DEADSOFTWARE

gl: draw hud
authorDeaDDooMER <deaddoomer@deadsoftware.ru>
Sat, 11 Jun 2022 19:03:41 +0000 (22:03 +0300)
committerDeaDDooMER <deaddoomer@deadsoftware.ru>
Fri, 9 Jun 2023 08:43:07 +0000 (11:43 +0300)
src/game/renders/opengl/r_draw.pas
src/game/renders/opengl/r_render.pas

index 5f01c5b4c10947afc90195ae181816ce3c7dfe68..441ec2d1e4eaf1df55cbf7e57f15b2ed9c92d6b7 100644 (file)
@@ -149,8 +149,8 @@ implementation
     if img = nil then
       r_Draw_Texture(nil, x, y, w, h, flip, NTR, NTG, NTB, NTB, blend)
     else
-      for j := 0 to h div img.height - 1 do
-        for i := 0 to w div img.width - 1 do
+      for j := 0 to (h - 1) div img.height do
+        for i := 0 to (w - 1) div img.width do
           r_Draw_Texture(img, x + i * img.width, y + j * img.height, img.width, img.height, flip, r, g, b, a, blend);
   end;
 
index 249867d920e51482f181ee2f7b459b7faa7d1f89..e34b9cd10b83992418d9783142ac887263457e30 100644 (file)
@@ -79,16 +79,26 @@ implementation
     {$ENDIF}
     SysUtils, Classes, Math,
     e_log, utils,
-    g_game, g_options, g_console,
+    g_game, g_options, g_console, g_player, g_weapons, g_language,
+    g_net,
     r_draw, r_textures, r_fonts, r_map
   ;
 
   var
     menuBG: TGLTexture;
+
     stdfont: TGLFont;
     smallfont: TGLFont;
     menufont: TGLFont;
 
+    hud, hudbg: TGLTexture;
+    hudhp: array [Boolean] of TGLTexture;
+    hudap: TGLTexture;
+    hudwp: array [0..WP_LAST] of TGLTexture;
+    hudkey: array [0..2] of TGLTexture;
+    hudair: TGLTexture;
+    hudjet: TGLTexture;
+
   procedure r_Render_LoadTextures;
   begin
     r_Map_LoadTextures;
@@ -111,17 +121,50 @@ implementation
   end;
 
   procedure r_Render_Load;
+    const
+      WeapName: array [0..WP_LAST] of AnsiString = ('KASTET', 'SAW', 'PISTOL', 'SHOTGUN1', 'SHOTGUN2', 'MGUN', 'RLAUNCHER', 'PGUN', 'BFG', 'SPULEMET', 'FLAMETHROWER');
+    var
+      i: Integer;
   begin
-    menuBG := r_Textures_LoadFromFile(GameWAD + ':' + 'TEXTURES/TITLE');
+    menuBG := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/TITLE');
     stdfont := r_Render_LoadFont('STD');
     smallfont := r_Render_LoadFont('SMALL');
     menufont := r_Render_LoadFont('MENU');
+    hud :=  r_Textures_LoadFromFile(GameWAD + ':TEXTURES/HUD');
+    hudbg :=  r_Textures_LoadFromFile(GameWAD + ':TEXTURES/HUDBG');
+    hudhp[false] := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/MED2');
+    hudhp[true] := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/BMED');
+    hudap := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/ARMORHUD');
+    for i := 0 to WP_LAST do
+      hudwp[i] := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/' + WeapName[i]);
+    hudkey[0] := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/KEYR');
+    hudkey[1] := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/KEYG');
+    hudkey[2] := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/KEYB');
+    hudair := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/AIRBAR');
+    hudjet := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/JETBAR');
     r_Map_Load;
   end;
 
   procedure r_Render_Free;
+    var i: Integer;
   begin
     r_Map_Free;
+    hudjet.Free;
+    hudair.Free;
+    hudkey[0].Free;
+    hudkey[1].Free;
+    hudkey[2].Free;
+    for i := 0 to WP_LAST do
+    begin
+      if hudwp[i] <> nil then
+        hudwp[i].Free;
+      hudwp[i] := nil;
+    end;
+    hudap.Free;
+    hudhp[true].Free;
+    hudhp[false].Free;
+    hudbg.Free;
+    hud.Free;
     menufont.Free;
     smallfont.Free;
     stdfont.Free;
@@ -178,6 +221,105 @@ implementation
     glLoadIdentity;
   end;
 
+  procedure r_Render_DrawHUD (x, y: Integer; p: TPlayer);
+    var t: TGLTexture; s: AnsiString;
+  begin
+    ASSERT(p <> nil);
+
+    r_Draw_TextureRepeat(hud, x, y, 196, 240, false, 255, 255, 255, 255, false);
+    r_Draw_Text(p.name, x + 16, y + 8, 255, 0, 0, 255, smallfont); // TODO draw at center
+
+    t := hudhp[R_BERSERK in p.FRulez];
+    r_Draw_Texture(t, x + 35, y + 45, t.width, t.height, false, 255, 255, 255, 255, false);
+    r_Draw_Texture(hudap, x + 34, y + 77, hudap.width, hudap.height, false, 255, 255, 255, 255, false);
+
+    r_Draw_Text(IntToStr(MAX(0, p.health)), x + 105{178}, y + 40, 255, 0, 0, 255, menufont); // TODO draw at center
+    r_Draw_Text(IntToStr(MAX(0, p.armor)), x + 105{178}, y + 68, 255, 0, 0, 255, menufont); // TODO draw at center
+
+    case p.CurrWeap of
+      WEAPON_KASTET, WEAPON_SAW: s := '--';
+      else s := IntToStr(p.GetAmmoByWeapon(p.CurrWeap));
+    end;
+    r_Draw_Text(s, x + 105, y + 158, 255, 0, 0, 255, menufont); // TODO draw at center
+
+    if p.CurrWeap <= WP_LAST then
+    begin
+      t := hudwp[p.CurrWeap];
+      r_Draw_Texture(t, x + 18, y + 160, t.width, t.height, false, 255, 255, 255, 255, false);
+    end;
+
+    if R_KEY_RED in p.FRulez then
+      r_Draw_Texture(hudkey[0], x + 76, y + 214, 16, 16, false, 255, 255, 255, 255, false);
+    if R_KEY_GREEN in p.FRulez then
+      r_Draw_Texture(hudkey[1], x + 93, y + 214, 16, 16, false, 255, 255, 255, 255, false);
+    if R_KEY_BLUE in p.FRulez then
+      r_Draw_Texture(hudkey[2], x + 110, y + 214, 16, 16, false, 255, 255, 255, 255, false);
+
+    if p.JetFuel > 0 then
+    begin
+      r_Draw_Texture(hudair, x, y + 116, hudair.width, hudair.height, false, 255, 255, 255, 255, false);
+      if p.air > 0 then
+        r_Draw_FillRect(x + 14, y + 116 + 4, x + 14 + 168 * p.air div AIR_MAX, y + 116 + 4 + 4, 0, 0, 196, 255);
+      r_Draw_Texture(hudjet, x, y + 126, hudjet.width, hudjet.height, false, 255, 255, 255, 255, false);
+      r_Draw_FillRect(x + 14, y + 126 + 4, x + 14 + 168 * p.JetFuel div JET_MAX, y + 126 + 4 + 4, 208, 0, 0, 255);
+    end
+    else
+    begin
+      r_Draw_Texture(hudair, x, y + 124, hudair.width, hudair.height, false, 255, 255, 255, 255, false);
+      if p.air > 0 then
+        r_Draw_FillRect(x + 14, y + 124 + 4, x + 14 + 168 * p.air div AIR_MAX, y + 124 + 4 + 4, 0, 0, 196, 255);
+    end;
+  end;
+
+  procedure r_Render_DrawHUDArea (x, y, w, h: Integer; p: TPlayer);
+    var s: AnsiString;
+  begin
+    r_Draw_TextureRepeat(hudbg, x, y, w, h, false, 255, 255, 255, 255, false);
+
+    if p <> nil then
+      r_Render_DrawHUD(x + w - 196 + 2, y, p);
+
+    if gShowPing and g_Game_IsClient then
+    begin
+      s := _lc[I_GAME_PING_HUD] + IntToStr(NetPeer.lastRoundTripTime) + _lc[I_NET_SLIST_PING_MS];
+      r_Draw_Text(s, x + 4, y + 242, 255, 255, 255, 255, stdfont);
+    end;
+
+    if p.Spectator then
+    begin
+      r_Draw_Text(_lc[I_PLAYER_SPECT], x + 4, y + 242, 255, 255, 255, 255, stdfont);
+      r_Draw_Text(_lc[I_PLAYER_SPECT2], x + 4, y + 258, 255, 255, 255, 255, stdfont);
+      r_Draw_Text(_lc[I_PLAYER_SPECT1], x + 4, y + 274, 255, 255, 255, 255, stdfont);
+      if p.NoRespawn then
+        r_Draw_Text(_lc[I_PLAYER_SPECT1S], x + 4, y + 290, 255, 255, 255, 255, stdfont);
+    end;
+  end;
+
+  procedure r_Render_DrawView (x, y, w, h: Integer; p: TPlayer);
+  begin
+    if p <> nil then
+      r_Map_Draw(x, y, w, h, p.obj.x + PLAYER_RECT_CX, p.obj.y + PLAYER_RECT_CY, p)
+    else
+      r_Map_Draw(x, y, w, h, 0, 0, nil);
+
+    // TODO draw stats
+
+    if p <> nil then
+    begin
+      if p.Spectator and p.NoRespawn then
+      begin
+        // TODO draw at center
+        r_Draw_Text(_lc[I_PLAYER_SPECT4], x div 2 + w div 2, y div 2 + h div 2, 255, 255, 255, 255, stdfont);
+      end;
+    end;
+  end;
+
+  procedure r_Render_DrawPlayerView (x, y, w, h: Integer; p: TPlayer);
+  begin
+    r_Render_DrawView(x, y, w - 196, h, p);
+    r_Render_DrawHUDArea(x + w - 196, y, 196, h, p);
+  end;
+
   procedure r_Render_Draw;
   begin
     if gExit = EXIT_QUIT then
@@ -200,7 +342,7 @@ implementation
       // TODO setup player view siz
 
       // TODO draw player view + setup screen coords
-      r_Map_Draw(0, 0, gScreenWidth, gScreenHeight, gPlayer1.obj.x + 32, gPlayer1.obj.y + 32, gPlayer1); // !!! remove unnamed consts
+      r_Render_DrawPlayerView(0, 0, gScreenWidth, gScreenHeight, gPlayer1);
 
       // TODO draw holmes inspector