DEADSOFTWARE

df now can be comiled for go32v2
[d2df-sdl.git] / src / game / g_map.pas
2019-01-28 Stas'MPlayer: Add sounds for CTF game
2019-01-27 Stas'MGFX: Hackfix particles in steppings
2019-01-27 Stas'MRefactor: Define constants for LiftType
2019-01-17 DeaDDooMERIgnore file extensions for animations with numeric...
2018-06-23 DeaDDooMERAdded new OpenGL ES wrapper
2018-05-18 Ketmar Darknon-headless game server should not crash on map view...
2018-03-17 DeaDDooMERAdded support OpenGL ES 1.1 through nanoGL (have some...
2018-02-06 fgsfdsfixed texture trigger bug
2018-01-20 Ketmar Darkreplaced manual pool walking with nice iterator (yet...
2018-01-18 Ketmar Darkremoved alot of commented out and unused grid processin...
2018-01-18 Ketmar Darkremoved callback from `Grid.traceRay()` (it wasn't...
2018-01-18 Ketmar Dark`Grid.forEachAtPoint()` converted to no-callback
2018-01-18 Ketmar Dark`Grid.forEachInAABB()`: no more callbacks
2017-10-07 Ketmar DarkMerge branch 'master' of ssh://repo.or.cz/d2df-sdl
2017-10-05 Dmitry D. ChernovCosmetic: DooM 2D:Forever -> Doom 2D: Forever
2017-09-27 binarymasterMap: Add test map override feature
2017-09-22 Ketmar Darkdid the same thing for binary heap
2017-09-22 Ketmar Darkslightly faster hashtable, and slightly nicer hashtable...
2017-09-22 Ketmar Darkrenamed `SArray` type to `SSArray`, and moved it to...
2017-09-21 Ketmar Darkdon't load unused textures
2017-09-21 Ketmar Darkfixed map loading bug: panel texture internal id was...
2017-09-17 Ketmar Darkparser and parser-dependent modules cosmetix
2017-09-17 Ketmar Darkturned on "SCOPEDENUMS" fpc option
2017-09-12 Ketmar Darkbye-bye, bineditor, we won't miss you
2017-09-11 Ketmar Darkslightly faster map reloading on restart; enabled ...
2017-09-11 Ketmar Darkdo not bilinear anything except sky
2017-09-11 Ketmar Darkdbg_scale fixes; made non-sky textures always NEAREST
2017-09-10 Ketmar Darkcosmetix: `curTime*` -> `getTime*`
2017-09-09 Ketmar Darksome more exoma code
2017-09-08 Ketmar Darksave/load fixes
2017-09-07 Ketmar Darkambient light for level (doesn't work with dynamic...
2017-09-07 Ketmar Darksimplified trigger loading code
2017-09-07 Ketmar Darktrigger data now cached on map loading (so it should...
2017-09-06 Ketmar Darkdynrec API documenting and cleanup (still has some...
2017-09-06 Ketmar Darknetwork/panel code cleanup
2017-09-06 Ketmar Darknetwork code for mplats: looks like it works; see commi...
2017-09-05 Ketmar Darkmplat fixes
2017-09-04 Ketmar Darkfixed segfault on loading invalid maps
2017-09-03 Ketmar Darkfield namefix: `FLive` -> `FAlive`; `live` -> `alive`
2017-09-03 Ketmar DarkHolmes: option to highlight panel cells in grid
2017-09-02 Ketmar Darkcorrectly freeing dynrecords; as a consequence, no...
2017-09-02 Ketmar Darknew code for blood particles (other particles are turne...
2017-09-02 Ketmar Darksaving all panels to savegame, 'cause why not
2017-09-02 Ketmar Darkmigrating from PanelIDs to panel GUIDs; part two
2017-09-02 Ketmar Darkmigrating from PanelIDs to panel GUIDs; part one
2017-09-01 Ketmar Darkfaster particles awakening
2017-09-01 Ketmar Darksaving/loading moving panels
2017-09-01 Ketmar Darkmoving platforms experiment (DO NOT USE YET!)
2017-09-01 Ketmar Darkmade some class' properties published for Holmes
2017-09-01 Ketmar Darkclearing input buffer after loading a map (fixes occasi...
2017-09-01 Ketmar Darkrestarting the same map will not reload textures (yay...
2017-09-01 Ketmar Darkshow map loading update once per 300 msec; it nearly...
2017-09-01 Ketmar Darksave/load seems to work now
2017-09-01 Ketmar Darktrigger loading now works; map loading code cleanup
2017-09-01 Ketmar Darksome triggers are working now
2017-09-01 Ketmar Darkno more old-styled map structured; sadly, most triggers...
2017-08-31 Ketmar Darkremoved one debug message
2017-08-30 Ketmar Darkno more old mapreader: use textmap reader both for...
2017-08-29 Ketmar Darkthe game is able to read text maps now (WARNING! the...
2017-08-29 Ketmar Darksome fixes for recursive grid queries (grid doesn't...
2017-08-25 Ketmar Darkloadgame: set correct panel enabled state
2017-08-25 Ketmar Darkfixed(?) loading saved games
2017-08-24 Ketmar Darkforcing centering of small maps (BlackDoomer request)
2017-08-24 Ketmar Darkslightly better water particles
2017-08-24 Ketmar Darkparticle code uglyfying; more gitiks in holmes
2017-08-23 Ketmar Darkfixed passing thru disabled walls
2017-08-23 Ketmar Darkskip disabled panels in map rendering collector
2017-08-23 Ketmar Darkfixed bug in grid update; one more mode for Holmes
2017-08-23 Ketmar Darkfixed bug in grid updates for moving objects
2017-08-23 Ketmar Darkalot of debugging code
2017-08-23 Ketmar Darkremoved old tracer code
2017-08-23 Ketmar Darknew tracer seems to work
2017-08-23 Ketmar Darkremoved all mentions of dynaabb tree from the sources...
2017-08-23 Ketmar Darkmore code for tracing and other shit; NOTHING IS WORKIN...
2017-08-23 Ketmar Darkmore grid code uglification -- should be a little faste...
2017-08-23 Ketmar Darkmore particle control options
2017-08-22 Ketmar Darkmore fixes to grid; dunno, seems to work again
2017-08-21 Ketmar Darkgrid code uglification; particles are great again ...
2017-08-21 Ketmar Darkno more tree for map
2017-08-21 Ketmar Darkmap ray tracer now using grid instead of tree
2017-08-21 Ketmar Darkremoved some unused code
2017-08-21 Ketmar Darkrestored particles
2017-08-21 Ketmar Darkbetter hitscan tracer; no more level trace bitmap ...
2017-08-21 Ketmar Darknew tree-based weapon hitscan tracer (sometimes it...
2017-08-21 Ketmar Darkremoved "monidx" argument from monster spatial query...
2017-08-20 Ketmar Darkreplaced some var args to constref args
2017-08-20 Ketmar Darkno more public `gMonsters`
2017-08-19 Ketmar Darkconverted grid and tree to generics (fuck you, FPC...
2017-08-19 Ketmar Darkno more global `gItems[]` array; created DynTree for...
2017-08-19 Ketmar Dark`g_basic.g_CollideLevel()` now using accelerated coldet
2017-08-19 Ketmar Darkrender code cleanup; collision code cleanup; reverted...
2017-08-19 Ketmar Darkprofiler cosmetix
2017-08-19 Ketmar Darkslightly better memory locality
2017-08-19 Ketmar Darkintermediate commit (faster render and coldet; this...
2017-08-18 Ketmar Darkexperimental grid with buckets
2017-08-18 Ketmar Darkremoved some "try/finally" (sorry, it is FUCKIN' SLOW!)
2017-08-18 Ketmar Darkcosmetic variable renamings
2017-08-18 Ketmar Darkadded small speedup trick to gird (tree already has it)
2017-08-18 Ketmar Darkcosmetix
2017-08-18 Ketmar Darkdon't use tree for drawing by default
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