2020-03-04 |
fgsfds | put network interp back in |
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2020-03-02 |
fgsfds | added actor rendering interpolation; fixed vsync on... plavnota |
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2020-03-01 |
fgsfds | host can't spawn during an LMS round anymore |
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2020-03-01 |
fgsfds | fix (?) survival spectator; add space after comma in... |
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2020-02-27 |
fgsfds | generalize warmup stuff |
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2020-02-27 |
fgsfds | remove stray printf |
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2020-02-27 |
fgsfds | survival/lms fixes |
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2020-02-09 |
fgsfds | fix playerstats netmessage; zero gTime before spawning... |
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2020-02-08 |
fgsfds | add spawn invulnerability; add option to disable all... |
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2019-11-07 |
DeaDDooMER | do not save/receive absolute paths in saves/network |
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2019-10-20 |
Ketmar Dark | game: do not use absolute path in wad selection widgets... |
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2019-10-15 |
Ketmar Dark | net: mostly restored master-comm logic |
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2019-10-15 |
Ketmar Dark | net: started master-server communication rewrite (phase... |
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2019-10-13 |
Ketmar Dark | net: added useless wall of text into initial player... |
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2019-10-13 |
Ketmar Dark | net: tried to spawn a "real" player only after it reque... |
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2019-10-12 |
Ketmar Dark | net: nuked old commented out downloader code |
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2019-10-12 |
Ketmar Dark | net: removed some bullshit i introduced; commented... |
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2019-10-12 |
Ketmar Dark | net: slightly better detection of "map change" event... |
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2019-10-12 |
Ketmar Dark | net: commented out old-style resource downloading handlers |
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2019-10-12 |
Ketmar Dark | net: try to abort map downloading when client received... |
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2019-10-12 |
Ketmar Dark | net: some Preliminary (but half-working) code for new... |
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2019-09-20 |
Ketmar Dark | engine: game: hack-killed some warnings |
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2019-09-17 |
Ketmar Dark | changed license to GPLv3 only; sorry, no trust to FSF... |
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2019-08-26 |
fgsfds | Net: Buffer outgoing messages buffers2 |
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2019-08-24 |
fgsfds | Net: Disable music position sync for now |
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2019-05-01 |
fgsfds | added ready to interscreen; fixed client strafe (?... |
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2019-04-10 |
DeaDDooMER | added temporary hack for cyclic switching (remove it... |
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2019-04-10 |
DeaDDooMER | fixed weapon autochange |
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2019-04-05 |
DeaDDooMER | key binds and vars are stored in dfconfig.cfg |
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2019-02-20 |
Stas'M | Game: Add secret notification |
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2019-01-31 |
Stas'M | Flammenwerfer: Burn in hell demons! |
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2019-01-31 |
Stas'M | Add sounds for flamethrower |
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2019-01-28 |
Stas'M | Player: Add sounds for CTF game |
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2019-01-04 |
DeaDDooMER | Revert "fixed weapon switching over the network; bumped... |
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2019-01-04 |
DeaDDooMER | Revert "Revert "fixed weapon switching over the network... |
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2019-01-04 |
DeaDDooMER | Revert "Revert "Revert "fixed weapon switching over... |
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2019-01-04 |
DeaDDooMER | Revert "network: packed some player state bools into... |
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2019-01-04 |
DeaDDooMER | Revert "network: do not send weapon switch keys over... |
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2019-01-04 |
DeaDDooMER | Revert "network: code uglification; fixed bug with... |
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2019-01-04 |
DeaDDooMER | Revert "network: it seems that something is wrong with... |
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2019-01-04 |
DeaDDooMER | Revert "oops; gTime fwp sync timeout was too small" |
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2019-01-04 |
DeaDDooMER | Revert "properly reset weapon states, so player will... |
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2019-01-04 |
DeaDDooMER | Revert "network: server is weapon authority!" |
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2019-01-04 |
DeaDDooMER | Revert "network: changed weapon forcing logic; should... |
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2018-10-06 |
Ketmar Dark | network: changed weapon forcing logic; should be more... |
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2018-10-02 |
Ketmar Dark | network: server is weapon authority! |
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2018-10-01 |
Ketmar Dark | properly reset weapon states, so player will be able... |
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2018-10-01 |
Ketmar Dark | oops; gTime fwp sync timeout was too small |
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2018-10-01 |
Ketmar Dark | network: it seems that something is wrong with `gTime... |
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2018-10-01 |
Ketmar Dark | network: code uglification; fixed bug with weapon switc... |
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2018-10-01 |
Ketmar Dark | network: do not send weapon switch keys over the networ... |
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2018-10-01 |
Ketmar Dark | network: packed some player state bools into bytes |
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2018-10-01 |
Ketmar Dark | Revert "Revert "fixed weapon switching over the network... |
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2018-09-30 |
Ketmar Dark | Revert "fixed weapon switching over the network; bumped... |
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2018-09-29 |
Ketmar Dark | fixed weapon switching over the network; bumped protoco... |
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2018-05-18 |
Stas'M | Net: Whitespace fixes only |
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2018-05-17 |
DeaDDooMER | Fast fix nil Sound on damned.wad MAP11 |
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2018-02-06 |
fgsfds | fixed texture switch bug AGAIN |
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2018-02-06 |
fgsfds | fixed texture trigger bug |
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2018-01-12 |
Stas'M | Game: Add chat sounds for promotion |
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2017-10-07 |
Ketmar Dark | Merge branch 'master' of ssh://repo.or.cz/d2df-sdl |
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2017-10-05 |
Dmitry D. Chernov | Cosmetic: DooM 2D:Forever -> Doom 2D: Forever |
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2017-09-17 |
Ketmar Dark | turned on "SCOPEDENUMS" fpc option |
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2017-09-11 |
Ketmar Dark | render monster drop after monsters, so monster corpses... |
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2017-09-07 |
Ketmar Dark | trigger data now cached on map loading (so it should... |
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2017-09-07 |
Ketmar Dark | allow 'mywad.wad:/map01' in '-map' and other similar... |
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2017-09-06 |
Ketmar Dark | network/panel code cleanup |
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2017-09-06 |
Ketmar Dark | network code for mplats: looks like it works; see commi... |
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2017-09-03 |
Ketmar Dark | field namefix: `FLive` -> `FAlive`; `live` -> `alive` |
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2017-09-02 |
Ketmar Dark | some accessors to publish more properties |
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2017-09-02 |
Ketmar Dark | migrating from PanelIDs to panel GUIDs; part one |
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2017-09-01 |
Ketmar Dark | no more old-styled map structured; sadly, most triggers... |
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2017-08-21 |
Ketmar Dark | removed "monidx" argument from monster spatial query... |
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2017-08-20 |
Ketmar Dark | uidmap for monsters, so we don't have to do linear... |
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2017-08-20 |
Ketmar Dark | some tree code for monsters |
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2017-08-20 |
fgsfds | replaced e_fixedbuffer with e_msg |
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2017-08-20 |
Ketmar Dark | no more public `gMonsters` |
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2017-08-19 |
Ketmar Dark | no more global `gItems[]` array; created DynTree for... |
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2017-08-19 |
Ketmar Dark | added `.positionChanged()` to (almost) all entities... |
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2017-08-17 |
Ketmar Dark | moved compiler options to shared/a_modes.inc; turned... |
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2017-08-16 |
Ketmar Dark | added common file with compiler flags; cosmetic fix... |
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2017-08-12 |
fgsfds | added flamer functionality |
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2017-08-09 |
binarymaster | Add flamethrower weapon, item and ammo |
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2017-08-09 |
binarymaster | Refactor: High value const for ammo |
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2017-08-09 |
binarymaster | Refactor: Constants for first and last weapon |
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2017-08-06 |
Ketmar Dark | fixed bug with weapon updating in network mode (moved... |
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2017-08-06 |
Ketmar Dark | network code for weapon queue (and protocol version... |
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2017-08-06 |
Ketmar Dark | implemented weapon queue (no network code for it yet) |
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2017-08-01 |
fgsfds | add direct weapon switching |
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2017-06-06 |
Ketmar Dark | fixed strafe according to Jabberwock note; also, remove... |
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2017-06-05 |
FGSFDSFGS | fixed strafe button crash; fixed analog triggers |
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2017-06-05 |
Ketmar Dark | some shitcode to make strafing work in network games... |
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2017-06-05 |
Ketmar Dark | fixed processing of alternate keyset in network games |
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2016-10-13 |
binarymaster | Merge FGSFDS branch, fix build |
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2016-06-29 |
FGSFDSFGS | added some more script functions |
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2016-04-25 |
Ketmar Dark | added license info |
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2016-04-22 |
Ketmar Dark | no more path splitting in wad reading, it's useless |
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2016-04-18 |
Ketmar Dark | removed redunant (second) protocol version |
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2016-04-18 |
Ketmar Dark | network: fixed server pings |
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2016-04-18 |
Ketmar Dark | put "{$MODE ...}" directive in each source file; remove... |
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