DEADSOFTWARE

system: add option -dDISABLE_SYSTEM
[d2df-sdl.git] / src / game / g_window.pas
2023-06-09 DeaDDooMERsystem: add option -dDISABLE_SYSTEM
2023-06-09 DeaDDooMERrender: add option -dDISABLE_RENDER
2023-06-09 DeaDDooMERserver: build headless with completely disabled render...
2023-06-09 DeaDDooMERrender: use only r_render to access render
2023-06-09 DeaDDooMERcleanup: move init and main loop code from g_window
2023-06-09 DeaDDooMERcleanup: remove g_main.pas
2023-06-09 DeaDDooMERrender: remove g_window dependency on r_graphics and GL
2023-06-09 DeaDDooMERcleanup: remove g_options dependency on r_graphics
2023-06-09 DeaDDooMERrender: e_graphics -> r_graphics
2023-06-09 DeaDDooMERrender: add r_game function prefixes
2023-06-09 DeaDDooMERrender: separate game logic and drawing
2023-06-09 DeaDDooMERrender: separate console logic and drawing
2023-03-23 Dmitry D. ChernovGame: Remove '--opengl-dump-exts' command-line switch
2023-03-13 Dmitry D. ChernovNet: Don't process network in ProcessLoading() for...
2020-03-15 fgsfdsnet: only flush packets after an actual frame; remember...
2020-03-11 fgsfdsdon't interpolate during endgame fadeout
2020-03-06 fgsfdsdecouple repainting from blitting the FBO; draw touch...
2020-03-06 fgsfdsnetwork now always ticks at 36 tick
2020-03-03 fgsfdsfix slope interpolation; add r_maxfps
2020-03-02 fgsfdsadded actor rendering interpolation; fixed vsync on... plavnota
2020-02-10 fgsfdsadded optional framebuffer and resolution scaling
2019-10-18 Ketmar Darkgfx: fixed OpenGL extension checks; fixed NPOT emulatio...
2019-10-15 Ketmar Darknet: mostly restored master-comm logic
2019-10-15 Ketmar Darknet: some more code for master-comm; init/deinit enet...
2019-10-13 DeaDDooMERadd stub opengl wrapper and remove nanogl wrapper.
2019-10-13 DeaDDooMERfix stub system driver and some warnings
2019-10-13 DeaDDooMERfix regresion: holmes with sdl2
2019-10-13 DeaDDooMERfix regression: check gl extensions
2019-10-13 DeaDDooMERimplement SDL1.2 system driver
2019-10-12 Ketmar Darkwindow: touch: some fixes for headless
2019-10-12 Ketmar Darkgfx: cleaned up and fixed progress update code (it...
2019-09-17 Ketmar Darkchanged license to GPLv3 only; sorry, no trust to FSF...
2019-08-30 DeaDDooMERdisable menu handling in headless version
2019-08-26 fgsfdsNet: Buffer outgoing messages buffers2
2019-08-21 fgsfdsGame: Warn about ports;
2019-08-03 Joseph StalinFix warnings
2019-08-03 Joseph StalinFixed comments (UTF8<>CP1251)
2019-08-03 Joseph StalinCorrected aspect for menu background
2019-04-12 fgsfdsneed that shit in chat input as well
2019-04-12 fgsfdsfix key repeat in GUI
2019-04-09 DeaDDooMERmore input related fixes
2019-04-08 DeaDDooMERfix joysticks events
2019-04-08 DeaDDooMERadded debug output for input
2019-04-05 DeaDDooMERe_input cleanup
2019-04-05 fgsfdsfix joystick deadzones
2019-04-05 DeaDDooMERjoysticks handled using SDL_PollEvent
2019-04-05 DeaDDooMERadded bind command + autoexec.cfg + dfconfig.cfg
2019-01-04 DeaDDooMERRevert "no more delay between weapon switching: now...
2019-01-04 DeaDDooMERRevert "Revert "no more delay between weapon switching...
2019-01-04 DeaDDooMERRevert "Revert "Revert "no more delay between weapon...
2018-10-01 Ketmar DarkRevert "Revert "no more delay between weapon switching...
2018-09-30 Ketmar DarkRevert "no more delay between weapon switching: now...
2018-09-29 Ketmar Darkno more delay between weapon switching: now player...
2018-09-15 DeaDDooMERAndroid: Fix menu reset when open keyboard
2018-08-25 Stas'MMain: Fix directives to hide compiler notices
2018-06-24 DeaDDooMERAdded check for support NPOT textures with OpenGL ES...
2018-06-23 DeaDDooMERAdded new OpenGL ES wrapper
2018-06-23 DeaDDooMERHolmes now optional at compile-time
2018-05-19 Stas'MWindow: Update keyboard state before execute
2018-03-17 DeaDDooMERAdded touchscreen controls
2018-03-17 DeaDDooMERFix textures with nanoGL, disable particles with nanoGL...
2018-03-17 DeaDDooMERNow ported to android!
2018-03-17 DeaDDooMERAdded support OpenGL ES 1.1 through nanoGL (have some...
2018-02-12 Ketmar Darkeven more vsync! i like to move it, move it!
2018-02-12 Ketmar Darkset vsync after window creation (it should work better...
2018-02-10 Ketmar Darkheadless building fix
2018-02-07 fgsfdstemp hackfix for resolution changing
2018-02-06 Ketmar Darkdon't kill and recreate game window on resolution chang...
2018-02-06 Ketmar Darkexperiments with fullscreen switching -- failed, but...
2018-02-06 Ketmar Darkhackfix for video resolution change (still not working...
2017-12-29 Ketmar DarkMORE DARKNESS!!!
2017-12-29 Ketmar Darkdarkened interpic a little, to make loading log more...
2017-10-07 Ketmar DarkMerge branch 'master' of ssh://repo.or.cz/d2df-sdl
2017-10-05 Dmitry D. ChernovCosmetic: DooM 2D:Forever -> Doom 2D: Forever
2017-10-04 Ketmar DarkFlexUI: set window size vars to actual window size...
2017-10-04 Ketmar DarkMerge branch 'master' of ssh://repo.or.cz/d2df-sdl
2017-10-04 Ketmar Dark"flexui.wad" is not required now
2017-10-04 Ketmar Darkcosmetix
2017-10-03 Ketmar Darkmoved FlexUI fonts to "flexui.wad"
2017-10-03 Ketmar Darkit is now possible to use "--holmes-font <8|14|16>...
2017-10-02 Ketmar DarkMerge branch 'master' of ssh://repo.or.cz/d2df-sdl
2017-10-02 Ketmar DarkFlexUI: module renamings; moved standalone sdl carcass...
2017-09-28 Ketmar DarkFlexUI: button control; slightly changed event consumin...
2017-09-28 Ketmar Darkfixed keyboard polling (no more); ESC should work in...
2017-09-25 Ketmar DarkNPOT message typo
2017-09-22 Ketmar Darkmoved Holmes UI and most of it's low-level gfx subsyste...
2017-09-22 Ketmar Darkremoved "unused vars" hints in headless mode
2017-09-22 Ketmar Darkexperimental (and ugly) loading progress bar
2017-09-22 Ketmar Darkrenamed `SArray` type to `SSArray`, and moved it to...
2017-09-21 Ketmar Darkfixed bug 26 (broken sound triggers); actually, not...
2017-09-19 Ketmar Darkcode cleanup for headless mode (nothing interesting...
2017-09-17 Ketmar Darkturned on "SCOPEDENUMS" fpc option
2017-09-14 Ketmar Darkfixed build bug in headless server (lol, i am dumb)
2017-09-13 Ketmar Darkless OpenGL calls for headless server
2017-09-11 Ketmar Darkslightly faster map reloading on restart; enabled ...
2017-09-11 Ketmar Darkdbg_scale fixes; made non-sky textures always NEAREST
2017-09-10 Ketmar Darkcosmetix: `curTime*` -> `getTime*`
2017-09-06 Ketmar Dark"--write-mapdef" cli arg to write "mapdef.txt" and...
2017-09-06 Ketmar Darkremoved duplicate ucs2->1251 conversion function
2017-09-05 Ketmar Darkmplat fixes
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