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render: move more texture load code into render
[d2df-sdl.git]
/
src
/
game
/
Doom2DF.lpr
2022-01-17
DeaDDooMER
render: hide panel textures into render
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2022-01-16
DeaDDooMER
render: remove flag animation from player model state
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2022-01-16
DeaDDooMER
render: move player model texture loading into render
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2022-01-03
DeaDDooMER
render: use TAnimationState for projectiles
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2021-06-29
DeaDDooMER
render: move textures loaders to render
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2021-06-29
DeaDDooMER
render: separate animation drawing from game code
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2021-06-29
DeaDDooMER
system: remove sys_Delay
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2021-06-29
DeaDDooMER
system: remove sys_GetTicks
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2021-06-29
DeaDDooMER
render: move screen resize handler from io-driver
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2021-06-29
DeaDDooMER
cleanup: clean boot sequence
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2021-06-29
DeaDDooMER
android: export jni functions
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2021-06-29
DeaDDooMER
cleanup: move init and main loop code from g_window
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2021-06-29
DeaDDooMER
cleanup: remove g_main.pas
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2021-06-29
DeaDDooMER
render: move e_texture -> r_texture
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2021-06-29
DeaDDooMER
render: completely remove opengl calls form game code
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2021-06-29
DeaDDooMER
render: remove g_window dependency on r_graphics and GL
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2021-06-29
DeaDDooMER
render: remove from render some common types
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2021-06-29
DeaDDooMER
render: e_graphics -> r_graphics
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2021-06-29
DeaDDooMER
render: separate player model logic and drawing
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2021-06-29
DeaDDooMER
render: separate player logic and drawing
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2021-06-29
DeaDDooMER
render: separate server list logic and drawing
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2021-06-29
DeaDDooMER
render: separate weapon shots logic and drawing
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2021-06-29
DeaDDooMER
render: separate monster logic and drawing
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2021-06-29
DeaDDooMER
render: separate panel logic and drawing
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2021-06-29
DeaDDooMER
render: separate map logic and drawing
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2021-06-29
DeaDDooMER
render: separate item logic and drawing
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2021-06-29
DeaDDooMER
render: separate gfx logic and drawing
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2021-06-29
DeaDDooMER
render: separate game logic and drawing
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2021-06-29
DeaDDooMER
render: separate console logic and drawing
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2020-03-11
fgsfds
AL: add GME music loader
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2019-10-21
DeaDDooMER
add default dirs for linux and android
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2019-10-20
DeaDDooMER
allow resources in non current directory (warning:...
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2019-10-13
DeaDDooMER
fix building holmes and tools
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2019-10-13
DeaDDooMER
update README. vampimg paths now are specified in Doom2...
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2019-10-13
DeaDDooMER
fix building with USE_SYSSTUB + USE_SDLMIXER
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2019-10-13
DeaDDooMER
use sdl2 as default driver
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2019-10-13
DeaDDooMER
force stub system driver for headless mode
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2019-10-13
DeaDDooMER
fix regresion: holmes with sdl2
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2019-10-13
DeaDDooMER
add stub sound driver
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2019-10-13
DeaDDooMER
implement SDL1.2 system driver
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2019-10-12
Ketmar Dark
game: added simple database for storing md5 file hashes
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2019-09-17
Ketmar Dark
changed license to GPLv3 only; sorry, no trust to FSF...
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2019-09-03
fgsfds
Sound: OpenAL: Add Opus support
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2019-09-03
fgsfds
`fix` static libvorbis
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2019-09-03
fgsfds
Sound: OpenAL: OGG/Vorbis support
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2019-09-02
fgsfds
Sound: OpenAL: Add MIDI support via FluidSynth
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2019-09-01
DeaDDooMER
add options USE_XMP and USE_MPG123
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2019-09-01
fgsfds
Sound: OpenAL: Add mp3 support via libmpg123
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2019-09-01
fgsfds
Sound: OpenAL: Allow choice between XMP, XMPLite and...
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2019-08-31
fgsfds
Sound: OpenAL: libxmp support
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2019-08-31
DeaDDooMER
fix openal driver linking
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2019-08-31
fgsfds
Sound: Initial OpenAL driver impl
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2019-08-29
DeaDDooMER
add parameter --log-file <filename>
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2018-12-21
Ketmar Dark
fixed "unused variable" varning for non-droid builds
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2018-10-07
DeaDDooMER
Android: improved data unpacking
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2018-06-26
DeaDDooMER
Android: added timidity.cfg to game files, so midi...
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2018-06-23
DeaDDooMER
Added new OpenGL ES wrapper
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2018-06-23
DeaDDooMER
Holmes now optional at compile-time
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2018-05-13
DeaDDooMER
Now android version can contain game resources in APK
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2018-03-17
DeaDDooMER
Now ported to android!
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2018-03-17
DeaDDooMER
Added support OpenGL ES 1.1 through nanoGL (have some...
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2018-02-05
fgsfds
hackfix builds with upnp on unix
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2018-02-05
fgsfds
port forwarding and miniupnpc are now completely optional
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2018-02-05
fgsfds
added port forwarding via miniupnpc (disabled by defaul...
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2017-10-07
Ketmar Dark
Merge branch 'master' of ssh://repo.or.cz/d2df-sdl
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2017-10-05
Dmitry D. Chernov
Cosmetic: DooM 2D:Forever -> Doom 2D: Forever
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2017-10-03
Ketmar Dark
Holmes now require "data/flexui.wad" (it is not fatal...
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2017-10-02
Ketmar Dark
USE_FMOD fix (it MUST be optional)
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2017-10-02
Ketmar Dark
Merge branch 'master' of ssh://repo.or.cz/d2df-sdl
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2017-10-02
Dmitry D. Chernov
Configure Lazarus project to build game on Windows...
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2017-10-02
Dmitry D. Chernov
Change extension of the main project file from Delphi...
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