DeaDDooMER [Tue, 5 Feb 2019 18:01:20 +0000 (21:01 +0300)]
Fix resolution detecting, add vsync
DeaDDooMER [Mon, 4 Feb 2019 18:51:00 +0000 (21:51 +0300)]
Added BPP switching
DeaDDooMER [Mon, 4 Feb 2019 18:26:51 +0000 (21:26 +0300)]
fixed garbage on textures with transparency, implemented GetScancodeName
DeaDDooMER [Mon, 4 Feb 2019 15:06:17 +0000 (18:06 +0300)]
fix work under msdos
DeaDDooMER [Mon, 4 Feb 2019 11:02:54 +0000 (14:02 +0300)]
implemented blending
DeaDDooMER [Sat, 2 Feb 2019 14:17:33 +0000 (17:17 +0300)]
implemented rotation and text input
DeaDDooMER [Fri, 1 Feb 2019 18:48:34 +0000 (21:48 +0300)]
fixed small fonts, translation and change point size
DeaDDooMER [Thu, 31 Jan 2019 16:19:32 +0000 (19:19 +0300)]
Added support for win9x using allegro
DeaDDooMER [Tue, 29 Jan 2019 11:50:17 +0000 (14:50 +0300)]
more implemented functions for allegro port
DeaDDooMER [Thu, 3 Jan 2019 11:58:16 +0000 (14:58 +0300)]
added opengl and sdl2 wrappers to allegro (WIP)
DeaDDooMER [Sat, 29 Dec 2018 09:02:45 +0000 (12:02 +0300)]
df now can be comiled for go32v2
DeaDDooMER [Sat, 29 Dec 2018 08:50:51 +0000 (11:50 +0300)]
Added stubs for gl, enet and sdl2
DeaDDooMER [Sun, 10 Feb 2019 09:29:37 +0000 (12:29 +0300)]
Fix building for android
Ketmar Dark [Sun, 10 Feb 2019 09:18:51 +0000 (11:18 +0200)]
tools: mapcvt cosmetix
Ketmar Dark [Sun, 10 Feb 2019 09:18:22 +0000 (11:18 +0200)]
engine: restored non-portable timers in "xprofiler.pas" (only for "-dIN_TOOLS" mode)
Ketmar Dark [Sun, 10 Feb 2019 09:18:06 +0000 (11:18 +0200)]
engine: removed SDL2 import from "e_log.pas"
DeaDDooMER [Wed, 6 Feb 2019 00:27:24 +0000 (03:27 +0300)]
Fix memory leaks
DeaDDooMER [Sat, 2 Feb 2019 22:59:29 +0000 (01:59 +0300)]
fix random nicknames
DeaDDooMER [Sat, 2 Feb 2019 11:17:16 +0000 (14:17 +0300)]
Fix limits in config
Stas'M [Thu, 31 Jan 2019 20:04:01 +0000 (23:04 +0300)]
Flammenwerfer: Burn in hell demons!
Stas'M [Thu, 31 Jan 2019 18:39:28 +0000 (21:39 +0300)]
Add sounds for flamethrower
Stas'M [Thu, 31 Jan 2019 15:29:05 +0000 (18:29 +0300)]
Player: Add missing sounds to pause
DeaDDooMER [Tue, 29 Jan 2019 12:10:27 +0000 (15:10 +0300)]
Android: no need to load nanogl
Stas'M [Mon, 28 Jan 2019 23:01:37 +0000 (02:01 +0300)]
Player: Add sounds for CTF game
Stas'M [Sun, 27 Jan 2019 21:38:44 +0000 (00:38 +0300)]
Mapdef: Fix trigger shot sound
Stas'M [Sun, 27 Jan 2019 20:42:03 +0000 (23:42 +0300)]
Player: Don't show chat bubble for invisible players
http://doom2d.org/forum/viewtopic.php?f=36&t=2607
Stas'M [Sun, 27 Jan 2019 19:45:33 +0000 (22:45 +0300)]
GFX: Hackfix particles in steppings
http://doom2d.org/forum/viewtopic.php?t=2586&f=36
Stas'M [Sun, 27 Jan 2019 12:45:16 +0000 (15:45 +0300)]
GFX: Properly check for lift direction
http://doom2d.org/forum/viewtopic.php?f=36&t=2597
Stas'M [Sun, 27 Jan 2019 12:28:01 +0000 (15:28 +0300)]
Refactor: Define constants for LiftType
Stas'M [Sun, 27 Jan 2019 11:45:06 +0000 (14:45 +0300)]
Player: Weapon switch delay is too long
Stas'M [Sun, 27 Jan 2019 10:29:59 +0000 (13:29 +0300)]
GUI: Make credits background darker
Stas'M [Sun, 27 Jan 2019 10:20:02 +0000 (13:20 +0300)]
Language: Update copyright year
Stas'M [Sun, 27 Jan 2019 10:17:35 +0000 (13:17 +0300)]
Language: Add DeaDDooMER to credits
DeaDDooMER [Thu, 17 Jan 2019 14:27:17 +0000 (17:27 +0300)]
Ignore file extensions for animations with numeric postfix
DeaDDooMER [Wed, 16 Jan 2019 14:41:40 +0000 (17:41 +0300)]
Added .dfz extension
DeaDDooMER [Sat, 5 Jan 2019 12:04:44 +0000 (15:04 +0300)]
regenerate mapdef. required for previous commits
Joseph Stalin [Thu, 27 Dec 2018 05:13:24 +0000 (10:13 +0500)]
Changed indicator's vertical offset:
Signed-off-by: DeaDDooMER <deaddoomer@deadsoftware.ru>
Joseph Stalin [Thu, 27 Dec 2018 05:09:31 +0000 (10:09 +0500)]
Added type "Flame" to trigger SpawnShot
Signed-off-by: DeaDDooMER <deaddoomer@deadsoftware.ru>
DeaDDooMER [Fri, 4 Jan 2019 20:02:35 +0000 (23:02 +0300)]
reverted prioritized weapon switch (bye-bye fucking bugfeature); bumped protocol version
DeaDDooMER [Fri, 4 Jan 2019 19:58:38 +0000 (22:58 +0300)]
Revert "if we have several weapons on one key, do prioritized selection"
This reverts commit
e65704e6e35ebfc43ec635f7a86f95f0b4442fbd.
DeaDDooMER [Fri, 4 Jan 2019 19:58:38 +0000 (22:58 +0300)]
Revert "fixed weapon selector: forgot to add rocket launcher to priority list; also, weapon selector used logical weapon numbers to check real arrays"
This reverts commit
b2a3a1d36f49c0bfe00eb3ead99abc98b388431b.
DeaDDooMER [Fri, 4 Jan 2019 19:58:38 +0000 (22:58 +0300)]
Revert "oops! berserk knuckles should come first, not last"
This reverts commit
4fafdb6a4e53f7f9db8060f3a7e7c9c3f9580683.
DeaDDooMER [Fri, 4 Jan 2019 19:58:38 +0000 (22:58 +0300)]
Revert "weapon order fix (supermini comes first now)"
This reverts commit
d001446ed83b8c55697892867289381d495bc2e5.
DeaDDooMER [Fri, 4 Jan 2019 19:58:38 +0000 (22:58 +0300)]
Revert "fix: we can have more priorities than "real" weapons (consider berserk knuckles and normal knuckles, for example)"
This reverts commit
fd7ac4cd55502ecbb2a77e3f603ac0f899c1064d.
DeaDDooMER [Fri, 4 Jan 2019 19:58:38 +0000 (22:58 +0300)]
Revert "superminigun is using shells, not bullets; fixed `hasAmmoForWeapon()`"
This reverts commit
0703593e5048c7123ee86693a42512d663306833.
DeaDDooMER [Fri, 4 Jan 2019 19:58:38 +0000 (22:58 +0300)]
Revert "no more delay between weapon switching: now player should release switching key and press it again -- look ma no pause!"
This reverts commit
a3827aae6da362e100e614fb008fe410e22d0f64.
DeaDDooMER [Fri, 4 Jan 2019 19:58:38 +0000 (22:58 +0300)]
Revert "fixed flawed "weapon switch key release" detection logic (flags should change after all checks are done, not mid-checking)"
This reverts commit
3377bafefa3681f8243fff9545ebca4df218e4fb.
DeaDDooMER [Fri, 4 Jan 2019 19:58:38 +0000 (22:58 +0300)]
Revert "slightly better prioritized weapon selection (code cleanup, should not affect the actual selection)"
This reverts commit
fc965d7cd1a1889f7407070f2bc19bc4ac48fd01.
DeaDDooMER [Fri, 4 Jan 2019 19:58:38 +0000 (22:58 +0300)]
Revert "fixed weapon switching over the network; bumped protocol version"
This reverts commit
7c0186b3f1e66e80377d14364f0cec949e44e615.
DeaDDooMER [Fri, 4 Jan 2019 19:58:38 +0000 (22:58 +0300)]
Revert "Revert "fixed flawed "weapon switch key release" detection logic (flags should change after all checks are done, not mid-checking)""
This reverts commit
0f19f863e4ed346794b6ce5a56571027b4c8cd0b.
DeaDDooMER [Fri, 4 Jan 2019 19:58:38 +0000 (22:58 +0300)]
Revert "Revert "no more delay between weapon switching: now player should release switching key and press it again -- look ma no pause!""
This reverts commit
aea87456d131c418ed632d30b57280dfeefe16de.
DeaDDooMER [Fri, 4 Jan 2019 19:58:38 +0000 (22:58 +0300)]
Revert "Revert "fixed weapon switching over the network; bumped protocol version""
This reverts commit
87ddd721327c2ed38e6f9d324c731b58566a60b7.
DeaDDooMER [Fri, 4 Jan 2019 19:58:38 +0000 (22:58 +0300)]
Revert "Revert "Revert "fixed weapon switching over the network; bumped protocol version"""
This reverts commit
ec8ff55f97b6159f646c6e120a64a323d9fe8189.
DeaDDooMER [Fri, 4 Jan 2019 19:58:37 +0000 (22:58 +0300)]
Revert "Revert "Revert "no more delay between weapon switching: now player should release switching key and press it again -- look ma no pause!"""
This reverts commit
a9ab7bf0c72e15b932b20aad24b10db60138bb21.
DeaDDooMER [Fri, 4 Jan 2019 19:58:37 +0000 (22:58 +0300)]
Revert "Revert "Revert "fixed flawed "weapon switch key release" detection logic (flags should change after all checks are done, not mid-checking)"""
This reverts commit
2c2ea77ec1752fb67509167e72bb0816b2c956e0.
DeaDDooMER [Fri, 4 Jan 2019 19:58:37 +0000 (22:58 +0300)]
Revert "network: packed some player state bools into bytes"
This reverts commit
8b7ced631d49879ce68703ac84389e3b4780c3db.
DeaDDooMER [Fri, 4 Jan 2019 19:58:37 +0000 (22:58 +0300)]
Revert "network: do not send weapon switch keys over the network, send actual selected weapon instead"
This reverts commit
85f0d06ec81bc2e66f235f87cf5c6844487b26c6.
DeaDDooMER [Fri, 4 Jan 2019 19:58:37 +0000 (22:58 +0300)]
Revert "network: code uglification; fixed bug with weapon switching (i hope)"
This reverts commit
397f9cdedf0fb2a1a51d4f585db266b0f4925d97.
DeaDDooMER [Fri, 4 Jan 2019 19:58:37 +0000 (22:58 +0300)]
Revert "network: oops; server player was unable to switch weapons"
This reverts commit
4a731d0c9ac5b354185b3eb5959a5484a3413b4a.
DeaDDooMER [Fri, 4 Jan 2019 19:58:37 +0000 (22:58 +0300)]
Revert "network: it seems that something is wrong with `gTime`; tried to hack around it for weapon switching"
This reverts commit
7fff36f90fbb1fb0f5a8cdc8d3c49a5dc2ee67b8.
DeaDDooMER [Fri, 4 Jan 2019 19:58:37 +0000 (22:58 +0300)]
Revert "reset weapon switch timer in various places; just in case"
This reverts commit
e80d004a8ce634dfaba32759d0c427503744a8da.
DeaDDooMER [Fri, 4 Jan 2019 19:58:37 +0000 (22:58 +0300)]
Revert "oops; gTime fwp sync timeout was too small"
This reverts commit
f666629aca7f9df2fa9363d66f388fd5b30f76b3.
DeaDDooMER [Fri, 4 Jan 2019 19:58:37 +0000 (22:58 +0300)]
Revert "properly reset weapon states, so player will be able to switch weapons after map restart (and other restarts)"
This reverts commit
8a0bb6df836d0e815a261280d628cfd766fa02e7.
DeaDDooMER [Fri, 4 Jan 2019 19:58:37 +0000 (22:58 +0300)]
Revert "network: server is weapon authority!"
This reverts commit
249437fb26187bc1db9b35f59ad597e169ec9c01.
DeaDDooMER [Fri, 4 Jan 2019 19:58:37 +0000 (22:58 +0300)]
Revert "network: changed weapon forcing logic; should be more reliable (i hope)"
This reverts commit
c97b4f7894fd3d797ecea3de574b58499c43aa85.
Stas'M [Fri, 28 Dec 2018 20:24:43 +0000 (23:24 +0300)]
GFX: Fix particles in horizontal streams
Stas'M [Fri, 28 Dec 2018 17:51:09 +0000 (20:51 +0300)]
GFX: Fix lift down and velocities
Stas'M [Fri, 28 Dec 2018 14:50:58 +0000 (17:50 +0300)]
GFX: Add waitTime for particles
Ketmar Dark [Fri, 21 Dec 2018 22:55:26 +0000 (00:55 +0200)]
made projectiles slightly faster in liquids (it rougly matches "original" speed now)
Ketmar Dark [Fri, 21 Dec 2018 17:15:40 +0000 (19:15 +0200)]
water should deccelerate projectiles according to their direction and speed
Ketmar Dark [Fri, 21 Dec 2018 14:13:04 +0000 (16:13 +0200)]
fixed "unused variable" varning for non-droid builds
Ketmar Dark [Fri, 21 Dec 2018 14:11:10 +0000 (16:11 +0200)]
ketmar: 'cmon, people, DO NOT LEAVE TRAILING SPACES!
Joseph Stalin [Thu, 20 Dec 2018 21:15:36 +0000 (02:15 +0500)]
Initial Player Indicator Implementation.
DeaDDooMER [Mon, 17 Dec 2018 11:58:57 +0000 (14:58 +0300)]
Fixed fish movement in acid. Thanks GranMinigun!
DeaDDooMER [Mon, 22 Oct 2018 20:04:46 +0000 (23:04 +0300)]
Supported non ascii system user names
DeaDDooMER [Sun, 7 Oct 2018 20:27:27 +0000 (23:27 +0300)]
Android: improved data unpacking
Ketmar Dark [Sat, 6 Oct 2018 12:12:21 +0000 (15:12 +0300)]
network: changed weapon forcing logic; should be more reliable (i hope)
DeaDDooMER [Fri, 5 Oct 2018 19:40:50 +0000 (22:40 +0300)]
System username used as player's nickname by default
Ketmar Dark [Tue, 2 Oct 2018 03:17:54 +0000 (06:17 +0300)]
network: server is weapon authority!
Ketmar Dark [Mon, 1 Oct 2018 11:54:44 +0000 (14:54 +0300)]
properly reset weapon states, so player will be able to switch weapons after map restart (and other restarts)
Ketmar Dark [Mon, 1 Oct 2018 11:04:07 +0000 (14:04 +0300)]
oops; gTime fwp sync timeout was too small
Ketmar Dark [Mon, 1 Oct 2018 11:00:21 +0000 (14:00 +0300)]
reset weapon switch timer in various places; just in case
Ketmar Dark [Mon, 1 Oct 2018 10:57:33 +0000 (13:57 +0300)]
network: it seems that something is wrong with `gTime`; tried to hack around it for weapon switching
Ketmar Dark [Mon, 1 Oct 2018 10:29:56 +0000 (13:29 +0300)]
network: oops; server player was unable to switch weapons
Ketmar Dark [Mon, 1 Oct 2018 10:01:27 +0000 (13:01 +0300)]
network: code uglification; fixed bug with weapon switching (i hope)
Ketmar Dark [Mon, 1 Oct 2018 08:04:38 +0000 (11:04 +0300)]
network: do not send weapon switch keys over the network, send actual selected weapon instead
Ketmar Dark [Mon, 1 Oct 2018 06:45:19 +0000 (09:45 +0300)]
network: packed some player state bools into bytes
Ketmar Dark [Mon, 1 Oct 2018 06:32:18 +0000 (09:32 +0300)]
Revert "Revert "fixed flawed "weapon switch key release" detection logic (flags should change after all checks are done, not mid-checking)""
This reverts commit
0f19f863e4ed346794b6ce5a56571027b4c8cd0b.
Ketmar Dark [Mon, 1 Oct 2018 06:32:06 +0000 (09:32 +0300)]
Revert "Revert "no more delay between weapon switching: now player should release switching key and press it again -- look ma no pause!""
This reverts commit
aea87456d131c418ed632d30b57280dfeefe16de.
Ketmar Dark [Mon, 1 Oct 2018 06:31:57 +0000 (09:31 +0300)]
Revert "Revert "fixed weapon switching over the network; bumped protocol version""
This reverts commit
87ddd721327c2ed38e6f9d324c731b58566a60b7.
Ketmar Dark [Sun, 30 Sep 2018 14:51:06 +0000 (17:51 +0300)]
Revert "fixed weapon switching over the network; bumped protocol version"
This reverts commit
7c0186b3f1e66e80377d14364f0cec949e44e615.
Ketmar Dark [Sun, 30 Sep 2018 14:48:50 +0000 (17:48 +0300)]
Revert "no more delay between weapon switching: now player should release switching key and press it again -- look ma no pause!"
This reverts commit
a3827aae6da362e100e614fb008fe410e22d0f64.
Ketmar Dark [Sun, 30 Sep 2018 14:48:38 +0000 (17:48 +0300)]
Revert "fixed flawed "weapon switch key release" detection logic (flags should change after all checks are done, not mid-checking)"
This reverts commit
3377bafefa3681f8243fff9545ebca4df218e4fb.
DeaDDooMER [Sun, 30 Sep 2018 13:23:59 +0000 (16:23 +0300)]
Added new blood types for player's models
Ketmar Dark [Sat, 29 Sep 2018 23:11:06 +0000 (02:11 +0300)]
fixed weapon switching over the network; bumped protocol version
WARNING! all weapon selection logic is done by The Server (including priorities), so
we cannot simply do it on a client and send a new weapon number (at least
not yet).
it means that client and server code should be in sync, and you have to
bump protocol version if weapon priorities changes.
Ketmar Dark [Sat, 29 Sep 2018 22:35:12 +0000 (01:35 +0300)]
slightly better prioritized weapon selection (code cleanup, should not affect the actual selection)
Ketmar Dark [Sat, 29 Sep 2018 22:15:21 +0000 (01:15 +0300)]
fixed flawed "weapon switch key release" detection logic (flags should change after all checks are done, not mid-checking)
Ketmar Dark [Sat, 29 Sep 2018 21:42:34 +0000 (00:42 +0300)]
no more delay between weapon switching: now player should release switching key and press it again -- look ma no pause!
Ketmar Dark [Sat, 29 Sep 2018 20:53:19 +0000 (23:53 +0300)]
superminigun is using shells, not bullets; fixed `hasAmmoForWeapon()`
Ketmar Dark [Sat, 29 Sep 2018 20:37:06 +0000 (23:37 +0300)]
fix: we can have more priorities than "real" weapons (consider berserk knuckles and normal knuckles, for example)