DEADSOFTWARE
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do not bilinear anything except sky
[d2df-sdl.git]
/
src
/
game
/
g_map.pas
2017-09-11
Ketmar Dark
do not bilinear anything except sky
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2017-09-11
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dbg_scale fixes; made non-sky textures always NEAREST
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2017-09-10
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cosmetix: `curTime*` -> `getTime*`
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2017-09-09
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some more exoma code
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2017-09-08
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save/load fixes
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2017-09-07
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ambient light for level (doesn't work with dynamic...
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2017-09-07
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simplified trigger loading code
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2017-09-07
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trigger data now cached on map loading (so it should...
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2017-09-06
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dynrec API documenting and cleanup (still has some...
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2017-09-06
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network/panel code cleanup
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2017-09-06
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network code for mplats: looks like it works; see commi...
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2017-09-05
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mplat fixes
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2017-09-04
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fixed segfault on loading invalid maps
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2017-09-03
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field namefix: `FLive` -> `FAlive`; `live` -> `alive`
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2017-09-03
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Holmes: option to highlight panel cells in grid
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2017-09-02
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correctly freeing dynrecords; as a consequence, no...
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2017-09-02
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new code for blood particles (other particles are turne...
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2017-09-02
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saving all panels to savegame, 'cause why not
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2017-09-02
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migrating from PanelIDs to panel GUIDs; part two
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2017-09-02
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migrating from PanelIDs to panel GUIDs; part one
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2017-09-01
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faster particles awakening
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2017-09-01
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saving/loading moving panels
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2017-09-01
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moving platforms experiment (DO NOT USE YET!)
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2017-09-01
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made some class' properties published for Holmes
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2017-09-01
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clearing input buffer after loading a map (fixes occasi...
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2017-09-01
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restarting the same map will not reload textures (yay...
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2017-09-01
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show map loading update once per 300 msec; it nearly...
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2017-09-01
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save/load seems to work now
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2017-09-01
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trigger loading now works; map loading code cleanup
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2017-09-01
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some triggers are working now
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2017-09-01
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no more old-styled map structured; sadly, most triggers...
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2017-08-31
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removed one debug message
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2017-08-30
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no more old mapreader: use textmap reader both for...
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2017-08-29
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the game is able to read text maps now (WARNING! the...
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2017-08-29
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some fixes for recursive grid queries (grid doesn't...
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2017-08-25
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loadgame: set correct panel enabled state
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2017-08-25
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fixed(?) loading saved games
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2017-08-24
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forcing centering of small maps (BlackDoomer request)
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2017-08-24
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slightly better water particles
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2017-08-24
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particle code uglyfying; more gitiks in holmes
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2017-08-23
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fixed passing thru disabled walls
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2017-08-23
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skip disabled panels in map rendering collector
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2017-08-23
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fixed bug in grid update; one more mode for Holmes
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2017-08-23
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fixed bug in grid updates for moving objects
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2017-08-23
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alot of debugging code
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2017-08-23
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removed old tracer code
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2017-08-23
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new tracer seems to work
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2017-08-23
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removed all mentions of dynaabb tree from the sources...
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2017-08-23
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more code for tracing and other shit; NOTHING IS WORKIN...
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2017-08-23
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more grid code uglification -- should be a little faste...
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2017-08-23
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more particle control options
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2017-08-22
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more fixes to grid; dunno, seems to work again
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2017-08-21
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grid code uglification; particles are great again ...
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2017-08-21
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no more tree for map
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2017-08-21
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map ray tracer now using grid instead of tree
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2017-08-21
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removed some unused code
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2017-08-21
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restored particles
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2017-08-21
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better hitscan tracer; no more level trace bitmap ...
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2017-08-21
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new tree-based weapon hitscan tracer (sometimes it...
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2017-08-21
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removed "monidx" argument from monster spatial query...
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2017-08-20
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replaced some var args to constref args
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2017-08-20
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no more public `gMonsters`
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2017-08-19
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converted grid and tree to generics (fuck you, FPC...
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2017-08-19
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no more global `gItems[]` array; created DynTree for...
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2017-08-19
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`g_basic.g_CollideLevel()` now using accelerated coldet
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2017-08-19
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render code cleanup; collision code cleanup; reverted...
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2017-08-19
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profiler cosmetix
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2017-08-19
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slightly better memory locality
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2017-08-19
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intermediate commit (faster render and coldet; this...
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2017-08-18
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experimental grid with buckets
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2017-08-18
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removed some "try/finally" (sorry, it is FUCKIN' SLOW!)
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2017-08-18
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cosmetic variable renamings
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2017-08-18
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added small speedup trick to gird (tree already has it)
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2017-08-18
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cosmetix
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2017-08-18
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don't use tree for drawing by default
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2017-08-18
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"t_dump_node_queries" (temp debug, DO NOT TOUCH)
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2017-08-18
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cosmetix
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2017-08-18
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cosmetix
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2017-08-18
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tree seems to work now
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2017-08-18
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more tree code; still not working
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2017-08-18
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some statistics
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2017-08-18
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tree can render things (buggy)
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2017-08-18
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dynamic aabb tree implementation (ported from D, comple...
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2017-08-18
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more SAP code; still not working right
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2017-08-18
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Sweep-And-Prune broad phase implementation; not working yet
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2017-08-17
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adaptive profiler history length (not really)
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2017-08-17
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cosmetix
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2017-08-17
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more profiler fixes
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2017-08-17
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more profiling code
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2017-08-17
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new console commands: "r_draw_grid" and "dbg_coldet_grid"
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2017-08-17
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moved compiler options to shared/a_modes.inc; turned...
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2017-08-16
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added common file with compiler flags; cosmetic fix...
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2017-08-16
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more map grid code
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2017-08-16
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grid now works for any map bounding box; collisions...
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2017-08-16
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replaced "pvs" for lights with grid
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2017-08-16
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removed "potentially visible panels" code in favor...
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2017-08-16
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simplified grid code (removed alot of pasta); rendering...
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2017-08-16
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grid: proxy pool (no more segfaults on reloading map...
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2017-08-16
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grid
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2017-08-16
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optimized light drawing: process only "possible lit...
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