DEADSOFTWARE

d2df-sdl.git
11 months agogl: background aspect fix are special case
DeaDDooMER [Wed, 20 Jul 2022 18:21:09 +0000 (21:21 +0300)]
gl: background aspect fix are special case

11 months agosdl: fix sdl 1.2 for new render
DeaDDooMER [Wed, 20 Jul 2022 17:42:13 +0000 (20:42 +0300)]
sdl: fix sdl 1.2 for new render

11 months agogl: draw stats on player view
DeaDDooMER [Tue, 19 Jul 2022 21:45:50 +0000 (00:45 +0300)]
gl: draw stats on player view

11 months agogl: draw server list
DeaDDooMER [Mon, 18 Jul 2022 18:48:13 +0000 (21:48 +0300)]
gl: draw server list

11 months agogl: fix flickering
DeaDDooMER [Mon, 18 Jul 2022 15:03:12 +0000 (18:03 +0300)]
gl: fix flickering

11 months agogl: draw menu background
DeaDDooMER [Mon, 18 Jul 2022 15:02:34 +0000 (18:02 +0300)]
gl: draw menu background

11 months agogl: implement split screen
DeaDDooMER [Mon, 18 Jul 2022 08:52:02 +0000 (11:52 +0300)]
gl: implement split screen

11 months agoanim: add get time from state function (unused now)
DeaDDooMER [Sun, 17 Jul 2022 11:33:03 +0000 (14:33 +0300)]
anim: add get time from state function (unused now)

11 months agoanim: add state interpolation function (unused now)
DeaDDooMER [Thu, 30 Jun 2022 17:05:11 +0000 (20:05 +0300)]
anim: add state interpolation function (unused now)

11 months agogl: remove bacanim flag from multitexture structure
DeaDDooMER [Thu, 30 Jun 2022 11:03:13 +0000 (14:03 +0300)]
gl: remove bacanim flag from multitexture structure

11 months agomap: fix free random memory address
DeaDDooMER [Mon, 20 Jun 2022 20:02:14 +0000 (23:02 +0300)]
map: fix free random memory address

11 months agopanels: handle panel animation in render (bump protocol)
DeaDDooMER [Mon, 13 Jun 2022 21:40:31 +0000 (00:40 +0300)]
panels: handle panel animation in render (bump protocol)

11 months agogl: handle archvile fire animaton in render
DeaDDooMER [Mon, 13 Jun 2022 18:50:31 +0000 (21:50 +0300)]
gl: handle archvile fire animaton in render

11 months agogl: handle punch animation in render
DeaDDooMER [Mon, 13 Jun 2022 18:18:27 +0000 (21:18 +0300)]
gl: handle punch animation in render

11 months agogl: handle shot animations by render
DeaDDooMER [Mon, 13 Jun 2022 17:38:38 +0000 (20:38 +0300)]
gl: handle shot animations by render

11 months agogl: use TAnimInfo for animations calculated by render
DeaDDooMER [Mon, 13 Jun 2022 16:03:33 +0000 (19:03 +0300)]
gl: use TAnimInfo for animations calculated by render

11 months agogl: draw console
DeaDDooMER [Sun, 12 Jun 2022 10:17:57 +0000 (13:17 +0300)]
gl: draw console

11 months agogl: draw gui controls
DeaDDooMER [Sun, 12 Jun 2022 08:48:14 +0000 (11:48 +0300)]
gl: draw gui controls

11 months agogl: align hud elements
DeaDDooMER [Sat, 11 Jun 2022 21:07:55 +0000 (00:07 +0300)]
gl: align hud elements

11 months agogl: draw hud
DeaDDooMER [Sat, 11 Jun 2022 19:03:41 +0000 (22:03 +0300)]
gl: draw hud

11 months agogl: implement font loading and drawing
DeaDDooMER [Sat, 11 Jun 2022 15:33:33 +0000 (18:33 +0300)]
gl: implement font loading and drawing

11 months agogl: draw screen flashes
DeaDDooMER [Fri, 10 Jun 2022 18:33:39 +0000 (21:33 +0300)]
gl: draw screen flashes

11 months agogl: draw sky with parallax
DeaDDooMER [Fri, 10 Jun 2022 16:41:01 +0000 (19:41 +0300)]
gl: draw sky with parallax

11 months agogl: handle map bounds
DeaDDooMER [Thu, 9 Jun 2022 21:31:28 +0000 (00:31 +0300)]
gl: handle map bounds

11 months agogl: draw transpatent weapon with invis
DeaDDooMER [Thu, 9 Jun 2022 20:38:28 +0000 (23:38 +0300)]
gl: draw transpatent weapon with invis

11 months agogl: draw player invis effect
DeaDDooMER [Thu, 9 Jun 2022 20:31:36 +0000 (23:31 +0300)]
gl: draw player invis effect

11 months agogl: draw invul pentagram
DeaDDooMER [Thu, 9 Jun 2022 20:12:05 +0000 (23:12 +0300)]
gl: draw invul pentagram

11 months agogl: draw punch
DeaDDooMER [Thu, 9 Jun 2022 19:17:40 +0000 (22:17 +0300)]
gl: draw punch

11 months agogl: fix player model unload
DeaDDooMER [Thu, 9 Jun 2022 16:23:15 +0000 (19:23 +0300)]
gl: fix player model unload

11 months agogl: load item animations from table
DeaDDooMER [Thu, 9 Jun 2022 15:21:11 +0000 (18:21 +0300)]
gl: load item animations from table

11 months agogl: draw shells
DeaDDooMER [Thu, 9 Jun 2022 14:43:29 +0000 (17:43 +0300)]
gl: draw shells

11 months agogl: draw gibs
DeaDDooMER [Thu, 9 Jun 2022 13:45:23 +0000 (16:45 +0300)]
gl: draw gibs

11 months agogl: draw flags
DeaDDooMER [Wed, 8 Jun 2022 15:02:26 +0000 (18:02 +0300)]
gl: draw flags

11 months agogl: colorize and blend textures
DeaDDooMER [Wed, 8 Jun 2022 12:53:28 +0000 (15:53 +0300)]
gl: colorize and blend textures

11 months agogl: rotate shots
DeaDDooMER [Wed, 8 Jun 2022 11:20:57 +0000 (14:20 +0300)]
gl: rotate shots

11 months agogl: disable flamethrower shots
DeaDDooMER [Wed, 8 Jun 2022 09:13:40 +0000 (12:13 +0300)]
gl: disable flamethrower shots

11 months agogl: draw shots
DeaDDooMER [Wed, 8 Jun 2022 07:37:03 +0000 (10:37 +0300)]
gl: draw shots

11 months agogl: draw gfx and particles
DeaDDooMER [Tue, 7 Jun 2022 11:31:48 +0000 (14:31 +0300)]
gl: draw gfx and particles

11 months agogl: free player model textures
DeaDDooMER [Mon, 6 Jun 2022 17:15:03 +0000 (20:15 +0300)]
gl: free player model textures

11 months agogl: free weapon textures
DeaDDooMER [Mon, 6 Jun 2022 17:12:05 +0000 (20:12 +0300)]
gl: free weapon textures

11 months agogl: draw weapon with player model
DeaDDooMER [Mon, 6 Jun 2022 16:52:09 +0000 (19:52 +0300)]
gl: draw weapon with player model

11 months agogl: add new opengl render (initial implementation)
DeaDDooMER [Sun, 24 Apr 2022 14:00:11 +0000 (17:00 +0300)]
gl: add new opengl render (initial implementation)

11 months agorenders: add stub render
DeaDDooMER [Wed, 13 Apr 2022 19:55:28 +0000 (22:55 +0300)]
renders: add stub render

11 months agopanels: remove flag Anim from ATextureID
DeaDDooMER [Wed, 13 Apr 2022 19:04:35 +0000 (22:04 +0300)]
panels: remove flag Anim from ATextureID

11 months agorender: remove TAnimationState
DeaDDooMER [Wed, 13 Apr 2022 18:42:19 +0000 (21:42 +0300)]
render: remove TAnimationState

11 months agopanels: use TAnimState
DeaDDooMER [Wed, 13 Apr 2022 18:39:02 +0000 (21:39 +0300)]
panels: use TAnimState

11 months agomonsters: use TAnimState for monsters
DeaDDooMER [Wed, 13 Apr 2022 18:29:08 +0000 (21:29 +0300)]
monsters: use TAnimState for monsters

11 months agocorpses: use TAnimState for player corpses
DeaDDooMER [Wed, 13 Apr 2022 18:21:23 +0000 (21:21 +0300)]
corpses: use TAnimState for player corpses

11 months agomodel: use TAnimState for player models
DeaDDooMER [Wed, 13 Apr 2022 18:18:48 +0000 (21:18 +0300)]
model: use TAnimState for player models

11 months agoplayer: use TAnimState for punch
DeaDDooMER [Wed, 13 Apr 2022 18:15:29 +0000 (21:15 +0300)]
player: use TAnimState for punch

11 months agoweapons: use TAnimState
DeaDDooMER [Wed, 13 Apr 2022 18:09:33 +0000 (21:09 +0300)]
weapons: use TAnimState

11 months agorender: draw flag anims using TAnimState
DeaDDooMER [Wed, 13 Apr 2022 17:47:33 +0000 (20:47 +0300)]
render: draw flag anims using TAnimState

11 months agorender: r_gfx uses TAnimState
DeaDDooMER [Wed, 13 Apr 2022 17:42:09 +0000 (20:42 +0300)]
render: r_gfx uses TAnimState

11 months agorender: move item animations into render
DeaDDooMER [Wed, 2 Feb 2022 21:30:11 +0000 (00:30 +0300)]
render: move item animations into render

11 months agoanim: add static variant of TAnimationState
DeaDDooMER [Wed, 2 Feb 2022 19:42:01 +0000 (22:42 +0300)]
anim: add static variant of TAnimationState

11 months agorender: use only r_render to access render-specific info
DeaDDooMER [Mon, 31 Jan 2022 19:44:53 +0000 (22:44 +0300)]
render: use only r_render to access render-specific info

11 months agomenu: allow to build menu without render
DeaDDooMER [Mon, 31 Jan 2022 19:08:03 +0000 (22:08 +0300)]
menu: allow to build menu without render

11 months agorender: load image for TGUIImage within render
DeaDDooMER [Mon, 31 Jan 2022 18:46:04 +0000 (21:46 +0300)]
render: load image for TGUIImage within render

11 months agorender: move TFont into render
DeaDDooMER [Mon, 31 Jan 2022 18:31:48 +0000 (21:31 +0300)]
render: move TFont into render

11 months agorender: draw menu via render
DeaDDooMER [Mon, 31 Jan 2022 17:15:35 +0000 (20:15 +0300)]
render: draw menu via render

11 months agogame: less references to HEADLESS
DeaDDooMER [Sat, 29 Jan 2022 19:17:14 +0000 (22:17 +0300)]
game: less references to HEADLESS

11 months agosystem: add option -dDISABLE_SYSTEM
DeaDDooMER [Sat, 29 Jan 2022 18:44:13 +0000 (21:44 +0300)]
system: add option -dDISABLE_SYSTEM

11 months agorender: add option -dDISABLE_RENDER
DeaDDooMER [Sat, 29 Jan 2022 17:53:01 +0000 (20:53 +0300)]
render: add option -dDISABLE_RENDER

11 months agoholmes: fix build with -dDISABLE_GFX
DeaDDooMER [Sat, 29 Jan 2022 17:28:11 +0000 (20:28 +0300)]
holmes: fix build with -dDISABLE_GFX

11 months agogame: disable corpses for server
DeaDDooMER [Sat, 29 Jan 2022 14:56:47 +0000 (17:56 +0300)]
game: disable corpses for server

11 months agogame: disable shells for server
DeaDDooMER [Sat, 29 Jan 2022 12:43:09 +0000 (15:43 +0300)]
game: disable shells for server

11 months agogame: disable gibs for server
DeaDDooMER [Sat, 29 Jan 2022 11:36:31 +0000 (14:36 +0300)]
game: disable gibs for server

11 months agogame: disable gfx for server
DeaDDooMER [Sat, 29 Jan 2022 10:10:02 +0000 (13:10 +0300)]
game: disable gfx for server

11 months agorender: disable FBO on devices which not support NPOT textures
DeaDDooMER [Thu, 27 Jan 2022 20:04:18 +0000 (23:04 +0300)]
render: disable FBO on devices which not support NPOT textures

11 months agosdl2: do not declare touch state variables when disabled touch support
DeaDDooMER [Thu, 27 Jan 2022 19:35:30 +0000 (22:35 +0300)]
sdl2: do not declare touch state variables when disabled touch support

11 months agorender: draw touch controls via render
DeaDDooMER [Thu, 27 Jan 2022 19:20:14 +0000 (22:20 +0300)]
render: draw touch controls via render

11 months agomenu: optionally disable menu in client
DeaDDooMER [Thu, 27 Jan 2022 15:53:47 +0000 (18:53 +0300)]
menu: optionally disable menu in client

11 months agorender: fix monster animations
DeaDDooMER [Tue, 18 Jan 2022 21:16:26 +0000 (00:16 +0300)]
render: fix monster animations

11 months agorender: fix archvile fire animation
DeaDDooMER [Tue, 18 Jan 2022 20:52:30 +0000 (23:52 +0300)]
render: fix archvile fire animation

11 months agorender: remove graphics data from TAnimationState
DeaDDooMER [Tue, 18 Jan 2022 20:11:14 +0000 (23:11 +0300)]
render: remove graphics data from TAnimationState

11 months agomodels: fix player walk + fire
DeaDDooMER [Tue, 18 Jan 2022 17:40:36 +0000 (20:40 +0300)]
models: fix player walk + fire

11 months agorender: remove references to r_playermodel/r_game from game code
DeaDDooMER [Tue, 18 Jan 2022 16:45:29 +0000 (19:45 +0300)]
render: remove references to r_playermodel/r_game from game code

11 months agoserver: build headless with completely disabled render, system driver and menus
DeaDDooMER [Mon, 17 Jan 2022 20:15:58 +0000 (23:15 +0300)]
server: build headless with completely disabled render, system driver and menus

11 months agorender: use only r_render to access render
DeaDDooMER [Mon, 17 Jan 2022 18:44:14 +0000 (21:44 +0300)]
render: use only r_render to access render

11 months agorender: calculate message size in render
DeaDDooMER [Mon, 17 Jan 2022 17:41:55 +0000 (20:41 +0300)]
render: calculate message size in render

11 months agorender: move screenshorts into render
DeaDDooMER [Mon, 17 Jan 2022 17:29:32 +0000 (20:29 +0300)]
render: move screenshorts into render

11 months agogame: remove unneded render imports
DeaDDooMER [Mon, 17 Jan 2022 17:16:31 +0000 (20:16 +0300)]
game: remove unneded render imports

11 months agorender: load shell textures in render
DeaDDooMER [Mon, 17 Jan 2022 16:35:32 +0000 (19:35 +0300)]
render: load shell textures in render

11 months agorender: load sky in render
DeaDDooMER [Mon, 17 Jan 2022 16:11:35 +0000 (19:11 +0300)]
render: load sky in render

11 months agorender: move more texture load code into render
DeaDDooMER [Mon, 17 Jan 2022 15:16:29 +0000 (18:16 +0300)]
render: move more texture load code into render

11 months agopanels: fix water/acid splashes
DeaDDooMER [Sun, 16 Jan 2022 21:35:18 +0000 (00:35 +0300)]
panels: fix water/acid splashes

11 months agorender: remove TAnimation
DeaDDooMER [Sun, 16 Jan 2022 21:01:34 +0000 (00:01 +0300)]
render: remove TAnimation

11 months agorender: use TPlayerModel for corpse drawing
DeaDDooMER [Sun, 16 Jan 2022 20:59:01 +0000 (23:59 +0300)]
render: use TPlayerModel for corpse drawing

11 months agorender: player punch TAnimation -> TAnimationState
DeaDDooMER [Sun, 16 Jan 2022 19:28:16 +0000 (22:28 +0300)]
render: player punch TAnimation -> TAnimationState

11 months agorender: draw flag animation using TAnimationState
DeaDDooMER [Sun, 16 Jan 2022 18:49:28 +0000 (21:49 +0300)]
render: draw flag animation using TAnimationState

11 months agorender: fix animated textures
DeaDDooMER [Mon, 17 Jan 2022 16:38:24 +0000 (19:38 +0300)]
render: fix animated textures

11 months agorender: hide panel textures into render
DeaDDooMER [Mon, 17 Jan 2022 13:17:10 +0000 (16:17 +0300)]
render: hide panel textures into render

11 months agorender: use TAnimationState instead of TAnimation
DeaDDooMER [Sun, 16 Jan 2022 22:39:30 +0000 (01:39 +0300)]
render: use TAnimationState instead of TAnimation

11 months agorender: hide gib textures within render
DeaDDooMER [Sun, 16 Jan 2022 19:46:01 +0000 (22:46 +0300)]
render: hide gib textures within render

11 months agomodels: remove TModelInfo
DeaDDooMER [Sun, 16 Jan 2022 17:43:52 +0000 (20:43 +0300)]
models: remove TModelInfo

11 months agomodels: remove superfluous fire state
DeaDDooMER [Sun, 16 Jan 2022 17:22:21 +0000 (20:22 +0300)]
models: remove superfluous fire state

11 months agomodels: remove sounds from player model state
DeaDDooMER [Sun, 16 Jan 2022 17:11:06 +0000 (20:11 +0300)]
models: remove sounds from player model state

11 months agorender: remove flag animation from player model state
DeaDDooMER [Sun, 16 Jan 2022 17:05:24 +0000 (20:05 +0300)]
render: remove flag animation from player model state

11 months agorender: move player model texture loading into render
DeaDDooMER [Sun, 16 Jan 2022 16:19:14 +0000 (19:19 +0300)]
render: move player model texture loading into render

11 months agorender: use TAnimationState for monsters
DeaDDooMER [Tue, 4 Jan 2022 20:33:17 +0000 (23:33 +0300)]
render: use TAnimationState for monsters