1407 begin
1408 pAngle := -DegToRad(Data.PushAngle);
1409 Result := tr_Push(ActivateUID,
1410 Floor(Cos(pAngle)*Data.PushForce),
1411 Floor(Sin(pAngle)*Data.PushForce),
1412 Data.ResetVel);
1413 TimeOut := 0;
1414 end;
1416 TRIGGER_SCORE:
1417 begin
1418 Result := False;
1419 // Ïðèáàâèòü èëè îòíÿòü î÷êî
1420 if (Data.ScoreAction in [0..1]) and (Data.ScoreCount > 0) then
1421 begin
1422 // Ñâîåé èëè ÷óæîé êîìàíäå
1423 if (Data.ScoreTeam in [0..1]) and (g_GetUIDType(ActivateUID) = UID_PLAYER) then
1424 begin
1425 p := g_Player_Get(ActivateUID);
1426 if ((Data.ScoreAction = 0) and (Data.ScoreTeam = 0) and (p.Team = TEAM_RED))
1427 or ((Data.ScoreAction = 0) and (Data.ScoreTeam = 1) and (p.Team = TEAM_BLUE)) then
1428 begin
1429 Inc(gTeamStat[TEAM_RED].Goals, Data.ScoreCount); // Red Scores
1431 if Data.ScoreCon then
1432 if Data.ScoreTeam = 0 then
1433 begin
1434 g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_OWN], [p.Name, Data.ScoreCount, _lc[I_PLAYER_SCORE_TO_RED]]), True);
1435 if g_Game_IsServer and g_Game_IsNet then
1436 MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (Data.ScoreCount shl 16), '+r');
1437 end else
1438 begin
1439 g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_ENEMY], [p.Name, Data.ScoreCount, _lc[I_PLAYER_SCORE_TO_RED]]), True);
1440 if g_Game_IsServer and g_Game_IsNet then
1441 MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (Data.ScoreCount shl 16), '+re');
1442 end;
1444 if Data.ScoreMsg then
1445 begin
1446 g_Game_Message(Format(_lc[I_MESSAGE_SCORE_ADD], [AnsiUpperCase(_lc[I_GAME_TEAM_RED])]), 108);
1447 if g_Game_IsServer and g_Game_IsNet then
1448 MH_SEND_GameEvent(NET_EV_SCORE_MSG, TEAM_RED);
1449 end;
1450 end;
1451 if ((Data.ScoreAction = 1) and (Data.ScoreTeam = 0) and (p.Team = TEAM_RED))
1452 or ((Data.ScoreAction = 1) and (Data.ScoreTeam = 1) and (p.Team = TEAM_BLUE)) then
1453 begin
1454 Dec(gTeamStat[TEAM_RED].Goals, Data.ScoreCount); // Red Fouls
1456 if Data.ScoreCon then
1457 if Data.ScoreTeam = 0 then
1458 begin
1459 g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_OWN], [p.Name, Data.ScoreCount, _lc[I_PLAYER_SCORE_TO_RED]]), True);
1460 if g_Game_IsServer and g_Game_IsNet then
1461 MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (Data.ScoreCount shl 16), '-r');
1462 end else
1463 begin
1464 g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_ENEMY], [p.Name, Data.ScoreCount, _lc[I_PLAYER_SCORE_TO_RED]]), True);
1465 if g_Game_IsServer and g_Game_IsNet then
1466 MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (Data.ScoreCount shl 16), '-re');
1467 end;
1469 if Data.ScoreMsg then
1470 begin
1471 g_Game_Message(Format(_lc[I_MESSAGE_SCORE_SUB], [AnsiUpperCase(_lc[I_GAME_TEAM_RED])]), 108);
1472 if g_Game_IsServer and g_Game_IsNet then
1473 MH_SEND_GameEvent(NET_EV_SCORE_MSG, -TEAM_RED);
1474 end;
1475 end;
1476 if ((Data.ScoreAction = 0) and (Data.ScoreTeam = 0) and (p.Team = TEAM_BLUE))
1477 or ((Data.ScoreAction = 0) and (Data.ScoreTeam = 1) and (p.Team = TEAM_RED)) then
1478 begin
1479 Inc(gTeamStat[TEAM_BLUE].Goals, Data.ScoreCount); // Blue Scores
1481 if Data.ScoreCon then
1482 if Data.ScoreTeam = 0 then
1483 begin
1484 g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_OWN], [p.Name, Data.ScoreCount, _lc[I_PLAYER_SCORE_TO_BLUE]]), True);
1485 if g_Game_IsServer and g_Game_IsNet then
1486 MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (Data.ScoreCount shl 16), '+b');
1487 end else
1488 begin
1489 g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_ENEMY], [p.Name, Data.ScoreCount, _lc[I_PLAYER_SCORE_TO_BLUE]]), True);
1490 if g_Game_IsServer and g_Game_IsNet then
1491 MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (Data.ScoreCount shl 16), '+be');
1492 end;
1494 if Data.ScoreMsg then
1495 begin
1496 g_Game_Message(Format(_lc[I_MESSAGE_SCORE_ADD], [AnsiUpperCase(_lc[I_GAME_TEAM_BLUE])]), 108);
1497 if g_Game_IsServer and g_Game_IsNet then
1498 MH_SEND_GameEvent(NET_EV_SCORE_MSG, TEAM_BLUE);
1499 end;
1500 end;
1501 if ((Data.ScoreAction = 1) and (Data.ScoreTeam = 0) and (p.Team = TEAM_BLUE))
1502 or ((Data.ScoreAction = 1) and (Data.ScoreTeam = 1) and (p.Team = TEAM_RED)) then
1503 begin
1504 Dec(gTeamStat[TEAM_BLUE].Goals, Data.ScoreCount); // Blue Fouls
1506 if Data.ScoreCon then
1507 if Data.ScoreTeam = 0 then
1508 begin
1509 g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_OWN], [p.Name, Data.ScoreCount, _lc[I_PLAYER_SCORE_TO_BLUE]]), True);
1510 if g_Game_IsServer and g_Game_IsNet then
1511 MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (Data.ScoreCount shl 16), '-b');
1512 end else
1513 begin
1514 g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_ENEMY], [p.Name, Data.ScoreCount, _lc[I_PLAYER_SCORE_TO_BLUE]]), True);
1515 if g_Game_IsServer and g_Game_IsNet then
1516 MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (Data.ScoreCount shl 16), '-be');
1517 end;
1519 if Data.ScoreMsg then
1520 begin
1521 g_Game_Message(Format(_lc[I_MESSAGE_SCORE_SUB], [AnsiUpperCase(_lc[I_GAME_TEAM_BLUE])]), 108);
1522 if g_Game_IsServer and g_Game_IsNet then
1523 MH_SEND_GameEvent(NET_EV_SCORE_MSG, -TEAM_BLUE);
1524 end;
1525 end;
1526 Result := (p.Team = TEAM_RED) or (p.Team = TEAM_BLUE);
1527 end;
1528 // Êàêîé-òî êîíêðåòíîé êîìàíäå
1529 if Data.ScoreTeam in [2..3] then
1530 begin
1531 if (Data.ScoreAction = 0) and (Data.ScoreTeam = 2) then
1532 begin
1533 Inc(gTeamStat[TEAM_RED].Goals, Data.ScoreCount); // Red Scores
1535 if Data.ScoreCon then
1536 begin
1537 g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_TEAM], [_lc[I_PLAYER_SCORE_RED], Data.ScoreCount]), True);
1538 if g_Game_IsServer and g_Game_IsNet then
1539 MH_SEND_GameEvent(NET_EV_SCORE, Data.ScoreCount shl 16, '+tr');
1540 end;
1542 if Data.ScoreMsg then
1543 begin
1544 g_Game_Message(Format(_lc[I_MESSAGE_SCORE_ADD], [AnsiUpperCase(_lc[I_GAME_TEAM_RED])]), 108);
1545 if g_Game_IsServer and g_Game_IsNet then
1546 MH_SEND_GameEvent(NET_EV_SCORE_MSG, TEAM_RED);
1547 end;
1548 end;
1549 if (Data.ScoreAction = 1) and (Data.ScoreTeam = 2) then
1550 begin
1551 Dec(gTeamStat[TEAM_RED].Goals, Data.ScoreCount); // Red Fouls
1553 if Data.ScoreCon then
1554 begin
1555 g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_TEAM], [_lc[I_PLAYER_SCORE_RED], Data.ScoreCount]), True);
1556 if g_Game_IsServer and g_Game_IsNet then
1557 MH_SEND_GameEvent(NET_EV_SCORE, Data.ScoreCount shl 16, '-tr');
1558 end;
1560 if Data.ScoreMsg then
1561 begin
1562 g_Game_Message(Format(_lc[I_MESSAGE_SCORE_SUB], [AnsiUpperCase(_lc[I_GAME_TEAM_RED])]), 108);
1563 if g_Game_IsServer and g_Game_IsNet then
1564 MH_SEND_GameEvent(NET_EV_SCORE_MSG, -TEAM_RED);
1565 end;
1566 end;
1567 if (Data.ScoreAction = 0) and (Data.ScoreTeam = 3) then
1568 begin
1569 Inc(gTeamStat[TEAM_BLUE].Goals, Data.ScoreCount); // Blue Scores
1571 if Data.ScoreCon then
1572 begin
1573 g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_TEAM], [_lc[I_PLAYER_SCORE_BLUE], Data.ScoreCount]), True);
1574 if g_Game_IsServer and g_Game_IsNet then
1575 MH_SEND_GameEvent(NET_EV_SCORE, Data.ScoreCount shl 16, '+tb');
1576 end;
1578 if Data.ScoreMsg then
1579 begin
1580 g_Game_Message(Format(_lc[I_MESSAGE_SCORE_ADD], [AnsiUpperCase(_lc[I_GAME_TEAM_BLUE])]), 108);
1581 if g_Game_IsServer and g_Game_IsNet then
1582 MH_SEND_GameEvent(NET_EV_SCORE_MSG, TEAM_BLUE);
1583 end;
1584 end;
1585 if (Data.ScoreAction = 1) and (Data.ScoreTeam = 3) then
1586 begin
1587 Dec(gTeamStat[TEAM_BLUE].Goals, Data.ScoreCount); // Blue Fouls
1589 if Data.ScoreCon then
1590 begin
1591 g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_TEAM], [_lc[I_PLAYER_SCORE_BLUE], Data.ScoreCount]), True);
1592 if g_Game_IsServer and g_Game_IsNet then
1593 MH_SEND_GameEvent(NET_EV_SCORE, Data.ScoreCount shl 16, '-tb');
1594 end;
1596 if Data.ScoreMsg then
1597 begin
1598 g_Game_Message(Format(_lc[I_MESSAGE_SCORE_SUB], [AnsiUpperCase(_lc[I_GAME_TEAM_BLUE])]), 108);
1599 if g_Game_IsServer and g_Game_IsNet then
1600 MH_SEND_GameEvent(NET_EV_SCORE_MSG, -TEAM_BLUE);
1601 end;
1602 end;
1603 Result := True;
1604 end;
1605 end;
1606 // Âûèãðûø
1607 if (Data.ScoreAction = 2) and (gGameSettings.GoalLimit > 0) then
1608 begin
1609 // Ñâîåé èëè ÷óæîé êîìàíäû
1610 if (Data.ScoreTeam in [0..1]) and (g_GetUIDType(ActivateUID) = UID_PLAYER) then
1611 begin
1612 p := g_Player_Get(ActivateUID);
1613 if ((Data.ScoreTeam = 0) and (p.Team = TEAM_RED)) // Red Wins
1614 or ((Data.ScoreTeam = 1) and (p.Team = TEAM_BLUE)) then
1615 if gTeamStat[TEAM_RED].Goals < SmallInt(gGameSettings.GoalLimit) then
1616 begin
1617 gTeamStat[TEAM_RED].Goals := gGameSettings.GoalLimit;
1619 if Data.ScoreCon then
1620 if Data.ScoreTeam = 0 then
1621 begin
1622 g_Console_Add(Format(_lc[I_PLAYER_SCORE_WIN_OWN], [p.Name, _lc[I_PLAYER_SCORE_TO_RED]]), True);
1623 if g_Game_IsServer and g_Game_IsNet then
1624 MH_SEND_GameEvent(NET_EV_SCORE, p.UID, 'wr');
1625 end else
1626 begin
1627 g_Console_Add(Format(_lc[I_PLAYER_SCORE_WIN_ENEMY], [p.Name, _lc[I_PLAYER_SCORE_TO_RED]]), True);
1628 if g_Game_IsServer and g_Game_IsNet then
1629 MH_SEND_GameEvent(NET_EV_SCORE, p.UID, 'wre');
1630 end;
1632 Result := True;
1633 end;
1634 if ((Data.ScoreTeam = 0) and (p.Team = TEAM_BLUE)) // Blue Wins
1635 or ((Data.ScoreTeam = 1) and (p.Team = TEAM_RED)) then
1636 if gTeamStat[TEAM_BLUE].Goals < SmallInt(gGameSettings.GoalLimit) then
1637 begin
1638 gTeamStat[TEAM_BLUE].Goals := gGameSettings.GoalLimit;
1640 if Data.ScoreCon then
1641 if Data.ScoreTeam = 0 then
1642 begin
1643 g_Console_Add(Format(_lc[I_PLAYER_SCORE_WIN_OWN], [p.Name, _lc[I_PLAYER_SCORE_TO_BLUE]]), True);
1644 if g_Game_IsServer and g_Game_IsNet then
1645 MH_SEND_GameEvent(NET_EV_SCORE, p.UID, 'wb');
1646 end else
1647 begin
1648 g_Console_Add(Format(_lc[I_PLAYER_SCORE_WIN_ENEMY], [p.Name, _lc[I_PLAYER_SCORE_TO_BLUE]]), True);
1649 if g_Game_IsServer and g_Game_IsNet then
1650 MH_SEND_GameEvent(NET_EV_SCORE, p.UID, 'wbe');
1651 end;
1653 Result := True;
1654 end;
1655 end;
1656 // Êàêîé-òî êîíêðåòíîé êîìàíäû
1657 if Data.ScoreTeam in [2..3] then
1658 begin
1659 if Data.ScoreTeam = 2 then // Red Wins
1660 if gTeamStat[TEAM_RED].Goals < SmallInt(gGameSettings.GoalLimit) then
1661 begin
1662 gTeamStat[TEAM_RED].Goals := gGameSettings.GoalLimit;
1663 Result := True;
1664 end;
1665 if Data.ScoreTeam = 3 then // Blue Wins
1666 if gTeamStat[TEAM_BLUE].Goals < SmallInt(gGameSettings.GoalLimit) then
1667 begin
1668 gTeamStat[TEAM_BLUE].Goals := gGameSettings.GoalLimit;
1669 Result := True;
1670 end;
1671 end;
1672 end;
1673 // Ïðîèãðûø
1674 if (Data.ScoreAction = 3) and (gGameSettings.GoalLimit > 0) then
1675 begin
1676 // Ñâîåé èëè ÷óæîé êîìàíäû
1677 if (Data.ScoreTeam in [0..1]) and (g_GetUIDType(ActivateUID) = UID_PLAYER) then
1678 begin
1679 p := g_Player_Get(ActivateUID);
1680 if ((Data.ScoreTeam = 0) and (p.Team = TEAM_BLUE)) // Red Wins
1681 or ((Data.ScoreTeam = 1) and (p.Team = TEAM_RED)) then
1682 if gTeamStat[TEAM_RED].Goals < SmallInt(gGameSettings.GoalLimit) then
1683 begin
1684 gTeamStat[TEAM_RED].Goals := gGameSettings.GoalLimit;
1686 if Data.ScoreCon then
1687 if Data.ScoreTeam = 0 then
1688 begin
1689 g_Console_Add(Format(_lc[I_PLAYER_SCORE_WIN_ENEMY], [p.Name, _lc[I_PLAYER_SCORE_TO_RED]]), True);
1690 if g_Game_IsServer and g_Game_IsNet then
1691 MH_SEND_GameEvent(NET_EV_SCORE, p.UID, 'wre');
1692 end else
1693 begin
1694 g_Console_Add(Format(_lc[I_PLAYER_SCORE_WIN_OWN], [p.Name, _lc[I_PLAYER_SCORE_TO_RED]]), True);
1695 if g_Game_IsServer and g_Game_IsNet then
1696 MH_SEND_GameEvent(NET_EV_SCORE, p.UID, 'wr');
1697 end;
1699 Result := True;
1700 end;
1701 if ((Data.ScoreTeam = 0) and (p.Team = TEAM_RED)) // Blue Wins
1702 or ((Data.ScoreTeam = 1) and (p.Team = TEAM_BLUE)) then
1703 if gTeamStat[TEAM_BLUE].Goals < SmallInt(gGameSettings.GoalLimit) then
1704 begin
1705 gTeamStat[TEAM_BLUE].Goals := gGameSettings.GoalLimit;
1707 if Data.ScoreCon then
1708 if Data.ScoreTeam = 0 then
1709 begin
1710 g_Console_Add(Format(_lc[I_PLAYER_SCORE_WIN_ENEMY], [p.Name, _lc[I_PLAYER_SCORE_TO_BLUE]]), True);
1711 if g_Game_IsServer and g_Game_IsNet then
1712 MH_SEND_GameEvent(NET_EV_SCORE, p.UID, 'wbe');
1713 end else
1714 begin
1715 g_Console_Add(Format(_lc[I_PLAYER_SCORE_WIN_OWN], [p.Name, _lc[I_PLAYER_SCORE_TO_BLUE]]), True);
1716 if g_Game_IsServer and g_Game_IsNet then
1717 MH_SEND_GameEvent(NET_EV_SCORE, p.UID, 'wb');
1718 end;
1720 Result := True;
1721 end;
1722 end;
1723 // Êàêîé-òî êîíêðåòíîé êîìàíäû
1724 if Data.ScoreTeam in [2..3] then
1725 begin
1726 if Data.ScoreTeam = 3 then // Red Wins
1727 if gTeamStat[TEAM_RED].Goals < SmallInt(gGameSettings.GoalLimit) then
1728 begin
1729 gTeamStat[TEAM_RED].Goals := gGameSettings.GoalLimit;
1730 Result := True;
1731 end;
1732 if Data.ScoreTeam = 2 then // Blue Wins
1733 if gTeamStat[TEAM_BLUE].Goals < SmallInt(gGameSettings.GoalLimit) then
1734 begin
1735 gTeamStat[TEAM_BLUE].Goals := gGameSettings.GoalLimit;
1736 Result := True;
1737 end;
1738 end;
1739 end;
1740 if Result then begin
1741 if coolDown then
1742 TimeOut := 18
1743 else
1744 TimeOut := 0;
1745 if g_Game_IsServer and g_Game_IsNet then
1746 MH_SEND_GameStats;
1747 end;
1748 end;
1750 TRIGGER_MESSAGE:
1751 begin
1752 Result := tr_Message(Data.MessageKind, Data.MessageText,
1753 Data.MessageSendTo, Data.MessageTime,
1754 ActivateUID);
1755 TimeOut := 18;
1756 end;
1758 TRIGGER_DAMAGE, TRIGGER_HEALTH:
1759 begin
1760 Result := False;
1761 UIDType := g_GetUIDType(ActivateUID);
1762 if (UIDType = UID_PLAYER) or (UIDType = UID_MONSTER) then
1763 begin
1764 Result := True;
1765 k := -1;
1766 if coolDown then
1767 begin
1768 // Âñïîìèíàåì, àêòèâèðîâàë ëè îí ìåíÿ ðàíüøå
1769 for i := 0 to High(Activators) do
1770 if Activators[i].UID = ActivateUID then
1771 begin
1772 k := i;
1773 Break;
1774 end;
1775 if k = -1 then
1776 begin // Âèäèì åãî âïåðâûå
1777 // Çàïîìèíàåì åãî
1778 SetLength(Activators, Length(Activators) + 1);
1779 k := High(Activators);
1780 Activators[k].UID := ActivateUID;
1781 end else
1782 begin // Óæå âèäåëè åãî
1783 // Åñëè èíòåðâàë îòêëþ÷¸í, íî îí âñ¸ åù¸ â çîíå ïîðàæåíèÿ, äà¸ì åìó âðåìÿ
1784 if (Data.DamageInterval = 0) and (Activators[k].TimeOut > 0) then
1785 Activators[k].TimeOut := 65535;
1786 // Òàéìàóò ïðîø¸ë - ðàáîòàåì
1787 Result := Activators[k].TimeOut = 0;
1788 end;
1789 end;
1791 if Result then
1792 begin
1793 case UIDType of
1794 UID_PLAYER:
1795 begin
1796 p := g_Player_Get(ActivateUID);
1797 if p = nil then
1798 Exit;
1800 // Íàíîñèì óðîí èãðîêó
1801 if (TriggerType = TRIGGER_DAMAGE) and (Data.DamageValue > 0) then
1802 p.Damage(Data.DamageValue, 0, 0, 0, HIT_SOME);
1804 // Ëå÷èì èãðîêà
1805 if (TriggerType = TRIGGER_HEALTH) and (Data.HealValue > 0) then
1806 if p.Heal(Data.HealValue, not Data.HealMax) and (not Data.HealSilent) then
1807 begin
1808 g_Sound_PlayExAt('SOUND_ITEM_GETITEM', p.Obj.X, p.Obj.Y);
1809 if g_Game_IsServer and g_Game_IsNet then
1810 MH_SEND_Sound(p.Obj.X, p.Obj.Y, 'SOUND_ITEM_GETITEM');
1811 end;
1812 end;
1814 UID_MONSTER:
1815 begin
1816 m := g_Monsters_Get(ActivateUID);
1817 if m = nil then
1818 Exit;
1820 // Íàíîñèì óðîí ìîíñòðó
1821 if (TriggerType = TRIGGER_DAMAGE) and (Data.DamageValue > 0) then
1822 m.Damage(Data.DamageValue, 0, 0, 0, HIT_SOME);
1824 // Ëå÷èì ìîíñòðà
1825 if (TriggerType = TRIGGER_HEALTH) and (Data.HealValue > 0) then
1826 if m.Heal(Data.HealValue) and (not Data.HealSilent) then
1827 begin
1828 g_Sound_PlayExAt('SOUND_ITEM_GETITEM', m.Obj.X, m.Obj.Y);
1829 if g_Game_IsServer and g_Game_IsNet then
1830 MH_SEND_Sound(m.Obj.X, m.Obj.Y, 'SOUND_ITEM_GETITEM');
1831 end;
1832 end;
1833 end;
1834 // Íàçíà÷àåì âðåìÿ ñëåäóþùåãî âîçäåéñòâèÿ
1835 if TriggerType = TRIGGER_DAMAGE then
1836 i := Data.DamageInterval
1837 else
1838 i := Data.HealInterval;
1839 if coolDown then
1840 if i > 0 then
1841 Activators[k].TimeOut := i
1842 else
1843 Activators[k].TimeOut := 65535;
1844 end;
1845 end;
1846 TimeOut := 0;
1847 end;
1849 TRIGGER_SHOT:
1850 begin
1851 if ShotSightTime > 0 then
1852 Exit;
1854 // put this at the beginning so it doesn't trigger itself
1855 TimeOut := Data.ShotWait + 1;
1857 wx := Data.ShotPos.X;
1858 wy := Data.ShotPos.Y;
1859 pAngle := -DegToRad(Data.ShotAngle);
1860 xd := wx + Round(Cos(pAngle) * 32.0);
1861 yd := wy + Round(Sin(pAngle) * 32.0);
1862 TargetUID := 0;
1864 case Data.ShotTarget of
1865 TRIGGER_SHOT_TARGET_MON: // monsters
1866 if gMonsters <> nil then
1867 for i := Low(gMonsters) to High(gMonsters) do
1868 if (gMonsters[i] <> nil) and gMonsters[i].Live and
1869 tr_ShotAimCheck(Trigger, @(gMonsters[i].Obj)) then
1870 begin
1871 xd := gMonsters[i].GameX + gMonsters[i].Obj.Rect.Width div 2;
1872 yd := gMonsters[i].GameY + gMonsters[i].Obj.Rect.Height div 2;
1873 TargetUID := gMonsters[i].UID;
1874 break;
1875 end;
1877 TRIGGER_SHOT_TARGET_PLR: // players
1878 if gPlayers <> nil then
1879 for i := Low(gPlayers) to High(gPlayers) do
1880 if (gPlayers[i] <> nil) and gPlayers[i].Live and
1881 tr_ShotAimCheck(Trigger, @(gPlayers[i].Obj)) then
1882 begin
1883 xd := gPlayers[i].GameX + PLAYER_RECT_CX;
1884 yd := gPlayers[i].GameY + PLAYER_RECT_CY;
1885 TargetUID := gPlayers[i].UID;
1886 break;
1887 end;
1889 TRIGGER_SHOT_TARGET_RED: // red team
1890 if gPlayers <> nil then
1891 for i := Low(gPlayers) to High(gPlayers) do
1892 if (gPlayers[i] <> nil) and gPlayers[i].Live and
1893 (gPlayers[i].Team = TEAM_RED) and
1894 tr_ShotAimCheck(Trigger, @(gPlayers[i].Obj)) then
1895 begin
1896 xd := gPlayers[i].GameX + PLAYER_RECT_CX;
1897 yd := gPlayers[i].GameY + PLAYER_RECT_CY;
1898 TargetUID := gPlayers[i].UID;
1899 break;
1900 end;
1902 TRIGGER_SHOT_TARGET_BLUE: // blue team
1903 if gPlayers <> nil then
1904 for i := Low(gPlayers) to High(gPlayers) do
1905 if (gPlayers[i] <> nil) and gPlayers[i].Live and
1906 (gPlayers[i].Team = TEAM_BLUE) and
1907 tr_ShotAimCheck(Trigger, @(gPlayers[i].Obj)) then
1908 begin
1909 xd := gPlayers[i].GameX + PLAYER_RECT_CX;
1910 yd := gPlayers[i].GameY + PLAYER_RECT_CY;
1911 TargetUID := gPlayers[i].UID;
1912 break;
1913 end;
1915 TRIGGER_SHOT_TARGET_MONPLR: // monsters then players
1916 begin
1917 if gMonsters <> nil then
1918 for i := Low(gMonsters) to High(gMonsters) do
1919 if (gMonsters[i] <> nil) and gMonsters[i].Live and
1920 tr_ShotAimCheck(Trigger, @(gMonsters[i].Obj)) then
1921 begin
1922 xd := gMonsters[i].GameX + gMonsters[i].Obj.Rect.Width div 2;
1923 yd := gMonsters[i].GameY + gMonsters[i].Obj.Rect.Height div 2;
1924 TargetUID := gMonsters[i].UID;
1925 break;
1926 end;
1927 if (TargetUID = 0) and (gPlayers <> nil) then
1928 for i := Low(gPlayers) to High(gPlayers) do
1929 if (gPlayers[i] <> nil) and gPlayers[i].Live and
1930 tr_ShotAimCheck(Trigger, @(gPlayers[i].Obj)) then
1931 begin
1932 xd := gPlayers[i].GameX + PLAYER_RECT_CX;
1933 yd := gPlayers[i].GameY + PLAYER_RECT_CY;
1934 TargetUID := gPlayers[i].UID;
1935 break;
1936 end;
1937 end;
1939 TRIGGER_SHOT_TARGET_PLRMON: // players then monsters
1940 begin
1941 if gPlayers <> nil then
1942 for i := Low(gPlayers) to High(gPlayers) do
1943 if (gPlayers[i] <> nil) and gPlayers[i].Live and
1944 tr_ShotAimCheck(Trigger, @(gPlayers[i].Obj)) then
1945 begin
1946 xd := gPlayers[i].GameX + PLAYER_RECT_CX;
1947 yd := gPlayers[i].GameY + PLAYER_RECT_CY;
1948 TargetUID := gPlayers[i].UID;
1949 break;
1950 end;
1951 if (TargetUID = 0) and (gMonsters <> nil) then
1952 for i := Low(gMonsters) to High(gMonsters) do
1953 if (gMonsters[i] <> nil) and gMonsters[i].Live and
1954 tr_ShotAimCheck(Trigger, @(gMonsters[i].Obj)) then
1955 begin
1956 xd := gMonsters[i].GameX + gMonsters[i].Obj.Rect.Width div 2;
1957 yd := gMonsters[i].GameY + gMonsters[i].Obj.Rect.Height div 2;
1958 TargetUID := gMonsters[i].UID;
1959 break;
1960 end;
1961 end;
1963 else begin
1964 if (Data.ShotTarget <> TRIGGER_SHOT_TARGET_NONE) or
1965 (Data.ShotType <> TRIGGER_SHOT_REV) then
1966 TargetUID := ActivateUID;
1967 end;
1968 end;
1970 if (Data.ShotTarget = TRIGGER_SHOT_TARGET_NONE) or (TargetUID > 0) or
1971 ((Data.ShotTarget > TRIGGER_SHOT_TARGET_NONE) and (TargetUID = 0)) then
1972 begin
1973 Result := True;
1974 if (Data.ShotIntSight = 0) or
1975 (Data.ShotTarget = TRIGGER_SHOT_TARGET_NONE) or
1976 (TargetUID = ShotSightTarget) then
1977 MakeShot(Trigger, wx, wy, xd, yd, TargetUID)
1978 else
1979 begin
1980 ShotSightTime := Data.ShotIntSight;
1981 ShotSightTargetN := TargetUID;
1982 if Data.ShotType = TRIGGER_SHOT_BFG then
1983 begin
1984 g_Sound_PlayExAt('SOUND_WEAPON_STARTFIREBFG', wx, wy);
1985 if g_Game_IsNet and g_Game_IsServer then
1986 MH_SEND_Sound(wx, wy, 'SOUND_WEAPON_STARTFIREBFG');
1987 end;
1988 end;
1989 end;
1990 end;
1992 TRIGGER_EFFECT:
1993 begin
1994 i := Data.FXCount;
1996 while i > 0 do
1997 begin
1998 case Data.FXPos of
1999 TRIGGER_EFFECT_POS_CENTER:
2000 begin
2001 wx := X + Width div 2;
2002 wy := Y + Height div 2;
2003 end;
2004 TRIGGER_EFFECT_POS_AREA:
2005 begin
2006 wx := X + Random(Width);
2007 wy := Y + Random(Height);
2008 end;
2009 else begin
2010 wx := X + Width div 2;
2011 wy := Y + Height div 2;
2012 end;
2013 end;
2014 xd := Data.FXVelX;
2015 yd := Data.FXVelY;
2016 if Data.FXSpreadL > 0 then xd := xd - Random(Data.FXSpreadL + 1);
2017 if Data.FXSpreadR > 0 then xd := xd + Random(Data.FXSpreadR + 1);
2018 if Data.FXSpreadU > 0 then yd := yd - Random(Data.FXSpreadU + 1);
2019 if Data.FXSpreadD > 0 then yd := yd + Random(Data.FXSpreadD + 1);
2020 tr_MakeEffect(wx, wy, xd, yd,
2021 Data.FXType, Data.FXSubType,
2022 Data.FXColorR, Data.FXColorG, Data.FXColorB, True, False);
2023 Dec(i);
2024 end;
2025 TimeOut := Data.FXWait;
2026 end;
2027 end;
2028 end;
2030 if Result and (Trigger.TexturePanel <> -1) then
2031 g_Map_SwitchTexture(Trigger.TexturePanelType, Trigger.TexturePanel, IfThen(animonce, 2, 1));
2032 end;
2034 function g_Triggers_Create(Trigger: TTrigger): DWORD;
2035 var
2036 find_id: DWORD;
2037 fn, mapw: String;
2038 begin
2039 // Íå ñîçäàâàòü âûõîä, åñëè èãðà áåç âûõîäà:
2040 if (Trigger.TriggerType = TRIGGER_EXIT) and
2041 (not LongBool(gGameSettings.Options and GAME_OPTION_ALLOWEXIT)) then
2042 Trigger.TriggerType := TRIGGER_NONE;
2044 // Åñëè ìîíñòðû çàïðåùåíû, îòìåíÿåì òðèããåð:
2045 if (Trigger.TriggerType = TRIGGER_SPAWNMONSTER) and
2046 (not LongBool(gGameSettings.Options and GAME_OPTION_MONSTERS)) and
2047 (gGameSettings.GameType <> GT_SINGLE) then
2048 Trigger.TriggerType := TRIGGER_NONE;
2050 // Ñ÷èòàåì êîëè÷åñòâî ñåêðåòîâ íà êàðòå:
2051 if Trigger.TriggerType = TRIGGER_SECRET then
2052 gSecretsCount := gSecretsCount + 1;
2054 find_id := FindTrigger();
2055 gTriggers[find_id] := Trigger;
2057 with gTriggers[find_id] do
2058 begin
2059 ID := find_id;
2060 // if this type of trigger exists both on the client and on the server
2061 // use an uniform numeration
2062 if Trigger.TriggerType = TRIGGER_SOUND then
2063 begin
2064 Inc(gTriggerClientID);
2065 ClientID := gTriggerClientID;
2066 end
2067 else
2068 ClientID := 0;
2069 TimeOut := 0;
2070 ActivateUID := 0;
2071 PlayerCollide := False;
2072 DoorTime := -1;
2073 PressTime := -1;
2074 PressCount := 0;
2075 SoundPlayCount := 0;
2076 Sound := nil;
2077 AutoSpawn := False;
2078 SpawnCooldown := 0;
2079 SpawnedCount := 0;
2080 end;
2082 // Çàãðóæàåì çâóê, åñëè ýòî òðèããåð "Çâóê":
2083 if (Trigger.TriggerType = TRIGGER_SOUND) and
2084 (Trigger.Data.SoundName <> '') then
2085 begin
2086 // Åùå íåò òàêîãî çâóêà:
2087 if not g_Sound_Exists(Trigger.Data.SoundName) then
2088 begin
2089 fn := g_ExtractWadName(Trigger.Data.SoundName);
2091 if fn = '' then
2092 begin // Çâóê â ôàéëå ñ êàðòîé
2093 mapw := g_ExtractWadName(gMapInfo.Map);
2094 fn := mapw+':'+g_ExtractFilePathName(Trigger.Data.SoundName);
2095 end
2096 else // Çâóê â îòäåëüíîì ôàéëå
2097 fn := GameDir + '/wads/' + Trigger.Data.SoundName;
2099 if not g_Sound_CreateWADEx(Trigger.Data.SoundName, fn) then
2100 g_FatalError(Format(_lc[I_GAME_ERROR_TR_SOUND], [fn, Trigger.Data.SoundName]));
2101 end;
2103 // Ñîçäàåì îáúåêò çâóêà:
2104 with gTriggers[find_id] do
2105 begin
2106 Sound := TPlayableSound.Create();
2107 if not Sound.SetByName(Trigger.Data.SoundName) then
2108 begin
2109 Sound.Free();
2110 Sound := nil;
2111 end;
2112 end;
2113 end;
2115 // Çàãðóæàåì ìóçûêó, åñëè ýòî òðèããåð "Ìóçûêà":
2116 if (Trigger.TriggerType = TRIGGER_MUSIC) and
2117 (Trigger.Data.MusicName <> '') then
2118 begin
2119 // Åùå íåò òàêîé ìóçûêè:
2120 if not g_Sound_Exists(Trigger.Data.MusicName) then
2121 begin
2122 fn := g_ExtractWadName(Trigger.Data.MusicName);
2124 if fn = '' then
2125 begin // Ìóçûêà â ôàéëå ñ êàðòîé
2126 mapw := g_ExtractWadName(gMapInfo.Map);
2127 fn := mapw+':'+g_ExtractFilePathName(Trigger.Data.MusicName);
2128 end
2129 else // Ìóçûêà â ôàéëå ñ êàðòîé
2130 fn := GameDir+'/wads/'+Trigger.Data.MusicName;
2132 if not g_Sound_CreateWADEx(Trigger.Data.MusicName, fn, True) then
2133 g_FatalError(Format(_lc[I_GAME_ERROR_TR_SOUND], [fn, Trigger.Data.MusicName]));
2134 end;
2135 end;
2137 // Çàãðóæàåì äàííûå òðèããåðà "Òóðåëü":
2138 if Trigger.TriggerType = TRIGGER_SHOT then
2139 with gTriggers[find_id] do
2140 begin
2141 ShotPanelTime := 0;
2142 ShotSightTime := 0;
2143 ShotSightTimeout := 0;
2144 ShotSightTarget := 0;
2145 ShotSightTargetN := 0;
2146 ShotAmmoCount := Trigger.Data.ShotAmmo;
2147 ShotReloadTime := 0;
2148 end;
2150 Result := find_id;
2151 end;
2153 procedure g_Triggers_Update();
2154 var
2155 a, b, i: Integer;
2156 Affected: array of Integer;
2157 begin
2158 if gTriggers = nil then
2159 Exit;
2160 SetLength(Affected, 0);
2162 for a := 0 to High(gTriggers) do
2163 with gTriggers[a] do
2164 // Åñòü òðèããåð:
2165 if TriggerType <> TRIGGER_NONE then
2166 begin
2167 // Óìåíüøàåì âðåìÿ äî çàêðûòèÿ äâåðè (îòêðûòèÿ ëîâóøêè):
2168 if DoorTime > 0 then
2169 DoorTime := DoorTime - 1;
2170 // Óìåíüøàåì âðåìÿ îæèäàíèÿ ïîñëå íàæàòèÿ:
2171 if PressTime > 0 then
2172 PressTime := PressTime - 1;
2173 // Ïðîâåðÿåì èãðîêîâ è ìîíñòðîâ, êîòîðûõ ðàíåå çàïîìíèëè:
2174 if (TriggerType = TRIGGER_DAMAGE) or (TriggerType = TRIGGER_HEALTH) then
2175 for b := 0 to High(Activators) do
2176 begin
2177 // Óìåíüøàåì âðåìÿ äî ïîâòîðíîãî âîçäåéñòâèÿ:
2178 if Activators[b].TimeOut > 0 then
2179 Dec(Activators[b].TimeOut)
2180 else
2181 Continue;
2182 // Ñ÷èòàåì, ÷òî îáúåêò ïîêèíóë çîíó äåéñòâèÿ òðèããåðà
2183 if (Data.DamageInterval = 0) and (Activators[b].TimeOut < 65530) then
2184 Activators[b].TimeOut := 0;
2185 end;
2187 // Îáðàáàòûâàåì ñïàâíåðû:
2188 if Enabled and AutoSpawn then
2189 if SpawnCooldown = 0 then
2190 begin
2191 // Åñëè ïðèøëî âðåìÿ, ñïàâíèì ìîíñòðà:
2192 if (TriggerType = TRIGGER_SPAWNMONSTER) and (Data.MonDelay > 0) then
2193 begin
2194 ActivateUID := 0;
2195 ActivateTrigger(gTriggers[a], ACTIVATE_CUSTOM);
2196 end;
2197 // Åñëè ïðèøëî âðåìÿ, ñïàâíèì ïðåäìåò:
2198 if (TriggerType = TRIGGER_SPAWNITEM) and (Data.ItemDelay > 0) then
2199 begin
2200 ActivateUID := 0;
2201 ActivateTrigger(gTriggers[a], ACTIVATE_CUSTOM);
2202 end;
2203 end else // Óìåíüøàåì âðåìÿ îæèäàíèÿ:
2204 Dec(SpawnCooldown);
2206 // Îáðàáàòûâàåì ñîáûòèÿ òðèããåðà "Òóðåëü":
2207 if TriggerType = TRIGGER_SHOT then
2208 begin
2209 if ShotPanelTime > 0 then
2210 begin
2211 Dec(ShotPanelTime);
2212 if ShotPanelTime = 0 then
2213 g_Map_SwitchTexture(ShotPanelType, Data.ShotPanelID);
2214 end;
2215 if ShotSightTime > 0 then
2216 begin
2217 Dec(ShotSightTime);
2218 if ShotSightTime = 0 then
2219 ShotSightTarget := ShotSightTargetN;
2220 end;
2221 if ShotSightTimeout > 0 then
2222 begin
2223 Dec(ShotSightTimeout);
2224 if ShotSightTimeout = 0 then
2225 ShotSightTarget := 0;
2226 end;
2227 if ShotReloadTime > 0 then
2228 begin
2229 Dec(ShotReloadTime);
2230 if ShotReloadTime = 0 then
2231 ShotAmmoCount := Data.ShotAmmo;
2232 end;
2233 end;
2235 // Òðèããåð "Çâóê" óæå îòûãðàë, åñëè íóæíî åùå - ïåðåçàïóñêàåì:
2236 if Enabled and (TriggerType = TRIGGER_SOUND) and (Sound <> nil) then
2237 if (SoundPlayCount > 0) and (not Sound.IsPlaying()) then
2238 begin
2239 if Data.PlayCount > 0 then // Åñëè 0 - èãðàåì çâóê áåñêîíå÷íî
2240 SoundPlayCount := SoundPlayCount - 1;
2241 if Data.Local then
2242 Sound.PlayVolumeAt(X+(Width div 2), Y+(Height div 2), Data.Volume/255.0)
2243 else
2244 Sound.PlayPanVolume((Data.Pan-127.0)/128.0, Data.Volume/255.0);
2245 if Sound.IsPlaying() and g_Game_IsNet and g_Game_IsServer then
2246 MH_SEND_TriggerSound(gTriggers[a]);
2247 end;
2249 // Òðèããåð "Ëîâóøêà" - ïîðà îòêðûâàòü:
2250 if (TriggerType = TRIGGER_TRAP) and (DoorTime = 0) and (Data.PanelID <> -1) then
2251 begin
2252 tr_OpenDoor(Data.PanelID, Data.NoSound, Data.d2d_doors);
2253 DoorTime := -1;
2254 end;
2256 // Òðèããåð "Äâåðü 5 ñåê" - ïîðà çàêðûâàòü:
2257 if (TriggerType = TRIGGER_DOOR5) and (DoorTime = 0) and (Data.PanelID <> -1) then
2258 begin
2259 // Óæå çàêðûòà:
2260 if gWalls[Data.PanelID].Enabled then
2261 DoorTime := -1
2262 else // Ïîêà îòêðûòà - çàêðûâàåì
2263 if tr_CloseDoor(Data.PanelID, Data.NoSound, Data.d2d_doors) then
2264 DoorTime := -1;
2265 end;
2267 // Òðèããåð - ðàñøèðèòåëü èëè ïåðåêëþ÷àòåëü, è ïðîøëà çàäåðæêà, è íàæàëè íóæíîå ÷èñëî ðàç:
2268 if (TriggerType in [TRIGGER_PRESS, TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF]) and
2269 (PressTime = 0) and (PressCount >= Data.Count) then
2270 begin
2271 // Ñáðàñûâàåì çàäåðæêó àêòèâàöèè:
2272 PressTime := -1;
2273 // Ñáðàñûâàåì ñ÷åò÷èê íàæàòèé:
2274 if Data.Count > 0 then
2275 PressCount := PressCount - Data.Count
2276 else
2277 PressCount := 0;
2279 // Îïðåäåëÿåì èçìåíÿåìûå èì òðèããåðû:
2280 for b := 0 to High(gTriggers) do
2281 if g_Collide(Data.tX, Data.tY, Data.tWidth, Data.tHeight, gTriggers[b].X, gTriggers[b].Y,
2282 gTriggers[b].Width, gTriggers[b].Height) and
2283 ((b <> a) or (Data.Wait > 0)) then
2284 begin // Can be self-activated, if there is Data.Wait
2285 if (not Data.ExtRandom) or gTriggers[b].Enabled then
2286 begin
2287 SetLength(Affected, Length(Affected) + 1);
2288 Affected[High(Affected)] := b;
2289 end;
2290 end;
2291 // Âûáèðàåì îäèí èç òðèããåðîâ äëÿ ðàñøèðèòåëÿ, åñëè âêëþ÷åí ðàíäîì:
2292 if (TriggerType = TRIGGER_PRESS) and Data.ExtRandom then
2293 begin
2294 if (Length(Affected) > 0) then
2295 begin
2296 b := Affected[Random(Length(Affected))];
2297 gTriggers[b].ActivateUID := gTriggers[a].ActivateUID;
2298 ActivateTrigger(gTriggers[b], 0);
2299 end;
2300 end
2301 else //  ïðîòèâíîì ñëó÷àå ðàáîòàåì êàê îáû÷íî:
2302 for i := 0 to High(Affected) do
2303 begin
2304 b := Affected[i];
2305 case TriggerType of
2306 TRIGGER_PRESS:
2307 begin
2308 gTriggers[b].ActivateUID := gTriggers[a].ActivateUID;
2309 ActivateTrigger(gTriggers[b], 0);
2310 end;
2311 TRIGGER_ON:
2312 begin
2313 gTriggers[b].Enabled := True;
2314 end;
2315 TRIGGER_OFF:
2316 begin
2317 gTriggers[b].Enabled := False;
2318 gTriggers[b].TimeOut := 0;
2319 if gTriggers[b].AutoSpawn then
2320 begin
2321 gTriggers[b].AutoSpawn := False;
2322 gTriggers[b].SpawnCooldown := 0;
2323 end;
2324 end;
2325 TRIGGER_ONOFF:
2326 begin
2327 gTriggers[b].Enabled := not gTriggers[b].Enabled;
2328 if not gTriggers[b].Enabled then
2329 begin
2330 gTriggers[b].TimeOut := 0;
2331 if gTriggers[b].AutoSpawn then
2332 begin
2333 gTriggers[b].AutoSpawn := False;
2334 gTriggers[b].SpawnCooldown := 0;
2335 end;
2336 end;
2337 end;
2338 end;
2339 end;
2340 SetLength(Affected, 0);
2341 end;
2343 // Óìåíüøàåì âðåìÿ äî âîçìîæíîñòè ïîâòîðíîé àêòèâàöèè:
2344 if TimeOut > 0 then
2345 begin
2346 TimeOut := TimeOut - 1;
2347 Continue; // ×òîáû íå ïîòåðÿòü 1 åäèíèöó çàäåðæêè
2348 end;
2350 // Íèæå èäóò òèïû àêòèâàöèè, åñëè òðèããåð îòêëþ÷¸í - èä¸ì äàëüøå
2351 if not Enabled then
2352 Continue;
2354 // "Èãðîê áëèçêî":
2355 if ByteBool(ActivateType and ACTIVATE_PLAYERCOLLIDE) and
2356 (TimeOut = 0) then
2357 if gPlayers <> nil then
2358 for b := 0 to High(gPlayers) do
2359 if gPlayers[b] <> nil then
2360 with gPlayers[b] do
2361 // Æèâ, åñòü íóæíûå êëþ÷è è îí ðÿäîì:
2362 if Live and ((gTriggers[a].Keys and GetKeys) = gTriggers[a].Keys) and
2363 Collide(X, Y, Width, Height) then
2364 begin
2365 gTriggers[a].ActivateUID := UID;
2367 if (gTriggers[a].TriggerType in [TRIGGER_SOUND, TRIGGER_MUSIC]) and
2368 PlayerCollide then
2369 { Don't activate sound/music again if player is here }
2370 else
2371 ActivateTrigger(gTriggers[a], ACTIVATE_PLAYERCOLLIDE);
2372 end;
2374 { TODO 5 : àêòèâàöèÿ ìîíñòðàìè òðèããåðîâ ñ êëþ÷àìè }
2376 if ByteBool(ActivateType and ACTIVATE_MONSTERCOLLIDE) and
2377 ByteBool(ActivateType and ACTIVATE_NOMONSTER) and
2378 (TimeOut = 0) and (Keys = 0) then
2379 begin
2380 // Åñëè "Ìîíñòð áëèçêî" è "Ìîíñòðîâ íåò",
2381 // çàïóñêàåì òðèããåð íà ñòàðòå êàðòû è ñíèìàåì îáà ôëàãà
2382 ActivateType := ActivateType and not (ACTIVATE_MONSTERCOLLIDE or ACTIVATE_NOMONSTER);
2383 gTriggers[a].ActivateUID := 0;
2384 ActivateTrigger(gTriggers[a], 0);
2385 end else
2386 begin
2387 // "Ìîíñòð áëèçêî":
2388 if ByteBool(ActivateType and ACTIVATE_MONSTERCOLLIDE) and
2389 (TimeOut = 0) and (Keys = 0) then // Åñëè íå íóæíû êëþ÷è
2390 if gMonsters <> nil then
2391 for b := 0 to High(gMonsters) do
2392 if (gMonsters[b] <> nil) then
2393 with gMonsters[b] do
2394 if Collide(X, Y, Width, Height) then
2395 begin
2396 gTriggers[a].ActivateUID := UID;
2397 ActivateTrigger(gTriggers[a], ACTIVATE_MONSTERCOLLIDE);
2398 end;
2400 // "Ìîíñòðîâ íåò":
2401 if ByteBool(ActivateType and ACTIVATE_NOMONSTER) and
2402 (TimeOut = 0) and (Keys = 0) then
2403 if not g_CollideMonster(X, Y, Width, Height) then
2404 begin
2405 gTriggers[a].ActivateUID := 0;
2406 ActivateTrigger(gTriggers[a], ACTIVATE_NOMONSTER);
2407 end;
2408 end;
2410 PlayerCollide := g_CollidePlayer(X, Y, Width, Height);
2411 end;
2412 end;
2414 procedure g_Triggers_Press(ID: DWORD; ActivateType: Byte; ActivateUID: Word = 0);
2415 begin
2416 gTriggers[ID].ActivateUID := ActivateUID;
2417 ActivateTrigger(gTriggers[ID], ActivateType);
2418 end;
2420 function g_Triggers_PressR(X, Y: Integer; Width, Height: Word; UID: Word;
2421 ActivateType: Byte; IgnoreList: DWArray = nil): DWArray;
2422 var
2423 a: Integer;
2424 k: Byte;
2425 p: TPlayer;
2426 begin
2427 Result := nil;
2429 if gTriggers = nil then Exit;
2431 case g_GetUIDType(UID) of
2432 UID_GAME: k := 255;
2433 UID_PLAYER:
2434 begin
2435 p := g_Player_Get(UID);
2436 if p <> nil then
2437 k := p.GetKeys
2438 else
2439 k := 0;
2440 end;
2441 else k := 0;
2442 end;
2444 for a := 0 to High(gTriggers) do
2445 if (gTriggers[a].TriggerType <> TRIGGER_NONE) and
2446 (gTriggers[a].TimeOut = 0) and
2447 (not InDWArray(a, IgnoreList)) and
2448 ((gTriggers[a].Keys and k) = gTriggers[a].Keys) and
2449 ByteBool(gTriggers[a].ActivateType and ActivateType) then
2450 if g_Collide(X, Y, Width, Height,
2451 gTriggers[a].X, gTriggers[a].Y,
2452 gTriggers[a].Width, gTriggers[a].Height) then
2453 begin
2454 gTriggers[a].ActivateUID := UID;
2455 if ActivateTrigger(gTriggers[a], ActivateType) then
2456 begin
2457 SetLength(Result, Length(Result)+1);
2458 Result[High(Result)] := a;
2459 end;
2460 end;
2461 end;
2463 procedure g_Triggers_PressL(X1, Y1, X2, Y2: Integer; UID: DWORD; ActivateType: Byte);
2464 var
2465 a: Integer;
2466 k: Byte;
2467 p: TPlayer;
2468 begin
2469 if gTriggers = nil then Exit;
2471 case g_GetUIDType(UID) of
2472 UID_GAME: k := 255;
2473 UID_PLAYER:
2474 begin
2475 p := g_Player_Get(UID);
2476 if p <> nil then
2477 k := p.GetKeys
2478 else
2479 k := 0;
2480 end;
2481 else k := 0;
2482 end;
2484 for a := 0 to High(gTriggers) do
2485 if (gTriggers[a].TriggerType <> TRIGGER_NONE) and
2486 (gTriggers[a].TimeOut = 0) and
2487 ((gTriggers[a].Keys and k) = gTriggers[a].Keys) and
2488 ByteBool(gTriggers[a].ActivateType and ActivateType) then
2489 if g_CollideLine(x1, y1, x2, y2, gTriggers[a].X, gTriggers[a].Y,
2490 gTriggers[a].Width, gTriggers[a].Height) then
2491 begin
2492 gTriggers[a].ActivateUID := UID;
2493 ActivateTrigger(gTriggers[a], ActivateType);
2494 end;
2495 end;
2497 procedure g_Triggers_PressC(CX, CY: Integer; Radius: Word; UID: Word; ActivateType: Byte; IgnoreTrigger: Integer = -1);
2498 var
2499 a: Integer;
2500 k: Byte;
2501 rsq: Word;
2502 p: TPlayer;
2503 begin
2504 if gTriggers = nil then
2505 Exit;
2507 case g_GetUIDType(UID) of
2508 UID_GAME: k := 255;
2509 UID_PLAYER:
2510 begin
2511 p := g_Player_Get(UID);
2512 if p <> nil then
2513 k := p.GetKeys
2514 else
2515 k := 0;
2516 end;
2517 else k := 0;
2518 end;
2520 rsq := Radius * Radius;
2522 for a := 0 to High(gTriggers) do
2523 if (gTriggers[a].ID <> DWORD(IgnoreTrigger)) and
2524 (gTriggers[a].TriggerType <> TRIGGER_NONE) and
2525 (gTriggers[a].TimeOut = 0) and
2526 ((gTriggers[a].Keys and k) = gTriggers[a].Keys) and
2527 ByteBool(gTriggers[a].ActivateType and ActivateType) then
2528 with gTriggers[a] do
2529 if g_Collide(CX-Radius, CY-Radius, 2*Radius, 2*Radius,
2530 X, Y, Width, Height) then
2531 if ((Sqr(CX-X)+Sqr(CY-Y)) < rsq) or // Öåíòð êðóãà áëèçîê ê âåðõíåìó ëåâîìó óãëó
2532 ((Sqr(CX-X-Width)+Sqr(CY-Y)) < rsq) or // Öåíòð êðóãà áëèçîê ê âåðõíåìó ïðàâîìó óãëó
2533 ((Sqr(CX-X-Width)+Sqr(CY-Y-Height)) < rsq) or // Öåíòð êðóãà áëèçîê ê íèæíåìó ïðàâîìó óãëó
2534 ((Sqr(CX-X)+Sqr(CY-Y-Height)) < rsq) or // Öåíòð êðóãà áëèçîê ê íèæíåìó ëåâîìó óãëó
2535 ( (CX > (X-Radius)) and (CX < (X+Width+Radius)) and
2536 (CY > Y) and (CY < (Y+Height)) ) or // Öåíòð êðóãà íåäàëåêî îò âåðòèêàëüíûõ ãðàíèö ïðÿìîóãîëüíèêà
2537 ( (CY > (Y-Radius)) and (CY < (Y+Height+Radius)) and
2538 (CX > X) and (CX < (X+Width)) ) then // Öåíòð êðóãà íåäàëåêî îò ãîðèçîíòàëüíûõ ãðàíèö ïðÿìîóãîëüíèêà
2539 begin
2540 ActivateUID := UID;
2541 ActivateTrigger(gTriggers[a], ActivateType);
2542 end;
2543 end;
2545 procedure g_Triggers_OpenAll();
2546 var
2547 a: Integer;
2548 b: Boolean;
2549 begin
2550 if gTriggers = nil then Exit;
2552 b := False;
2553 for a := 0 to High(gTriggers) do
2554 with gTriggers[a] do
2555 if (TriggerType = TRIGGER_OPENDOOR) or
2556 (TriggerType = TRIGGER_DOOR5) or
2557 (TriggerType = TRIGGER_DOOR) then
2558 begin
2559 tr_OpenDoor(Data.PanelID, True, Data.d2d_doors);
2560 if TriggerType = TRIGGER_DOOR5 then DoorTime := 180;
2561 b := True;
2562 end;
2564 if b then g_Sound_PlayEx('SOUND_GAME_DOOROPEN');
2565 end;
2567 procedure g_Triggers_DecreaseSpawner(ID: DWORD);
2568 begin
2569 if (gTriggers <> nil) then
2570 if gTriggers[ID].SpawnedCount > 0 then
2571 Dec(gTriggers[ID].SpawnedCount);
2572 end;
2574 procedure g_Triggers_Free();
2575 var
2576 a: Integer;
2577 begin
2578 if gTriggers <> nil then
2579 for a := 0 to High(gTriggers) do
2580 begin
2581 if gTriggers[a].TriggerType = TRIGGER_SOUND then
2582 begin
2583 if g_Sound_Exists(gTriggers[a].Data.SoundName) then
2584 g_Sound_Delete(gTriggers[a].Data.SoundName);
2586 gTriggers[a].Sound.Free();
2587 end;
2588 if gTriggers[a].Activators <> nil then
2589 SetLength(gTriggers[a].Activators, 0);
2590 end;
2592 gTriggers := nil;
2593 gSecretsCount := 0;
2594 SetLength(gMonstersSpawned, 0);
2595 end;
2597 procedure g_Triggers_SaveState(var Mem: TBinMemoryWriter);
2598 var
2599 count, act_count, i, j: Integer;
2600 dw: DWORD;
2601 sg: Single;
2602 b: Boolean;
2603 p: Pointer;
2604 begin
2605 // Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ òðèããåðîâ:
2606 count := 0;
2607 if gTriggers <> nil then
2608 for i := 0 to High(gTriggers) do
2609 count := count + 1;
2611 Mem := TBinMemoryWriter.Create((count+1) * 200);
2613 // Êîëè÷åñòâî òðèããåðîâ:
2614 Mem.WriteInt(count);
2616 if count = 0 then
2617 Exit;
2619 for i := 0 to High(gTriggers) do
2620 begin
2621 // Ñèãíàòóðà òðèããåðà:
2622 dw := TRIGGER_SIGNATURE; // 'TRGR'
2623 Mem.WriteDWORD(dw);
2624 // Òèï òðèããåðà:
2625 Mem.WriteByte(gTriggers[i].TriggerType);
2626 // Ñïåöèàëüíûå äàííûå òðèããåðà:
2627 p := @gTriggers[i].Data;
2628 Mem.WriteMemory(p, SizeOf(TTriggerData));
2629 // Êîîðäèíàòû ëåâîãî âåðõíåãî óãëà:
2630 Mem.WriteInt(gTriggers[i].X);
2631 Mem.WriteInt(gTriggers[i].Y);
2632 // Ðàçìåðû:
2633 Mem.WriteWord(gTriggers[i].Width);
2634 Mem.WriteWord(gTriggers[i].Height);
2635 // Âêëþ÷åí ëè òðèããåð:
2636 Mem.WriteBoolean(gTriggers[i].Enabled);
2637 // Òèï àêòèâàöèè òðèããåðà:
2638 Mem.WriteByte(gTriggers[i].ActivateType);
2639 // Êëþ÷è, íåîáõîäèìûå äëÿ àêòèâàöèè:
2640 Mem.WriteByte(gTriggers[i].Keys);
2641 // ID ïàíåëè, òåêñòóðà êîòîðîé èçìåíèòñÿ:
2642 Mem.WriteInt(gTriggers[i].TexturePanel);
2643 // Òèï ýòîé ïàíåëè:
2644 Mem.WriteWord(gTriggers[i].TexturePanelType);
2645 // Âðåìÿ äî âîçìîæíîñòè àêòèâàöèè:
2646 Mem.WriteWord(gTriggers[i].TimeOut);
2647 // UID òîãî, êòî àêòèâèðîâàë ýòîò òðèããåð:
2648 Mem.WriteWord(gTriggers[i].ActivateUID);
2649 // Ñïèñîê UID-îâ îáúåêòîâ, êîòîðûå íàõîäèëèñü ïîä âîçäåéñòâèåì:
2650 act_count := Length(gTriggers[i].Activators);
2651 Mem.WriteInt(act_count);
2652 for j := 0 to act_count-1 do
2653 begin
2654 // UID îáúåêòà
2655 Mem.WriteWord(gTriggers[i].Activators[j].UID);
2656 // Âðåìÿ îæèäàíèÿ
2657 Mem.WriteWord(gTriggers[i].Activators[j].TimeOut);
2658 end;
2659 // Ñòîèò ëè èãðîê â îáëàñòè òðèããåðà:
2660 Mem.WriteBoolean(gTriggers[i].PlayerCollide);
2661 // Âðåìÿ äî çàêðûòèÿ äâåðè:
2662 Mem.WriteInt(gTriggers[i].DoorTime);
2663 // Çàäåðæêà àêòèâàöèè:
2664 Mem.WriteInt(gTriggers[i].PressTime);
2665 // Ñ÷åò÷èê íàæàòèé:
2666 Mem.WriteInt(gTriggers[i].PressCount);
2667 // Ñïàâíåð àêòèâåí:
2668 Mem.WriteBoolean(gTriggers[i].AutoSpawn);
2669 // Çàäåðæêà ñïàâíåðà:
2670 Mem.WriteInt(gTriggers[i].SpawnCooldown);
2671 // Ñ÷åò÷èê ñîçäàíèÿ îáúåêòîâ:
2672 Mem.WriteInt(gTriggers[i].SpawnedCount);
2673 // Ñêîëüêî ðàç ïðîèãðàí çâóê:
2674 Mem.WriteInt(gTriggers[i].SoundPlayCount);
2675 // Ïðîèãðûâàåòñÿ ëè çâóê?
2676 if gTriggers[i].Sound <> nil then
2677 b := gTriggers[i].Sound.IsPlaying()
2678 else
2679 b := False;
2680 Mem.WriteBoolean(b);
2681 if b then
2682 begin
2683 // Ïîçèöèÿ ïðîèãðûâàíèÿ çâóêà:
2684 dw := gTriggers[i].Sound.GetPosition();
2685 Mem.WriteDWORD(dw);
2686 // Ãðîìêîñòü çâóêà:
2687 sg := gTriggers[i].Sound.GetVolume();
2688 sg := sg / (gSoundLevel/255.0);
2689 Mem.WriteSingle(sg);
2690 // Ñòåðåî ñìåùåíèå çâóêà:
2691 sg := gTriggers[i].Sound.GetPan();
2692 Mem.WriteSingle(sg);
2693 end;
2694 end;
2695 end;
2697 procedure g_Triggers_LoadState(var Mem: TBinMemoryReader);
2698 var
2699 count, act_count, i, j, a: Integer;
2700 dw: DWORD;
2701 vol, pan: Single;
2702 b: Boolean;
2703 p: Pointer;
2704 Trig: TTrigger;
2705 begin
2706 if Mem = nil then
2707 Exit;
2709 g_Triggers_Free();
2711 // Êîëè÷åñòâî òðèããåðîâ:
2712 Mem.ReadInt(count);
2714 if count = 0 then
2715 Exit;
2717 for a := 0 to count-1 do
2718 begin
2719 // Ñèãíàòóðà òðèããåðà:
2720 Mem.ReadDWORD(dw);
2721 if dw <> TRIGGER_SIGNATURE then // 'TRGR'
2722 begin
2723 raise EBinSizeError.Create('g_Triggers_LoadState: Wrong Trigger Signature');
2724 end;
2725 // Òèï òðèããåðà:
2726 Mem.ReadByte(Trig.TriggerType);
2727 // Ñïåöèàëüíûå äàííûå òðèããåðà:
2728 Mem.ReadMemory(p, dw);
2729 if dw <> SizeOf(TTriggerData) then
2730 begin
2731 raise EBinSizeError.Create('g_Triggers_LoadState: Wrong TriggerData Size');
2732 end;
2733 Trig.Data := TTriggerData(p^);
2734 // Ñîçäàåì òðèããåð:
2735 i := g_Triggers_Create(Trig);
2736 // Êîîðäèíàòû ëåâîãî âåðõíåãî óãëà:
2737 Mem.ReadInt(gTriggers[i].X);
2738 Mem.ReadInt(gTriggers[i].Y);
2739 // Ðàçìåðû:
2740 Mem.ReadWord(gTriggers[i].Width);
2741 Mem.ReadWord(gTriggers[i].Height);
2742 // Âêëþ÷åí ëè òðèããåð:
2743 Mem.ReadBoolean(gTriggers[i].Enabled);
2744 // Òèï àêòèâàöèè òðèããåðà:
2745 Mem.ReadByte(gTriggers[i].ActivateType);
2746 // Êëþ÷è, íåîáõîäèìûå äëÿ àêòèâàöèè:
2747 Mem.ReadByte(gTriggers[i].Keys);
2748 // ID ïàíåëè, òåêñòóðà êîòîðîé èçìåíèòñÿ:
2749 Mem.ReadInt(gTriggers[i].TexturePanel);
2750 // Òèï ýòîé ïàíåëè:
2751 Mem.ReadWord(gTriggers[i].TexturePanelType);
2752 // Âðåìÿ äî âîçìîæíîñòè àêòèâàöèè:
2753 Mem.ReadWord(gTriggers[i].TimeOut);
2754 // UID òîãî, êòî àêòèâèðîâàë ýòîò òðèããåð:
2755 Mem.ReadWord(gTriggers[i].ActivateUID);
2756 // Ñïèñîê UID-îâ îáúåêòîâ, êîòîðûå íàõîäèëèñü ïîä âîçäåéñòâèåì:
2757 Mem.ReadInt(act_count);
2758 if act_count > 0 then
2759 begin
2760 SetLength(gTriggers[i].Activators, act_count);
2761 for j := 0 to act_count-1 do
2762 begin
2763 // UID îáúåêòà
2764 Mem.ReadWord(gTriggers[i].Activators[j].UID);
2765 // Âðåìÿ îæèäàíèÿ
2766 Mem.ReadWord(gTriggers[i].Activators[j].TimeOut);
2767 end;
2768 end;
2769 // Ñòîèò ëè èãðîê â îáëàñòè òðèããåðà:
2770 Mem.ReadBoolean(gTriggers[i].PlayerCollide);
2771 // Âðåìÿ äî çàêðûòèÿ äâåðè:
2772 Mem.ReadInt(gTriggers[i].DoorTime);
2773 // Çàäåðæêà àêòèâàöèè:
2774 Mem.ReadInt(gTriggers[i].PressTime);
2775 // Ñ÷åò÷èê íàæàòèé:
2776 Mem.ReadInt(gTriggers[i].PressCount);
2777 // Ñïàâíåð àêòèâåí:
2778 Mem.ReadBoolean(gTriggers[i].AutoSpawn);
2779 // Çàäåðæêà ñïàâíåðà:
2780 Mem.ReadInt(gTriggers[i].SpawnCooldown);
2781 // Ñ÷åò÷èê ñîçäàíèÿ îáúåêòîâ:
2782 Mem.ReadInt(gTriggers[i].SpawnedCount);
2783 // Ñêîëüêî ðàç ïðîèãðàí çâóê:
2784 Mem.ReadInt(gTriggers[i].SoundPlayCount);
2785 // Ïðîèãðûâàåòñÿ ëè çâóê?
2786 Mem.ReadBoolean(b);
2787 if b then
2788 begin
2789 // Ïîçèöèÿ ïðîèãðûâàíèÿ çâóêà:
2790 Mem.ReadDWORD(dw);
2791 // Ãðîìêîñòü çâóêà:
2792 Mem.ReadSingle(vol);
2793 // Ñòåðåî ñìåùåíèå çâóêà:
2794 Mem.ReadSingle(pan);
2795 // Çàïóñêàåì çâóê, åñëè åñòü:
2796 if gTriggers[i].Sound <> nil then
2797 begin
2798 gTriggers[i].Sound.PlayPanVolume(pan, vol);
2799 gTriggers[i].Sound.Pause(True);
2800 gTriggers[i].Sound.SetPosition(dw);
2801 end
2802 end;
2803 end;
2804 end;
2806 end.