1 (* Copyright (C) DooM 2D:Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 {$INCLUDE ../shared/a_modes.inc}
17 {$DEFINE MAP_DEBUG_ENABLED_FLAG}
23 e_graphics
, g_basic
, MAPSTRUCT
, g_textures
, Classes
,
24 g_phys
, wadreader
, BinEditor
, g_panel
, g_grid
, md5
, binheap
, xprofiler
;
38 PRespawnPoint
= ^TRespawnPoint
;
39 TRespawnPoint
= record
41 Direction
: TDirection
;
45 PFlagPoint
= ^TFlagPoint
;
46 TFlagPoint
= TRespawnPoint
;
54 CaptureTime
: LongWord;
55 Animation
: TAnimation
;
56 Direction
: TDirection
;
59 function g_Map_Load(Res
: String): Boolean;
60 function g_Map_GetMapInfo(Res
: String): TMapInfo
;
61 function g_Map_GetMapsList(WADName
: String): SArray
;
62 function g_Map_Exist(Res
: String): Boolean;
63 procedure g_Map_Free();
64 procedure g_Map_Update();
66 procedure g_Map_DrawPanels (PanelType
: Word); // unaccelerated
67 procedure g_Map_CollectDrawPanels (x0
, y0
, wdt
, hgt
: Integer);
69 procedure g_Map_DrawBack(dx
, dy
: Integer);
70 function g_Map_CollidePanel(X
, Y
: Integer; Width
, Height
: Word;
71 PanelType
: Word; b1x3
: Boolean=false): Boolean;
72 function g_Map_CollideLiquid_Texture(X
, Y
: Integer; Width
, Height
: Word): DWORD
;
73 procedure g_Map_EnableWall(ID
: DWORD
);
74 procedure g_Map_DisableWall(ID
: DWORD
);
75 procedure g_Map_SwitchTexture(PanelType
: Word; ID
: DWORD
; AnimLoop
: Byte = 0);
76 procedure g_Map_SetLift(ID
: DWORD
; t
: Integer);
77 procedure g_Map_ReAdd_DieTriggers();
78 function g_Map_IsSpecialTexture(Texture
: String): Boolean;
80 function g_Map_GetPoint(PointType
: Byte; var RespawnPoint
: TRespawnPoint
): Boolean;
81 function g_Map_GetPointCount(PointType
: Byte): Word;
83 function g_Map_HaveFlagPoints(): Boolean;
85 procedure g_Map_ResetFlag(Flag
: Byte);
86 procedure g_Map_DrawFlags();
88 function g_Map_PanelForPID(PanelID
: Integer; var PanelArrayID
: Integer): PPanel
;
90 procedure g_Map_SaveState(Var Mem
: TBinMemoryWriter
);
91 procedure g_Map_LoadState(Var Mem
: TBinMemoryReader
);
93 procedure g_Map_DrawPanelShadowVolumes(lightX
: Integer; lightY
: Integer; radius
: Integer);
95 // returns wall index in `gWalls` or -1
96 function g_Map_traceToNearestWall (x0
, y0
, x1
, y1
: Integer; hitx
: PInteger=nil; hity
: PInteger=nil): Boolean;
99 TForEachPanelCB
= function (pan
: TPanel
): Boolean; // return `true` to stop
101 function g_Map_HasAnyPanelAtPoint (x
, y
: Integer; panelType
: Word): Boolean;
103 // trace liquid, stepping by `dx` and `dy`
104 // return last seen liquid coords, and `false` if we're started outside of the liquid
105 function g_Map_TraceLiquid (x
, y
, dx
, dy
: Integer; out topx
, topy
: Integer): Boolean;
108 procedure g_Map_ProfilersBegin ();
109 procedure g_Map_ProfilersEnd ();
113 RESPAWNPOINT_PLAYER1
= 1;
114 RESPAWNPOINT_PLAYER2
= 2;
116 RESPAWNPOINT_RED
= 4;
117 RESPAWNPOINT_BLUE
= 5;
125 FLAG_STATE_NORMAL
= 1;
126 FLAG_STATE_DROPPED
= 2;
127 FLAG_STATE_CAPTURED
= 3;
128 FLAG_STATE_SCORED
= 4; // Äëÿ ýâåíòîâ ÷åðåç ñåòêó.
129 FLAG_STATE_RETURNED
= 5; // Äëÿ ýâåíòîâ ÷åðåç ñåòêó.
131 FLAG_TIME
= 720; // 20 seconds
133 SKY_STRETCH
: Single = 1.5;
148 // sorted by draw priority
149 GridTagBack
= 1 shl 0;
150 GridTagStep
= 1 shl 1;
151 GridTagWall
= 1 shl 2;
152 GridTagDoor
= 1 shl 3;
153 GridTagAcid1
= 1 shl 4;
154 GridTagAcid2
= 1 shl 5;
155 GridTagWater
= 1 shl 6;
156 GridTagFore
= 1 shl 7;
157 // the following are invisible
158 GridTagLift
= 1 shl 8;
159 GridTagBlockMon
= 1 shl 9;
161 GridDrawableMask
= (GridTagBack
or GridTagStep
or GridTagWall
or GridTagDoor
or GridTagAcid1
or GridTagAcid2
or GridTagWater
or GridTagFore
);
166 gRenderBackgrounds
: TPanelArray
;
167 gRenderForegrounds
: TPanelArray
;
168 gWater
, gAcid1
, gAcid2
: TPanelArray
;
171 gBlockMon
: TPanelArray
;
172 gFlags
: array [FLAG_RED
..FLAG_BLUE
] of TFlag
;
173 //gDOMFlags: array of TFlag;
176 gDoorMap
: array of array of DWORD
;
177 gLiftMap
: array of array of DWORD
;
178 gWADHash
: TMD5Digest
;
179 BackID
: DWORD
= DWORD(-1);
180 gExternalResources
: TStringList
;
182 gdbg_map_use_accel_render
: Boolean = true;
183 gdbg_map_use_accel_coldet
: Boolean = true;
184 profMapCollision
: TProfiler
= nil; //WARNING: FOR DEBUGGING ONLY!
185 gDrawPanelList
: TBinaryHeapObj
= nil; // binary heap of all walls we have to render, populated by `g_Map_CollectDrawPanels()`
187 function panelTypeToTag (panelType
: Word): Integer; // returns GridTagXXX
193 g_main
, e_log
, SysUtils
, g_items
, g_gfx
, g_console
,
194 GL
, GLExt
, g_weapons
, g_game
, g_sound
, e_sound
, CONFIG
,
195 g_options
, MAPREADER
, g_triggers
, g_player
, MAPDEF
,
196 Math
, g_monsters
, g_saveload
, g_language
, g_netmsg
,
198 ImagingTypes
, Imaging
, ImagingUtility
,
199 ImagingGif
, ImagingNetworkGraphics
;
202 FLAGRECT
: TRectWH
= (X
:15; Y
:12; Width
:33; Height
:52);
203 MUSIC_SIGNATURE
= $4953554D; // 'MUSI'
204 FLAG_SIGNATURE
= $47414C46; // 'FLAG'
208 TPanelGrid
= specialize TBodyGridBase
<TPanel
>;
211 function panelTypeToTag (panelType
: Word): Integer;
214 PANEL_WALL
: result
:= GridTagWall
; // gWalls
215 PANEL_OPENDOOR
, PANEL_CLOSEDOOR
: result
:= GridTagDoor
; // gWalls
216 PANEL_BACK
: result
:= GridTagBack
; // gRenderBackgrounds
217 PANEL_FORE
: result
:= GridTagFore
; // gRenderForegrounds
218 PANEL_WATER
: result
:= GridTagWater
; // gWater
219 PANEL_ACID1
: result
:= GridTagAcid1
; // gAcid1
220 PANEL_ACID2
: result
:= GridTagAcid2
; // gAcid2
221 PANEL_STEP
: result
:= GridTagStep
; // gSteps
222 PANEL_LIFTUP
, PANEL_LIFTDOWN
, PANEL_LIFTLEFT
, PANEL_LIFTRIGHT
: result
:= GridTagLift
; // gLifts -- this is for all lifts
223 PANEL_BLOCKMON
: result
:= GridTagBlockMon
; // gBlockMon -- this is for all blockmons
224 else result
:= GridTagInvalid
;
229 function dplLess (a
, b
: TObject
): Boolean;
235 if (pa
.tag
< pb
.tag
) then begin result
:= true; exit
; end;
236 if (pa
.tag
> pb
.tag
) then begin result
:= false; exit
; end;
237 result
:= (pa
.arrIdx
< pb
.arrIdx
);
240 procedure dplClear ();
242 if (gDrawPanelList
= nil) then gDrawPanelList
:= TBinaryHeapObj
.Create(@dplLess
) else gDrawPanelList
.clear();
248 PWhere
: ^TPanelArray
;
253 PanelById
: array of TPanelID
;
254 Textures
: TLevelTextureArray
;
255 RespawnPoints
: Array of TRespawnPoint
;
256 FlagPoints
: Array [FLAG_RED
..FLAG_BLUE
] of PFlagPoint
;
257 //DOMFlagPoints: Array of TFlagPoint;
258 mapGrid
: TPanelGrid
= nil;
261 procedure g_Map_ProfilersBegin ();
263 if (profMapCollision
= nil) then profMapCollision
:= TProfiler
.Create('COLSOLID', g_profile_history_size
);
264 profMapCollision
.mainBegin(g_profile_collision
);
266 if g_profile_collision
then
268 profMapCollision
.sectionBegin('*solids');
269 profMapCollision
.sectionEnd();
270 profMapCollision
.sectionBegin('liquids');
271 profMapCollision
.sectionEnd();
275 procedure g_Map_ProfilersEnd ();
277 if (profMapCollision
<> nil) then profMapCollision
.mainEnd();
281 // wall index in `gWalls` or -1
282 function g_Map_traceToNearestWall (x0
, y0
, x1
, y1
: Integer; hitx
: PInteger=nil; hity
: PInteger=nil): Boolean;
286 result
:= (mapGrid
.traceRay(ex
, ey
, x0
, y0
, x1
, y1
, nil, (GridTagWall
or GridTagDoor
)) <> nil);
290 function g_Map_HasAnyPanelAtPoint (x
, y
: Integer; panelType
: Word): Boolean;
292 function checker (pan
: TPanel
; tag
: Integer): Boolean;
295 if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
297 result := pan.Enabled; // stop if wall is enabled
302 if ((tag
and GridTagLift
) <> 0) then
304 // stop if the lift of the right type
306 ((WordBool(PanelType
and PANEL_LIFTUP
) and (pan
.LiftType
= 0)) or
307 (WordBool(PanelType
and PANEL_LIFTDOWN
) and (pan
.LiftType
= 1)) or
308 (WordBool(PanelType
and PANEL_LIFTLEFT
) and (pan
.LiftType
= 2)) or
309 (WordBool(PanelType
and PANEL_LIFTRIGHT
) and (pan
.LiftType
= 3)));
313 result
:= true; // otherwise, stop anyway, 'cause `forEachAtPoint()` is guaranteed to call this only for correct panels
317 tagmask
: Integer = 0;
321 if WordBool(PanelType
and (PANEL_WALL
or PANEL_CLOSEDOOR
or PANEL_OPENDOOR
)) then tagmask
:= tagmask
or (GridTagWall
or GridTagDoor
);
322 if WordBool(PanelType
and PANEL_WATER
) then tagmask
:= tagmask
or GridTagWater
;
323 if WordBool(PanelType
and PANEL_ACID1
) then tagmask
:= tagmask
or GridTagAcid1
;
324 if WordBool(PanelType
and PANEL_ACID2
) then tagmask
:= tagmask
or GridTagAcid2
;
325 if WordBool(PanelType
and PANEL_STEP
) then tagmask
:= tagmask
or GridTagStep
;
326 if WordBool(PanelType
and (PANEL_LIFTUP
or PANEL_LIFTDOWN
or PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
)) then tagmask
:= tagmask
or GridTagLift
;
327 if WordBool(PanelType
and PANEL_BLOCKMON
) then tagmask
:= tagmask
or GridTagBlockMon
;
329 if (tagmask
= 0) then exit
;// just in case
330 if ((tagmask
and GridTagLift
) <> 0) then
333 result
:= (mapGrid
.forEachAtPoint(x
, y
, checker
, tagmask
) <> nil);
338 result
:= (mapGrid
.forEachAtPoint(x
, y
, nil, tagmask
) <> nil);
343 function g_Map_IsSpecialTexture(Texture
: String): Boolean;
345 Result
:= (Texture
= TEXTURE_NAME_WATER
) or
346 (Texture
= TEXTURE_NAME_ACID1
) or
347 (Texture
= TEXTURE_NAME_ACID2
);
350 procedure CreateDoorMap();
352 PanelArray
: Array of record
358 a
, b
, c
, m
, i
, len
: Integer;
366 SetLength(PanelArray
, len
);
368 for a
:= 0 to High(gWalls
) do
369 if gWalls
[a
].Door
then
371 PanelArray
[i
].X
:= gWalls
[a
].X
;
372 PanelArray
[i
].Y
:= gWalls
[a
].Y
;
373 PanelArray
[i
].Width
:= gWalls
[a
].Width
;
374 PanelArray
[i
].Height
:= gWalls
[a
].Height
;
375 PanelArray
[i
].Active
:= True;
376 PanelArray
[i
].PanelID
:= a
;
382 SetLength(PanelArray
, len
);
393 SetLength(gDoorMap
, 0);
395 g_Game_SetLoadingText(_lc
[I_LOAD_DOOR_MAP
], i
-1, False);
398 if PanelArray
[a
].Active
then
400 PanelArray
[a
].Active
:= False;
401 m
:= Length(gDoorMap
);
402 SetLength(gDoorMap
, m
+1);
403 SetLength(gDoorMap
[m
], 1);
404 gDoorMap
[m
, 0] := PanelArray
[a
].PanelID
;
412 if PanelArray
[b
].Active
then
413 for c
:= 0 to High(gDoorMap
[m
]) do
414 if {((gRenderWalls[PanelArray[b].RenderPanelID].TextureID = gRenderWalls[gDoorMap[m, c]].TextureID) or
415 gRenderWalls[PanelArray[b].RenderPanelID].Hide or gRenderWalls[gDoorMap[m, c]].Hide) and}
416 g_CollideAround(PanelArray
[b
].X
, PanelArray
[b
].Y
,
417 PanelArray
[b
].Width
, PanelArray
[b
].Height
,
418 gWalls
[gDoorMap
[m
, c
]].X
,
419 gWalls
[gDoorMap
[m
, c
]].Y
,
420 gWalls
[gDoorMap
[m
, c
]].Width
,
421 gWalls
[gDoorMap
[m
, c
]].Height
) then
423 PanelArray
[b
].Active
:= False;
424 SetLength(gDoorMap
[m
],
425 Length(gDoorMap
[m
])+1);
426 gDoorMap
[m
, High(gDoorMap
[m
])] := PanelArray
[b
].PanelID
;
432 g_Game_StepLoading();
438 procedure CreateLiftMap();
440 PanelArray
: Array of record
445 a
, b
, c
, len
, i
, j
: Integer;
451 len
:= Length(gLifts
);
452 SetLength(PanelArray
, len
);
454 for a
:= 0 to len
-1 do
456 PanelArray
[a
].X
:= gLifts
[a
].X
;
457 PanelArray
[a
].Y
:= gLifts
[a
].Y
;
458 PanelArray
[a
].Width
:= gLifts
[a
].Width
;
459 PanelArray
[a
].Height
:= gLifts
[a
].Height
;
460 PanelArray
[a
].Active
:= True;
463 SetLength(gLiftMap
, len
);
466 g_Game_SetLoadingText(_lc
[I_LOAD_LIFT_MAP
], len
-1, False);
468 for a
:= 0 to len
-1 do
469 if PanelArray
[a
].Active
then
471 PanelArray
[a
].Active
:= False;
472 SetLength(gLiftMap
[i
], 32);
480 for b
:= 0 to len
-1 do
481 if PanelArray
[b
].Active
then
483 if g_CollideAround(PanelArray
[b
].X
,
486 PanelArray
[b
].Height
,
487 PanelArray
[gLiftMap
[i
, c
]].X
,
488 PanelArray
[gLiftMap
[i
, c
]].Y
,
489 PanelArray
[gLiftMap
[i
, c
]].Width
,
490 PanelArray
[gLiftMap
[i
, c
]].Height
) then
492 PanelArray
[b
].Active
:= False;
494 if j
> High(gLiftMap
[i
]) then
495 SetLength(gLiftMap
[i
],
496 Length(gLiftMap
[i
])+32);
505 SetLength(gLiftMap
[i
], j
+1);
508 g_Game_StepLoading();
511 SetLength(gLiftMap
, i
);
516 function CreatePanel(PanelRec
: TPanelRec_1
; AddTextures
: TAddTextureArray
;
517 CurTex
: Integer; sav
: Boolean): Integer;
520 panels
: ^TPanelArray
;
524 case PanelRec
.PanelType
of
525 PANEL_WALL
, PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
528 panels
:= @gRenderBackgrounds
;
530 panels
:= @gRenderForegrounds
;
539 PANEL_LIFTUP
, PANEL_LIFTDOWN
, PANEL_LIFTLEFT
, PANEL_LIFTRIGHT
:
542 panels
:= @gBlockMon
;
547 len
:= Length(panels
^);
548 SetLength(panels
^, len
+ 1);
550 panels
^[len
] := TPanel
.Create(PanelRec
, AddTextures
, CurTex
, Textures
);
551 panels
^[len
].arrIdx
:= len
;
552 panels
^[len
].proxyId
:= -1;
553 panels
^[len
].tag
:= panelTypeToTag(PanelRec
.PanelType
);
555 panels
^[len
].SaveIt
:= True;
559 len
:= Length(PanelByID
);
560 SetLength(PanelByID
, len
+ 1);
561 PanelByID
[len
].PWhere
:= panels
;
562 PanelByID
[len
].PArrID
:= Result
;
565 function CreateNullTexture(RecName
: String): Integer;
567 SetLength(Textures
, Length(Textures
)+1);
568 result
:= High(Textures
);
570 with Textures
[High(Textures
)] do
572 TextureName
:= RecName
;
576 TextureID
:= TEXTURE_NONE
;
580 function CreateTexture(RecName
: String; Map
: string; log
: Boolean): Integer;
583 TextureData
: Pointer;
584 WADName
, txname
: String;
585 a
, ResLength
: Integer;
589 if Textures
<> nil then
590 for a
:= 0 to High(Textures
) do
591 if Textures
[a
].TextureName
= RecName
then
592 begin // Òåêñòóðà ñ òàêèì èìåíåì óæå åñòü
597 // Òåêñòóðû ñî ñïåöèàëüíûìè èìåíàìè (âîäà, ëàâà, êèñëîòà):
598 if (RecName
= TEXTURE_NAME_WATER
) or
599 (RecName
= TEXTURE_NAME_ACID1
) or
600 (RecName
= TEXTURE_NAME_ACID2
) then
602 SetLength(Textures
, Length(Textures
)+1);
604 with Textures
[High(Textures
)] do
606 TextureName
:= RecName
;
608 if TextureName
= TEXTURE_NAME_WATER
then
609 TextureID
:= TEXTURE_SPECIAL_WATER
611 if TextureName
= TEXTURE_NAME_ACID1
then
612 TextureID
:= TEXTURE_SPECIAL_ACID1
614 if TextureName
= TEXTURE_NAME_ACID2
then
615 TextureID
:= TEXTURE_SPECIAL_ACID2
;
620 result
:= High(Textures
);
624 // Çàãðóæàåì ðåñóðñ òåêñòóðû â ïàìÿòü èç WAD'à:
625 WADName
:= g_ExtractWadName(RecName
);
627 WAD
:= TWADFile
.Create();
629 if WADName
<> '' then
630 WADName
:= GameDir
+'/wads/'+WADName
634 WAD
.ReadFile(WADName
);
638 if (WADName = Map) and WAD.GetResource(g_ExtractFilePathName(RecName), TextureData, ResLength) then
640 FreeMem(TextureData);
641 RecName := 'COMMON\ALIEN';
645 if WAD
.GetResource(g_ExtractFilePathName(RecName
), TextureData
, ResLength
) then
647 SetLength(Textures
, Length(Textures
)+1);
648 if not e_CreateTextureMem(TextureData
, ResLength
, Textures
[High(Textures
)].TextureID
) then
650 e_GetTextureSize(Textures
[High(Textures
)].TextureID
,
651 @Textures
[High(Textures
)].Width
,
652 @Textures
[High(Textures
)].Height
);
653 FreeMem(TextureData
);
654 Textures
[High(Textures
)].TextureName
:= {RecName}txname
;
655 Textures
[High(Textures
)].Anim
:= False;
657 result
:= High(Textures
);
659 else // Íåò òàêîãî ðåóñðñà â WAD'å
661 //e_WriteLog(Format('SHIT! Error loading texture %s : %s : %s', [RecName, txname, g_ExtractFilePathName(RecName)]), MSG_WARNING);
664 e_WriteLog(Format('Error loading texture %s', [RecName
]), MSG_WARNING
);
665 //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
672 function CreateAnimTexture(RecName
: String; Map
: string; log
: Boolean): Integer;
675 TextureWAD
: PChar = nil;
676 TextData
: Pointer = nil;
677 TextureData
: Pointer = nil;
681 TextureResource
: String;
682 _width
, _height
, _framecount
, _speed
: Integer;
683 _backanimation
: Boolean;
685 ia
: TDynImageDataArray
= nil;
686 f
, c
, frdelay
, frloop
: Integer;
690 //e_WriteLog(Format('*** Loading animated texture "%s"', [RecName]), MSG_NOTIFY);
692 // ×èòàåì WAD-ðåñóðñ àíèì.òåêñòóðû èç WAD'à â ïàìÿòü:
693 WADName
:= g_ExtractWadName(RecName
);
695 WAD
:= TWADFile
.Create();
697 if WADName
<> '' then
698 WADName
:= GameDir
+'/wads/'+WADName
702 WAD
.ReadFile(WADName
);
704 if not WAD
.GetResource(g_ExtractFilePathName(RecName
), TextureWAD
, ResLength
) then
708 e_WriteLog(Format('Error loading animation texture %s', [RecName
]), MSG_WARNING
);
709 //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
715 if WADName = Map then
717 //FreeMem(TextureWAD);
718 if not WAD.GetResource('COMMON/animation', TextureWAD, ResLength) then Halt(1);
724 if ResLength
< 6 then
726 e_WriteLog(Format('Animated texture file "%s" too short', [RecName
]), MSG_WARNING
);
730 // ýòî ïòèöà? ýòî ñàìîë¸ò?
731 if (TextureWAD
[0] = 'D') and (TextureWAD
[1] = 'F') and
732 (TextureWAD
[2] = 'W') and (TextureWAD
[3] = 'A') and (TextureWAD
[4] = 'D') then
734 // íåò, ýòî ñóïåðìåí!
735 if not WAD
.ReadMemory(TextureWAD
, ResLength
) then
737 e_WriteLog(Format('Animated texture WAD file "%s" is invalid', [RecName
]), MSG_WARNING
);
741 // ×èòàåì INI-ðåñóðñ àíèì. òåêñòóðû è çàïîìèíàåì åãî óñòàíîâêè:
742 if not WAD
.GetResource('TEXT/ANIM', TextData
, ResLength
) then
744 e_WriteLog(Format('Animated texture file "%s" has invalid INI', [RecName
]), MSG_WARNING
);
748 cfg
:= TConfig
.CreateMem(TextData
, ResLength
);
750 TextureResource
:= cfg
.ReadStr('', 'resource', '');
751 if TextureResource
= '' then
753 e_WriteLog(Format('Animated texture WAD file "%s" has no "resource"', [RecName
]), MSG_WARNING
);
757 _width
:= cfg
.ReadInt('', 'framewidth', 0);
758 _height
:= cfg
.ReadInt('', 'frameheight', 0);
759 _framecount
:= cfg
.ReadInt('', 'framecount', 0);
760 _speed
:= cfg
.ReadInt('', 'waitcount', 0);
761 _backanimation
:= cfg
.ReadBool('', 'backanimation', False);
766 // ×èòàåì ðåñóðñ òåêñòóð (êàäðîâ) àíèì. òåêñòóðû â ïàìÿòü:
767 if not WAD
.GetResource('TEXTURES/'+TextureResource
, TextureData
, ResLength
) then
769 e_WriteLog(Format('Animated texture WAD file "%s" has no texture "%s"', [RecName
, 'TEXTURES/'+TextureResource
]), MSG_WARNING
);
776 SetLength(Textures
, Length(Textures
)+1);
777 with Textures
[High(Textures
)] do
779 // Ñîçäàåì êàäðû àíèì. òåêñòóðû èç ïàìÿòè:
780 if g_Frames_CreateMemory(@FramesID
, '', TextureData
, ResLength
, _width
, _height
, _framecount
, _backanimation
) then
782 TextureName
:= RecName
;
786 FramesCount
:= _framecount
;
788 result
:= High(Textures
);
792 if log
then e_WriteLog(Format('Error loading animation texture %s', [RecName
]), MSG_WARNING
);
798 // try animated image
800 imgfmt := DetermineMemoryFormat(TextureWAD, ResLength);
801 if length(imgfmt) = 0 then
803 e_WriteLog(Format('Animated texture file "%s" has unknown format', [RecName]), MSG_WARNING);
807 GlobalMetadata
.ClearMetaItems();
808 GlobalMetadata
.ClearMetaItemsForSaving();
809 if not LoadMultiImageFromMemory(TextureWAD
, ResLength
, ia
) then
811 e_WriteLog(Format('Animated texture file "%s" cannot be loaded', [RecName
]), MSG_WARNING
);
814 if length(ia
) = 0 then
816 e_WriteLog(Format('Animated texture file "%s" has no frames', [RecName
]), MSG_WARNING
);
823 _width
:= ia
[0].width
;
824 _height
:= ia
[0].height
;
825 _framecount
:= length(ia
);
827 _backanimation
:= false;
830 if GlobalMetadata
.HasMetaItem(SMetaFrameDelay
) then
832 //writeln(' frame delay: ', GlobalMetadata.MetaItems[SMetaFrameDelay]);
834 f
:= GlobalMetadata
.MetaItems
[SMetaFrameDelay
];
836 if f
< 0 then f
:= 0;
839 if c
< 13 then c
:= 0 else c
:= 1;
841 if f
< 1 then f
:= 1 else if f
> 255 then f
:= 255;
846 if GlobalMetadata
.HasMetaItem(SMetaAnimationLoops
) then
848 //writeln(' frame loop : ', GlobalMetadata.MetaItems[SMetaAnimationLoops]);
850 f
:= GlobalMetadata
.MetaItems
[SMetaAnimationLoops
];
852 if f
<> 0 then _backanimation
:= true; // non-infinite looping == forth-and-back
856 //writeln(' creating animated texture with ', length(ia), ' frames (delay:', _speed, '; backloop:', _backanimation, ') from "', RecName, '"...');
857 //for f := 0 to high(ia) do writeln(' frame #', f, ': ', ia[f].width, 'x', ia[f].height);
858 f
:= ord(_backanimation
);
859 e_WriteLog(Format('Animated texture file "%s": %d frames (delay:%d; back:%d; frdelay:%d; frloop:%d), %dx%d', [RecName
, length(ia
), _speed
, f
, frdelay
, frloop
, _width
, _height
]), MSG_NOTIFY
);
861 SetLength(Textures
, Length(Textures
)+1);
862 // cîçäàåì êàäðû àíèì. òåêñòóðû èç êàðòèíîê
863 if g_CreateFramesImg(ia
, @Textures
[High(Textures
)].FramesID
, '', _backanimation
) then
865 Textures
[High(Textures
)].TextureName
:= RecName
;
866 Textures
[High(Textures
)].Width
:= _width
;
867 Textures
[High(Textures
)].Height
:= _height
;
868 Textures
[High(Textures
)].Anim
:= True;
869 Textures
[High(Textures
)].FramesCount
:= length(ia
);
870 Textures
[High(Textures
)].Speed
:= _speed
;
871 result
:= High(Textures
);
872 //writeln(' CREATED!');
876 if log
then e_WriteLog(Format('Error loading animation texture "%s" images', [RecName
]), MSG_WARNING
);
880 for f
:= 0 to High(ia
) do FreeImage(ia
[f
]);
883 if TextureWAD
<> nil then FreeMem(TextureWAD
);
884 if TextData
<> nil then FreeMem(TextData
);
885 if TextureData
<> nil then FreeMem(TextureData
);
889 procedure CreateItem(Item
: TItemRec_1
);
891 if g_Game_IsClient
then Exit
;
893 if (not (gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
])) and
894 ByteBool(Item
.Options
and ITEM_OPTION_ONLYDM
) then
897 g_Items_Create(Item
.X
, Item
.Y
, Item
.ItemType
, ByteBool(Item
.Options
and ITEM_OPTION_FALL
),
898 gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
, GM_COOP
]);
901 procedure CreateArea(Area
: TAreaRec_1
);
906 case Area
.AreaType
of
907 AREA_DMPOINT
, AREA_PLAYERPOINT1
, AREA_PLAYERPOINT2
,
908 AREA_REDTEAMPOINT
, AREA_BLUETEAMPOINT
:
910 SetLength(RespawnPoints
, Length(RespawnPoints
)+1);
911 with RespawnPoints
[High(RespawnPoints
)] do
915 Direction
:= TDirection(Area
.Direction
);
917 case Area
.AreaType
of
918 AREA_DMPOINT
: PointType
:= RESPAWNPOINT_DM
;
919 AREA_PLAYERPOINT1
: PointType
:= RESPAWNPOINT_PLAYER1
;
920 AREA_PLAYERPOINT2
: PointType
:= RESPAWNPOINT_PLAYER2
;
921 AREA_REDTEAMPOINT
: PointType
:= RESPAWNPOINT_RED
;
922 AREA_BLUETEAMPOINT
: PointType
:= RESPAWNPOINT_BLUE
;
927 AREA_REDFLAG
, AREA_BLUEFLAG
:
929 if Area
.AreaType
= AREA_REDFLAG
then a
:= FLAG_RED
else a
:= FLAG_BLUE
;
931 if FlagPoints
[a
] <> nil then Exit
;
935 with FlagPoints
[a
]^ do
937 X
:= Area
.X
-FLAGRECT
.X
;
938 Y
:= Area
.Y
-FLAGRECT
.Y
;
939 Direction
:= TDirection(Area
.Direction
);
945 FLAG_RED
: g_Frames_Get(id
, 'FRAMES_FLAG_RED');
946 FLAG_BLUE
: g_Frames_Get(id
, 'FRAMES_FLAG_BLUE');
949 Animation
:= TAnimation
.Create(id
, True, 8);
950 Obj
.Rect
:= FLAGRECT
;
958 {SetLength(DOMFlagPoints, Length(DOMFlagPoints)+1);
959 with DOMFlagPoints[High(DOMFlagPoints)] do
963 Direction := TDirection(Area.Direction);
966 g_Map_CreateFlag(DOMFlagPoints[High(DOMFlagPoints)], FLAG_DOM, FLAG_STATE_NORMAL);}
971 procedure CreateTrigger(Trigger
: TTriggerRec_1
; fTexturePanel1Type
, fTexturePanel2Type
: Word);
975 if g_Game_IsClient
and not (Trigger
.TriggerType
in [TRIGGER_SOUND
, TRIGGER_MUSIC
]) then Exit
;
981 Width
:= Trigger
.Width
;
982 Height
:= Trigger
.Height
;
983 Enabled
:= ByteBool(Trigger
.Enabled
);
984 TexturePanel
:= Trigger
.TexturePanel
;
985 TexturePanelType
:= fTexturePanel1Type
;
986 ShotPanelType
:= fTexturePanel2Type
;
987 TriggerType
:= Trigger
.TriggerType
;
988 ActivateType
:= Trigger
.ActivateType
;
989 Keys
:= Trigger
.Keys
;
990 Data
.Default
:= Trigger
.DATA
;
993 g_Triggers_Create(_trigger
);
996 procedure CreateMonster(monster
: TMonsterRec_1
);
1001 if g_Game_IsClient
then Exit
;
1003 if (gGameSettings
.GameType
= GT_SINGLE
)
1004 or LongBool(gGameSettings
.Options
and GAME_OPTION_MONSTERS
) then
1006 mon
:= g_Monsters_Create(monster
.MonsterType
, monster
.X
, monster
.Y
, TDirection(monster
.Direction
));
1008 if gTriggers
<> nil then
1010 for a
:= 0 to High(gTriggers
) do
1012 if gTriggers
[a
].TriggerType
in [TRIGGER_PRESS
, TRIGGER_ON
, TRIGGER_OFF
, TRIGGER_ONOFF
] then
1014 if (gTriggers
[a
].Data
.MonsterID
-1) = mon
.StartID
then mon
.AddTrigger(a
);
1019 if monster
.MonsterType
<> MONSTER_BARREL
then Inc(gTotalMonsters
);
1023 procedure g_Map_ReAdd_DieTriggers();
1025 function monsDieTrig (mon
: TMonster
): Boolean;
1029 result
:= false; // don't stop
1030 mon
.ClearTriggers();
1031 for a
:= 0 to High(gTriggers
) do
1033 if gTriggers
[a
].TriggerType
in [TRIGGER_PRESS
, TRIGGER_ON
, TRIGGER_OFF
, TRIGGER_ONOFF
] then
1035 if (gTriggers
[a
].Data
.MonsterID
-1) = mon
.StartID
then mon
.AddTrigger(a
);
1041 if g_Game_IsClient
then Exit
;
1043 g_Mons_ForEach(monsDieTrig
);
1046 function extractWadName(resourceName
: string): string;
1050 posN
:= Pos(':', resourceName
);
1052 Result
:= Copy(resourceName
, 0, posN
-1)
1057 procedure addResToExternalResList(res
: string);
1059 res
:= extractWadName(res
);
1060 if (res
<> '') and (gExternalResources
.IndexOf(res
) = -1) then
1061 gExternalResources
.Add(res
);
1064 procedure generateExternalResourcesList(mapReader
: TMapReader_1
);
1066 textures
: TTexturesRec1Array
;
1067 mapHeader
: TMapHeaderRec_1
;
1069 resFile
: String = '';
1071 if gExternalResources
= nil then
1072 gExternalResources
:= TStringList
.Create
;
1074 gExternalResources
.Clear
;
1075 textures
:= mapReader
.GetTextures();
1076 for i
:= 0 to High(textures
) do
1078 addResToExternalResList(resFile
);
1083 mapHeader
:= mapReader
.GetMapHeader
;
1085 addResToExternalResList(mapHeader
.MusicName
);
1086 addResToExternalResList(mapHeader
.SkyName
);
1090 procedure mapCreateGrid ();
1092 mapX0
: Integer = $3fffffff;
1093 mapY0
: Integer = $3fffffff;
1094 mapX1
: Integer = -$3fffffff;
1095 mapY1
: Integer = -$3fffffff;
1097 procedure calcBoundingBox (constref panels
: TPanelArray
);
1102 for idx
:= 0 to High(panels
) do
1105 if not pan
.visvalid
then continue
;
1106 if (pan
.Width
< 1) or (pan
.Height
< 1) then continue
;
1107 if (mapX0
> pan
.x0
) then mapX0
:= pan
.x0
;
1108 if (mapY0
> pan
.y0
) then mapY0
:= pan
.y0
;
1109 if (mapX1
< pan
.x1
) then mapX1
:= pan
.x1
;
1110 if (mapY1
< pan
.y1
) then mapY1
:= pan
.y1
;
1114 procedure addPanelsToGrid (constref panels
: TPanelArray
; tag
: Integer);
1119 tag
:= panelTypeToTag(tag
);
1120 for idx
:= High(panels
) downto 0 do
1124 if not pan
.visvalid
then continue
;
1125 pan
.proxyId
:= mapGrid
.insertBody(pan
, pan
.X
, pan
.Y
, pan
.Width
, pan
.Height
, tag
);
1126 // "enabled" flag has meaning only for doors and walls (engine assumes it); but meh...
1127 mapGrid
.proxyEnabled
[pan
.proxyId
] := pan
.Enabled
;
1128 {$IFDEF MAP_DEBUG_ENABLED_FLAG}
1129 if ((tag
and (GridTagWall
or GridTagDoor
)) <> 0) then
1131 e_WriteLog(Format('INSERTED wall #%d(%d) enabled (%d)', [Integer(idx
), Integer(pan
.proxyId
), Integer(mapGrid
.proxyEnabled
[pan
.proxyId
])]), MSG_NOTIFY
);
1141 calcBoundingBox(gWalls
);
1142 calcBoundingBox(gRenderBackgrounds
);
1143 calcBoundingBox(gRenderForegrounds
);
1144 calcBoundingBox(gWater
);
1145 calcBoundingBox(gAcid1
);
1146 calcBoundingBox(gAcid2
);
1147 calcBoundingBox(gSteps
);
1148 calcBoundingBox(gLifts
);
1149 calcBoundingBox(gBlockMon
);
1151 e_WriteLog(Format('map dimensions: (%d,%d)-(%d,%d)', [mapX0
, mapY0
, mapX1
, mapY1
]), MSG_WARNING
);
1153 mapGrid
:= TPanelGrid
.Create(mapX0
-512, mapY0
-512, mapX1
-mapX0
+1+512*2, mapY1
-mapY0
+1+512*2);
1155 addPanelsToGrid(gWalls
, PANEL_WALL
);
1156 addPanelsToGrid(gWalls
, PANEL_CLOSEDOOR
);
1157 addPanelsToGrid(gWalls
, PANEL_OPENDOOR
);
1158 addPanelsToGrid(gRenderBackgrounds
, PANEL_BACK
);
1159 addPanelsToGrid(gRenderForegrounds
, PANEL_FORE
);
1160 addPanelsToGrid(gWater
, PANEL_WATER
);
1161 addPanelsToGrid(gAcid1
, PANEL_ACID1
);
1162 addPanelsToGrid(gAcid2
, PANEL_ACID2
);
1163 addPanelsToGrid(gSteps
, PANEL_STEP
);
1164 addPanelsToGrid(gLifts
, PANEL_LIFTUP
); // it doesn't matter which LIFT type is used here
1165 addPanelsToGrid(gBlockMon
, PANEL_BLOCKMON
);
1167 mapGrid
.dumpStats();
1169 g_Mons_InitTree(mapGrid
.gridX0
, mapGrid
.gridY0
, mapGrid
.gridWidth
, mapGrid
.gridHeight
);
1173 function g_Map_Load(Res
: String): Boolean;
1175 DefaultMusRes
= 'Standart.wad:STDMUS\MUS1';
1176 DefaultSkyRes
= 'Standart.wad:STDSKY\SKY0';
1179 MapReader
: TMapReader_1
;
1180 Header
: TMapHeaderRec_1
;
1181 _textures
: TTexturesRec1Array
;
1182 _texnummap
: array of Integer; // `_textures` -> `Textures`
1183 panels
: TPanelsRec1Array
;
1184 items
: TItemsRec1Array
;
1185 monsters
: TMonsterRec1Array
;
1186 areas
: TAreasRec1Array
;
1187 triggers
: TTriggersRec1Array
;
1188 a
, b
, c
, k
: Integer;
1190 AddTextures
: TAddTextureArray
;
1191 texture
: TTextureRec_1
;
1192 TriggersTable
: Array of record
1193 TexturePanel
: Integer;
1198 FileName
, mapResName
, s
, TexName
: String;
1201 ok
, isAnim
, trigRef
: Boolean;
1202 CurTex
, ntn
: Integer;
1211 gMapInfo
.Map
:= Res
;
1212 TriggersTable
:= nil;
1213 FillChar(texture
, SizeOf(texture
), 0);
1215 sfsGCDisable(); // temporary disable removing of temporary volumes
1218 FileName
:= g_ExtractWadName(Res
);
1219 e_WriteLog('Loading map WAD: '+FileName
, MSG_NOTIFY
);
1220 g_Game_SetLoadingText(_lc
[I_LOAD_WAD_FILE
], 0, False);
1222 WAD
:= TWADFile
.Create();
1223 if not WAD
.ReadFile(FileName
) then
1225 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [FileName
]));
1229 //k8: why loader ignores path here?
1230 mapResName
:= g_ExtractFileName(Res
);
1231 if not WAD
.GetMapResource(mapResName
, Data
, Len
) then
1233 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_RES
], [mapResName
]));
1241 e_WriteLog('Loading map: '+mapResName
, MSG_NOTIFY
);
1242 g_Game_SetLoadingText(_lc
[I_LOAD_MAP
], 0, False);
1243 MapReader
:= TMapReader_1
.Create();
1245 if not MapReader
.LoadMap(Data
) then
1247 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Res
]));
1254 generateExternalResourcesList(MapReader
);
1255 // Çàãðóçêà òåêñòóð:
1256 g_Game_SetLoadingText(_lc
[I_LOAD_TEXTURES
], 0, False);
1257 _textures
:= MapReader
.GetTextures();
1260 // Äîáàâëåíèå òåêñòóð â Textures[]:
1261 if _textures
<> nil then
1263 e_WriteLog(' Loading textures:', MSG_NOTIFY
);
1264 g_Game_SetLoadingText(_lc
[I_LOAD_TEXTURES
], High(_textures
), False);
1265 SetLength(_texnummap
, length(_textures
));
1267 for a
:= 0 to High(_textures
) do
1270 CopyMemory(@s
[1], @_textures
[a
].Resource
[0], 64);
1271 for b
:= 1 to Length(s
) do
1277 e_WriteLog(Format(' Loading texture #%d: %s', [a
, s
]), MSG_NOTIFY
);
1278 //if g_Map_IsSpecialTexture(s) then e_WriteLog(' SPECIAL!', MSG_NOTIFY);
1279 // Àíèìèðîâàííàÿ òåêñòóðà:
1280 if ByteBool(_textures
[a
].Anim
) then
1282 ntn
:= CreateAnimTexture(_textures
[a
].Resource
, FileName
, True);
1285 g_SimpleError(Format(_lc
[I_GAME_ERROR_TEXTURE_ANIM
], [s
]));
1286 ntn
:= CreateNullTexture(_textures
[a
].Resource
);
1289 else // Îáû÷íàÿ òåêñòóðà:
1290 ntn
:= CreateTexture(_textures
[a
].Resource
, FileName
, True);
1293 g_SimpleError(Format(_lc
[I_GAME_ERROR_TEXTURE_SIMPLE
], [s
]));
1294 ntn
:= CreateNullTexture(_textures
[a
].Resource
);
1297 _texnummap
[a
] := ntn
; // fix texture number
1298 g_Game_StepLoading();
1302 // Çàãðóçêà òðèããåðîâ:
1303 gTriggerClientID
:= 0;
1304 e_WriteLog(' Loading triggers...', MSG_NOTIFY
);
1305 g_Game_SetLoadingText(_lc
[I_LOAD_TRIGGERS
], 0, False);
1306 triggers
:= MapReader
.GetTriggers();
1308 // Çàãðóçêà ïàíåëåé:
1309 e_WriteLog(' Loading panels...', MSG_NOTIFY
);
1310 g_Game_SetLoadingText(_lc
[I_LOAD_PANELS
], 0, False);
1311 panels
:= MapReader
.GetPanels();
1313 // check texture numbers for panels
1314 for a
:= 0 to High(panels
) do
1316 if panels
[a
].TextureNum
> High(_textures
) then
1318 e_WriteLog('error loading map: invalid texture index for panel', MSG_FATALERROR
);
1322 panels
[a
].TextureNum
:= _texnummap
[panels
[a
].TextureNum
];
1325 // Ñîçäàíèå òàáëèöû òðèããåðîâ (ñîîòâåòñòâèå ïàíåëåé òðèããåðàì):
1326 if triggers
<> nil then
1328 e_WriteLog(' Setting up trigger table...', MSG_NOTIFY
);
1329 SetLength(TriggersTable
, Length(triggers
));
1330 g_Game_SetLoadingText(_lc
[I_LOAD_TRIGGERS_TABLE
], High(TriggersTable
), False);
1332 for a
:= 0 to High(TriggersTable
) do
1334 // Ñìåíà òåêñòóðû (âîçìîæíî, êíîïêè):
1335 TriggersTable
[a
].TexturePanel
:= triggers
[a
].TexturePanel
;
1337 if triggers
[a
].TriggerType
in [TRIGGER_LIFTUP
, TRIGGER_LIFTDOWN
, TRIGGER_LIFT
] then
1338 TriggersTable
[a
].LiftPanel
:= TTriggerData(triggers
[a
].DATA
).PanelID
1340 TriggersTable
[a
].LiftPanel
:= -1;
1342 if triggers
[a
].TriggerType
in [TRIGGER_OPENDOOR
,
1343 TRIGGER_CLOSEDOOR
, TRIGGER_DOOR
, TRIGGER_DOOR5
,
1344 TRIGGER_CLOSETRAP
, TRIGGER_TRAP
] then
1345 TriggersTable
[a
].DoorPanel
:= TTriggerData(triggers
[a
].DATA
).PanelID
1347 TriggersTable
[a
].DoorPanel
:= -1;
1349 if triggers
[a
].TriggerType
= TRIGGER_SHOT
then
1350 TriggersTable
[a
].ShotPanel
:= TTriggerData(triggers
[a
].DATA
).ShotPanelID
1352 TriggersTable
[a
].ShotPanel
:= -1;
1354 g_Game_StepLoading();
1359 if panels
<> nil then
1361 e_WriteLog(' Setting up trigger links...', MSG_NOTIFY
);
1362 g_Game_SetLoadingText(_lc
[I_LOAD_LINK_TRIGGERS
], High(panels
), False);
1364 for a
:= 0 to High(panels
) do
1366 SetLength(AddTextures
, 0);
1369 if _textures
<> nil then
1371 texture
:= _textures
[panels
[a
].TextureNum
];
1379 // Ñìîòðèì, ññûëàþòñÿ ëè íà ýòó ïàíåëü òðèããåðû.
1380 // Åñëè äà - òî íàäî ñîçäàòü åùå òåêñòóð:
1382 if (TriggersTable
<> nil) and (_textures
<> nil) then
1383 for b
:= 0 to High(TriggersTable
) do
1384 if (TriggersTable
[b
].TexturePanel
= a
)
1385 or (TriggersTable
[b
].ShotPanel
= a
) then
1394 begin // Åñòü ññûëêè òðèããåðîâ íà ýòó ïàíåëü
1396 CopyMemory(@s
[1], @texture
.Resource
[0], 64);
1399 for c
:= Len
downto 1 do
1407 // Ñïåö-òåêñòóðû çàïðåùåíû:
1408 if g_Map_IsSpecialTexture(s
) then
1411 // Îïðåäåëÿåì íàëè÷èå è ïîëîæåíèå öèôð â êîíöå ñòðîêè:
1412 ok
:= g_Texture_NumNameFindStart(s
);
1414 // Åñëè ok, çíà÷èò åñòü öèôðû â êîíöå.
1415 // Çàãðóæàåì òåêñòóðû ñ îñòàëüíûìè #:
1418 k
:= NNF_NAME_BEFORE
;
1419 // Öèêë ïî èçìåíåíèþ èìåíè òåêñòóðû:
1420 while ok
or (k
= NNF_NAME_BEFORE
) or
1421 (k
= NNF_NAME_EQUALS
) do
1423 k
:= g_Texture_NumNameFindNext(TexName
);
1425 if (k
= NNF_NAME_BEFORE
) or
1426 (k
= NNF_NAME_AFTER
) then
1428 // Ïðîáóåì äîáàâèòü íîâóþ òåêñòóðó:
1429 if ByteBool(texture
.Anim
) then
1430 begin // Íà÷àëüíàÿ - àíèìèðîâàííàÿ, èùåì àíèìèðîâàííóþ
1432 ok
:= CreateAnimTexture(TexName
, FileName
, False) >= 0;
1434 begin // Íåò àíèìèðîâàííîé, èùåì îáû÷íóþ
1436 ok
:= CreateTexture(TexName
, FileName
, False) >= 0;
1440 begin // Íà÷àëüíàÿ - îáû÷íàÿ, èùåì îáû÷íóþ
1442 ok
:= CreateTexture(TexName
, FileName
, False) >= 0;
1444 begin // Íåò îáû÷íîé, èùåì àíèìèðîâàííóþ
1446 ok
:= CreateAnimTexture(TexName
, FileName
, False) >= 0;
1450 // Îíà ñóùåñòâóåò. Çàíîñèì åå ID â ñïèñîê ïàíåëè:
1453 for c
:= 0 to High(Textures
) do
1454 if Textures
[c
].TextureName
= TexName
then
1456 SetLength(AddTextures
, Length(AddTextures
)+1);
1457 AddTextures
[High(AddTextures
)].Texture
:= c
;
1458 AddTextures
[High(AddTextures
)].Anim
:= isAnim
;
1464 if k
= NNF_NAME_EQUALS
then
1466 // Çàíîñèì òåêóùóþ òåêñòóðó íà ñâîå ìåñòî:
1467 SetLength(AddTextures
, Length(AddTextures
)+1);
1468 AddTextures
[High(AddTextures
)].Texture
:= panels
[a
].TextureNum
;
1469 AddTextures
[High(AddTextures
)].Anim
:= ByteBool(texture
.Anim
);
1470 CurTex
:= High(AddTextures
);
1478 end; // if ok - åñòü ñìåæíûå òåêñòóðû
1479 end; // if ok - ññûëàþòñÿ òðèããåðû
1483 // Çàíîñèì òîëüêî òåêóùóþ òåêñòóðó:
1484 SetLength(AddTextures
, 1);
1485 AddTextures
[0].Texture
:= panels
[a
].TextureNum
;
1486 AddTextures
[0].Anim
:= ByteBool(texture
.Anim
);
1490 //e_WriteLog(Format('panel #%d: TextureNum=%d; ht=%d; ht1=%d; atl=%d', [a, panels[a].TextureNum, High(_textures), High(Textures), High(AddTextures)]), MSG_NOTIFY);
1492 // Ñîçäàåì ïàíåëü è çàïîìèíàåì åå íîìåð:
1493 PanelID
:= CreatePanel(panels
[a
], AddTextures
, CurTex
, trigRef
);
1495 // Åñëè èñïîëüçóåòñÿ â òðèããåðàõ, òî ñòàâèì òî÷íûé ID:
1496 if TriggersTable
<> nil then
1497 for b
:= 0 to High(TriggersTable
) do
1499 // Òðèããåð äâåðè/ëèôòà:
1500 if (TriggersTable
[b
].LiftPanel
= a
) or
1501 (TriggersTable
[b
].DoorPanel
= a
) then
1502 TTriggerData(triggers
[b
].DATA
).PanelID
:= PanelID
;
1503 // Òðèããåð ñìåíû òåêñòóðû:
1504 if TriggersTable
[b
].TexturePanel
= a
then
1505 triggers
[b
].TexturePanel
:= PanelID
;
1506 // Òðèããåð "Òóðåëü":
1507 if TriggersTable
[b
].ShotPanel
= a
then
1508 TTriggerData(triggers
[b
].DATA
).ShotPanelID
:= PanelID
;
1511 g_Game_StepLoading();
1515 // create map grid, init other grids (for monsters, for example)
1516 e_WriteLog('Creating map grid', MSG_NOTIFY
);
1520 // Åñëè íå LoadState, òî ñîçäàåì òðèããåðû:
1521 if (triggers
<> nil) and not gLoadGameMode
then
1523 e_WriteLog(' Creating triggers...', MSG_NOTIFY
);
1524 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_TRIGGERS
], 0, False);
1525 // Óêàçûâàåì òèï ïàíåëè, åñëè åñòü:
1526 for a
:= 0 to High(triggers
) do
1528 if triggers
[a
].TexturePanel
<> -1 then
1529 b
:= panels
[TriggersTable
[a
].TexturePanel
].PanelType
1532 if (triggers
[a
].TriggerType
= TRIGGER_SHOT
) and
1533 (TTriggerData(triggers
[a
].DATA
).ShotPanelID
<> -1) then
1534 c
:= panels
[TriggersTable
[a
].ShotPanel
].PanelType
1537 CreateTrigger(triggers
[a
], b
, c
);
1541 // Çàãðóçêà ïðåäìåòîâ:
1542 e_WriteLog(' Loading triggers...', MSG_NOTIFY
);
1543 g_Game_SetLoadingText(_lc
[I_LOAD_ITEMS
], 0, False);
1544 items
:= MapReader
.GetItems();
1546 // Åñëè íå LoadState, òî ñîçäàåì ïðåäìåòû:
1547 if (items
<> nil) and not gLoadGameMode
then
1549 e_WriteLog(' Spawning items...', MSG_NOTIFY
);
1550 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_ITEMS
], 0, False);
1551 for a
:= 0 to High(items
) do
1552 CreateItem(Items
[a
]);
1555 // Çàãðóçêà îáëàñòåé:
1556 e_WriteLog(' Loading areas...', MSG_NOTIFY
);
1557 g_Game_SetLoadingText(_lc
[I_LOAD_AREAS
], 0, False);
1558 areas
:= MapReader
.GetAreas();
1560 // Åñëè íå LoadState, òî ñîçäàåì îáëàñòè:
1561 if areas
<> nil then
1563 e_WriteLog(' Creating areas...', MSG_NOTIFY
);
1564 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_AREAS
], 0, False);
1565 for a
:= 0 to High(areas
) do
1566 CreateArea(areas
[a
]);
1569 // Çàãðóçêà ìîíñòðîâ:
1570 e_WriteLog(' Loading monsters...', MSG_NOTIFY
);
1571 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTERS
], 0, False);
1572 monsters
:= MapReader
.GetMonsters();
1574 gTotalMonsters
:= 0;
1576 // Åñëè íå LoadState, òî ñîçäàåì ìîíñòðîâ:
1577 if (monsters
<> nil) and not gLoadGameMode
then
1579 e_WriteLog(' Spawning monsters...', MSG_NOTIFY
);
1580 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_MONSTERS
], 0, False);
1581 for a
:= 0 to High(monsters
) do
1582 CreateMonster(monsters
[a
]);
1585 // Çàãðóçêà îïèñàíèÿ êàðòû:
1586 e_WriteLog(' Reading map info...', MSG_NOTIFY
);
1587 g_Game_SetLoadingText(_lc
[I_LOAD_MAP_HEADER
], 0, False);
1588 Header
:= MapReader
.GetMapHeader();
1594 Name
:= Header
.MapName
;
1595 Description
:= Header
.MapDescription
;
1596 Author
:= Header
.MapAuthor
;
1597 MusicName
:= Header
.MusicName
;
1598 SkyName
:= Header
.SkyName
;
1599 Height
:= Header
.Height
;
1600 Width
:= Header
.Width
;
1604 if gMapInfo
.SkyName
<> '' then
1606 e_WriteLog(' Loading sky: ' + gMapInfo
.SkyName
, MSG_NOTIFY
);
1607 g_Game_SetLoadingText(_lc
[I_LOAD_SKY
], 0, False);
1608 FileName
:= g_ExtractWadName(gMapInfo
.SkyName
);
1610 if FileName
<> '' then
1611 FileName
:= GameDir
+'/wads/'+FileName
1614 FileName
:= g_ExtractWadName(Res
);
1617 s
:= FileName
+':'+g_ExtractFilePathName(gMapInfo
.SkyName
);
1618 if g_Texture_CreateWAD(BackID
, s
) then
1620 g_Game_SetupScreenSize();
1623 g_FatalError(Format(_lc
[I_GAME_ERROR_SKY
], [s
]));
1628 if gMapInfo
.MusicName
<> '' then
1630 e_WriteLog(' Loading music: ' + gMapInfo
.MusicName
, MSG_NOTIFY
);
1631 g_Game_SetLoadingText(_lc
[I_LOAD_MUSIC
], 0, False);
1632 FileName
:= g_ExtractWadName(gMapInfo
.MusicName
);
1634 if FileName
<> '' then
1635 FileName
:= GameDir
+'/wads/'+FileName
1638 FileName
:= g_ExtractWadName(Res
);
1641 s
:= FileName
+':'+g_ExtractFilePathName(gMapInfo
.MusicName
);
1642 if g_Sound_CreateWADEx(gMapInfo
.MusicName
, s
, True) then
1645 g_FatalError(Format(_lc
[I_GAME_ERROR_MUSIC
], [s
]));
1648 // Îñòàëüíûå óñòàíâêè:
1656 // Åñëè íå LoadState, òî ñîçäàåì êàðòó ñòîëêíîâåíèé:
1657 if not gLoadGameMode
then
1660 // Ñáðîñ ëîêàëüíûõ ìàññèâîâ:
1666 TriggersTable
:= nil;
1669 // Âêëþ÷àåì ìóçûêó, åñëè ýòî íå çàãðóçêà:
1670 if ok
and (not gLoadGameMode
) then
1672 gMusic
.SetByName(gMapInfo
.MusicName
);
1676 gMusic
.SetByName('');
1678 sfsGCEnable(); // enable releasing unused volumes
1681 e_WriteLog('Done loading map.', MSG_NOTIFY
);
1685 function g_Map_GetMapInfo(Res
: String): TMapInfo
;
1688 MapReader
: TMapReader_1
;
1689 Header
: TMapHeaderRec_1
;
1694 FillChar(Result
, SizeOf(Result
), 0);
1695 FileName
:= g_ExtractWadName(Res
);
1697 WAD
:= TWADFile
.Create();
1698 if not WAD
.ReadFile(FileName
) then
1704 //k8: it ignores path again
1705 if not WAD
.GetMapResource(g_ExtractFileName(Res
), Data
, Len
) then
1713 MapReader
:= TMapReader_1
.Create();
1715 if not MapReader
.LoadMap(Data
) then
1717 g_Console_Add(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Res
]), True);
1718 ZeroMemory(@Header
, SizeOf(Header
));
1719 Result
.Name
:= _lc
[I_GAME_ERROR_MAP_SELECT
];
1720 Result
.Description
:= _lc
[I_GAME_ERROR_MAP_SELECT
];
1724 Header
:= MapReader
.GetMapHeader();
1725 Result
.Name
:= Header
.MapName
;
1726 Result
.Description
:= Header
.MapDescription
;
1733 Result
.Author
:= Header
.MapAuthor
;
1734 Result
.Height
:= Header
.Height
;
1735 Result
.Width
:= Header
.Width
;
1738 function g_Map_GetMapsList(WADName
: string): SArray
;
1745 WAD
:= TWADFile
.Create();
1746 if not WAD
.ReadFile(WADName
) then
1751 ResList
:= WAD
.GetMapResources();
1752 if ResList
<> nil then
1754 for a
:= 0 to High(ResList
) do
1756 SetLength(Result
, Length(Result
)+1);
1757 Result
[High(Result
)] := ResList
[a
];
1763 function g_Map_Exist(Res
: string): Boolean;
1766 FileName
, mnn
: string;
1772 FileName
:= addWadExtension(g_ExtractWadName(Res
));
1774 WAD
:= TWADFile
.Create
;
1775 if not WAD
.ReadFile(FileName
) then
1781 ResList
:= WAD
.GetMapResources();
1784 mnn
:= g_ExtractFileName(Res
);
1785 if ResList
<> nil then
1786 for a
:= 0 to High(ResList
) do if StrEquCI1251(ResList
[a
], mnn
) then
1793 procedure g_Map_Free();
1797 procedure FreePanelArray(var panels
: TPanelArray
);
1802 if panels
<> nil then
1804 for i
:= 0 to High(panels
) do
1817 RespawnPoints
:= nil;
1818 if FlagPoints
[FLAG_RED
] <> nil then
1820 Dispose(FlagPoints
[FLAG_RED
]);
1821 FlagPoints
[FLAG_RED
] := nil;
1823 if FlagPoints
[FLAG_BLUE
] <> nil then
1825 Dispose(FlagPoints
[FLAG_BLUE
]);
1826 FlagPoints
[FLAG_BLUE
] := nil;
1828 //DOMFlagPoints := nil;
1832 if Textures
<> nil then
1834 for a
:= 0 to High(Textures
) do
1835 if not g_Map_IsSpecialTexture(Textures
[a
].TextureName
) then
1836 if Textures
[a
].Anim
then
1837 g_Frames_DeleteByID(Textures
[a
].FramesID
)
1839 if Textures
[a
].TextureID
<> TEXTURE_NONE
then
1840 e_DeleteTexture(Textures
[a
].TextureID
);
1845 FreePanelArray(gWalls
);
1846 FreePanelArray(gRenderBackgrounds
);
1847 FreePanelArray(gRenderForegrounds
);
1848 FreePanelArray(gWater
);
1849 FreePanelArray(gAcid1
);
1850 FreePanelArray(gAcid2
);
1851 FreePanelArray(gSteps
);
1852 FreePanelArray(gLifts
);
1853 FreePanelArray(gBlockMon
);
1855 if BackID
<> DWORD(-1) then
1859 e_DeleteTexture(BackID
);
1860 BackID
:= DWORD(-1);
1863 g_Game_StopAllSounds(False);
1865 g_Sound_Delete(gMapInfo
.MusicName
);
1867 gMapInfo
.Name
:= '';
1868 gMapInfo
.Description
:= '';
1869 gMapInfo
.MusicName
:= '';
1870 gMapInfo
.Height
:= 0;
1871 gMapInfo
.Width
:= 0;
1879 procedure g_Map_Update();
1885 procedure UpdatePanelArray(var panels
: TPanelArray
);
1890 if panels
<> nil then
1891 for i
:= 0 to High(panels
) do
1896 UpdatePanelArray(gWalls
);
1897 UpdatePanelArray(gRenderBackgrounds
);
1898 UpdatePanelArray(gRenderForegrounds
);
1899 UpdatePanelArray(gWater
);
1900 UpdatePanelArray(gAcid1
);
1901 UpdatePanelArray(gAcid2
);
1902 UpdatePanelArray(gSteps
);
1904 if gGameSettings
.GameMode
= GM_CTF
then
1906 for a
:= FLAG_RED
to FLAG_BLUE
do
1907 if not (gFlags
[a
].State
in [FLAG_STATE_NONE
, FLAG_STATE_CAPTURED
]) then
1910 if gFlags
[a
].Animation
<> nil then
1911 gFlags
[a
].Animation
.Update();
1913 m
:= g_Obj_Move(@Obj
, True, True);
1915 if gTime
mod (GAME_TICK
*2) <> 0 then
1918 // Ñîïðîòèâëåíèå âîçäóõà:
1919 Obj
.Vel
.X
:= z_dec(Obj
.Vel
.X
, 1);
1921 // Òàéìàóò ïîòåðÿííîãî ôëàãà, ëèáî îí âûïàë çà êàðòó:
1922 if ((Count
= 0) or ByteBool(m
and MOVE_FALLOUT
)) and g_Game_IsServer
then
1925 gFlags
[a
].CaptureTime
:= 0;
1926 if a
= FLAG_RED
then
1927 s
:= _lc
[I_PLAYER_FLAG_RED
]
1929 s
:= _lc
[I_PLAYER_FLAG_BLUE
];
1930 g_Game_Message(Format(_lc
[I_MESSAGE_FLAG_RETURN
], [AnsiUpperCase(s
)]), 144);
1932 if g_Game_IsNet
then
1933 MH_SEND_FlagEvent(FLAG_STATE_RETURNED
, a
, 0);
1940 // Èãðîê áåðåò ôëàã:
1941 if gPlayers
<> nil then
1943 j
:= Random(Length(gPlayers
)) - 1;
1945 for d
:= 0 to High(gPlayers
) do
1948 if j
> High(gPlayers
) then
1951 if gPlayers
[j
] <> nil then
1952 if gPlayers
[j
].Live
and
1953 g_Obj_Collide(@Obj
, @gPlayers
[j
].Obj
) then
1955 if gPlayers
[j
].GetFlag(a
) then
1966 procedure g_Map_DrawPanels (PanelType
: Word);
1968 procedure DrawPanels (constref panels
: TPanelArray
; drawDoors
: Boolean=False);
1972 if (panels
<> nil) then
1974 // alas, no visible set
1975 for idx
:= 0 to High(panels
) do
1977 if not (drawDoors
xor panels
[idx
].Door
) then panels
[idx
].Draw();
1984 PANEL_WALL
: DrawPanels(gWalls
);
1985 PANEL_CLOSEDOOR
: DrawPanels(gWalls
, True);
1986 PANEL_BACK
: DrawPanels(gRenderBackgrounds
);
1987 PANEL_FORE
: DrawPanels(gRenderForegrounds
);
1988 PANEL_WATER
: DrawPanels(gWater
);
1989 PANEL_ACID1
: DrawPanels(gAcid1
);
1990 PANEL_ACID2
: DrawPanels(gAcid2
);
1991 PANEL_STEP
: DrawPanels(gSteps
);
1997 procedure g_Map_CollectDrawPanels (x0
, y0
, wdt
, hgt
: Integer);
1999 function checker (pan
: TPanel
; tag
: Integer): Boolean;
2001 result
:= false; // don't stop, ever
2002 if ((tag
and GridTagDoor
) <> 0) <> pan
.Door
then exit
;
2003 gDrawPanelList
.insert(pan
);
2008 //tagmask := panelTypeToTag(PanelType);
2010 {if gdbg_map_use_tree_draw then
2012 mapTree.aabbQuery(x0, y0, wdt, hgt, checker, (GridTagBack or GridTagStep or GridTagWall or GridTagDoor or GridTagAcid1 or GridTagAcid2 or GridTagWater or GridTagFore));
2016 mapGrid
.forEachInAABB(x0
, y0
, wdt
, hgt
, checker
, GridDrawableMask
, true);
2018 // list will be rendered in `g_game.DrawPlayer()`
2022 procedure g_Map_DrawPanelShadowVolumes(lightX
: Integer; lightY
: Integer; radius
: Integer);
2024 function checker (pan
: TPanel
; tag
: Integer): Boolean;
2026 result
:= false; // don't stop, ever
2027 pan
.DrawShadowVolume(lightX
, lightY
, radius
);
2031 {if gdbg_map_use_tree_draw then
2033 mapTree.aabbQuery(lightX-radius, lightY-radius, radius*2, radius*2, checker, (GridTagWall or GridTagDoor));
2037 mapGrid
.forEachInAABB(lightX
-radius
, lightY
-radius
, radius
*2, radius
*2, checker
, (GridTagWall
or GridTagDoor
), true);
2042 procedure g_Map_DrawBack(dx
, dy
: Integer);
2044 if gDrawBackGround
and (BackID
<> DWORD(-1)) then
2045 e_DrawSize(BackID
, dx
, dy
, 0, False, False, gBackSize
.X
, gBackSize
.Y
)
2047 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
2050 function g_Map_CollidePanelOld(X
, Y
: Integer; Width
, Height
: Word;
2051 PanelType
: Word; b1x3
: Boolean=false): Boolean;
2057 if WordBool(PanelType
and PANEL_WALL
) then
2058 if gWalls
<> nil then
2063 if gWalls
[a
].Enabled
and
2064 g_Collide(X
, Y
, Width
, Height
,
2065 gWalls
[a
].X
, gWalls
[a
].Y
,
2066 gWalls
[a
].Width
, gWalls
[a
].Height
) then
2073 if WordBool(PanelType
and PANEL_WATER
) then
2074 if gWater
<> nil then
2079 if g_Collide(X
, Y
, Width
, Height
,
2080 gWater
[a
].X
, gWater
[a
].Y
,
2081 gWater
[a
].Width
, gWater
[a
].Height
) then
2088 if WordBool(PanelType
and PANEL_ACID1
) then
2089 if gAcid1
<> nil then
2094 if g_Collide(X
, Y
, Width
, Height
,
2095 gAcid1
[a
].X
, gAcid1
[a
].Y
,
2096 gAcid1
[a
].Width
, gAcid1
[a
].Height
) then
2103 if WordBool(PanelType
and PANEL_ACID2
) then
2104 if gAcid2
<> nil then
2109 if g_Collide(X
, Y
, Width
, Height
,
2110 gAcid2
[a
].X
, gAcid2
[a
].Y
,
2111 gAcid2
[a
].Width
, gAcid2
[a
].Height
) then
2118 if WordBool(PanelType
and PANEL_STEP
) then
2119 if gSteps
<> nil then
2124 if g_Collide(X
, Y
, Width
, Height
,
2125 gSteps
[a
].X
, gSteps
[a
].Y
,
2126 gSteps
[a
].Width
, gSteps
[a
].Height
) then
2133 if WordBool(PanelType
and (PANEL_LIFTUP
or PANEL_LIFTDOWN
or PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
)) then
2134 if gLifts
<> nil then
2139 if ((WordBool(PanelType
and (PANEL_LIFTUP
)) and (gLifts
[a
].LiftType
= 0)) or
2140 (WordBool(PanelType
and (PANEL_LIFTDOWN
)) and (gLifts
[a
].LiftType
= 1)) or
2141 (WordBool(PanelType
and (PANEL_LIFTLEFT
)) and (gLifts
[a
].LiftType
= 2)) or
2142 (WordBool(PanelType
and (PANEL_LIFTRIGHT
)) and (gLifts
[a
].LiftType
= 3))) and
2143 g_Collide(X
, Y
, Width
, Height
,
2144 gLifts
[a
].X
, gLifts
[a
].Y
,
2145 gLifts
[a
].Width
, gLifts
[a
].Height
) then
2152 if WordBool(PanelType
and PANEL_BLOCKMON
) then
2153 if gBlockMon
<> nil then
2155 h
:= High(gBlockMon
);
2159 ((gBlockMon
[a
].Width
+ gBlockMon
[a
].Height
) >= 64) ) and
2160 g_Collide(X
, Y
, Width
, Height
,
2161 gBlockMon
[a
].X
, gBlockMon
[a
].Y
,
2162 gBlockMon
[a
].Width
, gBlockMon
[a
].Height
) then
2170 function g_Map_CollideLiquid_TextureOld(X
, Y
: Integer; Width
, Height
: Word): DWORD
;
2174 function checkPanels (constref panels
: TPanelArray
): Boolean;
2179 if panels
= nil then exit
;
2180 for a
:= 0 to High(panels
) do
2182 if g_Collide(X
, Y
, Width
, Height
, panels
[a
].X
, panels
[a
].Y
, panels
[a
].Width
, panels
[a
].Height
) then
2185 texid
:= panels
[a
].GetTextureID();
2192 texid
:= TEXTURE_NONE
;
2194 if not checkPanels(gWater
) then
2195 if not checkPanels(gAcid1
) then
2196 if not checkPanels(gAcid2
) then exit
;
2201 function g_Map_CollidePanel(X
, Y
: Integer; Width
, Height
: Word; PanelType
: Word; b1x3
: Boolean): Boolean;
2203 SlowMask
= GridTagLift
or GridTagBlockMon
;
2204 function checker (pan
: TPanel
; tag
: Integer): Boolean;
2207 if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
2209 result := pan.Enabled;
2214 if ((tag
and GridTagLift
) <> 0) then
2217 ((WordBool(PanelType
and PANEL_LIFTUP
) and (pan
.LiftType
= 0)) or
2218 (WordBool(PanelType
and PANEL_LIFTDOWN
) and (pan
.LiftType
= 1)) or
2219 (WordBool(PanelType
and PANEL_LIFTLEFT
) and (pan
.LiftType
= 2)) or
2220 (WordBool(PanelType
and PANEL_LIFTRIGHT
) and (pan
.LiftType
= 3))) {and
2221 g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height)};
2225 if ((tag
and GridTagBlockMon
) <> 0) then
2227 result
:= ((not b1x3
) or (pan
.Width
+pan
.Height
>= 64)); //and g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
2232 //result := g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
2233 result
:= true; // i found her!
2237 tagmask
: Integer = 0;
2239 if WordBool(PanelType
and (PANEL_WALL
or PANEL_CLOSEDOOR
or PANEL_OPENDOOR
)) then tagmask
:= tagmask
or (GridTagWall
or GridTagDoor
);
2240 if WordBool(PanelType
and PANEL_WATER
) then tagmask
:= tagmask
or GridTagWater
;
2241 if WordBool(PanelType
and PANEL_ACID1
) then tagmask
:= tagmask
or GridTagAcid1
;
2242 if WordBool(PanelType
and PANEL_ACID2
) then tagmask
:= tagmask
or GridTagAcid2
;
2243 if WordBool(PanelType
and PANEL_STEP
) then tagmask
:= tagmask
or GridTagStep
;
2244 if WordBool(PanelType
and (PANEL_LIFTUP
or PANEL_LIFTDOWN
or PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
)) then tagmask
:= tagmask
or GridTagLift
;
2245 if WordBool(PanelType
and PANEL_BLOCKMON
) then tagmask
:= tagmask
or GridTagBlockMon
;
2247 if (tagmask
= 0) then begin result
:= false; exit
; end; // just in case
2249 if (profMapCollision
<> nil) then profMapCollision
.sectionBeginAccum('*solids');
2250 if gdbg_map_use_accel_coldet
then
2252 {if gdbg_map_use_tree_coldet then
2254 //e_WriteLog(Format('coldet query: x=%d; y=%d; w=%d; h=%d', [X, Y, Width, Height]), MSG_NOTIFY);
2255 result := (mapTree.aabbQuery(X, Y, Width, Height, checker, tagmask) <> nil);
2256 if (gdbg_map_dump_coldet_tree_queries) and (mapTree.nodesVisited <> 0) then
2258 //e_WriteLog(Format('map collision: %d nodes visited (%d deep)', [mapTree.nodesVisited, mapTree.nodesDeepVisited]), MSG_NOTIFY);
2259 g_Console_Add(Format('map collision: %d nodes visited (%d deep)', [mapTree.nodesVisited, mapTree.nodesDeepVisited]));
2264 if (Width
= 1) and (Height
= 1) then
2266 if ((tagmask
and SlowMask
) <> 0) then
2269 result
:= (mapGrid
.forEachAtPoint(X
, Y
, checker
, tagmask
) <> nil);
2274 result
:= (mapGrid
.forEachAtPoint(X
, Y
, nil, tagmask
) <> nil);
2279 if ((tagmask
and SlowMask
) <> 0) then
2282 result
:= (mapGrid
.forEachInAABB(X
, Y
, Width
, Height
, checker
, tagmask
) <> nil);
2287 result
:= (mapGrid
.forEachInAABB(X
, Y
, Width
, Height
, nil, tagmask
) <> nil);
2294 result
:= g_Map_CollidePanelOld(X
, Y
, Width
, Height
, PanelType
, b1x3
);
2296 if (profMapCollision
<> nil) then profMapCollision
.sectionEnd();
2300 function g_Map_CollideLiquid_Texture(X
, Y
: Integer; Width
, Height
: Word): DWORD
;
2302 cctype
: Integer = 3; // priority: 0: water was hit, 1: acid1 was hit, 2: acid2 was hit; 3: nothing was hit
2305 // slightly different from the old code, but meh...
2306 function checker (pan
: TPanel
; tag
: Integer): Boolean;
2308 result
:= false; // don't stop, ever
2309 //if ((tag and (GridTagWater or GridTagAcid1 or GridTagAcid2)) = 0) then exit;
2312 0: if ((tag
and GridTagWater
) = 0) then exit
; // allowed: water
2313 1: if ((tag
and (GridTagWater
or GridTagAcid1
)) = 0) then exit
; // allowed: water, acid1
2314 //2: if ((tag and (GridTagWater or GridTagAcid1 or GridTagAcid2) = 0) then exit; // allowed: water, acid1, acid2
2317 //if not g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height) then exit;
2319 texid
:= pan
.GetTextureID();
2320 // water? water has the highest priority, so stop right here
2321 if ((tag
and GridTagWater
) <> 0) then begin cctype
:= 0; result
:= true; exit
; end;
2323 if ((tag
and GridTagAcid2
) <> 0) then cctype
:= 2;
2325 if ((tag
and GridTagAcid1
) <> 0) then cctype
:= 1;
2329 if (profMapCollision
<> nil) then profMapCollision
.sectionBeginAccum('liquids');
2330 if gdbg_map_use_accel_coldet
then
2332 texid
:= TEXTURE_NONE
;
2333 {if gdbg_map_use_tree_coldet then
2335 mapTree.aabbQuery(X, Y, Width, Height, checker, (GridTagWater or GridTagAcid1 or GridTagAcid2));
2339 if (Width
= 1) and (Height
= 1) then
2341 mapGrid
.forEachAtPoint(X
, Y
, checker
, (GridTagWater
or GridTagAcid1
or GridTagAcid2
));
2345 mapGrid
.forEachInAABB(X
, Y
, Width
, Height
, checker
, (GridTagWater
or GridTagAcid1
or GridTagAcid2
));
2352 result
:= g_Map_CollideLiquid_TextureOld(X
, Y
, Width
, Height
);
2354 if (profMapCollision
<> nil) then profMapCollision
.sectionEnd();
2358 procedure g_Map_EnableWall(ID
: DWORD
);
2363 pan
.Enabled
:= True;
2364 g_Mark(pan
.X
, pan
.Y
, pan
.Width
, pan
.Height
, MARK_DOOR
, True);
2366 mapGrid
.proxyEnabled
[pan
.proxyId
] := true;
2367 //if (pan.proxyId >= 0) then mapGrid.proxyEnabled[pan.proxyId] := true
2368 //else pan.proxyId := mapGrid.insertBody(pan, pan.X, pan.Y, pan.Width, pan.Height, GridTagDoor);
2370 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_PanelState(gWalls
[ID
].PanelType
, ID
);
2372 {$IFDEF MAP_DEBUG_ENABLED_FLAG}
2373 e_WriteLog(Format('wall #%d(%d) enabled (%d) (%d,%d)-(%d,%d)', [Integer(ID
), Integer(pan
.proxyId
), Integer(mapGrid
.proxyEnabled
[pan
.proxyId
]), pan
.x
, pan
.y
, pan
.width
, pan
.height
]), MSG_NOTIFY
);
2377 procedure g_Map_DisableWall(ID
: DWORD
);
2382 pan
.Enabled
:= False;
2383 g_Mark(pan
.X
, pan
.Y
, pan
.Width
, pan
.Height
, MARK_DOOR
, False);
2385 mapGrid
.proxyEnabled
[pan
.proxyId
] := false;
2386 //if (pan.proxyId >= 0) then begin mapGrid.removeBody(pan.proxyId); pan.proxyId := -1; end;
2388 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_PanelState(pan
.PanelType
, ID
);
2390 {$IFDEF MAP_DEBUG_ENABLED_FLAG}
2391 e_WriteLog(Format('wall #%d(%d) disabled (%d) (%d,%d)-(%d,%d)', [Integer(ID
), Integer(pan
.proxyId
), Integer(mapGrid
.proxyEnabled
[pan
.proxyId
]), pan
.x
, pan
.y
, pan
.width
, pan
.height
]), MSG_NOTIFY
);
2395 procedure g_Map_SwitchTexture(PanelType
: Word; ID
: DWORD
; AnimLoop
: Byte = 0);
2400 PANEL_WALL
, PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
2403 tp
:= gRenderForegrounds
[ID
];
2405 tp
:= gRenderBackgrounds
[ID
];
2418 tp
.NextTexture(AnimLoop
);
2419 if g_Game_IsServer
and g_Game_IsNet
then
2420 MH_SEND_PanelTexture(PanelType
, ID
, AnimLoop
);
2423 procedure g_Map_SetLift(ID
: DWORD
; t
: Integer);
2425 if gLifts
[ID
].LiftType
= t
then
2432 g_Mark(X
, Y
, Width
, Height
, MARK_LIFT
, False);
2433 //TODO: make separate lift tags, and change tag here
2435 if LiftType
= 0 then
2436 g_Mark(X
, Y
, Width
, Height
, MARK_LIFTUP
, True)
2437 else if LiftType
= 1 then
2438 g_Mark(X
, Y
, Width
, Height
, MARK_LIFTDOWN
, True)
2439 else if LiftType
= 2 then
2440 g_Mark(X
, Y
, Width
, Height
, MARK_LIFTLEFT
, True)
2441 else if LiftType
= 3 then
2442 g_Mark(X
, Y
, Width
, Height
, MARK_LIFTRIGHT
, True);
2444 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_PanelState(PanelType
, ID
);
2448 function g_Map_GetPoint(PointType
: Byte; var RespawnPoint
: TRespawnPoint
): Boolean;
2451 PointsArray
: Array of TRespawnPoint
;
2454 SetLength(PointsArray
, 0);
2456 if RespawnPoints
= nil then
2459 for a
:= 0 to High(RespawnPoints
) do
2460 if RespawnPoints
[a
].PointType
= PointType
then
2462 SetLength(PointsArray
, Length(PointsArray
)+1);
2463 PointsArray
[High(PointsArray
)] := RespawnPoints
[a
];
2466 if PointsArray
= nil then
2469 RespawnPoint
:= PointsArray
[Random(Length(PointsArray
))];
2473 function g_Map_GetPointCount(PointType
: Byte): Word;
2479 if RespawnPoints
= nil then
2482 for a
:= 0 to High(RespawnPoints
) do
2483 if RespawnPoints
[a
].PointType
= PointType
then
2484 Result
:= Result
+ 1;
2487 function g_Map_HaveFlagPoints(): Boolean;
2489 Result
:= (FlagPoints
[FLAG_RED
] <> nil) and (FlagPoints
[FLAG_BLUE
] <> nil);
2492 procedure g_Map_ResetFlag(Flag
: Byte);
2494 with gFlags
[Flag
] do
2500 Direction
:= D_LEFT
;
2501 State
:= FLAG_STATE_NONE
;
2502 if FlagPoints
[Flag
] <> nil then
2504 Obj
.X
:= FlagPoints
[Flag
]^.X
;
2505 Obj
.Y
:= FlagPoints
[Flag
]^.Y
;
2506 Direction
:= FlagPoints
[Flag
]^.Direction
;
2507 State
:= FLAG_STATE_NORMAL
;
2513 procedure g_Map_DrawFlags();
2516 Mirror
: TMirrorType
;
2518 if gGameSettings
.GameMode
<> GM_CTF
then
2521 for i
:= FLAG_RED
to FLAG_BLUE
do
2523 if State
<> FLAG_STATE_CAPTURED
then
2525 if State
= FLAG_STATE_NONE
then
2528 if Direction
= D_LEFT
then
2530 Mirror
:= M_HORIZONTAL
;
2539 Animation
.Draw(Obj
.X
+dx
, Obj
.Y
+1, Mirror
);
2541 if g_debug_Frames
then
2543 e_DrawQuad(Obj
.X
+Obj
.Rect
.X
,
2545 Obj
.X
+Obj
.Rect
.X
+Obj
.Rect
.Width
-1,
2546 Obj
.Y
+Obj
.Rect
.Y
+Obj
.Rect
.Height
-1,
2552 procedure g_Map_SaveState(Var Mem
: TBinMemoryWriter
);
2559 procedure SavePanelArray(var panels
: TPanelArray
);
2561 PAMem
: TBinMemoryWriter
;
2564 // Ñîçäàåì íîâûé ñïèñîê ñîõðàíÿåìûõ ïàíåëåé:
2565 PAMem
:= TBinMemoryWriter
.Create((Length(panels
)+1) * 40);
2568 while i
< Length(panels
) do
2570 if panels
[i
].SaveIt
then
2574 // Ñîõðàíÿåì ïàíåëü:
2575 panels
[i
].SaveState(PAMem
);
2580 // Ñîõðàíÿåì ýòîò ñïèñîê ïàíåëåé:
2581 PAMem
.SaveToMemory(Mem
);
2585 procedure SaveFlag(flag
: PFlag
);
2588 dw
:= FLAG_SIGNATURE
; // 'FLAG'
2590 // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà:
2591 Mem
.WriteByte(flag
^.RespawnType
);
2593 Mem
.WriteByte(flag
^.State
);
2594 // Íàïðàâëåíèå ôëàãà:
2595 if flag
^.Direction
= D_LEFT
then
2601 Obj_SaveState(@flag
^.Obj
, Mem
);
2605 Mem
:= TBinMemoryWriter
.Create(1024 * 1024); // 1 MB
2607 ///// Ñîõðàíÿåì ñïèñêè ïàíåëåé: /////
2608 // Ñîõðàíÿåì ïàíåëè ñòåí è äâåðåé:
2609 SavePanelArray(gWalls
);
2610 // Ñîõðàíÿåì ïàíåëè ôîíà:
2611 SavePanelArray(gRenderBackgrounds
);
2612 // Ñîõðàíÿåì ïàíåëè ïåðåäíåãî ïëàíà:
2613 SavePanelArray(gRenderForegrounds
);
2614 // Ñîõðàíÿåì ïàíåëè âîäû:
2615 SavePanelArray(gWater
);
2616 // Ñîõðàíÿåì ïàíåëè êèñëîòû-1:
2617 SavePanelArray(gAcid1
);
2618 // Ñîõðàíÿåì ïàíåëè êèñëîòû-2:
2619 SavePanelArray(gAcid2
);
2620 // Ñîõðàíÿåì ïàíåëè ñòóïåíåé:
2621 SavePanelArray(gSteps
);
2622 // Ñîõðàíÿåì ïàíåëè ëèôòîâ:
2623 SavePanelArray(gLifts
);
2626 ///// Ñîõðàíÿåì ìóçûêó: /////
2627 // Ñèãíàòóðà ìóçûêè:
2628 dw
:= MUSIC_SIGNATURE
; // 'MUSI'
2631 Assert(gMusic
<> nil, 'g_Map_SaveState: gMusic = nil');
2632 if gMusic
.NoMusic
then
2636 Mem
.WriteString(str
, 64);
2637 // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè:
2638 dw
:= gMusic
.GetPosition();
2640 // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå:
2641 boo
:= gMusic
.SpecPause
;
2642 Mem
.WriteBoolean(boo
);
2645 ///// Ñîõðàíÿåì êîëè÷åñòâî ìîíñòðîâ: /////
2646 Mem
.WriteInt(gTotalMonsters
);
2649 //// Ñîõðàíÿåì ôëàãè, åñëè ýòî CTF: /////
2650 if gGameSettings
.GameMode
= GM_CTF
then
2652 // Ôëàã Êðàñíîé êîìàíäû:
2653 SaveFlag(@gFlags
[FLAG_RED
]);
2654 // Ôëàã Ñèíåé êîìàíäû:
2655 SaveFlag(@gFlags
[FLAG_BLUE
]);
2659 ///// Ñîõðàíÿåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
2660 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
2662 // Î÷êè Êðàñíîé êîìàíäû:
2663 Mem
.WriteSmallInt(gTeamStat
[TEAM_RED
].Goals
);
2664 // Î÷êè Ñèíåé êîìàíäû:
2665 Mem
.WriteSmallInt(gTeamStat
[TEAM_BLUE
].Goals
);
2670 procedure g_Map_LoadState(Var Mem
: TBinMemoryReader
);
2677 procedure LoadPanelArray(var panels
: TPanelArray
);
2679 PAMem
: TBinMemoryReader
;
2682 // Çàãðóæàåì òåêóùèé ñïèñîê ïàíåëåé:
2683 PAMem
:= TBinMemoryReader
.Create();
2684 PAMem
.LoadFromMemory(Mem
);
2686 for i
:= 0 to Length(panels
)-1 do
2687 if panels
[i
].SaveIt
then
2693 raise EBinSizeError
.Create('g_Map_LoadState: LoadPanelArray: Wrong Panel ID');
2695 // Çàãðóæàåì ïàíåëü:
2696 panels
[i
].LoadState(PAMem
);
2699 // Ýòîò ñïèñîê ïàíåëåé çàãðóæåí:
2703 procedure LoadFlag(flag
: PFlag
);
2707 if dw
<> FLAG_SIGNATURE
then // 'FLAG'
2709 raise EBinSizeError
.Create('g_Map_LoadState: LoadFlag: Wrong Flag Signature');
2711 // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà:
2712 Mem
.ReadByte(flag
^.RespawnType
);
2714 Mem
.ReadByte(flag
^.State
);
2715 // Íàïðàâëåíèå ôëàãà:
2718 flag
^.Direction
:= D_LEFT
2720 flag
^.Direction
:= D_RIGHT
;
2722 Obj_LoadState(@flag
^.Obj
, Mem
);
2729 ///// Çàãðóæàåì ñïèñêè ïàíåëåé: /////
2730 // Çàãðóæàåì ïàíåëè ñòåí è äâåðåé:
2731 LoadPanelArray(gWalls
);
2732 // Çàãðóæàåì ïàíåëè ôîíà:
2733 LoadPanelArray(gRenderBackgrounds
);
2734 // Çàãðóæàåì ïàíåëè ïåðåäíåãî ïëàíà:
2735 LoadPanelArray(gRenderForegrounds
);
2736 // Çàãðóæàåì ïàíåëè âîäû:
2737 LoadPanelArray(gWater
);
2738 // Çàãðóæàåì ïàíåëè êèñëîòû-1:
2739 LoadPanelArray(gAcid1
);
2740 // Çàãðóæàåì ïàíåëè êèñëîòû-2:
2741 LoadPanelArray(gAcid2
);
2742 // Çàãðóæàåì ïàíåëè ñòóïåíåé:
2743 LoadPanelArray(gSteps
);
2744 // Çàãðóæàåì ïàíåëè ëèôòîâ:
2745 LoadPanelArray(gLifts
);
2748 // Îáíîâëÿåì êàðòó ñòîëêíîâåíèé è ñåòêó:
2752 ///// Çàãðóæàåì ìóçûêó: /////
2753 // Ñèãíàòóðà ìóçûêè:
2755 if dw
<> MUSIC_SIGNATURE
then // 'MUSI'
2757 raise EBinSizeError
.Create('g_Map_LoadState: Wrong Music Signature');
2760 Assert(gMusic
<> nil, 'g_Map_LoadState: gMusic = nil');
2761 Mem
.ReadString(str
);
2762 // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè:
2764 // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå:
2765 Mem
.ReadBoolean(boo
);
2766 // Çàïóñêàåì ýòó ìóçûêó:
2767 gMusic
.SetByName(str
);
2768 gMusic
.SpecPause
:= boo
;
2771 gMusic
.SetPosition(dw
);
2774 ///// Çàãðóæàåì êîëè÷åñòâî ìîíñòðîâ: /////
2775 Mem
.ReadInt(gTotalMonsters
);
2778 //// Çàãðóæàåì ôëàãè, åñëè ýòî CTF: /////
2779 if gGameSettings
.GameMode
= GM_CTF
then
2781 // Ôëàã Êðàñíîé êîìàíäû:
2782 LoadFlag(@gFlags
[FLAG_RED
]);
2783 // Ôëàã Ñèíåé êîìàíäû:
2784 LoadFlag(@gFlags
[FLAG_BLUE
]);
2788 ///// Çàãðóæàåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
2789 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
2791 // Î÷êè Êðàñíîé êîìàíäû:
2792 Mem
.ReadSmallInt(gTeamStat
[TEAM_RED
].Goals
);
2793 // Î÷êè Ñèíåé êîìàíäû:
2794 Mem
.ReadSmallInt(gTeamStat
[TEAM_BLUE
].Goals
);
2799 function g_Map_PanelForPID(PanelID
: Integer; var PanelArrayID
: Integer): PPanel
;
2804 if (PanelID
< 0) or (PanelID
> High(PanelByID
)) then Exit
;
2805 Arr
:= PanelByID
[PanelID
].PWhere
^;
2806 PanelArrayID
:= PanelByID
[PanelID
].PArrID
;
2807 Result
:= Addr(Arr
[PanelByID
[PanelID
].PArrID
]);
2811 // trace liquid, stepping by `dx` and `dy`
2812 // return last seen liquid coords, and `false` if we're started outside of the liquid
2813 function g_Map_TraceLiquid (x
, y
, dx
, dy
: Integer; out topx
, topy
: Integer): Boolean;
2815 MaskLiquid
= GridTagWater
or GridTagAcid1
or GridTagAcid2
;
2819 // started outside of the liquid?
2820 if (mapGrid
.forEachAtPoint(x
, y
, nil, MaskLiquid
) = nil) then begin result
:= false; exit
; end;
2821 if (dx
= 0) and (dy
= 0) then begin result
:= false; exit
; end; // sanity check
2827 if (mapGrid
.forEachAtPoint(x
, y
, nil, MaskLiquid
) = nil) then exit
; // out of the water, just exit