1 (* Copyright (C) DooM 2D:Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 {$INCLUDE ../shared/a_modes.inc}
22 e_graphics
, g_basic
, MAPSTRUCT
, g_textures
, Classes
,
23 g_phys
, wadreader
, BinEditor
, g_panel
, g_grid
, z_aabbtree
, md5
, xprofiler
;
37 PRespawnPoint
= ^TRespawnPoint
;
38 TRespawnPoint
= record
40 Direction
: TDirection
;
44 PFlagPoint
= ^TFlagPoint
;
45 TFlagPoint
= TRespawnPoint
;
53 CaptureTime
: LongWord;
54 Animation
: TAnimation
;
55 Direction
: TDirection
;
58 function g_Map_Load(Res
: String): Boolean;
59 function g_Map_GetMapInfo(Res
: String): TMapInfo
;
60 function g_Map_GetMapsList(WADName
: String): SArray
;
61 function g_Map_Exist(Res
: String): Boolean;
62 procedure g_Map_Free();
63 procedure g_Map_Update();
65 procedure g_Map_DrawPanels(x0
, y0
, wdt
, hgt
: Integer; PanelType
: Word);
67 procedure g_Map_DrawBack(dx
, dy
: Integer);
68 function g_Map_CollidePanel(X
, Y
: Integer; Width
, Height
: Word;
69 PanelType
: Word; b1x3
: Boolean): Boolean;
70 function g_Map_CollideLiquid_Texture(X
, Y
: Integer; Width
, Height
: Word): DWORD
;
71 procedure g_Map_EnableWall(ID
: DWORD
);
72 procedure g_Map_DisableWall(ID
: DWORD
);
73 procedure g_Map_SwitchTexture(PanelType
: Word; ID
: DWORD
; AnimLoop
: Byte = 0);
74 procedure g_Map_SetLift(ID
: DWORD
; t
: Integer);
75 procedure g_Map_ReAdd_DieTriggers();
76 function g_Map_IsSpecialTexture(Texture
: String): Boolean;
78 function g_Map_GetPoint(PointType
: Byte; var RespawnPoint
: TRespawnPoint
): Boolean;
79 function g_Map_GetPointCount(PointType
: Byte): Word;
81 function g_Map_HaveFlagPoints(): Boolean;
83 procedure g_Map_ResetFlag(Flag
: Byte);
84 procedure g_Map_DrawFlags();
86 function g_Map_PanelForPID(PanelID
: Integer; var PanelArrayID
: Integer): PPanel
;
88 procedure g_Map_SaveState(Var Mem
: TBinMemoryWriter
);
89 procedure g_Map_LoadState(Var Mem
: TBinMemoryReader
);
91 procedure g_Map_DrawPanelShadowVolumes(lightX
: Integer; lightY
: Integer; radius
: Integer);
93 procedure g_Map_ProfilersBegin ();
94 procedure g_Map_ProfilersEnd ();
97 RESPAWNPOINT_PLAYER1
= 1;
98 RESPAWNPOINT_PLAYER2
= 2;
100 RESPAWNPOINT_RED
= 4;
101 RESPAWNPOINT_BLUE
= 5;
109 FLAG_STATE_NORMAL
= 1;
110 FLAG_STATE_DROPPED
= 2;
111 FLAG_STATE_CAPTURED
= 3;
112 FLAG_STATE_SCORED
= 4; // Äëÿ ýâåíòîâ ÷åðåç ñåòêó.
113 FLAG_STATE_RETURNED
= 5; // Äëÿ ýâåíòîâ ÷åðåç ñåòêó.
115 FLAG_TIME
= 720; // 20 seconds
117 SKY_STRETCH
: Single = 1.5;
121 gRenderBackgrounds
: TPanelArray
;
122 gRenderForegrounds
: TPanelArray
;
123 gWater
, gAcid1
, gAcid2
: TPanelArray
;
126 gBlockMon
: TPanelArray
;
127 gFlags
: array [FLAG_RED
..FLAG_BLUE
] of TFlag
;
128 //gDOMFlags: array of TFlag;
131 gDoorMap
: array of array of DWORD
;
132 gLiftMap
: array of array of DWORD
;
133 gWADHash
: TMD5Digest
;
134 BackID
: DWORD
= DWORD(-1);
135 gExternalResources
: TStringList
;
137 gdbg_map_use_grid_render
: Boolean = true;
138 gdbg_map_use_grid_coldet
: Boolean = true;
139 gdbg_map_use_tree_draw
: Boolean = true;
140 gdbg_map_use_tree_coldet
: Boolean = false;
141 profMapCollision
: TProfiler
= nil; //WARNING: FOR DEBUGGING ONLY!
146 g_main
, e_log
, SysUtils
, g_items
, g_gfx
, g_console
,
147 GL
, GLExt
, g_weapons
, g_game
, g_sound
, e_sound
, CONFIG
,
148 g_options
, MAPREADER
, g_triggers
, g_player
, MAPDEF
,
149 Math
, g_monsters
, g_saveload
, g_language
, g_netmsg
,
151 ImagingTypes
, Imaging
, ImagingUtility
,
152 ImagingGif
, ImagingNetworkGraphics
;
155 FLAGRECT
: TRectWH
= (X
:15; Y
:12; Width
:33; Height
:52);
156 MUSIC_SIGNATURE
= $4953554D; // 'MUSI'
157 FLAG_SIGNATURE
= $47414C46; // 'FLAG'
160 GridTagWallDoor
= $0001;
163 GridTagWater
= $0008;
164 GridTagAcid1
= $0010;
165 GridTagAcid2
= $0020;
168 GridTagBlockMon
= $0100;
171 function panelTypeToTag (panelType
: Word): Integer;
174 PANEL_WALL
, PANEL_OPENDOOR
, PANEL_CLOSEDOOR
: result
:= GridTagWallDoor
; // gWalls
175 PANEL_BACK
: result
:= GridTagBack
; // gRenderBackgrounds
176 PANEL_FORE
: result
:= GridTagFore
; // gRenderForegrounds
177 PANEL_WATER
: result
:= GridTagWater
; // gWater
178 PANEL_ACID1
: result
:= GridTagAcid1
; // gAcid1
179 PANEL_ACID2
: result
:= GridTagAcid2
; // gAcid2
180 PANEL_STEP
: result
:= GridTagStep
; // gSteps
181 PANEL_LIFTUP
, PANEL_LIFTDOWN
, PANEL_LIFTLEFT
, PANEL_LIFTRIGHT
: result
:= GridTagLift
; // gLifts -- this is for all lifts
182 PANEL_BLOCKMON
: result
:= GridTagBlockMon
; // gBlockMon -- this is for all blockmons
183 else result
:= GridTagInvalid
;
190 PWhere
: ^TPanelArray
;
195 TDynAABBTreeMap
= class(TDynAABBTree
)
196 function getFleshAABB (var aabb
: AABB2D
; flesh
: TTreeFlesh
): Boolean; override;
199 function TDynAABBTreeMap
.getFleshAABB (var aabb
: AABB2D
; flesh
: TTreeFlesh
): Boolean;
203 if (flesh
= nil) then begin result
:= false; exit
; end;
204 pan
:= (flesh
as TPanel
);
205 aabb
:= AABB2D
.Create(pan
.X
, pan
.Y
, pan
.X
+pan
.Width
, pan
.Y
+pan
.Height
);
206 //e_WriteLog(Format('getFleshAABB(%d;%d) AABB:(%f,%f)-(%f,%f); valid=%d; volume=%f; x=%d; y=%d; w=%d; h=%d', [pan.tag, pan.ArrIdx, aabb.minX, aabb.minY, aabb.maxX, aabb.maxY, Integer(aabb.valid), aabb.volume, pan.X, pan.Y, pan.Width, pan.Height]), MSG_NOTIFY);
207 result
:= aabb
.valid
;
211 PanelById
: array of TPanelID
;
212 Textures
: TLevelTextureArray
;
213 RespawnPoints
: Array of TRespawnPoint
;
214 FlagPoints
: Array [FLAG_RED
..FLAG_BLUE
] of PFlagPoint
;
215 //DOMFlagPoints: Array of TFlagPoint;
216 gMapGrid
: TBodyGrid
= nil;
217 mapTree
: TDynAABBTree
= nil;
220 procedure g_Map_ProfilersBegin ();
222 if (profMapCollision
= nil) then profMapCollision
:= TProfiler
.Create('MAP COLLISION', g_profile_history_size
);
223 profMapCollision
.mainBegin(g_profile_collision
);
225 if g_profile_collision
then
227 profMapCollision
.sectionBegin('wall coldet');
228 profMapCollision
.sectionEnd();
229 profMapCollision
.sectionBegin('liquid coldet');
230 profMapCollision
.sectionEnd();
234 procedure g_Map_ProfilersEnd ();
236 if (profMapCollision
<> nil) then profMapCollision
.mainEnd();
240 function g_Map_IsSpecialTexture(Texture
: String): Boolean;
242 Result
:= (Texture
= TEXTURE_NAME_WATER
) or
243 (Texture
= TEXTURE_NAME_ACID1
) or
244 (Texture
= TEXTURE_NAME_ACID2
);
247 procedure CreateDoorMap();
249 PanelArray
: Array of record
255 a
, b
, c
, m
, i
, len
: Integer;
263 SetLength(PanelArray
, len
);
265 for a
:= 0 to High(gWalls
) do
266 if gWalls
[a
].Door
then
268 PanelArray
[i
].X
:= gWalls
[a
].X
;
269 PanelArray
[i
].Y
:= gWalls
[a
].Y
;
270 PanelArray
[i
].Width
:= gWalls
[a
].Width
;
271 PanelArray
[i
].Height
:= gWalls
[a
].Height
;
272 PanelArray
[i
].Active
:= True;
273 PanelArray
[i
].PanelID
:= a
;
279 SetLength(PanelArray
, len
);
290 SetLength(gDoorMap
, 0);
292 g_Game_SetLoadingText(_lc
[I_LOAD_DOOR_MAP
], i
-1, False);
295 if PanelArray
[a
].Active
then
297 PanelArray
[a
].Active
:= False;
298 m
:= Length(gDoorMap
);
299 SetLength(gDoorMap
, m
+1);
300 SetLength(gDoorMap
[m
], 1);
301 gDoorMap
[m
, 0] := PanelArray
[a
].PanelID
;
309 if PanelArray
[b
].Active
then
310 for c
:= 0 to High(gDoorMap
[m
]) do
311 if {((gRenderWalls[PanelArray[b].RenderPanelID].TextureID = gRenderWalls[gDoorMap[m, c]].TextureID) or
312 gRenderWalls[PanelArray[b].RenderPanelID].Hide or gRenderWalls[gDoorMap[m, c]].Hide) and}
313 g_CollideAround(PanelArray
[b
].X
, PanelArray
[b
].Y
,
314 PanelArray
[b
].Width
, PanelArray
[b
].Height
,
315 gWalls
[gDoorMap
[m
, c
]].X
,
316 gWalls
[gDoorMap
[m
, c
]].Y
,
317 gWalls
[gDoorMap
[m
, c
]].Width
,
318 gWalls
[gDoorMap
[m
, c
]].Height
) then
320 PanelArray
[b
].Active
:= False;
321 SetLength(gDoorMap
[m
],
322 Length(gDoorMap
[m
])+1);
323 gDoorMap
[m
, High(gDoorMap
[m
])] := PanelArray
[b
].PanelID
;
329 g_Game_StepLoading();
335 procedure CreateLiftMap();
337 PanelArray
: Array of record
342 a
, b
, c
, len
, i
, j
: Integer;
348 len
:= Length(gLifts
);
349 SetLength(PanelArray
, len
);
351 for a
:= 0 to len
-1 do
353 PanelArray
[a
].X
:= gLifts
[a
].X
;
354 PanelArray
[a
].Y
:= gLifts
[a
].Y
;
355 PanelArray
[a
].Width
:= gLifts
[a
].Width
;
356 PanelArray
[a
].Height
:= gLifts
[a
].Height
;
357 PanelArray
[a
].Active
:= True;
360 SetLength(gLiftMap
, len
);
363 g_Game_SetLoadingText(_lc
[I_LOAD_LIFT_MAP
], len
-1, False);
365 for a
:= 0 to len
-1 do
366 if PanelArray
[a
].Active
then
368 PanelArray
[a
].Active
:= False;
369 SetLength(gLiftMap
[i
], 32);
377 for b
:= 0 to len
-1 do
378 if PanelArray
[b
].Active
then
380 if g_CollideAround(PanelArray
[b
].X
,
383 PanelArray
[b
].Height
,
384 PanelArray
[gLiftMap
[i
, c
]].X
,
385 PanelArray
[gLiftMap
[i
, c
]].Y
,
386 PanelArray
[gLiftMap
[i
, c
]].Width
,
387 PanelArray
[gLiftMap
[i
, c
]].Height
) then
389 PanelArray
[b
].Active
:= False;
391 if j
> High(gLiftMap
[i
]) then
392 SetLength(gLiftMap
[i
],
393 Length(gLiftMap
[i
])+32);
402 SetLength(gLiftMap
[i
], j
+1);
405 g_Game_StepLoading();
408 SetLength(gLiftMap
, i
);
413 function CreatePanel(PanelRec
: TPanelRec_1
; AddTextures
: TAddTextureArray
;
414 CurTex
: Integer; sav
: Boolean): Integer;
417 panels
: ^TPanelArray
;
421 case PanelRec
.PanelType
of
422 PANEL_WALL
, PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
425 panels
:= @gRenderBackgrounds
;
427 panels
:= @gRenderForegrounds
;
436 PANEL_LIFTUP
, PANEL_LIFTDOWN
, PANEL_LIFTLEFT
, PANEL_LIFTRIGHT
:
439 panels
:= @gBlockMon
;
444 len
:= Length(panels
^);
445 SetLength(panels
^, len
+ 1);
447 panels
^[len
] := TPanel
.Create(PanelRec
, AddTextures
, CurTex
, Textures
);
448 panels
^[len
].ArrIdx
:= len
;
449 panels
^[len
].tag
:= panelTypeToTag(PanelRec
.PanelType
);
451 panels
^[len
].SaveIt
:= True;
455 len
:= Length(PanelByID
);
456 SetLength(PanelByID
, len
+ 1);
457 PanelByID
[len
].PWhere
:= panels
;
458 PanelByID
[len
].PArrID
:= Result
;
461 function CreateNullTexture(RecName
: String): Integer;
463 SetLength(Textures
, Length(Textures
)+1);
464 result
:= High(Textures
);
466 with Textures
[High(Textures
)] do
468 TextureName
:= RecName
;
472 TextureID
:= TEXTURE_NONE
;
476 function CreateTexture(RecName
: String; Map
: string; log
: Boolean): Integer;
479 TextureData
: Pointer;
480 WADName
, txname
: String;
481 a
, ResLength
: Integer;
485 if Textures
<> nil then
486 for a
:= 0 to High(Textures
) do
487 if Textures
[a
].TextureName
= RecName
then
488 begin // Òåêñòóðà ñ òàêèì èìåíåì óæå åñòü
493 // Òåêñòóðû ñî ñïåöèàëüíûìè èìåíàìè (âîäà, ëàâà, êèñëîòà):
494 if (RecName
= TEXTURE_NAME_WATER
) or
495 (RecName
= TEXTURE_NAME_ACID1
) or
496 (RecName
= TEXTURE_NAME_ACID2
) then
498 SetLength(Textures
, Length(Textures
)+1);
500 with Textures
[High(Textures
)] do
502 TextureName
:= RecName
;
504 if TextureName
= TEXTURE_NAME_WATER
then
505 TextureID
:= TEXTURE_SPECIAL_WATER
507 if TextureName
= TEXTURE_NAME_ACID1
then
508 TextureID
:= TEXTURE_SPECIAL_ACID1
510 if TextureName
= TEXTURE_NAME_ACID2
then
511 TextureID
:= TEXTURE_SPECIAL_ACID2
;
516 result
:= High(Textures
);
520 // Çàãðóæàåì ðåñóðñ òåêñòóðû â ïàìÿòü èç WAD'à:
521 WADName
:= g_ExtractWadName(RecName
);
523 WAD
:= TWADFile
.Create();
525 if WADName
<> '' then
526 WADName
:= GameDir
+'/wads/'+WADName
530 WAD
.ReadFile(WADName
);
534 if (WADName = Map) and WAD.GetResource(g_ExtractFilePathName(RecName), TextureData, ResLength) then
536 FreeMem(TextureData);
537 RecName := 'COMMON\ALIEN';
541 if WAD
.GetResource(g_ExtractFilePathName(RecName
), TextureData
, ResLength
) then
543 SetLength(Textures
, Length(Textures
)+1);
544 if not e_CreateTextureMem(TextureData
, ResLength
, Textures
[High(Textures
)].TextureID
) then
546 e_GetTextureSize(Textures
[High(Textures
)].TextureID
,
547 @Textures
[High(Textures
)].Width
,
548 @Textures
[High(Textures
)].Height
);
549 FreeMem(TextureData
);
550 Textures
[High(Textures
)].TextureName
:= {RecName}txname
;
551 Textures
[High(Textures
)].Anim
:= False;
553 result
:= High(Textures
);
555 else // Íåò òàêîãî ðåóñðñà â WAD'å
557 //e_WriteLog(Format('SHIT! Error loading texture %s : %s : %s', [RecName, txname, g_ExtractFilePathName(RecName)]), MSG_WARNING);
560 e_WriteLog(Format('Error loading texture %s', [RecName
]), MSG_WARNING
);
561 //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
568 function CreateAnimTexture(RecName
: String; Map
: string; log
: Boolean): Integer;
571 TextureWAD
: PChar = nil;
572 TextData
: Pointer = nil;
573 TextureData
: Pointer = nil;
577 TextureResource
: String;
578 _width
, _height
, _framecount
, _speed
: Integer;
579 _backanimation
: Boolean;
581 ia
: TDynImageDataArray
= nil;
582 f
, c
, frdelay
, frloop
: Integer;
586 //e_WriteLog(Format('*** Loading animated texture "%s"', [RecName]), MSG_NOTIFY);
588 // ×èòàåì WAD-ðåñóðñ àíèì.òåêñòóðû èç WAD'à â ïàìÿòü:
589 WADName
:= g_ExtractWadName(RecName
);
591 WAD
:= TWADFile
.Create();
593 if WADName
<> '' then
594 WADName
:= GameDir
+'/wads/'+WADName
598 WAD
.ReadFile(WADName
);
600 if not WAD
.GetResource(g_ExtractFilePathName(RecName
), TextureWAD
, ResLength
) then
604 e_WriteLog(Format('Error loading animation texture %s', [RecName
]), MSG_WARNING
);
605 //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
611 if WADName = Map then
613 //FreeMem(TextureWAD);
614 if not WAD.GetResource('COMMON/animation', TextureWAD, ResLength) then Halt(1);
620 if ResLength
< 6 then
622 e_WriteLog(Format('Animated texture file "%s" too short', [RecName
]), MSG_WARNING
);
626 // ýòî ïòèöà? ýòî ñàìîë¸ò?
627 if (TextureWAD
[0] = 'D') and (TextureWAD
[1] = 'F') and
628 (TextureWAD
[2] = 'W') and (TextureWAD
[3] = 'A') and (TextureWAD
[4] = 'D') then
630 // íåò, ýòî ñóïåðìåí!
631 if not WAD
.ReadMemory(TextureWAD
, ResLength
) then
633 e_WriteLog(Format('Animated texture WAD file "%s" is invalid', [RecName
]), MSG_WARNING
);
637 // ×èòàåì INI-ðåñóðñ àíèì. òåêñòóðû è çàïîìèíàåì åãî óñòàíîâêè:
638 if not WAD
.GetResource('TEXT/ANIM', TextData
, ResLength
) then
640 e_WriteLog(Format('Animated texture file "%s" has invalid INI', [RecName
]), MSG_WARNING
);
644 cfg
:= TConfig
.CreateMem(TextData
, ResLength
);
646 TextureResource
:= cfg
.ReadStr('', 'resource', '');
647 if TextureResource
= '' then
649 e_WriteLog(Format('Animated texture WAD file "%s" has no "resource"', [RecName
]), MSG_WARNING
);
653 _width
:= cfg
.ReadInt('', 'framewidth', 0);
654 _height
:= cfg
.ReadInt('', 'frameheight', 0);
655 _framecount
:= cfg
.ReadInt('', 'framecount', 0);
656 _speed
:= cfg
.ReadInt('', 'waitcount', 0);
657 _backanimation
:= cfg
.ReadBool('', 'backanimation', False);
662 // ×èòàåì ðåñóðñ òåêñòóð (êàäðîâ) àíèì. òåêñòóðû â ïàìÿòü:
663 if not WAD
.GetResource('TEXTURES/'+TextureResource
, TextureData
, ResLength
) then
665 e_WriteLog(Format('Animated texture WAD file "%s" has no texture "%s"', [RecName
, 'TEXTURES/'+TextureResource
]), MSG_WARNING
);
672 SetLength(Textures
, Length(Textures
)+1);
673 with Textures
[High(Textures
)] do
675 // Ñîçäàåì êàäðû àíèì. òåêñòóðû èç ïàìÿòè:
676 if g_Frames_CreateMemory(@FramesID
, '', TextureData
, ResLength
, _width
, _height
, _framecount
, _backanimation
) then
678 TextureName
:= RecName
;
682 FramesCount
:= _framecount
;
684 result
:= High(Textures
);
688 if log
then e_WriteLog(Format('Error loading animation texture %s', [RecName
]), MSG_WARNING
);
694 // try animated image
696 imgfmt := DetermineMemoryFormat(TextureWAD, ResLength);
697 if length(imgfmt) = 0 then
699 e_WriteLog(Format('Animated texture file "%s" has unknown format', [RecName]), MSG_WARNING);
703 GlobalMetadata
.ClearMetaItems();
704 GlobalMetadata
.ClearMetaItemsForSaving();
705 if not LoadMultiImageFromMemory(TextureWAD
, ResLength
, ia
) then
707 e_WriteLog(Format('Animated texture file "%s" cannot be loaded', [RecName
]), MSG_WARNING
);
710 if length(ia
) = 0 then
712 e_WriteLog(Format('Animated texture file "%s" has no frames', [RecName
]), MSG_WARNING
);
719 _width
:= ia
[0].width
;
720 _height
:= ia
[0].height
;
721 _framecount
:= length(ia
);
723 _backanimation
:= false;
726 if GlobalMetadata
.HasMetaItem(SMetaFrameDelay
) then
728 //writeln(' frame delay: ', GlobalMetadata.MetaItems[SMetaFrameDelay]);
730 f
:= GlobalMetadata
.MetaItems
[SMetaFrameDelay
];
732 if f
< 0 then f
:= 0;
735 if c
< 13 then c
:= 0 else c
:= 1;
737 if f
< 1 then f
:= 1 else if f
> 255 then f
:= 255;
742 if GlobalMetadata
.HasMetaItem(SMetaAnimationLoops
) then
744 //writeln(' frame loop : ', GlobalMetadata.MetaItems[SMetaAnimationLoops]);
746 f
:= GlobalMetadata
.MetaItems
[SMetaAnimationLoops
];
748 if f
<> 0 then _backanimation
:= true; // non-infinite looping == forth-and-back
752 //writeln(' creating animated texture with ', length(ia), ' frames (delay:', _speed, '; backloop:', _backanimation, ') from "', RecName, '"...');
753 //for f := 0 to high(ia) do writeln(' frame #', f, ': ', ia[f].width, 'x', ia[f].height);
754 f
:= ord(_backanimation
);
755 e_WriteLog(Format('Animated texture file "%s": %d frames (delay:%d; back:%d; frdelay:%d; frloop:%d), %dx%d', [RecName
, length(ia
), _speed
, f
, frdelay
, frloop
, _width
, _height
]), MSG_NOTIFY
);
757 SetLength(Textures
, Length(Textures
)+1);
758 // cîçäàåì êàäðû àíèì. òåêñòóðû èç êàðòèíîê
759 if g_CreateFramesImg(ia
, @Textures
[High(Textures
)].FramesID
, '', _backanimation
) then
761 Textures
[High(Textures
)].TextureName
:= RecName
;
762 Textures
[High(Textures
)].Width
:= _width
;
763 Textures
[High(Textures
)].Height
:= _height
;
764 Textures
[High(Textures
)].Anim
:= True;
765 Textures
[High(Textures
)].FramesCount
:= length(ia
);
766 Textures
[High(Textures
)].Speed
:= _speed
;
767 result
:= High(Textures
);
768 //writeln(' CREATED!');
772 if log
then e_WriteLog(Format('Error loading animation texture "%s" images', [RecName
]), MSG_WARNING
);
776 for f
:= 0 to High(ia
) do FreeImage(ia
[f
]);
779 if TextureWAD
<> nil then FreeMem(TextureWAD
);
780 if TextData
<> nil then FreeMem(TextData
);
781 if TextureData
<> nil then FreeMem(TextureData
);
785 procedure CreateItem(Item
: TItemRec_1
);
787 if g_Game_IsClient
then Exit
;
789 if (not (gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
])) and
790 ByteBool(Item
.Options
and ITEM_OPTION_ONLYDM
) then
793 g_Items_Create(Item
.X
, Item
.Y
, Item
.ItemType
, ByteBool(Item
.Options
and ITEM_OPTION_FALL
),
794 gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
, GM_COOP
]);
797 procedure CreateArea(Area
: TAreaRec_1
);
802 case Area
.AreaType
of
803 AREA_DMPOINT
, AREA_PLAYERPOINT1
, AREA_PLAYERPOINT2
,
804 AREA_REDTEAMPOINT
, AREA_BLUETEAMPOINT
:
806 SetLength(RespawnPoints
, Length(RespawnPoints
)+1);
807 with RespawnPoints
[High(RespawnPoints
)] do
811 Direction
:= TDirection(Area
.Direction
);
813 case Area
.AreaType
of
814 AREA_DMPOINT
: PointType
:= RESPAWNPOINT_DM
;
815 AREA_PLAYERPOINT1
: PointType
:= RESPAWNPOINT_PLAYER1
;
816 AREA_PLAYERPOINT2
: PointType
:= RESPAWNPOINT_PLAYER2
;
817 AREA_REDTEAMPOINT
: PointType
:= RESPAWNPOINT_RED
;
818 AREA_BLUETEAMPOINT
: PointType
:= RESPAWNPOINT_BLUE
;
823 AREA_REDFLAG
, AREA_BLUEFLAG
:
825 if Area
.AreaType
= AREA_REDFLAG
then a
:= FLAG_RED
else a
:= FLAG_BLUE
;
827 if FlagPoints
[a
] <> nil then Exit
;
831 with FlagPoints
[a
]^ do
833 X
:= Area
.X
-FLAGRECT
.X
;
834 Y
:= Area
.Y
-FLAGRECT
.Y
;
835 Direction
:= TDirection(Area
.Direction
);
841 FLAG_RED
: g_Frames_Get(id
, 'FRAMES_FLAG_RED');
842 FLAG_BLUE
: g_Frames_Get(id
, 'FRAMES_FLAG_BLUE');
845 Animation
:= TAnimation
.Create(id
, True, 8);
846 Obj
.Rect
:= FLAGRECT
;
854 {SetLength(DOMFlagPoints, Length(DOMFlagPoints)+1);
855 with DOMFlagPoints[High(DOMFlagPoints)] do
859 Direction := TDirection(Area.Direction);
862 g_Map_CreateFlag(DOMFlagPoints[High(DOMFlagPoints)], FLAG_DOM, FLAG_STATE_NORMAL);}
867 procedure CreateTrigger(Trigger
: TTriggerRec_1
; fTexturePanel1Type
, fTexturePanel2Type
: Word);
871 if g_Game_IsClient
and not (Trigger
.TriggerType
in [TRIGGER_SOUND
, TRIGGER_MUSIC
]) then Exit
;
877 Width
:= Trigger
.Width
;
878 Height
:= Trigger
.Height
;
879 Enabled
:= ByteBool(Trigger
.Enabled
);
880 TexturePanel
:= Trigger
.TexturePanel
;
881 TexturePanelType
:= fTexturePanel1Type
;
882 ShotPanelType
:= fTexturePanel2Type
;
883 TriggerType
:= Trigger
.TriggerType
;
884 ActivateType
:= Trigger
.ActivateType
;
885 Keys
:= Trigger
.Keys
;
886 Data
.Default
:= Trigger
.DATA
;
889 g_Triggers_Create(_trigger
);
892 procedure CreateMonster(monster
: TMonsterRec_1
);
896 if g_Game_IsClient
then Exit
;
898 if (gGameSettings
.GameType
= GT_SINGLE
)
899 or LongBool(gGameSettings
.Options
and GAME_OPTION_MONSTERS
) then
901 i
:= g_Monsters_Create(monster
.MonsterType
, monster
.X
, monster
.Y
,
902 TDirection(monster
.Direction
));
904 if gTriggers
<> nil then
905 for a
:= 0 to High(gTriggers
) do
906 if gTriggers
[a
].TriggerType
in [TRIGGER_PRESS
,
907 TRIGGER_ON
, TRIGGER_OFF
, TRIGGER_ONOFF
] then
908 if (gTriggers
[a
].Data
.MonsterID
-1) = gMonsters
[i
].StartID
then
909 gMonsters
[i
].AddTrigger(a
);
911 if monster
.MonsterType
<> MONSTER_BARREL
then
916 procedure g_Map_ReAdd_DieTriggers();
920 if g_Game_IsClient
then Exit
;
922 for i
:= 0 to High(gMonsters
) do
923 if gMonsters
[i
] <> nil then
925 gMonsters
[i
].ClearTriggers();
927 for a
:= 0 to High(gTriggers
) do
928 if gTriggers
[a
].TriggerType
in [TRIGGER_PRESS
,
929 TRIGGER_ON
, TRIGGER_OFF
, TRIGGER_ONOFF
] then
930 if (gTriggers
[a
].Data
.MonsterID
-1) = gMonsters
[i
].StartID
then
931 gMonsters
[i
].AddTrigger(a
);
935 function extractWadName(resourceName
: string): string;
939 posN
:= Pos(':', resourceName
);
941 Result
:= Copy(resourceName
, 0, posN
-1)
946 procedure addResToExternalResList(res
: string);
948 res
:= extractWadName(res
);
949 if (res
<> '') and (gExternalResources
.IndexOf(res
) = -1) then
950 gExternalResources
.Add(res
);
953 procedure generateExternalResourcesList(mapReader
: TMapReader_1
);
955 textures
: TTexturesRec1Array
;
956 mapHeader
: TMapHeaderRec_1
;
958 resFile
: String = '';
960 if gExternalResources
= nil then
961 gExternalResources
:= TStringList
.Create
;
963 gExternalResources
.Clear
;
964 textures
:= mapReader
.GetTextures();
965 for i
:= 0 to High(textures
) do
967 addResToExternalResList(resFile
);
972 mapHeader
:= mapReader
.GetMapHeader
;
974 addResToExternalResList(mapHeader
.MusicName
);
975 addResToExternalResList(mapHeader
.SkyName
);
978 procedure mapCreateGrid ();
980 mapX0
: Integer = $3fffffff;
981 mapY0
: Integer = $3fffffff;
982 mapX1
: Integer = -$3fffffff;
983 mapY1
: Integer = -$3fffffff;
985 procedure fixMinMax (var panels
: TPanelArray
);
989 for idx
:= 0 to High(panels
) do
991 if (panels
[idx
].Width
< 1) or (panels
[idx
].Height
< 1) then continue
;
992 if mapX0
> panels
[idx
].X
then mapX0
:= panels
[idx
].X
;
993 if mapY0
> panels
[idx
].Y
then mapY0
:= panels
[idx
].Y
;
994 if mapX1
< panels
[idx
].X
+panels
[idx
].Width
-1 then mapX1
:= panels
[idx
].X
+panels
[idx
].Width
-1;
995 if mapY1
< panels
[idx
].Y
+panels
[idx
].Height
-1 then mapY1
:= panels
[idx
].Y
+panels
[idx
].Height
-1;
999 procedure addPanelsToGrid (var panels
: TPanelArray
; tag
: Integer);
1003 tag
:= panelTypeToTag(tag
);
1004 for idx
:= High(panels
) downto 0 do
1006 panels
[idx
].tag
:= tag
;
1007 gMapGrid
.insertBody(panels
[idx
], panels
[idx
].X
, panels
[idx
].Y
, panels
[idx
].Width
, panels
[idx
].Height
, tag
);
1008 mapTree
.insertObject(panels
[idx
], tag
, true); // as static object
1019 fixMinMax(gRenderBackgrounds
);
1020 fixMinMax(gRenderForegrounds
);
1026 fixMinMax(gBlockMon
);
1028 if (mapX0
< 0) or (mapY0
< 0) then
1030 e_WriteLog(Format('funny map dimensions: (%d,%d)-(%d,%d)', [mapX0
, mapY0
, mapX1
, mapY1
]), MSG_WARNING
);
1031 //raise Exception.Create('we are fucked');
1034 gMapGrid
:= TBodyGrid
.Create(mapX0
, mapY0
, mapX1
-mapX0
+1, mapY1
-mapY0
+1);
1035 mapTree
:= TDynAABBTreeMap
.Create();
1037 addPanelsToGrid(gWalls
, PANEL_WALL
); // and PANEL_CLOSEDOOR
1038 addPanelsToGrid(gRenderBackgrounds
, PANEL_BACK
);
1039 addPanelsToGrid(gRenderForegrounds
, PANEL_FORE
);
1040 addPanelsToGrid(gWater
, PANEL_WATER
);
1041 addPanelsToGrid(gAcid1
, PANEL_ACID1
);
1042 addPanelsToGrid(gAcid2
, PANEL_ACID2
);
1043 addPanelsToGrid(gSteps
, PANEL_STEP
);
1044 addPanelsToGrid(gLifts
, PANEL_LIFTUP
); // it doesn't matter which LIFT type is used here
1045 addPanelsToGrid(gBlockMon
, PANEL_BLOCKMON
);
1047 gMapGrid
.dumpStats();
1048 e_WriteLog(Format('tree depth: %d; %d nodes used, %d nodes allocated', [mapTree
.computeTreeHeight
, mapTree
.nodeCount
, mapTree
.nodeAlloced
]), MSG_NOTIFY
);
1049 mapTree
.forEachLeaf(nil);
1052 function g_Map_Load(Res
: String): Boolean;
1054 DefaultMusRes
= 'Standart.wad:STDMUS\MUS1';
1055 DefaultSkyRes
= 'Standart.wad:STDSKY\SKY0';
1058 MapReader
: TMapReader_1
;
1059 Header
: TMapHeaderRec_1
;
1060 _textures
: TTexturesRec1Array
;
1061 _texnummap
: array of Integer; // `_textures` -> `Textures`
1062 panels
: TPanelsRec1Array
;
1063 items
: TItemsRec1Array
;
1064 monsters
: TMonsterRec1Array
;
1065 areas
: TAreasRec1Array
;
1066 triggers
: TTriggersRec1Array
;
1067 a
, b
, c
, k
: Integer;
1069 AddTextures
: TAddTextureArray
;
1070 texture
: TTextureRec_1
;
1071 TriggersTable
: Array of record
1072 TexturePanel
: Integer;
1077 FileName
, mapResName
, s
, TexName
: String;
1080 ok
, isAnim
, trigRef
: Boolean;
1081 CurTex
, ntn
: Integer;
1090 gMapInfo
.Map
:= Res
;
1091 TriggersTable
:= nil;
1092 FillChar(texture
, SizeOf(texture
), 0);
1094 sfsGCDisable(); // temporary disable removing of temporary volumes
1097 FileName
:= g_ExtractWadName(Res
);
1098 e_WriteLog('Loading map WAD: '+FileName
, MSG_NOTIFY
);
1099 g_Game_SetLoadingText(_lc
[I_LOAD_WAD_FILE
], 0, False);
1101 WAD
:= TWADFile
.Create();
1102 if not WAD
.ReadFile(FileName
) then
1104 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [FileName
]));
1108 //k8: why loader ignores path here?
1109 mapResName
:= g_ExtractFileName(Res
);
1110 if not WAD
.GetMapResource(mapResName
, Data
, Len
) then
1112 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_RES
], [mapResName
]));
1120 e_WriteLog('Loading map: '+mapResName
, MSG_NOTIFY
);
1121 g_Game_SetLoadingText(_lc
[I_LOAD_MAP
], 0, False);
1122 MapReader
:= TMapReader_1
.Create();
1124 if not MapReader
.LoadMap(Data
) then
1126 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Res
]));
1133 generateExternalResourcesList(MapReader
);
1134 // Çàãðóçêà òåêñòóð:
1135 g_Game_SetLoadingText(_lc
[I_LOAD_TEXTURES
], 0, False);
1136 _textures
:= MapReader
.GetTextures();
1139 // Äîáàâëåíèå òåêñòóð â Textures[]:
1140 if _textures
<> nil then
1142 e_WriteLog(' Loading textures:', MSG_NOTIFY
);
1143 g_Game_SetLoadingText(_lc
[I_LOAD_TEXTURES
], High(_textures
), False);
1144 SetLength(_texnummap
, length(_textures
));
1146 for a
:= 0 to High(_textures
) do
1149 CopyMemory(@s
[1], @_textures
[a
].Resource
[0], 64);
1150 for b
:= 1 to Length(s
) do
1156 e_WriteLog(Format(' Loading texture #%d: %s', [a
, s
]), MSG_NOTIFY
);
1157 //if g_Map_IsSpecialTexture(s) then e_WriteLog(' SPECIAL!', MSG_NOTIFY);
1158 // Àíèìèðîâàííàÿ òåêñòóðà:
1159 if ByteBool(_textures
[a
].Anim
) then
1161 ntn
:= CreateAnimTexture(_textures
[a
].Resource
, FileName
, True);
1164 g_SimpleError(Format(_lc
[I_GAME_ERROR_TEXTURE_ANIM
], [s
]));
1165 ntn
:= CreateNullTexture(_textures
[a
].Resource
);
1168 else // Îáû÷íàÿ òåêñòóðà:
1169 ntn
:= CreateTexture(_textures
[a
].Resource
, FileName
, True);
1172 g_SimpleError(Format(_lc
[I_GAME_ERROR_TEXTURE_SIMPLE
], [s
]));
1173 ntn
:= CreateNullTexture(_textures
[a
].Resource
);
1176 _texnummap
[a
] := ntn
; // fix texture number
1177 g_Game_StepLoading();
1181 // Çàãðóçêà òðèããåðîâ:
1182 gTriggerClientID
:= 0;
1183 e_WriteLog(' Loading triggers...', MSG_NOTIFY
);
1184 g_Game_SetLoadingText(_lc
[I_LOAD_TRIGGERS
], 0, False);
1185 triggers
:= MapReader
.GetTriggers();
1187 // Çàãðóçêà ïàíåëåé:
1188 e_WriteLog(' Loading panels...', MSG_NOTIFY
);
1189 g_Game_SetLoadingText(_lc
[I_LOAD_PANELS
], 0, False);
1190 panels
:= MapReader
.GetPanels();
1192 // check texture numbers for panels
1193 for a
:= 0 to High(panels
) do
1195 if panels
[a
].TextureNum
> High(_textures
) then
1197 e_WriteLog('error loading map: invalid texture index for panel', MSG_FATALERROR
);
1201 panels
[a
].TextureNum
:= _texnummap
[panels
[a
].TextureNum
];
1204 // Ñîçäàíèå òàáëèöû òðèããåðîâ (ñîîòâåòñòâèå ïàíåëåé òðèããåðàì):
1205 if triggers
<> nil then
1207 e_WriteLog(' Setting up trigger table...', MSG_NOTIFY
);
1208 SetLength(TriggersTable
, Length(triggers
));
1209 g_Game_SetLoadingText(_lc
[I_LOAD_TRIGGERS_TABLE
], High(TriggersTable
), False);
1211 for a
:= 0 to High(TriggersTable
) do
1213 // Ñìåíà òåêñòóðû (âîçìîæíî, êíîïêè):
1214 TriggersTable
[a
].TexturePanel
:= triggers
[a
].TexturePanel
;
1216 if triggers
[a
].TriggerType
in [TRIGGER_LIFTUP
, TRIGGER_LIFTDOWN
, TRIGGER_LIFT
] then
1217 TriggersTable
[a
].LiftPanel
:= TTriggerData(triggers
[a
].DATA
).PanelID
1219 TriggersTable
[a
].LiftPanel
:= -1;
1221 if triggers
[a
].TriggerType
in [TRIGGER_OPENDOOR
,
1222 TRIGGER_CLOSEDOOR
, TRIGGER_DOOR
, TRIGGER_DOOR5
,
1223 TRIGGER_CLOSETRAP
, TRIGGER_TRAP
] then
1224 TriggersTable
[a
].DoorPanel
:= TTriggerData(triggers
[a
].DATA
).PanelID
1226 TriggersTable
[a
].DoorPanel
:= -1;
1228 if triggers
[a
].TriggerType
= TRIGGER_SHOT
then
1229 TriggersTable
[a
].ShotPanel
:= TTriggerData(triggers
[a
].DATA
).ShotPanelID
1231 TriggersTable
[a
].ShotPanel
:= -1;
1233 g_Game_StepLoading();
1238 if panels
<> nil then
1240 e_WriteLog(' Setting up trigger links...', MSG_NOTIFY
);
1241 g_Game_SetLoadingText(_lc
[I_LOAD_LINK_TRIGGERS
], High(panels
), False);
1243 for a
:= 0 to High(panels
) do
1245 SetLength(AddTextures
, 0);
1248 if _textures
<> nil then
1250 texture
:= _textures
[panels
[a
].TextureNum
];
1258 // Ñìîòðèì, ññûëàþòñÿ ëè íà ýòó ïàíåëü òðèããåðû.
1259 // Åñëè äà - òî íàäî ñîçäàòü åùå òåêñòóð:
1261 if (TriggersTable
<> nil) and (_textures
<> nil) then
1262 for b
:= 0 to High(TriggersTable
) do
1263 if (TriggersTable
[b
].TexturePanel
= a
)
1264 or (TriggersTable
[b
].ShotPanel
= a
) then
1273 begin // Åñòü ññûëêè òðèããåðîâ íà ýòó ïàíåëü
1275 CopyMemory(@s
[1], @texture
.Resource
[0], 64);
1278 for c
:= Len
downto 1 do
1286 // Ñïåö-òåêñòóðû çàïðåùåíû:
1287 if g_Map_IsSpecialTexture(s
) then
1290 // Îïðåäåëÿåì íàëè÷èå è ïîëîæåíèå öèôð â êîíöå ñòðîêè:
1291 ok
:= g_Texture_NumNameFindStart(s
);
1293 // Åñëè ok, çíà÷èò åñòü öèôðû â êîíöå.
1294 // Çàãðóæàåì òåêñòóðû ñ îñòàëüíûìè #:
1297 k
:= NNF_NAME_BEFORE
;
1298 // Öèêë ïî èçìåíåíèþ èìåíè òåêñòóðû:
1299 while ok
or (k
= NNF_NAME_BEFORE
) or
1300 (k
= NNF_NAME_EQUALS
) do
1302 k
:= g_Texture_NumNameFindNext(TexName
);
1304 if (k
= NNF_NAME_BEFORE
) or
1305 (k
= NNF_NAME_AFTER
) then
1307 // Ïðîáóåì äîáàâèòü íîâóþ òåêñòóðó:
1308 if ByteBool(texture
.Anim
) then
1309 begin // Íà÷àëüíàÿ - àíèìèðîâàííàÿ, èùåì àíèìèðîâàííóþ
1311 ok
:= CreateAnimTexture(TexName
, FileName
, False) >= 0;
1313 begin // Íåò àíèìèðîâàííîé, èùåì îáû÷íóþ
1315 ok
:= CreateTexture(TexName
, FileName
, False) >= 0;
1319 begin // Íà÷àëüíàÿ - îáû÷íàÿ, èùåì îáû÷íóþ
1321 ok
:= CreateTexture(TexName
, FileName
, False) >= 0;
1323 begin // Íåò îáû÷íîé, èùåì àíèìèðîâàííóþ
1325 ok
:= CreateAnimTexture(TexName
, FileName
, False) >= 0;
1329 // Îíà ñóùåñòâóåò. Çàíîñèì åå ID â ñïèñîê ïàíåëè:
1332 for c
:= 0 to High(Textures
) do
1333 if Textures
[c
].TextureName
= TexName
then
1335 SetLength(AddTextures
, Length(AddTextures
)+1);
1336 AddTextures
[High(AddTextures
)].Texture
:= c
;
1337 AddTextures
[High(AddTextures
)].Anim
:= isAnim
;
1343 if k
= NNF_NAME_EQUALS
then
1345 // Çàíîñèì òåêóùóþ òåêñòóðó íà ñâîå ìåñòî:
1346 SetLength(AddTextures
, Length(AddTextures
)+1);
1347 AddTextures
[High(AddTextures
)].Texture
:= panels
[a
].TextureNum
;
1348 AddTextures
[High(AddTextures
)].Anim
:= ByteBool(texture
.Anim
);
1349 CurTex
:= High(AddTextures
);
1357 end; // if ok - åñòü ñìåæíûå òåêñòóðû
1358 end; // if ok - ññûëàþòñÿ òðèããåðû
1362 // Çàíîñèì òîëüêî òåêóùóþ òåêñòóðó:
1363 SetLength(AddTextures
, 1);
1364 AddTextures
[0].Texture
:= panels
[a
].TextureNum
;
1365 AddTextures
[0].Anim
:= ByteBool(texture
.Anim
);
1369 //e_WriteLog(Format('panel #%d: TextureNum=%d; ht=%d; ht1=%d; atl=%d', [a, panels[a].TextureNum, High(_textures), High(Textures), High(AddTextures)]), MSG_NOTIFY);
1371 // Ñîçäàåì ïàíåëü è çàïîìèíàåì åå íîìåð:
1372 PanelID
:= CreatePanel(panels
[a
], AddTextures
, CurTex
, trigRef
);
1374 // Åñëè èñïîëüçóåòñÿ â òðèããåðàõ, òî ñòàâèì òî÷íûé ID:
1375 if TriggersTable
<> nil then
1376 for b
:= 0 to High(TriggersTable
) do
1378 // Òðèããåð äâåðè/ëèôòà:
1379 if (TriggersTable
[b
].LiftPanel
= a
) or
1380 (TriggersTable
[b
].DoorPanel
= a
) then
1381 TTriggerData(triggers
[b
].DATA
).PanelID
:= PanelID
;
1382 // Òðèããåð ñìåíû òåêñòóðû:
1383 if TriggersTable
[b
].TexturePanel
= a
then
1384 triggers
[b
].TexturePanel
:= PanelID
;
1385 // Òðèããåð "Òóðåëü":
1386 if TriggersTable
[b
].ShotPanel
= a
then
1387 TTriggerData(triggers
[b
].DATA
).ShotPanelID
:= PanelID
;
1390 g_Game_StepLoading();
1394 // Åñëè íå LoadState, òî ñîçäàåì òðèããåðû:
1395 if (triggers
<> nil) and not gLoadGameMode
then
1397 e_WriteLog(' Creating triggers...', MSG_NOTIFY
);
1398 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_TRIGGERS
], 0, False);
1399 // Óêàçûâàåì òèï ïàíåëè, åñëè åñòü:
1400 for a
:= 0 to High(triggers
) do
1402 if triggers
[a
].TexturePanel
<> -1 then
1403 b
:= panels
[TriggersTable
[a
].TexturePanel
].PanelType
1406 if (triggers
[a
].TriggerType
= TRIGGER_SHOT
) and
1407 (TTriggerData(triggers
[a
].DATA
).ShotPanelID
<> -1) then
1408 c
:= panels
[TriggersTable
[a
].ShotPanel
].PanelType
1411 CreateTrigger(triggers
[a
], b
, c
);
1415 // Çàãðóçêà ïðåäìåòîâ:
1416 e_WriteLog(' Loading triggers...', MSG_NOTIFY
);
1417 g_Game_SetLoadingText(_lc
[I_LOAD_ITEMS
], 0, False);
1418 items
:= MapReader
.GetItems();
1420 // Åñëè íå LoadState, òî ñîçäàåì ïðåäìåòû:
1421 if (items
<> nil) and not gLoadGameMode
then
1423 e_WriteLog(' Spawning items...', MSG_NOTIFY
);
1424 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_ITEMS
], 0, False);
1425 for a
:= 0 to High(items
) do
1426 CreateItem(Items
[a
]);
1429 // Çàãðóçêà îáëàñòåé:
1430 e_WriteLog(' Loading areas...', MSG_NOTIFY
);
1431 g_Game_SetLoadingText(_lc
[I_LOAD_AREAS
], 0, False);
1432 areas
:= MapReader
.GetAreas();
1434 // Åñëè íå LoadState, òî ñîçäàåì îáëàñòè:
1435 if areas
<> nil then
1437 e_WriteLog(' Creating areas...', MSG_NOTIFY
);
1438 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_AREAS
], 0, False);
1439 for a
:= 0 to High(areas
) do
1440 CreateArea(areas
[a
]);
1443 // Çàãðóçêà ìîíñòðîâ:
1444 e_WriteLog(' Loading monsters...', MSG_NOTIFY
);
1445 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTERS
], 0, False);
1446 monsters
:= MapReader
.GetMonsters();
1448 gTotalMonsters
:= 0;
1450 // Åñëè íå LoadState, òî ñîçäàåì ìîíñòðîâ:
1451 if (monsters
<> nil) and not gLoadGameMode
then
1453 e_WriteLog(' Spawning monsters...', MSG_NOTIFY
);
1454 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_MONSTERS
], 0, False);
1455 for a
:= 0 to High(monsters
) do
1456 CreateMonster(monsters
[a
]);
1459 // Çàãðóçêà îïèñàíèÿ êàðòû:
1460 e_WriteLog(' Reading map info...', MSG_NOTIFY
);
1461 g_Game_SetLoadingText(_lc
[I_LOAD_MAP_HEADER
], 0, False);
1462 Header
:= MapReader
.GetMapHeader();
1468 Name
:= Header
.MapName
;
1469 Description
:= Header
.MapDescription
;
1470 Author
:= Header
.MapAuthor
;
1471 MusicName
:= Header
.MusicName
;
1472 SkyName
:= Header
.SkyName
;
1473 Height
:= Header
.Height
;
1474 Width
:= Header
.Width
;
1478 if gMapInfo
.SkyName
<> '' then
1480 e_WriteLog(' Loading sky: ' + gMapInfo
.SkyName
, MSG_NOTIFY
);
1481 g_Game_SetLoadingText(_lc
[I_LOAD_SKY
], 0, False);
1482 FileName
:= g_ExtractWadName(gMapInfo
.SkyName
);
1484 if FileName
<> '' then
1485 FileName
:= GameDir
+'/wads/'+FileName
1488 FileName
:= g_ExtractWadName(Res
);
1491 s
:= FileName
+':'+g_ExtractFilePathName(gMapInfo
.SkyName
);
1492 if g_Texture_CreateWAD(BackID
, s
) then
1494 g_Game_SetupScreenSize();
1497 g_FatalError(Format(_lc
[I_GAME_ERROR_SKY
], [s
]));
1502 if gMapInfo
.MusicName
<> '' then
1504 e_WriteLog(' Loading music: ' + gMapInfo
.MusicName
, MSG_NOTIFY
);
1505 g_Game_SetLoadingText(_lc
[I_LOAD_MUSIC
], 0, False);
1506 FileName
:= g_ExtractWadName(gMapInfo
.MusicName
);
1508 if FileName
<> '' then
1509 FileName
:= GameDir
+'/wads/'+FileName
1512 FileName
:= g_ExtractWadName(Res
);
1515 s
:= FileName
+':'+g_ExtractFilePathName(gMapInfo
.MusicName
);
1516 if g_Sound_CreateWADEx(gMapInfo
.MusicName
, s
, True) then
1519 g_FatalError(Format(_lc
[I_GAME_ERROR_MUSIC
], [s
]));
1522 // Îñòàëüíûå óñòàíâêè:
1530 // Åñëè íå LoadState, òî ñîçäàåì êàðòó ñòîëêíîâåíèé:
1531 if not gLoadGameMode
then
1534 // Ñáðîñ ëîêàëüíûõ ìàññèâîâ:
1540 TriggersTable
:= nil;
1543 // Âêëþ÷àåì ìóçûêó, åñëè ýòî íå çàãðóçêà:
1544 if ok
and (not gLoadGameMode
) then
1546 gMusic
.SetByName(gMapInfo
.MusicName
);
1550 gMusic
.SetByName('');
1552 sfsGCEnable(); // enable releasing unused volumes
1555 e_WriteLog('Creating map grid', MSG_NOTIFY
);
1558 e_WriteLog('Done loading map.', MSG_NOTIFY
);
1562 function g_Map_GetMapInfo(Res
: String): TMapInfo
;
1565 MapReader
: TMapReader_1
;
1566 Header
: TMapHeaderRec_1
;
1571 FillChar(Result
, SizeOf(Result
), 0);
1572 FileName
:= g_ExtractWadName(Res
);
1574 WAD
:= TWADFile
.Create();
1575 if not WAD
.ReadFile(FileName
) then
1581 //k8: it ignores path again
1582 if not WAD
.GetMapResource(g_ExtractFileName(Res
), Data
, Len
) then
1590 MapReader
:= TMapReader_1
.Create();
1592 if not MapReader
.LoadMap(Data
) then
1594 g_Console_Add(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Res
]), True);
1595 ZeroMemory(@Header
, SizeOf(Header
));
1596 Result
.Name
:= _lc
[I_GAME_ERROR_MAP_SELECT
];
1597 Result
.Description
:= _lc
[I_GAME_ERROR_MAP_SELECT
];
1601 Header
:= MapReader
.GetMapHeader();
1602 Result
.Name
:= Header
.MapName
;
1603 Result
.Description
:= Header
.MapDescription
;
1610 Result
.Author
:= Header
.MapAuthor
;
1611 Result
.Height
:= Header
.Height
;
1612 Result
.Width
:= Header
.Width
;
1615 function g_Map_GetMapsList(WADName
: string): SArray
;
1622 WAD
:= TWADFile
.Create();
1623 if not WAD
.ReadFile(WADName
) then
1628 ResList
:= WAD
.GetMapResources();
1629 if ResList
<> nil then
1631 for a
:= 0 to High(ResList
) do
1633 SetLength(Result
, Length(Result
)+1);
1634 Result
[High(Result
)] := ResList
[a
];
1640 function g_Map_Exist(Res
: string): Boolean;
1643 FileName
, mnn
: string;
1649 FileName
:= addWadExtension(g_ExtractWadName(Res
));
1651 WAD
:= TWADFile
.Create
;
1652 if not WAD
.ReadFile(FileName
) then
1658 ResList
:= WAD
.GetMapResources();
1661 mnn
:= g_ExtractFileName(Res
);
1662 if ResList
<> nil then
1663 for a
:= 0 to High(ResList
) do if StrEquCI1251(ResList
[a
], mnn
) then
1670 procedure g_Map_Free();
1674 procedure FreePanelArray(var panels
: TPanelArray
);
1679 if panels
<> nil then
1681 for i
:= 0 to High(panels
) do
1694 RespawnPoints
:= nil;
1695 if FlagPoints
[FLAG_RED
] <> nil then
1697 Dispose(FlagPoints
[FLAG_RED
]);
1698 FlagPoints
[FLAG_RED
] := nil;
1700 if FlagPoints
[FLAG_BLUE
] <> nil then
1702 Dispose(FlagPoints
[FLAG_BLUE
]);
1703 FlagPoints
[FLAG_BLUE
] := nil;
1705 //DOMFlagPoints := nil;
1709 if Textures
<> nil then
1711 for a
:= 0 to High(Textures
) do
1712 if not g_Map_IsSpecialTexture(Textures
[a
].TextureName
) then
1713 if Textures
[a
].Anim
then
1714 g_Frames_DeleteByID(Textures
[a
].FramesID
)
1716 if Textures
[a
].TextureID
<> TEXTURE_NONE
then
1717 e_DeleteTexture(Textures
[a
].TextureID
);
1722 FreePanelArray(gWalls
);
1723 FreePanelArray(gRenderBackgrounds
);
1724 FreePanelArray(gRenderForegrounds
);
1725 FreePanelArray(gWater
);
1726 FreePanelArray(gAcid1
);
1727 FreePanelArray(gAcid2
);
1728 FreePanelArray(gSteps
);
1729 FreePanelArray(gLifts
);
1730 FreePanelArray(gBlockMon
);
1732 if BackID
<> DWORD(-1) then
1736 e_DeleteTexture(BackID
);
1737 BackID
:= DWORD(-1);
1740 g_Game_StopAllSounds(False);
1742 g_Sound_Delete(gMapInfo
.MusicName
);
1744 gMapInfo
.Name
:= '';
1745 gMapInfo
.Description
:= '';
1746 gMapInfo
.MusicName
:= '';
1747 gMapInfo
.Height
:= 0;
1748 gMapInfo
.Width
:= 0;
1756 procedure g_Map_Update();
1762 procedure UpdatePanelArray(var panels
: TPanelArray
);
1767 if panels
<> nil then
1768 for i
:= 0 to High(panels
) do
1773 UpdatePanelArray(gWalls
);
1774 UpdatePanelArray(gRenderBackgrounds
);
1775 UpdatePanelArray(gRenderForegrounds
);
1776 UpdatePanelArray(gWater
);
1777 UpdatePanelArray(gAcid1
);
1778 UpdatePanelArray(gAcid2
);
1779 UpdatePanelArray(gSteps
);
1781 if gGameSettings
.GameMode
= GM_CTF
then
1783 for a
:= FLAG_RED
to FLAG_BLUE
do
1784 if not (gFlags
[a
].State
in [FLAG_STATE_NONE
, FLAG_STATE_CAPTURED
]) then
1787 if gFlags
[a
].Animation
<> nil then
1788 gFlags
[a
].Animation
.Update();
1790 m
:= g_Obj_Move(@Obj
, True, True);
1792 if gTime
mod (GAME_TICK
*2) <> 0 then
1795 // Ñîïðîòèâëåíèå âîçäóõà:
1796 Obj
.Vel
.X
:= z_dec(Obj
.Vel
.X
, 1);
1798 // Òàéìàóò ïîòåðÿííîãî ôëàãà, ëèáî îí âûïàë çà êàðòó:
1799 if ((Count
= 0) or ByteBool(m
and MOVE_FALLOUT
)) and g_Game_IsServer
then
1802 gFlags
[a
].CaptureTime
:= 0;
1803 if a
= FLAG_RED
then
1804 s
:= _lc
[I_PLAYER_FLAG_RED
]
1806 s
:= _lc
[I_PLAYER_FLAG_BLUE
];
1807 g_Game_Message(Format(_lc
[I_MESSAGE_FLAG_RETURN
], [AnsiUpperCase(s
)]), 144);
1809 if g_Game_IsNet
then
1810 MH_SEND_FlagEvent(FLAG_STATE_RETURNED
, a
, 0);
1817 // Èãðîê áåðåò ôëàã:
1818 if gPlayers
<> nil then
1820 j
:= Random(Length(gPlayers
)) - 1;
1822 for d
:= 0 to High(gPlayers
) do
1825 if j
> High(gPlayers
) then
1828 if gPlayers
[j
] <> nil then
1829 if gPlayers
[j
].Live
and
1830 g_Obj_Collide(@Obj
, @gPlayers
[j
].Obj
) then
1832 if gPlayers
[j
].GetFlag(a
) then
1842 procedure g_Map_DrawPanelsOld(PanelType
: Word);
1844 procedure DrawPanels (stp
: Integer; var panels
: TPanelArray
; drawDoors
: Boolean=False);
1848 if (panels
<> nil) and (stp
>= 0) and (stp
<= 6) then
1850 // alas, no visible set
1851 for idx
:= 0 to High(panels
) do
1853 if not (drawDoors
xor panels
[idx
].Door
) then panels
[idx
].Draw();
1860 PANEL_WALL
: DrawPanels(0, gWalls
);
1861 PANEL_CLOSEDOOR
: DrawPanels(0, gWalls
, True);
1862 PANEL_BACK
: DrawPanels(1, gRenderBackgrounds
);
1863 PANEL_FORE
: DrawPanels(2, gRenderForegrounds
);
1864 PANEL_WATER
: DrawPanels(3, gWater
);
1865 PANEL_ACID1
: DrawPanels(4, gAcid1
);
1866 PANEL_ACID2
: DrawPanels(5, gAcid2
);
1867 PANEL_STEP
: DrawPanels(6, gSteps
);
1873 gDrawPanelList
: TBinaryHeapObj
= nil;
1875 function dplLess (a
, b
: TObject
): Boolean;
1877 result
:= ((a
as TPanel
).ArrIdx
< (b
as TPanel
).ArrIdx
);
1880 procedure dplClear ();
1882 if gDrawPanelList
= nil then gDrawPanelList
:= TBinaryHeapObj
.Create(@dplLess
) else gDrawPanelList
.clear();
1885 procedure dplAddPanel (pan
: TPanel
);
1887 if pan
= nil then exit
;
1888 gDrawPanelList
.insert(pan
);
1892 procedure g_Map_DrawPanels(x0
, y0
, wdt
, hgt
: Integer; PanelType
: Word);
1896 function checker (obj
: TObject
; tag
: Integer): Boolean;
1900 result
:= false; // don't stop, ever
1901 //e_WriteLog(Format(' *body: tag:%d; ptag:%d; pantype=%d', [tag, ptag, PanelType]), MSG_NOTIFY);
1902 if (tag
<> ptag
) then exit
;
1904 if obj
= nil then begin e_WriteLog(Format(' !bodyFUUUUU0: tag:%d; qtag:%d', [tag
, PanelType
]), MSG_NOTIFY
); exit
; end;
1905 if not (obj
is TPanel
) then begin e_WriteLog(Format(' !bodyFUUUUU1: tag:%d; qtag:%d', [tag
, PanelType
]), MSG_NOTIFY
); exit
; end;
1906 //pan := (obj as TPanel);
1907 //e_WriteLog(Format(' !body: (%d,%d)-(%dx%d) tag:%d; qtag:%d', [pan.X, pan.Y, pan.Width, pan.Height, tag, PanelType]), MSG_NOTIFY);
1909 pan
:= (obj
as TPanel
);
1910 if (PanelType
= PANEL_CLOSEDOOR
) then begin if not pan
.Door
then exit
; end else begin if pan
.Door
then exit
; end;
1911 //e_WriteLog(Format(' body hit: (%d,%d)-(%dx%d) tag: %d; qtag:%d', [pan.X, pan.Y, pan.Width, pan.Height, tag, PanelType]), MSG_NOTIFY);
1915 procedure DrawPanels (stp
: Integer; var panels
: TPanelArray
; drawDoors
: Boolean=False);
1920 if (panels
<> nil) and (stp
>= 0) and (stp
<= 6) then
1922 // alas, no visible set
1923 for idx
:= 0 to High(panels
) do
1925 if not (drawDoors
xor panels
[idx
].Door
) then
1929 if (pan.Width < 1) or (pan.Height < 1) then continue;
1930 if (pan.X+pan.Width <= x0) or (pan.Y+pan.Height <= y0) then continue;
1931 if (pan.X >= x0+wdt) or (pan.Y >= y0+hgt) then continue;
1934 //e_WriteLog(Format(' *body hit: (%d,%d)-(%dx%d) tag: %d; qtag:%d', [pan.X, pan.Y, pan.Width, pan.Height, PanelType, PanelType]), MSG_NOTIFY);
1941 //g_Map_DrawPanelsOld(PanelType); exit;
1942 //e_WriteLog('==================', MSG_NOTIFY);
1943 //e_WriteLog(Format('***QQQ: qtag:%d', [PanelType]), MSG_NOTIFY);
1945 ptag
:= panelTypeToTag(PanelType
);
1947 if gdbg_map_use_grid_render
then
1949 if gdbg_map_use_tree_draw
then
1951 mapTree
.aabbQuery(x0
, y0
, wdt
, hgt
, checker
, ptag
);
1955 gMapGrid
.forEachInAABB(x0
, y0
, wdt
, hgt
, checker
);
1957 // sort and draw the list (we need to sort it, or rendering is fucked)
1958 while gDrawPanelList
.count
> 0 do
1960 (gDrawPanelList
.front() as TPanel
).Draw();
1961 gDrawPanelList
.popFront();
1966 //e_WriteLog(Format('+++QQQ: qtag:%d', [PanelType]), MSG_NOTIFY);
1968 PANEL_WALL
: DrawPanels(0, gWalls
);
1969 PANEL_CLOSEDOOR
: DrawPanels(0, gWalls
, True);
1970 PANEL_BACK
: DrawPanels(1, gRenderBackgrounds
);
1971 PANEL_FORE
: DrawPanels(2, gRenderForegrounds
);
1972 PANEL_WATER
: DrawPanels(3, gWater
);
1973 PANEL_ACID1
: DrawPanels(4, gAcid1
);
1974 PANEL_ACID2
: DrawPanels(5, gAcid2
);
1975 PANEL_STEP
: DrawPanels(6, gSteps
);
1979 //e_WriteLog('==================', MSG_NOTIFY);
1983 procedure g_Map_DrawPanelShadowVolumes(lightX
: Integer; lightY
: Integer; radius
: Integer);
1984 function checker (obj
: TObject
; tag
: Integer): Boolean;
1988 result
:= false; // don't stop, ever
1989 if (tag
<> GridTagWallDoor
) then exit
; // only walls
1990 pan
:= (obj
as TPanel
);
1991 pan
.DrawShadowVolume(lightX
, lightY
, radius
);
1995 if gdbg_map_use_tree_draw
then
1997 mapTree
.aabbQuery(lightX
-radius
, lightY
-radius
, radius
*2, radius
*2, checker
, GridTagWallDoor
);
2001 gMapGrid
.forEachInAABB(lightX
-radius
, lightY
-radius
, radius
*2, radius
*2, checker
);
2006 procedure g_Map_DrawBack(dx
, dy
: Integer);
2008 if gDrawBackGround
and (BackID
<> DWORD(-1)) then
2009 e_DrawSize(BackID
, dx
, dy
, 0, False, False, gBackSize
.X
, gBackSize
.Y
)
2011 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
2014 function g_Map_CollidePanelOld(X
, Y
: Integer; Width
, Height
: Word;
2015 PanelType
: Word; b1x3
: Boolean): Boolean;
2021 if WordBool(PanelType
and PANEL_WALL
) then
2022 if gWalls
<> nil then
2027 if gWalls
[a
].Enabled
and
2028 g_Collide(X
, Y
, Width
, Height
,
2029 gWalls
[a
].X
, gWalls
[a
].Y
,
2030 gWalls
[a
].Width
, gWalls
[a
].Height
) then
2037 if WordBool(PanelType
and PANEL_WATER
) then
2038 if gWater
<> nil then
2043 if g_Collide(X
, Y
, Width
, Height
,
2044 gWater
[a
].X
, gWater
[a
].Y
,
2045 gWater
[a
].Width
, gWater
[a
].Height
) then
2052 if WordBool(PanelType
and PANEL_ACID1
) then
2053 if gAcid1
<> nil then
2058 if g_Collide(X
, Y
, Width
, Height
,
2059 gAcid1
[a
].X
, gAcid1
[a
].Y
,
2060 gAcid1
[a
].Width
, gAcid1
[a
].Height
) then
2067 if WordBool(PanelType
and PANEL_ACID2
) then
2068 if gAcid2
<> nil then
2073 if g_Collide(X
, Y
, Width
, Height
,
2074 gAcid2
[a
].X
, gAcid2
[a
].Y
,
2075 gAcid2
[a
].Width
, gAcid2
[a
].Height
) then
2082 if WordBool(PanelType
and PANEL_STEP
) then
2083 if gSteps
<> nil then
2088 if g_Collide(X
, Y
, Width
, Height
,
2089 gSteps
[a
].X
, gSteps
[a
].Y
,
2090 gSteps
[a
].Width
, gSteps
[a
].Height
) then
2097 if WordBool(PanelType
and (PANEL_LIFTUP
or PANEL_LIFTDOWN
or PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
)) then
2098 if gLifts
<> nil then
2103 if ((WordBool(PanelType
and (PANEL_LIFTUP
)) and (gLifts
[a
].LiftType
= 0)) or
2104 (WordBool(PanelType
and (PANEL_LIFTDOWN
)) and (gLifts
[a
].LiftType
= 1)) or
2105 (WordBool(PanelType
and (PANEL_LIFTLEFT
)) and (gLifts
[a
].LiftType
= 2)) or
2106 (WordBool(PanelType
and (PANEL_LIFTRIGHT
)) and (gLifts
[a
].LiftType
= 3))) and
2107 g_Collide(X
, Y
, Width
, Height
,
2108 gLifts
[a
].X
, gLifts
[a
].Y
,
2109 gLifts
[a
].Width
, gLifts
[a
].Height
) then
2116 if WordBool(PanelType
and PANEL_BLOCKMON
) then
2117 if gBlockMon
<> nil then
2119 h
:= High(gBlockMon
);
2123 ((gBlockMon
[a
].Width
+ gBlockMon
[a
].Height
) >= 64) ) and
2124 g_Collide(X
, Y
, Width
, Height
,
2125 gBlockMon
[a
].X
, gBlockMon
[a
].Y
,
2126 gBlockMon
[a
].Width
, gBlockMon
[a
].Height
) then
2134 function g_Map_CollideLiquid_TextureOld(X
, Y
: Integer; Width
, Height
: Word): DWORD
;
2138 function checkPanels (var panels
: TPanelArray
): Boolean;
2143 if panels
= nil then exit
;
2144 for a
:= 0 to High(panels
) do
2146 if g_Collide(X
, Y
, Width
, Height
, panels
[a
].X
, panels
[a
].Y
, panels
[a
].Width
, panels
[a
].Height
) then
2149 texid
:= panels
[a
].GetTextureID();
2156 texid
:= TEXTURE_NONE
;
2158 if not checkPanels(gWater
) then
2159 if not checkPanels(gAcid1
) then
2160 if not checkPanels(gAcid2
) then exit
;
2165 function g_Map_CollidePanel(X
, Y
: Integer; Width
, Height
: Word; PanelType
: Word; b1x3
: Boolean): Boolean;
2167 function checker (obj
: TObject
; tag
: Integer): Boolean;
2172 result
:= false; // don't stop, ever
2174 //e_WriteLog(Format(' *body: tag:%d; qtag:%d', [tag, PanelType]), MSG_NOTIFY);
2178 e_WriteLog(Format(' !bodyFUUUUU0: tag:%d; qtag:%d', [tag
, PanelType
]), MSG_NOTIFY
);
2180 if not (obj
is TPanel
) then
2182 e_WriteLog(Format(' !bodyFUUUUU1: tag:%d; qtag:%d', [tag
, PanelType
]), MSG_NOTIFY
);
2186 pan
:= (obj
as TPanel
);
2189 if WordBool(PanelType
and PANEL_WALL
) and (tag
= GridTagWallDoor
) then
2191 if gWalls
[a
].Enabled
and g_Collide(X
, Y
, Width
, Height
, gWalls
[a
].X
, gWalls
[a
].Y
, gWalls
[a
].Width
, gWalls
[a
].Height
) then
2198 if WordBool(PanelType
and PANEL_WATER
) and (tag
= GridTagWater
) then
2200 if g_Collide(X
, Y
, Width
, Height
, gWater
[a
].X
, gWater
[a
].Y
, gWater
[a
].Width
, gWater
[a
].Height
) then
2207 if WordBool(PanelType
and PANEL_ACID1
) and (tag
= GridTagAcid1
) then
2209 if g_Collide(X
, Y
, Width
, Height
, gAcid1
[a
].X
, gAcid1
[a
].Y
, gAcid1
[a
].Width
, gAcid1
[a
].Height
) then
2216 if WordBool(PanelType
and PANEL_ACID2
) and (tag
= GridTagAcid2
) then
2218 if g_Collide(X
, Y
, Width
, Height
, gAcid2
[a
].X
, gAcid2
[a
].Y
, gAcid2
[a
].Width
, gAcid2
[a
].Height
) then
2225 if WordBool(PanelType
and PANEL_STEP
) and (tag
= GridTagStep
) then
2227 if g_Collide(X
, Y
, Width
, Height
, gSteps
[a
].X
, gSteps
[a
].Y
, gSteps
[a
].Width
, gSteps
[a
].Height
) then
2234 if WordBool(PanelType
and (PANEL_LIFTUP
or PANEL_LIFTDOWN
or PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
)) and (tag
= GridTagLift
) then
2236 if ((WordBool(PanelType
and (PANEL_LIFTUP
)) and (gLifts
[a
].LiftType
= 0)) or
2237 (WordBool(PanelType
and (PANEL_LIFTDOWN
)) and (gLifts
[a
].LiftType
= 1)) or
2238 (WordBool(PanelType
and (PANEL_LIFTLEFT
)) and (gLifts
[a
].LiftType
= 2)) or
2239 (WordBool(PanelType
and (PANEL_LIFTRIGHT
)) and (gLifts
[a
].LiftType
= 3))) and
2240 g_Collide(X
, Y
, Width
, Height
, gLifts
[a
].X
, gLifts
[a
].Y
, gLifts
[a
].Width
, gLifts
[a
].Height
) then
2247 if WordBool(PanelType
and PANEL_BLOCKMON
) and (tag
= GridTagBlockMon
) then
2249 if ((not b1x3
) or ((gBlockMon
[a
].Width
+ gBlockMon
[a
].Height
) >= 64)) and
2250 g_Collide(X
, Y
, Width
, Height
, gBlockMon
[a
].X
, gBlockMon
[a
].Y
, gBlockMon
[a
].Width
, gBlockMon
[a
].Height
) then
2259 //TODO: detailed profile
2260 if (profMapCollision
<> nil) then profMapCollision
.sectionBeginAccum('wall coldet');
2262 if gdbg_map_use_grid_coldet
then
2264 if gdbg_map_use_tree_coldet
then
2266 result
:= (mapTree
.aabbQuery(X
, Y
, Width
, Height
, checker
, (GridTagWallDoor
or GridTagWater
or GridTagAcid1
or GridTagAcid2
or GridTagStep
or GridTagLift
or GridTagBlockMon
)) <> nil);
2268 if (mapTree.nodesVisited <> 0) then
2270 e_WriteLog(Format('map collision: %d nodes visited (%d deep)', [mapTree.nodesVisited, mapTree.nodesDeepVisited]), MSG_NOTIFY);
2276 result
:= gMapGrid
.forEachInAABB(X
, Y
, Width
, Height
, checker
);
2281 result
:= g_Map_CollidePanelOld(X
, Y
, Width
, Height
, PanelType
, b1x3
);
2284 if (profMapCollision
<> nil) then profMapCollision
.sectionEnd();
2289 function g_Map_CollideLiquid_Texture(X
, Y
: Integer; Width
, Height
: Word): DWORD
;
2291 cctype
: Integer = 3; // priority: 0: water, 1: acid1, 2: acid2; 3: others (nothing)
2294 // slightly different from the old code, but meh...
2295 function checker (obj
: TObject
; tag
: Integer): Boolean;
2300 result
:= false; // don't stop, ever
2301 if (tag
<> GridTagWater
) and (tag
<> GridTagAcid1
) and (tag
<> GridTagAcid2
) then exit
;
2302 pan
:= (obj
as TPanel
);
2305 if (tag
= GridTagWater
) then
2307 if g_Collide(X
, Y
, Width
, Height
, gWater
[a
].X
, gWater
[a
].Y
, gWater
[a
].Width
, gWater
[a
].Height
) then
2309 result
:= true; // water has highest priority, so stop right here
2310 texid
:= gWater
[a
].GetTextureID();
2315 if (cctype
> 1) and (tag
= GridTagAcid1
) then
2317 if g_Collide(X
, Y
, Width
, Height
, gAcid1
[a
].X
, gAcid1
[a
].Y
, gAcid1
[a
].Width
, gAcid1
[a
].Height
) then
2320 texid
:= gAcid1
[a
].GetTextureID();
2325 if (cctype
> 2) and (tag
= GridTagAcid2
) then
2327 if g_Collide(X
, Y
, Width
, Height
, gAcid2
[a
].X
, gAcid2
[a
].Y
, gAcid2
[a
].Width
, gAcid2
[a
].Height
) then
2330 texid
:= gAcid2
[a
].GetTextureID();
2337 cctype1: Integer = 3; // priority: 0: water, 1: acid1, 2: acid2; 3: others (nothing)
2340 //TODO: detailed profile?
2341 if (profMapCollision
<> nil) then profMapCollision
.sectionBeginAccum('liquid coldet');
2343 if gdbg_map_use_grid_coldet
then
2345 texid
:= TEXTURE_NONE
;
2346 if gdbg_map_use_tree_coldet
then
2348 mapTree
.aabbQuery(X
, Y
, Width
, Height
, checker
);
2353 texid := TEXTURE_NONE;
2354 gMapGrid.forEachInAABB(X, Y, Width, Height, checker);
2355 if (cctype1 <> cctype) or (texid1 <> texid) then
2357 e_WriteLog(Format('g_Map_CollideLiquid_Texture(%d, %d, %u, %u): tree(cctype:%d;texid:%u); grid(cctype:%d;texid:%u)', [X, Y, Width, Height, cctype1, texid1, cctype, texid]), MSG_WARNING);
2362 gMapGrid
.forEachInAABB(X
, Y
, Width
, Height
, checker
);
2368 result
:= g_Map_CollideLiquid_TextureOld(X
, Y
, Width
, Height
);
2371 if (profMapCollision
<> nil) then profMapCollision
.sectionEnd();
2375 procedure g_Map_EnableWall(ID
: DWORD
);
2380 g_Mark(X
, Y
, Width
, Height
, MARK_DOOR
, True);
2382 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_PanelState(PanelType
, ID
);
2386 procedure g_Map_DisableWall(ID
: DWORD
);
2391 g_Mark(X
, Y
, Width
, Height
, MARK_DOOR
, False);
2393 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_PanelState(PanelType
, ID
);
2397 procedure g_Map_SwitchTexture(PanelType
: Word; ID
: DWORD
; AnimLoop
: Byte = 0);
2402 PANEL_WALL
, PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
2405 tp
:= gRenderForegrounds
[ID
];
2407 tp
:= gRenderBackgrounds
[ID
];
2420 tp
.NextTexture(AnimLoop
);
2421 if g_Game_IsServer
and g_Game_IsNet
then
2422 MH_SEND_PanelTexture(PanelType
, ID
, AnimLoop
);
2425 procedure g_Map_SetLift(ID
: DWORD
; t
: Integer);
2427 if gLifts
[ID
].LiftType
= t
then
2434 g_Mark(X
, Y
, Width
, Height
, MARK_LIFT
, False);
2436 if LiftType
= 0 then
2437 g_Mark(X
, Y
, Width
, Height
, MARK_LIFTUP
, True)
2438 else if LiftType
= 1 then
2439 g_Mark(X
, Y
, Width
, Height
, MARK_LIFTDOWN
, True)
2440 else if LiftType
= 2 then
2441 g_Mark(X
, Y
, Width
, Height
, MARK_LIFTLEFT
, True)
2442 else if LiftType
= 3 then
2443 g_Mark(X
, Y
, Width
, Height
, MARK_LIFTRIGHT
, True);
2445 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_PanelState(PanelType
, ID
);
2449 function g_Map_GetPoint(PointType
: Byte; var RespawnPoint
: TRespawnPoint
): Boolean;
2452 PointsArray
: Array of TRespawnPoint
;
2455 SetLength(PointsArray
, 0);
2457 if RespawnPoints
= nil then
2460 for a
:= 0 to High(RespawnPoints
) do
2461 if RespawnPoints
[a
].PointType
= PointType
then
2463 SetLength(PointsArray
, Length(PointsArray
)+1);
2464 PointsArray
[High(PointsArray
)] := RespawnPoints
[a
];
2467 if PointsArray
= nil then
2470 RespawnPoint
:= PointsArray
[Random(Length(PointsArray
))];
2474 function g_Map_GetPointCount(PointType
: Byte): Word;
2480 if RespawnPoints
= nil then
2483 for a
:= 0 to High(RespawnPoints
) do
2484 if RespawnPoints
[a
].PointType
= PointType
then
2485 Result
:= Result
+ 1;
2488 function g_Map_HaveFlagPoints(): Boolean;
2490 Result
:= (FlagPoints
[FLAG_RED
] <> nil) and (FlagPoints
[FLAG_BLUE
] <> nil);
2493 procedure g_Map_ResetFlag(Flag
: Byte);
2495 with gFlags
[Flag
] do
2501 Direction
:= D_LEFT
;
2502 State
:= FLAG_STATE_NONE
;
2503 if FlagPoints
[Flag
] <> nil then
2505 Obj
.X
:= FlagPoints
[Flag
]^.X
;
2506 Obj
.Y
:= FlagPoints
[Flag
]^.Y
;
2507 Direction
:= FlagPoints
[Flag
]^.Direction
;
2508 State
:= FLAG_STATE_NORMAL
;
2514 procedure g_Map_DrawFlags();
2517 Mirror
: TMirrorType
;
2519 if gGameSettings
.GameMode
<> GM_CTF
then
2522 for i
:= FLAG_RED
to FLAG_BLUE
do
2524 if State
<> FLAG_STATE_CAPTURED
then
2526 if State
= FLAG_STATE_NONE
then
2529 if Direction
= D_LEFT
then
2531 Mirror
:= M_HORIZONTAL
;
2540 Animation
.Draw(Obj
.X
+dx
, Obj
.Y
+1, Mirror
);
2542 if g_debug_Frames
then
2544 e_DrawQuad(Obj
.X
+Obj
.Rect
.X
,
2546 Obj
.X
+Obj
.Rect
.X
+Obj
.Rect
.Width
-1,
2547 Obj
.Y
+Obj
.Rect
.Y
+Obj
.Rect
.Height
-1,
2553 procedure g_Map_SaveState(Var Mem
: TBinMemoryWriter
);
2560 procedure SavePanelArray(var panels
: TPanelArray
);
2562 PAMem
: TBinMemoryWriter
;
2565 // Ñîçäàåì íîâûé ñïèñîê ñîõðàíÿåìûõ ïàíåëåé:
2566 PAMem
:= TBinMemoryWriter
.Create((Length(panels
)+1) * 40);
2569 while i
< Length(panels
) do
2571 if panels
[i
].SaveIt
then
2575 // Ñîõðàíÿåì ïàíåëü:
2576 panels
[i
].SaveState(PAMem
);
2581 // Ñîõðàíÿåì ýòîò ñïèñîê ïàíåëåé:
2582 PAMem
.SaveToMemory(Mem
);
2586 procedure SaveFlag(flag
: PFlag
);
2589 dw
:= FLAG_SIGNATURE
; // 'FLAG'
2591 // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà:
2592 Mem
.WriteByte(flag
^.RespawnType
);
2594 Mem
.WriteByte(flag
^.State
);
2595 // Íàïðàâëåíèå ôëàãà:
2596 if flag
^.Direction
= D_LEFT
then
2602 Obj_SaveState(@flag
^.Obj
, Mem
);
2606 Mem
:= TBinMemoryWriter
.Create(1024 * 1024); // 1 MB
2608 ///// Ñîõðàíÿåì ñïèñêè ïàíåëåé: /////
2609 // Ñîõðàíÿåì ïàíåëè ñòåí è äâåðåé:
2610 SavePanelArray(gWalls
);
2611 // Ñîõðàíÿåì ïàíåëè ôîíà:
2612 SavePanelArray(gRenderBackgrounds
);
2613 // Ñîõðàíÿåì ïàíåëè ïåðåäíåãî ïëàíà:
2614 SavePanelArray(gRenderForegrounds
);
2615 // Ñîõðàíÿåì ïàíåëè âîäû:
2616 SavePanelArray(gWater
);
2617 // Ñîõðàíÿåì ïàíåëè êèñëîòû-1:
2618 SavePanelArray(gAcid1
);
2619 // Ñîõðàíÿåì ïàíåëè êèñëîòû-2:
2620 SavePanelArray(gAcid2
);
2621 // Ñîõðàíÿåì ïàíåëè ñòóïåíåé:
2622 SavePanelArray(gSteps
);
2623 // Ñîõðàíÿåì ïàíåëè ëèôòîâ:
2624 SavePanelArray(gLifts
);
2627 ///// Ñîõðàíÿåì ìóçûêó: /////
2628 // Ñèãíàòóðà ìóçûêè:
2629 dw
:= MUSIC_SIGNATURE
; // 'MUSI'
2632 Assert(gMusic
<> nil, 'g_Map_SaveState: gMusic = nil');
2633 if gMusic
.NoMusic
then
2637 Mem
.WriteString(str
, 64);
2638 // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè:
2639 dw
:= gMusic
.GetPosition();
2641 // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå:
2642 boo
:= gMusic
.SpecPause
;
2643 Mem
.WriteBoolean(boo
);
2646 ///// Ñîõðàíÿåì êîëè÷åñòâî ìîíñòðîâ: /////
2647 Mem
.WriteInt(gTotalMonsters
);
2650 //// Ñîõðàíÿåì ôëàãè, åñëè ýòî CTF: /////
2651 if gGameSettings
.GameMode
= GM_CTF
then
2653 // Ôëàã Êðàñíîé êîìàíäû:
2654 SaveFlag(@gFlags
[FLAG_RED
]);
2655 // Ôëàã Ñèíåé êîìàíäû:
2656 SaveFlag(@gFlags
[FLAG_BLUE
]);
2660 ///// Ñîõðàíÿåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
2661 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
2663 // Î÷êè Êðàñíîé êîìàíäû:
2664 Mem
.WriteSmallInt(gTeamStat
[TEAM_RED
].Goals
);
2665 // Î÷êè Ñèíåé êîìàíäû:
2666 Mem
.WriteSmallInt(gTeamStat
[TEAM_BLUE
].Goals
);
2671 procedure g_Map_LoadState(Var Mem
: TBinMemoryReader
);
2678 procedure LoadPanelArray(var panels
: TPanelArray
);
2680 PAMem
: TBinMemoryReader
;
2683 // Çàãðóæàåì òåêóùèé ñïèñîê ïàíåëåé:
2684 PAMem
:= TBinMemoryReader
.Create();
2685 PAMem
.LoadFromMemory(Mem
);
2687 for i
:= 0 to Length(panels
)-1 do
2688 if panels
[i
].SaveIt
then
2694 raise EBinSizeError
.Create('g_Map_LoadState: LoadPanelArray: Wrong Panel ID');
2696 // Çàãðóæàåì ïàíåëü:
2697 panels
[i
].LoadState(PAMem
);
2700 // Ýòîò ñïèñîê ïàíåëåé çàãðóæåí:
2704 procedure LoadFlag(flag
: PFlag
);
2708 if dw
<> FLAG_SIGNATURE
then // 'FLAG'
2710 raise EBinSizeError
.Create('g_Map_LoadState: LoadFlag: Wrong Flag Signature');
2712 // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà:
2713 Mem
.ReadByte(flag
^.RespawnType
);
2715 Mem
.ReadByte(flag
^.State
);
2716 // Íàïðàâëåíèå ôëàãà:
2719 flag
^.Direction
:= D_LEFT
2721 flag
^.Direction
:= D_RIGHT
;
2723 Obj_LoadState(@flag
^.Obj
, Mem
);
2730 ///// Çàãðóæàåì ñïèñêè ïàíåëåé: /////
2731 // Çàãðóæàåì ïàíåëè ñòåí è äâåðåé:
2732 LoadPanelArray(gWalls
);
2733 // Çàãðóæàåì ïàíåëè ôîíà:
2734 LoadPanelArray(gRenderBackgrounds
);
2735 // Çàãðóæàåì ïàíåëè ïåðåäíåãî ïëàíà:
2736 LoadPanelArray(gRenderForegrounds
);
2737 // Çàãðóæàåì ïàíåëè âîäû:
2738 LoadPanelArray(gWater
);
2739 // Çàãðóæàåì ïàíåëè êèñëîòû-1:
2740 LoadPanelArray(gAcid1
);
2741 // Çàãðóæàåì ïàíåëè êèñëîòû-2:
2742 LoadPanelArray(gAcid2
);
2743 // Çàãðóæàåì ïàíåëè ñòóïåíåé:
2744 LoadPanelArray(gSteps
);
2745 // Çàãðóæàåì ïàíåëè ëèôòîâ:
2746 LoadPanelArray(gLifts
);
2749 // Îáíîâëÿåì êàðòó ñòîëêíîâåíèé è ñåòêó:
2753 ///// Çàãðóæàåì ìóçûêó: /////
2754 // Ñèãíàòóðà ìóçûêè:
2756 if dw
<> MUSIC_SIGNATURE
then // 'MUSI'
2758 raise EBinSizeError
.Create('g_Map_LoadState: Wrong Music Signature');
2761 Assert(gMusic
<> nil, 'g_Map_LoadState: gMusic = nil');
2762 Mem
.ReadString(str
);
2763 // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè:
2765 // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå:
2766 Mem
.ReadBoolean(boo
);
2767 // Çàïóñêàåì ýòó ìóçûêó:
2768 gMusic
.SetByName(str
);
2769 gMusic
.SpecPause
:= boo
;
2772 gMusic
.SetPosition(dw
);
2775 ///// Çàãðóæàåì êîëè÷åñòâî ìîíñòðîâ: /////
2776 Mem
.ReadInt(gTotalMonsters
);
2779 //// Çàãðóæàåì ôëàãè, åñëè ýòî CTF: /////
2780 if gGameSettings
.GameMode
= GM_CTF
then
2782 // Ôëàã Êðàñíîé êîìàíäû:
2783 LoadFlag(@gFlags
[FLAG_RED
]);
2784 // Ôëàã Ñèíåé êîìàíäû:
2785 LoadFlag(@gFlags
[FLAG_BLUE
]);
2789 ///// Çàãðóæàåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
2790 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
2792 // Î÷êè Êðàñíîé êîìàíäû:
2793 Mem
.ReadSmallInt(gTeamStat
[TEAM_RED
].Goals
);
2794 // Î÷êè Ñèíåé êîìàíäû:
2795 Mem
.ReadSmallInt(gTeamStat
[TEAM_BLUE
].Goals
);
2800 function g_Map_PanelForPID(PanelID
: Integer; var PanelArrayID
: Integer): PPanel
;
2805 if (PanelID
< 0) or (PanelID
> High(PanelByID
)) then Exit
;
2806 Arr
:= PanelByID
[PanelID
].PWhere
^;
2807 PanelArrayID
:= PanelByID
[PanelID
].PArrID
;
2808 Result
:= Addr(Arr
[PanelByID
[PanelID
].PArrID
]);