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added `version` console command'
[d2df-sdl.git]
/
src
/
game
/
g_window.pas
2018-02-06
Ketmar Dark
don't kill and recreate game window on resolution chang...
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2018-02-06
Ketmar Dark
experiments with fullscreen switching -- failed, but...
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2018-02-06
Ketmar Dark
hackfix for video resolution change (still not working...
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2017-12-29
Ketmar Dark
MORE DARKNESS!!!
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2017-12-29
Ketmar Dark
darkened interpic a little, to make loading log more...
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2017-10-07
Ketmar Dark
Merge branch 'master' of ssh://repo.or.cz/d2df-sdl
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2017-10-05
Dmitry D. Chernov
Cosmetic: DooM 2D:Forever -> Doom 2D: Forever
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2017-10-04
Ketmar Dark
FlexUI: set window size vars to actual window size...
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2017-10-04
Ketmar Dark
Merge branch 'master' of ssh://repo.or.cz/d2df-sdl
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2017-10-04
Ketmar Dark
"flexui.wad" is not required now
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2017-10-04
Ketmar Dark
cosmetix
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2017-10-03
Ketmar Dark
moved FlexUI fonts to "flexui.wad"
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2017-10-03
Ketmar Dark
it is now possible to use "--holmes-font <8|14|16>...
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2017-10-02
Ketmar Dark
Merge branch 'master' of ssh://repo.or.cz/d2df-sdl
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2017-10-02
Ketmar Dark
FlexUI: module renamings; moved standalone sdl carcass...
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2017-09-28
Ketmar Dark
FlexUI: button control; slightly changed event consumin...
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2017-09-28
Ketmar Dark
fixed keyboard polling (no more); ESC should work in...
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2017-09-25
Ketmar Dark
NPOT message typo
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2017-09-22
Ketmar Dark
moved Holmes UI and most of it's low-level gfx subsyste...
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2017-09-22
Ketmar Dark
removed "unused vars" hints in headless mode
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2017-09-22
Ketmar Dark
experimental (and ugly) loading progress bar
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2017-09-22
Ketmar Dark
renamed `SArray` type to `SSArray`, and moved it to...
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2017-09-21
Ketmar Dark
fixed bug 26 (broken sound triggers); actually, not...
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2017-09-19
Ketmar Dark
code cleanup for headless mode (nothing interesting...
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2017-09-17
Ketmar Dark
turned on "SCOPEDENUMS" fpc option
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2017-09-14
Ketmar Dark
fixed build bug in headless server (lol, i am dumb)
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2017-09-13
Ketmar Dark
less OpenGL calls for headless server
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2017-09-11
Ketmar Dark
slightly faster map reloading on restart; enabled ...
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2017-09-11
Ketmar Dark
dbg_scale fixes; made non-sky textures always NEAREST
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2017-09-10
Ketmar Dark
cosmetix: `curTime*` -> `getTime*`
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2017-09-06
Ketmar Dark
"--write-mapdef" cli arg to write "mapdef.txt" and...
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2017-09-06
Ketmar Dark
removed duplicate ucs2->1251 conversion function
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2017-09-05
Ketmar Dark
mplat fixes
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2017-09-03
Ketmar Dark
gibs and corpses now affected by mplats
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2017-09-03
Ketmar Dark
"hlm_ui_scale" convar; "--holmes_ui_scale" cli arg...
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2017-09-01
Ketmar Dark
show map loading update once per 300 msec; it nearly...
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2017-08-31
Ketmar Dark
Holmes, please, there are no criminals in dedicated...
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2017-08-28
Ketmar Dark
Holmes UI: events now can be compared with strings
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2017-08-27
Ketmar Dark
Holmes should eat player keys now
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2017-08-23
Ketmar Dark
cosmetix
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2017-08-23
Ketmar Dark
fixed passing thru disabled walls
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2017-08-23
Ketmar Dark
"--holmes" now turns on debug mode too (and it really...
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2017-08-23
Ketmar Dark
fixed bug in grid updates for moving objects
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2017-08-23
Ketmar Dark
"dbg_holmes" console command; draw line to monster...
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2017-08-23
Ketmar Dark
moved debug inspector to g_holmes.pas
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2017-08-23
Ketmar Dark
alot of debugging code
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2017-08-23
Ketmar Dark
more code for tracing and other shit; NOTHING IS WORKIN...
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2017-08-23
Ketmar Dark
more particle control options
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2017-08-21
Ketmar Dark
no more tree for map
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2017-08-18
Ketmar Dark
tree can render things (buggy)
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2017-08-18
Ketmar Dark
more SAP code; still not working right
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2017-08-18
Ketmar Dark
Sweep-And-Prune broad phase implementation; not working yet
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2017-08-17
Ketmar Dark
adaptive profiler history length (not really)
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2017-08-17
Ketmar Dark
more profiler fixes
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2017-08-17
Ketmar Dark
moved compiler options to shared/a_modes.inc; turned...
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2017-08-16
Ketmar Dark
added common file with compiler flags; cosmetic fix...
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2017-08-16
Ketmar Dark
light experiments integrated into main tree; use "...
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2017-08-16
Ketmar Dark
shitlight experiment
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2017-08-14
Ketmar Dark
"--opengl-dump-exts" cli arg fix
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2017-08-14
Ketmar Dark
autodetect NPOT texture support
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2017-08-13
Ketmar Dark
we should set OpenGL flags before creating game window
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2016-04-25
Ketmar Dark
added license info
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2016-04-24
Ketmar Dark
one game tick is closer to 28 milliseconds, so i made...
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2016-04-18
Ketmar Dark
fixed shitdoze warning
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2016-04-18
Ketmar Dark
put "{$MODE ...}" directive in each source file; remove...
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2016-04-18
Ketmar Dark
sfs and wad code refactoring: part 1
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2016-04-17
Ketmar Dark
use `QueryPerformanceCounter()` in shitdoze
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2016-04-15
FGSFDSFGS
added headless mode
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2016-04-15
Ketmar Dark
`GetTimer()` now should handle overflows
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2016-04-15
Ketmar Dark
we don't really need microsecond resolution in timer
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2016-04-15
Ketmar Dark
sound muting should work on first window deactivation now
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2016-04-06
Ketmar Dark
fixed some warnings
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2016-04-06
FGSFDSFGS
fixed some bugs
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2016-04-06
FGSFDSFGS
moved to SDL2
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2016-04-05
Ketmar Dark
warnings for -O3
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2016-04-05
FGSFDSFGS
initial commit:
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