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slightly better `traceBox()`
[d2df-sdl.git]
/
src
/
game
/
2017-09-05
Ketmar Dark
slightly better `traceBox()`
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commitdiff
2017-09-05
Ketmar Dark
new raycaster, based on seg-vs-aabb intersections;...
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commitdiff
2017-09-05
Ketmar Dark
.cfg option to control autoswitching to superfist:...
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2017-09-05
Ketmar Dark
untested code for NPOT resizing panels
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2017-09-05
Ketmar Dark
slightly better mplat rendering (no support for NPOT...
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2017-09-05
Ketmar Dark
cosmetix
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2017-09-05
Ketmar Dark
mplat fixes
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2017-09-04
Ketmar Dark
mplat: some code for moving "steps"
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2017-09-04
Ketmar Dark
`traceBox()` API bugfix; squashing now works (i hope)
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commitdiff
2017-09-04
Ketmar Dark
mplat code for monsters, corpses and gibs; see commit...
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commitdiff
2017-09-04
Ketmar Dark
some new code for moving platforms: only for players yet
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2017-09-04
Ketmar Dark
particles: fixes for mplats
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commitdiff
2017-09-04
Ketmar Dark
grid: `traceBox()` API; `sweepAABB()` API
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2017-09-04
Ketmar Dark
fixed segfault on loading invalid maps
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2017-09-03
Ketmar Dark
gibs and corpses now affected by mplats
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2017-09-03
Ketmar Dark
"suicide" console command now works in singleplayer...
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2017-09-03
Ketmar Dark
field namefix: `FLive` -> `FAlive`; `live` -> `alive`
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2017-09-03
Ketmar Dark
particle cosmetix for mplats
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2017-09-03
Ketmar Dark
mplat bug: it was EXTREMELY wise to ask monster grid...
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2017-09-03
Ketmar Dark
Holmes: option to highlight panel cells in grid
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commitdiff
2017-09-03
Ketmar Dark
holmes cosmetix
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2017-09-03
Ketmar Dark
game should write stack trace on exceptions now
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2017-09-03
Ketmar Dark
"hlm_ui_scale" convar; "--holmes_ui_scale" cli arg...
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2017-09-02
Ketmar Dark
some code to squash monsters and players by mplats...
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2017-09-02
Ketmar Dark
some accessors to publish more properties
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2017-09-02
Ketmar Dark
correctly freeing dynrecords; as a consequence, no...
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2017-09-02
Ketmar Dark
particles: water cosmetix
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2017-09-02
Ketmar Dark
particles: still emit water if player fell into water...
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2017-09-02
Ketmar Dark
particles: sparks should die in liquid (pshhhhh!)
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2017-09-02
Ketmar Dark
particles: fixed "in liquid" check bug
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commitdiff
2017-09-02
Ketmar Dark
more particles code; still somewhat buggy with mplats...
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2017-09-02
Ketmar Dark
F3 at titlepic/menu will show "load game" dialog: bugfix
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2017-09-02
Ketmar Dark
F3 at titlepic/menu will show "load game" dialog
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2017-09-02
Ketmar Dark
don't turn off monsters in CTF
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2017-09-02
Ketmar Dark
particles: removed unused water code
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2017-09-02
Ketmar Dark
particles: water and bubbles
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2017-09-02
Ketmar Dark
particles: new blood seems to work (albeit small raycas...
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2017-09-02
Ketmar Dark
new code for blood particles (other particles are turne...
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2017-09-02
Ketmar Dark
saving all panels to savegame, 'cause why not
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2017-09-02
Ketmar Dark
loading game now properly fixes enabled/disabled state...
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2017-09-02
Ketmar Dark
hacked in on/off triggers for lifts
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2017-09-02
Ketmar Dark
migrating from PanelIDs to panel GUIDs; part two
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2017-09-02
Ketmar Dark
migrating from PanelIDs to panel GUIDs; part one
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2017-09-01
Ketmar Dark
"dbg_scale" debug variable
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2017-09-01
Ketmar Dark
faster particles awakening
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2017-09-01
Ketmar Dark
saving/loading moving panels
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2017-09-01
Ketmar Dark
moving platforms experiment (DO NOT USE YET!)
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2017-09-01
Ketmar Dark
slightly faster (i hope) particles
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2017-09-01
Ketmar Dark
finally fixed (i hope) orthotrace bug; turned on orthot...
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2017-09-01
Ketmar Dark
removed unused code from particle system
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2017-09-01
Ketmar Dark
cosmetix
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2017-09-01
Ketmar Dark
do not turn off mosters in DM games (Jah request)
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2017-09-01
Ketmar Dark
made some class' properties published for Holmes
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2017-09-01
Ketmar Dark
clearing input buffer after loading a map (fixes occasi...
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2017-09-01
Ketmar Dark
restarting the same map will not reload textures (yay...
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2017-09-01
Ketmar Dark
show map loading update once per 300 msec; it nearly...
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2017-09-01
Ketmar Dark
removed some debug output
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2017-09-01
Ketmar Dark
save/load seems to work now
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2017-09-01
Ketmar Dark
trigger loading now works; map loading code cleanup
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2017-09-01
Ketmar Dark
Holmes can draw triggers now
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2017-09-01
Ketmar Dark
some triggers are working now
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2017-09-01
Ketmar Dark
no more old-styled map structured; sadly, most triggers...
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2017-08-31
Ketmar Dark
Holmes, please, there are no criminals in dedicated...
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2017-08-31
Ketmar Dark
added "dbg_scale_half" experimental deBUG mode
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2017-08-31
Ketmar Dark
removed one debug message
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2017-08-31
Ketmar Dark
added some alternative texture names ==> simple zipping...
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2017-08-30
Ketmar Dark
smoother camera on stairs/slopes
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2017-08-30
Ketmar Dark
more cosmetix
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2017-08-30
Ketmar Dark
cosmetic fixes, optimization flag changes
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2017-08-30
Ketmar Dark
renamed `grid.atPoint` to `grid.atCellInPoint`
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2017-08-30
Ketmar Dark
`atPoint` grid enumerator (for .. in)
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2017-08-30
Ketmar Dark
no more old mapreader: use textmap reader both for...
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2017-08-29
Ketmar Dark
the game is able to read text maps now (WARNING! the...
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2017-08-29
Ketmar Dark
some fixes for recursive grid queries (grid doesn't...
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2017-08-29
Ketmar Dark
weapon hitscan should be a little faster now
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2017-08-29
Ketmar Dark
grid: slightly faster cell skipping
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2017-08-29
Ketmar Dark
grid: strict horizontal/vertical trace accelerator...
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2017-08-29
Ketmar Dark
less log spam in model loader (hack!)
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commitdiff
2017-08-28
Ketmar Dark
completely rebindable keyboard and mouse in Holmes
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2017-08-28
Ketmar Dark
Holmes UI window title fix
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2017-08-28
Ketmar Dark
added lights for some items
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2017-08-28
Ketmar Dark
cosmetix
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2017-08-28
Ketmar Dark
Holmes cursor shadow cosmetix
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2017-08-28
Ketmar Dark
Holmes UI: events now can be compared with strings
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2017-08-28
Ketmar Dark
F1 in Holmes now shows simple help
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2017-08-28
Ketmar Dark
some changes in internal logic of Holmes UI
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2017-08-28
Ketmar Dark
more Holmes UI cosmetix
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2017-08-28
Ketmar Dark
Holmes UI fixes
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2017-08-28
Ketmar Dark
fixed bug with Holmes font rendering
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commitdiff
2017-08-27
Ketmar Dark
slightly faster outline rendering (draw hline as GL_LIN...
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2017-08-27
fgsfds
load extended model animations if present
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2017-08-27
Ketmar Dark
cosmetix
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2017-08-27
Ketmar Dark
Holmes' outline fixes; outlines are colored now
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2017-08-27
Ketmar Dark
Holmes cosmetix
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2017-08-27
Ketmar Dark
slightly better outlining in Holmes
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2017-08-27
Ketmar Dark
panel outlines in Holmes
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2017-08-27
Ketmar Dark
cosmetix in Holmes UI
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2017-08-27
Ketmar Dark
Holmes should eat player keys now
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2017-08-27
Ketmar Dark
Holmes UI is more important than console! ;-)
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2017-08-27
Ketmar Dark
simple UI subsystem for Holmes (yay, now we have two!)
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