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system: add option -dDISABLE_SYSTEM
[d2df-sdl.git]
/
src
/
game
/
g_window.pas
2023-06-09
DeaDDooMER
system: add option -dDISABLE_SYSTEM
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2023-06-09
DeaDDooMER
render: add option -dDISABLE_RENDER
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2023-06-09
DeaDDooMER
server: build headless with completely disabled render...
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2023-06-09
DeaDDooMER
render: use only r_render to access render
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2023-06-09
DeaDDooMER
cleanup: move init and main loop code from g_window
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2023-06-09
DeaDDooMER
cleanup: remove g_main.pas
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2023-06-09
DeaDDooMER
render: remove g_window dependency on r_graphics and GL
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2023-06-09
DeaDDooMER
cleanup: remove g_options dependency on r_graphics
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2023-06-09
DeaDDooMER
render: e_graphics -> r_graphics
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2023-06-09
DeaDDooMER
render: add r_game function prefixes
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2023-06-09
DeaDDooMER
render: separate game logic and drawing
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2023-06-09
DeaDDooMER
render: separate console logic and drawing
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2023-03-23
Dmitry D. Chernov
Game: Remove '--opengl-dump-exts' command-line switch
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2023-03-13
Dmitry D. Chernov
Net: Don't process network in ProcessLoading() for...
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2020-03-15
fgsfds
net: only flush packets after an actual frame; remember...
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2020-03-11
fgsfds
don't interpolate during endgame fadeout
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2020-03-06
fgsfds
decouple repainting from blitting the FBO; draw touch...
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2020-03-06
fgsfds
network now always ticks at 36 tick
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2020-03-03
fgsfds
fix slope interpolation; add r_maxfps
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2020-03-02
fgsfds
added actor rendering interpolation; fixed vsync on...
plavnota
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2020-02-10
fgsfds
added optional framebuffer and resolution scaling
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2019-10-18
Ketmar Dark
gfx: fixed OpenGL extension checks; fixed NPOT emulatio...
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2019-10-15
Ketmar Dark
net: mostly restored master-comm logic
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2019-10-15
Ketmar Dark
net: some more code for master-comm; init/deinit enet...
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2019-10-13
DeaDDooMER
add stub opengl wrapper and remove nanogl wrapper.
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2019-10-13
DeaDDooMER
fix stub system driver and some warnings
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2019-10-13
DeaDDooMER
fix regresion: holmes with sdl2
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2019-10-13
DeaDDooMER
fix regression: check gl extensions
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2019-10-13
DeaDDooMER
implement SDL1.2 system driver
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2019-10-12
Ketmar Dark
window: touch: some fixes for headless
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2019-10-12
Ketmar Dark
gfx: cleaned up and fixed progress update code (it...
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2019-09-17
Ketmar Dark
changed license to GPLv3 only; sorry, no trust to FSF...
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2019-08-30
DeaDDooMER
disable menu handling in headless version
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2019-08-26
fgsfds
Net: Buffer outgoing messages
buffers2
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2019-08-21
fgsfds
Game: Warn about ports;
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2019-08-03
Joseph Stalin
Fix warnings
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2019-08-03
Joseph Stalin
Fixed comments (UTF8<>CP1251)
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2019-08-03
Joseph Stalin
Corrected aspect for menu background
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2019-04-12
fgsfds
need that shit in chat input as well
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2019-04-12
fgsfds
fix key repeat in GUI
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2019-04-09
DeaDDooMER
more input related fixes
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2019-04-08
DeaDDooMER
fix joysticks events
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2019-04-08
DeaDDooMER
added debug output for input
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2019-04-05
DeaDDooMER
e_input cleanup
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2019-04-05
fgsfds
fix joystick deadzones
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2019-04-05
DeaDDooMER
joysticks handled using SDL_PollEvent
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2019-04-05
DeaDDooMER
added bind command + autoexec.cfg + dfconfig.cfg
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2019-01-04
DeaDDooMER
Revert "no more delay between weapon switching: now...
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2019-01-04
DeaDDooMER
Revert "Revert "no more delay between weapon switching...
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2019-01-04
DeaDDooMER
Revert "Revert "Revert "no more delay between weapon...
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2018-10-01
Ketmar Dark
Revert "Revert "no more delay between weapon switching...
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2018-09-30
Ketmar Dark
Revert "no more delay between weapon switching: now...
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2018-09-29
Ketmar Dark
no more delay between weapon switching: now player...
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2018-09-15
DeaDDooMER
Android: Fix menu reset when open keyboard
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2018-08-25
Stas'M
Main: Fix directives to hide compiler notices
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2018-06-24
DeaDDooMER
Added check for support NPOT textures with OpenGL ES...
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2018-06-23
DeaDDooMER
Added new OpenGL ES wrapper
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2018-06-23
DeaDDooMER
Holmes now optional at compile-time
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2018-05-19
Stas'M
Window: Update keyboard state before execute
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2018-03-17
DeaDDooMER
Added touchscreen controls
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2018-03-17
DeaDDooMER
Fix textures with nanoGL, disable particles with nanoGL...
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2018-03-17
DeaDDooMER
Now ported to android!
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2018-03-17
DeaDDooMER
Added support OpenGL ES 1.1 through nanoGL (have some...
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2018-02-12
Ketmar Dark
even more vsync! i like to move it, move it!
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2018-02-12
Ketmar Dark
set vsync after window creation (it should work better...
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2018-02-10
Ketmar Dark
headless building fix
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2018-02-07
fgsfds
temp hackfix for resolution changing
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2018-02-06
Ketmar Dark
don't kill and recreate game window on resolution chang...
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2018-02-06
Ketmar Dark
experiments with fullscreen switching -- failed, but...
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2018-02-06
Ketmar Dark
hackfix for video resolution change (still not working...
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2017-12-29
Ketmar Dark
MORE DARKNESS!!!
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2017-12-29
Ketmar Dark
darkened interpic a little, to make loading log more...
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2017-10-07
Ketmar Dark
Merge branch 'master' of ssh://repo.or.cz/d2df-sdl
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2017-10-05
Dmitry D. Chernov
Cosmetic: DooM 2D:Forever -> Doom 2D: Forever
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2017-10-04
Ketmar Dark
FlexUI: set window size vars to actual window size...
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2017-10-04
Ketmar Dark
Merge branch 'master' of ssh://repo.or.cz/d2df-sdl
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2017-10-04
Ketmar Dark
"flexui.wad" is not required now
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2017-10-04
Ketmar Dark
cosmetix
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2017-10-03
Ketmar Dark
moved FlexUI fonts to "flexui.wad"
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2017-10-03
Ketmar Dark
it is now possible to use "--holmes-font <8|14|16>...
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2017-10-02
Ketmar Dark
Merge branch 'master' of ssh://repo.or.cz/d2df-sdl
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2017-10-02
Ketmar Dark
FlexUI: module renamings; moved standalone sdl carcass...
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2017-09-28
Ketmar Dark
FlexUI: button control; slightly changed event consumin...
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2017-09-28
Ketmar Dark
fixed keyboard polling (no more); ESC should work in...
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2017-09-25
Ketmar Dark
NPOT message typo
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2017-09-22
Ketmar Dark
moved Holmes UI and most of it's low-level gfx subsyste...
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2017-09-22
Ketmar Dark
removed "unused vars" hints in headless mode
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2017-09-22
Ketmar Dark
experimental (and ugly) loading progress bar
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2017-09-22
Ketmar Dark
renamed `SArray` type to `SSArray`, and moved it to...
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2017-09-21
Ketmar Dark
fixed bug 26 (broken sound triggers); actually, not...
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2017-09-19
Ketmar Dark
code cleanup for headless mode (nothing interesting...
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2017-09-17
Ketmar Dark
turned on "SCOPEDENUMS" fpc option
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2017-09-14
Ketmar Dark
fixed build bug in headless server (lol, i am dumb)
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2017-09-13
Ketmar Dark
less OpenGL calls for headless server
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2017-09-11
Ketmar Dark
slightly faster map reloading on restart; enabled ...
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2017-09-11
Ketmar Dark
dbg_scale fixes; made non-sky textures always NEAREST
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2017-09-10
Ketmar Dark
cosmetix: `curTime*` -> `getTime*`
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2017-09-06
Ketmar Dark
"--write-mapdef" cli arg to write "mapdef.txt" and...
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2017-09-06
Ketmar Dark
removed duplicate ucs2->1251 conversion function
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2017-09-05
Ketmar Dark
mplat fixes
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