DEADSOFTWARE
GIT
/
REPO
/
FRED-BOY
Projects
/
d2df-sdl.git
/ history
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
first ⋅ prev ⋅
next
gl: background aspect fix are special case
[d2df-sdl.git]
/
src
/
game
/
2023-06-09
DeaDDooMER
gl: background aspect fix are special case
tree
|
commitdiff
2023-06-09
DeaDDooMER
sdl: fix sdl 1.2 for new render
tree
|
commitdiff
2023-06-09
DeaDDooMER
gl: draw stats on player view
tree
|
commitdiff
2023-06-09
DeaDDooMER
gl: draw server list
tree
|
commitdiff
2023-06-09
DeaDDooMER
gl: fix flickering
tree
|
commitdiff
2023-06-09
DeaDDooMER
gl: draw menu background
tree
|
commitdiff
2023-06-09
DeaDDooMER
gl: implement split screen
tree
|
commitdiff
2023-06-09
DeaDDooMER
anim: add get time from state function (unused now)
tree
|
commitdiff
2023-06-09
DeaDDooMER
anim: add state interpolation function (unused now)
tree
|
commitdiff
2023-06-09
DeaDDooMER
gl: remove bacanim flag from multitexture structure
tree
|
commitdiff
2023-06-09
DeaDDooMER
map: fix free random memory address
tree
|
commitdiff
2023-06-09
DeaDDooMER
panels: handle panel animation in render (bump protocol)
tree
|
commitdiff
2023-06-09
DeaDDooMER
gl: handle archvile fire animaton in render
tree
|
commitdiff
2023-06-09
DeaDDooMER
gl: handle punch animation in render
tree
|
commitdiff
2023-06-09
DeaDDooMER
gl: handle shot animations by render
tree
|
commitdiff
2023-06-09
DeaDDooMER
gl: use TAnimInfo for animations calculated by render
tree
|
commitdiff
2023-06-09
DeaDDooMER
gl: draw console
tree
|
commitdiff
2023-06-09
DeaDDooMER
gl: draw gui controls
tree
|
commitdiff
2023-06-09
DeaDDooMER
gl: align hud elements
tree
|
commitdiff
2023-06-09
DeaDDooMER
gl: draw hud
tree
|
commitdiff
2023-06-09
DeaDDooMER
gl: implement font loading and drawing
tree
|
commitdiff
2023-06-09
DeaDDooMER
gl: draw screen flashes
tree
|
commitdiff
2023-06-09
DeaDDooMER
gl: draw sky with parallax
tree
|
commitdiff
2023-06-09
DeaDDooMER
gl: handle map bounds
tree
|
commitdiff
2023-06-09
DeaDDooMER
gl: draw transpatent weapon with invis
tree
|
commitdiff
2023-06-09
DeaDDooMER
gl: draw player invis effect
tree
|
commitdiff
2023-06-09
DeaDDooMER
gl: draw invul pentagram
tree
|
commitdiff
2023-06-09
DeaDDooMER
gl: draw punch
tree
|
commitdiff
2023-06-09
DeaDDooMER
gl: fix player model unload
tree
|
commitdiff
2023-06-09
DeaDDooMER
gl: load item animations from table
tree
|
commitdiff
2023-06-09
DeaDDooMER
gl: draw shells
tree
|
commitdiff
2023-06-09
DeaDDooMER
gl: draw gibs
tree
|
commitdiff
2023-06-09
DeaDDooMER
gl: draw flags
tree
|
commitdiff
2023-06-09
DeaDDooMER
gl: colorize and blend textures
tree
|
commitdiff
2023-06-09
DeaDDooMER
gl: rotate shots
tree
|
commitdiff
2023-06-09
DeaDDooMER
gl: disable flamethrower shots
tree
|
commitdiff
2023-06-09
DeaDDooMER
gl: draw shots
tree
|
commitdiff
2023-06-09
DeaDDooMER
gl: draw gfx and particles
tree
|
commitdiff
2023-06-09
DeaDDooMER
gl: free player model textures
tree
|
commitdiff
2023-06-09
DeaDDooMER
gl: free weapon textures
tree
|
commitdiff
2023-06-09
DeaDDooMER
gl: draw weapon with player model
tree
|
commitdiff
2023-06-09
DeaDDooMER
gl: add new opengl render (initial implementation)
tree
|
commitdiff
2023-06-09
DeaDDooMER
renders: add stub render
tree
|
commitdiff
2023-06-09
DeaDDooMER
panels: remove flag Anim from ATextureID
tree
|
commitdiff
2023-06-09
DeaDDooMER
render: remove TAnimationState
tree
|
commitdiff
2023-06-09
DeaDDooMER
panels: use TAnimState
tree
|
commitdiff
2023-06-09
DeaDDooMER
monsters: use TAnimState for monsters
tree
|
commitdiff
2023-06-09
DeaDDooMER
corpses: use TAnimState for player corpses
tree
|
commitdiff
2023-06-09
DeaDDooMER
model: use TAnimState for player models
tree
|
commitdiff
2023-06-09
DeaDDooMER
player: use TAnimState for punch
tree
|
commitdiff
2023-06-09
DeaDDooMER
weapons: use TAnimState
tree
|
commitdiff
2023-06-09
DeaDDooMER
render: draw flag anims using TAnimState
tree
|
commitdiff
2023-06-09
DeaDDooMER
render: r_gfx uses TAnimState
tree
|
commitdiff
2023-06-09
DeaDDooMER
render: move item animations into render
tree
|
commitdiff
2023-06-09
DeaDDooMER
anim: add static variant of TAnimationState
tree
|
commitdiff
2023-06-09
DeaDDooMER
render: use only r_render to access render-specific...
tree
|
commitdiff
2023-06-09
DeaDDooMER
menu: allow to build menu without render
tree
|
commitdiff
2023-06-09
DeaDDooMER
render: load image for TGUIImage within render
tree
|
commitdiff
2023-06-09
DeaDDooMER
render: move TFont into render
tree
|
commitdiff
2023-06-09
DeaDDooMER
render: draw menu via render
tree
|
commitdiff
2023-06-09
DeaDDooMER
game: less references to HEADLESS
tree
|
commitdiff
2023-06-09
DeaDDooMER
system: add option -dDISABLE_SYSTEM
tree
|
commitdiff
2023-06-09
DeaDDooMER
render: add option -dDISABLE_RENDER
tree
|
commitdiff
2023-06-09
DeaDDooMER
holmes: fix build with -dDISABLE_GFX
tree
|
commitdiff
2023-06-09
DeaDDooMER
game: disable corpses for server
tree
|
commitdiff
2023-06-09
DeaDDooMER
game: disable shells for server
tree
|
commitdiff
2023-06-09
DeaDDooMER
game: disable gibs for server
tree
|
commitdiff
2023-06-09
DeaDDooMER
game: disable gfx for server
tree
|
commitdiff
2023-06-09
DeaDDooMER
render: disable FBO on devices which not support NPOT...
tree
|
commitdiff
2023-06-09
DeaDDooMER
sdl2: do not declare touch state variables when disable...
tree
|
commitdiff
2023-06-09
DeaDDooMER
render: draw touch controls via render
tree
|
commitdiff
2023-06-09
DeaDDooMER
menu: optionally disable menu in client
tree
|
commitdiff
2023-06-09
DeaDDooMER
render: fix monster animations
tree
|
commitdiff
2023-06-09
DeaDDooMER
render: fix archvile fire animation
tree
|
commitdiff
2023-06-09
DeaDDooMER
render: remove graphics data from TAnimationState
tree
|
commitdiff
2023-06-09
DeaDDooMER
models: fix player walk + fire
tree
|
commitdiff
2023-06-09
DeaDDooMER
render: remove references to r_playermodel/r_game from...
tree
|
commitdiff
2023-06-09
DeaDDooMER
server: build headless with completely disabled render...
tree
|
commitdiff
2023-06-09
DeaDDooMER
render: use only r_render to access render
tree
|
commitdiff
2023-06-09
DeaDDooMER
render: calculate message size in render
tree
|
commitdiff
2023-06-09
DeaDDooMER
render: move screenshorts into render
tree
|
commitdiff
2023-06-09
DeaDDooMER
game: remove unneded render imports
tree
|
commitdiff
2023-06-09
DeaDDooMER
render: load shell textures in render
tree
|
commitdiff
2023-06-09
DeaDDooMER
render: load sky in render
tree
|
commitdiff
2023-06-09
DeaDDooMER
render: move more texture load code into render
tree
|
commitdiff
2023-06-09
DeaDDooMER
panels: fix water/acid splashes
tree
|
commitdiff
2023-06-09
DeaDDooMER
render: remove TAnimation
tree
|
commitdiff
2023-06-09
DeaDDooMER
render: use TPlayerModel for corpse drawing
tree
|
commitdiff
2023-06-09
DeaDDooMER
render: player punch TAnimation -> TAnimationState
tree
|
commitdiff
2023-06-09
DeaDDooMER
render: draw flag animation using TAnimationState
tree
|
commitdiff
2023-06-09
DeaDDooMER
render: fix animated textures
tree
|
commitdiff
2023-06-09
DeaDDooMER
render: hide panel textures into render
tree
|
commitdiff
2023-06-09
DeaDDooMER
render: use TAnimationState instead of TAnimation
tree
|
commitdiff
2023-06-09
DeaDDooMER
render: hide gib textures within render
tree
|
commitdiff
2023-06-09
DeaDDooMER
models: remove TModelInfo
tree
|
commitdiff
2023-06-09
DeaDDooMER
models: remove superfluous fire state
tree
|
commitdiff
2023-06-09
DeaDDooMER
models: remove sounds from player model state
tree
|
commitdiff
2023-06-09
DeaDDooMER
render: remove flag animation from player model state
tree
|
commitdiff
2023-06-09
DeaDDooMER
render: move player model texture loading into render
tree
|
commitdiff
2023-06-09
DeaDDooMER
render: use TAnimationState for monsters
tree
|
commitdiff
next