DEADSOFTWARE

slightly faster map reloading on restart; enabled "--game-scale" cli arg in non-debug...
[d2df-sdl.git] / src / game / g_map.pas
1 (* Copyright (C) DooM 2D:Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 *)
16 {$INCLUDE ../shared/a_modes.inc}
17 {$DEFINE MAP_DEBUG_ENABLED_FLAG}
18 unit g_map;
20 interface
22 uses
23 e_graphics, g_basic, MAPDEF, g_textures, Classes,
24 g_phys, wadreader, BinEditor, g_panel, g_grid, md5, binheap, xprofiler, xparser, xdynrec;
26 type
27 TMapInfo = record
28 Map: String;
29 Name: String;
30 Description: String;
31 Author: String;
32 MusicName: String;
33 SkyName: String;
34 Height: Word;
35 Width: Word;
36 end;
38 PRespawnPoint = ^TRespawnPoint;
39 TRespawnPoint = record
40 X, Y: Integer;
41 Direction: TDirection;
42 PointType: Byte;
43 end;
45 PFlagPoint = ^TFlagPoint;
46 TFlagPoint = TRespawnPoint;
48 PFlag = ^TFlag;
49 TFlag = record
50 Obj: TObj;
51 RespawnType: Byte;
52 State: Byte;
53 Count: Integer;
54 CaptureTime: LongWord;
55 Animation: TAnimation;
56 Direction: TDirection;
57 end;
59 function g_Map_Load(Res: String): Boolean;
60 function g_Map_GetMapInfo(Res: String): TMapInfo;
61 function g_Map_GetMapsList(WADName: String): SArray;
62 function g_Map_Exist(Res: String): Boolean;
63 procedure g_Map_Free(freeTextures: Boolean=true);
64 procedure g_Map_Update();
66 function g_Map_PanelByGUID (aguid: Integer): TPanel; inline;
68 procedure g_Map_DrawPanels (PanelType: Word; hasAmbient: Boolean; constref ambColor: TDFColor); // unaccelerated
69 procedure g_Map_CollectDrawPanels (x0, y0, wdt, hgt: Integer);
71 procedure g_Map_DrawBack(dx, dy: Integer);
72 function g_Map_CollidePanel(X, Y: Integer; Width, Height: Word;
73 PanelType: Word; b1x3: Boolean=false): Boolean;
74 function g_Map_CollideLiquid_Texture(X, Y: Integer; Width, Height: Word): DWORD;
76 procedure g_Map_EnableWallGUID (pguid: Integer);
77 procedure g_Map_DisableWallGUID (pguid: Integer);
78 procedure g_Map_SetLiftGUID (pguid: Integer; t: Integer);
80 // HACK!!!
81 procedure g_Map_EnableWall_XXX (ID: DWORD);
82 procedure g_Map_DisableWall_XXX (ID: DWORD);
83 procedure g_Map_SetLift_XXX (ID: DWORD; t: Integer);
85 procedure g_Map_SwitchTextureGUID (PanelType: Word; pguid: Integer; AnimLoop: Byte = 0);
87 procedure g_Map_ReAdd_DieTriggers();
88 function g_Map_IsSpecialTexture(Texture: String): Boolean;
90 function g_Map_GetPoint(PointType: Byte; var RespawnPoint: TRespawnPoint): Boolean;
91 function g_Map_GetPointCount(PointType: Byte): Word;
93 function g_Map_HaveFlagPoints(): Boolean;
95 procedure g_Map_ResetFlag(Flag: Byte);
96 procedure g_Map_DrawFlags();
98 procedure g_Map_SaveState(Var Mem: TBinMemoryWriter);
99 procedure g_Map_LoadState(Var Mem: TBinMemoryReader);
101 procedure g_Map_DrawPanelShadowVolumes(lightX: Integer; lightY: Integer; radius: Integer);
103 // returns panel or nil
104 // sets `ex` and `ey` to `x1` and `y1` when no hit was detected
105 function g_Map_traceToNearestWall (x0, y0, x1, y1: Integer; hitx: PInteger=nil; hity: PInteger=nil): TPanel;
107 // returns panel or nil
108 // sets `ex` and `ey` to `x1` and `y1` when no hit was detected
109 function g_Map_traceToNearest (x0, y0, x1, y1: Integer; tag: Integer; hitx: PInteger=nil; hity: PInteger=nil): TPanel;
111 type
112 TForEachPanelCB = function (pan: TPanel): Boolean is nested; // return `true` to stop
114 function g_Map_HasAnyPanelAtPoint (x, y: Integer; panelType: Word): Boolean;
115 function g_Map_PanelAtPoint (x, y: Integer; tagmask: Integer=-1): TPanel;
117 // trace liquid, stepping by `dx` and `dy`
118 // return last seen liquid coords, and `false` if we're started outside of the liquid
119 function g_Map_TraceLiquidNonPrecise (x, y, dx, dy: Integer; out topx, topy: Integer): Boolean;
122 // return `true` from `cb` to stop
123 function g_Map_ForEachPanel (cb: TForEachPanelCB): TPanel;
125 procedure g_Map_NetSendInterestingPanels (); // yay!
128 procedure g_Map_ProfilersBegin ();
129 procedure g_Map_ProfilersEnd ();
132 function g_Map_ParseMap (data: Pointer; dataLen: Integer): TDynRecord;
135 function g_Map_MinX (): Integer; inline;
136 function g_Map_MinY (): Integer; inline;
137 function g_Map_MaxX (): Integer; inline;
138 function g_Map_MaxY (): Integer; inline;
140 const
141 NNF_NO_NAME = 0;
142 NNF_NAME_BEFORE = 1;
143 NNF_NAME_EQUALS = 2;
144 NNF_NAME_AFTER = 3;
146 function g_Texture_NumNameFindStart(name: String): Boolean;
147 function g_Texture_NumNameFindNext(var newName: String): Byte;
149 const
150 RESPAWNPOINT_PLAYER1 = 1;
151 RESPAWNPOINT_PLAYER2 = 2;
152 RESPAWNPOINT_DM = 3;
153 RESPAWNPOINT_RED = 4;
154 RESPAWNPOINT_BLUE = 5;
156 FLAG_NONE = 0;
157 FLAG_RED = 1;
158 FLAG_BLUE = 2;
159 FLAG_DOM = 3;
161 FLAG_STATE_NONE = 0;
162 FLAG_STATE_NORMAL = 1;
163 FLAG_STATE_DROPPED = 2;
164 FLAG_STATE_CAPTURED = 3;
165 FLAG_STATE_SCORED = 4; // Äëÿ ýâåíòîâ ÷åðåç ñåòêó.
166 FLAG_STATE_RETURNED = 5; // Äëÿ ýâåíòîâ ÷åðåç ñåòêó.
168 FLAG_TIME = 720; // 20 seconds
170 SKY_STRETCH: Single = 1.5;
172 const
173 GridTagInvalid = 0;
175 (* draw order:
176 PANEL_BACK
177 PANEL_STEP
178 PANEL_WALL
179 PANEL_CLOSEDOOR
180 PANEL_ACID1
181 PANEL_ACID2
182 PANEL_WATER
183 PANEL_FORE
184 *)
185 // sorted by draw priority
186 GridTagBack = 1 shl 0; // gRenderBackgrounds
187 GridTagStep = 1 shl 1; // gSteps
188 GridTagWall = 1 shl 2; // gWalls
189 GridTagDoor = 1 shl 3; // gWalls
190 GridTagAcid1 = 1 shl 4; // gAcid1
191 GridTagAcid2 = 1 shl 5; // gAcid2
192 GridTagWater = 1 shl 6; // gWater
193 GridTagFore = 1 shl 7; // gRenderForegrounds
194 // the following are invisible
195 GridTagLift = 1 shl 8; // gLifts
196 GridTagBlockMon = 1 shl 9; // gBlockMon
198 GridTagObstacle = (GridTagStep or GridTagWall or GridTagDoor);
199 GridTagLiquid = (GridTagAcid1 or GridTagAcid2 or GridTagWater);
201 GridDrawableMask = (GridTagBack or GridTagStep or GridTagWall or GridTagDoor or GridTagAcid1 or GridTagAcid2 or GridTagWater or GridTagFore);
204 var
205 gWalls: TPanelArray;
206 gRenderBackgrounds: TPanelArray;
207 gRenderForegrounds: TPanelArray;
208 gWater, gAcid1, gAcid2: TPanelArray;
209 gSteps: TPanelArray;
210 gLifts: TPanelArray;
211 gBlockMon: TPanelArray;
212 gFlags: array [FLAG_RED..FLAG_BLUE] of TFlag;
213 //gDOMFlags: array of TFlag;
214 gMapInfo: TMapInfo;
215 gBackSize: TDFPoint;
216 gDoorMap: array of array of DWORD;
217 gLiftMap: array of array of DWORD;
218 gWADHash: TMD5Digest;
219 BackID: DWORD = DWORD(-1);
220 gExternalResources: TStringList;
221 gMovingWallIds: array of Integer = nil;
223 gdbg_map_use_accel_render: Boolean = true;
224 gdbg_map_use_accel_coldet: Boolean = true;
225 profMapCollision: TProfiler = nil; //WARNING: FOR DEBUGGING ONLY!
226 gDrawPanelList: TBinaryHeapObj = nil; // binary heap of all walls we have to render, populated by `g_Map_CollectDrawPanels()`
228 gCurrentMap: TDynRecord = nil;
229 gCurrentMapFileName: AnsiString = ''; // so we can skip texture reloading
232 function panelTypeToTag (panelType: Word): Integer; // returns GridTagXXX
235 type
236 TPanelGrid = specialize TBodyGridBase<TPanel>;
238 var
239 mapGrid: TPanelGrid = nil; // DO NOT USE! public for debugging only!
242 implementation
244 uses
245 e_input, g_main, e_log, e_texture, SysUtils, g_items, g_gfx, g_console,
246 GL, GLExt, g_weapons, g_game, g_sound, e_sound, CONFIG,
247 g_options, g_triggers, g_player,
248 Math, g_monsters, g_saveload, g_language, g_netmsg,
249 utils, sfs, xstreams, hashtable,
250 ImagingTypes, Imaging, ImagingUtility,
251 ImagingGif, ImagingNetworkGraphics;
253 const
254 FLAGRECT: TRectWH = (X:15; Y:12; Width:33; Height:52);
255 MUSIC_SIGNATURE = $4953554D; // 'MUSI'
256 FLAG_SIGNATURE = $47414C46; // 'FLAG'
259 var
260 panByGUID: array of TPanel = nil;
263 // ////////////////////////////////////////////////////////////////////////// //
264 function g_Map_PanelByGUID (aguid: Integer): TPanel; inline;
265 begin
266 //if (panByGUID = nil) or (not panByGUID.get(aguid, result)) then result := nil;
267 if (aguid >= 0) and (aguid < Length(panByGUID)) then result := panByGUID[aguid] else result := nil;
268 end;
271 // return `true` from `cb` to stop
272 function g_Map_ForEachPanel (cb: TForEachPanelCB): TPanel;
273 var
274 pan: TPanel;
275 begin
276 result := nil;
277 if not assigned(cb) then exit;
278 for pan in panByGUID do
279 begin
280 if cb(pan) then begin result := pan; exit; end;
281 end;
282 end;
285 procedure g_Map_NetSendInterestingPanels ();
286 var
287 pan: TPanel;
288 begin
289 if g_Game_IsServer and g_Game_IsNet then
290 begin
291 for pan in panByGUID do
292 begin
293 if pan.gncNeedSend then MH_SEND_PanelState(pan.guid);
294 end;
295 end;
296 end;
299 // ////////////////////////////////////////////////////////////////////////// //
300 function g_Map_MinX (): Integer; inline; begin if (mapGrid <> nil) then result := mapGrid.gridX0 else result := 0; end;
301 function g_Map_MinY (): Integer; inline; begin if (mapGrid <> nil) then result := mapGrid.gridY0 else result := 0; end;
302 function g_Map_MaxX (): Integer; inline; begin if (mapGrid <> nil) then result := mapGrid.gridX0+mapGrid.gridWidth-1 else result := 0; end;
303 function g_Map_MaxY (): Integer; inline; begin if (mapGrid <> nil) then result := mapGrid.gridY0+mapGrid.gridHeight-1 else result := 0; end;
306 // ////////////////////////////////////////////////////////////////////////// //
307 var
308 dfmapdef: TDynMapDef = nil;
311 procedure loadMapDefinition ();
312 var
313 pr: TTextParser = nil;
314 st: TStream = nil;
315 WAD: TWADFile = nil;
316 begin
317 if (dfmapdef <> nil) then exit;
319 try
320 e_LogWritefln('parsing "mapdef.txt"...', []);
321 st := openDiskFileRO(DataDir+'mapdef.txt');
322 e_LogWritefln('found local "%smapdef.txt"', [DataDir]);
323 except
324 st := nil;
325 end;
327 if (st = nil) then
328 begin
329 WAD := TWADFile.Create();
330 if not WAD.ReadFile(GameWAD) then
331 begin
332 //raise Exception.Create('cannot load "game.wad"');
333 st := nil;
334 end
335 else
336 begin
337 st := WAD.openFileStream('mapdef.txt');
338 end;
339 end;
341 try
342 if (st = nil) then
343 begin
344 //raise Exception.Create('cannot open "mapdef.txt"');
345 e_LogWriteln('using default "mapdef.txt"...');
346 pr := TStrTextParser.Create(defaultMapDef);
347 end
348 else
349 begin
350 pr := TFileTextParser.Create(st);
351 end;
352 except on e: Exception do
353 begin
354 e_LogWritefln('something is VERY wrong here! -- ', [e.message]);
355 raise;
356 end;
357 end;
359 try
360 dfmapdef := TDynMapDef.Create(pr);
361 except
362 on e: TDynParseException do
363 raise Exception.CreateFmt('ERROR in "mapdef.txt" at (%s,%s): %s', [e.tokLine, e.tokCol, e.message]);
364 on e: Exception do
365 raise Exception.CreateFmt('ERROR in "mapdef.txt" at (%s,%s): %s', [pr.tokLine, pr.tokCol, e.message]);
366 end;
368 st.Free();
369 WAD.Free();
370 end;
373 // ////////////////////////////////////////////////////////////////////////// //
374 function g_Map_ParseMap (data: Pointer; dataLen: Integer): TDynRecord;
375 var
376 wst: TSFSMemoryChunkStream = nil;
377 begin
378 result := nil;
379 if (dataLen < 4) then exit;
381 if (dfmapdef = nil) then writeln('need to load mapdef');
382 loadMapDefinition();
383 if (dfmapdef = nil) then raise Exception.Create('internal map loader error');
385 wst := TSFSMemoryChunkStream.Create(data, dataLen);
386 try
387 result := dfmapdef.parseMap(wst);
388 except
389 on e: TDynParseException do
390 begin
391 e_LogWritefln('ERROR at (%s,%s): %s', [e.tokLine, e.tokCol, e.message]);
392 wst.Free();
393 result := nil;
394 exit;
395 end;
396 on e: Exception do
397 begin
398 e_LogWritefln('ERROR: %s', [e.message]);
399 wst.Free();
400 result := nil;
401 exit;
402 end;
403 end;
405 //e_LogWriteln('map parsed.');
406 end;
409 // ////////////////////////////////////////////////////////////////////////// //
410 var
411 NNF_PureName: String; // Èìÿ òåêñòóðû áåç öèôð â êîíöå
412 NNF_FirstNum: Integer; // ×èñëî ó íà÷àëüíîé òåêñòóðû
413 NNF_CurrentNum: Integer; // Ñëåäóþùåå ÷èñëî ó òåêñòóðû
416 function g_Texture_NumNameFindStart(name: String): Boolean;
417 var
418 i: Integer;
420 begin
421 Result := False;
422 NNF_PureName := '';
423 NNF_FirstNum := -1;
424 NNF_CurrentNum := -1;
426 for i := Length(name) downto 1 do
427 if (name[i] = '_') then // "_" - ñèìâîë íà÷àëà íîìåðíîãî ïîñòôèêñà
428 begin
429 if i = Length(name) then
430 begin // Íåò öèôð â êîíöå ñòðîêè
431 Exit;
432 end
433 else
434 begin
435 NNF_PureName := Copy(name, 1, i);
436 Delete(name, 1, i);
437 Break;
438 end;
439 end;
441 // Íå ïåðåâåñòè â ÷èñëî:
442 if not TryStrToInt(name, NNF_FirstNum) then
443 Exit;
445 NNF_CurrentNum := 0;
447 Result := True;
448 end;
451 function g_Texture_NumNameFindNext(var newName: String): Byte;
452 begin
453 if (NNF_PureName = '') or (NNF_CurrentNum < 0) then
454 begin
455 newName := '';
456 Result := NNF_NO_NAME;
457 Exit;
458 end;
460 newName := NNF_PureName + IntToStr(NNF_CurrentNum);
462 if NNF_CurrentNum < NNF_FirstNum then
463 Result := NNF_NAME_BEFORE
464 else
465 if NNF_CurrentNum > NNF_FirstNum then
466 Result := NNF_NAME_AFTER
467 else
468 Result := NNF_NAME_EQUALS;
470 Inc(NNF_CurrentNum);
471 end;
474 // ////////////////////////////////////////////////////////////////////////// //
475 function panelTypeToTag (panelType: Word): Integer;
476 begin
477 case panelType of
478 PANEL_WALL: result := GridTagWall; // gWalls
479 PANEL_OPENDOOR, PANEL_CLOSEDOOR: result := GridTagDoor; // gWalls
480 PANEL_BACK: result := GridTagBack; // gRenderBackgrounds
481 PANEL_FORE: result := GridTagFore; // gRenderForegrounds
482 PANEL_WATER: result := GridTagWater; // gWater
483 PANEL_ACID1: result := GridTagAcid1; // gAcid1
484 PANEL_ACID2: result := GridTagAcid2; // gAcid2
485 PANEL_STEP: result := GridTagStep; // gSteps
486 PANEL_LIFTUP, PANEL_LIFTDOWN, PANEL_LIFTLEFT, PANEL_LIFTRIGHT: result := GridTagLift; // gLifts -- this is for all lifts
487 PANEL_BLOCKMON: result := GridTagBlockMon; // gBlockMon -- this is for all blockmons
488 else result := GridTagInvalid;
489 end;
490 end;
493 function dplLess (a, b: TObject): Boolean;
494 var
495 pa, pb: TPanel;
496 begin
497 pa := TPanel(a);
498 pb := TPanel(b);
499 if (pa.tag < pb.tag) then begin result := true; exit; end;
500 if (pa.tag > pb.tag) then begin result := false; exit; end;
501 result := (pa.arrIdx < pb.arrIdx);
502 end;
504 procedure dplClear ();
505 begin
506 if (gDrawPanelList = nil) then gDrawPanelList := TBinaryHeapObj.Create(@dplLess) else gDrawPanelList.clear();
507 end;
510 var
511 Textures: TLevelTextureArray = nil;
512 TextNameHash: THashStrInt = nil; // key: texture name; value: index in `Textures`
513 BadTextNameHash: THashStrInt = nil; // set; so we won't spam with non-existing texture messages
514 RespawnPoints: array of TRespawnPoint;
515 FlagPoints: array[FLAG_RED..FLAG_BLUE] of PFlagPoint;
516 //DOMFlagPoints: Array of TFlagPoint;
519 procedure g_Map_ProfilersBegin ();
520 begin
521 if (profMapCollision = nil) then profMapCollision := TProfiler.Create('COLSOLID', g_profile_history_size);
522 profMapCollision.mainBegin(g_profile_collision);
523 // create sections
524 if g_profile_collision then
525 begin
526 profMapCollision.sectionBegin('*solids');
527 profMapCollision.sectionEnd();
528 profMapCollision.sectionBegin('liquids');
529 profMapCollision.sectionEnd();
530 end;
531 end;
533 procedure g_Map_ProfilersEnd ();
534 begin
535 if (profMapCollision <> nil) then profMapCollision.mainEnd();
536 end;
539 // wall index in `gWalls` or -1
540 function g_Map_traceToNearestWall (x0, y0, x1, y1: Integer; hitx: PInteger=nil; hity: PInteger=nil): TPanel;
541 var
542 ex, ey: Integer;
543 begin
544 result := mapGrid.traceRay(ex, ey, x0, y0, x1, y1, nil, (GridTagWall or GridTagDoor));
545 if (result <> nil) then
546 begin
547 if (hitx <> nil) then hitx^ := ex;
548 if (hity <> nil) then hity^ := ey;
549 end
550 else
551 begin
552 if (hitx <> nil) then hitx^ := x1;
553 if (hity <> nil) then hity^ := y1;
554 end;
555 end;
557 // returns panel or nil
558 function g_Map_traceToNearest (x0, y0, x1, y1: Integer; tag: Integer; hitx: PInteger=nil; hity: PInteger=nil): TPanel;
559 var
560 ex, ey: Integer;
561 begin
562 result := mapGrid.traceRay(ex, ey, x0, y0, x1, y1, nil, tag);
563 if (result <> nil) then
564 begin
565 if (hitx <> nil) then hitx^ := ex;
566 if (hity <> nil) then hity^ := ey;
567 end
568 else
569 begin
570 if (hitx <> nil) then hitx^ := x1;
571 if (hity <> nil) then hity^ := y1;
572 end;
573 end;
576 function g_Map_HasAnyPanelAtPoint (x, y: Integer; panelType: Word): Boolean;
578 function checker (pan: TPanel; tag: Integer): Boolean;
579 begin
581 if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
582 begin
583 result := pan.Enabled; // stop if wall is enabled
584 exit;
585 end;
588 if ((tag and GridTagLift) <> 0) then
589 begin
590 // stop if the lift of the right type
591 result :=
592 ((WordBool(PanelType and PANEL_LIFTUP) and (pan.LiftType = 0)) or
593 (WordBool(PanelType and PANEL_LIFTDOWN) and (pan.LiftType = 1)) or
594 (WordBool(PanelType and PANEL_LIFTLEFT) and (pan.LiftType = 2)) or
595 (WordBool(PanelType and PANEL_LIFTRIGHT) and (pan.LiftType = 3)));
596 exit;
597 end;
599 result := true; // otherwise, stop anyway, 'cause `forEachAtPoint()` is guaranteed to call this only for correct panels
600 end;
602 var
603 tagmask: Integer = 0;
604 begin
605 result := false;
607 if WordBool(PanelType and (PANEL_WALL or PANEL_CLOSEDOOR or PANEL_OPENDOOR)) then tagmask := tagmask or (GridTagWall or GridTagDoor);
608 if WordBool(PanelType and PANEL_WATER) then tagmask := tagmask or GridTagWater;
609 if WordBool(PanelType and PANEL_ACID1) then tagmask := tagmask or GridTagAcid1;
610 if WordBool(PanelType and PANEL_ACID2) then tagmask := tagmask or GridTagAcid2;
611 if WordBool(PanelType and PANEL_STEP) then tagmask := tagmask or GridTagStep;
612 if WordBool(PanelType and (PANEL_LIFTUP or PANEL_LIFTDOWN or PANEL_LIFTLEFT or PANEL_LIFTRIGHT)) then tagmask := tagmask or GridTagLift;
613 if WordBool(PanelType and PANEL_BLOCKMON) then tagmask := tagmask or GridTagBlockMon;
615 if (tagmask = 0) then exit;// just in case
616 if ((tagmask and GridTagLift) <> 0) then
617 begin
618 // slow
619 result := (mapGrid.forEachAtPoint(x, y, checker, tagmask) <> nil);
620 end
621 else
622 begin
623 // fast
624 result := (mapGrid.forEachAtPoint(x, y, nil, tagmask) <> nil);
625 end;
626 end;
629 function g_Map_PanelAtPoint (x, y: Integer; tagmask: Integer=-1): TPanel;
630 begin
631 result := nil;
632 if (tagmask = 0) then exit;
633 result := mapGrid.forEachAtPoint(x, y, nil, tagmask);
634 end;
637 function g_Map_IsSpecialTexture(Texture: String): Boolean;
638 begin
639 Result := (Texture = TEXTURE_NAME_WATER) or
640 (Texture = TEXTURE_NAME_ACID1) or
641 (Texture = TEXTURE_NAME_ACID2);
642 end;
644 procedure CreateDoorMap();
645 var
646 PanelArray: Array of record
647 X, Y: Integer;
648 Width, Height: Word;
649 Active: Boolean;
650 PanelID: DWORD;
651 end;
652 a, b, c, m, i, len: Integer;
653 ok: Boolean;
654 begin
655 if gWalls = nil then
656 Exit;
658 i := 0;
659 len := 128;
660 SetLength(PanelArray, len);
662 for a := 0 to High(gWalls) do
663 if gWalls[a].Door then
664 begin
665 PanelArray[i].X := gWalls[a].X;
666 PanelArray[i].Y := gWalls[a].Y;
667 PanelArray[i].Width := gWalls[a].Width;
668 PanelArray[i].Height := gWalls[a].Height;
669 PanelArray[i].Active := True;
670 PanelArray[i].PanelID := a;
672 i := i + 1;
673 if i = len then
674 begin
675 len := len + 128;
676 SetLength(PanelArray, len);
677 end;
678 end;
680 // Íåò äâåðåé:
681 if i = 0 then
682 begin
683 PanelArray := nil;
684 Exit;
685 end;
687 SetLength(gDoorMap, 0);
689 g_Game_SetLoadingText(_lc[I_LOAD_DOOR_MAP], i-1, False);
691 for a := 0 to i-1 do
692 if PanelArray[a].Active then
693 begin
694 PanelArray[a].Active := False;
695 m := Length(gDoorMap);
696 SetLength(gDoorMap, m+1);
697 SetLength(gDoorMap[m], 1);
698 gDoorMap[m, 0] := PanelArray[a].PanelID;
699 ok := True;
701 while ok do
702 begin
703 ok := False;
705 for b := 0 to i-1 do
706 if PanelArray[b].Active then
707 for c := 0 to High(gDoorMap[m]) do
708 if {((gRenderWalls[PanelArray[b].RenderPanelID].TextureID = gRenderWalls[gDoorMap[m, c]].TextureID) or
709 gRenderWalls[PanelArray[b].RenderPanelID].Hide or gRenderWalls[gDoorMap[m, c]].Hide) and}
710 g_CollideAround(PanelArray[b].X, PanelArray[b].Y,
711 PanelArray[b].Width, PanelArray[b].Height,
712 gWalls[gDoorMap[m, c]].X,
713 gWalls[gDoorMap[m, c]].Y,
714 gWalls[gDoorMap[m, c]].Width,
715 gWalls[gDoorMap[m, c]].Height) then
716 begin
717 PanelArray[b].Active := False;
718 SetLength(gDoorMap[m],
719 Length(gDoorMap[m])+1);
720 gDoorMap[m, High(gDoorMap[m])] := PanelArray[b].PanelID;
721 ok := True;
722 Break;
723 end;
724 end;
726 g_Game_StepLoading();
727 end;
729 PanelArray := nil;
730 end;
732 procedure CreateLiftMap();
733 var
734 PanelArray: Array of record
735 X, Y: Integer;
736 Width, Height: Word;
737 Active: Boolean;
738 end;
739 a, b, c, len, i, j: Integer;
740 ok: Boolean;
741 begin
742 if gLifts = nil then
743 Exit;
745 len := Length(gLifts);
746 SetLength(PanelArray, len);
748 for a := 0 to len-1 do
749 begin
750 PanelArray[a].X := gLifts[a].X;
751 PanelArray[a].Y := gLifts[a].Y;
752 PanelArray[a].Width := gLifts[a].Width;
753 PanelArray[a].Height := gLifts[a].Height;
754 PanelArray[a].Active := True;
755 end;
757 SetLength(gLiftMap, len);
758 i := 0;
760 g_Game_SetLoadingText(_lc[I_LOAD_LIFT_MAP], len-1, False);
762 for a := 0 to len-1 do
763 if PanelArray[a].Active then
764 begin
765 PanelArray[a].Active := False;
766 SetLength(gLiftMap[i], 32);
767 j := 0;
768 gLiftMap[i, j] := a;
769 ok := True;
771 while ok do
772 begin
773 ok := False;
774 for b := 0 to len-1 do
775 if PanelArray[b].Active then
776 for c := 0 to j do
777 if g_CollideAround(PanelArray[b].X,
778 PanelArray[b].Y,
779 PanelArray[b].Width,
780 PanelArray[b].Height,
781 PanelArray[gLiftMap[i, c]].X,
782 PanelArray[gLiftMap[i, c]].Y,
783 PanelArray[gLiftMap[i, c]].Width,
784 PanelArray[gLiftMap[i, c]].Height) then
785 begin
786 PanelArray[b].Active := False;
787 j := j+1;
788 if j > High(gLiftMap[i]) then
789 SetLength(gLiftMap[i],
790 Length(gLiftMap[i])+32);
792 gLiftMap[i, j] := b;
793 ok := True;
795 Break;
796 end;
797 end;
799 SetLength(gLiftMap[i], j+1);
800 i := i+1;
802 g_Game_StepLoading();
803 end;
805 SetLength(gLiftMap, i);
807 PanelArray := nil;
808 end;
810 function CreatePanel (PanelRec: TDynRecord; AddTextures: TAddTextureArray; CurTex: Integer): Integer;
811 var
812 len: Integer;
813 panels: ^TPanelArray;
814 pan: TPanel;
815 pguid: Integer;
816 begin
817 Result := -1;
819 case PanelRec.PanelType of
820 PANEL_WALL, PANEL_OPENDOOR, PANEL_CLOSEDOOR: panels := @gWalls;
821 PANEL_BACK: panels := @gRenderBackgrounds;
822 PANEL_FORE: panels := @gRenderForegrounds;
823 PANEL_WATER: panels := @gWater;
824 PANEL_ACID1: panels := @gAcid1;
825 PANEL_ACID2: panels := @gAcid2;
826 PANEL_STEP: panels := @gSteps;
827 PANEL_LIFTUP, PANEL_LIFTDOWN, PANEL_LIFTLEFT, PANEL_LIFTRIGHT: panels := @gLifts;
828 PANEL_BLOCKMON: panels := @gBlockMon;
829 else exit;
830 end;
832 len := Length(panels^);
833 SetLength(panels^, len+1);
835 pguid := Length(panByGUID);
836 SetLength(panByGUID, pguid+1); //FIXME!
837 pan := TPanel.Create(PanelRec, AddTextures, CurTex, Textures, pguid);
838 assert(pguid >= 0);
839 assert(pguid < Length(panByGUID));
840 panByGUID[pguid] := pan;
841 panels^[len] := pan;
842 pan.arrIdx := len;
843 pan.proxyId := -1;
844 pan.tag := panelTypeToTag(PanelRec.PanelType);
846 PanelRec.user['panel_guid'] := pguid;
848 //result := len;
849 result := pguid;
850 end;
853 function CreateNullTexture(RecName: String): Integer;
854 begin
855 RecName := toLowerCase1251(RecName);
856 if (TextNameHash = nil) then TextNameHash := hashNewStrInt();
857 if TextNameHash.get(RecName, result) then exit; // i found her!
859 SetLength(Textures, Length(Textures)+1);
860 result := High(Textures);
862 with Textures[High(Textures)] do
863 begin
864 TextureName := RecName;
865 Width := 1;
866 Height := 1;
867 Anim := False;
868 TextureID := LongWord(TEXTURE_NONE);
869 end;
871 TextNameHash.put(RecName, result);
872 end;
875 function CreateTexture(RecName: AnsiString; Map: string; log: Boolean): Integer;
876 var
877 WAD: TWADFile;
878 TextureData: Pointer;
879 WADName: String;
880 a, ResLength: Integer;
881 begin
882 RecName := toLowerCase1251(RecName);
883 if (TextNameHash = nil) then TextNameHash := hashNewStrInt();
884 if TextNameHash.get(RecName, result) then
885 begin
886 // i found her!
887 //e_LogWritefln('texture ''%s'' already loaded', [RecName]);
888 exit;
889 end;
891 Result := -1;
893 if (BadTextNameHash <> nil) and BadTextNameHash.has(RecName) then exit; // don't do it again and again
896 if Textures <> nil then
897 begin
898 for a := 0 to High(Textures) do
899 begin
900 if (Textures[a].TextureName = RecName) then
901 begin // Òåêñòóðà ñ òàêèì èìåíåì óæå åñòü
902 e_LogWritefln('texture ''%s'' already loaded', [RecName]);
903 Result := a;
904 Exit;
905 end;
906 end;
907 end;
910 // Òåêñòóðû ñî ñïåöèàëüíûìè èìåíàìè (âîäà, ëàâà, êèñëîòà):
911 if (RecName = TEXTURE_NAME_WATER) or
912 (RecName = TEXTURE_NAME_ACID1) or
913 (RecName = TEXTURE_NAME_ACID2) then
914 begin
915 SetLength(Textures, Length(Textures)+1);
917 with Textures[High(Textures)] do
918 begin
919 TextureName := RecName;
920 if (TextureName = TEXTURE_NAME_WATER) then TextureID := LongWord(TEXTURE_SPECIAL_WATER)
921 else if (TextureName = TEXTURE_NAME_ACID1) then TextureID := LongWord(TEXTURE_SPECIAL_ACID1)
922 else if (TextureName = TEXTURE_NAME_ACID2) then TextureID := LongWord(TEXTURE_SPECIAL_ACID2);
924 Anim := False;
925 end;
927 result := High(Textures);
928 TextNameHash.put(RecName, result);
929 Exit;
930 end;
932 // Çàãðóæàåì ðåñóðñ òåêñòóðû â ïàìÿòü èç WAD'à:
933 WADName := g_ExtractWadName(RecName);
935 WAD := TWADFile.Create();
937 if WADName <> '' then WADName := GameDir+'/wads/'+WADName else WADName := Map;
939 WAD.ReadFile(WADName);
941 //txname := RecName;
943 if (WADName = Map) and WAD.GetResource(g_ExtractFilePathName(RecName), TextureData, ResLength) then
944 begin
945 FreeMem(TextureData);
946 RecName := 'COMMON\ALIEN';
947 end;
950 if WAD.GetResource(g_ExtractFilePathName(RecName), TextureData, ResLength, log) then
951 begin
952 SetLength(Textures, Length(Textures)+1);
953 if not e_CreateTextureMem(TextureData, ResLength, Textures[High(Textures)].TextureID) then
954 begin
955 SetLength(Textures, Length(Textures)-1);
956 Exit;
957 end;
958 e_GetTextureSize(Textures[High(Textures)].TextureID, @Textures[High(Textures)].Width, @Textures[High(Textures)].Height);
959 FreeMem(TextureData);
960 Textures[High(Textures)].TextureName := RecName;
961 Textures[High(Textures)].Anim := False;
963 result := High(Textures);
964 TextNameHash.put(RecName, result);
965 end
966 else // Íåò òàêîãî ðåóñðñà â WAD'å
967 begin
968 //e_WriteLog(Format('SHIT! Error loading texture %s : %s', [RecName, g_ExtractFilePathName(RecName)]), MSG_WARNING);
969 if (BadTextNameHash = nil) then BadTextNameHash := hashNewStrInt();
970 if log and (not BadTextNameHash.get(RecName, a)) then
971 begin
972 e_WriteLog(Format('Error loading texture %s', [RecName]), MSG_WARNING);
973 //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
974 end;
975 BadTextNameHash.put(RecName, -1);
976 end;
978 WAD.Free();
979 end;
982 function CreateAnimTexture(RecName: String; Map: string; log: Boolean): Integer;
983 var
984 WAD: TWADFile;
985 TextureWAD: PChar = nil;
986 TextData: Pointer = nil;
987 TextureData: Pointer = nil;
988 cfg: TConfig = nil;
989 WADName: String;
990 ResLength: Integer;
991 TextureResource: String;
992 _width, _height, _framecount, _speed: Integer;
993 _backanimation: Boolean;
994 //imgfmt: string;
995 ia: TDynImageDataArray = nil;
996 f, c, frdelay, frloop: Integer;
997 begin
998 RecName := toLowerCase1251(RecName);
999 if (TextNameHash = nil) then TextNameHash := hashNewStrInt();
1000 if TextNameHash.get(RecName, result) then
1001 begin
1002 // i found her!
1003 //e_LogWritefln('animated texture ''%s'' already loaded', [RecName]);
1004 exit;
1005 end;
1007 result := -1;
1009 //e_LogWritefln('*** Loading animated texture "%s"', [RecName]);
1011 if (BadTextNameHash = nil) then BadTextNameHash := hashNewStrInt();
1012 if BadTextNameHash.get(RecName, f) then
1013 begin
1014 //e_WriteLog(Format('no animation texture %s (don''t worry)', [RecName]), MSG_NOTIFY);
1015 exit;
1016 end;
1018 // ×èòàåì WAD-ðåñóðñ àíèì.òåêñòóðû èç WAD'à â ïàìÿòü:
1019 WADName := g_ExtractWadName(RecName);
1021 WAD := TWADFile.Create();
1022 try
1023 if WADName <> '' then WADName := GameDir+'/wads/'+WADName else WADName := Map;
1025 WAD.ReadFile(WADName);
1027 if not WAD.GetResource(g_ExtractFilePathName(RecName), TextureWAD, ResLength, log) then
1028 begin
1029 if (BadTextNameHash = nil) then BadTextNameHash := hashNewStrInt();
1030 if log and (not BadTextNameHash.get(RecName, f)) then
1031 begin
1032 e_WriteLog(Format('Error loading animation texture %s', [RecName]), MSG_WARNING);
1033 //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
1034 end;
1035 BadTextNameHash.put(RecName, -1);
1036 exit;
1037 end;
1039 {TEST
1040 if WADName = Map then
1041 begin
1042 //FreeMem(TextureWAD);
1043 if not WAD.GetResource('COMMON/animation', TextureWAD, ResLength) then Halt(1);
1044 end;
1047 WAD.FreeWAD();
1049 if ResLength < 6 then
1050 begin
1051 e_WriteLog(Format('Animated texture file "%s" too short', [RecName]), MSG_WARNING);
1052 BadTextNameHash.put(RecName, -1);
1053 exit;
1054 end;
1056 // ýòî ïòèöà? ýòî ñàìîë¸ò?
1057 if (TextureWAD[0] = 'D') and (TextureWAD[1] = 'F') and
1058 (TextureWAD[2] = 'W') and (TextureWAD[3] = 'A') and (TextureWAD[4] = 'D') then
1059 begin
1060 // íåò, ýòî ñóïåðìåí!
1061 if not WAD.ReadMemory(TextureWAD, ResLength) then
1062 begin
1063 e_WriteLog(Format('Animated texture WAD file "%s" is invalid', [RecName]), MSG_WARNING);
1064 BadTextNameHash.put(RecName, -1);
1065 exit;
1066 end;
1068 // ×èòàåì INI-ðåñóðñ àíèì. òåêñòóðû è çàïîìèíàåì åãî óñòàíîâêè:
1069 if not WAD.GetResource('TEXT/ANIM', TextData, ResLength) then
1070 begin
1071 e_WriteLog(Format('Animated texture file "%s" has invalid INI', [RecName]), MSG_WARNING);
1072 BadTextNameHash.put(RecName, -1);
1073 exit;
1074 end;
1076 cfg := TConfig.CreateMem(TextData, ResLength);
1078 TextureResource := cfg.ReadStr('', 'resource', '');
1079 if TextureResource = '' then
1080 begin
1081 e_WriteLog(Format('Animated texture WAD file "%s" has no "resource"', [RecName]), MSG_WARNING);
1082 BadTextNameHash.put(RecName, -1);
1083 exit;
1084 end;
1086 _width := cfg.ReadInt('', 'framewidth', 0);
1087 _height := cfg.ReadInt('', 'frameheight', 0);
1088 _framecount := cfg.ReadInt('', 'framecount', 0);
1089 _speed := cfg.ReadInt('', 'waitcount', 0);
1090 _backanimation := cfg.ReadBool('', 'backanimation', False);
1092 cfg.Free();
1093 cfg := nil;
1095 // ×èòàåì ðåñóðñ òåêñòóð (êàäðîâ) àíèì. òåêñòóðû â ïàìÿòü:
1096 if not WAD.GetResource('TEXTURES/'+TextureResource, TextureData, ResLength) then
1097 begin
1098 e_WriteLog(Format('Animated texture WAD file "%s" has no texture "%s"', [RecName, 'TEXTURES/'+TextureResource]), MSG_WARNING);
1099 BadTextNameHash.put(RecName, -1);
1100 exit;
1101 end;
1103 WAD.Free();
1104 WAD := nil;
1106 SetLength(Textures, Length(Textures)+1);
1107 with Textures[High(Textures)] do
1108 begin
1109 // Ñîçäàåì êàäðû àíèì. òåêñòóðû èç ïàìÿòè:
1110 if g_Frames_CreateMemory(@FramesID, '', TextureData, ResLength, _width, _height, _framecount, _backanimation) then
1111 begin
1112 TextureName := RecName;
1113 Width := _width;
1114 Height := _height;
1115 Anim := True;
1116 FramesCount := _framecount;
1117 Speed := _speed;
1118 result := High(Textures);
1119 TextNameHash.put(RecName, result);
1120 end
1121 else
1122 begin
1123 if (BadTextNameHash = nil) then BadTextNameHash := hashNewStrInt();
1124 if log and (not BadTextNameHash.get(RecName, f)) then
1125 begin
1126 e_WriteLog(Format('Error loading animation texture %s', [RecName]), MSG_WARNING);
1127 end;
1128 BadTextNameHash.put(RecName, -1);
1129 end;
1130 end;
1131 end
1132 else
1133 begin
1134 // try animated image
1136 imgfmt := DetermineMemoryFormat(TextureWAD, ResLength);
1137 if length(imgfmt) = 0 then
1138 begin
1139 e_WriteLog(Format('Animated texture file "%s" has unknown format', [RecName]), MSG_WARNING);
1140 exit;
1141 end;
1143 GlobalMetadata.ClearMetaItems();
1144 GlobalMetadata.ClearMetaItemsForSaving();
1145 if not LoadMultiImageFromMemory(TextureWAD, ResLength, ia) then
1146 begin
1147 e_WriteLog(Format('Animated texture file "%s" cannot be loaded', [RecName]), MSG_WARNING);
1148 BadTextNameHash.put(RecName, -1);
1149 exit;
1150 end;
1151 if length(ia) = 0 then
1152 begin
1153 e_WriteLog(Format('Animated texture file "%s" has no frames', [RecName]), MSG_WARNING);
1154 BadTextNameHash.put(RecName, -1);
1155 exit;
1156 end;
1158 WAD.Free();
1159 WAD := nil;
1161 _width := ia[0].width;
1162 _height := ia[0].height;
1163 _framecount := length(ia);
1164 _speed := 1;
1165 _backanimation := false;
1166 frdelay := -1;
1167 frloop := -666;
1168 if GlobalMetadata.HasMetaItem(SMetaFrameDelay) then
1169 begin
1170 //writeln(' frame delay: ', GlobalMetadata.MetaItems[SMetaFrameDelay]);
1171 try
1172 f := GlobalMetadata.MetaItems[SMetaFrameDelay];
1173 frdelay := f;
1174 if f < 0 then f := 0;
1175 // rounding ;-)
1176 c := f mod 28;
1177 if c < 13 then c := 0 else c := 1;
1178 f := (f div 28)+c;
1179 if f < 1 then f := 1 else if f > 255 then f := 255;
1180 _speed := f;
1181 except
1182 end;
1183 end;
1184 if GlobalMetadata.HasMetaItem(SMetaAnimationLoops) then
1185 begin
1186 //writeln(' frame loop : ', GlobalMetadata.MetaItems[SMetaAnimationLoops]);
1187 try
1188 f := GlobalMetadata.MetaItems[SMetaAnimationLoops];
1189 frloop := f;
1190 if f <> 0 then _backanimation := true; // non-infinite looping == forth-and-back
1191 except
1192 end;
1193 end;
1194 //writeln(' creating animated texture with ', length(ia), ' frames (delay:', _speed, '; backloop:', _backanimation, ') from "', RecName, '"...');
1195 //for f := 0 to high(ia) do writeln(' frame #', f, ': ', ia[f].width, 'x', ia[f].height);
1196 f := ord(_backanimation);
1197 e_WriteLog(Format('Animated texture file "%s": %d frames (delay:%d; back:%d; frdelay:%d; frloop:%d), %dx%d', [RecName, length(ia), _speed, f, frdelay, frloop, _width, _height]), MSG_NOTIFY);
1199 SetLength(Textures, Length(Textures)+1);
1200 // cîçäàåì êàäðû àíèì. òåêñòóðû èç êàðòèíîê
1201 if g_CreateFramesImg(ia, @Textures[High(Textures)].FramesID, '', _backanimation) then
1202 begin
1203 Textures[High(Textures)].TextureName := RecName;
1204 Textures[High(Textures)].Width := _width;
1205 Textures[High(Textures)].Height := _height;
1206 Textures[High(Textures)].Anim := True;
1207 Textures[High(Textures)].FramesCount := length(ia);
1208 Textures[High(Textures)].Speed := _speed;
1209 result := High(Textures);
1210 TextNameHash.put(RecName, result);
1211 //writeln(' CREATED!');
1212 end
1213 else
1214 begin
1215 if (BadTextNameHash = nil) then BadTextNameHash := hashNewStrInt();
1216 if log and (not BadTextNameHash.get(RecName, f)) then
1217 begin
1218 e_WriteLog(Format('Error loading animation texture "%s" images', [RecName]), MSG_WARNING);
1219 end;
1220 BadTextNameHash.put(RecName, -1);
1221 end;
1222 end;
1223 finally
1224 for f := 0 to High(ia) do FreeImage(ia[f]);
1225 WAD.Free();
1226 cfg.Free();
1227 if (TextureWAD <> nil) then FreeMem(TextureWAD);
1228 if (TextData <> nil) then FreeMem(TextData);
1229 if (TextureData <> nil) then FreeMem(TextureData);
1230 end;
1231 end;
1233 procedure CreateItem(Item: TDynRecord);
1234 begin
1235 if g_Game_IsClient then Exit;
1237 if (not (gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF])) and
1238 ByteBool(Item.Options and ITEM_OPTION_ONLYDM) then
1239 Exit;
1241 g_Items_Create(Item.X, Item.Y, Item.ItemType, ByteBool(Item.Options and ITEM_OPTION_FALL),
1242 gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF, GM_COOP]);
1243 end;
1245 procedure CreateArea(Area: TDynRecord);
1246 var
1247 a: Integer;
1248 id: DWORD = 0;
1249 begin
1250 case Area.AreaType of
1251 AREA_DMPOINT, AREA_PLAYERPOINT1, AREA_PLAYERPOINT2,
1252 AREA_REDTEAMPOINT, AREA_BLUETEAMPOINT:
1253 begin
1254 SetLength(RespawnPoints, Length(RespawnPoints)+1);
1255 with RespawnPoints[High(RespawnPoints)] do
1256 begin
1257 X := Area.X;
1258 Y := Area.Y;
1259 Direction := TDirection(Area.Direction);
1261 case Area.AreaType of
1262 AREA_DMPOINT: PointType := RESPAWNPOINT_DM;
1263 AREA_PLAYERPOINT1: PointType := RESPAWNPOINT_PLAYER1;
1264 AREA_PLAYERPOINT2: PointType := RESPAWNPOINT_PLAYER2;
1265 AREA_REDTEAMPOINT: PointType := RESPAWNPOINT_RED;
1266 AREA_BLUETEAMPOINT: PointType := RESPAWNPOINT_BLUE;
1267 end;
1268 end;
1269 end;
1271 AREA_REDFLAG, AREA_BLUEFLAG:
1272 begin
1273 if Area.AreaType = AREA_REDFLAG then a := FLAG_RED else a := FLAG_BLUE;
1275 if FlagPoints[a] <> nil then Exit;
1277 New(FlagPoints[a]);
1279 with FlagPoints[a]^ do
1280 begin
1281 X := Area.X-FLAGRECT.X;
1282 Y := Area.Y-FLAGRECT.Y;
1283 Direction := TDirection(Area.Direction);
1284 end;
1286 with gFlags[a] do
1287 begin
1288 case a of
1289 FLAG_RED: g_Frames_Get(id, 'FRAMES_FLAG_RED');
1290 FLAG_BLUE: g_Frames_Get(id, 'FRAMES_FLAG_BLUE');
1291 end;
1293 Animation := TAnimation.Create(id, True, 8);
1294 Obj.Rect := FLAGRECT;
1296 g_Map_ResetFlag(a);
1297 end;
1298 end;
1300 AREA_DOMFLAG:
1301 begin
1302 {SetLength(DOMFlagPoints, Length(DOMFlagPoints)+1);
1303 with DOMFlagPoints[High(DOMFlagPoints)] do
1304 begin
1305 X := Area.X;
1306 Y := Area.Y;
1307 Direction := TDirection(Area.Direction);
1308 end;
1310 g_Map_CreateFlag(DOMFlagPoints[High(DOMFlagPoints)], FLAG_DOM, FLAG_STATE_NORMAL);}
1311 end;
1312 end;
1313 end;
1315 function CreateTrigger (amapIdx: Integer; Trigger: TDynRecord; atpanid, atrigpanid: Integer; fTexturePanel1Type, fTexturePanel2Type: Word): Integer;
1316 var
1317 _trigger: TTrigger;
1318 begin
1319 result := -1;
1320 if g_Game_IsClient and not (Trigger.TriggerType in [TRIGGER_SOUND, TRIGGER_MUSIC]) then Exit;
1322 with _trigger do
1323 begin
1324 mapId := Trigger.id;
1325 mapIndex := amapIdx;
1326 X := Trigger.X;
1327 Y := Trigger.Y;
1328 Width := Trigger.Width;
1329 Height := Trigger.Height;
1330 Enabled := Trigger.Enabled;
1331 //TexturePanel := Trigger.TexturePanel;
1332 TexturePanelGUID := atpanid;
1333 TexturePanelType := fTexturePanel1Type;
1334 ShotPanelType := fTexturePanel2Type;
1335 TriggerType := Trigger.TriggerType;
1336 ActivateType := Trigger.ActivateType;
1337 Keys := Trigger.Keys;
1338 trigPanelGUID := atrigpanid;
1339 //trigShotPanelId := ashotpanid;
1340 //Data.Default := Trigger.DATA;
1341 end;
1343 result := Integer(g_Triggers_Create(_trigger, Trigger));
1344 end;
1346 procedure CreateMonster(monster: TDynRecord);
1347 var
1348 a: Integer;
1349 mon: TMonster;
1350 begin
1351 if g_Game_IsClient then Exit;
1353 if (gGameSettings.GameType = GT_SINGLE)
1354 or LongBool(gGameSettings.Options and GAME_OPTION_MONSTERS) then
1355 begin
1356 mon := g_Monsters_Create(monster.MonsterType, monster.X, monster.Y, TDirection(monster.Direction));
1358 if gTriggers <> nil then
1359 begin
1360 for a := 0 to High(gTriggers) do
1361 begin
1362 if gTriggers[a].TriggerType in [TRIGGER_PRESS, TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF] then
1363 begin
1364 //if (gTriggers[a].Data.MonsterID-1) = Integer(mon.StartID) then mon.AddTrigger(a);
1365 if (gTriggers[a].trigDataRec.trigMonsterId) = Integer(mon.StartID) then mon.AddTrigger(a);
1366 end;
1367 end;
1368 end;
1370 if monster.MonsterType <> MONSTER_BARREL then Inc(gTotalMonsters);
1371 end;
1372 end;
1374 procedure g_Map_ReAdd_DieTriggers();
1376 function monsDieTrig (mon: TMonster): Boolean;
1377 var
1378 a: Integer;
1379 //tw: TStrTextWriter;
1380 begin
1381 result := false; // don't stop
1382 mon.ClearTriggers();
1383 for a := 0 to High(gTriggers) do
1384 begin
1385 if gTriggers[a].TriggerType in [TRIGGER_PRESS, TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF] then
1386 begin
1387 //if (gTriggers[a].Data.MonsterID-1) = Integer(mon.StartID) then mon.AddTrigger(a);
1389 tw := TStrTextWriter.Create();
1390 try
1391 gTriggers[a].trigData.writeTo(tw);
1392 e_LogWritefln('=== trigger #%s ==='#10'%s'#10'---', [a, tw.str]);
1393 finally
1394 tw.Free();
1395 end;
1397 if (gTriggers[a].trigDataRec.trigMonsterId) = Integer(mon.StartID) then mon.AddTrigger(a);
1398 end;
1399 end;
1400 end;
1402 begin
1403 if g_Game_IsClient then Exit;
1405 g_Mons_ForEach(monsDieTrig);
1406 end;
1408 function extractWadName(resourceName: string): string;
1409 var
1410 posN: Integer;
1411 begin
1412 posN := Pos(':', resourceName);
1413 if posN > 0 then
1414 Result:= Copy(resourceName, 0, posN-1)
1415 else
1416 Result := '';
1417 end;
1419 procedure addResToExternalResList(res: string);
1420 begin
1421 res := extractWadName(res);
1422 if (res <> '') and (gExternalResources.IndexOf(res) = -1) then
1423 gExternalResources.Add(res);
1424 end;
1426 procedure generateExternalResourcesList({mapReader: TMapReader_1}map: TDynRecord);
1427 //var
1428 //textures: TTexturesRec1Array;
1429 //textures: TDynField;
1430 //trec: TDynRecord;
1431 //mapHeader: TMapHeaderRec_1;
1432 //i: integer;
1433 //resFile: String = '';
1434 begin
1435 if gExternalResources = nil then
1436 gExternalResources := TStringList.Create;
1438 gExternalResources.Clear;
1440 (*
1442 textures := GetTextures(map);
1443 for i := 0 to High(textures) do
1444 begin
1445 addResToExternalResList(resFile);
1446 end;
1449 textures := map['texture'];
1450 if (textures <> nil) then
1451 begin
1452 for trec in textures do
1453 begin
1454 addResToExternalResList(resFile);
1455 end;
1456 end;
1458 textures := nil;
1459 *)
1461 //mapHeader := GetMapHeader(map);
1463 addResToExternalResList(map.MusicName);
1464 addResToExternalResList(map.SkyName);
1465 end;
1468 procedure mapCreateGrid ();
1469 var
1470 mapX0: Integer = $3fffffff;
1471 mapY0: Integer = $3fffffff;
1472 mapX1: Integer = -$3fffffff;
1473 mapY1: Integer = -$3fffffff;
1475 procedure calcBoundingBox (constref panels: TPanelArray);
1476 var
1477 idx: Integer;
1478 pan: TPanel;
1479 begin
1480 for idx := 0 to High(panels) do
1481 begin
1482 pan := panels[idx];
1483 if not pan.visvalid then continue;
1484 if (pan.Width < 1) or (pan.Height < 1) then continue;
1485 if (mapX0 > pan.x0) then mapX0 := pan.x0;
1486 if (mapY0 > pan.y0) then mapY0 := pan.y0;
1487 if (mapX1 < pan.x1) then mapX1 := pan.x1;
1488 if (mapY1 < pan.y1) then mapY1 := pan.y1;
1489 end;
1490 end;
1492 procedure addPanelsToGrid (constref panels: TPanelArray);
1493 var
1494 idx: Integer;
1495 pan: TPanel;
1496 newtag: Integer;
1497 begin
1498 //tag := panelTypeToTag(tag);
1499 for idx := 0 to High(panels) do
1500 begin
1501 pan := panels[idx];
1502 if not pan.visvalid then continue;
1503 if (pan.proxyId <> -1) then
1504 begin
1505 {$IF DEFINED(D2F_DEBUG)}
1506 e_WriteLog(Format('DUPLICATE wall #%d(%d) enabled (%d); type:%08x', [Integer(idx), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.PanelType]), MSG_NOTIFY);
1507 {$ENDIF}
1508 continue;
1509 end;
1510 case pan.PanelType of
1511 PANEL_WALL: newtag := GridTagWall;
1512 PANEL_OPENDOOR, PANEL_CLOSEDOOR: newtag := GridTagDoor;
1513 PANEL_BACK: newtag := GridTagBack;
1514 PANEL_FORE: newtag := GridTagFore;
1515 PANEL_WATER: newtag := GridTagWater;
1516 PANEL_ACID1: newtag := GridTagAcid1;
1517 PANEL_ACID2: newtag := GridTagAcid2;
1518 PANEL_STEP: newtag := GridTagStep;
1519 PANEL_LIFTUP, PANEL_LIFTDOWN, PANEL_LIFTLEFT, PANEL_LIFTRIGHT: newtag := GridTagLift;
1520 PANEL_BLOCKMON: newtag := GridTagBlockMon;
1521 else continue; // oops
1522 end;
1523 pan.tag := newtag;
1525 pan.proxyId := mapGrid.insertBody(pan, pan.X, pan.Y, pan.Width, pan.Height, newtag);
1526 // "enabled" flag has meaning only for doors and walls (engine assumes it); but meh...
1527 mapGrid.proxyEnabled[pan.proxyId] := pan.Enabled;
1528 {$IFDEF MAP_DEBUG_ENABLED_FLAG}
1530 if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
1531 begin
1532 e_WriteLog(Format('INSERTED wall #%d(%d) enabled (%d)', [Integer(idx), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId])]), MSG_NOTIFY);
1533 end;
1535 {$ENDIF}
1536 end;
1537 end;
1539 begin
1540 mapGrid.Free();
1541 mapGrid := nil;
1543 calcBoundingBox(gWalls);
1544 calcBoundingBox(gRenderBackgrounds);
1545 calcBoundingBox(gRenderForegrounds);
1546 calcBoundingBox(gWater);
1547 calcBoundingBox(gAcid1);
1548 calcBoundingBox(gAcid2);
1549 calcBoundingBox(gSteps);
1550 calcBoundingBox(gLifts);
1551 calcBoundingBox(gBlockMon);
1553 e_LogWritefln('map dimensions: (%d,%d)-(%d,%d); editor size:(0,0)-(%d,%d)', [mapX0, mapY0, mapX1, mapY1, gMapInfo.Width, gMapInfo.Height]);
1555 if (mapX0 > 0) then mapX0 := 0;
1556 if (mapY0 > 0) then mapY0 := 0;
1558 if (mapX1 < gMapInfo.Width-1) then mapX1 := gMapInfo.Width-1;
1559 if (mapY1 < gMapInfo.Height-1) then mapY1 := gMapInfo.Height-1;
1561 mapGrid := TPanelGrid.Create(mapX0-128, mapY0-128, mapX1-mapX0+1+128*2, mapY1-mapY0+1+128*2);
1562 //mapGrid := TPanelGrid.Create(0, 0, gMapInfo.Width, gMapInfo.Height);
1564 addPanelsToGrid(gWalls);
1565 addPanelsToGrid(gRenderBackgrounds);
1566 addPanelsToGrid(gRenderForegrounds);
1567 addPanelsToGrid(gWater);
1568 addPanelsToGrid(gAcid1);
1569 addPanelsToGrid(gAcid2);
1570 addPanelsToGrid(gSteps);
1571 addPanelsToGrid(gLifts); // it doesn't matter which LIFT type is used here
1572 addPanelsToGrid(gBlockMon);
1574 mapGrid.dumpStats();
1576 g_Mons_InitTree(mapGrid.gridX0, mapGrid.gridY0, mapGrid.gridWidth, mapGrid.gridHeight);
1577 end;
1580 function g_Map_Load(Res: String): Boolean;
1581 const
1582 DefaultMusRes = 'Standart.wad:STDMUS\MUS1';
1583 DefaultSkyRes = 'Standart.wad:STDSKY\SKY0';
1584 type
1585 PTRec = ^TTRec;
1586 TTRec = record
1587 //TexturePanel: Integer;
1588 tnum: Integer;
1589 id: Integer;
1590 trigrec: TDynRecord;
1591 // texture pane;
1592 texPanelIdx: Integer;
1593 texPanel: TDynRecord;
1594 // "action" panel
1595 actPanelIdx: Integer;
1596 actPanel: TDynRecord;
1597 end;
1598 var
1599 WAD: TWADFile;
1600 //mapReader: TDynRecord = nil;
1601 mapTextureList: TDynField = nil; //TTexturesRec1Array; tagInt: texture index
1602 panels: TDynField = nil; //TPanelsRec1Array;
1603 items: TDynField = nil; //TItemsRec1Array;
1604 monsters: TDynField = nil; //TMonsterRec1Array;
1605 areas: TDynField = nil; //TAreasRec1Array;
1606 triggers: TDynField = nil; //TTriggersRec1Array;
1607 b, c, k: Integer;
1608 PanelID: DWORD;
1609 AddTextures: TAddTextureArray;
1610 TriggersTable: array of TTRec;
1611 FileName, mapResName, s, TexName: String;
1612 Data: Pointer;
1613 Len: Integer;
1614 ok, isAnim: Boolean;
1615 CurTex, ntn: Integer;
1616 rec, texrec: TDynRecord;
1617 pttit: PTRec;
1618 pannum, trignum, cnt, tgpid: Integer;
1619 stt: UInt64;
1620 moveSpeed{, moveStart, moveEnd}: TDFPoint;
1621 //moveActive: Boolean;
1622 pan: TPanel;
1623 mapOk: Boolean = false;
1624 begin
1625 mapGrid.Free();
1626 mapGrid := nil;
1628 //gCurrentMap.Free();
1629 //gCurrentMap := nil;
1631 panByGUID := nil;
1633 Result := False;
1634 gMapInfo.Map := Res;
1635 TriggersTable := nil;
1636 //mapReader := nil;
1638 sfsGCDisable(); // temporary disable removing of temporary volumes
1639 try
1640 // Çàãðóçêà WAD (åñëè ó íàñ íåò óæå çàãðóæåíîé êàðòû)
1641 if (gCurrentMap = nil) then
1642 begin
1643 FileName := g_ExtractWadName(Res);
1644 e_WriteLog('Loading map WAD: '+FileName, MSG_NOTIFY);
1645 g_Game_SetLoadingText(_lc[I_LOAD_WAD_FILE], 0, False);
1647 WAD := TWADFile.Create();
1648 if not WAD.ReadFile(FileName) then
1649 begin
1650 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_WAD], [FileName]));
1651 WAD.Free();
1652 Exit;
1653 end;
1655 //k8: why loader ignores path here?
1656 mapResName := g_ExtractFileName(Res);
1657 if not WAD.GetMapResource(mapResName, Data, Len) then
1658 begin
1659 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_RES], [mapResName]));
1660 WAD.Free();
1661 Exit;
1662 end;
1664 WAD.Free();
1666 if (Len < 4) then
1667 begin
1668 e_LogWritefln('invalid map file: ''%s''', [mapResName]);
1669 FreeMem(Data);
1670 exit;
1671 end;
1673 // Çàãðóçêà êàðòû:
1674 e_LogWritefln('Loading map: %s', [mapResName], MSG_NOTIFY);
1675 g_Game_SetLoadingText(_lc[I_LOAD_MAP], 0, False);
1677 stt := getTimeMicro();
1679 try
1680 gCurrentMap := g_Map_ParseMap(Data, Len);
1681 except
1682 gCurrentMap.Free();
1683 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Res]));
1684 FreeMem(Data);
1685 gCurrentMapFileName := '';
1686 Exit;
1687 end;
1689 FreeMem(Data);
1691 if (gCurrentMap = nil) then
1692 begin
1693 e_LogWritefln('invalid map file: ''%s''', [mapResName]);
1694 gCurrentMapFileName := '';
1695 exit;
1696 end;
1697 end
1698 else
1699 begin
1700 stt := getTimeMicro();
1701 end;
1703 //gCurrentMap := mapReader;
1705 generateExternalResourcesList(gCurrentMap);
1706 mapTextureList := gCurrentMap['texture'];
1707 // get all other lists here too
1708 panels := gCurrentMap['panel'];
1709 triggers := gCurrentMap['trigger'];
1710 items := gCurrentMap['item'];
1711 areas := gCurrentMap['area'];
1712 monsters := gCurrentMap['monster'];
1714 // Çàãðóçêà îïèñàíèÿ êàðòû:
1715 e_WriteLog(' Reading map info...', MSG_NOTIFY);
1716 g_Game_SetLoadingText(_lc[I_LOAD_MAP_HEADER], 0, False);
1718 with gMapInfo do
1719 begin
1720 Name := gCurrentMap.MapName;
1721 Description := gCurrentMap.MapDesc;
1722 Author := gCurrentMap.MapAuthor;
1723 MusicName := gCurrentMap.MusicName;
1724 SkyName := gCurrentMap.SkyName;
1725 Height := gCurrentMap.Height;
1726 Width := gCurrentMap.Width;
1727 end;
1729 // Çàãðóçêà òåêñòóð:
1730 g_Game_SetLoadingText(_lc[I_LOAD_TEXTURES], 0, False);
1731 // Äîáàâëåíèå òåêñòóð â Textures[]:
1732 if (mapTextureList <> nil) and (mapTextureList.count > 0) then
1733 begin
1734 e_WriteLog(' Loading textures:', MSG_NOTIFY);
1735 g_Game_SetLoadingText(_lc[I_LOAD_TEXTURES], mapTextureList.count-1, False);
1737 cnt := -1;
1738 for rec in mapTextureList do
1739 begin
1740 Inc(cnt);
1741 s := rec.Resource;
1742 {$IF DEFINED(D2F_DEBUG_TXLOAD)}
1743 e_WriteLog(Format(' Loading texture #%d: %s', [cnt, s]), MSG_NOTIFY);
1744 {$ENDIF}
1745 //if g_Map_IsSpecialTexture(s) then e_WriteLog(' SPECIAL!', MSG_NOTIFY);
1746 if rec.Anim then
1747 begin
1748 // Àíèìèðîâàííàÿ òåêñòóðà
1749 ntn := CreateAnimTexture(rec.Resource, FileName, True);
1750 if (ntn < 0) then g_SimpleError(Format(_lc[I_GAME_ERROR_TEXTURE_ANIM], [s]));
1751 end
1752 else
1753 begin
1754 // Îáû÷íàÿ òåêñòóðà
1755 ntn := CreateTexture(rec.Resource, FileName, True);
1756 if (ntn < 0) then g_SimpleError(Format(_lc[I_GAME_ERROR_TEXTURE_SIMPLE], [s]));
1757 end;
1758 if (ntn < 0) then ntn := CreateNullTexture(rec.Resource);
1760 rec.tagInt := ntn; // remember texture number
1761 g_Game_StepLoading();
1762 end;
1764 // set panel tagInt to texture index
1765 if (panels <> nil) then
1766 begin
1767 for rec in panels do
1768 begin
1769 texrec := rec.TextureRec;
1770 if (texrec = nil) then rec.tagInt := -1 else rec.tagInt := texrec.tagInt;
1771 end;
1772 end;
1773 end;
1775 // Çàãðóçêà òðèããåðîâ
1776 gTriggerClientID := 0;
1777 e_WriteLog(' Loading triggers...', MSG_NOTIFY);
1778 g_Game_SetLoadingText(_lc[I_LOAD_TRIGGERS], 0, False);
1780 // Çàãðóçêà ïàíåëåé
1781 e_WriteLog(' Loading panels...', MSG_NOTIFY);
1782 g_Game_SetLoadingText(_lc[I_LOAD_PANELS], 0, False);
1784 // check texture numbers for panels
1785 if (panels <> nil) and (panels.count > 0) then
1786 begin
1787 for rec in panels do
1788 begin
1789 if (rec.tagInt < 0) then
1790 begin
1791 e_WriteLog('error loading map: invalid texture index for panel', MSG_FATALERROR);
1792 result := false;
1793 gCurrentMap.Free();
1794 gCurrentMap := nil;
1795 gCurrentMapFileName := '';
1796 exit;
1797 end;
1798 end;
1799 end;
1801 // Ñîçäàíèå òàáëèöû òðèããåðîâ (ñîîòâåòñòâèå ïàíåëåé òðèããåðàì)
1802 if (triggers <> nil) and (triggers.count > 0) then
1803 begin
1804 e_WriteLog(' Setting up trigger table...', MSG_NOTIFY);
1805 //SetLength(TriggersTable, triggers.count);
1806 g_Game_SetLoadingText(_lc[I_LOAD_TRIGGERS_TABLE], triggers.count-1, False);
1808 SetLength(TriggersTable, triggers.count);
1809 trignum := -1;
1810 for rec in triggers do
1811 begin
1812 Inc(trignum);
1813 pttit := @TriggersTable[trignum];
1814 pttit.trigrec := rec;
1815 // Ñìåíà òåêñòóðû (âîçìîæíî, êíîïêè)
1816 pttit.texPanelIdx := -1; // will be fixed later
1817 pttit.texPanel := rec.TexturePanelRec;
1818 // action panel
1819 pttit.actPanelIdx := -1;
1820 if (rec.trigRec <> nil) then pttit.actPanel := rec.trigRec.tgPanelRec else pttit.actPanel := nil;
1821 // set flag
1822 if (pttit.texPanel <> nil) then pttit.texPanel.userPanelTrigRef := true;
1823 if (pttit.actPanel <> nil) then pttit.actPanel.userPanelTrigRef := true;
1824 // update progress
1825 g_Game_StepLoading();
1826 end;
1827 end;
1829 // Ñîçäàåì ïàíåëè
1830 if (panels <> nil) and (panels.count > 0) then
1831 begin
1832 e_WriteLog(' Setting up trigger links...', MSG_NOTIFY);
1833 g_Game_SetLoadingText(_lc[I_LOAD_LINK_TRIGGERS], panels.count-1, False);
1835 pannum := -1;
1836 for rec in panels do
1837 begin
1838 Inc(pannum);
1839 //e_LogWritefln('PANSTART: pannum=%s', [pannum]);
1840 texrec := nil;
1841 SetLength(AddTextures, 0);
1842 CurTex := -1;
1843 ok := false;
1845 if (mapTextureList <> nil) then
1846 begin
1847 texrec := rec.TextureRec;
1848 ok := (texrec <> nil);
1849 end;
1851 if ok then
1852 begin
1853 // Ñìîòðèì, ññûëàþòñÿ ëè íà ýòó ïàíåëü òðèããåðû.
1854 // Åñëè äà - òî íàäî ñîçäàòü åùå òåêñòóð
1855 ok := false;
1856 if (TriggersTable <> nil) and (mapTextureList <> nil) then
1857 begin
1858 if rec.userPanelTrigRef then
1859 begin
1860 // e_LogWritefln('trigref for panel %s', [pannum]);
1861 ok := True;
1862 end;
1863 end;
1864 end;
1866 if ok then
1867 begin
1868 // Åñòü ññûëêè òðèããåðîâ íà ýòó ïàíåëü
1869 s := texrec.Resource;
1871 // Ñïåö-òåêñòóðû çàïðåùåíû
1872 if g_Map_IsSpecialTexture(s) then
1873 begin
1874 ok := false
1875 end
1876 else
1877 begin
1878 // Îïðåäåëÿåì íàëè÷èå è ïîëîæåíèå öèôð â êîíöå ñòðîêè
1879 ok := g_Texture_NumNameFindStart(s);
1880 end;
1882 // Åñëè ok, çíà÷èò åñòü öèôðû â êîíöå.
1883 // Çàãðóæàåì òåêñòóðû ñ îñòàëüíûìè #
1884 if ok then
1885 begin
1886 k := NNF_NAME_BEFORE;
1887 // Öèêë ïî èçìåíåíèþ èìåíè òåêñòóðû
1888 while ok or (k = NNF_NAME_BEFORE) or (k = NNF_NAME_EQUALS) do
1889 begin
1890 k := g_Texture_NumNameFindNext(TexName);
1892 if (k = NNF_NAME_BEFORE) or (k = NNF_NAME_AFTER) then
1893 begin
1894 // Ïðîáóåì äîáàâèòü íîâóþ òåêñòóðó
1895 if texrec.Anim then
1896 begin
1897 // Íà÷àëüíàÿ - àíèìèðîâàííàÿ, èùåì àíèìèðîâàííóþ
1898 isAnim := True;
1899 //e_LogWritefln('000: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1900 ok := CreateAnimTexture(TexName, FileName, False) >= 0;
1901 //e_LogWritefln('001: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1902 if not ok then
1903 begin
1904 // Íåò àíèìèðîâàííîé, èùåì îáû÷íóþ
1905 isAnim := False;
1906 //e_LogWritefln('002: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1907 ok := CreateTexture(TexName, FileName, False) >= 0;
1908 //e_LogWritefln('003: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1909 end;
1910 end
1911 else
1912 begin
1913 // Íà÷àëüíàÿ - îáû÷íàÿ, èùåì îáû÷íóþ
1914 isAnim := False;
1915 //e_LogWritefln('004: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1916 ok := CreateTexture(TexName, FileName, False) >= 0;
1917 //e_LogWritefln('005: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1918 if not ok then
1919 begin
1920 // Íåò îáû÷íîé, èùåì àíèìèðîâàííóþ
1921 isAnim := True;
1922 //e_LogWritefln('006: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1923 ok := CreateAnimTexture(TexName, FileName, False) >= 0;
1924 //e_LogWritefln('007: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1925 end;
1926 end;
1928 // Îíà ñóùåñòâóåò. Çàíîñèì åå ID â ñïèñîê ïàíåëè
1929 if ok then
1930 begin
1932 for c := 0 to High(Textures) do
1933 begin
1934 if (Textures[c].TextureName = TexName) then
1935 begin
1936 SetLength(AddTextures, Length(AddTextures)+1);
1937 AddTextures[High(AddTextures)].Texture := c;
1938 AddTextures[High(AddTextures)].Anim := isAnim;
1939 break;
1940 end;
1941 end;
1943 if (TextNameHash <> nil) and TextNameHash.get(toLowerCase1251(TexName), c) then
1944 begin
1945 SetLength(AddTextures, Length(AddTextures)+1);
1946 AddTextures[High(AddTextures)].Texture := c;
1947 AddTextures[High(AddTextures)].Anim := isAnim;
1948 end;
1949 end;
1950 end
1951 else
1952 begin
1953 if k = NNF_NAME_EQUALS then
1954 begin
1955 // Çàíîñèì òåêóùóþ òåêñòóðó íà ñâîå ìåñòî
1956 SetLength(AddTextures, Length(AddTextures)+1);
1957 AddTextures[High(AddTextures)].Texture := rec.tagInt; // internal texture number, not map index
1958 AddTextures[High(AddTextures)].Anim := texrec.Anim;
1959 CurTex := High(AddTextures);
1960 ok := true;
1961 end
1962 else // NNF_NO_NAME
1963 begin
1964 ok := false;
1965 end;
1966 end;
1967 end; // while ok...
1969 ok := true;
1970 end; // if ok - åñòü ñìåæíûå òåêñòóðû
1971 end; // if ok - ññûëàþòñÿ òðèããåðû
1973 if not ok then
1974 begin
1975 // Çàíîñèì òîëüêî òåêóùóþ òåêñòóðó
1976 SetLength(AddTextures, 1);
1977 AddTextures[0].Texture := rec.tagInt; // internal texture number, not map index
1978 AddTextures[0].Anim := false;
1979 if (texrec <> nil) then AddTextures[0].Anim := texrec.Anim;
1980 CurTex := 0;
1981 end;
1983 //e_WriteLog(Format('panel #%d: TextureNum=%d; ht=%d; ht1=%d; atl=%d', [a, panels[a].TextureNum, High(mapTextureList), High(Textures), High(AddTextures)]), MSG_NOTIFY);
1985 //e_LogWritefln('PANADD: pannum=%s', [pannum]);
1987 // Ñîçäàåì ïàíåëü è çàïîìèíàåì åå GUID
1988 PanelID := CreatePanel(rec, AddTextures, CurTex);
1989 //e_LogWritefln('panel #%s of type %s got guid #%s', [pannum, rec.PanelType, PanelID]);
1990 rec.userPanelId := PanelID; // remember game panel id, we'll fix triggers later
1992 // setup lifts
1993 moveSpeed := rec.moveSpeed;
1994 //moveStart := rec.moveStart;
1995 //moveEnd := rec.moveEnd;
1996 //moveActive := rec['move_active'].value;
1997 if not moveSpeed.isZero then
1998 begin
1999 SetLength(gMovingWallIds, Length(gMovingWallIds)+1);
2000 gMovingWallIds[High(gMovingWallIds)] := PanelID;
2001 //e_LogWritefln('found moving panel ''%s'' (idx=%s; id=%s)', [rec.id, pannum, PanelID]);
2002 end;
2004 //e_LogWritefln('PANEND: pannum=%s', [pannum]);
2006 g_Game_StepLoading();
2007 end;
2008 end;
2010 // ×èíèì ID'û ïàíåëåé, êîòîðûå èñïîëüçóþòñÿ â òðèããåðàõ
2011 for b := 0 to High(TriggersTable) do
2012 begin
2013 if (TriggersTable[b].texPanel <> nil) then TriggersTable[b].texPanelIdx := TriggersTable[b].texPanel.userPanelId;
2014 if (TriggersTable[b].actPanel <> nil) then TriggersTable[b].actPanelIdx := TriggersTable[b].actPanel.userPanelId;
2015 end;
2017 // create map grid, init other grids (for monsters, for example)
2018 e_WriteLog('Creating map grid', MSG_NOTIFY);
2019 mapCreateGrid();
2021 // Åñëè íå LoadState, òî ñîçäàåì òðèããåðû
2022 if (triggers <> nil) and (panels <> nil) and (not gLoadGameMode) then
2023 begin
2024 e_LogWritefln(' Creating triggers (%d)...', [triggers.count]);
2025 g_Game_SetLoadingText(_lc[I_LOAD_CREATE_TRIGGERS], 0, False);
2026 // Óêàçûâàåì òèï ïàíåëè, åñëè åñòü
2027 trignum := -1;
2028 for rec in triggers do
2029 begin
2030 Inc(trignum);
2031 if (TriggersTable[trignum].texPanel <> nil) then b := TriggersTable[trignum].texPanel.PanelType else b := 0;
2032 if (TriggersTable[trignum].actPanel <> nil) then c := TriggersTable[trignum].actPanel.PanelType else c := 0;
2033 // we can have only one of those
2034 tgpid := TriggersTable[trignum].actPanelIdx;
2035 //e_LogWritefln('creating trigger #%s; texpantype=%s; shotpantype=%s (%d,%d)', [trignum, b, c, TriggersTable[trignum].texPanIdx, TriggersTable[trignum].ShotPanelIdx]);
2036 TriggersTable[trignum].tnum := trignum;
2037 TriggersTable[trignum].id := CreateTrigger(trignum, rec, TriggersTable[trignum].texPanelIdx, tgpid, Word(b), Word(c));
2038 end;
2039 end;
2041 //FIXME: use hashtable!
2042 for pan in panByGUID do
2043 begin
2044 if (pan.endPosTrigId >= 0) and (pan.endPosTrigId < Length(TriggersTable)) then
2045 begin
2046 pan.endPosTrigId := TriggersTable[pan.endPosTrigId].id;
2047 end;
2048 if (pan.endSizeTrigId >= 0) and (pan.endSizeTrigId < Length(TriggersTable)) then
2049 begin
2050 pan.endSizeTrigId := TriggersTable[pan.endSizeTrigId].id;
2051 end;
2052 end;
2054 // Çàãðóçêà ïðåäìåòîâ
2055 e_WriteLog(' Loading items...', MSG_NOTIFY);
2056 g_Game_SetLoadingText(_lc[I_LOAD_ITEMS], 0, False);
2058 // Åñëè íå LoadState, òî ñîçäàåì ïðåäìåòû
2059 if (items <> nil) and not gLoadGameMode then
2060 begin
2061 e_WriteLog(' Spawning items...', MSG_NOTIFY);
2062 g_Game_SetLoadingText(_lc[I_LOAD_CREATE_ITEMS], 0, False);
2063 for rec in items do CreateItem(rec);
2064 end;
2066 // Çàãðóçêà îáëàñòåé
2067 e_WriteLog(' Loading areas...', MSG_NOTIFY);
2068 g_Game_SetLoadingText(_lc[I_LOAD_AREAS], 0, False);
2070 // Åñëè íå LoadState, òî ñîçäàåì îáëàñòè
2071 if areas <> nil then
2072 begin
2073 e_WriteLog(' Creating areas...', MSG_NOTIFY);
2074 g_Game_SetLoadingText(_lc[I_LOAD_CREATE_AREAS], 0, False);
2075 for rec in areas do CreateArea(rec);
2076 end;
2078 // Çàãðóçêà ìîíñòðîâ
2079 e_WriteLog(' Loading monsters...', MSG_NOTIFY);
2080 g_Game_SetLoadingText(_lc[I_LOAD_MONSTERS], 0, False);
2082 gTotalMonsters := 0;
2084 // Åñëè íå LoadState, òî ñîçäàåì ìîíñòðîâ
2085 if (monsters <> nil) and not gLoadGameMode then
2086 begin
2087 e_WriteLog(' Spawning monsters...', MSG_NOTIFY);
2088 g_Game_SetLoadingText(_lc[I_LOAD_CREATE_MONSTERS], 0, False);
2089 for rec in monsters do CreateMonster(rec);
2090 end;
2092 //gCurrentMap := mapReader; // this will be our current map now
2093 gCurrentMapFileName := Res;
2094 //mapReader := nil;
2096 // Çàãðóçêà íåáà
2097 if (gMapInfo.SkyName <> '') then
2098 begin
2099 e_WriteLog(' Loading sky: ' + gMapInfo.SkyName, MSG_NOTIFY);
2100 g_Game_SetLoadingText(_lc[I_LOAD_SKY], 0, False);
2101 FileName := g_ExtractWadName(gMapInfo.SkyName);
2103 if (FileName <> '') then FileName := GameDir+'/wads/'+FileName else FileName := g_ExtractWadName(Res);
2105 if gTextureFilter then TEXTUREFILTER := GL_LINEAR else TEXTUREFILTER := GL_NEAREST;
2106 try
2107 s := FileName+':'+g_ExtractFilePathName(gMapInfo.SkyName);
2108 if g_Texture_CreateWAD(BackID, s) then
2109 begin
2110 g_Game_SetupScreenSize();
2111 end
2112 else
2113 begin
2114 g_FatalError(Format(_lc[I_GAME_ERROR_SKY], [s]));
2115 end;
2116 finally
2117 TEXTUREFILTER := GL_NEAREST;
2118 end;
2119 end;
2121 // Çàãðóçêà ìóçûêè
2122 ok := False;
2123 if gMapInfo.MusicName <> '' then
2124 begin
2125 e_WriteLog(' Loading music: ' + gMapInfo.MusicName, MSG_NOTIFY);
2126 g_Game_SetLoadingText(_lc[I_LOAD_MUSIC], 0, False);
2127 FileName := g_ExtractWadName(gMapInfo.MusicName);
2129 if FileName <> '' then
2130 FileName := GameDir+'/wads/'+FileName
2131 else
2132 begin
2133 FileName := g_ExtractWadName(Res);
2134 end;
2136 s := FileName+':'+g_ExtractFilePathName(gMapInfo.MusicName);
2137 if g_Sound_CreateWADEx(gMapInfo.MusicName, s, True) then
2138 ok := True
2139 else
2140 g_FatalError(Format(_lc[I_GAME_ERROR_MUSIC], [s]));
2141 end;
2143 // Îñòàëüíûå óñòàíâêè
2144 CreateDoorMap();
2145 CreateLiftMap();
2147 g_Items_Init();
2148 g_Weapon_Init();
2149 g_Monsters_Init();
2151 // Åñëè íå LoadState, òî ñîçäàåì êàðòó ñòîëêíîâåíèé:
2152 if not gLoadGameMode then g_GFX_Init();
2154 // Ñáðîñ ëîêàëüíûõ ìàññèâîâ:
2155 mapTextureList := nil;
2156 panels := nil;
2157 items := nil;
2158 areas := nil;
2159 triggers := nil;
2160 TriggersTable := nil;
2161 AddTextures := nil;
2163 // Âêëþ÷àåì ìóçûêó, åñëè ýòî íå çàãðóçêà:
2164 if ok and (not gLoadGameMode) then
2165 begin
2166 gMusic.SetByName(gMapInfo.MusicName);
2167 gMusic.Play();
2168 end
2169 else
2170 begin
2171 gMusic.SetByName('');
2172 end;
2174 stt := getTimeMicro()-stt;
2175 e_LogWritefln('map loaded in %s.%s milliseconds', [Integer(stt div 1000), Integer(stt mod 1000)]);
2176 mapOk := true;
2177 finally
2178 sfsGCEnable(); // enable releasing unused volumes
2179 //mapReader.Free();
2180 e_ClearInputBuffer(); // why not?
2181 if not mapOk then
2182 begin
2183 gCurrentMap.Free();
2184 gCurrentMap := nil;
2185 gCurrentMapFileName := '';
2186 end;
2187 end;
2189 e_WriteLog('Done loading map.', MSG_NOTIFY);
2190 Result := True;
2191 end;
2194 function g_Map_GetMapInfo(Res: String): TMapInfo;
2195 var
2196 WAD: TWADFile;
2197 mapReader: TDynRecord;
2198 //Header: TMapHeaderRec_1;
2199 FileName: String;
2200 Data: Pointer;
2201 Len: Integer;
2202 begin
2203 FillChar(Result, SizeOf(Result), 0);
2204 FileName := g_ExtractWadName(Res);
2206 WAD := TWADFile.Create();
2207 if not WAD.ReadFile(FileName) then
2208 begin
2209 WAD.Free();
2210 Exit;
2211 end;
2213 //k8: it ignores path again
2214 if not WAD.GetMapResource(g_ExtractFileName(Res), Data, Len) then
2215 begin
2216 WAD.Free();
2217 Exit;
2218 end;
2220 WAD.Free();
2222 try
2223 mapReader := g_Map_ParseMap(Data, Len);
2224 except
2225 mapReader := nil;
2226 FreeMem(Data);
2227 exit;
2228 end;
2230 FreeMem(Data);
2232 if (mapReader = nil) then exit;
2234 if (mapReader.Width > 0) and (mapReader.Height > 0) then
2235 begin
2236 Result.Name := mapReader.MapName;
2237 Result.Description := mapReader.MapDesc;
2238 Result.Map := Res;
2239 Result.Author := mapReader.MapAuthor;
2240 Result.Height := mapReader.Height;
2241 Result.Width := mapReader.Width;
2242 end
2243 else
2244 begin
2245 g_Console_Add(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Res]), True);
2246 //ZeroMemory(@Header, SizeOf(Header));
2247 Result.Name := _lc[I_GAME_ERROR_MAP_SELECT];
2248 Result.Description := _lc[I_GAME_ERROR_MAP_SELECT];
2249 Result.Map := Res;
2250 Result.Author := '';
2251 Result.Height := 0;
2252 Result.Width := 0;
2253 end;
2255 mapReader.Free();
2256 end;
2258 function g_Map_GetMapsList(WADName: string): SArray;
2259 var
2260 WAD: TWADFile;
2261 a: Integer;
2262 ResList: SArray;
2263 begin
2264 Result := nil;
2265 WAD := TWADFile.Create();
2266 if not WAD.ReadFile(WADName) then
2267 begin
2268 WAD.Free();
2269 Exit;
2270 end;
2271 ResList := WAD.GetMapResources();
2272 if ResList <> nil then
2273 begin
2274 for a := 0 to High(ResList) do
2275 begin
2276 SetLength(Result, Length(Result)+1);
2277 Result[High(Result)] := ResList[a];
2278 end;
2279 end;
2280 WAD.Free();
2281 end;
2283 function g_Map_Exist(Res: string): Boolean;
2284 var
2285 WAD: TWADFile;
2286 FileName, mnn: string;
2287 ResList: SArray;
2288 a: Integer;
2289 begin
2290 Result := False;
2292 FileName := addWadExtension(g_ExtractWadName(Res));
2294 WAD := TWADFile.Create;
2295 if not WAD.ReadFile(FileName) then
2296 begin
2297 WAD.Free();
2298 Exit;
2299 end;
2301 ResList := WAD.GetMapResources();
2302 WAD.Free();
2304 mnn := g_ExtractFileName(Res);
2305 if ResList <> nil then
2306 for a := 0 to High(ResList) do if StrEquCI1251(ResList[a], mnn) then
2307 begin
2308 Result := True;
2309 Exit;
2310 end;
2311 end;
2313 procedure g_Map_Free(freeTextures: Boolean=true);
2314 var
2315 a: Integer;
2317 procedure FreePanelArray(var panels: TPanelArray);
2318 var
2319 i: Integer;
2321 begin
2322 if panels <> nil then
2323 begin
2324 for i := 0 to High(panels) do
2325 panels[i].Free();
2326 panels := nil;
2327 end;
2328 end;
2330 begin
2331 g_GFX_Free();
2332 g_Weapon_Free();
2333 g_Items_Free();
2334 g_Triggers_Free();
2335 g_Monsters_Free();
2337 RespawnPoints := nil;
2338 if FlagPoints[FLAG_RED] <> nil then
2339 begin
2340 Dispose(FlagPoints[FLAG_RED]);
2341 FlagPoints[FLAG_RED] := nil;
2342 end;
2343 if FlagPoints[FLAG_BLUE] <> nil then
2344 begin
2345 Dispose(FlagPoints[FLAG_BLUE]);
2346 FlagPoints[FLAG_BLUE] := nil;
2347 end;
2348 //DOMFlagPoints := nil;
2350 //gDOMFlags := nil;
2352 if (Length(gCurrentMapFileName) <> 0) then
2353 begin
2354 e_LogWritefln('g_Map_Free: previous map was ''%s''...', [gCurrentMapFileName]);
2355 end
2356 else
2357 begin
2358 e_LogWritefln('g_Map_Free: no previous map.', []);
2359 end;
2361 if freeTextures then
2362 begin
2363 e_LogWritefln('g_Map_Free: clearing textures...', []);
2364 if (Textures <> nil) then
2365 begin
2366 for a := 0 to High(Textures) do
2367 begin
2368 if not g_Map_IsSpecialTexture(Textures[a].TextureName) then
2369 begin
2370 if Textures[a].Anim then
2371 begin
2372 g_Frames_DeleteByID(Textures[a].FramesID)
2373 end
2374 else
2375 begin
2376 if (Textures[a].TextureID <> LongWord(TEXTURE_NONE)) then
2377 begin
2378 e_DeleteTexture(Textures[a].TextureID);
2379 end;
2380 end;
2381 end;
2382 end;
2383 Textures := nil;
2384 end;
2385 TextNameHash.Free();
2386 TextNameHash := nil;
2387 BadTextNameHash.Free();
2388 BadTextNameHash := nil;
2389 gCurrentMapFileName := '';
2390 gCurrentMap.Free();
2391 gCurrentMap := nil;
2392 end;
2394 panByGUID := nil;
2396 FreePanelArray(gWalls);
2397 FreePanelArray(gRenderBackgrounds);
2398 FreePanelArray(gRenderForegrounds);
2399 FreePanelArray(gWater);
2400 FreePanelArray(gAcid1);
2401 FreePanelArray(gAcid2);
2402 FreePanelArray(gSteps);
2403 FreePanelArray(gLifts);
2404 FreePanelArray(gBlockMon);
2405 gMovingWallIds := nil;
2407 if BackID <> DWORD(-1) then
2408 begin
2409 gBackSize.X := 0;
2410 gBackSize.Y := 0;
2411 e_DeleteTexture(BackID);
2412 BackID := DWORD(-1);
2413 end;
2415 g_Game_StopAllSounds(False);
2416 gMusic.FreeSound();
2417 g_Sound_Delete(gMapInfo.MusicName);
2419 gMapInfo.Name := '';
2420 gMapInfo.Description := '';
2421 gMapInfo.MusicName := '';
2422 gMapInfo.Height := 0;
2423 gMapInfo.Width := 0;
2425 gDoorMap := nil;
2426 gLiftMap := nil;
2427 end;
2429 procedure g_Map_Update();
2430 var
2431 a, d, j: Integer;
2432 m: Word;
2433 s: String;
2435 procedure UpdatePanelArray(var panels: TPanelArray);
2436 var
2437 i: Integer;
2439 begin
2440 for i := 0 to High(panels) do panels[i].Update();
2441 end;
2443 begin
2444 if g_dbgpan_mplat_step then g_dbgpan_mplat_active := true;
2446 UpdatePanelArray(gWalls);
2447 UpdatePanelArray(gRenderBackgrounds);
2448 UpdatePanelArray(gRenderForegrounds);
2449 UpdatePanelArray(gWater);
2450 UpdatePanelArray(gAcid1);
2451 UpdatePanelArray(gAcid2);
2452 UpdatePanelArray(gSteps);
2454 if g_dbgpan_mplat_step then begin g_dbgpan_mplat_step := false; g_dbgpan_mplat_active := false; end;
2456 if gGameSettings.GameMode = GM_CTF then
2457 begin
2458 for a := FLAG_RED to FLAG_BLUE do
2459 begin
2460 if not (gFlags[a].State in [FLAG_STATE_NONE, FLAG_STATE_CAPTURED]) then
2461 begin
2462 with gFlags[a] do
2463 begin
2464 if gFlags[a].Animation <> nil then gFlags[a].Animation.Update();
2466 m := g_Obj_Move(@Obj, True, True);
2468 if gTime mod (GAME_TICK*2) <> 0 then Continue;
2470 // Ñîïðîòèâëåíèå âîçäóõà
2471 Obj.Vel.X := z_dec(Obj.Vel.X, 1);
2473 // Òàéìàóò ïîòåðÿííîãî ôëàãà, ëèáî îí âûïàë çà êàðòó
2474 if ((Count = 0) or ByteBool(m and MOVE_FALLOUT)) and g_Game_IsServer then
2475 begin
2476 g_Map_ResetFlag(a);
2477 gFlags[a].CaptureTime := 0;
2478 if a = FLAG_RED then
2479 s := _lc[I_PLAYER_FLAG_RED]
2480 else
2481 s := _lc[I_PLAYER_FLAG_BLUE];
2482 g_Game_Message(Format(_lc[I_MESSAGE_FLAG_RETURN], [AnsiUpperCase(s)]), 144);
2484 if g_Game_IsNet then
2485 MH_SEND_FlagEvent(FLAG_STATE_RETURNED, a, 0);
2486 Continue;
2487 end;
2489 if Count > 0 then Count -= 1;
2491 // Èãðîê áåðåò ôëàã
2492 if gPlayers <> nil then
2493 begin
2494 j := Random(Length(gPlayers)) - 1;
2495 for d := 0 to High(gPlayers) do
2496 begin
2497 Inc(j);
2498 if j > High(gPlayers) then j := 0;
2499 if gPlayers[j] <> nil then
2500 begin
2501 if gPlayers[j].alive and g_Obj_Collide(@Obj, @gPlayers[j].Obj) then
2502 begin
2503 if gPlayers[j].GetFlag(a) then Break;
2504 end;
2505 end;
2506 end;
2507 end;
2508 end;
2509 end;
2510 end;
2511 end;
2512 end;
2515 // old algo
2516 procedure g_Map_DrawPanels (PanelType: Word; hasAmbient: Boolean; constref ambColor: TDFColor);
2518 procedure DrawPanels (constref panels: TPanelArray; drawDoors: Boolean=False);
2519 var
2520 idx: Integer;
2521 begin
2522 if (panels <> nil) then
2523 begin
2524 // alas, no visible set
2525 for idx := 0 to High(panels) do
2526 begin
2527 if not (drawDoors xor panels[idx].Door) then panels[idx].Draw(hasAmbient, ambColor);
2528 end;
2529 end;
2530 end;
2532 begin
2533 case PanelType of
2534 PANEL_WALL: DrawPanels(gWalls);
2535 PANEL_CLOSEDOOR: DrawPanels(gWalls, True);
2536 PANEL_BACK: DrawPanels(gRenderBackgrounds);
2537 PANEL_FORE: DrawPanels(gRenderForegrounds);
2538 PANEL_WATER: DrawPanels(gWater);
2539 PANEL_ACID1: DrawPanels(gAcid1);
2540 PANEL_ACID2: DrawPanels(gAcid2);
2541 PANEL_STEP: DrawPanels(gSteps);
2542 end;
2543 end;
2546 // new algo
2547 procedure g_Map_CollectDrawPanels (x0, y0, wdt, hgt: Integer);
2549 function checker (pan: TPanel; tag: Integer): Boolean;
2550 begin
2551 result := false; // don't stop, ever
2552 if ((tag and GridTagDoor) <> 0) <> pan.Door then exit;
2553 gDrawPanelList.insert(pan);
2554 end;
2556 begin
2557 dplClear();
2558 //tagmask := panelTypeToTag(PanelType);
2559 mapGrid.forEachInAABB(x0, y0, wdt, hgt, checker, GridDrawableMask);
2560 // list will be rendered in `g_game.DrawPlayer()`
2561 end;
2564 procedure g_Map_DrawPanelShadowVolumes(lightX: Integer; lightY: Integer; radius: Integer);
2566 function checker (pan: TPanel; tag: Integer): Boolean;
2567 begin
2568 result := false; // don't stop, ever
2569 pan.DrawShadowVolume(lightX, lightY, radius);
2570 end;
2572 begin
2573 mapGrid.forEachInAABB(lightX-radius, lightY-radius, radius*2, radius*2, checker, (GridTagWall or GridTagDoor));
2574 end;
2577 procedure g_Map_DrawBack(dx, dy: Integer);
2578 begin
2579 if gDrawBackGround and (BackID <> DWORD(-1)) then
2580 e_DrawSize(BackID, dx, dy, 0, False, False, gBackSize.X, gBackSize.Y)
2581 else
2582 e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
2583 end;
2585 function g_Map_CollidePanelOld(X, Y: Integer; Width, Height: Word;
2586 PanelType: Word; b1x3: Boolean=false): Boolean;
2587 var
2588 a, h: Integer;
2589 begin
2590 Result := False;
2592 if WordBool(PanelType and PANEL_WALL) then
2593 if gWalls <> nil then
2594 begin
2595 h := High(gWalls);
2597 for a := 0 to h do
2598 if gWalls[a].Enabled and
2599 g_Collide(X, Y, Width, Height,
2600 gWalls[a].X, gWalls[a].Y,
2601 gWalls[a].Width, gWalls[a].Height) then
2602 begin
2603 Result := True;
2604 Exit;
2605 end;
2606 end;
2608 if WordBool(PanelType and PANEL_WATER) then
2609 if gWater <> nil then
2610 begin
2611 h := High(gWater);
2613 for a := 0 to h do
2614 if g_Collide(X, Y, Width, Height,
2615 gWater[a].X, gWater[a].Y,
2616 gWater[a].Width, gWater[a].Height) then
2617 begin
2618 Result := True;
2619 Exit;
2620 end;
2621 end;
2623 if WordBool(PanelType and PANEL_ACID1) then
2624 if gAcid1 <> nil then
2625 begin
2626 h := High(gAcid1);
2628 for a := 0 to h do
2629 if g_Collide(X, Y, Width, Height,
2630 gAcid1[a].X, gAcid1[a].Y,
2631 gAcid1[a].Width, gAcid1[a].Height) then
2632 begin
2633 Result := True;
2634 Exit;
2635 end;
2636 end;
2638 if WordBool(PanelType and PANEL_ACID2) then
2639 if gAcid2 <> nil then
2640 begin
2641 h := High(gAcid2);
2643 for a := 0 to h do
2644 if g_Collide(X, Y, Width, Height,
2645 gAcid2[a].X, gAcid2[a].Y,
2646 gAcid2[a].Width, gAcid2[a].Height) then
2647 begin
2648 Result := True;
2649 Exit;
2650 end;
2651 end;
2653 if WordBool(PanelType and PANEL_STEP) then
2654 if gSteps <> nil then
2655 begin
2656 h := High(gSteps);
2658 for a := 0 to h do
2659 if g_Collide(X, Y, Width, Height,
2660 gSteps[a].X, gSteps[a].Y,
2661 gSteps[a].Width, gSteps[a].Height) then
2662 begin
2663 Result := True;
2664 Exit;
2665 end;
2666 end;
2668 if WordBool(PanelType and (PANEL_LIFTUP or PANEL_LIFTDOWN or PANEL_LIFTLEFT or PANEL_LIFTRIGHT)) then
2669 if gLifts <> nil then
2670 begin
2671 h := High(gLifts);
2673 for a := 0 to h do
2674 if ((WordBool(PanelType and (PANEL_LIFTUP)) and (gLifts[a].LiftType = 0)) or
2675 (WordBool(PanelType and (PANEL_LIFTDOWN)) and (gLifts[a].LiftType = 1)) or
2676 (WordBool(PanelType and (PANEL_LIFTLEFT)) and (gLifts[a].LiftType = 2)) or
2677 (WordBool(PanelType and (PANEL_LIFTRIGHT)) and (gLifts[a].LiftType = 3))) and
2678 g_Collide(X, Y, Width, Height,
2679 gLifts[a].X, gLifts[a].Y,
2680 gLifts[a].Width, gLifts[a].Height) then
2681 begin
2682 Result := True;
2683 Exit;
2684 end;
2685 end;
2687 if WordBool(PanelType and PANEL_BLOCKMON) then
2688 if gBlockMon <> nil then
2689 begin
2690 h := High(gBlockMon);
2692 for a := 0 to h do
2693 if ( (not b1x3) or
2694 ((gBlockMon[a].Width + gBlockMon[a].Height) >= 64) ) and
2695 g_Collide(X, Y, Width, Height,
2696 gBlockMon[a].X, gBlockMon[a].Y,
2697 gBlockMon[a].Width, gBlockMon[a].Height) then
2698 begin
2699 Result := True;
2700 Exit;
2701 end;
2702 end;
2703 end;
2705 function g_Map_CollideLiquid_TextureOld(X, Y: Integer; Width, Height: Word): DWORD;
2706 var
2707 texid: DWORD;
2709 function checkPanels (constref panels: TPanelArray): Boolean;
2710 var
2711 a: Integer;
2712 begin
2713 result := false;
2714 if panels = nil then exit;
2715 for a := 0 to High(panels) do
2716 begin
2717 if g_Collide(X, Y, Width, Height, panels[a].X, panels[a].Y, panels[a].Width, panels[a].Height) then
2718 begin
2719 result := true;
2720 texid := panels[a].GetTextureID();
2721 exit;
2722 end;
2723 end;
2724 end;
2726 begin
2727 texid := LongWord(TEXTURE_NONE);
2728 result := texid;
2729 if not checkPanels(gWater) then
2730 if not checkPanels(gAcid1) then
2731 if not checkPanels(gAcid2) then exit;
2732 result := texid;
2733 end;
2736 function g_Map_CollidePanel(X, Y: Integer; Width, Height: Word; PanelType: Word; b1x3: Boolean): Boolean;
2737 const
2738 SlowMask = GridTagLift or GridTagBlockMon;
2739 function checker (pan: TPanel; tag: Integer): Boolean;
2740 begin
2742 if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
2743 begin
2744 result := pan.Enabled;
2745 exit;
2746 end;
2749 if ((tag and GridTagLift) <> 0) then
2750 begin
2751 result :=
2752 ((WordBool(PanelType and PANEL_LIFTUP) and (pan.LiftType = 0)) or
2753 (WordBool(PanelType and PANEL_LIFTDOWN) and (pan.LiftType = 1)) or
2754 (WordBool(PanelType and PANEL_LIFTLEFT) and (pan.LiftType = 2)) or
2755 (WordBool(PanelType and PANEL_LIFTRIGHT) and (pan.LiftType = 3))) {and
2756 g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height)};
2757 exit;
2758 end;
2760 if ((tag and GridTagBlockMon) <> 0) then
2761 begin
2762 result := ((not b1x3) or (pan.Width+pan.Height >= 64)); //and g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
2763 exit;
2764 end;
2766 // other shit
2767 //result := g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
2768 result := true; // i found her!
2769 end;
2771 var
2772 tagmask: Integer = 0;
2773 begin
2774 if WordBool(PanelType and (PANEL_WALL or PANEL_CLOSEDOOR or PANEL_OPENDOOR)) then tagmask := tagmask or (GridTagWall or GridTagDoor);
2775 if WordBool(PanelType and PANEL_WATER) then tagmask := tagmask or GridTagWater;
2776 if WordBool(PanelType and PANEL_ACID1) then tagmask := tagmask or GridTagAcid1;
2777 if WordBool(PanelType and PANEL_ACID2) then tagmask := tagmask or GridTagAcid2;
2778 if WordBool(PanelType and PANEL_STEP) then tagmask := tagmask or GridTagStep;
2779 if WordBool(PanelType and (PANEL_LIFTUP or PANEL_LIFTDOWN or PANEL_LIFTLEFT or PANEL_LIFTRIGHT)) then tagmask := tagmask or GridTagLift;
2780 if WordBool(PanelType and PANEL_BLOCKMON) then tagmask := tagmask or GridTagBlockMon;
2782 if (tagmask = 0) then begin result := false; exit; end; // just in case
2784 if (profMapCollision <> nil) then profMapCollision.sectionBeginAccum('*solids');
2785 if gdbg_map_use_accel_coldet then
2786 begin
2787 if (Width = 1) and (Height = 1) then
2788 begin
2789 if ((tagmask and SlowMask) <> 0) then
2790 begin
2791 // slow
2792 result := (mapGrid.forEachAtPoint(X, Y, checker, tagmask) <> nil);
2793 end
2794 else
2795 begin
2796 // fast
2797 result := (mapGrid.forEachAtPoint(X, Y, nil, tagmask) <> nil);
2798 end;
2799 end
2800 else
2801 begin
2802 if ((tagmask and SlowMask) <> 0) then
2803 begin
2804 // slow
2805 result := (mapGrid.forEachInAABB(X, Y, Width, Height, checker, tagmask) <> nil);
2806 end
2807 else
2808 begin
2809 // fast
2810 result := (mapGrid.forEachInAABB(X, Y, Width, Height, nil, tagmask) <> nil);
2811 end;
2812 end;
2813 end
2814 else
2815 begin
2816 result := g_Map_CollidePanelOld(X, Y, Width, Height, PanelType, b1x3);
2817 end;
2818 if (profMapCollision <> nil) then profMapCollision.sectionEnd();
2819 end;
2822 function g_Map_CollideLiquid_Texture(X, Y: Integer; Width, Height: Word): DWORD;
2823 var
2824 cctype: Integer = 3; // priority: 0: water was hit, 1: acid1 was hit, 2: acid2 was hit; 3: nothing was hit
2825 texid: DWORD;
2827 // slightly different from the old code, but meh...
2828 function checker (pan: TPanel; tag: Integer): Boolean;
2829 begin
2830 result := false; // don't stop, ever
2831 //if ((tag and (GridTagWater or GridTagAcid1 or GridTagAcid2)) = 0) then exit;
2832 // check priorities
2833 case cctype of
2834 0: if ((tag and GridTagWater) = 0) then exit; // allowed: water
2835 1: if ((tag and (GridTagWater or GridTagAcid1)) = 0) then exit; // allowed: water, acid1
2836 //2: if ((tag and (GridTagWater or GridTagAcid1 or GridTagAcid2) = 0) then exit; // allowed: water, acid1, acid2
2837 end;
2838 // collision?
2839 //if not g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height) then exit;
2840 // yeah
2841 texid := pan.GetTextureID();
2842 // water? water has the highest priority, so stop right here
2843 if ((tag and GridTagWater) <> 0) then begin cctype := 0; result := true; exit; end;
2844 // acid2?
2845 if ((tag and GridTagAcid2) <> 0) then cctype := 2;
2846 // acid1?
2847 if ((tag and GridTagAcid1) <> 0) then cctype := 1;
2848 end;
2850 begin
2851 if (profMapCollision <> nil) then profMapCollision.sectionBeginAccum('liquids');
2852 if gdbg_map_use_accel_coldet then
2853 begin
2854 texid := LongWord(TEXTURE_NONE);
2855 if (Width = 1) and (Height = 1) then
2856 begin
2857 mapGrid.forEachAtPoint(X, Y, checker, (GridTagWater or GridTagAcid1 or GridTagAcid2));
2858 end
2859 else
2860 begin
2861 mapGrid.forEachInAABB(X, Y, Width, Height, checker, (GridTagWater or GridTagAcid1 or GridTagAcid2));
2862 end;
2863 result := texid;
2864 end
2865 else
2866 begin
2867 result := g_Map_CollideLiquid_TextureOld(X, Y, Width, Height);
2868 end;
2869 if (profMapCollision <> nil) then profMapCollision.sectionEnd();
2870 end;
2873 procedure g_Map_EnableWall_XXX (ID: DWORD); begin if (ID < Length(gWalls)) then g_Map_EnableWallGUID(gWalls[ID].guid); end;
2874 procedure g_Map_DisableWall_XXX (ID: DWORD); begin if (ID < Length(gWalls)) then g_Map_DisableWallGUID(gWalls[ID].guid); end;
2875 procedure g_Map_SetLift_XXX (ID: DWORD; t: Integer); begin if (ID < Length(gLifts)) then g_Map_SetLiftGUID(gLifts[ID].guid, t); end;
2878 procedure g_Map_EnableWallGUID (pguid: Integer);
2879 var
2880 pan: TPanel;
2881 begin
2882 //pan := gWalls[ID];
2883 pan := g_Map_PanelByGUID(pguid);
2884 if (pan = nil) then exit;
2885 if pan.Enabled and mapGrid.proxyEnabled[pan.proxyId] then exit;
2887 pan.Enabled := True;
2888 g_Mark(pan.X, pan.Y, pan.Width, pan.Height, MARK_DOOR, true);
2890 mapGrid.proxyEnabled[pan.proxyId] := true;
2891 //if (pan.proxyId >= 0) then mapGrid.proxyEnabled[pan.proxyId] := true
2892 //else pan.proxyId := mapGrid.insertBody(pan, pan.X, pan.Y, pan.Width, pan.Height, GridTagDoor);
2894 //if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pguid);
2895 // mark platform as interesting
2896 pan.setDirty();
2898 {$IFDEF MAP_DEBUG_ENABLED_FLAG}
2899 //e_WriteLog(Format('ENABLE: wall #%d(%d) enabled (%d) (%d,%d)-(%d,%d)', [Integer(ID), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.x, pan.y, pan.width, pan.height]), MSG_NOTIFY);
2900 {$ENDIF}
2901 end;
2904 procedure g_Map_DisableWallGUID (pguid: Integer);
2905 var
2906 pan: TPanel;
2907 begin
2908 //pan := gWalls[ID];
2909 pan := g_Map_PanelByGUID(pguid);
2910 if (pan = nil) then exit;
2911 if (not pan.Enabled) and (not mapGrid.proxyEnabled[pan.proxyId]) then exit;
2913 pan.Enabled := False;
2914 g_Mark(pan.X, pan.Y, pan.Width, pan.Height, MARK_DOOR, false);
2916 mapGrid.proxyEnabled[pan.proxyId] := false;
2917 //if (pan.proxyId >= 0) then begin mapGrid.removeBody(pan.proxyId); pan.proxyId := -1; end;
2919 //if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pguid);
2920 // mark platform as interesting
2921 pan.setDirty();
2923 {$IFDEF MAP_DEBUG_ENABLED_FLAG}
2924 //e_WriteLog(Format('DISABLE: wall #%d(%d) disabled (%d) (%d,%d)-(%d,%d)', [Integer(ID), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.x, pan.y, pan.width, pan.height]), MSG_NOTIFY);
2925 {$ENDIF}
2926 end;
2929 procedure g_Map_SwitchTextureGUID (PanelType: Word; pguid: Integer; AnimLoop: Byte = 0);
2930 var
2931 tp: TPanel;
2932 begin
2933 tp := g_Map_PanelByGUID(pguid);
2934 if (tp = nil) then exit;
2936 case PanelType of
2937 PANEL_WALL, PANEL_OPENDOOR, PANEL_CLOSEDOOR: tp := gWalls[ID];
2938 PANEL_FORE: tp := gRenderForegrounds[ID];
2939 PANEL_BACK: tp := gRenderBackgrounds[ID];
2940 PANEL_WATER: tp := gWater[ID];
2941 PANEL_ACID1: tp := gAcid1[ID];
2942 PANEL_ACID2: tp := gAcid2[ID];
2943 PANEL_STEP: tp := gSteps[ID];
2944 else exit;
2945 end;
2948 tp.NextTexture(AnimLoop);
2949 if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelTexture(pguid, AnimLoop);
2950 end;
2953 procedure g_Map_SetLiftGUID (pguid: Integer; t: Integer);
2954 var
2955 pan: TPanel;
2956 begin
2957 //pan := gLifts[ID];
2958 pan := g_Map_PanelByGUID(pguid);
2959 if (pan = nil) then exit;
2960 if not pan.isGLift then exit;
2962 if ({gLifts[ID]}pan.LiftType = t) then exit; //!FIXME!TRIGANY!
2964 with {gLifts[ID]} pan do
2965 begin
2966 LiftType := t;
2968 g_Mark(X, Y, Width, Height, MARK_LIFT, false);
2969 //TODO: make separate lift tags, and change tag here
2971 case LiftType of
2972 0: g_Mark(X, Y, Width, Height, MARK_LIFTUP);
2973 1: g_Mark(X, Y, Width, Height, MARK_LIFTDOWN);
2974 2: g_Mark(X, Y, Width, Height, MARK_LIFTLEFT);
2975 3: g_Mark(X, Y, Width, Height, MARK_LIFTRIGHT);
2976 end;
2978 //if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pguid);
2979 // mark platform as interesting
2980 pan.setDirty();
2981 end;
2982 end;
2985 function g_Map_GetPoint (PointType: Byte; var RespawnPoint: TRespawnPoint): Boolean;
2986 var
2987 a: Integer;
2988 PointsArray: Array of TRespawnPoint;
2989 begin
2990 Result := False;
2991 SetLength(PointsArray, 0);
2993 if RespawnPoints = nil then
2994 Exit;
2996 for a := 0 to High(RespawnPoints) do
2997 if RespawnPoints[a].PointType = PointType then
2998 begin
2999 SetLength(PointsArray, Length(PointsArray)+1);
3000 PointsArray[High(PointsArray)] := RespawnPoints[a];
3001 end;
3003 if PointsArray = nil then
3004 Exit;
3006 RespawnPoint := PointsArray[Random(Length(PointsArray))];
3007 Result := True;
3008 end;
3010 function g_Map_GetPointCount(PointType: Byte): Word;
3011 var
3012 a: Integer;
3013 begin
3014 Result := 0;
3016 if RespawnPoints = nil then
3017 Exit;
3019 for a := 0 to High(RespawnPoints) do
3020 if RespawnPoints[a].PointType = PointType then
3021 Result := Result + 1;
3022 end;
3024 function g_Map_HaveFlagPoints(): Boolean;
3025 begin
3026 Result := (FlagPoints[FLAG_RED] <> nil) and (FlagPoints[FLAG_BLUE] <> nil);
3027 end;
3029 procedure g_Map_ResetFlag(Flag: Byte);
3030 begin
3031 with gFlags[Flag] do
3032 begin
3033 Obj.X := -1000;
3034 Obj.Y := -1000;
3035 Obj.Vel.X := 0;
3036 Obj.Vel.Y := 0;
3037 Direction := D_LEFT;
3038 State := FLAG_STATE_NONE;
3039 if FlagPoints[Flag] <> nil then
3040 begin
3041 Obj.X := FlagPoints[Flag]^.X;
3042 Obj.Y := FlagPoints[Flag]^.Y;
3043 Direction := FlagPoints[Flag]^.Direction;
3044 State := FLAG_STATE_NORMAL;
3045 end;
3046 Count := -1;
3047 end;
3048 end;
3050 procedure g_Map_DrawFlags();
3051 var
3052 i, dx: Integer;
3053 Mirror: TMirrorType;
3054 begin
3055 if gGameSettings.GameMode <> GM_CTF then
3056 Exit;
3058 for i := FLAG_RED to FLAG_BLUE do
3059 with gFlags[i] do
3060 if State <> FLAG_STATE_CAPTURED then
3061 begin
3062 if State = FLAG_STATE_NONE then
3063 continue;
3065 if Direction = D_LEFT then
3066 begin
3067 Mirror := M_HORIZONTAL;
3068 dx := -1;
3069 end
3070 else
3071 begin
3072 Mirror := M_NONE;
3073 dx := 1;
3074 end;
3076 Animation.Draw(Obj.X+dx, Obj.Y+1, Mirror);
3078 if g_debug_Frames then
3079 begin
3080 e_DrawQuad(Obj.X+Obj.Rect.X,
3081 Obj.Y+Obj.Rect.Y,
3082 Obj.X+Obj.Rect.X+Obj.Rect.Width-1,
3083 Obj.Y+Obj.Rect.Y+Obj.Rect.Height-1,
3084 0, 255, 0);
3085 end;
3086 end;
3087 end;
3090 procedure g_Map_SaveState (var Mem: TBinMemoryWriter);
3091 var
3092 dw: DWORD;
3093 b: Byte;
3094 str: String;
3095 boo: Boolean;
3097 procedure savePanels ();
3098 var
3099 PAMem: TBinMemoryWriter;
3100 pan: TPanel;
3101 begin
3102 // Ñîçäàåì íîâûé ñïèñîê ñîõðàíÿåìûõ ïàíåëåé
3103 PAMem := TBinMemoryWriter.Create((Length(panByGUID)+1) * 40);
3105 // Ñîõðàíÿåì ïàíåëè
3106 //Mem.WriteInt(Length(panByGUID));
3107 for pan in panByGUID do pan.SaveState(PAMem);
3109 // Ñîõðàíÿåì ýòîò ñïèñîê ïàíåëåé
3110 PAMem.SaveToMemory(Mem);
3111 PAMem.Free();
3112 end;
3114 procedure SaveFlag (flag: PFlag);
3115 begin
3116 // Ñèãíàòóðà ôëàãà
3117 dw := FLAG_SIGNATURE; // 'FLAG'
3118 Mem.WriteDWORD(dw);
3119 // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà
3120 Mem.WriteByte(flag^.RespawnType);
3121 // Ñîñòîÿíèå ôëàãà
3122 Mem.WriteByte(flag^.State);
3123 // Íàïðàâëåíèå ôëàãà
3124 if flag^.Direction = D_LEFT then b := 1 else b := 2; // D_RIGHT
3125 Mem.WriteByte(b);
3126 // Îáúåêò ôëàãà
3127 Obj_SaveState(@flag^.Obj, Mem);
3128 end;
3130 begin
3131 Mem := TBinMemoryWriter.Create(1024 * 1024); // 1 MB
3133 ///// Ñîõðàíÿåì ñïèñêè ïàíåëåé: /////
3134 savePanels();
3135 ///// /////
3137 ///// Ñîõðàíÿåì ìóçûêó: /////
3138 // Ñèãíàòóðà ìóçûêè:
3139 dw := MUSIC_SIGNATURE; // 'MUSI'
3140 Mem.WriteDWORD(dw);
3141 // Íàçâàíèå ìóçûêè:
3142 Assert(gMusic <> nil, 'g_Map_SaveState: gMusic = nil');
3143 if gMusic.NoMusic then str := '' else str := gMusic.Name;
3144 Mem.WriteString(str, 64);
3145 // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè
3146 dw := gMusic.GetPosition();
3147 Mem.WriteDWORD(dw);
3148 // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå
3149 boo := gMusic.SpecPause;
3150 Mem.WriteBoolean(boo);
3151 ///// /////
3153 ///// Ñîõðàíÿåì êîëè÷åñòâî ìîíñòðîâ: /////
3154 Mem.WriteInt(gTotalMonsters);
3155 ///// /////
3157 //// Ñîõðàíÿåì ôëàãè, åñëè ýòî CTF: /////
3158 if gGameSettings.GameMode = GM_CTF then
3159 begin
3160 // Ôëàã Êðàñíîé êîìàíäû
3161 SaveFlag(@gFlags[FLAG_RED]);
3162 // Ôëàã Ñèíåé êîìàíäû
3163 SaveFlag(@gFlags[FLAG_BLUE]);
3164 end;
3165 ///// /////
3167 ///// Ñîõðàíÿåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
3168 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
3169 begin
3170 // Î÷êè Êðàñíîé êîìàíäû
3171 Mem.WriteSmallInt(gTeamStat[TEAM_RED].Goals);
3172 // Î÷êè Ñèíåé êîìàíäû
3173 Mem.WriteSmallInt(gTeamStat[TEAM_BLUE].Goals);
3174 end;
3175 ///// /////
3176 end;
3179 procedure g_Map_LoadState (var Mem: TBinMemoryReader);
3180 var
3181 dw: DWORD;
3182 b: Byte;
3183 str: String;
3184 boo: Boolean;
3186 procedure loadPanels ();
3187 var
3188 PAMem: TBinMemoryReader;
3189 pan: TPanel;
3190 //count: LongInt;
3191 begin
3192 // Çàãðóæàåì òåêóùèé ñïèñîê ïàíåëåé
3193 PAMem := TBinMemoryReader.Create();
3194 PAMem.LoadFromMemory(Mem);
3196 // Çàãðóæàåì ïàíåëè
3197 //PAMem.ReadInt(count);
3198 //if (count <> Length(panByGUID)) then raise EBinSizeError.Create('g_Map_LoadState: LoadPanelArray: invalid number of panels');
3199 //if (count <> Length(panByGUID)) then raise EBinSizeError.Create(Format('g_Map_LoadState: LoadPanelArray: invalid number of panels (%d : %d)', [count, Length(panByGUID)]));
3200 for pan in panByGUID do
3201 begin
3202 pan.LoadState(PAMem);
3203 if (pan.proxyId >= 0) then mapGrid.proxyEnabled[pan.proxyId] := pan.Enabled;
3204 end;
3206 // Ýòîò ñïèñîê ïàíåëåé çàãðóæåí
3207 PAMem.Free();
3208 end;
3210 procedure LoadFlag(flag: PFlag);
3211 begin
3212 // Ñèãíàòóðà ôëàãà
3213 Mem.ReadDWORD(dw);
3214 // 'FLAG'
3215 if dw <> FLAG_SIGNATURE then raise EBinSizeError.Create('g_Map_LoadState: LoadFlag: Wrong Flag Signature');
3216 // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà
3217 Mem.ReadByte(flag^.RespawnType);
3218 // Ñîñòîÿíèå ôëàãà
3219 Mem.ReadByte(flag^.State);
3220 // Íàïðàâëåíèå ôëàãà
3221 Mem.ReadByte(b);
3222 if b = 1 then flag^.Direction := D_LEFT else flag^.Direction := D_RIGHT; // b = 2
3223 // Îáúåêò ôëàãà
3224 Obj_LoadState(@flag^.Obj, Mem);
3225 end;
3227 begin
3228 if Mem = nil then Exit;
3230 ///// Çàãðóæàåì ñïèñêè ïàíåëåé: /////
3231 loadPanels();
3232 ///// /////
3234 // Îáíîâëÿåì êàðòó ñòîëêíîâåíèé è ñåòêó
3235 g_GFX_Init();
3236 //mapCreateGrid();
3238 ///// Çàãðóæàåì ìóçûêó: /////
3239 // Ñèãíàòóðà ìóçûêè
3240 Mem.ReadDWORD(dw);
3241 // 'MUSI'
3242 if dw <> MUSIC_SIGNATURE then raise EBinSizeError.Create('g_Map_LoadState: Wrong Music Signature');
3243 // Íàçâàíèå ìóçûêè
3244 Assert(gMusic <> nil, 'g_Map_LoadState: gMusic = nil');
3245 Mem.ReadString(str);
3246 // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè
3247 Mem.ReadDWORD(dw);
3248 // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå
3249 Mem.ReadBoolean(boo);
3250 // Çàïóñêàåì ýòó ìóçûêó
3251 gMusic.SetByName(str);
3252 gMusic.SpecPause := boo;
3253 gMusic.Play();
3254 gMusic.Pause(True);
3255 gMusic.SetPosition(dw);
3256 ///// /////
3258 ///// Çàãðóæàåì êîëè÷åñòâî ìîíñòðîâ: /////
3259 Mem.ReadInt(gTotalMonsters);
3260 ///// /////
3262 //// Çàãðóæàåì ôëàãè, åñëè ýòî CTF: /////
3263 if gGameSettings.GameMode = GM_CTF then
3264 begin
3265 // Ôëàã Êðàñíîé êîìàíäû
3266 LoadFlag(@gFlags[FLAG_RED]);
3267 // Ôëàã Ñèíåé êîìàíäû
3268 LoadFlag(@gFlags[FLAG_BLUE]);
3269 end;
3270 ///// /////
3272 ///// Çàãðóæàåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
3273 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
3274 begin
3275 // Î÷êè Êðàñíîé êîìàíäû
3276 Mem.ReadSmallInt(gTeamStat[TEAM_RED].Goals);
3277 // Î÷êè Ñèíåé êîìàíäû
3278 Mem.ReadSmallInt(gTeamStat[TEAM_BLUE].Goals);
3279 end;
3280 ///// /////
3281 end;
3284 // trace liquid, stepping by `dx` and `dy`
3285 // return last seen liquid coords, and `false` if we're started outside of the liquid
3286 function g_Map_TraceLiquidNonPrecise (x, y, dx, dy: Integer; out topx, topy: Integer): Boolean;
3287 const
3288 MaskLiquid = GridTagWater or GridTagAcid1 or GridTagAcid2;
3289 begin
3290 topx := x;
3291 topy := y;
3292 // started outside of the liquid?
3293 if (mapGrid.forEachAtPoint(x, y, nil, MaskLiquid) = nil) then begin result := false; exit; end;
3294 if (dx = 0) and (dy = 0) then begin result := false; exit; end; // sanity check
3295 result := true;
3296 while true do
3297 begin
3298 Inc(x, dx);
3299 Inc(y, dy);
3300 if (mapGrid.forEachAtPoint(x, y, nil, MaskLiquid) = nil) then exit; // out of the water, just exit
3301 topx := x;
3302 topy := y;
3303 end;
3304 end;
3307 end.