DEADSOFTWARE

render: move gfx-once objects into render code
[d2df-sdl.git] / src / game / g_netmsg.pas
2023-06-09 DeaDDooMERrender: move gfx-once objects into render code
2023-06-09 DeaDDooMERrender: move textures loaders to render
2023-06-09 DeaDDooMERcleanup: remove g_main.pas
2023-06-09 DeaDDooMERrender: remove from render some common types
2023-06-09 DeaDDooMERrender: e_graphics -> r_graphics
2023-06-06 fgsfdsgame: proper kick
2023-04-25 Challenge9Add client-side model override option
2023-04-12 Dmitry D. ChernovCosmetic: Replace "goal" with "score" everywhere in...
2023-03-11 TerminalHashnet: anti full state spam (by fgsfds)
2022-03-27 Stas'MPlayer: Fix compiler warnings
2022-03-27 travi$Fix preferences sync
2022-03-26 travi$Add option to skip fist switching
2022-03-26 Dmitry LyashukMake autoswitch server-side. Add option to skip empty...
2022-03-25 Dmitry LyashukGame: improving weapon autoswitch, added rotation by...
2022-03-24 Dmitry LyashukGame: Weapon autoswitch by travi$
2022-03-21 fgsfdsnet: kick clients if they take too long to auth
2022-03-20 fgsfdsmore anti autism measures
2022-03-07 Stas'MNet: Handle malformed packets gracefully on server
2022-01-21 fgsfdsnet: sync moving items and flags
2022-01-14 fgsfdsgame: add flag dropping
2021-12-11 Stas'MGame: Revamp prev and next weapon commands
2020-11-05 fgsfdsnet: add some more gulag tools
2020-03-17 fgsfdsnet: cancel interpolation of teleported players
2020-03-04 fgsfdsput network interp back in
2020-03-02 fgsfdsadded actor rendering interpolation; fixed vsync on... plavnota
2020-03-01 fgsfdshost can't spawn during an LMS round anymore
2020-03-01 fgsfdsfix (?) survival spectator; add space after comma in...
2020-02-27 fgsfdsgeneralize warmup stuff
2020-02-27 fgsfdsremove stray printf
2020-02-27 fgsfdssurvival/lms fixes
2020-02-09 fgsfdsfix playerstats netmessage; zero gTime before spawning...
2020-02-08 fgsfdsadd spawn invulnerability; add option to disable all...
2019-11-07 DeaDDooMERdo not save/receive absolute paths in saves/network
2019-10-20 Ketmar Darkgame: do not use absolute path in wad selection widgets...
2019-10-15 Ketmar Darknet: mostly restored master-comm logic
2019-10-15 Ketmar Darknet: started master-server communication rewrite (phase...
2019-10-13 Ketmar Darknet: added useless wall of text into initial player...
2019-10-13 Ketmar Darknet: tried to spawn a "real" player only after it reque...
2019-10-12 Ketmar Darknet: nuked old commented out downloader code
2019-10-12 Ketmar Darknet: removed some bullshit i introduced; commented...
2019-10-12 Ketmar Darknet: slightly better detection of "map change" event...
2019-10-12 Ketmar Darknet: commented out old-style resource downloading handlers
2019-10-12 Ketmar Darknet: try to abort map downloading when client received...
2019-10-12 Ketmar Darknet: some Preliminary (but half-working) code for new...
2019-09-20 Ketmar Darkengine: game: hack-killed some warnings
2019-09-17 Ketmar Darkchanged license to GPLv3 only; sorry, no trust to FSF...
2019-08-26 fgsfdsNet: Buffer outgoing messages buffers2
2019-08-24 fgsfdsNet: Disable music position sync for now
2019-05-01 fgsfdsadded ready to interscreen; fixed client strafe (?...
2019-04-10 DeaDDooMERadded temporary hack for cyclic switching (remove it...
2019-04-10 DeaDDooMERfixed weapon autochange
2019-04-05 DeaDDooMERkey binds and vars are stored in dfconfig.cfg
2019-02-20 Stas'MGame: Add secret notification
2019-01-31 Stas'MFlammenwerfer: Burn in hell demons!
2019-01-31 Stas'MAdd sounds for flamethrower
2019-01-28 Stas'MPlayer: Add sounds for CTF game
2019-01-04 DeaDDooMERRevert "fixed weapon switching over the network; bumped...
2019-01-04 DeaDDooMERRevert "Revert "fixed weapon switching over the network...
2019-01-04 DeaDDooMERRevert "Revert "Revert "fixed weapon switching over...
2019-01-04 DeaDDooMERRevert "network: packed some player state bools into...
2019-01-04 DeaDDooMERRevert "network: do not send weapon switch keys over...
2019-01-04 DeaDDooMERRevert "network: code uglification; fixed bug with...
2019-01-04 DeaDDooMERRevert "network: it seems that something is wrong with...
2019-01-04 DeaDDooMERRevert "oops; gTime fwp sync timeout was too small"
2019-01-04 DeaDDooMERRevert "properly reset weapon states, so player will...
2019-01-04 DeaDDooMERRevert "network: server is weapon authority!"
2019-01-04 DeaDDooMERRevert "network: changed weapon forcing logic; should...
2018-10-06 Ketmar Darknetwork: changed weapon forcing logic; should be more...
2018-10-02 Ketmar Darknetwork: server is weapon authority!
2018-10-01 Ketmar Darkproperly reset weapon states, so player will be able...
2018-10-01 Ketmar Darkoops; gTime fwp sync timeout was too small
2018-10-01 Ketmar Darknetwork: it seems that something is wrong with `gTime...
2018-10-01 Ketmar Darknetwork: code uglification; fixed bug with weapon switc...
2018-10-01 Ketmar Darknetwork: do not send weapon switch keys over the networ...
2018-10-01 Ketmar Darknetwork: packed some player state bools into bytes
2018-10-01 Ketmar DarkRevert "Revert "fixed weapon switching over the network...
2018-09-30 Ketmar DarkRevert "fixed weapon switching over the network; bumped...
2018-09-29 Ketmar Darkfixed weapon switching over the network; bumped protoco...
2018-05-18 Stas'MNet: Whitespace fixes only
2018-05-17 DeaDDooMERFast fix nil Sound on damned.wad MAP11
2018-02-06 fgsfdsfixed texture switch bug AGAIN
2018-02-06 fgsfdsfixed texture trigger bug
2018-01-12 Stas'MGame: Add chat sounds for promotion
2017-10-07 Ketmar DarkMerge branch 'master' of ssh://repo.or.cz/d2df-sdl
2017-10-05 Dmitry D. ChernovCosmetic: DooM 2D:Forever -> Doom 2D: Forever
2017-09-17 Ketmar Darkturned on "SCOPEDENUMS" fpc option
2017-09-11 Ketmar Darkrender monster drop after monsters, so monster corpses...
2017-09-07 Ketmar Darktrigger data now cached on map loading (so it should...
2017-09-07 Ketmar Darkallow 'mywad.wad:/map01' in '-map' and other similar...
2017-09-06 Ketmar Darknetwork/panel code cleanup
2017-09-06 Ketmar Darknetwork code for mplats: looks like it works; see commi...
2017-09-03 Ketmar Darkfield namefix: `FLive` -> `FAlive`; `live` -> `alive`
2017-09-02 Ketmar Darksome accessors to publish more properties
2017-09-02 Ketmar Darkmigrating from PanelIDs to panel GUIDs; part one
2017-09-01 Ketmar Darkno more old-styled map structured; sadly, most triggers...
2017-08-21 Ketmar Darkremoved "monidx" argument from monster spatial query...
2017-08-20 Ketmar Darkuidmap for monsters, so we don't have to do linear...
2017-08-20 Ketmar Darksome tree code for monsters
2017-08-20 fgsfdsreplaced e_fixedbuffer with e_msg
2017-08-20 Ketmar Darkno more public `gMonsters`
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