2017-09-02 |
Ketmar Dark | migrating from PanelIDs to panel GUIDs; part one |
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2017-09-01 |
Ketmar Dark | faster particles awakening |
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2017-09-01 |
Ketmar Dark | saving/loading moving panels |
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2017-09-01 |
Ketmar Dark | moving platforms experiment (DO NOT USE YET!) |
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2017-09-01 |
Ketmar Dark | made some class' properties published for Holmes |
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2017-09-01 |
Ketmar Dark | clearing input buffer after loading a map (fixes occasi... |
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2017-09-01 |
Ketmar Dark | restarting the same map will not reload textures (yay... |
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2017-09-01 |
Ketmar Dark | show map loading update once per 300 msec; it nearly... |
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2017-09-01 |
Ketmar Dark | save/load seems to work now |
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2017-09-01 |
Ketmar Dark | trigger loading now works; map loading code cleanup |
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2017-09-01 |
Ketmar Dark | some triggers are working now |
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2017-09-01 |
Ketmar Dark | no more old-styled map structured; sadly, most triggers... |
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2017-08-31 |
Ketmar Dark | removed one debug message |
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2017-08-30 |
Ketmar Dark | no more old mapreader: use textmap reader both for... |
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2017-08-29 |
Ketmar Dark | the game is able to read text maps now (WARNING! the... |
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2017-08-29 |
Ketmar Dark | some fixes for recursive grid queries (grid doesn't... |
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2017-08-25 |
Ketmar Dark | loadgame: set correct panel enabled state |
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2017-08-25 |
Ketmar Dark | fixed(?) loading saved games |
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2017-08-24 |
Ketmar Dark | forcing centering of small maps (BlackDoomer request) |
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2017-08-24 |
Ketmar Dark | slightly better water particles |
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2017-08-24 |
Ketmar Dark | particle code uglyfying; more gitiks in holmes |
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2017-08-23 |
Ketmar Dark | fixed passing thru disabled walls |
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2017-08-23 |
Ketmar Dark | skip disabled panels in map rendering collector |
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2017-08-23 |
Ketmar Dark | fixed bug in grid update; one more mode for Holmes |
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2017-08-23 |
Ketmar Dark | fixed bug in grid updates for moving objects |
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2017-08-23 |
Ketmar Dark | alot of debugging code |
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2017-08-23 |
Ketmar Dark | removed old tracer code |
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2017-08-23 |
Ketmar Dark | new tracer seems to work |
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2017-08-23 |
Ketmar Dark | removed all mentions of dynaabb tree from the sources... |
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2017-08-23 |
Ketmar Dark | more code for tracing and other shit; NOTHING IS WORKIN... |
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2017-08-23 |
Ketmar Dark | more grid code uglification -- should be a little faste... |
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2017-08-23 |
Ketmar Dark | more particle control options |
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2017-08-22 |
Ketmar Dark | more fixes to grid; dunno, seems to work again |
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2017-08-21 |
Ketmar Dark | grid code uglification; particles are great again ... |
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2017-08-21 |
Ketmar Dark | no more tree for map |
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2017-08-21 |
Ketmar Dark | map ray tracer now using grid instead of tree |
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2017-08-21 |
Ketmar Dark | removed some unused code |
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2017-08-21 |
Ketmar Dark | restored particles |
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2017-08-21 |
Ketmar Dark | better hitscan tracer; no more level trace bitmap ... |
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2017-08-21 |
Ketmar Dark | new tree-based weapon hitscan tracer (sometimes it... |
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2017-08-21 |
Ketmar Dark | removed "monidx" argument from monster spatial query... |
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2017-08-20 |
Ketmar Dark | replaced some var args to constref args |
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2017-08-20 |
Ketmar Dark | no more public `gMonsters` |
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2017-08-19 |
Ketmar Dark | converted grid and tree to generics (fuck you, FPC... |
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2017-08-19 |
Ketmar Dark | no more global `gItems[]` array; created DynTree for... |
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2017-08-19 |
Ketmar Dark | `g_basic.g_CollideLevel()` now using accelerated coldet |
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2017-08-19 |
Ketmar Dark | render code cleanup; collision code cleanup; reverted... |
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2017-08-19 |
Ketmar Dark | profiler cosmetix |
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2017-08-19 |
Ketmar Dark | slightly better memory locality |
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2017-08-19 |
Ketmar Dark | intermediate commit (faster render and coldet; this... |
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2017-08-18 |
Ketmar Dark | experimental grid with buckets |
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2017-08-18 |
Ketmar Dark | removed some "try/finally" (sorry, it is FUCKIN' SLOW!) |
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2017-08-18 |
Ketmar Dark | cosmetic variable renamings |
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2017-08-18 |
Ketmar Dark | added small speedup trick to gird (tree already has it) |
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2017-08-18 |
Ketmar Dark | cosmetix |
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2017-08-18 |
Ketmar Dark | don't use tree for drawing by default |
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2017-08-18 |
Ketmar Dark | "t_dump_node_queries" (temp debug, DO NOT TOUCH) |
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2017-08-18 |
Ketmar Dark | cosmetix |
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2017-08-18 |
Ketmar Dark | cosmetix |
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2017-08-18 |
Ketmar Dark | tree seems to work now |
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2017-08-18 |
Ketmar Dark | more tree code; still not working |
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2017-08-18 |
Ketmar Dark | some statistics |
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2017-08-18 |
Ketmar Dark | tree can render things (buggy) |
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2017-08-18 |
Ketmar Dark | dynamic aabb tree implementation (ported from D, comple... |
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2017-08-18 |
Ketmar Dark | more SAP code; still not working right |
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2017-08-18 |
Ketmar Dark | Sweep-And-Prune broad phase implementation; not working yet |
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2017-08-17 |
Ketmar Dark | adaptive profiler history length (not really) |
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2017-08-17 |
Ketmar Dark | cosmetix |
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2017-08-17 |
Ketmar Dark | more profiler fixes |
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2017-08-17 |
Ketmar Dark | more profiling code |
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2017-08-17 |
Ketmar Dark | new console commands: "r_draw_grid" and "dbg_coldet_grid" |
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2017-08-17 |
Ketmar Dark | moved compiler options to shared/a_modes.inc; turned... |
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2017-08-16 |
Ketmar Dark | added common file with compiler flags; cosmetic fix... |
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2017-08-16 |
Ketmar Dark | more map grid code |
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2017-08-16 |
Ketmar Dark | grid now works for any map bounding box; collisions... |
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2017-08-16 |
Ketmar Dark | replaced "pvs" for lights with grid |
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2017-08-16 |
Ketmar Dark | removed "potentially visible panels" code in favor... |
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2017-08-16 |
Ketmar Dark | simplified grid code (removed alot of pasta); rendering... |
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2017-08-16 |
Ketmar Dark | grid: proxy pool (no more segfaults on reloading map... |
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2017-08-16 |
Ketmar Dark | grid |
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2017-08-16 |
Ketmar Dark | optimized light drawing: process only "possible lit... |
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2017-08-16 |
Ketmar Dark | light: use proper scissoring instead of clearing the... |
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2017-08-16 |
Ketmar Dark | shitlight experiment |
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2017-08-15 |
Ketmar Dark | build "visible panels set" before rendering the frame |
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2017-07-31 |
fgsfds | remove scripts |
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2016-10-13 |
binarymaster | Merge FGSFDS branch, fix build |
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2016-06-28 |
FGSFDSFGS | can load map scripts from wads now |
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2016-04-25 |
Ketmar Dark | added license info |
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2016-04-24 |
Ketmar Dark | animated textures loader simplified alot |
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2016-04-24 |
Ketmar Dark | one game tick is closer to 28 milliseconds, so i made... |
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2016-04-24 |
Ketmar Dark | round aimg frame delays |
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2016-04-24 |
Ketmar Dark | animated images from gif/apng |
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2016-04-22 |
Ketmar Dark | sfs, wadreader: much better searching for files inside... |
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2016-04-22 |
Ketmar Dark | no more path splitting in wad reading, it's useless |
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2016-04-22 |
Ketmar Dark | added Vampyre Imaging Library; now textures can be... |
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2016-04-18 |
Ketmar Dark | put "{$MODE ...}" directive in each source file; remove... |
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2016-04-18 |
Ketmar Dark | sfs and wad code refactoring: part 1 |
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2016-04-17 |
Ketmar Dark | remap textures |
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2016-04-15 |
Ketmar Dark | temporary disable sfs GC on game startup (this will... |
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2016-04-08 |
Ketmar Dark | proper (i hope) support for '.wad', '.pk3' and '.zip... |
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