DEADSOFTWARE
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gl: do not used max bound texture size automatically
[d2df-sdl.git]
/
src
/
game
/
g_player.pas
2023-06-09
DeaDDooMER
gl: handle punch animation in render
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2023-06-09
DeaDDooMER
gl: use TAnimInfo for animations calculated by render
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2023-06-09
DeaDDooMER
player: use TAnimState for punch
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2023-06-09
DeaDDooMER
render: add option -dDISABLE_RENDER
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2023-06-09
DeaDDooMER
game: disable corpses for server
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2023-06-09
DeaDDooMER
game: disable shells for server
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2023-06-09
DeaDDooMER
game: disable gibs for server
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2023-06-09
DeaDDooMER
game: disable gfx for server
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2023-06-09
DeaDDooMER
menu: optionally disable menu in client
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2023-06-09
DeaDDooMER
render: remove graphics data from TAnimationState
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2023-06-09
DeaDDooMER
server: build headless with completely disabled render...
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2023-06-09
DeaDDooMER
render: use only r_render to access render
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2023-06-09
DeaDDooMER
game: remove unneded render imports
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2023-06-09
DeaDDooMER
render: load shell textures in render
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2023-06-09
DeaDDooMER
render: use TPlayerModel for corpse drawing
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2023-06-09
DeaDDooMER
render: player punch TAnimation -> TAnimationState
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2023-06-09
DeaDDooMER
render: hide gib textures within render
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2023-06-09
DeaDDooMER
models: remove superfluous fire state
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2023-06-09
DeaDDooMER
render: move player model texture loading into render
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2023-06-09
DeaDDooMER
render: move gfx-once objects into render code
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2023-06-09
DeaDDooMER
render: move textures loaders to render
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2023-06-09
DeaDDooMER
cleanup: move init and main loop code from g_window
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2023-06-09
DeaDDooMER
cleanup: remove g_main.pas
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2023-06-09
DeaDDooMER
render: remove from render some common types
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2023-06-09
DeaDDooMER
render: e_graphics -> r_graphics
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2023-06-09
DeaDDooMER
cleanup: remove unneeded graphics dependencies
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2023-06-09
DeaDDooMER
render: separate player logic and drawing
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2023-04-26
Challenge9
Fix model override option not changing bots' models
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2023-04-25
Challenge9
Add client-side model override option
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2023-04-12
Dmitry D. Chernov
Cosmetic: Replace "goal" with "score" everywhere in...
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2023-04-10
Dmitry D. Chernov
Game: Fix missing sound from the bubble effect in liquids
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2023-03-11
Dmitry D. Chernov
g_player: Simplify weapon visibility flag in TPlayer...
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2022-05-02
fgsfds
game: add g_max_bots
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2022-03-27
travi$
Always switch to berserk
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2022-03-27
travi$
weapbest: skip empty
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2022-03-27
travi$
Fix empty weapon switching
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2022-03-27
Stas'M
Player: Fix compiler warnings
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2022-03-27
travi$
Fix BFG and SSG empty switching
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2022-03-26
travi$
Fix empty switching
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2022-03-26
travi$
Add option to skip fist switching
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2022-03-26
travi$
Add weapbest command
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2022-03-26
Dmitry Lyashuk
Make autoswitch server-side. Add option to skip empty...
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2022-03-25
DeaDDooMER
player: fix frag decrement on suicide
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2022-03-25
Dmitry Lyashuk
Game: subtraction points by suicide in team
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2022-03-25
Dmitry Lyashuk
Game: improving weapon autoswitch, added rotation by...
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2022-03-24
Dmitry Lyashuk
Game: Weapon autoswitch by travi$
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2022-03-07
Stas'M
Player: Add sanity check for network client peer
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2022-01-14
fgsfds
game: add flag dropping
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2021-12-18
DeaDDooMER
players: fix bot state loading
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2021-12-11
Stas'M
Game: Revamp prev and next weapon commands
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2020-11-05
fgsfds
net: add some more gulag tools
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2020-04-26
fgsfds
game: clean up TPlayer.GetRespawnPoint()
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2020-03-17
fgsfds
net: cancel interpolation of teleported players
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2020-03-15
Stas'M
Player: Propagate valid SpawnerUID for corpse kills
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2020-03-12
fgsfds
draw talkbubble above the player corpse when necessary
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2020-03-11
fgsfds
corpse following is now done by the camera instead...
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2020-03-11
fgsfds
was this even necessary?
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2020-03-06
fgsfds
network now always ticks at 36 tick
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2020-03-04
fgsfds
put network interp back in
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2020-03-04
fgsfds
Revert "purge cl_interp from the code"
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2020-03-03
fgsfds
purge cl_interp from the code
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2020-03-03
fgsfds
fix slope interpolation; add r_maxfps
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2020-03-02
fgsfds
added actor rendering interpolation; fixed vsync on...
plavnota
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2020-03-01
fgsfds
oh god damn it
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2020-03-01
fgsfds
better set this to -1
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2020-03-01
fgsfds
always search for new state slots
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2020-03-01
fgsfds
more survival bullshit: state recall, MC+NM warmup fix
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2020-02-27
fgsfds
generalize warmup stuff
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2020-02-27
fgsfds
survival/lms fixes
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2020-02-17
fgsfds
fix freeze when running out of bot names
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2020-02-09
fgsfds
fix playerstats netmessage; zero gTime before spawning...
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2020-02-09
fgsfds
that camera fix was not a fix
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2020-02-08
fgsfds
oops; don't drop keys when dmkeys is 1
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2020-02-08
fgsfds
fixed looking up/down in tight spaces with r_scale...
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2020-02-08
fgsfds
add spawn invulnerability; add option to disable all...
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2019-12-13
DeaDDooMER
Revert "Revert "superminigun is using shells, not bulle...
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2019-11-09
DeaDDooMER
move game settings to dfconfig.cfg
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2019-10-20
DeaDDooMER
allow resources in non current directory (warning:...
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2019-10-13
Ketmar Dark
net: tried to spawn a "real" player only after it reque...
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2019-09-22
Joseph Stalin
Implemented out-of-map player indication
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2019-09-22
Joseph Stalin
Added textual player indicator
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2019-09-22
Joseph Stalin
Updated indicator options
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2019-09-22
Joseph Stalin
Added teammate indication
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2019-09-17
Ketmar Dark
changed license to GPLv3 only; sorry, no trust to FSF...
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2019-08-12
fgsfds
Game: Don't catch fire underwater in any circumstances
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2019-08-09
fgsfds
Game: Monster burning propagation fix
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2019-08-08
Joseph Stalin
Medkits now always extinguish fire
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2019-08-08
Joseph Stalin
Slowly decrease fire pain frequency
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2019-08-08
Joseph Stalin
Rebalance flammenwerfer; add Fuel to Backpack
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2019-08-06
Joseph Stalin
Fix player indicator centering
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2019-08-06
fgsfds
Game: Tweak fire pain
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2019-08-06
fgsfds
Game: Pain sounds play every second when on fire
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2019-08-05
fgsfds
Merge branch 'master' of https://repo.or.cz/d2df-sdl
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2019-08-05
fgsfds
Game: Don't catch fire if protected
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2019-08-05
Joseph Stalin
Merge branch 'master' of ssh://repo.or.cz/d2df-sdl
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2019-08-05
Joseph Stalin
Bumped flammenwerfer damage (3/5 => 6/6)
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2019-05-06
fgsfds
added player handicap
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2019-05-01
fgsfds
added ready to interscreen; fixed client strafe (?...
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2019-02-20
Stas'M
Game: Add secret notification
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2019-02-13
Stas'M
Player: Twice delay for weapon switch by number
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