2023-06-09 |
DeaDDooMER | render: use only r_render to access render |
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2023-06-09 |
DeaDDooMER | game: remove unneded render imports |
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2023-06-09 |
DeaDDooMER | render: move gfx-once objects into render code |
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2023-06-09 |
DeaDDooMER | render: move textures loaders to render |
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2023-06-09 |
DeaDDooMER | cleanup: remove g_main.pas |
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2023-06-09 |
DeaDDooMER | cleanup: remove unneeded graphics dependencies |
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2023-04-12 |
Dmitry D. Chernov | Cosmetic: Replace "goal" with "score" everywhere in... |
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2023-04-10 |
Dmitry D. Chernov | Game: Fix missing sound from the bubble effect in liquids |
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2023-02-27 |
DeaDDooMER | game: fix fireball alignment spawned by triggers |
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2020-03-01 |
fgsfds | more survival bullshit: state recall, MC+NM warmup fix |
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2020-02-27 |
fgsfds | generalize warmup stuff |
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2019-10-20 |
DeaDDooMER | allow resources in non current directory (warning:... |
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2019-09-17 |
Ketmar Dark | changed license to GPLv3 only; sorry, no trust to FSF... |
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2019-08-18 |
fgsfds | Game: Fix TRIGGER_DAMAGE on monsters |
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2019-08-16 |
DeaDDooMER | always set max volume in sound trigger bounds |
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2019-08-05 |
fgsfds | Merge branch 'master' of https://repo.or.cz/d2df-sdl |
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2019-08-05 |
fgsfds | Triggers: Add DamageKind to TRIGGER_DAMAGE |
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2019-05-04 |
fgsfds | spawners now count delay after their first spawn dies |
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2019-02-20 |
Stas'M | Game: Add secret notification |
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2019-01-31 |
Stas'M | Add sounds for flamethrower |
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2019-01-27 |
Stas'M | Mapdef: Fix trigger shot sound |
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2019-01-27 |
Stas'M | Refactor: Define constants for LiftType |
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2019-01-05 |
Joseph Stalin | Added type "Flame" to trigger SpawnShot |
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2017-10-07 |
Ketmar Dark | Merge branch 'master' of ssh://repo.or.cz/d2df-sdl |
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2017-10-05 |
Dmitry D. Chernov | Cosmetic: DooM 2D:Forever -> Doom 2D: Forever |
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2017-09-22 |
Ketmar Dark | slightly faster hashtable, and slightly nicer hashtable... |
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2017-09-21 |
Ketmar Dark | hashtable cosmetix; holmes scissoring fixes |
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2017-09-21 |
Ketmar Dark | texture switching on "effect" trigger should work now |
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2017-09-21 |
Ketmar Dark | fixed bug 26 (broken sound triggers); actually, not... |
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2017-09-17 |
Ketmar Dark | hashtable cosmetic updates |
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2017-09-17 |
Ketmar Dark | turned on "SCOPEDENUMS" fpc option |
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2017-09-12 |
Ketmar Dark | bye-bye, bineditor, we won't miss you |
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2017-09-09 |
Ketmar Dark | some more exoma code |
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2017-09-08 |
Ketmar Dark | save/load fixes |
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2017-09-07 |
Ketmar Dark | simplified trigger loading code |
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2017-09-07 |
Ketmar Dark | fixed typo in trigger caching; Anower Station is REALLY... |
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2017-09-07 |
Ketmar Dark | trigger data now cached on map loading (so it should... |
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2017-09-07 |
Ketmar Dark | mplat triggers can make sound now |
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2017-09-06 |
Ketmar Dark | dynrec API documenting and cleanup (still has some... |
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2017-09-06 |
Ketmar Dark | trigger field renames |
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2017-09-05 |
Ketmar Dark | mplat fixes |
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2017-09-03 |
Ketmar Dark | field namefix: `FLive` -> `FAlive`; `live` -> `alive` |
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2017-09-02 |
Ketmar Dark | correctly freeing dynrecords; as a consequence, no... |
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2017-09-02 |
Ketmar Dark | hacked in on/off triggers for lifts |
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2017-09-02 |
Ketmar Dark | migrating from PanelIDs to panel GUIDs; part two |
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2017-09-02 |
Ketmar Dark | migrating from PanelIDs to panel GUIDs; part one |
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2017-09-01 |
Ketmar Dark | removed some debug output |
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2017-09-01 |
Ketmar Dark | save/load seems to work now |
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2017-09-01 |
Ketmar Dark | trigger loading now works; map loading code cleanup |
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2017-09-01 |
Ketmar Dark | Holmes can draw triggers now |
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2017-09-01 |
Ketmar Dark | some triggers are working now |
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2017-09-01 |
Ketmar Dark | no more old-styled map structured; sadly, most triggers... |
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2017-08-30 |
Ketmar Dark | no more old mapreader: use textmap reader both for... |
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2017-08-29 |
Ketmar Dark | some fixes for recursive grid queries (grid doesn't... |
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2017-08-21 |
Ketmar Dark | removed "monidx" argument from monster spatial query... |
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2017-08-21 |
Ketmar Dark | cosmetix |
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2017-08-20 |
Ketmar Dark | replaced some var args to constref args |
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2017-08-20 |
Ketmar Dark | uidmap for monsters, so we don't have to do linear... |
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2017-08-20 |
Ketmar Dark | some tree code for monsters |
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2017-08-20 |
Ketmar Dark | no more public `gMonsters` |
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2017-08-19 |
Ketmar Dark | no more global `gItems[]` array; created DynTree for... |
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2017-08-18 |
Ketmar Dark | g_triggers.pas: fixed "Warning: Function result variabl... |
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2017-08-17 |
Ketmar Dark | moved compiler options to shared/a_modes.inc; turned... |
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2017-08-16 |
Ketmar Dark | added common file with compiler flags; cosmetic fix... |
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2017-07-31 |
fgsfds | remove scripts |
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2017-03-02 |
binarymaster | trigger turret: add aim modes |
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2017-03-01 |
binarymaster | fix turret and projectiles |
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2017-03-01 |
FGSFDSFGS | fucking tabs 2 |
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2017-03-01 |
FGSFDSFGS | fucking tabs |
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2017-02-28 |
FGSFDSFGS | simpler fix |
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2017-02-28 |
FGSFDSFGS | make turret explosions ignore the turret trigger |
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2017-02-28 |
FGSFDSFGS | fixed monster teleport |
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2016-10-13 |
binarymaster | Merge FGSFDS branch, fix build |
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2016-06-29 |
FGSFDSFGS | fix script bugs; allow require() |
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2016-06-28 |
FGSFDSFGS | fixed something about TRIGGER_SCRIPT |
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2016-06-28 |
FGSFDSFGS | made TRIGGER_SCRIPT work |
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2016-04-25 |
Ketmar Dark | added license info |
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2016-04-22 |
Ketmar Dark | no more path splitting in wad reading, it's useless |
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2016-04-18 |
Ketmar Dark | put "{$MODE ...}" directive in each source file; remove... |
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2016-04-18 |
Ketmar Dark | sfs and wad code refactoring: part 1 |
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2016-04-06 |
Ketmar Dark | removed trailing spaces all over the source |
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2016-04-05 |
Ketmar Dark | warnings for -O3 |
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2016-04-05 |
FGSFDSFGS | initial commit: |
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