DEADSOFTWARE

gl: fix soul die animation offset
[d2df-sdl.git] / src / game / renders / opengl / r_map.pas
2023-06-09 DeaDDooMERgl: fix soul die animation offset
2023-06-09 DeaDDooMERgl: fix barrels
2023-06-09 DeaDDooMERgl: interpolate platforms
2023-06-09 DeaDDooMERgl: fix fluid textures
2023-06-09 DeaDDooMERgl: fix panel drawing
2023-06-09 DeaDDooMERgl: implement d_health
2023-06-09 DeaDDooMERgl: implement d_frames
2023-06-09 DeaDDooMERgl: reset gfx on map start
2023-06-09 DeaDDooMERgl: free old map textures before load new textures
2023-06-09 DeaDDooMERgl: fix draw invalid texture
2023-06-09 DeaDDooMERgl: more animation checks
2023-06-09 DeaDDooMERgl: fix rect drawing
2023-06-09 DeaDDooMERgl: fix indicators
2023-06-09 DeaDDooMERgl: fix build for gles (still not work on android)
2023-06-09 DeaDDooMERgl: implement r_scale
2023-06-09 DeaDDooMERgl: fix particle size with r_scale_resolution>1
2023-06-09 DeaDDooMERgl: fix mouse coords for holmes
2023-06-09 DeaDDooMERgl: fix indicators
2023-06-09 DeaDDooMERgl: fix invalid color cache
2023-06-09 DeaDDooMERgl: force camera at map center when screen larger than map
2023-06-09 DeaDDooMERgl: do not draw outside map area
2023-06-09 DeaDDooMERgl: cache texture id and color
2023-06-09 DeaDDooMERgl: optimize repeatable textures
2023-06-09 DeaDDooMERgl: properly free memory
2023-06-09 DeaDDooMERgl: implement load screen
2023-06-09 DeaDDooMERgl: draw minimap
2023-06-09 DeaDDooMERgl: fix interpolation
2023-06-09 DeaDDooMERgl: draw chat bubble
2023-06-09 DeaDDooMERgl: draw player indicator
2023-06-09 DeaDDooMERgl: draw menu background
2023-06-09 DeaDDooMERgl: implement split screen
2023-06-09 DeaDDooMERgl: remove bacanim flag from multitexture structure
2023-06-09 DeaDDooMERpanels: handle panel animation in render (bump protocol)
2023-06-09 DeaDDooMERgl: handle archvile fire animaton in render
2023-06-09 DeaDDooMERgl: handle punch animation in render
2023-06-09 DeaDDooMERgl: handle shot animations by render
2023-06-09 DeaDDooMERgl: use TAnimInfo for animations calculated by render
2023-06-09 DeaDDooMERgl: draw gui controls
2023-06-09 DeaDDooMERgl: implement font loading and drawing
2023-06-09 DeaDDooMERgl: draw screen flashes
2023-06-09 DeaDDooMERgl: draw sky with parallax
2023-06-09 DeaDDooMERgl: handle map bounds
2023-06-09 DeaDDooMERgl: draw transpatent weapon with invis
2023-06-09 DeaDDooMERgl: draw player invis effect
2023-06-09 DeaDDooMERgl: draw invul pentagram
2023-06-09 DeaDDooMERgl: draw punch
2023-06-09 DeaDDooMERgl: fix player model unload
2023-06-09 DeaDDooMERgl: load item animations from table
2023-06-09 DeaDDooMERgl: draw shells
2023-06-09 DeaDDooMERgl: draw gibs
2023-06-09 DeaDDooMERgl: draw flags
2023-06-09 DeaDDooMERgl: colorize and blend textures
2023-06-09 DeaDDooMERgl: rotate shots
2023-06-09 DeaDDooMERgl: disable flamethrower shots
2023-06-09 DeaDDooMERgl: draw shots
2023-06-09 DeaDDooMERgl: draw gfx and particles
2023-06-09 DeaDDooMERgl: free player model textures
2023-06-09 DeaDDooMERgl: free weapon textures
2023-06-09 DeaDDooMERgl: draw weapon with player model
2023-06-09 DeaDDooMERgl: add new opengl render (initial implementation)