2020-04-26 |
fgsfds | game: clean up TPlayer.GetRespawnPoint() |
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2019-10-20 |
Ketmar Dark | net: game: other: hash database and resource downloader... |
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2019-10-20 |
DeaDDooMER | allow resources in non current directory (warning:... |
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2019-10-13 |
Ketmar Dark | map: look for replacement resource wads only for networ... |
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2019-10-13 |
Ketmar Dark | net: game: better hash management; calculate resource... |
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2019-10-12 |
Ketmar Dark | maploader: slightly better debug logs |
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2019-10-12 |
Ketmar Dark | net: more code for file transfers; it was able to trans... |
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2019-10-12 |
Ketmar Dark | game: restored external resource registering in map... |
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2019-09-17 |
Ketmar Dark | changed license to GPLv3 only; sorry, no trust to FSF... |
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2019-08-25 |
DeaDDooMER | fix zip-packed animated textures |
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2019-04-05 |
DeaDDooMER | e_input cleanup |
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2019-01-28 |
Stas'M | Player: Add sounds for CTF game |
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2019-01-27 |
Stas'M | GFX: Hackfix particles in steppings |
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2019-01-27 |
Stas'M | Refactor: Define constants for LiftType |
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2019-01-17 |
DeaDDooMER | Ignore file extensions for animations with numeric... |
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2018-06-23 |
DeaDDooMER | Added new OpenGL ES wrapper |
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2018-05-18 |
Ketmar Dark | non-headless game server should not crash on map view... |
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2018-03-17 |
DeaDDooMER | Added support OpenGL ES 1.1 through nanoGL (have some... |
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2018-02-06 |
fgsfds | fixed texture trigger bug |
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2018-01-20 |
Ketmar Dark | replaced manual pool walking with nice iterator (yet... |
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2018-01-18 |
Ketmar Dark | removed alot of commented out and unused grid processin... |
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2018-01-18 |
Ketmar Dark | removed callback from `Grid.traceRay()` (it wasn't... |
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2018-01-18 |
Ketmar Dark | `Grid.forEachAtPoint()` converted to no-callback |
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2018-01-18 |
Ketmar Dark | `Grid.forEachInAABB()`: no more callbacks |
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2017-10-07 |
Ketmar Dark | Merge branch 'master' of ssh://repo.or.cz/d2df-sdl |
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2017-10-05 |
Dmitry D. Chernov | Cosmetic: DooM 2D:Forever -> Doom 2D: Forever |
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2017-09-27 |
binarymaster | Map: Add test map override feature |
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2017-09-22 |
Ketmar Dark | did the same thing for binary heap |
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2017-09-22 |
Ketmar Dark | slightly faster hashtable, and slightly nicer hashtable... |
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2017-09-22 |
Ketmar Dark | renamed `SArray` type to `SSArray`, and moved it to... |
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2017-09-21 |
Ketmar Dark | don't load unused textures |
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2017-09-21 |
Ketmar Dark | fixed map loading bug: panel texture internal id was... |
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2017-09-17 |
Ketmar Dark | parser and parser-dependent modules cosmetix |
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2017-09-17 |
Ketmar Dark | turned on "SCOPEDENUMS" fpc option |
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2017-09-12 |
Ketmar Dark | bye-bye, bineditor, we won't miss you |
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2017-09-11 |
Ketmar Dark | slightly faster map reloading on restart; enabled ... |
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2017-09-11 |
Ketmar Dark | do not bilinear anything except sky |
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2017-09-11 |
Ketmar Dark | dbg_scale fixes; made non-sky textures always NEAREST |
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2017-09-10 |
Ketmar Dark | cosmetix: `curTime*` -> `getTime*` |
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2017-09-09 |
Ketmar Dark | some more exoma code |
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2017-09-08 |
Ketmar Dark | save/load fixes |
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2017-09-07 |
Ketmar Dark | ambient light for level (doesn't work with dynamic... |
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2017-09-07 |
Ketmar Dark | simplified trigger loading code |
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2017-09-07 |
Ketmar Dark | trigger data now cached on map loading (so it should... |
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2017-09-06 |
Ketmar Dark | dynrec API documenting and cleanup (still has some... |
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2017-09-06 |
Ketmar Dark | network/panel code cleanup |
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2017-09-06 |
Ketmar Dark | network code for mplats: looks like it works; see commi... |
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2017-09-05 |
Ketmar Dark | mplat fixes |
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2017-09-04 |
Ketmar Dark | fixed segfault on loading invalid maps |
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2017-09-03 |
Ketmar Dark | field namefix: `FLive` -> `FAlive`; `live` -> `alive` |
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2017-09-03 |
Ketmar Dark | Holmes: option to highlight panel cells in grid |
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2017-09-02 |
Ketmar Dark | correctly freeing dynrecords; as a consequence, no... |
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2017-09-02 |
Ketmar Dark | new code for blood particles (other particles are turne... |
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2017-09-02 |
Ketmar Dark | saving all panels to savegame, 'cause why not |
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2017-09-02 |
Ketmar Dark | migrating from PanelIDs to panel GUIDs; part two |
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2017-09-02 |
Ketmar Dark | migrating from PanelIDs to panel GUIDs; part one |
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2017-09-01 |
Ketmar Dark | faster particles awakening |
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2017-09-01 |
Ketmar Dark | saving/loading moving panels |
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2017-09-01 |
Ketmar Dark | moving platforms experiment (DO NOT USE YET!) |
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2017-09-01 |
Ketmar Dark | made some class' properties published for Holmes |
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2017-09-01 |
Ketmar Dark | clearing input buffer after loading a map (fixes occasi... |
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2017-09-01 |
Ketmar Dark | restarting the same map will not reload textures (yay... |
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2017-09-01 |
Ketmar Dark | show map loading update once per 300 msec; it nearly... |
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2017-09-01 |
Ketmar Dark | save/load seems to work now |
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2017-09-01 |
Ketmar Dark | trigger loading now works; map loading code cleanup |
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2017-09-01 |
Ketmar Dark | some triggers are working now |
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2017-09-01 |
Ketmar Dark | no more old-styled map structured; sadly, most triggers... |
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2017-08-31 |
Ketmar Dark | removed one debug message |
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2017-08-30 |
Ketmar Dark | no more old mapreader: use textmap reader both for... |
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2017-08-29 |
Ketmar Dark | the game is able to read text maps now (WARNING! the... |
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2017-08-29 |
Ketmar Dark | some fixes for recursive grid queries (grid doesn't... |
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2017-08-25 |
Ketmar Dark | loadgame: set correct panel enabled state |
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2017-08-25 |
Ketmar Dark | fixed(?) loading saved games |
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2017-08-24 |
Ketmar Dark | forcing centering of small maps (BlackDoomer request) |
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2017-08-24 |
Ketmar Dark | slightly better water particles |
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2017-08-24 |
Ketmar Dark | particle code uglyfying; more gitiks in holmes |
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2017-08-23 |
Ketmar Dark | fixed passing thru disabled walls |
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2017-08-23 |
Ketmar Dark | skip disabled panels in map rendering collector |
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2017-08-23 |
Ketmar Dark | fixed bug in grid update; one more mode for Holmes |
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2017-08-23 |
Ketmar Dark | fixed bug in grid updates for moving objects |
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2017-08-23 |
Ketmar Dark | alot of debugging code |
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2017-08-23 |
Ketmar Dark | removed old tracer code |
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2017-08-23 |
Ketmar Dark | new tracer seems to work |
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2017-08-23 |
Ketmar Dark | removed all mentions of dynaabb tree from the sources... |
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2017-08-23 |
Ketmar Dark | more code for tracing and other shit; NOTHING IS WORKIN... |
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2017-08-23 |
Ketmar Dark | more grid code uglification -- should be a little faste... |
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2017-08-23 |
Ketmar Dark | more particle control options |
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2017-08-22 |
Ketmar Dark | more fixes to grid; dunno, seems to work again |
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2017-08-21 |
Ketmar Dark | grid code uglification; particles are great again ... |
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2017-08-21 |
Ketmar Dark | no more tree for map |
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2017-08-21 |
Ketmar Dark | map ray tracer now using grid instead of tree |
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2017-08-21 |
Ketmar Dark | removed some unused code |
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2017-08-21 |
Ketmar Dark | restored particles |
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2017-08-21 |
Ketmar Dark | better hitscan tracer; no more level trace bitmap ... |
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2017-08-21 |
Ketmar Dark | new tree-based weapon hitscan tracer (sometimes it... |
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2017-08-21 |
Ketmar Dark | removed "monidx" argument from monster spatial query... |
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2017-08-20 |
Ketmar Dark | replaced some var args to constref args |
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2017-08-20 |
Ketmar Dark | no more public `gMonsters` |
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2017-08-19 |
Ketmar Dark | converted grid and tree to generics (fuck you, FPC... |
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2017-08-19 |
Ketmar Dark | no more global `gItems[]` array; created DynTree for... |
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