DEADSOFTWARE
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Player: Fix follow corpses at client side
[d2df-sdl.git]
/
src
/
game
/
g_player.pas
2018-09-25
Stas'M
Player: Fix follow corpses at client side
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2018-09-24
Stas'M
Game: Add corpse kill announcer effect
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2018-09-24
Stas'M
Player: Don't follow corpse after respawn
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2018-09-24
Stas'M
Player: Follow dead corpse
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2018-09-23
Stas'M
Player: Fix weapon cycling bitmask
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2018-09-22
Ketmar Dark
if we have several weapons on one key, do prioritized...
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2018-09-18
Stas'M
Player: Always display punch animation
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2018-06-23
DeaDDooMER
Added new OpenGL ES wrapper
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2018-06-23
DeaDDooMER
Holmes now optional at compile-time
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2018-05-19
Stas'M
Player: Always reset special vars on respawn
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2018-03-17
DeaDDooMER
Added support OpenGL ES 1.1 through nanoGL (have some...
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2018-02-09
fgsfds
temp hackfix for multiple server respawns in LMS
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2018-01-21
Stas'M
Player: Add punch animation for berserk
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2017-10-07
Ketmar Dark
Merge branch 'master' of ssh://repo.or.cz/d2df-sdl
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2017-10-05
Dmitry D. Chernov
Cosmetic: DooM 2D:Forever -> Doom 2D: Forever
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2017-09-28
Ketmar Dark
fixed keyboard polling (no more); ESC should work in...
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2017-09-24
Ketmar Dark
mempool is optional now
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2017-09-22
Ketmar Dark
renamed `SArray` type to `SSArray`, and moved it to...
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2017-09-17
Ketmar Dark
turned on "SCOPEDENUMS" fpc option
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2017-09-13
Ketmar Dark
cheats are active in single/coop now ('cause Wyoming...
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2017-09-12
Ketmar Dark
bye-bye, bineditor, we won't miss you
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2017-09-11
Ketmar Dark
simple allocation counter for classes
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2017-09-09
Ketmar Dark
some more exoma code
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2017-09-07
Ketmar Dark
berserk autoswitch is cheat now
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2017-09-07
Ketmar Dark
center player when the game is scaled (lighting is...
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2017-09-05
Ketmar Dark
.cfg option to control autoswitching to superfist:...
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2017-09-04
Ketmar Dark
mplat code for monsters, corpses and gibs; see commit...
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2017-09-04
Ketmar Dark
some new code for moving platforms: only for players yet
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2017-09-03
Ketmar Dark
gibs and corpses now affected by mplats
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2017-09-03
Ketmar Dark
field namefix: `FLive` -> `FAlive`; `live` -> `alive`
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2017-09-01
Ketmar Dark
made some class' properties published for Holmes
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2017-08-30
Ketmar Dark
smoother camera on stairs/slopes
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2017-08-30
Ketmar Dark
no more old mapreader: use textmap reader both for...
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2017-08-23
Ketmar Dark
holmes now can work without lasersight
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2017-08-23
Ketmar Dark
more debug code in grid and holmes
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2017-08-23
Ketmar Dark
moved debug inspector to g_holmes.pas
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2017-08-23
Ketmar Dark
alot of debugging code
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2017-08-23
Ketmar Dark
raycast jumper (bad)
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2017-08-23
Ketmar Dark
some cosmetic cleanup
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2017-08-23
Ketmar Dark
removed old tracer code
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2017-08-23
Ketmar Dark
new tracer seems to work
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2017-08-23
Ketmar Dark
removed all mentions of dynaabb tree from the sources...
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2017-08-21
Ketmar Dark
g_weapons.g_Weapon_gun: faster traces (i hope)
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2017-08-21
Ketmar Dark
removed "monidx" argument from monster spatial query...
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2017-08-20
Ketmar Dark
uidmap for monsters, so we don't have to do linear...
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2017-08-20
Ketmar Dark
some tree code for monsters
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2017-08-20
Ketmar Dark
no more public `gMonsters`
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2017-08-19
Ketmar Dark
no more global `gItems[]` array; created DynTree for...
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2017-08-19
Ketmar Dark
added `.positionChanged()` to (almost) all entities...
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2017-08-18
Ketmar Dark
changed mode from DELPHI to OBJFPC (with heavy customiz...
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2017-08-17
Ketmar Dark
moved compiler options to shared/a_modes.inc; turned...
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2017-08-16
Ketmar Dark
added common file with compiler flags; cosmetic fix...
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2017-08-14
binarymaster
Player: Code formatting only
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2017-08-13
fgsfds
fixed segfault in bot ai
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2017-08-12
fgsfds
more fucking flamer fixes
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2017-08-12
fgsfds
more fucking flamer fixes
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2017-08-12
fgsfds
medkits and suit extinguish fire
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2017-08-12
fgsfds
more flamer tweaks
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2017-08-12
fgsfds
added flamer functionality
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2017-08-09
binarymaster
Add flamethrower weapon, item and ammo
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2017-08-09
binarymaster
Refactor: Add global ammo limits
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2017-08-09
binarymaster
Refactor: High value const for ammo
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2017-08-09
binarymaster
Refactor: Constants for first and last weapon
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2017-08-06
Ketmar Dark
IDIOTIC hackfix for weapon cycling (not even sure if...
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2017-08-06
Ketmar Dark
cosmetic fix in weapon queue updating (for bots, mostly)
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2017-08-06
Ketmar Dark
fixed bug with weapon cycling direction
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2017-08-06
Ketmar Dark
more "give" items; bugfix in weapon switching
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2017-08-06
Ketmar Dark
no more hacks for sg/ssg and knuckles/chainsaw switches...
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2017-08-06
Ketmar Dark
if more than one weapon requested, don't select weapon...
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2017-08-06
Ketmar Dark
slow down weapon switching a little if more than one...
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2017-08-06
Ketmar Dark
implemented weapon queue (no network code for it yet)
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2017-08-01
fgsfds
add direct weapon switching
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2017-03-07
binarymaster
Player: Add blinking on low invisibility
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2017-03-06
binarymaster
Player model: Add new die level 5 for corpse slop
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2016-04-25
Ketmar Dark
added license info
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2016-04-18
Ketmar Dark
put "{$MODE ...}" directive in each source file; remove...
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2016-04-18
Ketmar Dark
sfs and wad code refactoring: part 1
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2016-04-16
Ketmar Dark
added some console commands for cheaters
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2016-04-08
Ketmar Dark
removed last annoying warning
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2016-04-06
Ketmar Dark
removed trailing spaces all over the source
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2016-04-05
FGSFDSFGS
initial commit:
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