DEADSOFTWARE

render: move gfx-once objects into render code
[d2df-sdl.git] / src / game / g_game.pas
2023-06-09 DeaDDooMERrender: move gfx-once objects into render code
2023-06-09 DeaDDooMERrender: move textures loaders to render
2023-06-09 DeaDDooMERsystem: remove direct videomode change
2023-06-09 DeaDDooMERsystem: remove sys_GetTicks
2023-06-09 DeaDDooMERcleanup: clean boot sequence
2023-06-09 DeaDDooMERcleanup: move init and main loop code from g_window
2023-06-09 DeaDDooMERcleanup: remove g_main.pas
2023-06-09 DeaDDooMERrender: move e_texture -> r_texture
2023-06-09 DeaDDooMERrender: completely remove opengl calls form game code
2023-06-09 DeaDDooMERcleanup: remove g_options dependency on r_graphics
2023-06-09 DeaDDooMERrender: remove from render some common types
2023-06-09 DeaDDooMERrender: e_graphics -> r_graphics
2023-06-09 DeaDDooMERrender: separate player model logic and drawing
2023-06-09 DeaDDooMERrender: separate game logic and drawing
2023-06-09 DeaDDooMERrender: separate console logic and drawing
2023-06-06 fgsfdsgame: proper kick
2023-05-06 TerminalHashnet: true elegant solution (by fgsfds)
2023-04-26 TerminalHashgame: fix playermodel forcing
2023-04-26 TerminalHashnet: a more elegant solution for d_*
2023-04-26 TerminalHashnet: set values of debug commands to false when connect...
2023-04-25 TerminalHashfix whitespace
2023-04-25 Challenge9Add client-side model override option
2023-04-12 Dmitry D. ChernovCosmetic: Replace "goal" with "score" everywhere in...
2023-04-10 Dmitry D. ChernovGame: Write CSV-files with round statistics in UTF...
2023-03-13 Dmitry D. ChernovNet: Don't process network in ProcessLoading() for...
2023-03-11 TerminalHashnet: anti full state spam (by fgsfds)
2022-07-29 DeaDDooMERgame: fix screenshot size
2022-05-02 fgsfdsgame: add g_max_bots
2022-05-02 fgsfdsnet: add 'an' as an alias for announce
2022-05-02 fgsfdsnet: add 'announce' command
2022-05-02 fgsfdsgraphics: fix screenshots when r_resolution_scale != 1
2022-03-27 travi$Fix crash in some commands
2022-03-26 travi$Add option to skip fist switching
2022-03-26 travi$Add weapbest command
2022-03-26 Dmitry LyashukMake autoswitch server-side. Add option to skip empty...
2022-03-25 Dmitry LyashukGame: improving weapon autoswitch, added rotation by...
2022-01-21 fgsfdsnet: sync moving items and flags
2022-01-14 fgsfdsgame: add flag dropping
2022-01-08 fgsfdsgame: execute onwadend event after state is changed...
2021-12-14 DeaDDooMERfpc322: fix segfault on arm
2021-12-11 Stas'MGame: Revamp prev and next weapon commands
2021-09-18 TerminalHashadded some new msgs for friendlyfire options
2021-06-07 fgsfdsfix whitespace
2021-06-07 TerminalHashGame: add damage absorption
2021-05-06 fgsfdsgame: hit friendlies with everything by default
2021-05-06 fgsfdsconfig: save player teams
2021-05-06 fgsfdsgame: add option to disable hits on friendly players
2021-05-02 Stas'MGame: Fix magic value check of gSpectMode
2020-11-05 fgsfdsnet: add some more gulag tools
2020-04-24 fgsfdsgame: g_FatalError actually ends the game
2020-04-22 Stas'MGame: Assign gsGameFlags where it's missing
2020-03-15 Stas'MPlayer: Propagate valid SpawnerUID for corpse kills
2020-03-15 fgsfdsnet: only flush packets after an actual frame; remember...
2020-03-11 fgsfdscorpse following is now done by the camera instead...
2020-03-06 fgsfdsdecouple repainting from blitting the FBO; draw touch...
2020-03-03 fgsfdsadd r_interp to video settings menu
2020-03-03 fgsfdsfix slope interpolation; add r_maxfps
2020-03-02 fgsfdsadded actor rendering interpolation; fixed vsync on... plavnota
2020-03-01 fgsfdsmore survival bullshit: state recall, MC+NM warmup fix
2020-03-01 fgsfdshost can't spawn during an LMS round anymore
2020-02-27 fgsfdsdon't let SP games reset warmup time
2020-02-27 fgsfdswhoops
2020-02-27 fgsfdsreset warmup time instead of adding 1 second when no...
2020-02-27 fgsfdssurvival/lms fixes
2020-02-24 fgsfdsnuke doom2df.cfg; refactor some cvar-related stuff
2020-02-24 fgsfdsclean up GameCVars; add sv_forwardports
2020-02-24 fgsfdsclean up GameCVars
2020-02-24 fgsfdsadd p?_model commands; clean up p?_color and p?_name
2020-02-24 fgsfdsnuke g_respawn_items
2020-02-10 fgsfdsadded optional framebuffer and resolution scaling
2020-02-09 fgsfdsfix playerstats netmessage; zero gTime before spawning...
2020-02-09 fgsfdsalways calculate c and d in camera stuff
2020-02-09 fgsfdsunscrew the camera handling (hopefully, scaled is still...
2020-02-09 fgsfdsadd 'respawn items' flag
2020-02-08 fgsfdsfix host error message
2020-02-08 fgsfdsadded centerprint command
2020-02-08 fgsfdsonly save stats when there's multiple players present
2020-02-08 fgsfdsadd spawn invulnerability; add option to disable all...
2019-12-24 fgsfdsescape strings in stat files
2019-12-23 fgsfdsRemove useless arg from g_TakeScreenshot()
2019-12-23 fgsfdsGame: Add CSV stats and inter screenshots
2019-11-14 DeaDDooMERsave window position
2019-11-13 DeaDDooMERsave window options after resizing by user
2019-11-08 DeaDDooMERmove video, sound and language options to dfconfig.cfg
2019-11-07 Ketmar Darkengine: yet another attempt to fix map downloading...
2019-11-07 DeaDDooMERdo not save/receive absolute paths in saves/network
2019-11-02 DeaDDooMERflush screenshot after writing
2019-10-20 Ketmar Darkgame: do not use absolute path in wad selection widgets...
2019-10-20 Ketmar Darknet: game: other: hash database and resource downloader...
2019-10-20 Ketmar Darkgame: better map wad lookup (it doesn't need to receive...
2019-10-20 Ketmar Darkgame: `e_GetDir()` -> `e_GetWriteableDir()`, with sligh...
2019-10-20 Ketmar Darkgame: better (somewhat) scanning for player models
2019-10-20 DeaDDooMERallow resources in non current directory (warning:...
2019-10-16 Ketmar Darknet: enet+shitdoze == clusterfuck; added workaround...
2019-10-16 Ketmar Darknet: it is now possible to use more than one master...
2019-10-15 Ketmar Darknet: mostly restored master-comm logic
2019-10-15 Ketmar Darknet: more callbacks and still-non-working crap for...
2019-10-15 Ketmar Darknet: started master-server communication rewrite (phase...
2019-10-13 DeaDDooMERimplement SDL1.2 system driver
2019-10-13 Ketmar Darknet: better masterserver communication
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