DEADSOFTWARE

saving all panels to savegame, 'cause why not
authorKetmar Dark <ketmar@ketmar.no-ip.org>
Sat, 2 Sep 2017 00:39:31 +0000 (03:39 +0300)
committerKetmar Dark <ketmar@ketmar.no-ip.org>
Sat, 2 Sep 2017 00:40:11 +0000 (03:40 +0300)
src/game/g_map.pas
src/game/g_panel.pas

index 642beaade9c2576106db385248eef6d277819d09..577891f59bbd8ef187dfa536aa3b2406b22a8bdb 100644 (file)
@@ -3028,255 +3028,210 @@ begin
       end;
 end;
 
-procedure g_Map_SaveState(Var Mem: TBinMemoryWriter);
+
+procedure g_Map_SaveState (var Mem: TBinMemoryWriter);
 var
   dw: DWORD;
   b: Byte;
   str: String;
   boo: Boolean;
 
-  procedure SavePanelArray(var panels: TPanelArray);
+  procedure savePanels ();
   var
     PAMem: TBinMemoryWriter;
-    i: Integer;
+    pan: TPanel;
   begin
-  // Ñîçäàåì íîâûé ñïèñîê ñîõðàíÿåìûõ ïàíåëåé:
-    PAMem := TBinMemoryWriter.Create((Length(panels)+1) * 40);
+    // Ñîçäàåì íîâûé ñïèñîê ñîõðàíÿåìûõ ïàíåëåé
+    PAMem := TBinMemoryWriter.Create((Length(panByGUID)+1) * 40);
 
-    i := 0;
-    while i < Length(panels) do
+    for pan in panByGUID do
     begin
-      if true{panels[i].SaveIt} then
+      if true{pan.SaveIt} then
       begin
-      // ID ïàíåëè:
-        PAMem.WriteInt(i);
-      // Ñîõðàíÿåì ïàíåëü:
-        panels[i].SaveState(PAMem);
+        // ID ïàíåëè
+        //PAMem.WriteInt(i);
+        // Ñîõðàíÿåì ïàíåëü
+        pan.SaveState(PAMem);
       end;
-      Inc(i);
     end;
 
-  // Ñîõðàíÿåì ýòîò ñïèñîê ïàíåëåé:
+    // Ñîõðàíÿåì ýòîò ñïèñîê ïàíåëåé
     PAMem.SaveToMemory(Mem);
     PAMem.Free();
   end;
 
-  procedure SaveFlag(flag: PFlag);
+  procedure SaveFlag (flag: PFlag);
   begin
-  // Ñèãíàòóðà ôëàãà:
+    // Ñèãíàòóðà ôëàãà
     dw := FLAG_SIGNATURE; // 'FLAG'
     Mem.WriteDWORD(dw);
-  // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà:
+    // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà
     Mem.WriteByte(flag^.RespawnType);
-  // Ñîñòîÿíèå ôëàãà:
+    // Ñîñòîÿíèå ôëàãà
     Mem.WriteByte(flag^.State);
-  // Íàïðàâëåíèå ôëàãà:
-    if flag^.Direction = D_LEFT then
-      b := 1
-    else // D_RIGHT
-      b := 2;
+    // Íàïðàâëåíèå ôëàãà
+    if flag^.Direction = D_LEFT then b := 1 else b := 2; // D_RIGHT
     Mem.WriteByte(b);
-  // Îáúåêò ôëàãà:
+    // Îáúåêò ôëàãà
     Obj_SaveState(@flag^.Obj, Mem);
   end;
 
 begin
   Mem := TBinMemoryWriter.Create(1024 * 1024); // 1 MB
 
-///// Ñîõðàíÿåì ñïèñêè ïàíåëåé: /////
-// Ñîõðàíÿåì ïàíåëè ñòåí è äâåðåé:
-  SavePanelArray(gWalls);
-// Ñîõðàíÿåì ïàíåëè ôîíà:
-  SavePanelArray(gRenderBackgrounds);
-// Ñîõðàíÿåì ïàíåëè ïåðåäíåãî ïëàíà:
-  SavePanelArray(gRenderForegrounds);
-// Ñîõðàíÿåì ïàíåëè âîäû:
-  SavePanelArray(gWater);
-// Ñîõðàíÿåì ïàíåëè êèñëîòû-1:
-  SavePanelArray(gAcid1);
-// Ñîõðàíÿåì ïàíåëè êèñëîòû-2:
-  SavePanelArray(gAcid2);
-// Ñîõðàíÿåì ïàíåëè ñòóïåíåé:
-  SavePanelArray(gSteps);
-// Ñîõðàíÿåì ïàíåëè ëèôòîâ:
-  SavePanelArray(gLifts);
-///// /////
-
-///// Ñîõðàíÿåì ìóçûêó: /////
-// Ñèãíàòóðà ìóçûêè:
+  ///// Ñîõðàíÿåì ñïèñêè ïàíåëåé: /////
+  savePanels();
+  ///// /////
+
+  ///// Ñîõðàíÿåì ìóçûêó: /////
+  // Ñèãíàòóðà ìóçûêè:
   dw := MUSIC_SIGNATURE; // 'MUSI'
   Mem.WriteDWORD(dw);
-// Íàçâàíèå ìóçûêè:
+  // Íàçâàíèå ìóçûêè:
   Assert(gMusic <> nil, 'g_Map_SaveState: gMusic = nil');
-  if gMusic.NoMusic then
-    str := ''
-  else
-    str := gMusic.Name;
+  if gMusic.NoMusic then str := '' else str := gMusic.Name;
   Mem.WriteString(str, 64);
-// Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè:
+  // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè
   dw := gMusic.GetPosition();
   Mem.WriteDWORD(dw);
-// Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå:
+  // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå
   boo := gMusic.SpecPause;
   Mem.WriteBoolean(boo);
-///// /////
+  ///// /////
 
-///// Ñîõðàíÿåì êîëè÷åñòâî ìîíñòðîâ: /////
+  ///// Ñîõðàíÿåì êîëè÷åñòâî ìîíñòðîâ: /////
   Mem.WriteInt(gTotalMonsters);
-///// /////
+  ///// /////
 
-//// Ñîõðàíÿåì ôëàãè, åñëè ýòî CTF: /////
+  //// Ñîõðàíÿåì ôëàãè, åñëè ýòî CTF: /////
   if gGameSettings.GameMode = GM_CTF then
   begin
-  // Ôëàã Êðàñíîé êîìàíäû:
+    // Ôëàã Êðàñíîé êîìàíäû
     SaveFlag(@gFlags[FLAG_RED]);
-  // Ôëàã Ñèíåé êîìàíäû:
+    // Ôëàã Ñèíåé êîìàíäû
     SaveFlag(@gFlags[FLAG_BLUE]);
   end;
-///// /////
+  ///// /////
 
-///// Ñîõðàíÿåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
+  ///// Ñîõðàíÿåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
   if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
   begin
-  // Î÷êè Êðàñíîé êîìàíäû:
+    // Î÷êè Êðàñíîé êîìàíäû
     Mem.WriteSmallInt(gTeamStat[TEAM_RED].Goals);
-  // Î÷êè Ñèíåé êîìàíäû:
+    // Î÷êè Ñèíåé êîìàíäû
     Mem.WriteSmallInt(gTeamStat[TEAM_BLUE].Goals);
   end;
-///// /////
+  ///// /////
 end;
 
-procedure g_Map_LoadState(Var Mem: TBinMemoryReader);
+
+procedure g_Map_LoadState (var Mem: TBinMemoryReader);
 var
   dw: DWORD;
   b: Byte;
   str: String;
   boo: Boolean;
 
-  procedure LoadPanelArray(var panels: TPanelArray);
+  procedure loadPanels ();
   var
     PAMem: TBinMemoryReader;
-    i, id: Integer;
+    pan: TPanel;
   begin
-  // Çàãðóæàåì òåêóùèé ñïèñîê ïàíåëåé:
+    // Çàãðóæàåì òåêóùèé ñïèñîê ïàíåëåé
     PAMem := TBinMemoryReader.Create();
     PAMem.LoadFromMemory(Mem);
 
-    for i := 0 to Length(panels)-1 do
+    for pan in panByGUID do
     begin
-      if true{panels[i].SaveIt} then
+      if true{pan.SaveIt} then
       begin
-      // ID ïàíåëè:
-        PAMem.ReadInt(id);
-        if id <> i then
-        begin
-          raise EBinSizeError.Create('g_Map_LoadState: LoadPanelArray: Wrong Panel ID');
-        end;
-      // Çàãðóæàåì ïàíåëü:
-        panels[i].LoadState(PAMem);
-        if (panels[i].arrIdx <> i) then raise Exception.Create('g_Map_LoadState: LoadPanelArray: Wrong Panel arrIdx');
-        if (panels[i].proxyId >= 0) then mapGrid.proxyEnabled[panels[i].proxyId] := panels[i].Enabled;
+        // ID ïàíåëè:
+        //PAMem.ReadInt(id);
+        {
+        if id <> i then raise EBinSizeError.Create('g_Map_LoadState: LoadPanelArray: Wrong Panel ID');
+        }
+        // Çàãðóæàåì ïàíåëü
+        pan.LoadState(PAMem);
+        //if (panels[i].arrIdx <> i) then raise Exception.Create('g_Map_LoadState: LoadPanelArray: Wrong Panel arrIdx');
+        if (pan.proxyId >= 0) then mapGrid.proxyEnabled[pan.proxyId] := pan.Enabled;
       end;
     end;
 
-  // Ýòîò ñïèñîê ïàíåëåé çàãðóæåí:
+    // Ýòîò ñïèñîê ïàíåëåé çàãðóæåí
     PAMem.Free();
   end;
 
   procedure LoadFlag(flag: PFlag);
   begin
-  // Ñèãíàòóðà ôëàãà:
+    // Ñèãíàòóðà ôëàãà
     Mem.ReadDWORD(dw);
-    if dw <> FLAG_SIGNATURE then // 'FLAG'
-    begin
-      raise EBinSizeError.Create('g_Map_LoadState: LoadFlag: Wrong Flag Signature');
-    end;
-  // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà:
+    // 'FLAG'
+    if dw <> FLAG_SIGNATURE then raise EBinSizeError.Create('g_Map_LoadState: LoadFlag: Wrong Flag Signature');
+    // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà
     Mem.ReadByte(flag^.RespawnType);
-  // Ñîñòîÿíèå ôëàãà:
+    // Ñîñòîÿíèå ôëàãà
     Mem.ReadByte(flag^.State);
-  // Íàïðàâëåíèå ôëàãà:
+    // Íàïðàâëåíèå ôëàãà
     Mem.ReadByte(b);
-    if b = 1 then
-      flag^.Direction := D_LEFT
-    else // b = 2
-      flag^.Direction := D_RIGHT;
-  // Îáúåêò ôëàãà:
+    if b = 1 then flag^.Direction := D_LEFT else flag^.Direction := D_RIGHT; // b = 2
+    // Îáúåêò ôëàãà
     Obj_LoadState(@flag^.Obj, Mem);
   end;
 
 begin
-  if Mem = nil then
-    Exit;
+  if Mem = nil then Exit;
+
+  ///// Çàãðóæàåì ñïèñêè ïàíåëåé: /////
+  loadPanels();
+  ///// /////
 
-///// Çàãðóæàåì ñïèñêè ïàíåëåé: /////
-// Çàãðóæàåì ïàíåëè ñòåí è äâåðåé:
-  LoadPanelArray(gWalls);
-// Çàãðóæàåì ïàíåëè ôîíà:
-  LoadPanelArray(gRenderBackgrounds);
-// Çàãðóæàåì ïàíåëè ïåðåäíåãî ïëàíà:
-  LoadPanelArray(gRenderForegrounds);
-// Çàãðóæàåì ïàíåëè âîäû:
-  LoadPanelArray(gWater);
-// Çàãðóæàåì ïàíåëè êèñëîòû-1:
-  LoadPanelArray(gAcid1);
-// Çàãðóæàåì ïàíåëè êèñëîòû-2:
-  LoadPanelArray(gAcid2);
-// Çàãðóæàåì ïàíåëè ñòóïåíåé:
-  LoadPanelArray(gSteps);
-// Çàãðóæàåì ïàíåëè ëèôòîâ:
-  LoadPanelArray(gLifts);
-///// /////
-
-// Îáíîâëÿåì êàðòó ñòîëêíîâåíèé è ñåòêó:
+  // Îáíîâëÿåì êàðòó ñòîëêíîâåíèé è ñåòêó
   g_GFX_Init();
   //mapCreateGrid();
 
-///// Çàãðóæàåì ìóçûêó: /////
-// Ñèãíàòóðà ìóçûêè:
+  ///// Çàãðóæàåì ìóçûêó: /////
+  // Ñèãíàòóðà ìóçûêè
   Mem.ReadDWORD(dw);
-  if dw <> MUSIC_SIGNATURE then // 'MUSI'
-  begin
-    raise EBinSizeError.Create('g_Map_LoadState: Wrong Music Signature');
-  end;
-// Íàçâàíèå ìóçûêè:
+  // 'MUSI'
+  if dw <> MUSIC_SIGNATURE then raise EBinSizeError.Create('g_Map_LoadState: Wrong Music Signature');
+  // Íàçâàíèå ìóçûêè
   Assert(gMusic <> nil, 'g_Map_LoadState: gMusic = nil');
   Mem.ReadString(str);
-// Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè:
+  // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè
   Mem.ReadDWORD(dw);
-// Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå:
+  // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå
   Mem.ReadBoolean(boo);
-// Çàïóñêàåì ýòó ìóçûêó:
+  // Çàïóñêàåì ýòó ìóçûêó
   gMusic.SetByName(str);
   gMusic.SpecPause := boo;
   gMusic.Play();
   gMusic.Pause(True);
   gMusic.SetPosition(dw);
-///// /////
+  ///// /////
 
-///// Çàãðóæàåì êîëè÷åñòâî ìîíñòðîâ: /////
+  ///// Çàãðóæàåì êîëè÷åñòâî ìîíñòðîâ: /////
   Mem.ReadInt(gTotalMonsters);
-///// /////
+  ///// /////
 
-//// Çàãðóæàåì ôëàãè, åñëè ýòî CTF: /////
+  //// Çàãðóæàåì ôëàãè, åñëè ýòî CTF: /////
   if gGameSettings.GameMode = GM_CTF then
   begin
-  // Ôëàã Êðàñíîé êîìàíäû:
+    // Ôëàã Êðàñíîé êîìàíäû
     LoadFlag(@gFlags[FLAG_RED]);
-  // Ôëàã Ñèíåé êîìàíäû:
+    // Ôëàã Ñèíåé êîìàíäû
     LoadFlag(@gFlags[FLAG_BLUE]);
   end;
-///// /////
+  ///// /////
 
-///// Çàãðóæàåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
+  ///// Çàãðóæàåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
   if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
   begin
-  // Î÷êè Êðàñíîé êîìàíäû:
+    // Î÷êè Êðàñíîé êîìàíäû
     Mem.ReadSmallInt(gTeamStat[TEAM_RED].Goals);
-  // Î÷êè Ñèíåé êîìàíäû:
+    // Î÷êè Ñèíåé êîìàíäû
     Mem.ReadSmallInt(gTeamStat[TEAM_BLUE].Goals);
   end;
-///// /////
+  ///// /////
 end;
 
 
index 7e6a135bf13bb233ca5b9b65f03af49ac21fec26..6bf2c235ff679db5646ebfb8726c94b867893f95 100644 (file)
@@ -785,7 +785,7 @@ begin
   Mem.ReadBoolean(mMovingActive);
 
   positionChanged();
-  mapGrid.proxyEnabled[proxyId] := FEnabled;
+  //mapGrid.proxyEnabled[proxyId] := FEnabled; // done in g_map.pas
 end;
 
 end.