DeaDDooMER [Tue, 14 Feb 2023 12:03:37 +0000 (15:03 +0300)]
nogl: use native glOrthof when possible
DeaDDooMER [Mon, 13 Feb 2023 19:27:27 +0000 (22:27 +0300)]
gl: print opengl driver info
DeaDDooMER [Mon, 13 Feb 2023 19:01:13 +0000 (22:01 +0300)]
nogl: fix glOrtho
DeaDDooMER [Mon, 13 Feb 2023 16:56:20 +0000 (19:56 +0300)]
gl: fix build for gles (still not work on android)
DeaDDooMER [Mon, 13 Feb 2023 14:12:10 +0000 (17:12 +0300)]
renders: remove old opengl render
DeaDDooMER [Mon, 13 Feb 2023 14:06:11 +0000 (17:06 +0300)]
gl: implement touch screen controls
DeaDDooMER [Mon, 13 Feb 2023 13:30:58 +0000 (16:30 +0300)]
gl: implement r_scale
DeaDDooMER [Mon, 13 Feb 2023 10:55:33 +0000 (13:55 +0300)]
gl: make hud fully usable on 640x400
DeaDDooMER [Mon, 13 Feb 2023 00:53:19 +0000 (03:53 +0300)]
gl: fix particle size with r_scale_resolution>1
DeaDDooMER [Mon, 13 Feb 2023 00:08:16 +0000 (03:08 +0300)]
gl: implement r_resolution_scale (without FBO)
DeaDDooMER [Thu, 29 Dec 2022 18:58:16 +0000 (21:58 +0300)]
gl: fix mouse coords for holmes
DeaDDooMER [Thu, 29 Dec 2022 17:35:55 +0000 (20:35 +0300)]
flexui: move portable drawing code back to fui_gfx
DeaDDooMER [Thu, 29 Dec 2022 16:48:47 +0000 (19:48 +0300)]
gui: fix build with disabled render
DeaDDooMER [Thu, 29 Dec 2022 16:48:15 +0000 (19:48 +0300)]
build: move dependency check to modules where they used
DeaDDooMER [Thu, 29 Dec 2022 16:17:12 +0000 (19:17 +0300)]
flexui: remove direct dependency on opengl
DeaDDooMER [Thu, 29 Dec 2022 14:40:24 +0000 (17:40 +0300)]
gl: move holmes drawing code into render
DeaDDooMER [Thu, 29 Dec 2022 12:09:32 +0000 (15:09 +0300)]
gl: allow holmes (works partially)
DeaDDooMER [Thu, 29 Dec 2022 01:24:25 +0000 (04:24 +0300)]
gl: fix indicators
DeaDDooMER [Thu, 29 Dec 2022 01:13:32 +0000 (04:13 +0300)]
gl: fix invalid color cache
DeaDDooMER [Thu, 29 Dec 2022 01:10:16 +0000 (04:10 +0300)]
gl: force camera at map center when screen larger than map
DeaDDooMER [Thu, 29 Dec 2022 00:30:31 +0000 (03:30 +0300)]
gl: do not draw outside map area
DeaDDooMER [Wed, 28 Dec 2022 21:00:45 +0000 (00:00 +0300)]
gl: cache texture id and color
DeaDDooMER [Wed, 28 Dec 2022 19:35:20 +0000 (22:35 +0300)]
gl: optimize repeatable textures
DeaDDooMER [Wed, 28 Dec 2022 15:47:06 +0000 (18:47 +0300)]
gl: fix big texture flip on hardware with texture size limits
DeaDDooMER [Wed, 28 Dec 2022 15:16:12 +0000 (18:16 +0300)]
gl: properly free memory
DeaDDooMER [Wed, 28 Dec 2022 14:06:42 +0000 (17:06 +0300)]
gl: fix big textures on hardware with texture limits
DeaDDooMER [Wed, 28 Dec 2022 13:42:06 +0000 (16:42 +0300)]
gl: fix stdfont cyrillic chars
DeaDDooMER [Wed, 27 Jul 2022 18:53:19 +0000 (21:53 +0300)]
gl: implement load screen
DeaDDooMER [Tue, 26 Jul 2022 22:09:13 +0000 (01:09 +0300)]
gl: implement camera look up/down
DeaDDooMER [Tue, 26 Jul 2022 21:50:22 +0000 (00:50 +0300)]
gl: draw game time
DeaDDooMER [Tue, 26 Jul 2022 21:42:43 +0000 (00:42 +0300)]
gl: draw fps
DeaDDooMER [Tue, 26 Jul 2022 10:13:49 +0000 (13:13 +0300)]
gl: add cvar r_gl_maxtexsize
DeaDDooMER [Mon, 25 Jul 2022 18:01:08 +0000 (21:01 +0300)]
game: setup hear points while game update
DeaDDooMER [Mon, 25 Jul 2022 15:56:17 +0000 (18:56 +0300)]
gl: draw minimap
DeaDDooMER [Mon, 25 Jul 2022 13:15:37 +0000 (16:15 +0300)]
gl: fix interpolation
DeaDDooMER [Sun, 24 Jul 2022 19:15:07 +0000 (22:15 +0300)]
gl: draw chat bubble
DeaDDooMER [Sun, 24 Jul 2022 18:01:44 +0000 (21:01 +0300)]
gl: draw pause screen
DeaDDooMER [Sun, 24 Jul 2022 17:55:33 +0000 (20:55 +0300)]
gl: draw player indicator
DeaDDooMER [Sun, 24 Jul 2022 13:20:57 +0000 (16:20 +0300)]
gl: draw screen message
DeaDDooMER [Sat, 23 Jul 2022 19:35:36 +0000 (22:35 +0300)]
gl: draw spectator interface
DeaDDooMER [Fri, 22 Jul 2022 07:13:34 +0000 (10:13 +0300)]
gl: draw single stats
DeaDDooMER [Thu, 21 Jul 2022 20:17:01 +0000 (23:17 +0300)]
gl: draw custom game stats
DeaDDooMER [Wed, 20 Jul 2022 22:09:12 +0000 (01:09 +0300)]
gl: draw stats table (TAB)
DeaDDooMER [Wed, 20 Jul 2022 18:21:09 +0000 (21:21 +0300)]
gl: background aspect fix are special case
DeaDDooMER [Wed, 20 Jul 2022 17:42:13 +0000 (20:42 +0300)]
sdl: fix sdl 1.2 for new render
DeaDDooMER [Tue, 19 Jul 2022 21:45:50 +0000 (00:45 +0300)]
gl: draw stats on player view
DeaDDooMER [Mon, 18 Jul 2022 18:48:13 +0000 (21:48 +0300)]
gl: draw server list
DeaDDooMER [Mon, 18 Jul 2022 15:03:12 +0000 (18:03 +0300)]
gl: fix flickering
DeaDDooMER [Mon, 18 Jul 2022 15:02:34 +0000 (18:02 +0300)]
gl: draw menu background
DeaDDooMER [Mon, 18 Jul 2022 08:52:02 +0000 (11:52 +0300)]
gl: implement split screen
DeaDDooMER [Sun, 17 Jul 2022 11:33:03 +0000 (14:33 +0300)]
anim: add get time from state function (unused now)
DeaDDooMER [Thu, 30 Jun 2022 17:05:11 +0000 (20:05 +0300)]
anim: add state interpolation function (unused now)
DeaDDooMER [Thu, 30 Jun 2022 11:03:13 +0000 (14:03 +0300)]
gl: remove bacanim flag from multitexture structure
DeaDDooMER [Mon, 20 Jun 2022 20:02:14 +0000 (23:02 +0300)]
map: fix free random memory address
DeaDDooMER [Mon, 13 Jun 2022 21:40:31 +0000 (00:40 +0300)]
panels: handle panel animation in render (bump protocol)
DeaDDooMER [Mon, 13 Jun 2022 18:50:31 +0000 (21:50 +0300)]
gl: handle archvile fire animaton in render
DeaDDooMER [Mon, 13 Jun 2022 18:18:27 +0000 (21:18 +0300)]
gl: handle punch animation in render
DeaDDooMER [Mon, 13 Jun 2022 17:38:38 +0000 (20:38 +0300)]
gl: handle shot animations by render
DeaDDooMER [Mon, 13 Jun 2022 16:03:33 +0000 (19:03 +0300)]
gl: use TAnimInfo for animations calculated by render
DeaDDooMER [Sun, 12 Jun 2022 10:17:57 +0000 (13:17 +0300)]
gl: draw console
DeaDDooMER [Sun, 12 Jun 2022 08:48:14 +0000 (11:48 +0300)]
gl: draw gui controls
DeaDDooMER [Sat, 11 Jun 2022 21:07:55 +0000 (00:07 +0300)]
gl: align hud elements
DeaDDooMER [Sat, 11 Jun 2022 19:03:41 +0000 (22:03 +0300)]
gl: draw hud
DeaDDooMER [Sat, 11 Jun 2022 15:33:33 +0000 (18:33 +0300)]
gl: implement font loading and drawing
DeaDDooMER [Fri, 10 Jun 2022 18:33:39 +0000 (21:33 +0300)]
gl: draw screen flashes
DeaDDooMER [Fri, 10 Jun 2022 16:41:01 +0000 (19:41 +0300)]
gl: draw sky with parallax
DeaDDooMER [Thu, 9 Jun 2022 21:31:28 +0000 (00:31 +0300)]
gl: handle map bounds
DeaDDooMER [Thu, 9 Jun 2022 20:38:28 +0000 (23:38 +0300)]
gl: draw transpatent weapon with invis
DeaDDooMER [Thu, 9 Jun 2022 20:31:36 +0000 (23:31 +0300)]
gl: draw player invis effect
DeaDDooMER [Thu, 9 Jun 2022 20:12:05 +0000 (23:12 +0300)]
gl: draw invul pentagram
DeaDDooMER [Thu, 9 Jun 2022 19:17:40 +0000 (22:17 +0300)]
gl: draw punch
DeaDDooMER [Thu, 9 Jun 2022 16:23:15 +0000 (19:23 +0300)]
gl: fix player model unload
DeaDDooMER [Thu, 9 Jun 2022 15:21:11 +0000 (18:21 +0300)]
gl: load item animations from table
DeaDDooMER [Thu, 9 Jun 2022 14:43:29 +0000 (17:43 +0300)]
gl: draw shells
DeaDDooMER [Thu, 9 Jun 2022 13:45:23 +0000 (16:45 +0300)]
gl: draw gibs
DeaDDooMER [Wed, 8 Jun 2022 15:02:26 +0000 (18:02 +0300)]
gl: draw flags
DeaDDooMER [Wed, 8 Jun 2022 12:53:28 +0000 (15:53 +0300)]
gl: colorize and blend textures
DeaDDooMER [Wed, 8 Jun 2022 11:20:57 +0000 (14:20 +0300)]
gl: rotate shots
DeaDDooMER [Wed, 8 Jun 2022 09:13:40 +0000 (12:13 +0300)]
gl: disable flamethrower shots
DeaDDooMER [Wed, 8 Jun 2022 07:37:03 +0000 (10:37 +0300)]
gl: draw shots
DeaDDooMER [Tue, 7 Jun 2022 11:31:48 +0000 (14:31 +0300)]
gl: draw gfx and particles
DeaDDooMER [Mon, 6 Jun 2022 17:15:03 +0000 (20:15 +0300)]
gl: free player model textures
DeaDDooMER [Mon, 6 Jun 2022 17:12:05 +0000 (20:12 +0300)]
gl: free weapon textures
DeaDDooMER [Mon, 6 Jun 2022 16:52:09 +0000 (19:52 +0300)]
gl: draw weapon with player model
DeaDDooMER [Sun, 24 Apr 2022 14:00:11 +0000 (17:00 +0300)]
gl: add new opengl render (initial implementation)
DeaDDooMER [Wed, 13 Apr 2022 19:55:28 +0000 (22:55 +0300)]
renders: add stub render
DeaDDooMER [Wed, 13 Apr 2022 19:04:35 +0000 (22:04 +0300)]
panels: remove flag Anim from ATextureID
DeaDDooMER [Wed, 13 Apr 2022 18:42:19 +0000 (21:42 +0300)]
render: remove TAnimationState
DeaDDooMER [Wed, 13 Apr 2022 18:39:02 +0000 (21:39 +0300)]
panels: use TAnimState
DeaDDooMER [Wed, 13 Apr 2022 18:29:08 +0000 (21:29 +0300)]
monsters: use TAnimState for monsters
DeaDDooMER [Wed, 13 Apr 2022 18:21:23 +0000 (21:21 +0300)]
corpses: use TAnimState for player corpses
DeaDDooMER [Wed, 13 Apr 2022 18:18:48 +0000 (21:18 +0300)]
model: use TAnimState for player models
DeaDDooMER [Wed, 13 Apr 2022 18:15:29 +0000 (21:15 +0300)]
player: use TAnimState for punch
DeaDDooMER [Wed, 13 Apr 2022 18:09:33 +0000 (21:09 +0300)]
weapons: use TAnimState
DeaDDooMER [Wed, 13 Apr 2022 17:47:33 +0000 (20:47 +0300)]
render: draw flag anims using TAnimState
DeaDDooMER [Wed, 13 Apr 2022 17:42:09 +0000 (20:42 +0300)]
render: r_gfx uses TAnimState
DeaDDooMER [Wed, 2 Feb 2022 21:30:11 +0000 (00:30 +0300)]
render: move item animations into render
DeaDDooMER [Wed, 2 Feb 2022 19:42:01 +0000 (22:42 +0300)]
anim: add static variant of TAnimationState
DeaDDooMER [Mon, 31 Jan 2022 19:44:53 +0000 (22:44 +0300)]
render: use only r_render to access render-specific info
DeaDDooMER [Mon, 31 Jan 2022 19:08:03 +0000 (22:08 +0300)]
menu: allow to build menu without render