DEADSOFTWARE

grid: proxy pool (no more segfaults on reloading map); use binary heap instead of...
authorKetmar Dark <ketmar@ketmar.no-ip.org>
Wed, 16 Aug 2017 07:43:03 +0000 (10:43 +0300)
committerKetmar Dark <ketmar@ketmar.no-ip.org>
Wed, 16 Aug 2017 09:27:46 +0000 (12:27 +0300)
commitdb59ff57bab603a3b811cb725b37ec43e5838125
tree1e0498f28991f41494c4496e328883fb76d14250
parent984a31dcc2636073083a3a3cf8d4d409019d211a
grid: proxy pool (no more segfaults on reloading map); use binary heap instead of sorting in renderer
src/game/g_grid.pas
src/game/g_map.pas