2018-09-29 |
Ketmar Dark | fixed flawed "weapon switch key release" detection... |
blob | commitdiff | raw |
2018-09-29 |
Ketmar Dark | no more delay between weapon switching: now player... |
blob | commitdiff | raw | diff to current |
2018-09-29 |
Ketmar Dark | superminigun is using shells, not bullets; fixed `hasAm... |
blob | commitdiff | raw | diff to current |
2018-09-29 |
Ketmar Dark | fix: we can have more priorities than "real" weapons... |
blob | commitdiff | raw | diff to current |
2018-09-29 |
Ketmar Dark | weapon order fix (supermini comes first now) |
blob | commitdiff | raw | diff to current |
2018-09-29 |
Ketmar Dark | oops! berserk knuckles should come first, not last |
blob | commitdiff | raw | diff to current |
2018-09-29 |
Ketmar Dark | fixed weapon selector: forgot to add rocket launcher... |
blob | commitdiff | raw | diff to current |
2018-09-27 |
DeaDDooMER | Added blood color to player's model description |
blob | commitdiff | raw | diff to current |
2018-09-25 |
Stas'M | Player: Fix follow corpses at client side |
blob | commitdiff | raw | diff to current |
2018-09-24 |
Stas'M | Game: Add corpse kill announcer effect |
blob | commitdiff | raw | diff to current |
2018-09-24 |
Stas'M | Player: Don't follow corpse after respawn |
blob | commitdiff | raw | diff to current |
2018-09-24 |
Stas'M | Player: Follow dead corpse |
blob | commitdiff | raw | diff to current |
2018-09-23 |
Stas'M | Player: Fix weapon cycling bitmask |
blob | commitdiff | raw | diff to current |
2018-09-22 |
Ketmar Dark | if we have several weapons on one key, do prioritized... |
blob | commitdiff | raw | diff to current |
2018-09-18 |
Stas'M | Player: Always display punch animation |
blob | commitdiff | raw | diff to current |
2018-06-23 |
DeaDDooMER | Added new OpenGL ES wrapper |
blob | commitdiff | raw | diff to current |
2018-06-23 |
DeaDDooMER | Holmes now optional at compile-time |
blob | commitdiff | raw | diff to current |
2018-05-19 |
Stas'M | Player: Always reset special vars on respawn |
blob | commitdiff | raw | diff to current |
2018-03-17 |
DeaDDooMER | Added support OpenGL ES 1.1 through nanoGL (have some... |
blob | commitdiff | raw | diff to current |
2018-02-09 |
fgsfds | temp hackfix for multiple server respawns in LMS |
blob | commitdiff | raw | diff to current |
2018-01-21 |
Stas'M | Player: Add punch animation for berserk |
blob | commitdiff | raw | diff to current |
2017-10-07 |
Ketmar Dark | Merge branch 'master' of ssh://repo.or.cz/d2df-sdl |
blob | commitdiff | raw | diff to current |
2017-10-05 |
Dmitry D. Chernov | Cosmetic: DooM 2D:Forever -> Doom 2D: Forever |
blob | commitdiff | raw | diff to current |
2017-09-28 |
Ketmar Dark | fixed keyboard polling (no more); ESC should work in... |
blob | commitdiff | raw | diff to current |
2017-09-24 |
Ketmar Dark | mempool is optional now |
blob | commitdiff | raw | diff to current |
2017-09-22 |
Ketmar Dark | renamed `SArray` type to `SSArray`, and moved it to... |
blob | commitdiff | raw | diff to current |
2017-09-17 |
Ketmar Dark | turned on "SCOPEDENUMS" fpc option |
blob | commitdiff | raw | diff to current |
2017-09-13 |
Ketmar Dark | cheats are active in single/coop now ('cause Wyoming... |
blob | commitdiff | raw | diff to current |
2017-09-12 |
Ketmar Dark | bye-bye, bineditor, we won't miss you |
blob | commitdiff | raw | diff to current |
2017-09-11 |
Ketmar Dark | simple allocation counter for classes |
blob | commitdiff | raw | diff to current |
2017-09-09 |
Ketmar Dark | some more exoma code |
blob | commitdiff | raw | diff to current |
2017-09-07 |
Ketmar Dark | berserk autoswitch is cheat now |
blob | commitdiff | raw | diff to current |
2017-09-07 |
Ketmar Dark | center player when the game is scaled (lighting is... |
blob | commitdiff | raw | diff to current |
2017-09-05 |
Ketmar Dark | .cfg option to control autoswitching to superfist:... |
blob | commitdiff | raw | diff to current |
2017-09-04 |
Ketmar Dark | mplat code for monsters, corpses and gibs; see commit... |
blob | commitdiff | raw | diff to current |
2017-09-04 |
Ketmar Dark | some new code for moving platforms: only for players yet |
blob | commitdiff | raw | diff to current |
2017-09-03 |
Ketmar Dark | gibs and corpses now affected by mplats |
blob | commitdiff | raw | diff to current |
2017-09-03 |
Ketmar Dark | field namefix: `FLive` -> `FAlive`; `live` -> `alive` |
blob | commitdiff | raw | diff to current |
2017-09-01 |
Ketmar Dark | made some class' properties published for Holmes |
blob | commitdiff | raw | diff to current |
2017-08-30 |
Ketmar Dark | smoother camera on stairs/slopes |
blob | commitdiff | raw | diff to current |
2017-08-30 |
Ketmar Dark | no more old mapreader: use textmap reader both for... |
blob | commitdiff | raw | diff to current |
2017-08-23 |
Ketmar Dark | holmes now can work without lasersight |
blob | commitdiff | raw | diff to current |
2017-08-23 |
Ketmar Dark | more debug code in grid and holmes |
blob | commitdiff | raw | diff to current |
2017-08-23 |
Ketmar Dark | moved debug inspector to g_holmes.pas |
blob | commitdiff | raw | diff to current |
2017-08-23 |
Ketmar Dark | alot of debugging code |
blob | commitdiff | raw | diff to current |
2017-08-23 |
Ketmar Dark | raycast jumper (bad) |
blob | commitdiff | raw | diff to current |
2017-08-23 |
Ketmar Dark | some cosmetic cleanup |
blob | commitdiff | raw | diff to current |
2017-08-23 |
Ketmar Dark | removed old tracer code |
blob | commitdiff | raw | diff to current |
2017-08-23 |
Ketmar Dark | new tracer seems to work |
blob | commitdiff | raw | diff to current |
2017-08-23 |
Ketmar Dark | removed all mentions of dynaabb tree from the sources... |
blob | commitdiff | raw | diff to current |
2017-08-21 |
Ketmar Dark | g_weapons.g_Weapon_gun: faster traces (i hope) |
blob | commitdiff | raw | diff to current |
2017-08-21 |
Ketmar Dark | removed "monidx" argument from monster spatial query... |
blob | commitdiff | raw | diff to current |
2017-08-20 |
Ketmar Dark | uidmap for monsters, so we don't have to do linear... |
blob | commitdiff | raw | diff to current |
2017-08-20 |
Ketmar Dark | some tree code for monsters |
blob | commitdiff | raw | diff to current |
2017-08-20 |
Ketmar Dark | no more public `gMonsters` |
blob | commitdiff | raw | diff to current |
2017-08-19 |
Ketmar Dark | no more global `gItems[]` array; created DynTree for... |
blob | commitdiff | raw | diff to current |
2017-08-19 |
Ketmar Dark | added `.positionChanged()` to (almost) all entities... |
blob | commitdiff | raw | diff to current |
2017-08-18 |
Ketmar Dark | changed mode from DELPHI to OBJFPC (with heavy customiz... |
blob | commitdiff | raw | diff to current |
2017-08-17 |
Ketmar Dark | moved compiler options to shared/a_modes.inc; turned... |
blob | commitdiff | raw | diff to current |
2017-08-16 |
Ketmar Dark | added common file with compiler flags; cosmetic fix... |
blob | commitdiff | raw | diff to current |
2017-08-14 |
binarymaster | Player: Code formatting only |
blob | commitdiff | raw | diff to current |
2017-08-13 |
fgsfds | fixed segfault in bot ai |
blob | commitdiff | raw | diff to current |
2017-08-12 |
fgsfds | more fucking flamer fixes |
blob | commitdiff | raw | diff to current |
2017-08-12 |
fgsfds | more fucking flamer fixes |
blob | commitdiff | raw | diff to current |
2017-08-12 |
fgsfds | medkits and suit extinguish fire |
blob | commitdiff | raw | diff to current |
2017-08-12 |
fgsfds | more flamer tweaks |
blob | commitdiff | raw | diff to current |
2017-08-12 |
fgsfds | added flamer functionality |
blob | commitdiff | raw | diff to current |
2017-08-09 |
binarymaster | Add flamethrower weapon, item and ammo |
blob | commitdiff | raw | diff to current |
2017-08-09 |
binarymaster | Refactor: Add global ammo limits |
blob | commitdiff | raw | diff to current |
2017-08-09 |
binarymaster | Refactor: High value const for ammo |
blob | commitdiff | raw | diff to current |
2017-08-09 |
binarymaster | Refactor: Constants for first and last weapon |
blob | commitdiff | raw | diff to current |
2017-08-06 |
Ketmar Dark | IDIOTIC hackfix for weapon cycling (not even sure if... |
blob | commitdiff | raw | diff to current |
2017-08-06 |
Ketmar Dark | cosmetic fix in weapon queue updating (for bots, mostly) |
blob | commitdiff | raw | diff to current |
2017-08-06 |
Ketmar Dark | fixed bug with weapon cycling direction |
blob | commitdiff | raw | diff to current |
2017-08-06 |
Ketmar Dark | more "give" items; bugfix in weapon switching |
blob | commitdiff | raw | diff to current |
2017-08-06 |
Ketmar Dark | no more hacks for sg/ssg and knuckles/chainsaw switches... |
blob | commitdiff | raw | diff to current |
2017-08-06 |
Ketmar Dark | if more than one weapon requested, don't select weapon... |
blob | commitdiff | raw | diff to current |
2017-08-06 |
Ketmar Dark | slow down weapon switching a little if more than one... |
blob | commitdiff | raw | diff to current |
2017-08-06 |
Ketmar Dark | implemented weapon queue (no network code for it yet) |
blob | commitdiff | raw | diff to current |
2017-08-01 |
fgsfds | add direct weapon switching |
blob | commitdiff | raw | diff to current |
2017-03-07 |
binarymaster | Player: Add blinking on low invisibility |
blob | commitdiff | raw | diff to current |
2017-03-06 |
binarymaster | Player model: Add new die level 5 for corpse slop |
blob | commitdiff | raw | diff to current |
2016-04-25 |
Ketmar Dark | added license info |
blob | commitdiff | raw | diff to current |
2016-04-18 |
Ketmar Dark | put "{$MODE ...}" directive in each source file; remove... |
blob | commitdiff | raw | diff to current |
2016-04-18 |
Ketmar Dark | sfs and wad code refactoring: part 1 |
blob | commitdiff | raw | diff to current |
2016-04-16 |
Ketmar Dark | added some console commands for cheaters |
blob | commitdiff | raw | diff to current |
2016-04-08 |
Ketmar Dark | removed last annoying warning |
blob | commitdiff | raw | diff to current |
2016-04-06 |
Ketmar Dark | removed trailing spaces all over the source |
blob | commitdiff | raw | diff to current |
2016-04-05 |
FGSFDSFGS | initial commit: |
blob | commitdiff | raw | diff to current |
|