DEADSOFTWARE
GIT
/
REPO
/
FRED-BOY
Projects
/
d2df-sdl.git
/ shortlog
summary
| shortlog |
log
|
commit
|
commitdiff
|
tree
first ⋅ prev ⋅
next
d2df-sdl.git
2017-08-16
fgsfds
more buffer fixes (?)
buffers
commit
|
commitdiff
|
tree
|
snapshot
2017-08-16
fgsfds
fixed some logic errors, but shit's still bugged
commit
|
commitdiff
|
tree
|
snapshot
2017-08-16
fgsfds
raised protocol version
commit
|
commitdiff
|
tree
|
snapshot
2017-08-16
fgsfds
buffer network messages (broke a lot of shit)
commit
|
commitdiff
|
tree
|
snapshot
2017-08-16
fgsfds
flamer projectiles don't push
commit
|
commitdiff
|
tree
|
snapshot
2017-08-16
fgsfds
downloading resources...
commit
|
commitdiff
|
tree
|
snapshot
2017-08-16
Ketmar Dark
compatibility with older FPC
commit
|
commitdiff
|
tree
|
snapshot
2017-08-16
Ketmar Dark
added common file with compiler flags; cosmetic fix...
commit
|
commitdiff
|
tree
|
snapshot
2017-08-16
Ketmar Dark
light experiments integrated into main tree; use "...
commit
|
commitdiff
|
tree
|
snapshot
2017-08-16
Ketmar Dark
more map grid code
commit
|
commitdiff
|
tree
|
snapshot
2017-08-16
Ketmar Dark
grid now works for any map bounding box; collisions...
commit
|
commitdiff
|
tree
|
snapshot
2017-08-16
Ketmar Dark
replaced "pvs" for lights with grid
commit
|
commitdiff
|
tree
|
snapshot
2017-08-16
Ketmar Dark
removed "potentially visible panels" code in favor...
commit
|
commitdiff
|
tree
|
snapshot
2017-08-16
Ketmar Dark
simplified grid code (removed alot of pasta); rendering...
commit
|
commitdiff
|
tree
|
snapshot
2017-08-16
Ketmar Dark
grid: proxy pool (no more segfaults on reloading map...
commit
|
commitdiff
|
tree
|
snapshot
2017-08-16
Ketmar Dark
grid
commit
|
commitdiff
|
tree
|
snapshot
2017-08-16
Ketmar Dark
optimized light drawing: process only "possible lit...
commit
|
commitdiff
|
tree
|
snapshot
2017-08-16
Ketmar Dark
light: use proper scissoring instead of clearing the...
commit
|
commitdiff
|
tree
|
snapshot
2017-08-16
Ketmar Dark
shitlight experiment
commit
|
commitdiff
|
tree
|
snapshot
2017-08-16
Ketmar Dark
cosmetix
commit
|
commitdiff
|
tree
|
snapshot
2017-08-15
Ketmar Dark
build "visible panels set" before rendering the frame
commit
|
commitdiff
|
tree
|
snapshot
2017-08-14
Ketmar Dark
"--opengl-dump-exts" cli arg fix
commit
|
commitdiff
|
tree
|
snapshot
2017-08-14
Ketmar Dark
autodetect NPOT texture support
commit
|
commitdiff
|
tree
|
snapshot
2017-08-14
Ketmar Dark
some refactoring (sorry, i need it for not-yet-commited...
commit
|
commitdiff
|
tree
|
snapshot
2017-08-14
binarymaster
Menu: Add flamethrower key binds
commit
|
commitdiff
|
tree
|
snapshot
2017-08-14
binarymaster
Player: Code formatting only
commit
|
commitdiff
|
tree
|
snapshot
2017-08-13
fgsfds
fixed segfault in bot ai
commit
|
commitdiff
|
tree
|
snapshot
2017-08-13
fgsfds
added network packet dumping
commit
|
commitdiff
|
tree
|
snapshot
2017-08-13
Ketmar Dark
we should set OpenGL flags before creating game window
commit
|
commitdiff
|
tree
|
snapshot
2017-08-12
fgsfds
more flame tweaks
commit
|
commitdiff
|
tree
|
snapshot
2017-08-12
fgsfds
more flamer shit again
commit
|
commitdiff
|
tree
|
snapshot
2017-08-12
fgsfds
more fucking flamer graphics fixes
commit
|
commitdiff
|
tree
|
snapshot
2017-08-12
fgsfds
more fucking flamer fixes
commit
|
commitdiff
|
tree
|
snapshot
2017-08-12
fgsfds
more fucking flamer fixes
commit
|
commitdiff
|
tree
|
snapshot
2017-08-12
fgsfds
medkits and suit extinguish fire
commit
|
commitdiff
|
tree
|
snapshot
2017-08-12
fgsfds
more flamer tweaks
commit
|
commitdiff
|
tree
|
snapshot
2017-08-12
fgsfds
slightly altered flame behavior
commit
|
commitdiff
|
tree
|
snapshot
2017-08-12
fgsfds
added flamer functionality
commit
|
commitdiff
|
tree
|
snapshot
2017-08-09
binarymaster
Add flamethrower weapon, item and ammo
commit
|
commitdiff
|
tree
|
snapshot
2017-08-09
binarymaster
Refactor: Add global ammo limits
commit
|
commitdiff
|
tree
|
snapshot
2017-08-09
binarymaster
Refactor: High value const for ammo
commit
|
commitdiff
|
tree
|
snapshot
2017-08-09
binarymaster
Refactor: Constants for first and last weapon
commit
|
commitdiff
|
tree
|
snapshot
2017-08-06
Ketmar Dark
IDIOTIC hackfix for weapon cycling (not even sure if...
commit
|
commitdiff
|
tree
|
snapshot
2017-08-06
Ketmar Dark
cosmetic fix in weapon queue updating (for bots, mostly)
commit
|
commitdiff
|
tree
|
snapshot
2017-08-06
Ketmar Dark
fixed bug with weapon updating in network mode (moved...
commit
|
commitdiff
|
tree
|
snapshot
2017-08-06
Ketmar Dark
fixed bug with weapon cycling direction
commit
|
commitdiff
|
tree
|
snapshot
2017-08-06
Ketmar Dark
even more shit in "give"
commit
|
commitdiff
|
tree
|
snapshot
2017-08-06
Ketmar Dark
more "give" items; bugfix in weapon switching
commit
|
commitdiff
|
tree
|
snapshot
2017-08-06
Ketmar Dark
no more hacks for sg/ssg and knuckles/chainsaw switches...
commit
|
commitdiff
|
tree
|
snapshot
2017-08-06
Ketmar Dark
if more than one weapon requested, don't select weapon...
commit
|
commitdiff
|
tree
|
snapshot
2017-08-06
Ketmar Dark
slow down weapon switching a little if more than one...
commit
|
commitdiff
|
tree
|
snapshot
2017-08-06
Ketmar Dark
network code for weapon queue (and protocol version...
commit
|
commitdiff
|
tree
|
snapshot
2017-08-06
Ketmar Dark
more "give" cheatcodes
commit
|
commitdiff
|
tree
|
snapshot
2017-08-06
Ketmar Dark
implemented weapon queue (no network code for it yet)
commit
|
commitdiff
|
tree
|
snapshot
2017-08-04
binarymaster
ImagingFormats: Fix undefined result warning
commit
|
commitdiff
|
tree
|
snapshot
2017-08-04
Ketmar Dark
GUI: Key0/Key1 fuckup for P1 strafe
commit
|
commitdiff
|
tree
|
snapshot
2017-08-04
Ketmar Dark
GUI: weapon keybinds now "two-set" too
commit
|
commitdiff
|
tree
|
snapshot
2017-08-04
Ketmar Dark
GUI: "right align" hack; less empty space in "keybind2"
commit
|
commitdiff
|
tree
|
snapshot
2017-08-04
Ketmar Dark
GUI: keybindings menu now contains two keysets on one...
commit
|
commitdiff
|
tree
|
snapshot
2017-08-04
Ketmar Dark
better BS handling in keybinding menu (menu items now...
commit
|
commitdiff
|
tree
|
snapshot
2017-08-04
Ketmar Dark
GUI: backspace clears keybinding (sorry, it is Teh...
commit
|
commitdiff
|
tree
|
snapshot
2017-08-02
fgsfds
updated enet headers
commit
|
commitdiff
|
tree
|
snapshot
2017-08-02
fgsfds
fixed player menu titles
commit
|
commitdiff
|
tree
|
snapshot
2017-08-01
fgsfds
raised protocol
commit
|
commitdiff
|
tree
|
snapshot
2017-08-01
fgsfds
add direct weapon switching
commit
|
commitdiff
|
tree
|
snapshot
2017-08-01
fgsfds
fixed pointer arithmetics; headless uses dummy audio...
commit
|
commitdiff
|
tree
|
snapshot
2017-08-01
fgsfds
remove scripts from build scripts
commit
|
commitdiff
|
tree
|
snapshot
2017-07-31
fgsfds
remove scripts
commit
|
commitdiff
|
tree
|
snapshot
2017-07-30
DeaDDooMER
oops, forgot to insert NativUInt
scripts
commit
|
commitdiff
|
tree
|
snapshot
2017-07-30
DeaDDooMER
NativeInt -> NativeUInt for pointers
commit
|
commitdiff
|
tree
|
snapshot
2017-07-30
DeaDDooMER
FreeBSD build fixes
commit
|
commitdiff
|
tree
|
snapshot
2017-07-30
DeaDDooMER
Fix access violation on x86_64
commit
|
commitdiff
|
tree
|
snapshot
2017-07-30
Ketmar Dark
fixed luajit so name for gnu/linux
commit
|
commitdiff
|
tree
|
snapshot
2017-06-10
binarymaster
Revert one line that breaks rocket parkour feature
commit
|
commitdiff
|
tree
|
snapshot
2017-06-06
Ketmar Dark
fixed strafe according to Jabberwock note; also, remove...
commit
|
commitdiff
|
tree
|
snapshot
2017-06-05
FGSFDSFGS
fixed strafe button crash; fixed analog triggers
commit
|
commitdiff
|
tree
|
snapshot
2017-06-05
Ketmar Dark
some shitcode to make strafing work in network games...
commit
|
commitdiff
|
tree
|
snapshot
2017-06-05
Ketmar Dark
"strife" key for gaypad keyset
commit
|
commitdiff
|
tree
|
snapshot
2017-06-05
Ketmar Dark
fixed processing of alternate keyset in network games
commit
|
commitdiff
|
tree
|
snapshot
2017-06-05
Ketmar Dark
refactored player controls processing code
commit
|
commitdiff
|
tree
|
snapshot
2017-06-02
Ketmar Dark
fixed ancient typo
commit
|
commitdiff
|
tree
|
snapshot
2017-05-27
Ketmar Dark
added 2nd set of control keys (sore i kent inta bindeng...
commit
|
commitdiff
|
tree
|
snapshot
2017-03-07
binarymaster
Player: Add blinking on low invisibility
commit
|
commitdiff
|
tree
|
snapshot
2017-03-06
binarymaster
Player model: Add new die level 5 for corpse slop
commit
|
commitdiff
|
tree
|
snapshot
2017-03-05
Jabberwock-RU
More accurate hitboxes and smoke for Rockets and Skeleshots
commit
|
commitdiff
|
tree
|
snapshot
2017-03-02
binarymaster
trigger turret: add aim modes
commit
|
commitdiff
|
tree
|
snapshot
2017-03-01
binarymaster
fix small spider pain sound and sensitivity
commit
|
commitdiff
|
tree
|
snapshot
2017-03-01
binarymaster
fix turret and projectiles
commit
|
commitdiff
|
tree
|
snapshot
2017-03-01
FGSFDSFGS
fucking tabs 2
commit
|
commitdiff
|
tree
|
snapshot
2017-03-01
FGSFDSFGS
fucking tabs
commit
|
commitdiff
|
tree
|
snapshot
2017-02-28
FGSFDSFGS
simpler fix
commit
|
commitdiff
|
tree
|
snapshot
2017-02-28
FGSFDSFGS
make turret explosions ignore the turret trigger
commit
|
commitdiff
|
tree
|
snapshot
2017-02-28
FGSFDSFGS
fixed monster teleport
commit
|
commitdiff
|
tree
|
snapshot
2017-01-23
FGSFDSFGS
more cyber kick stuff
commit
|
commitdiff
|
tree
|
snapshot
2017-01-20
FGSFDSFGS
cyber can now kick
commit
|
commitdiff
|
tree
|
snapshot
2016-10-13
binarymaster
Merge FGSFDS branch, fix build
commit
|
commitdiff
|
tree
|
snapshot
2016-10-03
binarymaster
Update clean.bat
commit
|
commitdiff
|
tree
|
snapshot
2016-06-29
FGSFDSFGS
fixed cd in build_headless.bat
commit
|
commitdiff
|
tree
|
snapshot
2016-06-29
FGSFDSFGS
add custom lua bindings
commit
|
commitdiff
|
tree
|
snapshot
2016-06-29
FGSFDSFGS
fix script bugs; allow require()
commit
|
commitdiff
|
tree
|
snapshot
next