DEADSOFTWARE

net: keep broadcasts in band
[d2df-sdl.git] / src / game / g_saveload.pas
2023-04-12 Dmitry D. ChernovCosmetic: Replace "goal" with "score" everywhere in...
2021-12-18 DeaDDooMERsaves: fix incorrect map load after failed state load
2019-11-07 DeaDDooMERdo not save/receive absolute paths in saves/network
2019-10-20 Ketmar Darkgame: do not use absolute path in wad selection widgets...
2019-10-20 DeaDDooMERallow resources in non current directory (warning:...
2019-09-17 Ketmar Darkchanged license to GPLv3 only; sorry, no trust to FSF...
2019-08-07 fgsfdsGame: Handle load errors correctly
2017-10-07 Ketmar DarkMerge branch 'master' of ssh://repo.or.cz/d2df-sdl
2017-10-05 Dmitry D. ChernovCosmetic: DooM 2D:Forever -> Doom 2D: Forever
2017-09-17 Ketmar Darkdo not forbid selecting invalid saves; report "you...
2017-09-17 Ketmar Darkturned on "SCOPEDENUMS" fpc option
2017-09-12 Ketmar Darksave/load UI cosmetix
2017-09-12 Ketmar Darkcompiler hint fix
2017-09-12 Ketmar Darkbye-bye, bineditor, we won't miss you
2017-09-06 Ketmar Darknetwork code for mplats: looks like it works; see commi...
2017-09-01 Ketmar Darkmoving platforms experiment (DO NOT USE YET!)
2017-09-01 Ketmar Darkrestarting the same map will not reload textures (yay...
2017-08-30 Ketmar Darkno more old mapreader: use textmap reader both for...
2017-08-25 Ketmar Darkfixed(?) loading saved games
2017-08-20 Ketmar Darkno more public `gMonsters`
2017-08-17 Ketmar Darkmoved compiler options to shared/a_modes.inc; turned...
2017-08-16 Ketmar Darkadded common file with compiler flags; cosmetic fix...
2016-06-29 FGSFDSFGSadded some more script functions
2016-04-25 Ketmar Darkadded license info
2016-04-22 Ketmar Darkno more path splitting in wad reading, it's useless
2016-04-18 Ketmar Darkput "{$MODE ...}" directive in each source file; remove...
2016-04-18 Ketmar Darksfs and wad code refactoring: part 1
2016-04-05 FGSFDSFGSinitial commit: