DEADSOFTWARE

gl: use TAnimInfo for animations calculated by render
authorDeaDDooMER <deaddoomer@deadsoftware.ru>
Mon, 13 Jun 2022 16:03:33 +0000 (19:03 +0300)
committerDeaDDooMER <deaddoomer@deadsoftware.ru>
Fri, 9 Jun 2023 08:44:07 +0000 (11:44 +0300)
commitdf1f12c26369a0d5e9e996583b30c9879570fe99
treec2b12c0edb6eb06a656cbd545ee0c92a2a07a2c4
parent7f582aab480b6d0280751d5bcacc54437cba2cc5
gl: use TAnimInfo for animations calculated by render
22 files changed:
src/game/Doom2DF.lpr
src/game/g_animations.pas [new file with mode: 0644]
src/game/g_console.pas
src/game/g_corpses.pas
src/game/g_gfx.pas
src/game/g_map.pas
src/game/g_monsters.pas
src/game/g_netmsg.pas
src/game/g_panel.pas
src/game/g_player.pas
src/game/g_playermodel.pas
src/game/g_saveload.pas
src/game/g_textures.pas [deleted file]
src/game/g_weapons.pas
src/game/opengl/r_animations.pas
src/game/opengl/r_gfx.pas
src/game/opengl/r_items.pas
src/game/opengl/r_map.pas
src/game/opengl/r_playermodel.pas
src/game/renders/opengl/r_draw.pas
src/game/renders/opengl/r_map.pas
src/game/renders/opengl/r_render.pas